#AREA Chiiron Brush~ Karn Vulcan Kiian~ ~ 0 0 0 #ROOMS #24000 Narrow Ravine~ As you walk along this part of the ravine, you notice the walls have become less steep, and covered with sparse brush. This part of the ravine acts as a funnel for the winds, making an eerie moaning noise. the ravine continues east and west, and a small path cuts north. ~ ~ 301465600 4 6 0 D0 ~ ~ 0 -1 24004 10 10 5 D1 ~ ~ 0 -1 24001 10 10 5 D3 ~ ~ 0 -1 24006 10 10 5 A listen~ ~ send_to_char( #to_char, ch ); ~ E to_char~ Like many things in nature, the sound of this wind seems almost like the sounds of words, almost but not quite understood... ~ ! 0 0 0 78 17 1509949460 -2 0 -1 S #24001 Path through Ravine~ Stumbling over a small dip in the path, you notice the sounds of falling pebbles. Looking up along the ravine you notice a faint path climbing up the ravine wall to the south. The wall to the north also seems accessible. As the air swirls about you in fits, a faint moaning can be heard. ~ gate no_mob moved out here to deter guard slayers ~ 301465608 4 6 0 D0 ~ ~ 0 -1 24005 10 10 5 D1 ~ ~ 0 -1 24002 10 10 5 D3 ~ ~ 0 -1 24000 10 10 5 E drawing~ Fnord. ~ A listen~ noise~ send_to_char( #to_char, ch ); ~ E to_char~ You hear a moaning from the west. ~ ! 0 100 0 -1 S #24002 Path through Ravine~ The ravine is getting lower here and further east you can see it breaks into an area of dense bushes and rocks. To the south, a steep, rocky slope rises above you, while the north wall is also very steep, and you doubt you could make your way up it. A very tall tree towers over you to the southeast. ~ ~ 301465600 4 6 0 D1 ~ ~ 0 -1 24007 10 10 5 D2 ~ ~ 0 -1 24053 10 10 5 D3 ~ ~ 0 -1 24001 10 10 5 755 9 1509949540 3 0 -1 S #24004 Ravine Wall~ You climb to this spot on the ravine wall, looking down on the ravine itself. The wind whips your clothing, stinging your eyes and drying out your throat. Pebbles, dislodged by your feet, bounce down into the ravine. The only way to go is east along the ravine wall, or south back to the ravine. ~ Extra description for the ravine would be nice. ~ 301465601 1 6 0 D1 ~ ~ 0 -1 24005 10 10 5 D2 ~ ~ 0 -1 24000 10 10 5 -1 S #24005 Ravine Wall~ Your foot slips a little as you reach this part of the wall, making you stumble. Bits of rock tumble down the wall to the ravine, the sounds of its travel echoing hollowly. ~ Extra description for the ravine would be nice. [Liana] its should be their ~ 301465601 5 6 0 D2 ~ ~ 0 -1 24001 10 10 5 D3 ~ ~ 0 -1 24004 10 10 5 78 17 1509949445 -2 0 -1 S #24006 Narrow Ravine outside Chiiron~ From this location you are presented with an excellent view of the mountainous terrain of this region. The village of Chiiron, directly to the west, is set on the inside face of a mountain range surrounding a large sea. A heavy mist rolls in waves over the surface of the black water, occasionally making visible a barge or merchantman crossing from shore to shore. Far to the southeast, majestic mountains pierce the dark clouds encircling them, a path here cuts between two sheer rock faces, sloping sharply down the hill to the east. ~ This room is flagged no_mob for a purpose...to keep wandering mobs out of Chiiron. ~ 301465608 1 6 0 D1 ~ ~ 0 -1 24000 10 10 5 D3 ~ ~ 0 -1 933 10 10 5 -1 S #24007 Path through Ravine~ You are in an area of large rocks and a few bushes. To the west there is a path which winds its way between two hills which rise up before you. The break which the path follows is worn through time but looks like it was caused by some giant upheaval of the earth. The path continues its way south avoiding a large boulder. ~ ~ 301465600 4 6 0 D2 ~ ~ 0 -1 24008 10 10 5 D3 ~ ~ 0 -1 24002 10 10 5 205 9 1509949540 3 0 -1 S #24008 Path Around a Large Boulder~ You are on a well travelled path between Chiiron and Medienne. Right now the path is curving around a large boulder which was carelessly placed here eons ago. The boulder is large but with a bit of skill you might be able to clamber on top of it. To the east you can see the sea far off in the distance and the path slowly winding its way towards it. The other end of the path heads north. ~ ~ 301465608 4 6 0 D0 ~ ~ 0 -1 24007 10 10 5 D1 ~ ~ 0 -1 24009 10 10 5 A climb clamber~ boulder rock~ if( is_mounted( ch ) ) { send_to_char( #mount, ch ); end; } if( can_fly( ch ) ) { send_to_char( #fly_char, ch ); act_notchar( #fly_room, ch ); transfer( ch, find_room( 24010 ) ); act_notchar( #fly_arr, ch ); end; } if( find_skill( ch, climb ) > random( 0, 7 ) ) { send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 24010 ) ); act_notchar( #arr, ch ); } else { send_to_char( #char_fall, ch ); act_notchar( #room_fall, ch ); i = dice( 3, 6 ); dam_message( ch, i, "The fall" ); inflict( ch, mob, i, "The fall" ); } ~ E fly_arr~ $n flies up from below and lands on the rock. ~ E fly_room~ $n rises up in the air and flies to the top of the boulder. ~ E fly_char~ You rise up in the air and fly to the top of the boulder. ~ E mount~ You can't climb the rock while mounted! ~ E room_fall~ $n slips and falls hurting $mself! ~ E char_fall~ You slip and fall hurting yourself! ~ E arr~ $n comes climbing up the south side of the boulder, and joins you at the top. ~ E to_room~ With some effort $n scales the rock and disappears over the top. ~ E to_char~ With some effort you scale the rock. ~ ! 