#AREA Talonwood~ Talis~ Talonwood~ 20 0 0 #ROOMS #38500 Path in a Mist Shrouded Forest~ Through the eddying mists you can see the base of a large tree. It towers high above you, its canopy of leaves blocking out both the sunlight and any view of the upper limbs of this woodland giant. It is hard to see the shadowy boles of other nearby trees in the dense mist. ~ >> Up this tree is entrance to Tasloi area << ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38574 10 10 5 D1 ~ ~ 0 -1 38573 10 10 5 D2 ~ ~ 0 -1 38501 10 10 5 D3 ~ ~ 0 -1 38575 10 10 5 D4 ~ ~ 107 -1 38502 10 10 5 E tree 1 up~ This rather large tree looks sturdy and has branches well placed for easy climbing. Smoother spaces worn into the branches give the impression that someone has done exactly that, climb this tree, for quite some time. ~ A climb~ tree branches 1 up~ if( is_fighting( ch ) ) { act_tochar( #no, ch ); end; } if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38502 ) ); act_notchar( #fly_arr, ch ); end; } if( is_mounted( ch ) ) { send_to_char( #nomount, ch ); end; } if( find_skill( ch, climb ) > random( 0, 7 ) ) { send_to_char( #char, ch ); act_notchar( #room, ch ); transfer( ch, find_room( 38502 ) ); act_notchar( #arr, ch ); } else{ if( find_stat( ch, dex ) < 12 ) { if( random( 0, 10 ) < 4 ){ act_tochar( #pain, ch ); i = 2d5; act_notchar( #rmpain, ch ); dam_message( ch, i, #dam ); inflict( ch, mob, i, "falling" ); } else{ send_to_char( #fail, ch ); act_notchar( #failed, ch ); } } else{ send_to_char( #fail, ch ); act_notchar( #failed, ch ); } } loop( followers ) { if( is_player( rch ) ) { ch = rch; acode( room, 1 ); } } ~ E fly~ You fly up into the canopy and find a platform hidden there. ~ E flying~ $n flies up into the forest canopy and disappears. ~ E fly_arr~ $n flies up into the canopy and lands gently on the platform. ~ E nomount~ You can't do that while mounted. ~ E char~ You carefully climb the branches up into the canopy where you find a a wooden platform. ~ E room~ $n carefully climbs the branches of a tree, disappearing into the forest canopy ~ E arr~ $n climbs up onto the platform. ~ E pain~ @RYou slip on a branch and fall back to the ground.@n ~ E rmpain~ @R$n slips and falls from the tree, landing hard on the ground.@n ~ E dam~ The fall ~ E fail~ You slip and almost hurt yourself as you attempt to climb the tree. ~ E failed~ $n slips and almost gets hurt as they try to climb the tree. ~ E no~ You can not do that while fighting. Perhaps you should flee? ~ ! 0 0 0 A area_always~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 755 17 1509949540 -2 0 -1 S #38501 Path in a Mist Shrouded Forest~ You stand on a small path that runs north and south through the woods. You could easily leave the path and head off into the woods to the east or west. A mist permeates the air here, making it hard to see far in any direction. ~ ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38500 10 10 5 D1 ~ ~ 0 -1 38553 10 10 5 D2 ~ ~ 0 -1 38540 10 10 5 D3 ~ ~ 0 -1 38552 10 10 5 E path~ It seems like nothing more than a small path, where the passage of living beings has worn away plants and branches easing travel through the woods. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 -1 S #38502 Platform Hidden in the Forest Canopy~ You stand at the top of a frighteningly frail-looking platform lashed to branches with vines. There are many holes through which you can see the forest floor far below you. Branches just below the platform appear to offer convenient hand-holds for a climb down. To the south, a fairly large branch of the tree has been lashed to the branch of an adjoining tree with thick forest vines, creating a natural walkway. ~ ~ 301465600 3 5 0 D2 ~ ~ 0 -1 38503 10 10 5 D5 ~ ~ 107 -1 38500 10 10 5 E 4 holes~ The view from here is dizzying to one not born into such a lifestyle. The ground is several spans higher than most tall buildings and a fall could quite possibly kill you. ~ E platform frail ~ The platform is a combination of heavily woven reed thatch and logs. Small stumps stick out of the logs where branches where inexpertly hacked off, creating serious tripping hazards. The thatch's frail appearance belies its appearant strength as you have not fallen though it yet. ~ E 1 south walkway~ Perhaps the work of many years' tending, this is an impressive feat. Someone, or something, has taken the time to tend these branches until they grew close enough together that they could be lashed simply with ropes to form a stable walkway. The branches themselves are obviously many years' old and quite possibly sturdy enough to support a large orge or troll. rdesc 7 Other branches nearby appear to form natural hand-holds for those lacking any natural dexterity. ~ A climb~ tree branches 1 down~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38500 ) ); act_notchar( #arr, ch ); end; } if( is_mounted( ch ) ) { send_to_char( #nomount, ch ); end; } if( find_skill( ch, climb ) > random( 0, 7 ) ) { send_to_char( #char, ch ); act_notchar( #room, ch ); transfer( ch, find_room( 38500 ) ); act_notchar( #arr, ch ); } else{ if( find_stat( ch, dex ) < 12 ) { if( random( 0, 10 ) < 4 ){ transfer( ch, find_room( 38500 ) ); act_tochar( #pain, ch ); act_notchar( #rmpain, ch ); dam_message( ch, 3d5+5, #dam ); inflict( ch, mob, 3d5+5, "falling" ); end; } else{ transfer( ch, find_room( 38500 ) ); send_to_char( #near_fall, ch ); act_notchar( #room, ch ); } } else{ transfer( ch, find_room( 38500 ) ); send_to_char( #near_fall, ch ); act_notchar( #room, ch ); } } loop( followers ){ if( is_player( rch ) ) { ch = rch; acode( room, 1 ); } } ~ E fly~ You fly off the platform and down to the forest floor. ~ E flying~ $n flies off the canopy and down to the forest floor. ~ E fly_arr~ $n flies out of the forest canopy and back down to the ground. ~ E nomount~ You can't do that while mounted. ~ E char~ You carefully slip over the edge of the platform and climb down the tree, using the branches for support. ~ E room~ $n slips over the edge of the platform and climbs down the tree. ~ E arr~ $n climbs down out of the forest canopy and back to the ground. ~ E pain~ @RYou slip on a branch and fall back to the ground.@n ~ E rmpain~ @R$n slips and falls from the tree, landing hard on the ground.@n ~ E dam~ The fall ~ E near_fall~ After a few near mishaps, you manage to make it safely to the ground. ~ ! 0 0 0 767 9 1509949540 3 0 767 9 1509949540 3 0 767 9 1509949520 3 0 -1 S #38503 Broad Platform Hidden in the Forest Canopy~ You stand on a rough platform hidden high in the branches of the forest canopy. To the north you see two large tree branches lashed securely together to form a natural walkway. Several fairly straight small logs form a frail-looking bridge to your south, leading to another platform. There are many vines here, draped loosely over the tree branches to the east. ~ vine to east is here ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38502 10 10 5 D1 ~ ~ 0 -1 38505 10 10 5 D2 ~ ~ 0 -1 38504 10 10 5 E 4 vines 1 east~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the east, as if they could be used to swing off to the east. ~ E 1 north walkway~ Perhaps the work of many years' tending, this is an impressive feat. Someone, or something, has taken the time to tend these branches until they grew close enough together that they could be lashed simply with ropes to form a stable walkway. The branches themselves are obviously many years old and quite possibly sturdy enough to support a large ogre or troll. Other branches nearby appear to form hand-holds for those lacking any natural dexterity. ~ E 1 south bridge 3 logs~ The logs vary in size, showing that appearance was secondary to function. Rain and the ceaseless mist have caused many of the smallest to bow. ~ E canopy 4 trees~ This high in the canopy you are somewhat protected from the mist present throughout the forest below. With a much clearer view, the trees appear endless in all directions. What light that reaches this level is tinted by the broad green leaves that grow the trees. ~ A 1 east~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38505 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38505 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing east towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the east. ~ E arr~ $n comes swinging in from the west on a vine. ~ E char_arr~ You made it to a tree east from where you were. ~ E fly~ you fly east. ~ E flying~ $n flies east. ~ E no_hands~ $N looks for a way to swing on a vine, but is not capable of doing that. ~ E fly_arr~ $N flies in from the west. ~ ! 0 0 0 -1 S #38504 Platform around the Upper Trunk of a Tree~ The platform here is balanced around the branches growing out of the upper trunk of a tree. Logs and thick thatch are stacked and wedged up against each other to give it all a pretty level appearance. The platform extends for quite a few feet in all directions of the trunk, allowing comfortable movement to any side of the tree. While most of the branches at this level have been hacked off to facilitate easier movement, two remain. The branches rest roughly on the south and east sides of the tree and are laden with loosely draped vines. ~ vine to east vine to south ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38503 10 10 5 D1 ~ ~ 0 -1 38507 10 10 5 D2 ~ ~ 0 -1 38506 10 10 5 E 4 vines~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the east and south, as if they could be used to swing to the eastt or to the south. ~ E 1 south~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the south, as if they could be used to swing off to the south. ~ E 1 east~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the east, as if they could be used to swing off to the east. ~ A 1 east~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38507 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38507 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing east towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the east. ~ E arr~ $n comes swinging in from the west on a vine. ~ E char_arr~ You made it to a tree east from where you were. ~ E fly~ $N flies east. ~ E flying~ You fly east. ~ E fly_arr~ $N flies in from the west. ~ E no_hands~ $N can not seem to use the vine to swing east. ~ ! 0 0 0 A 1 south~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38506 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38506 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing south towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the south. ~ E arr~ $n comes swinging in from the north on a vine. ~ E char_arr~ You made it to a tree south from where you were. ~ E fly~ $N flies south. ~ E flying~ You fly south. ~ E fly_arr~ $N flies in from the north. ~ E no_hands~ $N doesn't seem to have the hands necessary to swing south on a vine. ~ ! 0 0 0 732 9 1509949520 3 0 767 9 1509949480 3 0 -1 S #38505 A Small Lookout Platform~ You are on several weather-worn logs lashed between two large parallel branches high in the forest canopy. The branches themselves are not quite level, giving the whole platform a slight tilt. There are several vines draped loosely over branches off to your west. ~ vine west vine swings west to 38503 [Merior] how about making it an action to actually swing back and forth (like the vaasa) They were like that. Too confusing for imms, therefore would be way too confusing for players. -Talis ~ 301465600 3 5 0 D3 ~ ~ 0 -1 38503 10 10 5 E 4 vines 1 west~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the east, as if they could be used to swing off to the east. ~ E 4 vines 1 west~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the west, as if they could be used to swing off to the west. ~ A 1 west~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38503 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38503 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing west towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the west. ~ E arr~ $n comes swinging in from the west on a vine. ~ E char_arr~ You made it to a tree west from where you were. ~ E fly~ $N flies west. ~ E flying~ You fly west. ~ E fly_arr~ $N flies in from the east. ~ E no_hands~ $N looks incapable of using the vine to swing west. ~ ! 0 0 0 733 9 1509949540 3 0 -1 S #38506 Platform Hidden in the Forest Canopy~ You stand on a platform hidden in the leafy branches of a large tree. The branches surounding you are quite thick yet you notice you can easily see a small clearing on the forest floor south of where you are. You think you could easily use a bow to hit people in the clearing and still remain concealed from them up here. To the west you can see another platform in a nearby tree that is connected to this one by a large branch. Several vines are draped loosely over branches to your north. ~ vine north [Merior] what if i can't use a bow? Hopefully the players will realize after looking around that that spot overlooks one of the larger ambush sights. Just written here for continuity and observant players. ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38504 10 10 5 D3 ~ ~ 0 -1 38508 10 10 5 E 4 vines 1 north~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the north, as if they could be used to swing off to the north. ~ A ~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38504 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38504 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing north towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the north. ~ E arr~ $n comes swinging in from the south on a vine. ~ E char_arr~ You made it to a tree north from where you were. ~ E fly~ $N flies north. ~ E flying~ You fly north ~ E fly_arr~ $N flies in from the south. ~ E no_hands~ $N doesn't seem to be able to use a vine to swing north. ~ ! 3 0 1 732 137 1509949540 3 0 732 9 1509949540 3 0 -1 S #38507 Platform Hidden in the Forest Canopy~ This is another platform of rough-hewn logs hidden in the forest canopy. Branches here have been cut away, giving more room to move about. Parts of the tree are decorated with handprints of mud and primative berry dyes. A simple bridge of logs and branches leads off to the south. To your west, you see many more of the vine draped branches. ~ vine to west ~ 301465600 3 5 0 D2 ~ ~ 0 -1 38518 10 10 5 D3 ~ ~ 0 -1 38504 10 10 5 E 4 vines 1 west~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the west, as if they could be used to swing off to the west. ~ A 1 west~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38504 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38504 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing west towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the west. ~ E arr~ $n comes swinging in from the east on a vine. ~ E char_arr~ You made it to a tree west from where you were. ~ E fly~ $N flies west. ~ E flying~ You fly west. ~ E fly_arr~ $N flies in from the east. ~ E no_hands~ $N doesn't seem to be able to swing west on a vine. ~ ! 0 0 0 -1 S #38508 Platform Hidden in the Forest Canopy~ The thatch of this platform seems a bit thin. Perhaps you should be careful where you step. There is a hole near one edge where it appears some one else wasn't so careful and fell through. To the east you can make out another platform in a nearby tree. A branch here seems large enough to support your weight and leads eastward, where it comes rather close to a branch on the other tree. You think you could make it safely across to the other platform. There are some vines draped over branches nearby to the south. ~ ~ 301465600 3 5 0 D1 ~ ~ 0 -1 38506 10 10 5 D2 ~ ~ 0 -1 38509 10 10 5 E 4 vines 1 south~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the south, as if they could be used to swing off to the south. ~ A 1 south~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38509 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38509 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing south towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the south. ~ E arr~ $n comes swinging in from the north on a vine. ~ E char_arr~ You made it to a tree south from where you were. ~ E fly~ $n flies south. ~ E flying~ You fly south. ~ E fly_arr~ $N flies in from the north. ~ E no_hands~ $N doesn't know what to do with a vine. ~ ! 0 0 0 767 9 1509949540 3 0 -1 S #38509 Platform Hidden in the Forest Canopy~ You have managed to make it to a rather small; cramped platform. There is maybe five feet of clearance between the platform and the tangle of branches above it. The platform itself is rather small, fortunately, the branches around it provide plenty of footing as well. You have an unimpeded sight of a small clearing on the forest floor to your east. This would appear to be an excellent place to set up an ambush for anyone crossing the forest floor. You see many vines hanging on nearby branches. ~ vines north and south platform is small, but not need to set to small size, notice that the branches allow footing as well. ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38508 10 10 5 D2 ~ ~ 0 -1 38510 10 10 5 E 1 north~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the north, as if they could be used to swing off to the north. ~ E 1 south~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the south, as if they could be used to swing off to the south. ~ E 4 vines~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the north and to the south, as if they could be used to swing off to the north and to the south. ~ A 1 north~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38508 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38508 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing north towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the north. ~ E arr~ $n comes swinging in from the south on a vine. ~ E char_arr~ You made it to a tree north from where you were. ~ E fly~ $N flies north. ~ E flying~ You fly north. ~ E fly_arr~ $N flies in from the south. ~ E no_hands~ $N can't seem to figure out how to use a vine. ~ ! 0 0 0 A 1 south~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38510 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38510 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing south towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the south. ~ E arr~ $n comes swinging in from the north on a vine. ~ E char_arr~ You made it to a tree south from where you were. ~ E fly~ $N flies south. ~ E flying~ You fly south. ~ E fly_arr~ $N flies in from the north. ~ E no_hands~ $N can't swing south on a vine. ~ ! 0 0 0 733 9 1509949520 3 0 733 137 1509949490 3 0 -1 S #38510 Large Platform with Plenty of Room~ You have made it to a rather large platform that appears well tended. You can see newer logs where old ones have been replaced and all the lashings seem secure and sturdy. All about are the signs that many people come through and spend much time here. The older logs are worn smooth from the pounding of many feet. All about are the prints of many small muddy feet and hands. In one corner, you see an elevated platform, almost like a dais meant for a speaker. A rough ladder of wooden logs has been lashed to the trunk of the tree and leads to another platform visible higher in the tree. On the periphery of the platform are vines in all directions. ~ vines north, east, south, and west ~ 301465601 3 5 0 D0 ~ ~ 0 -1 38509 10 10 5 D1 ~ ~ 0 -1 38517 10 10 5 D2 ~ ~ 0 -1 38512 10 10 5 D3 ~ ~ 0 -1 38511 10 10 5 D4 ~ ~ 0 -1 38513 10 10 5 E 4 vines~ There are many vines here, draped over almost every available branch. It appears as if you could swing to any of the trees nearby to the north, east, south or west. ~ E 1 west~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the west, as if they could be used to swing off to the west. ~ E 1 south~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the south, as if they could be used to swing off to the south. ~ E 1 east~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the east, as if they could be used to swing off to the east. ~ E 1 north~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the north, as if they could be used to swing off to the north. ~ E dais raised~ This small platform is elevated a good 2 feet higher then the one you are standing on and would offer a good view from one side to the other if it were crowded. A small bundle of logs appears to act as a convenient stairway up to it sized for smaller feet. ~ A 1 north~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38509 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38509 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing north towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the north. ~ E arr~ $n comes swinging in from the south on a vine. ~ E char_arr~ You made it to a tree north from where you were. ~ E fly~ $N flies north. ~ E flying~ You fly north. ~ E fly_arr~ new no_hands ~ E no_hands~ $N can't seem to use a vine. ~ ! 0 0 0 A 1 east~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38517 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38517 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing east towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the east. ~ E arr~ $n comes swinging in from the west on a vine. ~ E char_arr~ You made it to a tree east from where you were. ~ E fly~ $N flies east. ~ E flying~ You fly east. ~ E fly_arr~ $N flies in from the west. ~ E no_hands~ $N doesn't know what to do with a vine. ~ ! 0 0 0 A 1 south~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38512 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38512 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing south towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the south. ~ E arr~ $n comes swinging in from the north on a vine. ~ E char_arr~ You made it to a tree south from where you were. ~ E fly~ $N flies south. ~ E flying~ You fly south. ~ E fly_arr~ $N flies in from the north. ~ E no_hands~ $N doesn't know how to use a vine for swinging. ~ ! 0 0 0 A 1 west~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38511 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38511 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing west towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the west. ~ E arr~ $n comes swinging in from the east on a vine. ~ E char_arr~ You made it to a tree west from where you were. ~ E fly~ $N flies west. ~ E flying~ You fly west. ~ E fly_arr~ $N flies in from the east. ~ E no_hands~ $N can't seem to use a vine properly. ~ ! 0 0 0 733 9 1509949540 3 0 -1 S #38511 Platform hidden in the Forest Canopy~ You are on another platform concealed high in the canopy of the forest. This one is well concealed by many branches and leaves. The southwestern corner of this platform is covered by a low ceiling of bundled reeds and branches, forming a sort of rain shelter. Off to the west you can vaguely make out the shape of perhaps some kind of large nest or shelter, however there seems to be no way of getting to it safely. Branches to east hold many vines draped loosely over branches. To your north a narrow bridge of logs lashed together leads to the branches of another tree. ~ vine east [Merior] should there be a way to go west? no, not yet at least. Thats why it says there seems to be no way to get there safely. ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38514 10 10 5 D1 ~ ~ 0 -1 38510 10 10 5 E 4 vines 1 east~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the east, as if they could be used to swing off to the east. ~ A 1 east~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38510 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38510 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing east towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the east. ~ E arr~ $n comes swinging in from the west on a vine. ~ E char_arr~ You made it to a tree east from where you were. ~ E fly~ $N flies east. ~ E flying~ You fly east. ~ E fly_arr~ $N flies in from the west. ~ E no_hands~ No description~ ! 