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#AREA
Ethereal Tower of White~
Phule~
~

50 0
0
#ROOMS

#51500
A Stone-Lined Path Before the Tower of White~
This smooth, stone-lined path approaches the smooth face of a spiraling

tower of purest white to the south.  It has no apparent entrance, and its

highest parapets disappear into the fluffy white clouds which flit by

overhead across a sky which is clear and calm.  The path is lined by

small rocks embedded into the hard ground.  Looking closer, you can see

the faint outline of something on the wall, but what it is you cannot

tell at first glance.

~
~
301465601 1 9 0
D0
~
~
0 -1 43277 10 10 5
D2
white tower~
white tower~
235 -1 51501 10 10 5
E
outline tower wall face~
The outline appears to be a round portal of some kind.  A small oval in

its center seems to act as a pressure point of some kind.  Within the

oval are the only markings visible on the gleaming marble tower.

~
E
oval~
Five marks, one for each finger of the right hand.

~
E
stones rocks~
The small stones and rocks are embedded deep within the ground, as if by

magic.

~
A
press touch~
marks fingers~
if( !is_open( room, south ) ) {

  i = find_stat( ch, align );

  if( i == 2 ) {

    j = 2d40+10;

    act_tochar( #zap, ch );

    act_notchar( #rzap, ch );

    dam_message( ch, j, "A divine goodness" );

    inflict( ch, ch, j, "a divine goodness" );

    end;

    }

  if( i == 5 ) {

    j = 2d40+10;

    act_tochar( #zap, ch );

    act_notchar( #rzap, ch );

    dam_message( ch, j, "A divine goodness" );

    inflict( ch, ch, j, "a divine goodness" );

    end;

    }

  if( i == 8 ) {

j = 2d40+10;

    act_tochar( #zap, ch );

    act_notchar( #rzap, ch );

    dam_message( ch, j, "A divine goodness" );

    inflict( ch, ch, j, "a divine goodness" );

    }

  else {

    act_tochar( #press, ch );

    act_notchar( #rpress, ch );

    open( room, south );

    }

  }

else

  act_tochar( #already, ch );

~
E
zap~
You touch your evil hand to the marks, and are ZAPPED!!

~
E
rzap~
$n touches a hand to the marks, but is ZAPPED!!

~
E
press~
You press your hand to the marks, and a shimmering door opens.

~
E
rpress~
$n touches a hand to the marks, and a shimmering door opens to the south.

~
E
already~
The doorway into the tower is already open.

~
!
0 0 0
-1
S

#51501
Within the White Tower~
The walls, or at least what appear to be the walls of this mystical white

tower, swirl with white and ivory, like clouds majestically scrolling

around in a panoramic view of the heavens.  There appear to be no exits,

and a great sense of calm and goodness seems to emanate from all around

you.

~
[Arathorn] regal is not keyword of regal sorceror

~
301469703 0 7 0
D0
~
~
235 -1 51500 10 10 5
A
press touch~
marks fingers~
if( !is_open( room, north ) ) {

  i = find_stat( ch, align );

  if( i == 2 ) {

    j = 2d40+10;

    act_tochar( #zap, ch );

    act_notchar( #rzap, ch );

    dam_message( ch, j, "A divine goodness" );

    inflict( ch, ch, j, "a divine goodness" );

    end;

    }

  if( i == 5 ) {

    j = 2d40+10;

    act_tochar( #zap, ch );

    act_notchar( #rzap, ch );

    dam_message( ch, j, "A divine goodness" );

    inflict( ch, ch, j, "a divine goodness" );

    end;

    }

  if( i == 8 ) {

j = 2d40+10;

    act_tochar( #zap, ch );

    act_notchar( #rzap, ch );

    dam_message( ch, j, "A divine goodness" );

    inflict( ch, ch, j, "a divine goodness" );

    }

  else {

    act_tochar( #press, ch );

    act_notchar( #rpress, ch );

    open( room, north );

    }

  }

else

  act_tochar( #already, ch );

~
E
zap~
You touch your evil hand to the marks, and are ZAPPED!!

~
E
rzap~
$n touches a hand to the marks, but is ZAPPED!!

~
E
press~
You press your hand to the marks, and a shimmering door opens.

~
E
rpress~
$n touches a hand to the marks, and a shimmering door opens to the north.

~
E
already~
The doorway into the tower is already open.

~
!
0 0 0
1347 9 1509949540 3 0
1775 17 1509949490 -1 0
-1
S

#0