/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and * * Mitchell Tse. * * * * EnvyMud 2.2 improvements copyright (C) 1996, 1997 by Michael Quan. * * * * GreedMud 0.88 improvements copyright (C) 1997, 1998 by Vasco Costa. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * * * * This code was freely distributed with the The Isles 1.1 source code, * * and has been used here for OLC - OLC would not be what it is without * * all the previous coders who released their source code. * ***************************************************************************/ #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "olc.h" /* * Removes the tildes and carriage returns from a string. * Used for player-entered strings that go into disk files. */ char *fix_string( const char *str ) { static char strfix [4*MAX_STRING_LENGTH]; int i; int o; if ( !str ) return '\0'; for ( o = i = 0; str[i + o] != '\0'; i++ ) { if ( str[i + o] == '\r' || str[i + o] == '~' ) o++; strfix[i] = str[i + o]; } strfix[i] = '\0'; return strfix; } void save_area_list( ) { FILE *fp; AREA_DATA *pArea; char strsave [ MAX_INPUT_LENGTH ]; fclose( fpReserve ); sprintf( strsave, "%s%s", AREA_DIR, AREA_LIST ); if ( !( fp = fopen( strsave, "w" ) ) ) { bug( "Save_area_list: fopen", 0 ); perror( AREA_LIST ); } else { /* add any help files to be loaded at startup to this section */ fprintf( fp, "help.are\n" ); fprintf( fp, "olc.hlp\n" ); for ( pArea = area_first; pArea; pArea = pArea->next ) fprintf( fp, "%s\n", pArea->filename ); fprintf( fp, "$\n" ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } void save_mobiles( FILE *fp, AREA_DATA *pArea ) { MOB_INDEX_DATA *pMobIndex; SHOP_DATA *pShopIndex; GAME_DATA *pGameIndex; int vnum; int iTrade; fprintf( fp, "#MOBDB\n" ); for ( vnum = pArea->low_m_vnum; vnum <= pArea->hi_m_vnum; vnum++ ) { if ( !( pMobIndex = get_mob_index( vnum ) ) || pMobIndex->area != pArea ) continue; fprintf( fp, "#%d\n", pMobIndex->vnum ); fprintf( fp, "Name %s~\n", pMobIndex->player_name ); fprintf( fp, "Short %s~\n", pMobIndex->short_descr ); fprintf( fp, "Long\n%s~\n", fix_string( pMobIndex->long_descr ) ); fprintf( fp, "Descr\n%s~\n", fix_string( pMobIndex->description ) ); fprintf( fp, "Act %s~\n", flag_strings( act_flags, pMobIndex->act ) ); fprintf( fp, "AffectBy %s~\n", vect_strings( affect_flags, pMobIndex->affected_by ) ); fprintf( fp, "Alignment %d\n", pMobIndex->alignment ); fprintf( fp, "Level %d\n", pMobIndex->level ); fprintf( fp, "Gold %d\n", pMobIndex->gold ); fprintf( fp, "Race %s\n", race_table[pMobIndex->race].name ); fprintf( fp, "Sex %s~\n", flag_strings( sex_flags, pMobIndex->sex ) ); if ( pMobIndex->spec_fun ) fprintf( fp, "Spec %s\n", spec_mob_string( pMobIndex->spec_fun ) ); if ( pMobIndex->pShop ) { pShopIndex = pMobIndex->pShop; fprintf( fp, "Shop " ); for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) fprintf( fp, "%s~ ", flag_strings( type_flags, pShopIndex->buy_type[iTrade] ) ); fprintf( fp, "%d %d ", pShopIndex->profit_buy, pShopIndex->profit_sell ); fprintf( fp, "%d %d\n", pShopIndex->open_hour, pShopIndex->close_hour ); } if ( pMobIndex->pGame ) { pGameIndex = pMobIndex->pGame; fprintf( fp, "Game %s %d %d %d\n", game_string( pGameIndex->game_fun ), pGameIndex->bankroll, pGameIndex->max_wait, pGameIndex->cheat ); } /* * This is responsible for writing MOBprograms in_file. */ if ( pMobIndex->mobprogs ) { MPROG_DATA *mPtr; for ( mPtr = pMobIndex->mobprogs; mPtr; mPtr = mPtr->next ) { fprintf( fp, "Trigger %s %s~\n%s~\n", mprog_type_to_name( mPtr->type ), mPtr->arglist, fix_string( mPtr->comlist ) ); } } fprintf( fp, "End\n\n" ); } fprintf( fp, "#0\n\n\n\n" ); return; } void save_objects( FILE *fp, AREA_DATA *pArea ) { EXTRA_DESCR_DATA *pEd; OBJ_INDEX_DATA *pObjIndex; AFFECT_DATA *pAf; int vnum; fprintf( fp, "#OBJDB\n" ); for ( vnum = pArea->low_o_vnum; vnum <= pArea->hi_o_vnum; vnum++ ) { if ( !( pObjIndex = get_obj_index( vnum ) ) || pObjIndex->area != pArea ) continue; fprintf( fp, "#%d\n", pObjIndex->vnum ); fprintf( fp, "Name %s~\n", pObjIndex->name ); fprintf( fp, "Short %s~\n", pObjIndex->short_descr ); fprintf( fp, "Descr\n%s~\n", fix_string( pObjIndex->description ) ); fprintf( fp, "Type %s~\n", flag_strings( type_flags, pObjIndex->item_type ) ); fprintf( fp, "Extra %s~\n", flag_strings( extra_flags, pObjIndex->extra_flags ) ); fprintf( fp, "Wear %s~\n", flag_strings( wear_flags, pObjIndex->wear_flags ) ); if ( pObjIndex->spec_fun ) fprintf( fp, "Spec %s\n", spec_obj_string( pObjIndex->spec_fun ) ); switch ( pObjIndex->item_type ) { default: fprintf( fp, "Values %d~ %d~ %d~ %d~ %d~\n", pObjIndex->value[0], pObjIndex->value[1], pObjIndex->value[2], pObjIndex->value[3], pObjIndex->value[4] ); break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: fprintf( fp, "Values %d~ %s~ %s~ %s~ %s~\n", pObjIndex->value[0], pObjIndex->value[1] != -1 ? skill_table[pObjIndex->value[1]].name : " ", pObjIndex->value[2] != -1 ? skill_table[pObjIndex->value[2]].name : " ", pObjIndex->value[3] != -1 ? skill_table[pObjIndex->value[3]].name : " ", pObjIndex->value[4] != -1 ? skill_table[pObjIndex->value[4]].name : " " ); break; case ITEM_WAND: case ITEM_STAFF: fprintf( fp, "Values %d~ %d~ %d~ %s~ %d~\n", pObjIndex->value[0], pObjIndex->value[1], pObjIndex->value[2], pObjIndex->value[3] != -1 ? skill_table[pObjIndex->value[3]].name : " ", pObjIndex->value[4] ); break; } fprintf( fp, "Weight %d\n", pObjIndex->weight ); fprintf( fp, "Cost %d\n", pObjIndex->cost ); for ( pAf = pObjIndex->affected; pAf; pAf = pAf->next ) { fprintf( fp, "Affect %s~ %d %s~\n", flag_strings( apply_flags, pAf->location ), pAf->modifier, vect_strings( affect_flags, pAf->bitvector ) ); } for ( pEd = pObjIndex->extra_descr; pEd; pEd = pEd->next ) { fprintf( fp, "ExtraDescr %s~\n%s~\n", pEd->keyword, fix_string( pEd->description ) ); } fprintf( fp, "End\n\n" ); } fprintf( fp, "#0\n\n\n\n" ); return; } void save_rooms( FILE *fp, AREA_DATA *pArea ) { EXTRA_DESCR_DATA *pEd; ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pExit; RESET_DATA *pReset; int vnum; int door; fprintf( fp, "#ROOMDB\n" ); for ( vnum = pArea->low_r_vnum; vnum <= pArea->hi_r_vnum; vnum++ ) { if ( !