/
Greed088/
Greed088/archive/
Greed088/backup/
Greed088/clans/
Greed088/classes/
Greed088/dict/
Greed088/doc/MSP/
Greed088/doc/MobProg2.1/
Greed088/doc/OLC11/
Greed088/doc/OLC11/doc/
Greed088/doc/OLC11/options/
Greed088/log/
Greed088/mobprogs/
Greed088/player/
Greed088/player/t/
#AREADATA
Name        Dangerous Neighborhood~
Author      Raff~
Levels      5 15
Security    1
VNUMs       2101 2172
Builders    ~
Recall      3001
Reset       You hear the patter of little feet.~
Note
~
End



#MOBDB
#2101
Name        ogre gang member~
Short       a gang member~
Long
A member of the Ogres wanders about here.
~
Descr
He's lived a life of violence ever since he was little.
~
Act         scavenger stay_area~
AffectBy    ~
Alignment   -100
Level       5
Gold        200
Race        Ogre
Sex         male~
End

#2102
Name        troll gang member~
Short       a gang member~
Long
A member of the Trolls wanders about here.
~
Descr
He wants to rid the world of every last Ogre gang member.
~
Act         scavenger stay_area~
AffectBy    ~
Alignment   100
Level       5
Gold        210
Race        Troll
Sex         male~
End

#2103
Name        gang leader~
Short       the gang leader~
Long
The gang leader is not pleased you found his hideout!
~
Descr
He's risen to be leader through brute force and cunning leadership.
~
Act         sentinel aggressive stay_area~
AffectBy    ~
Alignment   0
Level       13
Gold        2000
Race        Ogre
Sex         male~
End

#2104
Name        bruiser~
Short       a bruiser~
Long
A big, mean bruiser is looking for limbs to break.
~
Descr
He's 6'6" 245 pounds and enough muscle to bash your head in.
~
Act         scavenger aggressive stay_area wimpy~
AffectBy    detect-invis~
Alignment   -333
Level       10
Gold        1500
Race        Orc
Sex         male~
End

#2105
Name        doll~
Short       a doll~
Long
A gang doll looks naughty and nice.
~
Descr
She's a beauty (ok in RELATIVE terms) but you better not touch!
~
Act         scavenger stay_area wimpy~
AffectBy    ~
Alignment   0
Level       7
Gold        1000
Race        Orc
Sex         female~
End

#2106
Name        patrolman patrol man~
Short       a patrolman~
Long
A patrolman is trying to keep the peace.
~
Descr
He'd rather be at the local pub then out here with these nasty kids.
~
Act         stay_area~
AffectBy    ~
Alignment   700
Level       8
Gold        7000
Race        Human
Sex         male~
End

#2107
Name        vandal~
Short       a vandal~
Long
A vandal is spray painting pro-gang slogans on the wall here.
~
Descr
He has a wary eye and a fine hand for art.
~
Act         wimpy~
AffectBy    sneak~
Alignment   -400
Level       10
Gold        500
Race        Dwarf
Sex         male~
End

#2108
Name        dog pit bull pitbull~
Short       a pitbull~
Long
A vicious pitbull is foaming at the mouth in rabid anticipation.
~
Descr
You get a nice close look at him while he's tearing at your throat.
His fangs are blood-stained from hearty meals of ... steak?!
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis hide~
Alignment   -100
Level       5
Gold        10
Race        Animal
Sex         male~
End

#0



#OBJDB
#2101
Name        ogre jacket~
Short       an Ogre gang jacket~
Descr
An Ogre gang jacket has been carelessly tossed here.~
Type        armor~
Extra       ~
Wear        take body~
Values      5~ 0~ 0~ 0~ 0~
Weight      2
Cost        100
End

#2102
Name        troll jacket~
Short       a Troll gang jacket~
Descr
A Troll gang jacket has been carelessly tossed here.~
Type        armor~
Extra       ~
Wear        take body~
Values      5~ 0~ 0~ 0~ 0~
Weight      2
Cost        100
End

