#AREADATA Name Little Haven~ Author Mahatma~ Levels 10 30 Security 1 VNUMs 1801 1833 Builders ~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #1801 Name gnome busy~ Short the busy gnome~ Long The busy gnome shuffles past you. ~ Descr The weather does not phase him in the least. She is ready to defend himself to the death. There is a glazed look about her eyes. ~ Act scavenger stay_area~ AffectBy sneak~ Alignment 100 Level 16 Gold 3000 Race Gnome Sex female~ End #1802 Name gnome guard~ Short the gnome guard~ Long The gnome guard stands at attention. ~ Descr There is a glazed look about her eyes. ~ Act sentinel~ AffectBy sneak~ Alignment 100 Level 20 Gold 5000 Race Gnome Sex female~ End #1803 Name bear giant polar~ Short the giant polar bear~ Long The giant polar bear doesn't like you disturbing her sleep. ~ Descr She blends with the snow. ~ Act sentinel aggressive~ AffectBy detect-invis hide~ Alignment 0 Level 24 Gold 10000 Race Bear Sex female~ End #1804 Name dragon white~ Short the white dragon~ Long The white dragon glares at you. ~ Descr He is an enormous, mature dragon, ready to freeze you. ~ Act sentinel~ AffectBy sanctuary~ Alignment -1000 Level 25 Gold 50000 Race Dragon Sex male~ Spec spec_cast_mage End #1805 Name dragon blue~ Short the blue dragon~ Long The blue dragon dislikes being here. ~ Descr She is an enormous, mature dragon, with an attitude to match her electric blue scales. ~ Act aggressive~ AffectBy detect-invis sanctuary~ Alignment -1000 Level 26 Gold 75000 Race Dragon Sex female~ Spec spec_cast_mage End #1806 Name queen snow~ Short the Snow Queen~ Long The Queen of Snows did not invite you to be here. ~ Descr Dressed in all white, she almost charms you with her placidness. ~ Act sentinel~ AffectBy sanctuary~ Alignment 0 Level 32 Gold 50000 Race God Sex female~ Spec spec_cast_mage End #1807 Name giant frost guard~ Short the cold frost giant~ Long The frost giant guard is ready for intruders. ~ Descr He's blue, and he doesn't really like gnomes but they keep him fed. ~ Act scavenger~ AffectBy detect-invis~ Alignment 0 Level 20 Gold 3000 Race Giant Sex male~ End #1808 Name mistress white~ Short the white mistress~ Long The white mistress leaps and shouts "Intruder!" ~ Descr She is a fanatical servant to the Snow Queen. ~ Act sentinel scavenger aggressive~ AffectBy detect-invis detect-hidden~ Alignment -500 Level 20 Gold 14000 Race Elemental Sex female~ End #1809 Name master herbal~ Short the master herbal~ Long The master herbal is playing with her mints. ~ Descr She is too busy to consider you. ~ Act sentinel~ AffectBy detect-hidden~ Alignment 0 Level 20 Gold 10000 Race Human Sex female~ End #1810 Name thief~ Short the thief~ Long A thief is here, sneaking between the shadows. ~ Descr He REALLY likes your money! ~ Act wimpy~ AffectBy sneak~ Alignment -500 Level 7 Gold 10 Race Human Sex male~ End #0 #OBJDB #1801 Name staff ice~ Short an ice staff~ Descr A frozen branch lies on the ground.~ Type staff~ Extra glow~ Wear take hold~ Values 21~ 3~ 3~ frost breath~ 0~ Weight 7 Cost 1900 End #1802 Name wand fire~ Short a wand of fire~ Descr A glowing ember of wood melts the snow beneath it.~ Type wand~ Extra glow~ Wear take hold~ Values 15~ 3~ 3~ fireball~ 0~ Weight 7 Cost 1900 End #1803 Name flaming axe~ Short a flaming axe~ Descr An axe of blue flame boils the water beneath it.~ Type weapon~ Extra glow~ Wear take wield~ Values 0~ 2~ 15~ 3~ 0~ Weight 14 Cost 5000 Affect hitroll~ 2 ~ Affect hp~ 2 ~ End #1804 Name shield south wind~ Short the Shield of the South Wind~ Descr A beautiful shield lies at your feet.~ Type armor~ Extra glow~ Wear take shield~ Values 10~ 0~ 0~ 0~ 0~ Weight 8 Cost 1000000 Affect dexterity~ 3 ~ Affect constitution~ 1 ~ Affect strength~ 1 ~ End #1805 Name mint sprig~ Short a sprig of mints~ Descr A sprig of mint sprouts at your feet.~ Type light~ Extra glow magic~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 20 Affect hp~ 1 ~ Affect move~ 100 ~ End #1806 Name fuschia potion~ Short a fuschia potion~ Descr A pinkish purple potion is on the floor.