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#AREA
Medienne Forest~
Sprout Belroth Kiian Ravyl Nereus~
medienne forest~

5 0
0
#ROOMS

#300
Forest of Medienne~
The way seems almost clear here, allowing you to freely go east and south. 

To the west the forest juts up against steep rock walls, with no handhold

or footholds to speak of.  The trees have thinned down to almost nothing

here as the forest canopy dissolves into choppy bits of sky.  To the north

the forest appears to thin out just a bit.

~
[Nereus] revised

[Calliope] reviewed

~
301465608 3 9 0
D0
~
~
0 -1 54000 10 10 5
D1
~
~
0 -1 314 10 10 5
D2
~
~
0 -1 301 10 10 5
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
mountains steep rock walls~
Looking at the mountains and the walls, you decide you have no hope

of ever climbing them.

~
E
sky~
You can see little patches of sky through what is left of the

canopy.   Occasionally a bird can be seen flying overhead.

~
E
bird~
The bird is a yellow swallow flitting in and out of the tree-tops.

~
E
forest trees tree~
The trees here have retreated from the rock walls, leaving a little

open sky above you.

~
A
climb~
tree trees~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n leaps for a lower limb and fails to get a hold of it.

~
E
to_char~
You attempt to hoist yourself up into a tree, but are unable to.

~
!
0 0 0
A
climb~
mountain cliffs wall walls~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
With a jump, $n goes for the wall, only to fall back, frustrated

~
E
to_char~
You find no handholds to climb the walls

~
!
0 0 0
A
w west~
~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n tries to head into the mountains but bounces off the sheer walls

~
E
to_char~
You bounce off the sheer walls of the mountain.

~
!
0 0 0
81 17 1509949465 -2 0
-1
S

#301
Forest of Medienne~
You stumble a little as you walk along this pathless ground; thick

undergrowth at your feet compounds the problem.  The forest continues in

all directions from here, although it seems the undergrowth thickens

drastically to the west.  Undergrowth too thick to penetrate lies to the

south.  A thick layer of leaves covers the ground, causing a loud stir

with every step.

~
[Nereus] revised

[Calliope] reviewed

~
301465600 3 7 0
D0
~
~
0 -1 300 10 10 5
D1
~
~
0 -1 315 10 10 5
D3
~
~
0 -1 538 10 10 5
E
1 north 1 east~
You see more trees.

~
E
1 west~
The undergrowth appears thicker in this direction.

~
E
leaves ground~
The leaves on the ground are wind-blown from the trees above.

~
E
trees tree forest~
The trees here tower above you, giving you an eerie sense of awe.  They

are mostly birch, elms and a smattering of oak.

~
E
undergrowth brambles~
Some of the undergrowth appears to have been gnawed away, but it thickens

to the west and south.

~
A
climb scale~
tree trees~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n tries to climb a tree, but slips and falls on the ground.

~
E
to_char~
You try to climb a tree, but the bark is too slippery.

~
!
0 0 0
A
take get grab search~
leaves leaf~
send_to_char( #to_char, ch );

act_notchar( #room, ch );

~
E
to_char~
You search through the leaves, finding nothing of interest.

~
E
room~
$n searches through the leaves, but finds nothing of interest.

~
!
0 0 0
A
cut chop~
tree trees~
act_notchar( #to_room, ch );

act_tochar( #char, ch );

~
E
to_room~
$n contemplates chopping down a tree, but decides against it.

~
E
char~
You consider chopping down a tree, but decide against it.

~
!
0 0 0
A
cut chop~
brambles undergrowth~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n looks at his weapon, looks at the undergrowth, and snorts with

failure.

~
E
to_char~
The undergrowth here is too tough to chop through.

~
!
0 0 0
A
1 south~
~
act_tochar( #char, ch );

~
E
char~
The undergrowth is too thick to allow passage in that direction.

~
!
0 0 0
210 17 1509949465 -2 0
-1
S

#302
Forest Trail~
Walking further into the forest, the trees crowd closer and grow higher;

the sky cannot be seen clearly from beneath the tree canopy.  Brambles

have pulled away from the east and west.  The sounds of the forest seem

muted here.  You stand on a trail that continues to the east and west,

while the undergrowth is thick to the north and south.

~
[Nereus] revised

[Calliope] emanate.. extra canopy

[Calliope] reviewed

~
301465600 3 7 0
D1
~
~
0 -1 316 10 10 5
D3
~
~
0 -1 539 10 10 5
E
1 east 1 west~
The trail continues in that direction.

~
E
brambles 1 north 1 south~
The brambles to the north and south both appear to be very thick and very

dense.  It appears impossible to go that way.

~
E
trees forest tree~
The trees seem to close in on you as you look at them, giving you 

a claustrophobic feeling.  They seem to be primarily oaks and elms.

~
E
trail~
The trail appears to be well worn, but the ever growing forest still

is trying to take it over.  The undergrowth is thick here.

~
E
undergrowth~
The undergrowth appears to be a hardy form of bramble, almost 

impossible to work your way through.

~
E
opening~
The opening in the trees many signify an end to the forest, or the

beginning of a clearing.

~
E
canopy~
The canopy towers above your head, noises and odors eminate from the

leafy covering.

~
E
sky~
The sky is not visible through the thick canopy above.

~
A
climb scale~
tree trees~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n jumps up and misses a lower branch.

~
E
to_char~
You leap up for one of the lower branches and fall back to earth.

~
!
0 0 0
A
listen hear~
sounds noises~
send_to_char( #to_char, ch );

~
E
to_char~
You listen to the sounds of the forest canopy above you; sounds of birds

and small animals and the rustle of the wind reaches your ears.

~
!
0 0 0
A
smell sniff~
air ground canopy~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n sniff the air.

~
E
to_char~
You sniff the air, noticing little animal smells coming from above,

and some much larger animal's musk coming from deeper in the forest.

~
!
0 0 0
A
listen~
~
act_tochar( #char, ch );

~
E
char~
You listen to the sounds of the forest canopy above you; sounds of birds

and small animals and the rustle of the wind reaches your ears.

~
!
0 0 0
A
1 north 1 south~
~
act_tochar( #char, ch );

~
E
char~
The undergrowth is too thick to allow passage in that direction.

~
!
0 0 0
-1
S

#303
Moaning Woods~
The trees here appear dead, bark molting away from the white wood like

diseased skin.  The wind here has intensified, swirling around you, 

blowing in from the west and flowing south.  The ground here looks dry

and crumbly, you kick up clods of it at every step.  The moaning has

increased with the wind, almost too loud now.  The forest continues

west and south.

~
~
301465600 3 6 0
D2
~
~
0 -1 304 10 10 5
D3
~
~
0 -1 540 10 10 5
E
1 west~
You see more trees.

~
E
wind air~
The wind here seems to carry with it a sense of dread, it may be all

the little pieces of dirt and small insect bodies it carries.

~
E
ground floor~
Even the ground here looks diseased, clumping and clodding up, throwing

up chunks of dirt every time you move.

~
E
tree trees forest~
The trees here look unhealthy (because, well they are DEAD), like

standing, rotting corpses.  You don't like the looks of it...

~
A
listen hear~
wind noise sound moaning~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n listens to the wind and shivers.

~
E
char~
The wind here seems stronger, the moaning noise has grown louder, almost

shrieking.  You shiver with fright.

~
!
0 0 0
A
sl sle slee sleep~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n lays down to sleep and bolts back up at the sound of the wind.

~
E
char~
You lay down to sleep, but bolt back up in fear at the sound of the wind.

~
!
0 0 12
A
e east n north~
~
send_to_char( #char, ch );

~
E
char~
You try to push through the trees, but fail.

~
!
0 0 0
236 9 1509949540 3 0
-1
S

#304
Shrieking Woods~
You have reached a closed in area of of the forest.  All around you the 

dead trees rear up, reaching out with their skeletal branches, aching

to seize you, or so it seems.  The moaning has escalated to a shrieking

that threatens to tear out your ears.  The moaning sound definitely

comes from this area, centering on a small hole in the crumbly ground.

The only exit is to the north.

~
~
301465608 3 6 0
D0
~
~
0 -1 303 10 10 5
D5
~
~
0 -1 512 10 10 5
E
branches~
The branches reach out, scraping you as you pass.

~
E
tree trees forest~
The trees here have been dead a while.  Most of their bark has fallen

away, leaving the dead white wood beneath.  Their branches seem to 

reach out to grab you.

~
A
1 look 3 examine 3 search~
hole ground~
if( size( ch ) < 6 ){

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  transfer( ch, find_room( 512 ) );

  act_notchar( #arr, ch );

  }

else {

  send_to_room( #woah, room );

  end;

  }

~
E
arr~
$n comes tumbling down from above in a shower of dirt.

~
E
room~
$n turns $s ear toward the hole and gets closer.  Before you can warn $m,

the ground gives away, and $e disappears down into the darkness.  

~
E
char~
You lean down to examine the ground.  The moaning seems to come from 

here.  It is the sound of the wind shrieking over the hole.  As you lean

down, the area around the hole collapses!  You tumble down into the dark.

~
E
woah~
$n peers into a dark holw and nearly slips in.  Fortunately $s massive

size prevents $m from falling all the way in.

~
!
0 0 0
A
1 down~
~
send_to_char( #char, ch );

~
E
char~
The hole may be too small to fit down.  You need to get closer and see.

~
!
0 0 0
A
1 east 1 west 1 south~
~
send_to_char( #char, ch );

~
E
char~
You cannot make it through the trees in that direction.

~
!
0 0 0
A
2 sleep~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to sleep, but doesn't seem to be doing very well.

~
E
char~
You lie down and try to sleep, but the shrieking of the wind keeps you 

awake.

~
!
0 0 12
-1
S

#305
Silent Forest~
The normal sounds of the forest seem to have been cut off, as if by

a big knife.  The silence is eerie.  The trees gather to the north and

west, allowing travel to the east and south.  To the east you see

part of a trail.  Noises seem to gather to the east.

~
no mob

[Nereus] I haven't gone into the silent forest yet

~
301465608 3 6 0
D1
~
~
0 -1 319 10 10 5
D2
~
~
0 -1 306 10 10 5
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
trail~
The trail is to the east.

~
E
trees tree forest~
The trees here, in keeping with the idea of a forest, are green on top

and brown on bottom.  Then why do these trees look... dark?

~
A
listen hear~
sound sounds silence noise~
send_to_char( #to_char, ch );

~
E
to_char~
You try real hard to listen, but all you hear is silence.

~
!
0 0 0
A
listen~
~
send_to_char( #to_char, ch );

~
E
to_char~
You strain real hard to catch a glimmer of sound, but silence is your

only reward.

~
!
0 0 0
A
chop cut~
tree trees forest~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n looks at the trees, thinking violence, and decides against it.

~
E
to_char~
You look at the majestic trees around you and decide not to harm them.

~
!
0 0 0
-1
S

#306
Not so silent Woods~
The silence of the trees continues, making your head feel like it is

wrapped in cotton.  The forest continues to the north and south, as

more trees appear to the west and east, blocking your way. A very

faint noise comes from the north.

~
[Way] boney rabbit desc creature look slike...should be looks like

~
301465600 3 6 0
D0
~
~
0 -1 305 10 10 5
D2
~
~
0 -1 307 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
trees tree forest~
The trees here are normal in every way you can see, but when you turn

your back on one, it feels like its staring at you.

~
A
listen hear~
noise sound sounds~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n stops and listens.

~
E
to_char~
You catch a faint bird call from the north.

~
!
0 0 0
-1
S

#307
Silent Woods~
Here the trees appear to be hunched over, almost as if with old age.

The only sounds you can hear are those that you make, even your 

breathing seems loud to you.  Limbs that should creak do not, birds

seen through the foliage do not sing.  No animals make grunts or

squeals.  Most distressing.

~
[Szen] in bone rabbit desc

~
301465600 3 6 0
D0
~
~
0 -1 306 10 10 5
D2
~
~
0 -1 308 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
The trees here are bent over, as if the very weight of the silence

causes them to sway and bend.

~
E
birds bird~
The small grey birds of this area are oddly quiet, no songs, no

chirpings can be heard from them.

~
E
limbs branches~
The limbs of the surrounding trees look as frail and as bent as the

trees themselves.  They are too thin and week to climb.

~
E
animals~
The creatures you catch glimpses of are all strangly silent, as if 

waiting for something.

~
A
listen~
~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n listens for a minute and looks back with a haunted look in $s eyes.

~
E
to_char~
Silence, complete and utter silence.

~
!
0 0 0
A
w west e east~
~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n tries to make $s way through the trees and can't.

~
E
to_char~
You try to squeeze through the trees, but can't

~
!
0 0 0
-1
S

#308
Silent Woods~
The forest here seems to turn south and west.  The normal sounds of the

forest have disappeared, leaving a gaping absence in its wake.  Small

animals scurry around in the trees, oddly making no noises. Very, very

creepy.

~
~
301465600 3 6 0
D0
~
~
0 -1 307 10 10 5
D3
~
~
0 -1 545 10 10 5
E
1 north~
The forest appears to be getting more dense.

~
E
1 west~
You see more trees.

~
E
animals animal critter~
You try to get a look at the little animals scurrying here and there,

and the only impression you get is little furred bodies and beady little

eyes.

~
E
tree trees forest~
The trees here appear older, bent and wrinkled like old men.  No wind

or tree movement can be seen.

~
A
listen hear~
sounds sound animals noises noise~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n strains to hear something.

~
E
to_char~
You strain to hear any kind of sound, from the forest, the animals,

even the ground beneath your feet, to no avail.

~
!
0 0 0
A
cut chop~
tree trees forest~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n contemplates violence to the trees, but reconsiders.

~
E
to_char~
You feel that trying to cut down a tree would dull your weapon.

~
!
0 0 0
A
e east s south~
~
send_to_char( #to_char, ch );

~
E
to_char~
The trees grow too close together for you to get through that way.

~
!
0 0 0
-1
S

#309
Bone Clearing~
The forest has opened up into a small clearing, hung with the bones of

hundreds of small animals.  The trees appear to be made of bones too,

standing tall and gaunt.  In the center of the clearing is an altar,

built of large animal bones.  A feeling of great evil oozes from the 

altar.  The blood of hundreds of animals has soaked into the forest

floor, crusting it in red.  Old bones poke from the dirt at almost

regular intervals.

~
Action 1 (flee trigger) disabled.  Kiian 

~
301466752 3 6 0
D1
~
~
0 -1 323 10 10 5
D3
~
~
0 -1 546 10 10 5
E
1 east~
The forest is very thin.

~
E
1 west~
You see more trees.

~
E
blood~
The blood around the altar has crusted and dried to a red-brown dust,

it covers everything within ten feet of the altar.  You kick up clouds

of it at every step.

~
E
bones~
Bones, bones, everywhere!  They hang from the trees (that look as if

they, too, were made of bone) they stick up from the ground, and crunch

under your feet.  Most of the ones you can see are animal, but a number

of them look suspiciously like humanoid bones.

~
E
altar~
This evil-looking altar appears to be completely constructed of the

bones of large animals.  Old blood, nothing more than a flaky brown

dust, covers the top and sides of the altar.  The smell is one of old

fear and DEATH.

~
E
tree trees forest~
The forest here appears to have been completely transformed into bone.

Trunks now appear as large leg bones joined by root-like tendons.  Other

bones hang from the branches around you.  Death is in the air.

~
E
ground floor~
Everywhere you look bones poke up from the ground.  New bones on top

and older bones below.  This place looks like it has been used for a 

long, long time.  Some of the bones look humanoid.

~
A
none~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

transfer( ch, find_room( 323 ) );

~
E
room~
$n flees for $s life!

~
E
char~
You decide to high tail it out of there!!  You run around in the bone

forest, finally finding a way out to the east.

~
!
0 0 0
A
sit touch ~
altar~
mob = mob_in_room( 241, room );

send_to_char( #char, ch );

act_notchar( #room, ch );

dam_message( ch, 2d9, "A large spark" );

inflict( ch, mob, 2d9, "huge strike" );

~
E
room~
$n touches the altar and gets thrown across the clearing to land up 

against a tree.

~
E
char~
As you approach the altar and touch it, a HUGH spark strikes you, sending

you sprawling against a tree.  The bones in the tree clack together like

laughter.

~
!
0 0 16
A
pray pr pra~
~
mob = mob_in_room( 241, room );

if( !mob_in_room( 241, room ) ) {

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  dam_message( ch, 5d6, "A huge bolt of black lightning" );

  inflict( ch, mob, 5d6, "black lightning" );

  }

else

continue;

~
E
room~
$n kneels down to pray and gets struck by lightning, sending him across

the clearing to land in a lump against a tree.  You smell burnt hair.

~
E
char~
You kneel down to pray at the altar.  Immediately, from out of the sky,

comes a bolt of black lightning, striking you on the head.  You fly back

across the clearing and land up side down against a tree.  You smell 

burnt hair and your teeth feel funny.

~
!
0 0 0
241 9 1509949540 3 0
-1
S

#310
Forest of Medienne~
Large oak and elm trees surround the area, dense enough to prevent any

extensive undergrowth.  Many acorns lie on the ground here, partially

eaten by the chipmunks and squirrels.  A thick, soft bed of leaves lies

under the trees, looking quite inviting.

~
[Nereus] Revised.

[Calliope] reviewed.

~
301465600 3 6 0
D1
~
~
0 -1 324 10 10 5
D2
~
~
0 -1 311 10 10 5
D3
~
~
0 -1 547 10 10 5
E
1 east 1 west~
The forest continues in this direction.

~
E
1 south~
The trees grow much closer together to the south.

~
E
1 west~
You see more trees.

~
E
trees elm oak large forest~
The forest consists mainly of large oaks and elms, which grow fairly

close together here.

~
E
1 north~
The trees grow very close together to the north, blocking any passage in

that direction.

~
E
acorns ground soft thick bed leaves~
A thick, soft carpet of leaves covers the ground here; strewn about the

area are several partially-eaten acorns.

~
A
leaving south~
~
act_tochar( #char, ch );

continue;

~
E
char~
You squeeze through the tightly packed trees to the south and continue on.

~
!
0 0 0
A
climb clamber scale~
trees elms oaks~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
The trees are far too close together to move in that direction.

~
!
0 0 0
A
search dig overturn uncover~
leaves acorns ground~
acode( find_room( 301 ), 2 );

~
!
0 0 0
-1
S

#311
Forest of Medienne~
Tall maples and poplars crowd close together, reaching high to find the

sunlight.  They grow so thick here that only the very top branches are

green; there is a distinct lack of undergrowth.  You can squeeze through

the trees to the north, while the forest thins out a bit to the west.  To

the south and east, the trees become too tightly packed to move through.

~
[Nereus] Revised.

[Fenlyn] no.mob so beavers can't escape.  :P

[Fenlyn] Beaver dam exit.

[Calliope] reviewed.

~
301465608 3 6 0
D0
~
~
0 -1 310 10 10 5
D3
~
~
0 -1 548 10 10 5
E
1 north~
You could probably squeeze through the trees in this direction.

~
E
1 west~
The forest thins out a bit to the west.

~
E
1 south 1 east~
The trees are too tightly packed to move in this direction.

~
E
undergrowth ground leaves~
The ground here is free of undergrowth; covered instead in a thick, soft

covering of fallen leaves.

~
E
trees maples tall poplars forest~
The tall maples and poplars of the area grow close together here,

blocking out the sunlight from above.

~
E
top branches green~
The branches high above are healthy and green, the canopy easily blocking

the light coming in from above.

~
A
leaving north~
~
act_tochar( #char, ch );

continue;

~
E
char~
You squeeze through the tightly packed trees to the north and continue on.

~
!
0 0 0
A
1 south 1 east~
~
act_tochar( #char, ch );

~
E
char~
The trees are too tightly packed to move in this direction.

~
!
0 0 0
A
climb scale~
trees maple poplar~
act_tochar( #char, ch );

~
E
char~
The high branches make it impossible to climb any of the trees in this

area.

~
!
0 0 0
28 9 1509949540 3 0
-1
S

#312
Forest of Medienne~
The trees are quite close together to the north and south, but gaps

appear to the east and west that will allow you to move in those

directions.  The underbrush is quite sparse, not surprising since it

can't get very much sunlight through the heavy foliage above.

~
[Nereus] Revised. (not much changed)

[Calliope] reviewed

~
301465600 3 8 0
D1
~
~
0 -1 326 10 10 5
D3
~
~
0 -1 549 10 10 5
E
1 east~
The forest continues off in this direction.

~
E
1 west~
The undergrowth is much thicker in this direction.

~
E
1 north 1 south~
The trees off to the north and south grow much more densely than in other

directions, probably too dense to squeeze between.

~
E
underbrush undergrowth~
The underbrush is sparse here, probably due to the lack of light that

reaches the forest floor.

~
A
climb clamber scale~
tree~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
1 north 1 south~
~
act_tochar( #char, ch );

~
E
char~
The trees grow too densely to allow travel in that direction.

~
!
0 0 0
A
leaving east~
~
act_tochar( #char, ch );

continue;

~
E
char~
You squeeze between two maple trees and continue on.

~
!
0 0 0
A
leaving west~
~
acode( room, 3 );

continue;

~
!
0 0 0
-1
S

#313
Forest of Medienne~
The oaks and maples reach high into the air, blocking off your view of

the sky.  A wide, slowly moving river flows by a bit south of here,

carrying dead leaves and other assorted debris along in its current.  The

riverbank here is not very steep, and this seems to be a very highly

travelled area for the animals.  The muddy ground is covered in animal

tracks, and several trees have been chewed down by beavers.  The forest

grows much more densely to the east and north, blocking progress in those

directions.

~
[Nereus] Revised.

[Calliope] traficked

[Calliope] reviewed

~
301465600 3 6 0
D2
~
~
0 -1 528 10 10 5
D3
~
~
0 -1 550 10 10 5
E
1 south river~
The river moves along lazily here, carrying small twigs and dead leaves

along in its current.  Although it seems to be quite wide, you doubt it

would be difficult to cross.

~
E
1 west~
You see more trees.

~
E
1 east~
The trees grow tightly together off in this direction.

~
E
muddy ground animal tracks riverbank~
The muddy, gently sloped riverbank here is covered with pawprints of

several animals, and even a few tracks of booted feet.  It appears this

is a heavily-trafficed area.

~
E
beavers chewed trees maples forest oaks~
The forest in this area is comprised mainly of healthy-looking oaks and

maples, probably due to their proximity to the river.  There are several

beaver-chewed stumps in the area; many appear to be freshly chewed down.

~
E
dead leaves debris~
Brown, dead leaves float along in the lazy current of the river, along

with twigs and branches from somewhere upstream.

~
A
1 east 1 north~
~
act_tochar( #char, ch );

~
E
char~
The trees are too tightly spaced to allow progress in that direction.

~
!
0 0 0
A
climb clamber scale~
trees maples oaks~
acode( find_room( 547 ), 5 );

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#314
Forest of Medienne~
You have reached the edge of the forest; the trees have become quite thin

here.  To the north, a steep mountain wall rises into the sky.  The trees

lean back from the wall, as if frightened of its strength.  The brambles

to the east and south have thickened to a solid wall of vegetation.

~
[Nereus] revised

[Calliope] reviewed

~
301465600 3 7 0
D3
~
~
0 -1 300 10 10 5
E
1 west~
The forest thickens to the west.

~
E
forest trees tree~
The trees here have thinned, the cold mountain air stunting their

growth.  The sky can be seen above you.

~
E
vegetation brambles undergrowth~
The brambles have grown up, almost to the edge of the forest, there

is no way you can force your way south or east.

~
E
mountain mountains~
The mountains tower over the forest, dark and sinister.  The rock wall

before you is so steep, there is no way you can climb it.

~
E
sky up u~
The sky you see seems to have adopted the grey of the mountains, or is

that just the mountains looming over you?

~
E
wall~
You don't have a hope of climbing it.

~
A
e east s south~
~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n bounces off the brambles.

~
E
to_char~
You bounce off the branbles with an audible 'thump'.

~
!
0 0 0
A
climb scale~
wall mountains mountain~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n looks at the wall and laughs, shaking his head.

~
E
to_char~
You take one look at the wall and laugh, no way you can climb that!

~
!
0 0 0
A
cut chop~
brambles undergrowth vegetation~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n bangs his weapon on the brambles and swears.

~
E
to_char~
You try to cut the brambles but they repel you.

~
!
0 0 0
-1
S

#315
Forest of Medienne~
You are beginning to get tired of being stuck by brambles, some of which

rear up to the east and north.  The forest has quieted, very little sound

coming from anywhere.  The undergrowth thickens to the west; you can

squeeze through a patch of undergrowth to the south to continue.

~
[Nereus] revised

[Calliope] reviewed

~
301465600 3 6 0
D2
~
~
0 -1 316 10 10 5
D3
~
~
0 -1 301 10 10 5
E
1 south~
The forest continues to the south.

~
E
1 west~
The forest seems to thin a bit to the west, but the undergrowth becomes

much thicker.

~
E
brambles undergrowth 1 north 1 east~
These hardy plants have long, thin thorns, just aching for your blood.

~
E
trees tree forest~
The forest here seems quiet, almost too quiet.

~
A
1 north 1 east~
~
mob = mob_in_room( 130, room );

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

i = dice( 2, 2 );

dam_message( ch, i, "The sharp clump of brambles" );

inflict( ch, mob, i, "being lacerated by thorns" );

~
E
to_room~
$n attempts to force $s way through the undergrowth but fails.

~
E
to_char~
You attempt to force your way through the undergrowth, but are cut by the brambles!

~
!
0 0 0
A
chop cut~
brambles undergrowth~
send_to_char( #to_char, ch );

~
E
to_char~
The undergrowth is far too thick to be cut by any normal means.

~
!
0 0 0
A
leaving south~
~
act_tochar( #char, ch );

continue;

~
E
char~
You squeeze through the undergrowth and continue south.

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#316
Forest Trail~
The forest is trying to reclaim the trail here, and what remains of it

swings south and west.  The trees here tower over you, dark and forboding. 

The forest here shows more signs of life: more noises impact your ears,

and the brambles to the north and east appear gnawed by some animal.

~
[Nereus] revised

[Calliope] foreboding

[Calliope] reviewed

~
301465600 3 8 0
D0
~
~
0 -1 315 10 10 5
D1
~
~
0 -1 330 10 10 5
D2
~
~
0 -1 317 10 10 5
D3
~
~
0 -1 302 10 10 5
E
1 north~
The undergrowth thickens as you venture off the path to the north.

~
E
1 east~
The forest continues to the east.

~
E
1 south~
The trail continues in this direction.

~
E
1 west~
The trail continues in this direction.

~
E
trail path~
The trail has become harder to see, the forest has grown closer and

more dense since the trail was struck.

~
E
tree trees forest~
The trees here are taller, more imposing.  They tower over your small

form.

~
E
brambles undergrowth~
The brambles appear to have been gnawed at.

~
A
listen hear~
noises sounds~
send_to_char( #to_char, ch );

~
E
to_char~
You hear birds and small animals.  Nothing particularly unusual.

~
!
0 0 0
A
cut chop~
tree trees~
send_to_char( #to_char, ch );

~
E
to_char~
You look at the trees and decide they are too thick to attempt to cut down.

~
!
0 0 0
A
search~
brambles undergrowth~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the brambles, but don't manage to find anything.

~
E
room~
$n searches through the brambles, but doesn't find anything.

~
!
0 0 0
A
leaving north~
~
act_tochar( #char, ch );

continue;

~
E
char~
You push your way through the undergrowth to the north.

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
423 9 1509949540 3 0
2694 17 1509949457 -2 0
-1
S

#317
Forest Trail~
Here the forest seems to embrace the trail, curving around it almost like

a tunnel.  The branches above are thickly woven together, and the sounds

of animals have not diminished.  The trail seems to go north and south

here, and the forest thins enough to allow passage to the east.

~
[Nereus] Revised.

reveiewed.

~
301465600 3 8 0
D0
~
~
0 -1 316 10 10 5
D1
~
~
0 -1 331 10 10 5
D2
~
~
0 -1 318 10 10 5
E
1 north~
The trail continues to the north.

~
E
1 south~
To the south, the trail continues as the trees close even further over it.

~
E
trail~
The trail is being cupped by the forest here, forming almost a tunnel

through the underbrush.  The trail goes north and south.

~
E
tree trees forest~
The forest has grown up around the trail, almost like a tunnel.  Trees

seem to have almost merged their branches above you, shutting out the

forest canopy above.

~
E
underbrush brambles~
There is very little undergrowth here, the very trees have grown so close

together that there seems no way to go, except by way of trail.

~
E
branches tunnel 1 up~
Above you, spanning the trail, are the branches of the surrounding trees. 

These have grown together over time so that very little can be seen above

them, not the canopy of the forest, or higher still, the sky.

~
E
1 east~
You could break off the path into the forest in this direction.

~
E
1 west~
The trees thicken to the west, making travel in that direction impossible.

~
A
cut chop~
branches~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n tries to swat at the branches, but misses by quite a few feet.

~
E
to_char~
You cannot reach the branches above.

~
!
0 0 0
A
listen hear~
sounds noises animals~
send_to_char( #to_char, ch );

~
E
to_char~
The sounds of the forest can be heard all around.

~
!
0 0 0
A
1 west~
~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n tries to force $s way through the trees but fails.

~
E
to_char~
You try to get through the trees but fail.

~
!
0 0 0
A
~
~
send_to_room( #wood, room );

~
E
wood~
Off in the distance, a woodpecker can be heard pecking away.

~
!
2 300 0
A
listen~
~
act_tochar( #char, ch );

~
E
char~
The sounds of the forest can be heard all around.

~
!
0 0 0
130 9 1509949540 3 0
-1
S

#318
Forest Trail~
The trees along this stretch of the trail have grown so close together

that their branches have formed a tunnel through the brush.  The forest

has encroached upon the trail, making it faint here.  Short, stubbly

grass grows in patches along the trail here.  The growth becomes

impenetrable to the west, while to the east the forest thins.  The trail

becomes less faint to the north and south.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 7 0
D0
~
~
0 -1 317 10 10 5
D1
~
~
0 -1 332 10 10 5
D2
~
~
0 -1 319 10 10 5
E
1 north~
The trail becomes less faint in this direction.

~
E
1 south~
The trail becomes less faint to the south, although it seems to be

covered with more of the same patchy grass.

~
E
branches tunnel up~
The branches of the surrounding trees have, over time, woven themselves

together to the point that very little of the forest canopy can be seen

from this part of the trail.

~
E
trail path~
The trees here cup the trail, nearly obliterating it.  You see that it

continues north and south.

~
E
tree trees forest~
The trees in this area seem odd; they grow so tightly together that their

branches become entangled.

~
E
grass patches short stubbly~
This yellow-green grass grows only about five inches tall, in small,

tangled patches.  It appears to be very coarse and resilient.

~
E
1 west~
The trees to the west have grown so tightly together that they are

impenetrable.

~
E
1 east~
Off to the east, you can see that the forest opens out a bit.

~
A
1 west~
~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n tries to push through the trees and gets repelled.

~
E
to_char~
You try to get through the trees and are rebuffed.

~
!
0 0 0
A
cut chop~
branches trees tree~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n chops at the trees to no avail.

~
E
to_char~
You attempt to chop at a part of the tree, but they are out of reach.

~
!
0 0 0
189 17 1509949490 -2 0
2509 9 1509949540 3 0
-1
S

#319
Forest Trail~
The forest opens up here; all the underbrush has fallen away and the

trees have become spaced further apart.  Clumps of yellow-green grass

grow in patches across the trail here.  A large boulder rises to the

south.  The sounds of the forest seem to be following the trail with you. 

To the west, the forest continues, while to the east and north you see

the trail.

~
[Lansharra] clim boulder: cannot

[Nereus] Fixed.

[Nereus] Revised.

[Calliope] boulder: longer than any.

reviewed

~
301465600 3 8 0
D0
~
~
0 -1 318 10 10 5
D1
~
~
0 -1 333 10 10 5
D3
~
~
0 -1 305 10 10 5
E
1 north~
The trail becomes even fainter as it continues northward.

~
E
1 east~
The trail swings off to the east, around a rather large boulder.

~
E
1 west~
The forest continues off in this direction.

~
E
trail~
The trail takes a turn east and south here, the forest having not

yet completely obscured it.

~
E
boulder 1 south large~
This piece of protruding bedrock has been here in the forest longer

any of the trees, being slowly worn down by rain and the thin layer of

moss covering it.  It is too slippery to climb.

~
E
moss~
The moss covering the boulder is bright green from a recent rain.  It

does not look edible.

~
E
tree trees forest~
The trees here look more healthy, perhaps because they are further apart

than to the north.

~
E
clump yellow-green grass patches~
Patches of yellow-green grass cover the trail here.  They grow around

five inches tall, and appear very coarse and resilient.

~
A
listen hear~
noises sounds sound forest~
send_to_char( #to_char, ch );

~
E
to_char~
You listen to the forest, hearing mostly little bird sounds.  The sounds

come mostly from nearby the trail, while to the west it is eerily quiet.

~
!
0 0 0
A
climb scale~
boulder rock moss~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n tries to climb the boulder and slips off. Tee hee!

~
E
to_char~
You attempt to climb the boulder, but slip and fall on the slippery moss.

~
!
0 0 0
A
s south~
~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n clambers up the boulder and falls back.

~
E
to_char~
You clamber up the boulder, slip and fall.

~
!
0 0 0
A
listen~
~
act_tochar( #char, ch );

~
E
char~
You listen to the forest, hearing mostly little bird sounds.  The sounds

come mostly from nearby the trail, while to the west it is eerily quiet.

~
!
0 0 0
-1
S

#320
Forest of Medienne~
Looming all around you are several different species of trees; from pine

trees to gigantic oak trees.  The sweet smell of pine sap and flowers

wafts through the air.  Lying upon on the ground are several piles of

small brown pine needles, along with cracked-open acorns left by the

squirrels which occupy the trees around you.  To the east and south the

forest continues with no end in sight.

~
[Nereus] Revised.

[Calliope] reviewed

~
301467648 3 8 0
D1
~
~
0 -1 334 10 10 5
D2
~
~
0 -1 321 10 10 5
E
1 east~
You can see a trail wind through the trees in this direction.

~
E
1 south~
The forest continues to the south.

~
E
piles pine needles brown small cracked-open acorns ground~
A carpet of brown pine needles covers the ground here.  Acorn shells are

strewn about, interspersed with dead leaves blown from the nearby oaks.

~
E
forest trees~
A grove of pine trees grows to the north and west here, somewhat out of

place among the mighty oaks found elsewhere in the forest.

~
E
1 north 1 west grove~
A grove of pine trees grows tightly together to the north and west.

~
A
search move overturn~
pine needles ground~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the carpet of pine needles, finding nothing.

~
E
room~
$n searches through the pine needles, finding nothing.

~
!
0 0 0
A
1 north 1 west~
~
act_tochar( #char, ch );

~
E
char~
A grove of pine trees grows too thick in this direction to pass through.

~
!
0 0 0
A
climb~
trees pine oak~
act_tochar( #char, ch );

~
E
char~
There are no suitable trees in this area for climbing.

~
!
0 0 0
-1
S

#321
Forest of Medienne~
Multi-colored leaves cover the ground before, each a different color of

the rainbow.  Luscious green shrubs rise up to the east and west of you,

completely obscuring your view in those directions.  Scattered about the

area are a few flower bushes which bloom with colorful petals.  Up above

you in the branches of an over-hanging oak tree you spy a small bird's

nest from which you can see something moving.

~
[Nereus] Revised.

reviewed

~
301465600 3 8 0
D0
~
~
0 -1 320 10 10 5
D2
~
~
0 -1 322 10 10 5
E
1 north~
The forest continues in this direction.

~
E
1 south~
Trees in this direction appear fire-scarred.

~
E
nest over-hanging~
The nest is situated in an overhanging branch just above.  The birds are

very small and their down very short and greyish-colored, making the type

of bird undiscernable.  You would guess that they are only a few days old

at most.

~
E
luscious green shrubs 1 west 1 east~
Thick, healthy-looking green shrubs form a sort of wall to the east and

west here.  They seem to be more mature versions of the small, flowering

bushes visible around the area.

~
E
colorful bushes flower bloom petals~
Knee-high, healthy-looking green bushes grow around the area here.  They

are covered with small purple blossoms which litter the ground all around

your feet.  These small, bushes seem to be younger versions of the large

shrubs to the east and west.

~
E
multi-colored leaves leaf~
A colorful carpet of fallen green leaves, small purple blossoms, and

brown, brittle leaves covers the ground here.

~
A
~
~
send_to_room( #bird, room );

~
E
bird~
A cheeping sound reaches your ears from the nest just above.

~
!
2 325 0
A
search get take grab~
nest~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You jump up in an effort to grab the branch the nest is on, but it is

just out of reach.

~
E
room~
$n jumps up in an attempt to reach a branch, but isn't tall enough.

~
!
0 0 0
A
climb scale~
tree oak branch~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You begin to climb the large oak tree, but quickly run out of handholds

and slide back down to the ground.

~
E
room~
$n starts to climb the large oak tree, but soon finds it impossible to climb.

~
!
0 0 0
A
pick get take grab search~
flower bushes petals bloom colorful~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
After a search over the bushes, you conclude there aren't any flowers

suitable to pick.

~
E
room~
$n searches through the flower bushes, but doesn't pick any.

~
!
0 0 0
A
1 east 1 west~
~
act_tochar( #char, ch );

~
E
char~
The thick wall of shrubs prevents any movement in that direction.

~
!
0 0 0
A
search overturn~
leaves multi-colored ground~
acode( find_room( 3799), 1 );

~
!
0 0 0
-1
S

#322
Forest of Medienne~
The trees here are splintered and covered in burn marks by some fire that

swept through the forest not too long ago.  Small vines wrap around the

charred trees and work their way up their skeletal branches.  Bits and

pieces of stone debris litter the forest floor beneath you from a

structure which once possibly stood here.  Knee-high grass covers this

portion of the forest, slowly wavering as a breeze passes through the

woods.  There is evidence of more fire damage to the south, east, and

west; in fact, the undergrowth has grown back so thick that it blocks

progress to the west.

~
[Terek] Done

[Nereus] Revised.

[Calliope] reviewed.

~
301465600 3 8 0
D0
~
~
0 -1 321 10 10 5
D1
~
~
0 -1 336 10 10 5
D2
~
~
0 -1 323 10 10 5
E
1 north~
The forest appears more healthy off in this direction.

~
E
1 east 1 south~
Additional fire damage is visible to the south and east.

~
E
1 west~
The undergrowth has grown back quickly after the fire; a thick tangle of

vines blocks passage in this direction.

~
E
undergrowth brush ground vines~
Thick brush covers the ground here.  Assumingly, the brush could grow

more easily with the absence of trees in the area.

~
E
bits pieces stone debris litter structure~
The stone debris is made up primarily of foot-long sized blocks of

limestone, although it is so scattered that its former structure is not

identifiable.

~
E
trees forest branches skeletal-like charred~
The few remaining old trees that stand here are charred skeletons of

their original selves; a few smaller saplings poke through the

undergrowth in places.

~
E
knee-high grass wavering~
Knee-high grass moves as the wind blows gently through the area.

~
A
1 west~
~
act_tochar( #char, ch );

~
E
char~
The undergrowth has grown back quickly after the fire; a thick tangle of

vines blocks passage in this direction.

~
!
0 0 0
A
~
~
send_to_room( #room, room );

~
E
room~
The knee-high grass sways gently as a light breeze blows through the area.

~
!
2 300 0
A
climb scale scramble~
trees charred~
act_tochar( #char, ch );

~
E
char~
Any trees large enough to climb were burnt down some time ago.

~
!
0 0 0
A
search examine~
stone debris~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the stone debris, finding nothing.

~
E
room~
$n searches through the stone debris, finding nothing.

~
!
0 0 0
2509 9 1509949510 3 0
122 9 1509949540 3 0
-1
S

#323
Forest of Medienne~
The forest here seems to have been even more badly damaged than the

charred section of forest to the north.  Dense vines and other

undergrowth have sprung up quickly in the absence of any light-blocking

trees; the brush clogs the ground at your feet here.  Further fire damage

is evident to the west and south, although the brush has grown back too

thick in those directions to allow movement.  Small amounts of stone

debris are visible here, and in larger amounts to the north.  A trail is

visible winding its way through the trees off to the east.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 7 0
D0
~
~
0 -1 322 10 10 5
D1
~
~
0 -1 337 10 10 5
E
1 north charred~
More fire-charred trees are visible in this direction; some stone debris

also litters the ground there.

~
E
1 east trail~
A trail can be seen winding through the forest to the east.

~
E
1 west 1 south~
Considerable fire damage can be seen to the west and south, but the

fast-growing brambles have made travel in those directions impossible.

~
E
dense vines undergrowth underbrush ground brush brambles patch~
The brush has grown quickly in the absence of the shade provided by the

canopy in other parts of the forest.  Thick clumps of brambles are

visible in patches around the area.

~
E
amounts stone debris~
The stone debris is made up primarily of foot-long sized blocks of

limestone, although it is so scattered that its former structure is not

identifiable.

~
A
leaving north~
~
if( !is_player( ch ) )

   continue;

else {

   if( random( 1, 11 ) >= find_stat( ch, dex ) ) {

       act_tochar( #char, ch );

       act_notchar( #room, ch );

       i = 2d3+2;

       dam_message( ch, i, "the sharp patch of brambles" );

       inflict( ch, mob, i, "falling into a bramble patch" );

       interpret( ch, "+sit" );

   }

else

continue;

}

~
E
char~
The vines underfoot entangle your feet, and you trip into a patch of

brambles!

~
E
room~
$n becomes tangled in the vines, and trips into a patch of brambles!

~
!
0 0 0
A
leaving east~
~
acode( room, 1 );

continue;

~
!
0 0 0
A
1 west 1 south~
~
act_tochar( #char, ch );

~
E
char~
The undergrowth has grown too thick to travel in that direction.

~
!
0 0 0
A
climb scale clamber~
trees~
acode( find_room( 322 ), 3 );

~
!
0 0 0
A
search examine~
stone debris~
acode( find_room( 322 ), 4 );

~
!
0 0 0
2500 41 1509949540 3 0
122 72 1509949440 3 0
-1
S

#324
Forest of Medienne~
The growth in this area seems to be recovering from a recent forest fire.

Small saplings grow, surrounded by charred trunks of their ancestors.  To

the south stands the remains of a ruined cabin, while you can continue

east or west through the forest.  To the north, more fire damage is

visible, but the undergrowth has grown back too quickly to allow passage

in that direction.

~
[Nereus] Revised.

[Calliope] reviewed.

~
301465600 3 7 0
D1
~
~
0 -1 338 10 10 5
D2
~
~
0 -1 325 10 10 5
D3
~
~
0 -1 310 10 10 5
E
1 east~
The forest continues in this direction.  A trail is visible through the

trees.

~
E
1 south~
The ruins of a cabin are visible through the trees.

~
E
1 west~
The forest grows more densely to the west.

~
E
1 north~
The underbrush is especially thick in this direction.

~
E
undergrowth underbrush ground brush growth~
Thick, healthy-looking green vines and bramble patches have flourished in

the absence of larger trees in the area.

~
E
small saplings trees forest charred trunks~
Small saplings, primarily small maple and oak trees, flourish in this

area of the forest.  Charred, burnt skeletons of trees are visible

throughout the area.

~
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
The undergrowth has grown back far too densely to allow passage in this

direction.

~
!
0 0 0
A
climb clamber scale~
trees charred trunk~
acode( find_room( 322 ), 3 );

~
E
char~
Any trees large enough to climb in this area were destroyed in the fire.

~
!
0 0 0
-1
S

#325
Ruined Cabin~
You stand in what was once a cabin, but is now a deserted shell.  The

walls have collapsed and the forest has begun to reclaim its territory. 

Inspecting the area carefully, you notice a trapdoor leading to what was

presumably a cellar.  The forest becomes significantly more dense just

west of here.

~
[Nereus] Revised.

[Nereus] (not changed much)

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 324 10 10 5
D1
~
~
0 -1 339 10 10 5
D2
~
~
0 -1 326 10 10 5
D5
trapdoor~
trapdoor~
131 -1 601 10 10 5
E
1 north~
The forest appears to be somewhat fire-damaged off in this direction.

~
E
1 east~
The remnants of a trail can be seen winding through the trees.

~
E
1 south~
Healthy-looking maples are visible just south of here.

~
E
trapdoor trap door down~
The door is made out of a heavy wood.  The entire top layer is dust and

grime.  In places the wood is rotting away and the hinges are quite

rusty.  Whatever may lie below hasn't been touched in a very long time.

~
E
cabin deserted shell walls~
What was once a log cabin is now nothing more than a few rotting timbers

along the ground.  Apparently, it was sturdily-built, because a few logs

remain in their position and the wood that remains appears very old. 

Weeds now choke the hard-packed dirt inside the logs as the forest slowly

reclaims its territory.

~
E
1 west~
Thickly-growing oak trees grow in this direction.

~
A
1 west~
~
acode( find_room( 311 ), 2 );

~
!
0 0 0
A
climb clamber scale~
trees maples~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#326
Forest of Medienne~
The maple trees in this spot are especially beautiful.  The thick leaves

of the branches near your face almost hide the sight of a small ruined

cabin to your north.  A fallen tree to your south blocks progress in that

direction, but you can wend your way through the tall trees and travel

any other way.

~
[Nereus] Revised. (not changed much)

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 325 10 10 5
D1
~
~
0 -1 340 10 10 5
D3
~
~
0 -1 312 10 10 5
E
1 north cabin~
The ruins of a wooden structure are visible through the trees to the

north.

~
E
1 east 1 west~
The forest continues in this direction.

~
E
1 south fallen large tree~
A large, fallen maple tree blocks any travel to the south.

~
E
leaves thick branches~
The branches of the large maples in this area grow low towards the

ground, brushing against your face as you walk.  Large, bright green

leaves cover the branches, shading the area.

~
E
maples trees forest~
The trees here are large and healthy maples.

~
A
1 south~
~
act_tochar( #char, ch );

~
E
char~
Your progress in this direction is blocked by a large, fallen maple tree.

~
!
0 0 0
A
climb clamber scale~
1 south tree fallen~
act_tochar( #char, ch );

act_notchar( #room, ch );

interpret( ch, "+sit" );

~
E
char~
You attempt to clamber over the fallen trunk to the south, but slip back

off and fall to the ground.

~
E
room~
$n tries to scale the fallen trunk to the south, but slips off and falls

to the ground.

~
!
0 0 0
217 9 1509949540 3 0
-1
S

#327
Forest of Medienne~
Tall, healthy maples cover the area, leaning out over the wide-flowing

river to the south.  A medium-sized maple has fallen into the river to

the south, branches protruding above the smooth surface of the water. 

Soft, dark green clumps of grass grow along the riverbank here.  The

ground is covered in dead leaves, and in a few places the muddy bank can

be seen where the grass grows sparsely.  A very large, dead maple tree

has fallen just north of here, blocking any progress in that direction.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D1
~
~
0 -1 341 10 10 5
D2
~
~
0 -1 529 10 10 5
E
1 north fallen dead large~
A huge maple tree has fallen just north of here, blocking any passage in

that direction.

~
E
1 west~
The trees grow tightly together to the west.

~
E
maples healthy tall forest trees~
The forest here is made up of almost entirely large, leafy maple trees.

~
E
1 south~
The river is quite wide here, and flows along slowly and serenely.  Small

twigs and dead leaves float along with the current.  The riverbank

appears to be easily climbed.

~
E
clumps grass~
The soft, wild grass grows in patches, mixed with coarse-looking weeds. 

The muddy ground peeks between the clumps in a few places, presumably wet

from the river which flows slowly by.

~
E
riverbank~
Soft, wild grass and coarse weeds cover the muddy ground along the

riverbank.  Although it seems a bit steep, it would probably be very easy

to slide down into the river from here.

