/
Greed088/
Greed088/archive/
Greed088/backup/
Greed088/clans/
Greed088/classes/
Greed088/dict/
Greed088/doc/MSP/
Greed088/doc/MobProg2.1/
Greed088/doc/OLC11/
Greed088/doc/OLC11/doc/
Greed088/doc/OLC11/options/
Greed088/log/
Greed088/mobprogs/
Greed088/player/
Greed088/player/t/
#AREADATA
Name        The Plane of Nirvana~
Author      Forstal~
Levels      20 45
Security    1
VNUMs       8100 8159
Builders    ~
Recall      3001
Reset       You hear the patter of little feet.~
Note
~
End



#MOBDB
#8100
Name        tridrone~
Short       a tridrone~
Long
A tridrone is here, doing a menial task.
~
Descr
You see what appears to be a 3 sided pyramid with spidery arms and legs.
~
Act         scavenger stay_area~
AffectBy    ~
Alignment   0
Level       18
Gold        0
Race        Arachnid
Sex         neutral~
Spec        spec_thief
End

#8101
Name        quadrone~
Short       a quadrone~
Long
A quadrone is here, watching for trespassers.
~
Descr
A cubic creature, with spiny arms and legs.
~
Act         scavenger aggressive stay_area~
AffectBy    detect-invis~
Alignment   0
Level       21
Gold        0
Race        Arachnid
Sex         neutral~
End

#8102
Name        pentadrone~
Short       a pentadrone~
Long
A pentadrone is here, policing the area.
~
Descr
A five-armed creature which resembles a starfish on thin stilt-like legs.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   0
Level       23
Gold        0
Race        Arachnid
Sex         neutral~
End

#8103
Name        decaton~
Short       a decaton~
Long
A decaton is here, overseeing the other modrons.
~
Descr
A Decaton  appear as a 10 tentacled sphere on stumpy legs.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   0
Level       25
Gold        0
Race        Arachnid
Sex         neutral~
End

#8104
Name        nonaton~
Short       A nonaton~
Long
A nonaton is here, preserving law and order.
~
Descr
A cylidrical modron with 9 tentacles and stubby legs.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis sanctuary~
Alignment   0
Level       27
Gold        0
Race        Arachnid
Sex         neutral~
End

#8105
Name        octon~
Short       An octon~
Long
An octon is here, governing his ward of responsilbility.
~
Descr
An octon has a collar at shoulder level with 8 tentacled arms outside his
collar.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   0
Level       29
Gold        0
Race        Arachnid
Sex         neutral~
End

#8106
Name        septon~
Short       a septon~
Long
A septon is here, preserving order.
~
Descr
A septon appears as a human with a large bald head.  It has a shoulder collar
with 7 tentacles coming from it.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   300
Level       31
Gold        150
Race        Arachnid
Sex         neutral~
Spec        spec_cast_cleric
End

#8107
Name        hexton~
Short       a hexton~
Long
A hexton is here, watching over his armies.
~
Descr
A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers,
and 4 tentalces below tipped with sharp claws.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis sanctuary~
Alignment   0
Level       33
Gold        2000
Race        Arachnid
Sex         neutral~
Spec        spec_cast_cleric
End

#8108
Name        quinton~
Short       a quinton~
Long
A quinton is here keeping records.
~
Descr
Quintons look like tall, stocky humanoids with 4 flexible arms jutting from the
shoulders.  A prehensile tail serves as the creature's 5th arm, and it has
fan-like wings attached to their shoulders.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   0
Level       35
Gold        500
Race        Arachnid
Sex         neutral~
Spec        spec_cast_cleric
End

#8109
Name        tertian~
Short       a tertian~
Long
A tertian is here administering the law.
~
Descr
Tertians look very human, save for their 12 foot size, the horns jutting from
the sides of their bald heads, and the long prehensile tail ending in a mace-
like ball.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis~
Alignment   0
Level       40
Gold        1000
Race        Arachnid
Sex         neutral~
Spec        spec_cast_mage
End