0 0 0 768 9 1509949540 3 0 768 9 1509949540 3 0 -1 S #38512 Platform Hidden in the Forest Canopy~ The platform here is sheltered by many bundled branches sealed by mud and leaves overhead. The overhead coverage slants increasingly downward until it actually touches the southern and eastern sides of the platform, forming a sort of wind shelter. A small pile of debris is cluttered in the corner of the makeshift shelter. Off to your west you notice several large branches that have been lashed together by many vines. Any gaps between them are covered by thatch and small logs. Branches on the north side of the platform have vines draped loosely over them. ~ vine north ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38510 10 10 5 D3 ~ ~ 0 -1 38516 10 10 5 E 1 north~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the north, as if they could be used to swing off to the north. ~ E debris junk 3 bedding~ The debris mostly consists of soft leaves, hair and feathers. You do see the tattered remains of one or two cloth scraps, most likely of elven design though hard to tell in their present condition. This appears to be some sort of nesting or bedding. ~ A 1 north~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38510 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38510 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing north towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the north. ~ E arr~ $n comes swinging in from the south on a vine. ~ E char_arr~ You made it to a tree north from where you were. ~ E fly~ $N flies north. ~ E flying~ You fly north. ~ E fly_arr~ $N flies in from the south. ~ E no_hands~ $N isn't able to swing north on a vine. ~ ! 0 0 0 A search~ 3 bedding~ act_tochar( #bed, ch ); act_notchar( #looking, ch ); ~ E bed~ The debris mostly consists of soft leaves, hair and feathers. You do see the tattered remains of one or two cloth scraps, most likely of elven design though hard to tell in their present condition. After a thourough search you can find nothing of value. ~ E looking~ $N kneels down before the bedding and begins to root through it. ~ ! 0 0 0 768 137 1509949540 3 0 732 137 1509949520 3 0 732 137 1509949520 3 0 732 9 1509949520 3 0 -1 S #38513 Platform Hidden in the Forest Canopy~ You are at what remains of the top of a tree. Where its majestic spire must have once stood, now rests a broad platform of reed bundles. The platform is wide enough for even a large horse or two to stand on, if they could manage to get up through the narrow opening at its center. The hole in the platform leads back down into the forest canopy. ~ there will wasp-riding tasloi as soon as they can mount the wasps. maybe vary the room title here to connote important location Set move down to check for wasp, no move down. set an up room in air, players can look, only flying can get up ~ 301465600 3 6 0 D4 ~ ~ 0 -1 38693 10 10 5 D5 ~ ~ 0 -1 38510 10 10 5 A ~ ~ if( num_mob( 777, room ) ) { act_room( #no_wasp, ch ) ; end; } else continue; ~ E no_wasp~ a giant @Mwasp@n bounces off a reed platform as it flies about here. ~ ! 0 0 32 777 137 1509949540 3 0 777 137 1509949480 3 0 778 137 1509949530 3 0 778 137 1509949470 3 0 -1 S #38514 Platform Hidden in the Forest Canopy~ There is little space to stand on this platform as it is little more than 3 small logs lashed to a branch. It seems to be more of a stopping point between branches. Fortunately, the branches of this tree are large enough and near enough to provide stable footing if you are cautious. A narrow bridge is nearby to the south leading to another tree. A few planks lashed to the tree's trunk seem to form a sort of ladder leading up into higher branches. ~ ~ 301465600 3 5 0 D2 ~ ~ 0 -1 38511 10 10 5 D4 ~ ~ 0 -1 38515 10 10 5 768 9 1509949540 3 0 -1 S #38515 Platform Hidden in the Forest Canopy~ You are standing upon a platform constructed of reeds. At its center, the reeds are tied back to create a small opening through which you could leave. The treescape surrounding you is very reminiscent of a hilly countryside, only the leaves of the trees have replaced the grass on the hills. ~ ~ 301465601 3 6 0 D4 ~ ~ 0 -1 38692 10 10 5 D5 ~ ~ 0 -1 38514 10 10 5 E 1 up~ Clouds drift by lazily in the open sky. ~ A ~ ~ if( num_mob( 777, room ) ) { act_room( #no_wasp, ch ) ; end; } else continue; ~ E no_wasp~ A giant @Mwasp@n bounces off a reed platforms as it flies about. ~ ! 0 0 32 777 137 1509949520 3 0 777 137 1509949490 3 0 778 137 1509949500 3 0 778 137 1509949460 3 0 -1 S #38516 Platform Hidden in the Forest Canopy~ The thatch and branches here are spattered with ample amounts of a reddish coloring. Hanging from vines are many bodies; some animal, some elven, and a few human. All show signs of having been chewed on or hastily carved with some sharp object. Hanging from one branch a short ways off you can see several small fairies tied together like a string of rabbits. The area is filled with an ample ammount of insects, all crawling over the rotting corpses hanging here. The only available exit appears to be the branches tied together and overlaid with occassional thatch off to the east. ~ dead elf/elves here. food store. ~ 301465600 3 5 0 D1 ~ ~ 0 -1 38512 10 10 5 E fairy fairies string~ A vine is lashed around the feet of the dead fairies. They all hang upside down, lifeless arms reaching for the salvation of the ground far below them. Morbidly you notice that many of them have had their eyes sucked out. ~ E bodies body elf elves elven human animal~ The bodies all show signs of savagry, yet few show any signs of decomposition to any extent. Appearantly they are disposed of long before they can rot. Matted bits of clothing and fur are the only things that distinguish the differences between these unfortunates. ~ 728 17 1509949480 -2 0 728 17 1509949500 -2 0 -1 S #38517 Platform Hidden in the Forest Canopy~ The branches here are particularly thick around the platform you are on. Some are tied back a bit, while others seem to have been pruned or tended by someone. The overall intent seems to be to make this platform well hidden while providing an excellent view of a small clearing to the north and south on the forest floor. A narrow log bridge leads off to the east, also concealed from the ground by branches. Several vines are draped loosely over branches to the west of the platform. ~ vine west ~ 301465600 3 5 0 D1 ~ ~ 0 -1 38525 10 10 5 D3 ~ ~ 0 -1 38510 10 10 5 E 4 vines 1 west~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the west, as if they could be used to swing off to the west. ~ A 1 west~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38510 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38510 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing west towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the west. ~ E arr~ $n comes swinging in from the east on a vine. ~ E char_arr~ You made it to a tree west from where you were. ~ E fly~ $n flies west. ~ E flying~ You fly west. ~ E fly_arr~ $N flies in from the east. ~ E no_hands~ $N can't use a vine to swing west. ~ ! 0 0 0 768 137 1509949540 3 0 -1 S #38518 Platform Hidden in the Forest Canopy~ You have arrived at a rather busy area of small platforms and connecting wide logs. Many small platforms are nestled among the branches of this tree, all connected by carefully tended wide branches or rough-hewn logs. A simple bridge of logs and thatch leads to another tree to the north. Another simple bridge of similar construction leads east. Leading up from one small platform near the trees trunk are several branches almost forming a spiral stair leading further up into the tree. The branches to your south support many vines leading up higher into the forest canopy. ~ vine south ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38507 10 10 5 D1 ~ ~ 0 -1 38520 10 10 5 D2 ~ ~ 0 -1 38521 10 10 5 D4 ~ ~ 0 -1 38519 10 10 5 E 4 vines 1 south~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the south, as if they could be used to swing off to the south. ~ A 1 south~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38521 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38521 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing south towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the south. ~ E arr~ $n comes swinging in from the north on a vine. ~ E char_arr~ You made it to a tree south from where you were. ~ E fly~ $N flies south. ~ E flying~ You fly south. ~ E fly_arr~ $N flies in from the north. ~ E no_hands~ $N can't seem to use a vine. ~ ! 0 0 0 768 9 1509949540 3 0 732 9 1509949470 3 0 768 9 1509949480 3 0 -1 S #38519 A Wide Platform at the Tree's Top~ You have made it to the top of this tree, or at least, what remains of its top. Where this tree's top would once have stood majestically over its many companions, now rests a large platform supported by the truncated trunk and many branches. A hole near its center allows access back down to the tree's lower levels. ~ there will be wasp-riding tasloi as soon as they can have the skill. ~ 301465600 3 6 0 D4 ~ ~ 0 -1 38696 10 10 5 D5 ~ ~ 0 -1 38518 10 10 5 A ~ ~ if( num_mob( 777, room ) ) { act_room( #no_wasp, ch ) ; end; } else continue; ~ E no_wasp~ A large @Mwasp@n bounces off a reed platform as it flies about. ~ ! 0 0 32 777 137 1509949540 3 0 777 137 1509949480 3 0 778 137 1509949490 3 0 -1 S #38520 Platform Hidden in the Forest Canopy~ You are on a platform hidden high in the canopy of the forest. The platform is constructed of rough-hewn logs and thick thatch help together by vines. From where you are, you can see only small glimpses of the ground far below through the branches of the tree as they shift in the light breeze. A crude bridge of logs leads west to a series of platforms in another tree. The branches on the east side of this tree are laden with vines within comfortable reaching distance. ~ vine east ~ 301465600 3 5 0 D1 ~ ~ 0 -1 38522 10 10 5 D3 ~ ~ 0 -1 38518 10 10 5 E 4 vines 1 east~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the east, as if they could be used to swing off to the east. ~ A 1 east~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38522 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38522 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing east towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the east. ~ E arr~ $n comes swinging in from the west on a vine. ~ E char_arr~ You made it to a tree east from where you were. ~ E fly~ $N flies east. ~ E flying~ You fly east. ~ E fly_arr~ $N flies in from the west. ~ E no_hands~ $N doesn't seem to possess the ability to use a vine. ~ ! 0 0 0 A ~ ~ if( num_in_room( room ) == 1 ) { if( random( 1, 10 ) == 1 ) { act_tochar( #ambush, ch ); i = 5d3+5; dam_message( ch, i, "brutal backstab" ); inflict( ch, mob, i, "brutal backstab" ); mload( 768, room ); wait( 1 ); interpret( ch, "kill tasloi" ); } else continue; } else continue; ~ E ambush~ @bA sudden pain lances through your back as you feel a @Rknife@n@b plunged into your back. You wheel about to defend against the next attack.@n ~ ! 3 0 8 732 9 1509949530 3 0 -1 S #38521 Platform Hidden in the Forest Canopy~ The platform here is weatherworn and smooth. The tread of many feet upon it has long since worn away any burrs or splinters. Signs that many beings travel through here are abundant. From the crude berry-dye pictures of animals scrawled on branches to the sword-like slashes marking some of the older branches. Carefully tended openings in the branches give you an unimpeded view of a clearing on the forest floor west of here. You realize you could easily use this spot to ambush anyone in that clearing. A crude, unsafe looking vine bridge leades off to the south. To the north and east of the platform, on nearby branches, you see many vines loosely draped. ~ vine east vine north ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38518 10 10 5 D1 ~ ~ 0 -1 38524 10 10 5 D2 ~ ~ 0 -1 38525 10 10 5 E 1 north~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the north, as if they could be used to swing off to the north. ~ E 1 east~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the east, as if they could be used to swing off to the east. ~ E 4 vines~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the north or east, as if they could be used to swing off to the north or to the east. ~ A 1 east~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38524 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38524 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing north towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the north. ~ E arr~ $n comes swinging in from the south on a vine. ~ E char_arr~ You made it to a tree north from where you were. ~ E flying~ You fly east. ~ E fly_arr~ $N flies in from the east. ~ E no_hands~ $N doesn't seem to be able to use a vine to swing east. ~ E fly~ $n flies east. ~ ! 0 0 0 A 1 north~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38518 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38518 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing north towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the north. ~ E arr~ $n comes swinging in from the south on a vine. ~ E char_arr~ You made it to a tree north from where you were. ~ E fly~ $N flies north. ~ E flying~ You fly north. ~ E fly_arr~ $N flies in from the south. ~ E no_hands~ $N can't seem to use a vine. ~ ! 0 0 0 768 9 1509949520 3 0 733 137 1509949520 3 0 -1 S #38522 Platform Hidden in the Forest Canopy~ The platform here is among the smallest you have seen in this arborial domain. It has afforded you little more than a safe place to land and an intimidating view of the ground far below. Below the platform are many branches that might be used to climb down in relative safety. Just to the west are several vines within easy reach. ~ vine west tree code to get down here. ~ 301465600 3 5 0 D3 ~ ~ 0 -1 38520 10 10 5 E 4 vines 1 west~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the west, as if they could be used to swing off to the west. ~ A 1 west~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38520 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38520 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing west towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the west. ~ E arr~ $n comes swinging in from the east on a vine. ~ E char_arr~ You made it to a tree west from where you were. ~ E fly~ $N flies west. ~ E flying~ No description~ E fly_arr~ $N flies in from the east. ~ E no_hands~ No description~ ! 0 0 0 A climb~ tree branches 1 down~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38523 ) ); act_notchar( #arr, ch ); end; } if( is_mounted( ch ) ) { send_to_char( #nomount, ch ); end; } if( find_skill( ch, climb ) > random( 0, 7 ) ) { send_to_char( #char, ch ); act_notchar( #room, ch ); transfer( ch, find_room( 38523 ) ); act_notchar( #arr, ch ); } else{ if( find_stat( ch, dex ) < 12 ) { if( random( 0, 10 ) < 4 ){ transfer( ch, find_room( 38523 ) ); act_tochar( #pain, ch ); act_notchar( #rmpain, ch ); dam_message( ch, 3d5+5, #dam ); inflict( ch, mob, 3d5+5, "falling" ); end; } else{ transfer( ch, find_room( 38523 ) ); send_to_char( #near_fall, ch ); act_notchar( #room, ch ); } } else{ transfer( ch, find_room( 38523 ) ); send_to_char( #near_fall, ch ); act_notchar( #room, ch ); } } loop( followers ){ if( is_player( rch ) ) { ch = rch; acode( room, 1 ); } } ~ E fly~ You fly off the platform and down to the forest floor. ~ E flying~ $n flies off the canopy and down to the forest floor. ~ E fly_arr~ $n flies out of the forest canopy and back down to the ground. ~ E nomount~ You can't do that while mounted. ~ E char~ You carefully slip over the edge of the platform and climb down the tree, using the branches for support. ~ E room~ $n slips over the edge of the platform and climbs down the tree. ~ E arr~ $n climbs down out of the forest canopy and back to the ground. ~ E pain~ @RYou slip on a branch and fall back to the ground.@n ~ E rmpain~ @R$n slips and falls from the tree, landing hard on the ground.@n ~ E dam~ The fall ~ E near_fall~ After a few near mishaps, you manage to make it safely to the ground. ~ ! 0 0 0 -1 S #38523 Secluded Glade~ This small glade is surrounded on all sides by vegetation so dense that you are unable to see what lays beyond it. The enclosure is roughly circular in appearance, almost as if it has been tended and intentionally grown this way. A small patch of herbs and plants grows with a nearly garden-like precision off to one side. Opposite the garden, a shallow depression holds a puddle of clear liquid. ~ ~ 301465602 3 5 0 E 4 herbs garden~ The herb garden grows almost haphazardly, yet retains some sense of order. A careful inspection of the herbs yields no sign of any that would provide significant sustanance nor would any be of use in magic. Some appear to be common food spices. Most you have never seen before. ~ E greenery vegetation 5 shrubs 4 bushes~ The bushes are of a variety that grows many compact branches filled with long narrow leaves tinged with red. You have never seen its like before outside of this valley. ~ A climb~ tree branches~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38522 ) ); act_notchar( #fly_arr, ch ); end; } if( is_mounted( ch ) ) { send_to_char( #nomount, ch ); end; } if( find_skill( ch, climb ) > random( 0, 7 ) ) { send_to_char( #char, ch ); act_notchar( #room, ch ); transfer( ch, find_room( 38522 ) ); act_notchar( #arr, ch ); } else{ if( find_stat( ch, dex ) < 12 ) { if( random( 0, 10 ) < 4 ){ act_tochar( #pain, ch ); act_notchar( #rmpain, ch ); dam_message( ch, 2d5+0, #dam ); inflict( ch, mob, 2d5+0, "falling" ); } else{ send_to_char( #fail, ch ); act_notchar( #failed, ch ); } } else{ send_to_char( #fail, ch ); act_notchar( #failed, ch ); } } loop( followers ){ if( is_player( rch ) ) { ch = rch; acode( room, 1 ); } } ~ E fly~ You fly up into the canopy and find a platform hidden there. ~ E flying~ $n flies up into the forest canopy and disappears. ~ E fly_arr~ $n flies up into the canopy and lands gently on the platform. ~ E nomount~ You can't do that while mounted. ~ E char~ You carefully climb the branches up into the canopy where you find a a wooden platform. ~ E room~ $n carefully climbs the branches of a tree, disappearing into the forest canopy ~ E arr~ $n climbs up onto the platform. ~ E pain~ @RYou slip on a branch and fall back to the ground.@n ~ E rmpain~ @R$n slips and falls from the tree, landing hard on the ground.@n ~ E dam~ The fall ~ E fail~ You slip and almost hurt yourself as you attempt to climb the tree. ~ E failed~ $n slips and almost gets hurt as they try to climb the tree. ~ ! 0 0 0 A 1 north 1 west 1 east 1 south~ ~ send_to_char( #char, ch ); act_notchar( #room, ch ); ~ E char~ Try as you might, you can not squirm, hack, or muscle your way through these tight-packed bushes. ~ E room~ $n makes a valiant attempt to pass through the bushes on the eastern side of the trail, but fails. ~ ! 0 0 0 819 17 1509949540 -2 0 767 9 1509949540 0 0 -1 S #38524 Platform hidden in the Forest Canopy~ The platform in this tree is spattered by bits of black and darkened red gore. Flies and other insects are here in abundance, climbing over a few gnawed bones left unattended in one corner. Hanging from ropes in the tree you can see slabs of raw meat in various shapes and sizes. The stench alone is almost overpowering. A few vines are draped over a small wooden post on the platforms west edge. ~ vine west ~ 301465600 3 5 0 D3 ~ ~ 0 -1 38521 10 10 5 E 4 vines 1 west~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the west, as if they could be used to swing off to the west. ~ E meat 4 ropes 4 slabs~ You reach out and pull one of the ropes toward you. A closer inspection reveals it to be tied around the ankle of a leg, still clad in scraps of forest green breeches. It appears to be the right size to have been the leg of an elf, or perhaps a human. Another look around shows that almost all the meat has come from similar sources. You see arms and legs and even the remains of one torso. Tied to one branch you see a small arm and parts of what you would swear are the wings of a fairy. ~ E 4 bones~ The pile of bones here are all cracked and broken. Many seem old, however, some are obviously newer. All have been gnawed and cleaned of any meat or marrow. Among the bones you find one in particular that is obviously not the skull of any animal. By the skulls size you would guess it to be elven or human. ~ A 1 west~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38521 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38521 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing west towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the west. ~ E arr~ $n comes swinging in from the east on a vine. ~ E char_arr~ You made it to a tree west from where you were. ~ E fly~ $n flies west. ~ E flying~ You fly west. ~ E fly_arr~ $N flies in from the east. ~ E no_hands~ $N doesn't seem to be able to swing west on a vine. ~ ! 0 0 0 728 17 1509949480 -2 0 728 17 1509949500 -2 0 -1 S #38525 Platform Hidden in the Forest Canopy~ The platform you are on is slightly bowed in the middle. The branches it rests on are far enough apart that there is too little support in the middle and years of weight and weathering have caused it to bow in the middle. Despite the warping of the platform, it still remains sturdy enough to hold a significant amount of weight. A narrow wooden bridge leads off to the west, offering a spectacular view of the ground far below. To the north you see a makeshift vine bridge that looks a bit shakey. ~ vine south vine east ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38521 10 10 5 D1 ~ ~ 0 -1 38526 10 10 5 D2 ~ ~ 0 -1 38527 10 10 5 D3 ~ ~ 0 -1 38517 10 10 5 E 1 east~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the east, as if they could be used to swing off to the east. ~ E 1 south~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the south, as if they could be used to swing off to the south. ~ E 4 vines~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the east or south, as if they could be used to swing off to the east or to the south. ~ A 1 east~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38526 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38526 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing east towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the east. ~ E arr~ $n comes swinging in from the west on a vine. ~ E char_arr~ You made it to a tree east from where you were. ~ E fly~ $N flies east. ~ E flying~ You fly east. ~ E fly_arr~ $N flies in from the west. ~ E no_hands~ $N doesn't know what to do with a vine. ~ ! 0 0 0 A 1 south~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38527 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38527 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing south towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the south. ~ E arr~ $n comes swinging in from the north on a vine. ~ E char_arr~ You made it to a tree south from where you were. ~ E fly~ $N flies south. ~ E flying~ You fly south. ~ E fly_arr~ $N flies in from the north. ~ E no_hands~ $N can't use a vine for swinging. ~ ! 0 0 0 A ~ ~ if( num_in_room( room ) == 1 ) { if( random( 1, 10 ) == 1 ) { act_tochar( #ambush, ch ); i = 5d4+5; dam_message( ch, i, "brutal backstab" ); inflict( ch, mob, i, "brutal backstab" ); mload( 733, room ); wait( 1 ); interpret( ch, "kill tasloi" ); } else continue; } else continue; ~ E ambush~ @bA sudden pain lances through your back as you feel a @Rknife@n@b plunged into your back. You wheel about to defend against the next attack.@n ~ ! 