~
A
1 west~
~
act_tochar( #char, ch );

~
E
char~
The trees are too tightly packed to move in this direction.

~
!
0 0 0
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
Your attempts to move north are blocked by a large, fallen maple tree.

~
!
0 0 0
A
climb clamber scale~
tree north~
act_tochar( #char, ch );

act_notchar( #room, ch );

interpret( ch, "+sit" );

~
E
char~
You attempt to clamber over the dead, fallen tree to your north, but slip

and fall back to the ground.

~
E
room~
$n attempts to clamber over the dead, fallen tree, but slips and falls

back to the ground.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#328
Forest of Medienne - Grassy Clearing~
Soft, knee-high grass swishes around your legs as you walk through this

quiet forest clearing.  Far to the north, the mountains are visible;

dense woods to the north prevent further investigation in that direction. 

Just west of here, a large wall of brambles rises, obscuring what might

lie beyond.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D1
~
~
0 -1 342 10 10 5
D2
~
~
0 -1 329 10 10 5
E
1 east~
A large elm tree is visible in the center of the clearing to the east.

~
E
1 south~
The clearing continues to the south.

~
E
mountains~
Mountains are visible along the horizon.

~
E
1 west brambles wall large~
A thick wall of brush rises up to the west of the clearing, obscuring

what lies behind it.

~
E
knee-high soft grass~
Soft, yellow-colored grass sways softly with the wind.

~
A
1 west~
~
act_tochar( #char, ch );

~
E
char~
A thick wall of brambles prevents movement in that direction.

~
!
0 0 0
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
The trees grow too densely together to allow movement in that direction.

~
!
0 0 0
A
search~
grass ground knee-high~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the knee-high grass, but don't manage to find anything

of value.

~
E
room~
$n searches through the knee-high grass, but doesn't find anything.

~
!
0 0 0
134 9 1509949540 3 0
189 17 1509949540 -2 0
-1
S

#329
Forest of Medienne - Grassy Clearing~
You stand in a large clearing in the forest.  Yellow, knee-high grass

waves softly in the breeze, and more of this grass is visible off to the

east and north.  A huge, speckled boulder lies in the middle of the

clearing.  The presence of small holes at the base of the boulder

indicates that several forest creatures call this area home.  Thick brush

lies to the west, and to the south you can see an especially dense stand

of trees.

~
[Nereus] Revised.

reviewed

~
301465600 3 9 0
D0
~
~
0 -1 328 10 10 5
D1
~
~
0 -1 343 10 10 5
E
1 north 1 east~
The clearing continues off to the north.

~
E
1 west brush clump brambles thorn~
A clump of brambles with long, sharp thorns grows thick to the west.

~
E
grass yellow knee-high~
Soft, yellow-colored grass sways softly with the wind.

~
E
1 south dense stand trees~
A stand of trees grows especially close together to the south.

~
E
huge speckled boulder~
A huge boulder, nearly ten feet across, lies here in the middle of the

clearing.  Tiny, glinting speckles sparkle all across its dark grey

surface.

~
E
small hole base~
Small animal holes line the base of this boulder.  They look like they

have been dug fairly recently.

~
A
1 west~
~
acode( find_room( 315 ), 1 );

~
!
0 0 0
A
1 south~
~
act_tochar( #char, ch );

~
E
char~
A dense stand of trees blocks movement in that direction.

~
!
0 0 0
A
search reach~
holes base boulder~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You reach your arm deep into a few of the holes at the base of the

boulder, but don't manage to find anything.

~
E
room~
$n reaches into the holes at the base of the boulder and feels around,

but doesn't come up with anything.

~
!
0 0 0
A
enter climb crawl~
hole~
act_tochar( #char, ch );

~
E
char~
The holes are only a few inches across, way too small to enter.

~
!
0 0 0
A
dig~
holes boulder base~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You dig at the base of the boulder for a while, but soon realize that

your efforts are futile.

~
E
room~
$n digs at the base of the boulder, but soon gives up.

~
!
0 0 0
587 17 1509949540 -2 0
-1
S

#330
Forest of Medienne~
Knee-high weeds dot the forest floor here, flourishing because of the

more sparse trees in this area.  Small, faint pinpoints of light are

visible coming from the weeds.  Every so often, you have the alarming

feeling that someone is watching you; glimpses of small, beady eyes from

behind the trees make you feel more uneasy.  A forest trail can be seen

stretching off just west of here, while to the east the forest grows much

thicker.

~
[Nereus] Revised.

[Calliope] extra 1 south Cocoons

[Calliope] reviewed

~
301465600 3 9 0
D1
~
~
0 -1 344 10 10 5
D2
~
~
0 -1 331 10 10 5
D3
~
~
0 -1 316 10 10 5
E
1 east~
The forest is predominantly oaks off to the east.

~
E
1 west trail~
A trail can be seen through the trees off to the west.

~
E
1 north~
A thick stand of trees lies to the north.

~
E
1 south~
Coccoons are visible in some of the branches to the south.

~
E
knee-high weeds~
These weeds are about eighteen inches tall, and a deep green color. 

Despite a lack of any spines or thorns, the weeds look quite hardy. 

Faint pinpoints of light are visible, flashing on and off among the weeds.

~
E
pinpoints light fireflies~
On closer examination, tiny fireflies cling to the stalks of the weeds,

their ends glimmering faintly every few seconds.

~
E
small beady eyes~
A pair of small, beady eyes can be glimpsed, peeking out from behind a

tree.  When you look more carefully, it is gone.

~
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
Any movement to the north is prevented by a dense clump of trees.

~
!
0 0 0
A
~
~
send_to_room( #room, room );

~
E
room~
A faint glimmer of light catches your eye from a nearby patch of weeds.

~
!
2 300 0
A
search examine~
knee-high weeds ground~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the knee-high weeds, but don't find anything except

more fireflies.

~
E
room~
$n searches through the knee-high weeds, finding nothing of interest.

~
!
0 0 0
A
search examine~
trees~
i = 2d2+2;

act_tochar( #char, ch );

act_notchar( #room, ch );

dam_message( ch, i, "The tiny creature's sharp bite" );

inflict( ch, mob, i, "the bite of a small lizard" );

~
E
char~
You reach around behind the tree, and suddenly your hand is filled with

pain!

~
E
room~
$n searches around behind a tree, and suddenly pulls $s hand back in pain.

~
!
0 0 0
A
catch~
beady eyes creature~
acode( room, 4 );

~
!
0 0 0
A
climb clamber scale~
trees oak~
acode( find_room( 547 ), 5 );

~
!
0 0 0
2504 9 1509949510 3 0
-1
S

#331
Forest of Medienne~
The trees here are quite unhealthy; a quick glance at the thick, white

cocoons nestled throughout the branches of the trees reveals the cause. 

The carpet of dead leaves at your feet is covered with hole-covered

leaves, evidence that whatever insects are living in the cocoons have

been doing extensive damage to the trees for quite some time.

~
[Nereus] make caterpillar-infested trees here

[Taeneth] near-by is nearby, one word

[Nereus] Revised.

[Calliope] hole-riddled rather than hole-covered? Just a suggestion

[Calliope] reviewed

~
301465600 3 8 0
D0
~
~
0 -1 330 10 10 5
D1
~
~
0 -1 345 10 10 5
D2
~
~
0 -1 332 10 10 5
D3
~
~
0 -1 317 10 10 5
E
1 east 1 north 1 south~
The forest appears more healthy off in this direction.

~
E
cocoons thick white~
Thick, white cocoons are nestled among the branches of the trees of this

area.  About a foot across, the cocoons seem to be spread out every ten

feet or so throughout each tree.

~
E
1 west~
A trail winds between the trees to the west.

~
E
hole-covered carpet thick dead leaves~
The carpet of hole-eaten leaves at your feet is thick and crunches as you

walk.  Apparently whatever insects in the trees far above have been here

for a long time, as the hole-eaten leaves are several layers deep.

~
A
search examine~
leaves carpet hole-eaten~
acode( find_room( 301 ), 2 );

~
!
0 0 0
A
search get take grab~
cocoons thick white~
act_tochar( #char, ch );

~
E
char~
You are unable to reach any of the cocoons from the ground, and none of

the trees in the area seem suitable for climbing.

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#332
Forest of Medienne~
Despite the fact that the forest is less dense here than in all other

directions, the underbrush is still surprisingly thin.  A thick carpet of

dry, dead leaves covers the ground here, crunching underfoot as you walk. 

Off to the west and south, a trail can be seen winding through the trees,

while the forest continues in all other directions.  To the north, an

especially unhealthy section of forest is visible.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 8 0
D0
~
~
0 -1 331 10 10 5
D1
~
~
0 -1 346 10 10 5
D2
~
~
0 -1 333 10 10 5
D3
~
~
0 -1 318 10 10 5
E
1 north~
Off to the north, cocoons can be seen in the branches of some of the

trees.  The forest seems quite unhealthy in this direction.

~
E
1 east~
The forest continues in this direction.  An ancient oak towers off this

way a bit, dominating the forest around it.

~
E
1 south 1 west trail~
A trail can be seen winding through the trees to the west and south.

~
E
carpet thick dry dead leaves ground~
Dry, dead leaves cover the ground here, crunching underfoot.

~
E
trees forest~
The trees here are healthy, and grow less densely than in all other

directions.

~
A
search examine~
leaves carpet dead ground~
acode( find_room( 301 ), 2 );

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
415 17 1509949540 -2 0
-1
S

#333
Forest Trail~
This part of the forest seems to open out, allowing you a better look at

the trees.  The normal sounds of the forest echo slightly here, bouncing

from tree to tree.  Small animals can be heard scurrying through the

underbrush.  The trail has become wider here, winding from west to the

south.  A large weed-filled area is visible to the east off of the path.

~
[Nereus] Revised.

[Calliope] reviewed.

~
301465600 3 9 0
D0
~
~
0 -1 332 10 10 5
D1
~
~
0 -1 347 10 10 5
D2
~
~
0 -1 334 10 10 5
D3
~
~
0 -1 319 10 10 5
E
1 south~
The trail continues in this direction.

~
E
1 west~
To the west, the trail continues, although it is more faint.

~
E
underbrush~
The underbrush here seems to be of the less dangerous kind, mostly

small non-descript bushes and a few ferns.

~
E
birds~
The birds you see are mostly swallows and finches, little bits of

flying color, breaking up the monotony of green leaves.

~
E
tree trees forest~
The trees here are spaced further apart, allowing more sky to be seen

from above.  Birds flutter back and forth above your head.

~
E
trail ground path~
The trail has widened out and spans about ten feet.  It wanders a bit 

as it goes from west to south.

~
E
1 north~
You can move off the path into the forest in this direction.

~
E
animals small~
Although you can hear small animals scurrying about in the underbrush,

you can't manage to see any.

~
E
1 east weed-filled weed~
Patches of sharp-leaved weeds are visible in the forest to the east.

~
A
listen hear~
sound sounds birds forest noises~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
You cock your head and listen to the sounds of the forest.  Birds

twitter above you, and little animals scurry through the underbrush.

~
E
room~
$n listens to the forest.

~
!
0 0 0
A
listen~
~
acode( room, 1 );

~
!
0 0 0
A
climb scale clamber~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#334
Forest Trail~
You are on a trail that swings east and north, with the wide open forest

around you.  You can sense animals in the underbrush, and catch fleeting

glimpses of movement through the trees.  The trail widens here, as if

this section of the trail has seen more traffic than off to the east and

north.  An especially thick growth of trees stands just a bit off to the

south.

~
[Nereus] Revised.

[Calliope] extra trail criss-cross?

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 333 10 10 5
D1
~
~
0 -1 348 10 10 5
D3
~
~
0 -1 320 10 10 5
E
1 north 1 east~
The trail continues off in this direction.

~
E
1 south~
The undergrowth becomes especially thick in this direction, preventing

any movement.

~
E
1 west~
The forest thickens off to the west.

~
E
animals~
You can catch mere glimpses of the animals in the underbrush.

~
E
underbrush~
The underbrush here has grown up a little, mostly because of the

light coming through the widely spaced trees.  Little animals scurry

around, making noise in the underbrush.

~
E
tree trees forest~
The trees here have grown further apart, allowing you a good look at

the different kinds that make up this forest, mostly elms and oaks of

various ages.

~
E
trail ground path~
You look at the ground where the trail lies.  Many old and new animal

tracks cris-cross the trail, many follow it.

~
A
search catch get grab~
bush brush undergrowth animal~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the underbrush, finding nothing of interest.

~
E
room~
$n crashes through the underbrush awhile, but finds nothing of interest.

~
!
0 0 0
A
1 south~
~
act_tochar( #char, ch );

~
E
char~
You attempt to move south, but quickly become entangled in the thick

brush and are forced to turn back.

~
!
0 0 0
2506 9 1509949510 3 0
-1
S

#335
Forest of Medienne~
A thick carpet of dead leaves covers the ground here, crunching with

every step.  The forest is thin here, made up primarily of aged oaks and

maples.  To the west, a thick, dark green wall of brush is visible,

preventing any view of what may lie in that direction.  To the south,

extensive fire damage can be seen, while the forest is more healthy to

the north and east.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 6 0
D1
~
~
0 -1 349 10 10 5
D2
~
~
0 -1 336 10 10 5
E
1 east~
The forest appears to thin to the east.

~
E
1 south~
You can see extensive fire damage to the trees in this direction.

~
E
1 west shrub wall thick green healthy-looking brush~
A healthy-looking wall of thick, green shrubs grows to the west here,

blocking any view in that direction.

~
E
leaves thick carpet dead~
A thick carpet of brittle, dead leaves covers the ground here.

~
E
1 north~
Several trees grow together densely to the north, blocking your view of

the forest in that direction.

~
A
leaving east~
~
act_tochar( #char, ch );

continue;

~
E
char~
The leaves crunch underfoot as you move through the area.

~
!
0 0 0
A
leaving south~
~
acode( room, 1 );

continue;

~
!
0 0 0
A
search get take get~
leaves leaf carpet~
acode( find_room( 301 ), 2 );

~
!
0 0 0
A
1 west~
~
act_tochar( #char, ch );

~
E
char~
You attempt to move west, but your progress is halted by a

healthy-looking wall of shrubs.

~
!
0 0 0
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
Your attempts to move north are thwarted by a dense clump of trees.

~
!
0 0 0
A
climb clamber scale~
tree trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
2509 9 1509949510 3 0
2508 9 1509949510 3 0
-1
S

#336
Forest of Medienne~
The trees here show evidence of a fairly recent forest fire; new saplings

and thick, thorn-covered brambles dominate this area.  Further fire

damage can be seen to the west, while to the south and east a screen of

thick brambles and vines blocks your sight.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 6 0
D0
~
~
0 -1 335 10 10 5
D3
~
~
0 -1 322 10 10 5
E
1 north~
The forest continues in this direction.

~
E
1 west~
Extensive fire damage can be seen in this direction.

~
E
1 south 1 east~
A thick screen of brambles and vines blocks your sight in this direction.

~
E
thorn-covered brambles vines undergrowth brush~
Healthy-looking, thorn covered bramble bushes cover the ground at your

feet here.

~
E
trees forest sapling charred burnt~
The only trees that stand in this area are a few sickly-looking maple

saplings.  It appears that the undergrowth is too thick for them to

survive.

~
A
1 south 1 east~
~
act_tochar( #char, ch );

~
E
char~
A thick screen of brambles and vines prevents you from moving in that

direction.

~
!
0 0 0
A
climb clamber scale~
trees charred~
acode( find_room( 322 ), 3 );

~
!
0 0 0
28 9 1509949540 3 0
81 17 1509949465 -2 0
-1
S

#337
Forest Trail~
Here the trail swings south and east, curving around a large dead tree

that has fallen along the trail to the north.  To the west is a stretch

of fire-damaged forest, and to the east and south the trail continues. 

The fallen tree is crawling with little bugs.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D1
~
~
0 -1 351 10 10 5
D2
~
~
0 -1 338 10 10 5
D3
~
~
0 -1 323 10 10 5
E
1 east~
The trail continues through the forest to the east.

~
E
1 south~
The trail continues through the forest to the south.

~
E
1 west~
The trees to the west seem to have sustained heavy fire damage.

~
E
1 north~
A large elm tree has fallen along the trail to the north, and a thick

growth of brush is visible beyond that.

~
E
swarm bugs~
These little bugs appear to be feeding off of the moss on the dead 

tree.  On some parts of the tree the moss has been stripped away,

leaving bare wood where bark and moss used to be.

~
E
tree elm trunk rotten fallen~
This old, giant elm fell down some ago.  The tree has been lying along

the north side of the trail for some time, and has accumulated a thick

growth of moss.  Feeding off this moss appears to be a small swarm of

little bugs.

~
E
trees forest~
The trees here are primarily oaks and maple, with a rare elm tree visible

here and there.

~
E
trail path ground~
The trail winds east to south here, curving around a fallen elm tree to

the north.

~
A
get take grab search~
bugs insects~
mob = mob_in_room( 2509, room );

send_to_char( #char, ch );

act_notchar( #room, ch );

i = 1d6+2;

dam_message( ch, i, "The stinging swarm of insects" );

inflict( ch, mob, i, "a swarm of stinging insects" );

~
E
room~
$n tries to gather a few of the bugs, but they begin stinging $m!

~
E
char~
You try to pick up the bugs and they start stinging you!

~
!
0 0 0
A
climb jump~
log tree~
mob = mob_in_room( 2509, room );

send_to_char( #char, ch );

act_notchar( #room, ch );

i = dice( 2, 6 );

dam_message( ch, i, "The fall" );

inflict( ch, mob, i, "falling off a log" );

~
E
room~
$n jumps up onto the log, but gets stung by hundreds of little insects

and falls back to the ground.

~
E
char~
You jump up onto the tree and immediately get stung by hundreds of tiny

bugs.  You fall back off the log.

~
!
0 0 0
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
Your progress is blocked by both a large elm tree that has fallen along

the trail, as well as a thick clump of brush beyond that.

~
!
0 0 0
2507 9 1509949510 3 0
2505 9 1509949540 3 0
134 9 1509949490 3 0
-1
S

#338
Forest Trail~
The trees to the east have closed in on the trail, and do not allow you

to move in that direction.  The trail becomes more overgrown as you move

south; weeds and roots poke up through the hard soil of the trail.  The

forest here is primarily older trees, mostly oak and maple trees in

evidence.  The trail continues through the forest to the north and south,

while to the west some fire damage can be seen.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 337 10 10 5
D2
~
~
0 -1 339 10 10 5
D3
~
~
0 -1 324 10 10 5
E
1 south 1 north~
The trail continues off in this direction.

~
E
1 east~
The trees grow together tightly to the east.

~
E
1 west~
Fire damage is visible in this direction.

~
E
trees tree forest~
The trees here are mostly oaks and maples.  An especially dense clump of

these grows off to the east a bit.

~
E
trail ground~
The trail here has become weed-choked; many tree roots have poked up from

beneath it.  The trail travels north and south through the forest.

~
E
overgrown weeds roots soil brush undergrowth~
Tough, resilient, coarse clumps of weeds grow across the hard soil of the

trail here.

~
A
1 east~
~
send_to_char( #char, ch );

~
E
char~
You try to get through the clump of trees, but they grow too close 

together.

~
!
0 0 0
A
climb scale clamber~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#339
Trail End~
To your horror the trail goes on for a few feet, then stops.  No

evidence of the trail continues from there.  The forest has crowded in

to the south and east, preventing travel in those directions.  What is

left of the trail is so overgrown you can barely see it, and the forest

offers no clues why the trail ends here.

~
[Nereus] Revised.

[Nereus] (not changed much)

[Calliope] reviewed.

~
301465600 3 9 0
D0
~
~
0 -1 338 10 10 5
D3
~
~
0 -1 325 10 10 5
E
1 north~
The forest trail continues off in this direction.

~
E
1 west~
You can see glimpses of some sort of ruined structure through the trees

in this direction.

~
E
oak trees~
These old majestic oaks have lost most of their leaves and no longer

look healthy.  The more vigorous birches have choked the life from 

these great giants.  Soon the forest will reclaim them.

~
E
tree trees forest~
Here the trees are lighter, not so overbearing and dark.  Light filters

down from above and shows you a part of the forest that is mostly

birch and maple trees.  Some dead oak trees stand to one side.

~
E
trail~
The trail definitely ends here.  The only way the trail goes is back to

the north.  Weeds and leaves mask the end of the trail, offering no

clues as to why it ends.

~
E
1 east 1 south~
The trees off to the east and south grow together quite densely.

~
A
e ea east s so south~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to get through the trees, but can't

~
E
char~
You try to get through the trees, but they are tightly spaced.

~
!
0 0 0
A
touch cut chop~
oak trees oaks~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n walks over to the oak trees and bows his head in reverance.

~
E
char~
As you approach these old giants, you feel a sense of age and power.  

These trees once ruled the forest, and are now dead, making way for the

newest generation of trees.  You decide to leave them alone, disturbing

them would be almost a crime.

~
!
0 0 0
A
climb clamber scale~
trees oaks birches maples~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#340
Forest of Medienne~
You are surrounded by large, leafy maple trees.  They are all quite

healthy, and provide a great deal of shade.  Low-growing ivy covers the

ground here, flourishing despite the lack of sunlight.  A bird's nest is

tucked between one of the branches and the trunk of the largest of the

trees, and you can just see the flash of an occasional feather from

within the nest.

~
[Nereus] Revised.

[Calliope] Is that nest too high up in the tree to search?

[Calliope] reviewed

~
301465600 3 9 0
D1
~
~
0 -1 354 10 10 5
D2
~
~
0 -1 341 10 10 5
D3
~
~
0 -1 326 10 10 5
E
nest~
A large nest made of twigs and maple leaves lies between the branch and

trunk of a large maple tree.  You can see the flash of an occasional

bright red feather from within the nest.

~
E
e ea east w we west~
The forest stretches off in this direction.

~
E
leafy maple trees forest~
The trees in the area are older, healthy maple trees.

~
E
low-growing ivy ground~
This variety of ivy has inch-long, glossy green leaves.  Despite the lack

of sunlight along the forest floor, the ivy seems to be spreading about

the area.

~
A
climb clamber scale~
trees maple~
acode( find_room( 547 ), 5 );

~
!
0 0 0
130 9 1509949540 3 0
-1
S

#341
Forest of Medienne~
The maples that dominate this area tower over the slow-moving river which

flows just south of where you stand.  It appears that the beavers that

live somewhere nearby have selected this as their foraging ground, for

several trees have been gnawed through, leaving only pointed stumps. 

Although the trees grow almost up to the riverbank here, a few hardy

weeds have grown up along the sloping mud.  The riverbanks are steep and

sloping here, although it would be easy to slide down them into the river

below.

~
[Nereus] Revised.

reviewed

~
301465600 3 9 0
D0
~
~
0 -1 340 10 10 5
D1
~
~
0 -1 355 10 10 5
D2
~
~
0 -1 530 10 10 5
D3
~
~
0 -1 327 10 10 5
E
1 east 1 west~
The forest follows the river in this direction.

~
E
1 north~
The forest stretches out of sight in this direction.

~
E
riverbank sloping steep 1 south~
The riverbank here is steep and sloping, and covered in slippery dark mud

and hardy weeds.

~
E
pointed stumps gnawed~
Gnawed-through stumps of several trees line the riverbanks here.  Since

the trees appear to have been recently gnawed through, you would guess

that the beavers are still quite active in this area.

~
E
weeds hardy~
Tough-looking, tan-colored weeds grow in the mud along the riverbank.

~
E
maples trees forest~
The maples that grow along the riverbank are healthy, at least the ones

that have not been gnawed down by the beavers in the area.

~
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
1 south~
~
if( !is_exhausted( ch ) ) {

act_tochar( #char, ch );

continue;

}

else

continue;

~
E
char~
You slide down the slippery riverbank and down into the river.

~
!
0 0 0
27 9 1509949540 3 0
134 9 1509949540 3 0
324 17 1509949540 -2 0
-1
S

#342
Forest of Medienne - Base of a Large Elm~
Above you looms a very large elm tree; low branches appear to provide

solid hand and foot-holds for a safe climb.  The grass near the base of

the tree is almost dead, doubtless because of the shade made by the leafy

boughs of the tree.  Mountains rise in the distance to the north,

although the trees grow too thick to travel in that direction.

~
[Inar] maybe more description here...

[Nereus] Fixed.

[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D1
~
~
0 -1 356 10 10 5
D2
~
~
0 -1 343 10 10 5
D3
~
~
0 -1 328 10 10 5
D4
~
~
1024 -1 510 10 10 5
E
1 east 1 west 1 south~
A grassy clearing is visible in all directions but north.

~
E
1 north~
The trees become thick to the north.

~
E
up tree elm giant base~
The giant elm before you towers at least forty feet in height.  Far above

you, a nest is visible among a few of the branches.

~
E
grass dead base~
Sickly, yellow grass grows near the base of the tree.

~
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
The thick trees to the north make movement in that direction impossible.

~
!
0 0 0
A
climb clamber scale~
tree elm~
act_tochar( #char, ch );

~
E
char~
The tree would be quite simple to climb.  Perhaps you should try going up

it.

~
!
0 0 0
415 17 1509949515 -2 0
-1
S

#343
Forest of Medienne - Grassy Clearing~
The trees have grown back to the south, leaving this area covered in

yellow, waist-high grass.  Patches of waist-high clumps of purplish

blossoms grow, mixing in with the grass.  The grass grows much shorter to

the east and west, while to the north a huge elm tree towers.  The forest

continues to the south.

~
[Nereus] Revised.

[Calliope] use of waist-high twice. change perhaps to .. Patches of slightly shorty clumps?

reviewed

~
301465600 3 9 0
D0
~
~
0 -1 342 10 10 5
D1
~
~
0 -1 357 10 10 5
D2
~
~
0 -1 344 10 10 5
D3
~
~
0 -1 329 10 10 5
E
1 north~
A huge elm tree towers over the area to the north.

~
E
1 east 1 west~
The yellowish grass found here grows much shorter as the clearing

continues to the east and west.

~
E
1 south~
The forest stretches out to the south.

~
E
1 west~
You see more trees.

~
E
yellow waist-high grass~
Soft, waist-high grass grows here, moving softly with the wind.

~
E
patches clumps purplish blossoms flowers~
Small, purplish flowers grow on the end of tall stalks, intermixed with

the grass in small patches.

~
A
~
~
send_to_room( #room, room );

~
E
room~
A swishing sound moves through the tall grass as if something moves

somewhere inside it.

~
!
2 300 0
A
search~
waist-high yellow grass blossoms~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the waist-high grass, but don't manage to find

anything.

~
E
room~
$n searches through the waist-high grass, but doesn't find anything of

value.

~
!
0 0 0
A
get take grab pick~
blossom flower patches clump~
act_tochar( #char, ch );

~
E
char~
Upon closer examination, you realize that the blossoms are not quite old

enough to pick.

~
!
0 0 0
2509 9 1509949510 3 0
-1
S

#344
Forest of Medienne~
Majestic oaks tower above you here, blocking out most of the light from

above.  The ground here is littered with a trampled-down carpet of

leaves, as if this area sees a lot of traffic.  Hundreds of acorn shells

lie strewn about; it appears most of the acorns have been eaten already. 

Off to the south, the ground slopes downward and becomes thick with mud,

while to the north a wide, grassy clearing is visible.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 343 10 10 5
D1
~
~
0 -1 358 10 10 5
D3
~
~
0 -1 330 10 10 5
E
1 north grassy clearing~
A wide, grassy clearing is visible off to the north.

~
E
1 east 1 south~
The ground slopes downward and becomes a bit more boggy.

~
E
1 west~
The forest continues off in this direction.

~
E
majestic oaks tower forest~
The majestic oaks tower above you here, swaying gently in the wind.  The

forest seems much less powerful and grand in all directions, as if these

trees were the heart of the wood.

~
E
trampled-down carpet leaves ground~
A thick carpet of dead leaves covers the ground here.  It is trampled

down, as if this is a popular area.

~
E
acorn shells hundreds strewn~
Hundreds of partially eaten acorns litter the ground here, along with

hundreds more empty shells.  It appears the squirrels in this area have

no lack of food.

~
A
1 south~
~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You try to navigate through the thick mud to the south, but are quickly

forced to turn back.

~
E
room~
$n tries to work $s way through the boggy ground to the south, but is

forced to turn back.

~
!
0 0 0
A
search examine~
leaves leaf-covered ground acorns carpet~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the acorns and leaves, but don't manage to find

anything of interest.

~
E
room~
$n searches through the acorns and leaves on the ground, but doesn't

manage to find anything of interest.

~
!
0 0 0
A
climb clamber scale~
trees oaks majestic~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
get take grab~
acorns shells partially-eaten~
act_tochar( #char, ch );

~
E
char~
After a quick glance through the acorns, you determine there are none

worth taking.

~
!
0 0 0
130 9 1509949540 3 0
-1
S

#345
Forest of Medienne~
This area of the forest is higher, more hard-packed ground than the boggy

area to the east; a small depression to the north also contains pools of

standing water, preventing movement in that direction.  The trees in this

area are far more healthy than the dying trees visible to the west, while

the forest becomes even thicker to the south.  The underbrush in this

area is very thin, as apparently the hard-packed earth makes it difficult

for the brush to survive.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 8 0
D2
~
~
0 -1 346 10 10 5
D3
~
~
0 -1 331 10 10 5
E
1 south~
The forest becomes more dense to the south.

~
E
1 west dying~
The trees to the west appear to be quite unhealthy.  Thick, white cocoons

are visible among the branches.

~
E
1 east~
The ground becomes quite boggy in this direction.

~
E
1 north pools standing water depression~
The ground to the north slopes down, collecting pools of water and making

it too boggy to travel across.

~
E
trees forest healthy~
The trees here, mostly oaks and a few elms and maples, are quite old and

seem quite healthy.

~
E
underbrush brush~
The underbrush is mostly a sickly-colored, yellow-green weed that grows

only about ankle-height.

~
E
hard-packed ground earth~
The ground here is hard-packed and is raised more than the boggy ground

to the east and north.

~
A
1 east 1 north~
~
act_tochar( #char, ch );

~
E
char~
The ground quickly becomes too boggy to move in that direction.

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
pick get take~
red flowering plant rose~
if( obj_in_room( 544, room ) ) {

  if( random( 0, 2 ) == 0 ) {

    act_tochar( #last, ch, obj );

    act_notchar( #last_room, ch, obj );

    junk_obj( obj_in_room( 544, room ), 1 );

    }

  else {

    send_to_char( #pick, ch );

    act_notchar( #room, ch, obj );

    if( random( 0, 5 ) == 1 ) {

      act_tochar( #thorn, ch );

      act_notchar( #thorns, ch );

      obj_to_char( oload( 2376 ), ch );

      }

    }

  obj_to_char( oload( 545 ), ch );

  }

else

  continue;

~
E
last_room~
$n picks the last flower from the rose plant.

~
E
last~
You pick the last flower from the rose plant.

~
E
room~
$n picks a flower from the rose plant.

~
E
pick~
You carefully pick a flower from the plant.

~
E
thorn~
You manage to also pull off a thorn.

~
E
thorns~
$n also gets a thorn with the rose.

~
!
0 0 0
A
search examine~
underbrush brush undergrowth~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the thin underbrush, but don't find anything of

interest.

~
E
room~
$n searches through the underbrush, but doesn't find anything.

~
!
0 0 0
-1
S

#346
Forest of Medienne - Before a Large Oak Tree~
Obviously a center of life for this area, an ancient oak tree sways

gently with the wind.  Huge, gnarled limbs stretch well over fifty feet

into the sky high above.  A hole the size of a man's head is visible in

the trunk of the tree, about five feet off the ground.  Dead leaves and

acorns litter the ground at your feet; a distinct lack of underbrush in

the area makes them easy to see.  A patch of oddly-leaved plants with

small, sharp nettles lies just to the south, while the forest continues

in all other directions.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 8 0
D0
~
~
0 -1 345 10 10 5
D1
~
~
0 -1 360 10 10 5
D3
~
~
0 -1 332 10 10 5
E
1 north~
The ground rises off to the north, and appears a bit more hard-packed.

~
E
1 west 1 east~
The forest contines off in this direction.

~
E
tree oak mighty ancient~
An ancient tree stands here, stretching high into the sky above.  With

thick, gray-brown bark and broad, green leaves, it appears this tree was

here long before any others in this area.

~
E
patch oddly-leaved plants 1 south nettles stinging~
Upon closer inspection, the oddly-shaped plants appear to be a species of

stinging nettles.

~
E
huge gnarled limbs~
Huge, thick, gnarled limbs with thick, brownish-black bark rise high into

the sky.

~
E
hole~
A head-sized hole can be seen in the trunk of the tree, about five feet

above the ground.

~
E
dead leaves ground carpet acorn~
Dry, dead leaves cover the ground here; strewn around are the shells of

animal-eaten acorns.

~
E
underbrush brush undergrowth growth~
There is virtually no undergrowth in this area of the forest.

~
A
1 south~
~
i = 2d2+2;

act_tochar( #char, ch );

act_notchar( #room, ch );

dam_message( ch, i, "The patch of stinging nettles" );

inflict( ch, mob, i, "a patch of stinging nettles" );

~
E
char~
You try to force your way through the strangely-leaved plants, but the

nettles sting your exposed flesh!

~
E
room~
$n tries to force $s way through the strangely-leaved plants, but the

nettles sting $m!

~
!
0 0 0
A
climb clamber scale~
oak tree branches~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
After walking a circle around the tree, you conclude that there is no way

you can reach any of the branches of the tree.

~
E
room~
$n circles around the tree, looking for some way to climb it, but doesn't

seem to find any way up into it.

~
!
0 0 0
A
search examine~
leaves acorns ground~
acode( find_room( 301 ), 2 );

~
!
0 0 0
A
enter climb~
hole head-sized~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
After sticking your head into the hole and looking around, you conclude

that the tunnel deadends after a few feet.  Although you are too large to

fit into the hole, perhaps you could reach up into it and feel around.

~
E
room~
$n sticks $s head into the hole in the tree and peers around inside,

before concluding $e is too large to fit.

~
!
0 0 0
A
reach search~
hole head-sized~
i = 1d4+10;

if( !rflag( reset0, room ) ) {

   act_tochar( #char, ch );

   act_notchar( #room, ch );

   }

else {

  if( is_player( ch ) ) {

  if( find_stat( ch, dex ) >= i ) {

       remove_rflag( reset0, room );

       j = 1d35;

       act_notchar( #rmfind, ch );

       act_tochar( #chfind, ch );

       if( j < 5 )

         obj_to_char( oload( 2 ), ch );

       if( j == 5 )

         obj_to_char( oload( 56 ), ch );

       else

         obj_to_char( oload( 288 ), ch );

   }

   else {

       act_tochar( #char, ch );

       act_notchar( #room, ch );

       }

   }

   else {

       act_tochar( #char, ch );

       act_notchar( #room, ch );

   }

}

~
E
chfind~
You reach up into the hole and fumble about, pulling out something!

~
E
rmfind~
$n reaches up into the hole in the tree and fumbles about, pulling out

something!

~
E
char~
You reach up into the tree and can feel something, but you can't seem to

get a hold of it.

~
E
room~
$n reaches up into the tree, but comes up empty-handed.

~
!
0 0 0
2504 9 1509949510 3 0
28 9 1509949540 3 0
358 17 1509949540 -2 0
-1
S

#347
Forest of Medienne~
Although the trees of this area grow sparsely, the ground is choked with

dark green, oddly-shaped weeds.  Apparently this area is not frequented

by the animals of the area, as the few faint paths leading through the

weeds are marked with scuffed bootprints.  A trail is visible off to the

west and south, while to the north the weeds seem to thin a bit.  The

weeds grow too thickly to travel through to the north.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D1
~
~
0 -1 361 10 10 5
D2
~
~
0 -1 348 10 10 5
D3
~
~
0 -1 333 10 10 5
E
1 south 1 west trail~
A trail winds through the forest to the south and west.

~
E
1 east~
The trees grow more densely off to the east; in contrast the weeds in

this direction are much more thin.

~
E
1 north~
An especially thick growth of weeds grows off in this direction, blocking

any passage.

~
E
dark green oddly-shaped weeds nettles stinging ground~
Upon closer inspection, the oddly-shaped plants appear to be a species of

stinging nettles.  They grow thick enough at your feet that you don't

think it would be a very good idea to try to rest in this area.

~
E
faint paths bootprints scuffed~
A faint path makes its way through the thick underbrush here.  A few

scuffed bootprints are visible in the dirt along the path in places.

~
E
trees forest~
A few younger oaks and maples grow around this area.  None look 

particularly large or healthy.

~
A
sit rest sleep lie~
~
act_tochar( #char, ch );

act_notchar( #room, ch );

i = 2d2+1;

dam_message( ch, i, "The patch of stinging nettles" );

inflict( ch, mob, i, "a patch of stinging nettles" );

~
E
char~
You start to sit down on the ground, but the stinging nettles sting you!

~
E
room~
$n sits down right in a patch of stinging nettles!

~
!
0 0 0
A
1 north~
~
acode( find_room( 346 ), 1 );

~
!
0 0 0
A
search examine~
weeds stinging nettles~
act_tochar( #char, ch );

act_notchar( #room, ch );

i = 2d2+2;

dam_message( ch, i, "The patch of stinging nettles" );

inflict( ch, mob, i, "a patch of stinging nettles" );

~
E
char~
You begin to search through the nettles along the ground, but they sting

your exposed flesh!

~
E
room~
$n begins to search through the nettles along the ground, but suddenly

winces in pain!

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#348
Forest Trail~
The trees in this area have pulled back away from the trail, allowing a

more open view of the forest in all directions.  Small, stalked plants

stand at the sides of the trail, wispy flowers waving softly in the

breeze.  The trail continues east and west from here, while off to the

north and south the forest continues.

~
[Hollie] um, the sneeze prog should check if your sleeping? because i just sneezed while taking a quick cat nap.

[Nereus] I don't think there's a way to fix this

Why can't you sneeze in your sleep? I do that all the time when i'm sick ;)

[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 347 10 10 5
D1
~
~
0 -1 362 10 10 5
D2
~
~
0 -1 349 10 10 5
D3
~
~
0 -1 334 10 10 5
E
1 north~
A weed-choked area is visible just off to the north a bit.

~
E
1 east 1 west~
The trail continues through the forest in this direction.

~
E
1 south~
The forest continues off in this direction.

~
E
wispy flowers plants stalked~
The plants that grow off the sides of the trail here are about six inches

tall.  At the top of their pale, green stalks are wispy, white-colored

flowers.  As a breeze passes by, you notice tiny seeds fly from the

flowers, floating through the air in the area.

~
E
trail~
The trail here is fairly wide, and runs from east to west here through

the trees.

~
E
forest tree trees~
The forest here consists mainly of elms and oak trees.  The underbrush

has all been trampled down by the animals (and other things) inhabiting

the forest.

~
A
~
~
ch = rand_player( room );

send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n sneezes violently.

~
E
char~
You sneeze violently!  Whoa, what a rush!

~
!
2 200 0
A
climb clamber scale~
trees oaks elms~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
pick get take~
red rose~
if( obj_in_room( 544, room ) ) {

  if( random( 0, 2 ) == 0 ) {

    act_tochar( #last, ch, obj );

    act_notchar( #last_room, ch, obj );

    junk_obj( obj_in_room( 544, room ), 1 );

    }

  else {

    send_to_char( #pick, ch );

    act_notchar( #room, ch, obj );

    if( random( 0, 5 ) == 1 ) {

      act_tochar( #thorn, ch );

      act_notchar( #thorns, ch );

      obj_to_char( oload( 2376 ), ch );

      }

    }

  obj_to_char( oload( 545 ), ch );

  }

else

  continue;

~
E
last_room~
$n picks the last flower from the rose plant.

~
E
last~
You pick the last flower from the rose plant.

~
E
room~
$n picks a flower from the rose plant.

~
E
pick~
You carefully pick a flower from the plant.

~
E
thorn~
You manage to also pull off a thorn.

~
E
thorns~
$n also gets a thorn with the rose.

~
!
0 0 0
A
get take pick~
rose red flowering plant~
acode( find_room( 345 ), 3 );

~
!
0 0 0
2505 9 1509949540 3 0
544 17 1509949490 -2 0
-1
S

#349
Forest of Medienne~
The trees here grow more sparsely and look to be younger than the larger,

denser oaks and maples found north and east of here.  The fallen leaves

here are eaten through in places, and after a moment it is easy to

realize why: swarms of small, flying bugs hover overhead and can be seen

crawling through the dead leaves at your feet.  A trail can be seen

winding through the trees from north to east, while to the west and south

the forest continues.

~
[Nereus] Revised.

[Calliope] reviewed.

~
301465600 3 6 0
D0
~
~
0 -1 348 10 10 5
D1
~
~
0 -1 363 10 10 5
D2
~
~
0 -1 350 10 10 5
D3
~
~
0 -1 335 10 10 5
E
1 north 1 east trail winds~
The trail winds from north to east, visible from here.

~
E
leaves ground dead fallen eaten~
The dead, brown leaves at your feet have been eaten by swarms of tiny,

crawling insects, some of which crawl across the leaves as you watch.

~
E
1 south~
A sort of alcove in the trees is visible to the south.

~
E
1 west~
The forest continues in this direction.

~
E
flying swarms small bugs insects overhead 1 up~
Clouds of tiny insects move about overhead.

~
E
trees forest~
The forest here is made up of younger oaks and maples.

~
A
~
~
send_to_room( #room, room );

~
E
room~
You can hear a faint buzzing noise as a cloud of gnats bites painfully

at your exposed skin.

~
!
2 450 0
A
search get take grab~
leaves leaf ground~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the leaves at your feet, but merely find thousands of

small, crawling insects.

~
E
room~
$n searches through the leaves at $s feet, covering $s hands in thousands

of small, crawling insects.

~
!
0 0 0
A
climb clamber scale~
tree~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#350
Forest of Medienne~
This is a more sheltered area of the forest, almost like an alcove in the

trees.  A thick bed of dead leaves covers the ground here; acorn shells

are littered about the area as well.  To the west, a large screen of

brambles and vines blocks your sight, while to the east and south the

trees grow almost protectively around this small area of the woods.

~
[Nereus] Revised.

[Calliope] reviewed.

~
301465600 3 6 0
D0
~
~
0 -1 349 10 10 5
E
1 north~
The forest stretches out to the north.

~
E
1 west~
A thick screen of brambles and vines blocks any sight in that direction.

~
E
1 south 1 east~
The trees to the east and south grow quite densely together here.

~
E
bed thick leaves ground acorn~
A thick, soft bed of leaves covers the ground.  You notice acorn shells

scattered across the ground here, as apparently the squirrels have been

busy.

~
E
sheltered forest alcove area~
This portion of the forest is quiet, sheltered from the elements and

rather peaceful.

~
E
trees~
The trees here seem to hover protectively over this small forest alcove.

~
A
search uncover dig get take grab~
leaves bed leaf carpet~
acode( find_room( 301 ), 2 );

~
!
0 0 0
A
1 south 1 east~
~
act_tochar( #char, ch );

~
E
char~
Densely-growing trees prevent you from moving in that direction.

~
!
0 0 0
A
1 west~
~
act_tochar( #char, ch );

~
E
char~
A thick screen of brambles and vines prevents movement in that direction.

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#351
Forest Trail~
The forest in this region seems less healthy than in all directions,

although the reason for this is not quite clear.  The faint trail heads

almost straight east to west here, covered with weeds and a covering of

leaves from the dying trees above.  An area of dense underbrush is

visible off to the south, where the forest appears much more healthy.

~
[Nereus] Revised.

[Calliope] Perhaps reword the first sentence.. healthy than that which lies in all other directions,

[Calliope] reviewed.

~
301465600 3 9 0
D1
~
~
0 -1 365 10 10 5
D2
~
~
0 -1 352 10 10 5
D3
~
~
0 -1 337 10 10 5
E
1 north~
A tight wall of trees grows just to the north.  You doubt that you could

work your way through them.

~
E
1 south underbrush~
Thick underbrush lies off to the south.  The forest seems to have no lack

of growth or good health in that direction.

~
E
1 west 1 east~
The faint trail continues to wind through the trees in this direction.

~
E
trail~
The trail here is faint, but still fairly easy to make out as it winds

its way from east to west through the trees.  Weeds and a carpet of

leaves from the dying trees above cover the trail here, obscuring it in

places.

~
E
tree trees forest~
Maples and oaks grow tall here, but their leaves are a sickly shade of

yellow-green in patches.  New, smaller maples are seemingly unaffected by

this, although you don't see any young oaks in this region.

~
E
weeds~
Rather unordinary, short clumps of weeds grow along the ground here in

places, covering the trail.

~
E
leaves~
A carpet of dead leaves covers the trail at your feet.  The leaves seem

to have fallen from the dying trees far above, although some of the

leaves look as if they have been here a while.

~
A
n no north~
~
send_to_char( #char, ch );

~
E
char~
You cannot go north, the trees are too tight.

~
!
0 0 0
A
climb scale~
tree trees forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n jumps for a lower branch and fails.

~
E
char~
You try to jump up and climb the tree, but fail.

~
!
0 0 0
A
leaving south~
~
act_tochar( #char, ch );

continue;

~
E
char~
You fight your way through the thick underbrush and move south.

~
!
0 0 0
A
search examine~
leaves ground~
acode( find_room( 301 ), 2 );

~
!
0 0 0
2500 9 1509949540 3 0
-1
S

#352
Forest of Medienne - Dense Undergrowth~
It is almost impossible to navigate through this area; in fact, you are

forced to crawl through brambles and over vines to find your way through

here at all.  The trees grow close together here, and the few glimpses

you can get of them reveal that they appear to be healthy oaks and maples. 

It is impossible to make out the ground below the dense green undergrowth

at your feet.  Any view of what may lie in any direction from here is

blocked out by the dense vegetation.

~
[Nereus] Revised.

[Calliope] extra undergrowth.. clumps.

[Calliope] reviewed.

~
301465608 0 6 0
D0
~
~
0 -1 351 10 10 5
D1
~
~
0 -1 366 10 10 5
E
1 north 1 east 1 west 1 south~
The vegetation grows far too thick to see anything in this direction.

~
E
undergrowth brush brambles vines vegetaion~
Thick, brown-barked vines grow from tree to tree here, large green leaves

blocking out the view in every direction.  Clumbs of brambles grow in

patches throughout the area, especially dense along the ground.

~
E
trees forest oaks maples~
The oaks and maples are too covered in vines and brush to make out

clearly, but at a glance they appear healthy.

~
A
leaving north~
~
act_tochar( #char, ch );

continue;

~
E
char~
You push your way through the thick undergrowth and continue on your way.

~
!
0 0 0
A
leaving east~
~
acode( room, 1 );

continue;

~
!
0 0 0
A
1 west 1 south~
~
act_tochar( #char, ch );

~
E
char~
The thick vines and brambles block any further movement in this direction.

~
!
0 0 0
A
search examine~
weeds vines brambles undergrowth~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search along the ground through the dense undergrowth, but don't

manage to find anything of value.

~
E
room~
$n searches through the underbrush along the ground, but doesn't manage

to find anything.

~
!
0 0 0
A
climb clamber scale~
trees oaks maples~
act_tochar( #char, ch );

~
E
char~
There is no way to work through the dense web of vines to get access to a

suitable tree for climbing.

~
!
0 0 0
A
cut chop clear~
vines brambles undergrowth underbrush vegetation~
act_tochar( #char, ch );

~
E
char~
After a mere glance at the sheer wall of vegetation, you determine that

it would be impossible to cut through any significant section of the

underbrush.

