/
Greed088/
Greed088/archive/
Greed088/backup/
Greed088/clans/
Greed088/classes/
Greed088/dict/
Greed088/doc/MSP/
Greed088/doc/MobProg2.1/
Greed088/doc/OLC11/
Greed088/doc/OLC11/doc/
Greed088/doc/OLC11/options/
Greed088/log/
Greed088/mobprogs/
Greed088/player/
Greed088/player/t/
#AREADATA
Name        Miden'nir~
Author      Copper~
Levels      5 15
Security    1
VNUMs       3500 3585
Builders    ~
Recall      3001
Reset       You hear the patter of little feet.~
Note
~
End



#MOBDB
#3500
Name        wyvern~
Short       the wyvern~
Long
A monstrous wyvern slowly circles just above your head.
~
Descr
This huge winged creature looks really menacing.  You are happy it doesn't
APPEAR to be very hungry ... yet.
~
Act         stay_area~
AffectBy    detect-invis~
Alignment   -200
Level       8
Gold        0
Race        Bat
Sex         neutral~
Spec        spec_poison
End

#3501
Name        goblin mountain~
Short       the goblin~
Long
A mountain goblin is wandering about, mumbling to himself.
~
Descr
You see before you a small and twisted creature with knotted muscles.
~
Act         aggressive stay_area train~
AffectBy    ~
Alignment   -500
Level       6
Gold        150
Race        Goblin
Sex         male~
End

#3502
Name        boy small~
Short       the small boy~
Long
A small boy sits here, licking his wounds.
~
Descr
The poor boy has numerous cuts and scratches, but appears to be all right.
He is apparently the only survivor of the ambush.
~
Act         sentinel wimpy~
AffectBy    ~
Alignment   500
Level       4
Gold        0
Race        Halfdwarf
Sex         male~
End

#3503
Name        innkeeper~
Short       the Innkeeper~
Long
The Innkeeper stands here, cleaning glasses.
~
Descr
The Innkeeper now spends most of his days waiting for customers, while the
nights are spent watching out for goblins.  His inn is no longer the happy
place that is used to be in days past.
~
Act         sentinel stay_area~
AffectBy    ~
Alignment   400
Level       10
Gold        1500
Race        Human
Sex         male~
End

#3504
Name        bard~
Short       the bard~
Long
A sullen bard is here, drinking away his problems.
~
Descr
You can smell the alcohol on his breath from across the room.  This poor bard
has been sitting here quite a while, drinking himself into oblivion.
~
Act         sentinel stay_area~
AffectBy    detect-invis~
Alignment   600
Level       8
Gold        1500
Race        Hobbit
Sex         male~
End

#3505
Name        horseman dark~
Short       the dark horseman~
Long
A dark horseman is here, mounted on his black steed.
~
Descr
The man is obviously an outlaw, and has no qualms about slashing you into
little bits.
~
Act         scavenger stay_area wimpy~
AffectBy    sneak~
Alignment   -900
Level       8
Gold        1000
Race        Drow
Sex         male~
End

#3506
Name        goblin lieutenant~
Short       the goblin lieutenant~
Long
A goblin lieutenant stands here, attempting to get his men in order.
~
Descr
The goblin lieutenant is rather angry, and looking for one of his men to
beat up upon, but maybe you will do just fine ...
~
Act         aggressive stay_area train~
AffectBy    ~
Alignment   -600
Level       7
Gold        300
Race        Goblin
Sex         male~
End

#3507
Name        goblin leader~
Short       the goblin leader~
Long
The goblin leader surveys the room.
~
Descr
The leader doesn't look too happy that you have found him here.  He grabs
for his shortsword and lunges for your neck.
~
Act         sentinel scavenger aggressive stay_area train~
AffectBy    detect-invis~
Alignment   -900
Level       9
Gold        1000
Race        Goblin
Sex         male~
End

