tfe-1.0/area/
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#AREA
Mist-filled Marsh~
Olah~
Mist-filled Marsh~

5 0
0
#ROOMS

#70500
On a Riverbank - South of the Elhanni River~
The rhythmic sounds of the smoothly flowing Elhanni River to the north

echoes all around you.  The dark brown soil here has formed a steep

riverbank, resembling a five-foot high cliff.  Growing along the soil are

several reeds and even some wildflowers.  You can also detect some

animal tracks leading southward towards a misty area.

~
~
301465608 2 9 0
D0
~
~
0 -1 70513 10 10 5
D2
~
~
0 -1 70501 10 10 5
D3
~
~
0 -1 70504 10 10 5
E
dark brown soil riverbank~
The soil is soft and smooth, giving off a slightly pungent odor.  It is

mostly black with occasional brown mixed within.

~
E
reeds wildflowers~
The few reeds which grow here are light green and appear faded, reaching

a height of half a foot.  Several white lilies also grow nearby on the

edge of the river.

~
E
animal tracks~
The tracks vary from small bird-like tracks to strange unfamiliar ones,

possibly of some sort of giant insects and other wild creatures.  They

seem to be heading southward.

~
A
~
~
act_tochar( #head, ch );

drain_stat( ch, int, 1, -1 );

continue;

~
E
head~
@BAs you enter the mist, you begin to feel a little light-headed.@n

~
!
3 0 4
A
~
~
acode( find_room( 39365 ), 1 );

continue;

~
!
3 0 1
A
sniff smell~
soil~
acode( find_room( 70504 ), 6 );

~
!
0 0 0
A
take get~
reeds wildflowers lily lilies~
act_tochar( #nada, ch );

~
E
nada~
None of the plants seems interesting enough to take.

~
!
0 0 0
A
dig get~
soil~
acode( find_room( 70504 ), 3 );

~
!
0 0 0
-1
S

#70501
Edge of a Mist-filled Marsh~
A thin cloud of mist surrounds this place and appears to thicken if you

head in every direction but north, where you can hear the faint sound of

a swiftly flowing river.  You notice how slick and smooth-looking the

black soil is here.  Shallow water blankets part of the ground here and

create a marsh, while tall plants peek their way up through the water.

~
[Starshine] perhaps allow people to pick a lily sometimes?

~
301465600 2 9 0
D0
~
~
0 -1 70500 10 10 5
D1
~
~
0 -1 70519 10 10 5
D2
~
~
0 -1 70502 10 10 5
D3
~
~
0 -1 70503 10 10 5
E
film mist~
The mist is white and very thick.  It prevents you from seeing anything

clearly for more than a distance of ten feet away.  Surprisingly, the

mist gives off a pleasant, almost intoxicating floral scent, like that of

a rose mixed with poppies.

~
E
blackened soil~
The soil is solid black, very moist, and pleasantly soft.

~
E
tall plants~
You are able to make out a few plants such as cattails and sedges growing

in the water.  Most of the plants appear to be over three feet tall.

~
E
shallow water ground~
The water doesn't look too deep, although you are unable to determine how

deep it really is.  Plants sticking their way up make it seem like the

water should be shallow enough for anyone to wade through easily.

~
A
~
~
act_tochar( #leave, ch );

continue;

~
E
leave~
You can feel the mist gently tugging at you as you leave.

~
!
3 0 1
A
smell sniff~
mist~
act_tochar( #smell, ch );

act_notchar( #nsmell, ch );

~
E
smell~
The scent of the mist is quite pleasurable, and your mind is filled with

happy thoughts.

~
E
nsmell~
$n seems a little groggy as after $e sniffs the mist.

~
!
0 0 0
A
drink~
water marsh~
act_tochar( #nada, ch );

~
E
nada~
The water doesn't look drinkable.

~
!
0 0 0
A
get pick~
cattails sedges plants~
act_tochar( #nada, ch );

~
E
nada~
The plants are too big and thick to pick.

~
!
0 0 0
A
~
water ground~
act_tochar( #nada, ch );

act_notchar( #nnada, ch );

~
E
nada~
You search through the water, but end up with nothing but a wet hand.

~
E
nnada~
$n searches through the water, but ends up with nothing but a wet hand.

~
!
9 0 0
2149 9 1509949540 3 0
-1
S

#70502
A Mist-filled Marsh~
The cool, relatively still water isn't very deep here, but many creatures

seem to live within it.  The bubbles which flow to the top and the random

ripple patterns demonstrate that some things are swimming below, even

though it's difficult to see through the water.  Forming circular

patterns, like miniature atolls along the surface of the dark water, are

strangely tall pondweeds.

~
~
301465600 13 9 0
D0
~
~
0 -1 70501 10 10 5
D1
~
~
0 -1 70520 10 10 5
D2
~
~
0 -1 70518 10 10 5
D3
~
~
0 -1 70506 10 10 5
E
cool still dark water~
The water is cool, dark, and shallow.

~
E
bubbles surface~
Clear round bubbles as small as a grain of sand to as big as a dwarf's

eyeball form along the surface of the water, eventually bursting with a

soft 'POP!' sound.

~
E
ripple patterns~
The circular ripples along the water originate from random spots.  They

expand out in waves before dissipating several feet away from their

source.

~
E
strangely tall pondweeds~
The pondweeds grow to enormous heights here.  Their leaves are dark-green

and curved.  Some of them have grown white flowers along the sides of the

long stems.

~
A
~
water ground~
acode( find_room( 70501 ), 5 );

~
!
9 0 0
A
get catch grab~
bubbles~
act_tochar( #pop, ch );

act_notchar( #npop, ch );

~
E
pop~
You attempt to grab a bubble, but it immediately bursts.

~
E
npop~
$n attempts to grab a bubble, but it immediately bursts.

~
!
0 0 0
A
get pick take~
pondweeds flowers~
acode( find_room( 70501 ), 4 );

~
!
0 0 0
A
drink~
water marsh~
acode( find_room( 70501 ), 3 );

~
!
0 0 0
2149 9 1509949540 3 0
-1
S

#70503
Edge of a Mist-filled Marsh~
An eerie stillness pervades the area, with the only noticeable sound

being the very soft babbling of a river somewhere off to the immediate

north.  Surrounding you is a strange, white mist, making it somewhat

difficult to detect everything that may lie around you.  The mist thins

out to the north, but thickens if you head west and south.