0 0 0 755 9 1509949540 3 0 755 9 1509949540 3 0 -1 S #24009 Mountain Path~ As the wind crosses the path, it carries a strong scent of wild sage with it. Heavy pollen fills the air, and swirls about you like a thin blanket on an autumn evening. Signs of life are everywhere, with a variety of animal tracks littering the path. More of this can be seen to the north and west. ~ ~ 301465608 4 6 0 D0 ~ ~ 0 -1 24012 10 10 5 D3 ~ ~ 0 -1 24008 10 10 5 -1 S #24010 On Top of the Boulder~ You stand on top of a very large boulder. The rock underfoot is almost level, and large enough for several people to stand here. Looking around, you can see for miles in all directions. On all sides, hills rise up toward the horizon, and in the distance to the west you spy the walls of Chiiron. ~ ~ 301465608 5 6 0 D5 ~ ~ 0 -1 24008 10 10 5 196 9 1509949540 3 0 -1 S #24012 Mountain Path~ Footprints of the clad and unclad alike describe a trail from east to south. Large rocks jutting from the mountainside serve to outline this trail, and appear as if they might provide some protection against the elements. ~ ~ 301465608 4 6 0 D1 ~ ~ 0 -1 24013 10 10 5 D2 ~ ~ 0 -1 24009 10 10 5 E rocks~ These rocks appear to have been placed here with great effort. ~ 2511 9 1509949540 3 0 210 9 1509949540 3 0 -1 S #24013 Mountain Path~ A soft breeze can be heard overhead as the wind crosses the high boulders lining the path. Dirt from the trail swirls in tiny eddies with every gust, each time further obscuring the tracks of various sorts along this path. Travel is possible up the hill to the west and downward to the east. ~ ~ 301465608 4 6 0 D1 ~ ~ 0 -1 24014 10 10 5 D3 ~ ~ 0 -1 24012 10 10 5 E boulders~ The rocks here show the signs of erosion and time as countless storms and skirmishes have marred their surfaces. ~ E dirt~ This is rather ordinary topsoil, dry and mineral depleted. ~ 205 9 1509949540 3 0 -1 S #24014 Split in the Path~ The path here takes a very steep decline to the east, requiring a climb of about 5 meters to continue in that direction. To the north is a small animal track into the brush, and to the west the path continues up the hill. ~ [Liana] I can't seem to go east from here - just me? [Seltha] If you need some help resolving where the verticle heights go wrong, send me a tell... I map tons, and I can tell you where things don't match up... here's one of them... if you go wwswnwsseeeenn you end up right below this room, instead of back at this room... I dunno if you intend to fix it or not, doesn't wo ~ 301465600 5 6 0 D0 ~ ~ 0 -1 24015 10 10 5 D3 ~ ~ 0 -1 24013 10 10 5 D5 ~ ~ 0 -1 24016 10 10 5 -1 S #24015 Brush, North Ridge~ From this vantage point you can see north to the mountains and below you a valley of brush and scrub. The track continues to the north down into the valley and south back to the main trail. The track is quite steep and narrow. The ridge-side is covered in brush, and thorns, you would not want to fall in this area. ~ ~ 301465600 5 6 0 D0 ~ ~ 0 -1 24031 10 10 5 D2 ~ ~ 0 -1 24014 10 10 5 755 9 1509949540 3 0 755 9 1509949540 3 0 -1 S #24016 Break in the Path~ The path here takes a noticeable step upward as you continue to the west. An animal trail leading into the thick brush is evident to the south, showing tracks from many of the local fauna. The main path continues to the east, where the faint sound of waves on a shore can be heard. ~ ~ 301465600 5 6 0 D1 ~ ~ 0 -1 24017 10 10 5 D2 ~ ~ 0 -1 24018 10 10 5 D4 ~ ~ 0 -1 24014 10 10 5 217 9 1509949540 3 0 -1 S #24017 Hillside Trail~ Filling each horizon are the mountains which define this region. While considerably lower to the south, they are by no means small. To the east, down the hill, it is possible to glimpse the the black waters of the Northern Sea, although it is not close enough to witness any detail. Continuing to the west leads further up the mountainside. ~ ~ 301465600 4 6 0 D1 ~ ~ 0 -1 24019 10 10 5 D3 ~ ~ 0 -1 24016 10 10 5 -1 S #24018 An Animal Track~ A tight path cuts through the brush here in what is unmistakably an animal track. The irregularity of the