/
Greed088/
Greed088/archive/
Greed088/backup/
Greed088/clans/
Greed088/classes/
Greed088/dict/
Greed088/doc/MSP/
Greed088/doc/MobProg2.1/
Greed088/doc/OLC11/
Greed088/doc/OLC11/doc/
Greed088/doc/OLC11/options/
Greed088/log/
Greed088/mobprogs/
Greed088/player/
Greed088/player/t/
#AREADATA
Name        Midgaard~
Author      Diku~
Levels      0 64
Security    1
VNUMs       3000 3380
Builders    ~
Recall      3001
Reset       You hear the patter of little feet.~
Note
~
End



#MOBDB
#3000
Name        wizard~
Short       the wizard~
Long
A wizard walks around behind the counter, talking to himself.
~
Descr
The wizard looks old and senile, and yet he looks like a very powerful
wizard. He is equipped with fine clothing, and is wearing many fine
rings and bracelets.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       50
Gold        100000
Race        Human
Sex         male~
Spec        spec_cast_mage
Shop        scroll~ wand~ staff~ potion~ ~ 105 15 0 23
End

#3001
Name        baker~
Short       the baker~
Long
The baker looks at you calmly, wiping flour from his face with one hand.
~
Descr
A fat, nice looking baker. But you can see that he has many scars on his
body.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       50
Gold        12000
Race        Human
Sex         male~
Shop        ~ ~ ~ ~ ~ 110 100 0 23
End

#3002
Name        grocer~
Short       the grocer~
Long
A grocer stands at the counter, with a slightly impatient look on his face.
~
Descr
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       50
Gold        12000
Race        Human
Sex         male~
Shop        light~ treasure~ trash~ container~ food~ 150 40 0 23
End

#3003
Name        weaponsmith~
Short       the weaponsmith~
Long
A weaponsmith.
~
Descr
A young weaponsmith, who still has lots to learn.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       50
Gold        100000
Race        Human
Sex         male~
Shop        weapon~ ~ ~ ~ ~ 130 40 0 23
End

#3004
Name        armourer armorer~
Short       the armourer~
Long
An armourer stands here.
~
Descr
An old but very strong armourer, he has made more armours in his
lifetime than you have ever seen.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       50
Gold        150000
Race        Human
Sex         male~
Shop        armor~ ~ ~ ~ ~ 100 50 0 23
End

#3005
Name        thief~
Short       the thief~
Long
A thief, all dressed in black.
~
Descr
Well COUNT your money!
~
Act         scavenger wimpy~
AffectBy    sneak hide~
Alignment   100
Level       8
Gold        100
Race        Human
Sex         male~
Spec        spec_thief
End

#3006
Name        captain~
Short       the captain~
Long
A retired captain stands here, selling boats.
~
Descr
This captain has killed more sharks than you have eaten peas.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       50
Gold        12000
Race        Human
Sex         male~
Shop        boat~ ~ ~ ~ ~ 120 90 6 22
End

#3007
Name        sailor~
Short       the sailor~
Long
A sailor stands here, waiting to train you.
~
Descr
He looks like a strong, fit sailor.
~
Act         sentinel train~
AffectBy    ~
Alignment   900
Level       50
Gold        2000
Race        Human
Sex         male~
End

#3008
Name        boy~
Short       the pet shop boy~
Long
A pet shop boy is here, humming gently.
~
Descr
He is young and close-cropped and looks quite happy.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       50
Gold        12000
Race        Human
Sex         male~
Shop        ~ ~ ~ ~ ~ 100 100 0 23
End

#3009
Name        jeweller~
Short       the jeweller~
Long
The jeweller is standing behind the desk.
~
Descr
He is fat and has a content although watchful look on his face.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       50
Gold        300000
Race        Human
Sex         male~
Shop        treasure~ ~ ~ ~ ~ 150 50 9 17
End

#3010
Name        leather worker~
Short       the leather worker~
Long
The leather worker is sitting by the table, sewing a leather cap.
~
Descr
He looks as an honest, hard-working artisan who only just earns enough to
keep himself going.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       50
Gold        100000
Race        Human
Sex         male~
Shop        armor~ ~ ~ ~ ~ 110 90 8 21
End

#3011
Name        executioner~
Short       the executioner~
Long
The executioner is here polishing his blades.
~
Descr
A masked man with muscles bulging all over his body.  You can tell by
the look in his eyes that he enjoys seeing you cower in his presence.
~
Act         sentinel stay_area~
AffectBy    detect-invis sanctuary~
Alignment   1000
Level       50
Gold        5000
Race        Human
Sex         male~
Spec        spec_executioner
End

#3012
Name        healer~
Short       the healer~
Long
A healer is here.
~
Descr
Although retired from adventuring, the healer still lends a hand.
~
Act         sentinel stay_area~
AffectBy    detect-invis sanctuary~
Alignment   1000
Level       40
Gold        0
Race        Human
Sex         male~
Spec        spec_cast_adept
End

#3020
Name        guildmaster master~
Short       the guildmaster~
Long
Your guildmaster is standing here.
~
Descr
Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
~
Act         sentinel practice~
AffectBy    ~
Alignment   1000
Level       24
Gold        8794
Race        Human
Sex         female~
Spec        spec_cast_mage
End

#3021
Name        guildmaster master~
Short       the guildmaster~
Long
Your guildmaster is standing here.
~
Descr
You are in no doubt that this guildmaster is truly close to your god; he has
a peaceful, loving look. You notice that he is surrounded by a white aura.
~
Act         sentinel practice~
AffectBy    sanctuary~
Alignment   1000
Level       24
Gold        8794
Race        Human
Sex         male~
Spec        spec_cast_cleric
End

#3022
Name        guildmaster master~
Short       the guildmaster~
Long
Your guildmaster is standing here.
~
Descr
You realize that whenever your guildmaster moves, you fail to notice it:
the way of the true thief.  She is dressed in poor clothing, having
the appearance of a beggar.
~
Act         sentinel practice~
AffectBy    ~
Alignment   1000
Level       24
Gold        8794
Race        Human
Sex         female~
Spec        spec_thief
End

#3023
Name        guildmaster master~
Short       the guildmaster~
Long
Your guildmaster is standing here.
~
Descr
This is your master.  Big and strong with bulging muscles.  Several scars
across his body prove that he was using arms before you were born.  He
has a calm look on his face.
~
Act         sentinel practice~
AffectBy    ~
Alignment   1000
Level       24
Gold        8794
Race        Human
Sex         male~
End

#3024
Name        sorcerer~
Short       the sorcerer~
Long
A sorcerer is guarding the entrance.
~
Descr
He is an experienced mage who has specialized in the field of Combat Magic.
He is here to guard the Mage's Guild and his superior knowledge of offensive
as well as defensive spells make him a deadly opponent.
~
Act         sentinel~
AffectBy    invisible~
Alignment   800
Level       23
Gold        2000
Race        Human
Sex         male~
Spec        spec_cast_mage
End

#3025
Name        templar~
Short       the knight templar~
Long
A knight templar is guarding the entrance.
~
Descr
He is a specially trained warrior belonging to the military order of the Faith.
His duty is to protect the faithful from persecution and infidel attacks and
his religious devotion combined with his superior skill makes him a deadly
opponent.
~
Act         sentinel~
AffectBy    ~
Alignment   800
Level       23
Gold        2000
Race        Human
Sex         male~
End

#3026
Name        assassin~
Short       the assassin~
Long
An assassin is guarding the entrance.
~
Descr
He is a thief who has specialized in killing others as effectively as possible,
using all sorts of weapons.  His superior knowledge of how and where to use
them combined with his extraordinary stealth makes him a deadly opponent.
~
Act         sentinel~
AffectBy    hide~
Alignment   800
Level       23
Gold        2000
Race        Human
Sex         male~
End

#3027
Name        knight~
Short       the knight~
Long
A knight is guarding the entrance.
~
Descr
He is an expert warrior who has attained knighthood through countless
chivalrous deeds.  His duty is to protect the Guild of Swordsmen and his
extreme skill combined with his experience in warfare makes him a deadly
opponent.
~
Act         sentinel~
AffectBy    ~
Alignment   800
Level       23
Gold        2000
Race        Human
Sex         male~
End

#3040
Name        bartender~
Short       the bartender~
Long
A bartender watches you calmly, while he skillfully mixes a drink.
~
Descr
A tired looking Bartender who hates trouble in his bar.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       50
Gold        2000
Race        Human
Sex         male~
Shop        ~ ~ ~ ~ ~ 110 100 0 23
End

#3041
Name        waiter~
Short       the waiter~
Long
A waiter is going around from one place to another.
~
Descr
A tired looking waiter.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       50
Gold        2000
Race        Human
Sex         male~
End

#3042
Name        waiter~
Short       the waiter~
Long
A man who in his young days was a famous sorcerer but now leads a quiet,
peaceful life as a waiter.
~
Descr
~
Act         sentinel~
AffectBy    ~
Alignment   600
Level       50
Gold        2000
Race        Human
Sex         male~
Spec        spec_cast_mage
Shop        ~ ~ ~ ~ ~ 100 100 0 23
End

#3043
Name        waiter~
Short       the waiter~
Long
A waiter who seems to have reached contact with God.
~
Descr
~
Act         sentinel~
AffectBy    ~
Alignment   600
Level       50
Gold        2000
Race        Human
Sex         male~
Spec        spec_cast_cleric
Shop        ~ ~ ~ ~ ~ 110 100 0 23
End

#3044
Name        waiter~
Short       the waiter~
Long
A waiter who knows where all his customers keep their money.
~
Descr
~
Act         sentinel~
AffectBy    ~
Alignment   600
Level       50
Gold        2000
Race        Human
Sex         male~
Spec        spec_thief
Shop        ~ ~ ~ ~ ~ 170 100 0 23
End

#3045
Name        waiter~
Short       the waiter~
Long
A waiter who easily could kill you, and still carry quite a few firebreathers.
~
Descr
~
Act         sentinel~
AffectBy    ~
Alignment   600
Level       50
Gold        2000
Race        Human
Sex         male~
Shop        ~ ~ ~ ~ ~ 150 100 0 23
End

#3046
Name        filthy~
Short       Filthy~
Long
Filthy is standing here, eager to serve you a special drink.
~
Descr
Filthy looks real, ehm, dirty. He likes to keep his costumers happy,
but do not mess with him or else he'll get upset.
~
Act         sentinel~
AffectBy    ~
Alignment   600
Level       50
Gold        2000
Race        Human
Sex         male~
Shop        ~ ~ ~ ~ ~ 100 90 0 23
End

#3050
Name        dealer dave~
Short       Dave the Dealer~
Long
Dave the Dealer stands in the shadows here.
~
Descr
Dave looks just like the dealer hoodlum you see on T.V.  He's wearing a
concert shirt and Levi 501's.  His hair is pulled back into a pony tail.
He's here to sell you trash.  Or is it?

Because he is a Sensitive Ponytail Man, ~
Act         scavenger stay_area~
AffectBy    detect-invis detect-hidden infrared~
Alignment   0
Level       50
Gold        500
Race        Human
Sex         male~
Spec        spec_cast_psionicist
Shop        weapon~ trash~ treasure~ ~ ~ 120 50 0 23
End

#3060
Name        cityguard guard~
Short       the cityguard~
Long
A cityguard stands here.
~
Descr
A big, strong, helpful, trustworthy guard.
~
Act         scavenger stay_area~
AffectBy    ~
Alignment   1000
Level       15
Gold        500
Race        Dwarf
Sex         male~
Spec        spec_guard
End

#3061
Name        janitor~
Short       the janitor~
Long
A janitor is walking around, cleaning up.
~
Descr
~
Act         ~
AffectBy    ~
Alignment   900
Level       1
Gold        34
Race        Gnome
Sex         male~
Spec        spec_janitor
End

#3062
Name        fido dog~
Short       the beastly fido~
Long
Beastly Fido is here.
~
Descr
Fido is a small dog that has a foul smell and pieces of rotted meat hanging
around his teeth.
~
Act         aggressive wimpy~
AffectBy    ~
Alignment   -200
Level       0
Gold        10
Race        Animal
Sex         male~
Spec        spec_fido
End

#3063
Name        vagabond~
Short       the vagabond~
Long
A vagabond is here, looking for victims.
~
Descr
He looks pretty mean.
~
Act         scavenger~
AffectBy    ~
Alignment   -200
Level       5
Gold        47
Race        Human
Sex         male~
End

#3064
Name        drunk~
Short       the drunk~
Long
A singing, happy drunk.
~
Descr
A drunk who seems to be too happy, and to carry too much money.
~
Act         ~
AffectBy    ~
Alignment   400
Level       2
Gold        85
Race        Human
Sex         male~
End

#3065
Name        beggar~
Short       the beggar~
Long
A beggar is here, asking for a few coins.
~
Descr
The beggar looks like she is fed up with life.
~
Act         sentinel~
AffectBy    ~
Alignment   400
Level       1
Gold        0
Race        Human
Sex         female~
End

#3066
Name        cat~
Short       an alley cat~
Long
An alley cat hisses at you.
~
Descr
The alley cat is half starved and more than a little feral.
~
Act         aggressive wimpy~
AffectBy    ~
Alignment   -200
Level       0
Gold        10
Race        Animal
Sex         male~
Spec        spec_fido
End

#3067
Name        cityguard guard~
Short       the cityguard~
Long
A cityguard is here, guarding the gate.
~
Descr
A big, strong, helpful, trustworthy guard.
~
Act         sentinel stay_area~
AffectBy    ~
Alignment   1000
Level       15
Gold        500
Race        Human
Sex         male~
Spec        spec_guard
End

