#AREADATA Name Dangerous Neighborhood~ Author Raff~ Levels 5 15 Security 1 VNUMs 2101 2172 Builders ~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #2101 Name ogre gang member~ Short a gang member~ Long A member of the Ogres wanders about here. ~ Descr He's lived a life of violence ever since he was little. ~ Act scavenger stay_area~ AffectBy ~ Alignment -100 Level 5 Gold 200 Race Ogre Sex male~ End #2102 Name troll gang member~ Short a gang member~ Long A member of the Trolls wanders about here. ~ Descr He wants to rid the world of every last Ogre gang member. ~ Act scavenger stay_area~ AffectBy ~ Alignment 100 Level 5 Gold 210 Race Troll Sex male~ End #2103 Name gang leader~ Short the gang leader~ Long The gang leader is not pleased you found his hideout! ~ Descr He's risen to be leader through brute force and cunning leadership. ~ Act sentinel aggressive stay_area~ AffectBy ~ Alignment 0 Level 13 Gold 2000 Race Ogre Sex male~ End #2104 Name bruiser~ Short a bruiser~ Long A big, mean bruiser is looking for limbs to break. ~ Descr He's 6'6" 245 pounds and enough muscle to bash your head in. ~ Act scavenger aggressive stay_area wimpy~ AffectBy detect-invis~ Alignment -333 Level 10 Gold 1500 Race Orc Sex male~ End #2105 Name doll~ Short a doll~ Long A gang doll looks naughty and nice. ~ Descr She's a beauty (ok in RELATIVE terms) but you better not touch! ~ Act scavenger stay_area wimpy~ AffectBy ~ Alignment 0 Level 7 Gold 1000 Race Orc Sex female~ End #2106 Name patrolman patrol man~ Short a patrolman~ Long A patrolman is trying to keep the peace. ~ Descr He'd rather be at the local pub then out here with these nasty kids. ~ Act stay_area~ AffectBy ~ Alignment 700 Level 8 Gold 7000 Race Human Sex male~ End #2107 Name vandal~ Short a vandal~ Long A vandal is spray painting pro-gang slogans on the wall here. ~ Descr He has a wary eye and a fine hand for art. ~ Act wimpy~ AffectBy sneak~ Alignment -400 Level 10 Gold 500 Race Dwarf Sex male~ End #2108 Name dog pit bull pitbull~ Short a pitbull~ Long A vicious pitbull is foaming at the mouth in rabid anticipation. ~ Descr You get a nice close look at him while he's tearing at your throat. His fangs are blood-stained from hearty meals of ... steak?! ~ Act sentinel aggressive stay_area~ AffectBy detect-invis hide~ Alignment -100 Level 5 Gold 10 Race Animal Sex male~ End #0 #OBJDB #2101 Name ogre jacket~ Short an Ogre gang jacket~ Descr An Ogre gang jacket has been carelessly tossed here.~ Type armor~ Extra ~ Wear take body~ Values 5~ 0~ 0~ 0~ 0~ Weight 2 Cost 100 End #2102 Name troll jacket~ Short a Troll gang jacket~ Descr A Troll gang jacket has been carelessly tossed here.~ Type armor~ Extra ~ Wear take body~ Values 5~ 0~ 0~ 0~ 0~ Weight 2 Cost 100 End #2103 Name chain~ Short a hefty length of chain~ Descr A hefty length of chain lies in a heap here on the floor.~ Type weapon~ Extra glow~ Wear take wield~ Values 0~ 2~ 7~ 4~ 0~ Weight 10 Cost 900 Affect hitroll~ 1 ~ Affect ac~ -5 ~ End #2104 Name metal cover shield~ Short a metal shield~ Descr A garbage can lid has been dropped on the floor.~ Type armor~ Extra ~ Wear take shield~ Values 3~ 0~ 0~ 0~ 0~ Weight 3 Cost 125 End #2105 Name spray paint can~ Short a spray paint can~ Descr A can of spray paint has been discarded here.~ Type wand~ Extra hum~ Wear take hold~ Values 11~ 2~ 2~ colour spray~ 0~ Weight 1 Cost 1000 End #2106 Name stiletto~ Short a stiletto~ Descr A killer stiletto has been forgotten here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 7~ 2~ 11~ 0~ Weight 2 Cost 600 Affect ac~ 20 ~ Affect hitroll~ 4 ~ End #2107 Name spiked heel boots~ Short spiked heeled boots~ Descr A pair of black leather boots with 6 inch spikes have been left here.