trail surface shows the heavy scars of hoofprints, at points cutting into the thick network of roots beneath the topsoil. A broader path is visible to the north, while the track continues into the brush to the south. ~ ~ 301465600 4 6 0 D0 ~ ~ 0 -1 24016 10 10 5 D1 ~ ~ 0 -1 24058 10 10 5 D2 ~ ~ 0 -1 24021 10 10 5 2513 9 1509949540 3 0 205 9 1509949540 3 0 -1 S #24019 Hillside Trail~ Heavy brush and large, jagged rocks cover the hillside here. A trail of three meters in width cuts across this landscape continuing at an incline from east to west, leading to apparent signs of life up the hill to the west. ~ ~ 301465600 4 6 0 D1 ~ ~ 0 -1 24020 10 10 5 D3 ~ ~ 0 -1 24017 10 10 5 -1 S #24020 Hillside Trail~ This section of the trail is moderately inclined to the west, where the path can be seen to stretch for several hundred meters. The smell of salt air and the chill of the mist rising off the sea to the east are strong, as is the breeze blowing from the north. To the east the path appears to come to an intersection. ~ ~ 301465600 4 6 0 D1 ~ ~ 0 -1 21000 10 10 5 D3 ~ ~ 0 -1 24019 10 10 5 -1 S #24021 Brush~ The animal track turns to the west here and continues to show hoofprints. Throughout this area you quite often here the sounds of wildlife in the nearby bushes. The hunting here must be quite good. ~ ~ 301465600 4 6 0 D0 ~ ~ 0 -1 24018 10 10 5 D1 ~ ~ 0 -1 24059 10 10 5 D2 ~ ~ 0 -1 24027 10 10 5 D3 ~ ~ 0 -1 24022 10 10 5 755 9 1509949540 3 0 130 9 1509949540 3 0 358 17 1509949540 -2 0 -1 S #24022 Brush~ The tracks runs west to east here and narrows as the brush is quite thick through here. There are the bones and other remains of quite a number of rabbit spread all around. There must be something that lives in the area by hunting rabbits. ~ ~ 301465600 4 6 0 D1 ~ ~ 0 -1 24021 10 10 5 D2 ~ ~ 0 -1 24026 10 10 5 D3 ~ ~ 0 -1 24023 10 10 5 755 9 1509949540 3 0 -1 S #24023 Large Tree~ Oversized and considerably out of place for this landscape is a mighty balsa tree. Towering over the shrubbery at over thirty meters, the tree seems to reach into the sky. Who knows what may be up there? ~ the climbing loop triggered a bug when follower failed and leader made climb - k ~ 301465600 4 6 0 D1 ~ ~ 0 -1 24022 10 10 5 D2 ~ ~ 0 -1 24024 10 10 5 D3 ~ ~ 0 -1 24025 10 10 5 A climb~ tree balsa 1 up~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 24049 ) ); act_notchar( #flying2, ch ); end; } if( find_skill( ch, climb ) > random( 0, 7 ) ) { send_to_char( #success, ch ); act_notchar( #success1, ch ); transfer( ch, find_room( 24049 ) ); act_notchar( #success2, ch ); } else { send_to_char( #fail, ch ); act_notchar( #failed, ch ); end; } loop( followers ) { ch = rch; acode( room, 1 ); } ~ E nomount~ You cant do that while mounted. ~ E flying2~ $n flies up from below and lands on a nearby branch. ~ E flying~ $n flies up into the tree. ~ E fly~ You fly up into the tree. ~ E failed~ $n slips while trying to climb the tree. ~ E fail~ You slip and almost hurt yourself. ~ E success2~ $n comes clambering up from below. ~ E success1~ $n grabs a low lying branch and clambers up the tree. ~ E success~ Finding many helping branches you clamber up the tree. ~ ! 0 0 0 755 9 1509949540 3 0 2513 9 1509949540 3 0 -1 S #24024 Brush~ The track twists to the east and gets quite rocky. There appears to be some sort of cliff over to the south east. ~ [Heliodora] room title Brush: south east should be one word ~ 301465600 4 6 0 D0 ~ ~ 0 -1 24023 10 10 5 D1 ~ ~ 0 -1 24026 10 10 5 D3 ~ ~ 0 -1 24029 10 10 5 A get take pick~ red flowering plant rose~ acode( find_room( 345 ), 3 ); ~ ! 0 0 0 205 9 1509949540 3 0 2511 9 1509949540 3 0 544 17 1509949490 -2 0 -1 S #24025 Brush~ Dozens of bees buzz around a small bush covered in little white flowers. You have never seen a bush like this one before; it has tiny white flowers and big purple leaves and is the only one like it in the surrounding area. ~ ~ 301465600 2 6 0 D1 ~ ~ 0 -1 24023 10 10 5 D2 ~ ~ 0 -1 24029 10 10 5 D3 ~ ~ 0 -1 24052 10 10 5 -1 S #24026 Brush~ The track now trundles along the base of a cliff to the south. There are a number of sage bushes along the base of the cliff. For some reason they look a bit out of place as though someone has come along and planted them all in a row with some purpose in mind. ~ ~ 301465600 4 6 0 D0 ~ ~ 0 -1 24022 10 10 5 D1 ~ ~ 0 -1 24027 10 10 5 D2 sage bush~ sage bush~ 232 -1 24028 10 10 5 D3 ~ ~ 0 -1 24024 10 10 5 E sage bush~ There are some sage bushes along the base of the cliff to the south here. One of them looks like it might have an entrance behind. ~ A move part pull push~ sage bushes~ if( !is_open( room, south ) ) { act_tochar( #open, ch ); act_notchar( #ropen, ch ); open( room, south ); } else { act_tochar( #close, ch ); act_notchar( #rclose, ch ); close( room, south ); } ~ E open~ You see an opening behind the sage bushes and widen it. ~ E ropen~ $n widens an opening behind the sage bushes. ~ E close~ You tug upon a couple of sage bushes, hiding the alcove to the south. ~ E rclose~ $n tugs upon a couple of sage bushes, hiding the alcove to the south. ~ ! 