tfe-1.0/area/
tfe-1.0/files/
tfe-1.0/logs/
tfe-1.0/logs/immortal/
tfe-1.0/logs/mob/
tfe-1.0/logs/object/
tfe-1.0/logs/player/
tfe-1.0/logs/room/
tfe-1.0/notes/clans/
tfe-1.0/player/
tfe-1.0/prev/
tfe-1.0/prev/area/
tfe-1.0/prev/player/
tfe-1.0/prev/rooms/
tfe-1.0/rooms/
tfe-1.0/src-gc/
tfe-1.0/src-msvc/
tfe-1.0/src-unix/
tfe-1.0/www/
tfe-1.0/www/html/
#AREA
Darkhaven~
Kiian Terek~
~

0 0
0
#ROOMS

#30000
Before a Foul-Smelling Cave Entrance~
Mounds of crumbled stone litter the mouth of this dark cave, each looking

as if it were once part of a building.  Large, twisted vines drape down

over the cave's opening, concealing what lies underground.  From within

the bowels of the tunnel you can hear the faint sound of footsteps and

voices no louder then a whisper.  A large mound of stone debris blocks

passage to the north of the cave.  Beneath you, a tunnel descends into

the dark caves.

~
All shopkeepers done

All mobs done

~
301465677 0 6 0
D0
~
~
235 -1 19132 10 10 5
D5
~
~
0 -1 30060 10 10 5
E
1 north stone debris mound~
A mound of stony debris lies blocking the north part of the cave.  The

mound is quite large,though it is composed of much smaller pieces of

stone.

~
A
dig move clear~
north stone debris mound~
if( is_open( room, north ) ) {

  act_tochar( #done, ch );

  end;

  }

act_tochar( #dig, ch );

act_notchar( #dig1, ch );

Wait( 3 );

act_tochar( #open, ch );

act_notchar( #open1, ch );

open( room, north );

~
E
done~
The stone debris has already been cleared.

~
E
dig~
@eYou begin to clear away the mound of stone debris.

~
E
dig1~
@e$n begins to clear away the mound of stone debris to the north

~
E
open~
@eYou finally clear the last stone away, opening passage to the north.

~
E
open1~
@e$n finally clears the last stone away, opening passage to the north.

~
!
0 0 0
-1
S

#30001
Before the Gates of Darkhaven~
Looming before you directly to the north are the massive iron gates

leading into the city called Darkhaven.  Twin stone guard towers stand

just to the north of the huge gates.  Rough stone walls rise up on each

side of the gates, marred by several nicks and scratches made by mining

tools.  Bolted onto the southern wall is a rusty steel ladder which heads

up the passage above you into darkness.

~
~
301465677 0 6 0
D0
massive iron gate~
massive iron gate~
195 -1 30002 10 10 5
D4
~
~
0 -1 30060 10 10 5
E
ladder 1 south~
The ladder is large and sturdy, not difficult to use at all.

~
E
massive iron gate~
These huge iron gates were built to withstand all invasions.  The lower

portion of the gate is solid iron; heavy bars cover the top several feet,

allowing a brief glimpse into the heavily guarded town.

~
E
guard tower~
By peering through the bars at the top of the gate, you are just able to

spy guard towers to the northeast and northwest.

~
E
wall~
The dark stone of the cavern has been hacked away in order to make a

passage wide enough to accomodate the great gate into Darkhaven.  Many

nicks as well as large gashes mar its surface.

~
A
bang pound knock~
n north massive iron gates~
if( is_open( room, north ) ) {

  act_tochar( #open?, ch );

  end;

  }

act_tochar( #bang, ch );

act_notchar( #bang1, ch );

Wait( 1 );

act_room( #open, ch );

Wait( 1 );

act_tochar( #guard, ch );

act_notchar( #guard1, ch );

open( room, north );

~
E
bang~
@eYou pound on the massive iron gates several times.

~
E
bang1~
@e$n pounds on the massive iron gates several times.

~
E
open~
@eSuddenly guards appear in the watchtowers above the gates bearing

crossbows trained on you.

~
E
no~
No, you can't enter silly mortal

~
E
no1~
$n tries to enter darkhaven but is kicked out.

~
E
guard~
@eThe gates grind open and a lone guard steps forth, quietly looks you

over then nods to you, motioning for you to enter.

~
E
guard1~
@eThe gates grind open and a lone guard steps forth, quietly looks $n

over then nods to $m, motioning for $m to enter.

~
E
open?~
The gates are already open, there is no need to knock on them.

~
!
0 0 0
A
~
~
if( is_follower( ch ) )

end;

act_room( #close, ch );

close( room, north );

~
E
close~
@eThe gates grind and slowly close as you hear a loud thump as the cross

beam is set back into place and the gates locked.

~
!
1 0 1
-1
S

#30002
South Gate of Darkhaven~
Towering up before you to the south are the enormous iron gates which

guard Darkhaven from outside intruders.  A large steel-banded wooden beam

lies across the gates, adding extra reinforcement to repel any invaders. 

Twin stone watchtowers rest above the gate to the east and west from

which you can see the movement of many guards.  A small steel @elever@n

has been set into the western wall.  To the north a tunnel begins to make

its way into the city itself.

~
[Rue] 

*mickey-moused a way to make pets NOT get trapped in here when others are thrown out.

~
301465677 0 6 0
D0
~
~
0 -1 30003 10 10 5
D1
heavy stone door~
heavy stone door~
131 -1 30056 10 10 5
D2
massive iron gate~
massive iron gate~
195 -1 30001 10 10 5
D3
heavy stone door~
heavy stone door~
131 -1 30058 10 10 5
E
steel-banded wooden beam~
This massive piece of timber is covered in thick steel bands to help

strengthen it against any punishment an attacking force could offer.  It

sits completely across the length of the gates causing any person wishing

to leave the city to have to lift it to allow the gates to open.

~
A
~
~
if( !is_player( ch ) )

  end;

if( find_stat( ch, align ) == 6 ) {

  act_tochar( #banish, ch );

  act_notchar( #banish1, ch );

  transfer( ch, find_room( 30001 ) );

  act_notchar( #arrive, ch );

acode( room, 5 );

  }

if( find_stat( ch, align ) == 3 ) {

  act_tochar( #banish, ch );

  act_notchar( #banish1, ch );

  transfer( ch, find_room( 30001 ) );

  act_notchar( #arrive, ch );

acode( room, 5 );

  }

if( find_stat( ch, align ) == 1 ) {

  act_tochar( #banish, ch );

  act_notchar( #banish1, ch );

  transfer( ch, find_room( 30001 ) );

  act_notchar( #arrive, ch );

acode( room, 5 );

  }

if( find_stat( ch, align ) == 7 ) {

  act_tochar( #banish, ch );

  act_notchar( #banish1, ch );

  transfer( ch, find_room( 30001 ) );

  act_notchar( #arrive, ch );

acode( room, 5 );

  }

if( find_stat( ch, align ) == 4 ) {

  act_tochar( #banish, ch );

  act_notchar( #banish1, ch );

  transfer( ch, find_room( 30001 ) ); 

  act_notchar( #arrive, ch );

acode( room, 5 );

  }

if( find_stat( ch, align ) == 0 ) {

  act_tochar( #banish, ch );

  act_notchar( #banish1, ch );

  transfer( ch, find_room( 30001 ) ); 

  act_notchar( #arrive, ch );

  }

acode( room, 5 );

if( is_follower( ch ) )

  end;

Wait( 1 );

act_room( #close, ch );

close( room, south );

~
E
close~
@eThe gates quietly grind to a close and the guards place a large

steel-banded wooden beam across the gates.

~
E
banish~
The Darkhaven gate guards quickly rush over to you, their pike tips aimed

at your throat as one proclaims: @e"Your kind is not welcome here! 

BEGONE!" 

~
E
banish1~
@b@RThe Darkhaven gate guards quickly rush over to $n, their pike tips

aimed at $s throat as one of them steps forth, mutters some harsh words

to $m and then forces $m out the gates.

~
E
arrive~
@b@RThe gates suddenly open and you watch the Darkhaven gate guards force

$n out of the city with their pikes aimed at $s throat.

~
!
1 0 4
A
pull push move~
lever~
if( is_open( room, south ) ) {

  act_tochar( #open?, ch );

  end;

  }

if( rflag( status1, room ) ) {

  act_tochar( #pull, ch );

  act_notchar( #pull1, ch );

  act_room( #stuck, ch );

  }

else {

  act_tochar( #pull, ch );

  act_notchar( #pull1, ch );

  act_room( #open, ch );

  open( room, south );

  set_rflag( status1, room );

  }

~
E
pull~
@eYou pull the steel lever.