#0



#OBJDB
#0



#ROOMDB
#3500
Name        The Plains~
Descr
You are standing on the plains. This is a vast desolate place where the
wind can howl undisturbed since nothing but you bars its way. However you
are not the first to wander here. Before you somebody has left a small path.
The path looks rather bewildered and is not the kind of path to lead to
anywhere significant or important but it seems to have made up its mind to
enter the hills far away north.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ 0 4000
~
~
Door        south~ ~ 0 3501
~
~
End

#3501
Name        The Lane~
Descr
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ 0 3500
~
~
Door        south~ ~ 0 3502
~
~
End

#3502
Name        The Cross Roads~
Descr
The roads cross here.  Midgaard is to the west.  To the east, you see the
stately oaks and poplars of the holy grove.  A wide path leads south through
the dwarven forest, and another path leads down.  To the north is a very
desolate trail.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ 0 3501
~
~
Door        east~ ~ 0 8904
~
~
Door        south~ ~ 0 5261
~
~
Door        west~ ~ 0 3503
~
~
Door        down~ ~ 0 6500
~
~
End

#3503
Name        City Entrance~
Descr
You stand on the outskirts of a large city - Midgaard; the capital of this
land. The road leads east into the peace and quiet - and dangers - of the
forest; and to the west it becomes the main street of the town; surrounded by
a confusion of shops, bars, and market places.  Another path wanders off to
the south.
~
Flags       no_mob~
Sector      city~
Regen       100 100
Door        east~ ~ 0 3502
~
~
Door        south~ ~ 0 1501
~
~
Door        west~ ~ 0 3053
~
~
End

#3504
Name        The South Bridge~
Descr
You are standing on a small, rickety bridge leading from the Midgaard
City Dump, to the forest of Miden'nir (Goblinic for Green Blood). You can
smell the Dump to the north, or go south where there is fresh air and
greenery.
~
Flags       ~
Sector      forest~
Regen       100 100
ExtraDescr  credits credit author~
+-------------------------------------------------+
| This area originally written for Copper II DIKU |
|   by ?                                          |
| Modifications and alterations for MERCmud DIKU  |
|   by VampLestat                        1 JAN 93 |
+-------------------------------------------------+
~
Door        north~ ~ 0 3030
You can see the clutter of the City Dump.
~
~
Door        south~ ~ 0 3505
If you go south, you will enter the Miden'nir.
~
~
End

#3505
Name        The Trail to Miden'nir~
Descr
You are in a light forest. A path leads south, but the passage to the
east is easy enough. To the west, smoke can be seen rising above the
treetops. The sprawl of Midgaard lies north of here.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3504
To the north, you see the bridge to Midgaard.
~
~
Door        east~ ~ 0 3506
More light forest.
~
~
Door        south~ ~ 0 3507
This path cuts through the darkness of the Miden'nir.
~
~
Door        west~ ~ 0 3570
The Woodsman's Inn.
~
~
End

#3506
Name        The Miden'nir~
Descr
You are in a dark forest. To the east, mountains block passage. From
here, only the lighter forest to the west or south offer a way to travel.
~
Flags       ~
Sector      forest~
Regen       100 100
Reset       M 3501 8 100
Door        east~ ~ -1 3550
~
~
Door        south~ ~ 0 3509
The forest is darker to the south.
~
~
Door        west~ ~ 0 3505
The forest gets lighter as you go west.
~
~
End

#3507
Name        The Miden'nir~
Descr
The forest is deep here and the wind blows through the trees and
through your hair. To the north, the forest gets lighter. However, the
southern and western paths place you even deeper in the wood.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3505
The forest is lighter in this direction.
~
~
Door        south~ ~ 0 3510
More and darker woods.
~
~
Door        west~ ~ 0 3508
There is a small path leading west.
~
~
End

#3508
Name        On a Small Path~
Descr
A path is here, leading east and south through the dark woods of
Miden'nir. Mountains slash the scenery to the west of here.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        east~ ~ 0 3507
Wind-swept forest.
~
~
Door        south~ ~ 0 3511
To the south, the trail continues.
~
~
End