#3068
Name        cityguard guard~
Short       the cityguard~
Long
A cityguard is here, guarding the gate.
~
Descr
A big, strong, helpful, trustworthy guard.
~
Act         sentinel stay_area~
AffectBy    ~
Alignment   1000
Level       15
Gold        500
Race        Dwarf
Sex         male~
Spec        spec_guard
End

#3069
Name        cityguard guard~
Short       the cityguard~
Long
A cityguard is here, guarding the mayor.
~
Descr
A big, strong, helpful, trustworthy guard.
~
Act         sentinel stay_area~
AffectBy    invisible hide~
Alignment   1000
Level       20
Gold        500
Race        Human
Sex         male~
Spec        spec_guard
End

#3090
Name        kitten~
Short       the kitten~
Long
A small loyal kitten is here.
~
Descr
The kitten looks like a cute, little, fierce fighter.
~
Act         sentinel scavenger~
AffectBy    ~
Alignment   400
Level       1
Gold        0
Race        Animal
Sex         neutral~
End

#3091
Name        puppy~
Short       the puppy~
Long
A small loyal puppy is here.
~
Descr
The puppy looks like a cute, little, fierce fighter.
~
Act         sentinel scavenger~
AffectBy    ~
Alignment   400
Level       3
Gold        0
Race        Animal
Sex         neutral~
End

#3092
Name        beagle~
Short       the beagle~
Long
A small, quick, loyal beagle is here.
~
Descr
The beagle looks like a fierce fighter.
~
Act         sentinel scavenger~
AffectBy    ~
Alignment   400
Level       5
Gold        0
Race        Animal
Sex         neutral~
End

#3093
Name        rottweiler~
Short       the rottweiler~
Long
A large, loyal rottweiler is here.
~
Descr
The rottweiler looks like a strong, fierce fighter.
~
Act         sentinel scavenger~
AffectBy    ~
Alignment   400
Level       7
Gold        0
Race        Animal
Sex         neutral~
End

#3094
Name        wolf~
Short       the wolf~
Long
A large, trained wolf is here.
~
Descr
The wolf looks like a strong, fearless fighter.
~
Act         sentinel scavenger~
AffectBy    ~
Alignment   0
Level       9
Gold        0
Race        Animal
Sex         neutral~
End

#3100
Name        maid~
Short       the maid~
Long
The maid is waiting for your order.
~
Descr
She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often.
~
Act         sentinel~
AffectBy    ~
Alignment   1000
Level       50
Gold        2000
Race        Human
Sex         female~
Spec        spec_cast_cleric
Shop        ~ ~ ~ ~ ~ 110 90 6 23
End

#3120
Name        sexton~
Short       the sexton~
Long
A sexton is sitting here, drinking hot tea.
~
Descr
The sexton looks like he is relaxing after another grave-digging job.
~
Act         sentinel~
AffectBy    ~
Alignment   800
Level       3
Gold        13
Race        Human
Sex         male~
Spec        spec_cast_cleric
End

#3121
Name        swan~
Short       the swan~
Long
A swan is swimming around in the pond.
~
Descr
The white swan is very elegant.
~
Act         sentinel~
AffectBy    ~
Alignment   1000
Level       1
Gold        0
Race        Animal
Sex         neutral~
End

#3122
Name        duckling~
Short       the duckling~
Long
A duckling is swimming around in the pond.
~
Descr
The duckling is adorable, it looks most of all like a tiny furball.
~
Act         sentinel~
AffectBy    ~
Alignment   1000
Level       0
Gold        0
Race        Animal
Sex         neutral~
End

#3123
Name        sparrow~
Short       the sparrow~
Long
A sparrow is flapping around on the ground.
~
Descr
The sparrow looks like it is enjoying life.
~
Act         stay_area wimpy~
AffectBy    ~
Alignment   1000
Level       0
Gold        0
Race        Animal
Sex         neutral~
End

#3124
Name        duck~
Short       the duck~
Long
A duck is here, quacking happily.
~
Descr
The duck is quite fat.  It looks like it is enjoying life.
~
Act         stay_area~
AffectBy    ~
Alignment   1000
Level       1
Gold        0
Race        Animal
Sex         neutral~
End

#3140
Name        captain~
Short       the captain~
Long
The captain of the guard is looking very upset.
~
Descr
A big, strong, angry captain.
~
Act         sentinel scavenger aggressive~
AffectBy    detect-invis~
Alignment   1000
Level       17
Gold        0
Race        Human
Sex         male~
End

#3141
Name        cityguard guard~
Short       the cityguard~
Long
A cityguard stands here, looking very upset.
~
Descr
A big, strong, angry guard.
~
Act         sentinel scavenger aggressive~
AffectBy    ~
Alignment   1000
Level       15
Gold        0
Race        Human
Sex         male~
End

#3142
Name        secretary~
Short       the secretary~
Long
A secretary is sitting at the desk.
~
Descr
She looks very busy.
The Secretary says 'Sorry, but the Mayor is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       12
Gold        100
Race        Human
Sex         female~
End

#3143
Name        mayor~
Short       the mayor~
Long
The mayor is here.  He shakes your hand.
~
Descr
He is a stocky, middle-aged man with thin, grey hair.
~
Act         sentinel~
AffectBy    protect-evil~
Alignment   900
Level       23
Gold        1000
Race        Human
Sex         male~
Spec        spec_mayor
End

#3144
Name        crier~
Short       the town crier~
Long
The town crier is here, weeping quietly.
~
Descr
He is very good at his job - completely dissolved in tears.
~
Act         wimpy~
AffectBy    ~
Alignment   900
Level       1
Gold        34
Race        Human
Sex         male~
End

#3150
Name        guildmaster master~
Short       the guildmaster~
Long
Your guildmaster is levitating here.
~
Descr
Even though your guildmaster looks old and tired, you are amazed by the
vast power you can sense emanating from her.  She notices you as you
enter, but you can tell that you take up only a small portion of her
attention.
~
Act         sentinel practice~
AffectBy    ~
Alignment   1000
Level       23
Gold        1333
Race        Human
Sex         female~
Spec        spec_cast_psionicist
End

#3151
Name        gypsy~
Short       the gypsy~
Long
A gypsy is guarding the entrance.
~
Descr
She used to wander the Realm, practicing her psionic arts, but now she
is acting as the guard to the Psionicist's Guild.  She may be small,
but so was Yoda.  I wouldn't cross her.
~
Act         sentinel~
AffectBy    invisible~
Alignment   500
Level       22
Gold        1333
Race        Human
Sex         female~
Spec        spec_cast_psionicist
End

#3152
Name        waiter~
Short       the waiter~
Long
A waiter is here, waiting to serve you a drink.
~
Descr
A man who once bent spoons with the best of them, he is now content to
mix drinks and make conversation.
~
Act         sentinel~
AffectBy    ~
Alignment   600
Level       50
Gold        1333
Race        Human
Sex         male~
Spec        spec_cast_psionicist
Shop        ~ ~ ~ ~ ~ 150 100 0 23
End

#3153
Name        mapmaker map maker~
Short       the Map Maker~
Long
The Map Maker looks up from the map he is working on and offers you assistance.
~
Descr
A rather old man, wearing spectacles from his years spent staring at pieces
of parchment under poor lighting.
~
Act         sentinel~
AffectBy    ~
Alignment   900
Level       50
Gold        12000
Race        Human
Sex         male~
Shop        ~ ~ ~ ~ ~ 150 100 0 23
End

#3160
Name        croupier~
Short       the slick croupier~
Long
A slick croupier is here, ready to take your bet.
~
Descr
He's a seedy-looking character, who doesn't look like he's happy to be
playing by the rules.
~
Act         sentinel stay_area~
AffectBy    ~
Alignment   0
Level       50
Gold        1000
Race        Human
Sex         male~
End

#0



#OBJDB
#3000
Name        barrel beer~
Short       a barrel of beer~
Descr
A beer barrel has been left here.~
Type        drink_con~
Extra       ~
Wear        take~
Values      50~ 50~ 1~ 0~ 0~
Weight      65
Cost        300
End

#3001
Name        bottle beer~
Short       a bottle of beer~
Descr
A beer bottle has been left here.~
Type        drink_con~
Extra       ~
Wear        take~
Values      8~ 8~ 1~ 0~ 0~
Weight      10
Cost        20
End

#3002
Name        bottle ale~
Short       a bottle of ale~
Descr
A dark bottle of ale has been left here.~
Type        drink_con~
Extra       ~
Wear        take~
Values      8~ 8~ 3~ 0~ 0~
Weight      10
Cost        10
End

#3003
Name        bottle firebreather~
Short       a bottle of firebreather~
Descr
A firebreather has been left here.~
Type        drink_con~
Extra       ~
Wear        take~
Values      8~ 8~ 7~ 0~ 0~
Weight      10
Cost        50
End

#3004
Name        bottle local~
Short       a bottle of local specialty~
Descr
A dark bottle has been left here.~
Type        drink_con~
Extra       ~
Wear        take~
Values      8~ 8~ 8~ 0~ 0~
Weight      10
Cost        20
End

#3005
Name        axe blade~
Short       an executioner's axe~
Descr
An executioner's axe is here waiting to possess its next user.~
Type        weapon~
Extra       anti-evil anti-neutral~
Wear        take wield~
Values      0~ 5~ 6~ 1~ 0~
Weight      60
Cost        30000
ExtraDescr  axe blade~
It is quite heavy.  The blade is made of some metal that you can't even
spell.  The edge of the blade looks as if it could cut through anything
or anyone.
~
End

#3009
Name        potpie pot pie food~
Short       a big pot pie~
Descr
A big pot pie has been left here.~
Type        food~
Extra       ~
Wear        take~
Values      40~ 0~ 0~ 0~ 0~
Weight      5
Cost        100
End

#3010
Name        donation pit~
Short       the donation pit~
Descr
A pit for sacrifices is in front of the altar.~
Type        container~
Extra       ~
Wear        ~
Values      10000~ 0~ 0~ 0~ 0~
Weight      0
Cost        0
ExtraDescr  pit~
This is where you put money and items to help Doz expand this shrine and
convert more people to the belief of Eru our creator.
~
End

#3011
Name        license~
Short       a license to kill~
Descr
A license to kill is here. *mu-hahahaha!*~
Type        furniture~
Extra       inventory~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        300
ExtraDescr  license~
This item allows you to kill other players, use it with care!
~
End

#3020
Name        dagger~
Short       a dagger~
Descr
A dagger with a long thin blade is here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 2~ 4~ 11~ 0~
Weight      1
Cost        10
End

#3021
Name        sword small~
Short       a small sword~
Descr
A small sword lies here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 2~ 5~ 11~ 0~
Weight      3
Cost        60
End

#3022
Name        sword long~
Short       a long sword~
Descr
A long sword has been left here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 2~ 6~ 3~ 0~
Weight      8
Cost        100
End

#3030
Name        torch~
Short       a torch~
Descr
A large torch.~
Type        light~
Extra       ~
Wear        take~
Values      0~ 0~ 24~ 0~ 0~
Weight      1
Cost        10
End

#3031
Name        lantern~
Short       a hooded brass lantern~
Descr
A hooded brass lantern has been left here.~
Type        light~
Extra       ~
Wear        take hold~
Values      0~ 0~ 100~ 0~ 0~
Weight      4
Cost        60
ExtraDescr  letters~
They say, "Use 'hold lantern' to activate."
~
ExtraDescr  lantern~
It is a large and robust but somewhat battered oil lantern made from brass,
equipped with a handle to make it handy and a hood to protect its flame.
Some letters have been scratched on its bottom.
~
End

#3032
Name        bag~
Short       a bag~
Descr
A small bag.~
Type        container~
Extra       ~
Wear        take~
Values      50~ 0~ 0~ 0~ 0~
Weight      2
Cost        20
End

#3033
Name        box~
Short       a box~
Descr
A small box.~
Type        container~
Extra       ~
Wear        take~
Values      10~ 0~ 0~ 0~ 0~
Weight      5
Cost        50
End

#3040
Name        scroll identify~
Short       a scroll of identify~
Descr
A scroll has carelessly been left here.~
Type        scroll~
Extra       magic~
Wear        take~
Values      12~ identify~  ~  ~  ~
Weight      1
Cost        2000
ExtraDescr  scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
End

#3041
Name        potion yellow~
Short       a yellow potion of see invisible~
Descr
A small yellow potion has carelessly been left here.~
Type        potion~
Extra       magic~
Wear        take~
Values      12~ detect invis~  ~  ~  ~
Weight      1
Cost        400
ExtraDescr  potion yellow~
The potion has a small label 'Detect The Invisible'.
~
End

#3042
Name        scroll recall~
Short       a scroll of recall~
Descr
A scroll has carelessly been left here.~
Type        scroll~
Extra       magic~
Wear        take~
Values      12~ word of recall~  ~  ~  ~
Weight      4
Cost        2000
ExtraDescr  scroll~
The scroll has a formula of 'Word of Recall' written upon it.
~
End

#3045
Name        jacket scale mail~
Short       a scale mail jacket~
Descr
A scale mail jacket is lying on the ground.~
Type        armor~
Extra       ~
Wear        take body~
Values      4~ 0~ 0~ 0~ 0~
Weight      40
Cost        1000
End

#3046
Name        bronze breast plate~
Short       a bronze breast plate~
Descr
A bronze breast plate is lying on the ground.~
Type        armor~
Extra       ~
Wear        take body~
Values      6~ 0~ 0~ 0~ 0~
Weight      80
Cost        7000
End