3 0 1 769 9 1509949500 3 0 -1 S #38526 Platform Hidden in the Forest Canopy~ You have made it to a fair sized platform high in the forest canopy. The rough hewn logs appear newer than most, as if this platform were only recently built. The platform itself is already large enough for a few people. Branches nearby to the west hold several loosely draped vines. ~ vine west ~ 301465600 3 5 0 D3 ~ ~ 0 -1 38525 10 10 5 D4 ~ ~ 0 -1 38528 10 10 5 A 1 west~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38525 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38525 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing west towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the west. ~ E arr~ $n comes swinging in from the east on a vine. ~ E char_arr~ You made it to a tree west from where you were. ~ E fly~ $N flies west. ~ E flying~ You fly west. ~ E fly_arr~ $N flies in from the east. ~ E no_hands~ $N doesn't know what to do with a vine. ~ ! 0 0 0 A 1 look~ 4 vines 1 west~ send_to_char( #see_vine, ch ); ~ E see_vine~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the west, as if they could be used to swing off to the west. ~ ! 0 0 0 733 9 1509949540 3 0 733 9 1509949540 3 0 -1 S #38527 Platform Hidden in the Forest Canopy~ The platform surrounds the tree trunk and extends out for a few feet in all directions, making it look more like a walkway then a platform. Most of the branches have been pruned off at this level to allow easier movement. The only remaining branches appear to form a natural ladder leading up higher into the tree. Vines have been loosely draped over a small post on the north side of the platform. ~ vine north ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38525 10 10 5 D4 ~ ~ 0 -1 38529 10 10 5 E 4 vines 1 north~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the north, as if they could be used to swing off to the north. ~ A 1 north~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38525 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38525 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing north towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the north. ~ E arr~ $n comes swinging in from the south on a vine. ~ E char_arr~ You made it to a tree north from where you were. ~ E fly~ $N flies north. ~ E flying~ You fly north. ~ E fly_arr~ $n flies in from the south. ~ E no_hands~ $N can't use a vine to swing north. ~ ! 0 0 0 769 137 1509949540 3 0 -1 S #38528 Platform Hidden in the Forest Canopy~ A large square platform of reeds is supported by the truncated trunks and branches of many trees. Its purpose is not exactly clear, as nearby trees prohibit any decent view of the surrounding treescape. Unless you are adept at flight, the only visible means of exit appears to be a hole in the platforms center, where the reeds are tied back. ~ ~ 301465600 3 6 0 D4 ~ ~ 0 -1 38697 10 10 5 D5 ~ ~ 0 -1 38526 10 10 5 A ~ ~ if( mob_in_room( 777, room ) ) { act_room( #no_wasp, ch ) ; end; } else continue; ~ E no_wasp~ A large @Mwasp@n bounces off a reed platform as it flies about. ~ ! 0 0 32 777 137 1509949540 3 0 778 137 1509949510 3 0 778 137 1509949470 3 0 -1 S #38529 Narrow Platform High in the Forest Canopy~ The platform is little more than a few rough-hewn logs lashed to one of the wider branches. Some distance below you another platform is visible. The branches of this tree appear to have been pruned to create a natural ladder leading down to it. Other branches on this tree have been lashed close together and lined with thatch, allowing easy access to a larger platform south of here. ~ ~ 301465600 3 5 0 D2 ~ ~ 0 -1 38530 10 10 5 D5 ~ ~ 0 -1 38527 10 10 5 733 9 1509949540 3 0 -1 S #38530 Platform Hidden in the Forest Canopy~ You stand atop a wooden platform, secured to branches by thick vines. Many of the rough-hewn logs are loose and some are missing. The branches all about you are covered in colorful runes. The majority of the symbols exist near a series of ladder-like branches leading further up into the tree. Off to the east and west you see other small platforms surrounded by small mud and leaf hut-like structures, but you see no safe way to reach them. Branches of this tree have been tied to branches of nearby trees and covered with rough-hewn logs, allowing easy access to trees north and south of here. ~ ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38529 10 10 5 D2 ~ ~ 0 -1 38531 10 10 5 D4 ~ ~ 0 -1 38532 10 10 5 E 4 runes 6 symbols colorful~ The runes appear to be painted onto the trees in some sort of berry dye. They appear almost magical in nature, however you can't remember having seen their like before. ~ 768 9 1509949540 3 0 -1 S #38531 Narrow Platform High in the Forest Canopy~ This platform is little more than a stopping point for travelers in the trees. A series of pruned branches forms a convenient ladder down to a platform below you a short distance. Off to the east and south you can see several other small platforms surrounded by small mud and leaf hut-like structures, but you see no safe way to reach them. Some branches have been lashed together and covered with rough-hewn planks to allow convenient access to a larger platform to the north. ~ ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38530 10 10 5 D5 ~ ~ 0 -1 38533 10 10 5 733 9 1509949540 3 0 732 9 1509949540 3 0 -1 S #38532 A Strange Hut at the Tree's Crest~ You have climbed up through a hole in the bottom of the platform only to find you have entered an odd little hut. It is constructed primarily of branches and leaves held together by mud and vines. Herbs hang from various branches around the hut giving the whole place an unusual and musty smell. A small wooden table holds an assortment of odd bowls, jars, and simple tools of wood and stone. A small iron dish holds the smoking ember remains of a fire. ~ oload #756 (map of area), it helps. [Fyli] In tasloi shaman desc, sparsely is misspelled. ~ 301465605 3 5 0 D5 ~ ~ 0 -1 38530 10 10 5 E table 3 jars 4 bowls 4 tools~ The table is squat and sturdy, resting a mere 18 inches above the floor. A small stool near it allows its owner to work comfortably at it. The Jars and bowls atop it hold an assortment of odd dyes and pigments, old feathers, berries, and what appear to be animal entrails. As you watch, you think you can see something moving in a few of the jars. ~ E iron dish~ The dish is concave and has three supporting feet. Its insides are sooty and stained by odd spatterings of color. It seems its owner throws many different things into the fire, as the smoking embers give off a quite noxious odor. The dish is old, slightly pitted, and unlikely to be of any practical use or worth. ~ E 4 herbs~ The herbs seem to be hung in no particular order that you can identify. Some appear to be cooking herbs, and others poisonous, but for the most part you can not identify the strange herbs hanging here. ~ 770 9 1509949540 3 0 -1 S #38533 Platform Hidden in the Forest Canopy~ This platform is in better condition then most. Its older logs are still in good condition, and many new ones exist where some have been replaced. The smoothness of even the newest logs show that this must be a place often visited by many people. Carefully pruned branches lead up higher in the canopy of the forest. Branches to the west hold many loosely draped vines. ~ vine west ~ 301465600 3 5 0 D3 ~ ~ 0 -1 38534 10 10 5 D4 ~ ~ 0 -1 38531 10 10 5 E 4 vines 1 west~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the west, as if they could be used to swing off to the west. ~ A 1 west~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38534 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38534 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing west towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the west. ~ E arr~ $n comes swinging in from the east on a vine. ~ E char_arr~ You made it to a tree west from where you were. ~ E fly~ $N flies west. ~ E flying~ You fly west. ~ E fly_arr~ $N flies ni from the east. ~ E no_hands~ $N doesn't seem to be able to use a vine to swing west. ~ ! 0 0 0 -1 S #38534 A Wide Platform High in the Forest Canopy~ This platform is constructed of well-laid thatch, smooth and with very few gaps. The lashings are firm and free of rot. Though the thatch appears to be relatively new, it shows signs of heavy traffic. The inhabitants of this place must travel through here often. To the west a bridge of carved logs rests, leading to another platform. A small bridge of thatch and small logs leads to a small, covered platform in a tree north of here. Branches hold loosely draped vines to the east and south. ~ vine east ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38535 10 10 5 D1 ~ ~ 0 -1 38533 10 10 5 D2 ~ ~ 0 -1 38537 10 10 5 D3 ~ ~ 0 -1 38536 10 10 5 E 1 east~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the east, as if they could be used to swing off to the east. ~ E 1 south~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the south, as if they could be used to swing off to the south. ~ E 4 vines~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the east and south, as if they could be used to swing off to the east and to the south. ~ A 1 east~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38533 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38533 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing east towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the east. ~ E arr~ $n comes swinging in from the west on a vine. ~ E char_arr~ You made it to a tree east from where you were. ~ E fly~ $N flies east. ~ E flying~ You fly east. ~ E fly_arr~ $N flies in from the west. ~ E no_hands~ $N doesn't seem capable of using a vine. ~ ! 0 0 0 A 1 south~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38537 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38537 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing south towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the south. ~ E arr~ $n comes swinging in from the north on a vine. ~ E char_arr~ You made it to a tree south from where you were. ~ E fly~ $N flies south. ~ E flying~ You fly south. ~ E fly_arr~ $N flies in from the north. ~ E no_hands~ $N doesn't know how to use vines. ~ ! 0 0 0 733 9 1509949540 3 0 769 9 1509949480 3 0 -1 S #38535 Covered Platform in the Forest Canopy~ This platform is covered from above by another platform. There is only about 4 feet between the two platforms, causing any of the taller races to duck to enter. A fight in here could be quite uncomfortable for anyone tall. Some of the branches have been cleared away, giving you a decent sight of a small clearing on the forest floor north of here. A small bridge of logs and thatch leading south appears to be the only exit. ~ maybe size human here no, people can crouch ;) [Dovea] Til we're sleeping and meditating *bap* I'm kneeling and hitting my head? I'm an ELF. ~ 301465600 3 5 0 D2 ~ ~ 0 -1 38534 10 10 5 A ~ ~ ch = rand_char( room ); if( !is_resting( ch ) ) { if( size( ch ) > 3 ) { if( is_fighting( ch ) ) { act_tochar( #fight, ch ); act_notchar( #rfight, ch ); i = 3d2; dam_message( ch, i, "a head wound" ); inflict( ch, mob, i, "a head wound" ); end; } act_tochar( #bump, ch ); act_notchar( #rbump, ch ); i = 1d2; dam_message( ch, i, "a head wound" ); inflict( ch, mob, i, "a head wound" ); } } ~ E fight~ Assuming a more natural fighting stance, you stand erect, bashing your head into the ceiling. ~ E rfight~ Assuming a more natural fighting stance, $n bashes $s head into the ceiling. ~ E bump~ You accidently bump your head on the low ceiling. ~ E rbump~ $n accidently bumps $s head on the low ceiling. ~ ! 2 1000 0 769 137 1509949540 2 0 769 137 1509949510 2 0 -1 S #38536 A Well Tended Platform in the Forest Canopy~ The platform here is made of the smoothest logs you have seen in these tree-tops. The tread of many feet has brought the platform's surface to a near sanded finish. To the north, west, and south small walls of smooth logs have been erected, giving this place an official look. Sitting squarely in the center of the western wall is a small carved chair on a raised dais. To the left of the dais a small spiral stair of logs is secured to the trunk of a large tree, leading up into a wooden structure near the trees top. To the east, a bridge of wooden logs leads to another platform. ~ ~ 301465600 3 5 0 D1 ~ ~ 0 -1 38534 10 10 5 D4 ~ ~ 0 -1 38538 10 10 5 785 17 1509949540 -2 0 753 9 1509949540 3 0 769 137 1509949530 3 0 778 137 1509949480 3 0 -1 S #38537 Several Platforms Leading up a Tree~ The platforms here form a sort of stair-like pattern winding their way up the tree. The lowest and largest platform appears to be a landing point and has several vines draped over branches near it. Each platform has branches leading to the next one up as they spiral around the tree, leading up through a hole in a larger platform. Off to the south you can see platforms in other trees surrounded by small structures of mud and leaves. The only way to them appears to be a sole vine hanging on a branch to the south. ~ vine south is a trap of sorts, drop player in woods. there really is no way to get to dwellings. yet. :) ~ 301465600 3 5 0 D0 ~ ~ 0 -1 38534 10 10 5 D2 ~ ~ 0 -1 38699 10 10 5 D4 ~ ~ 0 -1 38539 10 10 5 E 4 vines 1 north~ The vines here look strong enough to support even an ogre. When you look upward to find the vines' tops, you notice they lead further off to the north, as if they could be used to swing off to the north. ~ A 1 north~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38534 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38534 ) ); act_notchar( #arr, ch ); ~ E to_char~ You grab hold of a vine and swing north towards another tree. ~ E to_room~ $n grabs hold of a vine and swings off to the north. ~ E arr~ $n comes swinging in from the south on a vine. ~ E char_arr~ You made it to a tree north from where you were. ~ E fly~ $N flies north. ~ E flying~ You fly north. ~ E fly_arr~ $N flies in from the south. ~ E no_hands~ $N doesn't seem to know how to use a vine to swing north. ~ ! 0 0 0 A 1 south~ ~ send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); wait( 1 ); transfer( ch, find_room( 38667 ) ); act_notchar( #to_room_2, ch ); act_notchar( #arr, ch ); dam_message( ch, 2d5+0, "the fall" ); inflict( ch, mob, 2d5+0, "falling" ); send_to_char( #char_arr, ch ); ~ E to_char~ You grab hold of the vine and swing southward, just as you build up momentum, the vine snaps, plunging you painfully to the forest floor. ~ E to_room~ $n grabs hold of a vine and swings off to the south. ~ E to_room_2~ You suddenly hear a yelp of primal terror coming from somewhere south of here. ~ E arr~ $n comes plumeting out of the forest canopy to land most gracelessly in a heap on the forest floor. ~ E char_arr~ Fortunately a small bush broke your fall and prevented you from killing yourself outright. ~ ! 0 0 0 733 9 1509949540 3 0 769 9 1509949490 3 0 -1 S #38538 A Small Wooden Structure hidden high in the Trees~ This oversized box is formed of wooden logs firmly lashed together. The cracks have all been sealed by mud and clay, making the only entrance a small opening in the structure's floor. One corner is lined by tattered furs and scraps of cloth, perhaps a sleeping area. Oddly enough, a large ironbound chest rests on the other side of the structure. The chest is too large to fit through the hole, thus the structure must have been built around it. ~ ~ 301465604 3 5 0 D5 ~ ~ 0 -1 38536 10 10 5 778 49 100 -2 0 2 81 1509949540 -2 0 14 81 1509949520 -2 0 14 81 1509949510 -2 0 14 81 1509949500 -2 0 14 81 1509949540 -2 0 182 81 1509949530 -2 0 21 81 1509949540 -2 0 21 81 1509949530 -2 0 812 81 1509973860 -2 0 811 80 1509950720 -2 0 2696 81 1509949445 -2 0 989 19 1509949520 -2 0 989 19 1509949490 -2 0 -1 S #38539 Platform Hidden in the Forest Canopy~ A large platform constructed of thick reed bundles rests atop several truncated trees. THe green spires around you prohibit a clear view in any direction other than up. A hole in the platform's center appears to lead back down into the thick of the forest's canopy. ~ there will be tasloi wasp riders as soon as they can mount wasps. ~ 301465600 3 6 0 D4 ~ ~ 0 -1 38698 10 10 5 D5 ~ ~ 0 -1 38537 10 10 5 A ~ ~ if( ch == mob_in_room( 777, room ) ) { act_room( #no_wasp, ch ) ; end; } else continue; ~ E no_wasp~ A large @Mwasp@n bounces off a reed platform as it flies about. ~ ! 0 0 32 777 137 1509949510 3 0 777 137 1509949470 3 0 778 137 1509949510 3 0 778 137 1509949470 3 0 -1 S #38540 Path in a Mist Shrouded Forest~ The path runs north and south here. The mist begins to let up a little and you can see a little more of the forest now. Rough-barked trees covered in dense ivies and creepers seem to comprise the bulk of the forest. You can even see a bit of the lush green leaves high above you. ~ ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38501 10 10 5 D1 ~ ~ 0 -1 38551 10 10 5 D2 ~ ~ 0 -1 38541 10 10 5 D3 ~ ~ 0 -1 38550 10 10 5 E 3 trees~ You see nothing unusual about them excepting their naturally dismal state. ~ E ivy ivies 5 creepers~ Vines and creepers cling to the rough bark of the plentiful trees reaching high into the canopy seeking the merest scrap of sunlight. Ivies grow in wild profusion around anything that will support them. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 -1 S #38541 Path in a Mist Shrouded Forest~ A warm breeze causes the ever-present mist to swirl and eddy causing a brief opening through which you can see a clearing to the south. You can almost make out someone standing in the clearing south of here. ~ ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38540 10 10 5 D1 ~ ~ 0 -1 38549 10 10 5 D2 ~ ~ 0 -1 38542 10 10 5 D3 ~ ~ 0 -1 38548 10 10 5 E 1 south clearing someone~ The swirling mist, though easier to see through now, still makes it hard to decypher exactly who or what you see. ~ A ~ ~ room = find_room( 38542 ); ch = rand_player( room ); if( !char_in_room( ch, room ) ) { set_rflag( reset0, room ); end; } continue; ~ ! 1 0 15 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 -1 S #38542 Path in a Mist Shrouded Forest~ You stand in a small clearing surrounded by healthy green shrubs and leafy trees. The clearing is large enough to allow just enough of a breeze to clear the ever present mist from the air here. High above you the first clear expanse of sky you have seen in some time is hemmed by the broad-leafed trees that make up this forest. ~ trap #1 here [Violet] look tree messed up [Rastralcaz] "look tree" the last line is a dropped command. [Lantol] when i 'look tree' it for some reason has the line 'new 1 up sky' in the description [Michel] Serveral errors why you type "look tree" [Severus] look tree has this at end: new 1 up sky [Severus] The vibrant green, broad leaves form a natural frame around the scrab of ... (should be scrap?) [Gradnin] l tree [Gradnin] new 1 up sky [Stile] look tree says new 1 up sky ~ 301465608 12 9 0 D0 ~ ~ 0 -1 38541 10 10 5 D1 ~ ~ 0 -1 38547 10 10 5 D2 ~ ~ 0 -1 38543 10 10 5 D3 ~ ~ 0 -1 38546 10 10 5 E 4 bushes 5 shrubs~ The bushes here display an almost disturbing clash of vibrant green hues. Searching them produes no sign of whatever it was that scampered into them. Whatever it was, it must have moved on. ~ E 5 shrubs 4 trees~ The trees ans shrubs grow with their usual melange of colours, a mixture of vibrant green, sinister blacks and browns, and sickly yellows. new 1 up sky ~ E 1 up sky~ The vibrant green, broad leaves form a natural frame around the scrab of sky high above that appears somehow too bright after so long in this dark woodland. ~ A ~ ~ ch = rand_player( room ); if( rflag( reset0, room ) ) { act_room( #leave, ch ); remove_rflag( reset0, room ); } if( mob_in_room( 733, find_room( 38509 ) ) ) acode( room, 2 ); if( mob_in_room( 768, find_room( 38517 ) ) ) acode( room, 2 ); if( mob_in_room( 733, find_room( 38521 ) ) ) acode( room, 2 ); if( mob_in_room( 732, find_room( 38504 ) ) ) acode( room, 2 ); ~ E leave~ @Yyou see something disappear into the bushes as you enter the clearing.@n ~ ! 1 -1 15 A ~ ~ if( random( 1, 3 ) > 1 ) { act_tochar( #Jav_Hit, victim ); act_notchar( #Jav_Room, victim ); i = 2d6; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } act_room( #Jav_Miss, ch ); ~ E Jav_Hit~ @Ga crude javelin flies down from the forest canopy and impales you!@n ~ E Jav_Room~ @Ga crude javelin suddenly impales $n.@n ~ E Jav_Miss~ @Ga crude javelin narrowly misses you.@n ~ ! 0 -1 15 A ~ ~ if( !mob_in_room( 733, find_room( 38509 ) ) ) end; if( random( 0, 2 ) < 1 ) { ch = rand_player( room ); act_notchar( #Jav_Room, victim ); act_tochar( #Jav_Hit, victim ); i = 1d6; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } act_room( #Jav_Miss, victim ); ~ E Jav_Hit~ @Ga crude javelin flies down from the forest canopy and impales you!@n ~ E Jav_Room~ @Ga crude javelin suddenly impales $n.@n ~ E Jav_Miss~ @Ga crude javelin narrowly misses you.@n ~ ! 2 1000 0 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 -1 S #38543 Path in a Mist Shrouded Forest~ The path narrows here, hemmed in closely on either side by greenery too thick to press through. The close quarters funnel the slight breeze, causing it to clear the mist away. With the mist gone, you notice many small footprints lining the dried mud of the path. ~ ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38542 10 10 5 D2 ~ ~ 0 -1 38544 10 10 5 E 1 east 1 west~ There seems to be a rather tangled bush growing there, cutting off any hope of traveling in that direction. ~ E greenery 5 shrubs 4 bushes~ The bushes are of a variety that grows many compact branches filled with long narrow leaves tinged with red. You have never seen its like before outside of this valley. Many of the newer branches that reach into the trail are broken, as if this path is a place many travel. ~ E 5 prints 4 footprints~ They are small and show many little depressions. At the tip of each cute little toe-like depression you can just make out a little triangular clawmark. None of the prints show any signs of a bootheel or the smoothness of a leather-soled shoe. ~ A 1 west~ ~ send_to_char( #char, ch ); act_notchar( #room, ch ); ~ E char~ Try as you might, you can not squirm, hack, or muscle your way through these tight-packed bushes. ~ E room~ $n makes a valiant attempt to pass through the bushes on the western side of the trail, but fails. ~ ! 0 0 0 A 1 east~ ~ send_to_char( #char, ch ); act_notchar( #room, ch ); ~ E char~ Try as you might, you can not squirm, hack, or muscle your way through these tight-packed bushes. ~ E room~ $n makes a valiant attempt to pass through the bushes on the eastern side of the trail, but fails. ~ ! 0 0 0 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 755 17 1509949540 -2 0 -1 S #38544 Path in a Mist Shrouded Forest~ You stand in a small clearing of surrounded by trees and many leafy plants. A slight breeze wafts through here clearing the ever-present mist. With the mist absent, you can see that this is not a natural clearing. Grass has been trampled by the tread of countless feet until it no longer survives in the center of the clearing. To the north and west, paths offer an easy exit from the clearing. ~ trap #2 here ~ 301465608 12 9 0 D0 ~ ~ 0 -1 38543 10 10 5 D1 ~ ~ 0 -1 38557 10 10 5 D2 ~ ~ 0 -1 38545 10 10 5 D3 ~ ~ 0 -1 38556 10 10 5 E clearing 4 trees 5 plants~ The clearing is surrounded by dark, twisted trees and many plants, more visible now visible without the mist. But the mist still waits just beyond their border, waiting to swallow light and sight again. The trees are twisted, dark-barked creations that look sinister in the daylight. The plants appear to be a combination of primarily leafy green ferns, small sallow looking bushes, and nearby to the northwest and northeast you can make out two particularly large bushes with bark darker than the trees' covering their thick branches and long, narrow leaves veined in crimson. ~ A ~ ~ if( random( 1, 3 ) > 1 ) { act_tochar( #Jav_Hit, victim ); act_notchar( #Jav_Room, victim ); i = 2d6; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } act_room( #Jav_Miss, ch ); ~ E Jav_Hit~ @GA crude javelin flies down from the forest canopy and impales you!@n ~ E Jav_Room~ @GA crude javelin suddenly impales $n.@n ~ E Jav_Miss~ @GA crude javelin narrowly misses you.@n ~ ! 