#AREA Darkhaven~ Kiian Terek~ ~ 0 0 0 #ROOMS #30000 Before a Foul-Smelling Cave Entrance~ Mounds of crumbled stone litter the mouth of this dark cave, each looking as if it were once part of a building. Large, twisted vines drape down over the cave's opening, concealing what lies underground. From within the bowels of the tunnel you can hear the faint sound of footsteps and voices no louder then a whisper. A large mound of stone debris blocks passage to the north of the cave. Beneath you, a tunnel descends into the dark caves. ~ All shopkeepers done All mobs done ~ 301465677 0 6 0 D0 ~ ~ 235 -1 19132 10 10 5 D5 ~ ~ 0 -1 30060 10 10 5 E 1 north stone debris mound~ A mound of stony debris lies blocking the north part of the cave. The mound is quite large,though it is composed of much smaller pieces of stone. ~ A dig move clear~ north stone debris mound~ if( is_open( room, north ) ) { act_tochar( #done, ch ); end; } act_tochar( #dig, ch ); act_notchar( #dig1, ch ); Wait( 3 ); act_tochar( #open, ch ); act_notchar( #open1, ch ); open( room, north ); ~ E done~ The stone debris has already been cleared. ~ E dig~ @eYou begin to clear away the mound of stone debris. ~ E dig1~ @e$n begins to clear away the mound of stone debris to the north ~ E open~ @eYou finally clear the last stone away, opening passage to the north. ~ E open1~ @e$n finally clears the last stone away, opening passage to the north. ~ ! 0 0 0 -1 S #30001 Before the Gates of Darkhaven~ Looming before you directly to the north are the massive iron gates leading into the city called Darkhaven. Twin stone guard towers stand just to the north of the huge gates. Rough stone walls rise up on each side of the gates, marred by several nicks and scratches made by mining tools. Bolted onto the southern wall is a rusty steel ladder which heads up the passage above you into darkness. ~ ~ 301465677 0 6 0 D0 massive iron gate~ massive iron gate~ 195 -1 30002 10 10 5 D4 ~ ~ 0 -1 30060 10 10 5 E ladder 1 south~ The ladder is large and sturdy, not difficult to use at all. ~ E massive iron gate~ These huge iron gates were built to withstand all invasions. The lower portion of the gate is solid iron; heavy bars cover the top several feet, allowing a brief glimpse into the heavily guarded town. ~ E guard tower~ By peering through the bars at the top of the gate, you are just able to spy guard towers to the northeast and northwest. ~ E wall~ The dark stone of the cavern has been hacked away in order to make a passage wide enough to accomodate the great gate into Darkhaven. Many nicks as well as large gashes mar its surface. ~ A bang pound knock~ n north massive iron gates~ if( is_open( room, north ) ) { act_tochar( #open?, ch ); end; } act_tochar( #bang, ch ); act_notchar( #bang1, ch ); Wait( 1 ); act_room( #open, ch ); Wait( 1 ); act_tochar( #guard, ch ); act_notchar( #guard1, ch ); open( room, north ); ~ E bang~ @eYou pound on the massive iron gates several times. ~ E bang1~ @e$n pounds on the massive iron gates several times. ~ E open~ @eSuddenly guards appear in the watchtowers above the gates bearing crossbows trained on you. ~ E no~ No, you can't enter silly mortal ~ E no1~ $n tries to enter darkhaven but is kicked out. ~ E guard~ @eThe gates grind open and a lone guard steps forth, quietly looks you over then nods to you, motioning for you to enter. ~ E guard1~ @eThe gates grind open and a lone guard steps forth, quietly looks $n over then nods to $m, motioning for $m to enter. ~ E open?~ The gates are already open, there is no need to knock on them. ~ ! 0 0 0 A ~ ~ if( is_follower( ch ) ) end; act_room( #close, ch ); close( room, north ); ~ E close~ @eThe gates grind and slowly close as you hear a loud thump as the cross beam is set back into place and the gates locked. ~ ! 1 0 1 -1 S #30002 South Gate of Darkhaven~ Towering up before you to the south are the enormous iron gates which guard Darkhaven from outside intruders. A large steel-banded wooden beam lies across the gates, adding extra reinforcement to repel any invaders. Twin stone watchtowers rest above the gate to the east and west from which you can see the movement of many guards. A small steel @elever@n has been set into the western wall. To the north a tunnel begins to make its way into the city itself. ~ [Rue] *mickey-moused a way to make pets NOT get trapped in here when others are thrown out. ~ 301465677 0 6 0 D0 ~ ~ 0 -1 30003 10 10 5 D1 heavy stone door~ heavy stone door~ 131 -1 30056 10 10 5 D2 massive iron gate~ massive iron gate~ 195 -1 30001 10 10 5 D3 heavy stone door~ heavy stone door~ 131 -1 30058 10 10 5 E steel-banded wooden beam~ This massive piece of timber is covered in thick steel bands to help strengthen it against any punishment an attacking force could offer. It sits completely across the length of the gates causing any person wishing to leave the city to have to lift it to allow the gates to open. ~ A ~ ~ if( !is_player( ch ) ) end; if( find_stat( ch, align ) == 6 ) { act_tochar( #banish, ch ); act_notchar( #banish1, ch ); transfer( ch, find_room( 30001 ) ); act_notchar( #arrive, ch ); acode( room, 5 ); } if( find_stat( ch, align ) == 3 ) { act_tochar( #banish, ch ); act_notchar( #banish1, ch ); transfer( ch, find_room( 30001 ) ); act_notchar( #arrive, ch ); acode( room, 5 ); } if( find_stat( ch, align ) == 1 ) { act_tochar( #banish, ch ); act_notchar( #banish1, ch ); transfer( ch, find_room( 30001 ) ); act_notchar( #arrive, ch ); acode( room, 5 ); } if( find_stat( ch, align ) == 7 ) { act_tochar( #banish, ch ); act_notchar( #banish1, ch ); transfer( ch, find_room( 30001 ) ); act_notchar( #arrive, ch ); acode( room, 5 ); } if( find_stat( ch, align ) == 4 ) { act_tochar( #banish, ch ); act_notchar( #banish1, ch ); transfer( ch, find_room( 30001 ) ); act_notchar( #arrive, ch ); acode( room, 5 ); } if( find_stat( ch, align ) == 0 ) { act_tochar( #banish, ch ); act_notchar( #banish1, ch ); transfer( ch, find_room( 30001 ) ); act_notchar( #arrive, ch ); } acode( room, 5 ); if( is_follower( ch ) ) end; Wait( 1 ); act_room( #close, ch ); close( room, south ); ~ E close~ @eThe gates quietly grind to a close and the guards place a large steel-banded wooden beam across the gates. ~ E banish~ The Darkhaven gate guards quickly rush over to you, their pike tips aimed at your throat as one proclaims: @e"Your kind is not welcome here! BEGONE!" ~ E banish1~ @b@RThe Darkhaven gate guards quickly rush over to $n, their pike tips aimed at $s throat as one of them steps forth, mutters some harsh words to $m and then forces $m out the gates. ~ E arrive~ @b@RThe gates suddenly open and you watch the Darkhaven gate guards force $n out of the city with their pikes aimed at $s throat. ~ ! 1 0 4 A pull push move~ lever~ if( is_open( room, south ) ) { act_tochar( #open?, ch ); end; } if( rflag( status1, room ) ) { act_tochar( #pull, ch ); act_notchar( #pull1, ch ); act_room( #stuck, ch ); } else { act_tochar( #pull, ch ); act_notchar( #pull1, ch ); act_room( #open, ch ); open( room, south ); set_rflag( status1, room ); } ~ E pull~ @eYou pull the steel lever. ~ E pull1~ @e$n pulls the steel lever. ~ E stuck~ @b@RThe gates slowly start to grind open but suddenly jam as the wooden beam holds the gates closed. ~ E open~ @b@YThe gates slowly begin to open, sending the sound of grinding stone echoing down the tunnels. ~ E open?~ The gates are already open. ~ ! 0 0 0 A lift move remove~ steel-banded wooden beam~ if( !rflag( status1, room ) ) { act_tochar( #gone, ch ); end; } act_tochar( #heave, ch ); act_notchar( #heave1, ch ); remove_rflag( status1, room ); ~ E heave~ @eThrowing your back into it, you slowly lift the steel-banded beam off from across the gates and set it down on the ground. ~ E heave1~ @eThrowing $s back into it, $n slowly lifts the steel-banded beam off from across the gates and sets it down on the ground. ~ E gone~ The beam has already been moved from across the gates. ~ E open~ No description~ ! 