#2103
Name        chain~
Short       a hefty length of chain~
Descr
A hefty length of chain lies in a heap here on the floor.~
Type        weapon~
Extra       glow~
Wear        take wield~
Values      0~ 2~ 7~ 4~ 0~
Weight      10
Cost        900
Affect      hitroll~ 1 ~
Affect      ac~ -5 ~
End

#2104
Name        metal cover shield~
Short       a metal shield~
Descr
A garbage can lid has been dropped on the floor.~
Type        armor~
Extra       ~
Wear        take shield~
Values      3~ 0~ 0~ 0~ 0~
Weight      3
Cost        125
End

#2105
Name        spray paint can~
Short       a spray paint can~
Descr
A can of spray paint has been discarded here.~
Type        wand~
Extra       hum~
Wear        take hold~
Values      11~ 2~ 2~ colour spray~ 0~
Weight      1
Cost        1000
End

#2106
Name        stiletto~
Short       a stiletto~
Descr
A killer stiletto has been forgotten here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 7~ 2~ 11~ 0~
Weight      2
Cost        600
Affect      ac~ 20 ~
Affect      hitroll~ 4 ~
End

#2107
Name        spiked heel boots~
Short       spiked heeled boots~
Descr
A pair of black leather boots with 6 inch spikes have been left here.~
Type        armor~
Extra       ~
Wear        take feet~
Values      3~ 0~ 0~ 0~ 0~
Weight      4
Cost        2000
Affect      damroll~ 1 ~
Affect      dexterity~ -1 ~
End

#2108
Name        mirror~
Short       a mirror~
Descr
A small mirror has been left here.~
Type        wand~
Extra       glow magic~
Wear        take hold~
Values      20~ 10~ 10~ blindness~ 0~
Weight      1
Cost        1000
End

#2109
Name        gloves~
Short       comfortable leather gloves~
Descr
A pair of soft lined leather gloves lie here.~
Type        armor~
Extra       ~
Wear        take hands~
Values      2~ 0~ 0~ 0~ 0~
Weight      2
Cost        500
Affect      strength~ 1 ~
End

#2110
Name        patrol club~
Short       a patrol club~
Descr
A patrolman's club has carelessly been forgotten here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 1~ 12~ 7~ 0~
Weight      1
Cost        200
Affect      move~ 10 ~
Affect      hitroll~ 3 ~
End

#2111
Name        signet ring~
Short       a troll signet ring~
Descr
A signet ring bearing the crest of a troll lies in the dust here.~
Type        armor~
Extra       ~
Wear        take finger~
Values      4~ 0~ 0~ 0~ 0~
Weight      1
Cost        10000
Affect      strength~ 1 ~
End

#2112
Name        knuckles brass~
Short       brass knuckles~
Descr
A set of brass knuckles left from a fight are here on the ground.~
Type        armor~
Extra       hum~
Wear        take hands~
Values      -15~ 0~ 0~ 0~ 0~
Weight      1
Cost        2000
Affect      hitroll~ 5 ~
Affect      hp~ -15 ~
End

#0



#ROOMDB
#2101
Name        A Dark Alleyway~
Descr
The walls of the alleyway have been spray-painted over many times
over the years.  One section of graffiti actually looks legible,
it says:    This section has been designed for levels 5 through 10
            If you are above level 15 please don't expect much fun.
            If you are below level 5 enter at your own risk.
Another section of graffiti says "Raff Rules!"
There is a boulevard to the east and Wall Road East is to the west.
~
Flags       dark no_mob~
Sector      city~
Regen       100 100
Door        east~ ~ -1 2102
~
~
Door        west~ ~ -1 2172
~
~
End

#2102
Name        Beginning of White Dragon Boulevard~
Descr
This section of town has been overrun by the Troll gang.  Even the
police stay out of here for fear of being brutalized.  This was once
a nice lower-middleclass neighborhood, but know the gangs run the
streets.  All the shops and homes have been boarded up and abandoned.
An alleyway is to the west and the street continues east.  An over-
grown lot is to the south.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2107 4 100
Reset       E 2105 17 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        east~ ~ -1 2103
~
~
Door        south~ ~ -1 2109
~
~
Door        west~ ~ -1 2101
~
~
End

