/
Greed088/
Greed088/archive/
Greed088/backup/
Greed088/clans/
Greed088/classes/
Greed088/dict/
Greed088/doc/MSP/
Greed088/doc/MobProg2.1/
Greed088/doc/OLC11/
Greed088/doc/OLC11/doc/
Greed088/doc/OLC11/options/
Greed088/log/
Greed088/mobprogs/
Greed088/player/
Greed088/player/t/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David   *
 *  Love, Guilherme 'Willie' Arnold, and Mitchell Tse.                     *
 *                                                                         *
 *  EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and        *
 *  Mitchell Tse.                                                          *
 *                                                                         *
 *  EnvyMud 2.2 improvements copyright (C) 1996, 1997 by Michael Quan.     *
 *                                                                         *
 *  GreedMud 0.88 improvements copyright (C) 1997, 1998 by Vasco Costa.    *
 *                                                                         *
 *  In order to use any part of this Envy Diku Mud, you must comply with   *
 *  the original Diku license in 'license.doc', the Merc license in        *
 *  'license.txt', as well as the Envy license in 'license.nvy'.           *
 *  In particular, you may not remove either of these copyright notices.   *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 *                                                                         *
 *  This code was freely distributed with the The Isles 1.1 source code,   *
 *  and has been used here for OLC - OLC would not be what it is without   *
 *  all the previous coders who released their source code.                *
 ***************************************************************************/

#if defined( macintosh )
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "olc.h"



/*
 * Removes the tildes and carriage returns from a string.
 * Used for player-entered strings that go into disk files.
 */
char *fix_string( const char *str )
{
    static char strfix [4*MAX_STRING_LENGTH];
    int         i;
    int         o;

    if ( !str )
	return '\0';

    for ( o = i = 0; str[i + o] != '\0'; i++ )
    {
	if ( str[i + o] == '\r' || str[i + o] == '~' )
	    o++;
	strfix[i] = str[i + o];
    }
    strfix[i] = '\0';
    return strfix;
}


void save_area_list( )
{
    FILE      *fp;
    AREA_DATA *pArea;
    char       strsave [ MAX_INPUT_LENGTH ];

    fclose( fpReserve );

    sprintf( strsave, "%s%s", AREA_DIR, AREA_LIST );

    if ( !( fp = fopen( strsave, "w" ) ) )
    {
	bug( "Save_area_list: fopen", 0 );
	perror( AREA_LIST );
    }
    else
    {
	/* add any help files to be loaded at startup to this section */
	fprintf( fp, "help.are\n"	);
	fprintf( fp, "olc.hlp\n"	);

	for ( pArea = area_first; pArea; pArea = pArea->next )
	    fprintf( fp, "%s\n", pArea->filename );

	fprintf( fp, "$\n" );
	fclose( fp );
    }

    fpReserve = fopen( NULL_FILE, "r" );
    return;
}


void save_mobiles( FILE *fp, AREA_DATA *pArea )
{
    MOB_INDEX_DATA *pMobIndex;
    SHOP_DATA      *pShopIndex;
    GAME_DATA      *pGameIndex;
    int             vnum;
    int             iTrade;

    fprintf( fp, "#MOBDB\n" );
    for ( vnum = pArea->low_m_vnum; vnum <= pArea->hi_m_vnum; vnum++ )
    {
	if ( !( pMobIndex = get_mob_index( vnum ) )
	    ||  pMobIndex->area != pArea )
	    continue;

	fprintf( fp, "#%d\n",		  pMobIndex->vnum		     );
	fprintf( fp, "Name        %s~\n", pMobIndex->player_name	     );
	fprintf( fp, "Short       %s~\n", pMobIndex->short_descr	     );
	fprintf( fp, "Long\n%s~\n",	fix_string( pMobIndex->long_descr  ) );
	fprintf( fp, "Descr\n%s~\n",	fix_string( pMobIndex->description ) );
	fprintf( fp, "Act         %s~\n", flag_strings( act_flags,
							    pMobIndex->act ) );
	fprintf( fp, "AffectBy    %s~\n", vect_strings( affect_flags,
						    pMobIndex->affected_by ) );
	fprintf( fp, "Alignment   %d\n",  pMobIndex->alignment  	     );
	fprintf( fp, "Level       %d\n",  pMobIndex->level		     );
	fprintf( fp, "Gold        %d\n",  pMobIndex->gold		     );
	fprintf( fp, "Race        %s\n",  race_table[pMobIndex->race].name   );
	fprintf( fp, "Sex         %s~\n", flag_strings( sex_flags,
							    pMobIndex->sex ) );