0 -1 15 A ~ ~ if( !mob_in_room( 732, find_room( 38506 ) ) ) end; if( random( 0, 2 ) < 1 ) { ch = rand_player( room ); act_notchar( #Jav_Room, victim ); act_tochar( #Jav_Hit, victim ); i = 1d6; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } act_room( #Jav_Miss, victim ); ~ E Jav_Hit~ @GA crude javelin flies down from the forest canopy and impales you!@n ~ E Jav_Room~ @GA crude javelin suddenly impales $n.@n ~ E Jav_Miss~ @GA crude javelin narrowly misses you.@n ~ ! 2 1000 0 A ~ ~ if( mob_in_room( 732, find_room( 38512 ) ) ) acode( room, 1 ); if( mob_in_room( 769, find_room( 38535 ) ) ) acode( room, 1 ); if( mob_in_room( 769, find_room( 38527 ) ) ) acode( room, 1 ); if( mob_in_room( 768, find_room( 38517 ) ) ) acode( room, 1 ); ~ ! 1 0 15 -1 S #38545 Mist Shrouded Forest~ The mist is present here but appears somewhat thinner and easier to see through. You can make out several large ferns growing nearby in a cluster. The leafy fronds create ominous shapes in the obscuring mist. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38544 10 10 5 D1 ~ ~ 0 -1 38555 10 10 5 D2 ~ ~ 0 -1 38666 10 10 5 D3 ~ ~ 0 -1 38554 10 10 5 E 4 ferns~ Their fronds make them appear almost to be squat goblins with many arms awaiting to ambush you. Stalks growing out of their center almost appear to be spears held upright in their hands. You'd almost swear you saw one move away into the mist, but of course that would be impossible. ~ -1 S #38546 Mist Shrouded Forest~ A warm breeze causes the ever-present mist to swirl and eddy causing a brief opening through which you can see a clearing to the east. You can almost make out someone standing in the clearing east of here. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38548 10 10 5 D1 ~ ~ 0 -1 38542 10 10 5 E 1 east someone clearing~ You can't quite make out who, or even what it is. Perhaps you would get a better look if you were standing in the clearing itself. ~ E 1 west 1 south southwest~ A huge bush arcs around you from west to south, almost as if trying to grab you in some immense hand to crush you. The branches of the bush are as thick as an ogre's arm in most places, and tufted with deep green leaves veined in crimson. It looks as if a break in the branches occurs to both the north west and southeast of here. ~ A ~ ~ ch = rand_player( room ); room = find_room( 38542 ); if( !char_in_room( ch, room ) ) { set_rflag( reset0, room ); end; } continue; ~ ! 1 0 15 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 -1 S #38547 Mist Shrouded Forest~ A warm breeze causes the ever-present mist to swirl and eddy causing a brief opening through which you can see a clearing to the west. You can almost make out someone standing in the clearing west of here. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38549 10 10 5 D3 ~ ~ 0 -1 38542 10 10 5 E 1 east 1 south~ The shape looming to the east appears to be some kind of bush. It is either one very large bush, or many tangled ones, for it stretches a long way to the north and curves around south of you cutting off passage in those directions. ~ E greenery 5 shrubs 4 bushes~ The bushes are of a variety that grows many compact branches filled with long narrow leaves tinged with red. You have never seen its like before outside of this valley. ~ A 1 east~ ~ send_to_char( #char, ch ); act_notchar( #room, ch ); ~ E char~ Try as you might, you can not squirm, hack, or muscle your way through these tightly-packed bushes. ~ E room~ $n makes a valiant attempt to pass through the bushes on the eastern side of the trail, but fails. ~ ! 0 0 0 A ~ ~ room = find_room( 38542 ); ch = rand_player( room ); if( !char_in_room( ch, room ) ) { set_rflag( reset0, room ); end; } continue; ~ ! 1 0 15 A 1 south~ ~ send_to_char( #char, ch ); act_notchar( #room, ch ); ~ E char~ Try as you might, you can not squirm, hack, or muscle your way through these tightly-packed bushes. ~ E room~ $n makes a valiant attempt to pass through the bushes on the eastern side of the trail, but fails. ~ ! 0 0 0 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 1265 17 1509949460 -2 0 -1 S #38548 Mist Shrouded Forest~ Trees loom in the distance, barely recognizable through the thick mists. All about you the sound of leaves rustling, or perhaps it is whispering, can be heard. The strange concatenation of sounds and muted sights make this a quite unnerving forest. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38550 10 10 5 D1 ~ ~ 0 -1 38541 10 10 5 D2 ~ ~ 0 -1 38546 10 10 5 D3 ~ ~ 0 -1 38594 10 10 5 E 4 trees~ Ghostly forms like twisted nightmare people, or demons haunting the twilight seem to have, at best, only a tenuous contact with the ground. ~ E 1 west northwest southwest~ To the northwest and southwest, an immense bush stands preventing any passage. However, directly west of here a break in the branches allows easy travel in that direction under an arch of leaves. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 -1 S #38549 Mist Shrouded Forest~ The mist creates an odd sense of stillness around you. It mutes forest sounds and prevents you from seeing any sign of movement around you. Only the occasional dark shape of trees mark any change as you walk forward. To the east, a large washed-out darkness looms. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38551 10 10 5 D2 ~ ~ 0 -1 38547 10 10 5 D3 ~ ~ 0 -1 38541 10 10 5 E 1 east~ The shape looming to the east appears to be some kind of bush. It is either one very large bush, or many tangled ones, for it stretches a long way to the north and south of here. ~ E greenery 5 shrubs 4 bushes~ The bushes are of a variety that grows many compact branches filled with long narrow leaves tinged with red. You have never seen its like before outside of this valley. ~ A 1 east~ ~ send_to_char( #char, ch ); act_notchar( #room, ch ); ~ E char~ Try as you might, you can not squirm, hack, or muscle your way through these tight-packed bushes. ~ E room~ $n makes a valiant attempt to pass through the bushes on the eastern side of the trail, but fails. ~ ! 0 0 0 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 2504 9 1509949540 3 0 2504 9 1509949520 3 0 -1 S #38550 Mist Shrouded Forest~ Trees are barely visible through the misty air. The world here is a wash of brilliant greens, somber browns, and washed-out gray. The warm air carries on it the many sounds of the forest. ~ tasloi trap 9 of 10 here. -Talis ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38552 10 10 5 D1 ~ ~ 0 -1 38540 10 10 5 D2 ~ ~ 0 -1 38548 10 10 5 E 4 trees~ Younger trees, mixed among the older display their brilliant green leafy foliage well within sight even through the mist. The older trees' foliage, high above in the forest canopy is nothing more than a dark shadow through the thick mists. The dark brown of the ridged bark stands out in deep contrast to the bright foliage. ~ E 1 west 3 vegetation~ A tremendously large bush seems to completely block the west from here to a point somewhere out of sight to the northwest. It appears that there is a break in the branches just to the southeast of here. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 A ~ ~ if( random( 1, 5 ) == 1 ) { ch = rand_char( room ); wait( random( 3, 10 ) ); if( random( 1, 3 ) == 1 ) { act_room( #net, ch ); acode( room, 2 ); acode( room, 2 ); acode( room, 2 ); act_room( #free, ch ); end; } else{ act_tochar( #javelin, ch ); act_notchar( #rjavelin, ch ); i = 1d5; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } } ~ E rjavelin~ A small shape detaches itself from a nearby bush and hurls something at $n, then nimbly disapears into the bushes. ~ E javelin~ A small shape detaches itself from a nearby bush and hurls something at you. By the time the implement is close enough to identify it as a crude @Yweapon@n, little more than a sharpened stick, the creature has disapeared into the nearby bushes. ~ E free~ With a bit of wriggling and a bit of brute force you manage to free yourself of the net, leaving behind only its tattered remains. As soon as you manage to disentangle yourself, the small shapes flee into the mist. ~ E net~ A sudden outburst of movement and you realize a @Ynet@n has been dropped on you. Small, child-sized shapes drop out of the trees and come out from bushes and begin hurling rocks and crude javelins at you. ~ ! 1 0 15 A ~ ~ i = 1d6; dam_message( ch, i, "a hail of rocks and crude spears" ); inflict( ch, mob, i, "a hail of rocks and crude spears" ); ~ ! 0 0 0 2504 9 1509949530 3 0 -1 S #38551 Mist Shrouded Forest~ The mist swirls in a slight breeze causing the looming trees to appear and disapear behind a screen of white. During a brief moment of clarity, you notice a large mass to the east. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38553 10 10 5 D2 ~ ~ 0 -1 38549 10 10 5 D3 ~ ~ 0 -1 38540 10 10 5 E 1 east~ The shape looming to the east appears to be some kind of bush. It is either one very large bush, or many tangled ones, for it stretches a long way to the south of here. ~ E greenery 5 shrubs 4 bushes~ The bushes are of a variety that grows many compact branches filled with long narrow leaves tinged with red. You have never seen its like before outside of this valley. ~ A 1 east~ ~ send_to_char( #char, ch ); act_notchar( #room, ch ); ~ E char~ Try as you might, you can not squirm, hack, or muscle your way through these tight-packed bushes. ~ E room~ $n makes a valiant attempt to pass through the bushes on the eastern side of the trail, but fails. ~ ! 0 0 0 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 -1 S #38552 Mist Shrouded Forest~ Through the mist you see the looming trunks of trees all around you. Interspersed among the large perennials you see what appears to be the misty shapes of various types of bushes. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38575 10 10 5 D1 ~ ~ 0 -1 38501 10 10 5 D2 ~ ~ 0 -1 38550 10 10 5 E 5 trunks 4 trees 3 perennials~ Dark vines seem to be doing the best to strangle the sinister looking trees, finding easy hold on the thick bark. The trunks are thick with the furry vines that reach high into the forest canopy. ~ E 5 bushes~ The bushes surrounding you seem to be of mainly two varieties. Several clusters are dark, nearly black bark and long, dark green narrow leaves and red veins match a larger version directly blocking the west. Smaller clusters are formed by a sallow looking little bush that seems to turn in on itself yet turns out to be quite sturdy despite its weak appearance. ~ E 1 west ~ Tall interwoven branches form an impenetrable barrier to the The living barrier seems to stretch farther to the northwest and southwest. The thick branches of the bush make it impossible to see anything beyond it. ~ A 1 look~ 4 bushes~ if( rflag( reset0, room ) ) { send_to_char( #char, ch ); act_notchar( #chardoes, ch ); wait( 1 ); mload( 804, room ); remove_rflag( reset0, room ); end; } send_to_char( #no_tas, ch ); act_notchar( #room_bush, ch ); ~ E char~ As you scan the various bush shapes, you notice that one is not so much bush shaped as it is goblinoid shaped. ~ E chardoes~ $n is startled when a bush $e is looking at turns out to be something other than a bush. ~ E no_tas~ As you scan the various bush shapes, you notice several varieties of flora you have never seen before. ~ E room_bush~ $n appears to be examining some of the local flora. ~ ! 0 0 0 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 845 9 1509949530 3 0 853 17 60 -2 0 755 17 1509949540 -2 0 -1 S #38553 Mist Shrouded Forest~ The warmth of the air combined with the mist give this forest a very muggy feel. Moisture from the mist condenses on your skin and gear creating a fine reflective sheen. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38573 10 10 5 D1 ~ ~ 0 -1 38560 10 10 5 D2 ~ ~ 0 -1 38551 10 10 5 D3 ~ ~ 0 -1 38501 10 10 5 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 1265 17 1509949445 -2 0 -1 S #38554 Mist Shrouded Forest~ Trees loom around you in the ever present mist like horrid nightmares creating half-imagined monsters with their shapes. The sounds of the woods are everywhere but remain muted in the strange mist. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38556 10 10 5 D1 ~ ~ 0 -1 38545 10 10 5 D2 ~ ~ 0 -1 38665 10 10 5 D3 ~ ~ 0 -1 38558 10 10 5 E 4 trees~ The trees appear first as dark twisted shapes floating in the mists, more like demons of the darkness. As you approach them, they resolve themselves into their naturally twisted forms Dark bark covers their nightmarishly sinister looking forms adding to their evil appearance. ~ 853 17 40 -2 0 -1 S #38555 Mist Shrouded Forest~ Tree trunks appear and disapear through the shifting mists of this forest. Occassionally it seems as if you see some sort of humanoid shape, but each time a closer inspection shows it to be some sort of bush or shrub. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38557 10 10 5 D1 ~ ~ 0 -1 38622 10 10 5 D2 ~ ~ 0 -1 38667 10 10 5 D3 ~ ~ 0 -1 38545 10 10 5 E 4 trees 5 trunks~ The trees appear to float in the swirling mists, portions of great dark giants, until you are close enough to resolve its contact to ground and canopy. Up close the dark, twisted trees seem even more sinister than the apparitions they appeared to be at a distance. ~ E 5 shapes 5 humanoid bush shrub~ Most often the tall verdant ferns appear first as goblinoid shapes, their odd central stalks resembling staves or spears. Some of the larger yellowish bushes appear as small, hunched over beasts that shift slightly in an almost nonexistent breeze, adding to the illusion. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 1265 17 1509949470 -2 0 -1 S #38556 Path in a Mist Shrouded Forest~ The mist thins some here, making it possible to see a bit more of the forest at once. Tall trees reach high above you filtering all the sunlight, creating a garden in eternal shade. Greenery of many varieties is visible, from small shoots to a particularly ancient looking bush to the north. Off to the east, a path leading to a clearing is barely visible through the thinned mist. To the west the mist seems even thicker, yet you can just make out the half of the path. ~ ~ 301465600 12 9 0 D1 ~ ~ 0 -1 38544 10 10 5 D2 ~ ~ 0 -1 38554 10 10 5 D3 ~ ~ 0 -1 38559 10 10 5 E 5 greenery small 5 shoots ~ The small shoots seem to grow all about you, barely noticable in the thick swirling mist. They are the light green of new growth, with long triangle leafy fronds, much like some variety of fern. ~ E 1 north ancient bush~ Thick, nearly black bark covers this ancient bush's heavy branches. Narrow leaves, veined in crimson sparkle with droplets of dew at the branches ends. Beneath it you can make out generations of mouldering leaves. ~ 2504 9 1509949540 3 0 -1 S #38557 Mist Shrouded Forest~ A particularly large bush dominates the view here, growing directly north of here. It must have grown there for many years to have grown so large and tangled. The mist appears somewhat thinner here, and you can just make out a small clearing to the west. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38620 10 10 5 D2 ~ ~ 0 -1 38555 10 10 5 D3 ~ ~ 0 -1 38544 10 10 5 E 1 north bush~ The bush is a mass of tangled branches that grow as thick as an ogre's arm. At the ends of the branches that grow large tufts of narrow leave grow. The leaves are a deep green veined in crimson as if filled with blood. ~ E 1 west clearing~ To the west, the mist appears to have cleared away leaving a small clearing visible. ~ -1 S #38558 Path in a Mist Shrouded Forest~ The gray shapes of the trees hiding in the mist line the sides of a narrow dirt trail. The trail splits here extending north, south and west into the obscurity of the mists. ~ ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38559 10 10 5 D1 ~ ~ 0 -1 38554 10 10 5 D2 ~ ~ 0 -1 38664 10 10 5 D3 ~ ~ 0 -1 38607 10 10 5 853 17 40 -2 0 -1 S #38559 Path in a Mist Shrouded Forest~ Through the ever-present mists you can just make out a looming wall of vegetation to the north. In all other directions the mist barely reveals the dark shapes of trees in the woods. There is a path here that heads east and south. ~ ~ 301465600 12 9 0 D1 ~ ~ 0 -1 38556 10 10 5 D2 ~ ~ 0 -1 38558 10 10 5 D3 ~ ~ 0 -1 38606 10 10 5 E 1 north wall 3 vegetation~ To the north the vegetation seems to have gathered into a nearly solid wall making it impassible. A closer inspection shows that the vegetation consists of primarily one type of bush, or perhaps it is simply one very large bush. Dark barked branches as thick as an ogres arm peek through gaps in the red-veined narrow leaves that cover it. ~ E 4 trees~ The trees are tall, their canopy disapearing into the the mists high over head. Their bark appears quite thick, and is crenelated deeply, as if scored repeatedly by some large animal. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 -1 S #38560 Mist Shrouded Forest~ Tall trees create ominous shapes in the mist reminiscent of large dark beasts in the night. A pall of gloom seems to lay over these woods like a death shroud. To the north and south, massive tangles of shrubbery loom like walls. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38561 10 10 5 D3 ~ ~ 0 -1 38553 10 10 5 E 1 south~ The shape looming to the south appears to be some kind of bush. It is either one very large bush, or many tangled ones, for it stretches a long way to the east of here. ~ E greenery 5 shrubs 4 bushes~ The bushes are of a variety that grows many compact branches filled with long narrow leaves tinged with red. You have never seen its like before outside of this valley. ~ A 1 south~ ~ send_to_char( #char, ch ); act_notchar( #room, ch ); ~ E char~ Try as you might, you can not squirm, hack, or muscle your way through these tight-packed bushes. ~ E room~ $n makes a valiant attempt to pass through the bushes on the eastern side of the trail, but fails. ~ ! 0 0 0 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 -1 S #38561 Mist Shrouded Forest~ As you walk along, parting the ever-present mist, you suddenly find you are parting other things as well. There is an abundance of spiderwebs crossing the woods here, showing that this is not a place often traveled by the local denizens. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38571 10 10 5 D1 ~ ~ 0 -1 38562 10 10 5 D3 ~ ~ 0 -1 38560 10 10 5 E 1 south~ The shape looming to the south appears to be some kind of bush. It is either one very large bush, or many tangled ones, for it stretches a long way to the west and east of here. ~ E greenery 5 shrubs 4 bushes~ The bushes are of a variety that grows many compact branches filled with long narrow leaves tinged with red. You have never seen its like before outside of this valley. ~ A 1 south~ ~ send_to_char( #char, ch ); act_notchar( #room, ch ); ~ E char~ Try as you might, you can not squirm, hack, or muscle your way through these tight-packed bushes. ~ E room~ $n makes a valiant attempt to pass through the bushes on the eastern side of the trail, but fails. ~ ! 0 0 0 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 853 17 50 -2 0 -1 S #38562 Mist Shrouded Forest~ The mist clings to beautifully constructed webs, some measuring easily over 4 feet in diameter. There apears to be a profuse lack of insects in this immediate area. ~ write redit stating that these webs aren't quality for spell components. later add some web pieces when appropriate ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38570 10 10 5 D1 ~ ~ 0 -1 38563 10 10 5 D3 ~ ~ 0 -1 38561 10 10 5 E 1 south~ The shape looming to the south appears to be some kind of bush. It is either one very large bush, or many tangled ones, for it stretches a long way to the east of here. ~ E greenery 5 shrubs 4 bushes~ The bushes are of a variety that grows many compact branches filled with long narrow leaves tinged with red. You have never seen its like before off this island. ~ E 3 webs~ The mist seems to cling to them, somewhat thicker around the constructs, loading them with droplets of water pulled from the air. ~ A 1 south~ ~ send_to_char( #char, ch ); act_notchar( #room, ch ); ~ E char~ Try as you might, you can not squirm, hack, or muscle your way through these tight-packed bushes. ~ E room~ $n makes a valiant attempt to pass through the bushes on the eastern side of the trail, but fails. ~ ! 0 0 0 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 -1 S #38563 Mist Shrouded Forest~ Large ferns are visible through the mist here, creating odd shapes between the tree trunks. Webs are in abundance connecting trees, ferns, and bushes in a maze of sticky strands. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38569 10 10 5 D1 ~ ~ 0 -1 38568 10 10 5 D2 ~ ~ 0 -1 38564 10 10 5 D3 ~ ~ 0 -1 38562 10 10 5 E 3 webs~ The webs are formed from fine silky filiments. As you brush by them they cling to you tenaciously. They are surprisingly strong for mere webs, and it takes some effort to break them once they have you. ~ E 4 ferns~ The ferns are easily four or more feet at their widest, and most stand at least 3 feet tall. Disturbingly, the webs that hold some webs in a downward arc, and other upward, seem to cover the whole plant in a grayish-white shroud. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 -1 S #38564 Mist Shrouded Forest~ The maze of webs grows denser here, weaving intricate patterns that would be the envy of any weaver. The mist condenses into droplets that line the conjunctions of each pattern. What little light that makes it to this area is reflected back at you through the myriad of droplets like the eyes of a thousand spiders. ~ [Merior] denser here no matter what direction you come from? ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38563 10 10 5 D1 ~ ~ 0 -1 38567 10 10 5 D2 ~ ~ 0 -1 38565 10 10 5 E greenery 5 shrubs 4 bushes~ The bushes are of a variety that grows many compact branches filled with long narrow leaves tinged with red. You have never seen its like before outside of this valley. ~ A 1 west~ ~ send_to_char( #char, ch ); act_notchar( #room, ch ); ~ E char~ Try as you might, you can not squirm, hack, or muscle your way through these tightly-packed bushes. ~ E room~ $n makes a valiant attempt to pass through the bushes on the eastern side of the trail, but fails. ~ ! 0 0 0 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 -1 S #38565 Mist Shrouded Forest~ Swirling mists appear to merge with the sheets of webbing visible everywhere. The only way to tell where one leaves off and the other begins, is by pulling the webbing off of you whereas the mist seperates before you like water. To the west and south the forest growth becomes too thick for you to pass through. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38564 10 10 5 D1 ~ ~ 0 -1 38566 10 10 5 E greenery 5 shrubs 4 bushes~ The bushes are of a variety that grows many compact branches filled with long narrow leaves tinged with red. You have never seen its like before outside of this valley. ~ A 1 west ~ ~ send_to_char( #char, ch ); act_notchar( #room, ch ); ~ E char~ Try as you might, you can not squirm, hack, or muscle your way through these tight-packed bushes. ~ E room~ $n makes a valiant attempt to pass through the bushes on the eastern side of the trail, but fails. ~ ! 0 0 0 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 1000 0 -1 S #38566 Mist Shrouded Forest~ An enormous amount of webbing and plentiful mist combine to give this section of the wood the appearance of winter. Everything is layered in whiteness that feels quite unnatural in this humid weather. Large web sacks are present throughout the webbing, forming small mounds in the otherwise smooth surface. To the east and south, the sheer volume of webbing prevents passage. ~ ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38567 10 10 5 D3 ~ ~ 0 -1 38565 10 10 5 E 3 webs webbing~ Webbing covers every available surface here, forming a rather large pocket. The webs form walls to the east and south as well as below and above you as if you are in some great lair. ~ E 5 mounds 6 cocoons~ The mounds are formed from cocoons layered over by ample webbing. They range from gnome to ogre sized but all appear quite dessicated. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 1000 0 A 1 south 1 east~ ~ act_tochar( #no, ch ); ~ E no~ That way is completely closed off by cast amounts of webbing. ~ ! 0 0 0 434 9 1509949540 3 0 -1 S #38567 Mist Shrouded Forest~ As you walk you must part veils of both mist and web. While the mist parts with the ease of the warm breeze, the webs foil your attempts to part with them. These woods appear as a vision in a dream, or a nightmare. To the east, the web-covered forest growth becomes too thick to travel through. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38568 10 10 5 D2 ~ ~ 0 -1 38566 10 10 5 D3 ~ ~ 0 -1 38564 10 10 5 A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 81 17 1509949460 -2 0 -1 S #38568 Mist Shrouded Forest~ Several extremely large patterns of webbing combine here to form a large net. The webbing has many holes in it from previous victims who were, perhaps, lucky enough to escape. Several silk-wrapped cocoons remain where others were not so lucky. To the north and east, thick forest undergrowth prevents passage. ~ web ~ 301465600 3 9 0 D2 ~ ~ 0 -1 38567 10 10 5 D3 ~ ~ 0 -1 38563 10 10 5 E 3 webbing webs net~ The web forms a thick, large spiral stretching dozens of feet in diameter. Millions of water droplets hang suspended in the webbing, interspersed with small wads of ruined webbing from previous unsuccessful attempts at capture. ~ E 6 coccoons~ They hang suspended dozens of feet above the ground, obscured by the thick mists. Watching them you think that you can see one of them twisting lazily, yet no breeze seems to stir them. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 81 17 1509949500 -2 0 -1 S #38569 Mist Shrouded Forest~ The mist clears some here, giving you a good look at dozens upon dozens of web constructs. Each design reaches several feet across. Most have several small bundles about the size of apples dangling from within. To the north and east loom large tangled masses of vegetation. ~ Spider eating bird action is here. -Talis ~ 301465600 3 9 0 D2 ~ ~ 0 -1 38563 10 10 5 D3 ~ ~ 0 -1 38570 10 10 5 E 3 webs 4 constructs~ Myriads of constructs reach between almost every branch, bole, and surface available. Most have cocoons in them that range in sizes from as small as a pebble to as large as a gnome. ~ A ~ ~ send_to_room( #bird, room ); wait( 2 ); send_to_room( #bird_uh_oh, room ); wait( 3 ); send_to_room( #spider, room ); wait( 3 ); send_to_room( #spider_wrap, room ); end; ~ E bird~ @MA bird swoops low after some insect and suddenly find itself snared in the webbing.@n ~ E bird_uh_oh~ @MAmid the sounds of its frantic chirping the bird thrashes wildly in its attempt to escape, only managing to become more entangled.@n ~ E spider~ @MAlerted by the birds thrashing, a large spider, perhaps a foot across rushes out. With a well timed move, it bites the bird injecting it with deadly venom.@n ~ E spider_wrap~ @MAs the bird's struggles cease, the spider quickly begins to wrap its victim in a silken cocoon for later. With its work done, the spider returns to its hiding place concealed in the shadows.@n ~ ! 2 100 0 -1 S #38570 Mist Shrouded Forest~ The webbing is becoming less and less a work of art the further north you go. More commonly now, it simply exists in mass quantity creating a filmy white covering over everything. It is hard to walk through here without getting mired in the webbing. ~ still testing web function here. [Merior] does the sticky thing really matter? It adds to the appearance of how much webbing there is, and its function. ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38572 10 10 5 D1 ~ ~ 0 -1 38569 10 10 5 D2 ~ ~ 0 -1 38562 10 10 5 D3 ~ ~ 0 -1 38571 10 10 5 E 3 webs webbing~ The webbing blankets everything pretty thouroughly, including the ground itself. The dark colors prevalent to this strange wood are indeed rare here. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 A ~ ~ act_tochar( #web, ch ); act_notchar( #rweb, ch ); do_spell( web, ch ); ~ E web~ @MYou notice too late that you are about to walk into a large web.@n ~ E rweb~ $n has been caught in the sticky webs covering everything here. ~ ! 2 800 15 81 17 1509949490 -2 0 81 17 1509949450 -2 0 -1 S #38571 Mist Shrouded Forest~ The mist conceals sight of webs as well as trees causing you to frequently walk into nearly invisible strands of webbing. The sticky masses are quite distracting. Everytime you walk through one, it remains quite attached to branches, causing the smaller branches to lurch at you in an unnerving way. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38570 10 10 5 D2 ~ ~ 0 -1 38561 10 10 5 E 3 webs~ Sticky filaments of silken thread that reach across your path far too often. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 -1 S #38572 Mist Shrouded Forest~ Every tree and plant here is covered in a film of white. Ample mist and over-abundant webbing give everything a faded and smooth appearance. Web sacks are plentiful throughout the area forming small mounds in the otherwise smooth surfaces. ~ ~ 301465608 3 9 0 D2 ~ ~ 0 -1 38570 10 10 5 E 4 trees 5 plants~ Heavy webbing covers the trees and plants here completely, forming a cul-de-sac whose only exit is south. It appears to be the lair of some large creature, presumably a spider one would think. ~ E 5 mounds 6 cocoons~ They appear quite large, some reaching as large as an ogre. Though large, they all appear somewhat thinner than they should be, and quite dessicated. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 434 9 1509949540 3 0 -1 S #38573 Mist Shrouded Forest~ Trees and vegetation of the area loom in the mist, forming only vague shapes. The shapes stir memories of half-seen monsters that abide within your darkest dreams. ~ tasloi trap 1 of 10 here. -Talis ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38577 10 10 5 D2 ~ ~ 0 -1 38553 10 10 5 D3 ~ ~ 0 -1 38500 10 10 5 E 3 vegetation 4 trees 5 shapes~ Dark sinister forms that seem to shift of their own accord turn out to be the breeze shifted branches of bushes or the boles of large trees visible only in parts as the mist shifts. Sights glimpsed out of the corner of the eye tug at the subconscious, raising visions of ghouls and demons, rapidly dragging down moral. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 A ~ ~ if( random( 1, 5 ) == 1 ) { ch = rand_char( room ); wait( random( 3, 5 ) ); if( random( 1, 3 ) == 1 ) { act_room( #net, ch ); acode( room, 2 ); acode( room, 2 ); acode( room, 2 ); act_room( #free, ch ); end; } else{ act_tochar( #javelin, ch ); act_notchar( #rjavelin, ch ); i = 1d5; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } } ~ E rjavelin~ A small shape detaches itself from a nearby bush and hurls something at $n, then nimbly disapears into the bushes. ~ E javelin~ A small shape detaches itself from a nearby bush and hurls something at you. By the time the implement is close enough to identify it as a crude @Yweapon@n, little more than a sharpened stick, the creature has disapeared into the nearby bushes. ~ E free~ With a bit of wriggling and a bit of brute force you manage to free yourself of the net, leaving behind only its tattered remains. As soon as you manage to disentangle yourself, the small shapes flee into the mist. ~ E net~ A sudden outburst of movement and you realize a @Ynet@n has been dropped on you. Small, child-sized shapes drop out of the trees and come out from bushes and begin hurling rocks and crude javelins at you. ~ ! 1 0 15 A ~ ~ i = 1d6; dam_message( ch, i, "a hail of rocks and crude spears" ); inflict( ch, mob, i, "a hail of rocks and crude spears" ); ~ ! 0 0 0 -1 S #38574 Path in a Mist Shrouded Forest~ The little natural light that reaches this place is diffused by the forest canopy and further still by deep mists. In the dim light you can just make out the forms of vegetation or the absence of it on the narrow path on which you stand. The path seems to lead west and south from this spot. ~ ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38616 10 10 5 D1 ~ ~ 0 -1 38577 10 10 5 D2 ~ ~ 0 -1 38500 10 10 5 D3 ~ ~ 0 -1 38576 10 10 5 E 3 vegetation~ The vegetation consists primarily of a small, sallow looking bush with trefoil leaves. Despite its small, weak appearance it seems to have great strength and resiliance. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 -1 S #38575 Mist Shrouded Forest~ The mist conceals much of the forest from your sight. Only a few of the trees and greenery are visible near by. To the west a massive wall of vegetation looms ominously. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38576 10 10 5 D1 ~ ~ 0 -1 38500 10 10 5 D2 ~ ~ 0 -1 38552 10 10 5 E 4 trees 5 greenery~ The trees and greenery are comprised of mostly the dark, twisted trees common to this dire woodland. Their twisted boles covered by dark, crenelated bark that offers ample purchase for sickly looking vines. Between the trees you can make out small, sturdy looking sallow bushes and the occasional leafy fern frond. ~ E 1 west wall 3 vegetation~ The wall of vegetation is extremely thick, preventing any passage to the west. It appears to be some variation of overgrown bush with narrow, red-veined leaves. It stretches far to the south and is, indeed, immense. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 2 400 0 844 9 1509949500 3 0 -1 S #38576 Path in a Mist Shrouded Forest~ The forest seems to stand still and timeless, encaspulated in the pearlescent mists. You stand on a barely defined path that appears to broaden somewhat to the north and narrows more yet as it winds its way east. ~ tasloi trap 10 of 10 here. -Talis ~ 301465608 12 9 0 D0 ~ ~ 0 -1 38617 10 10 5 D1 ~ ~ 0 -1 38574 10 10 5 D2 ~ ~ 0 -1 38575 10 10 5 D3 ~ ~ 0 -1 38578 10 10 5 A ~ ~ if( random( 1, 5 ) == 1 ) { ch = rand_char( room ); wait( random( 3, 20 ) ); if( random( 1, 3 ) == 1 ) { act_room( #net, ch ); acode( room, 2 ); acode( room, 2 ); acode( room, 2 ); act_room( #free, ch ); end; } else{ act_tochar( #javelin, ch ); act_notchar( #rjavelin, ch ); i = 1d5; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } } ~ E rjavelin~ A small shape detaches itself from a nearby bush and hurls something at $n, then nimbly disapears into the bushes. ~ E rjavelin~ A small shape detaches itself from a nearby bush and hurls something at $n, then nimbly disapears into the bushes. ~ E javelin~ A small shape detaches itself from a nearby bush and hurls something at you. By the time the implement is close enough to identify it as a crude @Yweapon@n, little more than a sharpened stick, the creature has disapeared into the nearby bushes. ~ E free~ With a bit of wriggling and a bit of brute force you manage to free yourself of the net, leaving behind only its tattered remains. As soon as you manage to disentangle yourself, the small shapes flee into the mist. ~ E net~ A sudden outburst of movement and you realize a @Ynet@n has been dropped on you. Small, child-sized shapes drop out of the trees and come out from bushes and begin hurling rocks and crude javelins at you. ~ ! 1 0 15 A ~ ~ i = 1d6; dam_message( ch, i, "a hail of rocks and crude spears" ); inflict( ch, mob, i, "a hail of rocks and crude spears" ); ~ ! 0 0 0 -1 S #38577 Mist Shrouded Forest~ Swirling mist fills the air causing sounds to echo oddly, seeming to come from no direction and all directions at the same time. A looming gray wall of vegetation is visible to the north and east effectively blocking those directions. ~ ~ 301465600 3 9 0 D2 ~ ~ 0 -1 38573 10 10 5 D3 ~ ~ 0 -1 38574 10 10 5 E 1 north 1 east 3 vegetation wall ~ A massive tangle of bushes and vines causes a chaotic wall of wild growth in verdant greens and yellows to form a natural barrier. Concealed by the swirling mists, the weave appears as only a dark gray blur from even a scant few feet away. ~ 844 9 1509949500 3 0 844 9 1509949500 3 0 853 17 100 -2 0 -1 S #38578 Mist Shrouded Forest~ The dark, looming masses of trees surround you in the mist, forming mysterious shapes in the grayness. Strange animal-like sounds reach you from the depth of the forest, their direction confused by the way the mist redirects the sounds. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38618 10 10 5 D1 ~ ~ 0 -1 38576 10 10 5 D3 ~ ~ 0 -1 38579 10 10 5 E 4 trees 5 shapes~ When the trees are first noticable in the mist, they appear as disembodied shapes or demons. It is only with closeness that you begin to make out its contact with earth and canopy proving it to be no more than a tree. ~ E 1 south 3 vegetation~ A dark shadow to the south turns out to be a massive tangle of bushes that completely block your way. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 844 9 1509949500 3 0 -1 S #38579 Mist Shrouded Forest~ The forest scents are thick in the air informing your senses that you are deep in untamed woods. Dark shapes in the mist define various trees and greenery nearby. You notice that the ground begins to angle uphill off to the west and south. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38619 10 10 5 D1 ~ ~ 0 -1 38578 10 10 5 D2 ~ ~ 0 -1 38580 10 10 5 D3 ~ ~ 0 -1 38581 10 10 5 E 4 trees~ The trees appear as darkened nightmarish shapes until they resolve into their equally dark natural shape. Deeply crenallated bark grows up its twisted sides sustaining sickly green-brown furry vines. ~ E 3 vegetation~ Most of the vegetation here seems comprised of small yellowish bushes that grow no taller than wasit high on a gnome. They appear quite sallow and not very healthy at all, yet they seem sturdy enough when pressed. ~ 853 17 60 -2 0 -1 S #38580 Mist Shrouded Forest~ The ground noticably sloped here, heading uphill to the south and west. Tangled bushes among numerous trees prevent you from heading any further east or south ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38579 10 10 5 D3 ~ ~ 0 -1 38582 10 10 5 E 1 south 1 east 4 bushes~ You see a bush with nearly black barked branches as thick as an ogres arm blocking your passage. Long, narrow leaves grow from protrusions on the branches giving it some color. ~ -1 S #38581 Mist Shrouded Forest~ The forest stops abruptly here, ending in a sheer drop into a large crevasse to the north. From the edge of the precipice you can see only thick mists below you. A cacophonous sound like roaring can be heard coming up out of the mists below you. ~ This is the begining of the underground cave complex. just jump off here. --- Talis ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38579 10 10 5 D2 ~ ~ 0 -1 38582 10 10 5 D3 ~ ~ 0 -1 38586 10 10 5 E 4 mists 1 down drop precipice cliff crevasse~ You walk to the edge of the precipice and look down. Through the mists all you can see is billowing, roiling mists thicker than any you have seen before in this strange forest. The precipice itself is barely held together by loose plants and rocks, a climb down would surely fail. You could perhaps jump down, provided your curiosity outweighs your good sense. ~ A jump leap~ off cliff down precipice edge drop~ if( find_skill( ch, swimming ) < 1 ) { act_tochar( #noswimming, ch ); if( !is_player( ch ) ) act_notchar( #notgoing, ch ); end; } else { send_to_char( #silly_adventurer, ch ); act_notchar( #are_you_nuts, ch ); wait( 2 ); send_to_char( #sploosh, ch ); wait( 2 ); transfer( ch, find_room( 38629 ) ); act_notchar( #arr, ch ); } ~ E silly_adventurer~ Taking a few steps back you get a running start and leap off the precipice with a primal yell. ~ E are_you_nuts~ $n takes a running leap off the precipice screaming like a possesed soul all the way, finally disapearing into the billowing mists far below. ~ E sploosh~ As you fall you are enveloped by roiling mists, then suddenly by turbulent waters. ~ E arr~ A loud bellow precedes a splash as $n arrives from somewhere high above. ~ E noswimming~ Tempting as it may be, you manage to restrain yourself. Whatever is down there must either be a very large creature or, worse, a lot of water. Maybe if you knew how to swim it wouldn't be so bad. After all, A big creature is one thing; drowning is much worse. ~ E notgoing~ $N seems disturbed by something and refuses to go near the precipice. ~ ! 0 0 0 A listen~ 4 roaring cacophony cacophonous sound~ act_tochar( #sound, ch ); ~ E sound~ You cock your head and listen to the loud sound. It seems to be either that of a large beast, until you notice it continues on without surcease. It almost sounds like the surf crashing onto the shore, yet it never seems to withdraw. Perhaps if you looked over the precipice you might see what caused the sound. ~ ! 0 0 0 -1 S #38582 Mist Shrouded Forest~ The looming trees create ominous shapes in the mist giving you a sense of unease. Only the presence of a single fallen tree breaks the monotony of muted shadow, proving this to be simply a forest and not some unconquerable nightmare. ~ log room here. ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38581 10 10 5 D1 ~ ~ 0 -1 38580 10 10 5 D2 ~ ~ 0 -1 38583 10 10 5 D3 ~ ~ 0 -1 38585 10 10 5 E tree log fallen~ The tree appears to have fallen some time ago. Bugs and rot have caused the center to hollow out creating a decent sized burrow for perhaps some animal or small being. ~ A go enter crawl squirm~ log tree fallen~ if( size( ch ) < 4 ) { transfer( ch, find_room( 38661 ) ); end; } act_tochar( #too_big, ch ); act_notchar( #bonk, ch ); ~ E too_big~ You try to squeeze into the opening in the log only to find that you are too big to fit. ~ E bonk~ $n tries to squeeze into the opening in the log here only to find that $e is too big to fit. ~ ! 0 0 0 2504 9 1509949520 3 0 -1 S #38583 Mist Shrouded Forest~ The mist conceals sight of the forest leaving you only glipses of objects near you. To the east and south a large tangle of vegetation fills every glipse, appearing too thick to travel trough. To the west and north the trees and vegetation are spaced out enough to allow travel in those directions. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38582 10 10 5 D3 ~ ~ 0 -1 38584 10 10 5 E 3 vegetation 1 east 1 south~ The bulk of the vegetation lays to the east and south, in the form of a massive, tangled bush. Long, narrow leaved veined in crimson grow in profusion from a chaotic weaving of thick, dark branches. The bush is thick enough to prevent any passage in those directions. ~ 755 17 1509949540 -2 0 -1 S #38584 Mist Shrouded Forest~ The trees create strange, deformed shapes in the mist; looking very much like monsters. Some even appear to be moving in the mist. When you stop to check them out, you find them to be no more than normal trees. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38585 10 10 5 D1 ~ ~ 0 -1 38583 10 10 5 D2 ~ ~ 0 -1 38587 10 10 5 D3 ~ ~ 0 -1 38588 10 10 5 E mist~ Occassional ribbons of mist snake along the ground around your legs, denser than the walls of mist around you. ~ E 4 trees 5 shapes~ The shapes are reminiscent of deformed monsters, pheraps akin to tall trolls and goblins. They seem to exist as little more than grayish shapes nearly floating in the mist. ~ 755 9 1509949520 3 0 755 9 1509949480 3 0 -1 S #38585 Mist Shrouded Forest~ Demonic shapes appear out of the mist, each time proving to be nothing more than trees and local vegetation distorted by the mist. The moist air has a feeling of oppressive weight, as if it never has nor ever will stir. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38586 10 10 5 D1 ~ ~ 0 -1 38582 10 10 5 D2 ~ ~ 0 -1 38584 10 10 5 E mist~ A wall of gray far too large to be defined by any shape. ~ E demonic 5 demons~ They appear to be nothing more than trees and bushes distorted by the mist. ~ E vegetation 5 plants~ The plants are most often various types of bushes with long narrow leaves. The barks are all dark in color and by nature thick to prevent water damage that would rot the supporting interrior. ~ -1 S #38586 Mist Shrouded Forest~ You stand near the crest of a large hill in this misty woodland. At the top of the crest stands a large old tree overlooking a steep crevasse to the north. It seems the old tree's roots are thick enough to have prevented any others from claiming its roost, thus it and the gaping maw of the crevasse are the only things breaking the uniformity of the walls of mist. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38581 10 10 5 D2 ~ ~ 0 -1 38585 10 10 5 E mist~ The plain gray walls of mist extend completely around you. It reaches out and into the crevasse, cutting off its edges as neatly as it does the forest. ~ E tree 4 roots crevasse~ You lean slightly over the steep crevasse, noticing how your weight is already causing several rocks and clods of dirt to go tumbling into the dark mists below. The twisted, brown roots that extend out of the sheer side are a tangled mass that most frequently twist back into the soil in search of stability and nutrition. Though the roots are plentiful, the ones you can reach seem rather weak, and you doubt seriously they could support your weight. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 -1 S #38587 Mist Shrouded Forest~ A looming mass of grayness to the east marks a large tangle of bushes and trees too thick to travel through. Dense mists prevent you from seeing far in any direction, leaving you only a glimpse of nearby flora. ~ tasloi trap 2 of 10 here. -Talis ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38584 10 10 5 D2 ~ ~ 0 -1 38591 10 10 5 D3 ~ ~ 0 -1 38589 10 10 5 E 4 mists~ The warm mist leaves droplets of dew on everything it contacts, quickly coating you as easily as the immobile trees. ~ E 4 trees flora~ Low branches of nearby trees appear first, quickly followed by ghostly trunks that seem to float in the mist. The leafy fronds of small ferns that thrive in the moist soil and damp air here form small clumps of gray-green near the ground. Intermingled with the ferns are small, narrow-leaved bushes no larger than the ferns, but appearance much like the tangled mass to the east. ~ E grayness 1 east 4 bushes~ The tangle of bushes are a mass of confusion. It is impossible to tell weather it is one large overgrown bush or many bushes grown together. Narrow, red-tinged leaves grow from the compacted display of branches created by the bushes. ~ A ~ ~ i = random( 1, 15 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 A ~ ~ if( random( 1, 5 ) == 1 ) { ch = rand_char( room ); wait( random( 3, 10 ) ); if( random( 1, 3 ) == 1 ) { act_room( #net, ch ); acode( room, 2 ); acode( room, 2 ); acode( room, 2 ); act_room( #free, ch ); end; } else{ act_tochar( #javelin, ch ); act_notchar( #rjavelin, ch ); i = 1d5; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } } ~ E rjavelin~ A small shape detaches itself from a nearby bush and hurls something at $n, then nimbly disapears into the bushes. ~ E javelin~ A small shape detaches itself from a nearby bush and hurls something at you. By the time the implement is close enough to identify it as a crude @Yweapon@n, little more than a sharpened stick, the creature has disapeared into the nearby bushes. ~ E free~ With a bit of wriggling and a bit of brute force you manage to free yourself of the net, leaving behind only its tattered remains. As soon as you manage to disentangle yourself, the small shapes flee into the mist. ~ E net~ A sudden outburst of movement and you realize a @Ynet@n has been dropped on you. Small, child-sized shapes drop out of the trees and come out from bushes and begin hurling rocks and crude javelins at you. ~ ! 1 0 15 A ~ ~ i = 1d6; dam_message( ch, i, "a hail of rocks and crude spears" ); inflict( ch, mob, i, "a hail of rocks and crude spears" ); ~ ! 0 0 0 A 1 east~ ~ act_tochar( #fool, ch ); act_notchar( #rfool, ch ); end; ~ E rfool~ $n walks headlong into a large tangled bush to the east and is soundly rebuffed, unable to penetrate its mass. ~ E fool~ You walk headlong into a large bush that looms to the east. It seems to stretch out northeast and southeast of here, maybe you could walk around it. ~ ! 