#8110
Name        secundus~
Short       Secundus~
Long
Secundus, Viceroy of the quarter, is here.
~
Descr
The secundi appear as incredibly thin, tall humanoids with long, narrow faces
and deepset eyes.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis sanctuary~
Alignment   0
Level       45
Gold        2500
Race        Human
Sex         neutral~
Spec        spec_cast_mage
End

#8111
Name        primus~
Short       Primus~
Long
Primus, ruler of all the planes of Nirvana, forms out of an energy pool.
~
Descr
Primus is a huge being who rises out of the energy pool and glares at you with
violet eyes. His right hand is wreathed in darkness, his left in light, and
he looks very displeased to see you.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis sanctuary~
Alignment   0
Level       60
Gold        10000
Race        God
Sex         neutral~
Spec        spec_cast_mage
End

#0



#OBJDB
#8100
Name        sword realms~
Short       realms sword~
Descr
The sword of the rulers of the Realm.~
Type        weapon~
Extra       hum dark magic~
Wear        take wield~
Values      0~ 2~ 12~ 3~ 0~
Weight      24
Cost        55000
Affect      damroll~ 4 ~
Affect      hitroll~ 5 ~
End

#8101
Name        radiant vest~
Short       a radiant vest~
Descr
A vest made of some glowing substance.~
Type        armor~
Extra       magic anti-evil~
Wear        take body~
Values      8~ 0~ 0~ 0~ 0~
Weight      30
Cost        12000
Affect      strength~ 3 ~
Affect      damroll~ 2 ~
End

#8102
Name        helm radiant~
Short       a radiant helm~
Descr
A helm glowing and pulsing with radiance.~
Type        armor~
Extra       hum dark magic anti-evil~
Wear        take head~
Values      8~ 0~ 0~ 0~ 0~
Weight      10
Cost        5000
Affect      hitroll~ 2 ~
End

#8103
Name        aura sleeves radiant~
Short       aura of radiance~
Descr
An aura lies here shimmering before you.~
Type        armor~
Extra       hum dark magic anti-evil~
Wear        take arms~
Values      7~ 0~ 0~ 0~ 0~
Weight      10
Cost        12450
Affect      damroll~ 2 ~
Affect      hitroll~ 2 ~
End

#8104
Name        shield aura force~
Short       a shimmering field of power~
Descr
A pool of energy lies here.~
Type        armor~
Extra       hum dark magic anti-good~
Wear        take shield~
Values      7~ 0~ 0~ 0~ 0~
Weight      5
Cost        500
Affect      saving-rod~ -6 ~
Affect      saving-para~ -4 ~
End

#0



#ROOMDB
#8100
Name        In the Plane of Nirvana~
Descr
You stand in a higher plane of absolute balance and order.  It is equally hot
and cold, equally light and dark, and made of equal parts of solid and liquid.
The plane extends to the west and east, while a strange nexial link lies
under your feet.
   A small, incongrous plaque is fixed in the fabric of existence here.
~
Flags       ~
Sector      field~
Regen       100 100
ExtraDescr  plaque~
The plaque reads:
This area written orignally by Forstall for Rivers of Mud.
Modifications by Alander of Rivers of Mud.
Modifications were made by Andersen for the 4th Realm.
~
Door        east~ ~ -1 8101
To the east, the plane extends for what seems to be forever.
~
~
Door        west~ ~ -1 8102
To the west, the plane extends for what seems to be forever.
~
~
Door        down~ ~ -1 1949
The nexial link leads back into the astral plane.
~
~
End

#8101
Name        The Plane of Nirvana~
Descr
You are traveling the Plane of Nirvana.
It is boundless to the east and west.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 8101 9 100
Door        east~ ~ -1 8103
To the east, there seems to be a bend in direction of travel.
~
~
Door        west~ ~ -1 8100
To the west, the plane seems to extend forever.
~
~
End

