#AREADATA Name The Plane of Nirvana~ Author Forstal~ Levels 20 45 Security 1 VNUMs 8100 8159 Builders ~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #8100 Name tridrone~ Short a tridrone~ Long A tridrone is here, doing a menial task. ~ Descr You see what appears to be a 3 sided pyramid with spidery arms and legs. ~ Act scavenger stay_area~ AffectBy ~ Alignment 0 Level 18 Gold 0 Race Arachnid Sex neutral~ Spec spec_thief End #8101 Name quadrone~ Short a quadrone~ Long A quadrone is here, watching for trespassers. ~ Descr A cubic creature, with spiny arms and legs. ~ Act scavenger aggressive stay_area~ AffectBy detect-invis~ Alignment 0 Level 21 Gold 0 Race Arachnid Sex neutral~ End #8102 Name pentadrone~ Short a pentadrone~ Long A pentadrone is here, policing the area. ~ Descr A five-armed creature which resembles a starfish on thin stilt-like legs. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis~ Alignment 0 Level 23 Gold 0 Race Arachnid Sex neutral~ End #8103 Name decaton~ Short a decaton~ Long A decaton is here, overseeing the other modrons. ~ Descr A Decaton appear as a 10 tentacled sphere on stumpy legs. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis~ Alignment 0 Level 25 Gold 0 Race Arachnid Sex neutral~ End #8104 Name nonaton~ Short A nonaton~ Long A nonaton is here, preserving law and order. ~ Descr A cylidrical modron with 9 tentacles and stubby legs. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis sanctuary~ Alignment 0 Level 27 Gold 0 Race Arachnid Sex neutral~ End #8105 Name octon~ Short An octon~ Long An octon is here, governing his ward of responsilbility. ~ Descr An octon has a collar at shoulder level with 8 tentacled arms outside his collar. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis~ Alignment 0 Level 29 Gold 0 Race Arachnid Sex neutral~ End #8106 Name septon~ Short a septon~ Long A septon is here, preserving order. ~ Descr A septon appears as a human with a large bald head. It has a shoulder collar with 7 tentacles coming from it. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis~ Alignment 300 Level 31 Gold 150 Race Arachnid Sex neutral~ Spec spec_cast_cleric End #8107 Name hexton~ Short a hexton~ Long A hexton is here, watching over his armies. ~ Descr A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers, and 4 tentalces below tipped with sharp claws. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis sanctuary~ Alignment 0 Level 33 Gold 2000 Race Arachnid Sex neutral~ Spec spec_cast_cleric End #8108 Name quinton~ Short a quinton~ Long A quinton is here keeping records. ~ Descr Quintons look like tall, stocky humanoids with 4 flexible arms jutting from the shoulders. A prehensile tail serves as the creature's 5th arm, and it has fan-like wings attached to their shoulders. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis~ Alignment 0 Level 35 Gold 500 Race Arachnid Sex neutral~ Spec spec_cast_cleric End #8109 Name tertian~ Short a tertian~ Long A tertian is here administering the law. ~ Descr Tertians look very human, save for their 12 foot size, the horns jutting from the sides of their bald heads, and the long prehensile tail ending in a mace- like ball. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis~ Alignment 0 Level 40 Gold 1000 Race Arachnid Sex neutral~ Spec spec_cast_mage End #8110 Name secundus~ Short Secundus~ Long Secundus, Viceroy of the quarter, is here. ~ Descr The secundi appear as incredibly thin, tall humanoids with long, narrow faces and deepset eyes. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis sanctuary~ Alignment 0 Level 45 Gold 2500 Race Human Sex neutral~ Spec spec_cast_mage End #8111 Name primus~ Short Primus~ Long Primus, ruler of all the planes of Nirvana, forms out of an energy pool. ~ Descr Primus is a huge being who rises out of the energy pool and glares at you with violet eyes. His right hand is wreathed in darkness, his left in light, and he looks very displeased to see you. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis sanctuary~ Alignment 0 Level 60 Gold 10000 Race God Sex neutral~ Spec spec_cast_mage End #0 #OBJDB #8100 Name sword realms~ Short realms sword~ Descr The sword of the rulers of the Realm.~ Type weapon~ Extra hum dark magic~ Wear take wield~ Values 0~ 2~ 12~ 3~ 0~ Weight 24 Cost 55000 Affect damroll~ 4 ~ Affect hitroll~ 5 ~ End #8101 Name radiant vest~ Short a radiant vest~ Descr A vest made of some glowing substance.