~ Type potion~ Extra ~ Wear take~ Values 15~ shield~ remove curse~ ~ ~ Weight 1 Cost 100 End #0 #ROOMDB #1801 Name The Big, Blue Ocean~ Descr WHOOSH! A whirlpool sucks you down and spits you out! You see the city to the east, with Redferne's castle above, teeming with all sorts of life. The ocean is alive! You wonder about the creatures below. ~ Flags ~ Sector water_noswim~ Regen 100 100 Door north~ ~ 0 222 ~ ~ Door west~ ~ -1 1802 ~ ~ End #1802 Name The Big, Blue Ocean~ Descr The currents are strong here, guiding you south. They whisk you off in a most magical nature. ~ Flags ~ Sector water_noswim~ Regen 100 100 Door south~ ~ -1 1803 ~ ~ End #1803 Name The Big, Blue Ocean~ Descr The currents are even stronger, as if your boat has a mind of its own. The fish bob there heads up at you, mouthing words half-intelligible. It seems you cannot go back but must follow the current. ~ Flags ~ Sector water_noswim~ Regen 100 100 Door south~ ~ -1 1804 ~ ~ End #1804 Name The Icy Waters~ Descr Brrr! It's cold. You see floes of white ice masses moving slowly across the see. The one up ahead looks like you could get a footing on it and not slip off. ~ Flags ~ Sector water_noswim~ Regen 100 100 Door south~ ~ -1 1805 ~ ~ End #1805 Name The Hardpack~ Descr You don't see any footprints in the snow. The wind bites through your magical armor like teeth on bare skin. Off in the distance you see a high mountain and the seemings of a castle turret. ~ Flags ~ Sector field~ Regen 100 100 Reset M 1803 1 100 Door north~ ~ -1 1804 ~ ~ Door south~ ~ -1 1806 ~ ~ End #1806 Name The Snow-filled Land~ Descr You could get lost in the snow, you know. The snow is cold, white, and deep. It seems you have miles to go... ~ Flags ~ Sector field~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 1805 ~ ~ Door east~ ~ -1 1831 ~ ~ Door south~ ~ -1 1832 ~ ~ Door west~ ~ -1 1831 ~ ~ End #1807 Name The Gnome Outpost~ Descr You see a well-built outpost made of snow that actually seems cozy with a small fire in the middle keeping the place warm. The walls while undecorated are clean and well-kempt, though you think to yourself "Who'd want to live out here?" The only exist you see is to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1802 4 100 Reset M 1802 4 100 Door north~ ~ -1 1833 ~ ~ Door down~ door pickproof~ -1 1808 You see a poorly-camouflaged door.~ secret-door~ End #1808 Name The Tight Passage~ Descr This is place is very cozy for someone under four feet, but not for you. You find that the passage goes down further, with bits of droppings forming snug places for you to hang on too. Yuck! ~ Flags dark indoors~ Sector city~ Regen 100 100 Door up~ door pickproof~ -1 1807 You see a poorly-camouflaged door.~ secret-door~ Door down~ ~ -1 1809 ~ ~ End #1809 Name The Even Tighter Passage~ Descr It's a bit of a squeeze here and you think that last pot pie you ate a while back is getting revenge on you now. The walls are smooth, with finger holes for you to hang on to. Down there seems to be flooring to stand on to, with the passage to return to the surface. ~ Flags dark indoors~ Sector city~ Regen 100 100 Door up~ ~ -1 1808 ~ ~ Door down~ ~ -1 1810 ~ ~ End #1810 Name The Center Chamber~ Descr Before you is the gnome city called Little Haven. It's bustling, with cheery little folk who seem dwarven in ancestry and yet look upon you with a little suspicion. The tunnels are vast, and from this vantage point you can see the huge fortress way in the distance. You have a long way to go. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1801 10 100 Door east~ ~ -1 1811 ~ ~ Door west~ ~ -1 1813 ~ ~ End #1811 Name A Passageway~ Descr Gnomes left, gnomes right, all busy and unminding of you. Their faces seem too happy, their manners predictable. The passage is human-sized, not gnome, with unidentifiable inscriptions on the walls. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1801 10 100 Door east~ ~ -1 1812 ~ ~ Door west~ ~ -1 1810 ~ ~ End #1812 Name The Cold Passageway~ Descr You are reminded of the biting winds outside, as the tunnel suddenly drops in temperature. You feel chilling breezes from the north. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1801 10 100 Reset M 1810 10 100 Door north~ ~ -1 1821 ~ ~ Door west~ ~ -1 1811 ~ ~ End #1813 Name The Warm Passageway~ Descr It's even warmer in here than you could imagine. The walls are glowing, not from magic, but from the heat of some furnace on the other side of the wall. To the west you hear chanting. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1801 10 100 Door east~ ~ -1 1810 ~ ~ Door west~ ~ -1 1816 ~ ~ End #1814 Name The Little Temple~ Descr You wonder how these gnomes could pray in this temple with all the screaming outside, but they do. It is very immaculate with bits of fruit and food offered here, precious commodities in a barren place. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1801 10 100 Reset M 1807 5 100 Reset E 1806 -1 100 Door north~ ~ -1 1817 ~ ~ Door south~ ~ -1 1815 ~ ~ End #1815 Name The Vestibule~ Descr The door above you shuts and vanishes. Lots of herbs and spices are here, though with the climate outside you wonder how they could exisit in such abundance. There's a hint of mint here. There are exits to the south and north. ~ Flags indoors~ Sector city~ Regen 100 100 Door north~ ~ -1 1814 ~ ~ Door south~ ~ -1 1818 ~ ~ End #1816 Name The Chanting Room~ Descr Icons of a blue deity abound in this room, with seats outlining a large circle in the middle. The herbal scent is stronger here than anywhere else, with torches at each column giving the room an air of dancing. You hear the hideous songs of "la LA la ..." ~ Flags indoors~ Sector city~ Regen 100 100 Door north~ ~ -1 1818 ~ ~ Door east~ ~ -1 1813 ~ ~ End #1817 Name The Furnace~ Descr The air is dusty, with the stench of burnt carcasses of various animals and meager bits of wood. The heat here is almost unbearable. ~ Flags indoors~ Sector city~ Regen 100 100 Door north~ ~ -1 1827 ~ ~ Door south~ ~ -1 1814 ~ ~ End #1818 Name The Arboretum~ Descr This is where the gnomes seem to grow their plants. There is a room to the east, while the well paved path you walk on goes north. To the south, there is a small room where you can hear chanting. There is a sign here. ~ Flags indoors~ Sector city~ Regen 100 100 ExtraDescr sign~ The sign reads "Woe to the unwelcomed of this place!"~ Reset M 1807 5 100 Reset E 1806 -1 100 Door north~ ~ -1 1815 ~ ~ Door east~ door pickproof~ -1 1820 The door reads "KEEP OUT!" ~ door east~ Door south~ ~ 0 1816 You see the Chanting Room south of here. ~ ~ End #1819 Name The Snow Queen's Chamber~ Descr Tall, white, with columns that blend with the walls like water in water. There is a quiet, almost solemn, almost saddening calm that envelops you, as if some great loss had taken place here. There is no physical escape from here. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1806 1 100 Reset E 1804 11 100 Reset E 1804 17 100 End #1820 Name The Master Herbal's Room~ Descr Maps of Midgaard and Asgard abound in this room with each forest marked for its herbal plant growing seasons. The scent of parsley, sage, rosemary and thyme permeate the air. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1809 1 100 Reset E 1805 -1 100 Door west~ door pickproof~ -1 1818 ~ door west~ Door down~ door pickproof~ -1 1815 ~ secret-door down~ End #1821 Name The Guard's Dining Hall~ Descr Statues of Odin and Thor decorate this lavish hall complete with benches and dining tables for a thousand warriors. You hear sounds of song and cheer and begin to understand how the alliance of Frost Giants and gnomes came about. There are exits to the south and north and a room to the east. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1807 5 100 Reset E 1806 -1 100 Door north~ ~ -1 1823 ~ ~ Door east~ ~ -1 1822 ~ ~ Door south~ ~ -1 1812 ~ ~ End #1822 Name The Vat Room~ Descr MMMmmmmmmmmmm. Smells real good in here. You see a big vat in the middle of the room. ~ Flags indoors~ Sector city~ Regen 100 100 ExtraDescr vat~ You see a black vat, melted into the ground.~ Door west~ ~ -1 1821 ~ ~ End #1823 Name The Frost Giant Guard Quarters~ Descr The beds are unmade, unkempt, with typical male noises of drunkeness coming from behind the door to the east. You smell brewed hops and remnants of mead soaking through your belongings. Bits of chewed bones lie about. The only visible exit is to the south. ~ Flags indoors~ Sector city~ Regen 100 100 Door north~ door pickproof~ -1 1826 The wall surface looks uneven here.~ sliding-door north~ Door south~ ~ -1 1821 ~ ~ End #1824 Name The White Dragon's Lair~ Descr Dark and cold, and very dreary, with stalactites hanging from the ceiling like teeth. The Snow Queen has furnished her pet with corpses of lost adventurers. Perhaps yours is next! You see a door to the south. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1804 1 100 Reset E 1802 17 100 Door north~ door pickproof~ -1 1825 The nothern wall seems to give way.~ secret-door north~ Door south~ door pickproof~ -1 1826 They must keep it locked for a reason.~ door south~ End #1825 Name The Blue Dragon's Lair~ Descr What's this? Another dragon's lair? Just how powerful is this Snow Queen you wonder? The air in here is cold, dry, desert evening-like with a few eggs cracked open, as if a hatching just occured. The only exit is the crawlway down. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1805 1 100 Reset E 1803 16 100 Door down~ ~ -1 1822 ~ ~ End #1826 Name The connecting tunnel~ Descr This tunnel is very wide, as if any huge beast could trample through it in a second. Great howling abounds from behind the great door to the north. ~ Flags dark indoors~ Sector field~ Regen 100 100 Door north~ door~ -1 1824 They must keep it locked for a reason. ~ door north~ Door south~ door~ -1 1823 The wall surface looks uneven here. ~ sliding-door south~ End #1827 Name The Great Door~ Descr You see before you a huge oaken door with adamantite trim that reads "LITTLE HAVEN." The rest of this place seems to be made of glass, giving it an almost mirror-like quality. The gnomish runes are inscribed as well as a few you understand: that of the Snow Queen. There is a giant key hole here, but it looks well worn by the snow and wind. You feel the heat of the furnace room to the south. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1807 5 100 Reset E 1806 -1 100 Reset M 1807 5 100 Door north~ door~ -1 1828 It must be locked to keep you out. ~ door north~ Door south~ ~ -1 1817 ~ ~ End #1828 Name The Snow Queen's Entry Hall~ Descr A veritable hall of mirrors, all twisty and confusing. You're not sure what is real and what isn't. The ceiling and the floor seem far away and you get dizzy from the reflections. The white mistress leaps and shouts "Intruder!" ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 1808 1 100 Reset M 1808 1 100 Reset E 1803 16 100 Reset R 4 0 0 Door north~ ~ -1 1829 ~ ~ Door east~ ~ -1 1829 ~ ~ Door south~ door pickproof~ -1 1827 ~ door south~ Door west~ ~ -1 1829 ~ ~ End #1829 Name Another Mirrored Room~ Descr Walls of mirrors adorn this room. You see many rooms leading into many directions, making you completely dizzy! There is a big plaque on the wall. The white mistress leaps and shouts "Intruder!" ~ Flags indoors safe~ Sector city~ Regen 100 100 ExtraDescr plaque~ The plaque reads, "Created by Mahatma 5/24/90 with thanks to Alander, Hatchet, & Little. Thanks to Savaki & Drustan for starting me on this junk. & the sprig of mints are for Andersen." ~ Reset R 4 0 0 Door north~ ~ 0 1830 ~ ~ Door east~ ~ 0 1828 ~ ~ Door south~ ~ 0 1828 ~ ~ Door west~ ~ -1 1828 ~ ~ End #1830 Name Another Mirrored Room~ Descr Yet another mirrored room, same as before. The white mistress leaps and shouts "Intruder!" ~ Flags indoors safe~ Sector city~ Regen 100 100 Reset M 1808 1 100 Reset E 1802 17 100 Reset R 4 0 0 Door north~ ~ -1 1819 ~ ~ Door east~ ~ -1 1830 ~ ~ Door south~ ~ -1 1829 ~ ~ Door west~ ~ -1 1830 ~ ~ End #1831 Name The Snow-filled Land~ Descr You could get lost in the snow, you know. The snow is cold, white, and deep. It seems you have miles to go before you sleep. ~ Flags ~ Sector field~ Regen 100 100 Reset M 1803 1 100 Reset R 4 0 0 Door north~ ~ -1 1832 ~ ~ Door east~ ~ -1 1806 ~ ~ Door south~ ~ -1 1833 ~ ~ Door west~ ~ -1 1806 ~ ~ End #1832 Name The Snow-filled Land~ Descr You could get lost in the snow, you know. The snow is cold, white, and deep. It seems you have miles to go before you sleep. ~ Flags ~ Sector field~ Regen 100 100 Reset M 1803 1 100 Reset R 4 0 0 Door north~ ~ -1 1806 ~ ~ Door east~ ~ -1 1833 ~ ~ Door south~ ~ -1 1831 ~ ~ Door west~ ~ -1 1833 ~ ~ End #1833 Name The Snow-filled Land~ Descr You could get lost in the snow, you know. The snow is cold, white, and deep. It seems you have miles to go before you sleep, ...miles to go before you sleep. You see an outpost to the south. ~ Flags ~ Sector field~ Regen 100 100 Reset M 1803 1 100 Reset R 4 0 0 Door north~ ~ -1 1831 ~ ~ Door east~ ~ 0 1832 ~ ~ Door south~ ~ -1 1807 ~ ~ Door west~ ~ 0 1832 ~ ~ End #0 #$