~
!
0 0 0
2505 9 1509949510 3 0
-1
S

#353
Forest of Medienne~
The trees here grow together densely, made up predominantly of maples and

oaks.  Ivy and a few brambles mix together along the ground here, but in

certain patches only the earth of the forest floor can be seen.  Along a

few of the patches, faint tracks of animals can be made out in the dirt. 

Vegetation too thick to allow any further view can be seen off to the

west and north.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 8 0
D1
~
~
0 -1 367 10 10 5
D2
~
~
0 -1 354 10 10 5
E
1 east~
The forest thins off to the east, but the undergrowth becomes much more

thick.

~
E
1 south~
The forest continues in this direction.

~
E
1 north 1 west~
A thick, green wall of vegetation and brambles grows off in this

direction.

~
E
ivy brambles undergrowth underbrush vegetation~
Ankle-high ivy, mixed with brambles, covers the ground in this area.

~
E
patches earth dirt~
A few patches of dark brown earth are visible peeking through the ivy in

several areas here.  There is no apparent reason for the absence of ivy,

brambles, or even dead leaves.

~
E
tracks animal~
Tracks of deer are visible in the patches of soft earth.

~
A
1 north 1 west~
~
act_tochar( #char, ch ); 

~
E
char~
A thick wall of brambles and vegetation blocks any movement in that direction.

~
!
0 0 0
A
search~
ivy brambles~
acode( find_room( 367 ), 2 );

~
!
0 0 0
-1
S

#354
Forest of Medienne~
This stretch of forest appears quite similar to the forest in all other

directions, although one glance at the ground reveals something here is

amiss.  Yard-wide patches of dark brown earth cover the ground here - no

dead leaves or ivy grow along these patches.  Tracks of some sort of

animal can be seen in the dirt, although they don't appear to lead in any

direction.  The underbrush thickens in all other directions, particularly

to the east.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 353 10 10 5
D2
~
~
0 -1 355 10 10 5
D3
~
~
0 -1 340 10 10 5
E
east e ea~
The underbrush has thickened in this direction, blocking any view of what

lies beyond.

~
E
1 south 1 west 1 north~
The forest stretches on out of sight in this direction.

~
E
yard-wide patches dark brown earth dirt~
The patches appear along the ground in no apparent pattern.  The smallest

are a mere few inches across, while a few of the larger patches stretch

five feet across.  No leaves or growth of any kind touch the dark brown

earth.

~
E
tracks animal~
The tracks of several different types of animals are visible crossing the

patches; apparently the animals are not affected by whatever causes the

plants to not grow in those areas.

~
E
forest trees~
Healthy maples dominate this area, apparently unaffected by whatever may

cause the patches of sterile dirt at your feet.

~
A
1 east~
~
act_tochar( #char, ch );

~
E
char~
The brush becomes far too thick to travel through in that direction.

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
134 9 1509949540 3 0
-1
S

#355
Forest of Medienne~
The trees have pulled back away from the riverbank here; instead the

muddy riverbank is covered by thick, tough-looking weeds.  The weeds grow

especially thick off to the east, making any travel in that direction

impossible.  A few trees in this region have fallen victim to beavers,

leaving only pointed stumps behind.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 6 0
D0
~
~
0 -1 354 10 10 5
D2
~
~
0 -1 531 10 10 5
D3
~
~
0 -1 341 10 10 5
E
1 north~
The forest stretches out of sight in this direction.

~
E
1 east weeds~
These tough-looking weeds flourish in the muddy ground along the

riverbank; to the east they grow too thick to travel through.

~
E
1 west~
The forest stretches along the river in this direction.

~
E
riverbank 1 south~
The riverbank is low and muddy here, and covered with animal tracks of

various types.  It seems this is a popular drinking spot with the

creatures of the forest.

~
E
stump pointed~
Gnawed-through stumps of trees line the riverbanks here.  These trees

appear to have been gnawed through some time ago, leading you to believe

that the beavers have found better trees elsewhere.

~
A
1 east~
~
act_tochar( #char, ch );

~
E
char~
The weeds are too thick to travel through in that direction.

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
28 9 1509949540 3 0
324 17 1509949540 -2 0
-1
S

#356
Forest of Medienne - Grassy Clearing~
You stand in the northeast corner of a large, grassy clearing.  Soft,

yellowish grass grows knee-high here, swaying softly in the wind.  The

forboding peaks of the Dragonspires rise up to the north, but the trees

are too thick to travel in that direction.  A large elm tree towers over

the clearing to the west, while the forest continues to the east.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D1
~
~
0 -1 370 10 10 5
D2
~
~
0 -1 357 10 10 5
D3
~
~
0 -1 342 10 10 5
E
1 south~
The grassy clearing stretches off to the south.

~
E
1 west~
A large elm tree grows off to the west, almost in the center of the

clearing.

~
E
1 north~
An especially dense stand of trees grows to the north; further off you

can see the beginnings of the mountains.

~
E
1 east forest~
The forest thickens off to the east.

~
E
forboding peaks dragonspires mountains~
Not too far in the distance to the north, the mountains begin their

dizzying climb.

~
A
search get crawl~
grass knee-high yellow~
acode( find_room( 328 ), 3 );

~
!
0 0 0
A
~
~
send_to_room( #room, room );

~
E
room~
The grass sways softly as a breeze blows through the area.

~
!
2 300 0
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
A particularly dense stand of trees blocks movement in that direction.

~
!
0 0 0
A
pick get take~
red flowering plant rose~
acode( find_room( 345 ), 3 );

~
!
0 0 0
2504 9 1509949510 3 0
2509 9 1509949510 3 0
544 17 1509949540 -2 0
-1
S

#357
Forest of Medienne - Grassy Clearing~
You stand at the edge of a clearing in the forest.  Water seems to

collect to the south and east; yellow, knee-high grass here grows all the

way up to the edge of the water.  A few patches of waist-high weeds with

purplish flowers grow throughout the area, standing a bit taller than the

grass all around them.  The clearing continues to the north and east.

~
[Nereus] Revised

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 356 10 10 5
D3
~
~
0 -1 343 10 10 5
E
1 north 1 west~
The clearing continues in this direction.

~
E
1 east 1 south water~
Water collects in this direction, making the ground boggy and unsafe to

travel over.

~
E
grass knee-high yellowish ground~
The ground here is covered with a soft, knee-high grass; it sways softly

as the wind blows.

~
E
flower waist-high weeds purplish blossom~
Small, purplish flowers grow on the end of tall stalks, intermixed with

the grass in small patches.

~
A
1 east 1 south~
~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
The mud sucks at your feet, threatening to pull you down.  Quickly, you

realize the ground is too boggy to continue in that direction.

~
E
room~
$n attempts to cross the watery area, but the mud sucks at $s feet and $e

decides to turn back.

~
!
0 0 0
A
get pick take pluck grab~
blossom patches flowers purplish~
acode( find_room( 343 ), 3 );

~
!
0 0 0
A
search crawl get take grab~
grass knee-high yellowish~
acode( find_room( 328 ), 3 );

~
!
0 0 0
28 9 1509949540 3 0
-1
S

#358
Forest of Medienne - Boggy Ground~
The thick canopy above blocks out most of the light from above; the

healthy-looking, large oaks and maples are visible throughout the area. 

Water collects on the ground here in small, murky puddles, and more boggy

ground stretches out to the east and south.  A clearing is visible off to

the north, but deep mud in that direction makes it difficult to

investigate.  Dead leaves cover the ground here, littering the muddy

ground.

~
[Nereus] Revised.

[Calliope] First sentence might read better if it said The thick canopy overhead.. rather than above.. which is used again in the same sentence? just a suggestion.

[Calliope] reviewed

~
301465600 3 8 0
D1
~
~
0 -1 372 10 10 5
D2
~
~
0 -1 359 10 10 5
D3
~
~
0 -1 344 10 10 5
E
1 west~
The ground rises to the west, and appears drier.

~
E
1 north~
The ground slopes down here, and becomes more boggy.

~
E
1 south 1 east~
The boggy ground continues in this direction.

~
E
clearing mud~
A grass-covered clearing is visible far to the north, past a mud-filled

depression.

~
E
small murky puddles water ground~
Murky, mud-filled water covers the ground in puddles here.

~
E
trees large oaks maples healthy-looking forest~
Large, healthy-looking oaks and maples grow densely throughout the area.

~
E
dead leaves muddy~
A thick carpet of dead leaves covers the muddy ground here.

~
A
leaving south~
~
acode( find_room( 372 ), 1 );

continue;

~
!
0 0 0
A
leaving east~
~
acode( find_room( 372 ), 1 );

continue;

~
!
0 0 0
A
1 north~
~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You attempt to traverse the boggy ground to the north, but the mud

quickly becomes too deep and you are forced to turn back.

~
E
room~
$n attempts to work $s way through the boggy ground to the north, but is

forced to turn back.

~
!
0 0 0
A
drink~
puddles water~
acode( find_room( 359 ), 7 );

~
!
0 0 0
A
search examine get take grab~
leaves ground leaf-covered~
acode( find_room( 301 ), 2 );

~
!
0 0 0
A
climb clamber scale~
trees oak elm~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
search examine~
puddles water~
acode( find_room( 359 ), 6 );

~
!
0 0 0
122 9 1509949540 3 0
-1
S

#359
Forest of Medienne - Boggy ground~
The ground here is covered with puddles of standing water; more boggy

ground lies in all directions except south.  A thick carpet of dead

leaves covers the area, soggy and damp underfoot.  Footprints, ranging

from tiny squirrel pawprints to large bear tracks, are visible in the

soft ground around the area.  The trees in this area seem large and

healthy, and block most of the light from above.  The ground slopes

upward to the south.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 8 0
D0
~
~
0 -1 358 10 10 5
D1
~
~
0 -1 373 10 10 5
D2
~
~
0 -1 360 10 10 5
E
1 south~
The ground slopes upward to the south.

~
E
1 west~
The ground becomes increasingly boggy to the west.

~
E
1 east 1 north~
The boggy ground continues to the east and north.

~
E
footprints pawprints tracks~
Many types of footprints are visible in the soft ground here: evidence of

squirrels, bears, and deer can be made out in the soft mud.

~
E
carpet dead leaves damp leaf~
A soggy carpet of dead leaves covers the ground here.

~
E
puddles standing water ground~
Murky puddles cover the ground here.

~
E
trees forest healthy~
The forest here is made up of mostly healthy-looking oaks.

~
A
leaving north~
~
acode( find_room( 372 ), 1 );

continue;

~
!
0 0 0
A
leaving east~
~
acode( find_room( 372 ), 1 );

continue;

~
!
0 0 0
A
1 west~
~
act_tochar( #char, ch );

~
E
char~
The ground is too boggy to travel in that direction.

~
!
0 0 0
A
~
~
send_to_room( #room, room );

~
E
room~
The croaking of a bullfrog comes from a nearby puddle.

~
!
2 300 0
A
search examine get grab take~
leaves damp underfoot ground~
acode( find_room( 547 ), 4 );

~
!
0 0 0
A
search examine~
puddles~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the murky puddles, but don't find anything of interest.

~
E
room~
$n searches through the puddles on the ground, but doesn't find anything.

~
!
0 0 0
A
drink~
puddles~
act_tochar( #char, ch );

~
E
char~
You take a closer look at the murky water, filled with dead leaves and

mud, and realize it isn't clean enough to drink.

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#360
Forest of Medienne~
The tall elms and oaks tower over you in this darker section of the

forest, blocking out any view of the sky high above.  Despite the small

amount of light that reaches the forest floor here, the ground is covered

in waist-high, dark green weeds.  This dense section of forest continues

to the east and south, while the ground slopes down and becomes boggy to

the north.  Through the trees to the west, a huge oak tree can be seen,

towering over the forest.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 8 0
D0
~
~
0 -1 359 10 10 5
D1
~
~
0 -1 374 10 10 5
D2
~
~
0 -1 361 10 10 5
D3
~
~
0 -1 346 10 10 5
E
1 north~
The ground slopes downward in this direction, becoming more boggy.

~
E
1 west~
A majestic oak tree can be seen, towering over the trees around it.

~
E
1 east 1 south~
This dense, thick growth of forest continues off to the east and south.

~
E
waist-high dark green weeds~
The weeds have a wrist-thick central stalk, with light green branches

sprouting from the stalk.  At the end of the branches are four-pointed,

dark green leaves.

~
E
floor ground leaves~
The forest floor beneath the weeds is covered in a thick carpet of dead

leaves.

~
E
trees oaks elms forest~
The forest is especially dense here, blocking most of the light from

above.  This older section of trees continues off to the east and south.

~
A
search examine~
waist-high green weeds~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the waist-high weeds, but don't find anything of value.

~
E
room~
$n searches through the waist-high weeds, but doesn't find anything.

~
!
0 0 0
A
search examine~
leaves~
acode( find_room( 301 ), 2 );

~
!
0 0 0
A
climb clamber scale~
trees oaks elms~
acode( find_room( 547 ), 5 );

~
!
0 0 0
130 9 1509949540 3 0
-1
S

#361
Forest of Medienne~
The trees, mostly great oaks and elms, grow tall in this area, blocking

out most of the light from far above.  This section of the forest seems

darker than even the dense forest to the north, while in all other

directions it is much thinner.  A waist-high, dark green weed grows here,

and you can tell that more of this species grows off to the east and

north.  A trail is visible winding its way through the trees to the

south, while to the west an area of weed-choked ground can be seen.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 360 10 10 5
D1
~
~
0 -1 375 10 10 5
D2
~
~
0 -1 362 10 10 5
D3
~
~
0 -1 347 10 10 5
E
1 north 1 east~
The forest continues off to the north and east; more of the same

waist-high weeds grow off in these directions.

~
E
1 west~
An area of oddly-shaped weeds lies off to the west a bit.  The trees grow

much thinner in this direction.

~
E
trail 1 south~
A trail can be seen winding through the forest just to the south.

~
E
trees oaks elms forest~
The trees that grow here are primarily oaks and elms.  They grow together

densely, their leaves spreading out far above you to block out the sky.

~
E
waist-high dark green weeds~
The weeds have a wrist-thick central stalk, with light green branches

sprouting from the stalk.  At the end of the branches are four-pointed,

dark green leaves.

~
A
climb clamber scale~
trees oaks elms~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
search examine~
weeds dark green waist-high~
acode( find_room( 360 ), 1 );

~
!
0 0 0
134 9 1509949540 3 0
-1
S

#362
Forest Trail Split~
Here the trail splits; more well-travelled sections of the trail lie to

the east and west, while to the south the trail seems much fainter.  The

forest here is wide and open, allowing light from far above down to the

forest floor.  This section of the forest, obviously more travelled than

most, is covered with wagon tracks, boot prints, and other marks too

scuffed to be identified.


A rickety, rotting wooden @Rsign@n has been posted here.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 361 10 10 5
D1
~
~
0 -1 376 10 10 5
D2
~
~
0 -1 363 10 10 5
D3
~
~
0 -1 348 10 10 5
E
1 east 1 west~
The trail continues off in this direction; it seems to be well-travelled.

~
E
1 south~
The trail continues off in this direction, although it appears much

fainter than to the east and west.

~
E
1 north~
The forest becomes thick to the north.

~
E
trail~
The east-west trail forks here to the south.  The southern fork seems

to be much less travelled than the branches to the east and west.

~
E
tree trees forest~
The trees in the area seem to be primarily healthy specimens of oak and

elm.  The forest grows more densely off to the north.

~
E
tracks prints marks~
The ground is crushed in places here; ruts from the passage of wagons,

deep marks from booted feet, and the tracks of deer and foxes are all

visible in the dirt at your feet.  Some of the marks have been

obliterated by the passage of others, and are now too faint to make out

clearly.

~
E
rickety rotting wooden sign~
Two rotting planks have been nailed to a large post here, although they

have clearly been here for quite some time.  One plank points off to the

south, and the other is aimed along the east-west section of trail. 

Perhaps at one time this sign offered useful information about where the

trail led, but any writing has since been worn away by the elements.

~
A
listen hear~
sounds forest sound~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n listens to the forest.

~
E
char~
You strain to hear the sounds of the forest.  At the edge of your hearing

you catch a bit of bird song and the chittering of squirrels.  The way

south seems quiet.

~
!
0 0 0
A
climb scale clamber~
trees elms oaks~
acode( find_room( 547 ), 5 );

~
!
0 0 0
2504 9 1509949540 3 0
122 9 1509949540 3 0
217 9 1509949540 3 0
415 17 1509949490 -2 0
-1
S

#363
Forest Trail~
A leaf-covered trail continues to the north and south here.  The trees

have closed in on the trail here, which is overgrown with weeds and

covered with dead leaves.  Apparently, this section of the trail is not

very well-travelled.  A grove of birch trees can be seen off to the east

a bit, while the trail appears more well-travelled to the north.

~
[Nereus] Revised.

[Calliope] traveled

[Calliope] extra trees.. closed

[Calliope] suggest removing one of the 'heres' used in the first two sentence.

[Calliope] reviewed.

~
301465600 3 6 0
D0
~
~
0 -1 362 10 10 5
D1
~
~
0 -1 377 10 10 5
D2
~
~
0 -1 364 10 10 5
D3
~
~
0 -1 349 10 10 5
E
1 north~
The trail appears more highly travelled in this direction.

~
E
1 east~
A grove of birch trees can be seen off the trail to the east.

~
E
1 south~
The overgrown trail continues off in this direction.

~
E
1 west~
The forest continues off in this direction.

~
E
weeds~
The weeds are your garden-variety type, poking up from the ground.

~
E
leaves~
The leaves on the ground appear old and brittle.

~
E
trail ground~
The trail here is covered in old leaves and weeds, making it difficult

to see it in places.

~
E
tree trees forest~
The trees here have closer in more around the trail, although you

still have access to other parts of the forest both east and west.

~
A
search examine~
leaves~
acode( find_room( 547 ), 4 );

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#364
Forest Trail~
The forest closes in much closer to the trail than to the north and

south; trees push you in from the west and east.  Primarily

healthy-looking oaks make up this section of the forest, with a few

birches visible on the east side of the trail.  The trail here appears to

be an area of infrequent traffic, and is overgrown in places with weeds

and covered in dead leaves.  It continues to wind through the trees off

to the north and south, where the forest becomes a bit more open.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 8 0
D0
~
~
0 -1 363 10 10 5
D2
~
~
0 -1 365 10 10 5
E
1 north 1 south~
The trail continues off in this direction; the forest appears to open up

slightly as well.

~
E
1 west~
The trees grow close against the western side of the trail, blocking any

view in that direction.

~
E
trail ground~
The trail here goes straight north and south, with the trees coming right

up to the edge of it, blocking your way west and east into the forest. 

Little traffic seems to pass this way, and the trail has become overgrown

in places.

~
E
tree trees forest healthy-looking oaks~
You feel like the forest has closed in on you, making you feel slightly

uncomfortable.  The trees are spaced closely together and afford little

egress.

~
E
1 east~
Although there appears to be a gap in the thickly-growing trees to the

east, you can see that a veritable wall of brambles and vines grows even

further off to the east, blocking any passage in that direction.

~
E
weeds~
Ordinary, dark green weeds cover the trail in places here.  They appear

to be quite resilient to the small amount of traffic that passes this way.

~
E
leaves dead~
Dead leaves cover the trail in places here, crunching underfoot as you

walk.

~
A
climb scale~
tree trees forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to climb a tree, but fails.

~
E
char~
You examine the trees, looking for a good place to climb up, but no

branches appear to be low enough.

~
!
0 0 0
A
1 west~
~
act_tochar( #char, ch );

~
E
char~
The trees grow too tightly together in that direction to allow passage.

~
!
0 0 0
A
1 east~
~
act_tochar( #char, ch );

~
E
char~
Despite the gap in the trees to the east, a wall of brambles and vines

blocks further progress in that direction.

~
!
0 0 0
A
search examine~
leaves~
acode( find_room( 301 ), 2 );

~
!
0 0 0
134 9 1509949540 3 0
-1
S

#365
Forest Trail~
The forest here is a bit more open than to the north, made up of mostly

oaks.  Younger birches and maples can be seen off the trail to the south;

it appears the forest becomes primarily these younger trees in that

direction.  The trail becomes fainter as it winds from north to west,

overgrown with weeds and partially obscured by a carpet of dead leaves. 

A giant, dead tree towers over the forest in the distance to the south;

an even fainter bush-lined footpath winds its way in that direction.

~
[Calliope] Assuming this is part of the revised area though it isn't noted.

[Calliope] reviewed.

~
301465600 3 9 0
D0
~
~
0 -1 364 10 10 5
D2
~
~
0 -1 366 10 10 5
D3
~
~
0 -1 351 10 10 5
E
1 north~
The faint trail continues off in this direction, winding through the

trees.

~
E
1 south~
The forest is changing in this direction; more young birches and maples

make up the bulk of the forest off to the south.  A faint, bush-lined

footpath winds its way through the trees in this direction.

~
E
1 west~
The faint trail becomes more overgrown in this direction.

~
E
trail ground~
The trail winds its way through the trees from north to west.  It appears

fainter to the west, more overgrown with weeds and covered in leaves. 

Tracks and other signs of animals can be seen on the ground here.

~
E
signs animal tracks~
The animal signs you see go off in all directions.  Above the trees

to the south you see black birds circling.

~
E
trees forest maples oaks birches~
Rising around you, the forest seems to be changing slightly.  The bigger

and more majestic oaks here are being replaced by younger birches and

maples visible off to the south.  Many footprints and other signs of

animals can be seen here.

~
E
1 east~
A wall of brush and brambles grows thick to the east of the trail here,

blocking any progress in that direction.

~
E
weeds~
Short, tough-looking weeds cover the trail in places here.  There seem to

be more weeds covering the trail off to the west.

~
E
leaves dead carpet~
A carpet of brown, dead leaves covers the trail here, obscuring it in

places.

~
A
climb scale~
tree trees forest~
send_to_char( #char, ch );

~
E
char~
None of the trees here seem suitable for climbing, although there is a

giant tree somewhere to the south.

~
!
0 0 0
A
search examine~
leaves ground~
acode( find_room( 301 ), 2 );

~
!
0 0 0
A
1 east~
~
act_tochar( #char, ch );

~
E
char~
Your progress to the east is blocked by a wall of vines and brambles.

~
!
0 0 0
-1
S

#366
Forest of Medienne - Bush-Lined Path~
A faint footpath winds its way from north to east here, lined by

foot-tall shrubs on both sides.  The forest is fairly wide open in this

area, and composed primarily of younger maples and birches.  The area is

dominated by a giant of a dead tree which towers over the forest to the

east.

~
[Nereus] Revised.

~
301465600 3 9 0
D0
~
~
0 -1 365 10 10 5
D1
~
~
0 -1 380 10 10 5
D2
~
~
0 -1 367 10 10 5
D3
~
~
0 -1 352 10 10 5
E
1 north~
The faint footpath merges with a larger trail visible off to the north.

~
E
1 east giant dead tree~
A giant of a dead tree towers over the forest off to the east.  As you

squint to get a better view, large black shapes can be seen resting on

the thick limbs.

~
E
1 west~
A thick wall of vegetation is visible off to the west, blocking any view

of what may lie in that direction.  It looks as if you could work your

way through it, however.

~
E
foot-tall shrubs bush~
The trail is lined here with foot-tall, dark green shrubs.  They are

lined too straight along the trail to have grown here naturally, although

it is clear that they have not been taken care of in some time.  The

bushes grow much taller as they line the footpath to the east.

~
E
younger maples birches trees forest~
The forest here is open, composed primarily of younger maples and birches. 

Older oaks can be seen growing off to the north.

~
E
path trail~
The faint footpath winds its way from north to east here, lined with

foot-tall shrubs.

~
E
1 south~
The forest to the south seems to be primarily made of the same maples and

oaks as in this area.  Ivy covers the ground off to the south, climbing

the bases of the trees.

~
A
leaving west~
~
act_tochar( #char, ch );

continue;

~
E
char~
You fight your way through the thick underbrush and continue west.

~
!
0 0 0
A
climb clamber scale~
maples oaks trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
28 9 1509949540 3 0
2509 9 1509949540 3 0
-1
S

#367
Forest of Medienne~
Despite the forest being fairly open here, the area seems dark and a lush

green.  Thick, dark green ivy covers the ground and bases of the oaks and

maples growing in the area, drowning out any other vegetation or view of

the ground below.  More healthy maples can be seen as the forest

stretches off to the south.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 366 10 10 5
D1
~
~
0 -1 381 10 10 5
D2
~
~
0 -1 368 10 10 5
D3
~
~
0 -1 353 10 10 5
E
1 east~
The forest continues off in this direction, and seems a bit more dense.

~
E
1 south~
The forest stretches on to the south, and appears to be more healthy

maples than the ivy-covered trees found here.

~
E
1 west~
The forest continues off in this direction.

~
E
forest trees maples oaks~
The forest here is made of mostly maples and oaks, some of which seem

unhealthy.  Perhaps the presence of so much ivy inhibits the growth of

the trees in the region.

~
E
thick dark green ivy~
The ivy grows about six inches high.  Its slick, smooth, dark green

leaves feel waxy to the touch and appear quite resilient.  Obviously, the

ivy is doing quite well as it dominates the ground about this area.

~
E
ground~
The ground is covered in thick-growing, dark green ivy.

~
E
1 north~
You can barely make out a faint, bush-lined footpath off through the

trees to the north.

~
A
climb clamber scale~
trees maples~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
search~
ivy ground~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You bend down and search through the ivy on the ground, but don't manage

to find anything of value.

~
E
room~
$n bends down and searches through the ivy on the ground, but doesn't

find anything.

~
!
0 0 0
134 9 1509949540 3 0
-1
S

#368
Forest of Medienne~
Healthy, large maples grow tightly together in this area.  Ivy grows

along the ground in patches and on the bases of a few of the trunks,

attempting in vain to overtake the maples that tower overhead.  Thick

underbrush has grown up to the west, blocking any view of what might lie

in that direction.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 367 10 10 5
D1
~
~
0 -1 382 10 10 5
D2
~
~
0 -1 369 10 10 5
E
1 north~
The ivy seems to grow much more successfully in this direction; the

maples appear much less healthy.

~
E
1 east 1 south~
The forest stretches out of sight in this direction.

~
E
ivy ground~
The ivy grows about six inches high.  Its slick, smooth, dark green

leaves feel waxy to the touch and appear quite resilient.  The ivy

doesn't appear to get enough light here, as it seems to struggle in this

area.

~
E
1 west underbrush~
The underbrush becomes far too thick to travel through off to the west.

~
E
trees maples forest~
The trees in this area are predominantly healthy maples.

~
A
1 west~
~
acode( find_room( 354 ), 1 );

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#369
Forest of Medienne~
Maples grow sparsely along this stretch of riverbank; tall, coarse weeds

have grown along the ground instead.  The weeds grow much more thickly to

the west, blocking passage in that direction.  Gently sloping riverbanks

meet the river here, making it difficult to tell where the river ends and

the forest begins.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465608 3 9 0
D0
~
~
0 -1 368 10 10 5
D1
~
~
0 -1 383 10 10 5
D2
~
~
0 -1 532 10 10 5
E
1 north~
The forest stretches off in this direction.

~
E
1 east~
The river stretches downstream from this direction.

~
E
1 south riverbank~
The riverbanks are gently sloping, covered with tan-colored, coarse weeds

and sticky mud.

~
E
maples trees forest~
Healthy-looking maples grow sparsely a bit from the river in this area. 

Perhaps the excess of water closer to the river prevents them from

growing any closer.

~
E
weeds~
Coarse, tan-colored weeds grow in the sticky mud of the riverbank.

~
E
1 west~
Coarse weeds grow thickly in this direction.

~
A
1 west~
~
acode( find_room( 355 ), 1 );

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#370
Forest of Medienne~
You stand at the edge of a large clearing to the west.  The ground here

is rocky and the dirt more hard-packed than further south.  The trees are

spaced far apart here; you would guess this is due to the drier ground. 

Not far to the north, the cliffs of the Dragonspires begin their steep

ascent, but thick forest blocks travel in that direction.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D1
~
~
0 -1 384 10 10 5
D2
~
~
0 -1 371 10 10 5
D3
~
~
0 -1 356 10 10 5
E
1 east~
The rock cliffs of the Dragonspires edge closer to the forest to the east.

~
E
1 south~
The forest slopes downward to the south, becoming less rocky.

~
E
1 west~
A large grass-covered clearing is visible to the west.

~
E
1 north~
A dense growth of trees prevents further movement towards the mountains

to the north.

~
E
ground rocky dirt hard-packed~
The ground here is covered with rocks and the dirt is dry and hard-packed. 

Few leaves cover the ground here.

~
E
trees forest~
The trees here grow sparsely, a few oaks and elms, and the occasional

cedar tree.

~
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
The trees grow too thick in this direction to find passage through them.

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#371
Forest of Medienne~
The leaf-covered ground is softer here; as it slopes down to the south

and west it becomes noticeably more boggy.  The trees grow densely here,

mostly large, healthy oaks and maples.  A few large cedar trees grow off

to the east a bit, while the ground slopes up to the north.

~
[Calliope] Assuming this have been rewritten as it is in the middle of the reviewed area.

[Calliope] reviewed.

~
301465600 3 6 0
D0
~
~
0 -1 370 10 10 5
D1
~
~
0 -1 385 10 10 5
D2
~
~
0 -1 372 10 10 5
E
1 north~
The ground slopes upwards to the north, becoming drier and more rocky.

~
E
1 east~
The trees thin to the east and are made up of mostly cedars.

~
E
leaf-covered ground softer~
The ground is covered in a carpet of dead leaves, and is soft with mud

underneath the leaves.

~
E
1 west 1 south boggy~
The ground becomes extremely boggy and more difficult to travel in this

direction.

~
E
trees oak healthy cedar maple forest~
Mostly maples and oaks with a few cedars sprinkled in, the forest

continues in all directions.

~
A
1 west~
~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You attempt to move through the boggy ground to the west, but the mud

becomes deep and you are forced to turn around.

~
E
room~
$n attempts to move through the boggy ground to the west, but the mud is

too deep for them to traverse.

~
!
0 0 0
A
search get take grab examine~
leaves leaf-covered ground~
acode( find_room( 3799 ), 1 );

~
!
0 0 0
A
climb clamber scale~
trees oaks cedars~
acode( find_room( 547 ), 5 );

~
!
0 0 0
134 9 1509949540 3 0
-1
S

#372
Forest of Medienne - Boggy Ground~
The trees of this area grow even more densely than in all other

directions, preventing any view of the sky you know to be above you. 

Standing water covers almost the whole area here, and the muddy,

leaf-covered ground that is visible is covered with small animal prints. 

The forest thins off to the east and north, while the boggy ground

continues to the south and west.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 8 0
D0
~
~
0 -1 371 10 10 5
D1
~
~
0 -1 386 10 10 5
D2
~
~
0 -1 373 10 10 5
D3
~
~
0 -1 358 10 10 5
E
1 east~
The forest becomes primarily made of cedars to the east, and also becomes

a bit thinner.

~
E
1 west 1 south~
The boggy ground continues to the south and west.

~
E
1 north~
The ground is drier off in this direction.

~
E
trees forest area~
The trees are mostly oaks and elms that grow closely together.

~
E
standing water puddles~
Huge puddles of standing water cover the area here.

~
E
sky 1 up canopy trees~
Far above you, the canopy blocks out any view of the sky you know to be

above you.

~
E
leaf-covered leaves ground~
The ground is covered in a carpet of damp, dead leaves here.

~
E
small animal prints~
The prints of small animals are visible around the area, mostly squirrels

and deer.

~
A
leaving south~
~
act_tochar( #char, ch );

continue;

~
E
char~
The mud squishes underfoot as you move towards more boggy ground.

~
!
0 0 0
A
leaving west~
~
acode( room, 1 );

continue;

~
!
0 0 0
A
search examine~
puddles standing water~
acode( find_room( 359 ), 6 );

~
!
0 0 0
A
drink~
puddles standing water~
acode( find_room( 359 ), 7 );

~
!
0 0 0
A
search examine get grab~
leaves ground~
acode( find_room( 301 ), 2 );

~
!
0 0 0
A
climb clamber scale~
trees oaks maples~
acode( find_room( 547 ), 5 );

~
!
0 0 0
2506 9 1509949540 3 0
217 9 1509949540 3 0
-1
S

#373
Forest of Medienne - Boggy Ground~
A few depressions filled with muddy, murky water are visible around the

area.  Large bear tracks can be seen here, covering the muddy,

leaf-covered ground.  The trees are less dense than to the north and

west, but it is still difficult to see the sky high above through the

dense canopy.  The healthy oaks and maples of the area continue off to

the north and west through the boggy ground, while to the south and east

the forest thins.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 8 0
D0
~
~
0 -1 372 10 10 5
D1
~
~
0 -1 387 10 10 5
D2
~
~
0 -1 374 10 10 5
D3
~
~
0 -1 359 10 10 5
E
1 east~
The ground rises off to the east, and becomes a bit drier.

~
E
1 west 1 north~
The boggy ground continues in this direction.

~
E
1 south~
The forest continues in this direction.

~
E
muddy murky depressions~
Puddles of murky, mud-filled water are visible all around the area.

~
E
trees oaks maples healthy forest~
The forest here is made up primarily of healthy, older oaks and maples.

~
E
leaf-covered leaves carpet~
The soft ground here is covered by a thick carpet of damp, dead leaves.

~
E
large bear tracks~
It isn't difficult to tell that the tracks were made by a rather large

bear.

~
E
sky canopy dense 1 up~
It is virtually impossible to see the sky through the dense canopy above.

~
A
leaving west~
~
acode( find_room( 372 ), 1 );

continue;

~
!
0 0 0
A
leaving north~
~
acode( find_room( 372 ), 1 );

continue;

~
!
0 0 0
A
search examine~
puddles depressions water mud-filled murky~
acode( find_room( 359 ), 6 );

~
!
0 0 0
A
search examine get grab take~
leaves leaf-covered carpet~
acode( find_room( 301 ), 2 );

~
!
0 0 0
A
climb clamber scale~
trees oaks maples~
acode( find_room( 547 ), 5 );

~
!
0 0 0
2509 9 1509949540 3 0
-1
S

#374
Forest of Medienne~
This dark, dense section of the forest is dominated by primarily huge,

towering oaks and elms.  The thick canopy far above blocks out most of

the light; tall, dark green weeds grow all around this area.  Far through

the thinning forest to the east, an occasional glint of water can be seen. 

The forest thins off to the south and north; off to the north the ground

slopes down and becomes boggy.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 373 10 10 5
D1
~
~
0 -1 388 10 10 5
D2
~
~
0 -1 375 10 10 5
D3
~
~
0 -1 360 10 10 5
E
1 north~
The forest continues off in this direction, although the ground slopes

downward and becomes much more boggy.

~
E
1 east glint water~
The forest thins off to the east.  Glimpses of water can be seen through

the trees far in the distance.

~
E
1 south~
The forest thins out to the south.

~
E
1 west~
The thick section of forest stretches off to the west.

~
E
tall dark green weeds~
The weeds have a wrist-thick central stalk, with light green branches

sprouting from the stalk.  At the end of the branches are four-pointed,

dark green leaves.

~
E
canopy thick 1 up~
The thick canopy far above blocks out any view of the sky.

~
E
forest trees oaks elms~
The forest is dense here, made up of mostly older oaks and elms.

~
A
search examine~
weeds waist-high dark green~
acode( find_room( 360 ), 1 );

~
!
0 0 0
A
climb scale clamber~
trees oaks elms~
acode( find_room( 547 ), 5 );

~
!
0 0 0
2504 9 1509949510 3 0
-1
S

#375
Forest of Medienne~
Although the trees here are less dense than to the north and west, the

thick canopy still prevents much of the light from reaching the forest

floor.  The trees here are mostly oaks and elms; a few cedars can be seen

popping up occasionally a bit off to the south.  The waist-high green

weeds that can be seen through the trees off to the north and west have

been replaced by a low, creeping ivy along the ground and bases of the

trees.  A peaceful clearing is visible off through the trees just east of

here, while a trail winds through the trees to the south.

~
[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 374 10 10 5
D1
~
~
0 -1 389 10 10 5
D2
~
~
0 -1 376 10 10 5
D3
~
~
0 -1 361 10 10 5
E
1 north 1 west~
The forest grows even more densely to the north and west.

~
E
1 south trail~
A trail is visible moving through the trees just to the south.

~
E
1 east clearing peaceful~
A peaceful-looking clearing is visible just east of here.

~
E
thick canopy 1 up~
The thick, intertwining branches of the trees form a dense canopy,

preventing much of the light from passing through to the forest floor.

~
E
trees oaks elms cedars forest~
The forest is made up of mostly older oaks and elms.  On the southern

side of this section of forest a few cedars can be seen.

~
E
waist-high green weeds~
Waist-high, dark green weeds are visible off to the north and west.

~
E
low creeping ivy ground~
Ivy grows dense along the ground in this area, with smooth, inch-long

leaves of a green so dark it is almost black.

~
A
climb clamber scale~
trees elms oaks cedars~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
search examine~
ivy ground~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the ivy all along the ground, but don't manage to find

anything of value.

~
E
room~
$n searches through the ivy along the ground, but doesn't find anything

of value.

~
!
0 0 0
2509 9 1509949540 3 0
-1
S

#376
Forest Trail~
At this section of the trail, the trees have pulled back from the trail

in every direction.  Trees rise up many yards from where you stand, but

none approach the trail.  The trail itself has widened and appears to be

heavily travelled.  It extends off to the east and west.  The sound of

rushing water can be heard off to the east a bit.

~
[Nereus] Revised.

reviewed

~
301465600 3 9 0
D0
~
~
0 -1 375 10 10 5
D1
~
~
0 -1 390 10 10 5
D2
~
~
0 -1 377 10 10 5
D3
~
~
0 -1 362 10 10 5
E
1 north~
The forest becomes more dense off to the north.

~
E
1 east 1 west~
The trail continues off in in this direction.

~
E
1 south~
A grove of birch trees can be seen through the trees to the south.

~
E
trail ground~
The trail here appears well used, so used as to have worn a groove in

the forest floor.  Small weeds poke up on the edges of the trail, but

in the middle you see none.

~
E
tree trees forest~
The trees here are mostly oaks and elms.  A few cedars can be seen around

the area as well.  It appears that some time ago someone cleared back the

forest from the trail to keep it clear and walkable.

~
A
climb scale~
tree trees forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n looks up at the trees.

~
E
char~
You look up and see no trees close enough to climb.

~
!
0 0 0
217 9 1509949540 3 0
-1
S

#377
Forest of Medienne - Birch Grove~
This area is slightly lower than the ground in all other directions, and

dominated by many tall, aged birch trees.  Dead leaves cover the ground

thickly here, crunching underfoot with every step.  Strewn about over the

leaves are sheets of peeling birch bark, obviously having come from the

number of birches in this region.  The birch grove continues off to the

south, while the darker trunks of oaks and elms can be seen far to the

north.

~
[Nereus] Revised.

[Lansharra] would be nice not to have bark just lying about.

[Calliope] reviewed

~
301465609 0 8 0
D0
~
~
0 -1 376 10 10 5
D1
~
~
0 -1 391 10 10 5
D2
~
~
0 -1 378 10 10 5
D3
~
~
0 -1 363 10 10 5
E
1 north~
A trail can be seen moving east to west off a bit to the north.

~
E
1 east~
You can catch glimpses of water through the trees off to the east.

~
E
1 south~
The birch grove continues off to the south, although it is very thin.

~
E
1 west~
A faint trail can be seen through the trees to the west.

~
E
trees forest birch grove~
This peaceful grove of birch trees stretches off to the south.  The trees

here seem healthy and are fairly old.

~
E
leaves ground bark peeling~
The carpet of dead leaves at your feet is covered with peelings of birch

bark from the trees around you.

~
A
take grab search examine~
bark birch~
act_tochar( #char, ch );

~
E
char~
You stoop down and search through the bark on the ground, but it appears

to be mostly scraps and useless bits of bark.

~
!
0 0 0
A
peel~
trees bark~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You manage to peel a piece of bark off the tree, but it is too thin and

crumbles in your hand.

~
E
room~
$n peels a strip of bark from a nearby tree, but it crumbles in $s hand.

~
!
0 0 0
A
search examin~
leaves~
acode( find_room( 301 ), 2 );

~
E
char~
No description~
!
0 0 0
A
climb clamber scale~
trees birches~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You find a nice-looking tree and attempt to climb it, but the bark at

your feet peels away and you fall back to the ground.

~
E
room~
$n finds a nice-looking tree and attempts to climb it, but the bark at $s

feet peels away and $e falls back to the ground.

~
!
0 0 0
1246 17 1509949540 -2 0
-1
S

#378
Forest of Medienne - Old Trail~
You stand on the remains of an old trail which, at one time, led from

west to south.  Thick brush now prevents any movement to the west, but

the way south is still clear.  Younger birch trees grow here, apparently

spread from a larger grove that stands off to the north a bit.  The

forest thickens off to the east, preventing travel in that direction.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 377 10 10 5
D2
~
~
0 -1 379 10 10 5
E
1 north~
A birch grove can be seen off to the north.

~
E
1 south~
The faint trail continues off to the south.

~
E
brush undergrowth thick 1 west~
Thick vines and brambles grow off to the west.  Any trail that once led

in that direction is now blocked by a wall of vegetation.

~
E
old trail remains~
The path has faded and become covered with low brush and dead leaves. 

Although it looks to have been well-travelled at one time, clearly not

much traffic moves through this area now.

~
E
1 east~
The trees grow densely in this direction, preventing any movement through

them.

~
E
birch trees forest~
The trees here are mostly younger birch trees; a few younger maples can

be seen here as well.

~
A
1 east~
~
act_tochar( #char, ch );

~
E
char~
The trees grow too tightly to travel in that direction.

~
!
0 0 0
A
1 west~
~
act_tochar( #char, ch );

~
E
char~
A thick wall of brambles and vines blocks any passage in that direction.

~
!
0 0 0
A
climb clamber scale~
trees birches~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#379
Forest of Medienne - Old Trail~
The faint path runs from north to east here, avoiding a tall mass of

shrubs to the south.  You can hear the rush of water a bit to the east,

although too many birch trees grow in that direction to get a clear view

of the river.  At your feet is a large, almost tidy pile of leaves.  As

the wind gently blows, the leaves refuse to move, though there is no

apparent reason for their cohesiveness.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 6 0
D0
~
~
0 -1 378 10 10 5
D1
~
~
0 -1 393 10 10 5
E
1 north~
The faint remains of the trail continues off to the north.

~
E
1 south bushes shrubs~
A mass of dark green, overgrown bushes, fully ten feet high, blocks any

view of what may lie southward.

~
E
faint path trail~
This faint trail appears to at one time have been widely-travelled,

although now it is narrow and covered with dead leaves and weeds.  It

travels east and north from here.

~
E
1 west~
A wall of thick vines and brambles blocks any progress to the west.

~
E
1 east birch trees~
Birch and maple trees grow just east of here.

~
E
pile tidy large leaves~
A pile of leaves rests on part of the trail at your feet.  Despite the

wind blowing occasionally, the leaves do not stir.

~
A
1 west~
~
acode( find_room( 378 ), 2 );

~
!
0 0 0
A
1 south~
~
act_tochar( #char, ch );

~
E
char~
You find it quite impossible to travel through the thick growth of bushes

to the south.

~
!
0 0 0
A
search get take grab~
pile leaves~
act_tochar( #char, ch );

act_notchar( #room, ch );

wait( 1 );

acode( room, 4 );

~
E
char~
You plunge your hands into the pile of leaves, searching about for

anything useful or out of the ordinary, but don't manage to find anything.

~
E
room~
$n plunges $s hands into the pile of leaves, but gives up after a brief

search.

~
!
0 0 0
A
~
~
wait( 1 );

send_to_room( #leaves, room );

wait( 2 );

send_to_room( #leaves2, room );

~
E
leaves~
@eA strange, cold wind gusts through the room.@n

~
E
leaves2~
@eThe leaves swirl violently in the wind before settling into a tidy pile

once more.@n

~
!
0 0 0
A
jump~
leaves pile~
act_tochar( #char, ch );

act_notchar( #room, ch );

wait( 1 );

acode( room, 4 );

~
E
char~
You take a few running steps and leap into the pile of leaves, scattering

them everywhere!

~
E
room~
$n takes a running start and leaps into the pile of leaves, scattering

them everywhere!

~
!
0 0 0
A
climb clamber scale~
birches trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#380
Forest of Medienne - Bush-Lined Path~
The shadow of a mammoth, dead tree falls across this area.  Intimidated

by the imposing figure of the tree, the vegetation in this area seems

sickly and small; only a wall of vegetation to the east and south can be

seen to flourish here.  An occasional shadow can be seen circling high

above, giving you the feeling that you are being watched.  The bush-lined

path continues off to the south and west from here.

~
Add circling vulture random acode here *evil cackle*

big, huge bushes here, path continues west and south

[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 8 0
D2
~
~
0 -1 381 10 10 5
D3
~
~
0 -1 366 10 10 5
E
1 north 1 east~
A towering wall of unkept shrubs blocks what may lie in that direction.

~
E
mammoth dead tree~
The bark on this tree has long since fallen off, leaving the smooth,

white surface of the tree to be battered by the elements.  Although it is

unclear what kind of tree this once was, even in death it is majestic and

towers over the other trees of the forest.  Stretching over a hundred

feet into the sky, its trunk is nearly fifteen feet in diameter. 

Squinting more carefully, you can see black, winged shapes lurking in the

branches high above.

~
E
shadow shape figure winged~
Black, winged shapes can be seen sitting on the branches of the trees,

and sometimes the shadow of a circling creature can be seen far above.

~
E
1 south 1 west~
The bush-lined path winds its way off in this direction.

~
E
bush wall vegetation shrubs~
The bushes in this area have flourished with the lack of any other

vegetation in the area.  Huge walls of shrubbery grow off to the east and

north, blocking any view of what may lie in that direction.

~
E
path bush-lined~
What is little more than a faint footpath is much easier to discern

because of the towering walls of vegetation which define its sides.  The

trail winds west to south from here.

~
A
climb~
tree~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 555 ) );

  act_notchar( #flying2, ch );

  end;

  }

if( is_mounted( ch ) ) {

  send_to_char( #nomount, ch );

  end;

  }

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

  send_to_char( #success, ch );

  act_notchar( #success1, ch );

  transfer( ch, find_room( 555 ) );

  act_notchar( #success2, ch );

  }

else {

  send_to_char( #fail, ch );

  act_notchar( #failed, ch );

  end;

  }

loop( followers ) {

  if( !is_resting( rch ) ) {

    ch = rch;

    acode( room, 1 );

    }

  }

~
E
nomount~
You cant do that while mounted.

~
E
flying2~
$n flies up from below and lands on a nearby branch.

~
E
flying~
$n flies up into the tree.

~
E
fly~
You fly up into the tree.

~
E
failed~
$n slips while trying to climb the tree.

~
E
fail~
You slip and almost hurt yourself.

~
E
success2~
$n comes clambering up from below.

~
E
success1~
$n grabs a low lying branch and clambers up the tree.

~
E
success~
Finding many helping branches you clamber up the tree.

~
!
0 0 3
A
1 east 1 north~
~
acode( find_room( 394 ), 1 );

~
!
0 0 0
A
1 up~
~
act_tochar( #char, ch );

~
E
char~
Looking up at the branches of the tree, you realize it would probably not

be too difficult to climb.

~
!
0 0 0
A
~
~
send_to_room( #room, room );

~
E
room~
A large, black shadow swoops across the ground at your feet.

~
!
2 300 0
-1
S

#381
Forest of Medienne - Bush-Lined Path~
Healthy maples and birches grow throughout this region, blocking out

light from far above.  A bush-lined footpath winds away to the north and

east, but without light, the bushes in this area have grown small and

sickly.  The ground here is covered with colorful dead leaves and tiny

pieces of birch bark which crunch underfoot as you walk.  A towering dead

tree dominates the area to the north.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 380 10 10 5
D1
~
~
0 -1 395 10 10 5
D2
~
~
0 -1 382 10 10 5
D3
~
~
0 -1 367 10 10 5
E
1 east~
The forest thins a bit off in this direction; the footpath winds its way

through the trees.

