#define SFLAG_CUSTOM 0 #define SFLAG_SIZE 1 #define SFLAG_RACE 2 #define SFLAG_RANDOM 3 #define SFLAG_TINY 4 #define SFLAG_SMALL 5 #define SFLAG_MEDIUM 6 #define SFLAG_LARGE 7 #define SFLAG_GIANT 8 #define SFLAG_HUMAN 9 #define SFLAG_ELF 10 #define SFLAG_GNOME 11 #define SFLAG_DWARF 12 #define SFLAG_HALFLING 13 #define SFLAG_ENT 14 #define SFLAG_CENTAUR 15 #define SFLAG_LIZARD 16 #define SFLAG_OGRE 17 #define SFLAG_TROLL 18 #define SFLAG_ORC 19 #define SFLAG_GOBLIN 20 #define SFLAG_VYAN 21 #define MAX_SFLAG 22 #define WEAR_NONE -1 #define WEAR_FLOATING 0 #define WEAR_FINGER_R 1 #define WEAR_FINGER_L 2 #define WEAR_NECK 3 #define WEAR_UNUSED0 4 #define WEAR_BODY 5 #define WEAR_HEAD 6 #define WEAR_LEGS 7 #define WEAR_FEET 8 #define WEAR_HANDS 9 #define WEAR_ARMS 10 #define WEAR_SHIELD 11 #define WEAR_ABOUT 12 #define WEAR_WAIST 13 #define WEAR_WRIST_R 14 #define WEAR_WRIST_L 15 #define WEAR_HELD_R 16 #define WEAR_HELD_L 17 #define WEAR_UNKNOWN0 18 #define WEAR_UNKNOWN1 19 #define WEAR_UNKNOWN2 20 #define WEAR_UNKNOWN3 21 #define WEAR_HORSE_BODY 22 #define WEAR_HORSE_BACK 23 #define WEAR_HORSE_FEET 24 #define MAX_WEAR_HUMANOID 18 #define MAX_WEAR 25 #define LAYER_BOTTOM 0 #define LAYER_UNDER 1 #define LAYER_BASE 2 #define LAYER_OVER 3 #define LAYER_TOP 4 #define MAX_LAYER 5 extern const int wear_index [ MAX_WEAR ]; extern const char* reset_wear_name [ ]; extern const char* wear_abbrev [ ]; extern const char* wear_name [ ]; extern const char* wear_verb [ ]; extern const char** wear_part_name; /* * WEAR ROUTINES */ bool can_use ( char_data*, obj_clss_data*, obj_data*, bool = FALSE ); void equip ( char_data*, obj_data* ); void unequip ( char_data*, obj_data* ); void wear ( char_data*, obj_data* ); void list_wear ( char_data*, thing_array* ); const char* wear_loc ( obj_data* ); thing_func needremove; /* * INLINE ROUTINES */ inline int wear_size( char_data* ch ) { return SFLAG_TINY-SIZE_DOG+range( SIZE_DOG, ch->Size( ), SIZE_GIANT ); } inline bool can_wear( obj_data* obj, int part ) { return is_set( &obj->pIndexData->wear_flags, part ); }