~
E
pull1~
@e$n pulls the steel lever.

~
E
stuck~
@b@RThe gates slowly start to grind open but suddenly jam as the wooden

beam holds the gates closed.

~
E
open~
@b@YThe gates slowly begin to open, sending the sound of grinding stone

echoing down the tunnels.

~
E
open?~
The gates are already open.

~
!
0 0 0
A
lift move remove~
steel-banded wooden beam~
if( !rflag( status1, room ) ) {

  act_tochar( #gone, ch );

  end;

  }

act_tochar( #heave, ch );

act_notchar( #heave1, ch );

remove_rflag( status1, room );

~
E
heave~
@eThrowing your back into it, you slowly lift the steel-banded beam off

from across the gates and set it down on the ground.

~
E
heave1~
@eThrowing $s back into it, $n slowly lifts the steel-banded beam off

from across the gates and sets it down on the ground.

~
E
gone~
The beam has already been moved from across the gates.

~
E
open~
No description~
!
0 0 0
A
~
~
if( cflag( 70, ch ) ) {

  act_room( #salute, ch );

  end;

  }

~
E
salute~
One of the gate guards steps forth and raises his pike to his chest in

salute and says: @W"Good Day M'Lord $n!  I am happy to report all

is quiet in the city and that we are pleased at seeing you!"@n 

~
!
1 0 15
A
~
~
loop( followers ) {

act_tochar( #cant, rch );

transfer( rch, find_room( 30001 ) );

}

act_notchar( #arrives, rch );

~
E
cant~
You are ushered out behind the one you follow.

~
E
arrives~
$n arrives behind you.

~
!
0 0 0
1738 9 1509949540 3 0
1738 9 1509949540 3 0
1738 9 1509949540 3 0
1738 9 1509949540 3 0
-1
S

#30003
Dark Tunnel Through the Mountain~
The rough stone walls of the tunnel narrow here, making passage for

anyone larger than a human difficult.  Sheets of crystal clear water run

down the walls and deposit on the floor where a large puddle has

collected.  Two iron lamp posts sit alongside the walls, their candles

flickering with a dim yellow light, barely illuminating the tunnel. 

Hanging from the eastern wall of the tunnel is a small steel @esign@n on

which several words have been engraved.  To the south the south gate of

Darkhaven rises up while to the north the city opens up.

~
~
301465677 1 6 0
D0
~
~
0 -1 30026 10 10 5
D2
~
~
0 -1 30002 10 10 5
E
sign~
Elegantly written it reads:


@eWelcome to the City of Darkhaven - Population ( 2,331 )@n

~
296 9 1509949540 3 0
-1
S

#30004
Dagger Street~
Shards of broken glass litter the street here along with small piles of

dirty rags and torn leather.  Planks of warped and cracked wood lie in

piles along the western side of the road along with several rusty hammers

and pick-axes.  To the west lies a small shop from which inside you can

see shadows moving about in candle light.  Directly to the east lies the

bank of Darkhaven marked by gold-trimmed windows, doors and 

platinum-plated support beams.

~
[Terek] Done

~
301465665 1 6 0
D0
~
~
0 -1 30005 10 10 5
D1
door~
door~
0 -1 30011 10 10 5
D2
~
~
0 -1 30026 10 10 5
D3
door~
door~
0 -1 30012 10 10 5
296 9 1509949540 3 0
1758 9 1509949540 3 0
-1
S

#30005
Dagger Street~
Dark stone buildings rise up alongside the street here, many covered in

scorch marks left by fire while others appear rather freshly built.  A

large stone house lies just off the street to the west where private

citizens of Darkhaven dwell.  Directly to the east lies a blood-red

colored stone building on which a small sign has been placed bearing the

image of a dagger dripping with blood.  Dagger street continues to run

its course to the north and south of here.

~
[Terek] Done

~
301465665 1 6 0
D0
~
~
0 -1 30006 10 10 5
D1
heavy steel door~
heavy steel door~
131 -1 30013 10 10 5
D2
~
~
0 -1 30004 10 10 5
D3
heavy ironwood door~
heavy ironwood door~
391 -1 30014 10 10 5
E
sign~
This small sign is almost entirely covered by the image of a grey dagger. 

The tip of the dagger is serrated, and is dripping with blood.  No words

are necessary to describe what lies further to the east.

~
296 9 1509949540 3 0
-1
S

#30006
Dagger Street~
Elegant dark stone buildings rise up on each side of the street here,

their roofs nearly touching the top of the cavern.  Black iron lamp

posts rest alongside the street, each shedding just enough light to

illuminate the street.  To the west lies a small stone building covered

in black scorch marks.  Rising up to the east is a massive black obsidian

building.  A cracked wooden @esign@n hangs just above the door leading

into the east building.  To the south Dagger Street continues while to

the north Darkhaven square opens up.

~
~
301465665 1 6 0
D0
~
~
0 -1 30008 10 10 5
D1
heavy oak door~
heavy oak door~
131 -1 30015 10 10 5
D2
~
~
0 -1 30005 10 10 5
D3
~
~
0 -1 30016 10 10 5
E
3 sign wooden~
The sign declares, in cracked, unsteady lettering, @e"The Black Unicorn."@n

~
296 9 1509949540 3 0
-1
S

#30008
Darkhaven Square~
Elegant stone statues rise up all about the square here, each portraying

a different lord that once protected Darkhaven.  Several stone benches

rest around a simple stone @efountain@n in the center of the square. 

Directly to the north a massive black obsidian stone temple rises up,

casting a dark shadow upon the square and surrounding buildings.  To the

west and east cobblestone streets work their way through the city.

~
[Terek] Done

[Silas] Request- Colour emphasize the fountain, please..:)

[Tarsk] Vyan merchant, a vyan merchant, A dark-skinned @b@Rvyan merchant@n hurries along the street.

~
301465669 1 6 0
D0
~
~
0 -1 30009 10 10 5
D1
~
~
0 -1 30017 10 10 5
D2
~
~
0 -1 30006 10 10 5
D3
~
~
0 -1 30022 10 10 5
E
stone statue lord~
Half a dozen statues of large, fierce-looking men surround the fountain. 

These former lords of Darkhaven include two puny-looking humans as well

as three large trolls and an immense ogre.

~
1 17 1509949540 -2 0
296 9 1509949540 3 0
296 9 1509949540 3 0
1758 9 1509949540 3 0
-1
S

#30009
Before a Massive Black Obsidian Temple~
Enormous black obsidian pillars rise up before you, supporting the

elegantly carved stone ceiling of the temple.  Various carvings of

worshippers of Morr in sacrifical rituals adorn the pillars while others

portray Morr bringing his wrath down on a small elven village.  A set of

reddish-colored stone steps lead up towards a massive black iron door

which leads into the temple itself.  Off to the south you can see

Darkhaven square and the many stone buildings of the city.

~
~
335020109 1 6 0
D0
massive black iron doors~
massive black iron doors~
131 -1 30010 10 10 5
D2
~
~
0 -1 30008 10 10 5
E
ceiling stone~
High overhead, the elegantly carved ceiling holds in its shadows, bas

relief images of Morr cloaked in darkness, in all his many guises.  An

eerie red glow emanates from his eyes in the central, dominant aspect of

Morr.  A sense of utter emptiness pulls inexorably at the souls of all

those who meet that fiery gaze.

~
E
massive black iron door~
As solid, dark and imposing as the rest of the temple's facade, this

black iron door is set deep into its blood-red stone frame.  An iron

mouth writhing in agony vomits forth the reddish, slick metal handle of

this imposing door.

~
A
~
~
send_to_char( #enter, ch );

continue;

~
E
enter~
Taking a deep breath, you head north into Morr's domain.

~
E
good~
You sense an unspeakably evil and foul presence to the north; you cannot

bring yourself to set foot within the domain of Morr.

~
!
3 -1 1
-1
S

#30010
Temple of Morr - Entrance Foyer~
Small, cushioned benches rest along the walls of this foyer, allowing

travelers a place to rest a moment.  Several dozen silk tapestries hang

along the eastern wall, depicting ghastly images of Morr bringing his

wrath down upon bands of elves and dwarves.  The entire western wall is

covered with a mural of followers of Morr performing blood rituals to

their dark god.  Hanging from the ceiling is a chandelier composed of

humanoid bones on which black candles rest, shedding a faint amount of

light on the room.