#2103
Name        Along White Dragon Boulevard~
Descr
Everywhere you look you see signs of recent violence.  Patches of blood
lie everywhere and broken sticks and abandoned knifes are strewn here
and there.  An over-grown lot is to the south.  White Dragon Boulevard leads
east and west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        east~ ~ -1 2104
~
~
Door        south~ ~ -1 2110
~
~
Door        west~ ~ -1 2102
~
~
End

#2104
Name        White Dragon Boulevard at Armory~
Descr
Only gang members dare wander the streets here.
What used to be the armory lies to the south.  White Dragon Boulevard
leads east and west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        east~ ~ -1 2105
~
~
Door        south~ ~ -1 2111
~
~
Door        west~ ~ -1 2103
~
~
End

#2105
Name        White Dragon Blvd.~
Descr
Black Dragon Avenue used to run south from here but the way has been
blocked by the toppling of a building into the street.  White Dragon
boulevard continues east and west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Door        east~ ~ -1 2106
~
~
Door        west~ ~ -1 2104
~
~
End

#2106
Name        Corner of Ice and White Dragon~
Descr
Ice Dragon Way leads south from here.  It used to run the whole length
of the neighborhood and way lined with beautiful crystal sculptures.
White Dragon boulevard leads east and west from here.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        east~ ~ -1 2107
~
~
Door        south~ ~ -1 2113
~
~
Door        west~ ~ -1 2105
~
~
End

#2107
Name        White Dragon Boulevard~
Descr
A once majestic inn with a white marble facade lies to the south.
Unfortunately, it has fallen into disrepair and decay.  You can continue
east or west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        east~ ~ -1 2108
~
~
Door        west~ ~ -1 2106
~
~
End

#2108
Name        Corner of Bronze and White Dragon~
Descr
This is the north-east corner of the neighborhood. White Dragon
boulevard heads west and Bronze Dragon street heads south.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2104 10 100
Reset       E 2109 9 100
Reset       M 2101 25 100
Door        south~ ~ -1 2115
~
~
Door        west~ ~ -1 2107
~
~
End

#2109
Name        An over-grown lot~
Descr
A huge building was going to be built here, but they gave the
project up when violence took over the town.  Now it is just a
weed-strewn plot of land.  The lot continues east and there is a road north.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        north~ ~ -1 2102
~
~
Door        east~ ~ -1 2110
~
~
End

#2110
Name        East end of an over-grown plot of land~
Descr
This was planned to be a park, but the developer was scared out
of town by the gang.  Now it is just a dusty square of land. The
park was started to the south.  The lot continues west and there
is a street to the north.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        north~ ~ -1 2103
~
~
Door        south~ ~ -1 2116
~
~
Door        west~ ~ -1 2109
~
~
End

#2111
Name        Armory~
Descr
Well actually, this is what USED to be the armory.  The equipment has
all been stolen or broken beyond repair. The back wall of the
building has been bashed down, allowing you to go south.  White
Dragon Boulevard is north.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Door        north~ ~ -1 2104
~
~
Door        south~ ~ -1 2117
~
~
End

#2112
Name        A Bend in the Way~
Descr
Ice Dragon Way bends east and south from here.  You notice a lot of
blood dried into the dirt here.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        east~ ~ -1 2113
~
~
Door        south~ ~ -1 2118
~
~
End

#2113
Name        Ice Dragon Bend~
Descr
Ice Dragon Way bends to the north and west here.  There are footprints
here.  They seem to indicate a large struggle took place here
recently.  What used to be the town Magic shop is to the east.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        north~ ~ -1 2106
~
~
Door        east~ ~ -1 2114
~
~
Door        west~ ~ -1 2112
~
~
End