~
~
301465600 2 9 0
D0
~
~
0 -1 70504 10 10 5
D1
~
~
0 -1 70501 10 10 5
D2
~
~
0 -1 70506 10 10 5
D3
~
~
0 -1 70505 10 10 5
E
strange white mist~
The mist is white and very thick.  It prevents you from seeing anything

clearly for more than a distance of ten feet away.  Surprisingly, the

mist gives off a pleasant, almost intoxicating floral scent, like that of

a rose mixed with poppies.

~
A
~
~
act_tochar( #tug, ch );

continue;

~
E
tug~
You can feel the mist gently tug at you as you leave.

~
!
3 0 1
A
smell sniff~
mist~
acode( find_room( 70501 ), 2 );

~
!
0 0 0
-1
S

#70504
On a Riverbank - South of the Elhanni River~
The slick, black soil clings to the few reeds which grow on the riverbank. 

Dispersed along the soil are random silvery specks, which sparkle in the

light.  To the north and west, the cool, rippling sounds of the Elhanni

River offer soothing music to your listening senses.  The south can be

seen less clearly, however, as a strange fog obscures much of your view

of that direction.

~
[Starshine] acode 5 message: change to 'burbles' rather than 'bubbles'?

~
301465608 2 9 0
D0
~
~
0 -1 70514 10 10 5
D1
~
~
0 -1 70500 10 10 5
D2
~
~
0 -1 70503 10 10 5
E
slick blackened soil~
The soil is soft and extremely moist.  It is a jet black color, and gives

off a slightly pungent scent.

~
E
few reeds~
Only a few reeds have managed to grow from the blackened soil.  They

extend a few feet in the air and are a light-green shade, mixed with a

tan color on the edge of the leaves.

~
E
random silvery specks~
The specks occasionally sparkle brightly.  They are only the size of a

grain of sand, yet able to give off an intense light.

~
E
strange fog 1 south~
The fog is thick and white, preventing you from determining what lies

south.

~
A
~
~
act_tochar( #head, ch );

drain_stat( ch, int, 1, -1 );

continue;

~
E
head~
@BAs you enter the mist, you begin to feel a little light-headed.@n

~
!
3 0 4
A
~
~
acode( find_room( 39365 ), 1 );

continue;

~
!
3 0 1
A
dig get~
soil ground specks~
act_tochar( #nada, ch );

act_notchar( #nnada, ch );

~
E
nada~
You dig through the soil, and the specks softly flow out of your grasp.

~
E
nnada~
$n digs through the soil, and the specks softly flow out of $s grasp.

~
!
0 0 0
A
get search break~
reeds~
act_tochar( #nada, ch );

~
E
nada~
You search through the reeds, but find nothing worthwhile.

~
!
0 0 0
A
~
~
send_to_room( #bubble, room );

send_to_room( #bubble, find_room( 70500 ) );

send_to_room( #bubble, find_room( 39365 ) );

send_to_room( #bubble, find_room( 39364 ) );

send_to_room( #bubble, find_room( 39361 ) );

send_to_room( #bubble, find_room( 39327 ) );

send_to_room( #bubble, find_room( 39367 ) );

send_to_room( #bubble, find_room( 39368 ) );

send_to_room( #bubble, find_room( 39325 ) );

~
E
bubble~
@bThe river burbles quietly, producing a gentle musical sound.@n

~
!
4 100 0
A
sniff smell~
soil~
act_tochar( #smell, ch );

act_notchar( #nsmell, ch );

~
E
smell~
The soil smells foul, causing you to making a disgusted look.

~
E
nsmell~
$n makes a disgusted look after sniffing at the soil.

~
!
0 0 0
-1
S

#70505
A Mist-filled Marsh~
The air is cloaked in a thick white mist that encompasses the area around

you.  The mist seems less dense as you gaze eastward.  Growing through

the dark, cool water are cattails which have reached abnormal heights of

over ten feet and sedges whose leaves cover parts of the marsh like a

spiny blanket.  Most of the plants are grouped closely together and act

like a curtain for whatever lies within them.

~
~
301465600 13 9 0
D1
~
~
0 -1 70503 10 10 5
D2
~
~
0 -1 70507 10 10 5
D3
~
~
0 -1 70508 10 10 5
E
thick white mist~
The mist is white and very thick.  It prevents you from seeing anything

clearly for more than a distance of ten feet away.  Surprisingly, the

mist gives off a pleasant, almost intoxicating floral scent, like that of

a rose mixed with poppies.

~
E
dark cool water~
The water is cool and shallow, approximately two feet deep.  The mist and

darkness of the water prevents you from seeing what lives below the

water's surface.

~
E
plants cattails sedges leaves~
The cattails extend over ten feet into the air.  Their stems are round

and thick like a troll's forearm.  The sedges are also very large.  Long

spiny leaves extend from them like the tentacles of a giant squid.  The

incredible size of the plants blocks out much of whatever lies within or

behind them.

~
A
1 north~
~
acode( find_room( 70519 ), 1 );

~
!
0 0 0
A
smell sniff~
mist~
acode( find_room( 70501 ), 2 );

~
!
0 0 0
A
get take pick~
cattails sedges~
acode( find_room( 70501 ), 4 );

~
!
0 0 0
A
drink~
water marsh~
acode( find_room( 70501 ), 3 );

~
!
0 0 0
2191 9 1509949515 3 0
-1
S

#70506
A Mist-filled Marsh~
Tall cattails seem to flourish in the cool water of the marsh.  Their

round, cylindrical stems are dark brown and about as thick as an ogre's

forearm.  The water level here is approximately two feet deep, and you

can even feel the soggy ground below.  The mist seems to thin out to the

north, but it's very difficult to see through it as you look in the other

directions.

~
~
301465600 13 9 0
D0
~
~
0 -1 70503 10 10 5
D1
~
~
0 -1 70502 10 10 5
D2
~
~
0 -1 70512 10 10 5
D3
~
~
0 -1 70507 10 10 5
E
tall cattails round cylindrical stems~
The cattails have grown to over ten feet in height.  Their stems are

thick, almost a foot in diameter.  Most of them grow together in tight

clumps randomly along the water.