0 0 0 A ~ ~ if( cflag( 70, ch ) ) { act_room( #salute, ch ); end; } ~ E salute~ One of the gate guards steps forth and raises his pike to his chest in salute and says: @W"Good Day M'Lord $n! I am happy to report all is quiet in the city and that we are pleased at seeing you!"@n ~ ! 1 0 15 A ~ ~ loop( followers ) { act_tochar( #cant, rch ); transfer( rch, find_room( 30001 ) ); } act_notchar( #arrives, rch ); ~ E cant~ You are ushered out behind the one you follow. ~ E arrives~ $n arrives behind you. ~ ! 0 0 0 1738 9 1509949540 3 0 1738 9 1509949540 3 0 1738 9 1509949540 3 0 1738 9 1509949540 3 0 -1 S #30003 Dark Tunnel Through the Mountain~ The rough stone walls of the tunnel narrow here, making passage for anyone larger than a human difficult. Sheets of crystal clear water run down the walls and deposit on the floor where a large puddle has collected. Two iron lamp posts sit alongside the walls, their candles flickering with a dim yellow light, barely illuminating the tunnel. Hanging from the eastern wall of the tunnel is a small steel @esign@n on which several words have been engraved. To the south the south gate of Darkhaven rises up while to the north the city opens up. ~ ~ 301465677 1 6 0 D0 ~ ~ 0 -1 30026 10 10 5 D2 ~ ~ 0 -1 30002 10 10 5 E sign~ Elegantly written it reads: @eWelcome to the City of Darkhaven - Population ( 2,331 )@n ~ 296 9 1509949540 3 0 -1 S #30004 Dagger Street~ Shards of broken glass litter the street here along with small piles of dirty rags and torn leather. Planks of warped and cracked wood lie in piles along the western side of the road along with several rusty hammers and pick-axes. To the west lies a small shop from which inside you can see shadows moving about in candle light. Directly to the east lies the bank of Darkhaven marked by gold-trimmed windows, doors and platinum-plated support beams. ~ [Terek] Done ~ 301465665 1 6 0 D0 ~ ~ 0 -1 30005 10 10 5 D1 door~ door~ 0 -1 30011 10 10 5 D2 ~ ~ 0 -1 30026 10 10 5 D3 door~ door~ 0 -1 30012 10 10 5 296 9 1509949540 3 0 1758 9 1509949540 3 0 -1 S #30005 Dagger Street~ Dark stone buildings rise up alongside the street here, many covered in scorch marks left by fire while others appear rather freshly built. A large stone house lies just off the street to the west where private citizens of Darkhaven dwell. Directly to the east lies a blood-red colored stone building on which a small sign has been placed bearing the image of a dagger dripping with blood. Dagger street continues to run its course to the north and south of here. ~ [Terek] Done ~ 301465665 1 6 0 D0 ~ ~ 0 -1 30006 10 10 5 D1 heavy steel door~ heavy steel door~ 131 -1 30013 10 10 5 D2 ~ ~ 0 -1 30004 10 10 5 D3 heavy ironwood door~ heavy ironwood door~ 391 -1 30014 10 10 5 E sign~ This small sign is almost entirely covered by the image of a grey dagger. The tip of the dagger is serrated, and is dripping with blood. No words are necessary to describe what lies further to the east. ~ 296 9 1509949540 3 0 -1 S #30006 Dagger Street~ Elegant dark stone buildings rise up on each side of the street here, their roofs nearly touching the top of the cavern. Black iron lamp posts rest alongside the street, each shedding just enough light to illuminate the street. To the west lies a small stone building covered in black scorch marks. Rising up to the east is a massive black obsidian building. A cracked wooden @esign@n hangs just above the door leading into the east building. To the south Dagger Street continues while to the north Darkhaven square opens up. ~ ~ 301465665 1 6 0 D0 ~ ~ 0 -1 30008 10 10 5 D1 heavy oak door~ heavy oak door~ 131 -1 30015 10 10 5 D2 ~ ~ 0 -1 30005 10 10 5 D3 ~ ~ 0 -1 30016 10 10 5 E 3 sign wooden~ The sign declares, in cracked, unsteady lettering, @e"The Black Unicorn."@n ~ 296 9 1509949540 3 0 -1 S #30008 Darkhaven Square~ Elegant stone statues rise up all about the square here, each portraying a different lord that once protected Darkhaven. Several stone benches rest around a simple stone @efountain@n in the center of the square. Directly to the north a massive black obsidian stone temple rises up, casting a dark shadow upon the square and surrounding buildings. To the west and east cobblestone streets work their way through the city. ~ [Terek] Done [Silas] Request- Colour emphasize the fountain, please..:) [Tarsk] Vyan merchant, a vyan merchant, A dark-skinned @b@Rvyan merchant@n hurries along the street. ~ 301465669 1 6 0 D0 ~ ~ 0 -1 30009 10 10 5 D1 ~ ~ 0 -1 30017 10 10 5 D2 ~ ~ 0 -1 30006 10 10 5 D3 ~ ~ 0 -1 30022 10 10 5 E stone statue lord~ Half a dozen statues of large, fierce-looking men surround the fountain. These former lords of Darkhaven include two puny-looking humans as well as three large trolls and an immense ogre. ~ 1 17 1509949540 -2 0 296 9 1509949540 3 0 296 9 1509949540 3 0 1758 9 1509949540 3 0 -1 S #30009 Before a Massive Black Obsidian Temple~ Enormous black obsidian pillars rise up before you, supporting the elegantly carved stone ceiling of the temple. Various carvings of worshippers of Morr in sacrifical rituals adorn the pillars while others portray Morr bringing his wrath down on a small elven village. A set of reddish-colored stone steps lead up towards a massive black iron door which leads into the temple itself. Off to the south you can see Darkhaven square and the many stone buildings of the city. ~ ~ 335020109 1 6 0 D0 massive black iron doors~ massive black iron doors~ 131 -1 30010 10 10 5 D2 ~ ~ 0 -1 30008 10 10 5 E ceiling stone~ High overhead, the elegantly carved ceiling holds in its shadows, bas relief images of Morr cloaked in darkness, in all his many guises. An eerie red glow emanates from his eyes in the central, dominant aspect of Morr. A sense of utter emptiness pulls inexorably at the souls of all those who meet that fiery gaze. ~ E massive black iron door~ As solid, dark and imposing as the rest of the temple's facade, this black iron door is set deep into its blood-red stone frame. An iron mouth writhing in agony vomits forth the reddish, slick metal handle of this imposing door. ~ A ~ ~ send_to_char( #enter, ch ); continue; ~ E enter~ Taking a deep breath, you head north into Morr's domain. ~ E good~ You sense an unspeakably evil and foul presence to the north; you cannot bring yourself to set foot within the domain of Morr. ~ ! 3 -1 1 -1 S #30010 Temple of Morr - Entrance Foyer~ Small, cushioned benches rest along the walls of this foyer, allowing travelers a place to rest a moment. Several dozen silk tapestries hang along the eastern wall, depicting ghastly images of Morr bringing his wrath down upon bands of elves and dwarves. The entire western wall is covered with a mural of followers of Morr performing blood rituals to their dark god. Hanging from the ceiling is a chandelier composed of humanoid bones on which black candles rest, shedding a faint amount of light on the room. ~ ~ 301466183 1 6 0 D0 ~ ~ 0 -1 30025 10 10 5 D2 massive black iron doors~ massive black iron doors~ 131 -1 30009 10 10 5 E blood west rituals mural~ Stretched across the western wall, a mural dedicated to the bloody rituals of Morr hangs in subdued agony. In the foreground, lay followers of Morr perform self blood-letting rituals, their own blood spattering parchments burning in dim braziers. Line upon line of doomed humanoids crisscross the central scene, awaiting their fate, where dark robed priests cut beating hearts from living chests, and the lines continue: empty, heartless, wandering down forever into the realm of the Dead. ~ E ceiling chandelier bones candles~ Occasional drips of faintly luminescent black wax call attention to the dim glow emanating from above. Bones from perhaps every known humanoid race glint dully from this macabre chandelier. The candles themselves shine darkly with an odd radiance, like drops of black oil on water. ~ 2486 17 1509949540 -2 0 2486 17 1509949540 -2 0 -1 S #30011 The Bank of Darkhaven~ Several pine-wood tables and chairs fill this large chamber. Smooth white and grey streaked marble walls rise up all around you from which several silk tapestries each depicting a past lord of Darkhaven hang. An elegant birchwood spiral staircase rests along the eastern wall and spirals up out of view. The entire northern wall of the building has been covered with thick steel bars and several bank tellers sit behind them waiting to conduct citizen's bank transactions. ~ [Terek] Done [Merior] staircase but no direction to get to it? [Merior] extras ~ 335022181 1 6 0 D3 door~ door~ 0 -1 30004 10 10 5 A ~ ~ send_to_room( #cough, room ); ~ E cough~ You hear a cough as the old man behind the barred window clears his throat. ~ ! 