#3050
Name        raft~
Short       a raft~
Descr
A raft has been left here.~
Type        boat~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      75
Cost        400
ExtraDescr  raft~
The raft looks very primitive.
~
End

#3051
Name        canoe~
Short       a canoe~
Descr
A canoe has been left here.~
Type        boat~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      32
Cost        1000
ExtraDescr  canoe~
The canoe is fairly light.
~
End

#3060
Name        jerkin~
Short       a leather jerkin~
Descr
A leather jerkin is lying on the ground.~
Type        armor~
Extra       ~
Wear        take body~
Values      2~ 0~ 0~ 0~ 0~
Weight      5
Cost        100
End

#3061
Name        cap~
Short       a leather cap~
Descr
A leather cap is lying on the ground.~
Type        armor~
Extra       ~
Wear        take head~
Values      2~ 0~ 0~ 0~ 0~
Weight      1
Cost        50
End

#3062
Name        pants~
Short       a pair of leather pants~
Descr
A pair of leather pants is lying on the ground.~
Type        armor~
Extra       ~
Wear        take legs~
Values      2~ 0~ 0~ 0~ 0~
Weight      5
Cost        50
End

#3063
Name        boots~
Short       a pair of leather boots~
Descr
A pair of leather boots lies here.~
Type        armor~
Extra       ~
Wear        take feet~
Values      2~ 0~ 0~ 0~ 0~
Weight      3
Cost        50
End

#3064
Name        gloves~
Short       a pair of leather gloves~
Descr
A pair of leather gloves is lying on the ground.~
Type        armor~
Extra       ~
Wear        take hands~
Values      2~ 0~ 0~ 0~ 0~
Weight      1
Cost        50
End

#3065
Name        sleeves~
Short       a pair of leather sleeves~
Descr
A pair of leather sleeves is lying on the ground.~
Type        armor~
Extra       ~
Wear        take arms~
Values      2~ 0~ 0~ 0~ 0~
Weight      3
Cost        50
End

#3066
Name        jerkin~
Short       a studded leather jerkin~
Descr
A studded leather jerkin is lying on the ground.~
Type        armor~
Extra       ~
Wear        take body~
Values      3~ 0~ 0~ 0~ 0~
Weight      10
Cost        200
End

#3067
Name        cap~
Short       a hard leather cap~
Descr
A hard leather cap is lying on the ground.~
Type        armor~
Extra       ~
Wear        take head~
Values      3~ 0~ 0~ 0~ 0~
Weight      2
Cost        100
End

#3068
Name        pants~
Short       a pair of studded leather pants~
Descr
A pair of studded leather pants is lying on the ground.~
Type        armor~
Extra       ~
Wear        take legs~
Values      3~ 0~ 0~ 0~ 0~
Weight      8
Cost        100
End

#3069
Name        boots~
Short       a pair of hard leather boots~
Descr
A pair of hard leather boots lies here.~
Type        armor~
Extra       ~
Wear        take feet~
Values      3~ 0~ 0~ 0~ 0~
Weight      4
Cost        100
End

#3070
Name        gloves~
Short       a pair of hard leather gloves~
Descr
A pair of hard leather gloves is lying on the ground.~
Type        armor~
Extra       ~
Wear        take hands~
Values      3~ 0~ 0~ 0~ 0~
Weight      1
Cost        100
End

#3071
Name        sleeves~
Short       a pair of studded leather sleeves~
Descr
A pair of studded leather sleeves is lying on the ground.~
Type        armor~
Extra       ~
Wear        take arms~
Values      3~ 0~ 0~ 0~ 0~
Weight      4
Cost        100
End

#3072
Name        jerkin scale mail~
Short       a scale mail jerkin~
Descr
A scale mail jerkin is lying on the ground.~
Type        armor~
Extra       ~
Wear        take body~
Values      4~ 0~ 0~ 0~ 0~
Weight      20
Cost        500
End

#3073
Name        coif scale mail~
Short       a scale mail coif~
Descr
A scale mail coif is lying on the ground.~
Type        armor~
Extra       ~
Wear        take head~
Values      4~ 0~ 0~ 0~ 0~
Weight      4
Cost        250
End

#3074
Name        skirt scale mail~
Short       a long scale mail skirt~
Descr
A long scale mail skirt is lying on the ground.~
Type        armor~
Extra       ~
Wear        take legs~
Values      4~ 0~ 0~ 0~ 0~
Weight      20
Cost        250
End

#3075
Name        boots reinforced~
Short       a pair of reinforced boots~
Descr
A pair of reinforced boots lies here.~
Type        armor~
Extra       ~
Wear        take feet~
Values      4~ 0~ 0~ 0~ 0~
Weight      6
Cost        250
End

#3076
Name        gloves reinforced~
Short       a pair of reinforced gloves~
Descr
A pair of reinforced gloves is lying on the ground.~
Type        armor~
Extra       ~
Wear        take hands~
Values      4~ 0~ 0~ 0~ 0~
Weight      2
Cost        250
End

#3077
Name        sleeves scale mail~
Short       a pair of scale mail sleeves~
Descr
A pair of scale mail sleeves is lying on the ground.~
Type        armor~
Extra       ~
Wear        take arms~
Values      4~ 0~ 0~ 0~ 0~
Weight      8
Cost        250
End

#3097
Name        shield small metal~
Short       a small metal shield~
Descr
A small metal shield is lying on the ground.~
Type        armor~
Extra       ~
Wear        take shield~
Values      4~ 0~ 0~ 0~ 0~
Weight      3
Cost        500
End

#3100
Name        tea cup~
Short       a cup of tea~
Descr
A cup has been set here.~
Type        drink_con~
Extra       ~
Wear        take~
Values      2~ 2~ 11~ 0~ 0~
Weight      3
Cost        5
ExtraDescr  cup~
It is a small simple cup.
~
End

#3101
Name        coffee cup~
Short       a cup of coffee~
Descr
A cup has been set here.~
Type        drink_con~
Extra       ~
Wear        take~
Values      2~ 2~ 12~ 0~ 0~
Weight      3
Cost        7
ExtraDescr  cup~
It is a small simple cup.
~
End

#3102
Name        water cup~
Short       a cup of water~
Descr
A cup has been set here.~
Type        drink_con~
Extra       ~
Wear        take~
Values      2~ 2~ 0~ 0~ 0~
Weight      3
Cost        2
ExtraDescr  cup~
It is a large simple cup.
~
End

#3105
Name        bracer bronze~
Short       a bronze bracer~
Descr
A bronze bracer is lying on the ground.~
Type        armor~
Extra       ~
Wear        take wrist~
Values      6~ 0~ 0~ 0~ 0~
Weight      8
Cost        2500
End

#3106
Name        bracer iron~
Short       an iron bracer~
Descr
An iron bracer is lying on the ground.~
Type        armor~
Extra       ~
Wear        take wrist~
Values      7~ 0~ 0~ 0~ 0~
Weight      8
Cost        5000
End

#3120
Name        key iron~
Short       a key~
Descr
An iron key has been left here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
ExtraDescr  key iron~
The iron key is not special.
~
End

#3121
Name        key rusty~
Short       a key~
Descr
A rusty key has been left here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
ExtraDescr  key rusty~
The key is a fairly large rusty key.  You notice some fresh dirt on it.
~
End

#3122
Name        key wooden~
Short       a key~
Descr
A wooden key has been left here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
ExtraDescr  key wooden~
The wooden key is not special.
~
End

#3123
Name        key brass~
Short       a key~
Descr
A brass key has been left here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
ExtraDescr  key brass~
The brass key is small and looks like it fits a very complicated lock.
~
End

#3124
Name        sword long~
Short       a long sword~
Descr
A long sword has been left here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 3~ 8~ 3~ 0~
Weight      8
Cost        600
ExtraDescr  sword long~
This is the ceremonial sword of the Mayor of Midgaard.
~
End

#3129
Name        hand cuffs~
Short       a pair of hand cuffs~
Descr
A pair of hand cuffs has been left here.~
Type        trash~
Extra       ~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      4
Cost        200
End

#3130
Name        desk drawer~
Short       the desk~
Descr
A desk is set against the western wall.~
Type        container~
Extra       ~
Wear        ~
Values      34~ 15~ 3122~ 0~ 0~
Weight      100
Cost        0
ExtraDescr  drawer~
You notice a keyhole in the drawer.
~
End

#3131
Name        safe~
Short       the safe~
Descr
A safe is placed in a dark corner of the room.~
Type        container~
Extra       ~
Wear        ~
Values      34~ 15~ 3123~ 0~ 0~
Weight      100
Cost        0
ExtraDescr  safe~
The safe is very heavy.
~
End

#3132
Name        gold coins~
Short       the gold~
Descr
A lot of gold is here.~
Type        money~
Extra       ~
Wear        take~
Values      52385~ 0~ 0~ 0~ 0~
Weight      0
Cost        52385
End

#3133
Name        city key~
Short       the City Key~
Descr
The very big City Key is lying here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      10
Cost        10000
End

#3134
Name        bench~
Short       the Bench~
Descr
A white-painted wooden bench is standing here.~
Type        furniture~
Extra       ~
Wear        ~
Values      0~ 0~ 0~ 0~ 0~
Weight      100
Cost        600
ExtraDescr  bench~
It is a quite heavy but very comfortable bench.  It is placed with its front
towards the river so you can sit and watch the river and the houses on the
other side.
~
End

#3135
Name        fountain water~
Short       a fountain~
Descr
A small white fountain gushes forth here.~
Type        fountain~
Extra       ~
Wear        ~
Values      50~ 50~ 0~ 0~ 0~
Weight      500
Cost        3000
ExtraDescr  fountain~
It is very nice.  Made from fine white marble.
~
End

#3136
Name        coins gold~
Short       a small pile of gold coins~
Descr
A small pile of gold coins lies here.~
Type        money~
Extra       ~
Wear        take~
Values      20~ 0~ 0~ 0~ 0~
Weight      0
Cost        0
End

#3137
Name        key steel~
Short       a steel key~
Descr
A large steel key has been left here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
ExtraDescr  key steel~
A key of this size must fit a very strong lock.
~
End

#3138
Name        skin water buffalo~
Short       a buffalo water skin~
Descr
A bloated dead buffalo is on the floor.~
Type        drink_con~
Extra       ~
Wear        take~
Values      100~ 100~ 0~ 0~ 0~
Weight      5
Cost        30
End

#3139
Name        letter resignation~
Short       the receptionist's letter of resignation~
Descr
The receptionist's letter of resignation is taped to the wall.~
Type        furniture~
Extra       ~
Wear        ~
Values      0~ 0~ 0~ 0~ 0~
Weight      999
Cost        0
ExtraDescr  letter resignation~
The letter is written in a bold and feminine Carolinian hand.

    To whom it may concern,

        Merc Industries has installed a new no-rent save and quit
        system.  Apparently one can now save and quit at any time
        from anywhere inside a town or out.  My services here are
        no longer required.

    Diana the Receptionist
~
End

#3140
Name        notice liquidation bank~
Short       the bank's notice of liquidation~
Descr
The bank's notice of liquidation is taped to the wall.~
Type        furniture~
Extra       ~
Wear        ~
Values      0~ 0~ 0~ 0~ 0~
Weight      999
Cost        0
ExtraDescr  notice liquidation bank~
The letter is written in a reserved and dignified Spencer hand.

    To whom it may concern,

        Merc Industries has charmed your money.  Apparently one's
        gold will remain close, even beyond death. We are closing
        down our offices and ATM machines.  Our services here are
        no longer required.