~
E
cool water~
The water is cool, dark, and shallow.

~
E
mist~
The mist is white and very thick.  It prevents you from seeing anything

clearly for more than a distance of ten feet away.  Surprisingly, the

mist gives off a pleasant, almost intoxicating floral scent, like that of

a rose mixed with poppies.

~
A
get pick take~
cattails~
acode( find_room( 70501 ), 4 );

~
!
0 0 0
A
sniff smell~
mist~
acode( find_room( 70501 ), 2 );

~
!
0 0 0
A
drink~
water marsh~
acode( find_room( 70501 ), 3 );

~
!
0 0 0
656 9 1509949540 3 0
-1
S

#70507
A Mist-filled Marsh -- Among Many Arrowheads~
Immense, decorative arrowhead plants grow randomly here.  Their

dark-green, pointy leaves extend high in the air, reminiscent of jagged

green spikes protruding from a pit trap.  Moisture from the leaves

continuously drips slowly from them and softly splash when it reaches the

water's surface.

~
~
301465600 13 9 0
D0
~
~
0 -1 70505 10 10 5
D1
~
~
0 -1 70506 10 10 5
D2
~
~
0 -1 70511 10 10 5
D3
~
~
0 -1 70509 10 10 5
E
arrowhead plants dark-green pointy leaves~
The arrowheads soar through the air for about ten feet.  They grow in

clumps, and from a distance, their leaves and stems would probably look

like a bunch of green javelins stuffed within a massive, white misty

quiver.

~
E
moisture~
Dwarf-sized pools of water have collected along the leaves of the

arrowheads.

~
E
water's surface~
The water is dark and shallow, about two feet deep.

~
A
get take pick~
arrowheads plants leaves~
acode( find_room( 70501 ), 4 );

~
!
0 0 0
A
drink~
water marsh~
acode( find_room( 70501 ), 3 );

~
!
0 0 0
1784 9 1509949540 3 0
-1
S

#70508
A Mist-filled Marsh~
The water is calm and cool here, with occasional ripples possibly from

tiny insects, the only disturbance to the tranquillity of the water's

surface.  Thick, overgrown leaves grow to the north, sealing off any

passage in that direction.  The dense mist which surrounds you continues

to gently flow through the air in all directions.

~
~
301465600 13 9 0
D1
~
~
0 -1 70505 10 10 5
D2
~
~
0 -1 70509 10 10 5
D3
~
~
0 -1 70523 10 10 5
E
water ripples surface~
The water is cool and shallow, approximately two feet deep.  Circular

wave-like patterns can be seen randomly along the water's surface.  They

spread out in all directions before dissipating a few feet away from

their source.

~
E
dense mist~
The mist is white and very thick.  It prevents you from seeing anything

clearly for more than a distance of ten feet away.  Surprisingly, the

mist gives off a pleasant, almost intoxicating floral scent, like that of

a rose mixed with poppies.

~
E
1 north thick overgrown leaves~
The light-green leaves have grown to enormous heights and are closely

spaced, blocking off movement northward.

~
A
1 north~
~
acode( find_room( 70519 ), 1 );

~
!
0 0 0
A
smell sniff~
mist~
acode( find_room( 70501 ), 2 );

~
!
0 0 0
A
drink~
water marsh~
acode( find_room( 70501 ), 3 );

~
!
0 0 0
1784 9 1509949540 3 0
-1
S

#70509
A Mist-filled Marsh~
Various plants appear to thrive within the soil and moist climate of the

marsh, despite the lack of sunlight able to pass through the thick veil

of mist.  The mist acts almost like a butterfly net, capturing any light

that attempts to penetrate through it.  Looking down, you notice huge

water lilies floating on the surface of the shallow water.

~
~
301465600 13 9 0
D0
~
~
0 -1 70508 10 10 5
D1
~
~
0 -1 70507 10 10 5
D2
~
~
0 -1 70510 10 10 5
D3
~
~
0 -1 70524 10 10 5
E
thick veil mist~
The mist is white and very thick.  It prevents you from seeing anything

clearly for more than a distance of ten feet away.  Surprisingly, the

mist gives off a pleasant, almost intoxicating floral scent, like that of

a rose mixed with poppies.

~
E
1 down huge water lilies water surface~
Water lilies about four feet wide seem to thrive along the dark water's

surface.  The lilies have ivory white buds and light green leaves.

~
E
black soil~
The soil is probably solid black, soggy, and feels very soft.

~
A
sniff smell~
mist~
acode( find_room( 70501 ), 2 );

~
!
0 0 0
A
pick take get~
lily lilies~
acode( find_room( 70501 ), 4 );

~
!
0 0 0
A
drink~
water marsh~
acode( find_room( 70501 ), 3 );

~
!
0 0 0
656 9 1509949540 3 0
2149 9 1509949540 3 0
-1
S

#70510
A Mist-filled Marsh~
Thick stalks of sawgrass form a wall to the west, closing off passage

there.  Filtering through the massive stalks are the cool marsh water and

the ever-present mist.  The water is very shallow, only a foot deep, and

has mostly evaporated if you head east.  It deepens, however, if you move

north or south.

~
~
301465600 13 9 0
D0
~
~
0 -1 70509 10 10 5
D1
~
~
0 -1 70511 10 10 5
D2
~
~
0 -1 70515 10 10 5
E
1 west thick stalks sawgrass gate massive~
The light green blades and stalks of sawgrass line the western horizon,

reaching heights of ten feet and above.  The sawgrasses weave together to

form too difficult an membrane for anyone around your size to fit through.

~
E
cool water~
The water is cool, dark, and shallow.

~
E
ever-present mist~
The mist is white and very thick.  It prevents you from seeing anything

clearly for more than a distance of ten feet away.  Surprisingly, it

gives off a pleasant, almost intoxicating floral scent, like that of a

rose mixed with poppies.

~
A
1 west~
~
acode( find_room( 70519 ), 1 );

~
!
0 0 0
A
smell sniff~
mist~
acode( find_room( 70501 ), 2 );

~
!
0 0 0
A
~
water ground~
acode( find_room( 70501 ), 5 );

~
!
9 0 0
A
drink~
water marsh~
acode( find_room( 70501 ), 3 );

~
!
0 0 0
-1
S

#70511
A Mist-filled Marsh -- Wet Clearing~
You are on a patch of solid black soil that is mostly free of any water. 