2 50 0 438 9 1509949540 3 0 296 9 1509949540 3 0 -1 S #30012 Danar's General Supply Shop~ Several wooden crates and boxes, filled to their tops with wares, litter this small shop. Wooden shelves covered with every possible type of supply an adventurer would need hang from the walls. Lying in the center of the room is a simple oak desk covered with papers and bottles of ink. Hanging along the western wall are several lanterns, some lit while others remain unlit. To the east a small cloth flap hangs over a square opening, marking the exit out of the shop. ~ [Terek] done [Merior] extras for all the stuff [Dalthas] danar stands here, awaiting your _bussiness_ ~ 335020111 1 6 0 D1 ~ ~ 0 -1 30004 10 10 5 297 9 1509949540 3 0 25 17 1509949520 -1 0 55 17 1509949520 -1 0 6 17 1509949442 -1 0 229 17 1509949465 -1 0 26 17 1509949490 -1 0 950 17 1509949445 -1 0 948 17 1509949465 -1 0 230 17 1509949515 -1 0 330 17 1509949540 -1 0 27 17 1509949465 -1 0 25 17 1509949480 -1 0 229 17 1509949480 -1 0 874 17 1509949485 -1 0 -1 S #30013 Entrance to the Den of Thieves~ Several jewel-encrusted braziers fill this dark room, each blazing with a brilliant green flame which illuminates the room brightly. Upon the northern and southern walls are several unique and odd looking daggers encased in glass cases. To the east a black velvet curtain embedded with small, red and green colored diamonds hangs over a door opening. To the west a heavy steel door leads back out to Dagger street. ~ [Terek] Done [Merior] dagger, case, curtain, diamond.. extras ~ 335020109 1 6 0 D1 ~ ~ 0 -1 30021 10 10 5 D3 heavy steel door~ heavy steel door~ 131 -1 30005 10 10 5 A ~ ~ if( random( 1, 2 ) == 1 ) send_to_char( #guild, ch ); ~ E guild~ ~ ! 1 -1 10 -1 S #30014 Merchant's Home~ Several silk tapestries adorn the walls of this large home, some of which bear images of majestic dragons while others potray the dark god Morr. A large writing desk sits along the northern wall covered in papers and empty glasses. A simple wooden bed rests along the southern wall covered in fine silk sheets and bear hide blankets. Boarded up windows sit in the northern and southern walls, covered in dust and cobwebs. To the west a small oak door has been placed on which a heavy iron lock hangs. ~ [Terek] Done [Merior] tapestry, desk, bed, window extras.. and/or reset some objects ~ 335020109 1 6 0 D1 heavy ironwood door~ heavy ironwood door~ 391 -1 30005 10 10 5 D3 small oak door~ small oak door~ 391 -1 30024 10 10 5 -1 S #30015 The Black Unicorn~ Worn stones and weathered oak panels enclose a large, dingy space where Darkhaven's inhabitants gather to gossip, listen to news, and connive. An immense fireplace dominates the northern wall, its glossy, jet-black stones reflecting the orange light generated within. A reddish-brown bar winds its way along the southern wall, and you may take a seat there or a one of the many small tables scattered about the chamber. To the east, the dimness increases, providing ample space for schemers and their shady dealings. ~ [Terek] Original Rdesc, Keep it [Merior] update extras, add some ~ 335024207 1 6 0 D1 ~ ~ 0 -1 30020 10 10 5 D3 heavy oak door~ heavy oak door~ 131 -1 30006 10 10 5 A ~ ~ i = random( 1, 10 ); if( i == 1 ) send_to_room( #secomber, room ); if( i == 2 ) send_to_room( #grumble, room ); if( i == 3 ) act_room( #fire, ch ); ~ E fire~ @B@RThe fire flickers for a moment, sparks rising up into the air. ~ E grumble~ You hear an exchange of angry words at a nearby table. Soon after, a patron stalks out of the bar in a huff. ~ E secomber~ "Heh! Who needs Secomber, anyway! What a joke!" ~ ! 2 25 0 466 17 1509949540 -2 0 10 9 1509949540 3 0 24 17 1509949540 -1 1 24 17 1509949540 -1 5 23 17 1509949445 -1 1 874 17 1509949450 -1 0 761 17 1509949490 -1 33 761 17 1509949490 -1 4 761 17 1509949490 -1 38 -1 S #30016 Lanthar's Premium Weapons~ Several dozen polished weapons hang from the walls of this small, dimly lit shop. Large glass cases rest along the northern and western walls, housing various weapons from daggers to two-handed swords. An elegant grey marble desk sits in the center of the room covered in masses of papers and a few odd-looking daggers. Hanging over the door to the east is a massive black and green colored broadsword from which a faint humming sound emanates. ~ [Terek] Done ~ 335020143 1 6 0 D1 ~ ~ 0 -1 30006 10 10 5 E massive black green broadsword~ Suspended in mid-air by some unseen force, the massive black and green colored broadsword hums with magic. Several glowing runes have been etched along the blade which glow with a pale green light. Its hilt is made from bone which has been carved to resemble a striking dragon. The guard is made from silver and mithril and embedded on each end of it are large black diamonds. ~ E glass cases~ Several large glass classes rest along the north and west walls of the shop, housing various weapons. Glancing in the cases you spot several unique and odd looking daggers and swords each standing out with its beautiful craftmanship. ~ E daggers~ The daggers lying upon the desk are unlike any you have ever laid eyes on before. Each has a triangle-shaped blade about four inches long before it meets a black obsidian hilt. Pulsing runes cover the blade and hilt which glow with a fiery light. One dagger stands out more than the rest, its blade is no more than three inches long but is as thin as a needle with no apparent hilt attached to it. ~ E grey marble desk~ The desk is note magnificent but elegant. The grey marble used to compose it has been smoothed down and polished to a glossy shine. Several small carvings of orcs dressed in battle-armor and wielding two-handed swords adorn its surface. Lying atop the desk are several papers and odd-looking daggers, strewn about in an unorderly fashion. ~ A kill kick bash punch steal cast order~ ~ send_to_char( #message, ch ); act_notchar( #message2, ch ); transfer( ch, find_room( 30006 ) ); act_notchar( #message3, ch ); ~ E message3~ $n flys out of the door to the west, and lands on the ground with a thud. ~ E message2~ Lanthar grabs $n and throws $m out the door to the east. ~ E message~ Lanthar says, 'I dont think so!' as he grabs you and throws you out of his store. ~ ! 0 0 0 A ~ ~ if( done_quest( ch, 29 ) ) end; if( has_quest( ch, 29 ) ) end; wait( 1 ); if( random( 1, 2 ) == 1 ) act_tochar( #sigh, ch ); ~ E sigh~ @b@RAs you enter the store, you hear Lanthar whisper something about a peridot to another customer. ~ ! 