#2114
Name        The remains of the magic shop~
Descr
The wizard was tough but he couldn't take on 50 of them at once.  So he
died and they took all his stuff and used it on their fellowmen.
The front door leads west back out to the street.  There is a back
door leading to another street to the east.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2104 10 100
Reset       E 2103 16 100
Reset       M 2107 4 100
Reset       E 2105 17 100
Reset       M 2101 25 100
Door        east~ ~ -1 2115
~
~
Door        west~ ~ -1 2113
~
~
End

#2115
Name        Bronze Dragon Street at wizard's back door~
Descr
Bronze Dragon street goes north and south.  The back door to what
remains of the magic shop is west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        north~ ~ -1 2108
~
~
Door        south~ ~ -1 2120
~
~
Door        west~ ~ -1 2114
~
~
End

#2116
Name        Dracolich Plaza~
Descr
They began construction of a pleasant plaza here.  You wouldn't have
known it though if i hadn't told you.  It has been renamed in honor
of the Dragon gang's idol, the Dracolich.  It has become sort of a
training ground.  There is a short cut to the east and an overgrown
lot of land to the north.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 2104 10 100
Reset       E 2104 11 100
Reset       E 2103 16 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        north~ ~ -1 2110
~
~
Door        east~ ~ -1 2117
~
~
End

#2117
Name        Shortcut~
Descr
This is a shortcut between Dracolich Plaza and the center of town.
Dracolich Plaza is to the west and the shortcut continues south.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        north~ ~ -1 2111
~
~
Door        south~ ~ -1 2121
~
~
Door        west~ ~ -1 2116
~
~
End

#2118
Name        Ice Dragon Way~
Descr
Several smashed crystal statues line the Way here.  You begin to wonder
who smashed them, and with what.  The Way bends out of sight to the north
and continues south.  To the east is a courtyard.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        north~ ~ -1 2112
~
~
Door        east~ ~ -1 2119
~
~
Door        south~ ~ -1 2122
~
~
End

#2119
Name        Courtyard North~
Descr
Once it was the courtyard of a beautiful building complex.  But alas,
someone forgot to water the plants and they all died.  Then again,
you wonder how many people have died here too.  The courtyard extends
to the south and there is a road to the west.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Door        south~ ~ -1 2123
~
~
Door        west~ ~ -1 2118
~
~
End

#2120
Name        Bronze Dragon Street~
Descr
There used to be a gate out to the east here which led to distant lands.
The gate has rusted permanently shut.  The street goes north and south.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Door        north~ ~ -1 2115
~
~
Door        south~ ~ -1 2125
~
~
End

#2121
Name        Shortcut~
Descr
The shortcut extends north.  There is a street to the east.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        north~ ~ -1 2117
~
~
Door        east~ ~ -1 2122
~
~
End

#2122
Name        Ice Dragon Way~
Descr
The Way continues north and intersects with Yellow Dragon Avenue
to the south.  For some reason, you somehow realize that there is a
shortcut to the west that leads to Dracolich Plaza.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        north~ ~ -1 2118
~
~
Door        south~ ~ -1 2127
~
~
Door        west~ ~ -1 2121
~
~
End

#2123
Name        Courtyard South~
Descr
Once full of lush green plants, it is now barren of growth.  A set of
stairs used to extend up to a suite of rooms but the set is missing
stairs 3-15.  The courtyard extends north and there is a street to
the south.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2105 10 100
Reset       E 2108 17 100
Door        north~ ~ -1 2119
~
~
Door        south~ ~ -1 2128
~
~
End

#2124
Name        Old Abandoned Warehouse~
Descr
Once the center of a lucrative storage business, it has fallen to
disrepair like everything else.  It is now the hideout of the
Dragon gang.  The gang leader runs his reign of terror from here.
There is a wooden door barely on the hinges to the east.
~
Flags       dark indoors~
Sector      city~
Regen       100 100
Reset       M 2103 2 100
Reset       E 2111 1 100
Reset       M 2108 12 100
Reset       M 2108 12 100
Reset       M 2108 12 100
Reset       M 2108 12 100
Door        east~ door closed~ -1 2125
~
wooden door east~
End