	if ( pMobIndex->spec_fun )
	fprintf( fp, "Spec        %s\n",	spec_mob_string( pMobIndex->spec_fun ) );

	if ( pMobIndex->pShop )
	{
	    pShopIndex = pMobIndex->pShop;

	fprintf( fp, "Shop        " );
	for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
	    fprintf( fp, "%s~ ", flag_strings( type_flags,
					       pShopIndex->buy_type[iTrade] ) );
	fprintf( fp, "%d %d ",
				pShopIndex->profit_buy,
				pShopIndex->profit_sell			);
	fprintf( fp, "%d %d\n",
				pShopIndex->open_hour,
				pShopIndex->close_hour			);
	}

	if ( pMobIndex->pGame )
	{
	    pGameIndex = pMobIndex->pGame;

	fprintf( fp, "Game        %s %d %d %d\n",
		game_string( pGameIndex->game_fun ),
		pGameIndex->bankroll,
		pGameIndex->max_wait,
		pGameIndex->cheat );
	}

	/*
	 * This is responsible for writing MOBprograms in_file.
	 */
	if ( pMobIndex->mobprogs )
	{
	    MPROG_DATA *mPtr;

	    for ( mPtr = pMobIndex->mobprogs; mPtr; mPtr = mPtr->next )
	    {
		fprintf( fp, "Trigger     %s %s~\n%s~\n",
			mprog_type_to_name( mPtr->type ),
			mPtr->arglist,
			fix_string( mPtr->comlist ) );
	    }
	}
	fprintf( fp, "End\n\n" );

    }
    fprintf( fp, "#0\n\n\n\n" );

    return;
}


void save_objects( FILE *fp, AREA_DATA *pArea )
{
    EXTRA_DESCR_DATA *pEd;
    OBJ_INDEX_DATA   *pObjIndex;
    AFFECT_DATA      *pAf;
    int               vnum;

    fprintf( fp, "#OBJDB\n" );
    for ( vnum = pArea->low_o_vnum; vnum <= pArea->hi_o_vnum; vnum++ )
    {
	if ( !( pObjIndex = get_obj_index( vnum ) )
	    ||  pObjIndex->area != pArea )
	    continue;

	fprintf( fp, "#%d\n",	  pObjIndex->vnum			   );
	fprintf( fp, "Name        %s~\n", pObjIndex->name		   );
	fprintf( fp, "Short       %s~\n", pObjIndex->short_descr	   );
	fprintf( fp, "Descr\n%s~\n",  fix_string( pObjIndex->description ) );
	fprintf( fp, "Type        %s~\n", flag_strings( type_flags, pObjIndex->item_type )	);
	fprintf( fp, "Extra       %s~\n", flag_strings( extra_flags, pObjIndex->extra_flags )	);
	fprintf( fp, "Wear        %s~\n", flag_strings( wear_flags, pObjIndex->wear_flags )	);

	if ( pObjIndex->spec_fun )
	fprintf( fp, "Spec        %s\n", spec_obj_string( pObjIndex->spec_fun ) );


	switch ( pObjIndex->item_type )
	{
	default:	  fprintf( fp, "Values      %d~ %d~ %d~ %d~ %d~\n",
				  pObjIndex->value[0],
				  pObjIndex->value[1],
				  pObjIndex->value[2],
				  pObjIndex->value[3],
				  pObjIndex->value[4] );
			  break;