0 0 2 2509 9 1509949520 3 0 -1 S #38588 Mist Shrouded Forest~ Vertical striations of light and dark mark the presence of many trees in the dense mist. The little light that filters through both the forest canopy and the mist does little more than hint at the shape of things. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38584 10 10 5 D2 ~ ~ 0 -1 38589 10 10 5 E 4 trees~ The trees loom in the mist like hundreds of dark sentinels watching your every action. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 853 17 40 -2 0 -1 S #38589 Mist Shrouded Forest~ Through the swirling mists you can make out the looming trees and shrubs of this forest. The leaf-covered forest floor appears to angle upwards to the north. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38588 10 10 5 D1 ~ ~ 0 -1 38587 10 10 5 D2 ~ ~ 0 -1 38590 10 10 5 D3 ~ ~ 0 -1 38613 10 10 5 E ground~ It seems to increase in angle to the north and level out more to the south. It seems as if you are standing on the begining of a hill. ~ E 4 leaf-covered floor leaves~ The leaves are all old and decomposing, yet a few retain enough stiffness to cause a light rustling as you pass. Ruined by moisture and decomposition, none of them are worth picking up. By the angle of the ground you appear to be standing on the side of a hill. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 -1 S #38590 Mist Shrouded Forest~ Trees loom in the dense mists, creating nightmarish shapes in the ever present mist. Any light that could possibly come from the hidden sun is muted to near non-existence through the dense forest canopy and mists. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38589 10 10 5 D1 ~ ~ 0 -1 38591 10 10 5 D2 ~ ~ 0 -1 38599 10 10 5 D3 ~ ~ 0 -1 38612 10 10 5 E canopy 1 up~ Above you somewhere rests the forest canopy. In the dense mist you are unable to see it as other than an occassional lessening of the darkness high above you. ~ E 4 trees 5 shapes~ The twisted trees grow strangely in the mist forming hideous shapes that could easily be demons. Occassionally they shift their weight and the demons seem to move. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 844 9 1509949540 3 0 853 17 40 -2 0 853 17 10 -2 0 -1 S #38591 Mist Shrouded Forest~ The mists conceal sight of the forest in all directions leaving only hinting shadows. Trees are transformed into odd, unearthly shapes in the gray mists. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38587 10 10 5 D1 ~ ~ 0 -1 38592 10 10 5 D2 ~ ~ 0 -1 38598 10 10 5 D3 ~ ~ 0 -1 38590 10 10 5 E 4 mists~ The mists are thick here, forming a seemless wall of gray haze. ~ E 4 trees 5 shapes~ You spy in the distance what looks like a small cottage, only to find that was another phantasm of the mist. The chimney a broad tree, the walls, no more than shadows cast by tall bushes. ~ E forest ~ It is very hard to make out anything through the dense mists. ~ 844 9 1509949540 3 0 -1 S #38592 Mist Shrouded Forest~ A large mass of grayness looms out of the north. When you investigate it you find it turns out to be only a large mass of twisted vegetation and trees too thick to pass through. In all other directions the looming shapes are spaced out far enough to allow freer movement. ~ [Moxie] freer is not correct- dunno what is though. ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38593 10 10 5 D2 ~ ~ 0 -1 38597 10 10 5 D3 ~ ~ 0 -1 38591 10 10 5 E 1 north 3 vegetation ~ To the north you notice a twisted mass of solid vegetation. It seems to be comprised of mainly one, or perhaps several, bushes with long, narrow leaves veined in deep red. In the thick mists the scarlet veined leaves at first appear to be covered in streaks of running blood. ~ E 4 trees~ The trees appear first as dark smudges in the mist then slowly coalesce into their twisted shapes. You can make out several trees enmeshed in the massive tangle of shrubbery, adding to the impassive blockage. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 A ~ ~ if( random( 1, 3 ) == 1 ) { ch = rand_char( room ); wait( 1 ); if( random( 1, 3 ) == 1 ) { act_room( #net, ch ); acode( room, 3 ); acode( room, 3 ); acode( room, 3 ); act_room( #free, ch ); end; } else{ act_tochar( #javelin, ch ); act_notchar( #rjavelin, ch ); i = 2d3; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } } ~ E rjavelin~ A small shape detaches itself from a nearby bush and hurls something at $n, then nimbly disapears into the bushes. ~ E javelin~ A small shape detaches itself from a nearby bush and hurls something at you. By the time the implement is close enough to identify it as a crude @Yweapon@n, little more than a sharpened stick, the creature has disapeared into the nearby bushes. ~ E net~ A sudden outburst of movement and you realize a @Ynet@n has been dropped on you. Small, child-sized shapes drop out of the trees and come out from bushes and begin hurling rocks and crude javelins at you. ~ E free~ With a bit of wriggling and a bit of brute force you manage to free yourself of the net, leaving behind only its tattered remains. As soon as you manage to disentangle yourself, the small shapes flee into the mist. ~ ! 1 0 15 A ~ ~ i = 2d4; dam_message( ch, i, "a hail of rocks and crude spears" ); inflict( ch, mob, i, "a hail of rocks and crude spears" ); ~ ! 0 0 0 -1 S #38593 Mist Shrouded Forest~ Through the grey mists you can see a wall of vegetation to the north. The vegetation comes in the form of a tangle of branches that stretches on from west to east as far as the mist will permit you to see. ~ remember branch/door north of here. ~ 301465600 3 9 0 D0 branches~ branches~ 139 -1 38595 10 10 5 D1 ~ ~ 0 -1 38594 10 10 5 D2 ~ ~ 0 -1 38596 10 10 5 D3 ~ ~ 0 -1 38592 10 10 5 E 1 north~ The branches do not appear as thick here, as if there were less to hold them in place. Indeed, there apears to be a dark space behind them. Perhaps if you moved them out of the way, you could squeeze through. ~ E 4 bushes 6 branches vegetation greenery~ The branches of this bush appear younger and more flexible. By forcibly moving a few aside you can see what appears to be an uplifted rockface creating a dark crevice beneath it. You may be able to open the branches a bit more making it just wide enough for you to squeeze through. ~ A move~ branches~ if( is_open( room, north ) ) { close( room, north ); act_tochar( #close, ch ); act_notchar( #rclose, ch ); send_to_room( #orclose, find_room( 38595 ) ); end; } open( room, north ); act_tochar( #open, ch ); act_notchar( #ropen, ch ); send_to_room( #oropen, find_room( 38595 ) ); ~ E close~ You move the branches back to conceal the opening. ~ E rclose~ $n moves some branches aside on a bush concealing an opening. ~ E open~ You move some branches aside revealing a space beyond. ~ E ropen~ $n moves some branches aside revealing a space beyond. ~ E orclose~ The opening to the south darkens suddenly as someone drags some branches across it concealing the opening from sight. ~ E oropen~ A fresh breeze stirs as someone moves some branches aside to the south revealing an opening. ~ ! 0 0 0 -1 S #38594 Mist Shrouded Forest~ Walls of greenery stand north and south of you helping to keep out some of the mist that permeates the air of this island. Unfortunately the only thing you are able to see any clearer is the looming vegetation that blocks out your sight completely to the north and south. ~ [Michel] When looking at a bush in the mist shrouded forest, duplicated is mis-spelled. (first line). ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38548 10 10 5 D3 ~ ~ 0 -1 38593 10 10 5 E 4 walls 5 greenery 3 vegetation 1 north 1 south~ You see a tangled mesh of greenery before you that is dulicated directly opposite the one you are facing. Both the north and south are made impassable by the large bush of dark limbs and thin, red-veined leaves. The bushes have even extended overhead to weave into each other, effectively creating a passageway here that extends west and east. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 A ~ ~ if( random( 1, 3 ) == 1 ) { ch = rand_char( room ); wait( 1 ); if( random( 1, 3 ) == 1 ) { act_room( #net, ch ); acode( room, 3 ); acode( room, 3 ); acode( room, 3 ); act_room( #free, ch ); end; } else{ act_tochar( #javelin, ch ); act_notchar( #rjavelin, ch ); i = 2d3; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } } ~ E rjavelin~ i = 1d6 dam_message( ch, i, "a hail of rocks and crude spears" ); inflict( ch, mob, i, "a hail of rocks and crude spears" ); ~ E javelin~ A small shape detaches itself from a nearby bush and hurls something at you. By the time the implement is close enough to identify it as a crude @Yweapon@n, little more than a sharpened stick, the creature has disapeared into the nearby bushes. ~ E net~ A sudden outburst of movement and you realize a @Ynet@n has been dropped on you. Small, child-sized shapes drop out of the trees and come out from bushes and begin hurling rocks and crude javelins at you. ~ E free~ With a bit of wriggling and a bit of brute force you manage to free yourself of the net, leaving behind only its tattered remains. As soon as you manage to disentangle yourself, the small shapes flee into the mist. ~ ! 1 0 15 A ~ ~ i = 2d4; dam_message( ch, i, "a hail of rocks and crude spears" ); inflict( ch, mob, i, "a hail of rocks and crude spears" ); ~ ! 0 0 0 1265 17 1509949465 -2 0 -1 S #38595 Under an Overhanging Rock~ The dirt and gravel has eroded away beneath this rocky overhang long ago leaving a concealed little cave. A fine tangle of bushes growing before the cave, thinnest to the south, provides excellent cover from any passers by. The floor is covered by a soft mix of spongy leaves and loamy soil creating a nice place to rest. ~ [Merior] i like the book :) ~ 335020032 3 5 0 D2 branches~ branches~ 139 -1 38593 10 10 5 E leaves leaf ground soil dirt loam floor~ The ground here is indeed soft. You stretch out a moment to relax when you begin to feel a sharpness poking you through the leaves. Perhaps you could clear away the leaves some and see what it is. ~ A clear move~ leaves soil dirt loam ground away~ if( rflag( reset0, room ) ) { act_tochar( #clear, ch ); act_notchar( #rclear, ch ); end; } act_tochar( #clear2, ch ); act_notchar( #rclear, ch ); ~ E clear~ You begin to clear away the leaves, revealing a splintered jaw bone. It appears to be human. You could continue to dig, disturbing this poor soul's rest, or leave him to rest in peace. ~ E rclear~ $n looks beneath them, and begins to clear away leaves from where they were resting. ~ E clear2~ You begin to clear away the leaves, revealing a sharp edged rock. You promptly move remove the offending rubble and seetle back down comfortably. ~ ! 0 0 0 A dig~ ~ if( rflag( reset1, room ) ) { remove_rflag( reset0, room ); remove_rflag( reset1, room ); act_tochar( #dig, ch ); act_notchar( #rdig, ch ); obj_to_room( oload( 735 ), room ); obj_to_room( oload( 420 ), room ); end; } act_tochar( #nice_try, ch ); act_notchar( #rnice_try, ch ); ~ E dig~ You dig for some time, slowly unearthing bits and pieces of bone and gear rusted beyond repair or use. After a long, arduous effort you finally step back and look at your work. You have managed to unearth the remains of an ancient skeleton, a few rusty bits of metal that crumbled, and a bag that crumbled away in tatters leaving a small book behind. ~ E rdig~ $n begins to dig into the soft soil of the ground here, carefully removing the occasional object. After some time $e finally stops, seeming convinced $e has unearthed all the available bits. ~ E nice_try~ You dig for some time, managing to unearth several small stone flakes and old detritous. ~ E rnice_try~ $n digs for some time, managind to unearth several small stone flakes and old detritous. ~ ! 0 0 0 A look~ south bushes branches~ if( is_open( room, south ) ) act_tochar( #open, ch ); else act_tochar( #closed, ch ); ~ E open~ The bushes nicely conceal the cave from sight except where some branches have been pushed aside to leave an opening to the south. ~ E closed~ The bushes nicely conceal the cave from sight. It looks as if the branches to the south are thin enough that you could push them aside if you needed to leave the concealment of the cave. ~ ! 0 0 0 A move~ branches~ if( is_open( room, south ) ) { close( room, south ); act_tochar( #close, ch ); act_notchar( #rclose, ch ); send_to_room( #orclose, find_room( 38593 ) ); end; } open( room, south ); act_tochar( #open, ch ); act_notchar( #ropen, ch ); send_to_room( #oropen, find_room( 38593 ) ); ~ E close~ You pull some branches back across the opening to the south, concealing the cave from sight. ~ E rclose~ $n leans partially out of the cave, far enough to pull some branches across the opening concealing it from sight.a ~ E open~ You push aside the branches to the south clearing an opening from the cave. ~ E ropen~ $n moves aside some branches to the south providing a way out of the cave. ~ E orclose~ $n leans out of the bushes to the north just long enough to grab a few branches then $e disapears back into the opening pulling the branches across to conceal it. ~ E oropen~ The branches to the north rustle a moment then part as $n pushes them aside then diosapears back into the opening left behind. ~ ! 0 0 0 -1 S #38596 Mist Shrouded Forest~ The dense mists swirl all around you. The trees and shrubbery appear to be no more than a darkening of the grayness surrounding you. To the south and east the darkness becomes a solid wall. ~ tasloi trap 3 of 10 here. -Talis ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38593 10 10 5 D3 ~ ~ 0 -1 38597 10 10 5 E 1 south 1 east~ As you investigate that darkness, it resolves itself into a massive tangle of branches. The bushes enmeshed in one another are inseperable and effectively block all passage in those directions. ~ -1 S #38597 Mist Shrouded Forest~ The mist conceals all things with equal efficiency. Trees, bushes, and even the occasional signs of movement are blurred and shadowy. You can not see a single stretch clearly enough to be sure anything is exactly as it appears to be. ~ tasloi trap 4 of 10 here. -Talis [Heliodora] some action: disappeared is spelled incorrectly ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38592 10 10 5 D1 ~ ~ 0 -1 38596 10 10 5 D2 ~ ~ 0 -1 38600 10 10 5 D3 ~ ~ 0 -1 38598 10 10 5 E mist~ Curling tendrils of mist, thicker then the rest, reach out at your legs eerily. ~ E 4 trees 4 bushes 3 vegetation~ The trees are the same twisted, dark-barked variety that most heavily populate this area. Deep crenelations in the bark provide ample hold for sickly green vines that grow up into the dark canopy. ~ E movement~ Sometimes the shadowy signs of movement turn out to be a branch shifting in the slight breeze. Occassionally it turns out to be an animal. Most often, you never do find out what it was you think you saw moving. ~ A ~ ~ if( random( 1, 5 ) == 1 ) { ch = rand_char( room ); wait( random( 1, 5 ) ); if( random( 1, 3 ) == 1 ) { act_room( #net, ch ); acode( room, 2 ); acode( room, 2 ); acode( room, 2 ); act_room( #free, ch ); end; } else{ act_tochar( #javelin, ch ); act_notchar( #rjavelin, ch ); i = 1d5; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } } ~ E rjavelin~ A small shape detaches itself from a nearby bush and hurls something at $n, then nimbly disapears into the bushes. ~ E javelin~ A small shape detaches itself from a nearby bush and hurls something at you. By the time the implement is close enough to identify it as a crude @Yweapon@n, little more than a sharpened stick, the creature has disapeared into the nearby bushes. ~ E free~ With a bit of wriggling and a bit of brute force you manage to free yourself of the net, leaving behind only its tattered remains. As soon as you manage to disentangle yourself, the small shapes flee into the mist. ~ E net~ A sudden outburst of movement and you realize a @Ynet@n has been dropped on you. Small, child-sized shapes drop out of the trees and come out from bushes and begin hurling rocks and crude javelins at you. ~ ! 1 0 15 A ~ ~ i = 1d6; dam_message( ch, i, "a hail of rocks and crude spears" ); inflict( ch, mob, i, "a hail of rocks and crude spears" ); ~ ! 0 0 0 1265 17 1509949465 -2 0 -1 S #38598 Path in a Mist Shrouded Forest~ The shadowy shapes of tall trees in the mist creates a sense of unease. Only the presence of a fallen tree breaks the monotony of muted shapes, proving this to be simply a forest and not some twisted dream. A definite break in the trees marks a path that leads west and south from here. ~ log room here, small enough for small brownie familar (dog, size <=3) ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38591 10 10 5 D1 ~ ~ 0 -1 38597 10 10 5 D2 ~ ~ 0 -1 38601 10 10 5 D3 ~ ~ 0 -1 38599 10 10 5 E break trail~ Though hard to define in shape, trees are still barely distinguishable. It is only the abscence of the dark forms, and perhaps a slight lightening of the mists' darkness that marks the path that leads off to the west and to the south. ~ E trees shapes forest~ The trees, hard enough to see in the dense mist, would provide far too easy a place to hide in. There is no telling what could be out there waiting to ambush you. ~ E tree fallen log~ The tree appears to have fallen some time ago. Bugs and rot have caused the center to create small cracks and pockets big enough for perhaps an insect or rodent. ~ A go enter crawl squirm~ log tree fallen~ if( size( ch ) < 3 ) { transfer( ch, find_room( 38662 ) ); end; } act_tochar( #too_big, ch ); act_notchar( #bonk, ch ); ~ E too_big~ You try to squeeze into the opening in the log only to find that you are too big to fit. ~ E bonk~ $n tries to squeeze into the opening in the log here only to find that $e is too big to fit. ~ ! 0 0 0 A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 -1 S #38599 Path in a Mist Shrouded Forest~ The animal sounds from this forest have an almost surreal quality to them. Unidentifiable shrieks of terror are often preceded by the deep base rumbling growls of some predator. Then, as suddenly as they start, the sounds will stop and the forest is dead quiet. You can just make out the faint path as it continues to stretch east and west of here. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38590 10 10 5 D1 ~ ~ 0 -1 38598 10 10 5 D2 ~ ~ 0 -1 38602 10 10 5 D3 ~ ~ 0 -1 38611 10 10 5 -1 S #38600 Mist Shrouded Forest~ The local fauna surrounds you in a solid wall stretching from the east around to your south, seeming completely impenetrable. To the west and north the absence of such profuse vegetation causes those directions to be noticeably brighter. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38597 10 10 5 D3 ~ ~ 0 -1 38601 10 10 5 E fauna 1 south 1 east~ A massive tangle of thin-leaved bushes, or perhaps it is all one large bush, completely blocks passage to the east around to the south. ~ E 4 bushes~ The bush's thick limbs are dark with heavy bark and covered in narrow, long red-veined leaves. The beading moisture of the mist almost makes it appear as if droplets of blood cover the narrow leaves. ~ E 3 vegetation 1 north 1 west~ The vegetation lays predominantly to the east and south. To the north and west you can only make out the occassional shadowy form of a tree. ~ -1 S #38601 Path in a Mist Shrouded Forest~ Tall trees and dense little bushes appear as gray shapes in the swirling mists. The sounds of the forest surround you and seem to be everywhere and nowhere as the strange mist filters them. A narrow path lined by trees leaves north and south of here. ~ [Bigby] In the keyword command: 'Your keywords has now been set.' ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38598 10 10 5 D1 ~ ~ 0 -1 38600 10 10 5 D2 ~ ~ 0 -1 38603 10 10 5 D3 ~ ~ 0 -1 38602 10 10 5 E path 1 north 1 south~ The absence of trees more than anything else defines the narrow path that leaves north and south. In all other directions the forest seems to grow freely, but the occassional stump where a small tree was cleared to form the path nearly trips you sometimes. ~ E 4 mists 5 swirls swirling~ Even in the midst of the walls of gray mist you can make out its gentle swirling pattern. The mist moves about as if settling from the movement of some far off breeze. ~ E 4 trees 4 bushes 5 shapes~ The looming trees reach high into the mist, disapearing quickly. Only the vaguest sense of shifting patterns of dark and darker above you define what must be the forest canopy. Small masses sometimes found between the trees mark the presence of the narrow-leaved bushes common to this area. ~ A listen~ ~ act_tochar( #hearit, ch ); ~ E hearit~ Most notably you hear a keening wail that ceases abruptly, only to resume again moments later. It is impossible to tell how close it could be, or in what direction as it echose off the trees and through the nists with an almost hollow effect. ~ ! 0 0 0 A listen~ 5 sounds 3 air~ act_tochar( #hearit, ch ); ~ E hearit~ Most notably you hear a keening wail that ceases abruptly, only to resume again moments later. It is impossible to tell how close it could be, or in what direction as it echose off the trees and through the nists with an almost hollow effect. ~ ! 0 0 0 853 17 60 -2 0 -1 S #38602 Mist Shrouded Forest~ Swirling mists permeate the air completely, muting light and sound in strange ways. The rustling sound of dry leaves seems to come from everywhere, sounding very much like the whispers of many people. ~ nice ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38599 10 10 5 D1 ~ ~ 0 -1 38601 10 10 5 D2 ~ ~ 0 -1 38604 10 10 5 D3 ~ ~ 0 -1 38610 10 10 5 A ~ ~ if( random( 1, 2 ) == 1 ) { ch = rand_char( room ); mob = rand_char( room ); rch = rand_char( room ); wait( random( 2, 10 ) ); if( random( 1, 3 ) == 1 ) { act_room( #net, ch ); acode( room, 2 ); ch = mob; acode( room, 2 ); ch = rch; acode( room, 2 ); act_room( #free, ch ); end; } else{ act_tochar( #javelin, ch ); act_notchar( #rjavelin, ch ); i = 1d2; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } } ~ E rjavelin~ A small shape detaches itself from a nearby bush and hurls something at $n, then nimbly disapears into the bushes. ~ E javelin~ A small shape detaches itself from a nearby bush and hurls something at you. By the time the implement is close enough to identify it as a crude @Yweapon@n, little more than a sharpened stick, the creature has disapeared into the nearby bushes. ~ E free~ With a bit of wriggling and a bit of brute force you manage to free yourself of the net, leaving behind only its tattered remains. As soon as you manage to disentangle yourself, the small shapes flee into the mist. ~ E net~ A sudden outburst of movement and you realize a @Ynet@n has been dropped on you. Small, child-sized shapes drop out of the trees and come out from bushes and begin hurling rocks and crude javelins at you. ~ ! 1 0 15 A ~ ~ i = 1d6; dam_message( ch, i, "a hail of rocks and crude spears" ); inflict( ch, mob, i, "a hail of rocks and crude spears" ); ~ ! 0 0 0 -1 S #38603 Path in a Mist Shrouded Forest~ You stand on a small section of forest between a looming mass of vegetation that prevents all travel to the northeast and a nearby large boulder. Trees surround you on all sides, hiding in the mists, lining a narrowly defined trail leading north and south. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38601 10 10 5 D1 ~ ~ 0 -1 38605 10 10 5 D2 ~ ~ 0 -1 38609 10 10 5 D3 ~ ~ 0 -1 38604 10 10 5 E rock bolder large~ The boulder is covered in a spongy moss that ranges in color from the green of new leaves to a silvery white. The spongy moss seems to absorb the mist and thrive on the moisture it provides. The moss makes the rock too slippery to climb from this facing. ~ E vegetation northeast ~ The vegetation consists primarily of a large tangle of red-veined thin leaved bushes, or perhaps one very large bush. The obstruction is thick enough and tangled enough to deny passage. ~ E 4 trees~ The same gray barked gnarled trees reach high into the mist obscured forest canopy. ~ -1 S #38604 Mist Shrouded Forest~ Somewhere high overhead a break in the branches permits a single narrow shaft of light to delve into the mirky woods here. In the dense mists, the shaft of light appears almost tangible. A ray of hope in the bleakness, or a searing, searching eye in the comfortable night, all depending on your perspective. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38602 10 10 5 D1 ~ ~ 0 -1 38603 10 10 5 E light ray shaft~ In the shaft you can make out the shifting mist in its myriad layers of swirls. The shaft seems to reach down from high in the layered forest canopy and you can make out several tree limb shaped shadows high above you near it. ~ E rock boulder south~ The boulder is covered in a spongy moss that ranges in color from the green of new leaves to a silvery white. The spongy moss seems to absorb the mist and thrive on the moisture it provides. The moss makes the rock too slippery to climb from this facing. ~ -1 S #38605 Mist Shrouded Forest~ Swirling mists create a constantly changing vista of trees, vegetation, and blank nothingness. To the north you can occasionally make out the looming vegetation that prevents your passage in that direction. ~ nifty :) ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38606 10 10 5 D2 ~ ~ 0 -1 38608 10 10 5 D3 ~ ~ 0 -1 38603 10 10 5 E 1 north 3 vegetation~ To the north you can make out a large mass of bushes that completely block any progress in that direction. ~ E 4 bushes~ Between proliferate narrow leaves veined in crimson, you can make out branches as thick as an ogre's arm in places. ~ E vista~ The vista constantly changes, sometimes making trees or vegetation visible, more often creating blank white walls of mist. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 -1 S #38606 Mist Shrouded Forest~ Between the dense mists and the looming vegetation of the area, the forest is a very dark place. High overhead there is nothing to see but the darkness of the forest canopy, blocking out any sign of the heavens' lights. To the north a mass of vegetation blocks any chance of progress. ~ tasloi trap 6 of 10 here. -Talis ~ 301465608 3 9 0 D1 ~ ~ 0 -1 38559 10 10 5 D2 ~ ~ 0 -1 38607 10 10 5 D3 ~ ~ 0 -1 38605 10 10 5 E 1 north 3 vegetation mass~ Arm thick branches with nearly black bark are woven together in a chaotic weave ending in proliferate tufts of narrow, red-veined leaves. The mass is enough to prevent any passage in that direction. ~ A ~ ~ if( random( 1, 5 ) == 1 ) { ch = rand_char( room ); wait( random( 3, 20 ) ); if( random( 1, 3 ) == 1 ) { act_room( #net, ch ); acode( room, 2 ); acode( room, 2 ); acode( room, 2 ); act_room( #free, ch ); end; } else{ act_tochar( #javelin, ch ); act_notchar( #rjavelin, ch ); i = 1d5; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } } ~ E net~ A sudden outburst of movement and you realize a @Ynet@n has been dropped on you. Small, child-sized shapes drop out of the trees and come out from bushes and begin hurling rocks and crude javelins at you. ~ E free~ With a bit of wriggling and a bit of brute force you manage to free yourself of the net, leaving behind only its tattered remains. As soon as you manage to disentangle yourself, the small shapes flee into the mist. ~ E rjavelin~ A small shape detaches itself from a nearby bush and hurls something at $n, then nimbly disapears into the bushes. ~ E javelin~ A small shape detaches itself from a nearby bush and hurls something at you. By the time the implement is close enough to identify it as a crude @Yweapon@n, little more than a sharpened stick, the creature has disapeared into the nearby bushes. ~ ! 1 0 15 A ~ ~ i = 1d6; dam_message( ch, i, "a hail of rocks and crude spears" ); inflict( ch, mob, i, "a hail of rocks and crude spears" ); ~ ! 0 0 0 845 9 1509949530 3 0 1265 17 1509949460 -2 0 -1 S #38607 Path in a Mist Shrouded Forest~ Swirling mist eddies around you like the currents of a gentle tide pool. The only affect of the mist is to obscure your vision and coat you in a warm layer of water droplets over time. A small path is visible thorugh the mists, leading west and east from here. ~ nice ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38606 10 10 5 D1 ~ ~ 0 -1 38558 10 10 5 D2 ~ ~ 0 -1 38663 10 10 5 D3 ~ ~ 0 -1 38608 10 10 5 -1 S #38608 Path in a Mist Shrouded Forest~ Warm gray mist envelops you in a humidity. The blanket of gray reaches in all directions covering and concealing everything. As trees loom out of the haze, you can barely define the trail that runs east and west from here. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38605 10 10 5 D1 ~ ~ 0 -1 38607 10 10 5 D3 ~ ~ 0 -1 38609 10 10 5 -1 S #38609 Path in a Mist Shrouded Forest~ Out of the warm mists a massive wall of gray looms to the west. A closer inspection yields a large, moss-covered boulder in that direction. Between barely seen trees, you can make out a faint trail leaving north and east. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38603 10 10 5 D1 ~ ~ 0 -1 38608 10 10 5 E boulder rock moss~ The boulder is covered in a spongy moss that ranges in color from the green of new leaves to a silvery white. The spongy moss seems to absorb the mist and thrive on the moisture it provides. The moss makes the rock too slippery to climb from this facing. ~ -1 S #38610 Mist Shrouded Forest~ Swirling mist blends shadowed tree into shadowed tree until the distance looks like no more than a hazy wall of striated shade. However, each time you approach the shadowy walls, they seem to part before you, resolving into individual trees. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38611 10 10 5 D1 ~ ~ 0 -1 38602 10 10 5 755 9 1509949540 3 0 -1 S #38611 Path in a Mist Shrouded Forest~ Although the mist continues to thicken, you are aware that the forest is becoming denser with trees and undergrowth. Although you are unable to get a clear view of any stretch of the woods, there are always a few trees within arms reach now. The easiest way to travel seems to be a path of sorts that stretches west and east of this point. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38612 10 10 5 D1 ~ ~ 0 -1 38599 10 10 5 D2 ~ ~ 0 -1 38610 10 10 5 D3 ~ ~ 0 -1 38615 10 10 5 E undergrowth~ Although you can only make out the occasional small leafy branch or frond at your legs as you walk, you can feel far more than you can see at your feet. Their tugging at your legs feels akin to many small gnarled hands trying to impede your progress. ~ E 4 trees~ The bark of the trees is a dark, deeply crennelated surface marred often by deep scoring. Many of the scorings on the tree appear to be unnatural, created by a rough blade or large claw, either way, whatever created the marks is obviously dangerous. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 A ~ ~ if( !cflag( 68, ch ) ) { set_cflag( 68, ch ); act_tochar( #leave_mist, ch ); act_notchar( #rleave, ch ); send_to_room( #shadow, find_room( 38615 ) ); wait( 1 ); transfer( ch, find_room( 38615 ) ); act_notchar( #arrive, ch ); remove_cflag( 68, ch ); loop( followers ) { ch = rch; acode( room, 2 ); } } ~ E shadow~ Some of the shadows in the mist begin to coalesce into a definite shape. ~ E arrive~ The dark shadow solidifies into $n as $e breaks free of the mists. ~ E rleave~ $n leaves west. ~ E leave_mist~ You suddenly break free of the mists and into chill air. Tendrils of mist seem to reach out after you, following in your passage. ~ ! 3 0 8 A ~ ~ if( cflag( 68, ch ) ) act_tochar( #no_leave, ch ); else continue; ~ E no_leave~ You are already striding west out of the mists. ~ ! 3 0 55 A 2 sleep 2 sit 1 rest~ ~ if( cflag( 68, ch ) ) act_tochar( #no_sleep, ch ); else continue; ~ E no_sleep~ You can rest once you finish your trek out of the mists. ~ ! 0 0 0 2509 9 1509949520 3 0 -1 S #38612 Mist Shrouded Forest~ The loamy earth scent of the forest is mixed with the heavy feel of the humid air adding to its oppressive feel. The dense mists continue to swirl, concealing your view of the woods. From the west, a gentle breeze seems to blow cooler air your way. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38613 10 10 5 D1 ~ ~ 0 -1 38590 10 10 5 D2 ~ ~ 0 -1 38611 10 10 5 D3 ~ ~ 0 -1 38614 10 10 5 A ~ ~ if( !cflag( 68, ch ) ) { set_cflag( 68, ch ); act_tochar( #leave_mist, ch ); act_notchar( #rleave, ch ); send_to_room( #shadow, find_room( 38614 ) ); wait( 1 ); transfer( ch, find_room( 38614 ) ); remove_cflag( 68, ch ); act_notchar( #arrive, ch ); loop( followers ) { ch = rch; acode( room, 1 ); } } ~ E shadow~ Some of the shadows in the mist begin to coalesce into a definite shape. ~ E arrive~ The dark shadow solidifies into $n as $e breaks free of the mists. ~ E rleave~ $n leaves west. ~ E leave_mist~ You suddenly break free of the mists and into chill air. Tendrils of mist seem to reach out after you, following in your passage. ~ ! 3 0 8 A ~ ~ if( cflag( 68, ch ) ) act_tochar( #no_leave, ch ); else continue; ~ E no_leave~ You are already striding west out of the mist. ~ ! 3 0 55 A 2 sleep 2 sit 1 rest~ ~ if( cflag( 68, ch ) ) act_tochar( #no_sleep, ch ); else continue; ~ E no_sleep~ You can rest when you finish your trek west out of the mist. ~ ! 0 0 0 -1 S #38613 Mist Shrouded Forest~ As you walk, trees seem to solidify out of ghostly forms in the mist as you walk. As you come close by them, their dark, twisted bark takes on a more sinister look in the hazy light. The forest is dead quite now, as if something passing by has frightened off the wild life. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38589 10 10 5 D2 ~ ~ 0 -1 38612 10 10 5 E 4 trees~ The dark twisted trees are hard to see in the mist making them take on strange deformities that sometimes exist and other times don't. ~ E bark~ Deep crenelations in the bark begin to look more like the scorings of sharp claws against the bark. The dark bark is patchy with darker spots that look all to much like blood from the constant humidity. ~ A listen~ ~ act_tochar( #nothing, ch ); ~ E nothing~ The only sound you can hear is your own breathing. In the stillness, even that sounds frighteningly loud. ~ ! 0 0 0 2504 9 1509949540 3 0 -1 S #38614 In the Woods~ The air is heavy with moisture shed from the a nearby wall of mist to the east. You stand in its fringes. the world has taken on a dusky hue due to the mist's light subduing qualities. The trees to the east seem no more than ghosts in the thick mists. ~ ~ 301465608 3 9 0 D1 ~ ~ 0 -1 38612 10 10 5 D2 ~ ~ 0 -1 38615 10 10 5 D3 ~ ~ 0 -1 38674 10 10 5 E mist~ Tendrils of mist slowly writhe around your legs like the tentacles of some great beast. Dark shapes seem to move between the trees to the east as if large beasts concealed by the mist moved about within. ~ A ~ ~ if( !cflag( 68, ch ) ) { set_cflag( 68, ch ); act_tochar( #into_themist, ch ); act_notchar( #rmist, ch ); wait( 1 ); transfer( ch, find_room( 38612 ) ); act_notchar( #arrive, ch ); remove_cflag( 68, ch ); loop( followers ) { ch = rch; acode( room, 1 ); } } ~ E arrive~ $n arrives from the west. ~ E rmist~ $n walks into the mist, becoming no more than one of the dark shadows that move within. ~ E into_themist~ As you walk forward into the mists you are suddenly enveloped in its humid air. ~ ! 3 0 2 A ~ ~ if( cflag( 68, ch ) ) act_tochar( #no_leave, ch ); else continue; ~ E no_leave~ You're already walking east into the mist. ~ ! 3 0 61 A 2 sleep 2 sit 1 rest~ ~ if( cflag( 68, ch ) ) act_tochar( #no_rest, ch ); else continue; ~ E no_rest~ You can rest once you break through the mist. ~ ! 0 0 0 -1 S #38615 Faint Path Through the Woods~ The warm air around you starts to feel thick with moisture and you can see a very ominous bank of mist forming to the east. The trees seem to be changing as well, becoming darker and older to the east. A small trail, cleared of leaves by recent use, runs generally west and east here. ~ [Cucho] looking at the mist, too and suddenly should be switched, shade on second line should be shades, and third to fourth line should be 'its border.' [Michel] When you look at a tree, the last word reads "basr" Should probably be "base" ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38614 10 10 5 D1 ~ ~ 0 -1 38611 10 10 5 D3 ~ ~ 0 -1 38673 10 10 5 E trees~ Oak and maple trees seem to have grown scarce and you can only spot a few anywher nearby The darker trees seem to dominate the forest. Their bark is deeply crenelated and thick with age. Their branches seem older towards the top, with newer ones forming near the base. ~ E mist~ The mist becomes too suddenly thick and tendrils seem to creep off across the ground as if it were alive. Darker shade of gray shift in the mist as if large beasts concealed by the mist move about just within it borderd. ~ A ~ ~ if( !cflag( 68, ch ) ) { set_cflag( 68, ch ); act_tochar( #into_themist, ch ); act_notchar( #rmist, ch ); wait( 1 ); transfer( ch, find_room( 38611 ) ); act_notchar( #arrive, ch ); remove_cflag( 68, ch ); loop( followers ) { ch = rch; acode( room, 1 ); } } ~ E arrive~ $n arrives from the west. ~ E rmist~ $n walks into the mist, becoming no more than one of the dark shadows that move within. ~ E into_themist~ As you walk forward into the mists you are suddenly enveloped in its humid air. ~ ! 3 0 2 A ~ ~ if( cflag( 68, ch ) ) act_tochar( #no_leave, ch ); else continue; ~ E no_leave~ You are already heading east into the mists. ~ ! 3 0 61 A 2 sleep 2 sit 1 rest~ ~ if( cflag( 68, ch ) ) act_tochar( #no_sleep, ch ); else continue; ~ E no_sleep~ You can rest when you finish your trek into the mists. ~ ! 0 0 0 -1 S #38616 Mist Shrouded Forest~ Mist rapidly surrounds you dimming your sight, further concealing the already dark woods. As you walk along you pass occassional dark shapes that appear to be trees for the most part despite the fact that they more resemble trolls. ~ ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38690 10 10 5 D1 ~ ~ 0 -1 38628 10 10 5 D2 ~ ~ 0 -1 38574 10 10 5 D3 ~ ~ 0 -1 38617 10 10 5 -1 S #38617 Small Field~ Sunlight has burned away the mists revealing tall, pale yellow straw and heather rippling like the waves of the ocean to the slightest breezes. You are standing in a small, narrow field that continues on to the north. The field is surrounded by imposing, rough-barked trees broken only by a pathway south of here. ~ ~ 301465608 2 9 0 D0 ~ ~ 0 -1 38689 10 10 5 D1 ~ ~ 0 -1 38616 10 10 5 D2 ~ ~ 0 -1 38576 10 10 5 D3 ~ ~ 0 -1 38618 10 10 5 -1 S #38618 Mist Shrouded Forest~ The mists coalesce into a seemless void of gray around you. Vegetation is now barely visible through its opacity as dark, sinister shades of black. The occassional tree looms close enough to show furry creepers strangling its rough bark. ~ ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38687 10 10 5 D1 ~ ~ 0 -1 38617 10 10 5 D2 ~ ~ 0 -1 38578 10 10 5 D3 ~ ~ 0 -1 38619 10 10 5 -1 S #38619 Mist Shrouded Forest~ You hear a soft burbling sound coming from near by through the mists. It is not until you step into the shallow puddle that you find the small spring causing the sound. Small ferns grow around the edge of the spring. The mist west of here appears devoid of extraneous shape or shadow, and after a cursory examination you find a sudden, deadly drop before you. ~ There is a poisonous, sulpherous spring here. --Talis spring seems tasty to me- Rue ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38688 10 10 5 D1 ~ ~ 0 -1 38618 10 10 5 D2 ~ ~ 0 -1 38579 10 10 5 E spring water~ The water is somewhat murky from the yellow-brown mud kicked up near its point of egress, yet it is soothingly warm to the touch. ~ E 4 ferns 5 plants~ The little ferns are all saddly small and young, as if tentatively claiming the spring for themselves. Oddly, they are all coated in a fine yellow dust and smell the slightest bit like rotten eggs. ~ E 1 west~ The drop is almost impossible to discern visibly. At best, it is visible only as a lack of darker colors in the gray mist. Short of falling in you can't tell how far the drop truly is. ~ 1203 17 1509949540 -2 0 -1 S #38620 Mist Shrouded Forest~ The swirling mists conceal sight for any distance longer than a few feet. Trees loom out of the mist at regular intervals reminding you that you are still in the heart of the forest. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38627 10 10 5 D1 ~ ~ 0 -1 38621 10 10 5 D2 ~ ~ 0 -1 38622 10 10 5 D3 ~ ~ 0 -1 38557 10 10 5 E 4 trees~ The trees remain as deeply scored here as elswhere in the woods, their dark bark sinister as it slowly appears out of the mist. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 -1 S #38621 Mist Shrouded Forest~ The mist conceals sight of much of the woods. As you travel along, you begin to feel webs part before you. The presence of unbroken webs is a sure sign that few travellers have come this way in recent times. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38625 10 10 5 D1 ~ ~ 0 -1 38624 10 10 5 D2 ~ ~ 0 -1 38623 10 10 5 D3 ~ ~ 0 -1 38620 10 10 5 E 3 webs~ You see nothing out of the ordinary about them, just strands of spider silk that occassionally form small matrixes where they meet others. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 -1 S #38622 Mist Shrouded Forest~ The swirling mists conceal sight of much of the woodland. Strange sounds seem to come from all directions at irregular intervals. Among the sounds, the most prevalent seems to be that of dry leaves rustling. The sound is eerily close to the sound of whispering. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38620 10 10 5 D1 ~ ~ 0 -1 38623 10 10 5 D3 ~ ~ 0 -1 38555 10 10 5 -1 S #38623 Mist Shrouded Forest~ A wall of gray mist mutes sound and vision in all directions blurring what is real and what is imagined. Trees loom in the distance creating nightmarish shapes. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38621 10 10 5 D3 ~ ~ 0 -1 38622 10 10 5 E 4 trees 5 shapes~ The dark form of a hunched troll resolves into the larger bulk of a tree's bole as you cautiously approach. The same scenario is played out a score of times for every pace through this mist shrouded woods. ~ -1 S #38624 Mist Shrouded Forest~ Larger and larger webs have crossed your path until you are actually struggling some to break a few. Through the swirling mists you can see that the trees are all host to hudreds of large, sticky webs. They seem to increase in size and numbers to the north. ~ [Lantol] 'hundreds' is mispelled 'hudreds' ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38626 10 10 5 D3 ~ ~ 0 -1 38621 10 10 5 E 4 trees~ The trees appear almost like birches, covered in white bark until you notice the rare gap of naturally dark bark peeking through the heavy layers of webbing. ~ E 3 webs~ They are quite heavy here, sticking to you at every step. ~ E 1 north~ The webs seem denser in that direction, as if millions of spiders have spent their life's work creating one arachnid masterpiece. ~ 81 17 1509949500 -2 0 -1 S #38625 Mist Shrouded Forest~ The fine webs have become thick enough to look like sheets of faded white silk. The grayness of the mist begins to seem faded and pale in comparison to the abundancy of white webs. It is almost as if everything has been covered in a fine layer of snow. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38626 10 10 5 D2 ~ ~ 0 -1 38621 10 10 5 D3 ~ ~ 0 -1 38627 10 10 5 E 3 webs 5 sheets silk~ The webs appear bleached bone white compared to the pearlescent mists. The webs seem to cover nearly every available surface, finding easy purchase on the rough tree bark. ~ 81 17 1509949480 -2 0 -1 S #38626 Mist Shrouded Forest~ Everything here appears whiteness, you are unable to tell where mist and web meet. Only one thing is certain, a very large web is attached to several large trees here forming an impassible wall. ~ ~ 301465608 3 9 0 D2 ~ ~ 0 -1 38624 10 10 5 D3 ~ ~ 0 -1 38625 10 10 5 E 3 web mist~ The whiteness of the web seems to lighten the greyness of the mist until they meet at some color between. At times you are certain there is no web before you, only to find yourself coated in the sticky thread as the mist parts. ~ E wakk 4 trees 1 north 1 east~ The web is a solid mass through which you can not see. It completely covers the trees and all intermitent space, forbiding any chance of egress to the north or east. ~ 434 9 1509949540 3 0 81 17 1509949520 -2 0 81 17 1509949540 -2 0 -1 S #38627 Mist Shrouded Forest~ Large matrixes of webs are suspended over every possible surface. The mist leaves droplets of water suspended on the fine spun weaves where it passes through. The droplets reflect hundreds of points of light back for every light source within sight. ~ ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38625 10 10 5 D2 ~ ~ 0 -1 38620 10 10 5 E 6 matrixes 3 webs~ Though proliferate, the webs are tenuous at best here. As you brush by them they break away easily, coating you in a fine layer of water droplets. ~ -1 S #38628 Mist Shrouded Forest~ The ever-present mist yields way to a massive tangle of vines and shrubbery to the south and east. The tangle is thick enough to form an effective wall that you can not see beyond, and you must turn back. ~ ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38691 10 10 5 D3 ~ ~ 0 -1 38616 10 10 5 E 1 south 1 east 3 vegetation 4 vines 5 shrubbery~ A tree grows from the middle of the massive bush that blocks the east and south, supporting several vines on its sides. The bushes around the tree's base grow into a solid tangle that would rival any knot made by a weaver. Dark bark shows through the gaps between the narrow leaved bushes fringes. ~ -1 S #38629 Violently Churning Waters~ You have managed to find a place of relative calm amidst violently churning waters. The water plumets down out of the thick mists above, throwing up massive amounts of foam into the mists. The roar of the water as it slams full force into the deep pool you float in is nearly deafening. Though the roiling waters, you feel a tug as it flows southward into a frighteningly narrow opening in the rock face. ~ ~ 301465601 8 9 0 D2 ~ ~ 0 -1 38630 10 10 5 D4 ~ ~ 0 -1 38581 10 10 5 E 7 opening rock 1 southward hole~ The small hole is lined by jagged rocks covered in a crimson moss. Stalactites hang down threateningly, some touching the water, appearaing very much like a closing maw. Beyond that point lays only darkness. ~ E up 4 walls 4 mists~ You look upward, into the mists seeking any other means of escape, and find nothing. The sheer rock wall that lines the pool is either burried under a stream of falling water or covered in a slick moss of scarlet reds and filmy greens. The waters look strong enough to batter you back down and perhaps crush you on rocks hidden beneath. The mosses turn out to be slick enough to make the rocks thoroughly unclimbable. ~ A ~ ~ act_tochar( #enter, ch ); wait( 1 ); if( char_in_room( ch, room ) ) { act_tochar( #ch, ch ); act_notchar( #room, ch ); interpret( ch, "south" ); act_notchar( #Nch, ch ); } else end; ~ E enter~ @Mthe violently churning waters here are doing there best to force you south.@n ~ E ch~ @Mthe force of the water moves you down stream and into an underground river.@n ~ E room~ @C$n has succumbed to the violently churning waters and $e has been swept down stream.@n ~ E Nch~ @C$n is swept into the room by the strong current.@n ~ ! 4 100 63 A ~ ~ if( !can_fly( ch ) ) { act_tochar( #slippery, ch ); end; } else continue; ~ E slippery~ You look for a way to climb out, but are unable to find a decent hand-hold among the moss slick muddy sides. ~ ! 3 0 16 344 17 1509949540 -2 0 -1 S #38630 An Underground River~ You tumble and turn buffeted by the oncoming force of a vast amount of water. The force of the water seems to have turned now sending you headlong in a new direction. ~ ~ 301465601 8 9 0 D0 ~ ~ 0 -1 38629 10 10 5 D1 ~ ~ 0 -1 38631 10 10 5 A ~ ~ wait( 1 ); act_tochar( #enter, ch ); wait( 1 ); if( char_in_room( ch, room ) ) { act_tochar( #ch, ch ); modify_move( ch, 50 ); interpret( ch, "east" ); act_notchar( #Nch, ch ); } else end; ~ E enter~ @Mthe violently churning waters here are doing there best to force you along.