#3509
Name        The Miden'nir~
Descr
The trees of Miden'nir are lush and green, hiding the evil that lurks
in these woods. The trees become too thick to the west, but you may go
north, south or travel toward the mountains that lie east of here.
~
Flags       ~
Sector      forest~
Regen       100 100
Reset       M 3501 8 100
Door        north~ ~ 0 3506
The trees lighten up a bit this way.
~
~
Door        east~ ~ 0 3512
Huge grey mountains lie in this direction.
~
~
Door        south~ ~ 0 3514
The forest continues.
~
~
End

#3510
Name        A Crossroads~
Descr
Here footworn paths meet leading north, south and east. The trees seem to
be closing in on you at this point, and you can barely see the sky
through the thick branches above your head.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3507
Trees as far as the eye can see.
~
~
Door        east~ ~ 0 3514
There is an especially dark part of the forest this way.
~
~
Door        south~ ~ 0 3516
There is an especially dark section of forest this way.
~
~
End

#3511
Name        The Trail~
Descr
You are on a north-south trail through the woods. To the west, impassable
mountains glare at you, and the thick woods and undergrowth prevent any
movement westward.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3508
The trail bends to the north.
~
~
Door        south~ ~ 0 3515
To the south, the path re-enters the forest.
~
~
End

#3512
Name        The Miden'nir~
Descr
The trees of Miden'nir are lush and green, hiding the evil that lurks
in these woods. You can go north toward the mountains, or west to the
forest, but the steep mountains prevent any movement east.
~
Flags       ~
Sector      forest~
Regen       100 100
Reset       M 3501 8 100
Reset       M 3501 8 100
Door        north~ ~ -1 3550
~
~
Door        south~ ~ 0 3513
A light section of forest.
~
~
Door        west~ ~ 0 3509
The forest continues here.
~
~
End

#3513
Name        The Miden'nir~
Descr
The forest is dark, and becomes even darker west.  You sense
that there is something evil hidden in these woods.  The forest gets
lighter to the north.  The wind kicks up as you ponder your options.
~
Flags       ~
Sector      forest~
Regen       100 100
Reset       M 3501 8 100
Door        north~ ~ 0 3512
There is a small clearing to the north.
~
~
Door        west~ ~ 0 3514
It gets darker and thicker this way.
~
~
End

#3514
Name        Deep Forest~
Descr
It is quite dark here, forest surrounds you. With each step, the forest
seems to close around you, and get darker and more foreboding.  It might just
be time to head back to somewhere safe.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3509
More forest.
~
~
Door        east~ ~ 0 3513
Lighter forest and mountains in the distance.
~
~
Door        south~ ~ 0 3517
More trees.
~
~
Door        west~ ~ 0 3510
The forest continues.
~
~
End

#3515
Name        Light Forest~
Descr
The forest is light here and you can easily pick your way through the 
trail.  To the east, the forest becomes thick and darker. South, the trail
continues.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3511
A trail leading north-south.
~
~
Door        east~ ~ 0 3516
The trees get thicker as you go east.
~
~
Door        south~ ~ 0 3518
More trees and some small hills.
~
~
End

#3516
Name        Muddy Ground~
Descr
The ground is quite muddy here and puddles are all around. Your boots
make a disgusting SQUISH as you walk here. You can go in any of the
four cardinal directions from here. Hopefully, it will be dryer.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3510
The Miden'nir continues.
~
~
Door        east~ ~ 0 3517
More trees.
~
~
Door        south~ ~ 0 3519
The trees get VERY thick to the south. You can barely see...
~
~
Door        west~ ~ 0 3515
Some light trees and daylight.
~
~
End

#3517
Name        Near the Mountains~
Descr
The most prominent feature here is the mountains that lie to the east.
You can only go north and west from here as the rocks stop all other
movement.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3514
Many trees to the north.
~
~
Door        west~ ~ 0 3516
There is a bit of a slope downward to the west.
~
~
End

#3518
Name        The Fading Trail~
Descr
The trail becomes nearly unpassable here. You can go north
as the forest is relatively light. To the south, you can see a path.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3515
You can see a trail this way.
~
~
Door        east~ ~ 0 0
The trees are nearly trunk-to-trunk this way.
~
~
Door        south~ ~ 0 3522
Dark forests.
~
~
End

