/
Greed088/
Greed088/archive/
Greed088/backup/
Greed088/clans/
Greed088/classes/
Greed088/dict/
Greed088/doc/MSP/
Greed088/doc/MobProg2.1/
Greed088/doc/OLC11/
Greed088/doc/OLC11/doc/
Greed088/doc/OLC11/options/
Greed088/log/
Greed088/mobprogs/
Greed088/player/
Greed088/player/t/
#AREADATA
Name        High Tower of Sorcery~
Author      Anon~
Levels      10 30
Security    1
VNUMs       1300 1499
Builders    ~
Recall      3001
Reset       You hear the patter of little feet.~
Note
~
End



#MOBDB
#1300
Name        shadow guardian~
Short       a shadow guardian~
Long
A shadow guardian screams a challenge and attacks.
~
Descr
It seems to be made of nothing more than darkness ...
~
Act         scavenger aggressive stay_area~
AffectBy    invisible detect-invis infrared sneak~
Alignment   -350
Level       9
Gold        100
Race        Undead
Sex         neutral~
Spec        spec_cast_undead
End

#1301
Name        adventurer~
Short       a lost adventurer~
Long
An emaciated adventurer is here looking lost and hopeless.
~
Descr
He looks haggard and sickly; no doubt he's been lost here for quite some time.
~
Act         sentinel scavenger wimpy~
AffectBy    ~
Alignment   400
Level       8
Gold        286
Race        Human
Sex         male~
Spec        spec_cast_cleric
End

#1302
Name        edgar~
Short       Edgar~
Long
Edgar the Human Swordpupil
~
Descr
Edgar says 'pardon me, can you tell me where to buy cups?'

You see before you, one of Midgaard's finest fighting elite, the mighty
bunny slayer himself, Edgar the Horrible!
~
Act         scavenger wimpy~
AffectBy    ~
Alignment   1000
Level       1
Gold        23
Race        Giant
Sex         male~
End

#1303
Name        diamond golem~
Short       the golem~
Long
A huge diamond golem is standing guard here.
~
Descr
It looks quite strong.
~
Act         sentinel stay_area~
AffectBy    detect-invis~
Alignment   500
Level       23
Gold        985
Race        Object
Sex         neutral~
End

#1304
Name        mage young~
Short       a mage~
Long
A young mage wanders about, oblivious to all.
~
Descr
He seems to be contemplating life, love and the mysteries of the universe.
Then again, he may just have a headache.
~
Act         stay_area wimpy~
AffectBy    detect-invis~
Alignment   450
Level       10
Gold        436
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#1305
Name        strick bartender~
Short       Strick the bartender~
Long
Strick is here levitating drinks to his customers.
~
Descr
He looks rather harmless, but then again so does a sleeping dragon.
~
Act         sentinel stay_area~
AffectBy    detect-invis~
Alignment   750
Level       25
Gold        2000
Race        Human
Sex         male~
Shop        drink_con~ food~ ~ ~ ~ 210 50 0 23
End

#1306
Name        tatorious wizard~
Short       Tatorious~
Long
Tatorious the wizard is here counting his earnings.
~
Descr
Tatorious winks at you mischievously.
~
Act         sentinel stay_area~
AffectBy    detect-invis~
Alignment   900
Level       25
Gold        5000
Race        Halfelf
Sex         male~
Spec        spec_cast_mage
Shop        scroll~ wand~ staff~ potion~ ~ 250 30 0 23
End

#1307
Name        ezmerelda cook~
Short       Ezmerelda~
Long
Ezmerelda the cook is here stirring a large pot of something.
~
Descr
~
Act         sentinel stay_area~
AffectBy    detect-invis~
Alignment   -500
Level       20
Gold        1092
Race        Human
Sex         female~
Spec        spec_cast_mage
End

#1308
Name        assistant mage~
Short       The cook's assistant~
Long
The cook's assistant is here assisting the cook.
~
Descr
~
Act         sentinel stay_area wimpy~
AffectBy    detect-invis~
Alignment   -200
Level       11
Gold        116
Race        Halfelf
Sex         male~
Spec        spec_cast_mage
End

#1309
Name        prisoner~
Short       The prisoner~
Long
A prisoner is chained to the wall here.
~
Descr
Though his clothes are all in rags, you can see that at one time they must
have been fine garments. A metal muzzle has been fitted over the poor
wretch's mouth, whether to keep him from screaming, or to silence his spell
casting you cannot tell.

He looks quite mad, no doubt he's been mistreated horribly.
~
Act         sentinel scavenger aggressive stay_area wimpy~
AffectBy    ~
Alignment   100
Level       16
Gold        0
Race        Gnome
Sex         male~
Spec        spec_cast_mage
End

#1310
Name        jailor mage~
Short       the Jailor~
Long
The Jailor is here enjoying a comfortable nap.
~
Descr
He looks rather dirty.
~
Act         sentinel stay_area~
AffectBy    detect-invis~
Alignment   100
Level       17
Gold        1326
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#1311
Name        broom~
Short       a broom~
Long
A straw broom is here leaning against the wall.
~
Descr
The broom screams 'Take that you lout!'
~
Act         sentinel scavenger aggressive stay_area~
AffectBy    detect-invis~
Alignment   50
Level       7
Gold        0
Race        Object
Sex         neutral~
Spec        spec_thief
End

#1312
Name        lesser guardian hands~
Short       a pair of disembodied hands~
Long
A pair of disembodied hands floats in the air here.
~
Descr
The hands twitch with anticipation of strangling someone.
~
Act         aggressive stay_area~
AffectBy    ~
Alignment   -400
Level       9
Gold        0
Race        Undead
Sex         neutral~
Spec        spec_cast_undead
End

#1313
Name        guardian greater eyes~
Short       a pair of disembodied eyes~
Long
A pair of disembodied eyes floats here glaring at you.
~
Descr
The eyes smolder with hatred.
~
Act         aggressive stay_area~
AffectBy    detect-invis~
Alignment   -600
Level       15
Gold        0
Race        Undead
Sex         neutral~
Spec        spec_cast_undead
End

#1314
Name        mage visitor~
Short       the mage~
Long
A visiting mage is here snoring away in peaceful slumber.
~
Descr
He looks quite sleepy.
~
Act         sentinel scavenger stay_area wimpy~
AffectBy    detect-invis~
Alignment   250
Level       12
Gold        726
Race        Gnome
Sex         male~
Spec        spec_cast_mage
End

#1315
Name        apprentice young~
Short       a young apprentice magic user~
Long
A young apprentice magic user is here doing magical studies.
~
Descr
She looks quite intent on her studies.
~
Act         sentinel stay_area wimpy~
AffectBy    ~
Alignment   400
Level       7
Gold        369
Race        Human
Sex         female~
Spec        spec_cast_mage
End

#1316
Name        apprentice young~
Short       a young apprentice~
Long
A young apprentice is here mumbling words of magic to himself.
~
Descr
He looks to be oblivious to all but the spell he is memorizing.
~
Act         sentinel stay_area wimpy~
AffectBy    ~
Alignment   380
Level       7
Gold        487
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#1317
Name        apprentice young~
Short       a young apprentice~
Long
A young apprentice is sleeping here.
~
Descr
He seems to be dreaming.
~
Act         sentinel stay_area wimpy~
AffectBy    ~
Alignment   350
Level       7
Gold        211
Race        Gnome
Sex         male~
Spec        spec_cast_mage
End

#1318
Name        apprentice young~
Short       A young apprentice~
Long
A young apprentice is here teasing a cornered kitten.
~
Descr
He looks like a mischievous youth.
~
Act         sentinel stay_area wimpy~
AffectBy    ~
Alignment   -200
Level       7
Gold        382
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#1319
Name        kitten~
Short       a small kitten~
Long
A small kitten is here meowing in terror.
~
Descr
The little ball of fur looks very unhappy.  Singed fur and a few minor burns
mark its mottled coat.
~
Act         sentinel stay_area wimpy~
AffectBy    ~
Alignment   500
Level       1
Gold        0
Race        Animal
Sex         female~
End

#1320
Name        student~
Short       a student~
Long
A student of spells is here looking quite bored
~
Descr
The student yawns.
~
Act         sentinel stay_area wimpy~
AffectBy    ~
Alignment   350
Level       8
Gold        263
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#1321
Name        instructor teacher mage~
Short       an instructor of magic~
Long
The instructor screams at your interruption and attacks you.
~
Descr
He looks quite angry at your interruption.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   300
Level       14
Gold        880
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#1322
Name        student~
Short       a student of spells~
Long
A student of spells is here trying to master invisibility.
~
Descr
He blinks in and out of existence, trying to master the spell.
~
Act         sentinel stay_area wimpy~
AffectBy    invisible detect-invis~
Alignment   400
Level       8
Gold        198
Race        Halfelf
Sex         male~
Spec        spec_cast_mage
End

#1323
Name        teacher mage~
Short       a spell teacher~
Long
A spell teacher screams at your interruption and attacks.
~
Descr
~
Act         sentinel aggressive stay_area~
AffectBy    invisible detect-invis~
Alignment   300
Level       15
Gold        1256
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#1324
Name        student~
Short       a student of spells~
Long
A student of spells has fallen asleep at her desk here.
~
Descr
She looks to have collapsed from sheer boredom.
~
Act         sentinel stay_area wimpy~
AffectBy    detect-invis~
Alignment   400
Level       9
Gold        567
Race        Human
Sex         female~
Spec        spec_cast_mage
End

#1325
Name        wizard speaker mage~
Short       a wizard~
Long
An old wizard is here making a speech
~
Descr
~
Act         sentinel stay_area wimpy~
AffectBy    detect-invis~
Alignment   400
Level       18
Gold        2468
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#1326
Name        mage young~
Short       a young mage~
Long
A young mage is here learning hand to hand combat.
~
Descr
~
Act         sentinel stay_area wimpy~
AffectBy    detect-invis~
Alignment   300
Level       9
Gold        695
Race        Gnome
Sex         male~
Spec        spec_cast_mage
End

#1327
Name        mistress battle~
Short       the battle mistress~
Long
The battle mistress is here teaching the fine uses of a dagger.
~
Descr
She looks quite rugged. In fact, she more resembles a warrior than a magic
user.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   200
Level       17
Gold        3211
Race        Human
Sex         female~
Spec        spec_cast_mage
End

#1328
Name        mage teacher~
Short       a spell teacher~
Long
A spell teacher is here relaxing.
~
Descr
~
Act         sentinel stay_area~
AffectBy    detect-invis~
Alignment   200
Level       15
Gold        1002
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#1329
Name        wizard~
Short       an aged wizard~
Long
An aged wizard is sleeping here.
~
Descr
~
Act         sentinel aggressive stay_area wimpy~
AffectBy    detect-invis~
Alignment   350
Level       20
Gold        1567
Race        Gnome
Sex         male~
Spec        spec_cast_mage
End

#1330
Name        scribe mage~
Short       a scribe~
Long
A scribe is here working on some manuscripts.
~
Descr
~
Act         sentinel scavenger stay_area wimpy~
AffectBy    detect-invis~
Alignment   400
Level       14
Gold        312
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#1331
Name        scribe mage~
Short       a scribe~
Long
A scribe is here working diligently on some translations.
~
Descr
She's quite cute.  Too bad her only interest seems to be the words of
lore she is translating.
~
Act         sentinel stay_area wimpy~
AffectBy    detect-invis~
Alignment   500
Level       15
Gold        684
Race        Human
Sex         female~
Spec        spec_cast_mage
End

#1332
Name        master scribe~
Short       the master scribe~
Long
The master scribe is here looking a little upset
~
Descr
He seems to be so old, his skin has become nothing but a giant wrinkle.
The master scribe screams 'How dare you interrupt my important work???'
~
Act         sentinel aggressive stay_area wimpy~
AffectBy    detect-invis~
Alignment   100
Level       22
Gold        5634
Race        Drow
Sex         male~
Spec        spec_cast_mage
End

#1333
Name        assistant scribe~
Short       the scribe's assistant~
Long
The scribe's assistant is here folding parchments.
~
Descr
~
Act         sentinel aggressive stay_area wimpy~
AffectBy    detect-invis~
Alignment   100
Level       16
Gold        1050
Race        Drow
Sex         male~
Spec        spec_cast_mage
End

#1334
Name        master enchanter mage~
Short       the Enchanter~
Long
The Enchanter is here placing a dweomer upon well made sword.
~
Descr
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   -200
Level       23
Gold        6812
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#1335
Name        sword dancing~
Short       a dancing sword~
Long
A well crafted sword lies on the work table here.
~
Descr
It looks quite sharp.
~
Act         sentinel aggressive stay_area~
AffectBy    ~
Alignment   -500
Level       10
Gold        0
Race        Object
Sex         neutral~
End

#1336
Name        alchemist~
Short       the Mad Alchemist~
Long
The Mad Alchemist babbles something incomprehensible and attacks.
~
Descr
He looks like he's been quaffing too many potions. His eyes dart around
wildly, and he starts to drool.