#8102
Name        The Plane of Nirvana~
Descr
You are on a western strech of the plane.  Boundaries to the east
and west seem nonexistent.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 8100 10 100
Door        east~ ~ -1 8100
The plane seems to strech forever to the east
~
~
Door        west~ ~ -1 8104
The plane continues to the west where it appears to change direction.
~
~
End

#8103
Name        A Change in Direction~
Descr
Here, the plane seems to direct you to the north.
Also, the plane continues to the west.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 8100 10 100
Door        north~ ~ -1 8105
The plane continues to the north with no end in sight.
~
~
Door        west~ ~ -1 8101
The plane contiues to the west with no end in sight.
~
~
End

#8104
Name        A Change in Direction~
Descr
Here, the plane goes to the north and bends to the east.
~
Flags       ~
Sector      field~
Regen       100 100
Door        north~ ~ -1 8106
The vast plane seems to have no end to the north.
~
~
Door        east~ ~ -1 8102
To the east, the plane has no visible end.
~
~
End

#8105
Name        A North-South direction of the plane~
Descr
The plane continues to the north and south.
~
Flags       ~
Sector      field~
Regen       100 100
Door        north~ ~ -1 8112
To the north, the plane stretches as far as the eye can see.
~
~
Door        south~ ~ -1 8103
To the south, the plane stretches as far as the eye can see.
~
~
End

#8106
Name        A North-South stretch of the plane~
Descr
The plane continues to the north and the south.
~
Flags       ~
Sector      field~
Regen       100 100
Door        north~ ~ -1 8113
To the north, the plane stretches as far as the eye can see.
~
~
Door        south~ ~ -1 8104
To the south, the plane stretches as far as the eye can see.
~
~
End

#8107
Name        In the Tower of Nirvana~
Descr
Entering the tower, there seems to be enough light to see by, but no source is 
visible.  The hall continues to the east, while a door lies to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 8110
The hall continues east into oblivion.
~
~
Door        west~ door closed~ -1 8113
A great door lies to the west.
~
door~
End

#8108
Name        A hallway in the Tower of Nirvana~
Descr
You are in a east-west hallway in the tower.  To the west, the hall continues 
and a door lies to the east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ door closed~ -1 8112
A great door lies to the east.
~
door~
Door        west~ ~ -1 8109
The hallway continues west into oblivion.
~
~
End

#8109
Name        An east-west hallway in the Tower of Nirvana~
Descr
The hallway continues to the east, and stretches to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 8108
The hallway continues east into oblivion.
~
~
Door        west~ ~ -1 8111
The Hallway continues west into oblivion.
~
~
End

#8110
Name        An east-west passage in the Tower of Nirvana~
Descr
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 8111
The hallway contiues east into oblivion.
~
~
Door        west~ ~ -1 8107
The hallway contiues west into oblivion.
~
~
End

#8111
Name        An intersection in the Tower of Nirvana~
Descr
You are at an intersection where the east-west passage continues, but a large 
passage leads to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8102 6 100
Door        north~ ~ -1 8123
The passage continues to the north where it seems to get wider.
~
~
Door        east~ ~ -1 8109
The passage ontinues eastward into oblivion.
~
~
Door        west~ ~ -1 8110
The passage continues westward into oblivion.
~
~
End

#8112
Name        At the door to the Tower of Nirvana~
Descr
You stand on the plane where a mighty door lies to the west.
The plane also continues north and southward.  
There is a large sign on the door.
~
Flags       ~
Sector      field~
Regen       100 100
ExtraDescr  sign~
The sign reads:
                     WARNING
Only those brave of heart and high of level should
enter the Tower of Nirvana.
~
Reset       M 8101 9 100
Door        north~ ~ -1 8114
The plane continues northward as far as the eye can see.
~
~
Door        south~ ~ -1 8105
The plane continues southward as far as the eye can see.
~
~
Door        west~ door closed~ -1 8108
A mighty door lies to the west.
~
door~
End