1 0 2 299 9 1509949540 3 0 195 17 1509949455 -1 0 891 17 1509949445 -1 0 898 19 1509950725 -1 0 935 17 1509949445 -1 0 3016 17 1509949445 -1 0 3001 17 1509949540 -1 0 3000 17 100 -1 0 3014 17 100 -1 0 3032 17 100 -1 0 1043 17 1509949540 -1 0 3028 17 1509949540 -1 0 -1 S #30017 Shadow Street~ A few torches line the northern wall bordering the street here, their flames crackling against the damp stone surface and causing shadows to dance across the walls and buildings. Colorful stalagtites hang down from the ceiling and sparkle as the light from the torches along the street strikes them. Directly to the south a massive black-stoned building, completely barren of any windows or doors, shoots up towards the ceiling. ~ [Terek] Done ~ 301465669 1 9 0 D1 ~ ~ 0 -1 30018 10 10 5 D3 ~ ~ 0 -1 30008 10 10 5 -1 S #30018 Shadow Street~ Several small houses line the edge of the street here, some illuminated while others are pitch black. The cobblestone of the street is covered in large cracks and scuff marks left by boots; several sections are missing stones. To the north sits a small stone house covered in black scorch marks and splatters of dried blood. Off to the east the street becomes more brightly lit and to the west it continues between the rows of houses. ~ [Terek] Done ~ 301465669 1 9 0 D0 scorched wooden door~ scorched wooden door~ 391 62 30019 10 10 5 D1 ~ ~ 0 -1 30034 10 10 5 D3 ~ ~ 0 -1 30017 10 10 5 E house scorch mark blood~ This portion of town appears to contain several small dwellings, possible those of some of the shopkeepers. Although most of them appear quite mundane, the home to the north is covered with black scorch marks and dried blood: clearly the site of some recent catastrophe. ~ -1 S #30019 An Abandoned Home~ This small home is completely barren; the stone walls bear no objects and the room is void of all furniture. A window in the western wall has been boarded up making the room quite dark. An old stone fireplace lies in the northern wall; a small pile of ashes the only hint of any former inhabitance here. To the south a scorched wooden door marks the exit out of this home. ~ ~ 301465669 1 9 0 D2 scorched wooden door~ scorched wooden door~ 391 -1 30018 10 10 5 -1 S #30020 A Dark Alcove~ Clouds of smoke fill this small room along with several wooden tables and chairs. Large wooden crates lie stacked up against the walls covered in a thin black cloth. A few lit torches hang from the walls, illuminating the chamber just barely enough to see ones hand in front of their face. Several large burlap bags, covered in black lettering, lie upon the smooth stone floor. ~ [Terek] Done [Merior] crate, bag extra, actions? [Inar] one's hand ~ 335020111 1 9 0 D3 ~ ~ 0 -1 30015 10 10 5 A ~ ~ if( random( 1, 10 ) == 1 ) { wait( random( 5, 10 ) ); act_room( #argument, ch ); } ~ E argument~ @b@RYou hear some people arguing in harsh, low voices off in a concealed spot. ~ ! 1 0 8 912 17 1509949540 -2 0 -1 S #30021 Master Thieves' Den~ A single large oak table dominates this small room on which several sharpening stones lie. The walls are covered with framed pictures of cloaked figures, each with a plaque resting beneath them. A large dartboard hangs from the southern wall on which several steel daggers have been embedded into it. An elegant marble fireplace lies in the eastern wall and upon its mantle are several bronze busts portraying a master thief. ~ [Terek] Done [Merior] lots of extras [Merior] add wire and picks? ~ 335020111 1 6 0 D3 ~ ~ 0 -1 30013 10 10 5 298 9 1509949540 3 0 127 17 1509949540 -1 0 128 17 1509949540 -1 0 -1 S #30022 Shadow Street~ The dark cobblestone of the street here has been worn smooth by ages of citizens walking along it. The dark cavern walls overhang the street here, casting a shadow upon the area. Off to the south and east you can see the magnificent stone buildings that make up Darkhaven rising up towards the cavern ceiling. To the west Shadow Street continues to run its course through the city. Directly to the east several stone statues surround a stone fountain which marks Darkhaven Square. ~ [Terek] Done ~ 301465669 1 9 0 D1 ~ ~ 0 -1 30008 10 10 5 D3 ~ ~ 0 -1 30023 10 10 5 -1 S #30023 Shadow Street~ Several unlit black iron lamp posts, covered in a thin layer of rust, sit alongside the street here. Heavy steel mining tools, used in the excavation of the collapsed tunnels, lie along the northern edge of the road along with a lone mining cart. Small bits of dark stone litter the street along with a few chunks of raw iron ore. To the west Shadow Street bends out of view towards the south, while to the east it continues through the city. ~ ~ 301465669 1 9 0 D1 ~ ~ 0 -1 30022 10 10 5 D3 ~ ~ 0 -1 30050 10 10 5 E steel mining tool cart~ Several dozen steel pickaxes lie just off the north side of the road. A single mining cart, empty now save a few tiny specs of iron ore, stands ready for loading. ~ E bit dark stone iron ore~ Small stones and discarded bits of ore are scattered about the street. They appear to be far too tiny and worthless to take. ~ 296 9 1509949540 3 0 -1 S #30024 Dust-Filled Room~ This small is completely barren of any furniture or windows. The smooth white stone walls are covered in several layers of dust. Thick cobwebs drape down from the ceiling and constantly get in your way. Bits of crumbled stone, broken free from the ceiling, lie in the center of the room. Along the southern wall one of the stones have been removed leaving an empty, gaping hole. ~ [Terek] Done [Merior] stone, hole extra - there gonna be an action? ~ 335020101 1 9 0 D1 small oak door~ small oak door~ 391 -1 30014 10 10 5 -1 S #30025 Temple of Morr - Passage Intersection~ A circle of diamond-encrusted braziers sit in the center of the room, their flames blazing with an intense purple light. In the center of the circle, carved into the floor, is a life-like image of Morr himself, grasping an enormous bastard sword. Off to the west and east sit dimly-lit alcoves from which faint humming sounds emanate. Directly to the north you can see a massive obsidian altar set into the far wall. ~ ~ 301466191 1 9 0 D0 ~ ~ 0 -1 30031 10 10 5 D1 ~ ~ 0 -1 30052 10 10 5 D2 ~ ~ 0 -1 30010 10 10 5 D3 ~ ~ 0 -1 30053 10 10 5 E Morr statue circle center~ The carving depicts Morr is his common skeletal form. His bones are black rather than white and a pair of glowing green pin-points serve as eyes. He wears a black robe covered in blood and faces can be seen trapped within the robe, trying vainly to escape. Grasped in the god's hand is a large black broadsword from which blood drips. ~ -1 S #30026 Intersection of Dagger and Dark Storm~ The worn cobblestone streets of Dagger and Dark Storm intersect here, leading into different parts of the city. All about the area massive stone buildings rise up throughout the cave, casting their ominous shadows everywhere. Directly to the north a line of lamp posts begin to make their way down Dagger Street, illuminating the area. Off to the south the enormous iron gates of the city gleam through the darkness of the cavern. ~ [Terek] Done ~ 301465669 1 9 0 D0 ~ ~ 0 -1 30004 10 10 5 D1 ~ ~ 0 -1 30027 10 10 5 D2 ~ ~ 0 -1 30003 10 10 5 D3 ~ ~ 0 -1 30042 10 10 5 -1 S #30027 Dark Storm Lane~ Massive darkish-colored stone buildings rise up off towards the north and west, their tops nearly touching the cavern's ceiling. Small piles of hay litter the cobblestone of the lane here, its scent lingering in the air. A large building lies directly to the south from which the sound of horses snorting and stomping hooves eminate. Dark Storm Lane continues to the east and west from here as it continues its course across the city. ~ [Terek] Done ~ 301465668 1 6 0 D1 ~ ~ 0 -1 30028 10 10 5 D2 ~ ~ 0 -1 30054 10 10 5 D3 ~ ~ 0 -1 30026 10 10 5 E piles hay litter cobblestone~ One of the few scents more familiar to the outdoors than these echoing caverns lingers over the hay that has slowly collected outside the stables. Further inspection of the hay may reveal more than is desireable to the casual passerby. ~ -1 S #30028 Dark Storm Lane~ Dark Storm Lane narrows here, allowing just enough passage for a human-sized man to squeeze through sideways. Two lamp posts stand in the center of the road, their candles flickering with yellowish flames which barely illuminate this section of road. Patches of red, brown and green colored moss cling to the cobblestone of the street and also along the entire southern wall. Beneath the layers of moss upon the wall, the twinkle of something metallic can be seen every few moments as light strikes it. ~ [Terek] Done [Merior] metallic extra/action? [Merior] metal is ore ~ 301465668 1 5 0 D1 ~ ~ 0 -1 30029 10 10 5 D3 ~ ~ 0 -1 30027 10 10 5 E metallic~ Fine specks of silver ore still within the rock glint in the light. The slivers are way too small to bother mining. ~ 78 17 1509949447 -2 0 78 17 1509949442 -2 0 -1 S #30029 Dark Storm Lane~ Dark Storm Lane bends here, heading off to the west and north through the many rows of stone buildings. Sitting off the road to the east is a small green and black colored stone building, smoke constantly fuming from a small chimney atop it. The southern wall of the cavern just off the road's edge is filled with several large holes from which the loud sound of rushing water can be heard. ~ [Terek] Done [Silas] glimpse glipse ~ 301465668 1 5 0 D0 ~ ~ 0 -1 30030 10 10 5 D1 ~ ~ 0 -1 30035 10 10 5 D3 ~ ~ 0 -1 30028 10 10 5 E southern wall holes water~ A large gap in the cavern wall to the south affords a glimpse of an underground river rushing by. A pile of stones has been neatly stacked just beneath the hole, although it is impossible to tell whether they are part of the destruction or repair. ~ E east green black building~ This colored stone building is topped with a ever-smoking chimney. Smells of fresh-baking food wafts out of the door. ~ A enter~ south hole~ act_tochar( #nogo, ch ); ~ E nogo~ You are not able to enter the hole; someone seems to have sealed it off magically. ~ ! 