~
~
301466183 1 6 0
D0
~
~
0 -1 30025 10 10 5
D2
massive black iron doors~
massive black iron doors~
131 -1 30009 10 10 5
E
blood west rituals mural~
Stretched across the western wall, a mural dedicated to the bloody

rituals of Morr hangs in subdued agony.  In the foreground, lay followers

of Morr perform self blood-letting rituals, their own blood spattering

parchments burning in dim braziers.  Line upon line of doomed humanoids

crisscross the central scene, awaiting their fate, where dark robed

priests cut beating hearts from living chests, and the lines continue:

empty, heartless, wandering down forever into the realm of the Dead.

~
E
ceiling chandelier bones candles~
Occasional drips of faintly luminescent black wax call attention to the

dim glow emanating from above.  Bones from perhaps every known humanoid

race glint dully from this macabre chandelier.  The candles themselves

shine darkly with an odd radiance, like drops of black oil on water.

~
2486 17 1509949540 -2 0
2486 17 1509949540 -2 0
-1
S

#30011
The Bank of Darkhaven~
Several pine-wood tables and chairs fill this large chamber.  Smooth

white and grey streaked marble walls rise up all around you from which

several silk tapestries each depicting a past lord of Darkhaven hang.  An

elegant birchwood spiral staircase rests along the eastern wall and

spirals up out of view.  The entire northern wall of the building has

been covered with thick steel bars and several bank tellers sit behind

them waiting to conduct citizen's bank transactions.

~
[Terek] Done

[Merior] staircase but no direction to get to it?

[Merior] extras

~
335022181 1 6 0
D3
door~
door~
0 -1 30004 10 10 5
A
~
~
send_to_room( #cough, room );

~
E
cough~
You hear a cough as the old man behind the barred window clears his

throat.

~
!
2 50 0
438 9 1509949540 3 0
296 9 1509949540 3 0
-1
S

#30012
Danar's General Supply Shop~
Several wooden crates and boxes, filled to their tops with wares, litter

this small shop.  Wooden shelves covered with every possible type of

supply an adventurer would need hang from the walls.  Lying in the center

of the room is a simple oak desk covered with papers and bottles of ink. 

Hanging along the western wall are several lanterns, some lit while

others remain unlit.  To the east a small cloth flap hangs over a square

opening, marking the exit out of the shop.

~
[Terek] done

[Merior] extras for all the stuff

[Dalthas] danar stands here, awaiting your _bussiness_

~
335020111 1 6 0
D1
~
~
0 -1 30004 10 10 5
297 9 1509949540 3 0
25 17 1509949520 -1 0
55 17 1509949520 -1 0
6 17 1509949442 -1 0
229 17 1509949465 -1 0
26 17 1509949490 -1 0
950 17 1509949445 -1 0
948 17 1509949465 -1 0
230 17 1509949515 -1 0
330 17 1509949540 -1 0
27 17 1509949465 -1 0
25 17 1509949480 -1 0
229 17 1509949480 -1 0
874 17 1509949485 -1 0
-1
S

#30013
Entrance to the Den of Thieves~
Several jewel-encrusted braziers fill this dark room, each blazing with a

brilliant green flame which illuminates the room brightly.  Upon the

northern and southern walls are several unique and odd looking daggers

encased in glass cases.  To the east a black velvet curtain embedded with

small, red and green colored diamonds hangs over a door opening.  To the

west a heavy steel door leads back out to Dagger street.

~
[Terek] Done

[Merior] dagger, case, curtain, diamond.. extras

~
335020109 1 6 0
D1
~
~
0 -1 30021 10 10 5
D3
heavy steel door~
heavy steel door~
131 -1 30005 10 10 5
A
~
~
if( random( 1, 2 ) == 1 )

send_to_char( #guild, ch );

~
E
guild~
~
!
1 -1 10
-1
S

#30014
Merchant's Home~
Several silk tapestries adorn the walls of this large home, some of which

bear images of majestic dragons while others potray the dark god Morr.  A

large writing desk sits along the northern wall covered in papers and

empty glasses.  A simple wooden bed rests along the southern wall covered

in fine silk sheets and bear hide blankets.  Boarded up windows sit in

the northern and southern walls, covered in dust and cobwebs.  To the

west a small oak door has been placed on which a heavy iron lock hangs.

~
[Terek] Done

[Merior] tapestry, desk, bed, window extras.. and/or reset some objects

~
335020109 1 6 0
D1
heavy ironwood door~
heavy ironwood door~
391 -1 30005 10 10 5
D3
small oak door~
small oak door~
391 -1 30024 10 10 5
-1
S

#30015
The Black Unicorn~
Worn stones and weathered oak panels enclose a large, dingy space where

Darkhaven's inhabitants gather to gossip, listen to news, and connive. 

An immense fireplace dominates the northern wall, its glossy, jet-black

stones reflecting the orange light generated within.  A reddish-brown bar

winds its way along the southern wall, and you may take a seat there or a

one of the many small tables scattered about the chamber.  To the east,

the dimness increases, providing ample space for schemers and their shady

dealings.

~
[Terek] Original Rdesc, Keep it

[Merior] update extras, add some

~
335024207 1 6 0
D1
~
~
0 -1 30020 10 10 5
D3
heavy oak door~
heavy oak door~
131 -1 30006 10 10 5
A
~
~
i = random( 1, 10 );

if( i == 1 )

send_to_room( #secomber, room );

if( i == 2 )

send_to_room( #grumble, room );

if( i == 3 )

act_room( #fire, ch );

~
E
fire~
@B@RThe fire flickers for a moment, sparks rising up into the air.

~
E
grumble~
You hear an exchange of angry words at a nearby table.  Soon after, a

patron stalks out of the bar in a huff.

~
E
secomber~
"Heh! Who needs Secomber, anyway! What a joke!" 

~
!
2 25 0
466 17 1509949540 -2 0
10 9 1509949540 3 0
24 17 1509949540 -1 1
24 17 1509949540 -1 5
23 17 1509949445 -1 1
874 17 1509949450 -1 0
761 17 1509949490 -1 33
761 17 1509949490 -1 4
761 17 1509949490 -1 38
-1
S

#30016
Lanthar's Premium Weapons~
Several dozen polished weapons hang from the walls of this small, dimly

lit shop.  Large glass cases rest along the northern and western walls,

housing various weapons from daggers to two-handed swords.  An elegant

grey marble desk sits in the center of the room covered in masses of

papers and a few odd-looking daggers.  Hanging over the door to the east

is a massive black and green colored broadsword from which a faint

humming sound emanates.

~
[Terek] Done

~
335020143 1 6 0
D1
~
~
0 -1 30006 10 10 5
E
massive black green broadsword~
Suspended in mid-air by some unseen force, the massive black and green

colored broadsword hums with magic.  Several glowing runes have been

etched along the blade which glow with a pale green light.  Its hilt is

made from bone which has been carved to resemble a striking dragon.  The

guard is made from silver and mithril and embedded on each end of it are

large black diamonds.

~
E
glass cases~
Several large glass classes rest along the north and west walls of the

shop, housing various weapons.  Glancing in the cases you spot several

unique and odd looking daggers and swords each standing out with its

beautiful craftmanship.

~
E
daggers~
The daggers lying upon the desk are unlike any you have ever laid eyes on

before.  Each has a triangle-shaped blade about four inches long before

it meets a black obsidian hilt.  Pulsing runes cover the blade and hilt

which glow with a fiery light.  One dagger stands out more than the rest,

its blade is no more than three inches long but is as thin as a needle

with no apparent hilt attached to it.

~
E
grey marble desk~
The desk is note magnificent but elegant.  The grey marble used to

compose it has been smoothed down and polished to a glossy shine. 

Several small carvings of orcs dressed in battle-armor and wielding

two-handed swords adorn its surface.  Lying atop the desk are several

papers and odd-looking daggers, strewn about in an unorderly fashion.

~
A
kill kick bash punch steal cast order~
~
send_to_char( #message, ch );

act_notchar( #message2, ch );

transfer( ch, find_room( 30006 ) );

act_notchar( #message3, ch );

~
E
message3~
$n flys out of the door to the west, and lands on the ground with a thud.

~
E
message2~
Lanthar grabs $n and throws $m out the door to the east.

~
E
message~
Lanthar says, 'I dont think so!' as he grabs you and throws you out of

his store.  

~
!
0 0 0
A
~
~
if( done_quest( ch, 29 ) ) 

  end;

if( has_quest( ch, 29 ) )

  end;

wait( 1 );

if( random( 1, 2 ) == 1 )

act_tochar( #sigh, ch );

~
E
sigh~
@b@RAs you enter the store, you hear Lanthar whisper something about a

peridot to another customer.

