#AREADATA Name New Ofcol~ Author Hatchet~ Levels 5 35 Security 1 VNUMs 600 699 Builders ~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #600 Name cityguard guard~ Short the Ofcol cityguard~ Long An Ofcol cityguard is standing here, making sure there is no trouble. ~ Descr This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ Act scavenger~ AffectBy protect-evil~ Alignment 1000 Level 19 Gold 1000 Race Human Sex male~ Spec spec_guard End #601 Name marshall diana~ Short Marshall Diana~ Long Diana, the Marshall of Ofcol, stands here proudly. ~ Descr Diana is a beautiful, powerfully built woman. She wears platinum armor for three reasons. The first is to show she is strong enough to withstand the weight. The second is to show her rank of office. The third is that platinum is the hardest metal she can find. She is willing to defend Ofcol to her death. ~ Act sentinel~ AffectBy detect-invis sanctuary protect-evil~ Alignment 1000 Level 33 Gold 5000 Race Human Sex female~ Spec spec_cast_cleric End #602 Name derrick captain guard cityguard~ Short Captain Derrick~ Long Derrick, Captain of the Guard, is here disciplining his guards. ~ Descr Derrick is a very big man. He has acquired this station, not by brains or charm, but by brute strength. He had fought in three orc wars and is a descendent of a surviving cityguard of old Thalos. He believes that everything has to be hard won to be kept, and that laxity is for the weak. ~ Act stay_area~ AffectBy detect-invis sanctuary protect-evil~ Alignment 1000 Level 27 Gold 5000 Race Human Sex male~ Spec spec_cast_cleric End #603 Name jacklyn captain guard cityguard~ Short Captain Jacklyn~ Long Jacklyn, Captain of the Citadel Guard, is here bringing her soldiers' morale up. ~ Descr Jacklyn is pale and wiry, but then, so are most other witches. The fact that Jacklyn is a mage and a warrior makes her the perfect captain of the citadel guards. Jacklyn is very beautiful, but whether it is due to her pale softness or her magic, no one has ever found out. She isn't very strong physically, but she need not be. ~ Act sentinel~ AffectBy detect-invis protect-evil~ Alignment 1000 Level 27 Gold 5000 Race Human Sex female~ Spec spec_cast_mage End #604 Name jim blacksmith~ Short Jim the Blacksmith~ Long Jim the Blacksmith is here, selling his latest works of metal. ~ Descr Jim is big and brawny, just like what you'd expect of a blacksmith. He is smiling a very big smile, as he looks at your coins. You wonder if he likes the metals or the value of the coins. ~ Act sentinel~ AffectBy protect-evil~ Alignment 1000 Level 30 Gold 75000 Race Human Sex male~ Shop weapon~ armor~ container~ ~ ~ 120 80 0 23 End #605 Name sam~ Short Sam~ Long Sam is here, selling his leather works. ~ Descr Sam is a middle-aged workman. He looks tired, but never too tired to get that last sale from you. He grins at you slightly. ~ Act sentinel~ AffectBy protect-evil~ Alignment 1000 Level 30 Gold 15000 Race Human Sex male~ Shop armor~ ~ ~ ~ ~ 120 80 0 23 End #606 Name madam tracy~ Short Madam Tracy~ Long Madam Tracy is here, selling and buying little treasures. ~ Descr Madam Tracy is a bit old, but not to the point of senility. Besides, she knows the hard ways of this world and is ready for it. She spends her time at the shop, trading little things (for a wee bit of profit). ~ Act sentinel~ AffectBy protect-evil~ Alignment 1000 Level 20 Gold 25000 Race Elf Sex female~ Shop treasure~ furniture~ trash~ ~ ~ 120 80 0 23 End #607 Name marty~ Short Marty~ Long Marty the meat store owner is here, selling you his choice meats. ~ Descr Marty is a big man. He used to hunt the animals he sells, but now he lets his son, Jim, raise and slaughter the animals for him. Marty still knows how to kill, though. ~ Act sentinel~ AffectBy protect-evil~ Alignment 1000 Level 30 Gold 5000 Race Human Sex male~ Shop ~ food~ ~ ~ ~ 120 10 0 23 End #608 Name elizabeth farmer~ Short Farmer Elizabeth~ Long Farmer Elizabeth is here, selling the latest crop. ~ Descr Elizabeth is a very happy woman. She can't believe the nice weather here in Ofcol, and the great vegetables this land produces is unbelievable to her too. Farmer Elizabeth smiles at you nicely, but you bet she is doing that just to get a good price off of you! ~ Act sentinel~ AffectBy protect-evil~ Alignment 1000 Level 20 Gold 5000 Race Human Sex female~ Shop ~ drink_con~ food~ ~ ~ 120 10 0 23 End #609 Name granny jenkins~ Short Granny Jenkins~ Long Granny Jenkins is here, running the still. ~ Descr Granny Jenkins is a feeble woman, but she knows her brew. She might be very old, but she is still in charge of the still. She cackles lightly at herself every time she tastes her whiskey, which is quite often! Granny Jenkins cackles again. ~ Act sentinel~ AffectBy protect-evil~ Alignment 500 Level 6 Gold 100 Race Human Sex female~ End #610 Name jack~ Short Jack~ Long Jack is here slaughtering away at the animals. ~ Descr Jack is the son of Marty, and you can see the family resemblance (especially in their shared affinity for slaughtering animals.) Jack leers at you as you enter. "Came by to watch, eh?", he asks. ~ Act sentinel aggressive wimpy~ AffectBy ~ Alignment 200 Level 12 Gold 100 Race Human Sex male~ End #611 Name sara farmer~ Short Farmer Sara~ Long Farmer Sara is here, milking the cows. ~ Descr Farmer Sara is all covered with bits of straw and grime, but underneath all that, she doesn't look that bad. She smiles at you demurely, and goes back to her work. ~ Act sentinel wimpy~ AffectBy ~ Alignment 800 Level 5 Gold 100 Race Human Sex female~ End #612 Name chicken hen~ Short a hen~ Long A hen is here, squawking at your intrusion. ~ Descr The hen has yellow feathers and small wings. It looks like a chicken, if you've ever seen one. ~ Act wimpy~ AffectBy ~ Alignment 0 Level 1 Gold 0 Race Animal Sex female~ End #613 Name cow~ Short the cow~ Long A cow is here, munching on grass. ~ Descr The cow is here happily grazing. It moos at you and goes back to grazing. ~ Act ~ AffectBy ~ Alignment 0 Level 5 Gold 0 Race Animal Sex neutral~ End #614 Name cow~ Short the cow~ Long A cow is here, waiting to be milked. ~ Descr The cow is just standing here. She moos at you and otherwise ignores you. ~ Act sentinel~ AffectBy ~ Alignment 0 Level 5 Gold 0 Race Animal Sex female~ End #615 Name horse young~ Short the young horse~ Long A young horse is here, grazing. ~ Descr The horse whinnies at you, then runs around you a few times, then just goes back to grazing. ~ Act wimpy~ AffectBy ~ Alignment 0 Level 6 Gold 0 Race Animal Sex neutral~ End #616 Name pig~ Short the pig~ Long A pig is playing here, getting itself and you dirty. ~ Descr The pig looks dirty. It snorts and sniffs at you, then goes back to its slop. ~ Act sentinel~ AffectBy ~ Alignment 0 Level 4 Gold 0 Race Animal Sex neutral~ End #617 Name citizen man~ Short the citizen~ Long A citizen is here, smiling at you. ~ Descr The citizen smiles at you. He is having a great day, and he wishes the same for you. He looks at you strangely, though, wondering why you are so armed and armored. ~ Act wimpy~ AffectBy ~ Alignment 500 Level 5 Gold 100 Race Human Sex male~ End #618 Name citizen woman~ Short the citizen~ Long A citizen is here, smiling at you. ~ Descr The citizen smiles at you. She is having a great day, and she wishes the same for you. She looks at you strangely, though, wondering why you are so armed and armored. ~ Act wimpy~ AffectBy ~ Alignment 500 Level 5 Gold 100 Race Human Sex female~ End #619 Name child boy~ Short the boy~ Long A boy is here, playing tag and other kids' games. ~ Descr The little boy looks up at you and says, 'Hi. Can I have a piece of candy?' He then smiles and runs away, remembering his game. ~ Act wimpy~ AffectBy ~ Alignment 500 Level 3 Gold 10 Race Human Sex male~ End #620 Name child girl~ Short the girl~ Long A girl is here, playing jump jacks and other kids' games. ~ Descr The little girl looks up at you and says, 'Hi. Can I have a pretty little coin?' She then smiles and runs away, remembering her game. ~ Act wimpy~ AffectBy ~ Alignment 500 Level 3 Gold 10 Race Human Sex female~ End #621 Name maid woman~ Short the maid~ Long A maid is here, cleaning the house and preparing the next meal. ~ Descr The maid startles at your presence. 