#8113
Name        At the door to the Tower of Nirvana~
Descr
The plane continue to the north and south, while a mighty door lies to the 
east.  There is a sign on the door.
~
Flags       ~
Sector      field~
Regen       100 100
ExtraDescr  sign~
The sign reads:
                  WARNING!
Only those brave of heart and high of level
should attempt to enter the Tower of Nirvana.
~
Reset       M 8100 10 100
Door        north~ ~ -1 8115
The plane stretches to the north as far as the eye can see.
~
~
Door        east~ door closed~ -1 8107
A mighty door sits to the east.
~
door~
Door        south~ ~ -1 8106
The plane continues to the south as far as the eye can see.
~
~
End

#8114
Name        A north-south area of the Plane of Nirvana~
Descr
The plane continues to the north and southward.
~
Flags       ~
Sector      field~
Regen       100 100
Door        north~ ~ -1 8127
The plane continues endlessly to the north.
~
~
Door        south~ ~ -1 8112
The plane continues endlessly to the south.
~
~
End

#8115
Name        A north-south area on the Plane of Nirvana~
Descr
The plane continues to the north and south.
~
Flags       ~
Sector      field~
Regen       100 100
Door        north~ ~ -1 8128
The plane continues endlessly to the north.
~
~
Door        south~ ~ -1 8113
The plane continues endlessly to the south.
~
~
End

#8116
Name        Dead End~
Descr
You stand at a dead end where the only exit appears to be west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8108 4 100
Door        west~ ~ -1 8118
The passage continue to the west.
~
~
End

#8117
Name        Dead End~
Descr
You are at what appears to be a dead end.  The only exit is back east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8108 4 100
Door        east~ ~ -1 8119
The passage continues to the east.
~
~
End

#8118
Name        A Tertain's lair~
Descr
You quite possibly have made a terrible mistake coming in here.
Exits lead east and west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8109 4 100
Door        east~ ~ -1 8116
The passage continues to the east.
~
~
Door        west~ ~ -1 8120
The passage leads west where you can see a bright light ahead.
~
~
End

#8119
Name        A Tertian's lair~
Descr
You might have made a terrible mistake coming into here.
Exits lead east and west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8109 4 100
Door        east~ ~ -1 8120
The passage continues eastward where you can see a bright light.
~
~
Door        west~ ~ -1 8117
The passage continues westward into oblivion.
~
~
End

#8120
Name        The Lair of Primus~
Descr
You are in a large hall, with a massive pool of what appears to be pure energy 
in the center of the room.  Exits lead in all the cardinal directions.  From 
the pool rises the master of the Plane of Nirvana....
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8111 1 100
Reset       E 8100 16 100
Reset       E 8101 5 100
Reset       E 8102 6 100
Reset       E 8103 10 100
Reset       E 8104 11 100
Door        north~ ~ -1 8124
A passage leads north into the unknown.
~
~
Door        east~ ~ -1 8118
A passage leads east into the unknown.
~
~
Door        south~ ~ -1 8121
A passage leads south into the unknown.
~
~
Door        west~ ~ -1 8119
A passage leads west into the unknown.
~
~
End

#8121
Name        A Tertian's lair~
Descr
Maybe coming here wasn't such a hot idea.  You feel very unwelcome here.  
Exits lead north and south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8109 4 100
Door        north~ ~ -1 8120
The passage leads north where you can see a bright light.
~
~
Door        south~ ~ -1 8122
The passage leads south into the unknown.
~
~
End

#8122
Name        The office of a Quinton~
Descr
You have stumbled upon the office of a page to Primus.
Scrolls lie about the room along with me strange objects...you can't imagine 
what kind of creature would use them.  Exits lead in all the cardinal 
directions.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8108 4 100
Door        north~ ~ -1 8121
The passage heads northward where you can see nothing.
~
~
Door        east~ ~ -1 8146
The passage goes east where you feel it might be bad to go.
~
~
Door        south~ ~ -1 8123
The passage goes south into oblivion.
~
~
Door        west~ ~ -1 8153
The passage heads westward into oblivion.
~
~
End