The ground remains soggy, though, and you can detect many animal tracks

headed in random directions.  Several short mounds have formed

sporadically along this wet clearing.  A pile of peat-covered remains of

an odd-looking animal protrude from one of the mounds, still

well-preserved in the soil.

~
~
301465600 2 9 0
D0
~
~
0 -1 70507 10 10 5
D1
~
~
0 -1 70512 10 10 5
D2
~
~
0 -1 70516 10 10 5
D3
~
~
0 -1 70510 10 10 5
E
patch solid black soil~
The soil is grainy and moist, but very soft and pleasant to touch.

~
E
ground animal tracks~
Large footprints have formed all along the soil.  Some appear to be that

of frogs, insects, birds, and mammals.

~
E
short mounds~
The mounds are about half a foot tall and consist of mainly black, soggy

soil.

~
E
pile peat-covered remains odd-looking animal~
Lying within a short mound of soil is a large, soil-covered corpse of a

strange creature resembling a a scaly lizard, but with dark wings of an

owl and the bushy tail of a fox.

~
A
~
mounds pile peat-covered remains odd-looking animal~
act_tochar( #nada, ch );

act_notchar( #nnada, ch );

~
E
nada~
You search through the pile of animal remains, but end up with nothing

but muddy, smelly hands.

~
E
nnada~
$n searches through the pile of animal remains, but ends up with nothing

but muddy, smelly hands.

~
!
9 0 0
A
dig search~
soil mounds~
acode( find_room( 70512 ), 4 );

~
!
0 0 0
A
search move~
pile remains animal~
if( rflag( reset0, room ) ) {

  remove_rflag( reset0, room );

  act_tochar( #mag, ch );

  act_notchar( #nmag, ch );

  wait( 1 );

  send_to_room( #load, room );

  mload( 2219, room );

  end;

  }

else {

  act_tochar( #nada, ch );

  act_notchar( #nnada, ch );

  }

~
E
mag~
You search through the animal remains and seem to have uncovered

something.

~
E
nmag~
$n searches through the animal remains and seems to have uncovered

something.

~
E
load~
@bAn enormous maggot that had been feeding on the remains suddenly appears

through the mist.@n 

~
E
nada~
You search through the animal remains, but find nothing interesting.

~
E
nnada~
$n searches through the animal remains, but finds nothing.

~
!
0 0 0
656 9 1509949540 3 0
-1
S

#70512
A Mist-filled Marsh -- Wet Clearing~
The water level is practically nil here, and you can actually see the

black soil, which feels soft and velvety against your feet.  The mist

continues to permeate through this area of the marsh, sometimes causing

you to detect eerie aberrations in the distance.  The mist is too thick

for you to assess whether you can trust what your eyes had seen or not.

~
~
301465600 2 9 0
D0
~
~
0 -1 70506 10 10 5
D1
~
~
0 -1 70518 10 10 5
D2
~
~
0 -1 70517 10 10 5
D3
~
~
0 -1 70511 10 10 5
E
water~
The water has mostly cleared out, and the black soil can be seen here.

~
E
mist eerie aberrations~
The thick, fog-like mist deflects, absorbs, and refracts light here,

causing you to see strange things, such as humanoid foxes and ghostly

creatures.  You are unable to determine if what you see is real or due to

the mist's toying with your imagination, since the images fade just as

quickly as they appear.

~
E
black soil~
The soil is a midnight-black and is very grainy.  Its soft texture makes

it comfortable to touch.

~
A
~
~
rch = rand_player( room );

act_tochar( #ghost, rch );

~
E
ghost~
@cThe blurred, transluscent figure of a woman with flowing white hair

flickers into view, then quickly vanishes...@n 

~
!
2 200 0
A
~
~
rch = rand_player( room );

act_tochar( #were, rch );

~
E
were~
@bA creature with glowing red eyes and a feral face materializes in the

mist, then suddenly vanishes...@n 

~
!
2 200 0
A
~
~
rch = rand_player( room );

act_tochar( #spec, rch );

~
E
spec~
@gA faded outline of a pale old man appears from the mist, letting out a

loud groan, then quickly vanishes...@n 

~
!
2 100 0
A
dig touch search~
soil~
act_tochar( #nada, ch );

act_notchar( #nnada, ch );

~
E
nada~
You dig through the soft soil, but end up with nothing but a muddy hand.

~
E
nnada~
$n digs through the soft soil, but ends up with nothing but a muddy hand.

~
!
0 0 0
1784 9 1509949540 3 0
-1
S

#70513
On the Elhanni River~
The surface of the river glistens in the light, as you move along its

crystal clear waters.  In fact, the water is so clear here that you can

see the tan, sandy ground many meters below you.  From the northeast, the

river flows more rapidly, but slows down toward the west.  To the north

and south are steep riverbanks.

~
~
301465600 8 9 0
D0
~
~
0 -1 39364 10 10 5
D2
~
~
0 -1 70500 10 10 5
D3
~
~
0 -1 70514 10 10 5
E
tan sandy ground~
The ground appears light brown, soft, and grainy.

~
E
1 north 1 south riverbanks~
Steep embankments composed of muddy soil have formed along the sides of

the river.

~
A
~
~
i = random( 2, 9 );

if( find_stat( ch, dex ) > i ) {

  act_tochar( #climb, ch );

  act_notchar( #nclimb, ch );

  continue;

  }

else {

  act_tochar( #fail, ch );

  act_notchar( #nfail, ch );

  }

~
E
climb~
You struggle up the riverbank.

~
E
nclimb~
$n struggles up the riverbank.

~
E
fail~
You attempt to climb up the riverbank, but slowly slide back down.

~
E
nfail~
$n attempts to climb up the riverbank, but slowly slides back down.

~
!
3 0 5
A
1 east~
~
act_tochar( #nada, ch );

~
E
nada~
The river is rushing too hard from the east to move in that direction.

~
!
0 0 0
A
~
tan sandy ground~
act_tochar( #nada, ch );

act_notchar( #nnada, ch );

~
E
nada~
You search the sandy ground, but find nothing interesting.