The Mad Alchemist throws back his head and cackles with insane glee!
~
Act         sentinel scavenger aggressive stay_area wimpy~
AffectBy    detect-invis~
Alignment   150
Level       24
Gold        2346
Race        Gnome
Sex         male~
Spec        spec_cast_mage
End

#1337
Name        master summoner~
Short       the master summoner~
Long
The master summoner is here holding gateways open to other planes.
~
Descr
~
Act         sentinel aggressive stay_area wimpy~
AffectBy    detect-invis~
Alignment   -200
Level       22
Gold        1019
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#1338
Name        master charmer~
Short       the master charmer~
Long
The master charmer utters the words, 'uuuzzldctz'.
~
Descr
The master charmer sizes you up, always looking for a new pet.
~
Act         sentinel aggressive~
AffectBy    detect-invis~
Alignment   -400
Level       23
Gold        4672
Race        Drow
Sex         male~
Spec        spec_cast_mage
End

#1339
Name        golem wooden~
Short       a wooden golem~
Long
A wooden golem stands a silent vigil here, guarding the stairs.
~
Descr
He looks flammable.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   100
Level       16
Gold        1000
Race        Object
Sex         neutral~
End

#1340
Name        master binder~
Short       the master spell binder~
Long
The master spell binder is here re-charging a blackened wand.
~
Descr
The master spell binder snarls at you and attacks.
~
Act         sentinel scavenger aggressive stay_area wimpy~
AffectBy    detect-invis~
Alignment   -500
Level       23
Gold        2315
Race        Drow
Sex         male~
Spec        spec_cast_mage
End

#1341
Name        master maker~
Short       the golem maker~
Long
The golem maker is here chiseling some stone.
~
Descr
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   300
Level       21
Gold        2678
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#1342
Name        golem granite~
Short       a granite golem~
Long
A granite golem stands here waiting to do its master's bidding.
~
Descr
It looks like a statue, until you see it shamble towards you.
~
Act         sentinel aggressive stay_area~
AffectBy    ~
Alignment   300
Level       20
Gold        0
Race        Object
Sex         neutral~
End

#1343
Name        golem bronze~
Short       a bronze golem~
Long
A bronze golem stands here shining in the light.
~
Descr
He looks rather dim witted.
~
Act         sentinel stay_area~
AffectBy    ~
Alignment   350
Level       18
Gold        0
Race        Object
Sex         neutral~
End

#1344
Name        golem flesh~
Short       a flesh golem~
Long
A flesh golem stands guard here
~
Descr
It looks to be made of a potpourri of different body parts; some don't even
resemble anything human.
~
Act         sentinel aggressive stay_area~
AffectBy    ~
Alignment   200
Level       12
Gold        0
Race        Object
Sex         neutral~
End

#1345
Name        golem cloth~
Short       a cloth golem~
Long
A cloth golem wanders around here.
~
Descr
It looks like a bunch of old rags, quite surprising it can actually walk.
~
Act         sentinel scavenger stay_area~
AffectBy    ~
Alignment   350
Level       8
Gold        0
Race        Object
Sex         neutral~
End

#1346
Name        golem adamantite~
Short       an adamantite golem~
Long
An adamantite golem stands here looking very dangerous.
~
Descr
It seems to be forged of dark metal.  It looks strong and durable,
but somewhat un-intelligent.
~
Act         sentinel scavenger stay_area~
AffectBy    ~
Alignment   350
Level       25
Gold        10000
Race        Object
Sex         neutral~
End

#1347
Name        golem clay~
Short       a clay golem~
Long
A clay golem stands guard here.
~
Descr
~
Act         sentinel scavenger aggressive stay_area~
AffectBy    detect-invis~
Alignment   200
Level       15
Gold        0
Race        Object
Sex         neutral~
End

#1348
Name        master illusionist mage~
Short       the master of illusions~
Long
An enormous multi-colored three-headed dragon growls at you.
~
Descr
The image of an ugly dragon flickers slightly, and where the dragon was
now stands a small harmless looking old man.
~
Act         sentinel scavenger stay_area wimpy~
AffectBy    detect-invis~
Alignment   150
Level       21
Gold        2345
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#1349
Name        necromancer master~
Short       the Necromancer~
Long
The Necromancer is here raising undead servants
~
Descr
Attired all in black, the Necromancer is tall and gangly, but still quite
an imposing figure.  A dark cowl shrouds most of his face, but two blazing
embers which serve as eyes can be seen through the shadow.
The Necromancer shrieks some obscenities and orders his minions to attack.
~
Act         sentinel scavenger aggressive stay_area wimpy~
AffectBy    detect-invis~
Alignment   -950
Level       25
Gold        11684
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#1350
Name        skeleton undead~
Short       an animated skeleton~
Long
An animated skeleton screams silently and attacks.
~
Descr
It feels no pain, and hacks at you ruthlessly.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   -500
Level       15
Gold        0
Race        Undead
Sex         neutral~
Spec        spec_cast_undead
End

#1351
Name        undead giant~
Short       an undead giant~
Long
An undead giant lumbers towards you.
~
Descr
~
Act         sentinel scavenger aggressive stay_area~
AffectBy    detect-invis~
Alignment   -500
Level       18
Gold        0
Race        Undead
Sex         neutral~
Spec        spec_cast_undead
End

#1352
Name        witch hag~
Short       an ugly witch~
Long
An ugly witch is here scrying out secrets.
~
Descr
She has no face at all, just blank skin, rather disturbing.  From about where
her mouth should be, comes a disgusting giggling sound that makes your skin
crawl with revulsion.
~
Act         sentinel scavenger aggressive stay_area~
AffectBy    detect-invis~
Alignment   -450
Level       20
Gold        2150
Race        Undead
Sex         female~
Spec        spec_cast_mage
End

#1353
Name        librarian mage~
Short       the Librarian~
Long
The Librarian has fallen asleep at his desk here.
~
Descr
He looks like a rather peaceful old man.
~
Act         sentinel aggressive stay_area wimpy~
AffectBy    detect-invis~
Alignment   450
Level       23
Gold        1287
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#1354
Name        apprentice~
Short       the master's apprentice~
Long
The master's apprentice leaps to halt your passage.
~
Descr
A powerful wizard in his own right, the apprentice of the master of balance
has given up his station in the mage guild hierarchy in order to serve the
great master in hopes of gleaning secrets one could never hope to uncover
alone.
~
Act         sentinel scavenger aggressive stay_area~
AffectBy    detect-invis~
Alignment   0
Level       24
Gold        6723
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#1355
Name        cat grey familiar~
Short       a grey cat~
Long
A grey cat is lounging lazily here.
~
Descr
The grey cat cocks an ear towards you, sensing your scrutiny, then purrs
contentedly.  It looks rather harmless, until you notice its very large claws.
~
Act         sentinel stay_area~
AffectBy    invisible sneak~
Alignment   0
Level       15
Gold        0
Race        Animal
Sex         female~
Spec        spec_cast_mage
End

#1356
Name        master guildmaster grey~
Short       the master of Neutrality~
Long
The master of Neutrality stands here contemplating the balance of the universe.
~
Descr
He looks quite peaceful.
~
Act         sentinel stay_area~
AffectBy    detect-invis sanctuary~
Alignment   0
Level       30
Gold        15350
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#1357
Name        apprentice black~
Short       a black robed apprentice~
Long
A black robed apprentice jumps from the shadows and attacks.
~
Descr
She bears a wicked looking scar down the side of her face, though once she
must have been beautiful, now the scar combined with what seems to be a
permanent scowl make her looks quite fearsome.
~
Act         sentinel scavenger aggressive stay_area~
AffectBy    detect-invis sneak~
Alignment   -750
Level       20
Gold        13876
Race        Halfelf
Sex         female~
Spec        spec_cast_mage
End

#1358
Name        cat black familiar~
Short       a black cat~
Long
A black cat with its fur up hisses at you.
~
Descr
It looks both mean and dangerous.  Petting seems to be completely out of
the question.
~
Act         sentinel stay_area~
AffectBy    detect-invis sneak~
Alignment   -800
Level       16
Gold        0
Race        Animal
Sex         neutral~
Spec        spec_cast_mage
End

#1359
Name        master guildmaster black~
Short       the master of the black robes~
Long
The master of the black robes is here plotting vile deeds.
~
Descr
The master glares at you.
~
Act         sentinel scavenger stay_area~
AffectBy    detect-invis sanctuary~
Alignment   -1000
Level       30
Gold        22100
Race        Drow
Sex         male~
Spec        spec_cast_mage
End

#1360
Name        apprentice white~
Short       a white robed apprentice~
Long
A white robed apprentice screams at your desecration of goodness.
~
Descr
He looks like a fanatic.
The apprentice screams 'Thou art unworthy of this honor!'
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   750
Level       20
Gold        7400
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#1361
Name        cat white familiar~
Short       a white cat~
Long
A white cat is here preening its fur.
~
Descr
It seems to be nothing more than a large ball of fluff with claws.
~
Act         sentinel stay_area~
AffectBy    detect-invis sneak~
Alignment   800
Level       15
Gold        0
Race        Animal
Sex         neutral~
Spec        spec_cast_mage
End

#1362
Name        master guildmaster white~
Short       The master of goodness~
Long
The master of goodness is here frowning at your intrusion.
~
Descr
He looks like a self-righteous bastard.
~
Act         sentinel stay_area~
AffectBy    detect-invis sanctuary~
Alignment   1000
Level       30
Gold        21900
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#1363
Name        cat calico familiar~
Short       A calico cat~
Long
A large calico cat is here
~
Descr
It looks incredibly large for a cat, no doubt a giant of its species.
A beautiful jewel encrusted collar about its neck is its only adornment.
~
Act         sentinel stay_area~
AffectBy    detect-invis sneak~
Alignment   800
Level       25
Gold        0
Race        Animal
Sex         neutral~
Spec        spec_cast_mage
End

#1364
Name        guildmaster grand mistress~
Short       The Grand Mistress~
Long
The Grand Mistress of Magic is sitting here.
~
Descr
She looks quite comfortable on her emerald throne. Amazingly young and
pretty for one of such stature in the guild, no doubt she has kept her
youthful appearance through the use of strong magics.
The Grand Master pets her familiar and smiles at you in confidence.
~
Act         sentinel stay_area~
AffectBy    detect-invis sanctuary~
Alignment   0
Level       50
Gold        50000
Race        Elf
Sex         female~
Spec        spec_cast_mage
End

#1365
Name        wizard~
Short       a wizard~
Long
A wandering wizard is here mumbling to himself.
~
Descr
~
Act         scavenger stay_area~
AffectBy    detect-invis sneak~
Alignment   350
Level       17
Gold        3210
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#0



#OBJDB
#1301
Name        oven black~
Short       an oven~
Descr
A huge black oven is here.~
Type        container~
Extra       glow~
Wear        ~
Values      1000~ 5~ -1~ 0~ 0~
Weight      1000
Cost        1000
End

#1302
Name        locker~
Short       a meat locker~
Descr
An enormous meat locker is here.~
Type        container~
Extra       ~
Wear        ~
Values      1000~ 5~ -1~ 0~ 0~
Weight      1000
Cost        1000
ExtraDescr  locker~
You just had the horrid thought that a cadaver might be in there.
~
End

#1304
Name        pizza slice~
Short       a slice of pizza~
Descr
A slice of pizza is here looking very tasty.~
Type        food~
Extra       ~
Wear        take~
Values      15~ 0~ 0~ 0~ 0~
Weight      1
Cost        12
ExtraDescr  pizza slice~
Ahh!  Round Table pizza!  How appropriate.  Any root beer?
~
End

#1305
Name        chunk meat~
Short       a large chunk of meat~
Descr
A large chunk of meat is here.~
Type        food~
Extra       ~
Wear        take~
Values      24~ 0~ 0~ 1~ 0~
Weight      2
Cost        20
End

#1306
Name        sandwich~
Short       a finger sandwich~
Descr
A finger sandwich is here.~
Type        food~
Extra       ~
Wear        take~
Values      20~ 0~ 0~ 0~ 0~
Weight      2
Cost        15
ExtraDescr  sandwich finger~
It would look quite tasty if someone had first removed the fingernails!
~
End

#1307
Name        broom straw~
Short       a straw broom~
Descr
A straw broom is here leaning against the wall.~
Type        trash~
Extra       ~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        5
ExtraDescr  broom straw~
A magical flying broomstick?  Nah!  Not here.
~
End

#1308
Name        machine coffee~
Short       a coffee machine~
Descr
A coffee machine is here.~
Type        container~
Extra       hum~
Wear        ~
Values      10000~ 0~ -1~ 0~ 0~
Weight      10000
Cost        10
End

#1309
Name        cabinet~
Short       a cabinet~
Descr
A cabinet is here.~
Type        container~
Extra       ~
Wear        ~
Values      5000~ 5~ -1~ 0~ 0~
Weight      10000
Cost        10
End

#1310
Name        bar silver~
Short       a bar of silver~
Descr
A bar of silver has been left here.~
Type        treasure~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      10
Cost        1000
End

#1311
Name        bar gold~
Short       a bar of gold~
Descr
A bar of gold has been left here.~
Type        treasure~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      11
Cost        2000
End

#1312
Name        bar mithril~
Short       a bar of mithril~
Descr
A bar of mithril has been left here.~
Type        treasure~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      12
Cost        3000
End

#1313
Name        bar adamantite~
Short       a bar of adamantite~
Descr
A bar of adamantite has been left here.~
Type        treasure~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      15
Cost        5000
End