~
E
1 south~
The forest continues off in this direction.

~
E
1 west~
The ground is thick with dark green ivy off to the west.

~
E
1 north~
The faint footpath continues off to the north, where a huge, dead tree

towers over the forest.

~
E
maples forest birches trees~
The forest here is made up of mostly birches and maples, and appears

quite healthy.

~
E
bush-lined footpath~
A faint bush-lined footpath winds through the trees to the north and east

from here.  It appears to be used infrequently.

~
E
leaves dead colorful ground bark~
The ground is covered with colorful dead leaves, yellows and browns

mixing together to make a rather pleasant, bright appearance despite the

shadiness of the forest here.  Small shreds of bark have fallen from a

few of the birch trees, littering the carpet of leaves.

~
E
towering dead tree~
A towering, dead tree dominates the forest to the north, casting a dark

shadow over everything in the area.

~
E
bushes sickly small~
Although clearly these bushes were planted here by someone some time ago,

they have since been unkept and grow wildly along the sides of the

footpath.  The shade from the healthy trees of the forest has left these

bushes sickly and small.

~
A
search~
leaves ground dead~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the leaves at your feet, uncovering only a few useless

shreds of birch bark.

~
E
room~
$n searches through the leaves at $s feet, uncovering nothing of value.

~
!
0 0 0
A
climb clamber scale~
trees maples birches~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#382
Forest of Medienne~
The forest stretches in all directions from here; with no landmarks in

any direction it would be quite easy to get lost in this expanse of

forest.  Thin underbrush in this area allows you to see the thick carpet

of dead leaves underfoot.  A faint glimmer of water can be seen through

the trees far to the east.

~
[Nereus] Revised, although I really hate this room.

[Calliope] rviewed

~
301465600 3 9 0
D0
~
~
0 -1 381 10 10 5
D1
~
~
0 -1 396 10 10 5
D2
~
~
0 -1 383 10 10 5
D3
~
~
0 -1 368 10 10 5
E
1 north 1 west 1 south~
The forest stretches off in all directions from here.

~
E
forest trees~
The trees in this area are predominantly maples, with a few birches

visible here and there.

~
E
glimmer faint water~
Through the trees in the distance to the east, a faint glimmer of water

can be seen.

~
E
glimmer faint water 1 east~
A thick carpet of dead, brown leaves covers the ground at your feet.

~
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
2509 9 1509949510 3 0
2500 9 1509949540 3 0
81 17 1509949465 -2 0
-1
S

#383
Forest of Medienne~
A wide, clear river flows by just to the south of where you stand.  The

large, leafy maples in this area grow very close to the edge of the river. 

The ground is littered with dead leaves and covered in sticky mud,

revealing that the river washes over the low banks frequently.  A few

reed-like, stalked plants struggle in the mud here.

~
[Nereus] Revised, finally.

[Calliope] reviewed

~
301465600 3 6 0
D0
~
~
0 -1 382 10 10 5
D1
~
~
0 -1 397 10 10 5
D2
~
~
0 -1 533 10 10 5
D3
~
~
0 -1 369 10 10 5
E
1 north~
The forest stretches off in the distance to the north.

~
E
1 east~
There are few trees off to the east; the area is dominated by the

reed-like plants that grow poorly here.

~
E
1 south river~
A wide, slow-moving river flows just a bit to the south.

~
E
1 west~
The forest stretches off in the distance to the west, following the

course of the river.

~
E
reed-like reedlike stalked plants~
The reedlike, stalked plants appear unhealthy and wilted.  Perhaps they

are too well-watered this close to the river, or perhaps the water level

has fallen here recently; you aren't sure which.

~
E
maples forest large leafy trees~
The trees here are mostly large, leafy maples.  The trees grow right up

to the edge of the river, and appear quite healthy.

~
E
ground mud leaves~
Large, dead, brown leaves squish underfoot here, partially buried in the

thick, sticky layer of mud that covers the ground here.

~
A
climb clamber scale~
trees maples~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
cut chop take grab~
reed-like reedlike stalk plant~
acode( find_room( 397 ), 2 );

~
!
0 0 0
2507 9 1509949510 3 0
324 17 1509949540 -2 0
-1
S

#384
Forest of Medienne~
You stand at a transition point in the forest: to the west the forest is

mostly oaks and elms, while to the east lies a fast-moving river, and

across that, you see the tops of fir and pine trees.  The ground at your

feet has few leaves, allowing you to see the rocky ground and hard-packed

dirt below.  To the north, the cliffs of the Dragonspires begin, while to

the south and west the forest continues.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D1
~
~
0 -1 515 10 10 5
D3
~
~
0 -1 370 10 10 5
E
1 west~
The forest continues off in this direction.

~
E
1 east river rushing fast-flowing~
A white-foaming, rushing river flows swiftly east of here.

~
E
cliffs dragonspires rock wall 1 north~
The rocky cliffs of the Dragonspires begin steeply to the north.  They

would be nearly impossible to climb without the aid of tools of some sort.

~
E
1 south~
A dense grove of cedar trees stands just a bit to the south.

~
E
forest oaks elms trees~
The forest here is made up of primarily oaks and elms, although a few

cedar trees are visible here and there.

~
E
firs pines~
Firs and pines are visible on the eastern side of the river.

~
E
rocky ground hard-packed dirt leaves~
Few leaves cover the ground, and the dirt at your feet is packed hard. 

Rocks from the cliff to the north litter the area.

~
A
~
~
send_to_room( #char, room );

~
E
char~
The rush of water over rocks can be heard from the east.

~
!
2 300 0
A
1 south~
~
act_tochar( #char, ch );

~
E
char~
An especially dense grove of cedar trees blocks progress to the south.

~
!
0 0 0
A
1 north~
~
acode( room, 4 );

~
!
0 0 0
A
climb scramble scale~
cliffs dragonspires slope 1 north~
act_tochar( #char, ch );

~
E
char~
Climbing the nearly vertical cliff wall would be impossible without some

sort of climbing tools.

~
!
0 0 0
A
climb scramble scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
2509 9 1509949540 3 0
-1
S

#385
Forest of Medienne~
The trees are sparse at this part of the forest; light shines through the

thin canopy above.  The forest here is mostly made up of tall cedar

trees, and their light green leaves give the area a more open appearance

than the larger oaks visible to the west.  To the east, a rushing river

races by, sending a cool spray through the area.

~
[Nereus] Revised.

[Calliope] Not sure if random code for this room is finished.

[Calliope] reviewed.

~
301465600 3 6 0
D1
~
~
0 -1 516 10 10 5
D2
~
~
0 -1 386 10 10 5
D3
~
~
0 -1 371 10 10 5
E
1 east river fast-flowing rushing~
A fast-flowing river rushes by just east of you.

~
E
1 south 1 west~
The forest continues in this direction.

~
E
1 north~
A thick stand of cedar trees blocks any movement in that direction.

~
E
trees forest cedar~
The trees are primarily cedars here, with a few maples and oaks a bit

further west.

~
E
light green leaves~
The cedar trees have light green leaves, making the area look brighter

than to the west.

~
E
sky up canopy~
The canopy is thin here, allowing an easier view of the sky above.

~
A
~
~
acode( find_room( 384 ), 1 );

~
!
2 300 0
A
climb clamber scale~
trees cedar~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
Your progress to the north is halted by a thick stand of cedar trees.

~
!
0 0 0
122 9 1509949540 3 0
27 9 1509949540 3 0
398 17 1509949540 -2 0
-1
S

#386
Forest of Medienne~
You are standing on the steep western bank of a fast-flowing river.  The

trees grow far back from the bank here, allowing the bank to the south to

be overrun by thick bramble bushes.  The forest thickens off to the west,

where you can see the ground slope down and become a bit more boggy.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 6 0
D0
~
~
0 -1 385 10 10 5
D1
~
~
0 -1 517 10 10 5
D3
~
~
0 -1 372 10 10 5
E
1 north~
The forest continues to the north, becoming a bit thicker.

~
E
1 east~
A fast-flowing, river rushes by to the east.

~
E
1 west~
You can see more boggy ground to the west as the forest continues.

~
E
thick bramble bushes 1 south brush~
Thick bramble bushes line the bank of the river to the south.

~
E
trees forest~
The trees grow a few feet away from the edge of the river, and is mostly

made up of cedar trees here.

~
A
1 south~
~
act_tochar( #char, ch );

~
E
char~
The undergrowth grows too thick to the south to travel through.

~
!
0 0 0
A
leaving east~
~
act_tochar( #char, ch );

continue;

~
E
char~
You scramble down the slick, muddy bank of the river.

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
search examine~
brambles brush undergrowth growth 1 south~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the dense underbrush to the south, but don't manage to

find anything.

~
E
room~
$n searches through the dense underbrush to the south, but doesn't seem

to find anything.

~
!
0 0 0
324 17 1509949540 -2 0
81 17 1509949450 -2 0
-1
S

#387
Forest of Medienne - Muddy Riverbank~
The forest thins here, allowing a better view of the lone willow tree

which dominates the area.  Few leaves cover the ground here, making the

muddy, stone-covered ground easy to see.  To the north, thick brambles

cover the steep bank of the river that rushes past just to the east.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 6 0
D1
~
~
0 -1 518 10 10 5
D2
~
~
0 -1 388 10 10 5
D3
~
~
0 -1 373 10 10 5
E
1 south~
The forested riverbank continues to the south.

~
E
1 west~
The ground becomes more boggy to the west.

~
E
lone willow tree~
The light green leaves of the old willow tree flutter softly in the faint

breezes that run across this riverbank.  Its limbs gnarled and bent, its

bark smoothed from weather, it stands out from the other trees by its

simple beauty and gracefully swaying branches.  In the bark, at the base,

a single word is carved.

  

@C@I@I@I@I@I@I@I@I@IITEA@N

~
E
1 north brambles brush undergrown~
The trees thin to the north, allowing thick undergrowth to take over the

area.

~
E
few leaves~
The ground is sparsely covered with small leaves, you would guess mostly

from the willow tree that dominates the area.

~
E
muddy stone-covered ground~
The ground is covered with small, water-smoothed rocks, evidently from

the river below.

~
E
1 east river rushing~
The river rushes by to the east, giving the area a cool, clean feeling.

~
A
say call yell whisper~
itea~
act_tochar( #itea, ch );

act_notchar( #itea, ch );

~
E
itea~
The thin branches of the pale-leafed tree sway slightly as if in

recognition of its name.

~
!
0 0 0
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
Your progress in that direction is blocked by a wall of undergrowth.

~
!
0 0 0
A
search examine overturn get grab take~
leaves~
acode( find_room( 301 ), 2 );

~
!
0 0 0
A
get take grab search~
rocks smooth rock-covered ground stones~
if( rflag( reset0, room ) ) {

   remove_rflag( reset0, room );

   act_tochar( #chfind, ch );

   act_notchar( #rmfind, ch );

   obj_to_char( oload( 78 ), ch );

   }

else {

   act_tochar( #char, ch );

   act_notchar( #room, ch );

}

~
E
chfind~
You bend down and look through the rocks, finding a nice-looking specimen.

~
E
rmfind~
$n bends down and searches through the rocks on the ground; $e finds a

nice, smooth rock.

~
E
char~
You search through the rocks, but can't seem to find any nice specimens.

~
E
room~
$n searches through the rocks on the ground, but doesn't seem to find any

that $e likes.

~
E
eggfind~
You bend down and look across the ground, and find a smooth, shiny red

easter egg!

~
E
rmegg~
$n bends down and finds a shiny, red easter egg!

~
!
0 0 0
A
climb clamber scale~
trees willow~
acode( find_room( 547 ), 5 );

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#388
Forest of Medienne - Steep Riverbank~
The river to the east is visible a few feet below you, racing through a

stretch of rapids.  The riverbank is very steep here, covered in slick

mud and small, rounded stones.  Few trees grow right up to the riverbank,

but a few pointed stumps at the riverbank indicate that a beaver has been

at work in this area.  A peaceful-looking clearing is visible off to the

south, while the forest becomes much more dense off to the west.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 387 10 10 5
D1
~
~
0 -1 519 10 10 5
D2
~
~
0 -1 389 10 10 5
D3
~
~
0 -1 374 10 10 5
E
1 north~
The riverbank continues off to the north.

~
E
1 east~
The rapids race by to the east, white water frothing and foaming over

rocks that poke above the surface.

~
E
1 west~
The forest becomes much more dense off to the west.

~
E
1 south clearing peaceful-looking~
A peaceful-looking clearing is visible off to the south along the

riverbank.

~
E
riverbank slick mud rounded stones~
The riverbank is about ten feet from where you stand to the surface of

the river below your feet.  Slick, brown mud and small, rounded pebbles

line the steep riverbank.

~
E
trees forest~
The trees in this area are younger oaks, and a few cedars.  They grow

back quite a ways from the riverbank, giving this area a more open feel

than the dense forest visible to the west.

~
E
pointed stumps~
A few pointed stumps are visible along the riverbank.  The stumps appear

to be quite old, so the beaver may have not been active in this area of

the forest for quite some time.

~
A
~
~
send_to_room( #room, room );

~
E
room~
A fine mist fills the area as the rapids race by just to the east.

~
!
2 300 0
A
leaving east~
~
act_tochar( #char, ch );

continue;

~
E
char~
You make your way down the steep, slick riverbank.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#389
Forest of Medienne - Small Clearing~
Lush, six-inch grass grows a deep green across this peaceful forest

clearing.  The trees seem to surround this area protectively, sheltering

it from the wind and weather.  On the south side of the clearing is a

small well, lined with a circle of small, rounded stones.  Another pile

of stones has been arranged on the north side of the clearing; small

flowers and other offerings at its base give the impression that it is an

altar of some sort.  The river rages by just east of this area, while the

forest thickens off to the west.  The riverbank continues both north and

south.

~
this is the ranger's devotional altar.  no.mob, safe, altar.

[Nereus] Fixed.

[Nereus] Revised.

[Calliope] reviewed

~
301465738 3 9 0
D0
~
~
0 -1 388 10 10 5
D1
~
~
0 -1 520 10 10 5
D2
~
~
0 -1 390 10 10 5
D3
~
~
0 -1 375 10 10 5
E
1 east river rushing rapids~
A river rushes by this clearing just to the east of here.

~
E
1 south 1 north riverbank~
The riverbank continues to the north and south.

~
E
1 west~
The forest becomes drastically more dense in this direction.

~
E
lush six-inch grass green deep~
Thick, healthy grass grows about six inches tall throughout the clearing. 

It appears that it has been kept trimmed, although there are no grass

clippings to indicate this.

~
E
altar stones pile~
A number of small, rounded stones are stacked in a neat pile to form a

sort of altar.  Although it appears that the stones should collapse by

the way the pile is organized, it mysteriously retains its shape.

~
E
flowers offerings~
A pile of flowers, bits of twigs, and a few sparkling stones line the

base of the altar here.  Although they look to be of little value, they

are obviously of some significance to whoever maintains this area.

~
E
forest trees~
The trees lean protectively over and around this peaceful forest clearing. 

This area seems quite safe.

~
A
leaving east~
~
act_tochar( #char, ch );

continue;

~
E
char~
You clamber down the steep riverbank to the east.

~
!
0 0 0
A
pray kneel worship~
stones pile altar~
act_tochar( #chkneel, ch );

act_notchar( #rmkneel, ch );

wait( 2 );

i = find_stat( ch, align );

if( i == 2 ) {

act_tochar( #chill, ch );

act_notchar( #rmill, ch );

}

if( i == 5 ) {

act_tochar( #chill, ch );

act_notchar( #rmill, ch );

}

if( i == 8 ) {

act_tochar( #chill, ch );

act_notchar( #rmill, ch );

}

else {

act_tochar( #char, ch );

act_notchar( #room, ch );

}

~
E
chill~
Suddenly you begin to feel violently ill!  Lurching and stumbling, you

move as quickly as you can away from the pile of stones.

~
E
rmill~
$n suddenly begins to look quite ill and throws $mself away from the pile

of stones!

~
E
char~
A sense of peace and serenity fills you.

~
E
chkneel~
You kneel reverently in front of the pile of stones.

~
E
rmkneel~
$n kneels reverently in front of the pile of stones.

~
E
room~
$n's face is filled with a peaceful, thoughtful expression.

~
!
0 0 0
A
get take grab search~
pile stones altar offerings~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You lean down towards the altar, but as your hand reaches it, you sense

thousands of eyes watching you from all around, waiting for you to act.

Perhaps it would be best if you didn't touch the altar or its offerings.

~
E
room~
$n leans towards the altar and reaches $s hand out towards it.  Slowly,

$e reaches $s hand back, shaking $s head while looking all around.

~
!
0 0 0
A
~
~
if( doing_quest( ch, 58 ) ) {

  if( !has_obj( 3207, ch ) ) {

    if( !obj_in_room( 3207, room ) ) {

      if( rflag( reset0, room ) ) {

        remove_rflag( reset0, room );

        obj_to_room( oload( 3207 ), room );

        wait( 1 );

        act_tochar( #found, ch );

        }

      }

    }

  }

~
E
found~
@YA sense of peace overwhelms you and your eyes are drawn to a scrap of

yellow cloth before a simple altar in the form of a pile of stones.

~
!
1 0 15
82 17 1509949540 -2 0
-1
S

#390
Forest Trail~
You have come upon a rushing river, cutting off movement to the east. 

The trees here do not grow up to the water, giving you a look at the sky

where the canopy of the forest ends.  The sound of the river is a

rolling, rushing purr here.  To the north, the forest continues, and the

trail curves south and west here.

~
[Nereus] Revised.

[Calliope] reviewed

[Wulfy] 1

[Wulfy] 3

~
301465600 3 9 0
D0
~
~
0 -1 389 10 10 5
D1
~
~
0 -1 521 10 10 5
D2
~
~
0 -1 391 10 10 5
D3
~
~
0 -1 376 10 10 5
E
1 north~
A small clearing is visible through the trees to the north.

~
E
1 south 1 west~
The forest continues in this direction.

~
E
sky u up~
The sky soars above you, unrestrained by the forest canopy any longer.

You perceive no birds or other winged creatures above you.

~
E
canopy~
The forest canopy is interrupted by the river, giving you a good look

at the sky.  Animals who normally exist in the canopy can be seen to

contemplate the jump across the 50 feet or so to the other side of the

river.

~
E
trail ground~
The trail here parallels the river, winding and twisting like the rushing

water nearby.  The trail here is slightly muddy, probably because of the

light spray coming off of the river, or maybe it overflows at certain

times.  The trail winds its way west and south.

~
E
forest tree trees~
The trees here stop about fifteen feet from the river bed.  The abrupt

end of the forest canopy seems to confuse many animals as you see some

of the smaller denziens of the forest try to leap across and fall to

the ground.

~
E
river water 1 east~
The river flows by here, purring in its bed of pebbles and mud.  It winds

its way among some smoothed rocks, creating little swirls and whitewater

surges.  There appears to be no way to cross here, aside from swimming.

~
A
~
~
send_to_room( #char, room );


if( !mob_in_room( 2504, room ) )

  mload( 2504, room );

~
E
char~
You hear a rustling in the trees above you, when you look up you see a

little grey squirrel attempt to leap across the gap in the trees.  All

you hear is a distressed "squeak" as the squirrel plummets to the ground

at your feet.

~
!
2 40 0
A
~
~
send_to_room( #char, room );

~
E
char~
You hear the sound of a fish leaping out of the river to the east.

~
!
2 30 0
A
climb scale clamber~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#391
Muddy Forest Trail~
You are walking along a slightly muddy trail that parallels a river to

the east.  The forest has pulled back from the river here, causing a gap

in the canopy above.  The river makes a rushing, rambling, gasping sound,

pleasant to listen to.  The trail continues both north and south, and the

forest meanders to the west.  Along the trail to the south you can see a

shiny new bridge.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 390 10 10 5
D1
~
~
0 -1 522 10 10 5
D2
~
~
0 -1 392 10 10 5
D3
~
~
0 -1 377 10 10 5
E
1 north 1 south~
The trail continues along the riverbank in this direction.

~
E
1 west~
A grove of healthy-looking birch trees is visible off in this direction.

~
E
sky u up~
You look up, and see the sky above you.  The forest has pulled back so

you can see that which was hidden before, the boundless sky.

~
E
trail ground~
The trail here follows the river, with all of its twists and turns, and

it is fairly muddy, making for a slippery time.  The trail goes both

north and south.

~
E
tree trees forest~
The forest here has pulled back from the river.  The trees that you do

see are all healthy and vigorous.  Very little undergrowth grows here,

probably because the trail is close to the water and between the river

and the forest.

~
E
river water 1 east~
The river here appears to be flowing by at a good clip, making you

slightly dizzy to look at it.  Large rocks sit just under the surface,

ready and waiting for unsuspecting boatists to meet them in a 

splintering, crashing way.

~
E
canopy~
Here the forest canopy stops short of the river, causing a gap of about

50 feet.  Some of the smaller animals of the forest (those that live in

the tree-tops) seem to be confused by this cessation of the foliage.

~
E
shiny new bridge~
A well-constructed, shiny bridge can be seen crossing the river a bit

downstream.

~
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
324 17 1509949540 -2 0
2694 17 1509949457 -2 0
-1
S

#392
Forest Trail~
The trail you have been following twists here, heading north and towards

a shiny new bridge to the east.  The forest has crept closer to the path

on the southern and western sides, preventing you from going in those

directions.  The trees themselves appear to be remarkably healthy,

probably because of all of the nearby water.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 6 0
D0
~
~
0 -1 391 10 10 5
D1
~
~
0 -1 513 10 10 5
E
1 north~
The muddy forest trail continues off to the north.

~
E
trail ground~
The trail here goes right up to the bridge, almost invitingly.  The way

is slightly muddy, caused by the river, no doubt.  The forest grows 

right up to the edge of the trail here.  

~
E
tree trees forest~
The forest has crept up on the trail, leaning over protectively.  The

trees to the south and west have gathered together so close as to keep

you from going in those directions.  The trees here all appear to be

in the best of health, their bright green leaves and crinkled bark all

proclaiming the forest to be in the prime of its life.

~
E
bridge 1 east~
The bridge to the east appears to be a recent addition, the freshly

quarried rock gleams under the open sky.  The trail goes up onto the

bridge, and seems to continue onto the other side.  The bridge is made

of stone, joined together with very little mortar.  Pilings are sunk

into the earth on either side of the trail, anchoring the bridge to 

the shore.

~
E
1 west 1 south~
The forest has grown up to the trail in this direction, leaning over it

protectively.

~
A
w we west s so south~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to get through the trees, and fails.

~
E
char~
You cannot get through the trees in that direction.

~
!
0 0 0
A
climb scale~
tree trees forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n looks like $s wants to climb the tree, but he cannot get up.

~
E
char~
You cannot reach any of the lower branches, so you cannot climb up.

~
!
0 0 0
130 9 1509949540 3 0
-1
S

#393
Forest of Medienne - Old Trail~
The faint path curves from west to south here, almost lost among the

weeds and dead leaves that cover the ground in this area.  A rock

riverbank overlooks the rushing river visible just east of here, and

could probably be slid down into the river quite easily.  The tall

birches and maples of this area seem especially healthy, perhaps due to

the abundance of water.  An especially dense clump of trees grows just to

the north, while a large clutter of debris can be seen off to the south.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 6 0
D1
~
~
0 -1 524 10 10 5
D2
~
~
0 -1 394 10 10 5
D3
~
~
0 -1 379 10 10 5
E
1 east~
The river rushes by just east of here, seperated from you by a rock

riverbank.

~
E
1 south~
The faint trail follows the riverbank to the south.  Large piles of

wooden debris line the riverbank in this direction.

~
E
1 west~
The faint trail continues off in this direction.

~
E
1 north dense clump~
An especially dense clump of trees grows just to the north, blocking any

clear view of what may lie in that direction.

~
E
faint path trail~
A barely visible trail winds its way through the trees, curving from west

to south.  Although it may have at one time been widely-travelled, it has

become overgrown and covered with dead leaves.

~
E
weeds~
Short, tough-looking weeds grow along the remains of the trail here,

flourishing now that no traffic travels this way.

~
E
clutter debris~
Piles of timbers and other debris which cannot be identified from this

distance are visible through the trees to the south.

~
E
birches maples trees forest~
Tall, healthy-looking birches and maples grow in this area.  The

abundance of water seems to be good for the trees, as they appear to

flourish here.

~
E
rock riverbank~
The riverbank here is made of a smooth, grey rock.  It is slick from

spray from the river and appears to be quite easy to slide down.

~
E
leaves dead~
Dead leaves cover the old trail here, crunching underfoot as you walk

through them.

~
A
leaving east~
~
act_tochar( #char, ch );

continue;

~
E
char~
You slide down the slick rock riverbank into the river below.

~
!
0 0 0
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
You attempt to move north, but your progress is halted by a thick stand

of trees.

~
!
0 0 0
A
climb clamber scale~
trees birches maples~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
search examine~
leaves dead~
acode( find_room( 3799 ), 1 );

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#394
Forest of Medienne - Collapsed Bridge~
The forest thins here as it approaches the river to the east. The

ground is elevated slightly here, offering a better view of the

surrounding forest.  To the east lies a pile of rotting timbers and

planks; apparently at one time a bridge crossed the river here.  In the

distance to the north, the gleam of a stone bridge is visible crossing

the river.  A tall growth of shrubs blocks any view of what may lie to

the west.


There is a @Rsign@n here.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 393 10 10 5
D1
~
~
0 -1 523 10 10 5
D2
~
~
0 -1 395 10 10 5
E
north n~
A faint trail can be seen winding through the trees off to the north.  In

the distance you can see the gleaming stone of a new bridge.

~
E
1 south~
The forest appears to be somewhat older off to the south, but is made up

primarily of the same birches and maples found here.

~
E
sign message~
______________________________

|                            |

|       * Bridge Out *       |

|                            |

|      New Bridge North      |

|                            |

------------------------------

~
E
bridge timbers rotting planks debris wood piles~
What was once a wooden bridge across the stream has been reduced to a

pile of rotting timbers and planks.

~
E
1 east river~
The river rushes by just to the east; strewn about the shallower parts

are rotting timbers and piles of debris.

~
E
1 west shrubs bushes~
A towering, unkempt growth of bushes grows just west of here.  Anything

of interest which may lie in that direction cannot be seen through the

brush.

~
E
trees forest~
The trees here are healthy, most likely because of their proximity to the

river.  They are made up of mostly maples and birches and appear fairly

young in comparison with the trees visible off to the south.

~
A
1 west~
~
send_to_char( #to_char, ch );

~
E
to_char~
A towering wall of healthy, green shrubs prevents movement in that

direction.

~
!
0 0 0
A
search~
timbers pile rotting planks debris rubble~
act_tochar( #none, ch );

act_notchar( #none2, ch );

~
E
none~
You search the pile of rotting timbers, but find nothing.

~
E
none2~
$n searches the pile of rotting timbers, but finds nothing.

~
!
0 0 0
A
climb scale clamber~
trees birches maples~
acode( find_room( 547 ), 5 );

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#395
Forest of Medienne - Bush-Lined Path~
The forest is thin here, allowing light down to the forest floor.  A

river rushes by just east of here, tiny leaves and twigs rolling along

gently with the current.  The bush-lined path which winds from west to

south is lost among a towering clump of shrubs to the south; apparently

the trail has fallen into disrepair.  A pile of timbers and other debris

is visible through the trees off to the north.

~
[Nereus] Revised.

~
301465600 3 9 0
D0
~
~
0 -1 394 10 10 5
D1
~
~
0 -1 526 10 10 5
D3
~
~
0 -1 381 10 10 5
E
1 north pile debris~
A large pile of debris can be seen covering the ground off in this

direction.

~
E
1 east~
The river rushes by just east of here.

~
E
1 west~
The bush-lined footpath continues off in this direction.

~
E
1 south clump towering bushes~
The bushes that apparently once lined the path have become so overgrown

as to have enveloped the trail completely.

~
E
trail footpath path bush-lined~
A very faint trail winds its way from west to south here, although a huge

clump of shrubs just south of here blocks any further progress of the

trail in that direction.

~
A
1 south~
~
act_tochar( #char, ch );

~
E
char~
Your passage in that direction is blocked by a huge, overgrown clump of

bushes.

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
2506 9 1509949540 3 0
755 9 1509949540 3 0
324 17 1509949540 -2 0
-1
S

#396
Forest of Medienne~
The faint remnants of a footpath wind through the dense brush here.  To

the north, coarse, green bushes have enveloped any traces of the path,

while the path disappears among reed-like, stalked plants to the south. 

A wide, clear river rushes by just east of you, banks covered in sticky,

brown mud.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 6 0
D1
~
~
0 -1 536 10 10 5
D2
~
~
0 -1 397 10 10 5
D3
~
~
0 -1 382 10 10 5
E
1 east~
Clear and cool, the river widens as it flows quickly southward.

~
E
1 south~
The trees thin to the south, where you can see a thick stand of

reed-like, stalked plants.

~
E
footpath remnants faint path~
A footpath is barely visible winding from north to south here. 

Apparently, whatever used this trail no longer travels here as it has

fallen into disrepair.

~
E
bushes 1 north coarse green~
Upon closer inspection, it appears that the thick, unkempt bushes lined

the path at one time, although now they are far too thick to travel

through.

~
E
banks sticky brown mud riverbank~
The riverbank here is steeply sloped and covered in a layer of sticky,

brown mud.

~
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
The bushes are much too overgrown to work through in that direction.

~
!
0 0 0
A
search examine~
brush bushes ground undergrowth~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the dense bushes, but don't find anything of interest.

~
E
room~
$n searches through the dense bushes, but doesn't find anything of

interest.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#397
Forest of Medienne~
Although there seems to be no lack of light or water at this peaceful

spot in the forest, the trees are very sparse.  The soft, muddy ground is

covered with stalked, reed-like weeds.  A widening river bends from south

to west as it flows slowly by.

~
[Nereus] Revised, at last.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 396 10 10 5
D1
~
~
0 -1 537 10 10 5
D2
~
~
0 -1 534 10 10 5
D3
~
~
0 -1 383 10 10 5
E
1 north~
The forest floor to the north is covered with coarse, unkempt, green

bushes.

~
E
1 east~
A river flows by just east of this area, flowing more slowly as it moves

to the south.

~
E
1 south~
A wide, slow-moving river flows on from the south and bends west.

~
E
1 west~
The forest becomes much more dense to the west, although the reed-like

plants that dominate this area seem to be somewhat sickly.

~
E
reed-like reedlike plants stalked weeds~
A light brown, stalked reed grows through the area, apparently

flourishing with the abundance of water and sunlight.  Its stalks are

quite tough, and resemble the trunks of maple saplings.

~
E
soft muddy ground~
The ground here is covered in sticky, brown mud.  Fallen stalks of reeds

have fallen about the area as well.

~
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
cut chop take get grab~
reed-like reedlike weed stalked plant~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You reach down to cut one of the reed-like plants from the mud, but soon

realize that the stalk is too tough to be chopped through.

~
E
room~
$n reaches down to cut away one of the reed-like plants, but soon gives

up with a shrug.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#398
Forest of Medienne~
You have reached the edge of the forest.  To the north you see mountains

towering over the forest.  To the west is a river, moving by very fast.

To the east, the forest follows the lay of the mountains.  A large rock

wall blocks your way into the mountains, and the trees to the south

grow closely together.

~
~
301465600 3 6 0
D1
~
~
0 -1 412 10 10 5
D2
~
~
0 -1 399 10 10 5
D3
~
~
0 -1 515 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see a river

~
E
mountains~
The mountains are really tall, seeming almost to lean over the forest

below.  You do not see any kind of trail into the mountains, and the

way north is blocked by a large rock wall.

~
E
wall rock~
The rock wall is unscalable, going up for at least a hundred feet before

it begins to lean inward towards the peaks.  You cannot make it up the

wall.

~
E
tree trees forest~
For all of its height, the forest is still being dwarfed by the peaks

of the mountains.  The trees here seem hardier, made so by the cold

wind blowing off of the peaks.

~
E
river water~
To the west you can see the river rushing by.  It appears that the 

river comes right out of the rock face, as if the mountain itself were

spitting it out.  The river looks to be very cold.

~
A
1 south~
~
send_to_char( #char, ch );

continue;

~
E
char~
You squeeze through the trees and continue.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#399
Forest of Medienne~
You are on the banks of a rapid river which lies to the west.  Trees can be

seen in all other directions.  A large maple has fallen half into the river

producting a strange pattern of currents.  The the north the trees are

growing very close together, to the east and south the forest goes on.

~
~
301465600 3 6 0
D0
~
~
0 -1 398 10 10 5
D1
~
~
0 -1 413 10 10 5
D2
~
~
0 -1 400 10 10 5
D3
~
~
0 -1 516 10 10 5
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see a river

~
E
maple~
The maple tree is half-in, half-out of the river.  The patterns of the

sworls that the currents make when they hit are very interesting.  They

look entirely normal, though.

~
E
tree trees forest~
The trees in this area of the forest tower over the river.  Beside the

size of these trees, the river looks to be a small stream.  There is a

large maple fallen into the river.

~
E
river~
The river here flows by really fast.  You can see manys trong currents

that drag things by very fast.  There is a large tree sticking into the

water here.

~
A
n no north~
~
send_to_char( #char, ch );

continue;

~
E
char~
You squeeze through the trees and continue.

~
!
0 0 0
324 17 1509949540 -2 0
2513 9 1509949540 3 0
-1
S

#400
Forest of Medienne~
The sounds of rushing water meet your ears as you walk along this part

of the riverbank.  The river to the west is fast-flowing and loud,

making you wince with its power.  To the west you can see the river, to

the east, south, and north you see more forest.

~
~
301465600 3 6 0
D0
~
~
0 -1 399 10 10 5
D1
~
~
0 -1 414 10 10 5
D2
~
~
0 -1 401 10 10 5
D3
~
~
0 -1 517 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see a river.

~
E
tree trees forest~
The trees here have died back from the river.  You can see old trunks

and stumps where trees had fallen over or been felled by the river.

~
E
river water~
The river here flows by really fast.  You don't see the customary

flotsam that you normally would, maybe the currents are too strong.

~
2507 9 1509949510 3 0
130 9 1509949540 3 0
324 17 1509949540 -2 0
2694 17 1509949457 -2 0
-1
S

#401
Forest of Medienne~
You have come upon a river, flowing by serenely to the west.  At least

it looks serene, until you glance closer to see that it is flowing by

way too fast. The forest here has died back from the river, making an

open spot where the sky pokes through.  The river is to the west, and 

the forest continues in all the other directions.

~
~
301465600 3 6 0
D0
~
~
0 -1 400 10 10 5
D1
~
~
0 -1 415 10 10 5
D2
~
~
0 -1 402 10 10 5
D3
~
~
0 -1 518 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see a river.

~
E
tree trees forest~
The forest here has died back from the river, making it possible to see

the sky for the first time in a while.  The trees here are smaller,

most of them younger than the norm for the forest.

~
E
river water~
The river here flows by really, really, fast.  If you were out on it

you would probably drown in about two minutes.

~
324 17 1509949540 -2 0
355 9 1509949540 3 0
-1
S

#402
Forest of Medienne~
The river which lies to the west is deceptively quiet here.  It rushes

by having long ago swept aside any obstacles.  East leads deeper into

the forest while north and south follow the river bank.

~
~
301465600 3 6 0
D0
~
~
0 -1 401 10 10 5
D1
~
~
0 -1 416 10 10 5
D2
~
~
0 -1 403 10 10 5
D3
~
~
0 -1 519 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see a river.

~
E
tree trees forest~
The trees here come right up to the banks of the river, shading the

waters with their branches.  To the east you see more forest.

~
E
river water~
The river here flows by very fast, oddly making very little noise.  All

of the obstacles to its travel have been torn away downstream.

~
324 17 1509949540 -2 0
-1
S

#403
Forest of Medienne~
You see, to the west, a wide, fast flowing river.  Splashing and 

gurgling by, it reminds you of spring rains and dark drizzly winters.

The forest to the south is a solid wall of vegetation, while to the 

north and east you see more forest.

~
~
301465600 3 6 0
D0
~
~
0 -1 402 10 10 5
D1
~
~
0 -1 417 10 10 5
D3
~
~
0 -1 520 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 west~
You see a river.

~
E
tree trees forest~
The forest here grows right up the riverbank.  You can see animals

peeking out of the trees at the edge of the river, gazing in wonder at

allof the water rushing below.

~
E
animals~
The animals that you see are all small and furry, poking their heads

out from the trees.

~
E
river~
The river here flows by too fast for you to stare at it too long.  The

sounds of the river drown out the sounds of the forest.

~
E
vegetation~
The vegetation to the south grows so thick you would not be able to

get through it in a week.

~
A
s so south~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the vegetation to the south.

~
!
0 0 0
2504 9 1509949510 3 0
324 17 1509949540 -2 0
-1
S

#404
Forest of Medienne~
To the west you see a rushing river, whirling and tumbling around over

the rocks.  The forest here grows right up to the water, shading the

water with their boughs.  The trees to the north grow very close

together, so close that you cannot see a way through.  You can travel

through the trees to the east and south.

~
~
301465600 3 6 0
D1
~
~
0 -1 418 10 10 5
D2
~
~
0 -1 405 10 10 5
D3
~
~
0 -1 521 10 10 5
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see a river.

~
E
tree trees forest~
The trees here grow to the riverbank, shading the water with their

leaves.  The sounds of the forest are being drowned out by the river.

~
E
river water~
You look out over the river, the water rushing by you at a good clip.

You see many bits of flotsam drifting by.

~
A
n no north~
~
send_to_char( #char, ch );

~
E
char~
You cannot make it through the trees in that direction.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#405
Forest of Medienne~
You have come upon the bank of a fast flowing river.  To the west you see

the brown waters rushing by very fast.  The trees grow right up to the

banks of the river, some even leaning out over the waters.  The sound of

the water is very soothing.  The forest blocks you in to the east, you

can travel parallel to the river by walking north or south.

~
~
301465600 3 6 0
D0
~
~
0 -1 404 10 10 5
D2
~
~
0 -1 406 10 10 5
D3
~
~
0 -1 522 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see a river.

~
E
tree trees forest~
The trees here grow right up to the water.  Branches trail in the fast-

flowing currents, and leaves drift down to be snatched away by the 

river.

~
E
river water~
The river here flows by at a very good clip, making you almost dizzy

with its speed.  You would not be able to swim very far before the

currents grabbed you and drowned you.

~
A
e ea east~
~
send_to_char( #char, ch );

~
E
char~
You cannot move in that direction.

~
!
0 0 0
324 17 1509949540 -2 0
415 17 1509949540 -2 0
-1
S

#406
Forest Trail~
You have reached the eastern shore of a river.  A shiny new bridge

crosses it to the west.  A trail coming off of the bridge continues

east and west, and the forest goes off to the north.  The trees on this

side of the river appear to be in very good shape, healthy and green.

The trees here grow close to the river, allowing little sky to show

through.

~
~
301465600 3 6 0
D0
~
~
0 -1 405 10 10 5
D1
~
~
0 -1 420 10 10 5
D3
~
~
0 -1 513 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
tree trees forest~
The trees here are lush and green, giving you a feeling of health and

wellness.  Tall, majestic oaks and smaller elms are the chief type, 

with an occasional larch appearing among their giant cousins.

~
E
river water~
The river flows by here very fast, with a rushing, roaring sound.  The

bridge spans the river here, a well-built stone artifact that looks to

last the whole of time.

~
E
trail~
The trail here appears to be well travelled, many booted feet having

tromped through this way.  The trees to the south have grown right up

on the edge of the trail, blocking egress that way.  The trail goes off

into the forest to the east, and over the bridge to the west.

~
E
sky~
The sky appears here in little patches between the trees.  To the east

the sky is swallowed up by the forest.

~
A
jump swim~
river water~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n walks up to the river, sticks one boot in for a swim, and decides

against it.

~
E
char~
You walk up to the river beside the bridge, stick one boot in and decide

not to try and swim today.

~
!
0 0 0
A
climb scale~
tree trees forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n leaps for a tree branch, and comes back down without one.

~
E
char~
You leap up for a branch and find that none of the smaller ones can

support you.

~
!
0 0 0
-1
S

#407
Forest of Medienne~
You have come upon a rushing river, roaring by very fast over some

rocks.  The trees here have pulled back from the water, causing an open

spot near the riverbank.  To the south you can see the remains of a

bridge, and the trees hem you in to the east and north.

~
~
301465600 3 6 0
D2
~
~
0 -1 408 10 10 5
D3
~
~
0 -1 524 10 10 5
E
1 south~
You see more trees.

~
E
1 west~
You see a river.

~
E
tree trees forest~
The trees here have pulled back from the brown water, almost as if they

were afraid of it.

~
E
river water~
The river here is brown with sediment and stirred up dirt.  Bits of

trees and such float by every once in a while.  You see the remains of

bridge to the south.

~
A
e ea east n no north~
~
send_to_char( #char, ch );

~
E
char~
You cannot seem to make it through the trees in that direction.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#408
Forest of Medienne - Collapsed Bridge~
To the west you see a rushing river, rolling and tumbling over the rocks

in its way.  What looks like a washed out bridge goes partway across but,

just stops, torn planks and ropes showing where the power of the river

destroyed the rest.  The forest was cut back here from the river, leaving

a wide open spot.  The forest goes to the north and east here, the river

is to the west, and to the south you can see closly packed trees.  

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 3 6 0
D0
~
~
0 -1 407 10 10 5
D1
~
~
0 -1 422 10 10 5
D3
~
~
0 -1 523 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
river water~
The river here is flowing by at a brisk pace.  The water has been

turned muddy by the churnign of its waters.  Bits of flotsam drift by in the

heavy currents of the river.

~
E
bridge~
What remains of the bridge is just a few planks and some rotting rope,

dangling out over the waters of the river.  It would not be safe to

venture out on what is left.

~
E
tree trees forest~
The forest here has died back from the river, creating an open spot 

here.  The sounds of the forest are being drowned out by the river.

~
A
s so south~
~
send_to_char( #char, ch );

~
E
char~
You cannot squeeze through the trees there.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#409
Muddy Path~
You have reached what would be the east bank of a fast-flowing river,

except for the fact that the trees have grown right up in the water

here.  The path has become muddy, it seems the river has recently

flooded, jumping its banks and drowning the trees and part of the path.

The path has become very faint here, but it seems to follow around the

the trees to the south and east.

~
[Nereus] flood here

[Belgar] this is the room refered to in my bug note.

~
301465600 3 6 0
D1
~
~
0 -1 423 10 10 5
D2
~
~
0 -1 410 10 10 5
D3
~
~
0 -1 526 10 10 5
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
The forest sounds are being drowned out by the sound of the nearby

river.  A thick stand of trees is partially underwater here, their

branches and leaves appear to be suffering, the trees are drowning.

~
E
path trail ground~
The path that you are on has become very faint, but since there are 

only two ways to go you do not have much of a choice.  The path is

partially submerged here.

~
E
river~
You cannot see the river from where you are right now, although you can

hear it quite well.  

~
283 9 1509949540 3 0
-1
S

#410
Muddy Path~
You can hear the rushing of a river to the west, you cannot see it 

however, since the trees here have grown right up to the edge of the

water, screening the river from view.  The ground here is very wet,

evidence of a recent flood.  The muddy path swings to the north and 

east, and the trees crowd in to the south and west.

~
[Nereus] Fix this room - add one-way exit west.  (can jump into river but

can't climb back up) 

exit west to 536

[Nereus] Also need to add large oak tree growing on bank.

~
301465600 3 6 0
D0
~
~
0 -1 409 10 10 5
D1
~
~
0 -1 424 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
path ground trail~
The path here is about seven or eight inches underwater.  The river has

flooded up here, covering most of the path and many smaller trees.  You

see more dry parts of the forest to the east.

~
E
river ~
The river cannot be seen from here, the trees to the west block the 

way.  You can hear the rushing of the water, though.

~
E
tree trees forest~
Sometime recently all of these trees were on dry land.  A recent flood

has partially submerged them and the poor trees are suffering.  Their

leaves droop and are a sickly green color, many do not look like they

are going to survive.

~
A
w we west~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to go west and decides not to.

~
E
char~
You try to work your way through the trees to the west.  You begin to 

trip and fall over fallen tree limbs and protruding roots.  You decide to

give up on your westward trek.

~
!
0 0 0
A
swim jump~
river water~
send_to_char( #char, ch );

~
E
char~
You cannot get to the river from here.

~
!
0 0 0
A
s so south~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the trees to the south.

~
!
0 0 0
280 9 1509949540 3 0
-1
S

#411
Hidden Forest~
You have found the source of the rushing roaring sound.  A wide fast

river flows north and south, just to the west, throwing up a fine mist

that covers everything in moisture.  The forest is a solid wall to the

north, and a sheer wall of mountains rises to the south.  

~
~
301465600 3 6 0
D1
~
~
0 -1 425 10 10 5
D3
~
~
0 -1 537 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see a river.

~
E
river water~
The river is flowing by here very fast, most definately to fast for you

to swim across.

~
E
tree trees forest~
The forest here butts right up against the river, some of the trees even

leaning out over the water as it rushes beneath it.  The forest goes

back to the east.

~
E
mountains~
To the south you can see very tall mountains, starting with the shear

rock wall to the south.  There is no way that you could climb it, had

you even been inclined to.

~
A
s so south~
~
send_to_char( #char, ch );

~
E
char~
You walk up to the shear wall of rock, and try to find an initial hand-

hold.  There is nothing, not even the littlest crack.  You cannot climb

the mountains here.

~
!
0 0 0
A
n no north~
~
send_to_char( #char, ch );

~
E
char~
The trees to the north are a solid wall of foliage, you cannot get

through them.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#412
Forest of Medienne~
You have reached the edge of the forest.  To the north, mountains rear

up from the earth abruptly, making even the forest seem small.  You can

hear the sounds of rushing water to the west.  A large rock wall blocks

movement towards the mountains above you.  The forest goes to the east

and west, passage to the south is blocked by the trees growing in that

direction.

~
~
301465600 3 6 0
D1
~
~
0 -1 426 10 10 5
D3
~
~
0 -1 398 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
rock wall~
The rock wall to the north is part of the mountain chain that towers

above your head.  It goes up for many feet before becoming rough

enough to climb.  There is a cold wind blowing off of the mountains,

it makes you shudder with the chill.

~
E
mountains~
The mountains rise high above you, towering over the forest.  The peaks

are very hard to see, they are so high.  You can see snow on the tops

of those peaks, which might explain why a cold wind is blowing off of

the mountain's frigid slopes.

~
E
tree trees forest~
The trees in this part of the forest appear to be old furs and such,

much better suited to the climate here.  You can feel the cold coming

down off of the mountains, chilling you.  There seems to be little

animals life in the area.

~
E
slopes~
The slopes are steep and rocky, with a few loose rocks and cracks showing

in their steep faces.

~
A
1 south~
~
send_to_char( #char, ch );

~
E
char~
You cannot go in that direction, the trees keep you from it.

~
!
0 0 0
A
search 1 look examine~
3 cracks 2 face~
if( find_skill( ch, searching ) > random( 10, 20 ) ) {

  act_tochar( #find, ch );

  act_notchar( #find2, ch );

  end;

  }

act_tochar( #nada, ch );

~
E
find~
As you examine the cracks more closely, you notice the faint outline of a

concealed door hidden in the rock!

~
E
find2~
$n looks more closely at the rock wall and cries out, having found

something!

~
E
nada~
You don't see that here.