'You are ruining my floors! Wait till Master and Mistress come back. You will get me in trouble! Shoo!', she says. She hits you with her broom. ~ Act wimpy~ AffectBy ~ Alignment 500 Level 5 Gold 50 Race Human Sex female~ Spec spec_janitor End #622 Name Nyles~ Short Nyles the Bartender~ Long Nyles the Bartender is here, ready to serve you up a good brew. ~ Descr Nyles is a hefty guy, who looks like he's waiting for the next bar fight to join in. He keeps an eye on you and his glasses, making sure you don't steal any. ~ Act sentinel~ AffectBy protect-evil~ Alignment 1000 Level 30 Gold 1000 Race Human Sex male~ Shop ~ drink_con~ ~ ~ ~ 120 10 0 23 End #623 Name cityguard guard~ Short the Ofcol cityguard~ Long An Ofcol cityguard is posted here to guard the gate. ~ Descr This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ Act sentinel~ AffectBy protect-evil~ Alignment 1000 Level 19 Gold 1000 Race Human Sex male~ Spec spec_guard End #624 Name bard~ Short a bard~ Long A bard is here, singing of the glories of Ofcol. ~ Descr After years of traveling around the world, this bard has decided to stay in the peaceful city of Ofcol, and to sing of its unmatched glories. He smiles at you, hinting toward a tip from you in ever a subtle way. ~ Act sentinel~ AffectBy protect-evil~ Alignment 800 Level 13 Gold 1000 Race Human Sex male~ End #625 Name servant~ Short a servant~ Long A servant is here, carrying the duties of the Keeper of the Golden Citadel. ~ Descr The servant smiles good-naturedly at you, then goes on his duties. ~ Act stay_area~ AffectBy protect-evil~ Alignment 1000 Level 6 Gold 100 Race Human Sex male~ End #626 Name squire~ Short a squire~ Long A squire is here, scurrying from duty to duty. ~ Descr This young man smiles at you, but is too busy to chat. ~ Act stay_area~ AffectBy protect-evil~ Alignment 1000 Level 7 Gold 100 Race Human Sex male~ End #627 Name page~ Short a page~ Long A page is here, sending a message to his knight. ~ Descr The page smiles for you, asking if he can do you a favor too. ~ Act stay_area~ AffectBy protect-evil~ Alignment 1000 Level 5 Gold 100 Race Human Sex male~ End #628 Name priestess~ Short the Priestess of Ofcol~ Long The Priestess of Ofcol is here, blessing you with her beatific smile. ~ Descr The Priestess of Ofcol is an old woman, perfectly at peace with herself and with the world. She devotes all her time to help teach you the ways of her god, Bahamut. The dragon symbol around her neck looks almost alive. ~ Act sentinel~ AffectBy detect-invis sanctuary protect-evil~ Alignment 1000 Level 30 Gold 1000 Race Human Sex female~ Spec spec_cast_adept End #629 Name chaplain Jerrold~ Short Chaplain Jerrold~ Long Jerrold, the chaplain of this Citadel, is here directing the activities of the people around here. ~ Descr He smiles at you, with the enthusiasm of a little kid. "What're you doing just STANDING here, young man? Go help that other squire there!", he yells. He turns to you and with a consipatory tone, whispers, "Kids!" ~ Act stay_area~ AffectBy detect-invis sanctuary protect-evil~ Alignment 1000 Level 20 Gold 1000 Race Human Sex male~ Spec spec_guard End #630 Name dragonlord lord dragon~ Short a Dragonlord~ Long A knight wearing the scales of a dragon stands here. ~ Descr This person looks almost like a dragon itself. His golden scales gleam with power. He smiles at you with a vicious grin. You're happy that he doesn't look upset at your presence. ~ Act sentinel~ AffectBy detect-invis sanctuary protect-evil~ Alignment 1000 Level 29 Gold 1000 Race Dragon Sex male~ Spec spec_breath_any End #631 Name dragon gold~ Short The Ancient Gold Dragon~ Long An old dragon shimmering with the colors of this cavern peers at you sleepily. ~ Descr This dragon's head is taller than you. He is annoyed at your disturbance, but realizing that you're no danger to him, he ignores you. He waves to one of his attendants to escort you away. ~ Act sentinel scavenger~ AffectBy detect-invis sanctuary infrared protect-evil~ Alignment 1000 Level 37 Gold 100000 Race Dragon Sex male~ Spec spec_breath_any End #632 Name attendant~ Short an attendant of the dragon~ Long A person robed in gold is attending to the Keeper of the Citadel. ~ Descr This elder servant to the Gold Dragon is very loyal to him, willing to risk his life for his liege. ~ Act sentinel~ AffectBy detect-invis protect-evil~ Alignment 1000 Level 21 Gold 5000 Race Dragon Sex male~ Spec spec_cast_mage End #633 Name dragonknight knight dragon~ Short a Dragonknight~ Long A person dressed in the scales of a gold dragon stands here, guarding the Golden Citadel. ~ Descr This person looks like a dragon itself. His golden scales gleam with power. He smiles at you, showing very sharp teeth. ~ Act stay_area~ AffectBy detect-invis protect-evil~ Alignment 1000 Level 21 Gold 5000 Race Dragon Sex male~ Spec spec_breath_any End #634 Name cityguard guard~ Short the Ofcol cityguard~ Long An Ofcol cityguard is posted here to guard the gate. ~ Descr This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ Act sentinel~ AffectBy protect-evil~ Alignment 1000 Level 19 Gold 1000 Race Human Sex male~ Spec spec_guard End #0 #OBJDB #600 Name handaxe hand axe~ Short a handaxe~ Descr A handaxe is on the floor here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 1~ 8~ 3~ 0~ Weight 10 Cost 100 ExtraDescr handaxe hand axe~ You see a finely made axe. Iron, with a nice wooden shaft, this axe can withstand years of use. ~ End #601 Name meat cleaver~ Short a meat cleaver~ Descr A sharp meat cleaver is just lying on the floor here!~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 2~ 4~ 3~ 0~ Weight 5 Cost 150 ExtraDescr meat cleaver~ This meat cleaver is made of good steel. ~ End #602 Name side meat beef~ Short a side of beef~ Descr A side of beef is here on the floor.~ Type food~ Extra ~ Wear take~ Values 24~ 0~ 0~ 0~ 0~ Weight 10 Cost 50 End #603 Name side meat pork~ Short a side of pork~ Descr A side of pork is here on the floor.~ Type food~ Extra ~ Wear take~ Values 23~ 0~ 0~ 0~ 0~ Weight 10 Cost 45 End #604 Name side meat horse~ Short a side of horse~ Descr A side of horse is here on the floor.~ Type food~ Extra ~ Wear take~ Values 30~ 0~ 0~ 0~ 0~ Weight 12 Cost 60 End #605 Name meat chicken~ Short a defeathered chicken~ Descr A defeathered chicken is here on the floor.~ Type food~ Extra ~ Wear take~ Values 16~ 0~ 0~ 0~ 0~ Weight 5 Cost 30 End #606 Name emerald ring~ Short an emerald ring~ Descr An emerald ring is on the floor, gathering dust.