#1314
Name        hammer mithril~
Short       a mithril hammer~
Descr
A mithril hammer has been left here~
Type        weapon~
Extra       magic~
Wear        take wield~
Values      0~ 2~ 6~ 7~ 0~
Weight      19
Cost        10000
Affect      strength~ 1 ~
Affect      hitroll~ 2 ~
End

#1315
Name        chest~
Short       a chest~
Descr
A chest is here.~
Type        container~
Extra       glow~
Wear        ~
Values      5000~ 15~ 1316~ 0~ 0~
Weight      1000
Cost        1000
End

#1316
Name        key~
Short       a small key~
Descr
A small key has been left here.~
Type        key~
Extra       ~
Wear        take~
Values      1315~ 0~ 0~ 0~ 0~
Weight      1
Cost        1
End

#1317
Name        long sword~
Short       a long sword~
Descr
A long sword has been left here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 1~ 8~ 3~ 0~
Weight      8
Cost        10000
Affect      damroll~ 2 ~
Affect      hitroll~ 1 ~
End

#1318
Name        dagger silver~
Short       a silver dagger~
Descr
A finely crafted dagger made of silver is on the ground here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 3~ 3~ 11~ 0~
Weight      5
Cost        15000
Affect      damroll~ 2 ~
Affect      hitroll~ 2 ~
End

#1319
Name        scimitar~
Short       a curved scimitar~
Descr
A curved scimitar is here in a jewel-covered sheath.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 2~ 7~ 3~ 0~
Weight      10
Cost        17500
Affect      hp~ 3 ~
End

#1320
Name        staff wooden~
Short       a wooden staff~
Descr
A wooden staff is against the wall here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 1~ 4~ 8~ 0~
Weight      6
Cost        10
End

#1321
Name        cabinet silver~
Short       a silver chased cabinet~
Descr
A large cabinet with a silver finish is here.~
Type        container~
Extra       ~
Wear        ~
Values      5000~ 15~ 1325~ 0~ 0~
Weight      10000
Cost        1
End

#1322
Name        cabinet silver~
Short       a silver chased cabinet~
Descr
A large cabinet with a silver finish is here.~
Type        container~
Extra       ~
Wear        ~
Values      5000~ 15~ 1325~ 0~ 0~
Weight      10000
Cost        1
End

#1323
Name        key old~
Short       an old key~
Descr
An old key is here~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        1
End

#1324
Name        silvery key~
Short       a silvery key~
Descr
A silvery key has been left here.~
Type        key~
Extra       ~
Wear        take~
Values      1321~ 0~ 0~ 0~ 0~
Weight      1
Cost        10000
End

#1325
Name        silvery key~
Short       a silvery key~
Descr
A silvery key has been left here.~
Type        key~
Extra       ~
Wear        take~
Values      1322~ 0~ 0~ 0~ 0~
Weight      1
Cost        10000
End

#1326
Name        staff red white~
Short       a red and white staff~
Descr
A red and white staff is leaning against the wall here~
Type        staff~
Extra       ~
Wear        take hold~
Values      20~ 3~ 3~ heal~ 0~
Weight      8
Cost        5500
End

#1327
Name        staff burnt~
Short       a burnt staff~
Descr
A burnt staff is leaning against the wall here.~
Type        staff~
Extra       ~
Wear        take hold~
Values      20~ 4~ 4~ blindness~ 0~
Weight      6
Cost        1100
End

#1328
Name        rod black~
Short       a black rod~
Descr
A black rod has been left here.~
Type        wand~
Extra       ~
Wear        take hold~
Values      20~ 3~ 3~ dispel evil~ 0~
Weight      4
Cost        1200
End

#1329
Name        wand wooden~
Short       a wooden stick~
Descr
A wooden stick is here~
Type        wand~
Extra       ~
Wear        take hold~
Values      20~ 10~ 10~ bless~ 0~
Weight      4
Cost        600
End

#1330
Name        wand metal~
Short       a metal wand~
Descr
A metal wand is here.~
Type        wand~
Extra       ~
Wear        take hold~
Values      20~ 20~ 4~ energy drain~ 0~
Weight      5
Cost        2000
End

#1331
Name        cauldron black~
Short       a black cauldron~
Descr
A large black cauldron is here bubbling.~
Type        container~
Extra       ~
Wear        ~
Values      1000~ 0~ -1~ 0~ 0~
Weight      5000
Cost        5000
End

#1332
Name        wings~
Short       a small pair of bat wings~
Descr
A small pair of bat wings is here.~
Type        trash~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      2
Cost        1
End

#1333
Name        eye eyeball~
Short       an eyeball~
Descr
An eyeball has been left here.~
Type        trash~
Extra       ~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        1
End

#1334
Name        book tome~
Short       the book of magic~
Descr
An enormous book is lying open here.~
Type        container~
Extra       glow~
Wear        take~
Values      500~ 0~ -1~ 0~ 0~
Weight      5000
Cost        500000
End

#1335
Name        spectacles glasses~
Short       a pair of spectacles~
Descr
A pair of wire-rimmed spectacles has been left here.~
Type        armor~
Extra       magic~
Wear        take head~
Values      0~ 0~ 0~ 0~ 0~
Weight      4
Cost        10000
Affect      wisdom~ 1 ~
Affect      intelligence~ 1 ~
End

#1336
Name        altar~
Short       a golden altar~
Descr
~
Type        container~
Extra       ~
Wear        ~
Values      1000~ 5~ -1~ 0~ 0~
Weight      5000
Cost        1
End

#1337
Name        medallion heart~
Short       a heart shaped medallion~
Descr
A heart shaped medallion is here.~
Type        armor~
Extra       magic bless~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      3
Cost        10000
Affect      constitution~ -1 ~
Affect      wisdom~ 2 ~
End

#1338
Name        chest~
Short       a large chest~
Descr
A large chest is here.~
Type        container~
Extra       glow magic~
Wear        ~
Values      2000~ 15~ 1339~ 0~ 0~
Weight      5000
Cost        500000
End

#1339
Name        key intricate~
Short       an intricately carved key~
Descr
An intricately carved key has been left here.~
Type        key~
Extra       glow magic~
Wear        take hold~
Values      1338~ 0~ 0~ 0~ 0~
Weight      1
Cost        10000
Affect      saving-spell~ -1 ~
End

#1340
Name        a pile of coins~
Short       a pile of coins is here~
Descr
A pile of coins is here.~
Type        money~
Extra       ~
Wear        take~
Values      23574~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#1341
Name        cloak brown~
Short       a brown cloak~
Descr
A travel worn cloak has carelessly been left here.~
Type        armor~
Extra       ~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        2000
Affect      saving-spell~ -3 ~
Affect      ac~ -5 ~
End

#1342
Name        chameleon poncho~
Short       a chameleon poncho~
Descr
Some multicolored cloth is on the ground here~
Type        armor~
Extra       magic~
Wear        take about~
Values      0~ 0~ 0~ 0~ 0~
Weight      4
Cost        15000
Affect      ac~ -3 ~
Affect      dexterity~ 2 ~
End

#1343
Name        boots worn~
Short       a pair of old boots~
Descr
A pair of old boots is here, they look very comfortable.~
Type        armor~
Extra       magic~
Wear        take feet~
Values      0~ 0~ 0~ 0~ 0~
Weight      2
Cost        3500
Affect      move~ 15 ~
End

#1344
Name        ring seashell~
Short       a seashell ring~
Descr
A small seashell has been left here.~
Type        boat~
Extra       magic~
Wear        take finger~
Values      0~ 0~ 0~ 0~ 0~
Weight      2
Cost        6500
End

#1345
Name        backpack leather~
Short       a leather backpack~
Descr
A leather backpack is here.~
Type        container~
Extra       ~
Wear        take about hold~
Values      750~ 0~ -1~ 0~ 0~
Weight      9
Cost        750
End

#1351
Name        cup brew herbal~
Short       a herbal brew~
Descr
A herbal brew is here.~
Type        drink_con~
Extra       ~
Wear        take~
Values      5~ 5~ 11~ 1~ 0~
Weight      2
Cost        11
End

#1352
Name        waybread~
Short       a waybread~
Descr
A loaf of waybread has been left here.~
Type        food~
Extra       ~
Wear        take~
Values      32~ 0~ 0~ 0~ 0~
Weight      3
Cost        65
End

#1355
Name        cleaver~
Short       a meat cleaver~
Descr
A meat cleaver is sticking in the wall here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 3~ 4~ 1~ 0~
Weight      8
Cost        600
End

#1356
Name        shackles chain~
Short       some chain shackles~
Descr
Some chain shackles have been discarded here~
Type        trash~
Extra       magic nodrop~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      15
Cost        750
Affect      move~ -82 ~
Affect      mana~ -100 ~
End

#1357
Name        dagger silvery~
Short       a silvery dagger~
Descr
A long dagger that seems to be made of silver is here.~
Type        weapon~
Extra       magic~
Wear        take wield~
Values      0~ 2~ 4~ 11~ 0~
Weight      5
Cost        1200
Affect      hitroll~ 1 ~
End

#1359
Name        scroll~
Short       a scroll~
Descr
A scroll is here.~
Type        scroll~
Extra       ~
Wear        take~
Values      21~ blindness~ curse~ sleep~  ~
Weight      5
Cost        3000
End

#1360
Name        scroll bound~
Short       a bound scroll~
Descr
A bound scroll is here blowing in the breeze.~
Type        scroll~
Extra       magic~
Wear        take hold~
Values      16~ armor~ teleport~ protection evil~  ~
Weight      3
Cost        9500
Affect      ac~ -6 ~
End

#1361
Name        tube~
Short       a long cylindrical tube~
Descr
A long cylindrical tube is rolling around here.~
Type        container~
Extra       magic~
Wear        take~
Values      100~ 5~ -1~ 0~ 0~
Weight      8
Cost        500
End

#1362
Name        scroll old~
Short       an old scroll~
Descr
An old scroll has been left here.~
Type        scroll~
Extra       ~
Wear        take~
Values      10~ create food~  ~  ~  ~
Weight      2
Cost        500
End

#1363
Name        scroll blue~
Short       a scroll written on blue paper~
Descr
A blue scroll has been left here.~
Type        scroll~
Extra       magic~
Wear        take~
Values      54~ enchant weapon~  ~  ~  ~
Weight      5
Cost        20000
End

#1364
Name        pouch leather~
Short       a leather pouch~
Descr
A leather pouch is on the ground here.~
Type        container~
Extra       magic~
Wear        take hold~
Values      150~ 0~ -1~ 0~ 0~
Weight      2
Cost        1750
End

#1365
Name        spoon silver~
Short       a silver stirring spoon~
Descr
A silver stirring spoon has been left here.~
Type        furniture~
Extra       magic~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        5650
Affect      saving-spell~ -1 ~
End

#1366
Name        potion blue~
Short       a blue potion~
Descr
A blue potion is here.~
Type        potion~
Extra       magic~
Wear        take~
Values      24~ harm~ harm~ harm~  ~
Weight      2
Cost        9000
End

#1367
Name        potion red~
Short       a bright red potion~
Descr
A bright red potion is here.~
Type        potion~
Extra       magic~
Wear        take~
Values      15~ cure critical~  ~  ~  ~
Weight      2
Cost        1500
End

#1368
Name        potion green~
Short       a green potion~
Descr
A green potion is here.~
Type        potion~
Extra       magic~
Wear        take~
Values      20~ blindness~ teleport~ cure blindness~  ~
Weight      2
Cost        1500
End

#1369
Name        potion effervescent~
Short       an effervecent potion~
Descr
An effervecent potion is bubbling away here~
Type        potion~
Extra       magic~
Wear        take~
Values      16~ detect evil~ detect invis~ detect magic~  ~
Weight      2
Cost        1000
ExtraDescr  potion effervescent~
Ahh!  Schweppes Sparkling Soda a refreshing drink.
~
End

#1370
Name        white milky potion~
Short       a milky white potion~
Descr
A milky white potion is here.~
Type        potion~
Extra       ~
Wear        take~
Values      14~ word of recall~  ~  ~  ~
Weight      2
Cost        750
End

#1371
Name        staff black~
Short       a black staff~
Descr
A black staff is leaning against the wall here.~
Type        staff~
Extra       magic~
Wear        take hold~
Values      18~ 2~ 2~ teleport~ 0~
Weight      5
Cost        500
End

#1372
Name        flute golden~
Short       a golden flute~
Descr
A golden flute has been left here.~
Type        staff~
Extra       invis magic~
Wear        take hold~
Values      22~ 1~ 1~ charm person~ 0~
Weight      4
Cost        15000
Affect      intelligence~ -6 ~
End

#1373
Name        figurine~
Short       a small figurine~
Descr
A small figurine in the shape of a humanoid is standing here.~
Type        staff~
Extra       magic~
Wear        take hold~
Values      21~ 15~ 15~ cure serious~ 0~
Weight      4
Cost        6000
End

#1374
Name        belt holster~
Short       a holstered belt~
Descr
A holstered belt is here.~
Type        container~
Extra       ~
Wear        take waist~
Values      20~ 0~ -1~ 0~ 0~
Weight      4
Cost        290
End

