#include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include "define.h" #include "struct.h" bool spell_amnesia( char_data *ch, char_data*, void*, int, int ) { cast_data* cast; int i; send( ch, "You feel very confused!\n\r" ); send( ch, "Your memory seems to have gone blank!\n\r" ); if( ch->species != NULL ) return TRUE; ch->pcdata->practice = 9*total_pracs( ch )/10; for( i = 0; i < MAX_SKILL; i++ ) ch->shdata->skill[i] = 0; ch->pcdata->speaking = LANG_HUMANIC+ch->shdata->race; ch->shdata->skill[ LANG_HUMANIC+ch->shdata->race ] = 10; ch->shdata->skill[ LANG_PRIMAL ] = 10; for( ; ; ) { if( ( cast = ch->prepare ) == NULL ) break; ch->prepare = cast->next; delete cast; } return TRUE; } bool spell_magic_mapping( char_data* ch, char_data*, void*, int, int ) { show_map( ch, 60, 20 ); return TRUE; } bool spell_youth( char_data* ch, char_data* victim, void* vo, int, int duration ) { player_data* pc; obj_data* obj = (obj_data*) vo; if( duration == -4 ) return TRUE; if( duration == -3 ) { if( obj->age > 0 ) { send( *ch->array, "%s appears less deteriorated by age.\n\r", obj ); obj->age = max( 0, obj->age-10 ); } return TRUE; } if( ( pc = player( victim ) ) == NULL ) return TRUE; if( pc->Age( ) > plyr_race_table[ victim->shdata->race ].start_age ) { pc->base_age--; send( victim, "You feel younger!\n\r" ); } return TRUE; }