~
!
1 0 2
299 9 1509949540 3 0
195 17 1509949455 -1 0
891 17 1509949445 -1 0
898 19 1509950725 -1 0
935 17 1509949445 -1 0
3016 17 1509949445 -1 0
3001 17 1509949540 -1 0
3000 17 100 -1 0
3014 17 100 -1 0
3032 17 100 -1 0
1043 17 1509949540 -1 0
3028 17 1509949540 -1 0
-1
S

#30017
Shadow Street~
A few torches line the northern wall bordering the street here, their

flames crackling against the damp stone surface and causing shadows to

dance across the walls and buildings.  Colorful stalagtites hang down

from the ceiling and sparkle as the light from the torches along the

street strikes them.  Directly to the south a massive black-stoned

building, completely barren of any windows or doors, shoots up towards

the ceiling.

~
[Terek] Done

~
301465669 1 9 0
D1
~
~
0 -1 30018 10 10 5
D3
~
~
0 -1 30008 10 10 5
-1
S

#30018
Shadow Street~
Several small houses line the edge of the street here, some illuminated

while others are pitch black.  The cobblestone of the street is covered

in large cracks and scuff marks left by boots; several sections are

missing stones.  To the north sits a small stone house covered in black

scorch marks and splatters of dried blood.  Off to the east the street

becomes more brightly lit and to the west it continues between the rows

of houses.

~
[Terek] Done

~
301465669 1 9 0
D0
scorched wooden door~
scorched wooden door~
391 62 30019 10 10 5
D1
~
~
0 -1 30034 10 10 5
D3
~
~
0 -1 30017 10 10 5
E
house scorch mark blood~
This portion of town appears to contain several small dwellings, possible

those of some of the shopkeepers.  Although most of them appear quite

mundane, the home to the north is covered with black scorch marks and

dried blood: clearly the site of some recent catastrophe.

~
-1
S

#30019
An Abandoned Home~
This small home is completely barren; the stone walls bear no objects and

the room is void of all furniture.  A window in the western wall has been

boarded up making the room quite dark.  An old stone fireplace lies in

the northern wall; a small pile of ashes the only hint of any former

inhabitance here.  To the south a scorched wooden door marks the exit out

of this home.

~
~
301465669 1 9 0
D2
scorched wooden door~
scorched wooden door~
391 -1 30018 10 10 5
-1
S

#30020
A Dark Alcove~
Clouds of smoke fill this small room along with several wooden tables and

chairs.  Large wooden crates lie stacked up against the walls covered in

a thin black cloth.  A few lit torches hang from the walls, illuminating

the chamber just barely enough to see ones hand in front of their face. 

Several large burlap bags, covered in black lettering, lie upon the

smooth stone floor.

~
[Terek] Done

[Merior] crate, bag extra, actions?

[Inar] one's hand

~
335020111 1 9 0
D3
~
~
0 -1 30015 10 10 5
A
~
~
if( random( 1, 10 ) == 1 ) { 

  wait( random( 5, 10 ) );

  act_room( #argument, ch );

  }

~
E
argument~
@b@RYou hear some people arguing in harsh, low voices off in a concealed

spot.

~
!
1 0 8
912 17 1509949540 -2 0
-1
S

#30021
Master Thieves' Den~
A single large oak table dominates this small room on which several

sharpening stones lie.  The walls are covered with framed pictures of

cloaked figures, each with a plaque resting beneath them.  A large

dartboard hangs from the southern wall on which several steel daggers

have been embedded into it.  An elegant marble fireplace lies in the

eastern wall and upon its mantle are several bronze busts portraying a

master thief.

~
[Terek] Done

[Merior] lots of extras

[Merior] add wire and picks?

~
335020111 1 6 0
D3
~
~
0 -1 30013 10 10 5
298 9 1509949540 3 0
127 17 1509949540 -1 0
128 17 1509949540 -1 0
-1
S

#30022
Shadow Street~
The dark cobblestone of the street here has been worn smooth by ages of

citizens walking along it.  The dark cavern walls overhang the street

here, casting a shadow upon the area.  Off to the south and east you can

see the magnificent stone buildings that make up Darkhaven rising up

towards the cavern ceiling.  To the west Shadow Street continues to run

its course through the city.  Directly to the east several stone statues

surround a stone fountain which marks Darkhaven Square.

~
[Terek] Done

~
301465669 1 9 0
D1
~
~
0 -1 30008 10 10 5
D3
~
~
0 -1 30023 10 10 5
-1
S

#30023
Shadow Street~
Several unlit black iron lamp posts, covered in a thin layer of rust, sit

alongside the street here.  Heavy steel mining tools, used in the

excavation of the collapsed tunnels, lie along the northern edge of the

road along with a lone mining cart.  Small bits of dark stone litter the

street along with a few chunks of raw iron ore.  To the west Shadow

Street bends out of view towards the south, while to the east it

continues through the city.

~
~
301465669 1 9 0
D1
~
~
0 -1 30022 10 10 5
D3
~
~
0 -1 30050 10 10 5
E
steel mining tool cart~
Several dozen steel pickaxes lie just off the north side of the road.  A

single mining cart, empty now save a few tiny specs of iron ore, stands

ready for loading.

~
E
bit dark stone iron ore~
Small stones and discarded bits of ore are scattered about the street. 

They appear to be far too tiny and worthless to take.

~
296 9 1509949540 3 0
-1
S

#30024
Dust-Filled Room~
This small is completely barren of any furniture or windows.  The smooth

white stone walls are covered in several layers of dust.  Thick cobwebs

drape down from the ceiling and constantly get in your way.  Bits of

crumbled stone, broken free from the ceiling, lie in the center of the

room.  Along the southern wall one of the stones have been removed

leaving an empty, gaping hole.

~
[Terek] Done

[Merior] stone, hole extra - there gonna be an action?

~
335020101 1 9 0
D1
small oak door~
small oak door~
391 -1 30014 10 10 5
-1
S

#30025
Temple of Morr - Passage Intersection~
A circle of diamond-encrusted braziers sit in the center of the room,

their flames blazing with an intense purple light.  In the center of the

circle, carved into the floor, is a life-like image of Morr himself,

grasping an enormous bastard sword.  Off to the west and east sit

dimly-lit alcoves from which faint humming sounds emanate.  Directly to

the north you can see a massive obsidian altar set into the far wall.

~
~
301466191 1 9 0
D0
~
~
0 -1 30031 10 10 5
D1
~
~
0 -1 30052 10 10 5
D2
~
~
0 -1 30010 10 10 5
D3
~
~
0 -1 30053 10 10 5
E
Morr statue circle center~
The carving depicts Morr is his common skeletal form.  His bones are

black rather than white and a pair of glowing green pin-points serve as

eyes.  He wears a black robe covered in blood and faces can be seen

trapped within the robe, trying vainly to escape.  Grasped in the god's

hand is a large black broadsword from which blood drips.

~
-1
S

#30026
Intersection of Dagger and Dark Storm~
The worn cobblestone streets of Dagger and Dark Storm intersect here,

leading into different parts of the city.  All about the area massive

stone buildings rise up throughout the cave, casting their ominous

shadows everywhere.  Directly to the north a line of lamp posts begin to

make their way down Dagger Street, illuminating the area.  Off to the

south the enormous iron gates of the city gleam through the darkness of 

the cavern.

~
[Terek] Done

~
301465669 1 9 0
D0
~
~
0 -1 30004 10 10 5
D1
~
~
0 -1 30027 10 10 5
D2
~
~
0 -1 30003 10 10 5
D3
~
~
0 -1 30042 10 10 5
-1
S

#30027
Dark Storm Lane~
Massive darkish-colored stone buildings rise up off towards the north and

west, their tops nearly touching the cavern's ceiling.  Small piles of

hay litter the cobblestone of the lane here, its scent lingering in the

air.  A large building lies directly to the south from which the sound of

horses snorting and stomping hooves eminate.  Dark Storm Lane continues

to the east and west from here as it continues its course across the city.

~
[Terek] Done

~
301465668 1 6 0
D1
~
~
0 -1 30028 10 10 5
D2
~
~
0 -1 30054 10 10 5
D3
~
~
0 -1 30026 10 10 5
E
piles hay litter cobblestone~
One of the few scents more familiar to the outdoors than these echoing

caverns lingers over the hay that has slowly collected outside the

stables.  Further inspection of the hay may reveal more than is

desireable to the casual passerby.

~
-1
S

#30028
Dark Storm Lane~
Dark Storm Lane narrows here, allowing just enough passage for a

human-sized man to squeeze through sideways.  Two lamp posts stand in the

center of the road, their candles flickering with yellowish flames which

barely illuminate this section of road.  Patches of red, brown and green

colored moss cling to the cobblestone of the street and also along the

entire southern wall.  Beneath the layers of moss upon the wall, the

twinkle of something metallic can be seen every few moments as light

strikes it.