~ Type armor~ Extra magic anti-evil~ Wear take body~ Values 8~ 0~ 0~ 0~ 0~ Weight 30 Cost 12000 Affect strength~ 3 ~ Affect damroll~ 2 ~ End #8102 Name helm radiant~ Short a radiant helm~ Descr A helm glowing and pulsing with radiance.~ Type armor~ Extra hum dark magic anti-evil~ Wear take head~ Values 8~ 0~ 0~ 0~ 0~ Weight 10 Cost 5000 Affect hitroll~ 2 ~ End #8103 Name aura sleeves radiant~ Short aura of radiance~ Descr An aura lies here shimmering before you.~ Type armor~ Extra hum dark magic anti-evil~ Wear take arms~ Values 7~ 0~ 0~ 0~ 0~ Weight 10 Cost 12450 Affect damroll~ 2 ~ Affect hitroll~ 2 ~ End #8104 Name shield aura force~ Short a shimmering field of power~ Descr A pool of energy lies here.~ Type armor~ Extra hum dark magic anti-good~ Wear take shield~ Values 7~ 0~ 0~ 0~ 0~ Weight 5 Cost 500 Affect saving-rod~ -6 ~ Affect saving-para~ -4 ~ End #0 #ROOMDB #8100 Name In the Plane of Nirvana~ Descr You stand in a higher plane of absolute balance and order. It is equally hot and cold, equally light and dark, and made of equal parts of solid and liquid. The plane extends to the west and east, while a strange nexial link lies under your feet. A small, incongrous plaque is fixed in the fabric of existence here. ~ Flags ~ Sector field~ Regen 100 100 ExtraDescr plaque~ The plaque reads: This area written orignally by Forstall for Rivers of Mud. Modifications by Alander of Rivers of Mud. Modifications were made by Andersen for the 4th Realm. ~ Door east~ ~ -1 8101 To the east, the plane extends for what seems to be forever. ~ ~ Door west~ ~ -1 8102 To the west, the plane extends for what seems to be forever. ~ ~ Door down~ ~ -1 1949 The nexial link leads back into the astral plane. ~ ~ End #8101 Name The Plane of Nirvana~ Descr You are traveling the Plane of Nirvana. It is boundless to the east and west. ~ Flags ~ Sector field~ Regen 100 100 Reset M 8101 9 100 Door east~ ~ -1 8103 To the east, there seems to be a bend in direction of travel. ~ ~ Door west~ ~ -1 8100 To the west, the plane seems to extend forever. ~ ~ End #8102 Name The Plane of Nirvana~ Descr You are on a western strech of the plane. Boundaries to the east and west seem nonexistent. ~ Flags ~ Sector field~ Regen 100 100 Reset M 8100 10 100 Door east~ ~ -1 8100 The plane seems to strech forever to the east ~ ~ Door west~ ~ -1 8104 The plane continues to the west where it appears to change direction. ~ ~ End #8103 Name A Change in Direction~ Descr Here, the plane seems to direct you to the north. Also, the plane continues to the west. ~ Flags ~ Sector field~ Regen 100 100 Reset M 8100 10 100 Door north~ ~ -1 8105 The plane continues to the north with no end in sight. ~ ~ Door west~ ~ -1 8101 The plane contiues to the west with no end in sight. ~ ~ End #8104 Name A Change in Direction~ Descr Here, the plane goes to the north and bends to the east. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ -1 8106 The vast plane seems to have no end to the north. ~ ~ Door east~ ~ -1 8102 To the east, the plane has no visible end. ~ ~ End #8105 Name A North-South direction of the plane~ Descr The plane continues to the north and south. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ -1 8112 To the north, the plane stretches as far as the eye can see. ~ ~ Door south~ ~ -1 8103 To the south, the plane stretches as far as the eye can see. ~ ~ End #8106 Name A North-South stretch of the plane~ Descr The plane continues to the north and the south. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ -1 8113 To the north, the plane stretches as far as the eye can see. ~ ~ Door south~ ~ -1 8104 To the south, the plane stretches as far as the eye can see. ~ ~ End #8107 Name In the Tower of Nirvana~ Descr Entering the tower, there seems to be enough light to see by, but no source is visible. The hall continues to the east, while a door lies to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 8110 The hall continues east into oblivion. ~ ~ Door west~ door closed~ -1 8113 A great door lies to the west. ~ door~ End #8108 Name A hallway in the Tower of Nirvana~ Descr You are in a east-west hallway in the tower. To the west, the hall continues and a door lies to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ door closed~ -1 8112 A great door lies to the east. ~ door~ Door west~ ~ -1 8109 The hallway continues west