class Tell_Data { public: tell_data* next; char* name; char* message; int language; Tell_Data ( const char*, const char*, int ); ~Tell_Data ( ); }; /* * COMMUNICATION ROUTINES */ bool can_talk ( char_data*, const char* = NULL ); /* * LANGUAGE ROUTINES */ inline int skill_language( char_data* ch, int language ) { if( ch->species != NULL ) return 0; if( is_set( ch->affected_by, AFF_TONGUES ) ) return 10; return ch->shdata->skill[ language ]; }