~
E
nnada~
$n searches the sandy ground, but finds nothing interesting.

~
!
9 0 0
324 17 1509949540 -2 0
-1
S

#70514
On the Elhanni River~
You are swimming on the cool, running waters of the Elhanni.  The width

of the river extends a good distance from north to south before reaching

a riverbank on both ends.  The depth of the water is substantial, but a

few rocks have managed to jut up randomly along the river.  The Elhanni

continues to flow swiftly from the east, but more slowly down toward the

southeast.

~
~
301465600 8 9 0
D0
~
~
0 -1 39365 10 10 5
D1
~
~
0 -1 70513 10 10 5
D2
~
~
0 -1 70504 10 10 5
E
rocks~
The rocks are black-brown and extremely durable, at least enough to

withstand the constantly flowing water.  They are in various shapes --

some resembling furniture and others resembling animals.

~
E
1 north 1 south riverbanks~
Steep embankments composed of muddy soil have formed along the sides of

the river.

~
A
get move search~
rocks~
act_tochar( #nada, ch );

~
E
nada~
The rocks are way too large and heavy for you to move and don't appear to

have anything interesting to get.

~
!
0 0 0
A
~
~
i = random( 2, 9 );

if( find_stat( ch, dex ) > i ) {

  act_tochar( #climb, ch );

  act_notchar( #nclimb, ch );

  continue;

  }

else {

  act_tochar( #fail, ch );

  act_notchar( #nfail, ch );

  }

~
E
climb~
You struggle up the steep riverbank.

~
E
nclimb~
$n struggles up the steep riverbank.

~
E
fail~
You attempt to climb up the riverbank but slowly slide back down.

~
E
nfail~
$n attempts to climb up the riverbank but slowly slides back down.

~
!
3 0 5
324 17 1509949540 -2 0
-1
S

#70515
A Mist-filled Marsh -- Among Strange-looking Plants~
The water reaches past your knees in this part of the marsh.  Growing in

tight clumps are huge aquatic, strange-looking plants.  Imperfectly

round, hollow tubers are attached to their partially submerged leaves. 

The tubers seem to function as a flotation device for the plants.  Also

extending from the leaves are spikes of splendid yellow flowers, each

about several inches long.

~
maybe make tubers an invis object container with stuff in it

[Kharas] Not sure if typo or not.  duck-frog (aka white duck) If you look at it, it is green with white feathers (wing tips are listed as black-green) but when you hit it you "hit a white ducks brown-feathered body" ???

~
301465600 13 9 0
D0
~
~
0 -1 70510 10 10 5
D1
~
~
0 -1 70516 10 10 5
E
water~
The water is dark, cool, and shallow here.

~
E
huge aquatic strange-looking plants~
The plants stand over eight feet tall.  Their stems are dark green and

thick, forming a mesh-like pattern.

~
E
imperfectly round hollow tubers~
The tubers look like hollow, oval bulbs.  They are light green and very

buoyant, as they float along the surface of the water.

~
E
leaves~
The leaves are bright green and very broad.  Only a few of them extend

from the stems above the surface of the water.  Most probably grow

underneath it.

~
E
splendid yellow flowers~
The flowers grow in pairs beside the leaves of the plants.  Their petals

are a light yellow and the extensions within them, such as the stamens,

stick straight up for about a foot high.

~
A
1 west 1 south~
~
acode( find_room( 70519 ), 1 );

~
!
0 0 0
A
~
~
send_to_room( #catch, room );

~
E
catch~
@bA small muskrat swims by, then suddenly gets trapped in one of the

plant's tubers.@n 

~
!
2 200 0
A
~
water ground~
acode( find_room( 70501 ), 5 );

~
!
9 0 0
A
get take pick~
leaves tubers flowers spikes~
act_tochar( #fail, ch );

act_notchar( #nfail, ch );

~
E
fail~
You attempt to pick the plants, but are unable to do so.

~
E
nfail~
$n attempts to pick the plants, but seems unable to do so.

~
!
0 0 0
A
drink~
water marsh~
acode( find_room( 70501 ), 3 );

~
!
0 0 0
656 9 1509949540 3 0
-1
S

#70516
A Mist-filled Marsh -- Wet Clearing~
The ground is composed of midnight-black, grainy soil.  Although the

water line has receded along this section of the marsh, the soil remains

very moist.  Massive plants dominate the view to the south, and the mist

continues to flow over and through it.  Dark water covers the ground to

the east and west, but the north remains relatively free of water.

~
~
301465600 2 9 0
D0
~
~
0 -1 70511 10 10 5
D1
~
~
0 -1 70517 10 10 5
D3
~
~
0 -1 70515 10 10 5
E
ground midnight-black grainy soil~
Water has soaked in the ground here, but doesn't cover it.  The soil is

very grainy, black, and soft to the touch.  Some tracks can be seen

within the soft ground.

~
E
1 south massive plants~
Tall plants grow tightly together and reach heights of over ten feet in

the air.  Their foliage and stems line the south, forming an enormous

barrier, impermeable to anything larger than a small insect.

~
E
mist~
The mist is white and very thick.  It prevents you from seeing anything

clearly for more than a distance of ten feet away.  Surprisingly, it

gives off a pleasant, almost intoxicating floral scent, like that of a

rose mixed with poppies.

~
E
tracks~
The tracks circle around and appear to be that of some creature with

webbed feet, paws, or clawed toes.

~
A
1 south~
~
acode( find_room( 70519 ), 1 );

~
!
0 0 0
A
sniff smell~
mist~
acode( find_room( 70501 ), 2 );

~
!
0 0 0
A
dig~
ground soil~
acode( find_room( 70512 ), 4 );

~
!
0 0 0
2190 9 1509949540 3 0
-1
S

#70517
A Mist-filled Marsh -- By a Huge Log~
Extending throughout much of the southern horizon is a huge, peat-covered

log -- most of it imbedded within the soil and barely rising above the

watery surface.  The black soil acts like a thin, grainy film along the

decaying bark of the log.  Looking south past the log are tall plants

whose dense foliage conceals whatever lies beyond them.

~
south is inside log, 70525

[Kwee] should i be able to scan a room south named (closed)?