~ Type treasure~ Extra magic~ Wear take finger~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 10000 End #607 Name glass trinket~ Short a glass trinket~ Descr A glass trinket is on the floor, gathering dust.~ Type treasure~ Extra ~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 100 Affect saving-spell~ -1 ~ End #608 Name golden necklace~ Short a golden necklace~ Descr A golden necklace is on the floor, gathering dust.~ Type treasure~ Extra ~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 2 Cost 10000 Affect age~ 10 ~ Affect wisdom~ -1 ~ End #609 Name cabbage~ Short a head of cabbage~ Descr Some fresh cabbage is here, get it while it lasts!~ Type food~ Extra ~ Wear take~ Values 12~ 0~ 0~ 0~ 0~ Weight 2 Cost 20 End #610 Name lettuce~ Short a head of lettuce~ Descr Some fresh lettuce is here, get it while it lasts!~ Type food~ Extra ~ Wear take~ Values 12~ 0~ 0~ 0~ 0~ Weight 2 Cost 20 End #611 Name milk bottle~ Short a bottle of milk~ Descr A glass bottle of milk is on a shelf here, fresh from the cow.~ Type drink_con~ Extra ~ Wear take~ Values 20~ 20~ 10~ 0~ 0~ Weight 5 Cost 40 End #612 Name apple~ Short an apple~ Descr An apple is on the ground.~ Type food~ Extra ~ Wear take~ Values 8~ 0~ 0~ 0~ 0~ Weight 1 Cost 5 End #613 Name corn~ Short an ear of corn~ Descr An ear of corn is on the ground.~ Type food~ Extra ~ Wear take~ Values 8~ 0~ 0~ 0~ 0~ Weight 1 Cost 5 End #614 Name hay pile~ Short a pile of hay~ Descr There is a big pile of hay here.~ Type trash~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 20 Cost 0 End #615 Name pitchfork fork~ Short a pitchfork~ Descr A pitchfork is on the floor.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 3~ 3~ 11~ 0~ Weight 10 Cost 50 End #616 Name vest~ Short a leather vest~ Descr A leather vest is on the floor.~ Type armor~ Extra ~ Wear take body~ Values 2~ 0~ 0~ 0~ 0~ Weight 10 Cost 50 End #617 Name sleeves~ Short some leather sleeves~ Descr Some leather sleeves are on the floor.~ Type armor~ Extra ~ Wear take arms~ Values 2~ 0~ 0~ 0~ 0~ Weight 5 Cost 50 End #618 Name leggings~ Short some leather leggings~ Descr Some leather leggings are on the floor.~ Type armor~ Extra ~ Wear take legs~ Values 2~ 0~ 0~ 0~ 0~ Weight 5 Cost 50 End #619 Name boots~ Short some leather boots~ Descr Some leather boots are on the floor.~ Type armor~ Extra ~ Wear take feet~ Values 2~ 0~ 0~ 0~ 0~ Weight 5 Cost 50 End #620 Name signet ring~ Short an Ofcol signet ring~ Descr A shiny ring of gold is in the dirt.~ Type armor~ Extra magic~ Wear take finger~ Values 6~ 0~ 0~ 0~ 0~ Weight 1 Cost 1000 Affect hp~ 5 ~ Affect saving-spell~ -1 ~ End #621 Name plate brass~ Short brass plate~ Descr A pile of brass plates is against the wall here.~ Type armor~ Extra magic~ Wear take body~ Values 6~ 0~ 0~ 0~ 0~ Weight 10 Cost 1000 Affect hp~ 10 ~ Affect saving-spell~ -2 ~ End #622 Name helm brass~ Short a brass helm~ Descr A brass helm is against the wall here.~ Type armor~ Extra magic~ Wear take head~ Values 6~ 0~ 0~ 0~ 0~ Weight 10 Cost 1000 Affect hp~ 5 ~ Affect saving-spell~ -1 ~ End #623 Name leggings brass~ Short brass leggings~ Descr A pile of brass plates is against the wall here.~ Type armor~ Extra magic~ Wear take legs~ Values 6~ 0~ 0~ 0~ 0~ Weight 10 Cost 1000 Affect hp~ 5 ~ Affect saving-spell~ -1 ~ End #624 Name boots brass~ Short brass boots~ Descr Some brass boots are against the wall here.~ Type armor~ Extra magic~ Wear take feet~ Values 6~ 0~ 0~ 0~ 0~ Weight 10 Cost 1000 Affect hp~ 5 ~ Affect saving-spell~ -1 ~ End #625 Name gauntlets brass~ Short brass gauntlets~ Descr Some brass gauntlets are against the wall here.~ Type armor~ Extra magic~ Wear take hands~ Values 6~ 0~ 0~ 0~ 0~ Weight 10 Cost 1000 Affect hp~ 5 ~ Affect saving-spell~ -1 ~ End #626 Name sleeves brass~ Short brass sleeves~ Descr A pile of brass plates is against the wall here.~ Type armor~ Extra magic~ Wear take arms~ Values 6~ 0~ 0~ 0~ 0~ Weight 10 Cost 1000 Affect hp~ 5 ~ Affect saving-spell~ -1 ~ End #627 Name shield brass~ Short a brass shield~ Descr A big plate of brass is against the wall here.~ Type armor~ Extra magic~ Wear take shield~ Values 6~ 0~ 0~ 0~ 0~ Weight 10 Cost 1000 Affect hp~ 5 ~ Affect saving-spell~ -1 ~ End #628 Name girth brass~ Short a brass girth~ Descr A brass girth is against the wall here.~ Type armor~ Extra magic~ Wear take waist~ Values 6~ 0~ 0~ 0~ 0~ Weight 10 Cost 1000 Affect hp~ 5 ~ Affect saving-spell~ -1 ~ End #629 Name bracer brass~ Short a brass bracer~ Descr A brass bracer is against the wall here.~ Type armor~ Extra magic~ Wear take wrist~ Values 6~ 0~ 0~ 0~ 0~ Weight 10 Cost 1000 Affect hp~ 5 ~ Affect saving-spell~ -1 ~ End #630 Name claymore sword~ Short a claymore~ Descr A VERY big sword is against the wall here.~ Type weapon~ Extra magic~ Wear take wield~ Values 0~ 4~ 4~ 1~ 0~ Weight 16 Cost 1000 Affect damroll~ 5 ~ Affect hitroll~ -2 ~ End #631 Name plate silver~ Short silver plate~ Descr A pile of silver plating and chain is on the floor.~ Type armor~ Extra magic anti-evil~ Wear take body~ Values 8~ 0~ 0~ 0~ 0~ Weight 20 Cost 2000 Affect strength~ 1 ~ Affect mana~ 10 ~ End #632 Name helm silver~ Short a silver helm~ Descr A shiny helm is on the floor.~ Type armor~ Extra magic anti-evil~ Wear take head~ Values 8~ 0~ 0~ 0~ 0~ Weight 20 Cost 2000 Affect dexterity~ 1 ~ Affect mana~ 5 ~ End #633 Name leggings silver~ Short silver leggings~ Descr Some shiny leggings are on the floor.~ Type armor~ Extra magic anti-evil~ Wear take legs~ Values 8~ 0~ 0~ 0~ 0~ Weight 20 Cost 2000 Affect intelligence~ 1 ~ Affect mana~ 5 ~ End #634 Name boots silver~ Short silver boots~ Descr Some shiny boots are on the floor.~ Type armor~ Extra magic anti-evil~ Wear take feet~ Values 8~ 0~ 0~ 0~ 0~ Weight 20 Cost 2000 Affect wisdom~ 1 ~ Affect mana~ 5 ~ End #635 Name gauntlets silver~ Short silver gauntlets~ Descr Some shiny gauntlets are on the floor.~ Type armor~ Extra magic anti-evil~ Wear take hands~ Values 8~ 0~ 0~ 0~ 0~ Weight 20 Cost 2000 Affect constitution~ 1 ~ Affect mana~ 5 ~ End #636 Name sleeves silver~ Short silver sleeves~ Descr Some shiny sleeves are on the floor.~ Type armor~ Extra magic anti-evil~ Wear take arms~ Values 8~ 0~ 0~ 0~ 0~ Weight 20 Cost 2000 Affect hitroll~ 1 ~ Affect mana~ 5 ~ End #637 Name shield silver~ Short the silver shield~ Descr A shiny shield is on the floor.~ Type armor~ Extra magic anti-evil~ Wear take shield~ Values 8~ 0~ 0~ 0~ 0~ Weight 20 Cost 2000 Affect ac~ -3 ~ Affect mana~ 5 ~ End #638 Name girth silver~ Short the silver girth~ Descr A shiny girth is on the floor.~ Type armor~ Extra magic anti-evil~ Wear take waist~ Values 8~ 0~ 0~ 0~ 0~ Weight 20 Cost 2000 Affect damroll~ 1 ~ Affect mana~ 5 ~ End #639 Name plate platinum~ Short platinum plate~ Descr A pile of silvery metal is on the floor.~ Type armor~ Extra magic anti-evil~ Wear take body~ Values 9~ 0~ 0~ 0~ 0~ Weight 50 Cost 10000 Affect constitution~ 2 ~ Affect hp~ 15 ~ End #640 Name helmet platinum~ Short the platinum helmet~ Descr A silvery helmet is on the floor.~ Type armor~ Extra magic anti-evil~ Wear take head~ Values 9~ 0~ 0~ 0~ 0~ Weight 30 Cost 10000 Affect wisdom~ 2 ~ Affect mana~ 10 ~ End #641 Name leggings platinum~ Short platinum leggings~ Descr Some silvery leggings are on the floor.~ Type armor~ Extra magic anti-evil~ Wear take legs~ Values 9~ 0~ 0~ 0~ 0~ Weight 40 Cost 10000 Affect dexterity~ 2 ~ Affect hp~ 10 ~ End #642 Name boots platinum~ Short platinum boots~ Descr Some silvery boots are on the floor.