~
!
0 0 0
A
1~
outline door concealed rock~
if( find_skill( ch, searching ) > random( 10, 20 ) ) {

  act_tochar( #find, ch );

  act_notchar( #find2, ch );

  continue;

  }

act_tochar( #no, ch );

~
E
find~
You carefully open the concealed door.

~
E
find2~
$n touches somethin.

~
E
no~
You don't see that here.

~
!
0 0 0
28 9 1509949540 3 0
-1
S

#413
Forest of Medienne~
The soft sound of rushing water impacts your ears as you walk along 

this part of the forest.  The trees here all appear tall and healthy,

robust in the prime of their lives.  The trees hem you in to the north,

while elsewhere the forest continues.

~
~
301465600 3 6 0
D1
~
~
0 -1 427 10 10 5
D2
~
~
0 -1 414 10 10 5
D3
~
~
0 -1 399 10 10 5
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
tree trees forest~
The trees here are all tall and fine looking specimens.  You do not see

a diseased or twisted one in the bunch.  Looking up among the trees,

you get a sense of age and beauty that will probably stay with you for

the rest of the day.

~
A
1 north~
~
send_to_char( #char, ch );

~
E
char~
You try to get through the trees in that direction, but fail.

~
!
0 0 0
2502 9 1509949540 3 0
2505 9 1509949540 3 0
-1
S

#414
Forest of Medienne~
You stumble over an exposed root as you find more trees!  Yes you are

still in the center of a large forest, no end in sight.  All around you

the trees seem to be laughing at you in your plight.  To the west you

catch the sound of a river giggling at you.  To the south the trees

do not let you by, while to the north and east is SURPRISE!  More 

forest!

~
[Bagsby] might want an aedit to actually trip on the root

~
301465600 3 6 0
D0
~
~
0 -1 413 10 10 5
D1
~
~
0 -1 428 10 10 5
D2
~
~
0 -1 415 10 10 5
D3
~
~
0 -1 400 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
tree trees forest~
The trees here are all taunting you, whispering your name when your

back is turned and moving when you can't see them.  Trees!  Trees! My

kingdom for an axe to chop down these offending beasts!

~
E
1 south~
You see more trees.

~
2509 41 1509949540 3 0
2508 73 1509949540 3 0
-1
S

#415
Forest of Medienne~
The forest here seems oddly quiet.  Very few animals can be seem in this

part of the forest.  You can catch a glimmer of sound from the west,

though, although it does not sound like the normal forest noises.  The

trees to the south hem you in.

~
~
301465600 3 6 0
D0
~
~
0 -1 414 10 10 5
D1
~
~
0 -1 429 10 10 5
D3
~
~
0 -1 401 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
tree trees forest~
The trees here are quiet, too quiet.  They almost seem to be watching

you.  But that is just your imagination... right?

~
-1
S

#416
Forest of Medienne~
You have entered a part of the forest that has no exit, except for the

way that you came.  The trees here all lean over you protectively, like

they are trying to shield you from the world outside.  This area looks

to be a safe place to sleep, the animals appear to avoid it.

~
safe

~
301465610 3 6 0
D3
~
~
0 -1 402 10 10 5
E
1 west~
You see more trees.

~
E
tree trees forest~
The trees here all seem to be hovering over this area, almost protecting

it.  They all seem healthy and robust, just a little bent.

~
A
e ea east n no north s so south~
~
send_to_char( #char, ch );

~
E
char~
You do not want to disturb the trees, you decide not to go in that

direction.

~
!
0 0 0
A
get take pick~
red flowering plant rose~
acode( find_room( 345 ), 3 );

~
!
0 0 0
544 17 1509949540 -2 0
-1
S

#417
Forest of Medienne~
You have come upon a part of the forest that has been closed off by the

surrounding trees.  The only way out is back west.  The trees in this 

part of the forest lean over menacingly, offering you a seeming threat

to your existence.  You do not feel safe here.

~
[Lansharra] trees in this part, not pat

~
301465600 3 6 0
D3
~
~
0 -1 403 10 10 5
E
1 west~
You see more trees.

~
E
tree trees forest~
The trees in this pat of the forest lean over you menacingly.  They do

not seem to be very friendly.  You can see the tracks of many animals

around here.

~
A
e ea east n no north s so south~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the trees in that direction.

~
!
0 0 0
2502 9 1509949490 3 0
-1
S

#418
Forest of Medienne~
This area of the forest seems like any other, tall, stately trees all

around.  On one tree you see a carving "People who carve trees are 

dorks!"  it is not signed.  You wonder vaguely if this person was in

their right mind.  The forest goes to the west and south.

~
[Velhart] what the hell kind of rdesc is this?

[Bagsby] Capitalize "it" on line 3

~
301465600 3 6 0
D2
~
~
0 -1 419 10 10 5
D3
~
~
0 -1 404 10 10 5
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
carving~
You notice nothing new about the carving.

~
E
tree trees forest~
The trees here are very much like all the other trees you have seen in

this forest.  Green on top, brown on bottom.  Simple.

~
A
e ea east n no north~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the trees in that direction.

~
!
0 0 0
-1
S

#419
Forest of Medienne~
The forest here is very normal.  The birds in the trees are chirping,

the animals in the brush are scurrying.  All very normal.  Then why do

you get the feeling that something is just NOT RIGHT?  The forest goes

off to the north and south.  To the south you can see a trail.

~
~
301465600 3 6 0
D0
~
~
0 -1 418 10 10 5
D2
~
~
0 -1 420 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
The trees look normal.  Nothing unusual at all.

~
E
birds~
The birds all look normal.  Perfectly normal.

~
E
animals~
The animals here all look normal.  Nothing amiss here.

~
E
brush~
The brush is perfectly normal.  You see nothing wrong at all.

~
A
e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the trees there.

~
!
0 0 0
-1
S

#420
Forest Trail~
The trail has taken you deep into the forest, and trees bend over the

path.  The undergrowth has taken on an odd cast, seemingly more and more

dense.  The forest goes to the north and south, while the trail heads off

to the east and west.  To the west you can hear the sound of a rushing

river.

~
~
301465600 3 6 0
D0
~
~
0 -1 419 10 10 5
D1
~
~
0 -1 434 10 10 5
D2
~
~
0 -1 421 10 10 5
D3
~
~
0 -1 406 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
tree trees forest~
The trees here have closed in above you, but are well spaced to allow

travel in all directions.  Mostly elms are here, with a single maple

striving for the light.

~
E
maple~
This poor maple tree looks sick, all of the other trees have crowded

it out and it appears to be suffering.  Wilted leaves and drooping

branches make the tree look sad.  But this is the way of the forest.

~
E
trail ground~
none~
E
foliage~
The undergrowth here looks odd, almost predatory.  It grows in little

clumps here and there, not blocking your way, just watching.

~
A
cut chop~
foliage undergrowth~
send_to_char( #char, ch );

act_notchar( #room, ch );

i = dice( 2, 2 );

dam_message( ch, i, "The chopping" );

inflict( ch, mob, i, "messing around" );

~
E
room~
$n hacks at the foliage, and gets hurt.

~
E
char~
Ouch!  You manage to hurt yourself while chopping the undergrowth.

~
!
0 0 0
423 9 1509949540 3 0
81 17 1509949450 -2 0
2501 9 1509949490 3 0
-1
S

#421
Forest of Medienne~
As you inhale the smell of this forest, you get a sense of quiet and

peace, at least until the forest canopy bursts into furious noise.  The

trees to the east and west have gathered in and will not allow you to

move in those directions.  To the north you see a trail, and to the 

south the forest continues.  To the west you can hear the sounds of 

rushing water.

~
~
301465600 3 6 0
D0
~
~
0 -1 420 10 10 5
D2
~
~
0 -1 422 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
trail~
The trail goes to the east and west, otherwise you cannot see anything

special about it.

~
E
canopy~
The forest canopy undulates with life.  You can see many different

kinds of animals and birds among the branches above you.

~
E
tree trees forest~
The forest here towers above your head, making you feel small and 

insignificant.  The canopy above you bursts into furious noise every

once in a while, otherwise the trees are silent.

~
A
e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
You cannot squeeze through the trees in that direction.

~
!
0 0 0
A
listen hear~
noise forest water sounds sound~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n stops and listens to the forest.

~
E
char~
You stop and listen, and the sounds of the forest intensify.  The animals

above you make scurrying noises and chirping noises.  To the west you can

hear the sound of water rushing by really fast.

~
!
0 0 0
-1
S

#422
Forest of Medienne~
The forest around you is alive with sound.  You can hear the noises of

the animals above you, around you in the underbrush, and to the west,

the sound of rushing water.  The trees tower above your head, old

majestic trees with many a year of growth on them.  The forest goes

to the east, the west and back to the north.


You can hear the sounds of a rushing river to the west.

~
~
301465600 3 6 0
D0
~
~
0 -1 421 10 10 5
D1
~
~
0 -1 436 10 10 5
D3
~
~
0 -1 408 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
underbrush~
The underbrush here is sparse but dense.  You can see little critters

scurrying among the low twigs of the brush.

~
E
tree trees forest~
The trees here are all old giants, towering over the surrounding brush.

They all appear healthy and straight.

~
A
south so s~
~
send_to_char( #char, ch );

~
E
char~
You cannot go in that direction, the trees are too thick.

~
!
0 0 0
-1
S

#423
Forest Path~
The forest here has gotten darker and darker.  The trees themselves 

appear to be cloaked in grey, either by shadows or by the odd grey moss

that many have growing on them.  The path can be seen in bits and pieces

all around, and they generally go east and west.  To the west you can

hear the sound of rushing water.

~
~
301465600 3 6 0
D1
~
~
0 -1 437 10 10 5
D3
~
~
0 -1 409 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
tree trees forest~
The trees here are dark and forboding, nothing like the brighter trees

just a little ways down the path.  Dark grey moss covers many, looking

rank and unhealthy.

~
E
path trail ground~
The path has broken up here, a little bit here, a little bit there,

all of it an incoherant mess.  It seems to be going east and west, 

although since those are the only ways to go the point is moot.

~
E
moss~
The dark grey moss looks like it is consuming many of the trees here,

from the outside in.  It appears to hang loose on some trees.

~
A
eat touch get take~
moss~
send_to_char( #char, ch );

act_notchar( #room, ch );

i = dice( 5, 5 );

dam_message( ch, i, "The electric shock" );

inflict( ch, mob, i, "touching the grey moss" );

~
E
room~
$n just touches the grey moss and jerks, $s face is grimacing as a big

shock rips through to the ground.

~
E
char~
You reach out to the moss, just as your hand touches it you feel a kind

of electric shock.  It travels up your arms, and down your legs, and you

cannot move!  The pain is incredible!  Then the charge peters out, and 

you can move again.  That really hurt!

~
!
0 0 0
282 9 1509949540 3 0
-1
S

#424
Forest Path~
You have walked to a drier section of the path.  The trees around you

have closed in, making you feel very claustrophobic.  Very few animals

can be seen here, and those that are appear twisted in some way.  The

only way to go is to follow the path east or west.

~
~
301465600 3 6 0
D1
~
~
0 -1 438 10 10 5
D3
~
~
0 -1 410 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
animals animal creature creatures~
All of the animals that you catch glimpses of appear not-quite-normal.

Some are bent or twisted, others are acting unlike others of their type

should be acting.  All very strange.

~
E
path ground trail~
The path here winds among the trees, over roots and around trunks.  The

path itself is still very faint, but since there appears to only be one

way to go, east-west.

~
E
canopy~
The canopy of the forest here is oddly quiet.  Little animals scramble

around in the tree-tops, oblivious to your presence.  All of the animals

that you see are all, twisted in some way you can't fathom.

~
E
tree trees forest~
The trees here have grown so close that the path passes over tree roots

and around trunks.  The trees here have very few branches, seeming to

go up and up until you get right below the forest canopy.

~
A
n no north s so south~
~
send_to_char( #char, ch );

~
E
char~
You try to get through the trees in that direction but the trees repel

you.  You cannot go that way.

~
!
0 0 0
A
catch snare~
animal animals~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n catches and animal and examines it.  He yelps and the animal drops to

the ground and hobbles away into the forest.

~
E
char~
You sit and wait, trying to catch one of those strange animals.  As luck

would have it you manage to grab a small mouse-looking animal before it

knows what is happening.  A closer look at it shows you that some of its

bones have grown wrong, both its hind legs are bent at funny angles.  Its

eyes are positioned funny, and its little squeaks sound odd.  In a moment

of contemplation the little animal nips your hand and gets away.

~
!
0 0 0
-1
S

#425
Hidden Forest~
You have come deeper into this odd, secret little part of the forest.

To the south you see a sheer wall of stone, the beginnings of the

mountains.  To the west you can hear the sound of rushing water, to the

north you see a solid wall of trees, and the forest continues to the

east and west.

~
~
301465600 3 6 0
D1
~
~
0 -1 439 10 10 5
D3
~
~
0 -1 411 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
mountains~
The mountains tower over everything, so high they look like they lean

in towards the tree-tops.  You could not climb up them even if you

wanted to.

~
E
tree trees forest~
The trees here form a solid line right up against the wall of the 

mountains.  Little bits of sky can be seen poking through in some 

places.

~
A
s so south~
~
send_to_char( #char, ch );

~
E
char~
You take one look at the shear wall and decide that you couldn't climb it

if you were a mountain goat with climbing ropes.

~
!
0 0 0
A
n no north~
~
send_to_char( #char, ch );

~
E
char~
You approach the trees to the north and discover that they grow too close

together for you to get through them.

~
!
0 0 0
A
listen hear~
noise sound rushing forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n stops and listens for a moment.

~
E
char~
You stop and listen to the sounds of the forest.  There is a big rushing

sound that can be heard coming from the west.

~
!
0 0 0
-1
S

#426
Forest of Medienne~
You have reached the edge of the forest.  To the north, mountains rear

up from the earth abruptly, making even the forest seem small.  You can

hear the sounds of rushing water to the west.  A large rock wall blocks

movement towards the mountains above you.  The forest goes to the east

and west, passage to the south is blocked by the trees growing in that

direction.

~
[Bagsby] no extra for wall

~
301465600 3 6 0
D1
~
~
0 -1 440 10 10 5
D2
~
~
0 -1 427 10 10 5
D3
~
~
0 -1 412 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
mountains~
The rock wall to the north is part of the mountain chain that towers

above your head.  It goes up for many feet before becoming rough

enough to climb.  There is a cold wind blowing off of the mountains,

it makes you shudder with the chill.

~
2509 9 1509949540 3 0
-1
S

#427
Forest of Medienne~
The trail is real rocky here, your feet hurt, you still feel as if you

were being watched, and you have inhaled too much pine...  This is

definitely torture...  

~
~
301465600 3 6 0
D0
~
~
0 -1 426 10 10 5
D1
~
~
0 -1 441 10 10 5
D2
~
~
0 -1 428 10 10 5
D3
~
~
0 -1 413 10 10 5
E
1 east~
You see more trees.

~
2509 9 1509949540 3 0
-1
S

#428
Forest of Medienne~
The area is covered with underbrush and large bushes.  Tall stately trees

surround you and look down on you with sinister eyes.  As you are walking

along you almost trip and land on your nose.  When you look down you see

you stepped into a small hole, where does it lead to?

~
~
301465600 3 6 0
D0
~
~
0 -1 427 10 10 5
D3
~
~
0 -1 414 10 10 5
E
hole~
The hole seems to go down a foot or two then sharply angles to the side. 

Perhaps it is the burrow of some forest creature for certainly you are

too large to fit in there.

~
E
1 west~
You see more trees.

~
E
bushes~
As you dig around the bushes you notice a small opening.  You forge

around a bit more and find a hole leading to the depths of the ground.  

~
A
search examine~
underbrush bushes~
if( rflag( reset0, room ) ) {

remove_rflag( reset0, room );

act_tochar( #eggfind, ch );

act_notchar( #rmfind, ch );

obj_to_char( oload( 3061 ), ch );

}

else {

act_tochar( #nofind, ch );

act_notchar( #room, ch );

}

~
E
eggfind~
You search through the brush, and find a pastel blue easter egg!

~
E
rmfind~
$n searches through the brush, and pulls out a pastel blue easter egg!

~
E
nofind~
You search through the brush, but don't find anything.

~
E
room~
$n searches through the bushes, but don't find anything.

~
!
0 0 0
-1
S

#429
Forest of Medienne~
Large oak and elm trees surround you.

~
~
301465600 3 6 0
D1
~
~
0 -1 443 10 10 5
D2
~
~
0 -1 430 10 10 5
D3
~
~
0 -1 415 10 10 5
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
-1
S

#430
Forest of Medienne~
Large oak and elm trees surround you. A small cave leads down.

~
~
301465608 3 6 0
D0
~
~
0 -1 429 10 10 5
D2
~
~
0 -1 431 10 10 5
D5
~
~
0 -1 496 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 down~
You see a small cave.

~
-1
S

#431
Forest of Medienne~
The trees here are all tall and stately, towering above you.  To the

south you can see a clearing, to the north and east you see more of the

forest, and to the west you can see that the trees have gathered in and

blocked travel in that direction.

~
~
301465600 3 6 0
D0
~
~
0 -1 430 10 10 5
D1
~
~
0 -1 445 10 10 5
D2
~
~
0 -1 432 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
clearing~
The clearing is hard to discern from here.

~
E
tree trees forest~
The trees here are all tall and majestic oaks.  They tower above your

head to a dizzying height.

~
A
1 west~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the trees in that direction.

~
!
0 0 0
-1
S

#432
Clearing in Forest~
This is a clearing in the forest, obviously formed when the trees that

were growing in the center of the clearing died.  Or maybe they never

grew there.  The clearing goes off to the east and south.  The center

of the clearing appears to be to the south east.

~
~
301465600 3 6 0
D0
~
~
0 -1 431 10 10 5
D1
~
~
0 -1 446 10 10 5
D2
~
~
0 -1 433 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
The trees around this clearing seem to crowd in, letting nothing in, or

is it letting nothing OUT?  Otherwise the trees look normal.

~
E
clearing~
The clearing around you was formed by the trees not growing in one

part of the forest.

~
A
w we west~
~
send_to_char( #char, ch );

~
E
char~
You cannot move in that direction, the trees of the clearing prevent you.

~
!
0 0 0
-1
S

#433
Clearing in Forest~
You are deeper into a clearing in the forest.  Around you the trees

have grown in a large circle, avoiding an area to the east.  You wonder

what caused that?  You can go east or north to different parts of the

clearing.

~
~
301465600 3 6 0
D0
~
~
0 -1 432 10 10 5
D1
~
~
0 -1 447 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
tree trees forest~
This is very odd, the trees here hav all grown up in a circle around

an area to the east.  You cannot tell why from here.

~
E
clearing~
The clearing was formed when trees would not grow in one part of the

forest.  You do not know why, but it appears to be centered to the east

of here.

~
A
s so south w we west~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the trees at the edge of the clearing.

~
!
0 0 0
2504 9 1509949540 3 0
-1
S

#434
Forest Trail~
The forest here has become very dark, the trees have gathered in from

the north and south, giving you the creeps.  The branches above your

head have entwined into a solid mass of wood.  The trail that you have

been following has faded here, becoming faint with the encroachment

of the forest, but appears to lead both east and west.

~
[Liana] Desc of trees has weird mispelled.

~
301465600 3 6 0
D1
~
~
0 -1 448 10 10 5
D3
~
~
0 -1 420 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
trail ground~
The trail here has faded, probably because the trees are trying to take

over the space occupied by it.  The trail here is straight and true,

running east and west here.

~
E
tree trees forest~
The trees here have grown up right to the edge of the trail, hemming

you in.  Their trunks are bunched up together and their branches above

you are so entwined that you cannot see through them.  The whole area

is starting to make you feel wierd.

~
E
branches~
You look up and the branches above your head seem to tighten ever so

slightly.  They appear to be wound together, almost like a tapestry

of wood.  Looking at it closely you can see that the branches move

with an eerie rhythm, almost entrancing.  The longer you look the more

you begin to see little images appear.  With a jerk you pull your head

away from this spectacle, and the branches appear to be just wood

again.

~
A
n no north s so south~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to get through the trees but gets repelled by them.

~
E
char~
You try to get through the woods that way and get repelled by the trees

themselves.

~
!
0 0 0
A
chop cut~
branches~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to cut the branches and fails.

~
E
char~
No matter how you try to cut the branches above, they seem to ellude your

strokes.

~
!
0 0 0
A
cut chop~
tree trees forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n whacks a tree, but gets nowhere.

~
E
char~
You cannot seem to get a good angle to chop down a tree.

~
!
0 0 0
2509 9 1509949540 3 0
-1
S

#435
The Well of Pan~
You have entered a part of the forest that is cut off from eveything

else.  To the south is the only way to go.  Dug into the ground here is

a little well, with a water pouring statue of Pan at its center.  The

well seems to be a watering place for many animals, as you see alot of

evidence of paw and hoof prints.  It is very peaceful and quiet here.

~
~
301465610 3 6 0
D2
~
~
0 -1 436 10 10 5
E
1 south~
You see more trees.

~
E
well~
The little well gurgles and bubbles, the sound of purcolating water

surrounds you.  In the center of the well, appearing to pour water out

of a jar, is a statue of Pan.  It appears to be laughing at something.

~
E
pan statue~
The statue is of the forest God Pan, the god of mischief.  He seems to 

cavorting and laughing, all the while water pours from the jar he holds

in his hands.  He seems to be laughing at something.

~
E
paw hoof prints~
The prints that you can see are most likely made by small animals, as

seem by the size of the prints.

~
A
1 east 1 north 1 west~
~
send_to_char( #char, ch );

~
E
char~
You cannot make it through the trees in that direction.

~
!
0 0 0
A
touch~
pan jar~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
You see the pan statue come to life and BONK $n on $s head.

~
E
char~
You reach out to touch the pan statue.  It suddenly swivel's its eyes on

you and BONKS you over the head with the jar.  He turns around and 

is stone again.

~
!
0 0 0
A
kill punch bash kick hit~
pan statue~
send_to_char( #char, ch );

act_notchar( #room, ch );

i = dice( 5, 5 );

dam_message( ch, i, "The statue's strikes" );

inflict( ch, mob, i, "a statue" );

~
E
room~
You see $n try to hit the statue, when it springs to life!  Whirling and

hitting poor $n many times all over.  Just when you think its going to

kill $s, it stops and goes back to the well, becoming stone once more.

~
E
char~
You hit the statue, and it suddenly springs to life and dances around

you, striking you everywhere, you cannot escape it!  Just as suddenly as

it had awoken, it jumps over to the well and stands still again, stone

once more.  

~
!
0 0 0
2509 9 1509949540 3 0
82 17 1509949540 -2 0
2509 9 1509949540 3 0
-1
S

#436
Forest of Medienne~
The forest here towers over you, giving you a sense of awe and wonder.

The trees to the east and south crowd in and appear to be blocking your

way in those directions.  To the west and north the forest continues.

~
~
301465600 3 6 0
D0
~
~
0 -1 435 10 10 5
D3
~
~
0 -1 422 10 10 5
E
1 north~
You see more trees.

~
E
1 west~
You see more trees.

~
E
forest trees tree~
The trees in this area are all old and tall.  They appear healthy and

robust.

~
A
e ea east s so south~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the trees in that direction.

~
!
0 0 0
-1
S

#437
Forest Path~
The path you have been following goes up and down among the tree roots

around you.  The forest itself seems to have reclaimed most of the path,

making it difficult to move through the dense trees.  No forest noises

can be heard, and what few creatures you do see appear, bent, in some

strange way.

~
~
301465600 3 6 0
D1
~
~
0 -1 451 10 10 5
D3
~
~
0 -1 423 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
animals creatures~
Getting a closer look, you see that the little animals that you catch

glimpses of are all twisted and crooked.  Not a one has grown straight

and true to form.

~
E
tree trees forest~
The forest here appears darker than it should, more menacing.  Few

animals can be seen, and those that can be seen are all twisted and

feral looking.

~
E
path trail ground~
The trail here has been almost completely taken over by the forest.  No

single part of the path is not pierced by roots or torn apart by tough

weeds.

~
A
listen hear~
sounds sound forest noises~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n stops and listens to the forest.

~
E
char~
You stop and listen, none of the animals you see appear to be making

noises of any kind.

~
!
0 0 0
280 9 1509949540 3 0
-1
S

#438
Forest Path~
You have followed the path further into the forest.  The tall, dark

trees around you have crowded up around the path, nearly destroying

it.  The path continues east and west, the forest blocks you to the

north, and to the south you see a stand of thick brambles.

~
~
301465600 3 6 0
D1
~
~
0 -1 452 10 10 5
D2
~
~
203 -1 439 10 10 5
D3
~
~
0 -1 424 10 10 5
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
brambles~
The brambles to the south appear to be formidable indeed.  They have

three inch thorns, razor sharp, poking in all directions.  You notice

some indications that the brambles were MADE to grow this way.  You may

want to examine the brambles closer.

~
E
tree trees forest~
The forest here seems very, very quiet.  The kind of quiet that comes

after all of the animals have been scared away by something.  The trees

have crowded in along the path, as if for warmth or protection.  

~
E
path ground trail~
The path here goes east and west, bounding up and down among the trees.

~
A
examine touch~
brambles~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n examines the brambles closely.

~
E
char~
You reach out to touch the brambles, and quickly snatch back your hand. 

On closer inspection you notice one of the thorns has grown long, almost

like a lever.

~
!
0 0 0
A
pull push yank move~
thorn lever~
if( is_open( room, south ) )

  send_to_char( #nothing, ch );

else {

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  open( room, south );

  };

~
E
nothing~
The brambles are already open.

~
E
room~
$n does something near the brambles, and a moment later an opening opens

with a grinding sound.  

~
E
char~
You reach out and carefully manipulate the thorn that looks like a lever.

When you pull the lever, a grinding noise is heard, and suddenly a door

opens in the brambles.

~
!
0 0 0
281 9 1509949540 3 0
-1
S

#439
Hidden Forest~
You have walked into a hidden part of the forest.  The brambles to the

north block the way back to the normal forest.  To the south you see 

the beginning of the mountains, starting with a sheer wall that blocks

passage to the south.  The forest continues to the east and west.

~
~
301465600 3 6 0
D0
~
~
203 -1 438 10 10 5
D1
~
~
0 -1 453 10 10 5
D3
~
~
0 -1 425 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
brambles~
The brambles to the north look solid, almost too solid.  Upon closer

examination you notice one thorn that has grown abnormally large, almost

like a lever.

~
E
mountains~
The mountains tower over everything in sight.  You can see them through

the tree-tops, leaning over the forest.  Snow crowns the top of each of

the mountain peaks.

~
E
forest tree trees~
The trees here rise up right to the mountain wall.

~
A
pull push move~
lever thorn~
send_to_char( #char, ch );

act_notchar( #room, ch );

open( room, north );

~
E
room~
$n pull a lever in the brambles and a door to the north opens.

~
E
char~
You reach into the brambles to the north and pull the lever you find there.

With a slight noise the brambles to the north open up.

~
!
0 0 0
A
s so south~
~
send_to_char( #char, ch );

~
E
char~
You cannot climb the shear wall to the south, you shouldn't even try.

~
!
0 0 0
-1
S

#440
Forest of Medienne~
You have reached the edge of the forest.  To the north, mountains rear

up from the earth abruptly, making even the forest seem small.  You can

hear the sounds of rushing water to the west.  A large rock wall blocks

movement towards the mountains above you.  The forest goes to the east

and west, passage to the south is blocked by the trees growing in that

direction.

~
[Bagsby] no extra for "wall"

~
301465600 3 6 0
D1
~
~
0 -1 454 10 10 5
D2
~
~
0 -1 441 10 10 5
D3
~
~
0 -1 426 10 10 5
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
mountains~
The rock wall to the north is part of the mountain chain that towers

above your head.  It goes up for many feet before becoming rough

enough to climb.  There is a cold wind blowing off of the mountains,

it makes you shudder with the chill.

~
A
~
~
~
!
0 0 0
-1
S

#441
Forest of Medienne~
The ground is littered with rotten acorns, as well as half-eaten

chestnuts.  The abundance of these nuts is not surprising based on the

large quantity of trees nearby, but why the squirrels and chipmunks

haven't consumed them all is a bit of a mystery.

~
~
301465600 3 6 0
D0
~
~
0 -1 440 10 10 5
D1
~
~
0 -1 455 10 10 5
D2
~
~
0 -1 442 10 10 5
D3
~
~
0 -1 427 10 10 5
E
acorn chestnut nut~
Old, rotting acorns and chestnuts litter the ground near your feet. 

Small bites have been taken out of some of them, but no more.  It is

surprising how strong rotten nuts can smell!

~
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
-1
S

#442
Forest of Medienne~
A large, fallen oak lies to your west, blocking your movement in that

direction.  Tall trees lie in three directions; to the south grow several

dead bushes of indeterminable origin.

~
~
301465600 3 6 0
D0
~
~
0 -1 441 10 10 5
D1
~
~
0 -1 456 10 10 5
D2
~
~
0 -1 443 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
2505 9 1509949540 3 0
-1
S

#443
Forest of Medienne~
This area is distinguished by the fact that it does not contain any tall

trees.  Rather, several dead bushes stand alone in a tiny clearing.  Just

under one of the bushes you see some old bones.

~
[Bagsby] no extra for bush or bushes?

~
301465600 3 6 0
D0
~
~
0 -1 442 10 10 5
D1
~
~
0 -1 457 10 10 5
D2
~
~
0 -1 444 10 10 5
D3
~
~
0 -1 429 10 10 5
E
bones~
The bones of several small, squirrel-sized animals lie under the bushes.  

~
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
-1
S

#444
Forest of Medienne~
The forest rises up above your head, dwarfing you in its majesty.  The

trees are all oaks, mighty in their old age.  To the south and north the

forest continues.  To the east and west the undergrowth crowds in, making

it impossible to move to the west and difficult to go east.

~
~
301465600 3 6 0
D0
~
~
0 -1 443 10 10 5
D1
~
~
0 -1 458 10 10 5
D2
~
~
0 -1 445 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
undergrowth underbrush~
The undergrowth is very non-descript, thick and strong bushes barring

your passage to the east and west.

~
E
tree trees forest~
The forest here is HUGE, making it seem like you are some small insect

crawling on the floor of the forest.

~
A
1 west~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the underbrush in that direction.

~
!
0 0 0
130 9 1509949540 3 0
-1
S

#445
Forest of Medienne~
You have come further into this part of the forest.  To the east you 

can see a trail winding its way through the forest.  To the north and

west you can see more of the forest.  The sounds that you hear from the

surrounding forest are all soft and murmured.

~
~
301465600 3 6 0
D0
~
~
0 -1 444 10 10 5
D1
~
~
0 -1 459 10 10 5
D3
~
~
0 -1 431 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
trail~
The trail is east of here, obviously winding its way through the forest

to the north and south.  You can catch no details about it besides that

though.

~
E
tree trees forest~
The forest here appears to be made of tall, stately oaks.  The wildlife

that you can see are all chittering quieter than normal.

~
A
1 south~
~
send_to_char( #char, ch );

~
E
char~
You cannot make it through the trees.

~
!
0 0 0
2509 9 1509949540 3 0
-1
S

#446
Clearing in Forest~
You have entered further into the clearing.  To the south you can see

the center of this circle of trees, to the west you see more clearing

and to the east and north the trees line the clearing edge, almost

afraid to grow closer.  You cannot make out any details of the clearing

center from here.

~
~
301465600 3 6 0
D2
~
~
0 -1 447 10 10 5
D3
~
~
0 -1 432 10 10 5
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
clearing~
Looking at the clearing here, you cannot discern anything sinister at

all,  its just a place in the forest where trees did not grow.  But 

when you stand back and look at it, this clearing appears to be a

blemish on the forest itself.

~
E
tree trees forest~
The trees here all appear to have grown away from the center of this

clearing.  Any bit of the tree that encroaches on the clearing has died

away.

~
A
1 east 1 north~
~
send_to_char( #char, ch );

~
E
char~
You cannot move through the edge of the clearing, the trees are too close.

~
!
0 0 0
755 9 1509949540 3 0
-1
S

#447
Center of Clearing~
You have come upon what appears to be the center of the clearing.  In

the exact center you notice a single tree stump.  This stump is large

and old, its iron-grey wood glistening in the light.  To the east and

south the trees cower away from you, linking their branches and trunks

together in a solid wall of vegetation.  To the north and west the

clearing extends.

~
~
301465608 3 6 0
D0
~
~
0 -1 446 10 10 5
D3
~
~
0 -1 433 10 10 5
E
1 north~
You see more trees.

~
E
1 west~
You see more trees.

~
E
stump~
The stump looks to be the stump of an old iron-wood tree.  There is no

sign of rotting, but for some reason you can tell that the stump is old

maybe because the forest seems to be so aware of the location of the

stump.

~
E
tree trees forest~
The trees near this part of the clearing have all pulled back from the

center and locked their trunks and branches together.  It appears as one

big wall of wood.  The trees look almost frightened.

~
A
e ea east s so south~
~
send_to_char( #char, ch );

~
E
char~
You try to make your way through the trees, but cannot make it.

~
!
0 0 0
A
sit touch~
stump~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to touch the stump, but for some reason cannot.

~
E
char~
You try to approach the stump, but for some reason it will not let you

near.

~
!
0 0 0
-1
S

#448
Forest Trail~
As you walk to this part of the trail, you notice that the forest has

opened up to the east, while the path swings around south and west.  

The forest seems very close here, to the north you cannot see through

the trees at all, they grow so close.  You may be able to squeeze

through the trees to the east, though.

~
~
301465600 3 6 0
D1
~
~
0 -1 462 10 10 5
D2
~
~
0 -1 449 10 10 5
D3
~
~
0 -1 434 10 10 5
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
tree trees forest~
The trees are very close hear, almost not letting you go anywhere.  The

way to the east seems walkable.

~
E
trail ground~
The trail here is very faint, the trees are trying to reclaim their

territory.  It takes a turn from west to the south here.

~
A
n no north~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the trees there.

~
!
0 0 0
-1
S

#449
Forest Trail~
As you stumble along this part of the forest, you notice that the trees

have closed WAY in on the trail.  There is no other way to go but the

trail here, and it continues to the north and south.  Above your

head you see no branches or other foliage until the forest canopy itself

appears high above.

~
~
301465608 3 6 0
D0
~
~
0 -1 448 10 10 5
D2
~
~
0 -1 450 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
The trees here enclose the trail with their wooden embrace.  The trees

grow so close together that you cannot go any way but the trail.

~
E
trail ground~
The trail has faded badly, even though there is recent indication of

activity along it.  Trunks of trees grow close in to the edge of the

trail, making it hard to see beyond them (you're not able to see the

forest for the trees, :-)

~
E
canopy~
The canopy is silent, no movement can be seem from here.

~
A
w we west e ea east~
~
send_to_char( #char, ch );

~
E
char~
You cannot even SEE through the trees in that direction, do you really

think you would FIT through it?

~
!
0 0 0
-1
S

#450
Forest Trail~
The forest has opened slightly here, allowing you more movement, but

it still is to thick to the east and west to make it through.  Around

you you can sense the life of the forest holding its collective breath.

The trail beneath your feet has become little more than a deer path,

wandering through the trees from north to south.

~
~
301465600 3 6 0
D0
~
~
0 -1 449 10 10 5
D2
~
~
0 -1 451 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
Here the forest has pulled back from the trail, making it more 

comfortable for you to move through this area.  Little lower foliage

can be seen on the trees around you, and the canopy of the forest

above is oddly quiet.

~
E
trail ground~
The trail has become little more than a deer-path, wandering from tree

to tree in an animal like manner.  You see the trail going north and south.

~
E
canopy~
The canopy of the forest has fallen silent.  No movement or sound comes

from above.

~
A
climb scale~
tree trees forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to find a tree to climb, but fails.

~
E
char~
You look up at the trees and see no available lower branches for climbing

up.

~
!
0 0 0
282 9 1509949540 3 0
-1
S

#451
Forest Path~
The forest here twists, causing the path to go west and north.  The

trees here seem to cup the trail between their roots, making footing

a little dangerous.  The trees to the south and east are too close to

get through.

~
~
301465600 3 6 0
D0
~
~
0 -1 450 10 10 5
D3
~
~
0 -1 437 10 10 5
E
1 north~
You see more trees.

~
E
1 west~
You see more trees.

~
E
path trail ground~
The path here has become almost invisible, the only way you can see it

is if you look where the trees HAVEN'T taken over everything and you 

will see it.  The path goes west and north.

~
E
tree trees forest~
The forest here is so dense that you cannot get through it to the east

and to the south.  The tall, straight trunks burst skyward, creating

many deep shadows.

~
A
s so south e ea east~
~
send_to_char( #char, ch );

~
E
char~
The trees are so close together that you cannot get through.

~
!
0 0 0
A
get take pick~
red flowering plant rose~
acode( find_room( 345 ), 3 );

~
!
0 0 0
544 17 1509949540 -2 0
-1
S

#452
Forest Path~
The path has straightened out here, becoming more firm and distinct.  

Large, tall trees tower above your head, their trunks within touching

distance of the path.  The little creatures you can see all appear to

be bent or twisted.  They look almost diseased.  The path continues to

the east and west.

~
~
301465600 3 6 0
D1
~
~
0 -1 466 10 10 5
D3
~
~
0 -1 438 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
path trail ground~
You look at the path at your feet, it has widened here, becoming more

easily seen and followed.  It continues to the east and west.

~
E
animals creatures~
The cretures you see are all scampering too fast to see clearly.  From

what you see, though they all appear different from normal animals.

~
E
tree trees forest~
These healthy looking trees tower above your head, occationally creaking

in a low wind.  

~
A
touch feel~
trunks wood trunk~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n reaches out and touches a tree.

~
E
char~
You reach out and touch the wood of one tree.  It looks to be healthy,

but when you touch it it vibrates as if in pain.  On closer inspection

all of the trees here seem diseased.

~
!
0 0 0
A
climb scale~
tree trees forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to climb a tree and gets covered in bits of dead bark.

~
E
char~
You try to scale one of the trees, and a whole section of diseased bark

peels off beneath you.  Ughh! Nasty!

~
!
0 0 0
-1
S

#453
Hidden Forest~
You walk along the border between the end of the forest and the shear

wall that marks the beginnings of the mountains.  To the north the trees

are a solid wall of foliage, while to the south you can see just a rock

wall.  This hidden part of the forest continues to the east and west.

~
~
301465600 3 6 0
D1
~
~
0 -1 467 10 10 5
D3
~
~
0 -1 439 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
mountains wall~
You look to the south, and up.  The mountains here tower over everything

including the towering giants of the forest.  You would not be able to

climb the wall to the south if your life depended on it.

~
E
tree trees forest~
The forest spreads out to the north.  A big, dense, wall of trees 

blocks any passage in that direction.  

~
A
s so south~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n looks at the mountain wall, thinks about climbing it, and laughs.

~
E
char~
You take one look ot the wall to the south and start to laugh, no way to

get up that way!

~
!
0 0 0
A
n no north~
~
send_to_char( #char, ch );

~
E
char~
You cannot make it through the trees in that direction.

~
!
0 0 0
2509 9 1509949540 3 0
2508 9 1509949540 3 0
-1
S

#454
Forest of Medienne~
You proceed further, parallelling the mountains to the north and the 

forest to the south.  You can feel a cool breeze coming from the 

mountains to the north.  Elsewhere, the forest continues.

~
~
301465600 3 6 0
D1
~
~
0 -1 468 10 10 5
D2
~
~
0 -1 455 10 10 5
D3
~
~
0 -1 440 10 10 5
E
1 east~
You see more trees.

~
E
mountain hill~
You look at the majesty of the mountains and breath a sigh of wonder.  The

mountains seem to hold up the sky.  Cold snow hugs the tops of these tall

giants of rocky crags and snowy slopes.

~
E
tree trees forest~
You look at the forest here , and the breeze from the north seems to have

slowed the growth of the trees here.  Otherwise they look healthy and

bright.  You can hear the sounds of the forest to the east.

~
2509 9 1509949540 3 0
-1
S

#455
Forest of Medienne~
You stand deep in the Forest of Medienne, gazing up at the tall oaks and

elms.  There is enough room to move through the trees to the north, east,

and west; a stand of smaller beeches grows thick and impenetrable to the

south.

~
~
301465600 3 6 0
D0
~
~
0 -1 454 10 10 5
D1
~
~
0 -1 469 10 10 5
D3
~
~
0 -1 441 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
-1
S

#456
Forest Trail~
Here the trail winds to the east and south, meandering through some

picturesque groves of fruit trees.  Mostly apple.  The smell of apple

blossoms is heavy in the air, very sweet and calming.  Some of the

apples look ripe.

~
~
301465600 3 6 0
D1
~
~
0 -1 470 10 10 5
D2
~
~
0 -1 457 10 10 5
D3
~
~
0 -1 442 10 10 5
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
trail path~
The path here swing in among the fruit trees, going east and south.

~
E
tree trees forest~
The forest here had once been an orchard of apple trees.  The forest 

has reclaimed a large portion of the grove, a number of apple trees

remain.

~
E
apples~
Some of the apples look good enough to eat.  Although you probably will

have to wait until the ripe ones drop off, the branches are kinda high.

~
A
~
~
send_to_room( #char, room );

obj_to_room( oload( 49 ), room );

~
E
char~
You hear a <snap>, above you a delicious red apple falls to the ground.

~
!
2 20 0
A
shake~
tree trees~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to shake the apples down and fails.

~
E
char~
You walk up to one apple tree and decide to give it a shake.  Although

the tree is smaller than others around it, you barely make it sway, not

enough to knock one of the apples down.

~
!
0 0 0
A
climb scale~
tree trees~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to climb a tree and fails.

~
E
char~
You try to climb up into the boughes of one of the trees, but none of the

lower branches can support you.

~
!
0 0 0
A
pick ~
apple~
send_to_char( #char, ch );

~
E
char~
You cannot reach any of the ripe apples to pick them.

~
!
0 0 0
A
1 north~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the grove that way.

~
!
0 0 0
-1
S

#457
Forest Trail~
This area of the forest seems more airy and open.  Fewer trees have

grown up here, allowing the lush undergrowth to grow much higher than

in other parts of the forest.  To the north and south you can see a 

forest trail.

~
~
301465600 3 6 0
D0
~
~
0 -1 456 10 10 5
D2
~
~
0 -1 458 10 10 5
D3
~
~
0 -1 443 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
underbrush undergrowth~
The undergrowth here has flourished, making it impossible for you to

go to the east or west.  Most of this underbrush is low bushes, some

with thorns.

~
E
tree trees forest~
Looking up into the tree-tops, you can catch glimpses of the sky.  The

trees along this way are spaced further apart and are smaller than the

ones in the deep forest.

~
A
1 east~
~
send_to_char( #char, ch );

~
E
char~
You cannot get though the underbrush in that direction.

~
!
0 0 0
A
climb scale~
tree trees forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to climb a tree and fails.

~
E
char~
There are no lower limbs for you to climb here.

~
!
0 0 0
2505 9 1509949540 3 0
2500 9 1509949540 3 0
-1
S

#458
Forest Trail~
The trees here all seem to be of a younger generation than the ones that

you are used to in the center of the forest.  Many pine and birch trees

dot the landscape here.  The path goes north and south, and the forest

has hemmed you in to the east.

~
~
301465600 3 6 0
D0
~
~
0 -1 457 10 10 5
D2
~
~
0 -1 459 10 10 5
D3
~
~
0 -1 444 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
Looking at the trees here, you sense a kind of youthful vigor that the

other trees in the forest lacked.  High stands of pine rise up on the 

east and a stand of birch hem you in to the west.

~
E
path trail ground~
The path here goes straight north-south.  It appears to be well used.

~
E
pine~
The pine trees here have many sticky upper branches, but no sturdy

lower ones to climb.

~
E
birch~
The birch trees that you can see have no lower branches, they have all

fallen off or been sheared off by the wind.  Large bits of bark are

flaking off from them.

~
E
bark~
Looking at the flaking bark of the birch trees, you do not see anything

out of the ordinary, birch bark is SUPPOSED to flake off.

~
A
1 east~
~
send_to_char( #char, ch );

~
E
char~
Tromping up to the stand of trees in that direction, you see no way for

you to get through.

~
!
0 0 0
A
climb scale~
tree trees pine birch~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n contemplates climbing a tree, but gives up in disgust.

~
E
char~
You cannot seem to get any good hold on the trees around you.

~
!
0 0 0
2507 9 1509949540 3 0
-1
S

#459
Forest Trail~
The trail here runs straight north and south, through a nice grove of

pine trees.  The smell of pine invades your senses, making you think of

clean floors for some reason.  The forest is open to the west, and to 

the east the forest closes in.

~
~
301465600 3 6 0
D0
~
~
0 -1 458 10 10 5
D2
~
~
0 -1 460 10 10 5
D3
~
~
0 -1 445 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
tree trees grove forest~
The trees around you are all a kind of pine.  When you look at them you

are reminded of the distant slopes of mountains and their cool, crisp

air.

~
E
trail path ground~
The trail here has straightened out, and pierces a grove of pine trees.

Although here it is clear, to the south it begins to twist.

~
A
1 east~
~
send_to_char( #char, ch );

~
E
char~
You cannot go through that way.

~
!
0 0 0
A
climb scale~
tree trees pine~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to climb a pine tree, and only gets his hands covered in sap for

his troubles.

~
E
char~
You try to climb up one of the pine trees here.  Sticky sap and poking

pine needles prevent you from getting anywhere.

~
!
0 0 0
-1
S

#460
Forest Trail~
The forest here appears to have changed to a smaller forest than most 

of the rest of the forest.  Smaller, lighter trees have appeared, like

maple, pine, and walnut trees.  The path here has begun to twist and

turn, it goes around every which way, and heads off north and south.

~
~
301465600 3 6 0
D0
~
~
0 -1 459 10 10 5
D1
~
~
0 -1 474 10 10 5
D2
~
~
0 -1 461 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
The forest here is a young forest, twenty to thiry years old at most.

The prevailing trees all appear to be of different types, birches and

maples and pine.  No two trees of the same type are together.  Nature

is wierd.

~
E
path trail ground~
The trail here has begun to twist and turn, like a wild river.  It has

not gotten too bad as yet, but to the south it appears to be getting

worse.

~
A
1 west~
~
send_to_char( #char, ch );

~
E
char~
You try to go through the trees in that direction, but you cannot find

a way.  You return to where you started.

~
!
0 0 0
2509 9 1509949490 3 0
-1
S

#461
Forest Trail~
The path here is as twisted as a snake's intestine.  Parts of it go off

and rejoin the trail everywhere.  Although it looks complicated, the

trail, in general, just swings east and north.  The forest here has 

become a younger forest than that deeper in.  Younger, more vigorous

trees have sprung up here.  They crowd in on the trail to the south and

to the west.

~
~
301465600 3 6 0
D0
~
~
0 -1 460 10 10 5
D1
~
~
0 -1 475 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
path trail ground~
The path has become a jumble of twisty little trails, all going from

east to north.  Some split off and join other parts, some split and

stop.  Most continue on into the forest.

~
E
tree trees forest~
The trees here all look young, less than 50 years old.  Most are 

smaller types of trees like pine and walnut.  A couple of older oaks

tower over the others, but they are few and far between.

~
A
s so south w we west~
~
send_to_char( #char, ch );

~
E
char~
You cannot force your way through the trees in that direction.

~
!
0 0 0
-1
S

#462
Forest of Medienne~
You have stepped into a closed in part of the forest.  To the west you

see a trail through the forest.  To the south the forest continues. 

The trees in this area are tall and straight, no abnormal bends or

twists in the surrounding foliage.

~
~
301465600 3 6 0
D2
~
~
0 -1 463 10 10 5
D3
~
~
0 -1 448 10 10 5
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
trees forest tree~
The trees here are all straight and tall.  You cannot get through the

foliage to the north and east.