[Nettle] ...been around here a long time ago (lose the ago)

~
301465600 13 9 0
D0
~
~
0 -1 70512 10 10 5
D1
~
~
0 -1 70522 10 10 5
D2
~
~
138 -1 70525 10 10 5
D3
~
~
0 -1 70516 10 10 5
E
southern horizon huge peat-covered log decaying bark~
Although you can only see the unsubmerged portion of the log, it appears

to be exceedingly enormous, as it stretches for a substantial distance

across the southern horizon.  Black grains of soil cover its tough bark,

and some plants have started to grow on it.  This well-preserved log has

probably been around here a long time ago, since no trees currently grow

here.

~
E
1 south tall plants dense foliage~
Tall plants grow tightly together and reach heights of over ten feet in

the air.  Their foliage and stems line the south, forming an ominous

barrier, impermeable to anything larger than a tiny insect.

~
E
black soil~
The soil is solid black and has a soft, grainy texture.

~
A
1 south~
~
act_tochar( #cant, ch );

~
E
cant~
The log is blocking your way south.

~
!
0 0 0
A
climb~
1 south log~
act_tochar( #slip, ch );

act_notchar( #nslip, ch );

~
E
slip~
You try to climb up the log, but slip back down.

~
E
nslip~
$n attempts to climb up the log, but slips back down.

~
!
0 0 0
A
enter~
1 south log~
if( num_in_room( find_room( 70525 ) ) < 4 ) {

  act_tochar( #enter, ch );

  act_notchar( #nenter, ch );

  transfer( ch, find_room( 70525 ) );

  act_notchar( #arrive, ch );

  }

else {

  act_tochar( #crowd, ch );

  act_notchar( #ncrowd, ch );

  }

~
E
enter~
You find an opening at the top of the log and enter it.

~
E
nenter~
$n somehow manages to enter the log.

~
E
arrive~
$n enters the log from outside.

~
E
crowd~
You try to enter the log, but realize it's too crowded for you to fit

into.

~
E
ncrowd~
$n attempts to enter the log but fails.

~
!
0 0 0
1722 9 1509949540 3 0
-1
S

#70518
A Mist-filled Marsh -- By Exotic-looking Plants~
Several enormous, exotic-looking plants have sprouted along the cool

waters here.  They appear to be pitcher plants, exhibited by their

distinctive vase-shaped leaves.  Water partially fills the leaves, and

tiny insect appendages lie trapped within the foliage.  Looking westward

through the mist, you notice that the water on the ground seems to have

evaporated there.

~
~
301465604 13 9 0
D0
~
~
0 -1 70502 10 10 5
D1
~
~
0 -1 70521 10 10 5
D2
~
~
0 -1 70522 10 10 5
D3
~
~
0 -1 70512 10 10 5
E
enormous exotic-looking pitcher plants~
The plants resemble huge, green water containers.  They stand over five

feet above the water and appear non-threatening.

~
E
mist~
The mist is white and very thick.  It prevents you from seeing anything

clearly for more than a distance of ten feet away.  Surprisingly, the

mist gives off a pleasant, almost intoxicating floral scent, like that of

a rose mixed with poppies.

~
E
cool waters~
The water is cool, dark, and shallow here.

~
E
tiny insect appendages vase-shaped leaves foliage~
Chewed up remains of insect legs, as well as torn wings, antennae,

mandibles, and exoskeletons of various insects, rest within the leaves of

the pitcher plants.  The scene reminds you of an insect grave.

~
A
~
~
send_to_room( #buzz, room );

wait( 1 );

send_to_room( #fall, room );

~
E
buzz~
@yA tiny insect comes buzzing by, then rests on the leaf of a pitcher

plant.@n

~
E
fall~
@yThe insect suddenly gets trapped in the water within the leaf, writhing

and squirming before losing its life.@n 

~
!
2 200 0
A
smell sniff~
mist~
acode( find_room( 70501 ), 2 );

~
!
0 0 0
A
get take grab~
leaves pitcher~
acode( find_room( 70501 ), 4 );

~
!
0 0 0
A
drink~
water marsh~
acode( find_room( 70501 ), 3 );

~
!
0 0 0
1722 9 1509949540 3 0
-1
S

#70519
A Mist-filled Marsh -- Among Some Cattails~
Clumps of cattails resembling eight-foot long pitchforks randomly rise

from the watery surface.  The water appears dark and rather shallow, and

an occasional splash can be heard in the distance.  The thickness of the

mist which encompasses the area prevents you from determining the source

of the splash sounds.  Tall sedges growing to the north and east extend

their spiny leaves and obstruct movement through them.

~
~
301465600 13 9 0
D2
~
~
0 -1 70520 10 10 5
D3
~
~
0 -1 70501 10 10 5
E
clumps cattails~
The cattails extend over eight feet through the mist-filled air from the

surface of the shallow water.  Their stems are as wide and round as a

troll's forearm, and their thick brown bulbs are twice the stem's

diameter.

~
E
watery surface~
The water level is approximately two-feet high.  The mist and the

darkness of the water prevents you from seeing anything that lives below

its surface.

~
E
mist~
The mist is white and very thick.  It prevents you from seeing anything

clearly for more than a distance of ten feet away.  Surprisingly, the

mist gives off a pleasant, almost intoxicating floral scent, like that of

a rose mixed with poppies.

~
E
1 north 1 east tall sedges spiny leaves~
The sedges grow exceedingly close together.  Their spiny, light-green

leaves are over ten feet long, yet are thin as cloth.  The leaves form a

dense barrier and prevent movement through and scanning of anything to

the north and east of you.

~
A
1 north 1 east~
~
act_tochar( #leave, ch );

act_notchar( #nleave, ch );

dam_message( ch, 1d4+0, "the sharp blade of a plant" );

inflict( ch, mob, 1d4+0, "the sharp blade of a plant" );

~
E
leave~
You attempt to move through the plants, but are repelled by the dense

foliage.

~
E
nleave~
$n attempts to move through the plants, but is repelled by the dense

foliage.

~
!
0 0 1
A
smell sniff~
mist~
acode( find_room( 70501 ), 2 );

~
!
0 0 0
A
~
cattails sedges plants~
act_tochar( #search, ch );

act_notchar( #nsearch, ch );

dam_message( ch, 2d2+0, "the sharp tip of a sedge" );

inflict( ch, mob, 2d2+0, "the sharp tip of a sedge" );

~
E
search~
You search through the plants, but find nothing interesting.