#1375
Name        wand~
Short       a blackened wand~
Descr
A blackened wand is here.~
Type        wand~
Extra       magic~
Wear        take hold~
Values      17~ 5~ 1~ fireball~ 0~
Weight      4
Cost        2500
End

#1376
Name        chisel runed~
Short       a runed chisel~
Descr
A runed chisel is here.~
Type        weapon~
Extra       glow magic~
Wear        take wield~
Values      0~ 2~ 3~ 11~ 0~
Weight      6
Cost        1500
Affect      dexterity~ 1 ~
End

#1377
Name        pouch belt beltpouch~
Short       a beltpouch~
Descr
A beltpouch is here.~
Type        container~
Extra       ~
Wear        take waist~
Values      50~ 0~ -1~ 0~ 0~
Weight      5
Cost        750
End

#1378
Name        dust~
Short       some sparkling dust~
Descr
Some sparkling dust is in a pile here.~
Type        pill~
Extra       ~
Wear        take hold~
Values      20~ sleep~  ~  ~  ~
Weight      2
Cost        1000
End

#1379
Name        cowl dark~
Short       a dark cowl~
Descr
A dark cowl is here.~
Type        armor~
Extra       magic anti-good~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        1200
Affect      saving-spell~ -3 ~
Affect      ac~ -8 ~
End

#1380
Name        wand ashen~
Short       an ashen wand~
Descr
An ashen wand is here~
Type        wand~
Extra       anti-good~
Wear        take hold~
Values      20~ 4~ 4~ cause critical~ 0~
Weight      4
Cost        2000
End

#1381
Name        club~
Short       a huge spiked club~
Descr
A huge spiked club has been left here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 3~ 5~ 8~ 0~
Weight      29
Cost        750
End

#1382
Name        robe grey~
Short       a grey robe~
Descr
A pile of grey cloth has been left here.~
Type        container~
Extra       magic anti-good anti-evil~
Wear        take about~
Values      50~ 0~ -1~ 0~ 0~
Weight      8
Cost        5000
Affect      saving-spell~ -2 ~
Affect      ac~ -9 ~
End

#1383
Name        cloak grey~
Short       a long grey cloak~
Descr
A pile of grey cloth has been left here.~
Type        armor~
Extra       magic anti-good anti-evil~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      7
Cost        12000
Affect      saving-spell~ -3 ~
Affect      ac~ -12 ~
End

#1384
Name        bracelet silver~
Short       a glinting silver bracelet~
Descr
A glinting hoop of silvery metal is here.~
Type        armor~
Extra       magic~
Wear        take wrist~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        5000
Affect      ac~ -5 ~
End

#1385
Name        staff~
Short       an iron shod staff~
Descr
A grey piece of wood shod in iron has been left here.~
Type        weapon~
Extra       magic~
Wear        take wield~
Values      0~ 2~ 7~ 8~ 0~
Weight      7
Cost        9000
Affect      hitroll~ 3 ~
End

#1386
Name        minor ward cube clear~
Short       a ward minor~
Descr
A small clear cube is sitting here.~
Type        armor~
Extra       glow magic~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        5000
Affect      ac~ -5 ~
End

#1387
Name        robe black~
Short       a black robe~
Descr
A pile of black cloth is on the ground here.~
Type        container~
Extra       magic anti-good anti-neutral~
Wear        take about~
Values      50~ 0~ -1~ 0~ 0~
Weight      8
Cost        5000
Affect      saving-spell~ -2 ~
Affect      ac~ -9 ~
End

#1388
Name        bracelet onyx~
Short       an onyx bracelet~
Descr
A hoop of black onyx is here.~
Type        armor~
Extra       magic~
Wear        take wrist~
Values      0~ 0~ 0~ 0~ 0~
Weight      6
Cost        8500
Affect      damroll~ 2 ~
End

#1389
Name        cloak black dark~
Short       a dark black cloak~
Descr
A pile of black cloth is on the ground here.~
Type        armor~
Extra       magic anti-good anti-neutral~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      8
Cost        9000
Affect      saving-spell~ -3 ~
Affect      ac~ -12 ~
End

#1390
Name        shard black obsidian~
Short       a sharp shard of obsidian~
Descr
A piece of black glass is here.~
Type        weapon~
Extra       anti-good~
Wear        take wield~
Values      0~ 2~ 7~ 1~ 0~
Weight      8
Cost        12000
Affect      damroll~ 3 ~
End

#1391
Name        robe white~
Short       a white robe~
Descr
A pile of white cloth is on the ground here.~
Type        container~
Extra       magic anti-evil anti-neutral~
Wear        take about~
Values      50~ 0~ -1~ 0~ 0~
Weight      7
Cost        7500
Affect      saving-spell~ -2 ~
Affect      ac~ -9 ~
End

#1392
Name        bracelet white gold~
Short       a white gold bracelet~
Descr
A hoop of silvery metal is here.~
Type        armor~
Extra       magic~
Wear        take wrist~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        5000
Affect      hitroll~ 2 ~
End

#1393
Name        cloak white~
Short       a white cloak~
Descr
A pile of white cloth is on the ground here.~
Type        armor~
Extra       magic bless anti-evil anti-neutral~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      7
Cost        9000
Affect      saving-spell~ -3 ~
Affect      ac~ -12 ~
End

#1394
Name        ivory dagger~
Short       an ivory hilted dagger~
Descr
An ivory hilted dagger has been left here~
Type        weapon~
Extra       magic bless anti-evil~
Wear        take wield~
Values      0~ 2~ 6~ 11~ 0~
Weight      8
Cost        12000
Affect      damroll~ 2 ~
Affect      hitroll~ 1 ~
End

#1395
Name        collar spiked~
Short       a spiked collar~
Descr
A small spiked collar is here.~
Type        armor~
Extra       magic~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      9
Cost        10000
Affect      damroll~ 3 ~
Affect      ac~ -2 ~
End

#1396
Name        cloak shimmering~
Short       a shimmering cloak of many colors~
Descr
A multi-colored pile of cloth shimmers here.~
Type        container~
Extra       glow magic~
Wear        take neck~
Values      100~ 0~ -1~ 0~ 0~
Weight      8
Cost        25000
Affect      saving-spell~ -5 ~
Affect      ac~ -15 ~
End

#1397
Name        emerald ring~
Short       a small emerald ring~
Descr
A small ring with a green gemstone is here.~
Type        armor~
Extra       magic~
Wear        take finger~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        50000
Affect      mana~ 20 ~
End

#1398
Name        bracelet emerald~
Short       an emerald bracelet~
Descr
A beautifully crafted hoop of emerald is here.~
Type        armor~
Extra       magic~
Wear        take wrist~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        30000
Affect      intelligence~ 1 ~
Affect      ac~ -5 ~
End

#1399
Name        ward major clear crystal~
Short       a ward major~
Descr
A large clear crystal cube is here.~
Type        armor~
Extra       glow magic~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      6
Cost        20000
Affect      saving-spell~ -2 ~
Affect      ac~ -10 ~
End

#1400
Name        ebony kris~
Short       the ebony kris~
Descr
A wavy bladed knife made of ebony is here.~
Type        weapon~
Extra       magic~
Wear        take wield~
Values      0~ 3~ 4~ 11~ 0~
Weight      9
Cost        60000
Affect      damroll~ 5 ~
Affect      dexterity~ 2 ~
End

#1401
Name        green scale shirt~
Short       a tight fitting green dragon scale shirt~
Descr
Some green dragon scales which have been sewn together are here.~
Type        armor~
Extra       magic~
Wear        take body~
Values      10~ 0~ 0~ 0~ 0~
Weight      9
Cost        10000
Affect      ac~ -5 ~
Affect      dexterity~ 3 ~
ExtraDescr  green scale shirt~
Green dragon scale shirt was made from a poor unfortunate green dragon.
~
End

#1402
Name        fridge refrigerator~
Short       a fridge~
Descr
A small refrigerator.~
Type        container~
Extra       hum~
Wear        ~
Values      500~ 5~ -1~ 0~ 0~
Weight      5000
Cost        1
End

#1403
Name        bottle vodka~
Short       a bottle of Absolut vodka~
Descr
A bottle of Absolut vodka is here to drink.~
Type        drink_con~
Extra       ~
Wear        take hold~
Values      25~ 25~ 5~ 0~ 0~
Weight      25
Cost        1
End

#1404
Name        juice bottle~
Short       a bottle of cranberry juice~
Descr
A bottle of cranberry juice is here.~
Type        drink_con~
Extra       ~
Wear        take hold~
Values      25~ 25~ 2~ 0~ 0~
Weight      25
Cost        1
End

#0



#ROOMDB
#1300
Name        Entrance to the Shadow Grove~
Descr
Before you, the grove of shadows lies. Giant grey trees are all that
can be seen through the thick shadows. A great sense of both power and
menace permeates the surrounding area. You have a strange urge to turn
back and go back the way you've come.
  A small path leads north into the shadows and back south to the road.
~
Flags       no_mob~
Sector      forest~
Regen       100 100
Door        north~ ~ -1 1308
The shadows cloud your vision.
~
~
Door        south~ ~ -1 6137
~
~
End

#1301
Name        The Shadow Grove~
Descr
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
Flags       dark no_recall~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 1307
The shadows cloud your vision.
~
~
Door        east~ ~ -1 1302
The shadows cloud your vision.
~
~
Door        south~ ~ -1 1304
The shadows cloud your vision.
~
~
Door        west~ ~ -1 1303
The shadows cloud your vision.
~
~
End

#1302
Name        The Shadow Grove~
Descr
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
Flags       dark no_recall~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Reset       M 1300 6 100
Door        north~ ~ -1 1311
You see a small clearing in the shadows.
~
~
Door        east~ ~ -1 1303
The shadows cloud your vision.
~
~
Door        south~ ~ -1 1305
The shadows cloud your vision.
~
~
Door        west~ ~ -1 1301
The shadows cloud your vision.
~
~
End

#1303
Name        The Shadow Grove~
Descr
You are inside the shadow grove. Giant trees seem the glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
Flags       dark no_recall~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 1309
The shadows cloud your vision.
~
~
Door        east~ ~ -1 1301
The shadows cloud your vision.
~
~
Door        south~ ~ -1 1306
The shadows cloud your vision.
~
~
Door        west~ ~ -1 1302
The shadows cloud your vision.
~
~
End

#1304
Name        The Shadow Grove~
Descr
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
Flags       dark no_recall~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Reset       M 1300 6 100
Door        north~ ~ -1 1301
The shadows cloud your vision.
~
~
Door        east~ ~ -1 1305
The shadows cloud your vision.
~
~
Door        south~ ~ -1 1307
The shadows cloud your vision.
~
~
Door        west~ ~ -1 2201
Dark gates loom in the mist.
~
~
End

#1305
Name        The Shadow Grove~
Descr
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
Flags       dark no_recall~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 1302
The shadows cloud your vision.
~
~
Door        east~ ~ -1 1306
The shadows cloud your vision.
~
~
Door        south~ ~ -1 1308
The shadows cloud your vision.
~
~
Door        west~ ~ -1 1304
The shadows cloud your vision.
~
~
End

#1306
Name        The Shadow Grove~
Descr
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
Flags       dark no_recall~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Reset       M 1300 6 100
Door        north~ ~ -1 1303
The shadows cloud your vision.
~
~
Door        east~ ~ -1 9301
You see a shadowy tavern.
~
~
Door        south~ ~ -1 1309
The shadows cloud your vision.
~
~
Door        west~ ~ -1 1305
The shadows cloud your vision.
~
~
End

#1307
Name        The Shadow Grove~
Descr
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
Flags       dark no_recall~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Reset       M 1302 1 100
Door        north~ ~ -1 1304
The shadows cloud your vision.
~
~
Door        east~ ~ -1 1308
The shadows cloud your vision.
~
~
Door        south~ ~ -1 1301
The shadows cloud your vision.
~
~
Door        west~ ~ -1 1309
The shadows cloud your vision.
~
~
End

#1308
Name        The Shadow Grove~
Descr
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
Flags       dark no_recall~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Reset       M 1300 6 100
Door        north~ ~ -1 1305
The shadows cloud your vision.
~
~
Door        east~ ~ -1 1309
The shadows cloud your vision.
~
~
Door        south~ ~ -1 1300
The shadows cloud your vision.
~
~
Door        west~ ~ -1 1307
The shadows cloud your vision.
~
~
End

#1309
Name        The Shadow Grove~
Descr
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All directions lead into shadows, you are very confused.
~
Flags       dark no_recall~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 1306
The shadows cloud your vision.
~
~
Door        east~ ~ -1 1307
The shadows cloud your vision.
~
~
Door        south~ ~ -1 1303
The shadows cloud your vision.
~
~
Door        west~ ~ -1 1308
The shadows cloud your vision.
~
~
End

#1311
Name        A small clearing~
Descr
You are in a small clearing in the shadow grove. There is charred grass
underfoot, and the signs of fire here and there. It is almost as if the
plant life shuns this spot. The shadowy mist hovers all around, obscuring
your view into the grove.
  A small path leads north to some shadowy structure. All other exits are
shrouded in shadowy mist.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       M 1300 6 100
Reset       M 1301 1 100
Door        north~ ~ -1 1312
You can barely make out some sort of building to the north.
~
~
Door        south~ ~ -1 1302
The shadows cloud your vision.
~
~
End