0 0 0 A get take pick~ red flowering plant rose~ acode( find_room( 345 ), 3 ); ~ ! 0 0 0 544 17 1509949540 -2 0 -1 S #24027 Brush~ The track opens out onto a dry rocky plateau with only one noticeable feature; a huge anthill lies directly in front of you. The hill is large enough for most creatures to enter. ~ no mob ~ 301465608 4 6 0 D0 ~ ~ 0 -1 24021 10 10 5 D3 ~ ~ 0 -1 24026 10 10 5 D5 ~ ~ 0 -1 612 10 10 5 -1 S #24028 Rocky Alcove~ This looks like it is the home of some trapper. There are the skins of many rabbits stretched out on boards drying. It doesn't look like it has been occupied in some time though and while most of the skins have rotted there might be some that are still worth taking. There are some sage bushes to the north at the mouth of the alcove. ~ [Menolly] Is something suppose to work in here? Like the search thing or pick up skin. "look at description" ~ 301465612 0 4 0 D0 sage bush~ sage bush~ 232 -1 24026 10 10 5 E sage bushes~ These sage bushes look to have been moved recently, for their roots have been partly uncovered from the soil. For the most part, the sage bushes look to be close to full bloom. ~ A move part push pull~ bushes sage~ if( !is_open( room, north ) ) { act_tochar( #open, ch ); act_notchar( #ropen, ch ); open( room, north ); } else { act_tochar( #close, ch ); act_notchar( #rclose, ch ); close( room, north ); } ~ E open~ You find an opening behind the sage bushes and make it wider. ~ E ropen~ $n finds an opening behind some sage bushes and make it wider. ~ E close~ You push a couple of sage bushes together, hiding the way north. ~ E rclose~ $n pushes a couple of sage bushes together, hiding the way north. ~ ! 0 0 0 40 17 1509949465 -2 0 -1 S #24029 Brush~ The trail bends around to the west and starts to run along a cliff facing the south. The brush has thicken up quite a bit here. Something catches your eye as it scurries under a nearby rock. ~ ~ 301465600 2 6 0 D0 ~ ~ 0 -1 24025 10 10 5 D1 ~ ~ 0 -1 24024 10 10 5 D3 ~ ~ 0 -1 24030 10 10 5 E rock~ The rock leans on another rock and there looks like enough room for something to be under there. ~ A lift move push~ rock~ if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); if( random( 0, 1 ) == 1 ) mload( 210, room ); else mload( 2516, room ); }; else { send_to_char( #char_empty, ch ); act_notchar( #room_empty, ch ); }; ~ E room_empty~ $n lifts the rock but finds nothings. ~ E char_empty~ You lift the rock but there is nothing under it. ~ E to_room~ $n lifts up a rock. Underneath is a snake!! ~ E to_char~ You lift the rock quite easily. You find a snake!! ~ ! 0 0 0 755 9 1509949540 3 0 -1 S #24030 Beneath the Swami's Platform~ The animal trail you have been following peters out here with no where else to go. To the south is a cliff, while north of here the ground rises up a rocky slope. A thick wall of brambles to the west renders progress in that direction difficult. A small platform is balanced upon a tall wooden pole here. ~ ~ 301465600 2 6 0 D0 ~ ~ 0 -1 24052 10 10 5 D1 ~ ~ 0 -1 24029 10 10 5 D3 ~ ~ 0 -1 24055 10 10 5 E platform pole 1 up~ The pole is tall, and up above you can see a small platform on its top. You don't see anything up there, but you might have to climb up to find out. ~ A climb~ 1 up pole~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 24048 ) ); act_notchar( #flying2, ch ); end; } if( find_skill( ch, climb ) > random( 0, 7 ) ) { send_to_char( #char, ch ); act_notchar( #room, ch ); transfer( ch, find_room( 24048 ) ); act_notchar( #arr, ch ); } else { send_to_char( #fail, ch ); act_notchar( #failed, ch ); end; } ~ E failed~ $n tries to climb up the pole but fails. ~ E fail~ You try to climb up the pole but fail. ~ E flying2~ $n comes flying up onto the platform. ~ E flying~ $n flies up to the platform. ~ E fly~ You fly up onto the platform. ~ E arr~ $n comes climbing up onto the platform. ~ E room~ $n climbs up the pole. ~ E char~ You climb up the pole. ~ ! 