~
[Terek] Done

[Merior] metallic extra/action?

[Merior] metal is ore

~
301465668 1 5 0
D1
~
~
0 -1 30029 10 10 5
D3
~
~
0 -1 30027 10 10 5
E
metallic~
Fine specks of silver ore still within the rock glint in the light.

The slivers are way too small to bother mining.

~
78 17 1509949447 -2 0
78 17 1509949442 -2 0
-1
S

#30029
Dark Storm Lane~
Dark Storm Lane bends here, heading off to the west and north through the

many rows of stone buildings.  Sitting off the road to the east is a

small green and black colored stone building, smoke constantly fuming

from a small chimney atop it.  The southern wall of the cavern just off

the road's edge is filled with several large holes from which the loud

sound of rushing water can be heard.

~
[Terek] Done

[Silas] glimpse glipse

~
301465668 1 5 0
D0
~
~
0 -1 30030 10 10 5
D1
~
~
0 -1 30035 10 10 5
D3
~
~
0 -1 30028 10 10 5
E
southern wall holes water~
A large gap in the cavern wall to the south affords a glimpse of an

underground river rushing by.  A pile of stones has been neatly stacked

just beneath the hole, although it is impossible to tell whether they are

part of the destruction or repair.

~
E
east green black building~
This colored stone building is topped with a ever-smoking chimney. 

Smells of fresh-baking food wafts out of the door.

~
A
enter~
south hole~
act_tochar( #nogo, ch );

~
E
nogo~
You are not able to enter the hole; someone seems to have sealed it off

magically.

~
!
0 0 0
1758 9 1509949540 3 0
-1
S

#30030
Dark Storm Lane~
Dark Storm Lane works its way north and south here, squeezing through the

many stone buildings of the city and allowing just barely enough room for

two human-sized men to pass side by side.  To the east a simple stone

building sits, marked only by a rickety wooden @esign@n which swings back

and forth silently at its own accord.  Off to the south several small

houses sit off the streets edges while off to the west many large

buildings rise up toward the cavern ceiling.

~
[Terek] Done

[Ashke] cloaked human,

~
301465668 1 5 0
D0
~
~
0 -1 30032 10 10 5
D1
~
~
0 -1 30040 10 10 5
D2
~
~
0 -1 30029 10 10 5
E
sign~
Covered in glowing runes and glyphs a small portion of the sign has been

reserved for a small message to be written reading: @e"Oiudar's"@n 

~
296 9 1509949490 3 0
296 9 1509949540 3 0
-1
S

#30031
Temple of Morr - Before an Ornate Black Obsidian Altar~
A massive black obsidian altar, covered with intricate carvings and

embedded with precious gems, dominates the northern wall of the temple

here.  Silk tapestries hang down from the east and west walls depicting

battles between clerics of Morr and elven clerics.  A large blood-red

carpet covers the floor of the chamber on which several strange glyphs

and runes have been embroidered with golden thread.

~
[Terek] done

[Arban] i love it

[Arban] dont really like the priests mprogs tho

[Arban] extras...

~
301467343 1 5 0
D2
~
~
0 -1 30025 10 10 5
A
3 cast kick punch kill bash order~
~
send_to_char( #no, ch );

end;

~
E
no~
You find yourself unable to bring yourself to do this.

~
!
0 -1 0
854 9 1509949540 3 0
-1
S

#30032
Dark Storm Lane~
Large pieces of dark stone, broken free from the gigantic stone pillars

which support the cavern's ceiling, litter the sides of the lane.  Stout

wooden support beams reinforced with adamantite and steel bands have been

set against the eastern wall bordering the road.  Upon the western wall

are the remains of a intricate carving but very little remains as time

and the damp underground climate have all but destroyed it.

~
EVIL ALIGN VALUES 2, 5, 8

~
301465668 1 9 0
D0
~
~
0 -1 30033 10 10 5
D2
~
~
0 -1 30030 10 10 5
E
western wall carving~
What the carving once portrayed is now a mystery as the wall has eroded

over time and cracks running along its surface have met and caused

several large pieces of stone to fall free.  Only a small portion of the

carving remains and examining it carefully you notice it portrays the

image of a horned demon and the words "Morkith" have been written next to

it.

~
296 9 1509949540 3 0
-1
S

#30033
Dark Storm Lane~
Several stacks of dark wooden planks line the sides of the lane here

along with several crates filled with mining equipment.  The entire

western wall has had a colorful mural painted across its surface

portraying black-robed figures battling a legion of elven archers.  Along

the eastern side of the road are several stone pillars carved in the

likeness of horned demons which shoot up towards the cavern ceiling.  To

the north Shadow Street begins to work its way around the city while to

the south Dark Storm Lane continues.

~
[Yraina] renovations

~
301465668 1 5 0
D0
~
~
0 -1 30034 10 10 5
D1
~
~
0 -1 30036 10 10 5
D2
~
~
0 -1 30032 10 10 5
E
stack wooden plank crate mining equipment~
Wood, as well as a pile of new-looking mining equipment lie off to the

side of the lane.  Other signs of the recent rennovations and butressing

are all about this area.

~
E
western wall mural elven archers black-robed figures~
The mural potrays black-robed priests of Morr standing before the gates

of Darkhaven hurling bolts of magic at the oncoming elven archers. 

Following up the rear of the brigade of archers are several elves mounted

on unicorns with their swords raised skyward.  Standing above the gates

of the city is a tall humanoid, wearing a suit of crimson and black

platemail which bears the mark of the Lord of Darkhaven.  The lord stands

vigil over his minions as he observes the battle from a safe distance yet

close enough to assist his followers.  In the upper right corner of the

mural is a peculiar image of a great horned demon with red and black skin. 

In the demons hand is a large glowing axe which drips with fresh blood.

~
E
stone pillars demons horned~
The pillars are composed of a reddish-colored stone which has a very

glossy appearance.  Each pillar has had a statue of a great horned demon

carved into it and care has been taken to match exactly what a real one

would look like.  The eyes of the demons are composed of small, red and

green bloodstones which sparkle in the light.  Upon each of the pillars

are several runes which glow with a faint green light.

~
-1
S

#30034
Shadow Street~
The rough stone walls of the cavern to the east hang partially over the

road, casting a dark shadow upon the surrounding buildings.  Deep ruts

scar the cobblestone street before you, a testament to the many years of

use the city has seen.  Directly to the north rests a small stone

building from which you can hear the sound of cheering, furniture

breaking and shouts of foul words.  To the south Dark Storm Lane begins

to weave its way through the city.

~
[Terek] Done

[Terek] Shouts can be heard because theres always a gambler in there

~
301465668 1 9 0
D0
~
~
0 -1 30041 10 10 5
D2
~
~
0 -1 30033 10 10 5
D3
~
~
0 -1 30018 10 10 5
E
rough stone wall east~
The rough walls of the encroaching cavern to the east loom over this

portion of the street.  Signs of its careless creation abound as you can

see the gouges and chips made by the stone working tools.

~
-1
S

#30035
Darkhaven Grocery Shop~
Crates and iron-banded barrels, filled with slabs of beef and hardtack,

crowd this small shop.  Rickety wooden shelves, covered in packages of

brown paper, line the walls around the shop.  Several open crates sit

against the southern wall covered with bold black writing.  A few large

burlap sacks lie scattered about the floor of the shop, bits of grain

spilled out alongside them.  In the center of the room sits a large

cutting table, covered in blood, strips of flesh and other unknown

substances.

~
[Terek] Done

~
301465679 1 5 0
D3
~
~
0 -1 30029 10 10 5
E
crate barrel slab shelf burlap sack~
The shop shows its purpose everywhere you look.  It is crammed with every

possible type of food container in order to provide the grocer with a

full range of treats to sell.  His inventory ranges from the mundane to

exotic.

~
E
cutting table~
This large table's surface is covered with a thin layer of stains.  Off

to one side are strips of flesh, though they are far too mangled to

determine their origin.

~
1740 9 1509949540 3 0
1583 17 1509949515 -1 0
4 17 1509949515 -1 0
2481 17 1509949530 -1 0
1449 17 1509949530 -1 0
53 17 1509949530 -1 0
36 17 1509949515 -1 0
85 17 1509949515 -1 0
-1
S

#30036
Aranidian's Scrolls and Magicial Tomes~
Bookcases span from wall to wall in this large shop, overflowing with

dusty leather-bound books and ancient tomes.  A simple wooden counter

sits in the center of the room covered in tied-up scrolls and large stone

tablets.  Hovering just below the ceiling is a small ball of white light

which illuminates the shop brightly.  Carved into the wall over the door

to the west is a simple, glowing red rune which hums with magic.