#1312
Name        Entrance to the High Tower~
Descr
You have reached the entrance to the high tower of sorcerery. The
tower looms above you at an incredible height. It seems to disappear
into the storm clouds above.
  A diamond gate is to the north, guarded by a huge golem. The trail
back south has disappeared behind you.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1303 1 100
Door        north~ ~ -1 1313
The diamond gate looks incredibly strong.
~
gate diamond~
End

#1313
Name        Inside the High Tower of Sorcerery~
Descr
You are inside the high tower of sorcery. The sight is truly amazing.
From here, it is obvious that somehow, the tower is much larger on the
inside than it is on the outside. Young mages walk about, completely
oblivious to your presence.
  Exits lead north to the common room, west to the dining room, east to
a plain hallway and back south through the gate.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1304 7 100
Door        north~ ~ -1 1314
The common room looks quite busy and noisy.
~
~
Door        east~ ~ -1 1315
~
~
Door        south~ ~ -1 1312
~
diamond gate~
Door        west~ ~ -1 1316
~
~
End

#1314
Name        Common Room~
Descr
You are in the common room. There are many apprentice warlocks here
talking and resting, playing games, comparing notes. Obviously they
are taking a break from their rigorous studies. There are benches,
tables and a small water fountain here, otherwise the room is quite
unremarkable.
  Exits lead off in all directions.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1304 7 100
Reset       M 1304 7 100
Door        north~ ~ -1 1317
~
~
Door        east~ ~ -1 1318
The mages bar can be seen to the east.
~
~
Door        south~ ~ -1 1313
~
~
Door        west~ ~ -1 1319
~
~
End

#1315
Name        The Hallway~
Descr
You are in a long hallway, it seems rather unremarkable.
  The hallway continues east and back west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1304 7 100
Door        east~ ~ -1 1330
~
~
Door        west~ ~ -1 1313
~
~
End

#1316
Name        Dining Room~
Descr
You are in the dining area of the student mages. From the number of
tables and chairs here, you can see that this room could easily seat
several hundred people. It is oddly deserted here, obviously not meal time.
  Exits lead west to the kitchen, and back east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1304 7 100
Door        east~ ~ -1 1313
~
~
Door        west~ door closed~ -1 1320
~
door wooden~
End

#1317
Name        Dark Hallway~
Descr
You are in a dark hallway. It is apparent that this area is seldom
used by the regular occupants of the tower. Dust covers the floors
here.
  The faint outline of a trapdoor can be seen in the dust.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        south~ ~ -1 1314
~
~
Door        down~ door closed~ -1 1321
~
trapdoor~
End

#1318
Name        Mages Tavern~
Descr
You are in mages tavern. The air is smokey and filled with the smells
of foreign food and drink. The other patrons pay you little heed, as
they obviously have more interesting things to contemplate. Strick the
bartender is here waiting to take your order.
  The only exit leads back west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1304 7 100
Reset       M 1305 1 100
Reset       E 1351 -1 100
Reset       E 1352 -1 100
Door        west~ ~ -1 1314
~
~
End

#1319
Name        The Magic Shop~
Descr
You are in the High Tower's store of magic. Tatorious stands behind
the counter, selling all sorts of herbs, parchment and other reagents
used in magical studies.
  The only exit leads back east to the common room.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1304 7 100
Reset       M 1306 1 100
Door        east~ ~ -1 1314
~
~
End

#1320
Name        the kitchen~
Descr
You are in a small kitchen. All the usual kitchen type utensils and
equipment is here, including some not so usual ones. Among the latter,
a huge black oven against one wall, it must be at least 12 feet high.
Opposite the oven is an equally enormous meat locker, large enough to
comfortably store several hapless adventurers no doubt. In the middle of
the room, hanging in mid-air is a spice rack.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       O 1301 0 100
Reset       P 1304 1301 100
Reset       O 1302 0 100
Reset       P 1305 1302 100
Reset       P 1306 1302 100
Reset       M 1307 1 100
Reset       E 1355 16 100
Reset       M 1308 1 100
Door        east~ door closed~ -1 1316
~
door wooden~
End

#1321
Name        Below the trapdoor~
Descr
You are below the trapdoor. It is very dark and dusty here, very little
light filters through from above. A faint sound of dripping water can be
heard in the distance below.
  A rope ladder leads down.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        up~ door closed~ -1 1317
~
trapdoor~
Door        down~ ~ -1 1322
~
~
End

#1322
Name        A damp intersection~
Descr
You are in a damp intersection of what seems to be the basement of the
tower. The sound of running water can be heard coming from the south,
other than that, an almost tangible stillness fills the air.
  Passages lead off in all directions, and a ladder leads up.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1323
~
~
Door        east~ ~ -1 1324
A faint light can be seen in the distance up the east passage.
~
~
Door        south~ ~ -1 1325
~
~
Door        west~ ~ -1 1326
~
~
Door        up~ ~ -1 1321
~
~
End

#1323
Name        A dark passage~
Descr
You are at the end of a dark passage which ends in a stout wooden door.
Other then through the door, the only apparent exit is back the way you
came.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed locked~ 1323 1327
~
oak door~
Door        south~ ~ -1 1322
~
~
End

#1324
Name        A dark passage~
Descr
You are at the end of a dark passage. A half opened door is to the east,
shedding soft light around the edges. Faint snoring sounds can be heard
behind the door.
  Exits lead east through the door, or back west.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        east~ door~ -1 1328
~
door~
Door        west~ ~ -1 1322
~
~
End

#1325
Name        The stagnant pool~
Descr
You are at the edge of a stagnant pool of water. The smell here is quite
nauseating. This is apparently where the denizens of the tower dispose of
their garbage. Faint gurgling can be heard from beneath the surface of the
pool.
  Exits lead back north, or perhaps for the very adventurous, down into the
pool.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1322
~
~
Door        down~ ~ -1 1329
No light penetrates the gloom of the stagnant pool.
~
~
End

#1326
Name        A dark passage~
Descr
You are in a dark passage, which comes to an abrupt stop at what appears
to be a cave-in to the west. It is certainly unpassable, and perhaps quite
dangerous just being this close.
  The only exit leads back east.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1322
~
~
End

#1327
Name        A dark cell~
Descr
You are in a dark cell. Straw and dirt cover the floors here, it is
very dark. Someone, or something seems to be chained to the far wall.
  The only exit is back south.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 1309 1 100
Reset       E 1356 14 100
Door        south~ door closed locked~ -1 1323
~
oak door~
End

#1328
Name        The Jailor's office~
Descr
You are in the Jailor's office. It is rather messy here. Judging by the
sleeping form of the Jailor on duty, you can surmise that very few, if any
prisoners survive long enough to spend much time in these dank dungeons.
  The only exit leads back west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1310 1 100
Reset       E 1323 17 100
Door        west~ door~ -1 1324
~
door~
End

#1329
Name        Below the stagnant pool~
Descr
As you dive beneath the putrid waters, you feel a strong tug and a whirlpool
drags you under.  You are sucked into blackness.  You feel your lungs burst
from lack of oxygen.  Just as you feel your life fading, you notice a change in
direction ... and are sucked under by a rip tide.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
End

#1330
Name        The hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed~ -1 1332
~
door wooden~
Door        east~ ~ -1 1331
~
~
Door        south~ door closed~ -1 1333
~
door wooden~
Door        west~ ~ -1 1315
~
~
End

#1331
Name        A bend in the hallway~
Descr
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed~ -1 1334
~
door wooden~
Door        east~ door closed~ -1 1336
~
door wooden~
Door        south~ door closed~ -1 1335
~
door wooden~
Door        west~ ~ -1 1330
~
~
End

#1332
Name        A store room~
Descr
You are in a small store room. Assorted junk is piled on shelves or
leaning against walls.
  The only apparent exit it back south.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        south~ door closed~ -1 1330
~
door wooden~
End

#1333
Name        A broom closet~
Descr
You are in a dark broom closet. Many straw brooms and other cleaning
instruments have been left here, apparently unused (perhaps the maid quit?).
  The only exit leads back north to the hallway.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 1311 2 100
Reset       M 1311 2 100
Reset       O 1307 0 100
Reset       O 1307 0 100
Door        north~ door closed~ -1 1330
~
door wooden~
End

#1334
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a
faint magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  walls wall~
The walls shed a warm light
~
Door        north~ ~ -1 1338
~
~
Door        east~ door closed~ -1 1337
~
door wooden~
Door        south~ door closed~ -1 1331
~
door wooden~
End

#1335
Name        Guardians chamber~
Descr
You are in the chamber of the tower guardians. It is rather sparsely
furnished, but then again the odd occupants don't look to need furniture.
Here and there a disembodied pair of hands or eyes flits about.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1312 10 100
Reset       M 1312 10 100
Reset       M 1312 10 100
Reset       M 1312 10 100
Reset       M 1313 7 100
Door        north~ door closed~ -1 1331
~
door wooden~
End

#1336
Name        A guest bedroom~
Descr
You are in a small guest bedroom. A small cot is in one corner, and a
dusty mirror on one wall, other than that the room looks quite bare, and
unused.
  The only apparent exit leads back west to the hallway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  mirror~
Why, someone seems to be looking back at you from the other side!
~
Door        west~ door closed~ -1 1331
~
door wooden~
End

#1337
Name        A guest bedroom~
Descr
You are in a comfortable looking bedroom. A small globe of magical energy
floats overhead, providing light. A small cot is in one corner looking
ever so comfortable, so comfortable in fact ...someone is sleeping in it.
  The only apparent exit leads back west to the hallway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1314 1 100
Door        west~ door closed~ -1 1334
~
door wooden~
End

#1338
Name        A hallway~
Descr
You are in a long hallway leading from the south. The walls emit a faint
magical glow which provides enough light to see by.
  Stairs lead up to the next level and the hallway leads back south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ door closed~ -1 1339
~
door wooden~
Door        south~ ~ -1 1334
~
~
Door        up~ ~ -1 1340
~
~
End

#1339
Name        The burnt room~
Descr
You are in what looks to have once been a guest bed room. The walls are
blackened and burnt by what you could only imagine to be magical fire.
There is no sign of the previous occupant, undoubtedly he left in a hurry.
  The only exit leads back west to the hallway.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        west~ door closed~ -1 1338
~
door charred~
End

#1340
Name        A hallway~
Descr
You are in a long hallway leading west from here. The walls emit a faint
magical glow which provides enough light to see by. Some faint moonlight
can be seen in the culdesac to the east.
  The hallway continues west and stairs lead down to the level below.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1312 10 100
Door        north~ door closed~ -1 1342
~
door oak~
Door        east~ ~ -1 1341
Faint moonlight can be seen to the east
~
~
Door        west~ ~ -1 1343
~
~
Door        down~ ~ -1 1338
~
~
End

#1341
Name        A culdesac~
Descr
You are in a small culdesac. A window to the east is letting in moonlight
and a pleasant breeze. Through it, the surrounding country side can be seen.
  The only apparent exit leads back west to the hallway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  window east~
Stretching out as far as the eye can see is a canopy of dark tree tops
which can only be the Haon-Dor-Dark Forest. A faint light in the distance
to the northeast marks what is probably the city of midgaard.
~
Door        west~ ~ -1 1340
~
~
End

#1342
Name        The Apprentice's Barracks~
Descr
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrossed in magical study, or practicing a feeble
cantrip. Cots line the walls, and the room continues west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1315 3 100
Reset       M 1316 3 100
Reset       M 1317 3 100
Door        south~ door closed~ -1 1340
~
door oak~
Door        west~ ~ -1 1344
~
~
End

#1343
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  There is a door to the north, and the hallway continues west or back east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed~ -1 1344
~
door oak~
Door        east~ ~ -1 1340
~
~
Door        west~ ~ -1 1345
~
~
End

#1344
Name        The Apprentice's barracks~
Descr
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrossed in magical study, or practicing a feeble
cantrip. Cots line the walls, and the room continues east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1315 3 100
Reset       M 1316 3 100
Reset       M 1317 3 100
Door        east~ ~ -1 1342
~
~
Door        south~ door closed~ -1 1343
~
door oak~
End

#1345
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by. Flashes of light can
be seen under the doorway to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1318 3 100
Reset       M 1318 3 100
Reset       M 1318 3 100
Reset       M 1319 1 100
Door        north~ door closed~ -1 1346
A flash of blue light momentarily lights up the doors outline
~
door oak~
Door        east~ ~ -1 1343
~
~
Door        west~ ~ -1 1347
~
~
End

#1346
Name        The apprentice's workshop~
Descr
You are in a small workshop. Writing implements and parchment are strewn
about on a few worktables. In the far corner several young mages have a
small kitten cornered and seem to be testing spells upon it.
  The only apparent exit leads back south to the hallway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        south~ door closed~ -1 1345
~
door oak~
End

#1347
Name        A bend in the hallway~
Descr
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues south and back east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1345
~
~
Door        south~ ~ -1 1348
~
~
End

#1348
Name        The hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  There is a closed metal door to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1347
~
~
Door        south~ ~ -1 1350
~
~
Door        west~ door closed~ -1 1349
~
door metal~
End

