#define PULSE_PER_SECOND 16 #define PULSE_VIOLENCE 2*PULSE_PER_SECOND #define PULSE_MOBILE 6*PULSE_PER_SECOND #define PULSE_ROOM 15*PULSE_PER_SECOND #define PULSE_TICK 50*PULSE_PER_SECOND #define PULSE_AREA 80*PULSE_PER_SECOND void mobile_update ( void ); /* * REGENERATION */ void update_maxes ( char_data* ); void update_max_hit ( char_data* ); void update_max_move ( char_data* ); void update_max_mana ( char_data* ); void regenerate ( char_data* ); void rejuvenate ( char_data* ); void regen_update ( void ); /* * CONDITION */ void condition_update ( char_data* ); void gain_condition ( char_data*, int, int );