#3519
Name        The Dark Path~
Descr
You are hemmed in by trees on either side of you.  The path
continues north and south, and while is much to thick to explore west,
you can head off into the woods to the west.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3516
The forest gets lighter this way.
~
~
Door        east~ ~ 0 3520
The forest continues.
~
~
Door        south~ ~ 0 3521
There is a strong stench coming from this direction.
~
~
Door        west~ ~ 0 0
The trees are nearly trunk-to-trunk this way.
~
~
End

#3520
Name        The Dark Forest~
Descr
You stomp your way through the underbrush.  The dark forest of Miden'nir
get pretty thick here, and the branches high above your head are so thick that
they block out all direct sunlight.  While it is much too thick to go
further east, you might be able to make your way though the forest to the
south and west.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        south~ ~ 0 3523
The thick forest continues.
~
~
Door        west~ ~ 0 3519
The thick forest continues.
~
~
End

#3521
Name        Carnage~
Descr
Here, you see a gruesome sight. Blood is everywhere... on the trees and
soaked into the ground. Two carcasses lie in front of you, seeming to look
up at you. You can see the remains of a fierce battle to the south, and more
of the forest north, east, and west.
~
Flags       dark~
Sector      forest~
Regen       100 100
ExtraDescr  carcass body corpse carcasses bodies corpses~
The corpses looked as if they have been pierced by a large, jagged
spear. The damage these people sustained is simply amazing. Worse, the
lips on the bodies are a light shade of blue, hinting at poison in
their systems.
~
Reset       M 3500 2 100
Reset       M 3500 2 100
Door        north~ ~ 0 3519
Darkness...
~
~
Door        east~ ~ 0 3523
Your light does not extend that far.
~
~
Door        south~ ~ 0 3585
A bloody path.
~
~
Door        west~ ~ 0 3522
More dark forest.
~
~
End

#3522
Name        Deep in the Forest of Miden'nir~
Descr
There is a sickening stench here. It smells of blood and death.
To the north, you catch glimpses of daylight. To the east, you
simply cannot see. The trees are close and stifling.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3518
You see daylight and a trail to follow.
~
~
Door        east~ ~ 0 3521
The stench seems to becoming from this direction.
~
~
End

#3523
Name        The Dark Forest~
Descr
The branches above you block out all direct sunlight, making the forest
in this area rather dark.  The forest continues east, where it meets the
mountains. The air is still and stuffy - a stench comes from the west and an
ugly feeling causes the hair to rise on the back of your neck!
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3520
It appears to get much darker that direction.
~
~
Door        east~ ~ -1 3551
~
~
Door        west~ ~ 0 3521
The sky becomes lighter in this direction.
~
~
End

#3550
Name        At The Foot of The Mountains~
Descr
You find yourself at the foot of the mountains, where it is much to steep
to continue north or east.  You see the lush, green forest of Miden'nir to the
south and west.
~
Flags       ~
Sector      mountain~
Regen       100 100
Door        south~ ~ -1 3512
The forest of Miden'nir spreads out before you.
~
~
Door        west~ ~ -1 3506
The forest of Miden'nir spreads out before you.
~
~
End

#3551
Name        The Deep in the Forest of Miden'nir~
Descr
The branches above you block out all direct sunlight, making the forest
in this area very dark.  The forest continues west, but mountains block
further exploration in all other directions, except south, where you notice a
small tunnel dug into the mountainside.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       M 3506 4 100
Door        south~ ~ -1 3552
~
~
Door        west~ ~ -1 3523
~
~
End

#3552
Name        A Tunnel in the Mountains~
Descr
The walls of this tunnel were carved out many years ago by the goblins of
this forest.  The floor is well worn, and continues south, into the
mountain, or back north out into the forest.
~
Flags       dark~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3551
Outside, you see the forest of Miden'nir.
~
~
Door        south~ ~ -1 3553
The tunnel continues to the south.
~
~
End