#1349
Name        A classroom~
Descr
You are in a large classroom filled with bored looking students of the
art. The instructor stops in his lecture on the fine uses of magic missile
at your entry and lunges to attack you.
  The only apparent exit is back east to the hallway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1320 4 100
Reset       M 1320 4 100
Reset       M 1320 4 100
Reset       M 1320 4 100
Reset       M 1321 1 100
Door        east~ door closed~ -1 1348
~
door metal~
End

#1350
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1348
~
~
Door        south~ ~ -1 1351
~
~
Door        west~ door closed~ -1 1352
~
door metal~
End

#1351
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1350
~
~
Door        south~ ~ -1 1353
~
~
Door        west~ door closed~ -1 1354
~
door metal~
End

#1352
Name        An empty classroom~
Descr
You are in an empty classroom. Some strange sigils are written on a
blackboard which is floating in the air here. Other than a few desks,
it is bare of furnishings.
  The only apparent exit leads back east to the hallway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ door closed~ -1 1350
~
door metal~
End

#1353
Name        A bend in the hallway~
Descr
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues east and north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1351
~
~
Door        east~ ~ -1 1355
~
~
End

#1354
Name        An empty classroom~
Descr
You are in an apparently empty classroom. A strange feeling of being
watched comes over you, and you hear the faint rustle of robes.
  The only apparent exit is back east to the hallway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1322 4 100
Reset       M 1322 4 100
Reset       M 1322 4 100
Reset       M 1322 4 100
Reset       M 1323 1 100
Door        east~ door closed~ -1 1351
~
door metal~
End

#1355
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A sturdy iron door can be seen to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1356
~
~
Door        south~ door closed~ -1 1357
~
door sturdy iron~
Door        west~ ~ -1 1353
~
~
End

#1356
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  There is a large oaken door to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1358
~
~
Door        south~ door closed~ -1 1359
~
door large oaken~
Door        west~ ~ -1 1355
~
~
End

#1357
Name        The Amphitheater~
Descr
You are in a small amphitheater. Rows of comfortable looking chairs circle
a large podium. The echos of your footsteps seem very loud here.
  The only apparent exit leads north to the hallway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1324 3 100
Reset       M 1324 3 100
Reset       M 1324 3 100
Reset       M 1325 1 100
Door        north~ door closed~ -1 1355
~
door sturdy iron~
End

#1358
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow providing enough light to see by.
  A small door can be seen to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1360
~
~
Door        south~ door closed~ -1 1361
~
door small~
Door        west~ ~ -1 1356
~
~
End

#1359
Name        The training room~
Descr
You are in a large training room. It is filled with battle scared manikins
, and many other devices used in the practice of fighting.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1326 3 100
Reset       E 1357 16 100
Reset       M 1326 3 100
Reset       E 1357 16 100
Reset       M 1326 3 100
Reset       E 1357 16 100
Reset       M 1327 1 100
Reset       E 1357 17 100
Door        north~ door closed~ -1 1356
~
door~
End

#1360
Name        A bend in the hallway~
Descr
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues north and west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1362
~
~
Door        west~ ~ -1 1358
~
~
End

#1361
Name        A dueling room~
Descr
You are in a large room used for duals arcane. The walls, ceiling and
floor all bare the scars of many fiery spells, but still look quite strong
and hold fast.
  The only exit leads north to the hallway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed~ -1 1358
~
door small~
End

#1362
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A doorway can be seen to the east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1363
~
~
Door        east~ door closed~ -1 1364
~
door~
Door        south~ ~ -1 1360
~
~
End

#1363
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A wooden door can been seen to the east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1366
~
~
Door        east~ door closed~ -1 1365
~
door wooden~
Door        south~ ~ -1 1362
~
~
End

#1364
Name        The spellmaster's lounge~
Descr
You are in a large comfortable looking lounge. Off duty spell teachers
are here relaxing in their idle time. A large coffee machine is against
the far wall.
  The only apparent exit leads back west to the hallway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1328 2 100
Door        west~ door closed~ -1 1362
~
door wooden~
End

#1365
Name        A bedroom~
Descr
You are in a large, plush bedroom. The owner is obviously someone of high
standing in the magical community here. An ice mirror is on one wall, and
a scrying globe sit on a stand in the middle of the room. An enormous bed
can be seen floating about a meter above the floor.
  The only exit leads back west to the hallway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1329 1 100
Door        west~ door closed~ -1 1363
~
door wooden~
End

#1366
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow providing enough light to see by.
  A glass door can be seen to the east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1368
~
~
Door        east~ door closed~ -1 1367
~
door glass~
Door        south~ ~ -1 1363
~
~
End

#1367
Name        The study~
Descr
You are in a small, well kept study. Ancient tomes are on shelves on the
walls, A huge table sits in the middle of the room, with maps weighted
down upon it. The only light source here comes from an interestingly non-
magical oil lamp.
  The only apparent exit leads back west to the hallway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1330 1 100
Door        west~ door closed~ -1 1366
~
door glass~
End

#1368
Name        Below the stairs~
Descr
You are at the end of a long hallway. The walls emit a faint magical glow
which provides enough light to see by. A lesser guardian is here keeping
silent watch on the entrance to the levels above.
  Stairs lead up and the hallway continues back south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1312 10 100
Reset       M 1339 4 100
Door        south~ ~ -1 1366
~
~
Door        up~ ~ -1 1369
~
~
End

#1369
Name        Atop the stairway~
Descr
You are atop a stairway. The halls here look quite a bit less used than
those below. Obviously access to these magic filled corridors is limited
to those of the upper echelon of mages. The walls here emit a faint blue
magical aura which provides some light.
  The hallway leads west from here and the stairs go down.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        west~ ~ -1 1370
~
~
Door        down~ ~ -1 1368
~
~
End

#1370
Name        A hallway~
Descr
You are in a long hallway stretching east and west. The walls here emit
a faint magical energy providing enough light to see by.
  There is a thick looking wooden door to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed~ -1 1371
~
door wooden~
Door        east~ ~ -1 1369
~
~
Door        west~ ~ -1 1372
~
~
End

#1371
Name        A small office~
Descr
You are in a small office. It looks like a calligrapher's study, there
are quills, inkpots and parchments all about on desks and worktables.
A section to the west seems to be curtained off, but the flicker of a
candle can be seen through the curtain.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1331 2 100
Reset       M 1331 2 100
Door        south~ door closed~ -1 1370
~
door wooden~
Door        west~ door closed~ -1 1373
~
curtain~
End

#1372
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1370
~
~
Door        west~ ~ -1 1374
~
~
End

#1373
Name        The master scribe's workshop~
Descr
You are in the workshop of the tower's master scribe. Many half finished
scrolls lay on the writing table in the center of the room. A giant candle
flickering with soft blue flames provides the only light here.
  The only apparent exit is the way you came in.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1332 1 100
Reset       E 1359 -1 100
Reset       E 1360 -1 100
Reset       E 1361 -1 100
Reset       M 1333 1 100
Reset       E 1362 -1 100
Door        east~ door closed~ -1 1371
~
curtain~
End

#1374
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A half closed door can be seen to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed~ -1 1375
A dark room can be seen through the half opened door
~
door wooden~
Door        east~ ~ -1 1372
~
~
Door        west~ ~ -1 1376
~
~
End

#1375
Name        A store room~
Descr
You are in a small dark store room. A few common items are stacked upon
the shelves here, but very little looks interesting.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 1313 5 100
Door        south~ door closed~ -1 1374
~
door wooden~
End

#1376
Name        A bend in the hallway~
Descr
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues south and east from here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1374
~
~
Door        south~ ~ -1 1377
~
~
End

#1377
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  An iron bound door can be seen to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1376
~
~
Door        south~ ~ -1 1378
~
~
Door        west~ door closed~ -1 1379
~
door iron~
End

#1378
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  The sharp sound of metal on metal can be heard to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1377
~
~
Door        south~ ~ -1 1380
~
~
Door        west~ door closed~ -1 1381
~
door iron~
End

#1379
Name        A store room~
Descr
You are in a large store room. Bins of ores, minerals and other rare
materials are here along with many neatly stacked piles of precious metals.
A large cabinet with sigils of warding is bolted to one wall.
  The ring of metal on metal can be heard to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       O 1310 0 100
Reset       O 1311 0 100
Reset       O 1312 0 100
Reset       O 1313 0 100
Door        east~ door closed~ -1 1377
~
door iron~
Door        south~ ~ -1 1381
~
~
End

#1380
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1378
~
~
Door        south~ ~ -1 1383
~
~
End

#1381
Name        A very hot room~
Descr
You are in a very hot room. Against one wall is a large forge, magical
fires crackle within and heavy blue smoke pours into a vent in the ceiling.
A rune-encrusted mithril anvil is in the center of the room, looking well
used. Other tools of metallurgy hang on a rack which floats about three
meters in the air of its own force.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       O 1314 0 100
Door        north~ door~ -1 1379
~
~
Door        east~ door closed~ -1 1378
~
door iron~
Door        south~ door closed~ -1 1382
~
door ~
Door        up~ door closed~ -1 1412
~
vent~
End

#1382
Name        The master Enchanter's chamber~
Descr
You have entered the master enchanter's chamber. Upon all the walls here
are racks of finely crafted weapons. A huge chest with a glowing lock is
set to one side. Several unfinished looking blades rest atop a small work
table.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       O 1315 0 100
Reset       P 1317 1315 100
Reset       P 1318 1315 100
Reset       P 1319 1315 100
Reset       M 1334 1 100
Reset       E 1316 17 100
Reset       E 1363 -1 100
Reset       M 1335 1 100
Door        north~ door closed~ -1 1381
~
door~
End

#1383
Name        A bend in the hallway~
Descr
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues north and east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1380
~
~
Door        east~ ~ -1 1384
~
~
End

#1384
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A steel door can be seen to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1385
~
~
Door        south~ door closed~ -1 1386
~
door steel~
Door        west~ ~ -1 1383
~
~
End

#1385
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1387
~
~
Door        west~ ~ -1 1384
~
~
End

#1386
Name        A laboratory~
Descr
You are in a small laboratory. Many strange instruments, vials, bottles
and some scrawled notes are piled about a workbench. This room is very
untidy, looking almost abandoned, or used by a madman.
  The only apparent exits are east and north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed~ -1 1384
~
door steel~
Door        east~ ~ -1 1388
~
~
End

#1387
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  You can see a steel door to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1389
~
~
Door        south~ door closed~ -1 1390
~
door steel~
Door        west~ ~ -1 1385
~
~
End

#1388
Name        The Mad Alchemist's workroom~
Descr
You are in the workroom of The Mad Alchemist. Bubbling braziers, long
glass tubes and scores of oddly shaped vials and bottles are everywhere.
It is incredibly messy here, crushed glass and other trash litter the floor.
  The only apparent exit is the one you entered by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1336 1 100
Reset       E 1364 17 100
Reset       P 1365 1364 100
Reset       P 1367 1364 100
Reset       P 1368 1364 100
Reset       P 1369 1364 100
Reset       P 1370 1364 100
Door        west~ ~ -1 1386
~
~
End

#1389
Name        A bend in the hallway~
Descr
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues north and west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1391
~
~
Door        west~ ~ -1 1387
~
~
End

#1390
Name        The pentagram chamber~
Descr
You are in a large room with a five pointed star etched into the floor.
A crackling energy field can be seen to the south, it looks quite dangerous.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1337 1 100
Reset       E 1371 17 100
Door        north~ door closed~ -1 1387
~
door steel~
Door        south~ ~ -1 1392
The energy field crackles and glows, nothing seems to be beyond.
~
~
End

#1391
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A bronze door can be seen to the east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1393
~
~
Door        east~ door closed~ -1 1394
~
door bronze~
Door        south~ ~ -1 1389
~
~
End

#1392
Name        Inside the Energy Field~
Descr
You feel a stomach twisting sensation as you enter the energy field.
Nice going!  You might as well wait here until the wizard who built this
trap comes back to imprison your soul as well as your body.
~
Flags       indoors no_recall~
Sector      inside~
Regen       100 100
Reset       R 6 0 0
Door        east~ ~ 0 5113
~
~
Door        south~ ~ 0 9141
~
~
Door        west~ ~ 0 7428
~
~
Door        up~ ~ 0 938
~
~
Door        down~ ~ 0 3460
~
~
End

#1393
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A bronze door can be seen to the east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1396
~
~
Door        east~ door~ -1 1395
~
door bronze~
Door        south~ ~ -1 1391
~
~
End

#1394
Name        An empty room~
Descr
You are in an empty room. It is both quiet and comfortable here, it looks
like a safe place to rest.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Door        west~ door closed~ -1 1391
~
door bronze~
End

#1395
Name        The charm master's chamber~
Descr
You are in the chambers of the tower's master of charm. Some straw and
dirt litters the floor here, it looks to have been recently used by wild
animals.
  Strange sounds can be heard through the bars to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1338 1 100
Reset       E 1372 17 100
Reset       E 1373 -1 100
Door        north~ door closed~ -1 1397
~
cage bars~
Door        west~ door closed~ -1 1393
~
door bronze~
End

#1396
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1398
~
~
Door        south~ ~ -1 1393
~
~
End