~
E
trail~
You cannot see much detail of the trail from here.

~
-1
S

#463
Forest of Medienne~
You have reached a little cul-de-sac in the forest.  It looks like 

some kind of big animal has been using this for a lair.  Bits of bone

and scraps of cloth mark where the animal has fed.  The forest rings

you on three sides, the east, the south and west.

~
e is 477

~
301465600 3 6 0
D0
~
~
0 -1 462 10 10 5
E
1 north~
You see more trees.

~
E
tree trees forest~
The forest surrounds you to the east, west, and south.  The trees bend

over you like they are watching.

~
E
lair ground~
You look at the scattered remains of a number of animals and even a person

or two.  There is nothing of any use left.

~
2501 9 1509949540 3 0
415 17 1509949540 -2 0
-1
S

#464
Forest of Medienne~
You have entered a part of the forest that is more open.  The trees are

spaced further apart, and the foliage has been trampled back by the

animals in this area.  To the north and west the trees hem you in, while

to the east and south see the forest continue.

~
~
301465600 3 6 0
D1
~
~
0 -1 478 10 10 5
D2
~
~
0 -1 465 10 10 5
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
forest tree trees~
The trees here are all tall and stately, none have any branches that

reach lower than fifty feet.  You see the normal number of animals and

undergrowth that you would normally see in this part of the forest.

~
E
animals~
The animals that you see are all the same cute and fuzzy animals that

you could find in any part of the forest.

~
2509 9 1509949540 3 0
2508 9 1509949540 3 0
-1
S

#465
Forest of Medienne~
You have entered a part of the forest that is more open than other parts

that you have seen.  You look up and can see the full spread of the forest

canopy above you.  The trees here are all young, none older than fifty

years or so.  The way to the south and west is blocked by heavy foliage

and the forest continues to the east and north.

~
~
301465600 3 6 0
D0
~
~
0 -1 464 10 10 5
D1
~
~
0 -1 479 10 10 5
D2
~
~
0 -1 466 10 10 5
E
1 north~
You see more trees.

~
E
tree trees forest~
The trees here all appear to be younger than the rest of the forest.  

Maybe a fire in the early years of the forest cleared this area out.

~
E
foliage~
The foliage blocking your way south and west is a thick growth of

berry bushes, little unripe berries hang here.  They do not look good

to eat.

~
E
canopy~
The canopy stretches across the sky, covering the blue heights with

a green overcoat.  The bird population is high here.

~
E
bird birds~
The birds here all hide in the canopy, but you can hear their lovely

songs.

~
A
1 west~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the foliage in that direction.

~
!
0 0 0
2509 9 1509949540 3 0
-1
S

#466
Forest Path~
You are beginning to get the feeling that you have been here before,

the forest around you is so close you can almost feel the trees 

breathing.  The path now has become very clear, and is almost a trail.

Some signs other than animal can be seen.  The path continues to the

east and west.

~
~
301465600 3 6 0
D0
~
~
0 -1 465 10 10 5
D1
~
~
0 -1 480 10 10 5
D3
~
~
0 -1 452 10 10 5
E
1 west~
You see more trees.

~
E
path trail ground~
The path has become very clear.  You can see it all the way from east

to west.  Looking closer at the signs left by others, you see boot-marks

here.  Humanoids use this path a lot.

~
E
tree trees forest~
The tall, towering trees bordering the path are all very old.  They

appear to be healthy from where you stand, you could touch their trunks

from where you stand.

~
A
touch feel~
tree bark trees trunk trunks~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n touches a tree.

~
E
char~
You reach out and touch the bark of the nearest of these forest giants.

Instead of cool wood, you feel damp, moldy bark or soft, rotting wood.

These trees are all dying, with no outward signs of a cause.

~
!
0 0 0
A
climb scale~
tree trees trunk~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to climb a tree, but gets a handful of bark for his troubles.

~
E
char~
You walk forward and grasp a tree around the middle.  The bark under your

arms tears off with a sickening sound, and you fall backwards onto your

butt.  All of these trees are rotting!

~
!
0 0 0
-1
S

#467
Hidden Forest~
You have come further into this hidden area of the forest.  To the 

south the mountains tower, to the north the trees tower.  You feel very

very small right about now.  You can see that the forest continues to 

the east and west.

~
~
301465600 3 6 0
D1
~
~
0 -1 481 10 10 5
D3
~
~
0 -1 453 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
mountains~
You look up at the mountain peaks, and stand there in awe.  You have

never seen such large mountains before.  They are so tall, they seem

to lean over the forest.

~
E
tree trees forest~
The forest here seems quieter, fewer animals scurry under your feet,

fewer birds appear in the tree-tops.  You begin to think that something

is not quite right.

~
A
s so south~
~
send_to_char( #char, ch );

~
E
char~
You cannot climb the shear wall that marks the beginning of the mountains.

You cannot even get a good foothold to lever yourself up even a few feet

from the bottom.

~
!
0 0 0
A
n no north~
~
send_to_char( #char, ch );

~
E
char~
The trees to the north block your passage.

~
!
0 0 0
A
listen hear~
forest sounds noise~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n listens to the forest.

~
E
char~
Listening to the forest, you get a sense of dread.  The birds fall quiet

at odd times, and the animals scurry away from you to the west.  There

might be something wrong to the east.

~
!
0 0 0
-1
S

#468
Forest of Medienne~
To the north, you see mountains and snow capped hills, jutting right up

against the forest.  To the south the forest closes up tight, allowing

no passage in that direction.  The trees here are healthy and green,

flashing their bright leaves at you as you pass.  The mountains look

tall and forboding.  The forest clearing goes east and west here.

~
~
301465600 3 6 0
D1
~
~
0 -1 482 10 10 5
D3
~
~
0 -1 454 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
mountain hill snow~
You look at the imposing mountains and shiver, they look really cold!

You can feel a cool, pleasant breeze coming from the mountains.

~
E
tree trees forest~
You look up into the trees and sigh.  Such a pretty place, such

nice tall trees and pretty leaves.

~
-1
S

#469
Forest of Medienne~
You have reached a little cul-de-sac in the forest, the only way

out is to go back west.  The stately and tall trees surround you

in a cocoon of green.  You can smell pines to the north, and the only

way out is to the west.

~
~
301465600 3 6 0
D3
~
~
0 -1 455 10 10 5
E
1 west~
You see more trees.

~
E
tree trees forest~
The trees are all around you, leaning and rustling in the wind.  You 

seem to think that there might be more cooler temperatures to the

north.

~
A
1 south 1 east 1 north~
~
send_to_char( #to_char, ch );

~
E
to_char~
you cannot go in that direction, the forest prevents you.

~
!
0 0 0
-1
S

#470
Forest of Medienne~
You have come upon a part of the trail that winds among some new growth

in the forest.  Very young trees stretch up to the sky, some not more

than 10 feet tall.  The trail sedately winds through the saplings,

heading both east and west here.

~
~
301465600 3 6 0
D1
~
~
0 -1 484 10 10 5
D3
~
~
0 -1 456 10 10 5
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
tree trees forest~
The trees here are all very young, allowing you a good look at the sky.

The young sapling sway in a small breeze.  But, wait, there is no

breeze...

~
E
trail path ground~
The trail here is very well used, going off into a grove of apple trees

to the west and east further into the forest.

~
A
chop cut kill~
saplings trees~
send_to_char( #char, ch );

act_notchar( #room, ch );

i = dice( 4, 5 );

dam_message( ch, i, "The tree branch flails" );

inflict( ch, mob, i, "flailing tree branches" );

~
E
room~
$n walks up to a sapling and cuts it down with a Whoop!  of pleasure at

the shear destructiveness of it.  Suddenly the trees around him start to

thrash, beating him senseless.  After a bit they stop thrashing.  

~
E
char~
You walk up to one of the frail saplings, it stops swaying as you 

approach.  With mercyless swiftness you cut down the helpless young tree

with your weapon.  Suddenly, around you, the rest of the saplings start 

to sway wildly! Flailing their limbs and trunks, they beat you senseless!


~
!
0 0 0
A
climb scale~
tree trees saplings sapling~
send_to_char( #char, ch );

~
E
char~
These trees are too small to climb.

~
!
0 0 0
A
n no north s so south~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the forest in that direction.

~
!
0 0 0
-1
S

#471
Cul-de-sac~
You have reached the end of the 'tunnel' in the trees.  This area has

formed a cul-de-sac, and something has found it and is using it for a

a lair.  Old bits of bone and scraps of fur mark old meals, and an old

humanoid skeleton sits in one corner.  The only exit is south.

~
~
301465600 3 6 0
D2
~
~
0 -1 472 10 10 5
E
skeleton humanoid~
The skeleton looks to be and elf, and he or she has been dead for a

while.  Bits of equipment are scattered around here, you might be able

to find something of some use.

~
E
tree trees forest~
The trees here form a circular area of forest that is sheltered from

the rest of the forest.  Something has made it's lair here.

~
A
n no north e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
You cannot make it through the trees in that direction.

~
!
0 0 0
A
get take~
skeleton~
send_to_char( #char, ch );

~
E
char~
You decide to leave the skeleton there, rest in peace (or pieces).

~
!
0 0 0
2502 9 1509949490 3 0
-1
S

#472
Forest of Medienne~
This part of the forest has formed a kind of 'tunnel' through the trees

here.  the branches above your head have joined together, and the forest

floor has curved up to meet the trunks of the trees.  You feel cramped

in and claustrophobic here, thinking that the trees are closing in on

you.  This odd tunnel of trees continues to the north and south.

~
~
301465608 3 6 0
D0
~
~
0 -1 471 10 10 5
D2
~
~
0 -1 473 10 10 5
E
tunnel~
The 'tunnel' is nothing more than a stand of trees growing together and

forming a roundish path through the forest.  Nothing sinister about that

now is there?

~
E
tree trees forest~
The trees in this part of the forest are all very tall, and very old.

You can see that the branches above your head have all entwined to the

point of being almost a solid mass of wood.  You begin to feel trapped.

~
A
e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
You try to get through the side of the tunnel of trees, but cannot seem

to squeeze through.

~
!
0 0 0
A
~
~
if( mob_in_room( 2502, find_room( 471 ) ) ) {

  wait( 0 );

  act_tochar( #ent, ch );

  }

~
E
ent~
You can hear the sounds of a large animal to the north.

~
!
1 0 4
A
get take pick~
red flowering plant rose~
acode( find_room( 345 ), 3 );

~
!
0 0 0
544 17 1509949490 -2 0
-1
S

#473
Forest of Medienne~
You have come further down this odd 'tunnel' of trees.  It is dark and

forboding here, giving you the chills just thinking about all of the 

creatures that could lie in wait for you further in.  The way continues

south and north.

~
~
301465600 3 6 0
D0
~
~
0 -1 472 10 10 5
D2
~
~
0 -1 474 10 10 5
E
1 south~
You see more trees.

~
E
tree trees forest~
The forest here seems to have created a kind of tunnel of trees.  They

curve over your head, making it seem like you walk through the earth.

~
A
e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the trees in that direction.

~
!
0 0 0
130 9 1509949540 3 0
-1
S

#474
Forest of Medienne~
You have entered a darker part of the forest, almost a tunnel of trees

and dirt.  The branches above you curve around above you and the ground

rises to meet them.  The trees hover in from the east and west, but

this odd tunnel continues to the north.  To the south you see a trail.

~
~
301465600 3 6 0
D0
~
~
0 -1 473 10 10 5
D2
~
~
0 -1 475 10 10 5
D3
~
~
0 -1 460 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
the trees here all look very dark.  They lean over this part of the

forest and form a kind of tunnel.  This tunnel goes north, and a trail

can be seen to the south.

~
A
e ea east~
~
send_to_char( #char, ch );

~
E
char~
You try to get through the trees and they repel your efforts.

~
!
0 0 0
86 9 1509949540 3 0
-1
S

#475
Forest Trail~
The trail here is behaving strangely.  It is twisting and turning like

a drunk sailor.  Whatever people or creatures made this trail are either

on some powerful chemicals, or insane.  The forest has opened up to the

north and south, and the trail goes east and west.

~
[Bagsby] line 2: "a drunken sailor" would be more proper

~
301465600 3 6 0
D0
~
~
0 -1 474 10 10 5
D1
~
~
0 -1 489 10 10 5
D2
~
~
0 -1 476 10 10 5
D3
~
~
0 -1 461 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
trail path ground~
The path here seems to have been layed down by a madman.  Twisty little

turns that go nowhere.  Although the path looks wierd, it only leaves

this area to the east and west.

~
E
tree trees forest~
The forest is more open now, showing you more trees in the distance.  

You see that many of the closer trees are no longer elms and oaks, but

smaller tree-types, like pines and walnut trees.

~
81 17 1509949465 -2 0
203 41 1509949540 3 0
2509 73 1509949540 3 0
-1
S

#476
Forest of Medienne~
The forest here is dark and forboding, not at all like other parts of

the forest.  The trees gather in and hover over you, making you feel

like they are smothering you.  To the north you see a trail, making its

way though the forest.  To the south you see more forest.

~
~
301465600 3 6 0
D0
~
~
0 -1 475 10 10 5
D1
~
~
0 -1 490 10 10 5
D2
~
~
0 -1 477 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
The forest here has closed in on you, making it difficult to breathe.

The forest continues to the south and you can see a trail to the north.

~
A
1 west~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the trees in that direction.

~
!
0 0 0
2523 9 1509949540 3 0
-1
S

#477
Forest of Medienne~
The forest here is close and dark, allowing little light from above to

make its way to the forest floor.  To the south you see the forest open

up, and to the north you see more trees.  To the east and west the trees

crowd in and will not let you get through.

~
~
301465600 3 6 0
D0
~
~
0 -1 476 10 10 5
D2
~
~
0 -1 478 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
The forest here is dark and menacing.  You cannot see any part of the

sky above you, and the trees crowd in on either side, making you feel

trapped.

~
A
e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
You try to get through those trees and they seem to gather in closer, not

letting you go that way.

~
!
0 0 0
134 9 1509949540 3 0
-1
S

#478
Forest of Medienne~
The forest here has opened up, allowing you to see more of the forest

around you.  To the east you see a trail winding its way through the

forest.  In all other directions you see more forest, more and more

trees.  The small animals in this area trample through here often, and

you see evidence of logging.

~
~
301465600 3 6 0
D0
~
~
0 -1 477 10 10 5
D1
~
~
0 -1 492 10 10 5
D2
~
~
0 -1 479 10 10 5
D3
~
~
0 -1 464 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 west~
You see more trees.

~
E
tree trees forest~
To the east you see evidence that someone has cleared the way from the

trail.  You see marks of axes and saws, it looks very deliberate.  You

cannot tell where the wood was taken.  Looking at the stumps of the 

trees you can see that they cut down only older trees.

~
E
trail~
You cannot see much of the trail from here, but it looks to go north

and south.

~
E
animals~
The animals of this area have come and gone so often that their tracks

can be seen scattered everywhere.

~
-1
S

#479
Forest of Medienne~
You have entered a part of the forest that has opened up wider than in

other parts of the forest.  You can see the forest extend to the west

and north, and to the east and south the trees keep you from getting

through.

~
~
301465600 3 6 0
D0
~
~
0 -1 478 10 10 5
D3
~
~
0 -1 465 10 10 5
E
tree trees forest~
The trees around you are spaced further apart than in many other parts

of the forest.  You see mostly younger trees, some not older than 30

years old.

~
A
e ea east s so south~
~
send_to_char( #char, ch );

~
E
char~
You cannot make it through the trees in that direction.

~
!
0 0 0
2509 9 1509949540 3 0
-1
S

#480
Forest Path~
The trees here have pulled back a little from the edge of the path, 

making it easier for you to walk down the path.  Here the path is as

straight as an arrow, heading east-west.  The tree growth to the north

and south is so thick you do not believe you can get through it.

~
~
301465600 3 6 0
D1
~
~
0 -1 494 10 10 5
D3
~
~
0 -1 466 10 10 5
E
1 east~
You see more trees.

~
E
path ground trail~
The path goes very straight here, the way is not blocked by any trees.

~
E
tree trees forest~
The trees have been growing further back from the path here, making it

possible to see more of the forest.  The trees tower above, right to

the canopy of the forest.

~
A
n no north s so south~
~
send_to_char( #char, ch );

~
E
char~
You can't force your way through the trees there.

~
!
0 0 0
-1
S

#481
Hidden Forest~
You are standing at the end of this area of hidden forest.  The animal

sounds have ceased, and no birds or animals can be seen.  It is deathly

quiet here. To the north and east the way deeper into the forest is 

blocked by large trees.  To the south you can see a sheer rock wall

that ascends into the mountains above you.

~
~
301465600 3 6 0
D2
wall sheer rock~
wall sheer rock~
235 -1 566 10 10 5
D3
~
~
0 -1 467 10 10 5
E
1 west~
You see more trees.

~
E
wall~
You look at the rock wall to the south.  It is as smooth as can be,

except for one small rock that protrudes from the surrounding wall.  It

appears to be just a protrusion from the wall.

It moves slightly as you push on it.

~
E
mountains~
The mountains tower above you in all of their cold majesty.  You wonder

which god made these.

~
E
tree trees forest~
The trees here all hang back from the face of the rock wall, unlike

the rest of this hidden area.

~
E
rock~
You look closely at the rock jutting out from the wall.  It appears to be

just a normal rock, although a little loose.  As you push on the wall, it

seems to move slightly.

~
A
push~
rock~
if( is_open( room, south ) )

  send_to_char( #nothing, ch );

else {

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  open( room, south );

  }

~
E
nothing~
You push the rock, but nothing happens.

~
E
room~
$n pushes a rock on the wall and a door opens.

~
E
char~
You push on the rock, and with the oddest silence you have ever heard,

a door opens to the south.

~
!
0 0 0
A
e ea east n no north~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the trees in that direction.

~
!
0 0 0
A
~
~
if( is_open( room, south ) ) {

  close( room, south );

  send_to_room( #all, room );

  }

continue;

~
E
all~
The rock wall closes itself silently.


~
!
3 3 8
2509 9 1509949540 3 0
-1
S

#482
Forest of Medienne~
The forest has come to an edge of the mountains here which it could not

penetrate.  Travel is possible south, east, and west.  A large tree to

the north catches your attention.

~
entrance to darkhaven north

action to search for bark

north used to be 30000/darkhaven

~
301465608 3 6 0
D1
~
~
0 -1 19154 10 10 5
D2
~
~
0 -1 483 10 10 5
D3
~
~
0 -1 468 10 10 5
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
tree 1 north~
The tree to the north is extremely large, its bark weathered by its great

age.

~
E
bark~
The bark is old and weathered.

~
-1
S

#483
Forest of Medienne~
Looking up into the canopy above, you notice more younger types of trees,

some only a few decades old, among the older trees.  The fresh smell of

loam and bark permeate the forest.  The forest continues to the north

and south.

~
~
301465600 3 6 0
D0
~
~
0 -1 482 10 10 5
D1
~
~
0 -1 497 10 10 5
D2
~
~
0 -1 484 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
You look up into the lower trees and see many that are younger

than the rest of the forest.  It appears you are coming close to the

edge of the forest.

~
-1
S

#484
Forest Trail~
You have reached an open clearing in the forest.  The path continues

through the clearing to the south and west, and the forest goes off to

the north and east.  The trees around the clearing look to be all kinds

of younger species, without the heavy ponderous oaks you find further

into the forest.

~
~
301465600 3 6 0
D0
~
~
0 -1 483 10 10 5
D1
~
~
0 -1 498 10 10 5
D2
~
~
0 -1 485 10 10 5
D3
~
~
0 -1 470 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
trail path ground~
The trail here swings south and west.

~
E
tree trees forest~
The trees here are all light, none of them seem older than 20 years old.

You can see the forest continue to the east and north.

~
2506 9 1509949540 3 0
755 9 1509949540 3 0
-1
S

#485
Forest Trail~
When you walk to this part of the trail, you notice that the wind has 

picked up in this part of the forest.  The wind-swept trees all bend

away from the wind as if afraid.  The well-worn trail goes both north

and south, and the terrified trees huddle close to the east and west.

~
~
301465600 3 6 0
D0
~
~
0 -1 484 10 10 5
D2
~
~
0 -1 486 10 10 5
E
1 north~
You see more trees.

~
E
trail path ground~
The trail here goes straight north and south here.

~
E
tree trees forest~
The trees here bend away from the wind.  They look to be cowering 

before the onslaught of the air.  These trees are smaller and less

bulky than those further in the forest.  The trees gather in close on

both sides of the trail.

~
-1
S

#486
Forest Trail~
The forest has turned cold, maples and walnut give way to pine and

spruce trees.  The air has a bite to it.  The trail continues to the

north and south.  It appears to be well travelled by the amount of boot

marks and wagon tracks you can see.

~
~
301465600 3 6 0
D0
~
~
0 -1 485 10 10 5
D2
~
~
0 -1 487 10 10 5
E
trail path ground~
The trail here is very well marked, stones line the way and you can

see wagon tracks and footprints in the soft, cold earth.

~
E
forest tree trees~
The forest here seems cold and frosty, the air coming down from the

mountains glimpsed through the treetops to the east.  A cold wind blows

through here, chilling you.

~
-1
S

#487
Forest of Medienne~
The air in the forest has turned comparatively chilly, and a cold, brisk

wind blows in from the north.  Trees crowd in to the west and south, and

the forest opens up to the east.  To the north you see a trail curving

from east to north.  The trees here are all evergreens: pines, firs, and

spruces.

~
~
301465600 3 6 0
D0
~
~
0 -1 486 10 10 5
D1
~
~
0 -1 501 10 10 5
D2
~
~
0 -1 488 10 10 5
E
tree trees forest~
The trees here are all evergreens, green and healthy and ready for their

winter sleep.

~
E
trail~
The trail that you can see to the north curves to the east and north,

other than that you cannot see much.

~
A
1 west~
~
send_to_char( #char, ch );

~
E
char~
You try to get through all of those trees in that direction, but they turn

you back.

~
!
0 0 0
-1
S

#488
Forest of Medienne~
You are standing in a little closed in area of the forest.  Trees

surround you closely.  They seem to all be of the evergreen type, and the

weather seems to have turned colder.  All around you see animals in their

heavier coats, almost as if winter has come early to this part of the

forest.

~
~
301465600 3 6 0
D0
~
~
0 -1 487 10 10 5
D1
~
~
0 -1 502 10 10 5
D2
~
~
0 -1 489 10 10 5
E
forest tree trees~
The forest seems colder here, the animals scurry quickly and in many

cases already have their winter coats.  The trees themselves are of the

evergreen family, green needles and sap-filled boughes abound.

~
A
1 west~
~
send_to_char( #char, ch );

~
E
char~
You try to get through the trees, but they crowd you in.

~
!
0 0 0
130 9 1509949540 3 0
-1
S

#489
Forest Trail~
The trail has become very twisty here, parts of it are splitting off

and rejoining within just a few feet.  You try to follow the path with

your eyes and start to become dizzy.  You do notice though that the

path takes a sharp turn south and west here.  To your amazement you see

many different kinds of trees, instead of the customary 'elms and oaks'.

The forest to the east and north is open enough to get through.

~
~
301465600 3 6 0
D0
~
~
0 -1 488 10 10 5
D1
~
~
0 -1 503 10 10 5
D2
~
~
0 -1 490 10 10 5
D3
~
~
0 -1 475 10 10 5
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
tree trees forest~
The trees here are of all kinds, birch, maple, oak, elm (#4, the LARCH)

and others that you haven't seen throughout the forest.  To the east

the trees open up, but to the north they crowd in on the trail.

~
E
path trail ground~
The trail here seems to make little sense, changing direction and 

splitting off and rejoining at wierd times.  The main section of the 

path turns here, going west and south.

~
-1
S

#490
Forest Trail~
Here the trail has begun to curve, like a spastic snake.  It dodges all

around the trees, under branches, between trunks, and among the small

bushes.  The forest undergrowth appears to be growing well here, with

many small plants and bushes scattered around.  The trail winds its way

north and south.

~
~
301465600 3 6 0
D0
~
~
0 -1 489 10 10 5
D2
~
~
0 -1 491 10 10 5
D3
~
~
0 -1 476 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
You are standing among many larger trees.  The path you are standing on

tangles itself up between these trees.  You notice nothing unusual 

about the trees near here.

~
E
trail path ground~
The trail you are standing on snakes between the surrounding trees.  It

looks to be fairly well used here, with many scuff marks and even a

wheel track or two to indicate movement of some kind.

~
E
bush bushes undergrowth plants~
The small plants and bushes that grow here are a dense type of fern.

Although they look relatively weak, you can not get through them to the

east or west.  The plants appear healthy and robust, new green growth

on top of older, more mature growth from a season ago.

~
A
1 east~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to squeeze through the bushes and fails.

~
E
char~
You try to walk through the bushes in that direction, but the bushes

become too thick for movement after a few feet.

~
!
0 0 0
A
climb grab scale ~
branches tree trees~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to climb a tree, but fails.

~
E
char~
You try to jump up at one of the lower branches of the trees around you,

but you cannot maintain your grip, and you fall back.

~
!
0 0 0
2509 9 1509949540 3 0
-1
S

#491
Forest Trail~
Large trees flank the trail here, all of them very old oaks.  You look

up at them and get a feeling of quiet waiting, as if the trees were

expecting something to happen.  The trail here has become a little 

twisted, dodging between trunks.  It goes both north and south here.

~
~
301465600 3 6 0
D0
~
~
0 -1 490 10 10 5
D2
~
~
0 -1 492 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
trail ground~
The trail looks to be well used.  It goes north and south.

~
E
tree trees forest~
The tall, majestic oaks of this area have the air of royalty.  Time has

slowed down for this part of the forest.  The lazy, waiting feeling you

get from the trees is soothing.

~
A
e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the forest in that direction.

~
!
0 0 0
-1
S

#492
Forest Trail~
When you step onto this section of trail, you notice that the trees to

the west have all been felled, whether by nature or by man you cannot

tell.  The rest of the trail goes north and south, and you see many

trees to the east.

~
~
301465608 3 6 0
D0
~
~
0 -1 491 10 10 5
D2
~
~
0 -1 493 10 10 5
D3
~
~
0 -1 478 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
trail path ground~
The trail here is very clear and straight.  It goes from north to south.

~
E
tree trees forest~
The trees to the west have all been chopped down.  On closer inspection

you see the marks of axes and saws.  Someone needed lumber nearby very

recently.  

~
A
e ea east~
~
send_to_char( #char, ch );

~
E
char~
You try to walk through the trees to the east, but cannot seem to be able

squeeze your way through.

~
!
0 0 0
A
climb scale~
trees tree forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
You see $n try to climb a tree and fail.

~
E
char~
You walk over to one of the smaller trees, convinced you are going to

be able to climb it this time.  Unfortunately you are wrong.

~
!
0 0 0
-1
S

#493
Forest Trail~
Walking along this trail, you see odd little animals everywhere.  They

all look diseased or twisted in some way.  The trees here also look

a little funny.  The trail here goes north and south.

~
~
301465600 3 6 0
D0
~
~
0 -1 492 10 10 5
D2
~
~
0 -1 494 10 10 5
E
1 north~
You see more trees.

~
E
animals creatures~
The little animals you can see all look in terrible shape, their fur

is matted and unhealthy, their eyes bulge out of tiny heads.  All very

peculiar.

~
E
trail ground~
The trail here is well defined and straight.  It goes from south to

north, plowing through the forest.

~
E
tree trees forest~
The trees surrounding you all look like they have some kind of disease.

Looking closer reveals flaking bark and soft, rotting wood.

~
A
e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the closely packed trees in that direction.

~
!
0 0 0
281 9 1509949540 3 0
-1
S

#494
Forest Trail~
The forest here has opened out, allowing you a good view deeper into 

the forest.  To the east the trees have closed in, but to the south,

you see forest.  To the west the trail becomes a path, to the north the

path continues.  You can detect a faint odor to the south.

~
~
301465600 3 6 0
D0
~
~
0 -1 493 10 10 5
D2
~
~
0 -1 495 10 10 5
D3
~
~
0 -1 480 10 10 5
E
1 west~
You see more trees.

~
E
tree trees forest~
The forest here is more open, almost airy.  To the south the forest

begins to look darker, and an odd smell can be faintly detected.

You notice signs that someone has been trapping animals here.

~
E
trail ground~
The trail is very clear here, turning north and west.  As you look

closer at the ground around the trail, you notice signs that someone

has been trapping animals here lately.

~
A
smell sniff~
air smell odor forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n sniffs the air.

~
E
char~
You take a deep sniff of the air around you and almost gag.  There is a

BAD smell coming from the south.  It reminds you of every sick-house you

have ever visited, even the trees in that direction look sick.

~
!
0 0 0
A
e ea east~
~
send_to_char( #char, ch );

~
E
char~
You can't get through the forest in that direction.

~
!
0 0 0
-1
S

#495
Forest of Medienne~
Everything around you appear to have been bent out of shape, even the

trees look to lean in crooked little ways.  There is a lot of evidence

that someone has been trapping a lot of animals here.  Also, you notice

an odd smell, it reminds you of a diseased cow you once knew.  You see

a trail to the north, and the forest continues to the east.

~
[Nezzim] diseased cow - change

~
301465600 3 6 0
D0
~
~
0 -1 494 10 10 5
D1
~
~
0 -1 509 10 10 5
E
1 east~
You see more trees.

~
E
tree trees forest~
You look closer at the trees here, and see evidence of tampering by an

outside force.  Ropes tie trunks together and some trees appear to have

been bent at an early age, and left to grow that way.  This part of the

forest appears to only be about 35 years old.  Ash and willow trees are

everywhere.  You look closer at the trees and see that they all appear

to be blighted or sick in some way.

~
E
trapping animals~
You can see old broken traps lying around, trees bent from snares, and

other evidence that someone here has been trapping here for a long time.

~
A
s so south w we west~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the forest in that direction.

~
!
0 0 0
A
smell sniff~
odor forest air~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n sniffs the air.

~
E
char~
You take a big whiff of the air and almost gag.  The odor reminds you of

decay and unwholesomeness.  Hmmm, could be a bad sign.

~
!
0 0 0
283 9 1509949540 3 0
-1
S

#496
A Small Cave~
You are standing in a small cave dug by a small woodland creature. This

appears to be the home of said creature. You are not welcome here so you

better leave.

~
~
301465600 0 4 0
D4
~
~
0 -1 430 10 10 5
E
1 up~
You see more trees.

~
2523 9 1509949540 3 0
-1
S

#497
Forest of Medienne~
The trees in this area of the forest all seem to have adapted to an

arctic clime, composed more of spruce and fir, rather than birch and

maple.  They tower high above your head, making you feel tiny indeed. 

You feel a sense of age and hardiness that the forest lacked in other

parts.

~
~
301465600 3 6 0
D0
~
~
0 -1 19154 10 10 5
D2
~
~
0 -1 498 10 10 5
D3
~
~
0 -1 483 10 10 5
E
1 south~
You see more trees.

~
E
tree trees forest~
The trees here look to be very healthy evergreens.  They stand tall and

straight, with no bent, twisted, or otherwise diseased trees in evidence

to you.  A stiff wind blows from the east.

~
A
1 east~
~
send_to_char( #char, ch );

~
E
char~
You try to make your way through the trees in that direction and fail.

~
!
0 0 0
2509 9 1509949540 3 0
-1
S

#498
Forest of Medienne~
You have come upon a part of the forest that is mostly older evergreen

trees.  The air here has turned very cold all of a sudden.  You can 

feel a frigid breeze coming through the trees to the east.  To the west

you can see a trail winding through the forest.  To the north and south

the forest continues.

~
~
301465600 3 6 0
D0
~
~
0 -1 497 10 10 5
D2
~
~
0 -1 499 10 10 5
D3
~
~
0 -1 484 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
1 west~
You see more trees.

~
E
tree trees forest~
These trees are relatively old, tall evergreens, stretching towards the

cold sky.  The wind whistles through the boughes of the trees, making

a soft and sweet sound.  The forest to the east closes in and would not

let you through.  You can see more forest to the north and south.

~
A
1 east~
~
send_to_char( #char, ch );

~
E
char~
You cannot make it through the trees in that direction.

~
!
0 0 0
81 17 1509949465 -2 0
134 9 1509949540 3 0
-1
S

#499
Forest of Medienne~
The forest here is very cold, you can see your breath steaming in the

frigid air.  The evergreen trees around you crowd in on all directions,

allowing you to only move back to the north.  There is a brisk wind

blowing through the trees to the east, it has the smell of snow on it.

~
[Kyrian] Looking at trees tells me that they're stately furs. Firs, possibly?

[Bagsby] extra ironwood: last line "left, viciously" take out ,

~
301465600 3 6 0
D0
~
~
0 -1 498 10 10 5
E
1 north~
You see more trees.

~
E
tree trees forest~
The trees here are all tall, stately furs, beautiful and majestic in

their stillness.  They bend slightly in the wind, but otherwise are

silent.  They crowd in to the south, east, and west, allowing you to

only go to the north from here.

~
A
e ea east w we west s so south~
~
send_to_char( #char, ch );

~
E
char~
You cannot make it through the fir trees in that direction.

~
!
0 0 0
2501 9 1509949465 3 0
331 17 1509949540 -2 0
321 17 1509949441 -2 0
-1
S

#500
Small Shop~
The walls of this small shop are covered with the stretched hides of deer

and bear.  There is mud chinking in between the logs near the door to

help keep out the cool air.  The result is a stifling feeling and the

smell of old carcasses.  

~
leave as sanctuary.

~
301469711 0 6 0
D2
cottage door~
"cottage door" door~
131 -1 501 10 10 5
475 9 1509949540 3 0
906 17 1509949540 -1 0
-1
S

#501
Forest of Medienne - Near Cottage~
You have come to a dead end in the forest.  Thick pines grow all around

you, blocking movement to the east and south.  A tiny cottage sits to the

north, looking strangely in keeping with the wild environment.  The trees

to the west are far enough apart that you can travel through them.

~
~
301465600 0 6 0
D0
cottage door~
"cottage door" door~
131 -1 500 10 10 5
D3
~
~
0 -1 487 10 10 5
E
tree trees forest~
The trees here are all evergreens, tall and healthy.  You can see many

are getting ready for winter, putting on more needles and bulking up

for that long wintertime nap.

~
A
1 east 1 south~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through the trees in that direction.

~
!
0 0 0
-1
S

#502
Forest of Medienne~
This part of the forest has grown mostly some of the colder climate

trees.  A cold wind blows here, chilling you.  It appears to be coming

through the trees to the east.  The forest continues to the west and

south, and the trees crowd in to the north and east, making movement in

those directions impossible.

~
~
301465600 3 6 0
D2
~
~
0 -1 503 10 10 5
D3
~
~
0 -1 488 10 10 5
E
tree trees forest~
The trees here are all evergreens, mostly fur and pine trees with a

sprinkling of spruce.  There is a cold wind blowing here.

~
A
e ea east n no north~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through there.

~
!
0 0 0
-1
S

#503
Forest of Medienne~
The trees here all appear to be young, smaller trees, mostly firs and

pine trees.  The smell of pine sap envelopes the forest.  To the north

you see more forest, while to the west you see a trail.  

~
~
301465600 3 6 0
D0
~
~
0 -1 502 10 10 5
D3
~
~
0 -1 489 10 10 5
E
1 west~
You see more trees.

~
E
tree trees forest~
The trees here are mostly from colder climates, like the evergreens and

the pine trees.  The smell of pine sap tickles your nose.  You feel a

slight chill here.

~
E
trail~
It is very difficult to see anything special about the trail to the

west, except that it turns to the west and south there.

~
A
s so south e ea east~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through those trees in that direction.

~
!
0 0 0
-1
S

#504
Twisted Clearing~
You have finally reached the end of this horrible forest.  This small

clearing also has those oddly twisted trees.  In the center of the

clearing is what looks like a permanent camp of some kind.  Animal

cages hang from every twisted limb, in each cage is jammed many types

of animals, all of them sick, all of them with bent and twisted limbs,

some looking like someone had broken their limbs and let them set that

way.  The smell of sickness and death permeate the clearing.

~
~
301465600 3 6 0
D2
~
~
0 -1 505 10 10 5
E
1 south~
You see more trees.

~
E
4 trees forest~
The trees here have all been twisted out of shape.  These trees here

have all been dead for years, and are being held up in their twisted,

bent way, by odd little supports nailed to adjoining trees.

~
E
cages cage animals~
Looking closer at the cages where the animals are, you see evidence of

horrible torture and maiming.  To your surprise though, it looks like

whoever broke and twisted these animals has tried to HEAL them, so that

they would heal twisted and deformed!

~
E
camp~
You examine the camp from a distance,  It looks like someone has lived

here a long time.  Old animal bones, animal corpses, and many steel

traps indicate that the trapper that has been trapping the twisted

forest lives here.  

~
A
open break~
cages~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
You see $n try to open a cage, and fail.

~
E
char~
You walk up to one of the cages and try to let the animals loose, but the

cages are too sturdy and the latches are too complex for you to figure out.

~
!
0 0 0
A
take get grab search~
traps~
if( rflag( reset0, room ) ) {

if( random( 1, 10 ) > 2 ) {

    send_to_char( #char, ch );

    act_notchar( #room, ch );

    obj_to_char( oload( 124 ), ch );

    }

  else {

    send_to_char( #char2, ch );

    act_notchar( #room, ch );

    obj_to_char( oload( 126 ), ch );

    }

  remove_rflag( reset0, room );

  }

else {

  send_to_char( #c_nothing, ch );

  act_notchar( #r_nothing, ch );

  }

~
E
r_nothing~
$n scrounges around through the traps and comes away with nothing.

~
E
c_nothing~
You scrounge around through the traps, finding most of the ones here must

be here for repair. You find none worth taking.

~
E
char2~
You scrounge around through the traps, finding most of the ones here must

be here for repair.  You do find one small one.

~
E
room~
$n scrounges around through the traps and looks like $e found one.

~
E
char~
You scrounge around through the traps, finding most of the ones here must

be here for repair.  You do find one huge steel-jawed trap though.  

~
!
0 0 0
A
take get grab free~
cage cages animals~
send_to_char( #char, ch );

~
E
char~
You cannot get the cages down from the trees.

~
!
0 0 0
278 9 1509949515 3 0
-1
S

#505
Twisted Forest~
Once again your nose is assaulted by that awful smell.  You begin to 

think that it would be better if you just cut your nose off than smell

this stink any longer.  Here the trees look worst of all, most have died

from that strange blight, and some are still covered with boils.  The

small bodies of animals, twisted beyond recognition, lay here.  This

unnatural forest continues to the north and south.

~
~
301465600 3 6 0
D0
~
~
0 -1 504 10 10 5
D2
~
~
0 -1 506 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
boils~
Upon closer inspection the boils that you see are all fake, painted on

or just plain replicas.  Nobody in their right mind would do this to a

tree.

~
E
bodies animals corpses~
The small, pitiful, dead animals all look like they have been tortured,

their little legs broken and twisted, their heads spun around the wrong

way.  The smell is terrible.  Maggots and other small discusting creatures

are burrowing in and out of the dessicated flesh of the animals.  Not a

pretty sight.

~
E
tree trees forest~
Most of the trees here have died.  Upon closer inspection what you 

thought was boils on the trees were just painted on replicas.  Underneath

the filth you can see some kind of rotting blight has affected these

trees.  They have all died of it.

~
A
take get touch~
bodies animals body animal~
send_to_char( #char, ch );

~
E
char~
Touch those nasty, diseased, maggot infested bodies?  Are you insane?!

~
!
0 0 0
A
smell sniff~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n sniffs the air, and pukes his guts out all over $s stuff.

~
E
char~
You take one small, little sniff, and puke over everything you own.  The

smell coming from the bodies is nothing compared to the truly icky smell

coming from the north.  Multiply every bad smell you have ever experianced

by twenty, and you might come close.

~
!
0 0 0
280 9 1509949540 3 0
-1
S

#506
Twisted Forest~
The smell has finally leveled out, you can almost breathe.  The forest

around you still looks like some madman's dream.  The trees have the

same kind of open sores that the animals have, although they look a

little funny.  There is a lot of evidence that someone has been trapping

animals around here.

~
action 2 needs to check for mounts

~
301465600 3 6 0
D0
~
~
0 -1 505 10 10 5
D2
~
~
0 -1 507 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
The trees here are all bent and tristed out of shape.  Some are dead,

others live on in an awful parody of a living forest.  There appears

to be open wounds and running sores on the trees themselves.

~
E
wounds sores~
On closer inspection, the sores on the trees have all been painted on,

or otherwise faked.  Looking even closer it seems that the trees are

indeed sick, rotting away to nothing.

~
E
trap traps~
Looking closer at the forest floor, you see a number of metal animal

traps scattered around.  They appear armed and ready to spring.

~
E
animals~
The animals that you can see are all sick, dieseased, or otherwise not

of their right mind.  Most are twisted about, legs bent, head twisted,

that kind of thing.  You are disgusted.

~
A
climb scale~
tree trees forest~
send_to_char( #char, ch );

~
E
char~
You must be mad!  Those trees look nasty!

~
!
0 0 0
A
~
~
if( !is_player( ch ) )

  end;

if( is_mounted( ch ) )

  end;

if( is_searching( ch ) ) {

  if( find_skill( ch, searching ) > random( 4, 6 ) ) {

    act_tochar( #find_trap, ch );

    act_notchar( #found_trap, ch );

    end;

    }

  }

if( rflag( reset0, room ) ) {

  if( random( 0, 10 ) > 3 ) {

    act_tochar( #char, ch );

    i = dice( 4, 5 );

    dam_message( ch, i, "The trap" );

    inflict( ch, mob, i, "bear trap" );

    act_notchar( #room, ch );

    remove_rflag( reset0, room );

    }

  }

~
E
room~
@b@R$n yelps and gets a bear trap stuck to $s leg.  $n manages to get loose,

but that looks like it hurt!

~
E
char~
@b@RYou take a step and <snap>, the steel jaws of a metal bear trap close on

your foot.  You scream in pain, and manage to wedge a stick in to pry it

apart.  That hurt!

~
E
find_trap~
You notice a bear-trap concealed on the ground and you carefully step

around it.

~
E
found_trap~
$n meanders off the trail momentarily to step around something.

~
!
1 -1 5
A
e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
You cannot get through those awful trees in that direction.

~
!
0 0 0
-1
S

#507
Twisted Forest~
The forest here has become warped and twisted, limbs bent and off-center

hang off all of the trees.  The smell is almost too much, making you

gag and choke just from standing here.  The trees and animals all have

almost identical open sores and visible wounds.  This grotesque forest

continues to the north and south.


~
~
301465600 3 6 0
D0
~
~
0 -1 506 10 10 5
D2
~
~
0 -1 508 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
The forest has become disgusting.  The trees themselves appear to have

running sores, and their limbs are twisted and bent.  You don't even

want to think about climbing one.

~
E
animals ~
All of the animals here are not right.  They all appear to have the

same kind of blight that the trees do.

~
E
wounds sores~
Upon closer examination, you see that all of the 'sores' have been

painted on or in some other way fake.  The trees are diseased, just

not with open sores.

~
A
sniff smell~
air smell odor forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

i = dice( 1, 5 );

dam_message( ch, i, "Your coughing and choking" );

inflict( ch, mob, i, "choking" );

~
E
room~
$n breaths something bad and stumbles down choking.

~
E
char~
This is most probably the worst smell of your life.  You can barely

breathe.  Any worse and you may learn to breathe through your boots.

You cough and choke a lot.  Boy does that hurt!

~
!
0 0 0
A
e ea east w we west~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to get through the trees and fails.

~
E
char~
The trees in that direction are so revolting that you decide not to go in

that direction.

~
!
0 0 0
A
climb scale~
tree trees forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
Through some lapse of sanity, $n contemplates climbing a tree.

~
E
char~
Are you crazy?  Climb those nasty things? euuuuuuhhh!

~
!
0 0 0
A
~
~
ch = rand_player( room );

send_to_char( #char, ch );

i = dice( 2, 7 );

dam_message( ch, i, "The metal trap" );

inflict( ch, mob, i, "metal trap" );

act_notchar( #room, ch );

~
E
room~
$n gets $s leg stuck in a trap, and it takes your help to get $s leg

out.  

~
E
char~
You step another step and hear a <snap>.  The jaws of a metal trap has

closed on your leg.  You manage to pry it loose without hurting yourself

too much further.

~
!
2 30 0
280 9 1509949540 3 0
-1
S

#508
Twisted Forest~
The forest has become almost unrecognizable.  The trees are all bent and

twisted into ugly shapes.  Any of the animals you see are also twisted

like the trees.  Everything looks diseased.  The forest continues to the

north and south here.  The smell is starting to hurt your nose, much like

that of every sick room you have visited, but worse.

~
~
301465600 3 6 0
D0
~
~
0 -1 507 10 10 5
D2
~
~
0 -1 509 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
tree trees forest~
The trees have been twisted in so many odd shapes that you begin to 

doubt your eyes.  Some trees wind around each other tightly, while

others appear to be sparring.

~
E
animals~
The animals in this part of the forest are all twisted almost beyond

recognition.  They all appear different than they should, and most are

disease.

~
A
e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
The oddly twisted trees do not let you through.

~
!
0 0 0
A
sniff smell~
air smell forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n sniff the air and pukes all over the ground.

~
E
char~
You take a small sniff of the air, and loose anything you had in your

stomach.  The smell has gotten worse, you feel like you are swimming in

a pool of filth.  Not pleasent at all.

~
!
0 0 0
A
climb scale~
tree trees forest~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n walks up to a tree to climb and and backs away, holding his nose.

~
E
char~
You approah one of the trees to climb it, and the smell from the decaying

bark is so bad you back off and decide not to try it.

~
!
0 0 0
-1
S

#509
Twisted Forest~
The forest here looks all wrong.  You see willows bent and twisted into

grotesque shapes, ash trees bent almost horizontal.  You look around

and see new saplings with odd apparatus attached to them.  Looking

up into the bent tops of these trees, you see that even the animals

inhabiting this part of the forest appear twisted.  The forest continues

to the north and west.  There is an odd smell here.

There is evidence that someone is trapping heavily in this area.

~
[Risca] Wandering around this are of the forest, you suddenly hear a <snap>

~
301465600 3 6 0
D0
~
~
0 -1 508 10 10 5
D3
~
~
0 -1 495 10 10 5
E
1 north~
You see more trees.

~
E
1 west~
You see more trees.

~
E
animals creatures~
You look closer at the animals that you can see, and notice that every

one has been twisted in some way.  Legs bent in funny ways, heads 

twisted on necks.  You also see evidence of disease, not only on the

animals, but on the trees as well. 

~
E
tree trees forest~
The forest here appear to be in bad shape, literally and figuratively.

Trunks and boughes are bent and twisted in funny ways, and all of the 

trees you can see have some kind of blight on them.

~
E
trap traps snares~
Scattered around this area you see a number of SET traps for animals.

They look like metal bear traps, and it would probably be nasty if you

stepped in one.

~
A
climb scale~
tree trees~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
You see $n look at the trees and shake $s head.

~
E
char~
You take one look at the blight covering the trees and decide not to try

climb one.

~
!
0 0 0
A
~
~
ch = rand_player( room );

send_to_char( #char, ch );

i = dice( 2, 7 );

dam_message( ch, i, "The metal trap" );

inflict( ch, mob, i, "metal trap" );

act_notchar( #room, ch );

~
E
room~
You hear a <snap> and see $n's leg trapped in an animal trap.  They manage

to open it and get out from between the steel jaws.

~
E
char~
Wandering around this are of the forest, you suddenly hear a <snap> and

feel a pain in your leg.  You look down and see an animal trap around

your leg.  That smarts!  You manage to pry apart the metal jaws and

get your leg out.