0 0 1 755 9 1509949540 3 0 189 17 1509949515 -2 0 755 9 1509949540 3 0 -1 S #24031 North Ridge, Vantage Point~ From here the track continues down to the north or south back along the ridge. It is a magnificent view here across the valley below and to the mountains to the north. You can hear the faint cry of a hawk, smell the fresh air, and admire the view. ~ ~ 301465600 5 6 0 D2 ~ ~ 0 -1 24015 10 10 5 D5 ~ ~ 0 -1 24033 10 10 5 A admire~ ~ send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); ~ E to_room~ $n sits down on the edge of the track and stares happily at the magnificent view. ~ E to_char~ You sit down on the edge of the track and happily admire the view. You think, when the Gods made this world they really new what they where doing. ~ ! 0 0 0 A smell~ ~ send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); ~ E to_room~ $n breaths in deeply consuming the air around. ~ E to_char~ You breath in deeply taking a large lungful of fresh mountain air. Man, that feels good! ~ ! 0 0 0 A climb~ up above rock hawk~ send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 24042 ) ); ~ E to_room~ $n scrambles up the rocky slope. ~ E to_char~ You scramble up the rocky slope, as you get higher you can see the nest and head for it. ~ ! 0 0 0 A hear listen~ ~ send_to_char( #to_char, ch ); ~ E to_char~ Cupping one hand to your ear you listen carfully. From somewhere above you can definightely hear the cry of a hawk. ~ ! 0 0 0 755 9 1509949540 3 0 -1 S #24032 Brush~ Here the track has dropped away from the ridge which still runs north-south over away to the east. The brush has opened up a little and here and there is the odd balsa tree or bush of sage. The ground is still quite rocky and many small rocks litter the ground all around. One rock catches your eye though because sticking out from underneath it is the top of a small leather pouch. A stream crosses the path to the north, possibly deep enough to cause problems for armor clad adventurers. ~ no_mob to keep trout from north out [Siweyn] When I lift the rock: "You lift the rock and discover the leather pouch ihas completely rotten away" - ihas and rotten are typos. ~ 301465608 5 6 0 D0 ~ ~ 0 -1 24043 10 10 5 D2 ~ ~ 0 -1 24041 10 10 5 E rock~ The rock is no more than ankle high but is quite flat and about two feet across. It does not look too heavy, perhaps you could lift it. ~ E pouch~ The pouch is rotting away and looks completely worthless. ~ A get lift~ rock~ if( mob_in_room( 202, room ) ) { send_to_char( #char_nothing, ch ); act_notchar( #room_nothing, ch ); end; } if( !rflag( reset0, room ) ) { send_to_char( #char_nothing, ch ); act_notchar( #room_nothing, ch ); end; } if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); mload( 202, room ); obj_to_char( oload( 14 ), ch ); } ~ E room_nothing~ $n lifts the rock but only a rotten empty pouch lies there. ~ E char_nothing~ You lift the rock but see only a rotted empty pouch. ~ E to_room~ $n reaches down and lifts a nerby rock for something and a centipede lunges out to attack. ~ E to_char~ You lift the rock and discover the leather pouch has completely rotted away, but a glint of silver tells you at least one coin remains. Unfortunately your actions have disturbed a centipede which lunges out from under the rock. You get a silver coin. ~ ! 0 0 0 A get~ pouch~ send_to_char( #char, ch ); ~ E char~ You bend to pickup the pouch but see it has completely rotted away. A rock is covering most of the remains and it might be worth lifting that to see what is under it. ~ ! 0 0 0 -1 S #24033 Brush, North Ridge~ The track drops below the ridge edge on the west side of the ridge and continues down to the north. Here and there, there are the odd set of tracks now that the ground has more soil. Against the east side of the track at one point there are some bushes that seem to have a quite dark patch of rock behind them. ~ [Seltha] Open bush... thought you were changing all open bush/boulder/etc commands to something else (usually move ;)) so letting you know :) ~ 301465600 5 6 0 D1 bushes~ bushes~ 171 -1 24034 10 10 5 D4 ~ ~ 0 -1 24031 10 10 5 D5 ~ ~ 0 -1 24037 10 10 5 E tracks~ Peering at the ground the tracks seem to be of a small hoofed animal possibly a sheep or goat. ~ E bushes~ Now that you have come over to have a closer look you can see that the bushes are concealing a cave entrance. Perhaps you could try to open something. ~ 205 9 1509949540 3 0 205 9 1509949540 3 0 -1 S #24034 Cave~ Just past the bushes you find a natural cave, but not very tall - you are barely able to stand up within it. Stretching further into the mountain east there is quite a pungent odor coming from further within. A sandy dry floor doesn't reveal any tracks. ~ ~ 301465612 0 4 0 D1 ~ ~ 0 -1 24035 10 10 5 D3 bushes~ bushes~ 171 -1 24033 10 10 5 A smell~ ~ send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); ~ E to_room~ $n sniffs the air like a bloodhound. ~ E to_char~ You sniff the area and can easily detect what is quite a strong smell of guano. ~ ! 