#1397
Name        The animal pens~
Descr
You are in the animal pens. Many caged animals are here looking unhappy.
Obviously they are destined to be enslaved, or used in some cruel magical
experimentation.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        south~ door closed~ -1 1395
~
cage bars~
End

#1398
Name        The end of the hallway~
Descr
You are at the end of a long north-south hallway. The walls emit a faint
magical glow which provides enough light to see by.
  Stairs here lead up to the next level, and the hallway continues south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1339 4 100
Reset       M 1339 4 100
Door        south~ ~ -1 1396
~
~
Door        up~ ~ -1 1399
~
~
End

#1399
Name        Atop the stairway~
Descr
You are atop the stairway to the upper levels of the high tower. The walls
emit a faint magical glow which provides enough light to see by.
  A hallway leads west from here, and the stairs lead down.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        west~ ~ -1 1400
~
~
Door        down~ ~ -1 1398
~
~
End

#1400
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A silver door can be seen to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1313 4 100
Door        north~ door closed~ -1 1401
~
door silver~
Door        east~ ~ -1 1399
~
~
Door        west~ ~ -1 1404
~
~
End

#1401
Name        A store room~
Descr
You are in a large store room. Raw materials are neatly bundled and piled
here and here. Many freshly cut staves rods and wands of different sizes
are here.
  You can see a silver door to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       O 1320 0 100
Door        south~ door closed~ -1 1400
~
door silver~
Door        west~ door closed~ -1 1402
~
door silver~
End

#1402
Name        The master spellbinder's chamber~
Descr
You are in the chambers of the master spell binder. Unlike other work
shops of similar nature, this one is without furnishings or tools. The
spell binder obviously needs none for the working of his art.
  A silver door can be seen to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1340 1 100
Reset       E 1325 17 100
Reset       E 1374 13 100
Reset       P 1375 1374 100
Door        east~ door closed~ -1 1401
~
door silver~
Door        west~ door closed~ -1 1403
~
door silver~
End

#1403
Name        The spellbinder's cache~
Descr
You have discovered the cache of the master spell binder. There are three
very large silver chased cabinets here, other than that, the room is bare.
  A silver door can be seen to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       O 1321 0 100
Reset       P 1326 1321 100
Reset       P 1327 1321 100
Reset       O 1322 0 100
Reset       P 1328 1322 100
Reset       P 1329 1322 100
Reset       P 1330 1322 100
Door        east~ door closed~ -1 1402
~
door silver~
Door        south~ door closed~ -1 1405
~
door silver~
End

#1404
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1400
~
~
Door        west~ ~ -1 1405
~
~
End

#1405
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A silver door can be seen to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed~ -1 1403
~
door silver~
Door        east~ ~ -1 1404
~
~
Door        west~ ~ -1 1406
~
~
End

#1406
Name        A bend in the hallway~
Descr
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues east and south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1405
~
~
Door        south~ ~ -1 1407
~
~
End

#1407
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1406
~
~
Door        south~ ~ -1 1408
~
~
End

#1408
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A rusty old door can be seen to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1407
~
~
Door        south~ ~ -1 1413
~
~
Door        west~ door closed~ -1 1409
~
door rusty~
End

#1409
Name        The golem master's workshop~
Descr
You are in the golem master's workshop. A few unfinished looking humanoid
forms of different make are here, some moving, some not. The animated forms
lunge to attack you.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1341 1 100
Reset       E 1376 17 100
Reset       M 1342 1 100
Reset       M 1345 2 100
Door        north~ ~ -1 1410
~
~
Door        east~ door closed~ -1 1408
~
door rusty~
Door        south~ ~ -1 1411
~
~
Door        down~ door closed~ -1 1412
~
trapdoor~
End

#1410
Name        A store room~
Descr
You are in a small store room. Large chunks of clay, stone, wood and many
other raw materials are here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        south~ ~ -1 1409
~
~
End

#1411
Name        The golem chamber~
Descr
You are in the golem chamber. Golems made of every imaginable material
are here, ranging in size from a hand-span to nearly the ceiling. They all
seem to be sleeping.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1343 1 100
Reset       M 1344 1 100
Reset       M 1346 1 100
Reset       M 1347 1 100
Door        north~ ~ -1 1409
~
~
End

#1412
Name        It is very dark here...~
Descr
It is very dark here...
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        up~ door closed~ -1 1409
~
trapdoor~
Door        down~ door closed~ -1 1381
~
vent~
End

#1413
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1408
~
~
Door        south~ ~ -1 1414
~
~
End

#1414
Name        A bend in the hallway~
Descr
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues north and east from here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1413
~
~
Door        east~ ~ -1 1415
~
~
End

#1415
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1416
~
~
Door        west~ ~ -1 1414
~
~
End

#1416
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  An emerald door can be seen to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1419
~
~
Door        south~ door closed~ -1 1417
~
door emerald~
Door        west~ ~ -1 1415
~
~
End

#1417
Name        The master of illusion's chamber~
Descr
You are in the chamber of the master of illusions. The walls here are
every changing in color and texture, as if they were reforming before your
very eyes. Many splendorous treasures lie all around in heaps and piles, or
at least they seem to be treasures...
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1348 1 100
Reset       E 1377 13 100
Reset       P 1378 1377 100
Door        north~ door closed~ -1 1416
~
door emerald~
Door        west~ ~ -1 1418
~
~
End

#1418
Name        A bedroom~
Descr
You are in the bedroom of the master of illusions. Strange looking items
and artifacts float here and there in the air. The ripples of strong magic
can be felt everywhere.
  The room seems much larger than it looks...
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 0
~
~
Door        east~ ~ -1 1417
~
~
Door        south~ ~ -1 0
~
~
Door        west~ ~ -1 0
~
~
End

#1419
Name        A hallway~
Descr
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A glass door can be seen to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1421
~
~
Door        south~ door closed~ -1 1420
~
door glass~
Door        west~ ~ -1 1416
~
~
End

#1420
Name        The meditation chamber~
Descr
You are in a meditation chamber. It is very silent here, in fact you
can not even hear your own footsteps.
  You feel very peaceful.
~
Flags       no_mob indoors private~
Sector      inside~
Regen       100 100
Door        north~ door closed~ -1 1419
~
door glass~
End

#1421
Name        A bend in the hallway~
Descr
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues north and west from here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1422
~
~
Door        west~ ~ -1 1419
~
~
End

#1422
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A blackened door can be seen to the east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1426
~
~
Door        east~ door closed~ -1 1423
~
door black~
Door        south~ ~ -1 1421
~
~
End

#1423
Name        A dark room~
Descr
You are in a large dark room. The air here seems quite stale, and a sense
of extreme dread comes over you. The stench of rotten flesh seems to be
wafting in from the open doorway to the north.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1424
~
~
Door        west~ door closed~ -1 1422
~
door black~
End

#1424
Name        A dark room~
Descr
You are in a large dark room. The stench here makes you gag and wretch.
There are body parts and half rotted corpses strewn about with complete
abandon. Several operating tables with still forms that resemble nothing
you've ever seen alive are here.
  Tortured screams can be heard from the north.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1425
Upon gazing northwards, you are filled with deep dread
~
~
Door        south~ ~ -1 1423
~
~
End

#1425
Name        The Necromancer's Lair~
Descr
You are in the lair of the evil Necromancer. Undead minions of all types,
human and otherwise stand here waiting to do their master's bidding. Some
glowing arcane sigils have been etched into walls and floor, no doubt to
protect the evil master from his own ungodly creations.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 1349 1 100
Reset       E 1379 3 100
Reset       E 1380 17 100
Reset       M 1350 4 100
Reset       M 1350 4 100
Reset       M 1351 1 100
Reset       E 1381 16 100
Door        south~ ~ -1 1424
~
~
End

#1426
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1427
~
~
Door        south~ ~ -1 1422
~
~
End

#1427
Name        A hallway~
Descr
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1428
~
~
Door        south~ ~ -1 1426
~
~
End

#1428
Name        The end of the hallway~
Descr
You are at the end of a long hallway. The walls here glow with a faint
magical energy which provides plenty of light.
  Stairs lead up to the next level here and the hallway continues south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1339 5 100
Reset       M 1339 5 100
Door        south~ ~ -1 1427
~
~
Door        up~ ~ -1 1429
~
~
End

#1429
Name        A corridor~
Descr
You are at the east end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor it self were alive.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        west~ ~ -1 1430
~
~
Door        down~ ~ -1 1428
~
~
End

#1430
Name        A corridor~
Descr
You are in a long corridor. Obsidian walls engraved with ancient runes
of power stretch out before you. Magical energies seem to crackle with
power all around and whisper in tongues long forgotten, almost as if the
corridor itself were alive.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1312 10 100
Door        east~ ~ -1 1429
~
~
Door        west~ ~ -1 1431
~
~
End

#1431
Name        A bend in the corridor~
Descr
You are at a bend in the long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor itself were alive.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1430
~
~
Door        south~ ~ -1 1432
~
~
End

#1432
Name        A corridor~
Descr
You are in a long corridor leading north and south. Obsidian walls
engraved with ancient runes of power stretch out before you. Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1431
~
~
Door        south~ ~ -1 1433
~
~
End

#1433
Name        An intersection~
Descr
You are at an intersection in the corridor. The obsidian walled halls
lead off in every direction from here, pulsing with the power of their
ancient runes.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1313 5 100
Door        north~ ~ -1 1432
~
~
Door        east~ ~ -1 1434
~
~
Door        south~ ~ -1 1446
~
~
Door        west~ ~ -1 1436
~
~
End

#1434
Name        A corridor~
Descr
You are at the end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. A darkened door is to the
east. Tendrils of mist cling to the floor here, they seem to be seeping
from under the door.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ door closed~ -1 1435
~
door black~
Door        west~ ~ -1 1433
~
~
End

#1435
Name        The scrying chamber~
Descr
You are in the scrying chamber of the high tower of sorcerery. It is here
that arcane rituals are performed to enable those of the art to look in
upon denizens throughout the world and spy out their darkest secrets.
  A huge black cauldron is in the center of the room, bubbling and gurgling,
it pours forth a constant stream of smokey fog into the air about you. Here
and there on stands of different sizes are crystal balls and oddly shaped
mirrors.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 1352 3 100
Reset       M 1352 3 100
Reset       M 1352 3 100
Reset       O 1331 0 100
Reset       P 1332 1331 100
Reset       P 1333 1331 100
Door        west~ door closed~ -1 1434
~
door black~
End

#1436
Name        A corridor~
Descr
You have reached an end in the long corridor. Obsidian walls engraved
with ancient runes of power stretch out before you. The sound of snoring
can barely be heard through the door to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1433
~
~
Door        west~ door~ -1 1437
~
door wooden~
End

#1437
Name        The entrance to the library~
Descr
You are in the entrance to the great library of magic. A giant desk is
here, covered with books parchments and scrolls. Long shelves loaded with
row upon row of books stretch out in every direction as far as the eye can
see.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1353 1 100
Door        north~ ~ -1 1439
~
~
Door        east~ ~ -1 1436
~
~
Door        south~ ~ -1 1440
All you can see are books
~
~
Door        west~ ~ -1 1438
All you can see are books
~
~
End

#1438
Name        In the library~
Descr
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1441
~
~
Door        east~ ~ -1 1437
~
~
Door        south~ ~ -1 1442
~
~
Door        west~ ~ -1 1443
~
~
End

#1439
Name        In the library~
Descr
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1440
~
~
Door        east~ ~ -1 1442
~
~
Door        south~ ~ -1 1437
~
~
Door        west~ ~ -1 1441
~
~
End

#1440
Name        In the library~
Descr
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1437
~
~
Door        east~ ~ -1 1441
~
~
Door        south~ ~ -1 1439
~
~
Door        west~ ~ -1 1442
~
~
End

#1441
Name        In the library~
Descr
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1442
~
~
Door        east~ ~ -1 1439
~
~
Door        south~ ~ -1 1438
~
~
Door        west~ ~ -1 1440
~
~
End

#1442
Name        In the library~
Descr
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1438
~
~
Door        east~ ~ -1 1440
~
~
Door        south~ ~ -1 1441
~
~
Door        west~ ~ -1 1439
~
~
End

#1443
Name        In the library~
Descr
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1438
~
~
Door        west~ ~ -1 1444
~
~
End

#1444
Name        Between the shelves~
Descr
You are in the great library of magic. The shelves seem uncomfortably
close here, you can barely maneuver between them. The musty smell is still
strong, and the elusive books still hover just out of reach.
  A faint flicker of light can barely be made out to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1445
~
~
Door        east~ ~ -1 1443
~
~
End

#1445
Name        The reading room~
Descr
You are in a small room completely devoid of furnishings. The only thing
here is an enormous tome, lying face open on the floor. The great book looks
both heavy and ancient. Its jewel encrusted bindings are well worn as the
bark of a tree. Spidery writings seem to crawls across the pages, totally
incomprehensible to your mortal eye. Something seems to be wedged between
the pages.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       O 1334 0 100
Reset       P 1335 1334 100
Door        south~ ~ -1 1444
~
~
End

#1446
Name        A corridor~
Descr
You are in a long corridor leading north and south. Obsidian walls
engraved with ancient runes of power stretch out before you. Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1433
~
~
Door        south~ ~ -1 1447
~
~
End