	case ITEM_PILL:
	case ITEM_POTION:
	case ITEM_SCROLL: fprintf( fp, "Values      %d~ %s~ %s~ %s~ %s~\n",
				  pObjIndex->value[0],
				  pObjIndex->value[1] != -1 ?
				  skill_table[pObjIndex->value[1]].name : " ",
				  pObjIndex->value[2] != -1 ?
				  skill_table[pObjIndex->value[2]].name : " ",
				  pObjIndex->value[3] != -1 ?
				  skill_table[pObjIndex->value[3]].name : " ",
				  pObjIndex->value[4] != -1 ?
				  skill_table[pObjIndex->value[4]].name : " " );
			  break;

	case ITEM_WAND:
	case ITEM_STAFF:  fprintf( fp, "Values      %d~ %d~ %d~ %s~ %d~\n",
				  pObjIndex->value[0],
				  pObjIndex->value[1],
				  pObjIndex->value[2],
				  pObjIndex->value[3] != -1 ?
				  skill_table[pObjIndex->value[3]].name : " ",
				  pObjIndex->value[4] );
			  break;
	}
	fprintf( fp, "Weight      %d\n",	  pObjIndex->weight );
	fprintf( fp, "Cost        %d\n",	  pObjIndex->cost   );

	for ( pAf = pObjIndex->affected; pAf; pAf = pAf->next )
	{
	    fprintf( fp, "Affect      %s~ %d %s~\n",
				  flag_strings( apply_flags, pAf->location ),
				  pAf->modifier,
				  vect_strings( affect_flags, pAf->bitvector ) );
	}

	for ( pEd = pObjIndex->extra_descr; pEd; pEd = pEd->next )
	{
	    fprintf( fp, "ExtraDescr  %s~\n%s~\n",
				  pEd->keyword,
				  fix_string( pEd->description ) );
	}
	fprintf( fp, "End\n\n" );
    }
    fprintf( fp, "#0\n\n\n\n" );

    return;
}


void save_rooms( FILE *fp, AREA_DATA *pArea )
{
    EXTRA_DESCR_DATA *pEd;
    ROOM_INDEX_DATA  *pRoomIndex;
    EXIT_DATA        *pExit;
    RESET_DATA      *pReset;
    int               vnum;
    int               door;

    fprintf( fp, "#ROOMDB\n" );
    for ( vnum = pArea->low_r_vnum; vnum <= pArea->hi_r_vnum; vnum++ )
    {
	if ( !( pRoomIndex = get_room_index( vnum ) )
	    ||  pRoomIndex->area != pArea )
	    continue;

	fprintf( fp, "#%d\n",	pRoomIndex->vnum		      );
	fprintf( fp, "Name        %s~\n",	pRoomIndex->name		      );
	fprintf( fp, "Descr\n%s~\n",		fix_string( pRoomIndex->description ) );
	fprintf( fp, "Flags       %s~\n",	flag_strings( room_flags, pRoomIndex->orig_room_flags ) );
	fprintf( fp, "Sector      %s~\n",	flag_strings( sector_flags, pRoomIndex->sector_type ) );
	fprintf( fp, "Regen       %d %d\n",	pRoomIndex->heal_rate,
						pRoomIndex->mana_rate	);

	for ( pEd = pRoomIndex->extra_descr; pEd; pEd = pEd->next )
	{
	    fprintf( fp, "ExtraDescr  %s~\n%s~\n",
		    		pEd->keyword,
		    		fix_string( pEd->description )	      );
	}

	for( pReset = pRoomIndex->reset_first; pReset; pReset = pReset->next )
	{
	    fprintf( fp, "Reset       %c %d %d %d\n",
						pReset->command,
						pReset->rs_vnum,
						pReset->loc,
						pReset->percent );
	}

	for ( door = 0; door < MAX_DIR; door++ )
	{
	    if ( !( pExit = pRoomIndex->exit[door] ) )
		continue;

	    fprintf( fp, "Door        %s~ %s~ %d %d\n",
				   dir_name[door],
				   flag_strings( exit_flags, pExit->rs_flags ),
				   pExit->key,
				   pExit->to_room
				   ? pExit->to_room->vnum : 0	      );
	    fprintf( fp, "%s~\n",  fix_string( pExit->description )   );
	    fprintf( fp, "%s~\n",  pExit->keyword		      );
	}
	fprintf( fp, "End\n\n" );

