#AREADATA Name Dragon Cult~ Author Sandman~ Levels 5 25 Security 1 VNUMs 9800 9899 Builders ~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #9800 Name receptionist~ Short the receptionist~ Long A receptionist greets you with a knowing grin. ~ Descr The Receptionist appears to be friendly. ~ Act sentinel~ AffectBy ~ Alignment 0 Level 4 Gold 100 Race Human Sex female~ End #9801 Name minor priest~ Short the minor priest~ Long A minor priest of the cult scuffles along. ~ Descr The minor priest seems preoccupied. ~ Act stay_area wimpy~ AffectBy detect-invis~ Alignment -100 Level 12 Gold 100 Race Human Sex male~ End #9802 Name robed priest~ Short the robed priest~ Long A robed priest is alarmed by your presence. ~ Descr The robed priest is not to be trifled with. ~ Act aggressive stay_area~ AffectBy detect-invis detect-magic detect-hidden~ Alignment -200 Level 14 Gold 100 Race Human Sex male~ End #9803 Name draconian knight~ Short the draconian knight~ Long The draconian knight sees you and attacks! ~ Descr The draconian knight's sole purpose is to kill you. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis detect-magic detect-hidden~ Alignment -400 Level 16 Gold 100 Race Dragon Sex male~ End #9804 Name high priestess~ Short the High Priestess~ Long The High Priestess is FURIOUS about your intrusion! ~ Descr This is the High Priestess of the Dragon Cult, she would be quite beautiful if it weren't for her SCALES! ~ Act aggressive stay_area~ AffectBy detect-invis detect-magic detect-hidden~ Alignment -600 Level 18 Gold 100 Race Dragon Sex female~ Spec spec_cast_mage End #9805 Name virgin sacrifice~ Short a virgin sacrifice~ Long A virgin weeping about her pending death is here. ~ Descr This innocent, beautiful girl is waiting for some brave, handsome adventurer to save her. ~ Act sentinel~ AffectBy ~ Alignment 0 Level 3 Gold 100 Race Human Sex female~ End #9806 Name dragon wyrmling~ Short The Black Dragon Wyrmling~ Long The Black Dragon Wyrmling wants to feed ON YOU. ~ Descr The Black Dragon Wyrmling is the center of this obscure Dragon Cult. It is vicious and has a nasty bite, so you better be ready! ~ Act sentinel scavenger aggressive~ AffectBy detect-invis sanctuary infrared~ Alignment -1000 Level 23 Gold 100000 Race Dragon Sex male~ Spec spec_breath_acid End #9807 Name minor priest~ Short the minor priest~ Long A minor priest of the cult is in the bathroom "doing his duty".. ~ Descr The minor priest seems preoccupied. ~ Act sentinel stay_area~ AffectBy detect-invis~ Alignment -100 Level 12 Gold 100 Race Human Sex male~ End #9808 Name fanatic monk~ Short a fanatic monk~ Long A fanatic monk is here raving about the day of great black death! ~ Descr The monk is sincere, if loony, and he has a look of terror on his eyes. ~ Act ~ AffectBy detect-invis~ Alignment 0 Level 6 Gold 100 Race Human Sex male~ End #9809 Name bob director~ Short Bob~ Long Bob the PR Director greets you with the smile of a used car salesman. ~ Descr Bob is about 6 feet tall and very lanky. He wears a cheap polyester suit, his hair is slicked back, and he has quite a large gap between his front teeth, but that doesn't stop him from talking. Incidently, he talks alot. ~ Act sentinel stay_area~ AffectBy detect-invis~ Alignment -1000 Level 8 Gold 100 Race Human Sex male~ End #9810 Name marie maid~ Short Marie~ Long Marie is here on her break sipping some coffee. ~ Descr Marie is the maid of this fine institution, but she never seems very busy at all. There are some places that she just won't clean, like that basement... it's really terrible down there. ~ Act sentinel stay_area~ AffectBy detect-invis~ Alignment 200 Level 5 Gold 100 Race Human Sex female~ End #9811 Name gale coordinator~ Short Gale~ Long Gale the office coordinator bustles around the office. ~ Descr Gale looks very busy, she runs around the office to make sure everything runs well. She might be attractive if she weren't so work oriented. The boss knows this too, that's why he put all of the shelves that the papers go in on the ground. ~ Act stay_area~ AffectBy detect-invis~ Alignment -1000 Level 9 Gold 100 Race Human Sex female~ End #9812 Name fred boss~ Short Fred~ Long Fred the boss of the office is here smoking a cheap cigar. ~ Descr Fred is good at being boss, but there