0 0 0 -1 S #24035 Cave~ There is a colony of bats living here hanging from the ceiling, their guano all over the floor is what you could smell to the west. ~ ~ 301465604 0 6 0 D2 ~ ~ 0 -1 24036 10 10 5 D3 ~ ~ 0 -1 24034 10 10 5 206 9 1509949540 3 0 206 9 1509949540 3 0 206 9 1509949540 3 0 872 17 1509949450 -2 0 206 9 1509949540 3 0 -1 S #24036 Cave~ The cave seems to come to a natural dead end here and simply peters out. The floor of the cave is still dry and sandy but for some reason the bats don't seem to like living here as there is no sign of them having ever done so. ~ ~ 301465612 0 5 0 D0 ~ ~ 0 -1 24035 10 10 5 -1 S #24037 Brush~ The track drops down from the ridge to the south and now has much more in the way of trees and bushes. There is a small, animal trail off to the west but otherwise the main track seems to continue north. ~ [Liana] should not be a comma after small ~ 301465600 4 6 0 D0 ~ ~ 0 -1 24041 10 10 5 D3 ~ ~ 0 -1 24038 10 10 5 D4 ~ ~ 0 -1 24033 10 10 5 755 9 1509949540 3 0 -1 S #24038 Brush~ The trail here runs east to west, although with the heavy overgrowth it is often difficult to find exactly where the trail markers lie. Tracks of various sort line the soft dirt of the path. ~ ~ 301465600 4 6 0 D1 ~ ~ 0 -1 24037 10 10 5 D3 ~ ~ 0 -1 24039 10 10 5 E tracks~ The tracks seem to be only of hooved animals, there are no paw prints and you would guess that quite a few animals use this trail for this reason. ~ -1 S #24039 Brush~ The brush is heavy in this spot, with branches and scrub jutting directly into the trail. Rustling noises can be heard in the bushes somehwere south. The path continues west and you can see it winding its way north west up a small hill. ~ no mob to keep swines south [Velhart] When I typed remove shield and was not wearing it, it said "You wearing nothing like that." That's grammatically incorrect. >=) ~ 301465608 4 6 0 D1 ~ ~ 0 -1 24038 10 10 5 D2 ~ ~ 0 -1 24040 10 10 5 D3 ~ ~ 0 -1 26000 10 10 5 A listen~ ~ send_to_char( #to_char, ch ); ~ E to_char~ You cup your hand to you ear and strain to hear anything. To the south you think you can hear the sounds of something rooting up the ground and making grunting noises. ~ ! 0 0 0 755 9 1509949540 3 0 -1 S #24040 Small Clearing~ The trail opens into a small clearing here of approximately 20 meters in diameter. The scent of sagebrush is not nearly as strong here as throughout the rest of the brush, and is laced with the pungent odor of excrement. A thick swelling of dark green foliage is in the southwest section of this clearing. To the south, a huge boulder looms over the area, part of a rocky ridge which seems to run roughly east to west. A small rickety shack stands off to the west, dug into the side of a hill. ~ to south is rock [Nezzim] no extras in this room at all ~ 301465600 4 6 0 D0 ~ ~ 0 -1 24039 10 10 5 D3 door~ door~ 513 -1 24054 10 10 5 E swelling foliage~ These plants are thriving on a small, natural spring here. The clear, cold water looks to be safe for drinking. ~ 208 9 1509949540 3 0 207 9 1509949540 3 0 207 9 1509949540 3 0 22 17 1509949540 -2 0 -1 S #24041 Cavern Between Rocks~ This narrow cavern is little more than a shelter formed by two large, overlapping rocks. The air is somewhat cooler here as the sun does not have direct access to this spot. Tracks lead both to the north and south. ~ ~ 301465604 0 5 0 D0 ~ ~ 0 -1 24032 10 10 5 D2 ~ ~ 0 -1 24037 10 10 5 755 9 1509949540 3 0 755 9 1509949540 3 0 -1 S #24042 Hawk's Nest~ A hawk's nest perches precariously on an outcrop of rock. Although the view is even better from up here than is was on the track you wouldn't want to spend anymore time here than was necessary. ~ ~ 301465600 5 6 0 E 4 nest~ The hawk's nest is quite large, the sticks used to build it look quite old and this nest site must have been used for a long time. ~ E 10 under nest~ You scratch around under the nest and think you can see the glint of metal. But if you are going to get at it you will have to scratch around some more. ~ A climb~ down track~ send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 24031 ) ); ~ E to_room~ $n scrambles back down to the track below. ~ E to_char~ You scramble back down the ridge to relative safety on the track below. ~ ! 0 0 0 A scratch search dig~ nest shells outcrop~ if( rflag( reset0, room ) ) { send_to_char( #to_char, ch ); remove_rflag( reset0, room ); room = find_room( 24031 ); obj_to_room( oload( 163 ), room ); } else send_to_char( #char_fail, ch ); ~ E char_fail~ You scratch around but don't find anything there at the moment. ~ E to_char~ You scratch around and manage to dislodge a key which falls down onto the track below. ~ ! 