    Midgaard City Bank
~
End

#3160
Name        sign notice note rules~
Short       a sign~
Descr
The sign giving the rules to UPPER, LOWER, OR TRIPLE is posted here.~
Type        furniture~
Extra       ~
Wear        ~
Values      0~ 0~ 0~ 0~ 0~
Weight      999
Cost        0
ExtraDescr  sign notice note rules~
To play UPPER, LOWER, OR TRIPLE, simply type:
	bet <amount> <choice>
where <amount> is your wager in gold pieces, and <choice> is one of "upper",
"lower", or "triple".  The croupier will roll three six-sided dice, and
if the sum of the numbers on the three dice is 10 or less, the result is
"Lower".  If the sum is 11 or more, the result is "Upper".  However, if all
three dice have the same value, the result is "Triple", and all bets of
"Upper" and "Lower" will lose.  If you bet on the correct "Upper" or "Lower"
result, you win back double your bet.  If you correctly pick "Triple", you
win 37 times your bet.
~
End

#3161
Name        staff~
Short       a nondescript staff~
Descr
You see a rather nondescript staff here.~
Type        staff~
Extra       hum magic~
Wear        take hold~
Values      17~ 1~ 1~ cone of silence~ 0~
Weight      10
Cost        0
End

#3162
Name        wand~
Short       a nondescript wand~
Descr
You see a rather nondescript wand here.~
Type        wand~
Extra       hum magic~
Wear        take hold~
Values      11~ 3~ 3~ mute~ 0~
Weight      3
Cost        0
End

#3163
Name        wand~
Short       a nondescript wand~
Descr
You see a rather nondescript wand here.~
Type        wand~
Extra       hum magic~
Wear        take hold~
Values      13~ 2~ 2~ remove silence~ 0~
Weight      3
Cost        0
End

#3170
Name        wand~
Short       a wand of water breathing~
Descr
Here is a wand which will allow you to breathe underwater.~
Type        wand~
Extra       hum magic~
Wear        take hold~
Values      0~ 10~ 10~ breathe water~ 0~
Weight      3
Cost        0
End

#3350
Name        standard sword~
Short       a standard issue sword~
Descr
You see a standard issue sword here.~
Type        weapon~
Extra       magic~
Wear        take wield~
Values      0~ 3~ 4~ 3~ 0~
Weight      5
Cost        0
Affect      damroll~ 2 ~
Affect      hitroll~ 2 ~
ExtraDescr  standard sword~
You see a sword of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3351
Name        standard dagger~
Short       a standard issue dagger~
Descr
You see a standard issue dagger here.~
Type        weapon~
Extra       magic~
Wear        take wield~
Values      0~ 4~ 4~ 11~ 0~
Weight      5
Cost        0
Affect      damroll~ 1 ~
Affect      hitroll~ 2 ~
ExtraDescr  standard dagger~
You see a dagger of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3352
Name        standard mace~
Short       a standard issue mace~
Descr
You see a standard issue mace here.~
Type        weapon~
Extra       magic~
Wear        take wield~
Values      0~ 4~ 4~ 7~ 0~
Weight      5
Cost        0
Affect      damroll~ 2 ~
Affect      hitroll~ 2 ~
ExtraDescr  standard mace~
You see a mace of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3353
Name        standard vest~
Short       a standard issue vest~
Descr
You see a standard issue vest here.~
Type        armor~
Extra       ~
Wear        take body~
Values      5~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  standard vest~
You see a vest of great craftsmanship.  Stamped on the side is:
Merc Industries
~
End

#3354
Name        standard shield~
Short       a standard issue shield~
Descr
You see a standard issue shield here.~
Type        armor~
Extra       ~
Wear        take shield~
Values      5~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  standard shield~
You see a shield of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3355
Name        standard cloak~
Short       a standard issue cloak~
Descr
You see a standard issue cloak here.~
Type        armor~
Extra       ~
Wear        take neck~
Values      5~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  standard cloak~
You see a cloak of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3356
Name        standard helmet~
Short       a standard issue helmet~
Descr
You see a standard issue helmet here.~
Type        armor~
Extra       ~
Wear        take head~
Values      5~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  standard helmet~
You see a helmet of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3357
Name        standard leggings~
Short       a pair of standard issue leggings~
Descr
You see a pair of standard issue leggings here.~
Type        armor~
Extra       ~
Wear        take legs~
Values      5~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  standard leggings~
You see leggings of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3358
Name        standard boots~
Short       a pair of standard issue boots~
Descr
You see a pair of standard issue boots here.~
Type        armor~
Extra       ~
Wear        take feet~
Values      5~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  standard boots~
You see boots of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3359
Name        standard gloves~
Short       a pair of standard issue gloves~
Descr
You see a pair of standard issue gloves here.~
Type        armor~
Extra       ~
Wear        take hands~
Values      5~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  standard gloves~
You see gloves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3360
Name        standard sleeves~
Short       a pair of standard issue sleeves~
Descr
You see a pair of standard issue sleeves here.~
Type        armor~
Extra       ~
Wear        take arms~
Values      5~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  standard sleeves~
You see sleeves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3361
Name        standard cape~
Short       a standard issue cape~
Descr
You see a standard issue cape here.~
Type        armor~
Extra       ~
Wear        take about~
Values      5~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  standard cape~
You see a cape of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3362
Name        standard belt~
Short       a standard issue belt~
Descr
You see a standard issue belt here.~
Type        armor~
Extra       ~
Wear        take waist~
Values      5~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  standard belt~
You see a belt of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3363
Name        standard bracer~
Short       a standard issue bracer~
Descr
You see a standard issue bracer here.~
Type        armor~
Extra       ~
Wear        take wrist~
Values      5~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  standard bracer~
You see a bracer of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End

#3364
Name        ring signet~
Short       a city guard signet ring~
Descr
You see a ring with a strange symbol on the floor.~
Type        armor~
Extra       magic~
Wear        take finger~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
Affect      saving-spell~ -2 ~
Affect      ac~ -6 ~
End

#3365
Name        banner~
Short       a war banner~
Descr
A war banner is on the floor here.~
Type        light~
Extra       glow magic~
Wear        take~
Values      0~ 0~ -1~ 0~ 0~
Weight      1
Cost        0
Affect      ac~ -2 ~
Affect      saving-spell~ -2 ~
ExtraDescr  banner~
This is the official Merc war banner to see you through the darkest realm!
~
End

#3371
Name        ring diamond wedding~
Short       a diamond wedding ring.~
Descr
A diamond wedding ring has been left here.~
Type        armor~
Extra       bless~
Wear        take finger~
Values      1~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
ExtraDescr  ring diamond wedding~
A slender gold band set with a marquise-cut four carat blue-white solitaire.
Inscribed on the inside of the band is: 'I love you forever.'
~
End

#3372
Name        band gold wedding~
Short       a gold wedding band.~
Descr
A gold wedding band has been left here.~
Type        armor~
Extra       bless~
Wear        take finger~
Values      1~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
ExtraDescr  band gold wedding~
A wide, plain circle of gold inscribed: 'I love you forever.'
~
End

#3373
Name        map midgaard~
Short       a map of the city of midgaard~
Descr
A rolled up map lies here.~
Type        furniture~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        300
ExtraDescr  map~
This map brought to you courtesy of the Midgaard City Council.
			          Altar     Mud school (up from Temple)
				    |       /	
				    |      /
			      Temple/Recall
		   	            |
	          Cleric Guild -- Temple --  Grunting        (* up from Temple
	                          Square      Boar            square is "In the
	      		            |                         Air area*)
                   Magic            |     General  Weapon  Psionicist
                   Shop   Bakery    |      Store    Shop    Guild  
	             |       |      |        |       |       |  
    To  -- West -- Main -- Main-- Market -- Main -- Main -- East -- To
   Forest  Gate   Street  Street  Square   Street  Street   Gate    Crossroads
	    |        |       |      |        |       |       |
          Wall     Mage   Armoury   |     Jeweler   Warrior  Wall 
          Road     Guild            |                Guild   Road
 	    |			    |                        |
	    |			    |                        To Dangerous 
	    |			    |                        Neighborhood(west)
	    |	 Leather	    |      Map        Pet    and the Circus (s)
            |     Shop              |     Store      Shop      
            |      |                |       |         |        
	  Wall -- End -- Poor -- Common -- Dark -- Alley --   End   --  Mob   
	  Road   Alley	 Alley	 Square   Alley   At Levee  of Alley    Factory
	    |              |        |       |         |        |      
            |          Grubby Inn   |     Thief    Levee    Abandoned
	  Wall			    |     Guild             Warehouse
	  Road                      |                 |
	    |                       |               River
	    |			    |
    To South Midgaard             Dump            

(note:  Each line is not a single move, but shows links between rooms.)
Scale:  Really Big.  This is a big city!
North:  To top of map
~
End

#3374
Name        map drow~
Short       a map leading to the drow homeland~
Descr
A rolled up map lies here.~
Type        furniture~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        300
ExtraDescr  map~
(An exerpt from a journal of an unknown adventurer)
Date Unknown
	... and after locating Horl the Knight and paying his bail, we finally 
left Midgaard on the first day of the new moon, 3 days behind schedule.  Our
guide says that he knows the quickest way to Thalos, and that we can expect to 
reach the ruins there by late tomorrow.   We left the east gate of Midgaard,
and travelled east for several hours until reaching a spot where several roads
cross.  We traveled south for another hour or two, then decided to pitch camp
for the night.  Once again, I, Gagglesneeze, the Greatest Mage to walk these
lands, am stuck with the midnight watch.  How I long for a group that realizes
the delicate rest required of a mage.

	Today, we continued south, until the woods thickened and we were forced
to turn east or west, or return north in failure.  Following our guide's 
lead, we turned east and walked through the woods for several hours, turning
south at noon, and then preceding east again when we had skirted the clump of
thickets that had forced us out of our way.  We now stand at the top of a 
valley, and are making camp here for the night.  Our guide assures us that 
Thalos lies just over the far rim of the valley.  For once, I will get some 
sleep, as I have convinced that fool priest Karl to take my watch for me.
Hopefully tomorrow morning we may begin amassing treasure in Thalos.

	Today did not bode well from the very beginning.  I awoke to a small
amount of yelling going on in camp.  It appeared our guide had left in the 
middle of the night, taking some of Ravin the Burglar's gold and equipment with
him.  We decided to look for Thalos anyway.  It was nowhere to be found.  
But the thief, Ravin, found a cave behind a fox hole down in the valley.  We
preceded into the cave, and came to a spot where we could only go down or
return the way we had came.  We rested before decending, and I had no more than
fallen asleep for a quick nap, when a dark creature that looked vaguely elvish
attacked me from out of nowhere.  The others quickly subdued him.  We then
decended into the hole below us, prepared for anything but what awaited us.
2 more of the creatures jumped out of hiding and attacked us.  Only Ravin's
finding a secret door below allowed us to escape.  We then went west, the 
only direction left to us, and were set upon by a fantastically quick creature
wielding a glowing black longsword.  I was the only one able to flee the 
fight alive.  Now I am hiding amongst some goblin slaves...all of my spells
exhausted.  I can hear the foot troops looking for me outside.  I don't know
how i will survive this...
~
End

#3375
Name        map shadow galaxy tower towers sorcery draconians~
Short       a map leading to Shadow Grove, Galaxy, and Towers of Sorcery and Draconians~
Descr
A rolled up map lies here.~
Type        furniture~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        300
ExtraDescr  map~
An excerpt from a book recently acquired from the mages guild by the thief
Picard (to whom our condolences go out).

	The magical forest known as shadow grove has long been known as a place
in which even those with the best direction sense may be confused.  However, 
it is the gateway to such places as the Galaxy, the Tower of High Sorcery, 
and the Tower of the Draconians.  The route to the Grove is a well established
one.  Travel west from midgaard, until further travel west is no longer 
possible.  Travel south until you can go west again, and then continue west.
Continuing in this manner, zigzagging west and south, the traveler will
eventually reach a dusty part of the forest.  From this point, travel north,
and west and north again.  From here the Entrance to Shadow Grove can be seen
to the north.  

	Our experts recommend this method for traveling in the Grove itself. 
In each new area, check all exits, and often you will be able to see if you 
have reached the entrance to the spot you set out for.  Traveling in daylight
will often aid this process.  Also, our experts have noted that oftentimes,
traveling in the same direction twice will return you to the spot you left 
from originally.  However, traveling north, then back south, for example, will
take you to a different area.

	The entrance to the Galaxy is said to be found by talking with a gypsy
in a tavern.  The entrances to the Towers of Sorcery and of the Draconians are
said to be gigantic Gates.  Also, if you see poor Edward, please be nice to 
him, the poor fool can't seem to find his way out...
~
End

#3376
Name        map mahn-tor~
Short       a map leading to the land of Mahn-tor~
Descr
A rolled up map lies here.~
Type        furniture~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        300
ExtraDescr  map~
Seeing as there is a lack of worthy opponents who come to my land, I present
this map to the mapstore in Midgaard, with my instructions to reproduce it 
for any who feel they are worthy.

Travel east of midgaard to the crossroads.  Turn north, until you may travel
east.  Go east until you may travel up a hill.  Continue up the hill to the 
top, and continue east.  Then go down and enter the valley below you.
Continue east and north to the waterfall.  Continue north, and then take the
trail east as far as it goes.  Continue on the trail, going whichever way you
can, until the trail splits.   Travel east, and then go south.  You will be
in my realm, and may try to find your way to me.

				Mahn-Tor,
				Minotaur Grand Master
~
End

#3377
Name        map haven antarctic~
Short       a map leading to the antarctic land of haven~
Descr
A rolled up map lies here.~
Type        furniture~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        300
ExtraDescr  map~
We began our journey about mid-morning. We had hoped to get an early
start, but were held up while we waited for the shops to open so that
we could gather supplies for our expedition. The three of us were eager
to leave town after having either stolen from or killed nearly every
shopkeeper in Midgaard. The locals were not happy about our presence and
as such, we feared the Executioner might decide to take some action 
against us if we remained. It was Hogar who had caused most of our 
problems, but he also was a necessary part of our team. No one could
equal his skill with the sword, at least none we had previously encountered...
Whirl often tries to get Hogar to see how unnecessary a lot of his fighting
is, but he doesn't seem to listen to her divine guidance. I suppose that
as a thief, I usually end up doing a lot of the more mundane, but necessary
actions to get us where we need to go.  However, I enjoy the adventures I've
shared with these two, especially Whirl.  Without her, where would we, in 
fact, where would I be now? 

	Well, we set off from Midgaard along the river heading west away 
from town, and although in full view due to the daylight we wanted to avoid, 
the locals seemed more glad we had left than angry enough to give chase. 
We went under the bridge which crosses the river and continued west.  As we 
continued west there wasn't too much to see, the forest seemed to
grow darker as we moved, and long shadows seemed to be hiding some secret
danger, however nothing became of it.  Gradually we came to a split in the 
river where it appeared to go around an island, which was more shadowed than
even the forest had been.  After some thought, we decide to brave it and
found a small spot where we could land and walk on the island's south side.
Following a farely difficult path, we found a small domocile.  Whirl seemed 
to be upset about something here, and strangely so was Hogar, so we decided
not to press further and quickly left the island to continue going west along
the river. 

