#AREA Troglodytes~ Talis~ troglodytes~ 8 0 0 #ROOMS #49250 Bottom of a Well~ You stand at the bottom of a roughly circular shaft. Before you gapes a dark hole where it appears water has eroded away the natural wall. The floor and lower wall sections appear to be carved from natural limestone. Looking upwards, the limestone quickly becomes smooth, cut stones that lead eventually up to a circular opening high above. Periodic holes in the wall look like they would make sufficient hand and toe-holds to aid a climb upward. ~ ~ 301465604 11 6 0 D0 ~ ~ 0 -1 49251 10 10 5 D4 ~ ~ 0 -1 19348 10 10 5 E 4 limestone stone floor natural~ The floor and lower walls are formed from naturally existing limestone. The smooth wearing away of the limestone and rounded curves that were not hand-made show that water must have passed through here once. Perhaps you are standing at the bottom of something that was once a well. ~ E entrance hole opening~ The edges of the gaping portal are smoothed by years of flowing water. If you do stand at the bottom of a well, it must have existed for a very long time before the water dried up to have eroded so much stone away. The opening is easily large enough for you to squeeze through if you were so inclined. ~ E 1 up circular opening above~ The opening above you appears high up and is only barely discernable in the darkness. The hand-holds in the wall seem to go all the way up to the top. ~ -1 S #49251 Limestone Tunnel~ Water-smoothed walls of natural limestone form a tunnel that extends north and south from here. To the west, a steel door inscribed with some rune is recessed several inches into the wall. ~ ~ 301465604 11 6 0 D0 ~ ~ 0 -1 49252 10 10 5 D2 ~ ~ 0 -1 49250 10 10 5 D3 steel door inscribed with a rune~ door "steel door"~ 131 -1 49254 10 10 5 E door "steel door"~ The door is a little larger than a human might construct, and an ogre could probably manage to squeeze through. The hinges must be on the other side. With the exception of the rune inscribed just about eye-level for a human, the door is smooth and unmarred. ~ E rune~ The rune is angular and unfamiliar to you. It does bear a vague resemblance to a tree, yet several of the branches hang disconected. You can only guess at its purpose. ~ -1 S #49252 Limestone Tunnel~ Smooth walls worn down by water ages ago form a tunnel than continues nearly perfectly north and south of here. The hollow sound of your footfalls on the hard, stone floor echo back at you from all directions. The tunnel seems to narrow rapidly as it moves further north. ~ ~ 301465604 11 5 0 D0 ~ ~ 0 -1 49253 10 10 5 D2 ~ ~ 0 -1 49251 10 10 5 -1 S #49253 Limestone Tunnel~ The smooth limestone walls of this natural tunnel end abruptly in a pile of limestone debris that completely block the way north. The rubble is somewhat waterworn and covered in a slimy moss. Small beads of water trickle from outcropping stones and moss as if the rubble were the only thing keeping back a torrent of water on the other side. Darkness gapes from the south where the tunnel leads away from this calamity waiting to happen. ~ This area stays a dead end, if we let them remove the blockage, they'd be drowned by the water it holds at bay. ~ 301465604 11 4 0 D2 ~ ~ 0 -1 49252 10 10 5 E rubble moss~ The moss on the rubble is dark-green and slimy to the touch. Beads of moisture form over several minutes only to drop down on lower sections, eventually to be lost in the thicker, spongy moss at the base of the rubble. ~ -1 S #49254 Top of a Stairwell~ You stand at the head of a narrow spiralling staircase. To the east stands an impressive steel door inscribed with a rune in the middle. The natural limestone here has been cut at right angles to form a perfectly squared roof, wall and floor, none of which shows any signs of weathering. ~ ~ 301465604 0 6 0 D1 steel door inscribed with a rune~ door "steel door"~ 131 -1 49251 10 10 5 D5 ~ ~ 0 -1 49255 10 10 5 E door "steel door"~ The door is a just large enough for an ogre to squeeze through. The door appears to be well secured to the wall on sturdy hinges. Just about eye level for a human an odd rune is inscribed in the smooth steel. ~ E rune~ The rune is angular and unfamiliar to you. You can only suppose at its purpose. ~ -1 S #49255 Stairwell~ You continue along a spiral staircase that heads up and down. You can not see very far ahead or behind due to the sharp curve of the stairs. As you continue along you notice that the rock has gradually shifted layers between limestone and bedrock through here. ~ ~ 301465612 0 6 0 D4 ~ ~ 0 -1 49254 10 10 5 D5 ~ ~ 0 -1 49256 10 10 5 -1 S #49256 Bottom of a Stairwell~ You stand at the base of a stairwell that quickly disappears around the corner of a tight spiral. The walls around you are cut smooth from the bedrock. Although it is difficult to judge with any certainty, this room seems to lie far below the surface of the sunlit earth. The only other exit appears to be an arch set in the north wall, beyond which lays only darkness. ~ ~ 301465604 0 6 0 D0 ~ ~ 0 -1 49257 10 10 5 D4 ~ ~ 0 -1 49255 10 10 5 -1 S #49257 Large Hallway~ The hall is immense, measuring scores of feet across. The floor is constructed from tiles of dark stone peppered with flakes of silver. Massive fluted columns line either side of the hall as it stretches north and south. Between the columns rest large stone sculptures that are carved into the shapes of strange horned beasts. Two exits are visible, an arch cut into the southern wall and a massive opening hewn from the stone of the northern wall. A gentle light emits from the far side of the opening to the north. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 49258 10 10 5 D2 ~ ~ 0 -1 49256 10 10 5 E 6 statues 5 sculptures 5 beasts~ The beasts appear more animal than demonic in nature. Untouched by any weathering in the safety of this hall, most retain wickedly sharp looking horns and teeth. While some have obviously thick coats of fur adorning them, most appear completely furless, covered in scales. ~ E 4 columns~ The columns are thicker than an ogre and measure from floor to ceiling. Shallow fluting runs in parallel lines up each one. A simple round base and cap mark both top and bottom where they meet ceiling and floor. ~ E 1 south arch~ It is a simple arch cut into the wall. The arch itself is part of the natural rock, but has been etched to give the appearance of cut stones carefully placed together. ~ E 1 north opening~ What little remains of the northern wall is barely enough to show that the hall ends there intentionally and was not swallowed in the gaping maw of massive opening. A faint, subtle glow emits from the other side of the opening. ~ -1 S #49258 In a Massive Archway~ You stand beneath a titanic arch that separates two worlds. To the south you can just make out a long hallway lined by columns and sculptures in near total darkness. To the north a gentle glow depicts an odd skyline, if you could call it such, in this subterranean world. Glowing lichen seems to grow in profusion from the ceiling and walls of a cavern that stretches beyond the edge of sight. In the soft light a forest of giant mushrooms grow in parody of the forest above. ~ [Merior] elephant sized? yes, it's a massive opening in the wall. [Ssleestaq] i like this room desc alot. ~ 301465605 0 8 0 D0 ~ ~ 0 -1 49259 10 10 5 D2 ~ ~ 0 -1 49257 10 10 5 -1 S #49259 Subterranean Cavern~ You stand on ground made soft by a combination of dirt and cavern mosses. All around you, giant mushrooms grow as tall and thick as the trees of any forest. The mosses are worn away, creating a path that leads in three directions from here. A few steps to the south lead up to a massive rift in the wall, beyond which waits darkness. The dirt path leads away in two directions from here, north and east. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49260 10 10 5 D1 ~ ~ 0 -1 49261 10 10 5 D2 ~ ~ 0 -1 49258 10 10 5 E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ -1 S #49260 A Fork in the Trail~ The mossy path forks here, providing you with a few choices. Looking around to get your bearing you see that the paths that leadoff to the north and west lead off deeper into the fungal forest. You see an impressively large stone archway far off to the south at the end of the widening trail in that direction. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49267 10 10 5 D2 ~ ~ 0 -1 49259 10 10 5 D3 ~ ~ 0 -1 49268 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ E goo 1 down path~ A wide patch of dark, mouldering goo lies across the path here. It appears to be nothing more than a patch of decaying fungus. In its decay it has spoiled and become a slippery mess that gives off quite a stench. ~ E stalk~ You see nothing special about it. It was merely close at hand when you nearly fell and provided a good means of support. ~ A ~ ~ if( random( 1, 3 ) == 1 ) act_tochar( #slip, ch ); ~ E slip~ Nearly slipping on some goo on the floor you are spun about and barely manage to catch yourself on the stalk of a nearby giant mushroom. ~ ! 1 0 15 -1 S #49261 Trail through a Fungal Forest~ The path leads through a fungal forest of subdued colors. The giant stalks around you range through several shades of brown, light to dark. The glowing moss that lights the area seems to have no trouble finding purchase on the underside of the giant mushroom caps, permitting light even in secluded places. ~ ~ 301465605 11 9 0 D1 ~ ~ 0 -1 49262 10 10 5 D3 ~ ~ 0 -1 49259 10 10 5 E moss~ The moss on the underside of the mushroom caps giving off a gentle light appears to be the same moss the clings to the cavern ceiling high overhead. Unless you find someway to reach the cavern ceiling, or the moss on the underside of the mushroom caps, there is no way to be certain. Whether they are the same or not, the glowing mosses do provide ample light to see by in this subterranean land. ~ E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ -1 S #49262 Trail through a Fungal Forest~ The path curves, heading north and west. Smaller mushrooms grow on the ground where new spores have fallen. Their caps have red and orange spots mottling their otherwise brown surface. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49263 10 10 5 D3 ~ ~ 0 -1 49261 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ -1 S #49263 Fork in the Trail~ The mushroom forest widens out some here where the moss path forks. The path through this surreal forest of mushrooms splits here heading in three directions. Dirt trails lead off to the north, south and east, all showing roughly equal signs of use. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49265 10 10 5 D1 ~ ~ 0 -1 49264 10 10 5 D2 ~ ~ 0 -1 49262 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ -1 S #49264 Trail through a Fungal Forest~ The path here narrows some as new growth begins to become more profuse among the older. To the west, the giant mushrooms all seem older and the path widens. To the east the growth, both old and new, stops abruptly at the edge of what appears to be a field. ~ no_mob lowest level mobs farming past here, this to keep them in ~ 301465613 11 9 0 D1 ~ ~ 0 -1 49284 10 10 5 D3 ~ ~ 0 -1 49263 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ -1 S #49265 Trail through a Fungal Forest~ A particularly thick cluster of mushrooms forces the path to curve here. The moss and dirt-lined path extends off to the west and south. High overhead the silhouettes of mushroom caps are visible beyond the glowing moss that grows on their undersides. ~ ~ 301465605 11 9 0 D2 ~ ~ 0 -1 49263 10 10 5 D3 ~ ~ 0 -1 49266 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ -1 S #49266 Trail through a Fungal Forest~ While the main path continues off east and west of here, a new path avails itself to you from the north. The rapidly decomposing remains of a giant mushroom lays pushed to the side showing where another trail north of here can be reached through the new opening. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49272 10 10 5 D1 ~ ~ 0 -1 49265 10 10 5 D3 ~ ~ 0 -1 49267 10 10 5 E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ E remains giant fallen mushroom~ The giant mushroom must have been felled some time ago. Half its side has caved in and oddly colorful smaller fungi grow along it now. Colorful ridges of vibrant orange rippled with shades of pink form intricate pathways where strange little bugs trundle along toting bits of rotting mushroom. ~ -1 S #49267 Trail through a Fungal Forest~ The random growth of the giant mushrooms continues to alter the continuity of the path forcing it to change directions frequently. You can see south along the path for a little distance before the giant stalks impede your sight. To the west you can see even less of the trail due to the crumbling cap of a nearby fallen giant mushroom. ~ ~ 301465605 11 9 0 D1 ~ ~ 0 -1 49266 10 10 5 D2 ~ ~ 0 -1 49260 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ 1186 9 1509949540 3 0 -1 S #49268 Trail through a Fungal Forest~ Giant mushroom stalks line the dirt and moss trail causing it to turn and bend. Currently the path leaves to the north and east from here, working its way around several large stalks. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49269 10 10 5 D1 ~ ~ 0 -1 49260 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ -1 S #49269 Trail through a Fungal Forest~ The dirt trail narrows here, closed in tightly on both sides by the large stems of the giant mushrooms. High overhead you can make out the circular silhouettes of the many interlinking caps. ~ ~ 301465605 11 5 0 D0 ~ ~ 0 -1 49270 10 10 5 D2 ~ ~ 0 -1 49268 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ A ~ ~ act_room( #dust, ch ); ~ E dust~ A fine dust slowly descends from above coating everything in its soft mustiness. ~ ! 2 500 0 1186 9 1509949540 3 0 -1 S #49270 Trail around a Giant Mushroom Ring~ The trail forks here to work its way around a particularly large cluster of mushrooms. A closer look shows that the large cluster of mushrooms to the north forms a large circle, but you can find no way inside the circle from here. The trail continutes east and west around the circle and south away from it. ~ ~ 301465605 11 9 0 D1 ~ ~ 0 -1 49271 10 10 5 D2 ~ ~ 0 -1 49269 10 10 5 D3 ~ ~ 0 -1 49275 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ E circle cluster 1 north~ The cluster appears to be a rather large circle of mushrooms. Their stalks are so close together as to form a solid wall, yet it is definitely rather circular, and an obvious path exists to provide a means around it. ~ -1 S #49271 Trail around a Giant Mushroom Ring~ You stand on a fork in a trail that seems to be working its way around a giant circle of mushrooms northwest of here. The trail works its way west and north on either side of the tight circle or continues away east of here. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49324 10 10 5 D1 ~ ~ 0 -1 49272 10 10 5 D3 ~ ~ 0 -1 49270 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ E circle cluster nw northwest~ The cluster appears to be a rather large circle of mushrooms. Their stalks are so close together as to form a solid wall, yet it is definitely rather circular, and an obvious path exists to provide a means around it. ~ 1186 9 1509949540 3 0 -1 S #49272 Trail through a Fungal Forest~ The trail runs east and west from here with remarkable straightness. The collapse of a recent giant mushroom has opened a shortcut to a trail south of here that parallels the one you are currently on. ~ ~ 301465605 11 9 0 D1 ~ ~ 0 -1 49273 10 10 5 D2 ~ ~ 0 -1 49266 10 10 5 D3 ~ ~ 0 -1 49271 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ -1 S #49273 Trail through a Fungal Forest~ You have to carefully make your way over the stem of a recently collapsed mushroom. Its untimely demise has caused it to shed dusty spores over everything in the area and they stick to you tenaciously as you brush against the fallen stem. ~ [Lansharra] extra of stem? ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49274 10 10 5 D3 ~ ~ 0 -1 49272 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ 1186 9 1509949540 3 0 -1 S #49274 Trail through a Fungal Forest~ A cluster of mushrooms so overgrown that they appear to form a wall causes the trail to curve sharply here. Avoiding the massive stems, the trail now runs south and east. ~ ~ 301465605 11 9 0 D1 ~ ~ 0 -1 49276 10 10 5 D2 ~ ~ 0 -1 49273 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ -1 S #49275 Trail around a Giant Mushroom Ring~ You continue on the path that leads around the giant mushroom circle. The combination of older growth and newer undergrowth form effective barriers that keep you on the trail. The only options from here are roughly north and east around the circle. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49323 10 10 5 D1 ~ ~ 0 -1 49270 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ E circle cluster ne northeast~ The cluster appears to be a rather large circle of mushrooms. Their stalks are so close together as to form a solid wall, yet it is definitely rather circular, and an obvious path exists to provide a means around it. ~ -1 S #49276 Trail through a Fungal Forest~ The giant mushroom stalks form effective walls on either side of the mossy trail. Off to the west the trail rapidly disappears at a bend. To the east it seems to widen greatly and the mossy path gives way to a much darker, mulch-like substance on the ground. ~ no_mob ~ 301465613 11 9 0 D1 ~ ~ 0 -1 49277 10 10 5 D3 ~ ~ 0 -1 49274 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ -1 S #49277 Northwestern Edge of a Subterranean Field~ You stand on the edge of what appears to be a large field of moss, little mushrooms and dark compost. The forest of giant mushrooms seems to have been intentionally held at bay to allow this field to exist. The field is dotted with little red mushrooms. ~ ~ 301465605 11 9 0 D1 ~ ~ 0 -1 49278 10 10 5 D2 ~ ~ 0 -1 49279 10 10 5 D3 ~ ~ 0 -1 49276 10 10 5 1113 17 1509949450 -2 0 -1 S #49278 Northern Edge of a Subterannean Field~ Several of the giant mushroom stalks near the edge have large, fresh divets hacked out of them. The little stumps of chopped down new growth stands before the thicker older growth in profusion directly north and east of here. The extensive amount of work done to keep the fungal forest cut back seems intended to preserve the fertile soil of this field for farmwork. ~ ~ 301465605 11 9 0 D2 ~ ~ 0 -1 49280 10 10 5 D3 ~ ~ 0 -1 49277 10 10 5 1113 17 1509949450 -2 0 1185 9 1509949520 3 0 -1 S #49279 Western Edge of a Subterranean Field~ The compost here gives off a particularly strong smell of decay. Walking about you trip over something that looks suspiciously like a hand jutting out from the soil. Looking out over the clusters of little red mushrooms you can see that they grow in relatively straight lines. The rows of mushroom clusters seem to be organized with careful, if inexpert, care. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49277 10 10 5 D1 ~ ~ 0 -1 49280 10 10 5 D2 ~ ~ 0 -1 49281 10 10 5 E hand~ Looks like its partially burried in the ground. Perhaps you could dig it out. Before you even finish standing up, it has deteriorated into small chunks of useless flesh, bone and writhing maggots. ~ A dig uncover unearth get~ hand body corpse~ if( rflag( reset0, room ) ) { act_tochar( #dig, ch ); act_notchar( #rdig, ch ); obj_to_room( oload( 1867 ), room ); remove_rflag( reset0, room ); modify_move( ch, 10 ); } else{ act_tochar( #dig2, ch ); act_notchar( #rdig2, ch ); } ~ E dig~ You dig at the hand, only to find an arm, and then a shoulder. After a good bout of digging, you manage to unearth the entire corpse. ~ E rdig~ $n digs a corpse out of the ground. ~ E dig2~ Several fingers have already broken off from when you tripped over it, and the rest of it begins to crumble even as you lift it. Before you have finished standing erect, all that remains are a few rotting bits of flesh and bone swarming with maggots. ~ E rdig2~ $n digs in the dirt for a moment and picks up something that looks suspiciously like a hand. Several bits rapidly fall from hand, until a steady stream of chunks falling to the ground is all that remains. ~ ! 