#AREADATA Name Miden'nir~ Author Copper~ Levels 5 15 Security 1 VNUMs 3500 3585 Builders ~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #3500 Name wyvern~ Short the wyvern~ Long A monstrous wyvern slowly circles just above your head. ~ Descr This huge winged creature looks really menacing. You are happy it doesn't APPEAR to be very hungry ... yet. ~ Act stay_area~ AffectBy detect-invis~ Alignment -200 Level 8 Gold 0 Race Bat Sex neutral~ Spec spec_poison End #3501 Name goblin mountain~ Short the goblin~ Long A mountain goblin is wandering about, mumbling to himself. ~ Descr You see before you a small and twisted creature with knotted muscles. ~ Act aggressive stay_area train~ AffectBy ~ Alignment -500 Level 6 Gold 150 Race Goblin Sex male~ End #3502 Name boy small~ Short the small boy~ Long A small boy sits here, licking his wounds. ~ Descr The poor boy has numerous cuts and scratches, but appears to be all right. He is apparently the only survivor of the ambush. ~ Act sentinel wimpy~ AffectBy ~ Alignment 500 Level 4 Gold 0 Race Halfdwarf Sex male~ End #3503 Name innkeeper~ Short the Innkeeper~ Long The Innkeeper stands here, cleaning glasses. ~ Descr The Innkeeper now spends most of his days waiting for customers, while the nights are spent watching out for goblins. His inn is no longer the happy place that is used to be in days past. ~ Act sentinel stay_area~ AffectBy ~ Alignment 400 Level 10 Gold 1500 Race Human Sex male~ End #3504 Name bard~ Short the bard~ Long A sullen bard is here, drinking away his problems. ~ Descr You can smell the alcohol on his breath from across the room. This poor bard has been sitting here quite a while, drinking himself into oblivion. ~ Act sentinel stay_area~ AffectBy detect-invis~ Alignment 600 Level 8 Gold 1500 Race Hobbit Sex male~ End #3505 Name horseman dark~ Short the dark horseman~ Long A dark horseman is here, mounted on his black steed. ~ Descr The man is obviously an outlaw, and has no qualms about slashing you into little bits. ~ Act scavenger stay_area wimpy~ AffectBy sneak~ Alignment -900 Level 8 Gold 1000 Race Drow Sex male~ End #3506 Name goblin lieutenant~ Short the goblin lieutenant~ Long A goblin lieutenant stands here, attempting to get his men in order. ~ Descr The goblin lieutenant is rather angry, and looking for one of his men to beat up upon, but maybe you will do just fine ... ~ Act aggressive stay_area train~ AffectBy ~ Alignment -600 Level 7 Gold 300 Race Goblin Sex male~ End #3507 Name goblin leader~ Short the goblin leader~ Long The goblin leader surveys the room. ~ Descr The leader doesn't look too happy that you have found him here. He grabs for his shortsword and lunges for your neck. ~ Act sentinel scavenger aggressive stay_area train~ AffectBy detect-invis~ Alignment -900 Level 9 Gold 1000 Race Goblin Sex male~ End #0 #OBJDB #0 #ROOMDB #3500 Name The Plains~ Descr You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you bars its way. However you are not the first to wander here. Before you somebody has left a small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important but it seems to have made up its mind to enter the hills far away north. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 4000 ~ ~ Door south~ ~ 0 3501 ~ ~ End #3501 Name The Lane~ Descr You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 3500 ~ ~ Door south~ ~ 0 3502 ~ ~ End #3502 Name The Cross Roads~ Descr The roads cross here. Midgaard is to the west. To the east, you see the stately oaks and poplars of the holy grove. A wide path leads south through the dwarven forest, and another path leads down. To the north is a very desolate trail. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 3501 ~ ~ Door east~ ~ 0 8904 ~ ~ Door south~ ~ 0 5261 ~ ~ Door west~ ~ 0 3503 ~ ~ Door down~ ~ 0 6500 ~ ~ End #3503 Name City Entrance~ Descr You stand on the outskirts of a large city - Midgaard; the capital of this land. The road leads east into the peace and quiet - and dangers - of the forest; and to the west it becomes the main street of the town; surrounded by a confusion of shops, bars, and market places. Another path wanders off to the south. ~ Flags no_mob~ Sector city~ Regen 100 100 Door east~ ~ 0 3502 ~ ~ Door south~ ~ 0 1501 ~ ~ Door west~ ~ 0 3053 ~ ~ End #3504 Name The South Bridge~ Descr You are standing on a small, rickety bridge leading from the Midgaard City Dump, to the forest of Miden'nir (Goblinic for Green Blood). You can smell the Dump to the north, or go south where there is fresh air and greenery. ~ Flags ~ Sector forest~ Regen 100 100 ExtraDescr credits credit author~ +-------------------------------------------------+ | This area originally written for Copper II DIKU | | by ? | | Modifications and alterations for MERCmud DIKU | | by VampLestat 1 JAN 93 | +-------------------------------------------------+ ~ Door north~ ~ 0 3030 You can see the clutter of the City Dump. ~ ~ Door south~ ~ 0 3505 If you go south, you will enter the Miden'nir. ~ ~ End #3505 Name The Trail to Miden'nir~ Descr You are in a light forest. A path leads south, but the passage to the east is easy enough. To the west, smoke can be seen rising above the treetops. The sprawl of Midgaard lies north of here. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3504 To the north, you see the bridge to Midgaard. ~ ~ Door east~ ~ 0 3506 More light forest. ~ ~ Door south~ ~ 0 3507 This path cuts through the darkness of the Miden'nir. ~ ~ Door west~ ~ 0 3570 The Woodsman's Inn. ~ ~ End #3506 Name The Miden'nir~ Descr You are in a dark forest. To the east, mountains block passage. From here, only the lighter forest to the west or south offer a way to travel. ~ Flags ~ Sector forest~ Regen 100 100 Reset M 3501 8 100 Door east~ ~ -1 3550 ~ ~ Door south~ ~ 0 3509 The forest is darker to the south. ~ ~ Door west~ ~ 0 3505 The forest gets lighter as you go west. ~ ~ End #3507 Name The Miden'nir~ Descr The forest is deep here and the wind blows through the trees and through your hair. To the north, the forest gets lighter. However, the southern and western paths place you even deeper in the wood. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3505 The forest is lighter in this direction. ~ ~ Door south~ ~ 0 3510 More and darker woods. ~ ~ Door west~ ~ 0 3508 There is a small path leading west. ~ ~ End #3508 Name On a Small Path~ Descr A path is here, leading east and south through the dark woods of Miden'nir. Mountains slash the scenery to the west of here. ~ Flags ~ Sector forest~ Regen 100 100 Door east~ ~ 0 3507 Wind-swept forest. ~ ~ Door south~ ~ 0 3511 To the south, the trail continues. ~ ~ End #3509 Name The Miden'nir~ Descr The trees of Miden'nir are lush and green, hiding the evil that lurks in these woods. The trees become too thick to the west, but you may go north, south or travel toward the mountains that lie east of here. ~ Flags ~ Sector forest~ Regen 100 100 Reset M 3501 8 100 Door north~ ~ 0 3506 The trees lighten up a bit this way. ~ ~ Door east~ ~ 0 3512 Huge grey mountains lie in this direction. ~ ~ Door south~ ~ 0 3514 The forest continues. ~ ~ End #3510 Name A Crossroads~ Descr Here footworn paths meet leading north, south and east. The trees seem to be closing in on you at this point, and you can barely see the sky through the thick branches above your head. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3507 Trees as far as the eye can see. ~ ~ Door east~ ~ 0 3514 There is an especially dark part of the forest this way. ~ ~ Door south~ ~ 0 3516 There is an especially dark section of forest this way. ~ ~ End #3511 Name The Trail~ Descr You are on a north-south trail through the woods. To the west, impassable mountains glare at you, and the thick woods and undergrowth prevent any movement westward. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3508 The trail bends to the north. ~ ~ Door south~ ~ 0 3515 To the south, the path re-enters the forest. ~ ~ End #3512 Name The Miden'nir~ Descr The trees of Miden'nir are lush and green, hiding the evil that lurks in these woods. You can go north toward the mountains, or west to the forest, but the steep mountains prevent any movement east. ~ Flags ~ Sector forest~ Regen 100 100 Reset M 3501 8 100 Reset M 3501 8 100 Door north~ ~ -1 3550 ~ ~ Door south~ ~ 0 3513 A light section of forest. ~ ~ Door west~ ~ 0 3509 The forest continues here. ~ ~ End #3513 Name The Miden'nir~ Descr The forest is dark, and becomes even darker west. You sense that there is something evil hidden in these woods. The forest gets lighter to the north. The wind kicks up as you ponder your options. ~ Flags ~ Sector forest~ Regen 100 100 Reset M 3501 8 100 Door north~ ~ 0 3512 There is a small clearing to the north. ~ ~ Door west~ ~ 0 3514 It gets darker and thicker this way. ~ ~ End #3514 Name Deep Forest~ Descr It is quite dark here, forest surrounds you. With each step, the forest seems to close around you, and get darker and more foreboding. It might just be time to head back to somewhere safe. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3509 More forest. ~ ~ Door east~ ~ 0 3513 Lighter forest and mountains in the distance. ~ ~ Door south~ ~ 0 3517 More trees. ~ ~ Door west~ ~ 0 3510 The forest continues. ~ ~ End #3515 Name Light Forest~ Descr The forest is light here and you can easily pick your way through the trail. To the east, the forest becomes thick and darker. South, the trail continues. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3511 A trail leading north-south. ~ ~ Door east~ ~ 0 3516 The trees get thicker as you go east. ~ ~ Door south~ ~ 0 3518 More trees and some small hills. ~ ~ End #3516 Name Muddy Ground~ Descr The ground is quite muddy here and puddles are all around. Your boots make a disgusting SQUISH as you walk here. You can go in any of the four cardinal directions from here. Hopefully, it will be dryer. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3510 The Miden'nir continues. ~ ~ Door east~ ~ 0 3517 More trees. ~ ~ Door south~ ~ 0 3519 The trees get VERY thick to the south. You can barely see... ~ ~ Door west~ ~ 0 3515 Some light trees and daylight. ~ ~ End #3517 Name Near the Mountains~ Descr The most prominent feature here is the mountains that lie to the east. You can only go north and west from here as the rocks stop all other movement. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3514 Many trees to the north. ~ ~ Door west~ ~ 0 3516 There is a bit of a slope downward to the west. ~ ~ End #3518 Name The Fading Trail~ Descr The trail becomes nearly unpassable here. You can go north as the forest is relatively light. To the south, you can see a path. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3515 You can see a trail this way. ~ ~ Door east~ ~ 0 0 The trees are nearly trunk-to-trunk this way. ~ ~ Door south~ ~ 0 3522 Dark forests. ~ ~ End #3519 Name The Dark Path~ Descr You are hemmed in by trees on either side of you. The path continues north and south, and while is much to thick to explore west, you can head off into the woods to the west. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3516 The forest gets lighter this way. ~ ~ Door east~ ~ 0 3520 The forest continues. ~ ~ Door south~ ~ 0 3521 There is a strong stench coming from this direction. ~ ~ Door west~ ~ 0 0 The trees are nearly trunk-to-trunk this way. ~ ~ End #3520 Name The Dark Forest~ Descr You stomp your way through the underbrush. The dark forest of Miden'nir get pretty thick here, and the branches high above your head are so thick that they block out all direct sunlight. While it is much too thick to go further east, you might be able to make your way though the forest to the south and west. ~ Flags ~ Sector forest~ Regen 100 100 Door south~ ~ 0 3523 The thick forest continues. ~ ~ Door west~ ~ 0 3519 The thick forest continues. ~ ~ End #3521 Name Carnage~ Descr Here, you see a gruesome sight. Blood is everywhere... on the trees and soaked into the ground. Two carcasses lie in front of you, seeming to look up at you. You can see the remains of a fierce battle to the south, and more of the forest north, east, and west. ~ Flags dark~ Sector forest~ Regen 100 100 ExtraDescr carcass body corpse carcasses bodies corpses~ The corpses looked as if they have been pierced by a large, jagged spear. The damage these people sustained is simply amazing. Worse, the lips on the bodies are a light shade of blue, hinting at poison in their systems. ~ Reset M 3500 2 100 Reset M 3500 2 100 Door north~ ~ 0 3519 Darkness... ~ ~ Door east~ ~ 0 3523 Your light does not extend that far. ~ ~ Door south~ ~ 0 3585 A bloody path. ~ ~ Door west~ ~ 0 3522 More dark forest. ~ ~ End #3522 Name Deep in the Forest of Miden'nir~ Descr There is a sickening stench here. It smells of blood and death. To the north, you catch glimpses of daylight. To the east, you simply cannot see. The trees are close and stifling. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3518 You see daylight and a trail to follow. ~ ~ Door east~ ~ 0 3521 The stench seems to becoming from this direction. ~ ~ End #3523 Name The Dark Forest~ Descr The branches above you block out all direct sunlight, making the forest in this area rather dark. The forest continues east, where it meets the mountains. The air is still and stuffy - a stench comes from the west and an ugly feeling causes the hair to rise on the back of your neck! ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3520 It appears to get much darker that direction. ~ ~ Door east~ ~ -1 3551 ~ ~ Door west~ ~ 0 3521 The sky becomes lighter in this direction. ~ ~ End #3550 Name At The Foot of The Mountains~ Descr You find yourself at the foot of the mountains, where it is much to steep to continue north or east. You see the lush, green forest of Miden'nir to the south and west. ~ Flags ~ Sector mountain~ Regen 100 100 Door south~ ~ -1 3512 The forest of Miden'nir spreads out before you. ~ ~ Door west~ ~ -1 3506 The forest of Miden'nir spreads out before you. ~ ~ End #3551 Name The Deep in the Forest of Miden'nir~ Descr The branches above you block out all direct sunlight, making the forest in this area very dark. The forest continues west, but mountains block further exploration in all other directions, except south, where you notice a small tunnel dug into the mountainside. ~ Flags dark~ Sector forest~ Regen 100 100 Reset M 3506 4 100 Door south~ ~ -1 3552 ~ ~ Door west~ ~ -1 3523 ~ ~ End #3552 Name A Tunnel in the Mountains~ Descr The walls of this tunnel were carved out many years ago by the goblins of this forest. The floor is well worn, and continues south, into the mountain, or back north out into the forest. ~ Flags dark~ Sector city~ Regen 100 100 Door north~ ~ -1 3551 Outside, you see the forest of Miden'nir. ~ ~ Door south~ ~ -1 3553 The tunnel continues to the south. ~ ~ End #3553 Name A Tunnel in the Mountains~ Descr The tunnel gets lighter to the north, presumably leading out, while to the south the passage gets smaller and smaller. A small alcove has been carved into the east wall. ~ Flags dark~ Sector city~ Regen 100 100 Door north~ ~ -1 3552 The tunnel gets wider in this direction. ~ ~ Door east~ ~ -1 3554 You see a small alcove. ~ ~ Door south~ ~ -1 3555 The tunnel gets smaller in this direction. ~ ~ End #3554 Name A Small Alcove~ Descr A small alcove has been carved out here. There are a bunch of twigs and leaves thrown into a pile here, probably serving as a bed. ~ Flags dark~ Sector city~ Regen 100 100 ExtraDescr twigs leaves bead~ The twigs and leaves have all been piled together as a makeshift bed for some small humanoid. ~ Door west~ ~ -1 3553 You see the main passageway. ~ ~ End #3555 Name A Tunnel in the Mountains~ Descr As you explore further into the mountainside, the tunnel gets smaller and smaller to the south. You almost have to hunch over to make your way thru this area. A small archway to the south leads into a large chamber. ~ Flags dark~ Sector city~ Regen 100 100 Door north~ ~ -1 3553 The tunnel continues north. ~ ~ Door south~ ~ -1 3556 You see a small cavern. ~ ~ End #3556 Name The Goblin Headquarters~ Descr The tunnel widens into a large (well, large for goblins) cavern that serves as the living quarters for the goblins of Miden'nir. The bones of numbers woodland creatures are strewn about the room, the remanents of a recent meal. ~ Flags dark~ Sector city~ Regen 100 100 Reset M 3501 8 100 Reset M 3506 4 100 Reset M 3507 1 100 Door north~ ~ -1 3555 The tunnel heads north. ~ ~ End #3570 Name The Front of the Inn~ Descr You are standing on a well-worn path which opens into a clearing. An old, wooden building is here with smoke billowing from its chimney. A painted sign is visible on the porch to the west. You could go north or south around the building or leave this place and return to the forest. ~ Flags ~ Sector forest~ Regen 100 100 ExtraDescr credits credit author~ +-------------------------------------------------+ | This zone originally written for Copper II DIKU | | by ? | | Modification and alterations for MERCmud DIKU | | by VampLestat 1 JAN 93 | +-------------------------------------------------+ ~ ExtraDescr sign~ The sign reads: The Woodsman ~ Door north~ ~ 0 3571 You can go north around the inn. ~ ~ Door east~ ~ 0 3505 Back through the trees to the Miden'nir. ~ ~ Door south~ ~ 0 3572 You can go south around the inn. ~ ~ Door west~ ~ 0 3574 The front door of the inn beckons. ~ ~ End #3571 Name North of the Inn~ Descr You are standing north of the inn. Things don't look much different from this angle. The air here is filled with smells of smoke and cooking. South, the front porch is waiting for you... or you can see if there is a back door. ~ Flags ~ Sector forest~ Regen 100 100 Door south~ ~ -1 3570 You see the front of the Inn. ~ ~ End #3572 Name South of the Inn~ Descr You are standing south of the inn. You could easily go north and enter through the front door, or west and to the rear of the establishment. You here some muffled cries from a tiny trail leading south of here. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3570 This way leads to the front of the inn. ~ ~ Door south~ ~ 0 3575 The trail heads south. ~ ~ Door west~ ~ 0 3573 This way leads to the back of the inn. ~ ~ End #3573 Name Behind the Inn~ Descr You now stand behind the inn. The smell here is not so pleasant as the keeper and his help throw a good deal of garbage here. A couple of piles of rubbish are to the west, but you will smell the worse for meddling there. As a clean alternative, you can go north or east around the inn. ~ Flags ~ Sector forest~ Regen 100 100 Door east~ ~ 0 3572 You can go around the inn this way. ~ ~ Door west~ ~ 0 3578 Only rats and fool adventurers play in garbage. ~ ~ End #3574 Name The Woodsman Inn~ Descr You are in the common room of the Woodsman Inn. A thin haze of smoke sits in the air here. The Inn is often empty, as the forest has become overrun by goblins as of late, and it is no longer safe in these parts. The bar is just north of here. If you'd rather have your own table, one is empty to the south. ~ Flags no_mob indoors~ Sector city~ Regen 100 100 Door north~ ~ 0 3576 The bar is here, manned by the innkeeper. ~ ~ Door east~ ~ 0 3570 You can leave now and return to fresher air. ~ ~ Door south~ ~ 0 3579 An empty table is a rare commodity. ~ ~ Door west~ ~ 0 3577 ~ ~ End #3575 Name The Ambush Point~ Descr This is a overgrown foot-trail south of the inn. It leads west, but you would be hard pressed to follow it far. A number of bushes are trampled on and some medium sized branches have been knocked down. Obviously there has been a battle here rather recently. ~ Flags ~ Sector forest~ Regen 100 100 Reset M 3502 1 100 Door north~ ~ 0 3572 The inn lies to the north. ~ ~ Door west~ ~ 0 3581 A trail thru the woods. ~ ~ End #3576 Name The Bar~ Descr This is where people use to come and enjoy the food, drink and hospitality of the innkeeper, but as of late, he only serves the few adventurers that manage to survive a trip thru the forest. You can leave south and return to the common room. ~ Flags ~ Sector city~ Regen 100 100 Reset M 3503 1 100 Door south~ ~ 0 3574 You may retreat south back to the common room. ~ ~ End #3577 Name The Bard's Table~ Descr You are in a darker corner in the Inn. A large round table with a few wooden chairs sits here. There is a large stain on the table, the remnants of a spilled drink. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 3504 1 100 Door east~ ~ 0 3574 You see the main floor of the Inn to the east. ~ ~ End #3578 Name Garbage dump~ Descr You stand knee deep in garbage. YECCH!!! It smells terrible and who knows what vermin live in these piles of filth ... ~ Flags ~ Sector forest~ Regen 100 100 Door east~ ~ 0 3573 You can return to cleaner lands this way. ~ ~ End #3579 Name A Quieter Section of the Inn~ Descr There seems to be no one in this end of the Woodsman, probably a safe place to rest and lick your wounds ... ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 3574 You see the common room. ~ ~ End #3581 Name On the Trail of the Horsemen~ Descr The path continues east and west of here. You notice fresh tracks in the soft ground that show the horsemen fled to the west. ~ Flags ~ Sector forest~ Regen 100 100 Door east~ ~ 0 3575 Back to ambush point. ~ ~ Door west~ ~ -1 3582 The trail continues. ~ ~ End #3582 Name On the Trail of the Horsemen~ Descr The path continues east and south. You notice fresh tracks in the soft ground that show the horsemen turned, and fled south. ~ Flags ~ Sector forest~ Regen 100 100 Door east~ ~ 0 3581 The trail continues. ~ ~ Door south~ ~ -1 3583 The tracks lead south. ~ ~ End #3583 Name On the Trail of the Horsemen~ Descr The trail of the horsemen continues east and north along this path through the forest. The tracks are still fresh, so they must be near. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ -1 3582 The trail continues. ~ ~ Door west~ ~ -1 3584 The tracks lead east. ~ ~ End #3584 Name A Dead End Trail~ Descr The path comes to an abrupt end here, as the trees close around you and make any further exploration impossible. Fresh tracks cover the ground, and end right here. The horsemen must be nearby. ~ Flags ~ Sector forest~ Regen 100 100 Reset M 3505 4 100 Reset M 3505 4 100 Door east~ ~ 0 3583 Back to along the trail. ~ ~ End #3585 Name A Desolated Road~ Descr A fierce fighting has ravaged this road. Trees and grasses have either been chopped up by a missed slash, burned by a stray fireball, or stomped upon by battle-frenzied warriors. The path clears to the west where you see glimpses of smoke and a village. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 3521 Back to the carnage. ~ ~ Door west~ ~ 0 8200 On toward a village. ~ ~ End #0 #$