    }
    fprintf( fp, "#0\n\n\n\n" );

    return;
}


/*
 * Save_helps contributed by Walker <nkrendel@evans.Denver.Colorado.EDU>.
 */
void save_helps( FILE *fp, AREA_DATA *pArea )
{
    HELP_DATA *pHelp;
    bool       found	= FALSE;

    for ( pHelp = help_first; pHelp; pHelp = pHelp->next )
    {
	if (   !pHelp->area
	    ||  pHelp->area != pArea )
	    continue;

	if ( !found )
	{
	    fprintf( fp, "#HELPS\n\n" );
	    found = TRUE;
	}
	fprintf( fp, "%d %s~\n%s~\n\n",
		pHelp->level,
		all_capitalize( pHelp->keyword ),
		fix_string( pHelp->text ) );
    }

    if ( found )
	fprintf( fp, "0 $~\n\n\n\n" );

    return;
}


void save_area( AREA_DATA *pArea )
{
    FILE *fp;
    char  strsave [ MAX_INPUT_LENGTH ];

    fclose( fpReserve );

    sprintf( strsave, "%s%s", AREA_DIR, pArea->filename );

    if ( !( fp = fopen( strsave, "w" ) ) )
    {
	bug( "Open_area: fopen", 0 );
	perror( pArea->filename );
    }

    fprintf( fp, "#AREADATA\n"					      );
    fprintf( fp, "Name        %s~\n",	pArea->name		      );
    fprintf( fp, "Author      %s~\n",	pArea->author		      );
    fprintf( fp, "Levels      %d %d\n",	pArea->llv, pArea->ulv	      );
    fprintf( fp, "Security    %d\n",	pArea->security		      );
    fprintf( fp, "VNUMs       %d %d\n",	pArea->lvnum, pArea->uvnum    );
    fprintf( fp, "Builders    %s~\n",	fix_string( pArea->builders ) );
    fprintf( fp, "Recall      %d\n",	pArea->recall		      );
    fprintf( fp, "Reset       %s~\n",	pArea->resetmsg		      );
    fprintf( fp, "Note\n%s~\n",		fix_string( pArea->note	)     );
    fprintf( fp, "End\n\n\n\n"					      );

    save_helps( fp, pArea );
    save_mobiles( fp, pArea );
    save_objects( fp, pArea );
    save_rooms( fp, pArea );

    if ( IS_SET( pArea->area_flags, AREA_VERBOSE ) )
    {
/*
	vsave_specials( fp, pArea );
	vsave_games   ( fp, pArea );
	vsave_shops   ( fp, pArea );
*/
    }
    else
    {
/*
	save_specials( fp, pArea );
	save_games   ( fp, pArea );
	save_shops   ( fp, pArea );
*/
    }

    fprintf( fp, "#$\n" );

    fclose( fp );
    fpReserve = fopen( NULL_FILE, "r" );
    return;
}


void do_asave( CHAR_DATA *ch, char *argument )
{
    AREA_DATA *pArea;
    char       arg1 [MAX_INPUT_LENGTH];
    int        value;

    if ( !ch )
    {
	send_to_all_char( "A gentle breeze comes from the east.\n\r" );
	save_area_list( );
	for ( pArea = area_first; pArea; pArea = pArea->next )
	{
	    save_area( pArea );
	    REMOVE_BIT( pArea->area_flags, AREA_CHANGED );
	    REMOVE_BIT( pArea->area_flags, AREA_ADDED   );
	}
	send_to_all_char( "After the breeze all seems calm.\n\r" );
	return;
    }

    argument = one_argument( argument, arg1 );

    if ( arg1[0] == '\0' )
    {
	send_to_char( "Syntax: asave <vnum>\n\r",    ch );
	send_to_char( "or:     asave list\n\r",      ch );
	send_to_char( "or:     asave area\n\r",      ch );
	send_to_char( "or:     asave changed\n\r",   ch );
	send_to_char( "or:     asave world\n\r",     ch );
	send_to_char( "or:     asave ^ verbose\n\r", ch );
	return;
    }