0 0 0 1113 17 1509949450 -2 0 -1 S #49280 Subterranean Field~ The rich soil beneath your feat emits a rather foul stench, much like one you'd find in a garbage heap. Amidst the dark compost beneath your feet you see bits of tattered cloth and something leathery that looks quite a bit like skin. The clusters of red mushrooms seem to grow quite well in this awful smelling place. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49278 10 10 5 D1 ~ ~ 0 -1 49287 10 10 5 D2 ~ ~ 0 -1 49282 10 10 5 D3 ~ ~ 0 -1 49279 10 10 5 1113 17 1509949450 -2 0 1185 9 1509949520 3 0 -1 S #49281 Western Edge of a Subterranean Field~ The forest of giant musrooms grows right up to the edge of the field here. Little red and blue mushrooms mingle here, with the red stretching away to the north and the blue off to the south. Some of the blue even seem to have found purchase near the edge where the larger stalks take root. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49279 10 10 5 D1 ~ ~ 0 -1 49282 10 10 5 D2 ~ ~ 0 -1 49284 10 10 5 1113 17 1509949450 -2 0 1522 17 1509949450 -2 0 1185 9 1509949540 3 0 -1 S #49282 Subterranean Field~ North of here the field is dotted by red mushrooms, and south of here blue. This spot, however, is decidedly clear of mushrooms. Directly in the center here lays a roughly circular stone in the dirt. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49280 10 10 5 D1 ~ ~ 0 -1 49286 10 10 5 D2 ~ ~ 0 -1 49283 10 10 5 D3 ~ ~ 0 -1 49281 10 10 5 E symbols stone~ The symbols are unfamiliar to you. However, the arrow-like shapes pointing in various directions from the stone seem to indicate that it is some sort of marker. The arrows and writing seem to indicate something about the two sides of this field. ~ A get move turn~ stone marker ~ act_tochar( #heavy, ch ); act_notchar( #r_heavy, ch ); ~ E heavy~ You reach down and try to lever the stone from the ground. After much grunting and heaving, you manage to do little more than get dirt beneath your nails. It appears that this is only the top of a much larger rock. ~ E r_heavy~ Amidst great heaving grunts, $n attempts to lift the marker. After several failed attempts $e decides to stop. ~ ! 0 0 0 -1 S #49283 Subterranean Field~ The spongy ground emits an odor quite like that given off by a compost heap. Occassional sharp bits poke through the dark ground, looking very much to be bone fragments. The field continues to stretch on around you in all directions. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49282 10 10 5 D1 ~ ~ 0 -1 49285 10 10 5 D2 ~ ~ 0 -1 49291 10 10 5 D3 ~ ~ 0 -1 49284 10 10 5 1522 17 1509949455 -2 0 1185 9 1509949520 3 0 1185 9 1509949480 3 0 -1 S #49284 Southwestern Edge of a Subterranean Field~ The giant mushrooms seem to be harvested back from this area to allow a sort of field to flourish here. The ground beneath you is spongy soft with dark soil and thick moss. The field seems to stretch out predominantly northeast of here. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49281 10 10 5 D1 ~ ~ 0 -1 49283 10 10 5 D3 ~ ~ 0 -1 49264 10 10 5 1522 17 1509949470 -2 0 -1 S #49285 Subterranean Field~ From here you can see to all edges of the field. Little blue mushrooms seem to grow in greater profusion on this side of the field, while the larger red ones seem to grow mostly on the northern side. The segregation of the smaller, colorful mushrooms as well as the way they grown in neat lines shows that someone has carefully tended their growth. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49286 10 10 5 D1 ~ ~ 0 -1 49288 10 10 5 D2 ~ ~ 0 -1 49290 10 10 5 D3 ~ ~ 0 -1 49283 10 10 5 1522 17 1509949470 -2 0 -1 S #49286 Subterranean Field~ Clusters of red and blue mushrooms mingle here where their rows meet. Roughly straight rows of red mushrooms lead away to the north. Clusters of blue mushrooms reach off south of here. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49287 10 10 5 D1 ~ ~ 0 -1 49289 10 10 5 D2 ~ ~ 0 -1 49285 10 10 5 D3 ~ ~ 0 -1 49282 10 10 5 1113 17 1509949450 -2 0 1522 17 1509949450 -2 0 1185 9 1509949540 3 0 -1 S #49287 Northeastern Edge of a Subterranean Field~ Amid the moss and mushrooms that grow so well in the soil, you can make out what appears to be a bone. To all appearances it looks like a leg bone, and roughly human sized. A quick search exposes several more bones amid the compost here. ~ ~ 301465605 11 9 0 D2 ~ ~ 0 -1 49286 10 10 5 D3 ~ ~ 0 -1 49280 10 10 5 E bones~ Though roughly human in size, upon close inspection they appear to be shapped somewhat wrong. Most are old and brittle, though some of the fresher appearing ones still retain a moist marrow. On one you even find bits of greying flesh still attached. ~ 1113 17 1509949460 -2 0 -1 S #49288 Southeastern Edge of a Subterranean Field~ A nearly straight line of mushroom stalks forms an effective wall at the edge of the field. Along the base of the the natural fungal barrier, fresh new mushrooms begin to grow. The giant mushroom stalks prevent you, and consequently the field, from going any further east or south. The majority of the field, and all its odd little mushrooms grows mostly west of here. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49289 10 10 5 D3 ~ ~ 0 -1 49285 10 10 5 1522 17 1509949470 -2 0 1185 9 1509949520 3 0 -1 S #49289 Eastern Edge of a Subterranean Field~ You stand just south of a large rock outcropping that breaks up the eveness of the field. The field itself stretches away west and south of here. To the north, the slippery moss-covered rock offers no purchase to allow you any further progress. ~ [Horigath] forther should be further ~ 301465605 11 9 0 D2 ~ ~ 0 -1 49288 10 10 5 D3 ~ ~ 0 -1 49286 10 10 5 E 1 north rock~ The large rock, though slick and moss-covered, is easily out of place here. Perhaps at some point the waters that carved this enormous cavern carried it from some far away region, only to deposit it here where the fungal forest must have grown up around it. The rock itself is a darker color than the other rock you have seen. ~ 1522 17 1509949470 -2 0 1185 9 1509949540 3 0 -1 S #49290 Southern Edge of a Subterranean Field~ The field stretches out before you, mostly northwest of here. Off in the distance you can make out domes that make out the skyline here. To the south and east the stalks of giant mushrooms grow thick enough to prevent any further passage. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49285 10 10 5 D3 ~ ~ 0 -1 49291 10 10 5 1522 17 1509949470 -2 0 -1 S #49291 Southern Edge of a Subterranean Field~ At the edge of the field you can see where work is in progress to widen the field. Some of the giant mushrooms near the field's edge lay like fallen trees where they have been hacked down. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49283 10 10 5 D1 ~ ~ 0 -1 49290 10 10 5 1522 17 1509949470 -2 0 1185 9 1509949520 3 0 -1 S #49292 Trail around a Giant Mushroom Ring~ To the southeast stands a large cluster of mushrooms that form a solid ring with no apparent way in. The trail forks here to work its way around the ring in two directions or to head roughly north away from it. On the other side of the trail, opposite the giant mushroom ring, younger fungal undergrowth forms an effective barrier leaving you only the trail. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49293 10 10 5 D1 ~ ~ 0 -1 49294 10 10 5 D2 ~ ~ 0 -1 49323 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ E circle cluster se southeast~ The cluster appears to be a rather large circle of mushrooms. Their stalks are so close together as to form a solid wall, yet it is definitely rather circular, and an obvious path exists to provide a means around it. ~ -1 S #49293 Trail through a Fungal Forest~ The giant mushrooms seem to be thinning here, however an abundance of smaller undergrowth more than makes up for the additional space created. You can make out the sound of running water from somewhere nearby to the north. The trail curves here bending its way east and south. ~ ~ 301465605 11 9 0 D1 ~ ~ 0 -1 49296 10 10 5 D2 ~ ~ 0 -1 49292 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ -1 S #49294 Trail around a Giant Mushroom Ring~ There is a break in the perimeter of the giant mushroom circle south of here. A stone arch with elaborate paintwork on it is set between two large mushrooms allowing passage through the northern wall of the circle. The trail that continues west and east from here has a little spur that runs right up and through the archway. ~ ~ 301465605 11 9 0 D1 ~ ~ 0 -1 49295 10 10 5 D2 ~ ~ 0 -1 49322 10 10 5 D3 ~ ~ 0 -1 49292 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ E circle cluster 1 south~ The cluster appears to be a rather large circle of mushrooms. Their stalks are so close together as to form a solid wall, yet it is definitely rather circular, and an obvious path exists to provide a means around it. A stone portal is set into the edge so that it is possible to enter the circle from here. ~ E paintwork~ The paintwork appears to be done primarily with fungal dies that emit a sickly-sweet odor. The vibrant colors form elaborate spirals and twining patterns along the stone archway. ~ E stone 4 archway~ The stone archway looks to be cut from one piece of large stone. The stone is smooth-cut and has been covered in an elaborate paintwork that has a sickly-sweet smell. The mushrooms grow right up to and over the archway, making it the only means of entrance through the solid wall of giant mushrooms. ~ -1 S #49295 Trail around a Giant Mushroom Ring~ You are surrounded by giant mushroom stalks in shades of off white, tan, and darker brown. A trail leads away from here heading roughly west and south apparently working its way around a large, circular cluster of giant mushrooms. Heavy mushroom growth seems to leave you no other choice but to take the trail in one direction or the other. ~ ~ 301465605 11 9 0 D2 ~ ~ 0 -1 49324 10 10 5 D3 ~ ~ 0 -1 49294 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ E cirlce cluster sw southwest~ The cluster appears to be a rather large circle of mushrooms. Their stalks are so close together as to form a solid wall, yet it is definitely rather circular, and an obvious path exists to provide a means around it. ~ 1186 9 1509949540 3 0 -1 S #49296 Trail through a Fungal Forest~ You stand on a thick carpet of spongy green moss that gets thicker as it heads down to the river directly north of here. A dark bridge carved from a single stone spans the river allowing continued passage to the north. To the west you see a dirt trail that enters a break in the thick growth of giant mushrooms. ~ ~ 301465613 11 9 0 D0 ~ ~ 0 -1 49297 10 10 5 D3 ~ ~ 0 -1 49293 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses have become a uniform, thick spongy green here, feeding off the moist soil near the river. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ -1 S #49297 On a Stone Bridge~ A bridge cut from a single slab of silver-flecked dark stone spans a river. The surface has been polished smooth by the tread of countless feet over a great length of time. The slab is slightly arched and reaches both shores. A small lip is all that marks its edges and you could easily fall off if you were not careful. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49298 10 10 5 D1 ~ ~ 0 -1 49342 10 10 5 D2 ~ ~ 0 -1 49296 10 10 5 D3 ~ ~ 0 -1 49340 10 10 5 E river water 1 west 1 east~ The river runs close to the bridges level, and is lined on either side to its north and south by a dense growth of mushrooms. If you really wanted to, you could probably walk through the river and find out where it goes. ~ A ~ ~ act_tochar( #sploosh, ch ); act_notchar( #rsploosh, ch ); continue; ~ E sploosh~ You step off the bridge and into nearly freezing water. Fortunately the water, though fast moving, is only two feet deep at most. ~ E rsploosh~ $n steps off the bridge and into the river. Fortunately for $m it doesn't look particularly deep or fast moving. ~ ! 3 0 10 324 17 1509949540 -2 0 -1 S #49298 Trail through a Fungal Forest~ The thick carpet of spongy green moss only seems to get thicker and more lush as it reaches down to the shoreline of the river. A bridge cut from a single stone spans the water leading to the continued forest of mushrooms on the other side. A path leads north through the giant mushrooms to a large arch set in some sort of wall. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49299 10 10 5 D2 ~ ~ 0 -1 49297 10 10 5 -1 S #49299 Entrance to an Ancient City~ You are standing before the gateway or entrance to a city. Though there is no actual gate, there are two guardian statues which appear to be watching the entrance. The forest of mushrooms extends right up to the walls preventing you from skirting around this entrance. At the base of each statue is an archway that would allow entrance into them. ~ ~ 301465613 11 9 0 D0 ~ ~ 0 -1 49302 10 10 5 D1 ~ ~ 0 -1 49301 10 10 5 D2 ~ ~ 0 -1 49298 10 10 5 D3 ~ ~ 0 -1 49300 10 10 5 E guardians statues~ They both appear to be dragons; on the right, a winged rearing dragon, mouth open in an angry snarl or roar. On the left, an equally impressive dragon, this one wingless, but more powerful and sinuous. ~ -1 S #49300 Guard Room~ The room is roughly square and seems to be carved directly inside the statue. A small stone ledge, part of the statue, seems to offer an uncomfortable yet usable place for a guard to sit. Empty brackets on the wall must have once held lamps or torches but are empty now. An arch in the east wall seems to be the only exit. ~ ~ 301465604 0 6 0 D1 ~ ~ 0 -1 49299 10 10 5 1319 17 1509949540 -2 0 1187 139 1509962340 3 0 1188 136 1509962240 3 0 -1 S #49301 Guard Room~ The room is roughly square and seems to be carved directly inside the statue. A small stone ledge, part of the statue, seems to offer an uncomfortable yet usable place for a guard to sit. Empty brackets on the wall must have once held lamps or torches but are empty now. An arch in the west wall seems to be the only exit. ~ ~ 301465604 0 6 0 D3 ~ ~ 0 -1 49299 10 10 5 1319 17 1509949540 -2 0 1188 139 1509962340 3 0 1187 136 1509962240 3 0 -1 S #49302 Tile-Paved Street~ You currently stand on a road paved with large tiles of silver-flecked black stone. The street extends in two directions, north and east. In both directions you can see the yawning portals of buildings just waiting to be explored. A large opening in a wall to the south provides an exit from this forgotten city. ~ ~ 301465605 12 9 0 D0 ~ ~ 0 -1 49303 10 10 5 D1 ~ ~ 0 -1 49317 10 10 5 D2 ~ ~ 0 -1 49299 10 10 5 1186 9 1509949540 3 0 -1 S #49303 Tile-Paved Street~ The tile paved street is laid with such precision that you have trouble determining where one stone ends and another begins. You are directly east of a collonaded building that rests on a low dais. A few steps lead up to its entrance. The street continues on north and south from here. ~ ~ 301465605 12 9 0 D0 ~ ~ 0 -1 49306 10 10 5 D2 ~ ~ 0 -1 49302 10 10 5 D3 ~ ~ 0 -1 49304 10 10 5 -1 S #49304 Inside a Great Hall~ The building appears to be a long, southward stretching hall. Several tables line this side of the hall, further south it appears to be open, lacking as many tables. Glancing up, you notice that there is no roof structure here. High overhead you see the natural cavern ceiling, covered in the phosphorescent moss that provides gentle light. ~ ~ 301465605 11 9 0 D1 ~ ~ 0 -1 49303 10 10 5 D2 ~ ~ 0 -1 49305 10 10 5 1353 17 100 -2 0 1353 17 100 -2 0 1353 17 100 -2 0 1353 17 100 -2 0 845 17 1509949540 -2 0 845 17 1509949540 -2 0 845 17 1509949540 -2 0 845 17 1509949540 -2 0 845 17 1509949540 -2 0 845 17 1509949540 -2 0 845 17 1509949540 -2 0 845 17 1509949540 -2 0 1187 9 1509949510 3 0 1188 137 1509949480 3 0 1187 9 1509949510 3 0 1188 9 1509949510 3 0 -1 S #49305 Inside a Great Hall~ You stand at the southern end of a long hall. A large area of cleared floor space separates the sole table on this side of the building from those on the northern side. The only exit appears to be an archway set in the northern half of the building. ~ ~ 301465613 11 9 0 D0 ~ ~ 0 -1 49304 10 10 5 1353 49 1509949540 -2 0 158 81 1509949490 -2 16 173 80 1509949490 -2 0 845 17 1509949540 -2 0 1187 137 1509949540 3 0 -1 S #49306 Tile-Paved Street~ You stand on a street corner. From here the tiled paving leads off south or east. To the north and west stand the open archways of two collonaded buildings. The buildings appear made of a white marble laced with black veins, like all the other buildings in this ancient town. ~ ~ 301465605 12 9 0 D0 ~ ~ 0 -1 49308 10 10 5 D1 ~ ~ 0 -1 49309 10 10 5 D2 ~ ~ 0 -1 49303 10 10 5 D3 ~ ~ 0 -1 49307 10 10 5 -1 S #49307 Inside a Small Building~ Despite its grand design, this is yet a small building. The inside is little more than ten feet in any direction. With little else to look at in here, you chance to look at the walls and notice there seems to be no mortar. The walls are made of heavy stones carefully laid so that there is not even enough of a gap to for a knife blade to fit in the cracks. ~ ~ 301465605 11 6 0 D1 ~ ~ 0 -1 49306 10 10 5 E walls~ You notice that there is no mortar holding the blocks that form the wall together. ~ 1187 137 1509949540 3 0 -1 S #49308 Inside a Building~ Like all the other buildings here, this one has no roof. Above is only the open air until you reach the moss-covered cavern ceiling that provides light for this region. The inside of this building is lined by faux columns. The only of thing of note in the building is a large niche in the back wall containing a large statue of some kind. ~ ~ 301465613 11 7 0 D2 ~ ~ 0 -1 49306 10 10 5 E niche statue~ The statue in the niche appears to be some form of beast, but it stands bipedal. The closest thing you can compare it to is a lizardman, except that it has wings. The statue eternally holds a spear at attention with one hand, while pointing back through the arch in the southern wall with the other. ~ A get ~ statue~ act_tochar( #no, ch ); act_notchar( #admire, ch ); ~ E no~ It is a little larger than you and made of stone. There is no way you could carry that around. ~ E admire~ $n looks wistfully at the statue in the back of the building. ~ ! 