tfe-1.0/area/
tfe-1.0/files/
tfe-1.0/logs/
tfe-1.0/logs/immortal/
tfe-1.0/logs/mob/
tfe-1.0/logs/object/
tfe-1.0/logs/player/
tfe-1.0/logs/room/
tfe-1.0/notes/clans/
tfe-1.0/player/
tfe-1.0/prev/
tfe-1.0/prev/area/
tfe-1.0/prev/player/
tfe-1.0/prev/rooms/
tfe-1.0/rooms/
tfe-1.0/src-gc/
tfe-1.0/src-msvc/
tfe-1.0/src-unix/
tfe-1.0/www/
tfe-1.0/www/html/
#include "define.h"
#include "struct.h"


void spoil_hide( char_data* ch )
{
  char_data* rch;
 
  if( !is_set( &ch->status, STAT_HIDING ) )
    return;

  remove_bit( &ch->status, STAT_HIDING );

  for( int i = 0; i < ch->array->size; i++ )
    if( ( rch = character( ch->array->list[i] ) ) != NULL
      && ch->Seen( rch )
      && !includes( ch->seen_by, rch ) ) {
      send( rch, "++ You notice %s hiding in the shadows! ++\r\n", ch );
      ch->seen_by += rch;
      }

  set_bit( &ch->status, STAT_HIDING );
}