    value = atoi( arg1 );

    if ( !( pArea = get_area_data( value ) ) && is_number( arg1 ) )
    {
	send_to_char( "That area does not exist.\n\r", ch );
	return;
    }

    if ( is_number( arg1 ) )
    {
	if ( !is_builder( ch, pArea ) )
	{
	    send_to_char( "You are not a builder for this area.\n\r", ch );
	    return;
	}

	if ( !str_cmp( "verbose", argument ) )
	    SET_BIT( pArea->area_flags, AREA_VERBOSE );

	save_area( pArea );
	REMOVE_BIT( pArea->area_flags, AREA_VERBOSE );
	return;
    }

    if ( !str_cmp( "world", arg1 ) )
    {
	save_area_list( );
	for ( pArea = area_first; pArea; pArea = pArea->next )
	{
	    if ( !is_builder( ch, pArea ) )
		continue;

	    if ( !str_cmp( "verbose", argument ) )
		SET_BIT( pArea->area_flags, AREA_VERBOSE );

	    save_area( pArea );
	    REMOVE_BIT( pArea->area_flags, AREA_CHANGED );
	    REMOVE_BIT( pArea->area_flags, AREA_ADDED   );
	    REMOVE_BIT( pArea->area_flags, AREA_VERBOSE );
	}

	send_to_char( "You saved the world.\n\r", ch );
	send_to_all_char( "Database saved.\n\r" );
	return;
    }

    if ( !str_cmp( "changed", arg1 ) )
    {
	char  buf [MAX_INPUT_LENGTH];

	send_to_char( "Saved zones:\n\r", ch );
	sprintf( buf, "None.\n\r" );

	for ( pArea = area_first; pArea; pArea = pArea->next )
	{
	    if ( !is_builder( ch, pArea ) )
		continue;

	    if (   IS_SET( pArea->area_flags, AREA_CHANGED )
		|| IS_SET( pArea->area_flags, AREA_ADDED   ) )
	    {
		if ( !str_cmp( "verbose", argument ) )
		    SET_BIT( pArea->area_flags, AREA_VERBOSE );

		save_area( pArea );
		REMOVE_BIT( pArea->area_flags, AREA_CHANGED );
		REMOVE_BIT( pArea->area_flags, AREA_ADDED   );
		REMOVE_BIT( pArea->area_flags, AREA_VERBOSE );

		sprintf( buf, "%24s - '%s'\n\r", pArea->name, pArea->filename );
		send_to_char( buf, ch );
	    }
	}

	if ( !str_cmp( buf, "None.\n\r" ) )
	    send_to_char( buf, ch );
	return;
    }

    if ( !str_cmp( arg1, "list" ) )
    {
	save_area_list( );
	return;
    }

    if ( !str_cmp( arg1, "area" ) )
    {
	switch ( ch->desc->connected )
	{
	    case CON_AEDITOR:
		pArea = (AREA_DATA *) ch->desc->olc_editing;
		break;
	    case CON_REDITOR:
		pArea = ch->in_room->area;
		break;
	    case CON_OEDITOR:
		pArea = ( (OBJ_INDEX_DATA *) ch->desc->olc_editing )->area;
		break;
	    case CON_MEDITOR:
		pArea = ( (MOB_INDEX_DATA *) ch->desc->olc_editing )->area;
		break;
	    default:
		pArea = ch->in_room->area;
		break;
	}

	if ( !is_builder( ch, pArea ) )
	{
	    send_to_char( "You are not a builder for this area.\n\r", ch );
	    return;
	}

	if ( !str_cmp( "verbose", argument ) )
	    SET_BIT( pArea->area_flags, AREA_VERBOSE );

	save_area( pArea );
	REMOVE_BIT( pArea->area_flags, AREA_CHANGED );
	REMOVE_BIT( pArea->area_flags, AREA_ADDED   );
	REMOVE_BIT( pArea->area_flags, AREA_VERBOSE );

	send_to_char( "Area saved.\n\r", ch );
	return;
    }

    do_asave( ch, "" );
    return;
}