~
!
2 30 0
A
e ea east s so south~
~
send_to_char( #char, ch );

~
E
char~
You try to get through the twisted trees in that direction, but are 

stopped by all the twisted trunks.

~
!
0 0 0
A
sniff smell~
air forest odor smell~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n sniffs the foul air and wrinkles $s nose.

~
E
char~
You take a deep breath and almost puke.  The air here has a stagnant,

dead smell to it.  

~
!
0 0 0
-1
S

#510
High in a Large Elm Tree~
You have climbed to a branch in the large elm about fifteen feet above

the ground.  Above you a large nest is visible, made from twigs and

larger branches.  The branches of the elm seem sturdy and you could

easily continue upwards.

~
[Nereus] Revised.

reviewed

~
301465608 3 5 0
D4
~
~
0 -1 511 10 10 5
D5
~
~
1024 -1 342 10 10 5
E
1 up~
A large nest is visible further up the tree.

~
E
1 down~
Fifteen feet or so below lies the forest floor.

~
-1
S

#511
Nest - Top of the Large Elm~
You are in a very large nest, filled with branches and twigs from the

surrounding trees.  Small bits of broken eggs are stuck between some of

the branches, as well as tiny down feathers.  The branches above you

appear too thin to climb.

~
[Nereus] Revised

[Calliope] reviewed

[Hala] "A giant owl _raises_ up in the air..." - should be rises. (in combat, of course)

~
301465600 3 5 0
D5
~
~
0 -1 510 10 10 5
E
1 down~
Looking down the trunk of the large elm, you would guess it to be around

thirty feet to the forest floor below.

~
E
large nest branches twigs~
The nest here has been built from twigs and other small branches from

objects normally found in a forest.

~
E
tiny feathers~
Tiny, dark feathers are visible peeking through in places throughout the

branches of the nest.

~
E
bits broken eggs small~
Bits of broken egg litter the nest.

~
A
up~
~
act_tochar( #char, ch );

~
E
char~
The branches above you are too small to hold your weight.

~
!
0 0 0
A
get take grab~
eggs broken bits~
act_tochar( #char, ch );

~
E
char~
All of the bits of egg are too small to be worth anything.

~
!
0 0 0
A
get take grab~
feathers down~
act_tochar( #char, ch );

~
E
char~
All of the feathers are too tiny to be worth taking.

~
!
0 0 0
A
search~
nest~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You search through the nest, but don't find anything of value.

~
E
room~
$n searches through the room, finding nothing of value.

~
!
0 0 0
2510 9 1509949540 3 0
81 17 1509949445 -2 0
-1
S

#512
Underground Tunnel~
You have fallen into an underground tunnel, little gusts of wind come

down from the hole and are very high above you.  You cannot get back up

there.  The walls of the tunnel are crumbly dirt, and are very unstable

looking.  The only way to go is to the south.

~
~
301465609 0 5 0
D2
~
~
0 -1 589 10 10 5
E
walls ground wall~
The walls of the tunnel are made of loosely packed dirt.  If you were

to try to climb up them or dig through them, they would probably

collapse the whole place.

~
E
hole up u~
You look up at the hole you fell through.  Dirt has fallen in around 

the opening.  You have rolled down a hill of dirt and it looks like you

will not be able to make it back up.

~
A
dig tunnel~
walls 1 east 1 west 1 north ground~
send_to_char( #char, ch );

act_notchar( #room, ch );

i = dice( 2, 7 );

dam_message( ch, i, "The cavein" );

inflict( ch, mob, i, "cavein" );

~
E
room~
$n tries to dig his way out, and part of the ceiling falls on his head!

~
E
char~
You try to dig through the soft dirt.  Suddenly the wall shifts and a

large section of roof falls on top of you.  Boy that hurt!  You brush off

and notice to cave-in did you no good, you still only have one way to go.

~
!
0 0 0
A
1 west 1 east 1 north~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to climb the wall and part of the roof falls on his head.

~
E
char~
You try to climb up the walls, when suddenly a portion of the roof caves

in on you, covering you with dirt.  When you stand up and brush off, you

see that you are where you started from.

~
!
0 0 0
A
2 climb~
hole 1 up~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flew, ch );

  transfer( ch, find_room( 304 ) );

  end;

 }

if( has_obj( 247, ch ) ) {

 send_to_char( #rope, ch );

 act_notchar( #roped, ch );

 transfer( ch, find_room( 304 ) );

 end;

 }

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  transfer( ch, find_room( 304 ) );

  }

else {

  send_to_char( #fail, ch );

  act_notchar( #failed, ch );

  end;

  }

loop( followers ) {

ch = rch;

acode( room, 3 );

}

~
E
roped~
$n lasso's a protrusion near the top and climbs out.

~
E
rope~
You form the rope into a lasso, loop it around a protrusion near the top

and climb up into the outside world again.  

~
E
flew~
$n gracefully flies up out of the hole.

~
E
fly~
You gracefully fly up out of the hole.

~
E
failed~
$n leaps up and tries frantically to climb up the dirt and out, but fails

and falls back down in a shower of loam.  

~
E
fail~
You jump and scramble at the dirt, almost make it, but fall back down. 

Maybe you could use a rope to get out.

~
E
room~
$n leaps up and climbs out the hole.

~
E
char~
You leap up and climb out of the hole.

~
!
0 0 0
237 9 1509949540 3 0
237 9 1509949540 3 0
237 9 1509949540 3 0
237 9 1509949540 3 0
-1
S

#513
Shiny Bridge~
You have reached the middle of the shiny bridge; the sound of the river

can be heard from below.  The solid stone beneath your feet vibrates

ever so slightly with the rushing of the river.  The forest on either

side of the river is green and lush with healthy growth, and the sky

above is clear of the trees.  It appears that some kind of creature has

taken up residence here on the bridge.

~
[Nereus] Revised.

~
301465608 3 6 0
D1
~
~
0 -1 406 10 10 5
D3
~
~
0 -1 392 10 10 5
E
tree trees forest~
You peer at the forest on either side of the river.  Both sides seem

to exhibit lush growth, probably caused by the water of the river.  On

both sides the trees seem to have given the river some space.

~
E
fish~
The fish that you can see seem to be ordinary perch, their striped

bodies making it difficult to see them in the water.

~
E
river water~
You look over the side of the bridge and see the rushing water beneath

you.  Bits of flotsam drift by, carried by the swift flow of the water.

You can also see little fish swimming against the flow, appearing to

stay still while the water glides over them.

~
E
bridge~
The bridge is a very sturdy, stone affair with a low railing along 

each side.  The freshly quarried stone shines in the light, making you

squint.  A master craftsman spent many an hour on this particular

project.

~
A
swim jump~
river water~
send_to_char( #char, ch );

act_notchar( #room, ch );

transfer( ch, find_room( 408 ) );

i = dice( 2, 7 );

dam_message( ch, i, "The rock bashings" );

inflict( ch, mob, i, "rock bashings" );

~
E
room~
$n gives a tarzan yell, and LEAPS into the river.

~
E
char~
You take a breath and leap into the river.  The water immediately pulls

you down river, and towards the east bank.  As you try to swim, you are

carried under many times, and bashed into some rocks.  After a mighty

effort, you manage to fetch up on the shore a good ways down the river

from the bridge, and on the east bank.  

    

~
!
0 0 0
A
n no north~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

transfer( ch, find_room( 408 ) );

i = dice( 2, 7 );

dam_message( ch, i, "The rock bashings" );

inflict( ch, mob, i, "rock bashings" );

~
E
room~
$n screams "Look out below!" and leaps into the river to the north.

~
E
char~
You run and JUMP off of the bridge to the north.  The rush of the wind is

drowned out by the rushing of the water as you plunge into the icy cold

river.  The water closes in above your head as you are carried down the

current to the south.  You pass under the bridge and further down the

shore, choking on the water.  After a few more seconds you arrive at the

west bank of the river, soaked and wet, coughing up river water.

  

~
!
0 0 0
A
s so south~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

transfer( ch, find_room( 408 ) );

i = dice( 2, 7 );

dam_message( ch, i, "The rock bashings" );

inflict( ch, mob, i, "rock bashings" );

~
E
room~
$n leaps to the south shouting "Old Indian Dude!" and disappeared into

the river.

~
E
char~
You take a breath, look both ways, and LEAP into the river to the south.

The sound of the rushing wind is drowned out by the sound of the rushing

water, just before the icy river closes over your head.  You are pulled

along swiftly to the south, bouncing off the bottom and surfacing

sporatically.  Just before you black out, you manage to make it to the

east shore, wet and tired.

   

~
!
0 0 0
A
leaving east~
~
if( !is_player( ch ) )

    continue;

else

if( mob_in_room( 4000, room ) ) {

act_tochar( #char, ch );

act_notchar( #room, ch );

}

else

   continue;

~
E
char~
Your attempts to move in that direction are blocked by the hulking troll

which stands on the bridge.

~
E
room~
$n attempts to move past the troll, but is easily stopped by his hulking

frame.

~
!
0 0 0
A
leaving west~
~
if( !is_player( ch ) )

continue;

else

if( mob_in_room( 4000, room ) ) {

act_tochar( #char, ch );

act_notchar( #room, ch );

}

else

continue;

~
E
char~
Your attempts to move in that direction are blocked by the hulking troll

which stands on the bridge.

~
E
room~
$n attempts to move past the troll, but is easily stopped by his hulking

frame.

~
!
0 0 0
4000 9 1509949540 3 0
-1
S

#514
Secret Chamber~
This small chamber looks to have been crudely constructed by the hands of

an inept mason.  The walls are composed of baked clay bricks and the

floor is simply packed dirt.  Set into the right side of the northern

wall, next to the panel outline, is a length of iron chain.  Also, in the

center of the room is a single wooden chair with ropes fastened to it.

~
~
301465604 0 9 0
D0
secret panel~
secret panel~
235 -1 577 10 10 5
E
vague panel outline~
The outline around the panel is the only hint of the secret door which is

set into the northern wall.  However, the mechanism to open it is not

apparent.

~
E
length rusty iron chain~
The length of rusty chain is about three feet long and looks to have been

part of a pair of shackles at one time.  Now it just hangs limply from

the wall.  The attachment link for the chain is somewhere deep inside the

wall.

~
E
wooden chair~
The wood chair looks to have been used to house a sitting prisoner at one

time.  The ropes tied to its arms and back are heavily frayed and cut, to

suggesting that the prisoner escaped.

~
A
pull tug~
chain rusty iron~
if( !is_open( room, north ) ) {

act_tochar( #open, ch );

act_notchar( #ropen, ch );

open( room, north );

}

else {

act_tochar( #close, ch );

act_notchar( #rclose, ch );

close( room, north );

}

~
E
open~
You pull on the chain and a secret panel opens in the north wall!

~
E
ropen~
$n pulls on the chain and a secret panel opens in the north wall!

~
E
close~
You tug on the chain and the panel seals off the north passage!

~
E
rclose~
$n tugs on a chain and the panel seals off the north passage!

~
!
0 0 0
2183 9 1509949540 3 0
-1
S

#515
A Rushing River~
You are swimming in the middle of a rushing river.  Great rocks surround

you at this part of the river, apparently long ago having made the long

journey from the towering cliffs to the north.  The water moves quickly

here and the river is narrow, still containing much of the energy from

its long fall from the mountains.  Clear and free of debris, the cold

mountain water flows onward to the south.  Far in the north rise the high

peaks of the Dragonspires, while to the west and east the forest

continues.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 8 9 0
D0
~
~
0 -1 611 10 10 5
D1
~
~
0 -1 398 10 10 5
D2
~
~
0 -1 516 10 10 5
D3
~
~
0 -1 384 10 10 5
E
1 east 1 west~
The forest continues in this direction.

~
E
1 south~
The river flows on quickly in this direction.

~
E
great rocks~
Great chunks of rock, having fallen from the mountains above long ago,

litter the riverbed here.  They are smoothed over from the rush of water

over many years.

~
E
cliffs towering 1 north mountains high peaks dragonspires~
The Dragonspires loom menacingly above the forest to the north.

~
E
river water clear cold~
The river is clear and cold here, and has very little debris at this point.

~
A
~
~
send_to_room( #char, room );

~
E
char~
A fine mist fills the air as the fast moving river crashes against the

great rocks which surround you.

~
!
2 300 0
324 17 1509949540 -2 0
-1
S

#516
A Rushing River~
You are swimming in the middle of a fast-flowing river.  The cold

mountain waters move quickly here, flowing from the north to south. 

Large rocks are visible at the base of the mountains to the north.  The

river's banks are muddy here, as if the waters sometimes rush up onto the

high banks to the east and west.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 8 9 0
D0
~
~
0 -1 515 10 10 5
D1
~
~
0 -1 399 10 10 5
D2
~
~
0 -1 517 10 10 5
D3
~
~
0 -1 385 10 10 5
E
mountains 1 north rocks large~
The river flows from the mountains to the north; large rocks are visible

strewn about.

~
E
1 east 1 west~
The forest stretches off in this direction.

~
E
1 south~
You see the river continue.

~
E
bank muddy~
The river's banks are muddy here, and covered with small, smooth pebbles.

~
E
water river~
The water of the river is fast-moving, crystal clear, and very cold.

~
324 17 1509949540 -2 0
-1
S

#517
A Rushing River~
The cold, clear, fast-moving waters of the river surround you here.  The

banks of the river are more steep here, and muddier than to the north. 

The river widens slightly here; it narrows visibly to the south and a

stretch of rapids can be seen.  The forest stretches off to the east and

west.

~
[Nereus] Revised.

[Calliope] remove some of the 'here's in this room desc?

[Calliope] reviewed

~
301465600 8 9 0
D0
~
~
0 -1 516 10 10 5
D1
~
~
0 -1 400 10 10 5
D2
~
~
0 -1 518 10 10 5
D3
~
~
0 -1 386 10 10 5
E
1 north~
The river flows from the Dragonspires visible far to the north.

~
E
1 east 1 west~
The forest stretches off to the east and west.

~
E
1 south~
The river narrows to the south, and you can see a stretch of rapids.

~
E
1 west~
You see a forest.

~
E
bank muddier steep~
The banks of the river are steeper here, covered with slick mud and small

rocks.

~
E
river water cold clear fast-moving~
The river moves quickly here; the water crystal clear and very cold.

~
A
leaving west~
~
act_tochar( #char, ch );

continue;

~
E
char~
You clamber up the steep, muddy bank and continue on.

~
!
0 0 0
A
leaving east~
~
acode( room, 1 );

continue;

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#518
A Rushing River - Stretch of Rapids~
You are swimming in a deeper section of the river; the riverbanks are

higher here and a section of rapids begin to the south.  Rocks poke up

through the surface of the river here and there, making floating along

the river to the south increasingly dangerous.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 8 9 0
D0
~
~
0 -1 517 10 10 5
D1
~
~
0 -1 401 10 10 5
D2
~
~
0 -1 519 10 10 5
D3
~
~
0 -1 387 10 10 5
E
1 north~
The river flows from the mountains far to the north.

~
E
1 east 1 west~
The forest stretches out to the east and west.

~
E
1 south~
The rapids grow much stronger to the south.  Perhaps it would be best if

you climbed onto the banks and walked.

~
E
rocks surface~
Large, smoothed-off rocks poke up above the surface of the river here.

~
E
riverbanks~
Slippery, mud-covered riverbanks slope up to the east and west.

~
E
river deeper section rapids~
The river is deeper and much faster-flowing here.  The rapids grow faster

to the south.

~
324 17 1509949540 -2 0
-1
S

#519
A Rushing River - Stretch of Rapids~
The water grows more shallow here; you find yourself swimming in a

section of fast-flowing rapids.  The water becomes foamy as it rushes

between large, smooth rocks that protrude above the surface of the water. 

You are being pulled along quite rapidly by the current here, perhaps it

would be best to climb onto the banks before the current sweeps you away.

~
[Nereus] Revised

[Calliope] add acode for leaving east?

[Calliope] reviewed

~
301465600 8 9 0
D0
~
~
0 -1 518 10 10 5
D1
~
~
0 -1 402 10 10 5
D2
~
~
0 -1 520 10 10 5
D3
~
~
0 -1 388 10 10 5
E
1 north~
The river seems slower-moving to the north.

~
E
1 east 1 west~
The forest stretches out in this direction.

~
E
1 south~
The rapids quiet to the south.

~
E
1 west~
You see a forest.

~
E
fast-flowing rapids river water shallow foamy~
The river moves much faster here; white, foamy water rushes quickly

downstream.

~
E
large smooth rocks protrude~
Large, smooth, grey rocks protrude just above the surface of the river. 

It looks like they would be quite painful to be swept into.

~
E
banks~
The banks are about five feet above the surface of the river, and looks

to be covered with smooth pebbles and mud.

~
A
~
~
loop( all_in_room ) {

    i = 2d3+2;

    act_tochar( #char, rch );

    act_notchar( #char, rch );

    dam_message( rch, i, "Being battered against the rocks" );

    inflict( rch, mob, i, "being battered against rocks" );

  }

~
E
char~
The fast-flowing waters of the river batter you against the rocks!

~
E
room~
The fast-flowing waters of the river bash $n against the rocks!

~
!
2 500 0
A
leaving west~
~
act_tochar( #char, ch );

continue;

~
E
char~
You clamber up the steep riverbank and continue west.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#520
A Rushing River - Stretch of Rapids~
The rapids here are slower than to the north, although the water still

flows much faster than to the south.  Large, water-smoothed rocks

protrude through the surface of the river, strewn about seemingly at

random.  The riverbanks are quite steep, and covered with a slick layer

of brown mud.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 8 9 0
D0
~
~
0 -1 519 10 10 5
D1
~
~
0 -1 403 10 10 5
D2
~
~
0 -1 521 10 10 5
D3
~
~
0 -1 389 10 10 5
E
1 north~
The rapids move faster to the north.

~
E
1 east 1 west~
The forest stretches out in this direction.

~
E
1 south~
The river slows to the south.  Off in the distance, a shiny stone bridge

can be seen crossing the river.

~
E
large water-smoothed rocks protrude surface~
Large, grey rocks are strewn about the river here, poking above the

surface in places.

~
E
riverbank mud smooth slick pebble~
Slick, steep riverbanks line the river, covered in sticky, brown mud.

~
A
leaving west~
~
act_tochar( #char, ch );

continue;

~
E
char~
You carefully climb up the slick riverbank and enter the forest.

~
!
0 0 0
A
leaving east~
~
acode( room, 1 );

continue;

~
!
0 0 0
A
~
~
send_to_room( #char, room );

~
E
char~
A fine, cold mist sprays the area as the rapids crash against the rocks.

~
!
2 300 0
324 17 1509949540 -2 0
-1
S

#521
A Rushing River~
You are swimming in a cold, fast-flowing river.  The river narrows here;

despite the crystal-clear water you can't make out the bottom very

easily.  The steep, muddy riverbanks surround you on both sides, making

it difficult to see the forest stretch away to the east and west.  Off in

the distance to the south, a gleaming stone bridge can be seen crossing

the river.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 520 10 10 5
D1
~
~
0 -1 404 10 10 5
D2
~
~
0 -1 522 10 10 5
D3
~
~
0 -1 390 10 10 5
E
1 north~
The river moves faster to the north.

~
E
1 east 1 west~
The forest stretches out to the east and west.

~
E
1 south~
You see the river continue.

~
E
steep muddy riverbanks~
Steep, muddy riverbanks rise up on both sides of you.

~
E
crystal-clear water~
The water is crystal-clear and very, very cold.

~
E
bottom~
The river must be very deep here, because you can barely make out the

bottom far below your feet.

~
324 17 1509949540 -2 0
-1
S

#522
A Rushing River~
The river widens here for a short stretch, as to the north and south it

becomes quite narrow.  The riverbanks here are broad and sloped gently;

tracks from heavy boots and prints from animals are visible in the soft

mud.  Just to the south, a large, gleaming stone bridge is visible

crossing over the river.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 521 10 10 5
D1
~
~
0 -1 405 10 10 5
D2
~
~
0 -1 525 10 10 5
D3
~
~
0 -1 391 10 10 5
E
1 north~
The river becomes more narrow and the riverbanks muddier to the north.

~
E
1 east 1 west~
The forest stretches out in this direction.

~
E
1 west~
You see a forest.

~
E
1 south bridge gleaming large~
A gleaming stone bridge can be seen crossing the river to the south.

~
E
riverbanks broad sloped~
The riverbanks are sloped gently, and covered with small, smooth pebbles

and sticky mud.

~
E
tracks heavy boots prints animals mud~
Deep boot-prints and tracks from deer and other animals are visible in

the soft mud of the riverbanks.

~
324 17 1509949540 -2 0
-1
S

#523
A Rushing River - Collapsed Bridge~
You are standing in the middle of a large, fast-flowing river.  Along the

more shallow parts of the river you can see rotten timbers, planks, and

other debris from what appears to be a collapsed bridge.  To the east,

part of the bridge still stands; to the west is a mere pile of rubble.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 524 10 10 5
D1
~
~
0 -1 408 10 10 5
D2
~
~
0 -1 526 10 10 5
D3
~
~
0 -1 394 10 10 5
E
debris timber plank rotten piles shallow~
Once a bridge made from rope and wood, piles of rotting timber are strewn

about the more shallow parts of the river.

~
E
bridge 1 east~
Part of the rickety old bridge still stands to the east; it leans

crookedly a few feet out over the river.

~
E
rubble 1 west~
All that remains of the western side of the bridge is a pile of rubble.

~
E
1 north 1 south~
The river continues in this direction.

~
A
search~
shallow timber plank debris piles~
if( !rflag( reset0, room ) ) {

act_tochar( "You search through the rotting timbers, finding nothing.",

ch ); 

act_notchar( "$n searches through the rotting timbers, finding nothing.",

ch ); 

   }

else {

   remove_rflag( reset0, room );

   if( random( 1, 4 ) == 2 ) {

   if( !mob_in_room( 582, room ) ) {

      act_tochar( #snake, ch );

      act_notchar( #osnake, ch );

       mob = mload( 582, room );

      attack( mob, ch, 1d4, "tiny fangs" );

    }

    else

   act_tochar( "You search the timbers, finding nothing.", ch );

   }

   else {

   act_tochar( "You search the timbers, finding something!", ch );

   act_notchar( "$n searches the timbers, finding something!", ch );

   if( random( 1, 8 ) == 7)

   obj_to_char( oload( 1924 ), ch );

   else

   obj_to_char( oload( 78 ), ch );

   }

}

~
E
snake~
A snake is disturbed among the rubble!

~
E
osnake~
As $n searches the rubble, a snake is disturbed!

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#524
A Rushing River~
The river snakes slightly here; even the force of the fast-rushing river

was slowed by the rock riverbank on the west side of the river.  To the

south, a large pile of wooden timbers and other debris is visible, while

a bit to the north a bridge of more sturdy stone construction can be seen.

~
[Nereus] Revised

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 525 10 10 5
D1
~
~
0 -1 407 10 10 5
D2
~
~
0 -1 523 10 10 5
D3
~
~
0 -1 393 10 10 5
E
1 east~
The forest continues off in this direction.

~
E
1 north stone bridge~
A bit to the north, a sturdy new stone bridge is visible crossing the

river.

~
E
1 south rubble wooden timbers debris pile~
To the south, the river continues; debris is strewn around the shallows

of the river in that direction.

~
E
rock riverbank 1 west~
The riverbank to the west is made of hard, grey rock.  The river bends to

the east here around the rock section of the riverbank.

~
A
leaving west~
~
act_tochar( #char, ch );

continue;

~
E
char~
You clamber up onto the rock riverbank and continue into the forest.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#525
Beneath the Bridge~
You are swimming on the rushing river, beneath a shiny, well-constructed

bridge.  The water is not as fast-moving as it can be seen moving to the

north; the muddy, leaf-covered bottom is visible from the surface.  The

river flows on towards the south.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 6 6 0
D0
~
~
0 -1 522 10 10 5
D2
~
~
0 -1 524 10 10 5
E
shiny well-constructed bridge~
A shiny stone bridge stretches across the river above you.  The stonework

is nearly flawless.

~
E
water fast-moving river~
The water is less fast-moving than to the north.  Its waters are

crystal-clear and quite cold.

~
E
muddy leaf-covered bottom~
The bottom here is muddy and covered with leaves.

~
A
1 east 1 west~
~
act_tochar( #char, ch );

~
E
char~
The base of a large, stone bridge blocks movement in that direction.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#526
A Rushing River~
The river is wide here; the riverbanks are low and sloping.  The bottom

is visible a few feet below you, covered in dead leaves, small planks of

wood, and other debris.  A bit north of you, a pile of timbers and other

debris is visible, strewn haphazardly around the more shallow parts of

the river.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 523 10 10 5
D1
~
~
0 -1 409 10 10 5
D2
~
~
0 -1 536 10 10 5
D3
~
~
0 -1 395 10 10 5
E
1 east 1 west~
The forest continues off to the east and west.

~
E
1 south~
The river slows to the south; far to the south you can see a great bend

as it curves out of sight.

~
E
1 north timbers shallow~
Timbers and other debris litter the more shallow parts of the river to

the north.

~
E
bottom dead leaves wood debris~
The bottom of the river here is covered with dead leaves and wooden

debris, evidently from the pile of debris a bit upstream.

~
E
riverbanks low sloping~
The riverbanks are low and sloping here, covered with brown, sticky mud.

~
A
search get take grab~
leaves bottom debris~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
Taking a deep breath, you plunge under the water and search around

through the leaves at the bottom of the river, coming up empty-handed.

~
E
room~
$n swims down to the bottom of the river and searches around, but

surfaces empty-handed.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#527
Slowly-Moving River - Beaver Dam~
You are swimming in an extremely wide section of the river.  The reason

for this wide section of slower-moving river is easy to see: a huge

beaver dam, constructed of logs, twigs, and mud has been constructed at a

bend in the river here.  Over the dam to the south, the river continues,

but the slickness of the dam and thick overhanging tree growth makes it

impossible to follow the river any further in that direction.  A steep,

slick riverbank rises west of here.

~
[Fenlyn] Le Dam de Beaver

[Fenlyn] Acode to enter dam to 73001

[Nereus] Revised.

[Nereus] Note: edge of revised area - west/south are untouched

[Calliope] extra beaver dam twigs mud logs: I looked dam and got my damaged robe. If players happen to be wearing damaged gear will they get that too?

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 550 10 10 5
D1
~
~
0 -1 528 10 10 5
E
1 north~
The forest continues off in this direction.

~
E
1 east~
The river is slow-moving and a bit wider off to the east.

~
E
1 south~
The river winds southward here, but the slick dam and dense tree growth

which overhangs the river makes it doubtful you could travel that way.

~
E
beaver dam twigs mud logs~
A pile of chewed-down logs, twigs, and dead leaves has been arranged

here, blocking off the river.  It is held together with mud and appears

quite sturdy.  It appears that there is a crevice where the beavers can

enter and exit the dam that you might be able to squeeze into.

~
A
enter~
dam crevice~
if( find_stat( ch, level ) >= 92 ) {

  act_tochar( #enter, ch );

  act_notchar( #ncenter, ch );

  transfer( ch, find_room( 73001 ) );

  act_notchar( #arr, ch );

  }

else

  act_tochar( "That area is not open yet.  Go away!", ch );

~
E
enter~
You enter the tight crevice in the dam wall.

~
E
ncenter~
$n enters the tight crevice in the dam wall.

~
E
arr~
$n steps inside the dam.

~
!
0 0 0
A
1 west~
~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You attempt to scale the steep riverbank, but end up sliding back down

into the river.

~
E
room~
$n attempts to scale the steep, slick riverbank, but ends up sliding back

down into the river.

~
!
0 0 0
A
1 south~
~
act_tochar( #char, ch );

~
E
char~
Between the slick logs of the dam and the low, overhanging brush which

grows just above the river, you find it impossible to travel further

downstream.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#528
A Wide River~
You are carried along slowly by the current; small leaves and twigs float

gently on the smooth surface of the water.  The wide, slow-moving river

is bounded by a gently sloping, muddy riverbank to the north, while to

the south, a steep drop-off prevents any view of what may lie in that

direction.  Just to the west, the river widens even further as a dam has

stopped the natural flow of the current.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 313 10 10 5
D1
~
~
0 -1 529 10 10 5
D3
~
~
0 -1 527 10 10 5
E
1 north muddy gently sloping~
The riverbank is slick with mud, and slopes gently off to the north.  It

is covered with animal tracks and the prints of booted feet.  A few

beaver-chewed stumps can be seen along the bank.

~
E
1 east~
You see the river continue.

~
E
1 west dam~
The river flows slowly downstream off to the west, but can be seen to

come to nearly a halt as a wooden dam has stopped the current.

~
E
1 south riverbank steep drop-off~
A steep drop-off lies south of here, blocking view in that direction.  It

is bare of vegetation, and covered in slick, brown mud.  It seems quite

unclimbable.

~
A
1 south~
~
act_tochar( #char, ch );

~
E
char~
The riverbank is a steep drop-off to the south, it appears to be

impossible to climb up here.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#529
A Wide River~
The slow-moving river winds its way westward here.  It is as wide here as

off to the east and west, although the bottom is too far below your feet

to determine the river's depth.  The murky water continues on its way

downstream, carrying with it dead leaves and small branches.  A large

tree has fallen into the river from the steep bank on the north side of

the river; the water moves in small swirls around the branches that

protrude through the smooth surface of the river.

~
[Nereus] Revised.

[Nereus] Note: edge of revised area - south is untouched.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 327 10 10 5
D1
~
~
0 -1 530 10 10 5
D2
~
~
0 -1 230 10 10 5
D3
~
~
0 -1 528 10 10 5
E
1 north~
The forest stretches out of sight in this direction.

~
E
1 east 1 west~
You see the river continue.

~
E
1 south~
A narrow path winds its way through the tall grass just south of the

river.

~
E
murky water river~
The river is murky here, mud suspended in its waters.  Although you see

no reason for the mud to be stirred up here, perhaps something further

upstream caused it to be stirred up.

~
E
large tree branches~
A large tree, its trunk almost four feet thick, has fallen into the river

here.  Although the top of it disappears into the middle of the river, a

few branches protrude from the surface of the rivers, creating tiny

swirls in the current around them.  The branches no longer have any

leaves, revealing that the tree has been here for quite some time.

~
E
bank steep riverbank~
The riverbanks on both sides are fairly steep, and covered with soft,

wild grass and clumps of weeds.  Despite being steep, they are low enough

to be climbed quite easily.

~
324 17 1509949540 -2 0
-1
S

#530
A Wide River~
The river here has become quite deep, although since the water is murky

it is unclear exactly how deep.  Steep, sloping riverbanks border the

wide river here, covered in soft, green grass and clumps of weeds.  The

current continues its journey westward from here.

~
[Nereus] Revised.

[Nereus] Note: edge of revised area - south is untouched.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 341 10 10 5
D1
~
~
0 -1 531 10 10 5
D2
~
~
0 -1 231 10 10 5
D3
~
~
0 -1 529 10 10 5
E
1 north~
The forest stretches off as far as you can see in this direction.

~
E
1 east 1 west~
You see the river continue.

~
E
1 south~
A narrow path winds its way from east to west a bit south of the river.

~
E
steep sloping riverbanks green grass clumps weeds~
The wet, muddy riverbank is choked with soft, green grass and clumps of

weeds.  It appears that even though it is steep, it could still be

climbed.

~
E
bottom~
The bottom of the river can not be made out here because of the murky

riverwater.

~
E
water river murky~
The riverwater has quite a bit of mud suspended in its current, although

there does not appear to be any cause for this here.  Perhaps someone or

something further upstream stirred up the mud.

~
A
leaving north~
~
if( !is_exhausted( ch ) ) {

act_tochar( #char, ch );

continue;

}

else

continue;

~
E
char~
You clamber up the steep, muddy riverbank and continue on your way.

~
!
0 0 0
A
leaving south~
~
acode( room, 1 );

continue;

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#531
A Wide River~
The river twists a bit here as it snakes on to the west, current moving

slowly along as it flows on its downstream course.  Muddy and shallow in

places, the river seems to have some sort of activity under its surface,

but it is too murky to make out.  The low, sloped riverbanks would make

it easy to leave the river at this point.

~
[Nereus] Revised.

[Nereus] Note: Edge of revised area - south is untouched.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 355 10 10 5
D1
~
~
0 -1 532 10 10 5
D2
~
~
0 -1 232 10 10 5
D3
~
~
0 -1 530 10 10 5
E
1 north~
The forest stretches off in this direction out of sight.

~
E
1 east~
The river slowly moves from the east on its downstream course.

~
E
1 west~
The river snakes a bit as it winds further downstream.  It seems to be a

bit deeper off in this direction.

~
E
1 south~
A narrow path winds its way through the trees south of the riverbank.

~
E
muddy water murky river~
The river water is muddy, despite the slow current here.  Apparently some

sort of activity beneath the water's surface has stirred up the mud.

~
E
activity~
As you look more carefully, you notice a dark, snake-like shape move

silently and swiftly just beneath the water.

~
E
low sloped riverbanks~
The riverbanks are gently sloped and covered with slick, brown mud. 

Small, ankle-high weeds grow along a few places, and small, grey pebbles

litter the banks.

~
A
~
~
send_to_room( #room, room );

~
E
room~
A dark, snake-like form moves silently beneath the water's surface.

~
!
2 300 0
324 17 1509949540 -2 0
-1
S

#532
A Wide River~
This stretch of the river is very wide; gently sloping riverbanks slick

with mud line the river on both sides.  Although the bottom is shallow

enough to stand in several places, the water here is muddy and blocks any

clear view of the river bottom.  The wide river slowly continues its

westward course from here.

~
[Nereus] Revised.

[Nereus] Note: edge of revised area - south is untouched.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 369 10 10 5
D1
~
~
0 -1 533 10 10 5
D2
~
~
0 -1 233 10 10 5
D3
~
~
0 -1 531 10 10 5
E
1 north~
The forest stretches off as far as you can see in this direction.

~
E
1 east 1 west~
The river stretches out of sight in this direction.

~
E
bottom~
The water here is too muddy to make out any trace of the bottom of the

river.

~
E
1 south~
A narrow path is visible in this direction, winding from south to west.

~
E
riverbanks~
The riverbanks are gently sloped, and covered in slick, wet mud and

small, grey stones.  It would be quite easy to make your way out of the

river at this point.

~
E
water river muddy murky~
The water here is filled with mud, despite the slow current.  It appears

that someone or something is active under the surface of the water.

~
A
~
~
send_to_room( #char, room );

~
E
char~
A shiver runs up your spine as you feel something cold and slimy brush

against your leg.

~
!
2 300 0
A
search~
bottom water muddy~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You plunge your hands down to the muddy bottom of the river and begin to

search around, but pull your hands back in terror as you happen to grasp

a slimy, snake-like form!

~
E
room~
$n plunges $s hands under the surface of the water and begins to search

around, but suddenly pulls their hands back in terror!

~
!
0 0 0
A
~
~
send_to_room( #char, room );

~
E
char~
A splash breaks the smooth surface of the river as something moves

quickly beneath it.

~
!
2 300 0
324 17 1509949540 -2 0
-1
S

#533
A Wide River~
As the river flows slowly along from east to west, it becomes still wider

and more shallow.  The rocky, leaf-covered bottom of the river is easily

visible just below your feet here; the river is shallow enough in places

for you to stand up.  The water here is a somewhat murky, as if something

at the bottom has been stirring up the otherwise quiet river.  A steep,

mud-covered riverbank rises up to the south.

~
[Calliope] reviewed.. assumed this room had been revised.

~
301465600 6 9 0
D0
~
~
0 -1 383 10 10 5
D1
~
~
0 -1 534 10 10 5
D3
~
~
0 -1 532 10 10 5
E
1 north~
The forest stretches on in this direction.

~
E
1 west 1 east~
The river flows lazily along, becoming wider and shallower as it moves

from east to west.

~
E
rocky leaf-covered bottom~
The bottom of the river is covered in mud and dead leaves.  Fist-sized,

grey rocks are strewn about the bottom of the river here.

~
E
1 south steep riverbank~
A steep, muddy riverbank rises up on the south side of the river,

blocking any view of what may lie further south.

~
E
water murky river~
The riverwater is slightly murky here, as if someone or something has

stirred the mud around not too long ago.

~
A
1 south~
~
acode( find_room( 535 ), 1 );

~
!
0 0 0
A
search swim dive~
bottom leaf-covered leaves rocks~
acode( find_room( 534 ), 2 );

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#534
A Wide River~
The current is slower here even than the lazy pace at which it moves

further off to the east.  Although the river grows more shallow as it

moves westward, it also becomes wider and the current moves more slowly. 

The muddy bottom of the river, covered with dead leaves and small brown

stones, is visible through the clear water of the river just below your

feet.  A steep, slick riverbank rises up to the south.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 397 10 10 5
D1
~
~
0 -1 535 10 10 5
D3
~
~
0 -1 533 10 10 5
E
1 north~
The forest stretches off out of sight to the north.

~
E
1 east~
The river bends out of sight as it flows from north to west.

~
E
1 west~
The river flows lazily downstream as it continues its westward course.

~
E
muddy bottom dead leaves~
The bottom of the river is only ten feet or so below the surface of the

river, and covered with brown, dead leaves and small, brown pebbles.

~
E
1 south steep slick riverbank~
A steep riverbank rises up on the south side of the river, slick with mud

and small, grey pebbles.

~
A
1 south~
~
acode( find_room( 535 ), 1 );

~
!
0 0 0
A
search swim dive~
bottom leaves stones pebbles~
act_tochar( #char1, ch );

act_notchar( #room1, ch );

wait( 2 );

act_tochar( #char2, ch );

wait( 2 );

act_notchar( #room2, ch );

act_tochar( #char3, ch );

~
E
char1~
You take a deep breath and dive down below the surface of the river.

~
E
room1~
$n takes a deep breath and dives down below the surface of the river.

~
E
char2~
You search around through the leaves and mud at the bottom of the river,

but don't manage to find anything.

~
E
room2~
$n surfaces with a gasp of air, apparantly not having found anything.

~
E
char3~
You surface with a gasp of air.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#535
A Bend In the River~
The river widens further here; to the west and north you can see it

narrow.  The current is slow here, as the river bends from south to west. 

Below your feet, the bottom has slipped away from sight, either because

the water is too murky to peer through or because it is simply too deep.

To the east and south, a rock riverbank blocks any exit from the river.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 537 10 10 5
D3
~
~
0 -1 534 10 10 5
E
1 north~
You see the river continue.

~
E
1 west~
You see the river continue.

~
E
water murky river~
The water is murky and slow moving at this point in the river.

~
E
bottom~
The bottom of the river can't be seen from the surface.  Perhaps the

water is too murky, or perhaps it's more deep here.

~
E
rock riverbank 1 east 1 south~
The riverbank here is made out of rock, and appears to be too difficult

to climb from your vantage point in the water.

~
A
1 south 1 east~
~
act_tochar( #char, ch );

~
E
char~
The riverbank is too steep to climb from your vantage point in the river.

~
!
0 0 0
A
climb scramble scale~
1 south 1 east cliff wall rock riverbank~
acode( room, 1 );

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#536
A Rushing River~
You are swimming in a wide, clear, river.  The current rushes on its

journey downstream.  Colorful dead leaves float gently on the surface of

the river, fallen from a large oak that overhangs the river on the east

bank.  The riverbanks are steep here, and covered with smooth, fist-sized

rocks.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 526 10 10 5
D2
~
~
0 -1 537 10 10 5
D3
~
~
0 -1 396 10 10 5
E
1 north~
The river flows from the north, cold and clear.

~
E
1 east~
The forest continues off in this direction.  A large oak hangs out over

the river, dropping dead leaves onto the surface of the water.

~
E
1 south~
The river rushes onward to the south.

~
E
1 west~
The forest continues off in this direction.

~
E
colorful dead leaves~
The leaves are yellow and brown, and float gently along with the current.

~
E
large oak overhangs tree~
A large oak grows close to the riverbank, leaning out over the river.

~
E
riverbanks steep smooth, fist-sized rocks~
Smooth, fist-sized rocks litter the steep riverbanks here.

~
A
get take grab~
fist-sized rocks~
act_tochar( #char, ch );

~
E
char~
After looking through the rocks, you don't see any suitable rocks to take.

~
!
0 0 0
A
climb clamber scale~
oak tree~
act_tochar( #char, ch );

~
E
char~
The oak's branches are high above the surface of the river.  It would be

impossible to reach them from here.

~
!
0 0 0
A
1 east~
~
act_tochar( #char, ch );

~
E
char~
You try to scale the steep, slick riverbank to the east, but slip and

slide back into the water.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#537
A Rushing River~
The river is quite wide here, it appears to move more slowly than to the

north; south it slows even further as it can be seen bending out of sight. 

The water is a bit murkier here, as if the mud at the bottom was stirred

up by something.  As you watch, tiny, dark shapes are visible flitting

beneath the surface.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 6 9 0
D0
~
~
0 -1 536 10 10 5
D1
~
~
0 -1 411 10 10 5
D2
~
~
0 -1 535 10 10 5
D3
~
~
0 -1 397 10 10 5
E
1 north~
The current is faster and the river more narrow to the north.

~
E
1 east 1 west~
The forest continues in this direction.

~
E
1 south~
The river widens even further to the south; it can be seen making a sharp

bend to the west.

~
E
water murkier mud bottom~
The water isn't very clear here, as if something is active near the

bottom.

~
E
tiny dark shapes flitting~
Tiny, dark shapes dart around below the surface of the river here.

~
A
~
~
send_to_room( #room, room );

~
E
room~
Something in the water below you begins to nibble at your toes.

~
!
2 300 0
A
catch take get search~
shapes tiny dark fish~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You plunge down into the water to catch one of the dark shapes, but they

slip between your fingers.

~
E
room~
$n plunges down into the river in a vain attempt to catch one of the tiny

shapes.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#538
Dead End~
You have reached a part of the forest that dead ends in a tangle of

brambles and underbrush; the only exit is to return east from where you

came.  The forest thickens quite a bit in all directions here, the

undergrowth and sharp brambles preventing movement.  Even through the

dense forest to the north you can make out the intimidating peaks of the

Dragonspires.

~
[Nereus] revised

[Calliope] reviewed

~
301465600 3 7 0
D1
~
~
0 -1 301 10 10 5
E
1 east~
The trees thicken to the east, but the undergrowth seems much sparser.

~
E
forest tree trees~
Here the forest seems thinner, giving the undergrowth power over the

trees.

~
E
mountains mountain~
The mountains loom over the trees far to the north.

~
E
brambles brush undergrowth 1 west 1 north 1 south~
The brambles have become thick and twisted here, making progress very

difficult.

~
A
chop cut~
brambles undergrowth 1 west 1 north~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n tries to cut the undergrowth but fails.

~
E
to_char~
You try to cut through the undergrowth, but it is too thick.

~
!
0 0 0
A
climb scale~
tree trees~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n struggles to climb a tree but fails.

~
E
to_char~
You search for a tree to climb, but none of the branches are low enough.

~
!
0 0 0
A
1 west 1 north 1 south~
~
act_tochar( #char, ch );

act_notchar( #room, ch );

i = 2d2+1;

dam_message( ch, i, "The thick growth of brambles" );

inflict( ch, mob, i, "The thick growth of brambles" );

~
E
char~
You attempt to force your way through the dense brambles, only to be cut

by the thorns!

~
E
room~
$n tries to force their way through the dense undergrowth, but they are cut by the thorns.

~
!
0 0 0
-1
S

#539
Forest of Medienne~
You have entered a deep, darker section of the forest.  Trees rear up

around you like huge wooden beasts.  The sweet smell of loam overlays

everything, giving you a headache.  To the west, you see an opening in

the trees.  To the east you see a trail heading deeper into the forest. 

Sounds of animals echo through the forest around you.

~
[Nereus] revised

[Calliope] extra trail: ever-growing

[Calliope] reviewed

~
301465600 3 8 0
D1
~
~
0 -1 302 10 10 5
D3
~
~
0 -1 3799 10 10 5
E
1 east 1 west~
The trail continues in that direction.

~
E
trees forest~
The trees seem to close in on you as you look at them, giving you 

a claustrophobic feeling.  They seem to be primarily oaks and elms.

~
E
trail~
The trail appears to be well worn, but the ever growing forest still

is trying to take it over.  The undergrowth is thick here.

~
E
undergrowth bramble 1 north 1 south~
The undergrowth appears to be a hardy form of bramble, almost 

impossible to work your way through.

~
A
listen~
~
act_tochar( #char, ch );

~
E
char~
You hear nothing aside from ordinary forest sounds.

~
!
0 0 0
A
1 north 1 south~
~
act_tochar( #char, ch );

~
E
char~
You quickly realize the undergrowth is too thick to travel through.

~
!
0 0 0
A
climb clamber scale~
trees~
acode( find_room( 547 ), 5 );

~
!
0 0 0
-1
S

#540
Moaning Forest~
Here the wind and the noise seem to swirl about you.  You are not quite

sure where either is coming from.  Here the trees appear very

skeletal, tall, white, and dead.  The moaning is now coming from the

east, and the wind and forest both go south and east.

~
~
301465600 3 6 0
D1
~
~
0 -1 303 10 10 5
D2
~
~
0 -1 541 10 10 5
E
1 east~
You see more trees.

~
E
1 south~
You see more trees.

~
E
wind~
Here the wind swirls around, forming little cyclones at your feet.  The

wind changes direction here, swirling around and leaving both east and

south.

~
E
tree trees forest~
The trees here are dead, bright white wood shining in the shadows.  

~
A
listen hear~
sounds sound noise moaning forest noises wind~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n listens to the moaning and shivers.

~
E
char~
The moaning you hear appears to be caused by the wind, but you are not

positive.  Here the sound swirls around you, chilling you.

~
!
0 0 0
A
sleep~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n lies down to sleep, and bolts up in terror.

~
E
char~
You lie down to sleep, but bolt back up when the moaning swells.

~
!
0 0 12
A
n no north w we west~
~
send_to_char( #char, ch );

~
E
char~
You try to make it through the trees, but cannot.

~
!
0 0 0
236 9 1509949540 3 0
-1
S

#541
Moaning Forest~
A gentle breeze comes from the north, and with it an odd moaning noise,

reminding you of death and pain.  The trees, too, seem to sway and 

dance like a bizzare dance of the dead.  The white, bone-like wood

of the trees, and the odd swaying seem to scream a warning to you.

The way leads north and south.

~
~
301465600 3 6 0
D0
~
~
0 -1 540 10 10 5
D2
~
~
0 -1 542 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
wood~
The bark has peeled away from all of these trees, leaving the white

wood underneath exposed.

~
E
trees forest~
The trees here sway in time with the wind, alomst like dancing.

~
A
listen hear~
sounds moaning trees forest sound noise~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n listens to the moaning and skakes.

~
E
char~
The wind moans softly here, originating from the north.  The moaning is

starting to get on your nerves.

~
!
0 0 0
A
sl sle slee sleep~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n tries to sleep, but wakes up shivering.

~
E
char~
You try to sleep, but the noise keeps you awake. Spooky.

~
!
0 0 12
A
e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
You try moving through the trees, but they rebuff you.

~
!
0 0 0
235 9 1509949540 3 0
-1
S

#542
Moaning Forest~
As you walk to this part of the forest, you begin to notice a wind,

coming from the north.  The sound has increased dramatically and seems

to undulate with the wind.  The trees have become taller still, and more

skeletal.  The forest continues north and south from here.

~
~
301465600 3 6 0
D0
~
~
0 -1 541 10 10 5
D2
~
~
0 -1 543 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
forest tree trees~
As you look up into the trees, you get a sense of wrong.  These trees

LOOK dead, but still stand.  They appear to dance in tune with the 

wind.

~
A
listen hear~
noise sounds sound moaning~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n listens to the moaning.

