#AREADATA Name Wyvern's Tower~ Author Tyrst~ Levels 5 30 Security 1 VNUMs 1601 1720 Builders ~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #1601 Name killer frog~ Short a killer frog~ Long A killer frog rises up out of the water. ~ Descr The killer frog looks ravenous. ~ Act sentinel aggressive stay_area~ AffectBy ~ Alignment -300 Level 5 Gold 20 Race Animal Sex neutral~ End #1602 Name stone gargoyle~ Short the stone gargoyle~ Long A stone gargoyle looms over you. ~ Descr As you look, the figure seems to shift and move ... ~ Act sentinel aggressive stay_area wimpy~ AffectBy ~ Alignment -400 Level 9 Gold 400 Race God Sex male~ End #1603 Name angry gargoyle~ Short an angry gargoyle~ Long An angry gargoyle glares at you. ~ Descr He looks ready to attack! ~ Act scavenger aggressive stay_area~ AffectBy ~ Alignment -600 Level 10 Gold 500 Race God Sex male~ End #1604 Name elite gargoyle~ Short the elite gargoyle~ Long An elite gargoyle guards this room against intrusion. ~ Descr He snarls at you and says LEAVE OR DIE! ~ Act sentinel scavenger~ AffectBy ~ Alignment -600 Level 12 Gold 800 Race God Sex male~ End #1605 Name gargoyle shaman~ Short the gargoyle shaman~ Long The gargoyle shaman is here, preparing to do battle. ~ Descr She says 'I can SEE you! I have been waiting ...'. ~ Act sentinel scavenger stay_area~ AffectBy detect-invis detect-hidden~ Alignment -900 Level 13 Gold 3000 Race God Sex female~ Spec spec_cast_cleric End #1606 Name carnivorous plant~ Short a carnivorous plant~ Long Amidst the jungle here, a huge Carnivorous plant reaches out to grab you! ~ Descr The plant looks something like a Venus fly-trap, only MUCH larger. ~ Act sentinel aggressive stay_area~ AffectBy ~ Alignment 0 Level 9 Gold 16 Race Plant Sex neutral~ End #1607 Name gruesome ogre~ Short a gruesome ogre~ Long A huge, gruesome ogre is sprawled here, gnawing some strange meat. ~ Descr It thinks that perhaps you would make a better meal. ~ Act sentinel scavenger aggressive stay_area~ AffectBy ~ Alignment -200 Level 10 Gold 1200 Race Ogre Sex neutral~ End #1608 Name shadow~ Short a shadow~ Long A dark shadow moves about the room. ~ Descr The Shadow is vaguely humanoid. Two glowing pinpoints look at you. ~ Act scavenger aggressive stay_area~ AffectBy invisible detect-invis detect-hidden~ Alignment -1000 Level 10 Gold 900 Race Human Sex neutral~ End #1609 Name evil wight~ Short an evil wight~ Long An evil wight lurks in the shadows! ~ Descr He glares at you savagely and charges! ~ Act sentinel scavenger aggressive stay_area~ AffectBy detect-invis detect-hidden~ Alignment -1000 Level 12 Gold 2200 Race Undead Sex male~ Spec spec_cast_undead End #1610 Name burly minotaur~ Short A burly minotaur~ Long A burly minotaur watches you solemnly. ~ Descr This powerful creature wonders whether to kill you or not ... ~ Act scavenger stay_area~ AffectBy detect-invis~ Alignment -600 Level 14 Gold 1500 Race Minotaur Sex male~ End #1612 Name savage minotaur~ Short the savage minotaur~ Long A bloodthirsty minotaur slowly counts his loot ~ Descr He looks up at you and screams 'SO! Coming to steal my hoard!' ~ Act sentinel scavenger aggressive stay_area~ AffectBy detect-invis~ Alignment -600 Level 15 Gold 0 Race Minotaur Sex male~ End #1613 Name minotaur captain~ Short the captain~ Long Sitting here in this room is the Minotaur Captain. ~ Descr He looks at you, and a sinister grin slowly spreads on his face ... ~ Act sentinel scavenger aggressive stay_area~ AffectBy detect-invis~ Alignment -900 Level 17 Gold 0 Race Minotaur Sex male~ End #1614 Name black pudding~ Short the black pudding~ Long A huge black pudding fills the center of the room!! ~ Descr It is a huge black blob that oozes about the room. Its heading toward YOU! ~ Act scavenger aggressive stay_area~ AffectBy ~ Alignment -1000 Level 15 Gold 0 Race Object Sex neutral~ Spec spec_breath_acid End #1615 Name lesser golem~ Short a lesser golem~ Long A lesser Golem stands guarding the entrance. ~ Descr The golem appears to be made of some kind of clay, enchanted to come to life! ~ Act sentinel stay_area~ AffectBy detect-invis~ Alignment 0 Level 16 Gold 0 Race God Sex neutral~ End #1616 Name ancient wyvern~ Short the ancient wyvern~ Long An enormous, ancient wyvern stares down at your tiny form... ~ Descr It thunders loudly 'I must protect my Master's wealth!' ~ Act scavenger aggressive stay_area~ AffectBy detect-invis detect-hidden~ Alignment -1000 Level 18 Gold 0 Race Mist