( pRoomIndex = get_room_index( vnum ) ) || pRoomIndex->area != pArea ) continue; fprintf( fp, "#%d\n", pRoomIndex->vnum ); fprintf( fp, "Name %s~\n", pRoomIndex->name ); fprintf( fp, "Descr\n%s~\n", fix_string( pRoomIndex->description ) ); fprintf( fp, "Flags %s~\n", flag_strings( room_flags, pRoomIndex->orig_room_flags ) ); fprintf( fp, "Sector %s~\n", flag_strings( sector_flags, pRoomIndex->sector_type ) ); fprintf( fp, "Regen %d %d\n", pRoomIndex->heal_rate, pRoomIndex->mana_rate ); for ( pEd = pRoomIndex->extra_descr; pEd; pEd = pEd->next ) { fprintf( fp, "ExtraDescr %s~\n%s~\n", pEd->keyword, fix_string( pEd->description ) ); } for( pReset = pRoomIndex->reset_first; pReset; pReset = pReset->next ) { fprintf( fp, "Reset %c %d %d %d\n", pReset->command, pReset->rs_vnum, pReset->loc, pReset->percent ); } for ( door = 0; door < MAX_DIR; door++ ) { if ( !( pExit = pRoomIndex->exit[door] ) ) continue; fprintf( fp, "Door %s~ %s~ %d %d\n", dir_name[door], flag_strings( exit_flags, pExit->rs_flags ), pExit->key, pExit->to_room ? pExit->to_room->vnum : 0 ); fprintf( fp, "%s~\n", fix_string( pExit->description ) ); fprintf( fp, "%s~\n", pExit->keyword ); } fprintf( fp, "End\n\n" ); } fprintf( fp, "#0\n\n\n\n" ); return; } /* * Save_helps contributed by Walker <nkrendel@evans.Denver.Colorado.EDU>. */ void save_helps( FILE *fp, AREA_DATA *pArea ) { HELP_DATA *pHelp; bool found = FALSE; for ( pHelp = help_first; pHelp; pHelp = pHelp->next ) { if ( !pHelp->area || pHelp->area != pArea ) continue; if ( !found ) { fprintf( fp, "#HELPS\n\n" ); found = TRUE; } fprintf( fp, "%d %s~\n%s~\n\n", pHelp->level, all_capitalize( pHelp->keyword ), fix_string( pHelp->text ) ); } if ( found ) fprintf( fp, "0 $~\n\n\n\n" ); return; } void save_area( AREA_DATA *pArea ) { FILE *fp; char strsave [ MAX_INPUT_LENGTH ]; fclose( fpReserve ); sprintf( strsave, "%s%s", AREA_DIR, pArea->filename ); if ( !( fp = fopen( strsave, "w" ) ) ) { bug( "Open_area: fopen", 0 ); perror( pArea->filename ); } fprintf( fp, "#AREADATA\n" ); fprintf( fp, "Name %s~\n", pArea->name ); fprintf( fp, "Author %s~\n", pArea->author ); fprintf( fp, "Levels %d %d\n", pArea->llv, pArea->ulv ); fprintf( fp, "Security %d\n", pArea->security ); fprintf( fp, "VNUMs %d %d\n", pArea->lvnum, pArea->uvnum ); fprintf( fp, "Builders %s~\n", fix_string( pArea->builders ) ); fprintf( fp, "Recall %d\n", pArea->recall ); fprintf( fp, "Reset %s~\n", pArea->resetmsg ); fprintf( fp, "Note\n%s~\n", fix_string( pArea->note ) ); fprintf( fp, "End\n\n\n\n" ); save_helps( fp, pArea ); save_mobiles( fp, pArea ); save_objects( fp, pArea ); save_rooms( fp, pArea ); if ( IS_SET( pArea->area_flags, AREA_VERBOSE ) ) { /* vsave_specials( fp, pArea ); vsave_games ( fp, pArea ); vsave_shops ( fp, pArea ); */ } else { /* save_specials( fp, pArea ); save_games ( fp, pArea ); save_shops ( fp, pArea ); */ } fprintf( fp, "#$\n" ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void do_asave( CHAR_DATA *ch, char *argument ) { AREA_DATA *pArea; char arg1 [MAX_INPUT_LENGTH]; int value; if ( !ch ) { send_to_all_char( "A gentle breeze comes from the east.