~ Type armor~ Extra magic anti-evil~ Wear take feet~ Values 9~ 0~ 0~ 0~ 0~ Weight 40 Cost 10000 Affect move~ 100 ~ Affect hp~ 10 ~ End #643 Name gauntlets platinum~ Short platinum gauntlets~ Descr A pair of silvery gauntlets are on the floor.~ Type armor~ Extra magic anti-evil~ Wear take hands~ Values 9~ 0~ 0~ 0~ 0~ Weight 40 Cost 10000 Affect hitroll~ 2 ~ Affect hp~ 10 ~ End #644 Name sleeves platinum~ Short platinum sleeves~ Descr A pair of silvery sleeves are on the floor.~ Type armor~ Extra magic anti-evil~ Wear take arms~ Values 9~ 0~ 0~ 0~ 0~ Weight 40 Cost 10000 Affect strength~ 2 ~ Affect hp~ 10 ~ End #645 Name shield spiked platinum~ Short the platinum spiked shield~ Descr A jagged, silvery shield is on the floor.~ Type armor~ Extra magic anti-evil~ Wear take shield~ Values 9~ 0~ 0~ 0~ 0~ Weight 40 Cost 10000 Affect damroll~ 3 ~ Affect hp~ 10 ~ End #646 Name girth platinum~ Short the platinum girth~ Descr A silvery girth is on the floor.~ Type armor~ Extra magic anti-evil~ Wear take waist~ Values 9~ 0~ 0~ 0~ 0~ Weight 40 Cost 10000 Affect saving-spell~ -5 ~ Affect hp~ 10 ~ End #647 Name avenger holy sword~ Short holy Avenger~ Descr A glowing silvery sword is hovering here, ready to possess an owner.~ Type weapon~ Extra magic anti-evil~ Wear take wield~ Values 0~ 5~ 6~ 1~ 0~ Weight 25 Cost 10000 Affect damroll~ 6 ~ Affect hitroll~ 1 ~ End #648 Name whiskey shot~ Short a shot of whiskey~ Descr A shot of whiskey is on the table.~ Type drink_con~ Extra ~ Wear take~ Values 5~ 5~ 5~ 0~ 0~ Weight 1 Cost 10 End #649 Name ale quart~ Short a quart of ale~ Descr A quart of ale is on the table.~ Type drink_con~ Extra ~ Wear take~ Values 50~ 50~ 3~ 0~ 0~ Weight 8 Cost 20 End #650 Name port brew quart~ Short a quart of port brew~ Descr A quart of port brew is on the table.~ Type drink_con~ Extra ~ Wear take~ Values 50~ 50~ 4~ 0~ 0~ Weight 8 Cost 20 End #651 Name key citadel~ Short the citadel key~ Descr A key is on the floor.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #652 Name symbol holy~ Short the Holy Symbol of Bahamut~ Descr A very shiny symbol is on the floor.~ Type armor~ Extra magic bless anti-evil anti-neutral~ Wear take neck~ Values 8~ 0~ 0~ 0~ 0~ Weight 5 Cost 1000 Affect wisdom~ 2 ~ Affect mana~ 10 ~ End #653 Name ranseur polearm~ Short a ranseur~ Descr A heavy polearm is against the wall here, ready to inflict damage.~ Type weapon~ Extra magic anti-evil~ Wear take wield~ Values 0~ 5~ 6~ 2~ 0~ Weight 20 Cost 10000 Affect damroll~ -1 ~ Affect hitroll~ 5 ~ End #654 Name torso dragonscale golden~ Short a golden dragonscale torso~ Descr A golden dragonscale torso is on the floor!~ Type armor~ Extra magic anti-evil~ Wear take body~ Values 9~ 0~ 0~ 0~ 0~ Weight 25 Cost 5000 Affect hitroll~ 2 ~ Affect ac~ -5 ~ End #655 Name dragonhelm golden~ Short a golden dragonhelm~ Descr A golden dragonhelm is on the floor!~ Type armor~ Extra magic anti-evil~ Wear take head~ Values 9~ 0~ 0~ 0~ 0~ Weight 10 Cost 5000 Affect hitroll~ 1 ~ Affect ac~ -3 ~ End #656 Name leggings golden~ Short golden dragonscale leggings~ Descr Some golden dragonscale leggings are on the floor!~ Type armor~ Extra magic anti-evil~ Wear take legs~ Values 9~ 0~ 0~ 0~ 0~ Weight 10 Cost 5000 Affect hitroll~ 1 ~ Affect ac~ -3 ~ End #657 Name boots golden~ Short golden dragonscale boots~ Descr Some golden dragonscale boots are on the floor!~ Type armor~ Extra magic anti-evil~ Wear take feet~ Values 9~ 0~ 0~ 0~ 0~ Weight 10 Cost 5000 Affect hitroll~ 1 ~ Affect ac~ -3 ~ End #658 Name gauntlets golden~ Short golden dragonscale gauntlets~ Descr Some golden dragonscale gauntlets are on the floor!~ Type armor~ Extra magic anti-evil~ Wear take hands~ Values 9~ 0~ 0~ 0~ 0~ Weight 10 Cost 5000 Affect hitroll~ 1 ~ Affect ac~ -3 ~ End #659 Name sleeves golden~ Short golden dragonscale sleeves~ Descr Some golden dragonscale sleeves are on the floor!~ Type armor~ Extra magic anti-evil~ Wear take arms~ Values 9~ 0~ 0~ 0~ 0~ Weight 10 Cost 5000 Affect hitroll~ 1 ~ Affect ac~ -3 ~ End #660 Name shield golden~ Short a golden dragonscale shield~ Descr A golden dragonscale shield is on the floor!~ Type armor~ Extra magic anti-evil~ Wear take shield~ Values 9~ 0~ 0~ 0~ 0~ Weight 10 Cost 5000 Affect hitroll~ 1 ~ Affect ac~ -3 ~ End #661 Name girth golden~ Short a golden dragonscale girth~ Descr A golden dragonscale girth is on the floor!~ Type armor~ Extra magic anti-evil~ Wear take waist~ Values 9~ 0~ 0~ 0~ 0~ Weight 10 Cost 5000 Affect hitroll~ 1 ~ Affect ac~ -3 ~ End #662 Name claw golden~ Short the Golden Claw~ Descr A huge golden claw is on the floor~ Type weapon~ Extra magic anti-evil~ Wear take wield~ Values 0~ 5~ 5~ 5~ 0~ Weight 20 Cost 5000 Affect damroll~ 6 ~ End #663 Name orb dragonorb~ Short the Gold Dragon Orb~ Descr A very large pearl-like sphere is in the center of this room.~ Type staff~ Extra magic anti-evil anti-neutral~ Wear take hold~ Values 14~ 10~ 10~ heal~ 0~ Weight 30 Cost 100000 Affect wisdom~ 3 ~ Affect intelligence~ 3 ~ End #664 Name robe golden~ Short a golden robe~ Descr A golden robe is on the floor.~ Type armor~ Extra magic anti-evil~ Wear take about~ Values 9~ 0~ 0~ 0~ 0~ Weight 10 Cost 5000 Affect intelligence~ 3 ~ End #665 Name house key~ Short a house key~ Descr A house key is on the floor.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #666 Name broom~ Short a broom~ Descr A broom is against the wall here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 2~ 3~ 7~ 0~ Weight 8 Cost 100 Affect damroll~ -3 ~ Affect hitroll~ 3 ~ End #667 Name chest~ Short a chest~ Descr A chest is on the floor here.~ Type container~ Extra ~ Wear take~ Values 100~ 0~ 0~ 0~ 0~ Weight 10 Cost 100 End #0 #ROOMDB #600 Name Granny's Still Room~ Descr You are in Granny Jenkins' still room. The smell of whiskey is heady, and the bottles of it on the floor make your mouth water and your mind swirl. You also see a very large still. So THIS is why there are so many grain fields! The exit is to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 609 1 100 Reset O 649 0 100 Door east~ door closed~ -1 616 You see the storage shed. ~ door~ End #601 Name The Big Intersection~ Descr You are in the big intersection between Raff Way and Impy Way. Crowds of people walk past you as they go on their daily tasks. Raff Way continues east and west, and Impy Way runs north and south. ~ Flags ~ Sector city~ Regen 100 100 Reset M 600 8 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 624 8 100 Reset M 601 1 100 Reset E 620 1 100 Reset E 639 5 100 Reset E 640 6 100 Reset E 641 7 100 Reset E 642 8 100 Reset E 643 9 100 Reset E 644 10 100 Reset E 645 11 100 Reset E 646 13 100 Reset E 647 16 100 Reset M 617 3 100 Door north~ ~ 0 625 Impy Way continues north. ~ ~ Door east~ ~ 0 666 Raff Way continues east. ~ ~ Door south~ ~ 0 602 Impy Way continues south. ~ ~ Door west~ ~ 0 5553 Raff Way continues west. ~ ~ End #602 Name Impy Way~ Descr You are on Impy Way. You can see a leather shop east and a blacksmith west. To the north you see a big intersection, and Impy Way continues south. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 601 You see the big intersection. ~ ~ Door east~ ~ 0 604 You see the leather shop. ~ ~ Door south~ ~ 0 605 Impy Way continues south. ~ ~ Door west~ ~ 0 603 You see the blacksmith. ~ ~ End #603 Name The Blacksmith~ Descr You are in a black and smelly room. Pieces of metal are strewn all over the floor, and a wave of heat from a big furnace hits you. An anvil sits on one side of the room, and on the other side is a workbench. The exit is east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 604 1 100 Reset E 600 -1 100 Reset E 601 -1 100 Reset E 615 -1 100 Reset E 667 -1 100 Door east~ ~ 0 602 You see Impy Way. ~ ~ End #604 Name The Leather Shop~ Descr You are in a brown and smelly room. Pieces of leather are strewn all over the floor. The smell of burnt hide assaults your nose. You can tell by the looks that the tanning is done VERY CLOSE to here! A table is near the entrance. The exit is west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 600 8 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 623 7 100 Reset M 605 1 100 Reset E 616 -1 100 Reset E 617 -1 100 Reset E 618 -1 100 Reset E 619 -1 100 Door west~ ~ 0 602 You see Impy Way. ~ ~ End #605 Name Impy Way~ Descr You are on Impy Way. To the east is a meat store, and to the west is a pawn shop. Impy Way continues north and south. People are rushing around you to go to these stores. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 602 Impy Way continues North. ~ ~ Door east~ ~ 0 607 You see the Meat Store. ~ ~ Door south~ ~ 0 608 Impy Way continues south. ~ ~ Door west~ ~ 0 606 You see the Pawn Shop. ~ ~ End #606 Name The Pawn Shop.~ Descr You are in a little shop filled with a lot of knick knacks and semi- valuable goods. There is a display case full of little treasures that you are sure that you or any other little kid would like to touch! The exit is east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 606 1 100 Reset E 606 -1 100 Reset E 607 -1 100 Reset E 608 -1 100 Door east~ ~ 0 605 You see Impy Way. ~ ~ End #607 Name The Meat Store~ Descr You are in a meat store. Hanging on hooks are meats of many kinds of animals. In the background, you can hear the sound of blade against flesh. It smells like meat here (which is not a good smell). The exit is west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 607 1 100 Reset E 602 -1 100 Reset E 603 -1 100 Reset E 604 -1 100 Reset E 605 -1 100 Door west~ ~ 0 605 You see Impy Way. ~ ~ End #608 Name Impy Way~ Descr You are on Impy Way. To the east is Farmer's Market, and to the west is Nyles' House of Ale. Impy Way runs north and ends south of here. You can hear the sound of housewives gossiping at the market. ~ Flags ~ Sector city~ Regen 100 100 Reset M 600 8 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 622 6 100 Door north~ ~ 0 605 Impy Way continues north. ~ ~ Door east~ ~ 0 610 You see the Farmer's Market. ~ ~ Door south~ ~ 0 611 You see the end of Impy Way. ~ ~ Door west~ ~ 0 609 You see Nyles' House of Ale. ~ ~ End #609 Name Nyles' House of Ale~ Descr This is a very busy bar, with everyone holding homemade bottles of ale. You see even the more gentile persons here, laughing along with Nyles, who offers you a quart of ale too. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 622 1 100 Reset E 648 -1 100 Reset E 649 -1 100 Reset E 650 -1 100 Reset M 624 1 100 Door east~ ~ 0 608 You see Impy Way. ~ ~ End #610 Name Farmer's Market~ Descr You see many carts filled with fruits and vegetables. Many farmers are all trying to sell you their produce, each saying their's is better. The exit is west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 608 1 100 Reset E 609 -1 100 Reset E 610 -1 100 Reset E 611 -1 100 Reset E 612 -1 100 Reset E 613 -1 100 Door west~ ~ 0 608 You see Impy Way. ~ ~ End #611 Name The End of Impy Way~ Descr You are at the end of Impy and of the city part of Ofcol. To the east is a dirt road leading toward the farm animals. West from here are fields. Impy Way continues north. ~ Flags ~ Sector city~ Regen 100 100 Reset M 618 3 100 Door north~ ~ 0 608 Impy Way continues north. ~ ~ Door east~ ~ 0 668 You see the dirt road. ~ ~ Door west~ ~ 0 612 You see the fields. ~ ~ End #612 Name Fields~ Descr You are in a corn field. You can't see far, since the corn stalks are taller than you are. You remember that the end of Impy Way is east of here, and you think you see a building to the north. The field continues south and west. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ 0 616 You think you see a building north of here. ~ ~ Door east~ ~ 0 611 You remember that the end of Impy Way is east. ~ ~ Door south~ ~ 0 613 You can make a path to the fields south. ~ ~ Door west~ ~ 0 615 You can make a path to the fields west. ~ ~ End #613 Name Fields~ Descr You are among fruit trees in a field. You see many apple and orange trees. You can make out the corn fields north and some vegetable patches west. The sight of the fruit makes your mouth water. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ 0 612 You see the corn fields. ~ ~ Door west~ ~ 0 614 You see the vegetable fields. ~ ~ End #614 Name Fields~ Descr You are among the vegetable fields. You see many cabbage and lettuce patches, along with tomato bushes and potato plants. To the east are some fruit trees, and north are some wheat fields. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ 0 615 You see the wheat fields. ~ ~ Door east~ ~ 0 613 You see the fruit trees. ~ ~ End #615 Name Fields~ Descr You are among the wheat fields. The gentle caress of the wheat and the cool shadow from the tall stalks and scarecrow lulls you to sleep and dream of a little girl and little dog from a faraway place. To the east are the corn stalks, and south of you are the vegetable patches. ~ Flags ~ Sector field~ Regen 100 100 Door east~ ~ 0 612 You see the corn fields. ~ ~ Door south~ ~ 0 614 You see the vegetable patches. ~ ~ End #616 Name The Shed~ Descr You are in the storage shed. Bales of wheat, corn and hay are piled against the wall, and some vegetables are in carts. You see a small door on the west door. The main exit is south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ 0 612 You see the corn fields. ~ ~ Door west~ door closed~ -1 600 You see the door. ~ door~ End #617 Name Slaughterhouse~ Descr You are in the slaughterhouse, where all the animals are slaughtered so that they can be sold or their skins be tanned. The scream of dying animals makes your stomach churn. The exit is to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 610 1 100 Reset E 601 16 100 Door west~ ~ 0 668 You see the dirt road. ~ ~ End #618 Name Dirt Road~ Descr You are on a dirt road. To the east is a barn, and you see a big chicken coop south of you. The dirt road continues north and west. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ 0 668 You see the dirt road. ~ ~ Door east~ ~ 0 620 You see the barn. ~ ~ Door south~ door closed~ -1 619 You see the chicken coop. ~ coop~ Door west~ ~ 0 621 You see the dirt road. ~ ~ End #619 Name Chicken Coop~ Descr You are in the chicken coop. The smell of chickens and chicken droppings makes you gasp. The exit is north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 612 4 100 Reset M 612 4 100 Reset M 612 4 100 Reset M 612 4 100 Door north~ door closed~ -1 618 You can sense the fresh air. ~ ~ End #620 Name Barn~ Descr You are in a barn. There are some cows here, munching on mounds of hay. Milk is milked and bottled here. You see the exit west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 611 1 100 Reset E 615 16 100 Reset O 614 0 100 Reset O 611 0 100 Reset M 614 2 100 Reset M 614 2 100 Door west~ ~ 0 618 You see the dirt road. ~ ~ End #621 Name Dirt Road~ Descr You are on a dirt road. To the north and south, you see some grass fields. There is a pigsty west, and the dirt road continues east. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ 0 622 You see some grass fields. ~ ~ Door east~ ~ 0 618 You see the dirt road. ~ ~ Door south~ ~ 0 623 You see some grass fields. ~ ~ Door west~ ~ 0 624 You see the pigsty. ~ ~ End #622 Name Grass Field~ Descr You are in a grass field. Fences block the way north, east, and west. The dirt road is to the south. ~ Flags ~ Sector field~ Regen 100 100 Reset M 615 4 100 Reset M 615 4 100 Reset M 615 4 100 Reset M 615 4 100 Door south~ ~ 0 621 You see the dirt road. ~ ~ End #623 Name Grass Field~ Descr You are in a grass field. Fences block the way south, east, and west. The dirt road is to the north. ~ Flags ~ Sector field~ Regen 100 100 Reset M 613 3 100 Reset M 613 3 100 Reset M 613 3 100 Door north~ ~ 0 621 You see the dirt road. ~ ~ End #624 Name Pig Sty~ Descr For some reason, you are in a pig sty. You wonder why you are standing in muck. To realize your senses and notice the dirt road is to the east. ~ Flags ~ Sector field~ Regen 100 100 Reset M 616 4 100 Reset M 616 4 100 Reset M 616 4 100 Reset M 616 4 100 Door east~ ~ 0 621 You see the dry dirt road. ~ ~ End #625 Name Impy Way~ Descr You are on Impy Way. East and west of you are big houses. Impy Way continues north and reaches a big intersection south. Children are running to from home to home. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 632 Impy Way continues north. ~ ~ Door east~ door closed locked~ 665 626 You see a big house. ~ door~ Door south~ ~ 0 601 You see a big intersection. ~ ~ Door west~ door closed locked~ 665 629 You see a big house. ~ door~ End #626 Name Big House~ Descr You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen east, and a bedroom is upstairs. The exit is to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ 0 628 You see the kitchen. ~ ~ Door west~ door closed locked~ 665 625 You see Impy Way. ~ door~ Door up~ ~ 0 627 You see the bedroom. ~ ~ End #627 Name Bedroom~ Descr You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 621 3 100 Reset E 665 -1 100 Reset E 666 16 100 Door down~ ~ 0 626 You see the main room of the house. ~ ~ End #628 Name Kitchen~ Descr You are in a kitchen. There isn't much of interest here. The main room is west of here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door west~ ~ 0 626 You see the main room of the house. ~ ~ End #629 Name Big House~ Descr You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen west, and a bedroom is upstairs. The exit is to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 621 3 100 Reset E 665 -1 100 Reset E 666 16 100 Door east~ door closed locked~ 665 625 You see Impy Way. ~ door~ Door west~ ~ 0 631 You see the kitchen. ~ ~ Door up~ ~ 0 630 You see the bedroom. ~ ~ End #630 Name Bedroom~ Descr You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ Flags indoors~ Sector inside~ Regen 100 100 Door down~ ~ 0 629 You see the main room of the house. ~ ~ End #631 Name Kitchen~ Descr You are in a kitchen. There isn't much of interest here. The main room is east of here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ 0 629 You see the main room of the house. ~ ~ End #632 Name Impy Way~ Descr You are on Impy Way. Houses are to the east and west of here. Impy Way continues north and south. There are many people walking along the streets. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 637 Impy Way continues north. ~ ~ Door east~ door closed~ -1 633 You see a house. ~ door~ Door south~ ~ 0 625 Impy Way continues south. ~ ~ Door west~ door closed~ -1 635 You see a house. ~ door~ End #633 Name House~ Descr You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ 0 634 You see the bedroom. ~ ~ Door west~ door closed~ -1 632 You see Impy Way. ~ door~ End #634 Name Bedroom~ Descr You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 633 You see the main room of the house. ~ ~ End #635 Name House~ Descr You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 620 2 100 Door east~ door closed~ -1 632 You see Impy Way. ~ door~ Door south~ ~ 0 636 You see the bedroom. ~ ~ End #636 Name Bedroom~ Descr You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 635 You see the main room of the house. ~ ~ End #637 Name Impy Way~ Descr You are on Impy Way. Houses are to the east and west of here. Impy Way continues south. To the north is a big intersection. There are many people walking along the streets. ~ Flags ~ Sector city~ Regen 100 100 Reset M 600 8 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 629 14 100 Reset M 618 3 100 Door north~ ~ 0 642 You see a big intersection. ~ ~ Door east~ door closed~ -1 638 You see a house. ~ door~ Door south~ ~ 0 632 Impy Way continues south. ~ ~ Door west~ door closed~ -1 640 You see a house. ~ door~ End #638 Name House~ Descr You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ 0 639 You see the bedroom. ~ ~ Door west~ door closed~ -1 637 You see Impy Way. ~ door~ End #639 Name Bedroom~ Descr You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 638 You see the main room of the house. ~ ~ End #640 Name House~ Descr You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ door closed~ -1 637 You see Impy Way. ~ door~ Door south~ ~ 0 641 You see the bedroom. ~ ~ End #641 Name Bedroom~ Descr You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 640 You see the main room of the house. ~ ~ End #642 Name The Big Intersection~ Descr You are on the intersection of Impy Way and Swiftest Way. To the north of you is a big house. Swiftest Way runs east and west, and Impy way continues south. There are quite a few people on this intersection. ~ Flags ~ Sector city~ Regen 100 100 Reset M 600 8 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 626 10 100 Door north~ door closed locked~ 665 643 You see the big house. ~ door~ Door east~ ~ 0 646 Swiftest Way continues east. ~ ~ Door south~ ~ 0 637 Impy Way continues south. ~ ~ Door west~ ~ 0 649 Swiftest Way continues west. ~ ~ End #643 Name Big House~ Descr You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen north, and a bedroom is upstairs. The exit is to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 621 3 100 Reset E 665 -1 100 Reset E 666 16 100 Door north~ ~ 0 645 You see the kitchen. ~ ~ Door south~ door closed locked~ 665 642 You see Impy Way. ~ door~ Door up~ ~ 0 644 You see the bedroom. ~ ~ End #644 Name Bedroom~ Descr You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ Flags indoors~ Sector inside~ Regen 100 100 Door down~ ~ 0 643 You see the main room of the house. ~ ~ End #645 Name Kitchen~ Descr You are in a kitchen. There isn't much of interest here. The main room is east of here. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ 0 643 You see the main room of the house. ~ ~ End #646 Name Swiftest Way~ Descr You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east, and west is a big intersection. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 652 You see a small house. ~ ~ Door east~ ~ 0 647 Swiftest Way continues east. ~ ~ Door south~ ~ 0 653 You see a small house. ~ ~ Door west~ ~ 0 642 You see a big intersection. ~ ~ End #647 Name Swiftest Way~ Descr You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east and west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 600 8 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 627 11 100 Door north~ ~ 0 654 You see a small house. ~ ~ Door east~ ~ 0 648 You see the end of Swiftest Way. ~ ~ Door south~ ~ 0 655 You see a small house. ~ ~ Door west~ ~ 0 646 Swiftest Way continues west. ~ ~ End #648 Name End of Swiftest Way~ Descr You are on Swiftest Way, the commoner's residential area. Small houses are north, south, and east of you. Swiftest Way continues west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 617 3 100 Door north~ ~ 0 656 You see a small house. ~ ~ Door east~ ~ 0 657 You see a small house. ~ ~ Door south~ ~ 0 658 You see a small house. ~ ~ Door west~ ~ 0 647 Swiftest Way continues west. ~ ~ End #649 Name Swiftest Way~ Descr You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues west, and to the east you see a big intersection. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 659 You see a small house. ~ ~ Door east~ ~ 0 642 You see the big intersection. ~ ~ Door south~ ~ 0 660 You see a small house. ~ ~ Door west~ ~ 0 650 Swiftest Way continues west. ~ ~ End #650 Name Swiftest Way~ Descr You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east and west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 600 8 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 625 9 100 Reset M 617 3 100 Door north~ ~ 0 661 You see a small house. ~ ~ Door east~ ~ 0 649 Swiftest Way continues east. ~ ~ Door south~ ~ 0 662 You see a small house. ~ ~ Door west~ ~ 0 651 You see the end of Swiftest Way. ~ ~ End #651 Name The end of Swiftest Way~ Descr You are on Swiftest Way, the commoner's residential area. Small houses are north, south, and west of you. Swiftest Way continues east. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 663 You see a small house. ~ ~ Door east~ ~ 0 650 Swiftest Way continues east. ~ ~ Door south~ ~ 0 664 You see a small house. ~ ~ Door west~ ~ 0 665 You see a small house. ~ ~ End #652 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 620 2 100 Door south~ ~ 0 646 You see Swiftest Way. ~ ~ End #653 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 646 You see Swiftest Way. ~ ~ End #654 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ 0 647 You see Swiftest Way. ~ ~ End #655 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 619 2 100 Door north~ ~ 0 647 You see Swiftest Way. ~ ~ End #656 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ 0 648 You see the end of Swiftest Way. ~ ~ End #657 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door west~ ~ 0 648 You see the end of Swiftest Way. ~ ~ End #658 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 648 You see the end of Swiftest Way. ~ ~ End #659 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ 0 649 You see Swiftest Way. ~ ~ End #660 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 649 You see Swiftest Way. ~ ~ End #661 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 619 2 100 Door south~ ~ 0 650 You see Swiftest Way. ~ ~ End #662 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 650 You see Swiftest Way. ~ ~ End #663 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ 0 651 You see the end of Swiftest Way. ~ ~ End #664 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 651 You see the end of Swiftest Way. ~ ~ End #665 Name Small House~ Descr You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ 0 651 You see the end of Swiftest Way. ~ ~ End #666 Name Raff Way~ Descr You are on Raff Way. To the west, you can see a big intersection. To the east, you see Raff Way continue toward the Golden Citadel. There are beautiful flowers growing along the rode here, making this more of a garden than a road. ~ Flags ~ Sector city~ Regen 100 100 Reset M 618 3 100 Door east~ ~ 0 667 Raff Way continues east. ~ ~ Door west~ ~ 0 601 You see the big intersection. ~ ~ End #667 Name Raff Way~ Descr You are on Raff Way. Raff Way continues west to the city of Ofcol. To the east, you see Raff Way continue toward the Golden Citadel. There are beautiful flowers growing along the rode here, making this more of a garden than a road. ~ Flags ~ Sector city~ Regen 100 100 Reset M 600 8 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 628 13 100 Door east~ ~ 0 699 You see the entrance of the Golden Citadel. ~ ~ Door west~ ~ 0 666 Raff Way continues west. ~ ~ End #668 Name Dirt Road~ Descr You are on a dirt road. To the east is a large building with a bad smell emanating from it. To the west is the end of Impy Way, and this road continues south. ~ Flags ~ Sector field~ Regen 100 100 Door east~ ~ 0 617 You see the large building with the bad smell. ~ ~ Door south~ ~ 0 618 The dirt road continues south. ~ ~ Door west~ ~ 0 611 You see the end of Impy Way. ~ ~ End #669 Name The Temple of Ofcol~ Descr You are in the Temple of Ofcol. Golden tiles cover the floor, and solid gold columns reach the twelve foot ceiling of this vast chamber. Servants in golden livery wander this place, making even the raggiest messenger boy look richer than you are. Exits lead to the anterooms in the cardinal directions. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 602 1 100 Reset E 620 1 100 Reset E 631 5 100 Reset E 653 16 100 Reset E 632 6 100 Reset E 633 7 100 Reset E 634 8 100 Reset E 635 9 100 Reset E 626 10 100 Reset E 627 11 100 Reset E 628 13 100 Reset M 628 1 100 Reset E 620 1 100 Reset E 664 12 100 Reset E 652 3 100 Door north~ ~ 0 670 ~ ~ Door east~ ~ 0 672 ~ ~ Door south~ ~ 0 673 ~ ~ Door west~ ~ 0 671 ~ ~ End #670 Name The Anteroom to the Temple of Ofcol~ Descr You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the south, and to the north is a hallway. A stairways leads up. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 675 ~ ~ Door south~ ~ 0 669 ~ ~ Door up~ ~ 0 686 ~ ~ End #671 Name The Anteroom to the Temple of Ofcol~ Descr You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the east, and to the west is a hallway. A stairways leads up. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ 0 669 ~ ~ Door west~ ~ 0 679 ~ ~ Door up~ ~ 0 687 ~ ~ End #672 Name The Anteroom to the Temple of Ofcol~ Descr You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the west, and to the east is a hallway. A stairways leads up. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ 0 680 ~ ~ Door west~ ~ 0 669 ~ ~ Door up~ ~ 0 689 ~ ~ End #673 Name The Anteroom to the Temple of Ofcol~ Descr You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the north, and to the south is a hallway. A stairways leads up. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 625 2 100 Door north~ ~ 0 669 ~ ~ Door south~ ~ 0 684 ~ ~ Door up~ ~ 0 690 ~ ~ End #674 Name A Hallway of the Golden Citadel~ Descr You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 625 2 100 Door east~ ~ 0 675 ~ ~ Door south~ ~ 0 677 ~ ~ End #675 Name A Hallway of the Golden Citadel~ Descr You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east, west, and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ 0 676 ~ ~ Door south~ ~ 0 670 ~ ~ Door west~ ~ 0 674 ~ ~ End #676 Name A Hallway of the Golden Citadel~ Descr You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 633 3 100 Reset E 620 1 100 Reset E 654 5 100 Reset E 660 11 100 Reset E 662 16 100 Door south~ ~ 0 678 ~ ~ Door west~ ~ 0 675 ~ ~ End #677 Name A Hallway of the Golden Citadel~ Descr You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 674 ~ ~ Door south~ ~ 0 679 ~ ~ End #678 Name A Hallway of the Golden Citadel~ Descr You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 627 1 100 Door north~ ~ 0 676 ~ ~ Door south~ ~ 0 680 ~ ~ End #679 Name A Hallway of the Golden Citadel~ Descr You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead to the cardinal directions, with the east leading toward the Temple of Ofcol, and west leading toward the City of Ofcol. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 677 ~ ~ Door east~ ~ 0 671 ~ ~ Door south~ ~ 0 681 ~ ~ Door west~ ~ 0 698 ~ ~ End #680 Name A Hallway of the Golden Citadel~ Descr You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west, north and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 678 ~ ~ Door south~ ~ 0 682 ~ ~ Door west~ ~ 0 672 ~ ~ End #681 Name A Hallway of the Golden Citadel~ Descr You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 633 3 100 Reset E 620 1 100 Reset E 654 5 100 Reset E 660 11 100 Reset E 662 16 100 Door north~ ~ 0 679 ~ ~ Door south~ ~ 0 683 ~ ~ End #682 Name A Hallway of the Golden Citadel~ Descr You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 626 2 100 Door north~ ~ 0 680 ~ ~ Door south~ ~ 0 685 ~ ~ End #683 Name A Hallway of the Golden Citadel~ Descr You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 626 2 100 Door north~ ~ 0 681 ~ ~ Door east~ ~ 0 684 ~ ~ End #684 Name A Hallway of the Golden Citadel~ Descr You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east, west, and north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 673 ~ ~ Door east~ ~ 0 685 ~ ~ Door west~ ~ 0 683 ~ ~ End #685 Name A Hallway of the Golden Citadel~ Descr You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west and north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 682 ~ ~ Door west~ ~ 0 684 ~ ~ End #686 Name An Upper Chamber of the Golden Citadel~ Descr You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ 0 688 ~ ~ Door up~ ~ 0 691 ~ ~ Door down~ ~ 0 670 ~ ~ End #687 Name An Upper Chamber of the Golden Citadel~ Descr You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ 0 688 ~ ~ Door up~ ~ 0 692 ~ ~ Door down~ ~ 0 671 ~ ~ End #688 Name The Hall of the DragonLords~ Descr You are in a vast hall, filled with the commanders of the Golden Citadel. Golden tiles etched with platinum cover the floors, and weapons of all types are mounted on the walls of this meeting hall. Surrounding a solid gold table are four sons of the Keeper of the Golden Citadel. They smile at you and ask you to join them in lunch. Exits lead to the cardinal directions. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 629 1 100 Reset E 664 12 100 Reset M 630 3 100 Reset E 620 1 100 Reset E 654 5 100 Reset E 660 11 100 Reset E 662 16 100 Reset E 656 6 100 Reset E 657 7 100 Reset M 630 3 100 Reset E 620 1 100 Reset E 654 5 100 Reset E 660 11 100 Reset E 662 16 100 Reset E 657 8 100 Reset E 658 9 100 Reset M 630 3 100 Reset E 620 1 100 Reset E 654 5 100 Reset E 660 11 100 Reset E 662 16 100 Reset E 659 10 100 Reset E 661 13 100 Door north~ ~ 0 686 ~ ~ Door east~ ~ 0 689 ~ ~ Door south~ ~ 0 690 ~ ~ Door west~ ~ 0 687 ~ ~ End #689 Name An Upper Chamber of the Golden Citadel~ Descr You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door west~ ~ 0 688 ~ ~ Door up~ ~ 0 694 ~ ~ Door down~ ~ 0 672 ~ ~ End #690 Name An Upper Chamber of the Golden Citadel~ Descr You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 633 3 100 Reset E 620 1 100 Reset E 654 5 100 Reset E 660 11 100 Reset E 662 16 100 Door north~ ~ 0 688 ~ ~ Door up~ ~ 0 695 ~ ~ Door down~ ~ 0 673 ~ ~ End #691 Name A Top Chamber of the Golden Citadel~ Descr You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ 0 693 ~ ~ Door down~ ~ 0 686 ~ ~ End #692 Name A Top Chamber of the Golden Citadel~ Descr You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ 0 693 ~ ~ Door down~ ~ 0 687 ~ ~ End #693 Name The Dragon Chamber~ Descr You are in a vast chamber carved from gold and platinum. Gems the size of a man's fist protrude from the walls, ceiling, and the floor, making your step painful. A vast open sky-light lets fresh air come in from the top. In the center of this chamber, you see a great wealth of coins, and on top of that pile of coins, you see a golden dragon squinting at you. Exits lead to the cardinal directions to the anterooms. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 631 1 100 Reset E 620 1 100 Reset E 662 16 100 Reset E 663 17 100 Reset M 632 2 100 Reset E 620 1 100 Reset E 664 12 100 Reset M 632 2 100 Reset E 620 1 100 Reset E 664 12 100 Door north~ ~ 0 691 ~ ~ Door east~ ~ 0 694 ~ ~ Door south~ ~ 0 695 ~ ~ Door west~ ~ 0 692 ~ ~ Door up~ ~ 0 696 ~ ~ End #694 Name A Top Chamber of the Golden Citadel~ Descr You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door west~ ~ 0 693 ~ ~ Door down~ ~ 0 689 ~ ~ End #695 Name A Top Chamber of the Golden Citadel~ Descr You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 693 ~ ~ Door down~ ~ 0 690 ~ ~ End #696 Name Above the Dragon Chamber~ Descr You are above the Dragon Chamber. You curiously note that this shaft that connects the chamber to the sky is wide enough that even a dragon can fit through. This shaft leads up and down. ~ Flags indoors~ Sector inside~ Regen 100 100 Door up~ ~ 0 697 ~ ~ Door down~ ~ 0 693 ~ ~ End #697 Name In the Shaft from the Dragon Chamber~ Descr You are in the shaft leading from the Dragon Chamber. Below you lies the Dragon Chamber of the Golden Citadel. Above you, you see the sky, but currently, the way out is sealed by a layer of diamond that looks impenetrable. ~ Flags indoors~ Sector inside~ Regen 100 100 Door down~ ~ 0 696 ~ ~ End #698 Name Inside the Entrance to the Golden Citadel~ Descr You are inside the entrance to the Golden Citadel. Rich golden tapestries line the walls, and golden tiles cover the floors. The exit to this citadel is to the west, while the citadel itself is to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 634 3 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 627 11 100 Reset E 651 -1 100 Reset M 634 3 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 627 11 100 Reset E 651 -1 100 Reset M 634 3 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 627 11 100 Reset E 651 -1 100 Door east~ ~ 0 679 ~ ~ Door west~ door~ 651 699 ~ gate~ End #699 Name Outside the Entrance to the Golden Citadel~ Descr You are outside the entrance to the Golden Citadel. A great gate is to to the east, marking the entranceway into the citadel. The road also leads back west to Raff Way. ~ Flags ~ Sector field~ Regen 100 100 Reset M 603 1 100 Reset E 620 1 100 Reset E 631 5 100 Reset E 653 16 100 Reset E 632 6 100 Reset E 623 7 100 Reset E 624 8 100 Reset E 625 9 100 Reset E 636 10 100 Reset E 637 11 100 Reset E 638 13 100 Reset M 623 3 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 627 11 100 Reset E 651 -1 100 Reset M 623 3 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 627 11 100 Reset E 651 -1 100 Reset M 623 3 100 Reset E 620 1 100 Reset E 621 5 100 Reset E 630 16 100 Reset E 627 11 100 Reset E 651 -1 100 Door east~ door~ 651 698 ~ ~ Door west~ ~ 0 667 ~ ~ End #0 #$