#8123
Name        A wide north-south passageway~
Descr
You find yourself in a passage where the exits are north and south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8122
To the north, you spy an intersection of tunnels.
~
~
Door        south~ ~ -1 8111
To the south you can barely make out a junction of passageways.
~
~
End

#8124
Name        A Tertian's lair~
Descr
You find yourself in a lair of a Tertian.  Exits lead north and south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8109 4 100
Door        north~ ~ -1 8125
To the north, you can make out a intersection of tunnels.
~
~
Door        south~ ~ -1 8120
To the south, you can see a bright light.
~
~
End

#8125
Name        A north south tunnel~
Descr
You are in a passage where the only exits are north and south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8108 4 100
Door        north~ ~ -1 8126
Far to the north you can see a door.
~
~
Door        south~ ~ -1 8124
To the south you stare into darkness.
~
~
End

#8126
Name        An intersection of passages~
Descr
You stand at an intersection.  Exits lead off into all the cardinal 
directions.  A door lies to the north, allowing passage out.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed~ -1 8131
You see a massive door.
~
door~
Door        east~ ~ -1 8132
To the east, you spy a dark passage.
~
~
Door        south~ ~ -1 8125
To the south you stare into oblivion.
~
~
Door        west~ ~ -1 8139
To the west, you spy a dark passage.
~
~
End

#8127
Name        A change of direction~
Descr
The plane curves from the south to west.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 8100 10 100
Door        south~ ~ -1 8114
Looking south, you see the plane extending beyond view.
~
~
Door        west~ ~ -1 8130
Looking west, you can't fathom how far the plane extends.
~
~
End

#8128
Name        A change of direction~
Descr
Here, the plane takes a turm from the south to heading east.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 8101 9 100
Door        east~ ~ -1 8129
The plane heads east from here. You can't see the end of it.
~
~
Door        south~ ~ -1 8115
Looking south, you view the plane extending for miles.
~
~
End

#8129
Name        An east-west route on the Plane of Nirvana~
Descr
Exits lead east and west.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 8100 10 100
Door        east~ ~ -1 8131
Looking east, you spy a door far off in the distance.
~
~
Door        west~ ~ -1 8128
Looking west, in the distance you can spy a curve south.
~
~
End

#8130
Name        An east-west route on The Plane of Nirvana~
Descr
Exits lead east and west
~
Flags       ~
Sector      field~
Regen       100 100
Door        east~ ~ -1 8127
Looking east, you can see a bend in the distance.
~
~
Door        south~ ~ -1 8131
Glancing west, you can spy a door far off in the distance.
~
~
End

#8131
Name        At a door into the Tower of Nirvana~
Descr
The plane of Nirvana goes east and west.
A large door is to the south.
A sign has been posted outside the door.
~
Flags       ~
Sector      field~
Regen       100 100
ExtraDescr  sign~
The sign reads:
                  WARNING!
Only those brave of heart and high of level
should attempt to enter the Tower of Nirvana.
~
Reset       M 8102 6 100
Door        east~ ~ -1 8130
Looking east, you see more of the passage.
~
~
Door        south~ door closed~ -1 8126
A large door blocks the way to the south.
~
door~
Door        west~ ~ -1 8129
Looking west, you see more of the passage.
~
~
End

#8132
Name        A Junction in the passage~
Descr
Here, passages lead off in all cardinal directions.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8133
Looking north, you spy a small room in the distance.
~
~
Door        east~ ~ -1 8135
Eastward, the passage continues in the darkness.
~
~
Door        south~ ~ -1 8134
South of here is a small room.
~
~
Door        west~ ~ -1 8126
West, you spy an intersection.
~
~
End