isn't much else he is good at at all. He basically sits around in his office all day, occasionally yelling at people, and trying to look up Gale's dress. ~ Act sentinel stay_area~ AffectBy detect-invis~ Alignment -1000 Level 10 Gold 100 Race Human Sex male~ End #9813 Name torturer~ Short the Torturer~ Long The Torturer is here ready to inflict great pain upon you. ~ Descr Yuck! What an ugly sight, I'm surprised you looked! ~ Act sentinel aggressive stay_area~ AffectBy detect-invis~ Alignment -1000 Level 18 Gold 100 Race Human Sex male~ End #9814 Name jim sales director~ Short Jim~ Long Jim the sales Director eyes you like a hungry vulture. ~ Descr Hello, I'm Jim. Let me explain the organization to you. First, it costs nothing....... ~ Act sentinel stay_area~ AffectBy detect-invis~ Alignment -1000 Level 8 Gold 100 Race Human Sex male~ Spec spec_cast_undead End #9815 Name zombie~ Short the Zombie~ Long The Zombie hates everything alive, namely you. ~ Descr The zombie is pretty fresh, not too much flesh has rotted off, but the guy who died and became a Zombie, he was very strong, so... this Zombie is nothing to be laughed at. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis~ Alignment -1000 Level 15 Gold 100 Race Undead Sex male~ End #9816 Name lich priest~ Short the Lich Priest~ Long The Lich Priest glares at you through dead eyes. ~ Descr This is the living corpse of a once powerful priest of the cult. In his quest for power he learned the ways of the mage and made himself a monstrosity. He is a creature to be reckoned with, and unless the gods are in your favor he will probably kill you. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis detect-magic detect-hidden sanctuary~ Alignment -1000 Level 34 Gold 100 Race Undead Sex male~ Spec spec_fido End #9817 Name monk old~ Short An old monk~ Long An old monk is here, attempting to sell you candy. ~ Descr He has rotten teeth. ~ Act sentinel stay_area~ AffectBy detect-invis~ Alignment -200 Level 32 Gold 100 Race Human Sex male~ Shop ~ ~ ~ ~ ~ 400 400 0 23 End #0 #OBJDB #9825 Name black key~ Short a black key~ Descr You see a very important key here!~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #9826 Name primitive key~ Short a primitive key~ Descr You see a primitive key here!~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #9827 Name skull key~ Short a skull key~ Descr You see a skull key here!~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #9828 Name bone sword~ Short a bone sword~ Descr A sharp looking piece of bone lies here.~ Type weapon~ Extra magic anti-good~ Wear take wield~ Values 0~ 0~ 0~ 1~ 0~ Weight 40 Cost 4000 Affect damroll~ 3 ~ Affect hitroll~ 2 ~ Affect intelligence~ -1 ~ Affect dexterity~ 1 ~ Affect strength~ 1 ~ End #9829 Name skull helm dragon~ Short a helm made from a dragon's skull~ Descr The skull of a dragon lies here~ Type armor~ Extra glow~ Wear take head~ Values 0~ 0~ 0~ 0~ 0~ Weight 15 Cost 4000 Affect constitution~ 2 ~ Affect intelligence~ -1 ~ End #9830 Name robes~ Short some dark robes~ Descr Some dark robes lie here~ Type armor~ Extra ~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 1000 Affect mana~ 30 ~ End #9831 Name black pen~ Short a black pen~ Descr A Black pen catches your eye~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 11~ 0~ Weight 8 Cost 300 End #9832 Name evil black dagger~ Short an evil looking black dagger~ Descr A black dagger is here radiating evil.~ Type weapon~ Extra evil~ Wear take wield~ Values 0~ 0~ 0~ 11~ 0~ Weight 10 Cost 300 Affect damroll~ 3 ~ End #9833 Name black staff~ Short a black staff~ Descr A long blackened stick is here~ Type weapon~ Extra evil~ Wear take wield~ Values 0~ 0~ 0~ 7~ 0~ Weight 10 Cost 300 Affect hitroll~ 3 ~ End #9834 Name heap scales black dragonscale robes~ Short dragonscale robes~ Descr You see a shimmering black heap of scales.~ Type armor~ Extra evil magic anti-good anti-neutral~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 20 Cost 5000 Affect wisdom~ 1 ~ Affect intelligence~ 1 ~ Affect hp~ 15 ~ Affect mana~ 15 ~ End #9835 Name ornate robes~ Short ornate robes~ Descr You see a pile of finely woven cloth.~ Type armor~ Extra ~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 20 Cost 5000 Affect wisdom~ 1 ~ Affect intelligence~ 1 ~ End #9836 Name white dress torn~ Short a torn white dress~ Descr A once pretty dress is lying here with holes torn in it.