tfe-1.0/area/
tfe-1.0/files/
tfe-1.0/logs/
tfe-1.0/logs/immortal/
tfe-1.0/logs/mob/
tfe-1.0/logs/object/
tfe-1.0/logs/player/
tfe-1.0/logs/room/
tfe-1.0/notes/clans/
tfe-1.0/player/
tfe-1.0/prev/
tfe-1.0/prev/area/
tfe-1.0/prev/player/
tfe-1.0/prev/rooms/
tfe-1.0/rooms/
tfe-1.0/src-gc/
tfe-1.0/src-msvc/
tfe-1.0/src-unix/
tfe-1.0/www/
tfe-1.0/www/html/
#include "define.h"
#include "struct.h"


const char *fake_mob[ MAX_FAKE_MOB ] = { "a small dog", "a grid bug",
  "a newt", "a lizard", "a kobold", "a giant spider", "a druid", "a kitten", 
  "a kobold zombie", "a jackal", "a giant bat", "a sewer rat", 
  "a small mimic", "a large mimic", "an acid blob", "a brown mold",
  "a yellow mold", "a kobold lord", "a gnome wizard", "a mummy", 
  "a brown bear", "a wabbit", "An elf warrior", "a human psionic",
  "an ogre bard", "a troll paladin", "a dwarf thief", "kobold shaman",
  "an ochre jelly" };

const char* quest_name[] = { "Sacrifice", "Kill", "Give", "Pray" };

const char* trap_flags[] = { "poisonous", "blinding" };