0 0 0 1758 9 1509949540 3 0 -1 S #30030 Dark Storm Lane~ Dark Storm Lane works its way north and south here, squeezing through the many stone buildings of the city and allowing just barely enough room for two human-sized men to pass side by side. To the east a simple stone building sits, marked only by a rickety wooden @esign@n which swings back and forth silently at its own accord. Off to the south several small houses sit off the streets edges while off to the west many large buildings rise up toward the cavern ceiling. ~ [Terek] Done [Ashke] cloaked human, ~ 301465668 1 5 0 D0 ~ ~ 0 -1 30032 10 10 5 D1 ~ ~ 0 -1 30040 10 10 5 D2 ~ ~ 0 -1 30029 10 10 5 E sign~ Covered in glowing runes and glyphs a small portion of the sign has been reserved for a small message to be written reading: @e"Oiudar's"@n ~ 296 9 1509949490 3 0 296 9 1509949540 3 0 -1 S #30031 Temple of Morr - Before an Ornate Black Obsidian Altar~ A massive black obsidian altar, covered with intricate carvings and embedded with precious gems, dominates the northern wall of the temple here. Silk tapestries hang down from the east and west walls depicting battles between clerics of Morr and elven clerics. A large blood-red carpet covers the floor of the chamber on which several strange glyphs and runes have been embroidered with golden thread. ~ [Terek] done [Arban] i love it [Arban] dont really like the priests mprogs tho [Arban] extras... ~ 301467343 1 5 0 D2 ~ ~ 0 -1 30025 10 10 5 A 3 cast kick punch kill bash order~ ~ send_to_char( #no, ch ); end; ~ E no~ You find yourself unable to bring yourself to do this. ~ ! 0 -1 0 854 9 1509949540 3 0 -1 S #30032 Dark Storm Lane~ Large pieces of dark stone, broken free from the gigantic stone pillars which support the cavern's ceiling, litter the sides of the lane. Stout wooden support beams reinforced with adamantite and steel bands have been set against the eastern wall bordering the road. Upon the western wall are the remains of a intricate carving but very little remains as time and the damp underground climate have all but destroyed it. ~ EVIL ALIGN VALUES 2, 5, 8 ~ 301465668 1 9 0 D0 ~ ~ 0 -1 30033 10 10 5 D2 ~ ~ 0 -1 30030 10 10 5 E western wall carving~ What the carving once portrayed is now a mystery as the wall has eroded over time and cracks running along its surface have met and caused several large pieces of stone to fall free. Only a small portion of the carving remains and examining it carefully you notice it portrays the image of a horned demon and the words "Morkith" have been written next to it. ~ 296 9 1509949540 3 0 -1 S #30033 Dark Storm Lane~ Several stacks of dark wooden planks line the sides of the lane here along with several crates filled with mining equipment. The entire western wall has had a colorful mural painted across its surface portraying black-robed figures battling a legion of elven archers. Along the eastern side of the road are several stone pillars carved in the likeness of horned demons which shoot up towards the cavern ceiling. To the north Shadow Street begins to work its way around the city while to the south Dark Storm Lane continues. ~ [Yraina] renovations ~ 301465668 1 5 0 D0 ~ ~ 0 -1 30034 10 10 5 D1 ~ ~ 0 -1 30036 10 10 5 D2 ~ ~ 0 -1 30032 10 10 5 E stack wooden plank crate mining equipment~ Wood, as well as a pile of new-looking mining equipment lie off to the side of the lane. Other signs of the recent rennovations and butressing are all about this area. ~ E western wall mural elven archers black-robed figures~ The mural potrays black-robed priests of Morr standing before the gates of Darkhaven hurling bolts of magic at the oncoming elven archers. Following up the rear of the brigade of archers are several elves mounted on unicorns with their swords raised skyward. Standing above the gates of the city is a tall humanoid, wearing a suit of crimson and black platemail which bears the mark of the Lord of Darkhaven. The lord stands vigil over his minions as he observes the battle from a safe distance yet close enough to assist his followers. In the upper right corner of the mural is a peculiar image of a great horned demon with red and black skin. In the demons hand is a large glowing axe which drips with fresh blood. ~ E stone pillars demons horned~ The pillars are composed of a reddish-colored stone which has a very glossy appearance. Each pillar has had a statue of a great horned demon carved into it and care has been taken to match exactly what a real one would look like. The eyes of the demons are composed of small, red and green bloodstones which sparkle in the light. Upon each of the pillars are several runes which glow with a faint green light. ~ -1 S #30034 Shadow Street~ The rough stone walls of the cavern to the east hang partially over the road, casting a dark shadow upon the surrounding buildings. Deep ruts scar the cobblestone street before you, a testament to the many years of use the city has seen. Directly to the north rests a small stone building from which you can hear the sound of cheering, furniture breaking and shouts of foul words. To the south Dark Storm Lane begins to weave its way through the city. ~ [Terek] Done [Terek] Shouts can be heard because theres always a gambler in there ~ 301465668 1 9 0 D0 ~ ~ 0 -1 30041 10 10 5 D2 ~ ~ 0 -1 30033 10 10 5 D3 ~ ~ 0 -1 30018 10 10 5 E rough stone wall east~ The rough walls of the encroaching cavern to the east loom over this portion of the street. Signs of its careless creation abound as you can see the gouges and chips made by the stone working tools. ~ -1 S #30035 Darkhaven Grocery Shop~ Crates and iron-banded barrels, filled with slabs of beef and hardtack, crowd this small shop. Rickety wooden shelves, covered in packages of brown paper, line the walls around the shop. Several open crates sit against the southern wall covered with bold black writing. A few large burlap sacks lie scattered about the floor of the shop, bits of grain spilled out alongside them. In the center of the room sits a large cutting table, covered in blood, strips of flesh and other unknown substances. ~ [Terek] Done ~ 301465679 1 5 0 D3 ~ ~ 0 -1 30029 10 10 5 E crate barrel slab shelf burlap sack~ The shop shows its purpose everywhere you look. It is crammed with every possible type of food container in order to provide the grocer with a full range of treats to sell. His inventory ranges from the mundane to exotic. ~ E cutting table~ This large table's surface is covered with a thin layer of stains. Off to one side are strips of flesh, though they are far too mangled to determine their origin. ~ 1740 9 1509949540 3 0 1583 17 1509949515 -1 0 4 17 1509949515 -1 0 2481 17 1509949530 -1 0 1449 17 1509949530 -1 0 53 17 1509949530 -1 0 36 17 1509949515 -1 0 85 17 1509949515 -1 0 -1 S #30036 Aranidian's Scrolls and Magicial Tomes~ Bookcases span from wall to wall in this large shop, overflowing with dusty leather-bound books and ancient tomes. A simple wooden counter sits in the center of the room covered in tied-up scrolls and large stone tablets. Hovering just below the ceiling is a small ball of white light which illuminates the shop brightly. Carved into the wall over the door to the west is a simple, glowing red rune which hums with