into oblivion. ~ ~ End #8109 Name An east-west hallway in the Tower of Nirvana~ Descr The hallway continues to the east, and stretches to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 8108 The hallway continues east into oblivion. ~ ~ Door west~ ~ -1 8111 The Hallway continues west into oblivion. ~ ~ End #8110 Name An east-west passage in the Tower of Nirvana~ Descr ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 8111 The hallway contiues east into oblivion. ~ ~ Door west~ ~ -1 8107 The hallway contiues west into oblivion. ~ ~ End #8111 Name An intersection in the Tower of Nirvana~ Descr You are at an intersection where the east-west passage continues, but a large passage leads to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8102 6 100 Door north~ ~ -1 8123 The passage continues to the north where it seems to get wider. ~ ~ Door east~ ~ -1 8109 The passage ontinues eastward into oblivion. ~ ~ Door west~ ~ -1 8110 The passage continues westward into oblivion. ~ ~ End #8112 Name At the door to the Tower of Nirvana~ Descr You stand on the plane where a mighty door lies to the west. The plane also continues north and southward. There is a large sign on the door. ~ Flags ~ Sector field~ Regen 100 100 ExtraDescr sign~ The sign reads: WARNING Only those brave of heart and high of level should enter the Tower of Nirvana. ~ Reset M 8101 9 100 Door north~ ~ -1 8114 The plane continues northward as far as the eye can see. ~ ~ Door south~ ~ -1 8105 The plane continues southward as far as the eye can see. ~ ~ Door west~ door closed~ -1 8108 A mighty door lies to the west. ~ door~ End #8113 Name At the door to the Tower of Nirvana~ Descr The plane continue to the north and south, while a mighty door lies to the east. There is a sign on the door. ~ Flags ~ Sector field~ Regen 100 100 ExtraDescr sign~ The sign reads: WARNING! Only those brave of heart and high of level should attempt to enter the Tower of Nirvana. ~ Reset M 8100 10 100 Door north~ ~ -1 8115 The plane stretches to the north as far as the eye can see. ~ ~ Door east~ door closed~ -1 8107 A mighty door sits to the east. ~ door~ Door south~ ~ -1 8106 The plane continues to the south as far as the eye can see. ~ ~ End #8114 Name A north-south area of the Plane of Nirvana~ Descr The plane continues to the north and southward. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ -1 8127 The plane continues endlessly to the north. ~ ~ Door south~ ~ -1 8112 The plane continues endlessly to the south. ~ ~ End #8115 Name A north-south area on the Plane of Nirvana~ Descr The plane continues to the north and south. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ -1 8128 The plane continues endlessly to the north. ~ ~ Door south~ ~ -1 8113 The plane continues endlessly to the south. ~ ~ End #8116 Name Dead End~ Descr You stand at a dead end where the only exit appears to be west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8108 4 100 Door west~ ~ -1 8118 The passage continue to the west. ~ ~ End #8117 Name Dead End~ Descr You are at what appears to be a dead end. The only exit is back east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8108 4 100 Door east~ ~ -1 8119 The passage continues to the east. ~ ~ End #8118 Name A Tertain's lair~ Descr You quite possibly have made a terrible mistake coming in here. Exits lead east and west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8109 4 100 Door east~ ~ -1 8116 The passage continues to the east. ~ ~ Door west~ ~ -1 8120 The passage leads west where you can see a bright light ahead. ~ ~ End #8119 Name A Tertian's lair~ Descr You might have made a terrible mistake coming into here. Exits lead east and west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8109 4 100 Door east~ ~ -1 8120 The passage continues eastward where you can see a bright light. ~ ~ Door west~ ~ -1 8117 The passage continues westward into oblivion. ~ ~ End #8120 Name The Lair of Primus~ Descr You are in a large hall, with a massive pool of what appears to be pure energy in the center of the room. Exits lead in all the cardinal directions. From the pool rises the master of the Plane of Nirvana.... ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8111 1 100 Reset E 8100 16 100 Reset E 8101 5 100 Reset E 8102 6 100 Reset E 8103 10 100 Reset E 8104 11 100 Door north~ ~ -1 8124 A passage leads north into the unknown. ~ ~ Door east~ ~ -1 8118 A passage leads east into the unknown. ~ ~ Door south~ ~ -1 8121 A passage leads south into the unknown. ~ ~ Door west~ ~ -1 8119 A passage leads west into the unknown. ~ ~ End #8121 Name A Tertian's lair~ Descr Maybe coming here wasn't such a hot idea. You feel very unwelcome here. Exits lead north and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8109 4 100 Door north~ ~ -1 8120 The passage leads north where you can see a bright light. ~ ~ Door south~ ~ -1 8122 The passage leads south into the unknown. ~ ~ End #8122 Name The office of a Quinton~ Descr You have stumbled upon the office of a page to Primus. Scrolls lie about the room along with me strange objects...you can't imagine what kind of creature would use them. Exits lead in all the cardinal directions. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8108 4 100 Door north~ ~ -1 8121 The passage heads northward where you can see nothing. ~ ~ Door east~ ~ -1 8146 The passage goes east where you feel it might be bad to go. ~ ~ Door south~ ~ -1 8123 The passage goes south into oblivion. ~ ~ Door west~ ~ -1 8153 The passage heads westward into oblivion. ~ ~ End #8123 Name A wide north-south passageway~ Descr You find yourself in a passage where the exits are north and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8122 To the north, you spy an intersection of tunnels. ~ ~ Door south~ ~ -1 8111 To the south you can barely make out a junction of passageways. ~ ~ End #8124 Name A Tertian's lair~ Descr You find yourself in a lair of a Tertian. Exits lead north and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8109 4 100 Door north~ ~ -1 8125 To the north, you can make out a intersection of tunnels. ~ ~ Door south~ ~ -1 8120 To the south, you can see a bright light. ~ ~ End #8125 Name A north south tunnel~ Descr You are in a passage where the only exits are north and south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8108 4 100 Door north~ ~ -1 8126 Far to the north you can see a door. ~ ~ Door south~ ~ -1 8124 To the south you stare into darkness. ~ ~ End #8126 Name An intersection of passages~ Descr You stand at an intersection. Exits lead off into all the cardinal directions. A door lies to the north, allowing passage out. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 8131 You see a massive door. ~ door~ Door east~ ~ -1 8132 To the east, you spy a dark passage. ~ ~ Door south~ ~ -1 8125 To the south you stare into oblivion. ~ ~ Door west~ ~ -1 8139 To the west, you spy a dark passage. ~ ~ End #8127 Name A change of direction~ Descr The plane curves from the south to west. ~ Flags ~ Sector field~ Regen 100 100 Reset M 8100 10 100 Door south~ ~ -1 8114 Looking south, you see the plane extending beyond view. ~ ~ Door west~ ~ -1 8130 Looking west, you can't fathom how far the plane extends. ~ ~ End #8128 Name A change of direction~ Descr Here, the plane takes a turm from the south to heading east. ~ Flags ~ Sector field~ Regen 100 100 Reset M 8101 9 100 Door east~ ~ -1 8129 The plane heads east from here. You can't see the end of it. ~ ~ Door south~ ~ -1 8115 Looking south, you view the plane extending for miles. ~ ~ End #8129 Name An east-west route on the Plane of Nirvana~ Descr Exits lead east and west. ~ Flags ~ Sector field~ Regen 100 100 Reset M 8100 10 100 Door east~ ~ -1 8131 Looking east, you spy a door far off in the distance. ~ ~ Door west~ ~ -1 8128 Looking west, in the distance you can spy a curve south. ~ ~ End #8130 Name An east-west route on The Plane of Nirvana~ Descr Exits lead east and west ~ Flags ~ Sector field~ Regen 100 100 Door east~ ~ -1 8127 Looking east, you can see a bend in the distance. ~ ~ Door south~ ~ -1 8131 Glancing west, you can spy a door far off in the distance. ~ ~ End #8131 Name At a door into the Tower of Nirvana~ Descr The plane of Nirvana goes east and west. A large door is to the south. A sign has been posted outside the door. ~ Flags ~ Sector field~ Regen 100 100 ExtraDescr sign~ The sign reads: WARNING! Only those brave of heart and high of level should attempt to enter the Tower of Nirvana. ~ Reset M 8102 6 100 Door east~ ~ -1 8130 Looking east, you see more of the passage. ~ ~ Door south~ door closed~ -1 8126 A large door blocks the way to the south. ~ door~ Door west~ ~ -1 8129 Looking west, you see more of the passage. ~ ~ End #8132 Name A Junction in the passage~ Descr Here, passages lead off in all cardinal directions. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8133 Looking north, you spy a small room in the distance. ~ ~ Door east~ ~ -1 8135 Eastward, the passage continues in the darkness. ~ ~ Door south~ ~ -1 8134 South of here is a small room. ~ ~ Door west~ ~ -1 8126 West, you spy an intersection. ~ ~ End #8133 Name The office of the Octon~ Descr you are in a small room, the only exit is south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8105 4 100 Door south~ ~ -1 8132 Looking south, you see an intersection. ~ ~ End #8134 Name A small room~ Descr The only exit is north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8106 2 100 Door north~ ~ -1 8132 Looking north, you spy an intersection. ~ ~ End #8135 Name A passageway~ Descr Exits lead in all cardinal directions. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8136 Looking north you spy a average sized room. ~ ~ Door east~ ~ -1 8138 Looking east, you can make out a large room. ~ ~ Door south~ ~ -1 8137 Looking south, you can see an average room. ~ ~ Door west~ ~ -1 8132 Looking west, you can see an intersection ahead. ~ ~ End #8136 Name Lair of a Hexton~ Descr You are in a room that is in complete disrepair. Items are thrown throughout the room making them worthless piles of junk. The only exit is back south ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8107 8 100 Door south~ ~ -1 8135 Looking south, you can make out a passage. ~ ~ End #8137 Name Office of a Hexton~ Descr A makeshift desk forms the center of this room. The only exit is north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8107 8 100 Door north~ ~ -1 8135 Looking north, you can make out a hallway. ~ ~ End #8138 Name Office of a Secundus~ Descr You are standing in a office of one of the Viceroys of the Plane of Nirvana. The occupant doesn't look real thrilled with your presence. The only exit is west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8102 6 100 Reset M 8110 4 100 Door west~ ~ -1 8135 Looking west you can see a long hallway. ~ ~ End #8139 Name A Junction in the hallway~ Descr Your are standing in a junction, exits lead in all the cardinal directions. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8140 To the north, you spy a small room. ~ ~ Door east~ ~ -1 8126 To the east, you see a quadruple junction. ~ ~ Door south~ ~ -1 8141 To the south you see a small room. ~ ~ Door west~ ~ -1 8142 To the west, the passageway continues. ~ ~ End #8140 Name Office of an Octon~ Descr You see a messy room with papers scattered everywhere. The only exit leads back to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8105 4 100 Door south~ ~ -1 8139 To the south you can make out a junction. ~ ~ End #8141 Name Office of a Septon~ Descr A neat and tidy room, it appear to be inhabited my a neatenss freak. The only exit lies to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8106 2 100 Door north~ ~ -1 8139 To the north you see a junction. ~ ~ End #8142 Name An east-west passage~ Descr In east west passage is here with exits in all of the cardinal directions. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8143 You can see a room to the north. ~ ~ Door east~ ~ -1 8139 To the east you can see a junction. ~ ~ Door south~ ~ -1 8144 To the south you can make out a averaged sized room. ~ ~ Door west~ ~ -1 8145 To the west you can see what appears to be a cavernous room. ~ ~ End #8143 Name The Barracks~ Descr A dusty room, with a almost untolerable odor, the barracks are being inspected by a Hexton and his personal enterage. The only exit lies to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8107 8 100 Door south~ ~ -1 8142 To the south you can see a junction. ~ ~ End #8144 Name The Commander's Post~ Descr You have stumbled on to the office of the Commander of the forces in the Plane Of Nirvana. The room is well furnished and a sense of courage and bravery overtakes you as you enter the room. The only exit lies to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8107 8 100 Door north~ ~ -1 8142 To the north you can visualize a junction of passages. ~ ~ End #8145 Name The chamber of the second Secundus~ Descr This huge room is furnished with the finest, and a personal legion guards the Secundus. the only exit is to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8102 6 100 Reset M 8110 4 100 Door east~ ~ -1 8142 To the east you can see a junction. ~ ~ End #8146 Name A Passageway~ Descr You are in a well lit passage. A sense of forboding danger envelopes you. Exits lead in all cardinal directions. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8147 To the north you can see a small chamber. ~ ~ Door east~ ~ -1 8149 To the east, the passage continues. ~ ~ Door south~ ~ -1 8148 To the south, a chamber can be seen. ~ ~ Door west~ ~ -1 8122 To the west, a large tunnel can be found. ~ ~ End #8147 Name Chamber of the Octon~ Descr A small room, sparsely furnished, it leaves you with a sense of fear. The only exit is to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8105 4 100 Door south~ ~ -1 8146 To the south you can see a passage. ~ ~ End #8148 Name Chamber of the Nonaton~ Descr You have entered the chamber of the principal law and order overseers. The only exit lies to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8104 1 100 Door north~ ~ -1 8146 To the north you can see a passageway. ~ ~ End #8149 Name End of the passageway~ Descr You have reached the end of a long east-west passage. The passage contiues to the west, and rooms lie to the north, south, and east. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8150 To the north you can see a room. ~ ~ Door east~ ~ -1 8152 To the east you can make out a large chamber. ~ ~ Door south~ ~ -1 8151 To the south, a room can be seen. ~ ~ Door west~ ~ -1 8146 To the west, the passageway continues. ~ ~ End #8150 Name Chamber of a Hexton~ Descr You have entered the chamber of a Hexton. Trophies adorn the walls, some of which are human. the only exit is to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8107 8 100 Door south~ ~ -1 8149 To the south you can see a passageway. ~ ~ End #8151 Name Chamber of a Hexton~ Descr You have entered a room where you are not very popular. The only exit lies northbound. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8149 To the north you can see a passage. ~ ~ End #8152 Name Chamber of the Secudus~ Descr A large canvernous room, this chamber serves as the sleeping quarters for the third Secudus, Viceroy to Primus. The only exit lies to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8102 6 100 Reset M 8110 4 100 Door west~ ~ -1 8149 To the west you can see a passageway. ~ ~ End #8153 Name A passageway~ Descr You are in a passagway where you may go in any cardinal direction. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8154 To the north lies a small chamber. ~ ~ Door east~ ~ -1 8122 To the east, a main passage forms a junction. ~ ~ Door south~ ~ -1 8155 To the south, you can spot a small room. ~ ~ Door west~ ~ -1 8159 To the west, the passageway continues. ~ ~ End #8154 Name A small chamber~ Descr You are in a small cramped chamber. The only exit lies to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8105 4 100 Door south~ ~ -1 8153 To the south you can see a passage. ~ ~ End #8155 Name A cramped room~ Descr You are in a small, crowded room. The only exit appears to lie to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8103 1 100 Reset M 8107 8 100 Door north~ ~ -1 8153 To the north, you can see a passageway. ~ ~ End #8156 Name A large room~ Descr You have entered a room where you are not wanted. The only exit lies to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8107 8 100 Door south~ ~ -1 8159 To the south you can visualize a east-west passage. ~ ~ End #8157 Name A room~ Descr You have entered a room where there was obviously a hurried move going on. The only exit lies to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8107 8 100 Door north~ ~ -1 8159 To the north you can make out a passageway. ~ ~ End #8158 Name Chamber of The First Secundus~ Descr You have disturbed the rest of the First Viceroy to Primus the Prime, The Secundus. He does not look like a happy camper. The only exit lies to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8102 6 100 Reset M 8110 4 100 Door east~ ~ -1 8159 To the east you can spot a hallway. ~ ~ End #8159 Name Junction in the hallway~ Descr Exits lead off in all of the cardinal directions ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8156 To the north lies a large chamber. ~ ~ Door east~ ~ -1 8153 To the east , the passage continues. ~ ~ Door south~ ~ -1 8157 To the south, a small chamber can be found. ~ ~ Door west~ ~ -1 8158 To the west, lies a monstrous room. ~ ~ End #0 #$