~ Type armor~ Extra ~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 10 End #9837 Name rusty key~ Short a rusty key~ Descr A hunk of metal is on the ground.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #9838 Name cheap plaid pants pair~ Short a pair of cheap plaid pants~ Descr Some really ugly pants are on the ground here.~ Type armor~ Extra ~ Wear take legs~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 1000 End #9839 Name donut~ Short a donut~ Descr There is a jelly filled donut here.~ Type food~ Extra ~ Wear take~ Values 100~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #9840 Name coffee~ Short a cup of coffee~ Descr There is a piping hot cup of coffee here~ Type drink_con~ Extra ~ Wear take~ Values 15~ 15~ 12~ 0~ 0~ Weight 1 Cost 0 End #9841 Name dragon candy~ Short dragon Candy <tm>~ Descr A piece of Dragon Candy~ Type pill~ Extra ~ Wear take~ Values 1~ blindness~ harm~ harm~ ~ Weight 1 Cost 0 End #9842 Name dragon candy~ Short dragon Candy <tm>~ Descr A piece of Dragon Candy~ Type pill~ Extra ~ Wear take~ Values 2~ bless~ cause light~ ~ ~ Weight 1 Cost 0 End #9843 Name dragon candy~ Short dragon Candy <tm>~ Descr A piece of Dragon Candy~ Type pill~ Extra ~ Wear take~ Values 3~ change sex~ teleport~ ~ ~ Weight 1 Cost 0 End #9844 Name dragon candy~ Short dragon Candy <tm>~ Descr A piece of Dragon Candy~ Type pill~ Extra ~ Wear take~ Values 5~ detect hidden~ detect invis~ detect magic~ ~ Weight 1 Cost 0 End #9845 Name dragon candy~ Short dragon Candy <tm>~ Descr A piece of Dragon Candy~ Type pill~ Extra ~ Wear take~ Values 33~ ~ ~ ~ ~ Weight 1 Cost 0 End #9846 Name dragon candy~ Short dragon Candy <tm>~ Descr A piece of Dragon Candy~ Type pill~ Extra ~ Wear take~ Values 17~ curse~ harm~ poison~ ~ Weight 1 Cost 0 End #9847 Name dragon candy~ Short dragon Candy <tm>~ Descr A piece of Dragon Candy~ Type pill~ Extra ~ Wear take~ Values 23~ refresh~ cure blindness~ cure poison~ ~ Weight 1 Cost 0 End #9848 Name dragon candy~ Short dragon Candy <tm>~ Descr A piece of Dragon Candy~ Type pill~ Extra ~ Wear take~ Values 28~ ~ ~ ~ ~ Weight 1 Cost 0 End #9850 Name brochure~ Short a brochure~ Descr A sharp looking brochure is lying here~ Type treasure~ Extra nodrop noremove~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 ExtraDescr brochure~ the brochure reads: ____________________________________ | C U L T O F T H E D R A G O N | | | | Join today and you too can share | | in the many benefits a cult | | member can have. | | advantages like: | | - never having a heating bill | | - those cool robes | | - free virgin sacrifice | | tickets! | | - a cool haircut | | | | For all this and more call | | 1-800-FOR-DRGN | | | | Remember: vote no on 13 | | Citizens of Midgaard ban on | | Draconian activity. If you | | feel like we do, Kill the Mayor | | TODAY! | |__________________________________| ~ End #0 #ROOMDB #9850 Name The Reception Area~ Descr This room is very barren. There is a desk in the center of the room which looks very functional. There is one painting on the wall, you can't quite make it out, because it is what these new artist fools call abstract. There is a small sign here and a door to the North. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr sign~ ******** WARNING ******** This area is not for level grubbers. It can be very dangerous, and you could die, and even loose your corpse. It was designed to be a challenging area with many secrets and some cool EQ, but if you plan on an easy ride forget it, it's not here. - Sandman ~ ExtraDescr painting~ You think it looks a bit like a dragon. ~ Reset M 9800 1 100 Reset E 9825 17 100 Reset M 9808 1 100 Reset E 9850 17 100 Door north~ door closed locked~ 9825 9851 A door leads into the temple. ~ door~ Door south~ ~ -1 3024 You see a road. ~ ~ End #9851 Name A dimly lit corridor~ Descr Except for the fact that there is not much light here, this corridor looks very plain. To the South is the reception desk, and to the North the corridor continues. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 9852 The Corridor continues North. ~ ~ Door south~ door closed locked~ 9825 9850 A door leads into the Reception Area. ~ door~ End #9852 Name Dragon Hall~ Descr The walls in this room are definitely lined with paintings of Dragons and battles with Dragons. In the later it always appears the Dragons are winning. To the North there is an office and to the South there is a corridor. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 ExtraDescr walls~ The walls have intricate paintings of dragons upon them. You see none of the good dragons in the paintings though, they are all of famous evil dragons like tiamat the five headed. ~ Door north~ ~ -1 9853 You see an office. ~ ~ Door south~ ~ -1 9851 You see a corridor. ~ ~ End #9853 Name Tourist Office~ Descr Brochures every where! Wow..... you wonder where they printed all of this because printing hasn't been invented yet. To the South you see Dragon Hall, there is a room to the west and a door to the east. There is a very prominent plaque on the wall. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr brochures~ The brochure reads: ____________________________________ | C U L T O F T H E D R A G O N | | | | Join today and you too can share | | in the many benefits a cult | | member can have. | | advantages like: | | - never having a heating bill | | - those cool robes | | - free virgin sacrifice | | tickets! | | - a cool haircut | | | | For all this and more call | | 1-800-FOR-DRGN | | | | Remember: vote no on 13 | | Citizens of Midgaard ban on | | Draconian activity. If you | | feel like we do, Kill the Mayor | | TODAY! | |__________________________________| ~ ExtraDescr plaque~ The Dragon Cult Temple was created by Sandman, late one night, when he should have been studying for finals. 12/13/93 Dragon Cult Temple revised & expanded Spring Break '94 by Sandman when he should have been his paper. ~ Reset M 9809 1 100 Reset E 9831 16 100 Reset O 9850 0 100 Door east~ door closed~ -1 9880 There is a door to the east. ~ door~ Door south~ ~ -1 9852 You see Dragon Hall. ~ ~ Door west~ ~ -1 9871 You see the waiting room. ~ ~ Door down~ door closed~ -1 9854 There is a trapdoor leading down. ~ trapdoor~ End #9854 Name A five way intersection~ Descr Not much to say about this room, there are exits North, South, East, West, and Up. There is a bright light coming from the South. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 9856 There is an exit. ~ ~ Door east~ ~ -1 9857 A hallway leads east. ~ ~ Door south~ ~ -1 9855 You see a bright light. ~ ~ Door west~ ~ -1 9859 You see a hallway. ~ ~ Door up~ door closed~ -1 9853 As you look up you can see a trapdoor. ~ trapdoor~ End #9855 Name A Shrine~ Descr So THIS is where the light came from. There are candles everywhere. In the center of the room there is a shrine with a statue of a Dragon on top of it. It appears to be a place of worship. The only exit is to the North. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9801 7 100 Reset E 9830 5 100 Reset E 9833 16 100 Door north~ ~ -1 9854 You see the intersection. ~ ~ End #9856 Name The Tapestry Room~ Descr The wall of this room are covered with tapestries depicting, you guessed it, DRAGONS, of all sizes and colors. You take a closer look and you see that the pictures are moving. You feel uncomfortable in this room, you better leave. The only exit is to the South. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ door closed~ -1 9886 ~ secret~ Door south~ ~ -1 9854 You see the intersection. ~ ~ End #9857 Name A VERY ordinary hallway~ Descr This hallway is SO ordinary it almost BORES you to death. The intersection is to the West and there is a door to the East. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 9892 You see a small store. ~ ~ Door east~ door closed~ -1 9858 You see a door. ~ door~ Door west~ ~ -1 9854 You see the intersection. ~ ~ End #9858 Name The Bathroom~ Descr Well even cultists have to take a dump every once in a while! There is a horrible stench that is rising from the toilet, you don't even want to think about what this guy had for lunch. The only exit lies to the West. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9807 1 100 Door west~ door closed~ -1 9857 You see a door. ~ door~ End #9859 Name A hallway~ Descr This portion of the hallway is lit by a strange glow that seems to be rising from the floor. The farther you walk, the more you begin to sweat, which is very odd, because you are not hot at all. The hallway leads both East and West. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 9854 You see the intersection. ~ ~ Door west~ ~ -1 9860 You see a bend in the hallway. ~ ~ End #9860 Name Bend in the hallway~ Descr You wonder what lies around the corner to the North. You could always head back by going East. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9801 7 100 Reset E 9830 5 100 Reset E 9833 16 100 Door north~ ~ -1 9861 Its too far to make out. ~ ~ Door east~ ~ -1 9859 You see a hallway. ~ ~ End #9861 Name A place of worship~ Descr This must be where the cultists conduct their cermonies, glorifying the Dragon. You are now treading on their sanctified ground, take care not to step in the center where a circle is drawn in chalk upon the ground. It seems this circle is the center of attention of this entire room. And to think the cult wanted you to join! ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9801 7 100 Reset E 9830 5 100 Reset M 9801 7 100 Reset E 9830 5 100 Reset M 9802 4 100 Reset E 9832 16 100 Reset E 9835 5 100 Door north~ ~ -1 9894 You see a staircase. ~ ~ Door south~ ~ -1 9860 You still can run back to the hallway. ~ ~ Door down~ door closed~ -1 9862 After searching you find a trapdoor. ~ trapdoor~ End #9862 Name Dark Room~ Descr This room is very dark. There is a ladder leading Up, and an exit to the South. ~ Flags dark no_mob indoors safe~ Sector inside~ Regen 100 100 Door south~ ~ -1 9863 It's too dark to see anything. ~ ~ Door up~ door closed~ -1 9861 You see a trapdoor. ~ trapdoor~ End #9863 Name The Inner Circle~ Descr This is where plans for the future of the Dragon Cult are made. Only High Priests are allowed in here, oh yeah and someone else. There are exits to the north, east, and west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9802 4 100 Reset E 9832 16 100 Reset E 9835 5 100 Reset M 9802 4 100 Reset E 9835 5 100 Door north~ ~ -1 9862 It's very dark. ~ ~ Door east~ ~ -1 9864 You see a room. ~ ~ Door west~ ~ -1 9865 You see a corridor. ~ ~ End #9864 Name Priests Quarters~ Descr The Priests of the Dragon Cult sleep here. The room is very neat and tidy, except for one large tile on the floor with dirt around the edges. The only way out is West. ~ Flags indoors~ Sector inside~ Regen 100 100 Door west~ ~ -1 9863 You see the inner circle. ~ ~ Door down~ door closed~ -1 9887 You see an opening in the floor. ~ tile~ End #9865 Name A foreboding corridor~ Descr Whew this place really gives you the chills. Exits are East and West and there is a cell to the North. You hear a soft weeping coming from the cell. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 9803 1 100 Reset E 9826 -1 100 Reset E 9828 16 100 Reset E 9829 6 100 Door north~ door closed locked~ 9826 9866 There is a cell door here. ~ cell~ Door east~ ~ -1 9863 You see the inner circle. ~ ~ Door west~ ~ -1 9867 It's not a safe place to go. ~ ~ End #9866 Name The Cell~ Descr This dark damp place is the cell where they keep the Virgin Sacrifices. Beyond the door to the south is a foreboding corridor. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 9805 1 100 Reset E 9836 5 100 Door south~ door closed locked~ -1 9865 You see a cell door. ~ cell~ End #9867 Name An even MORE foreboding corridor~ Descr You are really getting somewhere now. You can tell by the knots forming in your stomach. Exits are East and if you REALLY wish to continue onward, West. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 9865 It's the hallway you just came from. ~ ~ Door west~ door closed~ -1 9868 Better not go that way. ~ door~ End #9868 Name The Chamber of the High Priestess~ Descr You have entered the Bed Chamber of the High Priestess. Now you're in trouble. The high priestess is rumored to fornicate with Dragons, some even say that she is half Dragon herself... but a half Dragons and Dragons in Midgaard? Impossible. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9804 1 100 Reset E 9827 -1 100 Reset E 9834 5 100 Door north~ ~ -1 9869 That way smells REALLY bad. ~ ~ Door east~ door closed~ -1 9867 The forboding hallway isn't NEARLY as forboding as what lies beyond it. ~ door~ End #9869 Name A foul smelling hallway~ Descr WHERE IS THAT AWFUL STENCH COMING FROM? WHAT COULD PRODUCE SUCH A SMELL? I don't know but it must be BIG! A door is to the North and South, it sure smells better to the South. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed locked~ 9827 9870 You see A BIG STEEL DOOR. ~ door~ Door south~ ~ -1 9868 You see the room in which the High Priestess resides. ~ ~ End #9870 Name Chamber of the Wyrmling~ Descr You have discovered what the Cult was hiding, and if the Black Dragon Wyrmling didn't "tell" you himself, the gnawed bones and large piles of Dragon defecation should. And they were intending on feeding another virgin to this horrible creature. You shudder to think what this Wyrmling will be like if it ever grows up. The only exit is to the South. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9806 1 100 Door south~ door closed locked~ 9826 9869 You see a BIG STEEL DOOR, probably meant to keep the Wyrmling IN. ~ door~ End #9871 Name The Waiting Room~ Descr This room is filled with chairs, coffee tables and magazines. You may sit and rest here until your appointment. The office has a number of sales representatives that can help you, provided you made an appointment. You did make an appointment didn't you? The tourist office is to the east and you see the main offices to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 9872 The main office. ~ ~ Door east~ ~ -1 9853 You see the tourist office. ~ ~ Door west~ door closed~ -1 9873 You see an evil glow. ~ door~ End #9872 Name Entranceway to the Main Office~ Descr As you enter this place you feel it gets stranger and stranger. People are running around in odd clothes, moving papers from one place to another. There is a shrill ringing sound, and then they pick up these things and put it up to their ears and mouths. This sort of place is not meant to exist. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 9874 You see a hallway in the office. ~ ~ Door east~ ~ -1 9878 You see the middle of the office. ~ ~ Door south~ ~ -1 9871 You see the waiting room. ~ ~ Door west~ ~ -1 9879 You see a sales booth. ~ ~ End #9873 Name A strange room~ Descr The door snaps shut and you are left standing, locked in a small tight room... it does not look like there is any way out so you may as well lie down on the rug that covers the floor. ~ Flags indoors no_recall~ Sector inside~ Regen 100 100 ExtraDescr under~ Yep you found it, a trapdoor.... ~ ExtraDescr rug~ It's pretty big but It isn't nailed down or anything.... hey you think there could be something under it? ~ Door down~ door closed~ -1 9866 ~ trapdoor~ End #9874 Name A hallway in the office~ Descr This is a pretty normal place in an odd sort of way. The craftsmanship seems incredible compared to the Inns you've been to in the past, but all in all it is a very ordinary building. There is a picture on the wall. Exits are South, back to the main part of the office, and there is a glass wall and open door to the west... there is some lettering in the glass. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 9893 You see a staircase. ~ ~ Door south~ ~ -1 9872 You see the main office. ~ ~ Door west~ ~ -1 9875 You see Gale's office. ~ ~ End #9875 Name Gale's Office~ Descr Gale's office is very neat and organized, almost to the point of obsessive. It seems that she runs the organization just as well as she runs her own office. Gale is the backbone behind the business side of the organization. The employee's don't even bother with Fred, the boss, they just come here. There is a desk here with some papers on it and some certificates on the wall. The only way out is back to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9811 1 100 Door east~ ~ -1 9874 You see a hallway in the office. ~ ~ End #9876 Name Fred's Office~ Descr What a mess! Fred's office is the epitome of disarray. There a papers, cigar butt's, and other random junk everywhere. Its amazing that anything ever gets done in here, or maybe not so, because nothing ever really does get done in here. A huge desk is in the middle of the room, and the only way out is south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9812 1 100 Door south~ ~ -1 9878 You see the middle of the office. ~ ~ End #9877 Name The break room~ Descr This heavily used room has all the necessary components of a