~ Type armor~ Extra ~ Wear take feet~ Values 3~ 0~ 0~ 0~ 0~ Weight 4 Cost 2000 Affect damroll~ 1 ~ Affect dexterity~ -1 ~ End #2108 Name mirror~ Short a mirror~ Descr A small mirror has been left here.~ Type wand~ Extra glow magic~ Wear take hold~ Values 20~ 10~ 10~ blindness~ 0~ Weight 1 Cost 1000 End #2109 Name gloves~ Short comfortable leather gloves~ Descr A pair of soft lined leather gloves lie here.~ Type armor~ Extra ~ Wear take hands~ Values 2~ 0~ 0~ 0~ 0~ Weight 2 Cost 500 Affect strength~ 1 ~ End #2110 Name patrol club~ Short a patrol club~ Descr A patrolman's club has carelessly been forgotten here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 1~ 12~ 7~ 0~ Weight 1 Cost 200 Affect move~ 10 ~ Affect hitroll~ 3 ~ End #2111 Name signet ring~ Short a troll signet ring~ Descr A signet ring bearing the crest of a troll lies in the dust here.~ Type armor~ Extra ~ Wear take finger~ Values 4~ 0~ 0~ 0~ 0~ Weight 1 Cost 10000 Affect strength~ 1 ~ End #2112 Name knuckles brass~ Short brass knuckles~ Descr A set of brass knuckles left from a fight are here on the ground.~ Type armor~ Extra hum~ Wear take hands~ Values -15~ 0~ 0~ 0~ 0~ Weight 1 Cost 2000 Affect hitroll~ 5 ~ Affect hp~ -15 ~ End #0 #ROOMDB #2101 Name A Dark Alleyway~ Descr The walls of the alleyway have been spray-painted over many times over the years. One section of graffiti actually looks legible, it says: This section has been designed for levels 5 through 10 If you are above level 15 please don't expect much fun. If you are below level 5 enter at your own risk. Another section of graffiti says "Raff Rules!" There is a boulevard to the east and Wall Road East is to the west. ~ Flags dark no_mob~ Sector city~ Regen 100 100 Door east~ ~ -1 2102 ~ ~ Door west~ ~ -1 2172 ~ ~ End #2102 Name Beginning of White Dragon Boulevard~ Descr This section of town has been overrun by the Troll gang. Even the police stay out of here for fear of being brutalized. This was once a nice lower-middleclass neighborhood, but know the gangs run the streets. All the shops and homes have been boarded up and abandoned. An alleyway is to the west and the street continues east. An over- grown lot is to the south. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2107 4 100 Reset E 2105 17 100 Reset M 2101 25 100 Reset E 2101 5 100 Door east~ ~ -1 2103 ~ ~ Door south~ ~ -1 2109 ~ ~ Door west~ ~ -1 2101 ~ ~ End #2103 Name Along White Dragon Boulevard~ Descr Everywhere you look you see signs of recent violence. Patches of blood lie everywhere and broken sticks and abandoned knifes are strewn here and there. An over-grown lot is to the south. White Dragon Boulevard leads east and west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door east~ ~ -1 2104 ~ ~ Door south~ ~ -1 2110 ~ ~ Door west~ ~ -1 2102 ~ ~ End #2104 Name White Dragon Boulevard at Armory~ Descr Only gang members dare wander the streets here. What used to be the armory lies to the south. White Dragon Boulevard leads east and west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door east~ ~ -1 2105 ~ ~ Door south~ ~ -1 2111 ~ ~ Door west~ ~ -1 2103 ~ ~ End #2105 Name White Dragon Blvd.~ Descr Black Dragon Avenue used to run south from here but the way has been blocked by the toppling of a building into the street. White Dragon boulevard continues east and west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Door east~ ~ -1 2106 ~ ~ Door west~ ~ -1 2104 ~ ~ End #2106 Name Corner of Ice and White Dragon~ Descr Ice Dragon Way leads south from here. It used to run the whole length of the neighborhood and way lined with beautiful crystal sculptures. White Dragon boulevard leads east and west from here. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door east~ ~ -1 2107 ~ ~ Door south~ ~ -1 2113 ~ ~ Door west~ ~ -1 2105 ~ ~ End #2107 Name White Dragon Boulevard~ Descr A once majestic inn with a white marble facade lies to the south. Unfortunately, it has fallen into disrepair and decay. You can continue east or west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door east~ ~ -1 2108 ~ ~ Door west~ ~ -1 2106 ~ ~ End #2108 Name Corner of Bronze and White Dragon~ Descr This is the north-east corner of the neighborhood. White Dragon boulevard heads west and Bronze Dragon street heads south. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2104 10 100 Reset E 2109 9 100 Reset M 2101 25 100 Door south~ ~ -1 2115 ~ ~ Door west~ ~ -1 2107 ~ ~ End #2109 Name An over-grown lot~ Descr A huge building was going to be built here, but they gave the project up when violence took over the town. Now it is just a weed-strewn plot of land. The lot continues east and there is a road north. ~ Flags ~ Sector field~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door north~ ~ -1 2102 ~ ~ Door east~ ~ -1 2110 ~ ~ End #2110 Name East end of an over-grown plot of land~ Descr This was planned to be a park, but the developer was scared out of town by the gang. Now it is just a dusty square of land. The park was started to the south. The lot continues west and there is a street to the north. ~ Flags ~ Sector field~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door north~ ~ -1 2103 ~ ~ Door south~ ~ -1 2116 ~ ~ Door west~ ~ -1 2109 ~ ~ End #2111 Name Armory~ Descr Well actually, this is what USED to be the armory. The equipment has all been stolen or broken beyond repair. The back wall of the building has been bashed down, allowing you to go south. White Dragon Boulevard is north. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2101 25 100 Door north~ ~ -1 2104 ~ ~ Door south~ ~ -1 2117 ~ ~ End #2112 Name A Bend in the Way~ Descr Ice Dragon Way bends east and south from here. You notice a lot of blood dried into the dirt here. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door east~ ~ -1 2113 ~ ~ Door south~ ~ -1 2118 ~ ~ End #2113 Name Ice Dragon Bend~ Descr Ice Dragon Way bends to the north and west here. There are footprints here. They seem to indicate a large struggle took place here recently. What used to be the town Magic shop is to the east. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door north~ ~ -1 2106 ~ ~ Door east~ ~ -1 2114 ~ ~ Door west~ ~ -1 2112 ~ ~ End #2114 Name The remains of the magic shop~ Descr The wizard was tough but he couldn't take on 50 of them at once. So he died and they took all his stuff and used it on their fellowmen. The front door leads west back out to the street. There is a back door leading to another street to the east. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2104 10 100 Reset E 2103 16 100 Reset M 2107 4 100 Reset E 2105 17 100 Reset M 2101 25 100 Door east~ ~ -1 2115 ~ ~ Door west~ ~ -1 2113 ~ ~ End #2115 Name Bronze Dragon Street at wizard's back door~ Descr Bronze Dragon street goes north and south. The back door to what remains of the magic shop is west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door north~ ~ -1 2108 ~ ~ Door south~ ~ -1 2120 ~ ~ Door west~ ~ -1 2114 ~ ~ End #2116 Name Dracolich Plaza~ Descr They began construction of a pleasant plaza here. You wouldn't have known it though if i hadn't told you. It has been renamed in honor of the Dragon gang's idol, the Dracolich. It has become sort of a training ground. There is a short cut to the east and an overgrown lot of land to the north. ~ Flags ~ Sector field~ Regen 100 100 Reset M 2104 10 100 Reset E 2104 11 100 Reset E 2103 16 100 Reset M 2101 25 100 Reset E 2101 5 100 Door north~ ~ -1 2110 ~ ~ Door east~ ~ -1 2117 ~ ~ End #2117 Name Shortcut~ Descr This is a shortcut between Dracolich Plaza and the center of town. Dracolich Plaza is to the west and the shortcut continues south. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door north~ ~ -1 2111 ~ ~ Door south~ ~ -1 2121 ~ ~ Door west~ ~ -1 2116 ~ ~ End #2118 Name Ice Dragon Way~ Descr Several smashed crystal statues line the Way here. You begin to wonder who smashed them, and with what. The Way bends out of sight to the north and continues south. To the east is a courtyard. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door north~ ~ -1 2112 ~ ~ Door east~ ~ -1 2119 ~ ~ Door south~ ~ -1 2122 ~ ~ End #2119 Name Courtyard North~ Descr Once it was the courtyard of a beautiful building complex. But alas, someone forgot to water the plants and they all died. Then again, you wonder how many people have died here too. The courtyard extends to the south and there is a road to the west. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2101 25 100 Door south~ ~ -1 2123 ~ ~ Door west~ ~ -1 2118 ~ ~ End #2120 Name Bronze Dragon Street~ Descr There used to be a gate out to the east here which led to distant lands. The gate has rusted permanently shut. The street goes north and south. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Door north~ ~ -1 2115 ~ ~ Door south~ ~ -1 2125 ~ ~ End #2121 Name Shortcut~ Descr The shortcut extends north. There is a street to the east. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door north~ ~ -1 2117 ~ ~ Door east~ ~ -1 2122 ~ ~ End #2122 Name Ice Dragon Way~ Descr The Way continues north and intersects with Yellow Dragon Avenue to the south. For some reason, you somehow realize that there is a shortcut to the west that leads to Dracolich Plaza. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door north~ ~ -1 2118 ~ ~ Door south~ ~ -1 2127 ~ ~ Door west~ ~ -1 2121 ~ ~ End #2123 Name Courtyard South~ Descr Once full of lush green plants, it is now barren of growth. A set of stairs used to extend up to a suite of rooms but the set is missing stairs 3-15. The courtyard extends north and there is a street to the south. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2105 10 100 Reset E 2108 17 100 Door north~ ~ -1 2119 ~ ~ Door south~ ~ -1 2128 ~ ~ End #2124 Name Old Abandoned Warehouse~ Descr Once the center of a lucrative storage business, it has fallen to disrepair like everything else. It is now the hideout of the Dragon gang. The gang leader runs his reign of terror from here. There is a wooden door barely on the hinges to the east. ~ Flags dark indoors~ Sector city~ Regen 100 100 Reset M 2103 2 100 Reset E 2111 1 100 Reset M 2108 12 100 Reset M 2108 12 100 Reset M 2108 12 100 Reset M 2108 12 100 Door east~ door closed~ -1 2125 ~ wooden door east~ End #2125 Name Bronze Dragon Street at Warehouse~ Descr The street runs north and south. There is an old wooden door leading to a warehouse to the west. The warehouse LOOKS abandoned. . . ~ Flags ~ Sector city~ Regen 100 100 Reset M 2105 10 100 Reset E 2108 17 100 Reset E 2107 8 100 Door north~ ~ -1 2120 ~ ~ Door south~ ~ -1 2130 ~ ~ Door west~ door closed~ -1 2124 ~ wooden door west~ End #2126 Name Yellow Dragon Road~ Descr Yellow Dragon Road is the southern boundary of Troll Territory. The road extends east. You enter "no-man's land" to the south. ~ Flags ~ Sector city~ Regen 100 100 Door east~ ~ -1 2127 ~ ~ Door south~ ~ -1 2131 ~ ~ End #2127 Name Yellow Dragon Road~ Descr The road runs east and west. Ice Dragon Way leads north from here. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 2122 ~ ~ Door east~ ~ -1 2128 ~ ~ Door west~ ~ -1 2126 ~ ~ End #2128 Name Yellow Dragon Road~ Descr The roads continues east and west. There is a courtyard to the north. You enter "no man's land" to the south. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Door north~ ~ -1 2123 ~ ~ Door east~ ~ -1 2129 ~ ~ Door south~ ~ -1 2133 ~ ~ Door west~ ~ -1 2127 ~ ~ End #2129 Name Yellow Dragon Road~ Descr There is a barred window to the north. There appears to be a light coming from the cracks around it. The road extends east and west from here. Or you can enter "no man's land" south from here. ~ Flags ~ Sector city~ Regen 100 100 Door east~ ~ -1 2130 ~ ~ Door south~ ~ -1 2134 ~ ~ Door west~ ~ -1 2128 ~ ~ End #2130 Name Yellow Dragon Road~ Descr Bronze Dragon Street intersects here and runs north. Yellow Dragon ends here but continues to the west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2101 25 100 Reset E 2101 5 100 Door north~ ~ -1 2125 ~ ~ Door west~ ~ -1 2129 ~ ~ End #2131 Name NO MAN'S LAND~ Descr This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south and east; or there is a street to the north. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 2106 15 100 Reset E 2110 16 100 Door north~ ~ -1 2126 ~ ~ Door east~ ~ -1 2132 ~ ~ Door south~ ~ -1 2136 ~ ~ End #2132 Name NO MAN'S LAND~ Descr This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south east and west. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 2106 15 100 Reset E 2110 16 100 Door east~ ~ -1 2133 ~ ~ Door south~ ~ -1 2137 ~ ~ Door west~ ~ -1 2131 ~ ~ End #2133 Name NO MAN'S LAND~ Descr This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south, east and west; or there is a street to the north. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 2106 15 100 Reset E 2110 16 100 Door north~ ~ -1 2128 ~ ~ Door east~ ~ -1 2134 ~ ~ Door south~ ~ -1 2138 ~ ~ Door west~ ~ -1 2132 ~ ~ End #2134 Name NO MAN'S LAND~ Descr This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south, east, and west; or there is a street to the north. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 2106 15 100 Reset E 2110 16 100 Door north~ ~ -1 2129 ~ ~ Door east~ ~ -1 2135 ~ ~ Door south~ ~ -1 2139 ~ ~ Door west~ ~ -1 2133 ~ ~ End #2135 Name NO MAN'S LAND~ Descr This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south and west. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 2106 15 100 Reset E 2110 16 100 Door south~ ~ -1 2140 ~ ~ Door west~ ~ -1 2134 ~ ~ End #2136 Name NO MAN'S LAND~ Descr This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north and east; or there is a street to the south. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 2106 15 100 Reset E 2110 16 100 Door north~ ~ -1 2131 ~ ~ Door east~ ~ -1 2137 ~ ~ Door south~ ~ -1 2141 ~ ~ End #2137 Name NO MAN'S LAND~ Descr This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north, east and west. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 2106 15 100 Reset E 2110 16 100 Door north~ ~ -1 2132 ~ ~ Door east~ ~ -1 2138 ~ ~ Door west~ ~ -1 2136 ~ ~ End #2138 Name NO MAN'S LAND~ Descr This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north, east, and west; or there is a street to the south. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 2106 15 100 Reset E 2110 16 100 Door north~ ~ -1 2133 ~ ~ Door east~ ~ -1 2139 ~ ~ Door south~ ~ -1 2143 ~ ~ Door west~ ~ -1 2137 ~ ~ End #2139 Name NO MAN'S LAND~ Descr This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north, east, and west. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 2106 15 100 Reset E 2110 16 100 Door north~ ~ -1 2134 ~ ~ Door east~ ~ -1 2140 ~ ~ Door west~ ~ -1 2138 ~ ~ End #2140 Name NO MAN'S LAND~ Descr This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south and west; or there is a street to the south. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 2106 15 100 Reset E 2110 16 100 Door north~ ~ -1 2135 ~ ~ Door south~ ~ -1 2145 ~ ~ Door west~ ~ -1 2139 ~ ~ End #2141 Name Bend in Hector Street~ Descr Hector street bends to the east and the south here. "No Man's Land" entrance is to the north. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 2136 ~ ~ Door east~ ~ -1 2142 ~ ~ Door south~ ~ -1 2146 ~ ~ End #2142 Name Hector Street at Bakery~ Descr Hector street runs east and west. The Bakery used to be to the south but the entrance is sealed off. Probably just a bunch of stale pies in there anyways. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door east~ ~ -1 2143 ~ ~ Door west~ ~ -1 2141 ~ ~ End #2143 Name Another corner of Hector and Achilles streets~ Descr Achilles street heads to the south and Hector runs east and west. There is an entrance to "No Man's Land" to the north. On the southwest corner of this intersection, it looks like a building was recently burned down. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 2138 ~ ~ Door east~ ~ -1 2144 ~ ~ Door south~ ~ -1 2147 ~ ~ Door west~ ~ -1 2142 ~ ~ End #2144 Name Hector Street at Jeweler~ Descr Once a bright spot in the town, it now looks like one of the hardest hit by the violence. The building could collapse at any moment. The street continues east and west. ~ Flags ~ Sector city~ Regen 100 100 Door east~ ~ -1 2145 ~ ~ Door west~ ~ -1 2143 ~ ~ End #2145 Name Corner of Ajax and Hector~ Descr There is a grand fountain to the east but the water doesn't look good to drink. Ajax street heads south and Hector goes back west. "No Man's Land" is to the north. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door north~ ~ -1 2140 ~ ~ Door south~ ~ -1 2149 ~ ~ Door west~ ~ -1 2144 ~ ~ End #2146 Name Hector Street~ Descr The street is full of garbage here. An odd building lies to the west, but you don't seem to be able to find a way into it. The street runs north and south here. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door north~ ~ -1 2141 ~ ~ Door south~ ~ -1 2150 ~ ~ End #2147 Name Achilles Avenue~ Descr The town bards sang of the victory parades that used to pass along this route. It was once a major way through the center of town. The street goes south to a bend and north to an intersection. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 2143 ~ ~ Door south~ ~ -1 2152 ~ ~ End #2148 Name A small ruined chapel~ Descr This was a small temple built to honor the minor gods and goddesses. It is now desecrated by graffiti and vandalism. Perhaps its worst defilement is that it is the hangout of the Ogre gang. There is a street to the east through a rusty metal door. ~ Flags dark indoors~ Sector city~ Regen 100 100 Reset M 2103 2 100 Reset E 2106 16 100 Reset E 2112 17 100 Reset M 2108 12 100 Reset M 2108 12 100 Reset M 2108 12 100 Reset M 2108 12 100 Door east~ door closed~ -1 2149 ~ rusted door metal~ End #2149 Name Ajax Avenue at chapel~ Descr The temple to honor the minor gods is through a rusty metal door to the west. The street continues north and south. You hear the muffled sounds of screams coming from the chapel. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2105 10 100 Reset E 2107 8 100 Reset E 2108 17 100 Door north~ ~ -1 2145 ~ ~ Door south~ ~ -1 2154 ~ ~ Door west~ door closed~ -1 2148 ~ rusted door metal~ End #2150 Name First intersection of Hector and Achilles~ Descr There is a large statue here depicting a battle between two great warriors. You think it's odd that it has not been defiled, but then you sense a aura protecting it. Achilles runs east and south, while Hector heads out to the north. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Door north~ ~ -1 2146 ~ ~ Door east~ ~ -1 2151 ~ ~ Door south~ ~ -1 2156 ~ ~ End #2151 Name Hector street~ Descr A large open space, possibly a cemetery, lies to the south. There is a large wrought-iron fence with spikes on top which prevents you from entering the area. The street continues east and west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door east~ ~ -1 2152 ~ ~ Door west~ ~ -1 2150 ~ ~ End #2152 Name A bend in the road~ Descr Achilles Avenue bends to the north and west here. There is also a narrow alley to the south. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2105 10 100 Reset E 2108 17 100 Reset M 2102 25 100 Reset E 2102 5 100 Door north~ ~ -1 2147 ~ ~ Door south~ ~ -1 2157 ~ ~ Door west~ ~ -1 2151 ~ ~ End #2153 Name What is left of the weaponshop~ Descr It doesn't even look like those punks gave the weaponsmith a proper burial. But what a going away present he seems to have received! Blood is splattered and dried all over the walls here. It looks like a great deal of carnage happened here. The way out to the east leads out onto a street. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door east~ ~ -1 2154 ~ ~ End #2154 Name Ajax street at Weaponshop (or whats left of it)~ Descr The street goes north and south. The stables used to be to the east, but I bet all the horses are dead or gone. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Door north~ ~ -1 2149 ~ ~ Door south~ ~ -1 2159 ~ ~ Door west~ ~ -1 2153 ~ ~ End #2155 Name Khan Park~ Descr Not really a "park" as you and i would think of it but it seems queerly peaceful here in comparison to the rest of the area. There seems to be some kind of memorial to the great Mongol warrior Khan being crudely constructed here. There is a street to the east and another to the south. ~ Flags ~ Sector field~ Regen 100 100 Reset M 2104 10 100 Reset E 2104 11 100 Reset E 2109 9 100 Reset M 2102 25 100 Door east~ ~ -1 2156 ~ ~ Door south~ ~ -1 2162 ~ ~ End #2156 Name Achilles avenue at entrance to park~ Descr A ... park?! lies to the west. The street runs south to an intersection and curves to the north. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door north~ ~ -1 2150 ~ ~ Door south~ ~ -1 2163 ~ ~ Door west~ ~ -1 2155 ~ ~ End #2157 Name A bend in Ajax~ Descr The roads bends south and east here. You barely notice a small alley leading north. Some kind of tunnel entrance is to the west but it has been crushed under its own weight. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Door north~ ~ -1 2152 ~ ~ Door east~ ~ -1 2158 ~ ~ Door south~ ~ -1 2164 ~ ~ End #2158 Name Ajax street~ Descr A once prideful guildhouse was on the northeast corner of this intersection. Most of the walls and ceiling have long since been demolished. An inn/pub is to the south. The street bends to the east or west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door east~ ~ -1 2159 ~ ~ Door south~ ~ -1 2165 ~ ~ Door west~ ~ -1 2157 ~ ~ End #2159 Name Curve in the road~ Descr The street goes north or west from here. A narrow street once headed southeast from here. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door north~ ~ -1 2154 ~ ~ Door west~ ~ -1 2158 ~ ~ End #2160 Name A wide alleyway~ Descr The sides of the alleyway have been vandalized many times. One patch of graffiti actually looks readable: This section has been designed for levels 5 through 10 If you are above level 10 please don't expect much. If you are below level 5 enter at your own risk. In another spot it says "now entering Ogre territory..." A street lies to the west and a major road to the east. ~ Flags dark no_mob~ Sector city~ Regen 100 100 Reset M 2102 25 100 Door east~ ~ -1 2161 ~ ~ End #2161 Name Alexander Road~ Descr You see many gang members walking around looking for fights to pick and things to break. It seems as if all of the other citizens have been run out of town. All the former homes are boarded up and uninhabitable. The road continues east and west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2107 4 100 Reset E 2105 17 100 Reset M 2102 25 100 Reset E 2102 5 100 Door east~ ~ -1 2162 ~ ~ Door west~ ~ -1 2160 ~ ~ End #2162 Name Alexander Street at park entrance~ Descr A park-looking area lies to the north and a passage between two buildings leads to another street to the south. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door north~ ~ -1 2155 ~ ~ Door south~ ~ -1 2166 ~ ~ Door west~ ~ -1 2161 ~ ~ End #2163 Name Achilles Avenue~ Descr The Avenue Runs north and south. You sense you are deep within Ogre gang territory, and a chill goes up your spine. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Door north~ ~ -1 2156 ~ ~ Door south~ ~ -1 2167 ~ ~ End #2164 Name Ajax Street~ Descr You can see a sinister black wrought-iron fence to the west. You wonder if it's keeping you out, or the ghouls in? ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door north~ ~ -1 2157 ~ ~ Door south~ ~ -1 2169 ~ ~ End #2165 Name The inn/pub~ Descr The inn actually looks fairly functional despite its lack of repair. The boys come here to hoot it up and drink them selves into oblivion sometimes. It looks as if the beer is still on tap!!! A hallway leads south and you spy a street through the doorway to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2107 4 100 Reset E 2105 17 100 Reset M 2102 25 100 Reset M 2102 25 100 Reset E 2102 5 100 Reset M 2102 25 100 Reset E 2102 5 100 Reset M 2102 25 100 Reset E 2102 5 100 Door north~ ~ -1 2158 ~ ~ Door south~ ~ -1 2170 ~ ~ End #2166 Name Solomon Street~ Descr This street forms the southern boundary of Ogre territory. The street extends far to the east. There is also a pathway between buildings which leads to another street to the north. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door north~ ~ -1 2162 ~ ~ Door east~ ~ -1 2167 ~ ~ End #2167 Name Intersection of Achilles and Solomon~ Descr Solomon street is to the east and west. The other part of the T is Achilles Avenue, starting here and winding to the north. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door north~ ~ -1 2163 ~ ~ Door east~ ~ -1 2168 ~ ~ Door west~ ~ -1 2166 ~ ~ End #2168 Name Solomon Street~ Descr A wrought-iron fence blocks off what used to be an entrance to the cemetery here to the north. The evil just seems too strong to to consider entering. You feel you should stick with the "lesser" evils along the road to the east and west. ~ Flags ~ Sector city~ Regen 100 100 Door east~ ~ -1 2169 ~ ~ Door west~ ~ -1 2167 ~ ~ End #2169 Name Intersection of Ajax and Solomon~ Descr The two roads meet at a corner here. Ajax runs north and Solomon heads west. An inn/pub is through a back doorway to the east. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2102 25 100 Reset E 2102 5 100 Door north~ ~ -1 2164 ~ ~ Door east~ ~ -1 2170 ~ ~ Door west~ ~ -1 2168 ~ ~ End #2170 Name Hallway~ Descr The hallway heads back north to the main part of the inn/pub. The stairs leading up to the guest rooms here do not seem advisable to climb. A doorway empties out into Solomon street to the west. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 2104 10 100 Reset E 2111 1 100 Reset E 2104 11 100 Door north~ ~ -1 2165 ~ ~ Door west~ ~ -1 2169 ~ ~ End #2171 Name Wall Road~ Descr The road extends south along the inside of the wall surrounding the city. You spy a city gate to the north. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 3041 ~ ~ Door south~ ~ -1 2172 ~ ~ End #2172 Name Wall Road~ Descr Wall road extends north along the inside of the city wall. A dark alley lies to the east. To the south, you see the colors and hear the sounds of a circus!! ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 2171 ~ ~ Door east~ ~ -1 2101 ~ ~ Door south~ ~ 0 4401 You see a circus forming! ~ ~ End #0 #$