	We noticed quickly that the river was getting much wider now, 
and soon were at the mouth of the great river.  Not wanting to get too far
from land just yet, we entered the ocean and went south along the shoreline.
I must say at this point my arms were getting tired of paddling, so Whirl
graciously cast a spell which cause my body to have a density less than that
of air! Whirl did the same to Hogar, and this seemed to life our spirits a
little, as the going was made easier.  I wonder why she didn't think of this
sooner? Moving with the speed of the wind, we begin to find ourselves
reaching colder waters.  Reaching a point where we could no longer go south,
we continued to the west.  Wow!  It's a good thing Whirl cast that spell, the
waters here are so rough, I wonder how we would have survived in those canoes.
Another turn to the south leads us to much colder waters, we can see icebergs
floating in the ocean below us.  I'm getting dreadfully cold now and wish
we could turn back, but it seems we cannot and continue onward to the south.

        This is going to be my last entry.  It has been two days since last 
I wrote.  We encountered an enormous white bear which so surprised us, it 
managed to mortally wound Hogar, and I suffered several cuts before the bear 
finally succumbed to the combined efforts of Whirl and I.  She had tried 
desparately to help Hogar during the battle and afterwards, but the cold, along
with the seriousness of the wounds told us he wouldn't make it.  Hogar died 
shortly there after. I'm afraid there may be more of those horrible beasts
in this place, but we can no more go forward, than we can go back.  At least
I am with Whirl.  The bear meat should be enough to keep us alive for a
little while, time enough for us to finally be alone together.
....

	This journal entry is one of many found in a book which had floated
in the ocean protected by some magical force from the water and salt.  The
finder can only guess at what happened to the two who were left alive there
in the cold alone, but hopes that the knowlege from the book will help 
others avoid the same fate.
~
End

#3378
Name        map desert eastern~
Short       a map leading to the Eastern Desert, and adjacent lands~
Descr
A rolled up map lies here.~
Type        furniture~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        300
ExtraDescr  map~
Those seeking the Eastern Desert should first purchase a canoe or 
raft from the retired Captain, who can be found down by the river in Midgaard.
The following set of directions was obtained from the legendary mage 
Shapeshifter, whom it is said spent so much time (lost?) in the desert, that 
he finally killed off the nomad leader and made it his home.

	Shapeshifter reports that there are several interesting places that
may be visited from the eastern desert.  To get to the desert, the mage 
recommends that one get upon the river and travel east.  The journey will
take the adventurer through an underground channel, until finally an under-
ground lake will be the last point at which boats will be used.  Continuing
east up a passageway will bring one to the edge of the desert.

	The desert is easy to lose one's way in, but such interesting areas 
as MegaCity, the Pyramid of the Sphynx, the Nomad Camp, and the Lair of the 
Brass dragon can be approached only from the desert.  Although even the great
Shapeshifter is not able to give exact directions, he was able to provide this
help.  The Brass Dragon's Lair is in a cave that one reaches from a ledge 
that is plagued with strong gusts of wind.  MegaCity lies just over a small
hill.  And the Pyramid may only be entered by those willing to climb to the
top of the pyramid, although this is not as easy of a feat as one might think.
~
End

#3379
Name        map moria~
Short       a map leading to the Caves of Moria~
Descr
A rolled up map lies here.~
Type        furniture~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        300
ExtraDescr  map~
Many young adventures first make their fortunes in the Caves of Moria.
This is often attributed to the quick reproduction rates of the denizens of 
the caves.  Such creatures as the kobold, the hobgoblin, and the hideous troll
can be found within the caves.  The caves are also reputed to be the base of
operations for several dangerous rogue mages.
	Those seeking the caves should first stock themselves with food and
water, as there is little of nourishment within the caves.  A few brave souls
who were lucky to make it out of the caves alive after running out of supplies,
report that the mushrooms that grow in the caves are not fit for human con-
sumption.  After acquiring supplies, travel out the east gate of Midgaard, 
sticking to the roads as far as the Crossroads.  From there, a party must
wander north through the plains, until a cave mouth is reached.  This is the 
entrance to Moria.  
	Some things to take heed of about Moria.  Many adventurers have exited
the caves through a cavern to the north of the complex, and have then followed
a trail up the mountain.  Those foolish enough to do so have had to return to
town in failure, apparently too embarrassed to reveal what happened.  Also,
several adventurers have reported tangling with centipedes, climbing down a 
hole to the west of the centipedes home, and then running into a powerful mage.
Many are the parties that have gone to attempt to recover corpses from this
powerful wizard.


						- Faithfully yours,
						 
						  Alexis, the Lady Cleric

~
End

#3380
Name        map goblin~
Short       a map leading to the King of the Goblins~
Descr
A rolled up map lies here.~
Type        furniture~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        300
ExtraDescr  map~
It was during the invasion by Darkside the Beholder, that I first 
journeyed to the Goblin Caverns.  Accompanied by Demonspawn the Warrior,
and Partan, I left town through the east gate.  We turned south at the
Crossroads, and pitched camp after traveling as far south as we were able.

	The next day, we turned east, zigzaggin east and south, until we went 
down into a valley.  At this point, we turned north, following a trail 
through the woods.  

	At this point, we became somewhat lost, and had to wander for a while
before we found the entrance to the Goblin's mountain lair.  The assistance 
of Odin didn't hurt of course.  Although I am not sure of the exact route,
I believe that we turned west and then back north at least once, and possibly
twice.  We found ourselves at the foot of the mountain, and were able to climb
it and enter the Goblin Caves.

	However, the most exciting part of our expedition occurred after we
had defeated Darkside (at the cost of Demonspawn, Partan, and several 
younger adventurers who happened to be in the area).  I discovered a secret 
door in the mountain side that opens into a store room, that directly 
adjoins to the Goblin King's throne room.  If only Odin hadn't summoned us 
back to his altar in Midgaard to reward us, I might have been able to find 
out exactly where the secret door is.  All that I can say, is that it is in 
the forest, and guarded by a Goblin Sentinel.

					Recorded from an interview with
					with Tholeus, Hero of Midgaard.

~
End

#0



#ROOMDB
#3001
Name        The Temple Of Midgaard~
Descr
You are in the southern end of the temple hall in the Temple of Midgaard.
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing Gods, Giants and peasants.
   Large steps lead down through the grand temple gate, descending the huge
mound upon which the temple is built and ends on the temple square below.
   Equally large steps lead UP through a small door into the ENTRANCE to MUD 
SCHOOL.  (type 'up' to go to MUD SCHOOL.)  A small plaque is on this wall.
~
Flags       no_mob indoors safe~
Sector      inside~
Regen       100 100
ExtraDescr  plaque~
This entire world has been integrated, modified, debugged, and enhanced by
Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud.
1992 December 17
~
Reset       M 3011 1 100
Reset       E 3005 16 100
Reset       E 3005 18 100
Door        north~ ~ -1 3054
At the northern end of the temple hall is a statue and a huge altar.
~
~
Door        south~ ~ -1 3005
You see the temple square.
~
~
Door        up~ ~ 0 3700
You see the entrance to Mud School.
~
~
End

#3002
Name        Cleric's Inner Sanctum~
Descr
This is the inner sanctum.  A picture of the mighty Thor, is hanging on
the wall, just above the altar which is set against the western wall.  A well
in the middle of the floor leads down into darkness.  Vile smells waft from
the depths.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Reset       M 3021 1 100
Door        east~ ~ -1 3003
You see your favorite place, the bar of divination.
~
~
Door        down~ ~ -1 7026
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
End

#3003
Name        Cleric's Bar~
Descr
The bar is one of the finest in the land, lucky it is members only.  Fine
furniture is set all around the room.  A small sign is hanging on the wall.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
ExtraDescr  sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
Reset       M 3043 1 100
Reset       E 3002 -1 100
Reset       E 3004 -1 100
Reset       E 3022 16 100
Door        south~ ~ -1 3004
You see the entrance.
~
~
Door        west~ ~ -1 3002
You see the inner sanctum.
~
~
End

#3004
Name        Entrance to Cleric's Guild~
Descr
The entrance hall is a small modest room, reflecting the true nature of
the Clerics.  The exit leads east to the temple square.  A small entrance to
the bar is in the northern wall.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 3025 1 100
Reset       E 3022 16 100
Reset       M 3060 12 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Reset       E 3355 4 100
Door        north~ ~ -1 3003
You see the bar, richly decorated with really stylish furniture.
~
~
Door        east~ ~ -1 3005
You see the Temple Square.
~
~
End

#3005
Name        The Temple Square~
Descr
You are standing on the temple square.  Huge marble steps lead up to the
temple gate.  The entrance to the Clerics Guild is to the west, and the old
Grunting Boar Inn, is to the east.  Just south of here you see the market
square, the center of Midgaard.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       O 3135 0 100
Door        north~ ~ -1 3001
You see the temple.
~
~
Door        east~ ~ -1 3006
You see the good old Grunting Boar Inn.
~
~
Door        south~ ~ -1 3014
You see the Market Square.
~
~
Door        west~ ~ -1 3004
You see the entrance to the Clerics Guild.
~
~
Door        up~ ~ -1 3057
You see the air.
~
~
End

#3006
Name        Entrance to the Grunting Boar Inn~
Descr
You are standing in the entrance hall of the Grunting Boar Inn.  The hall
has been wisely decorated with simple but functional furniture.  A small
staircase leads up to the defunct reception room and the bar is to the east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 3061 5 100
Door        east~ ~ -1 3007
Surprise! You see the bar.
~
~
Door        west~ ~ -1 3005
You see the temple square.
~
~
Door        up~ ~ -1 3008
You see the defunct reception room.
~
~
End

#3007
Name        The Grunting Boar~
Descr
You are standing in the bar.  The bar is set against the northern wall, old
archaic writing, carvings and symbols cover its top.  A fireplace is built into
the western wall, and through the southeastern windows you can see the temple
square.  This place makes you feel like home.
A small sign with big letters is fastened to the bar.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
ExtraDescr  sign~
The sign reads:
Free instructions provided by the Grunting Boar Inn.

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
          specialties, and tell the price of each.
~
Reset       M 3040 1 100
Reset       E 3000 -1 100
Reset       E 3001 -1 100
Reset       E 3022 16 100
Reset       M 3064 3 100
Door        west~ ~ -1 3006
You see the exit to the entrance hall.
~
~
End

#3008
Name        The Defunct Reception~
Descr
You are standing in a dusty, defunct reception.  The staircase leads
down to the entrance hall.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       O 3139 0 100
Reset       O 3140 0 100
Door        down~ ~ -1 3006
You see the entrance hall.
~
~
End

#3009
Name        The Bakery~
Descr
You are standing inside the small bakery.  A sweet scent of Danish and
fine bread fills the room.  The bread and Danish are arranged in fine order
on the shelves, and seem to be of the finest quality.
A small sign is on the counter.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
ExtraDescr  danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!).  Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc. etc.
   The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.

~
Reset       M 3001 1 100
Reset       E 3009 -1 100
Reset       E 3022 16 100
Door        south~ ~ -1 3013
You see the main street.
~
~
End

#3010
Name        The General Store~
Descr
You are inside the general store.  All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small note hangs on the wall.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
Reset       M 3002 1 100
Reset       E 3030 -1 100
Reset       E 3031 -1 100
Reset       E 3138 -1 100
Reset       E 3011 -1 100
Reset       E 3022 16 100
Door        south~ ~ -1 3015
You see the main street.
~
~
End

#3011
Name        The Weapon Shop~
Descr
You are inside the weapon shop.  There is a small note on the counter.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
Reset       M 3003 1 100
Reset       E 3020 -1 100
Reset       E 3021 -1 100
Reset       E 3022 -1 100
Reset       E 3022 16 100
Door        south~ ~ -1 3016
You see the main street.
~
~
End

#3012
Name        Main Street~
Descr
You are at the end of the main street of Midgaard.  South of here is the
entrance to the Guild of Magic Users.  The street continues east towards the
market square.  The magic shop is to the north and to the west is the city
gate.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 3062 15 100
Door        north~ ~ -1 3033
You see the magic shop.
~
~
Door        east~ ~ -1 3013
You see the main street.
~
~
Door        south~ ~ -1 3017
You see the entrance to the Guild of Magic Users.
~
~
Door        west~ ~ -1 3040
You see the city gate.
~
~
End

#3013
Name        Main Street~
Descr
You are on the main street passing through the City of Midgaard.  South of
here is the entrance to the Armoury, and the bakery is to the north.  East of
here is the market square.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3009
You see the bakery.
~
~
Door        east~ ~ -1 3014
You see the market square.
~
~
Door        south~ ~ -1 3020
You see the armoury.
~
~
Door        west~ ~ -1 3012
You see the main street.
~
~
End

#3014
Name        Market Square~
Descr
You are standing on the market square, the famous Square of Midgaard.
A large, peculiar looking statue is standing in the middle of the square.
Roads lead in every direction, north to the temple square, south to the
common square, east and westbound is the main street.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  statue~
What you see is the Midgaard Worm, stretching around the Palace of Midgaard.
~
Reset       M 3060 12 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Reset       E 3356 6 100
Door        north~ ~ -1 3005
You see the temple square.
~
~
Door        east~ ~ -1 3015
You see the main street.
~
~
Door        south~ ~ -1 3025
You see the common square.
~
~
Door        west~ ~ -1 3013
You see the main street.
~
~
End

#3015
Name        The Main Street~
Descr
You are on Main Street crossing through town.  To the north is the general
store, and the main street continues east.  To the west you see and hear the
market place and to the south is the Jeweller's Shop.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3010
You see the general store.
~
~
Door        east~ ~ -1 3016
You see Main Street.
~
~
Door        south~ ~ -1 3034
You see the Jeweller's Shop.
~
~
Door        west~ ~ -1 3014
You see the market square.
~
~
End