perfect break room: Coffee, donuts, and more coffee. Marie spends lots of time in here, because she really doesn't have that much to do. The only exit is south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9810 1 100 Reset O 9839 0 100 Reset O 9840 0 100 Door south~ ~ -1 9882 You see the copy room. ~ ~ End #9878 Name The middle of the office~ Descr This is an area where the employees try to work, on the various desks scattered around the room. Unfortunately this is also a major office intersection so they really can't concentrate that well. Fred observes this area from his office to the north. The Entranceway lies west and there is a copy room to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 9876 You see Fred's office ~ ~ Door east~ ~ -1 9882 You see the copy room. ~ ~ Door west~ ~ -1 9872 The entranceway to the office. ~ ~ End #9879 Name A sales booth~ Descr This is a small room in which the salesman for the ummm organization will give you his pitch. The furniture is nice but sterile, and there is nothing in the room that will distract your attention. Somehow you feel like a trapped animal in this room. The only exit is east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9814 1 100 Door east~ ~ -1 9872 You see the entranceway to the office. ~ ~ End #9880 Name A back hallway~ Descr This is a hallway that people to sneak around, just in case. It is not used very much, except by Fred and Marie who come in here to discuss cleaning sometimes. Oh yeah then Bob and Marie also use this back area too. But never Bob and Fred oh no that would cause trouble, though Fred wouldn't mind using this hallway with Gale, that wouldn't be bad at all, But secretly Gale wants to use the hallway with Bob, but Bob doesn't know this and spends his time in here with Marie, wishing that Marie looked like Cindy (no there is no Cindy in this area). Oh well maybe this hallway is used alot. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 9881 The hallway ends. ~ ~ Door west~ door closed~ -1 9853 You see a door. ~ door~ End #9881 Name End of the hallway~ Descr This is the end of a back hallway that is used for dubious purposes. There are doors north and west and the hallway continues south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 9885 You see a rather important door. ~ door~ Door south~ ~ -1 9880 You see the beginning of the hallway where Fred and Marie are.... ~ ~ Door west~ door closed~ -1 9882 You see a door. ~ door~ End #9882 Name The copy room~ Descr This is the all important room in the office, the copy room. It contains a copy machine, that seems to produce an aura of office supply awe. There are all sorts of nifty office supplies here, there is a desk in the corner, what someone actually has their desk here? weird. The middle of the office is west, the break room is north, and there is a door to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 9877 You see the break room. ~ ~ Door east~ door closed~ -1 9881 You see a door. ~ door~ Door west~ ~ -1 9878 You see the middle of the office. ~ ~ End #9883 Name The dungeon~ Descr This is a dark dismal cell. It looks like the only way out is a locked door to the west. The slide opens up about 15 feet above you, but its way too slick to try and climb up. ~ Flags indoors no_recall~ Sector inside~ Regen 100 100 Reset M 9815 1 100 Door west~ door closed locked~ 9837 9884 You see a big rusty iron door. ~ door~ End #9884 Name The torture chamber~ Descr All sorts of horrible devices, implementations of pain are strewn about the room. There is a skeleton that is rotting on a rack. The only visible exit is a cell door where prisoners are kept, to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9813 1 100 Reset E 9837 -1 100 Door north~ door closed~ -1 9886 ~ secret~ Door east~ door closed locked~ 9837 9883 You see a big rusty iron door. ~ door~ End #9885 Name sliding~ Descr AH! You're falling! You managed to catch yourself about midway down the slide. But there is really only one way to get out of this mess and that is to let the slide take you to wherever its destination is. Or you could just sit here... ~ Flags indoors no_recall~ Sector inside~ Regen 100 100 Door down~ ~ -1 9883 Well you wish you knew. ~ ~ End #9886 Name A secret passageway~ Descr This is a