~
E
nsearch~
$n searches through the plants, but finds nothing.

~
!
9 0 0
A
~
water ground~
acode( find_room( 70501 ), 5 );

~
!
9 0 0
A
drink~
water marsh~
acode( find_room( 70501 ), 3 );

~
!
0 0 0
2191 9 1509949540 3 0
-1
S

#70520
A Mist-filled Marsh -- Among Many Sawgrasses~
Sawgrasses have reached enormous heights here, and most of them have

grown closely together along the eastern edge of the marsh.  Their light

green foliage extends from the water like sharp spears piercing through

the mist-shrouded air.  The mist flows above and through the plants and

continue to envelop you.

~
~
301465600 13 9 0
D0
~
~
0 -1 70519 10 10 5
D2
~
~
0 -1 70521 10 10 5
D3
~
~
0 -1 70502 10 10 5
E
1 east sawgrasses green foliage plants~
Forming a consecutive, spiky pattern to the east are sawgrasses, most of

which have grown over twelve feet high.  They are densely packed and

block out the view of anything that may exist beyond them.

~
E
water~
The water is cool, dark, and shallow here.

~
E
mist~
The mist is white and very thick.  It prevents you from seeing anything

clearly for more than a distance of ten feet away.  Surprisingly, the

mist gives off a pleasant, almost intoxicating floral scent, like that of

a rose mixed with poppies.

~
A
1 east~
~
acode( find_room( 70519 ), 1 );

~
!
0 0 0
A
smell sniff~
mist~
acode( find_room( 70501 ), 2 );

~
!
0 0 0
2190 9 1509949515 3 0
-1
S

#70521
A Mist-filled Marsh~
The mist appears even thicker here, making it somewhat difficult to

breathe.  Looking down, you realize that something not quite right is

happening.  The grainy, black soil suddenly feels exceedingly soft and

slushy here, and you can feel something grab at your feet, trying to drag

you down.  It might be wise to quickly move away from this section of the

marsh.

~
~
301465600 13 9 0
D0
~
~
0 -1 70520 10 10 5
D3
~
~
0 -1 70518 10 10 5
E
mist~
The mist thickens in this section of the marsh, making it very difficult

to get a good glimpse of anything around you here.  Its added density

feels suffocating, so leaving seems like a good idea right about now.

~
E
grainy black soil~
The soil feels very soft and squishy here, although you can't easily see

it through the mist and water.

~
A
~
~
rch = rand_player( room );

send_to_room( #choke, room );

loop( all_in_room ) {

  if( is_player( rch ) ) {

    dam_message( rch, 2d2+2, "the choking mist" );

    inflict( rch, mob, 2d2+2, "choking mists" );

    }

  }

~
E
choke~
@BThe mist condenses and begins to choke at your throat!@n

~
!
2 700 0
A
~
~
i = random( 1, 5 );

if( is_player( ch ) && !is_mounted( ch ) ) {

  if( i > 2 ) {

    act_tochar( #leave, ch );

    act_notchar( #nleave, ch );

    end;

    }

  else {

    act_tochar( #free, ch );

    act_notchar( #nfree, ch );

    continue;

    }

  }

else

  continue;

~
E
leave~
@GYou attempt to leave, but are unable to break free from whatever's

grabbing your feet!@n 

~
E
nleave~
@G$n attempts to leave, but is unable to break free from whatever's

grabbing $s feet!@n 

~
E
free~
@GYou break free from whatever was grabbing your feet!@n

~
E
nfree~
@G$n breaks free from whatever was grabbing $s feet!@n

~
!
3 0 9
A
1 south 1 east~
~
acode( find_room( 70519 ), 1 );

~
!
0 0 0
A
~
soil ground water~
act_tochar( #vine, ch );

act_notchar( #nvine, ch );

~
E
vine~
You search through the ground and feel a thick vine tugging at you.

~
E
nvine~
$n searches through the ground.

~
!
9 0 0
2190 9 1509949540 3 0
-1
S

#70522
A Mist-filled Marsh -- By a Strange Plant~
A number of plants of considerable size appear to prosper throughout the

mist-shrouded marsh.  Capturing your attention is a tall plant with

leaves covered with sticky, club-shaped projections.  The miniscule,

broken remains of some unsuspecting insects can be detected along the

leaves.  To the east and south of you grow sedges and sawgrasses, grouped

tightly together to form an impenetrable barrier.

~
~
301465600 13 9 0
D0
~
~
0 -1 70518 10 10 5
D3
~
~
0 -1 70517 10 10 5
E
1 east 1 south sedges sawgrasses barrier~
The long, spiny leaves of the sedges and the light-green blades of the

sawgrasses grow in a tight bunch to the east and south of you.  The

plants stand over ten feet tall from the top of the water's surface and

act as a filter, preventing anything bigger than an ant to pass through

them.

~
E
sticky club-shaped projections miniscule broken remains insects~
The projections of the plant extend for many feet from its stem.  A

gooey, viscous substance hangs on the projections.  Immersed within the

substance are broken, fragmented remains of some dragonflies and

mosquitoes.

~
E
tall plant leaves~
The plant stands over six feet tall.  It is very odd-looking, and its

leaves are bright green and yellow.  Judging by the shape of its leaves,

the plants are probably sundews.

~
A
1 east 1 south~
~
acode( find_room( 70519 ), 1 );

~
!
0 0 0
A
~
~
send_to_room( #buzz, room );

wait( 1 );

send_to_room( #stuck, room );

~
E
buzz~
@gA tiny insect comes buzzing by, then lands on the leaf of a plant

here.@n 

~
E
stuck~
@gThe insect quickly gets stuck on the club-shaped projection of the

leaf, writhing and squirming before eventually losing its life.@n 

~
!
2 200 0
-1
S

#70523
A Mist-filled Marsh~
Tranquil and quiet, the dark, shallow marsh water continues to the south

and east, remaining relatively clear of plants.  The north and west,

however, is sealed off by sedges which grow tightly together and extend

over ten feet high from the surface of the water.  A breeze sometimes

passes through them and is the only noticeable disturbance here.