\n\r" ); save_area_list( ); for ( pArea = area_first; pArea; pArea = pArea->next ) { save_area( pArea ); REMOVE_BIT( pArea->area_flags, AREA_CHANGED ); REMOVE_BIT( pArea->area_flags, AREA_ADDED ); } send_to_all_char( "After the breeze all seems calm.\n\r" ); return; } argument = one_argument( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char( "Syntax: asave <vnum>\n\r", ch ); send_to_char( "or: asave list\n\r", ch ); send_to_char( "or: asave area\n\r", ch ); send_to_char( "or: asave changed\n\r", ch ); send_to_char( "or: asave world\n\r", ch ); send_to_char( "or: asave ^ verbose\n\r", ch ); return; } value = atoi( arg1 ); if ( !( pArea = get_area_data( value ) ) && is_number( arg1 ) ) { send_to_char( "That area does not exist.\n\r", ch ); return; } if ( is_number( arg1 ) ) { if ( !is_builder( ch, pArea ) ) { send_to_char( "You are not a builder for this area.\n\r", ch ); return; } if ( !str_cmp( "verbose", argument ) ) SET_BIT( pArea->area_flags, AREA_VERBOSE ); save_area( pArea ); REMOVE_BIT( pArea->area_flags, AREA_VERBOSE ); return; } if ( !str_cmp( "world", arg1 ) ) { save_area_list( ); for ( pArea = area_first; pArea; pArea = pArea->next ) { if ( !is_builder( ch, pArea ) ) continue; if ( !str_cmp( "verbose", argument ) ) SET_BIT( pArea->area_flags, AREA_VERBOSE ); save_area( pArea ); REMOVE_BIT( pArea->area_flags, AREA_CHANGED ); REMOVE_BIT( pArea->area_flags, AREA_ADDED ); REMOVE_BIT( pArea->area_flags, AREA_VERBOSE ); } send_to_char( "You saved the world.\n\r", ch ); send_to_all_char( "Database saved.\n\r" ); return; } if ( !str_cmp( "changed", arg1 ) ) { char buf [MAX_INPUT_LENGTH]; send_to_char( "Saved zones:\n\r", ch ); sprintf( buf, "None.\n\r" ); for ( pArea = area_first; pArea; pArea = pArea->next ) { if ( !is_builder( ch, pArea ) ) continue; if ( IS_SET( pArea->area_flags, AREA_CHANGED ) || IS_SET( pArea->area_flags, AREA_ADDED ) ) { if ( !str_cmp( "verbose", argument ) ) SET_BIT( pArea->area_flags, AREA_VERBOSE ); save_area( pArea ); REMOVE_BIT( pArea->area_flags, AREA_CHANGED ); REMOVE_BIT( pArea->area_flags, AREA_ADDED ); REMOVE_BIT( pArea->area_flags, AREA_VERBOSE ); sprintf( buf, "%24s - '%s'\n\r", pArea->name, pArea->filename ); send_to_char( buf, ch ); } } if ( !str_cmp( buf, "None.\n\r" ) ) send_to_char( buf, ch ); return; } if ( !str_cmp( arg1, "list" ) ) { save_area_list( ); return; } if ( !str_cmp( arg1, "area" ) ) { switch ( ch->desc->connected ) { case CON_AEDITOR: pArea = (AREA_DATA *) ch->desc->olc_editing; break; case CON_REDITOR: pArea = ch->in_room->area; break; case CON_OEDITOR: pArea = ( (OBJ_INDEX_DATA *) ch->desc->olc_editing )->area; break; case CON_MEDITOR: pArea = ( (MOB_INDEX_DATA *) ch->desc->olc_editing )->area; break; default: pArea = ch->in_room->area; break; } if ( !is_builder( ch, pArea ) ) { send_to_char( "You are not a builder for this area.\n\r", ch ); return; } if ( !str_cmp( "verbose", argument ) ) SET_BIT( pArea->area_flags, AREA_VERBOSE ); save_area( pArea ); REMOVE_BIT( pArea->area_flags, AREA_CHANGED ); REMOVE_BIT( pArea->area_flags, AREA_ADDED ); REMOVE_BIT( pArea->area_flags, AREA_VERBOSE ); send_to_char( "Area saved.\n\r", ch ); return; } do_asave( ch, "" ); return; }