~
E
char~
As you let the sound into your mind, you realize that the wind is

probably causing the moaning noise.  The sound is still not above a 

whisper.  The source still seems to be to the north.

~
!
0 0 0
A
sl sle slee sleep~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n lays down to sleep, then bolts back up, disturbed by the moaning.

~
E
char~
You lay down to sleep, but the sounds in the trees keep you awake.

~
!
0 0 12
A
e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
As you step up to the trees in that direction, you notice that they are

too close for you to move through them.

~
!
0 0 0
235 9 1509949540 3 0
-1
S

#543
Not so Silent Woods~
You stumble slightly on a raised part of the forest floor.  Looking

up at the trees around you, you sense something wrong.  The moaning

sound has increased, sending chills down your spine.  The trees 

themselves appear to have grown up twisted and bare, almost bonelike.

The forest continues to the north and south.

The ground here seems hard and dusty.

~
~
301465600 3 6 0
D0
~
~
0 -1 542 10 10 5
D2
~
~
0 -1 544 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
ground floor~
The ground here is hard and dusty, the kind of dusty that gets in your

throat and nose and makes you sneeze and choke.

~
E
tree trees forest~
Looking at the trees, their bone white wood exposed to the open air and

trunks twisted by the slight wind from the north, gives you a sense

of wrong, as if the forest is warning you somehow.

~
A
~
~
rand_player( room );

send_to_char( #to_char, ch );

inflict( ch, mob, 2d2, "choking on dust" );

act_notchar( #room, ch );

inflict( ch, mob, 2d2, "choking on dust" );

~
E
room~
$n chokes and sneezes.

~
E
to_char~
You choke and cough so hard it hurts!

~
!
2 100 0
A
listen hear~
noise moaning sound sounds~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
You listen to the wind and the trees, and discover the sound originates

from the north.

~
E
room~
$n listens to the trees, and shudders.

~
!
0 0 0
A
e ea east w we west~
~
send_to_char( #char, ch );

~
E
char~
You cannot go through there, the trees are too close.

~
!
0 0 0
-1
S

#544
Not so Silent Woods~
As you walk among the trees here, you can faintly detect, on the edge

of your hearing range, a slight noise.  This noise sounds like moaning.

The trees seem to sway, as if they, too, can hear the moaning and

are frightened.  The forest continues to the north and south.

~
~
301465600 3 6 0
D0
~
~
0 -1 543 10 10 5
D2
~
~
0 -1 545 10 10 5
E
1 north~
You see more trees.

~
E
1 south~
You see more trees.

~
E
ground~
The ground here is hard and dusty.

~
E
tree trees forest~
The trees here are swaying, as if blown by a brisk wind.  No wind is

evident.  The trees are leaning to the south.

~
A
listen hear~
noise sound sounds forest~
send_to_char( #to_char, ch );

~
E
to_char~
The sounds you hear appear to be coming from the north.  It sounds like

moaning.

~
!
0 0 0
A
e ea east w we west~
~
send_to_char( #to_char, ch );

~
E
to_char~
You walk up to the trees and decide you cannot make it through.

~
!
0 0 0
-1
S

#545
Silent Forest~
The trees here grow twisted and bent, as if tired from carrying the

weight of the silence.  Even the animals have scurried away, leaving

you feeling as alone as you have ever felt.  The forest twists here,

allowing you to go east and north.

~
~
301465600 3 6 0
D0
~
~
0 -1 544 10 10 5
D1
~
~
0 -1 308 10 10 5
E
1 north~
You see more trees.

~
E
1 east~
You see more trees.

~
E
animals~
You see signs of animals, but none are evident to you now.

~
E
tree trees forest~
You have never seen trees look and feel, well evil, before.  They

stare down at you with their empty knothole sockets and grasping

branch arms, and you shudder.

~
A
listen hear~
sounds sound noise forest~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
$n seems to listen to something.

~
E
to_char~
You strain to hear any kind of sound.  At the very edge of audibility

you catch the barest hint of sound, coming from the north.

~
!
0 0 0
A
w we west s so south~
~
send_to_char( #char, ch );

~
E
char~
You cannot go through there.

~
!
0 0 0
-1
S

#546
Bone Forest~
Looking around this part of the forest, you sense something wrong.  The

trees do not just LOOK bone-like, they APPEAR to be made of bones 

themselves!  The sound that the bone branches make when the wind

whistles through them is the sound on bones clacking together.  The

way goes east and down into a dark hole.

~
[Greyclaw] horses can get stuck here!!

~
301465600 3 6 0
D1
~
~
0 -1 309 10 10 5
D5
~
~
0 -1 554 10 10 5
E
1 east~
You see more trees.

~
E
tree trees forest~
The trees here LOOK like they are made of bones, groaning and creaking

in the wind.  You are getting a really bad feeling about this.

~
E
branches~
You take a closer look at the branches and see that they look like

long thin arms with large, claw-like hands at the end.  Really spooky.

~
E
hole~
The hole looks dark and forboding, but it looks cheerier than here.

~
-1
S

#547
Forest of Medienne~
As you shuffle through the forest here, you stir up many of the dead

leaves underfoot.  Slugs and beetles, disturbed in their feast, quickly

burrow back into the leaves.  The trees are more dense to the west, while

to the north a steep leaf-covered incline rises.

~
Standard leaf-item acode and climb acode are in this room.

Note: editing these acodes will impact perhaps dozens of other rooms

[Nereus] Revised.

[Calliope] reviewed.

~
301465600 3 7 0
D1
~
~
0 -1 310 10 10 5
D2
~
~
0 -1 548 10 10 5
E
1 east 1 south~
The forest continues in this direction.

~
E
1 north steep leaf-covered incline~
To the north a steep, slippery, leaf-covered slope rises up.  It would

probably be extremely difficult to climb.

~
E
1 west~
The trees appear quite dense in this direction.

~
E
slugs beetles~
A few slugs and beetles have been overturned as you walk through the

leaves here.  They quickly burrow back into the leaves as you watch.

~
E
leaves ground carpet~
A thick carpet of dead, brown leaves covers the ground here.

~
A
1 west~
~
act_tochar( #char, ch );

~
E
char~
The trees are far too dense to squeeze through in this direction.

~
!
0 0 0
A
climb scramble scale~
1 north slope incline leaf-covered~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You begin to climb the steep incline to the north, but the leaves fall

out from under your feet and you slide back to the ground.

~
E
room~
$n tries to climb the leaf-covered incline to the north, but just comes

sliding back down.

~
!
0 0 0
A
1 north~
~
acode( room, 2);

~
!
0 0 0
A
search dig move~
ground leaves underfoot leaf~
if( !rflag( reset0, room ) ) {

   act_tochar( #char, ch );

   act_notchar( #room, ch );

   }

else {

   if( random( 0, 10 ) < 3 ) {

   act_tochar( #chfind, ch );

   act_notchar( #rmfind, ch );

   remove_rflag( reset0, room );

     if( random( 0, 10 ) < 7 ) {

       if( random( 0, 10 ) < 5 ) {

         if( random( 0, 10 ) < 2 )

         obj_to_char( oload( 89 ), ch );

         else

         obj_to_char( oload( 2 ), ch );

       }

       else

       obj_to_char( oload( 1594 ), ch );

     }

     else

     obj_to_char( oload( 189 ), ch );

   }

   else {

   act_tochar( #char, ch );

   act_notchar( #room, ch );

   }

}

~
E
char~
You search through the leaves, finding nothing of interest.

~
E
room~
$n searches through the leaves, finding nothing of interest.

~
E
chfind~
You search through the leaves, uncovering something!

~
E
rmfind~
$n searches through the leaves, uncovering something!

~
!
0 0 0
A
climb scramble scale~
tree trees~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
None of the trees in the area seem suitable for climbing.

~
E
room~
$n looks around at the trees in the area, but doesn't seem to find any

suitable for climbing.

~
!
0 0 0
-1
S

#548
Forest of Medienne~
Just to your west is the rotting trunk of a once-giant tree.  No branches

or leaves remain to help identify the type of tree, although from the

sheer size of the tree it was certainly very ancient.  Rotting trunks of

a few much smaller trees lie to your south, blocking progress in that

direction.

~
[Nereus] Revised.

[Calliope] reviewed.

~
301465600 3 7 0
D0
~
~
0 -1 547 10 10 5
D1
~
~
0 -1 311 10 10 5
E
1 north~
The forest continues in this direction.

~
E
1 east~
The trees appear to grow much more closely together to the east.

~
E
once-giant tree 1 west rotting~
An ancient, rotting tree blocks any progress to the west.  Upon closer

inspection, it appears to crawl with scavenging insects and worms. 

Perhaps it would be best if left undisturbed.

~
E
smaller trees 1 south trunks piles~
A pile of fallen trunks is scattered to the south, making passage in that

direction impossible.

~
A
climb scale clamber~
1 west tree ancient massive rotting once-giant~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You attempt to scale the rotting trunk to the west, but parts of it

crumble beneath your feet and you slide back to the ground.

~
E
room~
$n attempts to scale the rotting trunk to the west, but slips and slides

back to the ground.

~
!
0 0 0
A
1 west~
~
acode( room, 1 );

~
!
0 0 0
A
climb scale clamber~
piles trunks 1 south smaller~
act_tochar( #char, ch );

act_notchar( #room, ch );

~
E
char~
You try to work your way across the pile of trunks to the south, but soon

find progress impossible.

~
E
room~
$n attempts to climb across the pile of trunks to the south, but soon

turns back.

~
!
0 0 0
A
1 south~
~
acode( room, 3 );

~
!
0 0 0
A
search dig~
rotting trunk once-giant 1 west ancient tree~
if( !rflag( reset0, room ) ) {

   act_tochar( #char, ch );

   act_notchar( #room, ch );

   }

else {

   remove_rflag( reset0, room );

   if( !mob_in_room( 202, room ) ) {

   act_tochar( #chfind , ch );

   act_notchar( #rmfind, ch );

   mob = mload( 202, room );

   attack( mob, ch, 1d4+2, "tiny bite" );

   }

   else {

       act_tochar( #char, ch );

       act_notchar( #room, ch );

   }

}

~
E
char~
You dig through the rotting wood, uncovering a few harmless insects which

quickly scurry away.

~
E
room~
$n digs through the rotting wood, uncovering a few harmless insects which

quickly scurry away.

~
E
chfind~
You dig through the rotting wood, disturbing a large centipede!

~
E
rmfind~
$n digs through the rotting wood, disturbing a large centipede!

~
!
0 0 0
134 9 1509949540 3 0
-1
S

#549
Forest of Medienne~
Large, healthy oaks and maples grow about this area.  The way through the

trees to the north and west are blocked by thick, heavy vines which grow

between the trees.  The trees to the east and south are plentiful, but it

appears that you might be able to pass through them and continue through

the forest.

~
[Nereus] Revised.

[Nereus] (not much changed)

[Calliope] reviewed

~
301465600 3 8 0
D1
~
~
0 -1 312 10 10 5
D2
~
~
0 -1 550 10 10 5
E
vines~
Heavy vines grow on the oak and maple trees, slowly choking away their

life.  They are so thick, that it is unlikely that even the heaviest of

axes would stand much chance of cutting through them.

~
E
1 east 1 south~
The trees in this direction, although dense, allow travel in this

direction.  They appear quite healthy maples and oaks.

~
E
1 north 1 west~
Thick, densely-growing maple and oak trees grow off in this direction.

~
A
1 north 1 west~
~
act_tochar( #char, ch );

~
E
char~
You are unable to work your way through the thick vines and trees in that

direction.

~
!
0 0 0
A
climb clamber scale~
trees maples oaks~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
cut chop clear~
vines 1 north 1 west~
act_tochar( #char, ch );

~
E
char~
After a quick look at the thickness and sheer number of vines, you

realize it would be impossible to cut or chop any sort of path through

them.

~
!
0 0 0
-1
S

#550
Forest of Medienne~
Dead leaves crunch underfoot as you work your way between the dense

maples and oaks that grow tall and healthy here.  In other directions,

the trees are slowly changing.  Westward, the trees are noticeably less

dense, allowing glimpses of the sky through their branches.  Eastward,

the trees appear dark and foreboding in comparison.  A river twists its

way from east to south just south of here; a large pile of sticks and

debris has accumulated here, slowing the current.

~
[Nereus] Revised.

[Nereus] Note: edge of revised area, west is untouched.

[Calliope] reviewed

~
301465600 3 9 0
D0
~
~
0 -1 549 10 10 5
D1
~
~
0 -1 313 10 10 5
D2
~
~
0 -1 527 10 10 5
D3
~
~
0 -1 3619 10 10 5
E
1 north 1 east~
The trees grow more densely off in this direction.

~
E
1 west~
The forest becomes far less dense in this direction as you near the end

of the forest.

~
E
1 south river~
The river moves slowly just south of here, and appears to have been

dammed by a large pile of sticks and mud.

~
E
debris pile sticks~
Upon closer inspection, it appears that the pile of debris was built, you

would guess as a dam of sorts.

~
E
dead leaves ground~
A carpet of dead, brown leaves covers the ground here.  It appears that

they have been stirred up, as if this area gets frequent traffic of some

kind.

~
E
trees maples oaks forest~
The trees grow close together in this area, mostly healthy oaks and

maples.  It appears that a few of the trees in the area have fallen

victim to a few beavers which seem to inhabit the area.

~
A
climb clamber scale~
trees maples oaks~
acode( find_room( 547 ), 5 );

~
!
0 0 0
A
search examine~
leaves dead ground~
acode( find_room( 301 ), 2 );

~
!
0 0 0
A
get take pick~
red flowering plant rose~
acode( find_room( 345 ), 3 );

~
!
0 0 0
2504 9 1509949510 3 0
324 17 1509949540 -2 0
544 17 1509949540 -2 0
-1
S

#551
Dark Underground Tunnel~
You have come further into this tunnel, you begin to feel hemmed in,

like then walls are closing in on you.  Or maybe the roof is getting

shorter.  The walls here are very loose, crumbling at your tentative

touch.  It would probably be best if you didn't try any digging here.

The tunnel continues to the south and north.

~
[Cucho] Second line, 'then' should be 'the'   Cucho

~
301465604 0 6 0
D0
~
~
0 -1 589 10 10 5
D2
~
~
0 -1 552 10 10 5
E
1 south~
You the liar of some creature.

~
E
walls tunnel wall~
Just looking at the walls gives you a feeling of claustrophobia, like

they are just waiting to fall in and crush you.  The walls look so

unstable that you are sure that one wrong move would cause the roof to

cave in on you.

~
E
roof~
The roof of the tunnel is not being supported by anything but the walls

of the tunnel.  Sometimes dirt sifts down from above.

~
A
dig tunnel~
tunnel walls 1 down ground floor~
send_to_char( #char, ch );

act_notchar( #room, ch );

i = dice( 6, 5 );

dam_message( ch, i, "The cavein" );

inflict( ch, mob, i, "cavein" );

~
E
room~
$n tries to dig, and the roof caves in on him!

~
E
char~
You try to dig into the loose dirt here.  At first it seems easy, even

with the loose dirt filling back the hole almost as soon as you scoop it

out.  Then with a sickening rumble, the whole roof caves in on your head!

~
!
0 0 0
A
1 west 1 east 1 up 1 down~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

loop( all_in_room ) {

inflict( rch, mob, dice( 5, 4 ), "cavein" );

  }

~
E
room~
$n tries to get through the walls and collapses part of the roof.

~
E
char~
You try to walk through the loose walls, and bring part of the roof down

on your head!

~
!
0 0 0
237 9 1509949540 3 0
-1
S

#552
Tunnel Split~
Here the tunnel opens up and branches, part of it going west and part

going south.  The walls here look sturdier than in other parts of the

tunnel.  You feel a breeze coming from the south, and an odd smell from

the west.

~
~
301465612 3 6 0
D0
~
~
0 -1 551 10 10 5
D2
~
~
0 -1 554 10 10 5
D3
~
~
0 -1 553 10 10 5
E
1 north~
You see a dark tunnel.

~
E
tunnel~
This part of the tunnel is much sturdier than in other parts of the 

tunnel, causing you to breath a sigh of relief.

~
E
wall walls~
The walls here look much sturdier than in other places in this tunnel.

In fact, they are so sturdy, digging through them looks impossible.

~
A
smell sniff~
air smell~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
$n sniffs the air.

~
E
char~
You sniff the air and catch the scent of fresh loam and mulch.

This smell comes from the west.

~
!
0 0 0
A
dig tunnel~
wall walls ground~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
You see $n try to dig into the hard ground and fail.

~
E
char~
You cannot dig here, the ground is too hard.

~
!
0 0 0
A
feel touch~
wind breeze air~
send_to_char( #char, ch );

~
E
char~
You feel a soft breeze coming from the south, it smells of DEATH.

~
!
0 0 0
-1
S

#553
Pitch Black Dead End~
It is pitch black down here, you can barely see anything right in 

front of your nose.  The soft sigh of the earth can be heard, and the

odd earthy smell permiates this area.  You see something on the floor

covered by bits of wood and leaves.  

~
~
301465604 3 5 0
D1
~
~
0 -1 552 10 10 5
E
wood leaves floor thing~
You see something on the floor covered by leaves and small bits of wood.

~
A
smell sniff~
air smell odor~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
room~
You see $n sniff the air.

~
E
char~
You smell a combination of old leaves, dirt and wood bits.

~
!
0 0 0
A
search get move dig~
wood bits leaves floor~
if( rflag( reset0, room ) ) {

  remove_rflag( reset0, room );

  send_to_char( #rope, ch );

  act_notchar( #roper, ch );

  obj_to_room( oload( 247 ), room );

}

else {

  send_to_char( #fail, ch );

  act_notchar( #failed, ch );

}

~
E
failed~
$n digs around in the dirt for a while but comes up empty handed.

~
E
fail~
You search through the bits of wood and leaves finding nothing.

~
E
roper~
$n digs around in the dirt for a while finally pulling out a long rope.

~
E
rope~
You search through the bits of wood and leaves finding an old rope.

~
!
0 0 0
240 9 1509949540 3 0
1039 17 1509949465 -2 0
983 17 1509949445 -2 0
-1
S

#554
End of Tunnel~
You have reached the end of the underground tunnel.  All of the walls

Appear to have been smoothed out, except for the south wall which 

looks like part of it caved in.  Looking up, you see an opening far up

on the south wall.  You may be able to climb to it.

~
~
301465604 0 5 0
D0
~
~
0 -1 552 10 10 5
E
wall walls south~
The south wall has partially caved in, it has many little ledges and

crevices for handholds.  Otherwise the room is smooth and unblemished.

One odd thing you notice, the COLOR of the walls is white...

~
E
hole opening~
The hole opens up in the ceiling near the top of the south wall.  It is

large enough for you to get through, if you could climb up to it.

~
A
climb ~
up u s so south wall hole opening~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flew, ch );

  transfer( ch, find_room( 546 ) );

  end;

  }

if( has_obj( 247, ch ) ) {

  send_to_char( #rope, ch );

  act_notchar( #roped, ch );

  transfer( ch, find_room( 546 ) );

  end;

  }

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  transfer( ch, find_room( 546 ) );

  }

else {

  if( random( 1, 5 ) < 2 ) {

    send_to_char( #char, ch );

    act_notchar( #room, ch );

    transfer( ch, find_room( 546 ) );

    }

  else {

    send_to_char( #fail, ch );

    act_notchar( #failed, ch );

    }

  }

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
roped~
$n lasso's a protrusion near the top and climbs out.

~
E
rope~
You form the rope into a lasso, loop it around a protrusion near the top and climb up into the outside world again.

~
E
flew~
$n gracefully fies up over the wall.

~
E
fly~
You gracefully fly up over the wall.

~
E
failed~
$n tries to climb the wall, but fails

~
E
fail~
You try to climb the wall but fail. Perhaps if you used a rope to climb with.

~
E
room~
$n climbs the wall to the south and manages to escape out to the outside

world again.

~
E
char~
You manage to make your way up the wall to the outside world again.

~
!
0 0 0
A
u up~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flew, ch );

  transfer( ch, find_room( 546 ) );

  };

else {

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  };

~
E
flew~
$n gracefully fies up over the wall.

~
E
fly~
You gracefully fly up over the wall.

~
E
failed~
$n leaps up and tries frantically to climb up the dirt and out, but fails

and falls back down in a shower of loam.

~
E
fail~
You jump and scramble at the dirt, almost make it, but fall back down.

~
E
room~
$n looks silly trying to jump up to the hole above.

~
E
char~
You jump up, but can't seem to get up.  You may have to climb.

~
!
0 0 0
-1
S

#555
Up a Tree~
The branches in this part of the tree have grown thick enough to support

a substantial amount of weight.  The branches under your feet creak

loudly as you walk over them, you'd better hurry along.  From this point,

you may go north, south, up, or down.

~
no mob

~
301465608 3 5 0
D0
~
~
0 -1 556 10 10 5
D2
~
~
0 -1 557 10 10 5
D4
~
~
0 -1 558 10 10 5
D5
~
~
0 -1 380 10 10 5
A
leaving down~
~
act_tochar( #char, ch );

continue;

~
E
char~
You clamber down from the branches and drop down to the ground.

~
!
0 0 0
-1
S

#556
On a Branch~
You are standing on a large round branch, from which you can see a small

clearing underneath you.  The trees that surround the one that you are in

look equally as strong, but are inaccessable from this point.

You may go south from here.

~
~
301465600 3 6 0
D2
~
~
0 -1 555 10 10 5
88 9 1509949540 3 0
-1
S

#557
On a Branch~
From this branch, you can see a forest spread out just in front of the

southern horizon.  The view is quite breathtaking, and you find yourself

remember of the times when life was carefree and free from worry.  The

only way out is north.

~
~
301465600 3 6 0
D0
~
~
0 -1 555 10 10 5
88 9 1509949540 3 0
-1
S

#558
Up a Tree~
As you continue to climb the tree, you notice long, thick black spines

extending from the trunk.  A few of these branches look as if they may be

able to support a considerable amount of weight.

~
~
301465600 3 5 0
D0
~
~
0 -1 560 10 10 5
D1
~
~
0 -1 559 10 10 5
D3
~
~
0 -1 562 10 10 5
D4
~
~
0 -1 561 10 10 5
D5
~
~
0 -1 555 10 10 5
88 9 1509949540 3 0
88 9 1509949540 3 0
88 9 1509949540 3 0
-1
S

#559
On a Branch~
This particular branch doesn't look as sturdy as the others...upon

looking down, you see that the ground is getting bigger and smaller as

the branch that you are standing on wavers.  You can only hope that this

branch will support you as long as you are standing on it.

~
~
301465600 3 5 0
D3
~
~
0 -1 558 10 10 5
88 9 1509949540 3 0
-1
S

#560
On A Branch~
This group of branches has twisted together to form the thick support

that you now stand upon.  Between the branches, you can see small insects

and wormlike creatures crawling through the cracks and crevasses.  You

find a chill running down your spine as you sense the overwhelming aura

of evil emanating from this part of the tree.  You may exit to the south.

~
~
301465600 3 5 0
D2
~
~
0 -1 558 10 10 5
88 9 1509949540 3 0
-1
S

#561
Top of the Tree~
At the top of the tree, you look out over the treetops and see the smoke

of the many small fires burning across the land.  There are small patches

of unwooded area scattered across the forest, some seemingly occupied. 

Upon looking around, you notice that you are at the top of the tallest

tree in the forest.  Perhaps the ground might be a better idea now....

~
~
301465600 3 5 0
D5
~
~
0 -1 558 10 10 5
88 9 1509949540 3 0
-1
S

#562
On a Branch~
This branch is located in a particularly dense part of the tree.  It

wraps itself most of the way around the tree, gradually rising upward

into the higher branches.  You can follow the branch to the south or go

back to the trunk to the east.

~
~
301465600 3 5 0
D1
~
~
0 -1 558 10 10 5
D2
~
~
0 -1 563 10 10 5
88 9 1509949540 3 0
-1
S

#563
On a Branch~
This thick branch is just below a branch heavily covered in leaves. 

There is much activity and commotion coming from the group of branches

above you.  This branch extends upwards towards a huge gathering of mud

and leaves up above.

~
~
301465600 3 5 0
D0
~
~
0 -1 562 10 10 5
D4
~
~
0 -1 564 10 10 5
88 9 1509949540 3 0
-1
S

#564
On a Branch~
As you pass through the dense leaves, you see a nest just above you.  As

you look up, you find yourself dodging the small pieces of carrion that

are falling from the nest above.  You hear the chirps of many young birds

above you...let's just hope Mommy and Daddy aren't home.

~
~
301465600 3 5 0
D4
~
~
0 -1 565 10 10 5
D5
~
~
0 -1 563 10 10 5
88 9 1509949540 3 0
-1
S

#565
Vulture's Nest~
You are standing in a very large nest.  There are scraps of raw meat

lying everywhere, and the smell is atrocious.  Bits and pieces of black

shells lie strewn around the nest, as if something just hatched.

This is not a good place to relax.

~
~
301465600 3 5 0
D5
~
~
0 -1 564 10 10 5
89 9 1509949540 3 0
35 17 1509949490 -2 0
88 9 1509949540 3 0
-1
S

#566
A Dark Hole~
You have found a small alcove in the side of the mountain.  It is very

dark here.  The only light you can see is a pinpoint of brightness down

the small hole in the floor, as well as the square of light that escapes

around the cracks in the wall.  There is a large lever sticking out of

the wall here.

~
~
301465613 0 6 0
D0
~
~
235 -1 481 10 10 5
D5
~
~
0 -1 567 10 10 5
A
pull~
lever~
if( is_open( room, north ) ) {

  send_to_char( #nothing, ch );

  act_notchar( #open_room, ch );

  }

else {

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  open( room, north );

  }

~
E
open_room~
$n pulls the lever, but nothing happens.

~
E
nothing~
You pull the lever, but nothing happens.

~
E
room~
You see $n pull a lever and a door to the north opens!

~
E
char~
You pull the lever, and with no sound at all, a two ton section of wall

slides out.

~
!
0 0 0
A
~
~
if( is_open( room, north ) ) {

  close( room, north );

  send_to_room( #all, room );

  }

continue;

~
E
all~
The opening in the wall closes silently.


~
!
3 5 32
-1
S

#567
A Dark Hole~
The small tunnel here is made of hard packed dirt, held up by crumbling

pieces of timber and twine.  Collapse seems imminent, as clumps of dirt

and grass fall from the ceiling every once in awhile.  There is a small

light coming from the west.

~
~
301465613 0 6 0
D3
~
~
0 -1 568 10 10 5
D4
~
~
0 -1 566 10 10 5
-1
S

#568
A Cavern~
You are standing in a smooth, stone-walled cavern.  There is a thick,

damp feeling to the air in this place.  Small torches line the walls all

along this cavern.  In a few places along the wall, it looks as if metal

clamps have been driven straight into the stone.  From these clamps,

large chains restrict the movement of large dogs, growling and snarling

in your general direction.  There are exits in the rock to the east and

south, and a small hole to the east.

~
~
301465604 0 6 0
D1
~
~
0 -1 567 10 10 5
D2
~
~
0 -1 569 10 10 5
D3
~
~
0 -1 571 10 10 5
61 9 1509949540 3 0
61 9 1509949490 3 0
-1
S

#569
A Cavern~
This room is quite stark in comparison to the others you have travelled

in thus far.  The small piles of bundled clothing and packages seem to

imply that this room is used for temporary storage.

The only exit is to the north.

~
~
301465604 0 6 0
D0
~
~
0 -1 568 10 10 5
D3
secret door~
secret door~
139 -1 570 10 10 5
34 9 1509949540 3 0
34 9 1509949465 3 0
-1
S

#570
A Cavern~
You seem to have found what looks like a crude kitchen.  In the middle of

the room stands a very large table.  To the right stands a large cooking

pit that has a bright fire burning within it.  This rooms looks like it

could feed up to 20 people at one time.

~
~
301465604 0 6 0
D1
secret door~
secret door~
139 -1 569 10 10 5
34 9 1509949540 3 0
128 17 1509949540 -1 0
34 9 1509949540 3 0
3029 17 1509949465 -2 0
81 17 1509949465 -2 0
-1
S

#571
A Cavern~
This room has some small living materials strewn around it.  A small,

decrepit rug lies in the middle of the room, with a small table upon it. 

The trinkets lying around the room do not match each other, and are

scratched and marred.  Could these things have been stolen?

~
~
301465604 0 6 0
D0
~
~
0 -1 572 10 10 5
D1
~
~
0 -1 568 10 10 5
D3
~
~
0 -1 574 10 10 5
34 9 1509949540 3 0
81 17 1509949450 -2 0
34 9 1509949490 3 0
-1
S

#572
A Cavern~
You are standing in a large hallway that has been carved from the stone

around here.  The walls are very smooth, and look to have been worn away

by the hands of time.  The faint sounds of trickling water echo through

the shaft from the north.

~
~
301465604 0 6 0
D0
~
~
0 -1 578 10 10 5
D2
~
~
0 -1 571 10 10 5
34 9 1509949540 3 0
-1
S

#573
Surface of Pool~
You are swimming on the surface of a large pool of water.  Just below

your field of vision to the south, you can see a stream forming a small

waterfall which seems to feed the pool and keep it fairly clean.  To the

north you can see a small path leading from the edge of the pool into

darkness.  To the south is a small beach.

~
no mob to keep pike under

~
301465612 6 6 0
D0
~
~
0 -1 579 10 10 5
D2
~
~
0 -1 578 10 10 5
D5
~
~
0 -1 580 10 10 5
1513 17 1509949540 -2 0
-1
S

#574
A Cavern~
At the end of this long hallway there is a door inlaid in the stone.  The

stone here is flawless, save one small crack in the southern portion of

the hallway.

~
~
301465604 0 6 0
D1
~
~
0 -1 571 10 10 5
D2
crack~
crack~
139 -1 575 10 10 5
D3
door~
door~
131 -1 576 10 10 5
E
door~
A large wooden door stands before you.  On it is a strange carving in

thief code.  

       ^-^-^-^-^-

    <

      __________

~
34 9 1509949540 3 0
-1
S

#575
A Cavern~
You have found what looks like a hidden depository.  There are weapons,

jewels, gold coins, and much more gathered here.  These thieves seem to

have been quite busy.

~
[Ssleestaq] make some other name to open folks.

~
301465604 0 6 0
D0
hidden door~
'hidden door'~
139 -1 574 10 10 5
61 9 1509949540 3 0
2 17 1509949490 -2 0
2 17 1509949490 -2 0
14 17 1509949445 -2 0
14 17 1509949490 -2 0
-1
S

#576
A Cavern~
This room looks to be a dormitory for between 10-20 people.  Small green

cots with pillows and blankets line each side of the room, and a long

wooden table is set in between the rows.  There is a small door to the

east and a finely crafted, gold-inlaid door to the west.

~
~
301465604 0 6 0
D1
door~
door~
131 -1 574 10 10 5
D3
finely crafted door~
'finely crafted door'~
131 -1 577 10 10 5
34 9 1509949540 3 0
34 9 1509949490 3 0
34 9 1509949490 3 0
34 9 1509949490 3 0
-1
S

#577
Luxurious Chamber~
You are standing in a georgously decorated room.  There is a brass bed in

the corner and upon it lies a feather mattress.  Colorful banners line the

walls, and there is an elegant carpet on the floor.  There is a small

table with a basin of water resting upon it.  Above it are two crossed

swords mounted on the walls.

~
~
301465604 0 6 0
D1
door~
door~
131 -1 576 10 10 5
D2
secret panel~
secret panel~
235 -1 514 10 10 5
E
swords crossed~
Two swords have been mounted on the wall, criss-crossed at the hilts. 

They lie upon a velvety red background edged in malachite.  One of the

swords looks slightly loose.

~
A
pull move tug take get loosen straighten~
sword loose~
if( !is_open( room, south ) ) {

act_tochar( #open, ch );

act_notchar( #ropen, ch );

open( room, south );

}

else {

act_tochar( #close, ch );

act_notchar( #rclose, ch );

close( room, south );

}

~
E
open~
You shift the sword in the bracket and a secret panel opens to the south!

~
E
ropen~
$n shifts the sword in the bracket and a secret panel opens to the south!

~
E
close~
You straighten the loose sword and the passage to the south seals off!

~
E
rclose~
$n straightens the loose sword and the passage to the south seals off!

~
!
0 0 0
90 9 1509949540 3 0
61 9 1509949540 3 0
-1
S

#578
Edge of the Pool~
You are standing on the edge of what seems to be the main water source

for the area.  It is incredibly calm around here, and the feeling of

serenity is accentuated by the soft sounds of the waterfall rushing into

the pool.  Across the pool, you see a small path leading north.

~
~
301465604 0 5 0
D0
~
~
0 -1 573 10 10 5
D2
~
~
0 -1 572 10 10 5
34 9 1509949540 3 0
34 9 1509949540 3 0
34 9 1509949490 3 0
-1
S

#579
Edge of Pool~
You are on the northern edge of a small reflecting pool.  To the south of

the pool seems to be a small beach area.  You see a small path leading

north from the pool, but it seems to run directly into the most dense

part of the forest.  You find yourself wondering if you could even pass

through there.

~
~
301465612 6 6 0
D2
~
~
0 -1 573 10 10 5
E
1 north~
To the north, you see enormous trunks of very old trees that have grown

together and sealed off this ancient path.

~
1513 17 1509949540 -2 0
-1
S

#580
Dark Pool~
You are swimming below the surface of the pool.  Light from above forms

strange patterns in the water.  The pool is surprisingly deep for it

size.  Further down the water gets darker and colder. 

~
~
301465604 7 6 0
D4
~
~
0 -1 573 10 10 5
D5
~
~
0 -1 581 10 10 5
2463 17 1509949540 -2 0
-1
S

#581
Bottom of Pool~
You are on the sandy bottom of the dark pool.  To the north you can see

a small cave formed in the rock.  Small fish flirt by at the edge of

your vision. 

~
~
301465604 7 6 0
D0
~
~
0 -1 582 10 10 5
D4
~
~
0 -1 580 10 10 5
-1
S

#582
Underwater Cave~
You are in a small cave formed in the side of the lake.  Algae covers

most of the walls.  The water is particularly stale since it doesn't

circulate much in this recessed corner.  

~
~
301465604 7 6 0
D2
~
~
0 -1 581 10 10 5
92 9 1509949540 3 0
-1
S

#589
Underground Tunnel~
You have come further into this low, dirt-filled tunnel.  The walls

appear to be made of loosely packed dirt, and the roof is not supported

by anything but the walls.  You can go north or south from here.

~
~
301465604 0 6 0
D0
~
~
0 -1 512 10 10 5
D2
~
~
0 -1 551 10 10 5
E
ground floor~
Dirt, dirt, dirt!  Everywhere dirt!  You feel like you will never get

clean again.

~
E
wall walls~
The walls are loose dirt and small rocks.  They look very unstable,

if you were to try and dig through them or climb up them the roof may

collapse.

~
A
1 west 1 east 1 up~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

loop( all_in_room ) {

inflict( rch, mob, dice( 5, 4 ), "cavein" );

  }

~
E
room~
$n tries to climb the wall and caves in part of the roof.

~
E
char~
You are trying to climb the walls when part of the roof caves in!  Ouch!

~
!
0 0 0
A
climb~
walls 1 up~
send_to_char( #char, ch );

act_notchar( #room, ch );

loop( all_in_room ) {

inflict( rch, mob, dice( 5, 4 ), "cavein" );

  }

~
E
room~
$n tries to climb out, but brings down a mild cave-in.

~
E
char~
You try to climb the walls and cause a cave-in!

~
!
0 0 0
A
dig tunnel~
walls 1 east 1 west ground~
send_to_char( #char, ch );

act_notchar( #room, ch );

loop( all_in_room ) {

Inflict( rch, mob, dice( 2, 20 ), "cavein" );

  }

~
E
room~
$n tries to dig through the walls and gets dirt and rocks dumped on his

head.

~
E
char~
As you try to dig through the walls, you set off a cave-in!  Ouch!

After you dig your way out, you notice that what little progress you

made filled back in.

~
!
0 0 0
237 9 1509949540 3 0
-1
S

#601
Cellar~
This decaying cellar hasn't seen much use over the years.  Most of the

contents of the room are rotted and broken beyond recognition.  There

does seem to be a couch in reasonably good repair, but who knows what

lives in it.

~
~
335020032 0 5 0
D4
trapdoor~
~
131 -1 325 10 10 5
E
couch~
This filthy, flea ridden couch has been here for many years and from the

looks of it has gotten alot of use.  You notice that the bottom edges of

the couch have the most wear and tear.  

~
A
push~
couch~
if( random( 0, 3 ) == 1 ) {

  if( rflag( reset0, room ) ) {

    act_tochar( #char, ch );

    act_notchar( #room, ch );

    obj_to_room( oload( 379 ), room );

    remove_rflag( reset0, room );

    }

  else

    act_tochar( #nothing, ch );

  }

else

  act_tochar( #nothing, ch );

~
E
nothing~
You find nothing at all under the couch.

~
E
room~
$n pushes the couch and reveals a spear shaft.

~
E
char~
Pushing the couch reveals a spear shaft underneath it.

~
!
0 0 0
326 11 1509975065 3 0
1039 16 1509955840 -1 0
-1
S

#602
Dark Cave~
You stand in a small natural cavern.  Looking about, you notice that it

has apparently been used for many years by passing animals and beasts,

many blood stains and claw marks which scar the walls and floor.  To the

east, a rough wall looms about you, while you see an alcove off to the

north and the caves continuing to the west.

~
~
335020036 0 5 0
D0
~
~
0 -1 21293 10 10 5
D1
discolored stone~
discolored stone~
139 -1 21292 10 10 5
D3
discolored stone~
~
0 -1 603 10 10 5
E
discolored stone~
The stone seems to offer some type of egress; you think you could open it,

perhaps, ...

~
E
1 east wall rough~
You look at the wall to the east and notice a slightly discolored stone

embedded in it.

~
A
1 look search~
1 east~
if( find_skill( ch, searching ) > random( 3, 7 ) ) {

  act_tochar( #find, ch );

  act_notchar( #find2, ch );

show( ch, room, east );

  end;

  }

else

  act_tochar( #nada, ch );

~
E
nada~
You see nothing of interest in that direction.

~
E
find2~
$n cries out, apparantly having discovered something!

~
E
find~
Looking more closely at the western wall, you notice a slightly

discolored stone!

~
!
0 0 0
402 9 1509949540 3 0
402 9 1509949540 3 0
410 9 1509949540 3 0
410 9 1509949540 3 0
-1
S

#603
Dark Cave~
This dark, damp tunnel is hewn out of the living rock surrounding this

place.  The rough carved walls seem to have been cut with primitive

mining equipment.  The floor of the tunnel has been angled down to form a

gutter of sorts to channel the flowing sewage.  

~
new 21293

~
301465608 0 6 0
D1
~
~
0 -1 602 10 10 5
D3
~
~
0 -1 604 10 10 5
E
gutter~
Looking into the water choked gutter you see a glimmering beneath the

surface of the murky liquid.

~
E
glimmering~
Peering deeper into the water you can make out the faint outline of a ring.

~
326 9 1509949540 3 0
411 9 1509949540 3 0
-1
S

#604
Dark Cave~
This part of the tunnel looks to be carved by nature.  The natural flow

of water over these rocks has created a natural bend in the tunnel.  The

floor debris has been cleared away here to for a makeshift path leading

into the cave to the north.  

~
n was 605

~
301465600 0 6 0
D0
~
~
0 -1 21297 10 10 5
D1
~
~
0 -1 603 10 10 5
D3
~
~
0 -1 21298 10 10 5
402 9 1509949540 3 0
402 9 1509949540 3 0
411 9 1509949540 3 0
410 9 1509949540 3 0
-1
S

#605
Large Cavern~
In this large cavern dwells the majority of the various clan.  This is

where they rest, divide up loot and play with slaves.  In the center of

the room is a large bonfire pit, the flames from the fire reach nearly to

the ceiling.  To the west is another cave leading into the darkness. 

Hanging about this cavern are large war banners for the various bands

that are represented in this raiding party.  Hanging in the center of the

southern wall is a huge tapestry.  

~
this rdesc needs reworking

~
301465605 0 6 0
D0
~
~
0 -1 21296 10 10 5
D1
~
~
0 -1 21294 10 10 5
D2
~
~
0 -1 21297 10 10 5
E
tapestry~
A huge dog-faced demon covers most of this tapestry . Along the bottom of

the banner are many of the good races of the realm fleeing before the

power of the dark armies.  It appears that the demon is controlling the

goblin races in their victory over good.  

~
326 9 1509949540 3 0
402 9 1509949540 3 0
410 9 1509949540 3 0
411 9 1509949540 3 0
410 9 1509949540 3 0
-1
S

#606
Dark Tunnel~
Upon entering this alcove, you notice it's actually a tunnel leading off

into the darkness of the underworld.  The buildup of rubble and litter

here is incredible.  Bones, rocks and fecal material are all represented

in the large piles of debris.  

~
~
301465600 0 6 0
D1
~
~
0 -1 21296 10 10 6
D3
~
~
0 -1 608 10 10 6
407 9 1509949540 3 0
411 9 1509949540 3 0
-1
S

#607
Crowded Alcove~
By the looks of this small alcove, it appears to be some sort of command

center.  Many chests have been stacked precariously near the northern

wall, they look as though they could fall at any time.  A pile of straw

in the corner serves as a sleeping mat for the leader of this rag-tag

band of raiders.  The ground is littered with chunks of bone and decaying

meat.  One particular part of the floor seems to be clear of all debris

however.  

~
chest needs to be trapped.

redo extra

peon needs to be lowered?

extra for the plan in dirt

~
301465605 0 6 0
D2
~
~
0 -1 21295 10 10 5
E
ground floor~
][  {bridge}

      \

       |__

          \

          |

          |

          |-*--

          |

          |

          # {town}

~
405 41 1509949540 3 0
409 73 1509949540 3 0
326 9 1509949540 3 0
1049 49 1509949540 -2 0
968 81 1509949450 -2 0
2062 81 1509949450 -2 0
2065 81 1509949450 -2 0
953 81 1509949445 -2 0
1106 81 1509949443 -2 0
911 81 1509949443 -2 0
956 81 1509949443 -2 0
910 81 1509949443 -2 0
1039 81 1509949450 -2 0
1066 81 1509949445 -2 0
1067 81 1509949445 -2 0
1065 81 1509949445 -2 0
930 81 1509949445 -2 0
16 81 1509949490 -2 0
12 81 1509949540 -2 0
930 81 1509949465 -2 0
1080 81 1509949490 -2 0
1081 80 1509949445 -2 0
5027 81 1509949445 -2 0
-1
S

#608
Dark Tunnel~
Gradually inclining to the north the tunnel is much like the others in

this area.  Rubble and discarded pieces of bone litter the floor while

the walls appear to be damp.  The odd carved walls make an excellent

place for rodents and their like to live.  Directly above you is a small

hole leading to the surface.  

~
south will be 609

~
301465600 0 6 0
D1
~
~
0 -1 606 10 10 6
D2
~
~
0 -1 609 10 10 6
E
hole~
Looking closer at the hole you realize there is no way you or anyone

you've met could possibly fit through it.  It appears even rats have a

hard time crawling through it.  

~
402 9 1509949540 3 0
402 9 1509949490 3 0
-1
S

#609
Dark Tunnel~
The tunnel slowly widens to the north becoming some sort of chamber.  The

walls are crudely carved and look as if water is running down them.  The

floor of the tunnel is littered with broken chunks of rock and other

debris.  

~
~
301465600 0 6 0
D0
~
~
0 -1 608 10 10 6
D2
~
~
0 -1 610 10 10 6
A
~
~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

~
E
to_room~
Echoing through the caves, you can hear faint chanting.

~
E
to_char~
Echoing through the tunnel, you think you hear soft chanting from the

north.  

~
!
2 200 0
411 9 1509949540 3 0
-1
S

#610
Shaman's Lair~
Peering about this caved-in tunnel you see many idols of demons and

demi-gods perched in every nook and cranny, while the northern cave-in

part supplies a perfect place for an altar.  Carved into a smooth part of

the rocky floor is a large circle of glowing pigments.  Placed in the

center of the circle lies a corpse.  

~
~
301465604 0 6 0
D0
~
~
0 -1 609 10 10 6
E
altar~
Stained with the blood of many sacrifices this is an altar to Jolirith

Lord of the dead.  Made of granite the altar seems out of place here. 

Placed upon the altar are six black candles and a dagger with a serrated

edge.  Fresh blood covers both the dagger and the altar.  

~
E
black candle~
All but one of these black runed candles haven't been lit.  The rest have

been burned to stumps.  The mystic runes carved into the surface seem to

glow faintly.  

~
E
idols~
Many of these idols are strange and bizarre, yet one of them seems

familiar.  Perhaps you have seen the demon before travelling the realms.  

~
E
circle~
Carved into the living rock of the cave floor is a circle of power.  It's

purpose is to enhance the powers of the shaman and control the summoned

being.  Surrounding the outer edge of the circle are runes of power which

glow brightly and give strength to the circle.  

~
E
dagger~
This long serrated dagger is used during rituals to slay the hapless

victim in glorious salute to Jolirith.  Wet with blood it appears to have

been used for that purpose recently.  

~
A
get take~
black candle~
if( rflag( reset0, room ) ) {

  obj_to_char( oload( 1282 ), ch );

  send_to_char( #to_char, ch );

  act_notchar( #to_room, ch );

  remove_rflag( reset0, room );

  }

else

  send_to_char( #gone, ch );

~
E
gone~
The remaining candles are nothing but stubs, they are of no use.

~
E
to_room~
There is a loud ripping noise as $n tears a candle loose from the

coagulating blood upon the altar.  

~
E
to_char~
You grasp the candle and gently tear it loose from the coagulating

blood.  

~
!
0 0 0
A
get take~
dagger~
if( mob_in_room( 406, room ) ) {

  act_tochar( #no, ch );

  end;

  }

if( mob_in_room( 3501, room ) ) {

  act_tochar( #no, ch );

  end;

  }

if( rflag( reset0, room ) ) {

  if( i == 1 ) {

    send_to_char( #to_char, ch );

    act_notchar( #to_room, ch );

    obj_to_char( oload( 333 ), ch );

    remove_rflag( reset0, room );

    }

  if( i > 1 ) {

    obj_to_char( oload( 1053 ), ch );

    remove_rflag( reset0, room );

    }

  }

else

  send_to_char( #gone, ch );

~
E
no~
You can't take that right now.

~
E
gone~
What you thought to be a dagger before is actually just the shadow from a

candle.  

~
E
to_room~
$n takes the sacrificial dagger from the altar.

~
E
to_char~
You take Jolirith's sacrificial dagger from the altar.

~
!
0 0 0
406 9 1509949540 3 0
329 17 1509949540 -2 0
-1
S

#611
Rushing River - Foot of the Mountains~
The waters come tumbling down a steep mountainside, creating a thick

spray as you fight against the current lest you slip and be carried off

downstream.  Looking into the rocky landscape, you realize that these are

the edges of the mighty Dragonspires, the great mountains known for their

perilous landscapes and unseen wonders.

~
[Nereus] Revised.

[Calliope] reviewed

~
301465600 8 9 0
D2
~
~
0 -1 515 10 10 5
E
mountains dragonspires~
Towering, snow-capped peaks are visible far to the north.

~
E
water spray river~
The river rushes from a steep rock slope high above you to the north. 

Water sprays from across the rock, filling the air with a fine mist.

~
A
1 east 1 west~
~
act_tochar( #char, ch );

~
E
char~
Steep rock walls loom over you in that direction, preventing travel.

~
!
0 0 0
A
1 north~
~
act_tochar( #char, ch );

~
E
char~
It would be impossible to scale the slippery, nearly vertical slope of

the riverbed.

~
!
0 0 0
324 17 1509949540 -2 0
-1
S

#0