dark damp passageway with spiders and cob webs all around. Excluding all the twists and turns it takes the passageway has a door to the south and a door to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ door closed~ -1 9884 You see the inside of a secret door. ~ secret~ Door west~ door closed~ -1 9856 You see the inside of a secret door. ~ secret~ End #9887 Name A Downward Tunnel~ Descr Something about this place is not right. There is great danger below, and to continue further downward would be like flirting with death. There is the stench of human flesh that rises into your nostrils, making you ill. Whatever is downward, is not going to like your presence. You can go up and down, though to go down you'd have to be a fool. ~ Flags dark no_mob indoors~ Sector inside~ Regen 100 100 Door up~ door closed~ -1 9864 You see a dim light through the opening. ~ tile~ Door down~ ~ -1 9888 It is too dark to see. ~ ~ End #9888 Name Deeper into the pit~ Descr There is a great evil that radiates from the earth below. It is very dark down there, an unnatural darkness. Go back up while you still can. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door up~ ~ -1 9887 It is too dark to see. ~ ~ Door down~ ~ -1 9889 It is too dark to see. ~ ~ End #9889 Name Before the Jaws of Dark Death~ Descr This is your last chance to turn away and leave the evil below. It would not be cowardly to turn from danger such as this. Go back and live to tell of this close encounter with death. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ door closed~ -1 9890 It is too dark to see. ~ mud~ Door up~ ~ -1 9888 It is too dark to see. ~ ~ Door down~ ~ -1 9891 It is too dark to see. ~ ~ End #9890 Name A hidden alcove~ Descr This small hidden area must have been the home to some sort of creature. It looks long abandoned, but the creatures hoard of treasure is still here. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door west~ door closed~ -1 9889 It is too dark to see. ~ mud~ End #9891 Name The bottom of the pit~ Descr You look around and see torn human skeletons. A damp coldness sinks into your spine as you realize the full magnitude of what you've stumbled in upon. This is the home of a Lich, and a powerful one at that. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 9816 1 100 Door up~ ~ -1 9889 It is too dark to see. ~ ~ End #9892 Name Candy Store~ Descr This is the cults own personal candy shop. You might want to try it, but be careful some of the candies are known for their strange effects. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 9817 1 100 Reset E 9841 -1 100 Reset E 9842 -1 100 Reset E 9843 -1 100 Reset E 9844 -1 100 Reset E 9845 -1 100 Reset E 9846 -1 100 Reset E 9847 -1 100 Reset E 9848 -1 100 Door south~ ~ -1 9857 You see the hallway. ~ ~ End #9893 Name Top of the staircase~ Descr This is a staircase that leads downwards into another part of the temple. The walls change from the white office type walls to a dark stone wall, perhaps it is an indication of what lies below. Exits are south and down. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 Door south~ ~ -1 9874 You see a hallway in the office. ~ ~ Door down~ ~ -1 9894 You see the bottom of the staircase. ~ ~ End #9894 Name Bottom of the staircase~ Descr The staircase ends here. The room is quiet and dismal, but there are strange sounds, possibly chants coming from the south. The only other way out is up. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 Door south~ ~ -1 9861 It is too blurred to see anything of note. ~ ~ Door up~ ~ -1 9893 You see the top of the staircase. ~ ~ End #9898 Name Morpheus's Study~ Descr You have the rare pleasure of seeing Sandman's study. The room is small but not cramped. There are lazy boy recliners about the room. The walls are composed of bookshelves which are filled with texts from far off lands. ~ Flags no_mob indoors private safe solitary~ Sector inside~ Regen 100 100 End #9899 Name Sandman's Study~ Descr You have the rare pleasure of seeing Sandman's study. The room is small but not cramped. There are lazy boy recliners about the room. The walls are composed of bookshelves which are filled with texts from far off lands. ~ Flags no_mob indoors private safe solitary~ Sector inside~ Regen 100 100 End #0 #$