#2125
Name        Bronze Dragon Street at Warehouse~
Descr
The street runs north and south.  There is an old wooden door leading
to a warehouse to the west.  The warehouse LOOKS abandoned. . .
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2105 10 100
Reset       E 2108 17 100
Reset       E 2107 8 100
Door        north~ ~ -1 2120
~
~
Door        south~ ~ -1 2130
~
~
Door        west~ door closed~ -1 2124
~
wooden door west~
End

#2126
Name        Yellow Dragon Road~
Descr
Yellow Dragon Road is the southern boundary of Troll Territory.  The
road extends east.  You enter "no-man's land" to the south.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 2127
~
~
Door        south~ ~ -1 2131
~
~
End

#2127
Name        Yellow Dragon Road~
Descr
The road runs east and west.  Ice Dragon Way leads north from here.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 2122
~
~
Door        east~ ~ -1 2128
~
~
Door        west~ ~ -1 2126
~
~
End

#2128
Name        Yellow Dragon Road~
Descr
The roads continues east and west.  There is a courtyard to the north.
You enter "no man's land" to the south.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Door        north~ ~ -1 2123
~
~
Door        east~ ~ -1 2129
~
~
Door        south~ ~ -1 2133
~
~
Door        west~ ~ -1 2127
~
~
End

#2129
Name        Yellow Dragon Road~
Descr
There is a barred window to the north.  There appears to be a light
coming from the cracks around it.  The road extends east and west
from here.  Or you can enter "no man's land" south from here.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 2130
~
~
Door        south~ ~ -1 2134
~
~
Door        west~ ~ -1 2128
~
~
End

#2130
Name        Yellow Dragon Road~
Descr
Bronze Dragon Street intersects here and runs north.  Yellow Dragon ends
here but continues to the west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2101 25 100
Reset       E 2101 5 100
Door        north~ ~ -1 2125
~
~
Door        west~ ~ -1 2129
~
~
End

#2131
Name        NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south
and east; or there is a street to the north.
~
Flags       ~
Sector      mountain~
Regen       100 100
Reset       M 2106 15 100
Reset       E 2110 16 100
Door        north~ ~ -1 2126
~
~
Door        east~ ~ -1 2132
~
~
Door        south~ ~ -1 2136
~
~
End

#2132
Name        NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south
east and west.
~
Flags       ~
Sector      mountain~
Regen       100 100
Reset       M 2106 15 100
Reset       E 2110 16 100
Door        east~ ~ -1 2133
~
~
Door        south~ ~ -1 2137
~
~
Door        west~ ~ -1 2131
~
~
End

#2133
Name        NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south,
east and west; or there is a street to the north.
~
Flags       ~
Sector      mountain~
Regen       100 100
Reset       M 2106 15 100
Reset       E 2110 16 100
Door        north~ ~ -1 2128
~
~
Door        east~ ~ -1 2134
~
~
Door        south~ ~ -1 2138
~
~
Door        west~ ~ -1 2132
~
~
End

#2134
Name        NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south,
east, and west; or there is a street to the north.
~
Flags       ~
Sector      mountain~
Regen       100 100
Reset       M 2106 15 100
Reset       E 2110 16 100
Door        north~ ~ -1 2129
~
~
Door        east~ ~ -1 2135
~
~
Door        south~ ~ -1 2139
~
~
Door        west~ ~ -1 2133
~
~
End

#2135
Name        NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south
and west.
~
Flags       ~
Sector      mountain~
Regen       100 100
Reset       M 2106 15 100
Reset       E 2110 16 100
Door        south~ ~ -1 2140
~
~
Door        west~ ~ -1 2134
~
~
End

#2136
Name        NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues north
and east; or there is a street to the south.
~
Flags       ~
Sector      mountain~
Regen       100 100
Reset       M 2106 15 100
Reset       E 2110 16 100
Door        north~ ~ -1 2131
~
~
Door        east~ ~ -1 2137
~
~
Door        south~ ~ -1 2141
~
~
End

#2137
Name        NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues north,
east and west.
~
Flags       ~
Sector      mountain~
Regen       100 100
Reset       M 2106 15 100
Reset       E 2110 16 100
Door        north~ ~ -1 2132
~
~
Door        east~ ~ -1 2138
~
~
Door        west~ ~ -1 2136
~
~
End