magic. ~ ~ 301465678 1 7 0 D3 ~ ~ 0 -1 30033 10 10 5 E west red rune door~ A red rune softly glows with magic as it seems to protect the shop and its owner. ~ E bookcase book tome scroll tablet counter~ The walls of this shop are filled with bookcases. Hundreds of dusty tomes and books cram the shelves; there for occasional reference rather then constant use. Tied-up scrolls and stone tablets are scattered about on a pine counter, ready for sale. ~ 1717 9 1509949540 3 0 1021 17 1509949475 -1 0 1008 17 1509949515 -1 0 1020 17 1509949515 -1 0 285 17 1509949455 -1 0 1017 17 1509949470 -1 0 1010 17 1509949465 -1 0 305 17 1509949470 -1 0 -1 S #30037 Aged Stone Building~ You have entered a large circular stone building. The walls here are carefully joined, uncharacteristically so for its surroundings, and most of the dirt and grime common to Darkhaven seems absent as well. ~ going to be outcast mages' training area reset grimpen here, only lets outcasts up redo damaged rdescs, add an armory add some details ~ 301465668 1 9 0 D4 ~ ~ 0 -1 30038 10 10 5 -1 S #30038 Worn Stone Stairs~ A flight of stairs follows a circular course here, leading further up into the tower overhead, and down toward the ground below. No windows mark the smooth stone walls, and deep grooves in the steps signal that many feet have come before your own along this path. ~ ~ 301465668 1 5 0 D5 ~ ~ 0 -1 30037 10 10 5 -1 S #30039 Worn Stone Stairs~ A flight of stairs follows a circular course here, leading further up into the tower overhead, and down toward the ground below. No windows mark the smooth stone walls, and deep grooves in the steps signal that many feet have come before your own along this path. ~ ~ 301465669 1 5 0 -1 S #30040 Oiudar's Alchemy Supplies and Spell Components~ Large oak tables run wall-to-wall in this large shop, covered with alchemy devices, glass vials and small bubbling cauldrons. Several shelves hang from the northern and southern walls which are covered in odd-looking roots and mosses. Off in the southeast corner of the room sits a large black iron cauldron from which the foul smell of burning sulfur emanates. ~ Mandrake, recalls, alum, etc Scrolls.. [Terek] Done ~ 301469775 1 5 0 D3 ~ ~ 0 -1 30030 10 10 5 E table alchemy vial cauldron shelf~ This shop is crammed with reagents used by all levels of mages. Containers range from ordinary-looking crates to strange-looking distilling devices to those you can only guess the purpose of. ~ 801 9 1509949540 3 0 81 17 1509949480 -1 0 79 17 1509949480 -1 0 280 17 1509949450 -1 0 37 17 1509949460 -1 0 304 17 1509949445 -1 0 284 17 1509949460 -1 0 206 17 1509949480 -1 0 873 17 1509949480 -1 0 872 17 1509949530 -1 0 98 17 1509949490 -1 0 1182 17 1509949540 -1 0 425 17 1509949515 -1 0 1194 17 1509949465 -1 0 1269 17 1509949480 -1 0 1301 17 1509949490 -1 0 977 17 1509949490 -1 0 249 17 1509949540 -1 0 78 17 1509949490 -1 0 474 17 1509949515 -1 0 479 17 1509949485 -1 0 -1 S #30041 Darkhaven Gambler's Den~ Many small card tables fill this large building, along with many small alcoves set aside for games of darts and dice. Massive crystal chandeliers hang from the ceiling, their candles producing an enormous amount of light which illuminates the den brightly. The entire northern wall of the building is covered in a mithril grate behind which several tellers sit ready to exchange money for house chips. Upon the western and eastern walls hang small oil paintings of various woodland scenes. ~ [Terek] Done ~ 301465677 1 9 0 D2 ~ ~ 0 -1 30034 10 10 5 E card table alcove~ Small alcoves have been built into the eastern and western sides of this large chamber. Dozens of card tables have been place about this establishment ready for those who wish to try their hand at games of skill and luck. ~ E northern wall mithril grate~ A large mithril grate spans the entire north wall of this room, providing separation and protection for the clerks who sell and collect gambling chips, as well as I.O.U.'s. ~ A ~ ~ i = random( 1, 2 ); if( i == 1) send_to_room( #groan, room ); if( i == 2 ) send_to_room( #sigh, room ); ~ E sigh~ You hear several sighs as a roll goes badly at a nearby table. ~ E groan~ You hear several patrons groan in disgust as yet more money goes to the house. ~ ! 2 50 0 815 9 1509949540 3 0 -1 S #30042 Dark Storm Lane~ Crumbled stone statues, covered in a thin layer of grime, litter the surface of the road here, their original forms unrecognizable. A row of torches hangs from the southern wall, shedding an immense amount of light upon the lane. The dark cobblestones beneath your feet are covered in green-colored moss and small blades of brown grass rise up from within cracks in the stone. To the west and east Dark Storm Lane continues to make its way through the city. ~ [Terek] Done ~ 301465669 1 6 0 D1 ~ ~ 0 -1 30026 10 10 5 D3 ~ ~ 0 -1 30043 10 10 5 E stone statues~ Now, nothing more than bits of crumbled stone, the statues have broken to the point where their original forms are no longer recognizable. A small piece of statue remains, a leg, an arm and a fragment of a head but none that could hint at what creatures they once depicted. ~ -1 S #30043 Dark Storm Lane~ Colorful murals cover the southern wall along the lane's edge here, each depicting a battle between the forces of light and dark. A large puddle of murky water covers the street, ripples running across its surface as drops of water trickle down from the ceiling and hit it. A few unlit lanterns hang from the southern wall, water dripping from several cracks along the ceiling of the cavern having hit them. To the north lies a small, dimly lit shop. ~ [Terek] Done ~ 301465669 1 9 0 D0 heavy ironwood door~ heavy ironwood door~ 0 -1 30061 10 10 5 D1 ~ ~ 0 -1 30042 10 10 5 D3 ~ ~ 0 -1 30044 10 10 5 E southern wall mural~ Five murals have been painted on the southern wall, each depicting knights in black armor charging through the ranks of elven soldiers and dwarven berserkers. Clerics of Morr and elven priests duel with each other in the backdrop, throwing spells at one another and charging each other with their maces held high. In each of the murals stand the Lords of Darkhaven preparing to do battle with the leader of the forces of light, a tall human clad in white armor. ~ -1 S #30044 Dark Storm Lane~ A large mound of crumbled stone covers the entire western portion of the lane here, remnants of a cave-in. Steel mining carts rest along the southern edge of the road, filled to their tops with chunks of darkish-colored stone. A long black iron lamp post sits in the center of the lane, its flame flickering with an unnatural purple light. To the north a large shop sits off the road from which a blue and green light emanates. To the east Dark Storm Lane continues through the city. ~ [Terek] West use to be 30047 [Terek] South use to be 30045 [Terek] Done [Merior] west extra ~ 301465669 1 9 0 D0 ~ ~ 0 -1 30048 10 10 5 D1 ~ ~ 0 -1 30043 10 10 5 E black iron lamp post purple light~ Overhead the purple witchlight of the lamp post flickers and falters, as if silently warring with the garrish blues and greens emanating from the north. A cloying opiate tang palls the air; perhaps some of Darkhaven's seedier citizens find the colors intoxicating. ~ -1 S #30045 Darkhaven Dump - Above a Garbage Pit~ You stand unsteadily upon a pile of rubble and garbage, in what surely is the dumping grounds for the worst of the refuse generated by the Outcasts. A gaping black hole yawns in the ground before you, a foul stench wafting upwards from its depths and stinging your nose and making your eyes water. You do not feel comfortable tarrying here, to say the least. ~ rubble garbage refuse hole action for smelling/random ~ 301465665 1 9 0 D3 ~ ~ 0 -1 30046 10 10 5 D5 ~ ~ 0 -1 30049 10 10 5 -1 S #30046 Darkhaven Dump - Knee-Deep In Garbage~ Piles of boards, boulders and shifting mounds of foul trash slow your progress here, the remains of years of slovenly conduct on the part of Darkhaven's populace. Here and there, you sense movement among the reeking piles of garbage. ~ edit trash