#AREA Around Chiiron~ Kiian Phule Merior~ ~ 0 0 0 #ROOMS #40500 Small Meadow~ You stand in a small meadow outside of Chiiron. To the east, the town walls rise above your head, protecting the inhabitants from the perils which lurk outside the gates. A shallow trickle of a stream flows out of the woods to the northeast, heading off to the southeast. Off to the south, you see a town gate. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40501 10 10 5 D2 ~ ~ 0 -1 938 10 10 5 D3 ~ ~ 0 -1 40512 10 10 5 755 9 1509949490 3 0 398 17 1509949540 -2 0 -1 S #40501 Meadow~ You stand in a small grassy meadow located between the town wall to the east and a thickly wooded stream to the west. You presume that Chiiron's defenders keep this area clear to guard the approaches to the town. ~ [Melanie] The rose bush here is still broken, sorry to be a pain *hug* ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40502 10 10 5 D2 ~ ~ 0 -1 40500 10 10 5 D3 ~ ~ 0 -1 40514 10 10 5 755 9 1509949490 3 0 544 17 1509949540 -2 0 -1 S #40502 Near the Forest's Edge~ The trees creep in more closely here, approaching from the west toward the battlements of Chiiron, which stand off to the east. A few large stones are scattered about the area here, among the grass, too large to move. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40503 10 10 5 D2 ~ ~ 0 -1 40501 10 10 5 E stones~ Large, grey, and heavy, these are more like boulders than stones, come to think of it. ~ 755 9 1509949540 3 0 755 9 1509949465 3 0 -1 S #40503 By the Forest's Edge~ You are almost in the woods here, with branches overhanging the grass. Tall oaks and elms crowd the area to the north, with thick bushes growing in the shadows beneath their thick boughs. To the southeast, you spy a stout watch tower atop the town wall, from which Chiiron's defenders may observe happenings in the area. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 40504 10 10 5 D2 ~ ~ 0 -1 40502 10 10 5 D3 ~ ~ 0 -1 40578 10 10 5 2509 9 1509949540 3 0 2509 9 1509949490 3 0 -1 S #40504 Near the Forest's Edge~ To the north, oaks line the edge of the small field in which you stand, while off to the south, you eye follows the course of the town wall of Chiiron. A guard tower, posted at the corner of the town wall, stands high overhead, providing those within with a fine vantage point from which to view the surrounding area. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 40505 10 10 5 D3 ~ ~ 0 -1 40503 10 10 5 755 9 1509949540 3 0 2509 9 1509949490 3 0 755 9 1509949465 3 0 -1 S #40505 Small Clearing~ You stand in a small clearing near the walls of Chiiron. Several large rocks have been gathered in a semicircle, and you notice the remains of a fire near the center of the area. A small path winds its way back to the east, while a thick forest grows north of here. ~ extras ~ 301465600 2 9 0 D1 ~ ~ 0 -1 40506 10 10 5 D3 ~ ~ 0 -1 40504 10 10 5 755 9 1509949540 3 0 37 17 1509949445 -2 0 -1 S #40506 Path Through Meadow~ A small path darts back and forth through a rolling green meadow here, between the town wall to the south and a dark screen of branches to the north. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40513 10 10 5 D1 ~ ~ 0 -1 40507 10 10 5 D3 ~ ~ 0 -1 40505 10 10 5 A get take pick~ red flowering plant rose~ acode( find_room( 345 ), 3 ); ~ ! 0 0 0 755 9 1509949540 3 0 755 9 1509949540 3 0 -1 S #40507 Meadow Near Chiiron~ You stand in a small, meadow beneath the walls of Chiiron. A narrow, dusty path runs east and west here, making an uneven course through the grassy area. To the north, a thick forest looms quite close at hand. You see a gate in the wall to the east. ~ links to outside north gate of chiiron (to east) ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40508 10 10 5 D1 ~ ~ 0 -1 25000 10 10 5 D3 ~ ~ 0 -1 40506 10 10 5 755 9 1509949465 3 0 -1 S #40508 Near a Forest~ You stand in a meadow, near a forest. The grass here is almost waist-high, and the ground is slightly damp; you can see many animal tracks criss-crossing the ground beneath your feet. To the north, a steep cliff rises above your head, preventing passage. Far to the south, you see the town wall of Chiiron, while to the east you spy a more rocky area. ~ no_mob ~ 301465608 2 9 0 D1 ~ ~ 0 -1 25001 10 10 5 D2 ~ ~ 0 -1 40507 10 10 5 D3 ~ ~ 0 -1 40513 10 10 5 -1 S #40509 Foot of a Small Hill~ A small hill rises gently to the north, a well-worn dirt path winding through the grasses. Just to your south the high wall of Chiiron looms, its heavy stones bespeaking a strong defense. Small bushes dot the area, growing amidst the short grass. To your northeast you see a small wooden bridge. ~ west is 25000 ~ 301465600 2 9 0 D0 ~ ~ 128 -1 25009 10 10 5 D1 ~ ~ 0 -1 40510 10 10 5 D3 ~ ~ 0 -1 25000 10 10 5 E 1 north~ You see a small hill. ~ E 1 west~ You see a clearing and the North Gate of Chiiron. ~ E 1 east~ You see an open area north of the town wall. ~ A ~ ~ continue; ~ E to_char~ @GYou $t up the dirt path that winds up the gentle hill.@n ~ E to_room~ @G$n $t up the dirt path that winds up the gentle hill.@n ~ ! 3 -1 1 78 17 1509949490 -2 0 -1 S #40510 Near the Town Wall~ A lone stone tower rises up above you to the south, high above the rest of the town wall, ever vigilant in the defense of Chiiron. The grass here is tall and thick, but here and there you see a few marks which indicate that the town's inhabitants bring their animals here to graze. You spy a wooden bridge to the north, which crosses a small stream which flows by from north to the east of here. ~ ~ 301465608 2 9 0 D0 ~ ~ 0 -1 25017 10 10 5 D1 ~ ~ 0 -1 40511 10 10 5 D3 ~ ~ 0 -1 40509 10 10 5 A ~ ~ continue; ~ E to_char~ @GYou walk onto the bridge.@n ~ ! 3 0 1 755 9 1509949490 3 0 755 9 1509949490 3 0 189 17 1509949450 -2 0 -1 S #40511 Shallow Brook~ A very shallow stream trickles by here, running northeast to south. To the east, a steep hill rises up above your head, a small dirt path zigzagging up the slope and out of sight to the east. ~ water flows by here action stream gurgles [Seltha] dunno if this is deliberate, but you don't wade or swim when entering this room, but it appears as water... ~ 301465608 13 9 0 D1 ~ ~ 0 -1 26007 10 10 5 D2 ~ ~ 0 -1 984 10 10 5 D3 ~ ~ 0 -1 40510 10 10 5 A ~ ~ act_room( #gurgle, ch ); ~ E gurgle~ The stream gurgles softly. ~ ! 2 100 0 398 17 1509949540 -2 0 880 17 1509949540 -2 0 -1 S #40512 Edge of the Woods~ A few large boulders mix with several stands of thick trees in this transitional area between wood and meadow. To the west, the forest becomes increasingly thick, while far off to the east you spy the wall which protects Chiiron from the dangers of the woods. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40514 10 10 5 D1 ~ ~ 0 -1 40500 10 10 5 D2 ~ ~ 0 -1 979 10 10 5 -1 S #40513 Edge of a Wood~ You stand in a lightly wooded area. To the north and west, the trees thicken substantially, barring progress in those directions. A meadow of high grass lies off to the south, while an open field with a number of bushes scattered throughout it lies to the east. ~ r/w this and surrounding rooms ~ 301465608 2 9 0 D1 ~ ~ 0 -1 40508 10 10 5 D2 ~ ~ 0 -1 40506 10 10 5 -1 S #40514 Edge of the Woods~ A few large boulders mix with several stands of thick trees in this transitional area between wood and meadow. To the west, the forest becomes increasingly thick, while far off to the east you spy the wall which protects Chiiron from the dangers of the woods. A small stream flows quietly by, down a slope from the north, leading southeast. ~ [Menolly] Peices should be pieces. ~ 301465600 2 9 0 D1 ~ ~ 0 -1 40501 10 10 5 D2 ~ ~ 0 -1 40512 10 10 5 398 17 1509949540 -2 0 587 17 1509949540 -2 0 -1 S #40515 Meadow Near Chiiron~ Tall grass billows slowly in the breeze here, in this open meadow a short distance outside of Chiiron. To the east, a tower rises above you, while in the distance to the northeast you think you can make out the thick stone form of a gatehouse. A small stream bisects the meadow, running from north to southwest, where it disappears around the curve of a wooded hill. A curtain of dark trees looms off to the west. ~ slopes up to w, stream runs along base of hill to w running n and s ~ 301465600 2 9 0 D0 ~ ~ 0 -1 939 10 10 5 D2 ~ ~ 0 -1 40516 10 10 5 D3 ~ ~ 0 -1 980 10 10 5 398 17 1509949540 -2 0 755 9 1509949540 3 0 -1 S #40516 Meadow Near Chiiron~ The walls of Chiiron stand off to the east, running north and south. An open meadow stands adjacent to the fortifications, the sightlines kept clear by the villagers for matters of security. To the west, the ground gradually rises and groups of trees thicken until the hillsides are covered in a dense green canopy. You hear the gurgle of a small stream as it flows by you, off somewhere to the west or north of here. ~ r/w ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40515 10 10 5 D2 ~ ~ 0 -1 40517 10 10 5 D3 ~ ~ 0 -1 40518 10 10 5 755 9 1509949540 3 0 2507 9 1509949540 3 0 -1 S #40517 Meadow Near Chiiron~ You stand in a small meadow near the Chiiron town wall. A high tower looms overhead to the east, the southwest tower of the town's fortifications. To the west, a few bushes and spits of particularly rough ground rise into an ever-thickening wood. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40516 10 10 5 D2 ~ ~ 0 -1 40520 10 10 5 D3 ~ ~ 0 -1 40519 10 10 5 -1 S #40518 Dense Woods~ You stand on a small, wooded hillside. The ground here is rough but grassy, with a number of steep rises and dips making the footing treacherous. To the north, you spy another hill in the distance while a small stream flows silently through the trees. ~ stream runs north of here, e w ~ 301465600 3 9 0 D0 ~ ~ 0 -1 980 10 10 5 D1 ~ ~ 0 -1 40516 10 10 5 D2 ~ ~ 0 -1 40519 10 10 5 D3 ~ ~ 0 -1 40523 10 10 5 398 17 1509949540 -2 0 -1 S #40519 Wooded Hill~ A few large rocks mark this otherwise nondescript wooded hilltop, their slate gray forms embedded in the earth by some ancient terrestrial upheaval. To the north, the ground continues to be hilly, while to the west the woods grow progressively more dense. Down a slight slope to the east is an open meadow, and to the east of that meadow you spy the walls of Chiiron, looming in the distance. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40518 10 10 5 D1 ~ ~ 0 -1 40517 10 10 5 D2 ~ ~ 0 -1 40522 10 10 5 D3 ~ ~ 0 -1 40530 10 10 5 -1 S #40520 Trampled Meadow~ Trampled grass and a few scattered rocks characterize this area. To the northeast, an old worn stone tower looms over the area, and every so often you sense the heavy eyes of a Chiiron guard fall upon you from within the structure. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40517 10 10 5 D1 ~ ~ 0 -1 40521 10 10 5 D2 ~ ~ 0 -1 40527 10 10 5 D3 ~ ~ 0 -1 40522 10 10 5 E grass trampled~ It appears as if some animals have bedded down ~ E rocks~ The rocks are big and heavy, and rather unremarkable. ~ 78 17 1509949465 -2 0 2507 9 1509949540 3 0 -1 S #40521 Meadow Near Chiiron~ The battlements of Chiiron's grand curtain wall stand here, their weathered stones damaged from age and past sieges. Clusters of grass grow near the wall's base, the green carpet thickening steadily as the ground emerges from under the shadow of the wall. ~ ~ 301465600 2 9 0 D1 ~ ~ 0 -1 40524 10 10 5 D2 ~ ~ 0 -1 40528 10 10 5 D3 ~ ~ 0 -1 40520 10 10 5 755 9 1509949540 3 0 78 17 1509949465 -2 0 2507 9 1509949540 3 0 -1 S #40522 Light Woods~ A few small bushes and young trees grow here, in this transitional area between meadow and forest proper. You sense that if left unchecked, the forest will soon take over this area and continue its growth toward the worn walls of Chiiron. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40519 10 10 5 D1 ~ ~ 0 -1 40520 10 10 5 D2 ~ ~ 0 -1 40526 10 10 5 D3 ~ ~ 0 -1 40594 10 10 5 2509 41 1509949540 3 0 2508 73 1509949540 3 0 -1 S #40523 Dense Woods~ The uneven ground here is covered in short grass and moss, while overhead a unformly green canopy shields the forest floor from the sky. Spindly branches reach out like fingers to the sky, blocking out the light and wind, keeping the air here cool and damp. A small trickling stream flows from northeast to southwest, between aged roots and rocks, drifting ever deeper into the woods. ~ stream runs from ne to sw here into woods r/w r/w r/w ~ 301465600 2 9 0 D0 ~ ~ 0 -1 943 10 10 5 D1 ~ ~ 0 -1 40518 10 10 5 D2 ~ ~ 0 -1 40530 10 10 5 E ground mossy contours~ Looking underfoot, you notice several animal tracks, all of them recent. A greay deal of wildlife must make its home here. ~ 398 17 1509949540 -2 0 -1 S #40524 Meadow Near Chiiron~ A few large stones have fallen from the battlements here, coming to a rest near the base of the wall amidst stands of tall meadow grass and a few tiny bushes. The area is open, with only a few stands of meadow grass and weeds managing to catch your eye. ~ ~ 301465600 2 9 0 D1 ~ ~ 0 -1 40525 10 10 5 D2 ~ ~ 0 -1 40529 10 10 5 D3 ~ ~ 0 -1 40521 10 10 5 280 17 1509949465 -2 0 755 9 1509949540 3 0 2507 9 1509949540 3 0 -1 S #40525 Meadow South of Chiiron~ The stone wall of Chiiron borders this wide grassy meadow to the north, with the meadow spreading out over the areas to the east, south and west. A few clovers and violets grow among the short grass blades, showing signs of recent grazing. ~ ~ 301465600 2 9 0 D1 ~ ~ 0 -1 40563 10 10 5 D2 ~ ~ 0 -1 40575 10 10 5 D3 ~ ~ 0 -1 40524 10 10 5 -1 S #40526 Overgrown Woods~ Tangled brush and clinging vines choke this area of the woods, the odd, dense growth branching off from the great trees' trunks and branches in every imagineable manner and angle. To the west and south, the forest only continues to thicken, while to the northeast you can see the walls of Chiiron in the distance. ~ r/w ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40522 10 10 5 D1 ~ ~ 0 -1 40527 10 10 5 D3 ~ ~ 0 -1 40590 10 10 5 130 9 1509949540 3 0 -1 S #40527 Light, Open Woods~ Some young trees grow in several large stands along the eastern section of this area, while older, darker trees and dense brush grow in the southern and western portions of your surroundings. It is clear that the forest here is creeping slowly toward the cleared band of grass which surrounds the village of Chiiron, relentless in its desire to claim what once was its own. ~ this whole section needs cleaning up everybody feel free, was done quickly - kiian ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40520 10 10 5 D1 ~ ~ 0 -1 40528 10 10 5 D3 ~ ~ 0 -1 40526 10 10 5 755 9 1509949540 3 0 -1 S #40528 Open Woods~ A few small trees grow here, interspersed with several large boulders and ever-thickening brush. To the south, the ground rises slightly, and the trees seem to close about you, forming a dark curtain of living matter which bars passage in that direction. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40521 10 10 5 D1 ~ ~ 0 -1 40529 10 10 5 D3 ~ ~ 0 -1 40527 10 10 5 -1 S #40529 Light Woods, Boulder~ A few small trees grow around a large boulder embedded in the earth. To the north, you spy an open area beneath the Chiiron town wall. To the south and east, the woods quickly become thick, dark and nearly impenetrable. ~ oak tree will grow here banyan? ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40524 10 10 5 D1 ~ ~ 0 -1 40575 10 10 5 D3 ~ ~ 0 -1 40528 10 10 5 -1 S #40530 Dense Woods~ The trees seem to thicken here, their aged trunks nearly brushing up against one another, their limbs and leaves intertwined with one another overhead in a dense green mass. To the west and south, the trees thicken and together with brush from an impenetrable tangle. You hear the soft gurgle of a brook somewhere in the distance, screened by the trees. ~ r/w ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40523 10 10 5 D1 ~ ~ 0 -1 40519 10 10 5 D2 ~ ~ 0 -1 40594 10 10 5 2509 9 1509949540 3 0 -1 S #40531 A Thick Forest of Oaks and Elms~ You stand amidst a massive line of oaks and elms which marks the edge of the forest. Small bushes crowd around you underfoot, while to the south the trees and shrubbery are thinner. The same is true to the north, where tall blades of grass line what appears to be a small pond. High overhead in a branch of an oak, a small robin nests on a few of her eggs. ~ no_mob ~ 301465608 3 9 0 D0 ~ ~ 0 -1 40532 10 10 5 -1 S #40532 The South Shore of a Duck Pond~ Tall, wide-leafed blades of grass grow high around you, unmolested by the fauna of the area. Clovers grow in clumps nearby beside a few sunflowers. To the south a line of trees marks the edge of a forest, the nearly impenetrable wall of oaks and elms stretching to the east and west around a small pond to the north. The greenish water's south shore here is lined with wet, slimy rocks which looks extremely slippery and yet should not be too hard to cross. ~ as name suggests, south end of a duck/frog/goose/etc pond. cattaills, etc, mossy rocks, lily pads mosquitoes, dragonflies, deer flies, horse flies no mob ~ 301465608 3 9 0 D0 ~ ~ 0 -1 40550 10 10 5 D1 ~ ~ 0 -1 40533 10 10 5 D3 ~ ~ 0 -1 40534 10 10 5 A pick~ clover~ act_tochar( #pick, ch ); if( rflag( reset1, room ) ) { i = random( 1, 200 ); if( i == 1 ) { act_tochar( #four, ch ); obj_to_char( oload( 407 ), ch ); remove_rflag( reset1, room ); end; } else { act_tochar( #three, ch ); obj_to_char( oload( 1619 ), ch ); remove_rflag( reset1, room ); } } else { act_tochar( #nope, ch ); act_notchar( #rmnope, ch ); } ~ E three~ @GYou find a bit of clover, but unfortunately not a four-leaf clover.@n ~ E four~ @RYou find a rare four-leaf clover!!@n ~ E pick~ @GYou search the clover patch.@n ~ E nope~ @GAll the mature clover has already been picked.@n ~ E rmnope~ @G$n looks through the clover patch.@n ~ ! 0 0 0 1324 17 1509949465 -2 0 -1 S #40533 South of a Duck Pond~ Tall cattails and long, wide-leafed reeds form a growing, yet crossable barrier around the pond to the north. Behind the reeds the sounds of frogs, ducks, and geese echo across the water. Tall oaks and elms rise high into the sky to the south, with myriad bushes browing underfoot. A slight trail through the tall grass around the pond leads east and west. ~ no mob [Jorde] browing...growing ? [Nettle] browing underfoot? not sure if browing is a word...underfoot is definitely two words ~ 301465608 3 9 0 D0 ~ ~ 0 -1 40551 10 10 5 D1 ~ ~ 0 -1 40535 10 10 5 D3 ~ ~ 0 -1 40532 10 10 5 -1 S #40534 South of a Duck Pond~ Tall cat-tails and long, wide-leafed reeds form a growing barrier around the pond to the north. Beyond the reeds the sounds of frogs, ducks, and geese echo across the water. Tall oaks and elms rise high into the sky to the south, with a thick hedgerow between you and the trees. A slight trail through the tall grass around the pond leads east and west. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 40532 10 10 5 D2 hedgerow~ hedgerow bushes~ 235 -1 47000 10 10 5 D3 ~ ~ 0 -1 40547 10 10 5 E hedgerow bushes~ A thick hedgerow grows just to the south here. You think you can see a small trail leading south, into the bushes. ~ A move push part~ hedgerow bushes south~ if( !is_open( room, south ) ) { act_tochar( #move, ch ); act_notchar( #rmove, ch ); open( room, south ); } else { act_notchar( #rmove2, ch ); act_tochar( #move2, ch ); close( room, south ); } ~ E move~ You move the hedgerow bush aside, revealing a trail leading south. ~ E rmove~ $n moves a hedgerow bush aside, revealing a trail leading south. ~ E rmove2~ $n moves a hedgerow bush, concealing a trail that led south. ~ E move2~ You move the hedgerow bush, concealing a trail that led south. ~ ! 0 0 0 -1 S #40535 Southeast of a Duck Pond~ Faint trails lead through tall, wide-leafed grass to the north and west around the arching shore of a small duckpond. A small hole, just large enough for a human to squeeze into, lies dug into the ground about halfway between the pond and the treeline which roughly follows it to the east and south. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40536 10 10 5 D3 ~ ~ 0 -1 40533 10 10 5 D5 ~ ~ 0 -1 40557 10 10 5 755 9 1509949540 3 0 -1 S #40536 East of a Duck Pond~ The muddy, reed-lined bank of the pond meets the tall, wide-leafed grass shelf between the pond and the treeline to the east. A faint path leads through the grass and around the pond to the north and south. Another trail leads east into the even taller grass near the treeline. ~ no mob ~ 301465608 3 9 0 D0 ~ ~ 0 -1 40544 10 10 5 D1 ~ ~ 0 -1 40558 10 10 5 D2 ~ ~ 0 -1 40535 10 10 5 D3 ~ ~ 0 -1 40551 10 10 5 1125 17 1509949465 -2 0 -1 S #40537 East of a Duck Pond~ The muddy, reed-lined bank of the pond meets the tall, wide-leafed grass shelf between the pond and the treeline to the east. A faint path through the grass and around the pond leads north and south. Another trail leads east into the even taller grass near the treeline. From the east you hear the sounds of chattering squirrels, while west the sounds of waterfowl and deep-voiced frogs echo across the water. ~ no mob ~ 301465608 3 9 0 D0 ~ ~ 0 -1 40538 10 10 5 D1 ~ ~ 0 -1 40560 10 10 5 D2 ~ ~ 0 -1 40544 10 10 5 D3 ~ ~ 0 -1 40554 10 10 5 -1 S #40538 Northeast of a Duck Pond~ This small section of tall, wide-leafed grass is framed by the sloping treeline to the north and east and a small pond to the south and west. The echos of waterfowl calls and the splashes of frogs leaping into the water reach your ears, along with the sound of the wind whistling across the cattails and howling over the large, round reeds. ~ ~ 301465600 3 9 0 D2 ~ ~ 0 -1 40537 10 10 5 D3 ~ ~ 0 -1 40539 10 10 5 1136 17 1509949460 -2 0 -1 S #40539 North of a Duck Pond~ A steep mud bank to the south makes jumping into the muddy water unwise, and to the north a dense line of trees mark the edge of a forest. Tall, wide leaves of grass grow all around over a few scattered patches of clover, and a slightly beaten path leads through the grass and around the pond to the east and west. The treeline to the north is broken somewhat here, and a small trail leads north onto the edge of a meadow. ~ how about action when players go south that says trees prevent etc no mob ~ 301465608 3 9 0 D0 ~ ~ 0 -1 40574 10 10 5 D1 ~ ~ 0 -1 40538 10 10 5 D3 ~ ~ 0 -1 40540 10 10 5 755 9 1509949540 3 0 -1 S #40540 North Shore of a Duck Pond~ A soft mud bank leads down into the water of the pond to the south, while to the north a dense line of trees stretches east and west along a small patch of tall grass. Several sets of deer tracks suggest that this is a favorite watering spot for local wildlife. ~ extras? tracks ~ 301465608 3 9 0 D1 ~ ~ 0 -1 40539 10 10 5 D2 ~ ~ 0 -1 40555 10 10 5 D3 ~ ~ 0 -1 40541 10 10 5 78 17 1509949465 -2 0 -1 S #40541 North of a Duck Pond~ A natural ramp of flat stones leads south and down into the cool waters of the pond, its shore lined with reeds and cattails. The tall, wide-leafed grass is interspersed here and there with a few patches of clover which bear the signs of rabbit nibbling. A faint path leads through the grass along the pond's curving shore to the east and west, also following roughly a line of dense trees to the north. ~ north of a pond or north of a duck pond? not sure whether duck should be part of the name ~ 301465608 3 9 0 D1 ~ ~ 0 -1 40540 10 10 5 D2 ~ ~ 0 -1 40556 10 10 5 D3 ~ ~ 0 -1 40542 10 10 5 1125 17 1509949465 -2 0 755 9 1509949540 3 0 -1 S #40542 Northwest of a Duck Pond~ The telltale signs of a deer's passage have been left crudely along a faint trail through the tall, wide-leafed grass which leads east and south along the pond's shore. To the north and west a thick line of trees rise up, stretching towards the sky, a few scattered birds' nests nestled high in a few odd branches. The chattering of squirrels from above mixes with the sounds of waterfowl on the pond, putting you at ease. A faint path leads north into the woods. ~ this area needs more extras perhaps write in a walnut tree, and have action of maybe 5% chance when a player enters of a nut falling? remember to set items' repairs to 10 if they aren't repairable no mob action is made for walnut falling [Tulip] big tree why not can climb....the walnut tree in the room. ~ 301465608 3 9 0 D0 ~ ~ 0 -1 40575 10 10 5 D1 ~ ~ 0 -1 40541 10 10 5 D2 ~ ~ 0 -1 40543 10 10 5 A ~ ~ i = random( 1, 10 ); room = find_room( 40542 ); if( random( 1, 20 ) < 2 ) { wait( i ); send_to_room( #fall, room ); obj_to_room( oload( 1136 ), room ); } ~ E fall~ A hard-shelled walnut falls from a nearby walnut tree. ~ ! 1 0 15 1136 17 1509949455 -2 0 1142 17 1509949540 -2 0 -1 S #40543 West of a Duck Pond~ A slope of flat rocks leads down and into the pond to the east through a few cattails on the edge of the shore. Tall wide-leafed grass grows at your feet here, between the pond and a line of trees to the west. A faint path leads north and south along the fairly smooth shoreline of the pond. ~ ~ 301465608 3 9 0 D0 ~ ~ 0 -1 40542 10 10 5 D1 ~ ~ 0 -1 40556 10 10 5 D2 ~ ~ 0 -1 40545 10 10 5 2509 9 1509949540 3 0 -1 S #40544 East Shore of a Duck Pond~ The cool water of a small pond to the west laps against a muddy rise near its shore. Cattails and tall, wide reeds line the pond, hiding the source of the sounds of waterfowl and frogs. A faint path leads north and south through tall grass along the pond's shore, and another trail leads into even higher grass to the east. ~ no mob ~ 301465608 3 9 0 D0 ~ ~ 0 -1 40537 10 10 5 D1 ~ ~ 0 -1 40559 10 10 5 D2 ~ ~ 0 -1 40536 10 10 5 D3 ~ ~ 0 -1 40552 10 10 5 755 9 1509949540 3 0 1410 17 1509949490 -2 0 -1 S #40545 West Shore of a Duck Pond~ To the east, smooth rocks line the muddy shore of a small pond, full of sound and life. Around you now tall, wide-leaf grass grows along the edge of the pond and west to a thick treeline. A faint trail leads around the pond and through the grass to the north and south. ~ no mob ~ 301465608 3 9 0 D0 ~ ~ 0 -1 40543 10 10 5 D1 ~ ~ 0 -1 40548 10 10 5 D2 ~ ~ 0 -1 40546 10 10 5 D3 ~ ~ 0 -1 40583 10 10 5 -1 S #40546 West of a Duck Pond~ Several tall, flat rocks standing on end to the east could be climbed down and into the pond's water. The tall, wide-leafed grass around you follows the curves of the pond north and south along a thick treeline to the west. ~ no mob w is 40579 ~ 301465608 3 9 0 D0 ~ ~ 0 -1 40545 10 10 5 D1 ~ ~ 0 -1 40549 10 10 5 D2 ~ ~ 0 -1 40547 10 10 5 D3 ~ ~ 0 -1 40579 10 10 5 1125 17 1509949465 -2 0 1410 17 1509949465 -2 0 -1 S #40547 Southwest of a Duck Pond~ This corner of the pond is steep and deep, making the only way to get into the pond a daring dive into its murky depths. Tall, wide-leafed grass forms a curving bowl around the pond to the north and east, while to the south and west a dense treeline stretches. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40546 10 10 5 D1 ~ ~ 0 -1 40534 10 10 5 D3 ~ ~ 0 -1 40592 10 10 5 A jump dive~ water pond~ act_tochar( #dive, ch ); act_notchar( #rdive, ch ); transfer( ch, find_room( 40549 ) ); ~ E rdive~ $n jumps into the cool waters of the pool, sending water everywhere. ~ E dive~ You jump into the cool waters of the pool, sending water everywhere. ~ ! 