0 0 0 1189 137 1509949520 3 0 -1 S #49309 Tile-Paved Street~ A long white marble wall comes up to the street edge on its north side preventing any exit in that direction. A similar wall, this one fronted by columns, forms part of a building and prevents movement in that direction. It looks like the only options are to follow the tiled street either east or west of here. ~ ~ 301465605 12 9 0 D1 ~ ~ 0 -1 49310 10 10 5 D3 ~ ~ 0 -1 49306 10 10 5 -1 S #49310 Tile-Paved Street~ A long white marble wall comes up to the street edge on its north side preventing you from leaving in that direction. To the south is a large, impressive building standing nearly twice the height of any other building here and has large zoomorphic columns lining its front. Small alcoves cut into the building's upper tier are beastlike gargoyles. An extravagantly cut portal enters into this impressive building. ~ ~ 301465605 12 9 0 D1 ~ ~ 0 -1 49311 10 10 5 D2 ~ ~ 0 -1 49320 10 10 5 D3 ~ ~ 0 -1 49309 10 10 5 E alcoves gargoyles beasts beastlike~ There are at least a score of alcoves high on the wall, each filled with a single stone figure. While several of the figures appear to be glancing upward, their faces etched in masks of anguish, most glare down at you with fierce stony expressions. The beasts themselves are a variety of things, many quite foreign to anything you know of. Of those you do recognize, some appear to be some form of lesser draco-form, two look quite a bit like the dreaded aurumvorax and one even looks like the fabled ral'airdn. ~ E portal south~ The portal itself is massive, reaching several spans taller than an ogre, or even an ent. The rim of the arch is inset with the silver-flecked dark stone, appearing as if cut from one massive slab. Odd runes are etched from cornerstone to crest and back to cornerstone of the arch, each rune measuring at least a foot tall. ~ E runes~ The runes, each over a foot tall, are deeply etched into the thick stone of the portal. They are a combination of angular and fluid strokes and look like the symbols of no language currently used in the realms. If they could be said to bear a resemblance to any one language, you would have to guess it is closest to either elven or vyan. Though neither language is close enough to provide any sense of what the symbols must mean. ~ -1 S #49311 Tile-Paved Street~ The collonaded front of a building to the north of here is broken by a darkened arch. To the south, the side of another collonaded building forms an effective barrier. The silver flecked dark street tiles stretch on east and west from here, precise and perfectly cut. ~ ~ 301465605 12 9 0 D0 ~ ~ 0 -1 49327 10 10 5 D1 ~ ~ 0 -1 49312 10 10 5 D3 ~ ~ 0 -1 49310 10 10 5 -1 S #49312 Tile-Paved Street~ The dark, tile-paved street turns here, heading only south and west from here. The walls of the pristine, collonaded buildings form an effective barrier, preventing you from leaving the city from this direction. The choices are simple, follow the street or enter the yawning portal of darkness to the east into one of the many buildings. ~ ~ 301465605 12 9 0 D1 ~ ~ 0 -1 49329 10 10 5 D2 ~ ~ 0 -1 49313 10 10 5 D3 ~ ~ 0 -1 49311 10 10 5 -1 S #49313 Tile-Paved Street~ A palatial residence rising a bit above its neighbors stands facing you just to the east. The seemingly standard collonade of columns has been replaced with dragons in various poses of attack or wariness. To the west, a much smaller building stands appearing somehow cowed by its imperial neighbor. ~ ~ 301465605 12 9 0 D0 ~ ~ 0 -1 49312 10 10 5 D1 ~ ~ 0 -1 49334 10 10 5 D2 ~ ~ 0 -1 49314 10 10 5 D3 ~ ~ 0 -1 49321 10 10 5 E columns dragons collonade~ The dragon columns are all carved with exsquisite care, down to each slightly overlapping scale. Their poses range from feral fierceness to wise meditation. There seems to be no particular pattern, other than an overall balance in the spatial arrangement and the artist's preference. ~ -1 S #49314 Tile-Paved Street~ The dark, tiled street turns here heading away to the north and west. All around you the white marble, collonaded buildings give the feeling of being in a fenced city. A small white building to the east appears to be the only one without a collonade of any sort. ~ ~ 301465605 12 7 0 D0 ~ ~ 0 -1 49313 10 10 5 D1 ~ ~ 0 -1 49330 10 10 5 D3 ~ ~ 0 -1 49315 10 10 5 -1 S #49315 Tile-Paved Street~ Collonades of large, marble pillars encircle all the buildings around you. None of the columns show any signs of weathering. They and the structures they surround stand untouched, looking as if they could have been here since the begining of time. Directly to the south, a darkened portal admits entry into one of the buildings. ~ ~ 301465605 12 9 0 D1 ~ ~ 0 -1 49314 10 10 5 D2 ~ ~ 0 -1 49331 10 10 5 D3 ~ ~ 0 -1 49316 10 10 5 -1 S #49316 Tile-Paved Street~ Collonaded walls sporadically line the tiled street where buildings form barriers. To the north you can see the back of one particularly impressive buiding that stands on a raised dais, reaching nearly twice the height of any other buildling. The collonade to the south is broken by an elaborately designed archway. ~ ~ 301465605 12 9 0 D1 ~ ~ 0 -1 49315 10 10 5 D2 ~ ~ 0 -1 49319 10 10 5 D3 ~ ~ 0 -1 49317 10 10 5 E 4 archway elaborate~ The archway is inlayed with some sort of glossy blue material, possible some sort of shell. The inlays are teardrop shaped, as if a gentle rain fell on either side of the arch. The rainfall ends at a small bar of inlayed blue on either side of the arch. ~ A get~ 4 raindrops 4 droplets inlay blue~ act_tochar( #no, ch ); act_notchar( #rno, ch ); ~ E no~ You try to pry out some of the pretty inlay but seem unable to. Perhaps it is guarded by some strange magic, for they don't look that hard to pry out. ~ E rno~ $n attempts to pry out some of the blue inlay, but gives up after several fruitless attempts. ~ ! 0 0 0 -1 S #49317 Tile-Paved Street~ You stand on a well-constructed road of dark tiles flecked with silver. To the south, the great marble wall that surrounds the city stands high over you. Looking out around you, you see many buildings also made of white marble, all surrounded by large fluted marble collonades. The entrance to a building stands just north of you, a gaping archway with no door to bar entrance. ~ ~ 301465605 12 9 0 D0 ~ ~ 0 -1 49318 10 10 5 D1 ~ ~ 0 -1 49316 10 10 5 D3 ~ ~ 0 -1 49302 10 10 5 -1 S #49318 Inside a Marble Building~ The inside of the marble building is as magnificent and as austere as its exterior. Elegant black veined marble comprises its walls, yet it holds an unfeeling coldness in its unadorned surfaces. Perhaps if there were some furniture here, the place would not feel so alien and devoid of life. Whatever furniture may have once existed here, it has long since been removed. ~ ~ 301465605 11 9 0 D2 ~ ~ 0 -1 49317 10 10 5 1188 137 1509949510 3 0 -1 S #49319 Inside a Building~ A small walkway runs next to each of the walls forming a wide ledge around a pool that dominates the room. There is no lip at the walkway's edge, it merely drops down into a series of steps that enter the pool from all sides. The pool is not very deep, and appears to be no more than a wading pool. Perhaps this building served as a bath house, or perhaps it served some ceremonial purpose, only its long-gone creators would know for certain. ~ ~ 301465605 11 8 0 D0 ~ ~ 0 -1 49316 10 10 5 D5 ~ ~ 0 -1 49333 10 10 5 E pool 1 down~ You see a dark pool of gently rippling waters. ~ -1 S #49320 Large Ornate Building~ You stand in a large building carved from the same black veined, white marble as the other buildings. Two rows of columns run the length of the building; however, these columns are made of the silver flecked smooth black stone that comprises the street tiles. In the center of the marble floor is a large circle made of the same silver flecked black stone etched deep with an odd rune. ~ [Merior] where does one learn to say the word? From the library in Voaleth / Medienne. This is only something that will pay off for _perceptive_ players. I realize it is not an easy thing, but it is exaclty as hard as I think this should be. Essentially, research in the library will unearth a gift here as well as somewhat of a closure on the story of this area. -Talis ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49310 10 10 5 E rune circle floor~ The rune appears to be a single, flowing character etched about three inches deep into the dark stone. Though it is in no language that you know, it does sort of look like a crescent moon intersecting a pitchfork. ~ A say~ chardalai~ if( is_fighting( ch ) ) { act_tochar( #notnow, ch ); end; } if( !is_silenced( ch ) ) { act_tochar( #poof, ch ); act_notchar( #rpoof, ch ); transfer( ch, find_room( 49326 ) ); act_notchar( #arr_poof, ch ); obj_to_room( oload( 1304 ), find_room( 5 ) ); } ~ E poof~ A strange floating sensation overcomes you and all sense of direction is lost. Suddenly you find you are elsewhere. ~ E rpoof~ $n disapears in a flash of bright light. ~ E arr_poof~ Accompanied by a flash of bright light, $n appears just over the rune inscribed on the floor. ~ E notnow~ You try to speak the word of power, but are interupted by the hostile attack of your aggressor. ~ ! 0 0 0 1189 137 1509949530 3 0 1189 137 1509949510 3 0 1189 137 1509949450 3 0 -1 S #49321 Inside a Building~ The fine white marble walls of this building are covered in red-black bits of gore and dried blood. Whatever else this place has been, it appears to have been nothing more than a slaughterhouse most recently. A scattering of scrap wood lays distributed over the floor, apparently the splintered remains of a table. ~ ~ 301465605 11 9 0 D1 ~ ~ 0 -1 49313 10 10 5 E floor table splinters remains wood scrap~ Jagged edges on the little bits of rough wood show that it was forcefully destroyed, and quite efficiently too. The remaining pieces are small and gore-covered and completely useless now. ~ -1 S #49322 Inside a Giant Mushroom Ring~ The thick stalks of the giant mushroom ring make the circle on the inside much smaller than the outside walls might have made it appear. The rippling effect of the walls made by the tight packed circular stems looks quite odd. The ground is completely covered in a thick, spongy yellow moss. The only exit appears to be through a stone arch in the northern arc of the ring. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49294 10 10 5 E ground 1 down moss "yellow moss"~ The moss feels like a soft carpet and appears to be well over an inch thick. It must be pretty durable as you see no signs of tearing as you tread on it. ~ E wall~ The walls are formed by a circle of giant mushrooms grown so close together that their stems form a continuous surface. The only break in the walls is a single archway of stone set in the north wall that prevents the stems from growing together. ~ 1189 137 1509949540 3 0 -1 S #49323 Trail around a Giant Mushroom Ring~ To the west, the tall stems of the mushroom forest continue on as far as you can see. Younger mushrooms and fungi growing between the stalks make travel in that direction nearly impossible. To the east, the strange circle of giant mushrooms continues, leaving you the trail as your only option. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49292 10 10 5 D2 ~ ~ 0 -1 49275 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ E circle cluster 1 east~ The cluster appears to be a rather large circle of mushrooms. Their stalks are so close together as to form a solid wall, yet it is definitely rather circular, and an obvious path exists to provide a means around it. ~ -1 S #49324 Trail around a Giant Mushroom Ring~ The tight circle of mushrooms continues to form a wall to your west. There appears to be no way through on this side, however the trail continues round it. East of you the strange forest of giant mushrooms and new mushroom undergrowth form an effective barrier. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49295 10 10 5 D2 ~ ~ 0 -1 49271 10 10 5 E mushrooms~ The stems of the large mushrooms stand around you like the boles of trees. Ranging in colors from beige to dark brown, it is almost easy to forget this is not a forest of trees. Easy to forget, that is, until you look upward and notice the broad caps obscuring sections of the cavern ceiling more effectively than any tree could. ~ E mosses 1 down ground trail~ The mosses are primarily a mix of green and brown spongy flora. They are soft to the touch, and spring back easily when stepped upon. Altogether much more comfortable than stoney ground or even thin grass. ~ E circle cluster 1 west~ The cluster appears to be a rather large circle of mushrooms. Their stalks are so close together as to form a solid wall, yet it is definitely rather circular, and an obvious path exists to provide a means around it. ~ -1 S #49326 Domed Chamber~ The room appears to be a single dome that extends from the ceiling's center all the way to the floor. A rune has been etched several inches into the stone of the floor. Both domed ceiling and floor appear to be carved out of a single piece of silver-flecked black stone and neither seam nor exit can be found anywhere. ~ ~ 301465604 0 9 0 E rune ~ It appears to be a single, flowing rune etched about three inches deep into the stone floor. Though it is in no language you know, it does sort of look like a crescent moon intersecting a pitchfork. ~ A say~ chardalai~ act_tochar( #poof, ch ); act_notchar( #rpoof, ch ); transfer( ch, find_room( 49320 ) ); act_notchar( #arr_poof, ch ); ~ E poof~ A strange floating sensation overcomes you and all sense of direction is lost. Suddenly you find yourself elsewhere. ~ E rpoof~ $n disapears in a flash of bright light. ~ E arr_poof~ Accompanied by a flash of bright light, $n appears just over the rune inscribed on the floor. ~ ! 0 0 0 A say~ knight~ act_tochar( #poof, ch ); act_notchar( #rpoof, ch ); transfer( ch, find_room( 21096 ) ); act_notchar( #arr_poof, ch ); ~ E poof~ A strange floating sensation overcomes you and you lose all sense of direction. Suddenly you find yourself elsewhere. ~ E rpoof~ $n disapears in a flash of bright light. ~ E arr_poof~ $n arrives in a flash of brilliant light. ~ ! 0 0 0 A say~ wayward~ act_tochar( #poof, ch ); act_notchar( #rpoof, ch ); transfer( ch, find_room( 40585 ) ); act_notchar( #arr_poof, ch ); ~ E poof~ A strange floating sensation overcomes you and you lose all sense of direction. Suddenly you find yourself elsewhere. ~ E rpoof~ $n disapears in a flash of bright light. ~ E arr_poof~ $n arrives in a flash of brilliant light. ~ ! 0 0 0 A say~ cairn~ act_tochar( #poof, ch ); act_notchar( #rpoof, ch ); transfer( ch, find_room( 26568 ) ); act_notchar( #arr_poof, ch ); ~ E poof~ A strange floating sensation overcomes you and you lose all sense of direction. Suddenly you find yourself elsewhere. ~ E rpoof~ $n disapears in a flash of bright light. ~ E arr_poof~ $n arrives in a flash of brilliant light. ~ ! 0 0 0 A say~ hollow~ act_tochar( #poof, ch ); act_notchar( #rpoof, ch ); transfer( ch, find_room( 37143 ) ); act_notchar( #arr_poof, ch ); ~ E poof~ A strange floating sensation overcomes you and you lose all sense of direction. Suddenly you find yourself elsewhere. ~ E rpoof~ $n disapears in a flash of bright light. ~ E arr_poof~ $n arrives in a flash of brilliant light. ~ ! 0 0 0 A say~ blade~ act_tochar( #poof, ch ); act_notchar( #rpoof, ch ); transfer( ch, find_room( 19370 ) ); act_notchar( #arr_poof, ch ); ~ E poof~ A strange floating sensation overcomes you and you lose all sense of direction. Suddenly you find yourself elsewhere. ~ E rpoof~ $n disapears in a flash of bright light. ~ E arr_poof~ $n arrives in a flash of brilliant light. ~ ! 0 0 0 A say~ fire~ act_tochar( #poof, ch ); act_notchar( #rpoof, ch ); transfer( ch, find_room( 31087 ) ); act_notchar( #arr_poof, ch ); ~ E poof~ A strange floating sensation overcomes you and you lose all sense of direction. Suddenly you find yourself elsewhere. ~ E rpoof~ $n disapears in a flash of bright light. ~ E arr_poof~ $n arrives in a flash of brilliant light. ~ ! 0 0 0 A say~ whisper~ act_tochar( #poof, ch ); act_notchar( #rpoof, ch ); transfer( ch, find_room( 28134 ) ); act_notchar( #arr_poof, ch ); ~ E poof~ A strange floating sensation overcomes you and you lose all sense of direction. Suddenly you find yourself elsewhere. ~ E rpoof~ $n disapears in a flash of bright light. ~ E arr_poof~ $n arrives in a flash of brilliant light. ~ ! 0 0 0 1303 49 1509949540 -2 0 1268 81 1509949450 -2 0 1253 81 1509949540 -2 0 1117 81 1509949540 -2 0 1304 81 1509949540 -2 0 -1 S #49327 Inside a Building~ The black veined, white marble walls have been scrawled over with what looks like some sort of red and blue dye. The dye is streaked over the wall into strange beastly, winged forms that are hard to recognize. The only other thing of interest in this room is the peculiar, sweet smell that seems to come from beyond an arch in the eastern wall. ~ ~ 301465605 11 9 0 D1 ~ ~ 0 -1 49328 10 10 5 D2 ~ ~ 0 -1 49311 10 10 5 E dye creatures wall beasts forms~ The dyes form dire looking beasts. Overly large, sharp teeth and wicked claws as well as large wings seem to dominate the features of the inexpertly drawn creatures. They almost look they work of some child relating its fear of what lurks in the unknown dark. ~ -1 S #49328 Inside a Building~ The sweet smell becomes sickeningly strong and overpowering when you enter. A mouldering, soggy pile covered in bright orange fungus seems to be the source. It is hard to tell what the mass originally consisted of. The room is otherwise featureless and sterile with its blank white marble walls. ~ ~ 301465605 11 9 0 D3 ~ ~ 0 -1 49327 10 10 5 E fungus orange~ The fungus looks like little rippling waves growing over the mass, covering it nearly entirely. Slight tints of red veins streak the fungus in places. ~ E mass pile~ It is hard to tell what it once was. Perhaps you could prod through it and examine it more thoroughly if you could stomache the stench. ~ A sniff smell~ ~ act_tochar( #yuck, ch ); ~ E yuck~ The sickly sweet smell of rot is nearly overpowering, and you must fight to keep from retching at this distance. ~ ! 0 0 0 A prod examine ~ pile mass fungus~ act_tochar( #break, ch ); act_notchar( #rbreak, ch ); wait( 1 ); loop( all_in_room ) { i = random( 1, 3 ); if( i == 1 ) act_tochar( #nothing, ch ); if( i == 2 ) act_tochar( #nothing2, ch ); if( i == 3 ) act_tochar( #nothing3, ch ); interpret( rch, "west" ); } ~ E break~ You gently prod the fungus covered mass and a gentle cloud of orange spoors is emitted from the fungus and quickly fills the room. ~ E rbreak~ $n gently prods the fungus covered mass and a gentle cloud of orange spoors is emitted, quickly filling the room. ~ E nothing~ The spoors seem to do nothing, but the stench suddenly becomes overpowering. Your gag reflex begins to kick in and you are forced to leave the room. On the way out, you barely have time to notice what looks like rotting meat and a bone protruding from where the mass was disturbed. ~ E nothing2~ The spoors seem to do nothing, but the stench suddenly becomes overpowering. Your gag reflex begins to kick in and you are forced to leave the room. On the way out, you barely have time to notice what looks like the crushed in side of a malformed skull protruding from where the mass was disturbed. ~ E nothing3~ The spoors seem to do nothing, but the stench suddenly becomes overpowering. Your gag reflex begins to kick in and you are forced to leave the room. On the way out you barely have time to notice a magot covered foot with leather skin and dark claw-like nails protruding from where the mass was distrbed. ~ ! 