0 0 0 204 9 1509949540 3 0 873 17 1509949442 -2 0 -1 S #24043 Stream Crossing~ The track meanders along northwards until it meets a stream which runs west to east across the path of the stream. The stream, no more than a few feet across is of clear cold mountain water and empties into a waterhole to the east of the track. There is the gentle sound of the stream and occasional splash of a fish. ~ [Liana] I don't _think_ the plural of trout is trouts. ~ 301465600 8 6 0 D0 ~ ~ 0 -1 24047 10 10 5 D2 ~ ~ 0 -1 24032 10 10 5 D3 ~ ~ 0 -1 24044 10 10 5 198 137 1509949490 3 0 198 137 1509949490 3 0 398 17 1509949540 -2 0 -1 S #24044 Brush, Streambed~ The stream continues west or east and is quite cold to stand in. Though it is quite easy to travel along the stream with a soft gravelly streambed the banks are quite high and there seems to be no way up, or out of the stream bed. ~ ~ 301465608 8 6 0 D1 ~ ~ 0 -1 24043 10 10 5 D3 ~ ~ 0 -1 24045 10 10 5 A ~ ~ send_to_room( #to_all, room ); ~ E to_all~ You feel something slimy brush against your legs. ~ ! 2 600 0 398 17 1509949540 -2 0 -1 S #24045 Stream Through Brush~ Some trees from above the stream bank shade this area of the stream making it quite dark down here. The stream twists around to the north upstream and to the east downstream. There is something swimming in a circle around you in the water. ~ ~ 301465600 8 6 0 D1 ~ ~ 0 -1 24044 10 10 5 D2 ~ ~ 0 -1 24046 10 10 5 A l look~ water stream~ send_to_char( #to_char, ch ); ~ E to_char~ Peering into the water you see a Giant six foot long Eel swimming in a lazy circle around you. ~ ! 0 0 0 198 137 1509949490 3 0 198 137 1509949465 3 0 398 17 1509949540 -2 0 -1 S #24046 A Shallow Stream~ The stream disappears underground into a rock wall. The banks of the stream are much too steep to climb, so you have reached a dead end. ~ ~ 301465600 8 6 0 D0 ~ ~ 0 -1 24045 10 10 5 198 137 1509949540 3 0 198 137 1509949490 3 0 398 17 1509949540 -2 0 -1 S #24047 Brush, Bluff~ The track ends here after about a mile or so of sparse witch hazel and sage bushes. From here you can see further north into the valley and the snow capped mountains beyond but there appears no way down the bluff. ~ no_mob to keep trout out [Reklam] The 'small gnome thief's desc says that he's wearing a jacket when it isn't one of his 'used' items. I would suggest a change :) ~ 301465608 5 6 0 D2 ~ ~ 0 -1 24043 10 10 5 311 9 1509949540 3 0 -1 S #24048 Atop a Small Wooden Platform~ You stand atop a very small platform, attached precariously on top of a long slender pole. The view up here seems more beautiful, looking out over the brush and scrub and the rolling hills around. Smoke rises above the hills to the northwest where Chiiron must be. Turning your face into the wind and looking far to the north, you have a great view of the land rising up into the Great Northern Mountains. The sunrises and sunsets must be spectacular from here. ~ ~ 301465600 2 5 0 D5 ~ ~ 0 -1 24030 10 10 5 A 4 practice~ float~ if( is_player( ch ) ) if( class( ch ) == cleric ) i = 1; if( class( ch ) == mage ) i = 1; if( i == 1 ) if( has_obj( 2793, ch ) ) { mob = mob_in_room( 286, room ); tell( mob, ch, #have ); continue; } else { mob = mob_in_room( 286, room ); tell( mob, ch, #no ); } else continue; ~ E have~ Very well. You have proven yourself. ~ E no~ Only when you have shown your worth to me will I teach you float. To prove yourself, show me a talisman of deep water. ~ ! 0 0 0 286 9 1509949540 3 0 -1 S #24049 Halfway up the Balsa Tree~ You are sitting on a branch about 30 feet off the ground. The trunk of the tree is still several yards wide. On the south side of the tree is a hole that obviously leads to something's home. It is about two feet in diameter and obvious was made by something bigger than a squirrel. ~ [Zeddicious] dlot hey I want the eagle corpse...going to try and sell it! ~ 301465600 4 5 0 D4 ~ ~ 0 -1 24050 10 10 5 D5 ~ ~ 0 -1 24023 10 10 5 E hole~ The hole is two feet in diameter and looks to lead to a cave of some sort. Other than that there isn't much to say. ~ A enter go~ hole tree~ if( is_player( ch ) ) { act_tochar( #char, ch ); act_notchar( #room, ch ); transfer( ch, find_room( 24051 ) ); } else act_tochar( #else, ch ); ~ E room~ $n enters the hole. ~ E char~ You enter the hole. ~ E else~ You cannot enter the hole. ~ ! 0 0 0 A ~ ~ if( !cflag( 53, ch ) ) { if( doing_quest( ch, 37 ) ) { obj_to_room( oload( 80 ), find_room( 24050 ) ); set_cflag( 53, ch ); continue; } continue; } else continue; ~ ! 