#2138
Name        NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues north,
east, and west; or there is a street to the south.
~
Flags       ~
Sector      mountain~
Regen       100 100
Reset       M 2106 15 100
Reset       E 2110 16 100
Door        north~ ~ -1 2133
~
~
Door        east~ ~ -1 2139
~
~
Door        south~ ~ -1 2143
~
~
Door        west~ ~ -1 2137
~
~
End

#2139
Name        NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues north,
east, and west.
~
Flags       ~
Sector      mountain~
Regen       100 100
Reset       M 2106 15 100
Reset       E 2110 16 100
Door        north~ ~ -1 2134
~
~
Door        east~ ~ -1 2140
~
~
Door        west~ ~ -1 2138
~
~
End

#2140
Name        NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south
and west; or there is a street to the south.
~
Flags       ~
Sector      mountain~
Regen       100 100
Reset       M 2106 15 100
Reset       E 2110 16 100
Door        north~ ~ -1 2135
~
~
Door        south~ ~ -1 2145
~
~
Door        west~ ~ -1 2139
~
~
End

#2141
Name        Bend in Hector Street~
Descr
Hector street bends to the east and the south here.  "No Man's Land"
entrance is to the north.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 2136
~
~
Door        east~ ~ -1 2142
~
~
Door        south~ ~ -1 2146
~
~
End

#2142
Name        Hector Street at Bakery~
Descr
Hector street runs east and west.  The Bakery used to be to the south
but the entrance is sealed off.  Probably just a bunch of stale pies in
there anyways.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        east~ ~ -1 2143
~
~
Door        west~ ~ -1 2141
~
~
End

#2143
Name        Another corner of Hector and Achilles streets~
Descr
Achilles street heads to the south and Hector runs east and west.
There is an entrance to "No Man's Land" to the north.  On the
southwest corner of this intersection, it looks like a building
was recently burned down.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 2138
~
~
Door        east~ ~ -1 2144
~
~
Door        south~ ~ -1 2147
~
~
Door        west~ ~ -1 2142
~
~
End

#2144
Name        Hector Street at Jeweler~
Descr
Once a bright spot in the town, it now looks like one of the
hardest hit by the violence.  The building could collapse at any
moment.  The street continues east and west.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 2145
~
~
Door        west~ ~ -1 2143
~
~
End

#2145
Name        Corner of Ajax and Hector~
Descr
There is a grand fountain to the east but the water doesn't
look good to drink.  Ajax street heads south and Hector
goes back west.  "No Man's Land" is to the north.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        north~ ~ -1 2140
~
~
Door        south~ ~ -1 2149
~
~
Door        west~ ~ -1 2144
~
~
End

#2146
Name        Hector Street~
Descr
The street is full of garbage here.  An odd building lies to the west,
but you don't seem to be able to find a way into it.  The street
runs north and south here.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        north~ ~ -1 2141
~
~
Door        south~ ~ -1 2150
~
~
End

#2147
Name        Achilles Avenue~
Descr
The town bards sang of the victory parades that used to pass along this
route.  It was once a major way through the center of town.  The street
goes south to a bend and north to an intersection.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 2143
~
~
Door        south~ ~ -1 2152
~
~
End

#2148
Name        A small ruined chapel~
Descr
This was a small temple built to honor the minor gods and goddesses.
It is now desecrated by graffiti and vandalism.  Perhaps its worst
defilement is that it is the hangout of the Ogre gang.  There is a street to
the east through a rusty metal door.
~
Flags       dark indoors~
Sector      city~
Regen       100 100
Reset       M 2103 2 100
Reset       E 2106 16 100
Reset       E 2112 17 100
Reset       M 2108 12 100
Reset       M 2108 12 100
Reset       M 2108 12 100
Reset       M 2108 12 100
Door        east~ door closed~ -1 2149
~
rusted door metal~
End