#3016
Name        The Main Street~
Descr
The main street, to the north is the weapon shop and to the south is the
Guild of Swordsmen.  To the east you leave town and to the west the street
leads to the market square.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 3062 15 100
Door        north~ ~ -1 3011
You see the weapon shop.
~
~
Door        east~ ~ -1 3041
You see the city gate.
~
~
Door        south~ ~ -1 3021
You see the swordsmen's guild.
~
~
Door        west~ ~ -1 3015
You see the main street leading to the market square.
~
~
End

#3017
Name        Entrance to Mage's Guild~
Descr
The entrance hall is a small, poor lighted room.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 3024 1 100
Reset       E 3022 16 100
Reset       M 3060 12 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Reset       E 3357 7 100
Door        north~ ~ -1 3012
You see the main street.
~
~
Door        south~ ~ -1 3018
You see your favorite place, the Mage's Bar.
~
~
End

#3018
Name        Mage's Bar~
Descr
The bar is one of the weirdest in the land.  Mystical images float around
the air.  Illusions of fine furniture appear all around the room.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Reset       M 3042 1 100
Reset       E 3002 -1 100
Reset       E 3003 -1 100
Reset       E 3022 16 100
Door        north~ ~ -1 3017
You see the lobby.
~
~
Door        east~ ~ -1 3019
You see the laboratory.
~
~
End

#3019
Name        Mage's Laboratory~
Descr
This is the Magical Experiments Laboratory.  Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks.  The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible.  A well in
the middle of the floor leads down into darkness.  Vile smells waft from the
depths.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Reset       M 3020 1 100
Door        west~ ~ -1 3018
You see the bar.
~
~
Door        down~ ~ -1 7017
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
End

#3020
Name        The Armoury~
Descr
The armoury with all kinds of armours on the walls and in the window.  You
see helmets, shields and chain mails.  To the north is the main street.
On the wall is a small note.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  note~
You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
                             NO HAGGLING
~
Reset       M 3004 1 100
Reset       E 3072 -1 100
Reset       E 3073 -1 100
Reset       E 3074 -1 100
Reset       E 3075 -1 100
Reset       E 3076 -1 100
Reset       E 3077 -1 100
Reset       E 3097 -1 100
Reset       E 3022 16 100
Door        north~ ~ -1 3013
You see the main street.
~
~
End

#3021
Name        Entrance Hall to the Guild of Swordsmen~
Descr
The entrance hall to the Guild of Swordsmen.  A place where one has to be
careful not to say something wrong (or right).  To the east is the bar and to
the north is the main street.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 3027 1 100
Reset       E 3022 16 100
Reset       M 3060 12 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Reset       E 3358 8 100
Door        north~ ~ -1 3016
You see the main street.
~
~
Door        east~ ~ -1 3022
You see the swordsmen's bar, many noises comes from there.
~
~
End

#3022
Name        The Bar of Swordsmen~
Descr
The bar of swordsmen, once upon a time beautifully furnished.  But now the
furniture is all around you in small pieces.  To the south is the yard, and
to the west is the entrance hall.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Reset       M 3045 1 100
Reset       E 3002 -1 100
Reset       E 3003 -1 100
Reset       E 3004 -1 100
Reset       E 3022 16 100
Door        south~ ~ -1 3023
You see the practice yard.
~
~
Door        west~ ~ -1 3021
You see the entrance hall to the thieves guild.
~
~
End

#3023
Name        The Tournament and Practice Yard~
Descr
The practice yard of the fighters.  To the north is the bar.  A well leads
down into darkness.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Reset       M 3023 1 100
Door        north~ ~ -1 3022
You see the bar.
~
~
Door        down~ ~ -1 7048
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
End

#3024
Name        Eastern End of Poor Alley~
Descr
You are at the poor alley.  South of here is the Grubby Inn and to the
east you see common square.  To the north is the entrance to the Dragon
Cult.  The alley continues further west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 3062 15 100
Door        north~ ~ -1 9850
You see the shadowy entrance to the Dragon Cult.
~
~
Door        east~ ~ -1 3025
You see the common square.
~
~
Door        south~ ~ -1 3048
You see the Inn.
~
~
Door        west~ ~ -1 3044
You see the poor alley.
~
~
End

#3025
Name        The Common Square~
Descr
The common square, people pass you, talking to each other.  To the west is
the poor alley and to the east is the dark alley.  To the north, this square
is connected to the market square.  From the south you notice a nasty smell.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 3050 1 100
Reset       E 3352 -1 100
Reset       E 1113 -1 100
Reset       E 1521 -1 100
Reset       M 3062 15 100
Door        north~ ~ -1 3014
You see the market square.
~
~
Door        east~ ~ -1 3026
You see the dark alley.
~
~
Door        south~ ~ -1 3030
You see the city dump.
~
~
Door        west~ ~ -1 3024
You see the poor alley.
~
~
End

#3026
Name        The Dark Alley~
Descr
The dark alley, to the west is the common square and to the south is the
Guild of Thieves.  The alley continues east.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  guild~
It is the thieves guild, don't enter if you care about your health or money.
~
Reset       M 3063 5 100
Reset       E 3021 16 100
Reset       M 3066 1 100
Door        north~ ~ -1 3065
You see the Map Store.
~
~
Door        east~ ~ -1 3045
The alley continues east.
~
~
Door        south~ ~ -1 3027
You see the entrance to the thieves guild.
~
~
Door        west~ ~ -1 3025
You see the common square.
~
~
Door        down~ door closed~ -1 3801
Below you, you see a dark stairway.
~
grate~
End

#3027
Name        Entrance Hall to the Guild of Thieves~
Descr
The entrance hall to the thieves' and assassins' guild.  A place where you
can lose both your life and your money, if you are not careful.  To the north
is the dark alley and to the east is the thieves' bar.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 3026 1 100
Reset       E 3022 16 100
Reset       M 3060 12 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Reset       E 3359 9 100
Reset       M 3005 5 100
Reset       E 3020 16 100
Door        north~ ~ -1 3026
You see the alley.
~
~
Door        east~ ~ -1 3028
You see the thieves bar, where everything disappears.
~
~
End

#3028
Name        The Thieves Bar~
Descr
The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the south is the yard, and to
the west is the entrance hall.
   (Maybe the furniture has been stolen?!)
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
ExtraDescr  furniture~
As you look at the furniture, the chair you sit on disappears.
~
Reset       M 3044 1 100
Reset       E 3003 -1 100
Reset       E 3004 -1 100
Reset       E 3022 16 100
Door        south~ ~ -1 3029
You see the secret yard.
~
~
Door        west~ ~ -1 3027
You see the entrance hall to the thieves guild.
~
~
End

#3029
Name        The Secret Yard~
Descr
The secret practice yard of thieves and assassins.  To the north is the
bar.  A well leads down into darkness.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Reset       M 3022 1 100
Door        north~ ~ -1 3028
You see the bar.
~
~
Door        down~ ~ -1 7043
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
End

#3030
Name        The Dump~
Descr
The dump, where the people from the city drop their garbage.  Through the
garbage you can see a large junction of pipes, looks like the entrance to the
sewer system.  South of here you see the river and to the north is the common
square.
~
Flags       no_mob~
Sector      field~
Regen       100 100
Door        north~ ~ -1 3025
You see the common square.
~
~
Door        south~ ~ -1 3504
You see the river slowly flowing west, but notice that it would be nearly
impossible to reach the river due to all the garbage and a steep river
bank.
~
~
Door        down~ ~ -1 7030
You see the sewers.
~
~
End

#3031
Name        The Pet Shop~
Descr
The Pet Shop is a small crowded store, full of cages and animals of
various sorts and sizes.  There is a sign on the wall.
~
Flags       indoors pet_shop~
Sector      inside~
Regen       100 100
ExtraDescr  sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet> <name>' to buy yourself a pet and name it.

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order all <instructions>'

 Regards,

   The Shopkeeper
~
Reset       M 3008 1 100
Door        south~ ~ -1 3045
You see the Alley.
~
~
End

#3032
Name        Pet Shop Store~
Descr
This is the small dark room in which the Pet Shop Boy keeps his pets.
It is vital that this room be immediately after the pet shop.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 3090 1 100
Reset       M 3091 1 100
Reset       M 3092 1 100
Reset       M 3093 1 100
Reset       M 3094 1 100
End

#3033
Name        The Magic Shop~
Descr
You are in a small room that smells of rare chemicals and spices.
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with jars, bottles, books and scrolls of all
sorts and sizes.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  scrolls~
Each scroll is stored in a leather tube that protects it from moist.
~
ExtraDescr  books~
Most of them appear to be very old and dusty.
~
ExtraDescr  jars bottles~
Some of them are transparent enabling you to see that some contain colored
powders while others contain body parts of various animals.
~
Reset       M 3000 1 100
Reset       E 3040 -1 100
Reset       E 3041 -1 100
Reset       E 3170 -1 100
Door        south~ ~ -1 3012
You see the main street.
~
~
End

#3034
Name        The Jeweller's Shop~
Descr
You are in a small, beautifully furnished room.  The warm light emanating
from the small oil lamps on the walls is reflected in the hard, polished
surface of the big mahogany desk that stands in the centre of the room.
A small sign with golden letters stands on the desk.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  sign~
The golden letters say :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the jeweller evaluate an item.
~
ExtraDescr  desk~
Your face is reflected in its surface.
~
ExtraDescr  oil lamps~
They are made from polished gold and looks as if they are securely fastened
to the smooth stone walls.
~
Reset       M 3009 1 100
Door        north~ ~ -1 3015
You see Main Street.
~
~
End

#3035
Name        The Leather Shop~
Descr
An acrid smell fills this large room.  Along the walls are numerous
shelves containing all sorts of animal hide and in the crackling fireplace
hangs a big iron pot with boiling water.  In the middle of the room is a
large oak table.
A wooden sign is hanging above the fireplace.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  sign~
The wooden sign says :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the leather worker evaluate an item.
~
ExtraDescr  pot~
Several large pieces of leather hide are boiling in the iron pot.
~
ExtraDescr  table~
It is made from solid oak but appears to be very used.  Its surface is
covered in marks and scratches.  A large burning candle stands directly on
the table surface, tallow flowing down its sides.
~
ExtraDescr  fireplace~
It is a rather large fireplace made from heavy granite rocks.
~
Reset       M 3010 1 100
Reset       E 3066 -1 100
Reset       E 3067 -1 100
Reset       E 3068 -1 100
Reset       E 3069 -1 100
Reset       E 3070 -1 100
Reset       E 3071 -1 100
Door        south~ ~ -1 3044
You see the alley.
~
~
End

#3040
Name        Inside the West Gate of Midgaard~
Descr
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
east and Wall Road leads south from here.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ExtraDescr  tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
ExtraDescr  gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
ExtraDescr  bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
Reset       M 3068 2 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Reset       E 3361 12 100
Reset       M 3068 2 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Reset       E 3362 13 100
Door        north~ ~ 0 101
You see a Dimly Lit Path.
~
~
Door        east~ ~ -1 3012
You see Main Street.
~
~
Door        south~ ~ -1 3042
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
Door        west~ door~ 3133 3052
The city gate is to the west.
~
gate~
End

#3041
Name        Inside the East Gate of Midgaard~
Descr
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
west from here.  South of here is the wall road, but it looks dirty and 
not too safe.  To the north you see the Psionicist's Guild.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ExtraDescr  tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
ExtraDescr  gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
ExtraDescr  bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
Reset       M 3067 2 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Reset       E 3360 10 100
Reset       M 3067 2 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Reset       E 3354 11 100
Door        north~ ~ 0 3152
You see the Psionicist's Guild.
~
~
Door        east~ door~ 3133 3053
You see the city gate.
~
gate~
Door        south~ ~ 0 2171
You see the slums of Midgaard.
~
~
Door        west~ ~ -1 3016
You see Main Street.~
~
End

#3042
Name        Wall Road~
Descr
You are walking next to the western city wall.  The road continues further
south and the city gate is just north of here.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
Door        north~ ~ -1 3040
You see the city gate.
~
~
Door        south~ ~ -1 3043
The road continues further south.
~
~
End

#3043
Name        Wall Road~
Descr
You are walking next to the western city wall.  Wall Road continues further
north and south.  A small, poor alley leads east.
Some letters have been written on the wall here.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ExtraDescr  letters~
It says 'Who watches the watchmen?'
~
Door        north~ ~ -1 3042
The road continues further north.
~
~
Door        east~ ~ -1 3044
The alley leads east.
~
~
Door        south~ ~ -1 3047
The road continues further south.
~
~
End

#3044
Name        Poor Alley~
Descr
You are in narrow and dirty alley leading east and west.  The leather shop
is to the north.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 3065 2 100
Door        north~ ~ -1 3035
The leather shop is to the north.
~
~
Door        east~ ~ -1 3024
The alley leads east.
~
~
Door        west~ ~ -1 3043
The alley leads west.
~
~
End

#3045
Name        Alley at Levee~
Descr
You are standing in the alley which continues east and west.  South of
here you see the levee.  North is the Pet Shop.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ 0 3031
You see, hear, and smell the pet shop.
~
~
Door        east~ ~ -1 3046
The alley leads east.
~
~
Door        south~ ~ -1 3049
You see the levee.
~
~
Door        west~ ~ -1 3026
The alley leads west.
~
~
End