0 0 0 -1 S #49329 Inside a Building~ The usually featureless black veined, white marble walls are etched and blood flaked. Strange char marks still show on some parts of the wall. The chamber is unusually small and it looks as if a small war has been fought in here at some point. ~ ~ 301465605 11 9 0 D3 ~ ~ 0 -1 49312 10 10 5 E walls~ The walls are covered in a variety of damages. Dark blood stains the wall in places, thick enough to flake off. Shallow scratches mingle with deeper gouges and dark char-stains mar the otherwise pristine white of the wall. ~ E scratches etches etching gouges blood~ The shallow scratches are ragged and stutter as if made by something flexible that scraped the wall hastily. The much deeper gouges look as if something sharp and sturdy has impacted the wall with great velocity, perhaps an axe or sword. Blood lines the shallow scratches more thoroughly than the deep gouges, as if whatever left the shallower marks was coated in blood at the time. Thick swathes of blood line the wall in sweeping arcs in places. ~ E char~ There are fewer char marks than blood or gouges on the wall, however the char marks look all the more brutal for the fact that the marble looks to have gotten hot enough to bubble some at the center of the marks. The chars are nearly circular in nature and barely larger than your head. If it was hot enough to begin to flash melt stone, it must have been worse for whatever was the intended target. ~ E 1 down floor~ The floor is stained a dark brownish color, much like that of blood that has soaked deep into stone. Deep enough that no ammount of scrubbing will bring it clean again. It is hard to tell for certain, but it appears the floor was once white marble, much like the walls. ~ -1 S #49330 Inside a Building~ The building is much smaller than its companions and bears no collonades. In the center of the floor is a small hole, far too small for even a goblin to fit through. The floor is tilted on all sides, gently sloping away from the hole in all directions. There is a lever set in the north wall. ~ ~ 301465605 11 6 0 D3 ~ ~ 0 -1 49314 10 10 5 D5 ~ ~ 0 -1 49339 10 10 5 E floor 1 down hole~ Dubious dark stains surround the hole, and a foul stench rises from it. Whatever is down there, it must not be pleasant. ~ E 1 north wall lever~ There are no engravings or embelishments on the lever, leaving it quite ordinary looking. It is made from a dark metal and sticks out of the wall just far enough to provide a decent hand hold and adequate leverage to pull it down. ~ A pull~ lever~ if( !rflag( status0, room ) ) end; remove_rflag( status0, room ); act_tochar( #pull, ch ); act_notchar( #r_pull, ch ); wait( 2 ); send_to_room( #pulled, find_room( 49330 ) ); wait( 3 ); send_to_room( #pulled2, find_room( 49330 ) ); wait( 4 ); loop( all_in_room ){ if( !is_player( rch ) ) { if( is_fighting( rch ) ) end; act_room( #flee, rch ); interpret( rch, "west" ); } } wait( 1 ); send_to_room( #sploosh, find_room( 49330 ) ); send_to_room( #sploosh_there, find_room( 49339 ) ); send_to_room( #sploosh_there2, find_room( 49314 ) ); set_rflag( status0, room ); ~ E pull~ You tug on the lever and it comes down easily. It must have been counterbalanced, It remains lowered when you let go. ~ E pulled~ Accompanied by a rumble from the south wall, the lever begins to slowly climb back upward on its own. ~ E r_pull~ $n pulls down the lever set in the north wall. ~ E pulled2~ As the lever reaches its full ascent, a large cauldron appears over the lip of the southern wall, held aloft by two large metal claws. As the cauldron begins to clear the wall, it begins to tilt inward. ~ E sploosh~ You are soaked as water begins to pour heavily from the cauldron. The torrent quickly abates as the cauldron is emptied and begins its noisy descent back over the southern wall. The water begins to spiral as it is consumed by the drain in the center of the floor. ~ E sploosh_there~ A torrent of water comes pouring out of the hole in the ceiling, thouroughly soaking you. ~ E flee~ Alarmed by the noise and the strange sight, $n flees west. ~ E sploosh_there2~ You hear a loud splashing sound as if a torrent of water had just been dumped to the floor from a height coming from the east. ~ ! 0 0 0 A ~ ~ if( size( ch ) > 3 ) act_tochar( #too_small, ch ); else continue; ~ E too_small~ You are too large to fit down the small hole. ~ ! 3 0 32 -1 S #49331 Inside a Building~ The walls of this building are flat, and featureless. A bench of marble against the wall appears to be nothing more than an extension of the wall itself. A large marble cube roughly as tall as a gnome rests before the bench. There is an opening in the eastern wall that leads to a back room. ~ ~ 301465605 11 7 0 D0 ~ ~ 0 -1 49315 10 10 5 D1 ~ ~ 0 -1 49332 10 10 5 1319 17 1509949540 -2 0 1581 49 1509949540 -2 0 1113 81 1509949520 -2 0 1113 81 1509949480 -2 0 78 81 1509949470 -2 0 78 81 1509949460 -2 0 78 81 1509949450 -2 0 -1 S #49332 Inside a Building~ You are in the back room of a building, or perhaps this was meant to be some sort of closet. The room is as wide as the building, but much narrower. It looks more like a hallway attached sideways to the main building, however it seems to go nowhere. At either end of the hall you find piles of moss and debris, perhaps some sort of bedding. ~ ~ 301465605 11 5 0 D3 ~ ~ 0 -1 49331 10 10 5 E moss debris bed bedding~ The moss is still fresh enough to retain its spongy feel, yet older moss is mixed in somewhere giving it a decaying smell. The occassional scrap of cloth can be seen poking out of the mix in places as well. By the size of it, several creatures probably sleep in each of the piles. ~ A search examine~ moss piles bedding~ i = random( 1, 10 ); if( rflag( reset0, room ) ) { if( i < 2 ) { remove_rflag( reset0, room ); act_tochar( #find, ch ); obj_to_char( oload( 1293 ), ch ); obj_to_char( oload( 1066 ), ch ); if( random( 1, 10 ) < 1 ) obj_to_char( oload( 1294 ), ch ); if( random( 1, 30 ) < 1 ) obj_to_char( oload( 1294 ), ch ); if( random( 1, 50 ) < 1 ) obj_to_char( oload( 1295 ), ch ); end; } if( i > 5 ){ remove_rflag( reset0, room ); act_tochar( #no_find, ch ); mob = mload( 1188, room ); if( random( 1, 2 ) < 1 ) mob = mload( 1187, room ); if( random( 1, 2 ) < 1 ) mob = mload( 1187, room ); end; } } act_tochar( #nothing, ch ); ~ E find~ After an intensive search you find a few gems scattered in the bedding. ~ E no_find~ After an extensive search you find nothing, however, it appears all the noise you made searching has drawn some attention. ~ E nothing~ After an extensive search you find nothing of interest. ~ ! 0 0 0 -1 S #49333 Inside a Pool~ You are standing in a shallow pool of what looks to be water. Your every move sends ripples splashing away until they hit walls and slowly return to you in a myriad of colliding circles. The pool can be exited from all sides by a series of shallow steps that lead up and out. ~ ~ 301465605 13 5 0 D4 ~ ~ 0 -1 49319 10 10 5 1513 17 1509949540 -2 0 -1 S #49334 Foyer of an Opulent Building~ The entryway of this building is larger than some other buildings you have seen in this peculiar town. Four ornately carved marble columns stand in the four quarters of the room. A hide flap covers the opening of an arch set in the eastern wall, the first door of sorts you have seen here. The room is otherwise bland and featureless. ~ ~ 301465605 11 9 0 D1 hide flap~ hide flap leather door~ 131 -1 49335 10 10 5 D3 ~ ~ 0 -1 49313 10 10 5 E 1 east hide flap leather door~ A hide has been hung across the archway to form a sort of door. The hide is brownish gray and is covered in countless, small scales. ~ E columns~ Looking up, you see that they support nothing, therefore they are either ornamental or server some pupose beyond your kenning. ~ -1 S #49335 Hallway in an Opulent Building~ The white marble of the room has been carved into elegant, flowing shapes. Swirling caps adorn ornamental marble projections from the marble walls. The silver flecked black stone is used frequently to enhance and diversify the look of the marble, as insets and banding. To the north and south, two small unobtrusive alcoves offer a splendid view of the room. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49336 10 10 5 D1 ~ ~ 0 -1 49338 10 10 5 D2 ~ ~ 0 -1 49337 10 10 5 D3 hide flap~ hide flap leather door~ 131 -1 49334 10 10 5 E 1 west hide flap door leather~ A hide has been hung across the archway to form a sort of door. The hide is brownish gray amd covered in countless, small scales. ~ A ~ ~ if( mob_in_room( 1190, find_room( 49338 ) ) ) { if( num_in_room( find_room( 49338 ) ) == 1 ) act_tochar( #stand, ch ); } continue; ~ E stand~ As you enter, the vyan rises from his throne. Managing to make it appear courteous as well as placing himself in a better attack position than he was while seated. ~ ! 3 0 2 -1 S #49336 Small Alcove~ A small alcove has been cut into the white marble walls. It offers little room for comfort if more than one stand here. Its only purpose seems to be in providing a guard with an out of the way place to stand and keep an eye on passers by. ~ ~ 301465605 11 9 0 D2 ~ ~ 0 -1 49335 10 10 5 1286 137 1509949540 3 0 -1 S #49337 Small Alcove~ A small alcove has been cut into the white marble walls. It offers little room for comfort if more than one stand here. Its only purpose seems to be in providing a guard with an out of the way place to stand and keep an eye on passers by. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 49335 10 10 5 1287 137 1509949540 3 0 -1 S #49338 The Grand Hall of an Opulent Building~ The grand hall does its best to earn its name. Though it has no roof, the stone framework arches that would normally support a dome provide the impression of that shape high above. Tall tapestries hang from the hands of stone gargoyles perched on ledges around the roof giving the room color. The entire room seems to focus on a large throne on a dais near its back wall. ~ ~ 301465605 11 9 0 D3 ~ ~ 0 -1 49335 10 10 5 E arches framework dome~ High above you can see the moss-covered glowing cavern ceiling through the gaps of the framework. Arches formed from the silver flecked dark stone have been put in place around the room to give the idea of a dome overhead, while leaving the ceiling open. They all appear to have been quite carefully cut so that their weight is evenly distributed. ~ E tapestry tapestries~ The tapestries depict the lush greenery of the Vaasa somewhere far overhead. Sweeping arcs of lush greenery are depicted on the multicolored tapestry easily twice as large as an ogre. A slight breeze stirred from somewhere gives them a slight ripple, and the leaves almost seem to move independently. ~ E gargoyles ledges~ The gargoyles seem to represent several animal types, however most seem to have a definite reptilian caste. They look down upon the grand hall, keeping a close eye on its occupants, and doing their best to hold their gently rippling tapestries aloft. Though carved of stone, they maintain the definite appearance of awareness. ~ E walls~ Between the tapestries you can see the black veined white marble that form all the structures of this city. ~ A sit~ throne~ if( mob_in_room( 1190, room ) ) { act_tochar( #backhand, ch ); act_notchar( #rbackhand, ch ); i = 2d2+2; dam_message( ch, i, "the vyan's backhanded slap" ); inflict( ch, mob, i, "the vyan's backhanded slap" ); act_room( #rage, ch ); wait( 1 ); act_room( #rage2, ch ); wait( 3 ); if( char_in_room( ch, find_room( 49338 ) ) ) interpret( mob_in_room( 1190, room ), "kill $n" ); } if( rflag( reset1, room ) ) { remove_rflag( reset1, room ); act_tochar( #wiser, ch ); drain_stat( ch, wis, 5, 1 ); continue; } else continue; ~ E backhand~ The vyan backhands you solidly, managing to nearly knock you to the floor in his rage. ~ E rbackhand~ $n attempts to sit in a throne. The vyan backhands $m solidly, nearly managing to knock $m to the floor. ~ E rage~ "@RYou DARE such insolence?