#2149
Name        Ajax Avenue at chapel~
Descr
The temple to honor the minor gods is through a rusty metal door
to the west.  The street continues north and south.  You hear the
muffled sounds of screams coming from the chapel.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2105 10 100
Reset       E 2107 8 100
Reset       E 2108 17 100
Door        north~ ~ -1 2145
~
~
Door        south~ ~ -1 2154
~
~
Door        west~ door closed~ -1 2148
~
rusted door metal~
End

#2150
Name        First intersection of Hector and Achilles~
Descr
There is a large statue here depicting a battle between two
great warriors.  You think it's odd that it has not been defiled,
but then you sense a aura protecting it.  Achilles runs east
and south, while Hector heads out to the north.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Door        north~ ~ -1 2146
~
~
Door        east~ ~ -1 2151
~
~
Door        south~ ~ -1 2156
~
~
End

#2151
Name        Hector street~
Descr
A large open space, possibly a cemetery, lies to the south.
There is a large wrought-iron fence with spikes on top
which prevents you from entering the area.  The street
continues east and west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        east~ ~ -1 2152
~
~
Door        west~ ~ -1 2150
~
~
End

#2152
Name        A bend in the road~
Descr
Achilles Avenue bends to the north and west here.  There
is also a narrow alley to the south.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2105 10 100
Reset       E 2108 17 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        north~ ~ -1 2147
~
~
Door        south~ ~ -1 2157
~
~
Door        west~ ~ -1 2151
~
~
End

#2153
Name        What is left of the weaponshop~
Descr
It doesn't even look like those punks gave the weaponsmith a
proper burial.  But what a going away present he seems to have
received!  Blood is splattered and dried all over the walls here.
It looks like a great deal of carnage happened here.  The way
out to the east leads out onto a street.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        east~ ~ -1 2154
~
~
End

#2154
Name        Ajax street at Weaponshop (or whats left of it)~
Descr
The street goes north and south.  The stables used to be to the
east, but I bet all the horses are dead or gone.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Door        north~ ~ -1 2149
~
~
Door        south~ ~ -1 2159
~
~
Door        west~ ~ -1 2153
~
~
End

#2155
Name        Khan Park~
Descr
Not really a "park" as you and i would think of it but
it seems queerly peaceful here in comparison to the rest of
the area.  There seems to be some kind of memorial to the
great Mongol warrior Khan being crudely constructed here.
There is a street to the east and another to the south.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 2104 10 100
Reset       E 2104 11 100
Reset       E 2109 9 100
Reset       M 2102 25 100
Door        east~ ~ -1 2156
~
~
Door        south~ ~ -1 2162
~
~
End

#2156
Name        Achilles avenue at entrance to park~
Descr
A ... park?! lies to the west.  The street runs south to an
intersection and curves to the north.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        north~ ~ -1 2150
~
~
Door        south~ ~ -1 2163
~
~
Door        west~ ~ -1 2155
~
~
End

#2157
Name        A bend in Ajax~
Descr
The roads bends south and east here.  You barely notice
a small alley leading north.  Some kind of tunnel entrance
is to the west but it has been crushed under its own weight.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Door        north~ ~ -1 2152
~
~
Door        east~ ~ -1 2158
~
~
Door        south~ ~ -1 2164
~
~
End

#2158
Name        Ajax street~
Descr
A once prideful guildhouse was on the northeast corner of
this intersection.  Most of the walls and ceiling have long since
been demolished.  An inn/pub is to the south.  The street bends
to the east or west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        east~ ~ -1 2159
~
~
Door        south~ ~ -1 2165
~
~
Door        west~ ~ -1 2157
~
~
End

#2159
Name        Curve in the road~
Descr
The street goes north or west from here.  A narrow street once
headed southeast from here.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        north~ ~ -1 2154
~
~
Door        west~ ~ -1 2158
~
~
End

#2160
Name        A wide alleyway~
Descr
The sides of the alleyway have been vandalized many times.
One patch of graffiti actually looks readable:
            This section has been designed for levels 5 through 10
            If you are above level 10 please don't expect much.
            If you are below level 5 enter at your own risk.
In another spot it says "now entering Ogre territory..."
A street lies to the west and a major road to the east.
~
Flags       dark no_mob~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Door        east~ ~ -1 2161
~
~
End