#3553
Name        A Tunnel in the Mountains~
Descr
The tunnel gets lighter to the north, presumably leading out, while to
the south the passage gets smaller and smaller.  A small alcove has been
carved into the east wall.
~
Flags       dark~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3552
The tunnel gets wider in this direction.
~
~
Door        east~ ~ -1 3554
You see a small alcove.
~
~
Door        south~ ~ -1 3555
The tunnel gets smaller in this direction.
~
~
End

#3554
Name        A Small Alcove~
Descr
A small alcove has been carved out here.  There are a bunch of twigs
and leaves thrown into a pile here, probably serving as a bed.
~
Flags       dark~
Sector      city~
Regen       100 100
ExtraDescr  twigs leaves bead~
The twigs and leaves have all been piled together as a makeshift bed for
some small humanoid.
~
Door        west~ ~ -1 3553
You see the main passageway.
~
~
End

#3555
Name        A Tunnel in the Mountains~
Descr
As you explore further into the mountainside, the tunnel gets smaller and
smaller to the south.  You almost have to hunch over to make your way thru
this area.  A small archway to the south leads into a large chamber.
~
Flags       dark~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3553
The tunnel continues north.
~
~
Door        south~ ~ -1 3556
You see a small cavern.
~
~
End

#3556
Name        The Goblin Headquarters~
Descr
The tunnel widens into a large (well, large for goblins) cavern that
serves as the living quarters for the goblins of Miden'nir.  The bones of
numbers woodland creatures are strewn about the room, the remanents of a
recent meal.
~
Flags       dark~
Sector      city~
Regen       100 100
Reset       M 3501 8 100
Reset       M 3506 4 100
Reset       M 3507 1 100
Door        north~ ~ -1 3555
The tunnel heads north.
~
~
End

#3570
Name        The Front of the Inn~
Descr
You are standing on a well-worn path which opens into a clearing.
An old, wooden building is here with smoke billowing from its
chimney. A painted sign is visible on the porch to the west. You
could go north or south around the building or leave this place and
return to the forest.
~
Flags       ~
Sector      forest~
Regen       100 100
ExtraDescr  credits credit author~
+-------------------------------------------------+
| This zone originally written for Copper II DIKU |
|   by ?                                          |
| Modification and alterations for MERCmud DIKU   |
|   by VampLestat                        1 JAN 93 |
+-------------------------------------------------+
~
ExtraDescr  sign~
The sign reads:
   The Woodsman
~
Door        north~ ~ 0 3571
You can go north around the inn.
~
~
Door        east~ ~ 0 3505
Back through the trees to the Miden'nir.
~
~
Door        south~ ~ 0 3572
You can go south around the inn.
~
~
Door        west~ ~ 0 3574
The front door of the inn beckons.
~
~
End

#3571
Name        North of the Inn~
Descr
You are standing north of the inn. Things don't look much different
from this angle.  The air here is filled with smells of smoke and cooking.
South, the front porch is waiting for you... or you can see if there is
a back door.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        south~ ~ -1 3570
You see the front of the Inn.
~
~
End

#3572
Name        South of the Inn~
Descr
You are standing south of the inn.  You could easily go north and enter
through the front door, or west and to the rear of the establishment.  You
here some muffled cries from a tiny trail leading south of here.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3570
This way leads to the front of the inn.
~
~
Door        south~ ~ 0 3575
The trail heads south.
~
~
Door        west~ ~ 0 3573
This way leads to the back of the inn.
~
~
End

#3573
Name        Behind the Inn~
Descr
You now stand behind the inn. The smell here is not so pleasant as
the keeper and his help throw a good deal of garbage here. A couple of
piles of rubbish are to the west, but you will smell the worse for
meddling there. As a clean alternative, you can go north or east around
the inn.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        east~ ~ 0 3572
You can go around the inn this way.
~
~
Door        west~ ~ 0 3578
Only rats and fool adventurers play in garbage.
~
~
End