#3046
Name        Eastern end of Alley~
Descr
You are standing at the eastern end of the alley.  An old three-story
warehouse is directly south of here, and the Mob Factory is east.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 9400
The entrance to the Mob Factory lies east.
~
~
Door        south~ ~ -1 3050
You see the warehouse.
~
~
Door        west~ ~ -1 3045
You see the alley.
~
~
End

#3047
Name        Wall Road~
Descr
You are standing on the road next to the western city wall which
continues north.  South of here is a bridge across the river.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
Door        north~ ~ -1 3043
You see the road.
~
~
Door        south~ ~ -1 3051
You see the bridge.
~
~
End

#3048
Name        Grubby Inn~
Descr
You are inside the old Grubby Inn.  This place has not been cleaned for
several decades, vile smells make you dizzy.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 3046 1 100
Reset       E 3003 -1 100
Reset       E 3004 -1 100
Reset       E 3022 16 100
Reset       M 3065 2 100
Door        north~ ~ -1 3024
You see the alley.
~
~
End

#3049
Name        Levee~
Descr
You are at the levee.  South of here you see the river gently flowing west.
The river bank is very low making it possible to enter the river.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 3006 1 100
Reset       E 3050 -1 100
Reset       E 3051 -1 100
Door        north~ ~ -1 3045
You see the Alley.
~
~
Door        south~ ~ -1 3203
You see the river flowing west.
~
~
End

#3050
Name        Abandoned Warehouse~
Descr
You are inside the only room in the old warehouse.  The place is very dusty
and appears to have been unused for many years.  The skylight spills
violet-tinged light.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 3007 1 100
Door        north~ ~ -1 3046
You see the alley.
~
~
Door        up~ ~ 0 8604
You see machine dreams and taste violet phosphor.
~
~
End

#3051
Name        On the Bridge~
Descr
You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ExtraDescr  opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
ExtraDescr  bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
Door        north~ ~ -1 3047
You see the road.
~
~
Door        south~ ~ -1 3100
You see the Concourse.
~
~
End

#3052
Name        Outside the West Gate of Midgaard~
Descr
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the west you
can see the edge of a big forest. A small dusty trail leads north along the
wall.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ExtraDescr  tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
ExtraDescr  gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
ExtraDescr  bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
Door        north~ ~ -1 3900
The trail continues around the City of Midgaard.
~
~
Door        east~ door~ 3133 3040
The city gate is to the east.
~
gate~
Door        west~ ~ -1 6000
The forest edge is to the west.
~
~
End

#3053
Name        Outside the East Gate of Midgaard~
Descr
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the east the
plains stretch out in the distance. To the north a small dusty trail follow
the city wall.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ExtraDescr  tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
ExtraDescr  gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
ExtraDescr  bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
Door        north~ ~ -1 3908
The trail continues around the City of Midgaard.
~
~
Door        east~ ~ -1 3503
You see the plains.~
~
Door        west~ door~ 3133 3041
You see the city gate.
~
gate~
End

#3054
Name        By the Temple Altar~
Descr
You are by the temple altar in the northern end of the Temple of Midgaard.
A huge altar made from white polished marble is standing in front of you and
behind it is a ten foot tall sitting statue of Odin, the King of the Gods.
Above you, you see rooms reserved for the workers of this mud.
~
Flags       no_mob indoors safe~
Sector      inside~
Regen       100 100
ExtraDescr  statue odin king god~
The statue represents the one-eyed Odin sitting on a his throne.  He has
long, grey hair and beard and a strict look on his face.  On top of the
throne, just above his shoulders, his two ravens Hugin and Munin are sitting
and at his feet are his wolves Gere and Freke.
~
ExtraDescr  altar~
Even though the altar is more than ten feet long it appears to be made from a
single block of white virgin marble.
~
Reset       O 3010 0 100
Reset       M 3012 1 100
Door        south~ ~ -1 3001
You see the southern end of the temple.
~
~
Door        up~ ~ 0 3060
~
~
End

#3057
Name        In the air...~
Descr
WOW you can fly!  You are floating in the air above Temple Square of Midgaard.
~
Flags       no_mob~
Sector      air~
Regen       100 100
Door        up~ ~ 0 1017
More of the same.
~
~
Door        down~ ~ 0 3005
Back down on the earth where you should be!
~
~
End

#3060
Name        Rooms Above the Altar~
Descr
You are above the temple altar.  Here you see rooms meant for the working 
immortals of this mud to sit down and discuss issues.  To the north, you see
the general meeting room.  To the east, you see the Builders' room.  To the
south, you see the Implementors' room.  To the west, you see the Coders' room.
Below you, you see the temple altar.
~
Flags       no_mob indoors safe~
Sector      inside~
Regen       100 100
Door        north~ ~ 0 3061
You see the general meeting room.
~
~
Door        east~ ~ 0 3062
You see the Builders' room.
~
~
Door        south~ ~ 0 3063
You see the Implementors' room.
~
~
Door        west~ ~ 0 3064
You see the Coders' room.
~
~
Door        down~ ~ 0 3054
You see the Temple Altar below you.
~
~
End

#3061
Name        General Meeting Room~
Descr
You are inside the general meeting room, where the issues of this mud are
discussed.  You see a large table and chairs, along with three seats at the far
end, meant for the three directors of this mud, Demonspawn, Kahn, and Kith.
The exit is to the south.
~
Flags       no_mob indoors safe~
Sector      inside~
Regen       100 100
Door        south~ ~ 0 3060
~
~
End

#3062
Name        Builders' Room~
Descr
You are inside the Builders' room, where the issues regarding areas of this
mud are discussed.  You see a large table and chairs, along with a large seat
at the far end, meant for the director of areas, Demonspawn.  The exit is to
the west.
~
Flags       no_mob indoors safe~
Sector      inside~
Regen       100 100
Door        west~ ~ 0 3060
~
~
End

#3063
Name        Implementors' Room~
Descr
You are inside the Implementors' room, where the issues regarding this mud are
discussed.  You see a large table and chairs, along with a large seat at the 
far end, meant for the director of implementors, Kith.  The exit is to the 
north.
~
Flags       no_mob indoors safe~
Sector      inside~
Regen       100 100
Door        north~ ~ 0 3060
~
~
End

#3064
Name        Coders' Room~
Descr
You are inside the Coders' room, where the issues regarding the code of this
mud are discussed.  You see a large table and chairs, along with a large seat
at the far end, meant for the director of coders, Kahn.  The exit is to the
east.
~
Flags       no_mob indoors safe~
Sector      inside~
Regen       100 100
Door        east~ ~ 0 3060
~
~
End

#3065
Name        The Cartography Store~
Descr
You are inside a small wooden building, in which maps are copied and sold.
Rows of shelves and pigeon holes hold countless maps.  For the adventurer who
wants to get into the seldom traveled areas, this is the place to be.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  note~
The note reads:

     List  - Show which various maps are in the store.
     Buy   - Buy a map.
~
Reset       M 3153 1 100
Reset       E 3373 -1 100
Reset       E 3374 -1 100
Reset       E 3375 -1 100
Reset       E 3376 -1 100
Reset       E 3377 -1 100
Reset       E 3378 -1 100
Reset       E 3379 -1 100
Reset       E 3380 -1 100
Door        south~ ~ -1 3026
You see the main street.
~
~
End

#3100
Name        Northwest end of Concourse~
Descr
You are at the concourse, the city wall is just west.  A small promenade
goes east, and the bridge is just north of here.  The concourse continues
south along the city wall.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3051
You see the Bridge.
~
~
Door        east~ ~ -1 3101
You see the promenade.
~
~
Door        south~ ~ -1 3127
The promenade continues far south.
~
~
End

#3101
Name        Promenade~
Descr
The river gently flows west just north of here.  The promenade continues
further east and to the west you see the city wall.  Park Road leads south
from here.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       O 3134 0 100
Door        east~ ~ -1 3102
The promenade.
~
~
Door        south~ ~ -1 3131
Park Road leads south.
~
~
Door        west~ ~ -1 3100
You see the Concourse.
~
~
End

#3102
Name        Promenade~
Descr
The river gently flows west just north of here.  The promenade continues
both east and west.  South of here you see the entrance to the park, and a
small building seems to be just west of the entrance.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       O 3134 0 100
Door        east~ ~ -1 3103
You see the promenade.
~
~
Door        south~ ~ -1 3105
You see the park entrance.
~
~
Door        west~ ~ -1 3101
You see the promenade.
~
~
End

#3103
Name        Promenade~
Descr
The river gently flows west just north of here.  The promenade continues
both east and west.  A small path leads south.  Looking across the river you
see the levee.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       O 3134 0 100
Door        east~ ~ -1 3104
You see the Concourse.
~
~
Door        south~ ~ -1 3132
The small path leads south.
~
~
Door        west~ ~ -1 3102
You see the promenade.
~
~
End

#3104
Name        Northeast end of Concourse~
Descr
You are at the Concourse.  The city wall is just east and a small
promenade goes west.  Looking across the river you see a building that
resembles a warehouse.  The Concourse continues south along the city wall.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
Door        south~ ~ -1 3130
The Concourse continues south.
~
~
Door        west~ ~ -1 3103
You see the promenade.
~
~
End

#3105
Name        Park Entrance~
Descr
You are standing just inside the small park of Midgaard.  To the north is
the promenade and a small path leads south into the park.  To your east is
the famous Park Cafe.
~
Flags       no_mob~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3102
You see the promenade.
~
~
Door        east~ ~ -1 3106
You see Park Cafe.
~
~
Door        south~ ~ -1 3108
You see the park.
~
~
End

#3106
Name        Park Cafe~
Descr
You are inside Park Cafe, a very well lighted, cosy place. The cafe
is built from large logs. Through the windows in the northern wall you
see the river, and through the southern window you see many vigorous
colorful plants.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 3100 1 100
Reset       E 3100 -1 100
Reset       E 3101 -1 100
Reset       E 3102 -1 100
Reset       M 3120 1 100
Reset       E 3121 -1 100
Door        west~ ~ -1 3105
You see the park entrance.
~
~
End

#3107
Name        Small path through the park~
Descr
You are walking along a small path through the park.  The path continues
south and east.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 3108
~
~
Door        south~ ~ -1 3113
~
~
End

#3108
Name        Small path in the park~
Descr
You are standing on a small path inside the park.  The park entrance is
just north of here, and Park Cafe is just east of the entrance.  The path
leads further east and west.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3105
You see the northern park entrance.
~
~
Door        east~ ~ -1 3109
~
~
Door        west~ ~ -1 3107
~
~
End

#3109
Name        Small path in the park~
Descr
You are on a small path running through the park.  It continues west and
south and just north of here you see the southern wall of Park Cafe.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 3123 1 100
Door        south~ ~ -1 3115
~
~
Door        west~ ~ -1 3108
~
~
End

#3110
Name        Cityguard Head Quarters~
Descr
You are inside a tidy office.  A big desk made from dark wood is standing
in the centre of the room.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ door~ -1 3111
You see Park Road.
~
door~
Door        west~ door closed locked~ 3120 3142
You see a sign saying 'KEEP OUT'.
~
door~
End

#3111
Name        Park Road~
Descr
The road continues north and south.  A building is just west of here, you
notice a sign on the door.  The park entrance is to the east.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  building door sign~
The sign on the door says:-

                 Cityguard Head Quarters
~
Reset       M 3060 20 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Reset       E 3120 -1 100
Reset       M 3060 20 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Reset       E 3363 15 100
Reset       M 3060 20 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Reset       M 3060 20 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       E 3353 5 100
Door        north~ ~ -1 3131
~
~
Door        east~ ~ -1 3112
You see the park entrance.
~
~
Door        south~ ~ -1 3118
~
~
Door        west~ door~ -1 3110
You see the cityguard head quarters.
~
door~
End

#3112
Name        Western Park Entrance~
Descr
You are standing at the western end of the park.  A small path leads east
into the park and going west through the entrance you will reach Park Road.
~
Flags       no_mob~
Sector      city~
Regen       100 100
Door        east~ ~ -1 3113
~
~
Door        west~ ~ -1 3111
~
~
End

#3113
Name        A path in the park~
Descr
You are in the park.  The paths lead north and west.  Westwards is the
park entrance and to the east you see a small pond.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 3124 2 100
Door        north~ ~ -1 3107
~
~
Door        east~ ~ -1 3114
You see the pond.
~
~
Door        west~ ~ -1 3112
You see the western park entrance.
~
~
End

#3114
Name        The Pond~
Descr
You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.
~
Flags       ~
Sector      water_swim~
Regen       100 100
Reset       M 3121 1 100
Reset       M 3122 1 100
Door        east~ ~ -1 3115
~
~
Door        west~ ~ -1 3113
~
~
End

#3115
Name        A path in the park~
Descr
You are in the park.  The paths lead north and east.  Eastwards is the
park entrance and to the west you see a small pond.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 3124 2 100
Door        north~ ~ -1 3109
~
~
Door        east~ ~ -1 3116
~
~
Door        west~ ~ -1 3114
~
~
End

#3116
Name        Eastern Park Entrance~
Descr
You are standing at the eastern end of the park.  A small path leads west
into the park.  Going east through the entrance you will reach Emerald
Avenue.
~
Flags       no_mob~
Sector      city~
Regen       100 100
Door        east~ ~ -1 3117
~
~
Door        west~ ~ -1 3115
~
~
End

#3117
Name        Emerald Avenue~
Descr
You are at Emerald Avenue which continues north and south.  To the west is
the park entrance and to the east is the not very big Town Hall of Midgaard.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3132
~
~
Door        east~ ~ -1 3137
~
~
Door        south~ ~ -1 3119
~
~
Door        west~ ~ -1 3116
~
~
End

#3118
Name        Park Road~
Descr
You are on Park Road which leads north and south.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3111
~
~
Door        south~ ~ -1 3135
~
~
End

#3119
Name        Emerald Avenue~
Descr
You are standing at a bend on Emerald Avenue.  The road leads north and west.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3117
~
~
Door        west~ ~ -1 3133
~
~
End

#3120
Name        Road Crossing~
Descr
You are in the middle of the road cross.  Roads lead in all directions.
A huge black iron chain as thick as a tree trunk is fastened into the ground
at the centre of the road cross.  Its other end leads directly upwards towards
the sky.
A road sign is here.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  chain~
The the chain reaches the clouds high above you.  It must take some really
powerful magic to hold such a chain in place.
~
ExtraDescr  sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.