Sex male~ Spec spec_breath_any End #1617 Name spectre~ Short the spectre~ Long A spectre has begun to materialize in front of you! ~ Descr Terror fills your heart as you view this master of the undead. ~ Act scavenger aggressive stay_area~ AffectBy invisible detect-invis sanctuary~ Alignment -1000 Level 19 Gold 0 Race Undead Sex male~ Spec spec_cast_undead End #1702 Name trapper~ Short a trapper~ Long A trapper stands here, bartering his pelts. ~ Descr The trapper is clad mostly in the fur of various animals he's caught. ~ Act scavenger~ AffectBy ~ Alignment 0 Level 6 Gold 120 Race Gnome Sex male~ End #1704 Name hunter~ Short a hunter~ Long A hunter rests in here, carrying a fresh kill. ~ Descr The hunter is rugged and sturdy from his occupation. ~ Act scavenger~ AffectBy ~ Alignment 0 Level 8 Gold 120 Race Human Sex male~ End #1706 Name ranger~ Short a ranger~ Long A grim ranger reclines at a table. ~ Descr The years of wanderings have left the ranger hardened and strong. ~ Act scavenger stay_area~ AffectBy detect-invis~ Alignment 200 Level 12 Gold 0 Race Giant Sex male~ End #1707 Name ranger leader~ Short a ranger leader~ Long A leader of the Rangers is watching you solemnly. ~ Descr This individual has quite a reputation at the local trading posts! ~ Act sentinel scavenger~ AffectBy detect-invis~ Alignment 300 Level 15 Gold 0 Race Giant Sex male~ End #1708 Name ranger lord~ Short the Lord of the Rangers~ Long The Lord of the Rangers catches your eye. ~ Descr ~ Act sentinel scavenger~ AffectBy detect-invis~ Alignment 400 Level 20 Gold 0 Race Giant Sex male~ End #1710 Name male centaur~ Short a centaur~ Long A male centaur wanders about this area. ~ Descr The centaur has the upper torso of a man and lower body of a horse. ~ Act scavenger~ AffectBy ~ Alignment 200 Level 7 Gold 120 Race Animal Sex male~ End #1711 Name female centaur~ Short a centaur~ Long A female centaur wanders about this area. ~ Descr The centaur has the upper torso of a woman and lower body of a horse. ~ Act scavenger~ AffectBy ~ Alignment 200 Level 7 Gold 110 Race Animal Sex female~ End #1712 Name old centaur~ Short an old centaur~ Long An old centaur is resting in a corner. ~ Descr This centaur has lived a full life. ~ Act scavenger~ AffectBy ~ Alignment 200 Level 6 Gold 110 Race Animal Sex male~ End #1714 Name centaur elder~ Short an elder centaur~ Long One of the centaur elders is here, watching you. ~ Descr The elders act as counselors and advisors to the chief. ~ Act sentinel scavenger~ AffectBy invisible~ Alignment 200 Level 9 Gold 0 Race Animal Sex male~ End #1715 Name centaur guard~ Short a centaur guard~ Long A strong centaur is standing guard here. ~ Descr He appears to be blocking entrance to the next room. ~ Act sentinel~ AffectBy invisible~ Alignment 200 Level 10 Gold 0 Race Animal Sex male~ End #1716 Name centaur chief~ Short the centaur chief~ Long The chief of the centaur villagers reclines here. ~ Descr He has been the leader of this tribe for many years, and has acquired much wisdom. ~ Act sentinel scavenger~ AffectBy invisible~ Alignment 200 Level 12 Gold 0 Race Animal Sex male~ Spec spec_cast_undead End #1720 Name displacer beast~ Short a displacer beast~ Long A displacer beast is grazing nearby. ~ Descr As you watch this strange creature, its position seems to flicker and shift. ~ Act wimpy~ AffectBy ~ Alignment 0 Level 10 Gold 0 Race Animal Sex neutral~ End #0 #OBJDB #1601 Name rusty cleaver~ Short a rusty cleaver~ Descr A rusty cleaver lies on a counter top.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 1~ 6~ 3~ 0~ Weight 2 Cost 5 End #1602 Name fine mace~ Short the fine mace~ Descr There is a large mace of fine quality here.~ Type weapon~ Extra magic~ Wear take wield~ Values 0~ 2~ 5~ 7~ 0~ Weight 11 Cost 900 Affect hitroll~ 1 ~ End #1603 Name elven dagger~ Short a long elven dagger~ Descr A long elven dagger made of adamantite is here.~ Type weapon~ Extra glow magic~ Wear take wield~ Values 0~ 2~ 5~ 11~ 0~ Weight 2 Cost 1000 Affect hitroll~ 2 ~ End #1604 Name steel broad sword~ Short a steel broad sword~ Descr A fine steel broad sword is lying on the ground.~ Type weapon~ Extra glow magic~ Wear take wield~ Values 0~ 2~ 6~ 3~ 0~ Weight 12 Cost 1200 Affect damroll~ 1 ~ Affect hitroll~ 1 ~ End #1606 Name rod might~ Short the rod of might~ Descr A Rod of Might is lying here.