#3574
Name        The Woodsman Inn~
Descr
You are in the common room of the Woodsman Inn. A thin haze of smoke sits
in the air here. The Inn is often empty, as the forest has become overrun by
goblins as of late, and it is no longer safe in these parts. The bar is just
north of here. If you'd rather have your own table, one is empty to the
south.
~
Flags       no_mob indoors~
Sector      city~
Regen       100 100
Door        north~ ~ 0 3576
The bar is here, manned by the innkeeper.
~
~
Door        east~ ~ 0 3570
You can leave now and return to fresher air.
~
~
Door        south~ ~ 0 3579
An empty table is a rare commodity.
~
~
Door        west~ ~ 0 3577
~
~
End

#3575
Name        The Ambush Point~
Descr
This is a overgrown foot-trail south of the inn. It leads west, but you
would be hard pressed to follow it far. A number of bushes are trampled on
and some medium sized branches have been knocked down.  Obviously there has
been a battle here rather recently.
~
Flags       ~
Sector      forest~
Regen       100 100
Reset       M 3502 1 100
Door        north~ ~ 0 3572
The inn lies to the north.
~
~
Door        west~ ~ 0 3581
A trail thru the woods.
~
~
End

#3576
Name        The Bar~
Descr
This is where people use to come and enjoy the food, drink and hospitality
of the innkeeper, but as of late, he only serves the few adventurers that
manage to survive a trip thru the forest. You can leave south and return to the
common room.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 3503 1 100
Door        south~ ~ 0 3574
You may retreat south back to the common room.
~
~
End

#3577
Name        The Bard's Table~
Descr
You are in a darker corner in the Inn.  A large round table with a few
wooden chairs sits here.  There is a large stain on the table, the remnants
of a spilled drink.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 3504 1 100
Door        east~ ~ 0 3574
You see the main floor of the Inn to the east.
~
~
End

#3578
Name        Garbage dump~
Descr
You stand knee deep in garbage.  YECCH!!! It smells terrible and who knows
what vermin live in these piles of filth ...
~
Flags       ~
Sector      forest~
Regen       100 100
Door        east~ ~ 0 3573
You can return to cleaner lands this way.
~
~
End

#3579
Name        A Quieter Section of the Inn~
Descr
There seems to be no one in this end of the Woodsman, probably a safe place
to rest and lick your wounds ...
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ 0 3574
You see the common room.
~
~
End

#3581
Name        On the Trail of the Horsemen~
Descr
The path continues east and west of here.  You notice fresh tracks in
the soft ground that show the horsemen fled to the west.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        east~ ~ 0 3575
Back to ambush point.
~
~
Door        west~ ~ -1 3582
The trail continues.
~
~
End

#3582
Name        On the Trail of the Horsemen~
Descr
The path continues east and south.  You notice fresh tracks in
the soft ground that show the horsemen turned, and fled south.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        east~ ~ 0 3581
The trail continues.
~
~
Door        south~ ~ -1 3583
The tracks lead south.
~
~
End

#3583
Name        On the Trail of the Horsemen~
Descr
The trail of the horsemen continues east and north along this path through
the forest.  The tracks are still fresh, so they must be near.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ -1 3582
The trail continues.
~
~
Door        west~ ~ -1 3584
The tracks lead east.
~
~
End

#3584
Name        A Dead End Trail~
Descr
The path comes to an abrupt end here, as the trees close around you and
make any further exploration impossible.  Fresh tracks cover the ground, and
end right here.  The horsemen must be nearby.
~
Flags       ~
Sector      forest~
Regen       100 100
Reset       M 3505 4 100
Reset       M 3505 4 100
Door        east~ ~ 0 3583
Back to along the trail.
~
~
End

#3585
Name        A Desolated Road~
Descr
A fierce fighting has ravaged this road.  Trees and grasses have either
been chopped up by a missed slash, burned by a stray fireball, or stomped
upon by battle-frenzied warriors.  The path clears to the west where you
see glimpses of smoke and a village.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ 0 3521
Back to the carnage.
~
~
Door        west~ ~ 0 8200
On toward a village.
~
~
End

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