here same deal new rdesc ~ 301465665 1 9 0 D0 ~ ~ 0 -1 30047 10 10 5 D1 ~ ~ 0 -1 30045 10 10 5 E trash~ The trash is dirty This is line 5 and another detail. Blah blah, blah! ~ -1 S #30047 Darkhaven Dump~ Piles of boards, boulders and shifting mounds of foul trash slow your progress here, the remains of years of slovenly conduct on the part of Darkhaven's populace. Here and there, you sense movement among the reeking piles of garbage. ~ trash piles boards boulders ~ 301465665 1 9 0 D2 ~ ~ 0 -1 30046 10 10 5 -1 S #30048 Lystra's Precious Gem and Jewelry Shop~ Glass display cases stand against the walls of this small shop; wooden shelves lined with strange devices cover the walls above them. In the center of the room is a very large display case containing many different gems and unique jewerly. Upon the north, west, and east walls hang small torches which flicker with green and blue flames, illuminating the shop brightly. Hanging from the ceiling is an elegant crystal chandalier which sends a rainbow of colors across the shop as light hits it. ~ [Terek] Done [Merior] extras ~ 301465671 0 5 0 D2 ~ ~ 0 -1 30044 10 10 5 1742 9 1509949540 3 0 31 17 1509949490 -1 0 105 17 1509949490 -1 0 182 17 1509949490 -1 0 -1 S #30049 Darkhaven Dump - Garbage Pit~ Perhaps used originally as a well, this structure has been stuffed with kitchen middens and other less readily identifiable matter. All about you, you hear the faint scratchings of rats in the darkness. ~ action going up and down middens matter crap random scratching action ~ 301465664 1 9 0 D4 ~ ~ 0 -1 30045 10 10 5 -1 S #30050 Shadow Street~ The western progress of Shadow Street comes to an abrupt halt here, stopped by the sheer cavern walls. Large boulders fill the northwestern portion of the road here, allowing just barely enough room for two human-sized men to pass side by side. Broken lamp posts litter the ground along with a few rusty lanterns. Off to the south a dim light breaks through the darkness of the caverns. To the east the street continues to weave its way around the edge of the city. ~ [Terek] Done ~ 301465669 1 9 0 D0 heavy iron-bound gates~ heavy iron-bound gates~ 455 -1 30062 10 10 5 D1 ~ ~ 0 -1 30023 10 10 5 D2 ~ ~ 0 -1 30051 10 10 5 1758 9 1509949540 3 0 -1 S #30051 Zamkin's Quality Armor~ Several dozen candles line the walls of this large shop, barely illuminating it enough to see ones hand in front of their face. Pieces of battered plate armor and worn leather armor hang from the southern wall while on the western and eastern walls hang brand new pieces. Stacked up against the southwest wall of the shop are several piles of steel and iron plates along with a small black iron forge. Sitting in the center of the room is a small birchwood desk completely bare except for a single unlit candle. ~ [Terek] Done ~ 301469775 0 9 0 D0 ~ ~ 0 -1 30050 10 10 5 E candles~ Simple tallow candles, they flicker with dull flames which barely illuminate the shop, making it constantly dim and uninviting. ~ E pieces battered plate armor worn leather southern wall~ The southern wall is adorned with various suits of plate and leather armor. The platemail has seen better days; it is badly dented and large spots of rust scar its surface. The leather armor is pratically worthless as moths and time have taken their toll on it. ~ E southwest piles steel iron~ Stacks of crude iron and steel plates rest in the southwest corner of the room, each finely crafted and void of any inperfections. Each of the plates are quite sturdy, measuring about two inches in thickness, perfect for making a suit of plate mail. ~ E small black forge~ The forge is rather small, just large enough to hammer a sword on. Its surface is covered in black soot and metal splinters from past usage. Next to it rests a small forging hammer which glows a deep scarlet red from the heat contained within it. ~ E birchwood desk~ The desk has been finely crafted of birchwood, on which small carvings of ogres in battle can be seen. Its surface is completely bare save for a small unlit candle which rests upon it ~ 828 9 1509949540 3 0 2081 17 1509949460 -1 0 985 17 1509949460 -1 0 2002 17 1509949460 -1 0 2022 17 1509949460 -1 0 2042 17 1509949460 -1 0 2102 17 1509949460 -1 0 2181 17 1509949460 -1 0 2003 17 1509949450 -1 0 2103 17 1509949450 -1 0 2182 17 1509949450 -1 0 875 17 1509949470 -1 0 -1 S #30052 Temple of Morr - Meditation Room~ Several black silk meditation mats, embroidered with the image of Morr on them, fill this small alcove. Small steel censors rest next to each of the meditation mats, filled with small blocks of incense. Upon the northern wall rests a small shrine, covered in black tallow candles. Upon the eastern wall are several wooden shelves, covered with various herbs, incense and small glass vials. ~ ~ 301466191 1 9 0 D3 ~ ~ 0 -1 30025 10 10 5 E north shrine black tallow candles~ The heady scent of bloodroot and mandrake hangs heavily over this small black shrine. Tortured figures melt and pirouette in a macabre dance of entropy across its inlaid surface. Instruments for burning incense and other small offerings lay amidst the blackened husks of the candles crouched below the figures burning across and leaping amidst this dark tableau. ~ -1 S #30053 Temple of Morr - Before a Sacrifical Shrine~ Flickering black candles hang from the walls of the small alcove, each giving off a very faint amount of light. Resting against the northern wall is a small black stone altar, covered in blood stains. Small niches cover the entire western wall, each housing a small sacrifical dagger and pieces of black silk cloth. A simple glass case, housing a black iron goblet, sits against the southern wall. ~ [Finius] if i knew how to code a 'self blood letting' action I would. good room for it. ~ 301466831 1 9 0 D1 ~ ~ 0 -1 30025 10 10 5 -1 S #30054 Moradin's Stables and Livery~ Several dozen horse stalls line the interior of this large building, each filled with a foot of hay and a snorting horse. Hanging on the far southern wall are many sets of horseshoes and barding. Set into the western wall is a large fireplace and next to it a small iron forge has been erected. Along the eastern wall are several barrels, each filled to their tops with various oats and grains. ~ [Terek] Done ~ 301473870 1 7 0 D0 ~ ~ 0 -1 30027 10 10 5 D5 ~ ~ 235 -1 30055 10 10 5 E fireplace forge horseshoe barding~ Trademarks of a blacksmith's craft are found within this shop. A large fireplace is lit, and forge stands ready for making and repairing horseshoes. ~ E barrel oats grains~ Large wooden casks neatly labelled are pushed against the eastern wall. Oats, barley, and corn can be clearly seen; others are too faded to read clearly. ~ 1741 9 1509949540 3 0 -1 S #30055 Moradin's Holding area~ Holding room for pets ~ ~ 301473868 1 9 0 D4 ~ ~ 235 -1 30054 10 10 5 623 9 1509949540 3 0 645 9 1509949540 3 0 646 9 1509949540 3 0 647 9 1509949540 3 0 119 9 1509949540 3 0 -1 S #30056 East Guard Station~ This small room is completely barren of any furniture or wall decorations except for a small fireplace which has been built into the eastern wall. The smooth, grey stone walls of the station show no sign of blemishes or cracks and look to be rather new. Within the southern wall are small slits, used by the Darkhaven guards to fire arrows from a safe spot against any invader that dares attack the city. A simple wooden staircase has been set into the northern wall where it spirals up toward the top of the guard tower. ~ ~ 301465677 0 9 0 D3 heavy stone door~ heavy stone door~ 131 -1 30002 10 10 5 D4 ~ ~ 0 -1 30057 10 10 5 1738 9 1509949540 2 0 1738 9 1509949540 2 0 -1 S #30057 Eastern Watch Tower~ Small wooden weapon racks occupy this spacious watch tower, filled with various spears, pikes and other weapons. The west, north, and south walls of the tower are covered with steel shutters with small arrow slits carved into them. Set into the eastern wall is a small fireplace over which a small kettle hangs. In the center of the room is a small table, covered with crossbow bolts and