3 0 16 -1 S #24050 Top of the Large Balsa Tree~ You are at the top of the balsa tree. You can see for miles in every direction. Chiiron lies to the west and far to the east you can make out the ocean. ~ ~ 301465600 4 5 0 D5 ~ ~ 0 -1 24049 10 10 5 316 9 1509949470 3 0 -1 S #24051 Inside the Balsa Tree~ You are inside the balsa tree. Something or someone has carefully scraped out the inside of the tree to make a very comfortable room. The only problem with it is the very strong animal stench which makes being in here rather unpleasant. In one corner is a pile of odds and ends which the owner of this cave seems to have collected. ~ [Darrk] for ~ 301465604 0 4 0 D0 ~ ~ 0 -1 24049 10 10 5 A search 1 look examine~ pile odds ends~ if( !is_player( ch ) ) end; if( rflag( reset0, room ) ) { i = random( 1, 20 ); if( i > 18 ) { act_tochar( #gem, ch ); act_notchar( #gem2, ch ); obj_to_char( oload( 632 ), ch ); } else { send_to_char( #no_char, ch ); act_notchar( #no_room, ch ); } remove_rflag( reset0, room ); } else { send_to_char( #no_char, ch ); act_notchar( #no_room, ch ); } ~ E yes_room~ $n rummages through the pile, finding a silver keyring! exi ~ E yes_char~ You rummage through the pile, finding a silver keyring! ~ E no_room~ $n rummages through the pile but finds nothing of interest. ~ E no_char~ You rummage through the pile finding nothing of interest. ~ E gem~ You search through the pile and find some type of gem! ~ E gem2~ $n searches through the pile and seems to find something! ~ ! 0 0 0 38 9 1509949540 3 0 -1 S #24052 Narrow Ravine~ Steep rocky walls rise above you to the east and west, while dense underbrush crowds the area underfoot. To the north, the ground rises up a rocky slope. To the east, you spy an open area with bushes, with a great tree towering over the entire area. ~ s is 24030 ~ 301465600 4 9 0 D0 ~ ~ 0 -1 24053 10 10 5 D1 ~ ~ 0 -1 24025 10 10 5 D2 ~ ~ 0 -1 24030 10 10 5 A ~ ~ continue; ~ E to_char~ You head up the rocky slope to the north. ~ ! 3 -1 1 -1 S #24053 Rocky Slope~ The ground here is steep and uneven, as it slopes steeply downward to the south and back toward the brush. At the foot of a steep drop to the north, you spy a narrow trail leading east and west. A huge tree towers over you to the east, and above a rock wall to the west dense bushes and undergrowth prevents passage. ~ n is 24002 ~ 301465600 4 9 0 D0 ~ ~ 0 -1 24002 10 10 5 D2 ~ ~ 0 -1 24052 10 10 5 205 9 100 3 0 1324 17 1509949540 -2 0 -1 S #24054 Rickety Shack~ The interior of this shack is in shambles. The wooden boards which comprise its walls lean this way and that, threatening at any moment to come tumbling down upon your head. A simple pile of straw sits off in one corner, while a few wooden benches and ratty blankets make up the remainder of the room's furnishings. ~ [Kwee] add extra for pile of straw ~ 301465604 0 5 0 D1 door~ door~ 513 -1 24040 10 10 5 E benches~ The benches are of simple but effective design. ~ E wooden boards~ Calling them boards is generous. Slipshod of manufacture, these pieces of malformed lumber barely remain standing. ~ E straw~ A foul odor arises as you examine the straw bed. ~ 875 9 1509949540 3 0 -1 S #24055 Brambles~ Thick brambles and brush cover this hillside. Wherever the brush does not grow, it seems that a large boulder or steep slope is - making movement here slow and difficult. To the east, you think you see an open area through some brambles, and to the west a small opening offers passage near the bottom of a hill. ~ r/w ~ 301465600 4 9 0 D1 ~ ~ 0 -1 24030 10 10 5 D3 ~ ~ 0 -1 24056 10 10 5 755 9 1509949540 3 0 -1 S #24056 Dry Rocky Hills~ A few clumps of thick brown bushes grow here, but you are able to move freely through the grassy areas between them. The surrounding terrain is hilly, with rocky rises to the north and south of you. ~ ~ 301465600 4 9 0 D1 ~ ~ 0 -1 24055 10 10 5 D3 ~ ~ 0 -1 24057 10 10 5 78 17 1509949465 -2 0 205 9 1509949540 3 0 -1 S #24057 Dry Rocky Hills~ You stand on a steep, dry hilly slope. To the north and south, the ground rises steeply, the unforgiving inclines covered with scores of rocks, large and small. You can see the walls of Chiiron off in the distance to the west. ~ ~ 301465600 4 9 0 D1 ~ ~ 0 -1 24056 10 10 5 D3 ~ ~ 0 -1 40571 10 10 5 78 17 1509949465 -2 0 -1 S #24058 Brush~ The brush here is thick, with many bushes growing along the rocky slopes. To the north, a rough outcropping towers above you, in the direction of the road, while west of here you spy an animal track. To the south, the ground rises towards a small hilltop. ~ ~ 301465600 4 9 0 D2 ~ ~ 0 -1 24059 10 10 5 D3 ~ ~ 0 -1 24018 10 10 5 755 9 1509949540 3 0 -1 S #24059 Brush - Hillside~ You stand on a sloped hillside, with a number of clusters of bushes and brambles. To the south, the ground continues to rise, while you spy an animal track off to the west. ~ ~ 301465600 4 9 0 D0 ~ ~ 0 -1 24058 10 10 5 D3 ~ ~ 0 -1 24021 10 10 5 755 9 1509949540 3 0 -1 S #0