~
~
301465678 1 7 0
D3
~
~
0 -1 30033 10 10 5
E
west red rune door~
A red rune softly glows with magic as it seems to protect the shop and

its owner.

~
E
bookcase book tome scroll tablet counter~
The walls of this shop are filled with bookcases.  Hundreds of dusty

tomes and books cram the shelves; there for occasional reference rather

then constant use.  Tied-up scrolls and stone tablets are scattered about

on a pine counter, ready for sale.

~
1717 9 1509949540 3 0
1021 17 1509949475 -1 0
1008 17 1509949515 -1 0
1020 17 1509949515 -1 0
285 17 1509949455 -1 0
1017 17 1509949470 -1 0
1010 17 1509949465 -1 0
305 17 1509949470 -1 0
-1
S

#30037
Aged Stone Building~
You have entered a large circular stone building.  The walls here are

carefully joined, uncharacteristically so for its surroundings, and most

of the dirt and grime common to Darkhaven seems absent as well.

~
going to be outcast mages' training area 

reset grimpen here, only lets outcasts up

redo damaged rdescs, add an armory

add some details

~
301465668 1 9 0
D4
~
~
0 -1 30038 10 10 5
-1
S

#30038
Worn Stone Stairs~
A flight of stairs follows a circular course here, leading further up

into the tower overhead, and down toward the ground below.  No windows

mark the smooth stone walls, and deep grooves in the steps signal that

many feet have come before your own along this path.

~
~
301465668 1 5 0
D5
~
~
0 -1 30037 10 10 5
-1
S

#30039
Worn Stone Stairs~
A flight of stairs follows a circular course here, leading further up

into the tower overhead, and down toward the ground below.  No windows

mark the smooth stone walls, and deep grooves in the steps signal that

many feet have come before your own along this path.

~
~
301465669 1 5 0
-1
S

#30040
Oiudar's Alchemy Supplies and Spell Components~
Large oak tables run wall-to-wall in this large shop, covered with

alchemy devices, glass vials and small bubbling cauldrons.  Several

shelves hang from the northern and southern walls which are covered in

odd-looking roots and mosses.  Off in the southeast corner of the room

sits a large black iron cauldron from which the foul smell of burning

sulfur emanates.

~
Mandrake, recalls, alum, etc

Scrolls..

[Terek] Done

~
301469775 1 5 0
D3
~
~
0 -1 30030 10 10 5
E
table alchemy vial cauldron shelf~
This shop is crammed with reagents used by all levels of mages. 

Containers range from ordinary-looking crates to strange-looking

distilling devices to those you can only guess the purpose of.

~
801 9 1509949540 3 0
81 17 1509949480 -1 0
79 17 1509949480 -1 0
280 17 1509949450 -1 0
37 17 1509949460 -1 0
304 17 1509949445 -1 0
284 17 1509949460 -1 0
206 17 1509949480 -1 0
873 17 1509949480 -1 0
872 17 1509949530 -1 0
98 17 1509949490 -1 0
1182 17 1509949540 -1 0
425 17 1509949515 -1 0
1194 17 1509949465 -1 0
1269 17 1509949480 -1 0
1301 17 1509949490 -1 0
977 17 1509949490 -1 0
249 17 1509949540 -1 0
78 17 1509949490 -1 0
474 17 1509949515 -1 0
479 17 1509949485 -1 0
-1
S

#30041
Darkhaven Gambler's Den~
Many small card tables fill this large building, along with many small

alcoves set aside for games of darts and dice.  Massive crystal

chandeliers hang from the ceiling, their candles producing an enormous

amount of light which illuminates the den brightly.  The entire northern

wall of the building is covered in a mithril grate behind which several

tellers sit ready to exchange money for house chips.  Upon the western

and eastern walls hang small oil paintings of various woodland scenes.

~
[Terek] Done

~
301465677 1 9 0
D2
~
~
0 -1 30034 10 10 5
E
card table alcove~
Small alcoves have been built into the eastern and western sides of this

large chamber.  Dozens of card tables have been place about this

establishment ready for those who wish to try their hand at games of

skill and luck.

~
E
northern wall mithril grate~
A large mithril grate spans the entire north wall of this room, providing

separation and protection for the clerks who sell and collect gambling

chips, as well as I.O.U.'s.

~
A
~
~
i = random( 1, 2 );

if( i == 1)

send_to_room( #groan, room );

if( i == 2 )

send_to_room( #sigh, room );

~
E
sigh~
You hear several sighs as a roll goes badly at a nearby table.

~
E
groan~
You hear several patrons groan in disgust as yet more money goes to the

house.

~
!
2 50 0
815 9 1509949540 3 0
-1
S

#30042
Dark Storm Lane~
Crumbled stone statues, covered in a thin layer of grime, litter the

surface of the road here, their original forms unrecognizable.  A row of

torches hangs from the southern wall, shedding an immense amount of light

upon the lane.  The dark cobblestones beneath your feet are covered in

green-colored moss and small blades of brown grass rise up from within

cracks in the stone.  To the west and east Dark Storm Lane continues to

make its way through the city.

~
[Terek] Done

~
301465669 1 6 0
D1
~
~
0 -1 30026 10 10 5
D3
~
~
0 -1 30043 10 10 5
E
stone statues~
Now, nothing more than bits of crumbled stone, the statues have broken to

the point where their original forms are no longer recognizable.  A small

piece of statue remains, a leg, an arm and a fragment of a head but none

that could hint at what creatures they once depicted.

~
-1
S

#30043
Dark Storm Lane~
Colorful murals cover the southern wall along the lane's edge here, each

depicting a battle between the forces of light and dark.  A large puddle

of murky water covers the street, ripples running across its surface as

drops of water trickle down from the ceiling and hit it.  A few unlit

lanterns hang from the southern wall, water dripping from several cracks

along the ceiling of the cavern having hit them.  To the north lies a

small, dimly lit shop.

~
[Terek] Done

~
301465669 1 9 0
D0
heavy ironwood door~
heavy ironwood door~
0 -1 30061 10 10 5
D1
~
~
0 -1 30042 10 10 5
D3
~
~
0 -1 30044 10 10 5
E
southern wall mural~
Five murals have been painted on the southern wall, each depicting

knights in black armor charging through the ranks of elven soldiers and

dwarven berserkers.  Clerics of Morr and elven priests duel with each

other in the backdrop, throwing spells at one another and charging each

other with their maces held high.  In each of the murals stand the Lords

of Darkhaven preparing to do battle with the leader of the forces of

light, a tall human clad in white armor.

~
-1
S

#30044
Dark Storm Lane~
A large mound of crumbled stone covers the entire western portion of the

lane here, remnants of a cave-in.  Steel mining carts rest along the

southern edge of the road, filled to their tops with chunks of

darkish-colored stone.  A long black iron lamp post sits in the center of

the lane, its flame flickering with an unnatural purple light.  To the

north a large shop sits off the road from which a blue and green light

emanates.  To the east Dark Storm Lane continues through the city.

~
[Terek] West use to be 30047

[Terek] South use to be 30045

[Terek] Done

[Merior] west extra

~
301465669 1 9 0
D0
~
~
0 -1 30048 10 10 5
D1
~
~
0 -1 30043 10 10 5
E
black iron lamp post purple light~
Overhead the purple witchlight of the lamp post flickers and falters, as

if silently warring with the garrish blues and greens emanating from the

north.  A cloying opiate tang palls the air; perhaps some of Darkhaven's

seedier citizens find the colors intoxicating.

~
-1
S

#30045
Darkhaven Dump - Above a Garbage Pit~
You stand unsteadily upon a pile of rubble and garbage, in what surely is

the dumping grounds for the worst of the refuse generated by the Outcasts. 

A gaping black hole yawns in the ground before you, a foul stench wafting

upwards from its depths and stinging your nose and making your eyes water. 

You do not feel comfortable tarrying here, to say the least.

~
rubble garbage refuse hole 

action for smelling/random

~
301465665 1 9 0
D3
~
~
0 -1 30046 10 10 5
D5
~
~
0 -1 30049 10 10 5
-1
S

#30046
Darkhaven Dump - Knee-Deep In Garbage~
Piles of boards, boulders and shifting mounds of foul trash slow your

progress here, the remains of years of slovenly conduct on the part of

Darkhaven's populace.  Here and there, you sense movement among the

reeking piles of garbage.

