#AREA Death~ Greyclaw, Caer~ ~ 0 0 0 #ROOMS #33750 ** DEATH **~ You come through the smoke surrounding the entrance and stop dead in your tracks in amazement... You have entered a cavernous room, replete with Gothic archways and stained-glass windows depicting battles, hunting parties, ocean waves, hangman's gibbets and other scenes where Death may appear. A huge throne of onyx stands before you, and seated upon it is the King of the Netherworld himself. @C A leather-bound book hovers in midair before you. ~ no magic to prevent abuse ~ 301465651 3 5 0 D2 ~ ~ 0 -1 33751 10 10 5 E leather bound book~ You move toward the book, and it opens on its own. The pages slowly flip over by an unseen hand, and it falls open to a page written in elegant script... The cities of the land are herein recorded: Chiiron Medienne Kha-Da Vaasa Darkhaven Pennan Sos-kul Denab-Knur Voaleth Brithbarad { type: @GTO skeletal <cityname>@n when you have chosen a city } ~ A get take~ book~ send_to_char( #get, ch ); ~ E get~ You move forward to take the book but one look from Death and you decide it would not be wise. ~ ! 0 0 0 A ~ ~ act_room( #smoke, ch ); ~ E smoke~ Death takes a long drag on a tobacco pipe. C'mon, what's it gonna do to @bhim@n? ~ ! 2 50 0 A ~ ~ act_tochar( #tap, ch ); ~ E tap~ Death taps you on the shoulder. ~ ! 2 100 0 462 9 1509949540 3 0 973 9 1509949540 0 0 -1 S #33751 The Path of Death~ Pain flashes across your consciousness and you writhe under its intensity. You are surrounded by bright light and billows of smoke and the sound of screams from millions of dead souls who've come this way before... And then there is silence. And you. Still coughing from the smoke, you look around you. You are on a suspended pathway of stone, like a bridge arching from one plane to the next. Billows of white smoke float up on either side of the archway, and you see the path stretching before you to the north. You have no choice but to move forward to meet your fate. ~ no_magic to prevent player abuse ~ 301465655 3 6 0 D0 ~ ~ 0 -1 33750 10 10 5 A 1 pray~ ~ if( is_resting( ch ) ) act_tochar( #nopray, ch ); else continue; ~ E nopray~ As you pray you feel a cold chill touch your soul, you doubt there will be any aid forthcoming. ~ ! 0 0 0 -1 S #33752 Room of the Shimmering Portal~ You stand before a shimmering portal filled with flittering images, giving you a whirlwind tour of The Forest's Edge. Chiiron, Medienne, Voaleth, and all the other cities flash fleetingly across the view of the portal. Inscribed along the arch of the portal are the keywords which, when told to the portal, will instantly teleport the speaker to the place of his choice. Who knows what remains of the souls who told the portal a false destination..... @EIN CHARACTER TELL HAS BEEN REPLACED BY THE COMMAND TO. TYPE "TO PORTAL <TOWN>". ~ ~ 301498487 3 9 0 D2 ~ ~ 0 -1 27033 10 10 5 A look~ portal~ act_tochar( #look, ch ); ~ E look~ The shimmering portal stands before you, images spinning madly through it. Where one second you saw the flitting image of a Pennan farmhouse, you now see the dark grey walls of Medienne streaking by. Inscribed on the portal, in bold, elegant runes, are the following words: @b@W @IChiiron :: Medienne :: Pennan @ISos-kul :: Voaleth :: Denab-knur @n ~ ! 0 0 2 A s so south sou sout~ ~ act_tochar( #no, ch ); ~ E no~ @CThat leads to Limbo, a very, very unfriendly place. You should probably use the portal instead. ~ ! 0 0 0 123 9 1509949540 3 0 -1 S #33753 Room of the Bright Portal~ You stand before a shimmering portal filled with flittering images, giving you a whirlwind tour of The Forest's Edge. Chiiron, Medienne, Pennan, and all the other cities flash fleetingly across the view of the portal. Inscribed along the arch of the portal are the keywords which, when told to the portal, will instantly teleport the speaker to the place of his choice. Who knows what remains of the souls who told the portal a false destination..... @EIN CHARACTER TELL HAS BEEN REPLACED BY THE COMMAND TO. TYPE "TO PORTAL <TOWN>". ~ ~ 301498487 3 9 0 A look~ portal~ act_tochar( #look, ch ); ~ E look~ The shimmering portal stands before you, images spinning madly through it. Where one second you saw the flitting image of a Pennan farmhouse, you now see the dark grey walls of Medienne streaking by. Inscribed on the portal, in bold, elegant runes, are the following words: @b@W @IChiiron :: Medienne :: Kha-Da @IVaasa :: Sos-Kul :: Pennan @n ~ ! 0 0 0 2254 137 1509949540 3 0 -1 S #33754 Room of the Dark Portal~ You stand before a shimmering portal filled with flittering images, giving you a whirlwind tour of The Forest's Edge. Voaleth, Medienne, Brithbarad, and many other cities flash fleetingly across the view of the portal. Inscribed along the arch of the portal are the keywords which, when told to the portal, will instantly teleport the speaker to the place of his choice. Who knows what remains of the souls who told the portal a false destination..... @EIN CHARACTER TELL HAS BEEN REPLACED BY THE COMMAND TO. TYPE "TO PORTAL <TOWN>". ~ ~ 301498487 3 9 0 A look~ portal~ act_tochar( #look, ch ); ~ E look~ The shimmering portal stands before you, images spinning madly through it. Where one second you saw the flitting image of a dark Voaleth cavern, you now see the dark grey walls of Medienne streaking by. Inscribed on the portal, in bold, elegant runes, are the following words: @b@W @IMedienne :: Darkhaven :: Pennan :: Sos-Kul @IVoaleth :: Denab-knur :: Brithbarad @n ~ ! 0 0 0 2255 137 1509949540 3 0 -1 S #0