~ Type weapon~ Extra hum magic~ Wear take wield~ Values 0~ 2~ 7~ 6~ 0~ Weight 13 Cost 4000 Affect strength~ 1 ~ Affect hitroll~ 2 ~ End #1612 Name black kite shield~ Short a black kite shield~ Descr There is a large black kite shield lying here.~ Type armor~ Extra glow magic~ Wear take shield~ Values 6~ 0~ 0~ 0~ 0~ Weight 6 Cost 1000 Affect saving-spell~ 1 ~ End #1614 Name helm~ Short a commander's helm~ Descr A commander's helm rests on a table here.~ Type armor~ Extra glow magic~ Wear take head~ Values 7~ 0~ 0~ 0~ 0~ Weight 4 Cost 2000 Affect wisdom~ 1 ~ ExtraDescr helm~ This elegant helm is plated in mithril and silver.~ End #1615 Name bracer~ Short a mithril bracer~ Descr A magical bracer made from mithril lies on the ground!~ Type armor~ Extra hum magic~ Wear take arms~ Values 6~ 0~ 0~ 0~ 0~ Weight 2 Cost 6500 Affect strength~ 1 ~ End #1616 Name dark blue cloak~ Short a dark blue cloak~ Descr A valuable cloak of dark blue cloth lies on the floor.~ Type armor~ Extra glow magic~ Wear take neck~ Values 1~ 0~ 0~ 0~ 0~ Weight 2 Cost 1600 Affect mana~ 5 ~ Affect ac~ -6 ~ End #1621 Name dark red potion~ Short a dark red potion~ Descr A dark red potion rests on the ground.~ Type potion~ Extra glow magic~ Wear take hold~ Values 9~ cure blindness~ cure critical~ ~ ~ Weight 1 Cost 450 End #1651 Name bronze chest~ Short a bronze chest~ Descr There is a sturdy bronze chest in the corner.~ Type container~ Extra ~ Wear take~ Values 30~ 5~ -1~ 0~ 0~ Weight 10 Cost 500 End #1652 Name ale barrel~ Short a barrel of ale~ Descr There is a small barrel in one corner.~ Type drink_con~ Extra ~ Wear take~ Values 5~ 2~ 3~ 0~ 0~ Weight 8 Cost 10 End #1691 Name key twin towers~ Short the twin towers key~ Descr There is a shiny skeleton key on the ground here.~ Type key~ Extra ~ Wear take~ Values 1~ 0~ 0~ 0~ 0~ Weight 1 Cost 400 End #1692 Name strange key~ Short a strange key~ Descr There is a very strange-looking key on the ground here.~ Type key~ Extra glow magic~ Wear take hold~ Values 2~ 0~ 0~ 0~ 0~ Weight 1 Cost 1200 Affect ac~ -5 ~ ExtraDescr strange key~ This key is of an unusual shape ... must go to an unusual lock!~ End #1701 Name short bow~ Short a short bow~ Descr A short bow has been carelessly left here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 2~ 4~ 11~ 0~ Weight 5 Cost 150 ExtraDescr short bow~ It looks like the bows used by rustin hunters. ~ End #1702 Name long bow~ Short a long bow~ Descr A long bow has been foolishly abandoned here.~ Type weapon~ Extra glow magic~ Wear take wield~ Values 0~ 2~ 6~ 11~ 0~ Weight 8 Cost 500 Affect hitroll~ 1 ~ ExtraDescr long bow~ It looks like the bows used by rustin hunters. ~ End #1703 Name gnarled staff~ Short a gnarled staff~ Descr A gnarled looking staff lies on the ground.~ Type weapon~ Extra glow magic~ Wear take wield~ Values 0~ 2~ 6~ 7~ 0~ Weight 7 Cost 800 Affect hp~ 5 ~ End #1704 Name ancient sword~ Short an ancient long sword~ Descr An ancient long sword has been left here.~ Type weapon~ Extra hum magic~ Wear take wield~ Values 0~ 2~ 8~ 3~ 0~ Weight 10 Cost 10000 Affect damroll~ 3 ~ Affect hitroll~ 3 ~ End #1711 Name fur cap~ Short a fur cap~ Descr A fur cap lies here on the ground.~ Type armor~ Extra ~ Wear take head~ Values 2~ 0~ 0~ 0~ 0~ Weight 1 Cost 50 End #1712 Name travelling boots~ Short a pair of travelling boots~ Descr A sturdy pair of travelling boots lies here.~ Type armor~ Extra magic~ Wear take feet~ Values 5~ 0~ 0~ 0~ 0~ Weight 2 Cost 3500 Affect move~ 10 ~ End #1713 Name bronze ring~ Short a bronze ring~ Descr A ring of etched bronze gleams dimly on the ground.~ Type armor~ Extra magic~ Wear take finger~ Values 3~ 0~ 0~ 0~ 0~ Weight 1 Cost 2000 Affect mana~ 5 ~ End #0 #ROOMDB #1601 Name Rough East-West Path~ Descr You are on a very rough and overgrown path heading east-west over rugged terrain. To the east the path passes between low hills. ~ Flags ~ Sector hills~ Regen 100 100 Door east~ ~ 0 1602 The road heads into low hills this way. ~ ~ Door west~ ~ 0 1702 The cross-roads and a trading post lie in this direction. ~ ~ End #1602 Name Rough Path Between the Hills~ Descr Here the path passes between low hills. The going is very rough, but to the east the ground is smoother. In that direction a pair of tower looms above the hills. ~ Flags ~ Sector hills~ Regen 100 100 Door east~ ~ 0 1603 You see a pair of tall towers in the distance. ~ ~ Door west~ ~ 0 1601 The road continues. ~ ~ End #1603 Name Path through an Open Area~ Descr You are on a path through an open area. East of here loom two tall towers, joined by a barbican and surrounded by a murky moat. West the path passes between low hills. ~ Flags ~ Sector field~ Regen 100 100 Door east~ ~ 0 1604 Two fantastic towers surrounded by a moat rise before you. ~ ~ Door west~ ~ 0 1602 The road continues. ~ ~ End #1604 Name West Side of Moat~ Descr You stand on the west side of a moat that encircles two towers, each over 50 feet high. You will need a boat to go east across the moat. A rugged path heads west, and another one heads north to a cluster of low buildings. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ 0 1605 A worn path leads to a cluster of low buildings. ~ ~ Door east~ ~ 0 1620 The Towers loom directly over you, just beyond the moat. ~ ~ Door west~ ~ 0 1603 An old ill-kept roads leads away to the west. ~ ~ End #1605 Name Path North of Moat~ Descr You walk on a faint path heading south toward the west side of the moat, and north to three small buildings. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ 0 1606 Several low buildings lie this way. ~ ~ Door south~ ~ 0 1604 The path ends west of the moat. ~ ~ End #1606 Name Cluster of Buildings~ Descr You are in the middle of a cluster of small buildings. There is a building to the north, east, and west. A sign over the eastern building says 'House of Pancakes'. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 1609 There is an entrance to a building. ~ ~ Door east~ ~ 0 1607 A sign over the door reads 'House of Pancakes'. ~ ~ Door south~ ~ 0 1605 A path heads south toward the west side of the towers. ~ ~ Door west~ ~ 0 1608 There is an entrance to a building here. ~ ~ End #1607 Name House of Pancakes~ Descr The moment you enter this room, the ceiling descends and crushes you into a pancake. Don't you hate it when that happens? ~ Flags ~ Sector inside~ Regen 100 100 End #1608 Name Old Store Room~ Descr You have entered what appears to be an old storeroom. Most of the items that were in here appear to have been ruined long ago. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset O 1652 0 100 Door east~ ~ 0 1606 ~ ~ End #1609 Name Empty Room~ Descr This room appears to be completely empty. The only exit seems to be the way you came. There are some scratches around the floor. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door south~ ~ 0 1606 ~ ~ Door down~ ~ 0 1610 You see a concealed opening leading down. ~ ~ End #1610 Name Minotaur's Room~ Descr You have entered a secret chamber under the empty room. In this room is the worn but cared-for gear and trappings of some large humanoid. ~ Flags dark no_mob indoors~ Sector inside~ Regen 100 100 Reset M 1612 1 100 Reset E 1604 16 100 Reset E 1612 11 100 Door up~ ~ 0 1609 ~ ~ End #1620 Name Western Moat~ Descr You are in the middle of the moat, on the west side of the tower. There is a landing on both sides of the moat. Deep throated 'ribbids' come from the water all around you. ~ Flags ~ Sector water_noswim~ Regen 100 100 Reset M 1601 2 100 Reset M 1601 2 100 Door north~ ~ 0 1621 ~ ~ Door east~ ~ 0 1623 ~ ~ Door south~ ~ 0 1622 ~ ~ Door west~ ~ 0 1604 ~ ~ End #1621 Name Northern Moat~ Descr You are in the middle of the moat, on the north side of the tower. There is no place to land here. Deep throated 'ribbids' come from the water all around you. ~ Flags ~ Sector water_noswim~ Regen 100 100 Reset M 1601 3 100 Door south~ ~ 0 1620 ~ ~ End #1622 Name Southern Moat~ Descr You are in the middle of the moat, on the south side of the tower. There is no place to land here. Deep throated 'ribbids' come from the water all around you. ~ Flags ~ Sector water_noswim~ Regen 100 100 Reset M 1601 3 100 Door north~ ~ 0 1620 ~ ~ End #1623 Name Tower Foyer~ Descr You are on a foyer on the west side of the structure. The moat is west of here. There is also a large door eastward into the structure. You notice that the walls are ornately decorated with very life-like stone gargoyles. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1602 2 100 Reset M 1602 2 100 Door east~ ~ 0 1624 ~ ~ Door west~ ~ 0 1620 ~ ~ End #1624 Name The Grand Lobby~ Descr You have entered a vast lobby. This lobby appears to have once been very ornately furnished, but now everything is decayed and moldering. A highly ornate balcony surrounds the lobby. To the east, below the balcony, is an opening. The door leading out is west. You notice that the balcony is covered in highly ornate and life-like stone gargoyles. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1602 4 100 Reset M 1602 4 100 Door east~ ~ 0 1625 ~ ~ Door west~ ~ 0 1623 ~ ~ End #1625 Name Base of the Western Tower~ Descr You stand in the center of the Western tower's base. Torch brackets occupy the four corners of this huge room. Above each torch is a lifelike ornate stone gargoyle. There are doors north and south, and passages east and west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1602 5 100 Door north~ ~ 0 1627 ~ ~ Door east~ ~ 0 1626 ~ ~ Door south~ ~ 0 1628 ~ ~ Door west~ ~ 0 1624 ~ ~ End #1626 Name The Musty Corridor~ Descr You are walking along a musty east-west corridor joining the two towers. There are room on each side of the corridor, and openings at each end. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 1629 ~ ~ Door east~ ~ 0 1631 ~ ~ Door south~ ~ 0 1630 ~ ~ Door west~ ~ 0 1625 ~ ~ End #1627 Name Kitchen~ Descr You have entered what must once have been a kitchen. The rusting remains of various utensils lie on countertops. There is also an old wash basin and a pot-belly stove. There is a door south, and a serving hatch east. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset O 1601 0 100 Door south~ ~ 0 1625 ~ ~ End #1628 Name Conservatory~ Descr You are in the tower's private conservatory. However, through years of neglect, the plants have grown into a hideous jungle. The only exit is north. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1606 1 100 Door north~ ~ 0 1625 ~ ~ End #1629 Name The Dining Hall~ Descr You have entered a fabulous dining hall. The wrecked remains of a long table dominate the room. A horrible odor pervades the room, like some foul-smelling beast has been eating and shitting in here. There is a serving hatch west and a door south. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1607 1 100 Door south~ ~ 0 1626 ~ ~ End #1630 Name Art Gallery~ Descr You are in the ruined remains of an art gallery. Everything appears to have been stolen long ago, however. The only exit is north. ~ Flags dark indoors~ Sector city~ Regen 100 100 Reset M 1603 1 100 Door north~ ~ 0 1626 ~ ~ End #1631 Name Base of the Eastern Tower~ Descr You stand in the center of the Eastern tower's base. Torch brackets occupy the four corners of this huge room. Above each torch is a lifelike ornate stone gargoyle. There are are open doors to the north and south, and passages east and west. In addition, a spiral staircase leads up to the next level of this tower. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1602 6 100 Door north~ ~ 0 1632 ~ ~ Door south~ ~ 0 1633 ~ ~ Door west~ ~ 0 1626 ~ ~ Door up~ ~ 0 1635 You see a spiral staircase leading up. ~ ~ End #1632 Name The Common Room~ Descr You are in what must once have been a common room for all residents of the tower. There is a huge fire pit with a chimney in the center, and the smashed remains of a great many table and chairs. The exit is south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1603 2 100 Door south~ ~ 0 1631 ~ ~ Door down~ door~ -1 1634 You notice a grate in the bottom of the fire pit. Maybe it's an opening ... ~ ~ End #1633 Name Servant's Quarters~ Descr You are in what once was the servant's quarters, as evidenced by the shabby belongings and decor. What little remains is rotting and of little value anyway. The only exit is north. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 1631 ~ ~ End #1634 Name A Large Murky Cellar~ Descr You are in a large, murky cellar. An almost tangible air of horror pervades the room. A thin layer of nitre covers the walls and ceiling. Rotting furniture looms obliquely about the room. ~ Flags dark indoors~ Sector city~ Regen 100 100 Reset M 1609 1 100 Reset E 1692 17 100 Door up~ door~ -1 1632 ~ ~ End #1635 Name On the First Staircase~ Descr You are on a Spiral staircase connecting the first and second levels of the eastern tower. You can go up or down. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door up~ ~ 0 1636 ~ ~ Door down~ ~ 0 1631 ~ ~ End #1636 Name Second Level of the Eastern Tower~ Descr You are in the center of the second level of the Eastern tower. This large room appears quite empty, except for the candle abras firmly fixed to the walls. An opening leads westward, and a spiral staircase leads down. ~ Flags dark indoors~ Sector city~ Regen 100 100 Reset M 1604 2 100 Reset E 1604 16 100 Reset M 1604 2 100 Reset E 1604 16 100 Door west~ ~ 0 1637 ~ ~ Door down~ ~ 0 1635 ~ ~ End #1637 Name The Elegant Hall~ Descr You are in what was once a elegant hall, although everything is moldering now. The rotted remains of a plush carpet covers the floor, while several moldy tapestries adorn the each side of the hall. There are door north and south, and openings east and west. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1603 3 100 Door north~ ~ 0 1638 ~ ~ Door east~ ~ 0 1636 ~ ~ Door south~ ~ 0 1639 ~ ~ Door west~ ~ 0 1640 ~ ~ End #1638 Name The Shaman's Room~ Descr You have entered an elegantly furnished room that looks to be still in use! Costly paintings and pieces of furniture are tastefully situated. On the north wall is an altar to Knar, the ghastly patron of Gargoyles. The only exit is south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1605 1 100 Reset E 1602 16 100 Reset E 1621 13 100 Door south~ ~ 0 1637 ~ ~ End #1639 Name The Library~ Descr This room appears to have been a library. Empty book shelves line each wall. The only exit is north. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1604 2 100 Reset M 1604 2 100 Door north~ ~ 0 1637 ~ ~ End #1640 Name Second Level of the Western Tower~ Descr You are in the center of the western tower's second floor. A large spiral staircase of 29 steps connects this level with the third. There are doors to the east and west. Except for a torch bracket in each corner, the room is barren. ~ Flags indoors~ Sector city~ Regen 100 100 Door east~ ~ 0 1637 ~ ~ Door west~ ~ 0 1641 ~ ~ Door up~ ~ 0 1642 You see the spiral staircase leading up. ~ ~ End #1641 Name On the Balcony~ Descr You are on the balcony overlooking the Grand lobby. You have a fabulous view of the entire room. The only exit is the way you came in. ~ Flags indoors~ Sector field~ Regen 100 100 Door east~ ~ 0 1640 ~ ~ End #1642 Name The Spiral Stairs~ Descr You are on a large spiral staircase of 29 steps, leading between the second and third floors. You can go up or down. ~ Flags indoors~ Sector field~ Regen 100 100 Door up~ ~ 0 1643 ~ ~ Door down~ ~ 0 1640 ~ ~ End #1643 Name Third Level of Western Tower~ Descr You stand in the center of the western tower's third floor. This large room glows mysteriously with a strange light all its own. From a door to the east comes a strange inky blackness. A spiral staircase leads down. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1614 1 100 Door east~ door~ -1 1644 ~ ~ Door down~ ~ 0 1642 ~ ~ End #1644 Name It's too dark to see anything!~ Descr It's too dark to see anything! ~ Flags dark indoors~ Sector forest~ Regen 100 100 Reset R 0 0 0 Reset M 1608 4 100 Door north~ door~ -1 1645 ~ ~ Door east~ door~ -1 1647 ~ ~ Door south~ door~ -1 1646 ~ ~ Door west~ door~ -1 1643 ~ ~ End #1645 Name The Armory~ Descr In this room, which has somehow evaded the ravages of time, are neatly stored racks of common weapons. They appear to be quite ordinary; however, a chest in one corner catches your eye. The only exit is the way you came in. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset O 1651 0 100 Reset P 1603 1651 100 Reset M 1610 2 100 Reset M 1610 2 100 Door south~ door~ -1 1644 ~ ~ End #1646 Name The Officer's Quarters~ Descr You have entered a lavish but functional room decked out in a military style. Murals on the wall show battle scenes in gargoyles, minotaurs, and huge, flying snake-like reptiles with poisonous tails fight humans and dwarves. Various objects in the room give evidence that it is occupied by individuals of authority. The only door is north. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1613 1 100 Reset E 1604 16 100 Reset E 1614 6 100 Door north~ door~ -1 1644 ~ ~ End #1647 Name Third Level of Eastern Tower~ Descr You are in the center of the Eastern Tower's third floor. The room you are in glows with a mysterious light that has no source. In the center of the room a ladder climbs up to a hatchway in the ceiling. The hatchway is a strange looking keyhole. There is also a door to the west. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1615 2 100 Reset E 1606 16 100 Door west~ door~ -1 1644 ~ ~ Door up~ door~ -1 1648 The hatchway appears securely fastened. In it is a strange keyhole. ~ ~ End #1648 Name Turret of the Eastern Tower~ Descr You stand in the turret of the eastern tower. A huge hole has been made in the roof by some enormous beast, letting the daylight (or moonlight) in. There is a hatchway in the floor, and an opening to the west leading out onto a catwalk. ~ Flags ~ Sector city~ Regen 100 100 Reset M 1616 1 100 Reset E 1615 17 100 Reset E 1621 -1 100 Door west~ ~ 0 1649 There is a small opening this way. ~ ~ Door down~ door~ -1 1647 ~ ~ End #1649 Name On the Catwalk~ Descr You are outdoors on a catwalk between the turrets of the eastern and western towers. There is a 40 foot drop to the north and south. You have a fabulous view of the surrounding countryside, which consists of a bleak wilderness. At the east end of the catwalk is a small opening leading inside the eastern turret. At the western end, a strange mirror-like portal leads into the western turret. ~ Flags ~ Sector forest~ Regen 100 100 Door east~ ~ 0 1648 ~ ~ Door west~ ~ 0 1650 A mirror-like portal glimmers, allowing entry into the western turret. ~ ~ End #1650 Name Turret of the Western Tower~ Descr You are in the turret of the western tower. You feel very strange here. Scattered about this room are a great many coins and valuable articles. Yet you can't get rid of a feeling of dread! A mirror-like portal is in the western wall. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1617 1 100 Reset E 1616 3 100 Door east~ ~ 0 1649 ~ ~ Door west~ ~ 0 1651 A mirror-like portal glimmers in this wall. ~ ~ End #1651 Name On the Other Side~ Descr You are outdoors on a catwalk between the turrets of the Eastern and Western towers. There is no opening into the western tower of any kind. You have a fabulous view of your surroundings, a murky city partially obscured by strange smoke that creeps along the ground instead of rising. The city stretches as far as the eye can see under the conditions. ~ Flags ~ Sector forest~ Regen 100 100 Door east~ ~ 0 1650 ~ ~ Door west~ ~ 0 1652 ~ ~ End #1652 Name The Chamber~ Descr You are in a small carpeted chamber. The chamber is empty except for a single chair facing a mirror on the wall. ~ Flags ~ Sector inside~ Regen 100 100 Door east~ ~ 0 1651 ~ ~ End #1701 Name Main Eastern Road~ Descr You are on the old Eastern Road. The crossroads to the east joins ANOTHER northern route to this road, which continues east. South of the crossroads is an old building. The area around here is lightly timbered. ~ Flags ~ Sector forest~ Regen 100 100 Door east~ ~ 0 1702 You see a cross roads and an old building. ~ ~ Door west~ ~ 0 5267 ~ ~ End #1702 Name Crossroads to the Wilderness~ Descr You are at a crossroads to the wilderness areas east and north of here, and the more civilized areas to the west. The main road is west, an older road continues east, and a simple trail heads north. To the south, an old ram-shackle building is being used as a trading post for the surrounding wilderness. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 1704 You see a trail leading north. ~ ~ Door east~ ~ 0 1601 The old Eastern road continues this way. ~ ~ Door south~ ~ 0 1703 An old, ram-shackle building serves as a trading post here. ~ ~ Door west~ ~ 0 1701 ~ ~ End #1703 Name Trading Post~ Descr You are in a trading post just south of the crossroads, where rangers, trappers and hunters from the surrounding area come to buy, sell, and barter goods. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1702 2 100 Reset E 1711 6 100 Reset M 1702 2 100 Reset E 1711 6 100 Reset M 1704 2 100 Reset M 1704 2 100 Reset E 1701 16 100 Reset M 1706 1 100 Reset E 1702 16 100 Reset E 1621 -1 100 Door north~ ~ 0 1702 The door opens out on the crossroads. ~ ~ End #1704 Name Trail north of crossroads~ Descr You are on a primitive north-south trail. South of here is a major cross- roads and an old building. To the north the trail continues toward a deep, dark forest. ~ Flags ~ Sector forest~ Regen 100 100 Reset M 1710 1 100 Reset E 1701 16 100 Door north~ ~ 0 1705 The trail continues toward a deep, dark, forest. ~ ~ Door south~ ~ 0 1702 A major crossroads and a building lie in this direction. ~ ~ End #1705 Name Trail south of forest~ Descr You are on a primitive north-south trail. Just north of here looms the entrance to a deep, dark forest. To the south the trail continues. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ 0 1706 The trail enters a dark forest of thick oaks this way. ~ ~ Door south~ ~ 0 1704 The trail continues. ~ ~ End #1706 Name Entrance to the forest~ Descr You are at the entrance to dark forest comprised mostly of huge black oak and towering firs. A trail from the south continues north on into the woods at this point. ~ Flags ~ Sector forest~ Regen 100 100 Reset M 1711 1 100 Door north~ ~ 0 1707 You see the trail continuing into the forest. ~ ~ Door south~ ~ 0 1705 You see the trail head back on south. ~ ~ End #1707 Name Trail in Dark Oak Forest~ Descr The trail here passes through groves of closely knit Black Oak. Some of these trees are of enormous size. Rustling and other low noises come from the forest on either side of the trail. The trail continues on north and south. ~ Flags ~ Sector hills~ Regen 100 100 Door north~ ~ 0 1708 You see the trail continue into thick, dark forest. ~ ~ Door south~ ~ 0 1706 The edge of the forest is visible in this direction. ~ ~ End #1708 Name Junction in Dark Forest~ Descr You are in the midst of a deep dark forest of huge oak trees. There is a junction of trails here, with paths leading south, west and east. ~ Flags ~ Sector hills~ Regen 100 100 Reset M 1710 2 100 Reset E 1701 16 100 Door east~ ~ 0 1720 A path disappears into thick forest. ~ ~ Door south~ ~ 0 1707 A path disappears into thick forest. ~ ~ Door west~ ~ 0 1709 You see the path to the Centaur village. ~ ~ End #1709 Name Path to Centaur Village~ Descr You are on an east-west path in the forest. Here the forest is mostly towering firs, not quite as dense as the oak groves that can be seen eastward. Westward, the trail heads toward a small clearing. ~ Flags ~ Sector forest~ Regen 100 100 Reset M 1711 2 100 Door east~ ~ 0 1708 A path disappears into thick forest. ~ ~ Door west~ ~ 0 1710 There is a small clearing in this direction. ~ ~ End #1710 Name The East side of the Centaur Clearing~ Descr You are on the east side of a clearing. Small primitive huts are scattered about the edges of this clearing. Beyond these on all sides are towering fir trees. A path leads east out of the clearing. The clearing continues to the west. ~ Flags ~ Sector field~ Regen 100 100 Reset M 1710 3 100 Reset M 1712 1 100 Door north~ ~ 0 1712 There is a hut here. ~ ~ Door east~ ~ 0 1709 A path leads away through the forest. ~ ~ Door south~ ~ 0 1713 There is a hut here. ~ ~ Door west~ ~ 0 1711 You see the west side of the clearing. ~ ~ End #1711 Name West side of the Centaur Clearing~ Descr You are on the west side of the clearing in the center of the Centaur village. Huts surround the clearing on all sides, and beyond are towering firs. The clearing continues to the east. To the west is a very large hut. ~ Flags ~ Sector field~ Regen 100 100 Reset M 1714 1 100 Door north~ ~ 0 1714 There is a hut here. ~ ~ Door east~ ~ 0 1710 You see the east side of the clearing. ~ ~ Door south~ ~ 0 1715 There is a hut here. ~ ~ Door west~ ~ 0 1716 There is a hut here. ~ ~ End #1712 Name A Centaur's Hut~ Descr You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1712 2 100 Door south~ ~ 0 1710 The opening leads out onto the clearing. ~ ~ End #1713 Name A Centaur's Hut~ Descr You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1712 3 100 Door north~ ~ 0 1710 The opening leads out onto the clearing. ~ ~ End #1714 Name A Centaur's Hut~ Descr You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1714 2 100 Door south~ ~ 0 1711 The opening leads out onto the clearing. ~ ~ End #1715 Name A Centaur's Hut~ Descr You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1714 3 100 Door north~ ~ 0 1711 The opening leads out onto the clearing. ~ ~ End #1716 Name Entrance to a Large Hut~ Descr You are in the entry foyer of a large hut. A curtain separates this section of the hut from the next section to the west. To the east is an opening out onto the clearing. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1715 2 100 Reset E 1604 16 100 Reset M 1715 2 100 Reset E 1604 16 100 Door east~ ~ 0 1711 The opening leads out onto the clearing. ~ ~ Door west~ ~ 0 1717 There is a curtain here separating this section from the next. ~ ~ End #1717 Name Back of a Large Hut~ Descr You are in the back of a large hut. A curtain separates this section from the front of the hut to the east. This room is finely decorated, if somewhat primitive. The decor suggests someone of authority lives here. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1716 1 100 Reset E 1713 2 100 Door east~ ~ 0 1716 There is a curtain here separating this room from the front of the hut. ~ ~ End #1720 Name Eastern Path in Dark Forest~ Descr You are on an east-west path through extremely old growths of oak. The path is fairly faint here. Undergrowth closes in so closely that little can be seen in any direction. ~ Flags ~ Sector hills~ Regen 100 100 Door west~ ~ 0 1708 The path continues west through thick forest. ~ ~ End #0 #$