~
edit trash here

same deal

new rdesc

~
301465665 1 9 0
D0
~
~
0 -1 30047 10 10 5
D1
~
~
0 -1 30045 10 10 5
E
trash~
The trash is dirty This is line 5 and another detail.

Blah blah, blah!

~
-1
S

#30047
Darkhaven Dump~
Piles of boards, boulders and shifting mounds of foul trash slow your

progress here, the remains of years of slovenly conduct on the part of

Darkhaven's populace.  Here and there, you sense movement among the

reeking piles of garbage.

~
trash piles boards boulders

~
301465665 1 9 0
D2
~
~
0 -1 30046 10 10 5
-1
S

#30048
Lystra's Precious Gem and Jewelry Shop~
Glass display cases stand against the walls of this small shop; wooden

shelves lined with strange devices cover the walls above them.  In the

center of the room is a very large display case containing many different

gems and unique jewerly.  Upon the north, west, and east walls hang small

torches which flicker with green and blue flames, illuminating the shop

brightly.  Hanging from the ceiling is an elegant crystal chandalier

which sends a rainbow of colors across the shop as light hits it.

~
[Terek] Done

[Merior] extras

~
301465671 0 5 0
D2
~
~
0 -1 30044 10 10 5
1742 9 1509949540 3 0
31 17 1509949490 -1 0
105 17 1509949490 -1 0
182 17 1509949490 -1 0
-1
S

#30049
Darkhaven Dump - Garbage Pit~
Perhaps used originally as a well, this structure has been stuffed with

kitchen middens and other less readily identifiable matter.  All about

you, you hear the faint scratchings of rats in the darkness.

~
action going up and down

middens matter crap random scratching action

~
301465664 1 9 0
D4
~
~
0 -1 30045 10 10 5
-1
S

#30050
Shadow Street~
The western progress of Shadow Street comes to an abrupt halt here,

stopped by the sheer cavern walls.  Large boulders fill the northwestern

portion of the road here, allowing just barely enough room for two

human-sized men to pass side by side.  Broken lamp posts litter the

ground along with a few rusty lanterns.  Off to the south a dim light

breaks through the darkness of the caverns.  To the east the street

continues to weave its way around the edge of the city.

~
[Terek] Done

~
301465669 1 9 0
D0
heavy iron-bound gates~
heavy iron-bound gates~
455 -1 30062 10 10 5
D1
~
~
0 -1 30023 10 10 5
D2
~
~
0 -1 30051 10 10 5
1758 9 1509949540 3 0
-1
S

#30051
Zamkin's Quality Armor~
Several dozen candles line the walls of this large shop, barely

illuminating it enough to see ones hand in front of their face.  Pieces

of battered plate armor and worn leather armor hang from the southern

wall while on the western and eastern walls hang brand new pieces. 

Stacked up against the southwest wall of the shop are several piles of

steel and iron plates along with a small black iron forge.  Sitting in

the center of the room is a small birchwood desk completely bare except

for a single unlit candle.

~
[Terek] Done

~
301469775 0 9 0
D0
~
~
0 -1 30050 10 10 5
E
candles~
Simple tallow candles, they flicker with dull flames which barely

illuminate the shop, making it constantly dim and uninviting.

~
E
pieces battered plate armor worn leather southern wall~
The southern wall is adorned with various suits of plate and leather

armor.  The platemail has seen better days; it is badly dented and large

spots of rust scar its surface.  The leather armor is pratically

worthless as moths and time have taken their toll on it.

~
E
southwest piles steel iron~
Stacks of crude iron and steel plates rest in the southwest corner of the

room, each finely crafted and void of any inperfections.  Each of the

plates are quite sturdy, measuring about two inches in thickness, perfect

for making a suit of plate mail.

~
E
small black forge~
The forge is rather small, just large enough to hammer a sword on.  Its

surface is covered in black soot and metal splinters from past usage. 

Next to it rests a small forging hammer which glows a deep scarlet red

from the heat contained within it.

~
E
birchwood desk~
The desk has been finely crafted of birchwood, on which small carvings of

ogres in battle can be seen.  Its surface is completely bare save for a

small unlit candle which rests upon it 

~
828 9 1509949540 3 0
2081 17 1509949460 -1 0
985 17 1509949460 -1 0
2002 17 1509949460 -1 0
2022 17 1509949460 -1 0
2042 17 1509949460 -1 0
2102 17 1509949460 -1 0
2181 17 1509949460 -1 0
2003 17 1509949450 -1 0
2103 17 1509949450 -1 0
2182 17 1509949450 -1 0
875 17 1509949470 -1 0
-1
S

#30052
Temple of Morr - Meditation Room~
Several black silk meditation mats, embroidered with the image of Morr on

them, fill this small alcove.  Small steel censors rest next to each of

the meditation mats, filled with small blocks of incense.  Upon the

northern wall rests a small shrine, covered in black tallow candles. 

Upon the eastern wall are several wooden shelves, covered with various

herbs, incense and small glass vials.

~
~
301466191 1 9 0
D3
~
~
0 -1 30025 10 10 5
E
north shrine black tallow candles~
The heady scent of bloodroot and mandrake hangs heavily over this small

black shrine.  Tortured figures melt and pirouette in a macabre dance of

entropy across its inlaid surface.  Instruments for burning incense and

other small offerings lay amidst the blackened husks of the candles

crouched below the figures burning across and leaping amidst this dark

tableau.

~
-1
S

#30053
Temple of Morr - Before a Sacrifical Shrine~
Flickering black candles hang from the walls of the small alcove, each

giving off a very faint amount of light.  Resting against the northern

wall is a small black stone altar, covered in blood stains.  Small niches

cover the entire western wall, each housing a small sacrifical dagger and

pieces of black silk cloth.  A simple glass case, housing a black iron

goblet, sits against the southern wall.

~
[Finius] if i knew how to code a 'self blood letting' action I would. good room for it.

~
301466831 1 9 0
D1
~
~
0 -1 30025 10 10 5
-1
S

#30054
Moradin's Stables and Livery~
Several dozen horse stalls line the interior of this large building, each

filled with a foot of hay and a snorting horse.  Hanging on the far

southern wall are many sets of horseshoes and barding.  Set into the

western wall is a large fireplace and next to it a small iron forge has

been erected.  Along the eastern wall are several barrels, each filled to

their tops with various oats and grains.

~
[Terek] Done

~
301473870 1 7 0
D0
~
~
0 -1 30027 10 10 5
D5
~
~
235 -1 30055 10 10 5
E
fireplace forge horseshoe barding~
Trademarks of a blacksmith's craft are found within this shop.  A large

fireplace is lit, and forge stands ready for making and repairing

horseshoes.

~
E
barrel oats grains~
Large wooden casks neatly labelled are pushed against the eastern wall. 

Oats, barley, and corn can be clearly seen; others are too faded to read

clearly.

~
1741 9 1509949540 3 0
-1
S

#30055
Moradin's Holding area~
Holding room for pets

~
~
301473868 1 9 0
D4
~
~
235 -1 30054 10 10 5
623 9 1509949540 3 0
645 9 1509949540 3 0
646 9 1509949540 3 0
647 9 1509949540 3 0
119 9 1509949540 3 0
-1
S

#30056
East Guard Station~
This small room is completely barren of any furniture or wall decorations

except for a small fireplace which has been built into the eastern wall. 

The smooth, grey stone walls of the station show no sign of blemishes or

cracks and look to be rather new.  Within the southern wall are small

slits, used by the Darkhaven guards to fire arrows from a safe spot

against any invader that dares attack the city.  A simple wooden

staircase has been set into the northern wall where it spirals up toward

the top of the guard tower.

~
~
301465677 0 9 0
D3
heavy stone door~
heavy stone door~
131 -1 30002 10 10 5
D4
~
~
0 -1 30057 10 10 5
1738 9 1509949540 2 0
1738 9 1509949540 2 0
-1
S

#30057
Eastern Watch Tower~
Small wooden weapon racks occupy this spacious watch tower, filled with

various spears, pikes and other weapons.  The west, north, and south

walls of the tower are covered with steel shutters with small arrow slits

carved into them.  Set into the eastern wall is a small fireplace over

which a small kettle hangs.  In the center of the room is a small table,

covered with crossbow bolts and empty mugs.  Four wooden chairs, covered

in velvet cloth, have been tucked underneath the table.  A small trapdoor

lies at the north end of the tower, covering the staircase leading back

down.

~
[Finius] i have no idea how to add the trapdoor the rdesc describes.

~
301465677 0 9 0
D5
~
~
0 -1 30056 10 10 5
1739 9 1509949540 3 0
1739 9 1509949540 3 0
-1
S

#30058
West Guard Station~
Several barrels and wooden crates, all covered in a thick layer of dust,

fill this tiny guard station.  A large fireplace dominates the western

wall of the room, blazing with a warm fire.  In the center of the room

rests a lone, rickety wooden table on which are several unlit candles. 