0 0 0 755 9 1509949540 3 0 280 17 1509949465 -2 0 -1 S #40548 In the Duck Pond~ The stones of the west shore of the pond slope gently up to the shore, and the water deepens considerably to the east. Not many cattails are supported by the rocky pond floor, but a few lily pads float by, sailing along on the ripples created by jumping frogs or landing ducks and geese. The pond water here is fairly clear, with mossy branches and underwater reeds growing on the pond floor. ~ ~ 301465600 6 9 0 D0 ~ ~ 0 -1 40556 10 10 5 D1 ~ ~ 0 -1 40553 10 10 5 D2 ~ ~ 0 -1 40549 10 10 5 D3 ~ ~ 0 -1 40545 10 10 5 903 9 1509949540 3 0 1146 17 1509949540 -2 0 -1 S #40549 In the Duck Pond~ This corner of the pond is formed by a high mud bank to the south and several tall, flat rocks standing on end to the west. You think you can climb up on them and out of the pond. Not much vegetation is in this area, but a large patch of cattails is visible to the northeast. The clear water of the pond reveals mossy branches and a floor of fallen leaves and reeds beneath you. ~ ~ 301465600 6 9 0 D0 ~ ~ 0 -1 40548 10 10 5 D1 ~ ~ 0 -1 40550 10 10 5 D3 ~ ~ 0 -1 40546 10 10 5 901 9 1509949490 3 0 904 9 1509949540 3 0 905 9 1509949490 3 0 1146 17 1509949540 -2 0 -1 S #40550 In the Duck Pond~ To the south, a ramp of slimy rocks rise onto the grassy shore, while to the a thick patch of cattails blocks your vision. The peaceful sounds of waterfowl come from beyond the reeds, and the nearby splash of a jumping frog sends ripples streaming across the pond's surface. Several lily pads float in and amongst the cattails and reeds in the area. ~ [Bigby] lily pad : greet should be green. [Sethriss] yup yup ~ 301465600 6 9 0 D0 ~ ~ 0 -1 40553 10 10 5 D1 ~ ~ 0 -1 40551 10 10 5 D2 ~ ~ 0 -1 40532 10 10 5 D3 ~ ~ 0 -1 40549 10 10 5 903 9 1509949540 3 0 904 9 1509949470 3 0 1123 49 1509949540 -2 0 1124 81 1509949465 -2 0 1123 16 1509949490 -2 0 1146 17 1509949540 -2 0 -1 S #40551 In the Duck Pond~ Soft mud lines the pond to the south and east, with tall reeds all around you and more soft mud at your feet. The nearby quacking of ducks mixes with the incessant buzz of hundreds of tiny insects all about the area. The clear water of the pond reveals mossy branches and underwater reeds below you. ~ ~ 301465600 6 9 0 D0 ~ ~ 0 -1 40552 10 10 5 D1 ~ ~ 0 -1 40536 10 10 5 D2 ~ ~ 0 -1 40533 10 10 5 D3 ~ ~ 0 -1 40550 10 10 5 901 9 1509949540 3 0 902 9 1509949540 3 0 418 9 1509949490 3 0 1146 17 1509949540 -2 0 -1 S #40552 In the Duck Pond~ The muddy floor of the pond squishes comfortably beneath your feet. The ends of cattails blow back and forth in a gentle breeze which blows a few ripples across the pond. A small patch of reeds frame a grass beach to the east, and a few lily pads float by unconcerned with the lives of the nearby pond creatures. ~ ~ 301465600 6 9 0 D0 ~ ~ 0 -1 40554 10 10 5 D1 ~ ~ 0 -1 40544 10 10 5 D2 ~ ~ 0 -1 40551 10 10 5 D3 ~ ~ 0 -1 40553 10 10 5 902 9 1509949540 3 0 904 9 1509949460 3 0 905 9 1509949540 3 0 418 9 1509949495 3 0 1146 17 1509949540 -2 0 -1 S #40553 The Center of the Duck Pond~ From the center of the small pond the area's wildlife can be clearly detected by their echoing noises. A thick wall of cattails rises to the south, blocking vision yet not motion, and to the west the pond floor becomes lined with smooth rocks. The clear water of the pond reveals mossy branches and hundreds of fallen leaves which have sunk to the floor of the pond. ~ nice but perhaps describe stuff other than sounds of wildlife? ie just water? shrug :) [Lansharra] you'd think bullfrogs would have keyword frog :) [Liana] flys should be flies (in mob app) ~ 301465600 6 9 0 D0 ~ ~ 0 -1 40555 10 10 5 D1 ~ ~ 0 -1 40552 10 10 5 D2 ~ ~ 0 -1 40550 10 10 5 D3 ~ ~ 0 -1 40548 10 10 5 D5 ~ ~ 235 -1 40595 10 10 5 E leaves~ The leaves and twigs seem to be covering a large hole at the base of the pond. ~ A clear move~ leaves~ act_tochar( #clear, ch ); act_notchar( #rclear, ch ); open( room, down ); ~ E clear~ You clear the leaves out of the way, revealing a descending underwater passage. ~ E rclear~ $n splashes around a bit beneath the water. ~ ! 0 0 0 A ~ ~ if( is_player( ch ) ) continue; ~ ! 3 0 32 901 9 1509949490 3 0 1146 17 1509949540 -2 0 -1 S #40554 In the Duck Pond~ A high mud bank lines the pond to the north, while to the east a few reeds create the necessary handholds to climb out of the pond. This water of this section of the duck pond is relatively clear, with only a few stray cattails blocking sight or motion. The pond stays too deep to exit to the north, while to the east a few reeds create the necessary handhold to climb out. The nearby splash of jumping frogs get your attention, shattering the peaceful aura of the small pond. ~ ~ 301465600 6 9 0 D1 ~ ~ 0 -1 40537 10 10 5 D2 ~ ~ 0 -1 40552 10 10 5 D3 ~ ~ 0 -1 40555 10 10 5 903 9 1509949490 3 0 904 9 1509949515 3 0 1123 49 1509949540 -2 0 1124 81 1509949490 -2 0 1123 16 1509949490 -2 0 905 9 1509949540 3 0 1146 17 1509949540 -2 0 -1 S #40555 In the Duck Pond~ The sounds of the living pond surround you. The croaks of frogs, the quacks of ducks, the honks of geese, even the gentle buzz of the deer flies. Lily pads float by among the cattails while waterbugs jump back and forth across the water creating tiny ripples which spread like circles in all directions. Through the mud to the north the shore is accessable, and in all other directions the peaceful, yet noisy, duck pond rests, waiting. ~ ~ 301465600 6 9 0 D0 ~ ~ 0 -1 40540 10 10 5 D1 ~ ~ 0 -1 40554 10 10 5 D2 ~ ~ 0 -1 40553 10 10 5 D3 ~ ~ 0 -1 40556 10 10 5 904 9 1509949515 3 0 1123 49 1509949540 -2 0 1124 81 1509949465 -2 0 1146 17 1509949540 -2 0 -1 S #40556 In the Duck Pond~ This northwest corner of the pond contains only sparse vegetation, as the flat rocks beneath your feet contain no nourishment for the cattails. The nearby quacks of a few ducks reach your ears along with the sound of myriad frogs plunging into the cool, clear water. ~ ~ 301465600 6 9 0 D0 ~ ~ 0 -1 40541 10 10 5 D1 ~ ~ 0 -1 40555 10 10 5 D2 ~ ~ 0 -1 40548 10 10 5 D3 ~ ~ 0 -1 40543 10 10 5 902 9 1509949540 3 0 905 9 1509949500 3 0 1146 17 1509949540 -2 0 -1 S #40557 Hedgehog's Hole~ This hole is the home of a small forest creature. Soft mud walls have been packed by bits of grass which the industrious little critter has brought down here, and a mass of clover appears to be its bed. Out a small hole above your head you can hear the sounds of waterfowl and lapping water. ~ ~ 301465608 11 5 0 D4 ~ ~ 0 -1 40535 10 10 5 470 9 1509949540 3 0 -1 S #40558 In the Tall Grass~ This section of tall, wide-leafed grass expands to the south, interspersed with gopher holes and the flattened areas of grass where deer have laid down for the night. To the west the grass reaches the east shore of a small duck pond alive with fowl and frogs. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40559 10 10 5 D3 ~ ~ 0 -1 40536 10 10 5 203 9 1509949540 3 0 -1 S #40559 In the Tall Grass~ This section of tall, wide-leafed grass expands to the south, interspersed with gopher holes and the flattened areas of grass where deer have bedded down for the night. To the west the grass reaches the east shore of a small duck pond alive with fowl and frogs. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40560 10 10 5 D2 ~ ~ 0 -1 40558 10 10 5 D3 ~ ~ 0 -1 40544 10 10 5 -1 S #40560 In the Tall Grass~ This section of tall, wide-leafed grass expands to the south, interspersed with gopher holes and the flattened areas of grass where deer have bedded down for the night. To the west the grass reaches the east shore of a small duck pond alive with fowl and frogs, and to the east a small trail leads through the trees. ~ perhaps vary these rdescs ~ 301465600 3 9 0 D1 ~ ~ 0 -1 40562 10 10 5 D2 ~ ~ 0 -1 40559 10 10 5 D3 ~ ~ 0 -1 40537 10 10 5 D5 ~ ~ 0 -1 40561 10 10 5 -1 S #40561 A Gopher Hole~ This small hole is the home of a furry little gopher. Dry earth walls surround you except for a small hole above your head which leads up and out towards the sounds of a duck pond and a forest. A few half-chewed leaves litter the floor, perhaps some sort of bedding for this hole's denizen. ~ ~ 301465612 0 4 0 D4 ~ ~ 0 -1 40560 10 10 5 622 9 1509949540 3 0 -1 S #40562 Light Woods near a Pond~ This fairly beaten dirt trail winds its way into the elms and oaks to the east and tall, wide-leafed grass to the west. Further to the west, the sounds of resting waterfowl and deep-voiced frogs can be heard, while high above you in a tree the cheerful chattering of a squirrel makes its way down to your ears. A few trees have fallen along the path to the east, blocking passage. ~ ~ 301465600 3 9 0 D3 ~ ~ 0 -1 40560 10 10 5 2508 9 1509949490 3 0 1363 17 1509949540 -2 0 -1 S #40563 Meadow - Grass, Clovers, and Violets~ This flat grassy meadow spreads out in all directions other than north, where the stone wall of Chiiron rises about forty feet above the ground. Clovers and violets grow in patches in the shot grass, clipped short by the nibblings of rabbits and the grazings of deer. ~ [Liana] shot should probably be short [Liana] then again, the sentence says short after that too - does shot grass mean something? ~ 301465600 2 9 0 D1 ~ ~ 0 -1 40564 10 10 5 D2 ~ ~ 0 -1 40566 10 10 5 D3 ~ ~ 0 -1 40525 10 10 5 2507 9 1509949540 3 0 -1 S #40564 Meadow - Grass and Weeds~ The soft earth at your feet supports patches of grass and weeds, all showing signs of recent nibblings by hungry rabbits and deer. The south wall of Chiiron rises to the north, while the meadow spreads out in all other directions. ~ ~ 301465600 2 9 0 D1 ~ ~ 0 -1 40567 10 10 5 D2 ~ ~ 0 -1 40565 10 10 5 D3 ~ ~ 0 -1 40563 10 10 5 755 9 1509949540 3 0 755 9 1509949540 3 0 -1 S #40565 Light Woods~ This stretch of growing oak trees grows in size and thickness to the west, where walnut trees can also be seen. The trees to the south are very large and close together as well, joining with the underlying brush to form barrier which would be extremely difficult to pass through. A meadow of grass and clover spreads to the east and north. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40564 10 10 5 D1 ~ ~ 0 -1 40574 10 10 5 D3 ~ ~ 0 -1 40566 10 10 5 130 9 1509949540 3 0 -1 S #40566 Light Woods - Oaks and Elms~ The young oak trees are surrounded by larger walnut trees and the stray elm in this area of light woods south of a meadow. To the south, massive trees join with underlying brush to form a fairly impenetrable barrier. Fighting your way south would not be very wise, at it appears that to the west there is a better way to enter the area beyond. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40563 10 10 5 D1 ~ ~ 0 -1 40565 10 10 5 D3 ~ ~ 0 -1 40575 10 10 5 587 17 1509949540 -2 0 -1 S #40567 Meadow - Grass and Clover~ Short, stubby grass grows in moist, rich soil near the shadow of the south wall of Chiiron. The tall stone wall lines the meadow to the north. The meadow expands to the west and south, while to the east a fairly worn path leads into a hilly area around Chiiron. ~ vary room names a bit in meadow? ~ 301465600 2 9 0 D1 ~ ~ 0 -1 40568 10 10 5 D2 ~ ~ 0 -1 40574 10 10 5 D3 ~ ~ 0 -1 40564 10 10 5 -1 S #40568 Edge of the Hills~ Sparse grass dots the surface of this worn hill southeast of Chiiron, the city whose wall rises to the north. A fairly worn path leads into a rich, grassy meadow to the west, and around the wall to the east, rising up the hill. ~ ~ 301465600 2 9 0 D1 ~ ~ 0 -1 40569 10 10 5 D2 ~ ~ 0 -1 40576 10 10 5 D3 ~ ~ 0 -1 40567 10 10 5 78 17 1509949465 -2 0 -1 S #40569 Foot of Dry Hill~ A faintly beaten path reaches the foot of a hill of dry soil, where rare is the grass which can find enough sustenance in the hard soil to sprout into the air. To the northwest the southeast corner of Chiiron can be seen, its stone walls a reminder of the wilderness around the city which must always be safeguarded against. ~ meadow continue 1 e and 1 s of here? hrmm...mebbe :) ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40570 10 10 5 D2 ~ ~ 0 -1 40577 10 10 5 D3 ~ ~ 0 -1 40568 10 10 5 -1 S #40570 Dry Hill Path~ A worn dirt trail leads along this hill beside the east wall of Chiiron to the west. A few odd blades of grass poke their way above the dry soil, but nothing like the rich meadows surrounding the other parts of Chiiron. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40571 10 10 5 D2 ~ ~ 0 -1 40569 10 10 5 755 9 1509949540 3 0 -1 S #40571 Dry Hill Path~ This worn dirt trail leads north and south along the stone walls of Chiiron to the west. A few sparse patches of grass grow here and there, but the hilly soil is much too dry to support any extensive vegetation. From far to the north you can hear the clank-clank of the east gate of Chiiron. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40572 10 10 5 D1 ~ ~ 0 -1 24057 10 10 5 D2 ~ ~ 0 -1 40570 10 10 5 -1 S #40572 Dry Hill Path~ The dry, clumpy dirt of these hills only sports a small population of sparse grass and a few weeds. A faint trail leads along the hilly terrain along the east wall of Chiiron which plants its stone frame to the west. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40573 10 10 5 D2 ~ ~ 0 -1 40571 10 10 5 755 9 1509949540 3 0 205 9 1509949540 3 0 -1 S #40573 Dry Hill Path~ This worn, hilly trail is dotted with sparse grass, but the dirt here is much too dry for most other vegetation. To the north this faint trail intersects with a path just east of Chiiron's city gates, and the trail continues to the south along the east wall of Chiiron to the west. ~ rocky terrain, hills to east, chiiron wall to w [Maveric] per not really ~ 301465600 2 9 0 D0 ~ ~ 0 -1 933 10 10 5 D2 ~ ~ 0 -1 40572 10 10 5 755 9 1509949540 3 0 -1 S #40574 Meadow - Near Treeline~ To the south a slight break in the treeline offers passage to what appears to be a small pond, teeming with waterfowl and other wildlife. To the east the terrain gets dry and the grass nearly disappears into the packed dirt hills southeast of Chiiron. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40567 10 10 5 D1 ~ ~ 0 -1 40576 10 10 5 D2 ~ ~ 0 -1 40539 10 10 5 D3 ~ ~ 0 -1 40565 10 10 5 -1 S #40575 Light Woods - Oaks, Elms and Walnuts~ This area sports the growing trunks of young elm and oak trees, with a few older walnuts mixed in as well. The underlying shrubs make the forest floor fairly thick, but a slight break in the brushline to the south leads into the tall grass beyond. To the north you can see a wide, grassy meadow, beyond which stands the stone walls of Chiiron. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40525 10 10 5 D1 ~ ~ 0 -1 40566 10 10 5 D2 ~ ~ 0 -1 40542 10 10 5 D3 ~ ~ 0 -1 40529 10 10 5 -1 S #40576 Patchy Meadow~ This patchy meadow lies between the stone walls of Chiiron and their outlying hills and the more fertile land to the city's south and west. To the south a thick treeline rises into the sky which could probably be crossed into, but the fight through the underlying brush would be unwise because there is most certainly another, easier way to gain access into the woods beyond. The ground to the west supports a thick grass covering, spreading into a long meadow away from the dry hills. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40568 10 10 5 D1 ~ ~ 0 -1 40577 10 10 5 D3 ~ ~ 0 -1 40574 10 10 5 -1 S #40577 Patchy Meadow~ This patchy meadow lies between the stone walls of Chiiron and their outlying hills and the more fertile land to the city's south and west. To the south a thick treeline rises into the sky which could probably be crossed into, but the fight through the underlying brush would be unwise because there is most certainly another, easier way to gain access into the woods beyond. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 40569 10 10 5 D3 ~ ~ 0 -1 40576 10 10 5 2509 9 1509949540 3 0 358 17 1509949540 -2 0 -1 S #40578 Forest~ Trees loom about you on all sides, their boughs stretching up to obscure the sky overhead. To the west, the forest thickens, while to the north the ground rises and seems to become more rough. Looking in that direction you spy a slight path wind its way between several ancient trees, overgrown and forgotten over time. ~ rewrite north is 41768 forest faint path [Alaric] i cant seem to work out what this northern trail is. cant get into it. [Seltha] Can we have a path that winds up here, or remove it from the rdesc? (just a suggestion) ~ 301465600 3 9 0 D1 ~ ~ 0 -1 40503 10 10 5 -1 S #40579 Near a Pond - Overgrown Path~ A large forest stands immediately to the west, full of the sounds of animal life. Off to the east you can just hear the splashes of life in a large pond. The thin path fades into nothingness as it reaches east toward the pond. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40583 10 10 5 D1 ~ ~ 0 -1 40546 10 10 5 D2 ~ ~ 0 -1 40592 10 10 5 D3 ~ ~ 0 -1 40580 10 10 5 203 9 1509949540 3 0 -1 S #40580 Woods - Overgrown Path~ The remains of a path head east and west from here; and you can see the forest slowly reclaiming the man-made thoroughfare as the trees send their saplings towards the clearing. Apple seeds on the ground indicate that fruit trees are nearby -- and that something has been feasting on them. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 40579 10 10 5 D2 ~ ~ 0 -1 40593 10 10 5 D3 ~ ~ 0 -1 40581 10 10 5 -1 S #40581 Woods - Overgrown Path~ A overgrown path continues to your east and west, bordered by large fruit trees. All along the ground are some of the products of these trees, over-ripe and teeming with bugs. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 40580 10 10 5 D3 ~ ~ 0 -1 40582 10 10 5 E bug~ Dozens of tiny ants are crawling all over the rotting fruit. They seem to move in a wave, as if orchestrated by a hidden conductor. ~ E trees~ Large apple and cherry trees line the path to the north and south. Although still full of fruit, it is clear that no-one has cared for them in several years. ~ 702 17 1509949465 -2 0 -1 S #40582 Woods - Overgrown Path, Near Mansion~ A large, once-grand mansion lies directly to the north. Bits of glass and fabric lie strewn on the ground near what were large windows. These gaping holes are now mostly covered up with bits of board. The house itself is most massive, and built of light grey stone. It is surrounded by a low green shrub, the trimming of which must have been the full-time job of at least one gardener. A large wooden door once sealed the house from the outside world; now it looks like it barely can stay on its hinges. A large path leads east-west from the house, bordered by lovely fruit trees. ~ [Freywin] the door here is "the wooden door" so thatyou get the message "The the wooden door opens" ~ 301465608 3 9 0 D0 wooden door~ 'wooden door' wooden door~ 131 -1 41750 10 10 5 D1 ~ ~ 0 -1 40581 10 10 5 D3 ~ ~ 0 -1 40584 10 10 5 E wooden door~ A large, carved oak door just barely holds on to its hinges. The once ornate carvings have been slashed by a large knife or other sharp weapon, but the shapes of forest animals can still be recognized. ~ A ~ ~ continue; ~ E to_char~ As you open the door, it creaks eeriely. ~ E to_room~ The door creaks as $n opens it. ~ ! 8 0 1 -1 S #40583 Woods - By the Mansion~ To the west, tall pines allow just a glimpse of a large structure. The sounds of life come from a large pond to the south, as splashing and quacking fill the air. The forest continues to the north and east, hiding the many forest creatures. ~ will link to e when mansion opens ~ 301465600 3 9 0 D1 ~ ~ 0 -1 40545 10 10 5 D2 ~ ~ 0 -1 40579 10 10 5 -1 S #40584 Woods - Overgrown Path near Mansion~ The path, broad and whole to the east, shows signs of disrepair as it heads westward into the woods. The woods are fairly thin here, and small peach and plum trees abound. To the northeast the outline of a large house can just barely be seen. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 40582 10 10 5 D3 ~ ~ 0 -1 40585 10 10 5 1198 17 1509949465 -2 0 2507 9 1509949540 3 0 -1 S #40585 Woods - Overgrown Path~ A overgrown path runs north and east here. Towards the north and east you can just make out the outline of a large house; woods head off in every other direction. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40586 10 10 5 D1 ~ ~ 0 -1 40584 10 10 5 2509 9 1509949490 3 0 415 17 1509949540 -2 0 790 17 1509949540 -2 0 -1 S #40586 Woods - Overgrown Path~ A thin path overgrown with large weeds runs north-south here. A large mansion lies across a field of weeds to your east; woods extend westward as far as the eye can see. The trees are covered with moss, and almost glow with a strange green light. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40587 10 10 5 D2 ~ ~ 0 -1 40585 10 10 5 E weeds~ Tall weeds, thick and green, spring up everywhere. It has been quite some time since a gardener tended this area. ~ 755 9 1509949540 3 0 -1 S #40587 Woods - Overgrown Path~ A large house lies directly to the east, broken windows open to the elements. The remnants of a path run north and south, separating the western woods from what was once a broad lawn. The path is now overgrown with weeds, and only bits of clear ground remain. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40588 10 10 5 D2 ~ ~ 0 -1 40586 10 10 5 E window~ Several broken windows can be seen at ground level. A large gap appears high on the wall between the second-story window -- almost giving the side of the house the appearance of a human face. ~ E house~ This large house was once a grand mansion, but now lies in a state of decay. A bit of shredded curtain waves through a broken window. ~ A open enter~ window~ send_to_char( #to_char, ch ); ~ E to_char~ Try as you might, you cannot enter the window: it's as if a force is trying to keep you out. ~ ! 0 0 0 2509 9 1509949540 3 0 -1 S #40588 Woods - End of Overgrown Path, Well~ The path ends here at a large stone well. The forest now encroaches in all directions, and it is difficult to see what lurks in the woods. Directly to your east is a large oak tree, which bends with the breeze. At its roots are dozens of dried acorns. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40591 10 10 5 D1 ~ ~ 0 -1 40589 10 10 5 D2 ~ ~ 0 -1 40587 10 10 5 E oak tree~ A tall, ancient oak stands by the well. Just out of reach up in its branches you can see a swing. It appears that perhaps the tree has grown since anyone has used it -- that, or there is a giant nearby. ~ E well~ The large well is almost hidden in a large patch of ivy. As you peer in for a closer look, you notice that the water is foul and gives off a terrible odor. ~ A drink~ well~ send_to_char( #to_char, ch ); ~ E to_char~ As you bend to drink the water, you decide that it is far too foul. ~ ! 0 0 0 A 2 climb enter~ down well in~ act_tochar( #no, ch ); ~ E no~ You can't climb down in there. ~ ! 0 -1 0 -1 S #40589 By the Weeds~ To your south and east is a large field of weeds, blocking your way closer to great house. Large woods lie in all other directions, looming dark and forbidding. Sounds of life can be heard from within the forest, but also sounds of death. ~ [Grendel] 1st sentence - maybe "closer to THE great house"? ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40590 10 10 5 D3 ~ ~ 0 -1 40588 10 10 5 E weeds~ Tall weeds of many hues of green form a solid, impenetrable mass. They wave in the breeze, but will not allow your passage. ~ E house~ A large, dilapidated house stands in the distance. The grounds have clearly not been maintained for some time, and have been overtaken by weeds. ~ -1 S #40590 Dark Woods~ The woods are quite dark here, and the tall elms are covered in thick, choking vines. Sounds of large beasts, chasing after light-footed creatures, echo around you. You notice that the way south is just a little bit lighter, and that the trees in that direction are not as covered in vines. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40594 10 10 5 D1 ~ ~ 0 -1 40526 10 10 5 D2 ~ ~ 0 -1 40589 10 10 5 D3 ~ ~ 0 -1 40591 10 10 5 473 9 1509949540 3 0 2504 9 1509949540 3 0 -1 S #40591 Woods - By the Pine Tree~ The air is crisp and clean, and the pine scent is strong and refreshing. The ground is covered by a layer of pine needles, causing a squishing sound as you walk. The needles are so deep, it appears that no one has disturbed them for years. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 40590 10 10 5 D2 ~ ~ 0 -1 40588 10 10 5 E pine needle~ Long brown pine needles form a thick carpet on the ground of the forest. One area seems just a little harder than the others. ~ A search move~ pine needles~ if( rflag( reset1, room ) ) { i = random( 1,5 ); if( i < 4 ) { if( i == 1 ) obj = oload( 983 ); else obj = oload( 14 ); act_tochar( #true_char, ch, obj ); act_notchar( #true_room, ch, obj ); obj_to_char( obj, ch ); remove_rflag( reset1, room ); end; } } send_to_char( #false_char, ch ); ~ E false_char~ You find nothing of interest in the pine needles. ~ E true_room~ $n finds $p buried in the needles! ~ E true_char~ You find $p buried deep in the needles! ~ ! 0 0 0 2508 9 1509949540 3 0 -1 S #40592 Woods - Near a Pond~ You stand in a wooded, grassy area. To your west is the edge of a dark forest, filled with large, towering trees. To the east is the shore of a large pond teeming with ducks and other types of waterfowl. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40579 10 10 5 D1 ~ ~ 0 -1 40547 10 10 5 D3 ~ ~ 0 -1 40593 10 10 5 2507 9 1509949540 3 0 415 17 1509949490 -2 0 -1 S #40593 Woods~ Small elms and oaks delineate the border between open land and forest. You can see the way their tops rise to the west as the forest thickens. Towards the east you can see a grassy area, and can just make out what appears to be a pond in that direction. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40580 10 10 5 D1 ~ ~ 0 -1 40592 10 10 5 473 9 1509949540 3 0 2504 9 1509949540 3 0 -1 S #40594 Dark Woods~ The forest here is dark, with thick branches covering the sky and casting the ground deep in shadow. In all directions, the forest continues, thinning out to the east, where you see the beginnings of a meadow and, off in the distance, the walls of Chiiron. ~ will link to n and e of here ~ 301465600 3 9 0 D0 ~ ~ 0 -1 40530 10 10 5 D1 ~ ~ 0 -1 40522 10 10 5 D2 ~ ~ 0 -1 40590 10 10 5 -1 S #40595 A Vertical Underwater Passage~ You are surrounded on all sides by walls of rock, and above you lies about 10 feet of pond water. This vertical passage heads down to a larger underwater chamber below. ~ ~ 301465600 7 9 0 D4 ~ ~ 235 -1 40553 10 10 5 D5 ~ ~ 0 -1 40596 10 10 5 A clear~ leaves~ act_tochar( #clear, ch ); act_notchar( #rclear, ch ); open( room, up ); ~ E clear~ You clear the leaves aside revealing a passageway leading to the surface. ~ E rclear~ $n splashes around a bit in the water. ~ ! 0 0 0 -1 S #40596 An Underwater Chamber~ This large underwater chamber is dark and murky, barely letting in the sunlight from above. A vertical chamber leads up and to the surface, and another tunnel leads west, still underwater, towards a dim yellow light. ~ ~ 301465600 7 9 0 D3 ~ ~ 0 -1 40597 10 10 5 D4 ~ ~ 0 -1 40595 10 10 5 -1 S #40597 An Underwater Tunnel~ This east west underwater cave seems to surface into a cavern of air above. To the east a larger underwater cavern can be seen. This tunnel is dimly lit by yellow light from above. ~ [Bagsby] In "An Underwater Tunnel" - "This tunnel is dimply lit" (secret passage from duck pond near chiiron) ~ 301465609 7 9 0 D1 ~ ~ 0 -1 40596 10 10 5 D4 ~ ~ 0 -1 40598 10 10 5 -1 S #40598 A Secret Cave~ Lit by scores of torches high overhead, this massive cavern stretches out in all direction from a pool below. The floor of the cave is covered with hay and is quite warm. Small bits of featherstuff litter the cavern, blowing wisp-like in a slight breeze which sometimes sets the torch-flames dancing. ~ ~ 301465601 11 9 0 D5 ~ ~ 0 -1 40597 10 10 5 901 9 1509949540 3 0 901 9 1509949540 3 0 901 9 1509949540 3 0 901 9 1509949540 3 0 -1 S #0