empty mugs. Four wooden chairs, covered in velvet cloth, have been tucked underneath the table. A small trapdoor lies at the north end of the tower, covering the staircase leading back down. ~ [Finius] i have no idea how to add the trapdoor the rdesc describes. ~ 301465677 0 9 0 D5 ~ ~ 0 -1 30056 10 10 5 1739 9 1509949540 3 0 1739 9 1509949540 3 0 -1 S #30058 West Guard Station~ Several barrels and wooden crates, all covered in a thick layer of dust, fill this tiny guard station. A large fireplace dominates the western wall of the room, blazing with a warm fire. In the center of the room rests a lone, rickety wooden table on which are several unlit candles. Upon the southern wall hangs a cloth tapestry; the insignia of the Darkhaven guards sewn onto it with fine black thread. Upon the northern wall sits a simple wooden staircase leading up to the watch tower. ~ ~ 301465677 0 9 0 D1 heavy stone door~ heavy stone door~ 131 -1 30002 10 10 5 D4 ~ ~ 0 -1 30059 10 10 5 1738 9 1509949540 2 0 1738 9 1509949540 2 0 -1 S #30059 Western Watch Tower~ This large watch tower sits atop the gates of Darkhaven, giving a clear view of the city to the north and anyone entering the city through the gates to the south. Large racks, filled with crossbows and long composite bows, rest along the western wall of the tower. Steel shutters hang from the eastern and southern sides of the towers, able to be shut and locked tight at a moments notice providing archers a safe place to fire from. A wooden staircase, set into the floor to the north, leads back down to the lower level of the guard house. ~ ~ 301465677 0 9 0 D5 ~ ~ 0 -1 30058 10 10 5 1739 9 1509949540 3 0 1739 9 1509949540 3 0 -1 S #30060 A Slick Vertical Passage~ Smooth, black stone walls, covered in slime and water, rise up on all sides of the passage here. Beneath you a faint light illuminates the caves and the faint sound of voices can be heard echoing from within them. Large cracks run along the stone walls, from which a steady flow of water pours only, making the walls quite slippery. Bolted onto the southern wall is a rusty steel ladder which ascends up towards the opening of the caves and descends downwards, deeper in the caves. ~ ~ 301465677 0 9 0 D4 ~ ~ 0 -1 30000 10 10 5 D5 ~ ~ 0 -1 30001 10 10 5 -1 S #30061 Lachdanion's Furs and Pelts~ Various pelts and furs, large and small, hang from the walls of this small, crowded shop. Several large crates lie scattered about the floor, overflowing with hides from yetis to bear skins. A large ironwood desk, covered in various skinning knives and bottles of oil, sits against the northern wall. Hanging on each side the door to the south are small torches; their flames flickering with tiny flames, barely illuminating the shop. ~ ~ 301465671 1 9 0 D2 heavy ironwood door~ heavy ironwood door~ 0 -1 30043 10 10 5 1767 9 1509949540 3 0 40 17 1509949490 -1 0 41 17 1509949490 -1 0 211 17 1509949490 -1 0 43 17 1509949490 -1 0 -1 S #30062 Before the Gates of the Lord of Darkhaven's Keep~ Set into the northern wall of the cavern are the massive black adamantite gates leading into the Lord of Darkhaven's personal keep. Golden braziers line each side of the path leading up the gate, a blaze with brilliant red-orange flames. On the east and west sides of the gates small rectangular archer's holes have been placed. The gates themselves have had the crest of the Lord of Darkhaven etched into them; an ash-grey raven swooping down for an attack. Directly to the south shadow street makes its run through the city. ~ ~ 301465669 1 9 0 D0 ~ ~ 0 -1 30063 10 10 5 D2 heavy iron-bound gates~ heavy iron-bound gates~ 455 -1 30050 10 10 5 -1 S #30063 Dark Cobblestone Courtyard~ Stretching out before you to the north and west is a massive dark cobblestone courtyard filled with elegant marble statues. Intricate carvings of the past Lord's of Darkhaven in battle have been etched into the eastern wall along the courtyard. Golden lamp posts have been placed along the edges of the courtyard, each giving off a tremendous amount of light and causing shadows to dance across the dark stone walls. To the south a pair of massive black adamantite gates mark the exit out of the keep. ~ ~ 301465669 1 9 0 D0 ~ ~ 0 -1 30066 10 10 5 D2 ~ ~ 0 -1 30062 10 10 5 D3 ~ ~ 0 -1 30064 10 10 5 -1 S #30064 Dark Cobblestone Courtyard~ Under Construction. ~ ~ 301465669 1 9 0 D0 ~ ~ 0 -1 30065 10 10 5 D1 ~ ~ 0 -1 30063 10 10 5 -1 S #30065 Dark Cobblestone Courtyard~ Under Construction. ~ ~ 301465669 1 9 0 D0 ~ ~ 0 -1 30068 10 10 5 D1 ~ ~ 0 -1 30066 10 10 5 D2 ~ ~ 0 -1 30064 10 10 5 -1 S #30066 Dark Cobblestone Courtyard~ Under Construction. ~ ~ 301465669 1 9 0 D2 ~ ~ 0 -1 30063 10 10 5 D3 ~ ~ 0 -1 30065 10 10 5 -1 S #30067 Dark Cobblestone Courtyard~ Under Construction. ~ ~ 301465669 1 9 0 -1 S #30068 Before a Massive Gold and Adamantite Door~ ~ ~ 301465669 1 9 0 D0 ~ ~ 0 -1 30069 10 10 5 D2 ~ ~ 0 -1 30065 10 10 5 -1 S #30069 Elegantly Furnished Entrance Chamber~ Black velvet padded benches, made from exotic wood and embedded with precious gems, line the walls of this large entrance chamber. A gigantic diamond chandalier, filled with blue tallow candles which burn indigo-colored flames, hangs from the ceiling. Set into the center of the chamber is a large round stone table made from the purest and blackest obsidian on which several wine bottles and glasses rest. To the east and west small alcoves house guard stations from within which you can hear the roar of their fireplaces. To the north the antechamber for the Lord of Darkhaven opens up. To the south a towering door made from a gold and adamatite has been set into the wall. ~ ~ 301465669 1 9 0 D0 ~ ~ 0 -1 30072 10 10 5 D1 ~ ~ 0 -1 30071 10 10 5 D2 ~ ~ 0 -1 30068 10 10 5 D3 ~ ~ 0 -1 30070 10 10 5 -1 S #30070 Guard Station~ ~ ~ 301465669 1 9 0 D1 ~ ~ 0 -1 30069 10 10 5 -1 S #30071 Guard Station~ Under Construction. ~ ~ 301465669 1 9 0 D3 ~ ~ 0 -1 30069 10 10 5 -1 S #30072 Lord of Darkhaven's Antechamber~ This large, circular stone chamber has been carved from black obsidian blocks which have been polished to a high shine. Padded velvet benches line the walls of the chamber, allowing those wishing to speak to the Lord of Darkhaven a comfortable place to wait. A small grey marble fountain, carved to resemble a slim vyan woman holding a jug, has been placed in the center of the chamber. Set into the northern wall is a large adamantite door leading into the throne room. To the east and west small alcoves house guard stations from within which you spy several guards peering out into the chamber. To the south lies a brightly-lit chamber, filled with various pieces of furniture. ~ ~ 301465669 1 9 0 D0 ~ ~ 0 -1 30073 10 10 5 D1 ~ ~ 0 -1 30075 10 10 5 D2 ~ ~ 0 -1 30069 10 10 5 D3 ~ ~ 0 -1 30074 10 10 5 -1 S #30073 Throne Room of the Lord of Darkhaven~ A massive red silk carpet spans wall-to-wall in this large chamber, embroidered with the emblem of the Lord of Darkhaven. Lining the walls are several dozen large grey marble statues carved to resemble human sword maidens; each wielding a two-handed sword which she raises to the sky. Dominating the northern wall of the chamber is a massive golden throne embedded with several hundred precious gems. Two grey steel braziers sit on each side of the throne, blazing with a bluish flame which illuminates the entire chamber. Set into the east and west walls are sturdy oak doors covered with a soft velvet cloth. To the south a large adamantite door marks the exit out of the throne room. ~ ~ 301465669 1 9 0 D1 ~ ~ 0 -1 30076 10 10 5 D2 ~ ~ 0 -1 30072 10 10 5 D3 ~ ~ 0 -1 30077 10 10 5 1830 9 1509949540 3 0 -1 S #30074 Lord's Personal Guard's Chambers~ Under Construction. ~ ~ 301465669 1 9 0 D1 ~ ~ 0 -1 30072 10 10 5 -1 S #30075 Lord's Personal Guard's Chambers~ Under Construction. ~ ~ 301467717 1 9 0 D3 ~ ~ 0 -1 30072 10 10 5 -1 S #30076 Lord's Treasury~ Under Construction. ~ ~ 301465669 1 9 0 D3 ~ ~ 0 -1 30073 10 10 5 -1 S #30077 Before a Massive Marble Fountain~ Under Construction. ~ ~ 301465669 1 9 0 D1 ~ ~ 0 -1 30073 10 10 5 -1 S #0