~
~
301465600 13 9 0
D1
~
~
0 -1 70508 10 10 5
D2
~
~
0 -1 70524 10 10 5
E
1 south 1 east dark shallow marsh water surface~
The water is cool and shallow, a little over two feet deep.  Its dark

color keeps you from seeing anything which may live below its surface.

~
E
1 north 1 west sedges~
The sedges have grown over ten feet long.  They've become tightly packed

next to one another.  Their long, spiny leaves extend far across the

north and west of you, filtering the water and preventing anything too

big to cross through it.

~
A
1 west 1 north~
~
acode( find_room( 70519 ), 1 );

~
!
0 0 0
A
~
water marsh~
acode( find_room( 70501 ), 5 );

~
!
9 0 0
A
drink~
water marsh~
acode( find_room( 70501 ), 3 );

~
!
0 0 0
2149 9 1509949540 3 0
-1
S

#70524
A Mist-filled Marsh -- Near the Remains of an Animal~
Massive plants, such as arrowheads and cattails, grow densely together

and seal off travel to the west and south of you.  A small rise in the

soil here reveals the partially buried remains of some four-legged animal. 

The peaty soil has preserved the body well, although a slightly pungent

scent continues to emanate from it.

~
~
301465600 13 9 0
D0
~
~
0 -1 70523 10 10 5
D1
~
~
0 -1 70509 10 10 5
E
1 west 1 south massive plants arrowheads cattails~
The pointy-tipped leaves of giant arrowheads extend high into the air. 

Growing closely beside them are various other plants such as cattails,

whose large round brown bulbs near their tops tower over you.  The plants

form a tight barrier to the west and south.

~
E
rise peaty soil~
The rise of soil barely extends several inches above the surface of the

water here.  The soil is solid black, grainy, and very soft to the touch. 

It gives off a slightly unpleasant aroma.

~
E
remains four-legged animal~
Most of the fur of the animal is covered in the black soil.  The creature

resembles a dog-sized rat, but it appears to have a beaver-like tail. 

Its clear white eyes stare blankly into space, and tiny bugs have started

feeding on the remains.  The smell it leaves behind is unpleasant, but

bearable.

~
A
~
rise peaty soil~
act_tochar( #nada, ch );

act_notchar( #nnada, ch );

~
E
nada~
You search the rise of peaty soil, but come up with nothing but dirty

hands and knees.

~
E
nnada~
$n searches the rise of peaty soil, but comes up with nothing but dirty

hands and knees.

~
!
9 0 0
A
take get~
remains four-legged animal~
act_tochar( #nada, ch );

act_notchar( #nnada, ch );

~
E
nada~
You try to take the remains of the animal, but it is buried too deep

within the soil.

~
E
nnada~
$n tries to take the remains of the animal, but seems unable to do it.

~
!
0 0 0
A
1 west 1 south~
~
acode( find_room( 70519 ), 1 );

~
!
0 0 0
A
get take pick~
arrowheads cattails bulbs~
acode( find_room( 70501 ), 4 );

~
!
0 0 0
A
get take cut~
tail~
act_tochar( #fail, ch );

act_tochar( #nfail, ch );

~
E
fail~
You try to get the tail, but it's too decomposed to be of any use.

~
E
nfail~
$n tries to get the tail, then decides otherwise.

~
!
0 0 0
A
search move~
fur animal remains soil bugs~
if( rflag( reset0, room ) ) {

  remove_rflag( reset0, room );

  act_tochar( #mag, ch );

  act_notchar( #nmag, ch );

  wait( 1 );

  send_to_room( #load, room );

  mload( 2219, room );

  end;

  }

else {

  act_tochar( #nada, ch );

  act_notchar( #nnada, ch );

  }

~
E
mag~
You search through the remains of the animal in the soil and seem to have

uncovered something.

~
E
nmag~
$n searches through the remains of the animal in the soil and seems to

have uncovered something.

~
E
load~
@bAn enormous maggot that was feeding on the animal remains suddenly appears

through the mist.@n 

~
E
nada~
You search through the remains of the animal in the soil, but find

nothing interesting.

~
E
nnada~
$n searches through the remains of the animal in the soil, but finds

nothing interesting.

~
!
0 0 0
A
drink~
water marsh~
acode( find_room( 70501 ), 3 );

~
!
0 0 0
2191 9 1509949540 3 0
-1
S

#70525
Inside a Log~
You are inside an enormous, hollow log, which seems to have sunken only

partially.  The air is extremely moist and thick.  None of the mist which

shrouds the marsh outside seems to be able to penetrate through here. 

Soft, black mud about a few inches deep cover the bottom end of the log. 

Tiny insects scurry along the floor and around the top, oblivious to your

presence.  An opening near the top allows you to leave the log.

~
~
335020044 0 9 0
D0
~
~
138 -1 70517 10 10 5
E
soft black mud~
The mud is solid black, soft, and grainy.

~
E
tiny insects floor top~
Miniscule pillbugs, ants, and other insects crawl around the log.  They

seem too busy going about their business to notice you.

~
E
opening~
The opening looks just large enough for you to fit through.

~
A
enter leave~
opening top~
act_tochar( #leave, ch );

act_notchar( #nleave, ch );

transfer( ch, find_room( 70517 ) );

act_notchar( #exit, ch );

~
E
leave~
You leave through the opening at the top of the log.

~
E
nleave~
$n leaves through the opening at the top of the log.

~
E
exit~
$n climbs out of the log.

~
!
0 0 0
A
search dig~
soft black mud~
if( rflag( reset0, room ) ) {

  remove_rflag( reset0, room );

  if( random( 5, 12 ) == 10 ) {

    act_tochar( #coin, ch );

    act_notchar( #ncoin, ch );

    obj_to_char( oload( 2 ), ch );

    end;

    }

  }

act_tochar( #nada, ch );

act_notchar( #nnada, ch );

~
E
coin~
You dig through the mud and find a shiny coin!

~
E
ncoin~
$n digs through the mud and finds something.

~
E
nada~
You dig through the mud, but end up with nothing but a dirty hand.

~
E
nnada~
$n digs through the mud, but ends up with nothing but a dirty hand.

~
!
0 0 0
-1
S

#0