#8133
Name        The office of the Octon~
Descr
you are in a small room, the only exit is south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8105 4 100
Door        south~ ~ -1 8132
Looking south, you see an intersection.
~
~
End

#8134
Name        A small room~
Descr
The only exit is north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8106 2 100
Door        north~ ~ -1 8132
Looking north, you spy an intersection.
~
~
End

#8135
Name        A passageway~
Descr
Exits lead in all cardinal directions.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8136
Looking north you spy a average sized room.
~
~
Door        east~ ~ -1 8138
Looking east, you can make out a large room.
~
~
Door        south~ ~ -1 8137
Looking south, you can see an average room.
~
~
Door        west~ ~ -1 8132
Looking west, you can see an intersection ahead.
~
~
End

#8136
Name        Lair of a Hexton~
Descr
You are in a room that is in complete disrepair.  Items are thrown throughout 
the room making them worthless piles of junk.
The only exit is back south
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8107 8 100
Door        south~ ~ -1 8135
Looking south, you can make out a passage.
~
~
End

#8137
Name        Office of a Hexton~
Descr
A makeshift desk forms the center of this room.  The only exit is north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8107 8 100
Door        north~ ~ -1 8135
Looking north, you can make out a hallway.
~
~
End

#8138
Name        Office of a Secundus~
Descr
You are standing in a office of one of the Viceroys of the Plane of Nirvana.  
The occupant doesn't look real thrilled with your presence.  The only exit is 
west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8102 6 100
Reset       M 8110 4 100
Door        west~ ~ -1 8135
Looking west you can see a long hallway.
~
~
End

#8139
Name        A Junction in the hallway~
Descr
Your are standing in a junction, exits lead in all the cardinal directions.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8140
To the north, you spy a small room.
~
~
Door        east~ ~ -1 8126
To the east, you see a quadruple junction.
~
~
Door        south~ ~ -1 8141
To the south you see a small room.
~
~
Door        west~ ~ -1 8142
To the west, the passageway continues.
~
~
End

#8140
Name        Office of an Octon~
Descr
You see a messy room with papers scattered everywhere.
The only exit leads back to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8105 4 100
Door        south~ ~ -1 8139
To the south you can make out a junction.
~
~
End

#8141
Name        Office of a Septon~
Descr
A neat and tidy room, it appear to be inhabited my a neatenss freak.  The only 
exit lies to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8106 2 100
Door        north~ ~ -1 8139
To the north you see a junction.
~
~
End

#8142
Name        An east-west passage~
Descr
In east west passage is here with exits in all of the cardinal directions.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8143
You can see a room to the north.
~
~
Door        east~ ~ -1 8139
To the east you can see a junction.
~
~
Door        south~ ~ -1 8144
To the south you can make out a averaged sized room.
~
~
Door        west~ ~ -1 8145
To the west you can see what appears to be a cavernous room.
~
~
End

#8143
Name        The Barracks~
Descr
A dusty room, with a almost untolerable odor, the barracks are being inspected 
by a Hexton and his personal enterage.
The only exit lies to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8107 8 100
Door        south~ ~ -1 8142
To the south you can see a junction.
~
~
End

#8144
Name        The Commander's Post~
Descr
You have stumbled on to the office of the Commander of the forces in the Plane 
Of Nirvana.  The room is well furnished and a sense of courage and bravery 
overtakes you as you enter the room.  The only exit lies to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8107 8 100
Door        north~ ~ -1 8142
To the north you can visualize a junction of passages.
~
~
End

#8145
Name        The chamber of the second Secundus~
Descr
This huge room is furnished with the finest, and a personal legion guards the 
Secundus. the only exit is to the east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8102 6 100
Reset       M 8110 4 100
Door        east~ ~ -1 8142
To the east you can see a junction.
~
~
End