#2161
Name        Alexander Road~
Descr
You see many gang members walking around looking for
fights to pick and things to break.  It seems as if all of the
other citizens have been run out of town.  All the former
homes are boarded up and uninhabitable.  The road continues
east and west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2107 4 100
Reset       E 2105 17 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        east~ ~ -1 2162
~
~
Door        west~ ~ -1 2160
~
~
End

#2162
Name        Alexander Street at park entrance~
Descr
A park-looking area lies to the north and a passage between
two buildings leads to another street to the south.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        north~ ~ -1 2155
~
~
Door        south~ ~ -1 2166
~
~
Door        west~ ~ -1 2161
~
~
End

#2163
Name        Achilles Avenue~
Descr
The Avenue Runs north and south.  You sense you are deep within
Ogre gang territory, and a chill goes up your spine.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Door        north~ ~ -1 2156
~
~
Door        south~ ~ -1 2167
~
~
End

#2164
Name        Ajax Street~
Descr
You can see a sinister black wrought-iron fence to the west.
You wonder if it's keeping you out, or the ghouls in?
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        north~ ~ -1 2157
~
~
Door        south~ ~ -1 2169
~
~
End

#2165
Name        The inn/pub~
Descr
The inn actually looks fairly functional despite its lack
of repair.  The boys come here to hoot it up and drink them selves
into oblivion sometimes.  It looks as if the beer is still on tap!!!
A hallway leads south and you spy a street through the doorway
to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2107 4 100
Reset       E 2105 17 100
Reset       M 2102 25 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        north~ ~ -1 2158
~
~
Door        south~ ~ -1 2170
~
~
End

#2166
Name        Solomon Street~
Descr
This street forms the southern boundary of Ogre territory.  The
street extends far to the east.  There is also a pathway between
buildings which leads to another street to the north.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        north~ ~ -1 2162
~
~
Door        east~ ~ -1 2167
~
~
End

#2167
Name        Intersection of Achilles and Solomon~
Descr
Solomon street is to the east and west.  The other part of the
T is Achilles Avenue, starting here and winding to the north.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        north~ ~ -1 2163
~
~
Door        east~ ~ -1 2168
~
~
Door        west~ ~ -1 2166
~
~
End

#2168
Name        Solomon Street~
Descr
A wrought-iron fence blocks off what used to be an entrance to the
cemetery here to the north.  The evil just seems too strong to
to consider entering.  You feel you should stick with the "lesser"
evils along the road to the east and west.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 2169
~
~
Door        west~ ~ -1 2167
~
~
End

#2169
Name        Intersection of Ajax and Solomon~
Descr
The two roads meet at a corner here.  Ajax runs north and
Solomon heads west.  An inn/pub is through a back doorway
to the east.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2102 25 100
Reset       E 2102 5 100
Door        north~ ~ -1 2164
~
~
Door        east~ ~ -1 2170
~
~
Door        west~ ~ -1 2168
~
~
End

#2170
Name        Hallway~
Descr
The hallway heads back north to the main part of the inn/pub.
The stairs leading up to the guest rooms here do not seem
advisable to climb.  A doorway empties out into Solomon
street to the west.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 2104 10 100
Reset       E 2111 1 100
Reset       E 2104 11 100
Door        north~ ~ -1 2165
~
~
Door        west~ ~ -1 2169
~
~
End

#2171
Name        Wall Road~
Descr
The road extends south along the inside of the wall surrounding
the city.  You spy a city gate to the north.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3041
~
~
Door        south~ ~ -1 2172
~
~
End

#2172
Name        Wall Road~
Descr
Wall road extends north along the inside of the city wall.  A dark
alley lies to the east.  To the south, you see the colors and hear the
sounds of a circus!!
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 2171
~
~
Door        east~ ~ -1 2101
~
~
Door        south~ ~ 0 4401
You see a circus forming!
~
~
End

#0



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