#1447
Name        The end of the corridor~
Descr
You are at the end of a long corridor. The obsidian walls come to an
abrupt halt at the edge of a golden archway here. The hum of power is so
strong it nearly numbs your body.
  The archway lies before you, glowing and pulsing with energy.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1446
~
~
Door        south~ ~ -1 1448
~
~
End

#1448
Name        The arched entrance~
Descr
You feel a slight tingle as you pass through the archway, as if the living
magical energies here had infused your body, found it wanting and left. The
intense glow from the arch above you is almost blinding. Through the light
you can barely make out a stairway leading up.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1447
~
~
Door        up~ ~ -1 1449
~
~
End

#1449
Name        The landing~
Descr
You are on a small landing in the middle of a long stairway leading up.
Your senses seem dulled here, no sound or smell can be detected at all, and
the only thing you can see in any direction is endless stairway.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1313 5 100
Door        up~ ~ -1 1450
~
~
Door        down~ ~ -1 1448
~
~
End

#1450
Name        An intersection~
Descr
You are at an intersection of several hallways. You feel as if strange
mystical forces are pushing and pulling at each other from all around you.
The sensation of being trapped, in the middle is almost tangible in the air
here.
  A grey tiled hallway leads south, black tiled east, white tiled west, and
a multi-colored hallway swirling with patterns that remain just barely
unrecognizable is to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1473
~
~
Door        east~ ~ -1 1458
~
~
Door        south~ ~ -1 1451
~
~
Door        west~ ~ -1 1465
~
~
Door        down~ ~ -1 1449
~
~
End

#1451
Name        A grey tiled hallway~
Descr
You are in a grey tiled hallway leading north and south. Dim balls of
energy float here and there shedding a warm light, and showing the way.
A feeling of peace and balance comes over you.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1450
~
~
Door        south~ ~ -1 1452
~
~
End

#1452
Name        A grey tiled hallway~
Descr
You are in a grey tiled hallway leading north and south. Dim balls of
energy float here and there shedding a warm light, and showing the way.
A feeling of peace and balance comes over you.
  Large grey metal double doors can be seen to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1451
~
~
Door        south~ door closed~ -1 1453
~
door grey~
End

#1453
Name        The antechamber~
Descr
You are in the antechamber of the master magician of the grey light. A
feeling of strong magic floats in the air about you, almost as if you could
taste the power held within these walls.
  Once your eyes adjust to the semi-light, you can make out a larger room
to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1354 1 100
Reset       E 1382 12 100
Reset       E 1384 14 100
Door        north~ door closed~ -1 1452
~
door grey~
Door        south~ ~ -1 1454
~
~
End

#1454
Name        The main chamber~
Descr
A feeling of tranquility comes over you as you enter the main chamber of
neutrality. Some artifacts are hung on the walls here, or set on stands.
The room in general looks both comfortable and official. Probably where the
master of neutrality holds audience.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1355 1 100
Reset       M 1356 1 100
Reset       E 1383 3 100
Reset       E 1385 16 100
Reset       E 1386 17 100
Door        north~ ~ -1 1453
~
~
Door        east~ ~ -1 1456
~
~
Door        south~ ~ -1 1457
~
~
Door        west~ ~ -1 1455
~
~
End

#1455
Name        The study~
Descr
You are in a large study. Shelves filled with many books or arcane
knowledge are on every wall. A large oaken desk is in the center, with
many parchments and scrolls on it. The most notable thing in the room is
a small set of scales, which floats about eye level. In perfect balance,
the scales are no doubt a sign of the master's neutrality.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1454
~
~
End

#1456
Name        A closet~
Descr
You are in a small closet. It is filled with many cloaks, and some other
apparel.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        west~ ~ -1 1454
~
~
End

#1457
Name        A bedroom~
Descr
You are in the bedroom of the master magician of neutrality. Curtained
windows can be seen on the south wall. A large comfortable looking bed
takes up most of the room.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1454
~
~
End

#1458
Name        A dark hallway~
Descr
You are in a long dark hallway leading east and west. Not much can be
seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1459
~
~
Door        west~ ~ -1 1450
~
~
End

#1459
Name        A dark hallway~
Descr
You are in a long dark hallway leading east and west. Not much can be
seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1460
~
~
Door        west~ ~ -1 1458
~
~
End

#1460
Name        The end of the hallway~
Descr
You are at the end of a long dark hallway. The darkness here is almost
tangible in its thickness. A deep sense of fear and loathing comes over
you.
  A pair of obsidian doors can be seen to the east.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        east~ door closed~ -1 1461
~
door obsidian~
Door        west~ ~ -1 1459
~
~
End

#1461
Name        The chamber of darkness~
Descr
You are in a vast chamber. The walls fade into darkness, leaving you
with a very vague idea of the actual size of the room. Swirling here and
there in the dark, are patches of pure black which seem to suck in your
light and leave it that much darker here.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 1357 1 100
Reset       E 1387 12 100
Reset       E 1388 14 100
Door        north~ ~ -1 1462
~
~
Door        east~ ~ -1 1464
~
~
Door        south~ ~ -1 1463
~
~
Door        west~ door closed~ -1 1460
~
door obsidian~
End

#1462
Name        It is very dark here...~
Descr
It is very dark here...
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        south~ ~ -1 1461
~
~
End

#1463
Name        Torture chamber~
Descr
You are in an ill lit chamber. Instruments of torture hang from a rack
on the wall, they seem to quiver with anticipation of a victim as if they
had a mind of their own. An operating table is here, though it is bare.
  An extreme feeling of evil permeates the entire area.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1461
~
~
End

#1464
Name        The inner chamber~
Descr
You are in a small dark chamber. Upon the walls are glowing sigils of
dark power, scrawled and traced in an evil language no longer known to most
of this plane of existence. There is an obsidian altar here which seems to
glow, but does not shed any light, in fact it seems to be taking light in.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 1358 1 100
Reset       M 1359 1 100
Reset       E 1389 3 100
Reset       E 1390 16 100
Reset       E 1386 17 100
Door        west~ ~ -1 1461
~
~
End

#1465
Name        A bright hallway~
Descr
You are in a long well lit hallway leading east and west. The walls here
are a milky white color, and glow with a warm luminescence, as does the
floor. A feeling of goodness permeates the area, and you feel unworthy to
tread upon these sacred floors.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1450
~
~
Door        west~ ~ -1 1466
~
~
End

#1466
Name        A bright hallway~
Descr
You are in a long well lit hallway leading east and west. The walls here
are a milky white color, and glow with a warm luminescence, as does the
floor. A feeling of goodness permeates the area, and you feel unworthy to
tread upon these sacred floors.
  A huge set of double doors in finely worked ivory can be seen to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1465
~
~
Door        west~ door closed~ -1 1467
~
door ivory~
End

#1467
Name        An antechamber~
Descr
You are in a small antechamber. It is well lit here, though the source
of light cannot be seen. It is almost as if the room itself exudes a warm
glow of goodness. A larger chamber can be seen to the west, but you do not
feel worthy to pass into it.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1360 1 100
Reset       E 1391 12 100
Reset       E 1392 14 100
Door        east~ door closed~ -1 1466
~
door ivory~
Door        west~ ~ -1 1469
~
~
End

#1469
Name        The chamber of the white light~
Descr
You are in a vast chamber, its walls floor and ceiling are of an unknown
metallic material, the brightest white, almost blindingly stark. A flickering
flame is in the center of the room, seeming to feed off of darkness and
cleansing the room of any evil. You feel a slight tug at your being as the
flame flickers towards you.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       M 1361 1 100
Reset       M 1362 1 100
Reset       E 1393 3 100
Reset       E 1394 16 100
Reset       E 1386 17 100
Door        north~ ~ -1 1470
~
~
Door        east~ ~ -1 1467
~
~
Door        south~ ~ -1 1471
~
~
Door        west~ ~ -1 1472
~
~
End

#1470
Name        The meditation chamber~
Descr
You are in a small meditation chamber. White silk cushions are everywhere,
looking very comfortable. You get an easy peaceful feeling of relaxation
here, almost making you want to lie down and fall asleep.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        south~ ~ -1 1469
~
~
End

#1471
Name        A study~
Descr
You are in a spacious study. It is extremely tidy here, to an almost
antiseptic nature. One would wonder how anyone could study without a
mess all around them, the master of this chamber obviously can.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1469
~
~
End

#1472
Name        A closet~
Descr
You are in a small closet. Cloaks and vests hang from hooks in the wall,
and a few old boots are all that can be seen here. Rather featureless.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1469
~
~
End

#1473
Name        A wide hallway~
Descr
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
  A huge grey metal door blocks the way north, it looks quite sturdy.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed pickproof~ 1473 1474
~
door metal grey~
Door        south~ ~ -1 1450
~
~
End

#1474
Name        A wide hallway~
Descr
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
  A huge black obsidian door blocks the way north, it looks quite sturdy.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed pickproof~ 1474 1475
~
door obsidian black~
Door        south~ door closed pickproof~ 1473 1473
~
door metal grey~
End

#1475
Name        A wide hallway~
Descr
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
  A huge white ivory door blocks the way north, it looks quite sturdy.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed pickproof~ 1475 1476
~
door ivory white~
Door        south~ door closed pickproof~ 1474 1474
~
door obsidian black~
End

#1476
Name        The entranceway~
Descr
You are at the entrance to the audience chamber of the grand master of
magic. Beautiful tapestries displaying the ancient masters of lore are on
the walls, and the floor is covered with a plush multicolored carpet, which
seems to rustle and move at the touch of your boots.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1477
~
~
Door        south~ door closed pickproof~ 1475 1475
~
door white ivory~
End

#1477
Name        The audience chamber~
Descr
You are in a large chamber. Small bolts of energy leap from wall to wall,
crackling with power. The floor is a swirl of indeterminable colors and
patterns ever changing. Bright bursts of color seem to explode into the air
and fade again at random times. All this splendor plays about and draws
attention to a large throne in the center of the room, it seems to be cut
from a single enormous emerald.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  throne~
The giant emerald is flawless, and must be incredibly valuable.
~
Reset       M 1363 1 100
Reset       E 1395 3 100
Reset       M 1364 1 100
Reset       E 1401 5 100
Reset       E 1397 1 100
Reset       E 1398 14 100
Reset       E 1399 17 100
Reset       E 1400 16 100
Reset       E 1339 -1 100
Door        north~ ~ -1 1480
~
~
Door        east~ ~ -1 1478
~
~
Door        south~ ~ -1 1476
~
~
Door        west~ ~ -1 1479
~
~
End

#1478
Name        A dressing room~
Descr
You are in a plush dressing room. Fine garments of many styles and some
outlandish colors hang from a rack suspended in mid air at eye level. The
only other interesting feature in the room is a large silver mirror on a
finely crafted gold stand.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        west~ ~ -1 1477
~
~
End

#1479
Name        The library~
Descr
You are in a small cozy looking library. A few well made books sit atop
shelves which span every wall. A large oaken writing table is in the center
of the room with odd papers and parchments on it. The illumination here,
to your surprise is a quite un-magical oil lamp.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1477
~
~
End

#1480
Name        The altar~
Descr
You are in a small chapel designed around a beautifully crafted golden
altar. Many icons to lesser deities line the room, but it is obvious by one
glance at the symbols on the altar, that this room was designed for the
worship of Mystra, the goddess of magic.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       O 1336 0 100
Reset       P 1337 1336 100
Door        east~ door closed~ -1 1481
~
door secret~
Door        south~ ~ -1 1477
~
~
Door        west~ door closed~ -1 1482
~
door secret~
End

#1481
Name        The treasury~
Descr
You are in a small chamber, the stale air here is testament to the fact
that it has gone undisturbed for many years.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       O 1338 0 100
Reset       P 1340 1338 100
Door        west~ door closed~ -1 1480
~
door secret~
End

#1482
Name        A passage~
Descr
You are in a small dark passage, which would be unremarkable if not for
the fact that it ends in a blinding blue light to the west. On hooks set
into the wall here there hang several travel worthy cloaks, and a small
leather backpack.  It looks as if someone has prepared this room to be used
in the event speedy of a evacuation.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       O 1341 0 100
Reset       O 1342 0 100
Reset       O 1343 0 100
Reset       O 1345 0 100
Reset       P 1344 1345 100
Door        west~ ~ -1 1483
~
~
End

#1483
Name        In the light~
Descr
You seem to be floating in a magical energy field, though you cannot see
the source of the energy, you can feel its power pushing at you from all
sides, completely negating the effects of gravity.
  An imperfection in the uniform blue can be seen overhead, it might be an
exit.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        up~ ~ -1 3001
~
~
End

#1499
Name        Skylar's Hideout~
Descr
You are in a small, very messy room. An unmade bed is against one wall, and
books and papers cover every available flat surface. Empty beer cans lie here
and there, discarded with total abandon. A few over full ashtrays can be seen
on a desk.
~
Flags       no_mob indoors private~
Sector      inside~
Regen       100 100
Reset       O 1401 0 100
Reset       O 1402 0 100
Reset       P 1403 1402 100
Reset       P 1404 1402 100
Door        down~ ~ -1 0
You can see mortals pitifully begging for help below.
~
~
End

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