#8146
Name        A Passageway~
Descr
You are in a well lit passage.  A sense of forboding danger envelopes you.  
Exits lead in all cardinal directions.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8147
To the north you can see a small chamber.
~
~
Door        east~ ~ -1 8149
To the east, the passage continues.
~
~
Door        south~ ~ -1 8148
To the south, a chamber can be seen.
~
~
Door        west~ ~ -1 8122
To the west, a large tunnel can be found.
~
~
End

#8147
Name        Chamber of the Octon~
Descr
A small room, sparsely furnished, it leaves you with a sense of fear.  The 
only exit is to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8105 4 100
Door        south~ ~ -1 8146
To the south you can see a passage.
~
~
End

#8148
Name        Chamber of the Nonaton~
Descr
You have entered the chamber of the principal law and order overseers.  The 
only exit lies to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8104 1 100
Door        north~ ~ -1 8146
To the north you can see a passageway.
~
~
End

#8149
Name        End of the passageway~
Descr
You have reached the end of a long east-west passage.  The passage contiues to 
the west, and rooms lie to the north, south, and east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8150
To the north you can see a room.
~
~
Door        east~ ~ -1 8152
To the east you can make out a large chamber.
~
~
Door        south~ ~ -1 8151
To the south, a room can be seen.
~
~
Door        west~ ~ -1 8146
To the west, the passageway continues.
~
~
End

#8150
Name        Chamber of a Hexton~
Descr
You have entered the chamber of a Hexton.  Trophies adorn the walls, some of 
which are human. the only exit is to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8107 8 100
Door        south~ ~ -1 8149
To the south you can see a passageway.
~
~
End

#8151
Name        Chamber of a Hexton~
Descr
You have entered a room where you are not very popular. The only exit lies 
northbound.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8149
To the north you can see a passage.
~
~
End

#8152
Name        Chamber of the Secudus~
Descr
A large canvernous room, this chamber serves as the sleeping quarters for the 
third Secudus, Viceroy to Primus. The only exit lies to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8102 6 100
Reset       M 8110 4 100
Door        west~ ~ -1 8149
To the west you can see a passageway.
~
~
End

#8153
Name        A passageway~
Descr
You are in a passagway where you may go in any cardinal direction.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8154
To the north lies a small chamber.
~
~
Door        east~ ~ -1 8122
To the east, a main passage forms a junction.
~
~
Door        south~ ~ -1 8155
To the south, you can spot a small room.
~
~
Door        west~ ~ -1 8159
To the west, the passageway continues.
~
~
End

#8154
Name        A small chamber~
Descr
You are in a small cramped chamber.  The only exit lies to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8105 4 100
Door        south~ ~ -1 8153
To the south you can see a passage.
~
~
End

#8155
Name        A cramped room~
Descr
You are in a small, crowded room.  The only exit appears to lie to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8103 1 100
Reset       M 8107 8 100
Door        north~ ~ -1 8153
To the north, you can see a passageway.
~
~
End

#8156
Name        A large room~
Descr
You have entered a room where you are not wanted.  The only exit lies to the 
south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8107 8 100
Door        south~ ~ -1 8159
To the south you can visualize a east-west passage.
~
~
End

#8157
Name        A room~
Descr
You have entered a room where there was obviously a hurried move going on.  
The only exit lies to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8107 8 100
Door        north~ ~ -1 8159
To the north you can make out a passageway.
~
~
End

#8158
Name        Chamber of The First Secundus~
Descr
You have disturbed the rest of the First Viceroy to Primus the Prime, The 
Secundus.  He does not look like a happy camper. The only exit lies to the 
east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8102 6 100
Reset       M 8110 4 100
Door        east~ ~ -1 8159
To the east you can spot a hallway.
~
~
End

#8159
Name        Junction in the hallway~
Descr
Exits lead off in all of the cardinal directions
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8156
To the north lies a large chamber.
~
~
Door        east~ ~ -1 8153
To the east , the passage continues.
~
~
Door        south~ ~ -1 8157
To the south, a small chamber can be found.
~
~
Door        west~ ~ -1 8158
To the west, lies a monstrous room.
~
~
End

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