Upon the southern wall hangs a cloth tapestry; the insignia of the

Darkhaven guards sewn onto it with fine black thread.  Upon the northern

wall sits a simple wooden staircase leading up to the watch tower.

~
~
301465677 0 9 0
D1
heavy stone door~
heavy stone door~
131 -1 30002 10 10 5
D4
~
~
0 -1 30059 10 10 5
1738 9 1509949540 2 0
1738 9 1509949540 2 0
-1
S

#30059
Western Watch Tower~
This large watch tower sits atop the gates of Darkhaven, giving a clear

view of the city to the north and anyone entering the city through the

gates to the south.  Large racks, filled with crossbows and long

composite bows, rest along the western wall of the tower.  Steel shutters

hang from the eastern and southern sides of the towers, able to be shut

and locked tight at a moments notice providing archers a safe place to

fire from.  A wooden staircase, set into the floor to the north, leads

back down to the lower level of the guard house.

~
~
301465677 0 9 0
D5
~
~
0 -1 30058 10 10 5
1739 9 1509949540 3 0
1739 9 1509949540 3 0
-1
S

#30060
A Slick Vertical Passage~
Smooth, black stone walls, covered in slime and water, rise up on all

sides of the passage here.  Beneath you a faint light illuminates the

caves and the faint sound of voices can be heard echoing from within them. 

Large cracks run along the stone walls, from which a steady flow of water

pours only, making the walls quite slippery.  Bolted onto the southern

wall is a rusty steel ladder which ascends up towards the opening of the

caves and descends downwards, deeper in the caves.

~
~
301465677 0 9 0
D4
~
~
0 -1 30000 10 10 5
D5
~
~
0 -1 30001 10 10 5
-1
S

#30061
Lachdanion's Furs and Pelts~
Various pelts and furs, large and small, hang from the walls of this

small, crowded shop.  Several large crates lie scattered about the floor,

overflowing with hides from yetis to bear skins.  A large ironwood desk,

covered in various skinning knives and bottles of oil, sits against the

northern wall.  Hanging on each side the door to the south are small

torches; their flames flickering with tiny flames, barely illuminating

the shop.

~
~
301465671 1 9 0
D2
heavy ironwood door~
heavy ironwood door~
0 -1 30043 10 10 5
1767 9 1509949540 3 0
40 17 1509949490 -1 0
41 17 1509949490 -1 0
211 17 1509949490 -1 0
43 17 1509949490 -1 0
-1
S

#30062
Before the Gates of the Lord of Darkhaven's Keep~
Set into the northern wall of the cavern are the massive black adamantite

gates leading into the Lord of Darkhaven's personal keep.  Golden

braziers line each side of the path leading up the gate, a blaze with

brilliant red-orange flames.  On the east and west sides of the gates

small rectangular archer's holes have been placed.  The gates themselves

have had the crest of the Lord of Darkhaven etched into them; an ash-grey

raven swooping down for an attack.  Directly to the south shadow street

makes its run through the city.

~
~
301465669 1 9 0
D0
~
~
0 -1 30063 10 10 5
D2
heavy iron-bound gates~
heavy iron-bound gates~
455 -1 30050 10 10 5
-1
S

#30063
Dark Cobblestone Courtyard~
Stretching out before you to the north and west is a massive dark

cobblestone courtyard filled with elegant marble statues.  Intricate

carvings of the past Lord's of Darkhaven in battle have been etched into

the eastern wall along the courtyard.  Golden lamp posts have been placed

along the edges of the courtyard, each giving off a tremendous amount of

light and causing shadows to dance across the dark stone walls.  To the

south a pair of massive black adamantite gates mark the exit out of the

keep.

~
~
301465669 1 9 0
D0
~
~
0 -1 30066 10 10 5
D2
~
~
0 -1 30062 10 10 5
D3
~
~
0 -1 30064 10 10 5
-1
S

#30064
Dark Cobblestone Courtyard~
Under Construction.

~
~
301465669 1 9 0
D0
~
~
0 -1 30065 10 10 5
D1
~
~
0 -1 30063 10 10 5
-1
S

#30065
Dark Cobblestone Courtyard~
Under Construction.

~
~
301465669 1 9 0
D0
~
~
0 -1 30068 10 10 5
D1
~
~
0 -1 30066 10 10 5
D2
~
~
0 -1 30064 10 10 5
-1
S

#30066
Dark Cobblestone Courtyard~
Under Construction.

~
~
301465669 1 9 0
D2
~
~
0 -1 30063 10 10 5
D3
~
~
0 -1 30065 10 10 5
-1
S

#30067
Dark Cobblestone Courtyard~
Under Construction.

~
~
301465669 1 9 0
-1
S

#30068
Before a Massive Gold and Adamantite Door~
~
~
301465669 1 9 0
D0
~
~
0 -1 30069 10 10 5
D2
~
~
0 -1 30065 10 10 5
-1
S

#30069
Elegantly Furnished Entrance Chamber~
Black velvet padded benches, made from exotic wood and embedded with

precious gems, line the walls of this large entrance chamber.  A gigantic

diamond chandalier, filled with blue tallow candles which burn

indigo-colored flames, hangs from the ceiling.  Set into the center of

the chamber is a large round stone table made from the purest and

blackest obsidian on which several wine bottles and glasses rest.  To the

east and west small alcoves house guard stations from within which you

can hear the roar of their fireplaces.  To the north the antechamber for

the Lord of Darkhaven opens up.  To the south a towering door made from a

gold and adamatite has been set into the wall.

~
~
301465669 1 9 0
D0
~
~
0 -1 30072 10 10 5
D1
~
~
0 -1 30071 10 10 5
D2
~
~
0 -1 30068 10 10 5
D3
~
~
0 -1 30070 10 10 5
-1
S

#30070
Guard Station~
~
~
301465669 1 9 0
D1
~
~
0 -1 30069 10 10 5
-1
S

#30071
Guard Station~
Under Construction.

~
~
301465669 1 9 0
D3
~
~
0 -1 30069 10 10 5
-1
S

#30072
Lord of Darkhaven's Antechamber~
This large, circular stone chamber has been carved from black obsidian

blocks which have been polished to a high shine.  Padded velvet benches

line the walls of the chamber, allowing those wishing to speak to the

Lord of Darkhaven a comfortable place to wait.  A small grey marble

fountain, carved to resemble a slim vyan woman holding a jug, has been

placed in the center of the chamber.  Set into the northern wall is a

large adamantite door leading into the throne room.  To the east and west

small alcoves house guard stations from within which you spy several

guards peering out into the chamber.  To the south lies a brightly-lit

chamber, filled with various pieces of furniture.

~
~
301465669 1 9 0
D0
~
~
0 -1 30073 10 10 5
D1
~
~
0 -1 30075 10 10 5
D2
~
~
0 -1 30069 10 10 5
D3
~
~
0 -1 30074 10 10 5
-1
S

#30073
Throne Room of the Lord of Darkhaven~
A massive red silk carpet spans wall-to-wall in this large chamber,

embroidered with the emblem of the Lord of Darkhaven.  Lining the walls

are several dozen large grey marble statues carved to resemble human

sword maidens; each wielding a two-handed sword which she raises to the

sky.  Dominating the northern wall of the chamber is a massive golden

throne embedded with several hundred precious gems.  Two grey steel

braziers sit on each side of the throne, blazing with a bluish flame

which illuminates the entire chamber.  Set into the east and west walls

are sturdy oak doors covered with a soft velvet cloth.  To the south a

large adamantite door marks the exit out of the throne room.

~
~
301465669 1 9 0
D1
~
~
0 -1 30076 10 10 5
D2
~
~
0 -1 30072 10 10 5
D3
~
~
0 -1 30077 10 10 5
1830 9 1509949540 3 0
-1
S

#30074
Lord's Personal Guard's Chambers~
Under Construction.

~
~
301465669 1 9 0
D1
~
~
0 -1 30072 10 10 5
-1
S

#30075
Lord's Personal Guard's Chambers~
Under Construction.

~
~
301467717 1 9 0
D3
~
~
0 -1 30072 10 10 5
-1
S

#30076
Lord's Treasury~
Under Construction.

~
~
301465669 1 9 0
D3
~
~
0 -1 30073 10 10 5
-1
S

#30077
Before a Massive Marble Fountain~
Under Construction.

~
~
301465669 1 9 0
D1
~
~
0 -1 30073 10 10 5
-1
S

#0