@n" screams the vyan. ~ E rage2~ "@RWorm, leave my sight before I have you killed!@n" ~ E wiser~ As you sit in the throne, you feel a momentary slash of pain across the back of your skull, as you are imparted with the wisdom of rulers. ~ ! 0 0 0 1718 17 1509949540 -2 0 1190 137 1509949540 3 0 -1 S #49339 Slime Pit~ You are at the bottom of a muck-filled pit. The floor is inches deep in filth, garbage, and strange fungi. The walls are coated in slime and stains, and the place just smells generally foul. The only exit appears to be a rather small shaft in the ceiling. It is a small hole, and unlikely that even a gnome would fit through the opening. ~ A bit too hard to get in? I know. Is mostly here for effect. People could possibly blink in, and small pets and familiars could go in here as well. -Talis ~ 301465605 11 8 0 D4 ~ ~ 0 -1 49330 10 10 5 E hole 1 up~ Dubious stains line the rim of the hole, however it also seems to be the source of a gentle breeze of fresh air that occassionally stirs the room. ~ A entering~ ~ if( size( ch ) > 3 ) act_tochar( #too_small, ch ); else continue; ~ E too_small~ You are too large to fit in there. ~ ! 3 0 16 21 9 1509949540 3 0 -1 S #49340 In a Gentle River~ You are standing in about two feet of fast moving water with a definite chill to it. It can't be much above freezing. The steep banks of the shores to the north and south are so densely lined by the giant mushrooms that your only options seem to be follow the stream west or climb onto the stone bridge east of here. ~ ~ 301465605 13 9 0 D1 ~ ~ 0 -1 49297 10 10 5 D3 ~ ~ 0 -1 49341 10 10 5 E bridge 1 east~ A stone bridge spans the river, resting just barely above the waterline. It looks as if it would be rather easy to climb up onto the bridge and get out of the river. ~ A ~ ~ act_tochar( #bridge, ch ); act_notchar( #rbridge, ch ); continue; ~ E bridge~ You climb out of the river and onto a bridge that spans it. ~ E rbridge~ $n climbs out of the river and onto a bridge that spans it. ~ ! 3 0 2 324 17 1509949540 -2 0 -1 S #49341 In a Gentle River~ The frigid waters flow past you, trying to tug you along in their icy grasp. It flows rapidly to the west, and it sounds as if there is a waterfall somewhere in that general direction. The river, though wide, remains shallow enough to wade through in places. Its sides are neatly bordered by thick, impenetrable fungal growth. ~ ~ 301465605 13 9 0 D1 ~ ~ 0 -1 49340 10 10 5 D3 ~ ~ 0 -1 49346 10 10 5 324 17 1509949540 -2 0 -1 S #49342 In a Gentle River~ The fast moving water is bone-chillingly cold. The numbing quality of the chilled water, combined with its rapid current are almost enough to make you lose your footing and threatens to sweep you under the bridge. To the north and south, the giant mushroom forest crowds so tight, that it would be impossible to find purchase on the shores. ~ ~ 301465605 13 9 0 D1 ~ ~ 0 -1 49343 10 10 5 D3 ~ ~ 0 -1 49297 10 10 5 E bridge 1 west~ A stone bridge spans the river, resting just barely above the waterline. It looks as if it would be rather easy to climb up onto the bridge and get out of the river. ~ A ~ ~ act_tochar( #bridge, ch ); act_notchar( #rbridge, ch ); continue; ~ E bridge~ You climb out of the river and onto a bridge that spans it. ~ E rbridge~ $n climbs out of the river and onto a bridge that spans it. ~ ! 3 0 8 324 17 1509949540 -2 0 -1 S #49343 In a Gentle River~ The banks of the river begin to slope higher above the numbing waters the further east you look. The cold water continues to tug at you, trying to move you generally westward. ~ ~ 301465605 13 9 0 D1 ~ ~ 0 -1 49344 10 10 5 D3 ~ ~ 0 -1 49342 10 10 5 324 17 1509949540 -2 0 -1 S #49344 At the Mouth of a Gentle River~ You stand at the mouth of the chillingly cold river. From here you can see the source of all the water is a large, nearly circular lake that stretches out east of here, overflowing at this one edge to create the shallow, but swift river. The shores here are well overhead, providing a steep overhang with no purchase that continues all the way around the large lake. ~ ~ 301465605 13 9 0 D1 ~ ~ 0 -1 49345 10 10 5 D3 ~ ~ 0 -1 49343 10 10 5 E lake 1 east~ The large lake looks relatively calm, owing to the lack of waves or wind. Even the drops that fall from the cavern ceiling high overhead produce no ripples as they are caught by the spires of stalagmites and slowly filter down into the placid lake. ~ 324 17 1509949540 -2 0 -1 S #49345 In a Placid Lake Filled With Stalagmites~ The lake seems to be formed from a shallow bowl filled with chilling waters. Scores of stalagmites rise up like lances out of the waters, their spires striving to reach matching stalactites high overhead. The steady whisper of water dripping from stalactites to stalagmites fills the bowl with gentle murmuring sounds as well as its neverending supply of water. One stalagmite, in the lake's near perfect center stands out, a grandsire among the millenium old spires. ~ ~ 301465605 13 9 0 D3 ~ ~ 0 -1 49344 10 10 5 D4 ~ ~ 0 -1 49347 10 10 5 E spires stalactites stalagmites grandsire~ There are score of the mineral formations littering the pool, however there is one that stands out as chief among them all. The great spire stretches high overhead, and in a few centuries may even make contact with the stalactite above it. It is an awe-inspiring sight to behold. ~ E 1 west~ The water from the frigid lake flows out through the ravine cut into the west wall. ~ A ~ ~ if( can_fly( ch ) ) { continue; end; } if( find_skill( ch, climb ) > random( 7, 11 ) ) continue; else{ act_tochar( #slip, ch ); act_notchar( #rslip, ch ); } ~ E slip~ Your brief attempt to scale the great spire results in you slipping down into the water every time you try to scale its mineral slick side. ~ E rslip~ $n makes a few brief attempts to scale the great spire, but only manages to thoroughly soak $mself in the slick minerals that coat it. ~ ! 3 0 16 324 17 1509949540 -2 0 -1 S #49346 At the Lip of a Large Waterfall~ The current is stronger here, forcing you to fight it with some effort lest you be pulled over the edge. From somewhere far below the cacophonous roar of the waterfall striking rocks wafts up to you. From your vantage point you can see the lower cavern, far below. The mist, eternally churned up by the waterfall, pulses with a rainbow of ethereal lights that flicker and move about like giant fireflies. ~ One of my special places. -Talis ~ 301465605 13 9 0 D1 ~ ~ 0 -1 49341 10 10 5 D5 ~ ~ 0 -1 59500 10 10 5 E down lower ~ The cavern below is filled with an ever-present mist, and you are unable to see what is down there. ~ E etheral lights fireflies colors rainbow~ The lights pulse on and off, seemingly moving without any pattern. The colors range in every spectrum of the rainbow, slowly fading into and out of view as the lights grow bright then die out. You can discern nothing of what is causing them. ~ A climb 1 down~ ~ act_tochar( #no, ch ); ~ E no~ Despite being unable to see the valley floor, you are certain that a fall from this height would kill you. ~ ! 0 0 0 324 17 1509949540 -2 0 -1 S #49347 On the Great Spire~ You have managed to climb a great deal of the way up the side of the great spire. You must still hold on tight, lest you slip down its slick sides. From here, the view is breathtaking. Your vantage places you somewhere above the great fungal forest which stretches on far into the dark recesses of the cavern like rolling hills of color. Looking from here you can see a long ways in any direction. ~ ~ 301465605 11 7 0 D5 ~ ~ 0 -1 49345 10 10 5 E 1 north~ Amidst the broad caps of the giant fungal forest you can easily make out the spires and crests of city not far to the north. The grand structures appear to be built from polished white marble. Two stand out noticeably among the rest, standing both taller and broader. Both have intricate carvings lining them, though you are unable to see clearly what exactly the carvings are. Beyond the city the cavern stretches on, filled only by giant mushrooms as far as you can see. ~ E 1 east~ Off to the east a nearly endless vista of domes forms the skyline of the fungal forest before it finally meets the cavern wall nearly at the edge of vision. The occasional spire of a giant stalagmite breaks the uniformity of terrain, often shadowed by a stalactite high overhead. ~ E 1 south~ A relatively short distance away, when compared the the distances that stretch out north and east from here, you can see an edge of this massive cavern. The subterranean ceiling arches suddenly, and severely downward to form a natural wall, A break in the wall somewhere south of here marks the only apparent entrance to this lost world. ~ E 1 west~ Off to the west you can see the short distance the river travels as it neatly bisects two sections of the giant fungal forest. On either side, giant mushrooms tilt slightly inward over the river itself, where the ground drops into the riverbed. The river ends abruptly where the cavern ceiling arches suddenly and dramatically down to form the western edge of thie subterranean world. ~ 244 17 1509949520 -2 0 -1 S #0