Someone has added the following with red paint:

   Up    - Redferne's Flying Citadel.
~
Reset       M 3144 1 100
Door        north~ ~ -1 3133
~
~
Door        east~ ~ -1 3136
~
~
Door        south~ ~ -1 3134
~
~
Door        west~ ~ -1 3135
~
~
Door        up~ ~ -1 7914
The chain disappears in the clouds.~
~
End

#3121
Name        Emerald Avenue~
Descr
You are standing at a bend on Emerald Avenue.  The road leads south and
east.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 3134
~
~
Door        south~ ~ -1 3125
~
~
End

#3122
Name        Park Road~
Descr
You are on Park Road which leads south and north.  Elm Street is east of
here.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3136
~
~
Door        east~ ~ -1 3123
~
~
Door        south~ ~ -1 3126
~
~
End

#3123
Name        Elm Street~
Descr
You are on Elm street.  Park Road is to the west and Elm Street continues
in eastward direction.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 3124
~
~
Door        west~ ~ -1 3122
~
~
End

#3124
Name        End of Elm Street~
Descr
You are at the end of Elm Street.  An old elm tree grows here.
~
Flags       ~
Sector      city~
Regen       100 100
ExtraDescr  elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
Door        west~ ~ -1 3123
~
~
End

#3125
Name        Emerald Avenue~
Descr
You are on Emerald Avenue which continues north.
The Concourse is south of here.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3121
~
~
Door        south~ ~ -1 3128
~
~
End

#3126
Name        Park Road~
Descr
You are on Park Road which continues north.  The Concourse is south of here.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3122
~
~
Door        south~ ~ -1 3129
~
~
End

#3127
Name        On the Concourse~
Descr
You are at the southwest corner of the city wall.  The Concourse leads
both north and east.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3100
~
~
Door        east~ ~ -1 3128
~
~
End

#3128
Name        On the Concourse~
Descr
The Concourse continues both east and west.  Emerald Avenue is north of
here.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 3005 5 100
Reset       E 3020 16 100
Door        north~ ~ -1 3125
~
~
Door        east~ ~ -1 3129
~
~
Door        west~ ~ -1 3127
~
~
End

#3129
Name        On the Concourse~
Descr
The Concourse continues both east and west.  Park Road is north of here
and an iron grate leads south to the graveyard.
A bronze sign has been set on the wall next to the grate.
~
Flags       dark~
Sector      city~
Regen       100 100
ExtraDescr  sign~
The sign says :-

                          Graveyard of Midgaard

    Many brave adventurers have found their final resting place here.
          Please show respect and do not desecrate their tombs.
~
ExtraDescr  grate~
Looks heavy.
~
Door        north~ ~ -1 3126
~
~
Door        east~ ~ -1 3130
~
~
Door        south~ door closed locked~ 3121 3600
Through the solid iron bars you see the graveyard.
~
grate~
Door        west~ ~ -1 3128
~
~
End

#3130
Name        On the Concourse~
Descr
You are at the southeast corner of the city wall.  The Concourse leads
both north and west.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3104
~
~
Door        west~ ~ -1 3129
~
~
End

#3131
Name        Park Road~
Descr
You are at Park Road which continues north and south.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3101
~
~
Door        south~ ~ -1 3111
~
~
End

#3132
Name        Emerald Avenue~
Descr
You are standing on the north end of Emerald Avenue.  To the north is the
promenade and to the east is the small street Penny Lane.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3103
~
~
Door        east~ ~ -1 3139
~
~
Door        south~ ~ -1 3117
~
~
End

#3133
Name        Emerald Avenue~
Descr
You are standing at a bend on Emerald Avenue.  To the east the road goes on
and to the south is the Road Crossing.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 3119
~
~
Door        south~ ~ -1 3120
~
~
End

#3134
Name        Emerald Avenue~
Descr
You are standing at a bend on Emerald Avenue.  To the west the road goes on
and to the north is the Road Crossing.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3120
~
~
Door        west~ ~ -1 3121
~
~
End

#3135
Name        Park Road~
Descr
You are at a bend on Park Road.  To the north the road goes on and to the
east is the Road Crossing.  To the south, the ancient cliffs rise from deep
under the ground, forming a wall.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3118
~
~
Door        east~ ~ -1 3120
~
~
End

#3136
Name        Park Road~
Descr
You are at a bend on Park Road.  To the south the road goes on and to the
west is the Road Crossing.
~
Flags       ~
Sector      city~
Regen       100 100
Door        south~ ~ -1 3122
~
~
Door        west~ ~ -1 3120
~
~
End

#3137
Name        The Waiting Room~
Descr
You are standing in the waiting room at the town hall.  Wooden chairs stand
along the walls and a long desk is placed in the middle of the room.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 3142 1 100
Door        east~ ~ -1 3138
It looks like some kind of office.
~
~
Door        west~ ~ -1 3117
The exit west leads to Emerald Avenue.
~
~
End

#3138
Name        The Mayor's Office~
Descr
You are in the not very big office of the Mayor of Midgaard.  A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All lecture halls should be equipped with these things.
~
Reset       M 3143 1 100
Reset       E 3133 17 100
Reset       E 3124 16 100
Reset       M 3069 4 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       M 3069 4 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       M 3069 4 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Reset       M 3069 4 100
Reset       E 3365 0 100
Reset       E 3364 1 100
Reset       E 3350 16 100
Door        west~ ~ -1 3137
The waiting room is to the west.
~
~
End

#3139
Name        Penny Lane~
Descr
You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
continues in eastward direction.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 3140
~
~
Door        west~ ~ -1 3132
~
~
End

#3140
Name        Penny Lane~
Descr
You are on Penny Lane.  The narrow road continues north and west.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 3141
~
~
Door        west~ ~ -1 3139
~
~
End

#3141
Name        End of Penny Lane~
Descr
You are at the end of Penny Lane.  The only exit appears to be south.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       O 3135 0 100
Reset       O 3136 0 100
Door        south~ ~ -1 3140
~
~
End

#3142
Name        Captain's Office~
Descr
You are in the Office of the Captain of the Guard.  The Midgaard Coat of
Arms is hanging on the north wall and a heavy steel door is to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  arms~
Although a bit dusty the Coat of Arms is an excellent piece of work.
~
Reset       M 3140 1 100
Reset       E 3122 -1 100
Reset       E 3137 -1 100
Reset       M 3141 4 100
Reset       M 3141 4 100
Reset       M 3141 4 100
Reset       M 3141 4 100
Reset       O 3130 0 100
Reset       P 3123 3130 100
Reset       O 3131 0 100
Reset       P 3132 3131 100
Door        east~ door closed locked~ 3120 3110
You see the Cityguard Head Quarters.
~
door~
Door        south~ door closed locked~ 3137 3143
You see the heavy steel door.
~
door~
End

#3143
Name        The Jail~
Descr
You are in a dark and humid jail.  The dark stone walls are hard and cold
to the touch.  A heavy steel door is to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  wall walls~
The walls are marked with lots of scratches.  Some of them spell sentences
like "JAIL IS BETTER THAN SQL" and "INGRES STRIKES AGAIN".
~
Door        north~ door closed locked~ 3137 3142
You see the heavy steel door.
~
door~
End

#3150
Name        Psionicist's Meditation Chamber~
Descr
This is the place where all psionicists come to enhance their abilities.
The room is dimly lit, so it is difficult to tell what the decorations
might look like.  What you can see looks dull enough, so you're glad it
isn't lit any better.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Reset       M 3150 1 100
Door        east~ ~ -1 3151
You see your favorite place, the Spoonbender Lounge.
~
~
End

#3151
Name        Spoonbender Lounge~
Descr
This lounge looks like a nice place to relax, have a drink, and try
to impress your psionicist friends.  Behind the bar there are paintings
of that master of spoonbending, Uri Geller, and of the famed Karnak the
Magnificent.  You also see a small sign standing on the bar.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
ExtraDescr  painting paintings picture pictures uri geller karnak~
You stare at the paintings.  They stare back at you.  I'd bet you're
going to blink first.
~
ExtraDescr  sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
Reset       M 3152 1 100
Reset       E 3002 -1 100
Reset       E 3003 -1 100
Reset       E 3004 -1 100
Door        south~ ~ -1 3152
You see the entrance.
~
~
Door        west~ ~ -1 3150
You see the meditation chamber.
~
~
End

#3152
Name        Entrance to Psionicist's Guild~
Descr
You have entered a simple room, with a rather strange jumble of beads
and silk in the corner.  All six of your senses tingle with the energy
emanating from these rooms.  To the north you see the Spoonbender Lounge,
and Main Street is to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 3151 1 100
Door        north~ ~ -1 3151
You see the lounge, with plenty of comfortable chairs.
~
~
Door        south~ ~ -1 3041
You see Main Street and the ever-watchful Members of the Watch.
~
~
End

#3170
Name        Dry Land~
Descr
This room is on dry land.  To the south is a SECT_WATER_SWIM room,
and to the east is a SECT_UNDERWATER room.
~
Flags       ~
Sector      field~
Regen       100 100
Door        east~ door~ -1 3175
~
~
Door        south~ door pickproof~ -1 3171
~
~
End

#3171
Name        North Swim Room~
Descr
This room is SECT_WATER_SWIM, as is the room to the south.  North
is dry land, and east is a SECT_UNDERWATER room.
~
Flags       ~
Sector      water_swim~
Regen       100 100
Door        north~ door bashproof~ -1 3170
~
~
Door        east~ door bashproof pickproof~ -1 3174
~
~
Door        south~ door passproof~ -1 3172
~
~
End

#3172
Name        South Swim Room~
Descr
This room is SECT_WATER_SWIM, as is the room to the north.  To the
east is a SECT_UNDERWATER room.
~
Flags       ~
Sector      water_swim~
Regen       100 100
Door        north~ door pickproof passproof~ -1 3171
~
~
Door        east~ door bashproof passproof~ -1 3173
~
~
End

#3173
Name        South Underwater Room~
Descr
This room is SECT_UNDERWATER, as is the room to the north.  To the
west is a SECT_WATER_SWIM room.
~
Flags       ~
Sector      underwater~
Regen       100 100
Door        north~ door bashproof pickproof passproof~ -1 3174
~
~
Door        west~ ~ -1 3172
~
~
End

#3174
Name        Center Underwater Room~
Descr
This room is SECT_UNDERWATER, as are the rooms to north and south.
To the west is a SECT_WATER_SWIM room.
~
Flags       ~
Sector      underwater~
Regen       100 100
Door        north~ ~ -1 3175
~
~
Door        south~ ~ -1 3173
~
~
Door        west~ ~ -1 3171
~
~
End

#3175
Name        North Underwater Room~
Descr
This room is SECT_UNDERWATER, as is the room to the south.  To the 
west is dry land.
~
Flags       ~
Sector      underwater~
Regen       100 100
Door        south~ ~ -1 3174
~
~
Door        west~ ~ -1 3170
~
~
End

#3200
Name        Under the Bridge~
Descr
The arch under the bridge is covered by seaweed for one foot above the
surface of the river.  The water gently flows through an opening in the lower
part of the city wall.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
ExtraDescr  wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  Looks pretty solid.
~
Door        east~ ~ -1 3201
~
~
Door        west~ ~ -1 201
You see the river flowing west into the Forest of Haon-Dor.~
~
End

#3201
Name        On the River~
Descr
North of here you see the miserable buildings of the poor alley.  The
river flows west towards the bridge.  The riverbanks are too steep to climb.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Door        east~ ~ -1 3202
~
~
Door        west~ ~ -1 3200
~
~
End

#3202
Name        On the River~
Descr
North of here you see the dump.  The river flows from east to west.  The
riverbanks are too steep to climb.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Door        east~ ~ -1 3203
~
~
Door        west~ ~ -1 3201
~
~
End

#3203
Name        On the River~
Descr
The levee is directly north of here.  The river flows in an east west
direction.
~
Flags       no_mob~
Sector      water_noswim~
Regen       100 100
Door        north~ ~ -1 3049
~
~
Door        east~ ~ -1 3204
~
~
Door        west~ ~ -1 3202
~
~
End

#3204
Name        On the River~
Descr
You see the warehouse on the northern riverbank.  East of here you see the
city wall.  The river flows west towards the levee.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Door        east~ ~ -1 3205
~
~
Door        west~ ~ -1 3203
~
~
End

#3205
Name        On the River~
Descr
The river enters from a hole in the eastern city wall.  The hole has been
blocked by several vertically positioned iron bars set into the wall.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Door        east~ ~ -1 5001
The iron bars are broken, allowing passage through the hole in the wall.
Beyond the bars you see a dark tunnel.
~
~
Door        west~ ~ -1 3204
~
~
End

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