@n ~ E ch~ @Mthe force of the water moves you down stream along the underground river.@n ~ E room~ @C$n has succumbed to the violently churning waters and $e has been swept down stream.@n ~ E Nch~ @C$n is swept into the room by the strong current.@n ~ ! 1 0 63 344 17 1509949540 -2 0 -1 S #38631 An Underground River~ The force of the water lessens the last amount as a new direction of egress is available. The lessening of the force is little, however, compared to that needed to force you on and you are still buffeted constantly by water. ~ ~ 301465601 8 9 0 D1 ~ ~ 0 -1 38653 10 10 5 D2 ~ ~ 0 -1 38632 10 10 5 D3 ~ ~ 0 -1 38630 10 10 5 A ~ ~ wait( 1 ); act_tochar( #enter, ch ); wait( 1 ); if( char_in_room( ch, room ) ) { act_tochar( #ch, ch ); modify_move( ch, 50 ); interpret( ch, "east" ); act_notchar( #Nch, ch ); } else end; ~ E enter~ @Mthe violently churning waters here are doing there best to force you east.@n ~ E ch~ @Mthe force of the water moves you down stream along the underground river.@n ~ E room~ @C$n has succumbed to the violently churning waters and $e has been swept down stream.@n ~ E Nch~ @C$n is swept into the room by the strong current.@n ~ ! 1 0 63 344 17 1509949540 -2 0 -1 S #38632 Underground Cave~ You stand on a sandy beach in what appears to be a cave of some sort. Water splashed off rocks in the river glisten off every wall. The rushing sound of the churning water reverberates off the close walls making the roar almost deafening. The water rushes in from the north and continues off to the east. There is an opening in the southern wall you think you'd be able to squeeze through. ~ ~ 301465608 11 6 0 D0 ~ ~ 0 -1 38631 10 10 5 D1 ~ ~ 0 -1 38637 10 10 5 D2 ~ ~ 0 -1 38633 10 10 5 -1 S #38633 Underground Tunnel~ You squeeze and squirm your way through the uncomfortable tunnel for some time. You are quite aware of the chilling sensations of cold and slimy things against your skin. Eventually you come to an odd juncture. From here you can continue south or head west into a tighter crack in the wall. Above you, a small crack might allow entrance for the smallest folk and animals. ~ ~ 301465600 11 5 0 D0 ~ ~ 0 -1 38632 10 10 5 D2 ~ ~ 0 -1 38636 10 10 5 D3 ~ ~ 0 -1 38634 10 10 5 D4 ~ ~ 0 -1 38646 10 10 5 -1 S #38634 Underground Tunnel~ The passage narrows some providing an even tighter fit then before. Fortunately the rocky terain provides as many easy hand and foot holds as it does hindrances making the way interesting if not easy. The air is moist and the walls covered by a patchwork quilt of multi-hued lichens. ~ ~ 301465600 11 4 0 D1 ~ ~ 0 -1 38633 10 10 5 D3 ~ ~ 0 -1 38635 10 10 5 -1 S #38635 Underground Tunnel~ The tunnel opens out into a small room with two main paths of egress. The small cave seems natural enough displaying many of the formations found in caves. There is a wide variety of stalagmites and stalagtites in various stages of growth. A few are broken however, showing that you are not the first to have passed this way. ~ ~ 301465600 11 6 0 D1 ~ ~ 0 -1 38634 10 10 5 D2 ~ ~ 0 -1 38644 10 10 5 833 9 1509949540 3 0 833 9 1509949520 3 0 -1 S #38636 Underground Tunnel~ The passage has widened enough to become a comfortable tunnel in which you can stand upright. Lichens of various colors live in seperate patches on the walls. The tunnel runs generally north and south of here, but a roughly circular hole in the wall provides an exit to the west as well. ~ ~ 301465600 11 6 0 D0 ~ ~ 0 -1 38633 10 10 5 D2 ~ ~ 0 -1 38641 10 10 5 D3 ~ ~ 0 -1 38643 10 10 5 -1 S #38637 An Underground River~ You feel the faintest lessening of the waters force against you as you are spun several times through the torrential force. Still the force is strong enough to move you onward. ~ ~ 301465601 8 9 0 D0 ~ ~ 0 -1 38653 10 10 5 D1 ~ ~ 0 -1 38638 10 10 5 D3 ~ ~ 0 -1 38632 10 10 5 A ~ ~ wait( 1 ); act_tochar( #enter, ch ); wait( 1 ); if( char_in_room( ch, room ) ) { act_tochar( #ch, ch ); modify_move( ch, 50 ); interpret( ch, "east" ); act_notchar( #Nch, ch ); } else end; ~ E enter~ @Mthe violently churning waters here are doing there best to force you east.@n ~ E ch~ @Mthe force of the water moves you down stream along the underground river.@n ~ E room~ @C$n has succumbed to the violently churning waters and $e has been swept down stream.@n ~ E Nch~ @C$n is swept into the room by the strong current.@n ~ ! 1 0 63 344 17 1509949540 -2 0 -1 S #38638 An Underground River~ You are pushed long and hard through rapidly changing watery scenes. You see many dark blurs as you are pushed by them in the grip of the might river. ~ ~ 301465601 8 9 0 D2 ~ ~ 0 -1 38639 10 10 5 D3 ~ ~ 0 -1 38637 10 10 5 A ~ ~ wait( 1 ); act_tochar( #enter, ch ); wait( 1 ); if( char_in_room( ch, room ) ) { act_tochar( #ch, ch ); modify_move( ch, 50 ); interpret( ch, "south" ); act_notchar( #Nch, ch ); } else end; ~ E enter~ @Mthe violently churning waters here are doing there best to force you south.@n ~ E ch~ @Mthe force of the water moves you down stream along the underground river.@n ~ E room~ @C$n has succumbed to the violently churning waters and $e has been swept down stream.@n ~ E Nch~ @C$n is swept into the room by the strong current.@n ~ ! 1 0 63 344 17 1509949540 -2 0 -1 S #38639 An Underground River~ The rivers force continues to push you along at a breakneck speed imperiling your life. A single rock outcropping could end you life at any given moment. ~ ~ 301465601 8 9 0 D0 ~ ~ 0 -1 38638 10 10 5 D2 ~ ~ 0 -1 38640 10 10 5 A ~ ~ wait( 1 ); act_tochar( #enter, ch ); wait( 1 ); if( char_in_room( ch, room ) ) { act_tochar( #ch, ch ); modify_move( ch, 50 ); interpret( ch, "south" ); act_notchar( #Nch, ch ); wait( 1 ); act_tochar( #bubble, ch ); transfer( ch, find_room( 38654 ) ); act_notchar( #Nch, ch ); } else end; ~ E enter~ @Mthe violently churning waters here are doing there best to force you south.@n ~ E ch~ @Mthe force of the water moves you down stream along the underground river.@n ~ E room~ @C$n has succumbed to the violently churning waters and $e has been swept down stream.@n ~ E Nch~ @C$n is swept into the room by the strong current.@n ~ E bubble~ @MIn a maelstrom of motion you are born aloft by countless bubbles.@n ~ ! 1 0 63 A ~ ~ act_tochar( #ch, ch ); modify_move( ch, 50 ); transfer( ch, find_room( 38640 ) ); act_notchar( #Nch, ch ); wait( 1 ); act_tochar( #bubble, ch ); transfer( ch, find_room( 38654 ) ); act_notchar( #Nch, ch ); ~ E ch~ @MYou let the water's force carry you downstream.@n ~ E room~ @M$n succumbs to the violently churning waters and $e is swept down stream.@n ~ E Nch~ @M$n is swept into the room with the strong current.@n ~ E bubble~ @MIn a maelstrom of motion you are born aloft by countless bubbles.@n ~ ! 3 0 4 344 17 1509949540 -2 0 -1 S #38640 Bottom of a Deep Lake~ Churning waters and a swirl of bubbles announce the presence of the lake's source. Yet, in the maelstrom you are constantly buffeted away from the opening and into sharp rocks nearby. As you move away from the strong flow, the water quickly settles into a comfortable, gentle motion. ~ ~ 301465600 7 9 0 D3 ~ ~ 0 -1 38660 10 10 5 D4 ~ ~ 0 -1 38654 10 10 5 A ~ ~ act_tochar( #ouch, ch ); i = random( 2, 3 ); dam_message( ch, i, "watery maelstrom" ); inflict( ch, mob, i, "watery maelstrom" ); ~ E ouch~ The churning waters buffet you constantly, forcing you roughly against sharp rocks. ~ ! 2 500 0 344 17 1509949540 -2 0 -1 S #38641 Underground Tunnel~ The tunnel is now comfortable for walking in, aside from the occassionally oddly slanted floor sections. You wander a short distance down a corridor whose walls are sparingly patched by a rainbow of lichens. Eventually you come to a turn in the corridor causing it to run off to the north or west. ~ ~ 301465600 11 6 0 D0 ~ ~ 0 -1 38636 10 10 5 D3 ~ ~ 0 -1 38642 10 10 5 833 9 1509949480 3 0 -1 S #38642 Underground Tunnel~ The tunnel continunes off both east and west farther than you can see. You notice less lichen here then you have seen in previous tunnel sections. You also notice a roughly round tunnel opening on what you would take to be the northerly wall at one point. ~ ~ 301465600 11 6 0 D0 ~ ~ 0 -1 38643 10 10 5 D1 ~ ~ 0 -1 38641 10 10 5 D3 ~ ~ 0 -1 38645 10 10 5 -1 S #38643 Underground Cavern~ You have arrived at a small cavern with a lived-in look. Years of use have broken off and smoothed over any signs of stalactites and stalagmites. To one side, you see a small bedding of old rags, straw and seaweed. A small chair has been lashed together by strands of twined sea grasses and rests before a similarly fashioned table. Two exits present themselves, one to the east and one roughly south. ~ ~ 301469704 11 9 0 D1 ~ ~ 0 -1 38636 10 10 5 D2 ~ ~ 0 -1 38642 10 10 5 A ~ ~ end; mob = mob_in_room( 849, room ); if( has_obj( 100, mob ) ) act_tochar( #thanks, ch ); act_notchar( #rthanks, ch ); wait( 2 ); act_room( #bye, ch ); junk_mob( ch ); ~ E thanks~ Words can not convey the gratitude I hold for you. Once again I shall see sunlight upon the verdant woods of my home. ~ E rthanks~ The elf speaks quiet words of gratitude to $n. ~ E bye~ Having said his peace, the ancient elf bows to you, slips the ring on his finger, then runs out of the cave with a spryness you wouldn't have believed possible at his age. Shortly thereafter you hear a splash from a nearby cave. ~ ! 2 1000 0 849 9 1509949540 3 0 -1 S #38644 Underground Tunnel~ The tunnel narrows, its tight confines causing you to twist uncomfortably to pass through. You notice an absence of any lichen here where the air is dry and dust is plentiful. ~ ~ 301465600 11 4 0 D0 ~ ~ 0 -1 38635 10 10 5 D2 ~ ~ 0 -1 38645 10 10 5 833 9 1509949540 3 0 -1 S #38645 Underground Tunnel~ The tunnel alternates in size and height and regularity enough to prevent any clear sight of what lays ahead or behind. It is fairly easily crossed, with a little careful footing. In one place a thin crack shows a steep drop well beyond eyesight, but there appears to be no means to enter it. ~ ~ 301465600 11 6 0 D0 ~ ~ 0 -1 38644 10 10 5 D1 ~ ~ 0 -1 38642 10 10 5 -1 S #38646 Underground Tunnel~ You have to crawl on hands and feet, and sometimes squirm on your stomache to fit through the tight entrance. Moisture and lichen make the tight confines somewhat easier to transverse. Rounded rocks form uncomfortable lumps beneath you as you inch your way along the angled shaft. ~ ~ 301465608 11 3 0 D2 ~ ~ 0 -1 38647 10 10 5 D5 ~ ~ 0 -1 38633 10 10 5 A ~ ~ if( rand_char( find_room( 38647 ) ) ) act_tochar( #full, ch ); else continue; ~ E full~ There is someone, or something in the way. There isn't enough room for you to squirm through. ~ ! 3 0 4 -1 S #38647 Underground Tunnel~ You can barely squeeze through the narrow confines of this simple crack. It seems to extend for a short distance yet as you can only see looming darkness well off ahead of you. Small tendrils of young stalactites and stalagmites line the path making a difficult trip even harder as you try to inch around them. ~ ~ 301465600 11 3 0 D0 ~ ~ 0 -1 38646 10 10 5 D3 ~ ~ 0 -1 38648 10 10 5 A ~ ~ if( rand_char( find_room( 38646 ) ) ) act_tochar( #full, ch ); else continue; ~ E full~ Someone, or something, is in the way. You'll have to wait for it to move before you can get in there. ~ ! 3 0 1 A ~ ~ if( rand_char( find_room( 38648 ) ) ) act_tochar( #full, ch ); else continue; ~ E full~ Someone, or something, blocks your passage in that direction. You'll have to wait for him, her, or it to move first. ~ ! 3 0 8 -1 S #38648 Underground Tunnel~ The narrow confines continue to cause you to twist and turn to continue on your path. You now find yourself crawling on your stomache to keep from getting trapped. Going forward is still possible, yet it appears to get narrower as well as remaining tight and you may not be able to turn around. ~ ~ 301465600 11 3 0 D1 ~ ~ 0 -1 38647 10 10 5 D3 ~ ~ 0 -1 38649 10 10 5 A ~ ~ if( rand_char( find_room( 38649 ) ) ) act_tochar( #full, ch ); else continue; ~ E full~ Someone appears to be in the way right now. ~ ! 3 0 8 A ~ ~ if( rand_char( find_room( 38647 ) ) ) act_tochar( #full, ch ); else continue; ~ E full~ Someone, or something blocks your way. You'll have to wait till the way is clear again. ~ ! 3 0 2 -1 S #38649 Underground Tunnel~ The tight fit of the small tunnel causes you some concern, but for the while remains at least traversable. If it should narrow by much more you will not have the room to move at all. Something wet drips from the ceiling through here, giving the tunnel a musty smell. ~ ~ 301465600 11 3 0 D1 ~ ~ 0 -1 38648 10 10 5 D2 ~ ~ 0 -1 38650 10 10 5 A ~ ~ if( rand_char( find_room( 38648 ) ) ) act_tochar( #full, ch ); else continue; ~ E full~ Someone, or something, appears to be in the way just now. You'll have to wait till he, she, or it moves. ~ ! 3 0 2 A ~ ~ if( rand_char( find_room( 38650 ) ) ) act_tochar( #full, ch ); else continue; ~ E full~ Someone, or something, appears to be blocking the passage. You'll have to wait till the passage is clear again. ~ ! 3 0 4 -1 S #38650 Underground Tunnel~ You come to a section of the tunnel that remains bone dry. As you squeeze through a single small section of rock collapses down to the ground around you raising nose-tickling dust everywhere. To the west the passage's room appears to come even closer to the floor making it almost impossible to enter. ~ ~ 301465600 11 3 0 D0 ~ ~ 0 -1 38649 10 10 5 D3 ~ ~ 0 -1 38651 10 10 5 A ~ ~ if( rand_char( find_room( 38651 ) ) ) act_tochar( #full, ch ); else continue; ~ E full~ Someone appears to be in the way, you'll have to wait till they leave. ~ ! 3 0 8 A ~ ~ if( rand_char( find_room( 38649 ) ) ) act_tochar( #full, ch ); else continue; ~ E full~ Someone is in the way. You can't get there till they move. ~ ! 3 0 1 -1 S #38651 Underground Tunnel~ You lay in a depression shallow of breath for lack of breathing room. To the west the roof appears to have collapsed at some point in the past, leaving only holes big enough for insects to pass through. You are just about to try and work your way back east, when you notice a well concealed crack in the floor. A closer examination shows you could possibly just fit through it if you were to exhale the last of your breath. ~ ~ 301465600 11 3 0 D1 ~ ~ 0 -1 38650 10 10 5 D5 ~ ~ 0 -1 38652 10 10 5 A ~ ~ if( rflag( status0, room ) ) { remove_rflag( status0, room ); act_tochar( #exhale, ch ); wait( 3 ); act_tochar( #nervous_yet?, ch ); wait( 2 ); act_tochar( #how_about_now?, ch ); wait( 2 ); set_rflag( status0, room ); act_tochar( #ok_you_win, ch ); transfer( ch, find_room( 38652 ) ); act_notchar( #kerplop, ch ); obj_to_room( oload( 993 ), find_room( 5 ) ); } ~ E exhale~ You exhale the last of your breath and work with agonizing slowness to squeeze through the crack before you pass out. ~ E nervous_yet?~ You begin to feel dizzy and your vision begins to blur. ~ E how_about_now?~ You feel light-headed as you begin to pass out, your last memory a sensation of release. ~ E ok_you_win~ As you come around you realize you are no longer having trouble breathing. ~ E kerplop~ $n falls from the ceiling, landing in a heap on the floor. ~ ! 3 0 32 A ~ ~ if( !rflag( status0, room ) ){ act_tochar( #busy, ch ); end; } if( rand_char( find_room( 38650 ) ) ) act_tochar( #full, ch ); else continue; ~ E full~ Someone appears to be in the way, you'll have to wait till they leave. ~ E busy~ You're a bit busy getting crushed right this moment to do that. ~ ! 3 0 2 -1 S #38652 Inside an Enormous Geode~ You have found a rare and wonderful sight unseen from its creation until the day a crack in the wall allowed access to its beauty. This slightest light is thrown back at you one hundred fold by the facets of hundreds of thousands of crystals lining the walls. The exotic crystals range in color from the blushing pink of an early morning dawn to the smokey dusk of evening. ~ One of my special places. -Talis ~ 301465658 3 4 0 D4 ~ ~ 0 -1 38651 10 10 5 E 7 crystals geode ~ The crystals form as long hexagonal prongs, often forking in many directions where they meet. They are surprisingly sturdy, for your weight upon them has not caused any to snap or even crack. Beneath you is the feel of hundreds of little proding points. ~ 993 17 1509949490 -2 0 -1 S #38653 An Underground River~ The water again seems to shift direction, yet how can one be sure in such a watery realm as this. Here in this maelstrom the fury of nature can be readily felt. ~ ~ 301465601 8 9 0 D2 ~ ~ 0 -1 38637 10 10 5 D3 ~ ~ 0 -1 38631 10 10 5 A ~ ~ wait( 1 ); act_tochar( #enter, ch ); wait( 1 ); if( char_in_room( ch, room ) ) { act_tochar( #ch, ch ); modify_move( ch, 50 ); interpret( ch, "south" ); act_notchar( #Nch, ch ); } else end; ~ E enter~ @Mthe violently churning waters here are doing there best to force you south.@n ~ E ch~ @Mthe force of the water moves you down stream along the underground river.@n ~ E room~ @C$n has succumbed to the violently churning waters and $e has been swept down stream.@n ~ E Nch~ @C$n is swept into the room by the strong current.@n ~ ! 1 0 63 344 17 1509949540 -2 0 -1 S #38654 Swimming in Deep Lake~ As you swim along the surface of the water, you constantly bisect the tendrils of mist as they snake their way off the lake. In the warm waters, the air above suddenly seems more chill. The sheer-sided lake continues on to the west. ~ ~ 301465600 6 9 0 D0 ~ ~ 0 -1 38657 10 10 5 D1 ~ ~ 0 -1 38680 10 10 5 D2 ~ ~ 0 -1 38684 10 10 5 D3 ~ ~ 0 -1 38659 10 10 5 D5 ~ ~ 0 -1 38640 10 10 5 E lake water~ You look down through the watery depths and find that the water is generally clear until it nearly reaches what seems the bottom. Near the lake's depth it appears as if the water becomes suddenly clouded with lifted silt that settles again a short distance away, as if something down there were writhing about raising clouds of dirt. The occasional bubbles makes its way to the surface out of the commotion. ~ 344 17 1509949540 -2 0 -1 S #38655 Mist Shrouded Forest~ Several leafy plants obscure the view of a large, circular lake laying southeast of here. Ribbons of mist writhe on the lake's surface like a pit of vipers awaiting an unwary traveller. The ribbons slowly work their way off the lake to join thickening curtain of gray mist surrounding you. To the east you can see the beginings of a trail as it winds away from the lake. ~ ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38668 10 10 5 D1 ~ ~ 0 -1 38656 10 10 5 D2 ~ ~ 0 -1 38679 10 10 5 -1 S #38656 Path in a Mist Shrouded Forest~ Through the mists you can see that you stand on the northern edge of a large, circular lake. The warm mist seems rise from the water in snake-like ribbons, joining the gray curtain around you. The air here is very warm. A simple path leads away from the lake heading north. ~ ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38669 10 10 5 D1 ~ ~ 0 -1 38657 10 10 5 D2 ~ ~ 0 -1 38659 10 10 5 D3 ~ ~ 0 -1 38655 10 10 5 E lake water~ You look into the lake and see through relatively clear waters, that the sides are neerly sheer. It appears as if the steep sides reach all the way around the lake. A quick test of the waters shows it to be hot, yet not too hot for a swim. ~ -1 S #38657 Mist Shrouded Forest~ Through mist and brush you can see a large, circular lake to the south. Ribbons of mist rise from its surface like so many snakes writhing to escape. To the west you can make out a small path leading from the lake into the woods. ~ ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38670 10 10 5 D1 ~ ~ 0 -1 38658 10 10 5 D2 ~ ~ 0 -1 38654 10 10 5 D3 ~ ~ 0 -1 38656 10 10 5 E lake water~ You look into the lake and see through relatively clear waters, that the sides are neerly sheer. It appears as if the steep sides reach all the way around the lake. A quick test of the waters shows it to be hot, yet not too hot for a swim. ~ -1 S #38658 Mist Shrouded Forest~ The flora has increased greatly, however it is not the trees that impede your progress now, it is an abundance of large ferns and reeds. Forcing your way through the wild overgrowth you manage to catch a glimpse of a large, circular lake to the southwest. ~ ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38671 10 10 5 D2 ~ ~ 0 -1 38680 10 10 5 D3 ~ ~ 0 -1 38657 10 10 5 E lake water~ You look into the lake and see through relatively clear waters, that the sides are neerly sheer. It appears as if the steep sides reach all the way around the lake. A quick test of the waters shows it to be hot, yet not too hot for a swim. ~ 755 17 1509949540 -2 0 -1 S #38659 Swimming in Deep Lake~ You are keeping afloat on the surface of a sheer-sided lake. The waters are very clear and quite warm, in fact you can nearly see the bottom. To the east you can see the other half of the lake. ~ ~ 301465600 6 9 0 D0 ~ ~ 0 -1 38656 10 10 5 D1 ~ ~ 0 -1 38654 10 10 5 D2 ~ ~ 0 -1 38683 10 10 5 D3 ~ ~ 0 -1 38679 10 10 5 D5 ~ ~ 0 -1 38660 10 10 5 E lake water~ You look down through the watery depths and can almost make out the bottom through the relatively clear waters. The sheer sides of the lake seem to extend all the way to the bottom where several long, thin dark shapes move about with the same snake-like motion you see in the tendrils of mist above the water. ~ 344 17 1509949540 -2 0 -1 S #38660 Bottom of a Deep Lake~ A gentle swirling of the waters causes a stringy, grasslike plant on the lake's bottom to sway back and forth. Among the plants you can make out several skeletons half burried in the silt. ~ [Snapdragon] disapearing should be disappearing [Snapdragon] erm, thats in the l skeleton description [Dalthas] burried -> buried ~ 301465600 7 9 0 D1 ~ ~ 0 -1 38640 10 10 5 D4 ~ ~ 0 -1 38659 10 10 5 E 4 bones 8 skeletons~ The flesh has long since been stripped from most of the bones, yet a few still show a bit of ragged meat attached. As you watch, a long slender eel darts into the eye-socket of one of the larger skulls, disapearing into the darkness. Noting a distinct lack of fish or other water-dwellers, perhaps you should be wary of the eels, as they seem to be the only thing around that may have eaten the flesh from the bones. ~ A ~ ~ if( rflag( reset0, room ) ) { if( num_in_room( room ) < 2 ){ if( random( 1, 4 ) == 1 ) { set_rflag( reset0, room ) ; act_room( #eel, ch ); wait( 1 ); mob = mload( 472, room ); } } } ~ E eel~ @MAfter the silt raised when you entered settles, you notice a slender, dark form easing its way from the sockets of a skull.@n ~ ! 1 0 18 344 17 1509949540 -2 0 -1 S #38661 Inside a Hollow Log~ You are snuggled up inside a hollowed out log. The warmth of the decaying wood is enough to keep the mists at bay. Cozy as this is, perhaps it would make a safe place to sleep out of the reach of larger beasties. The opening you came in through looks like it is sealed by a misty veil, but you are sure you can @bcrawl out@n at any time. ~ ~ 335020038 0 3 0 A crawl~ out~ transfer( ch, find_room( 38582 ) ); ~ ! 0 0 0 -1 S #38662 Inside the small hollow of a log~ You are inside a decaying long. The warmth of the decaying wood is enough to keep the mists at bay. The inside of this log is a busy industry of working termites, beetles, and ants. All of them working for generations to harvest the foods they enjoy found here. When you are ready to leave, you are sure you could easily @bcrawl out@n at any time. ~ ~ 301465607 0 0 0 A crawl~ out~ transfer( ch, find_room( 38598 ) ); ~ ! 0 0 0 37 17 1509949520 -2 0 37 17 1509949480 -2 0 -1 S #38663 Mist Shrouded Forest~ In the gray curtain of mist you seem to be losing your perspective as several trees that seemed much further away suddenly stand right before you. Almost no light penetrates the dense forest canopy or the thick mists this deep into the forest, making it nearly impossible to see. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38607 10 10 5 D1 ~ ~ 0 -1 38664 10 10 5 D2 ~ ~ 0 -1 38668 10 10 5 A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 2509 9 1509949500 3 0 -1 S #38664 Path in a Mist Shrouded Forest~ A trail continues north and south through the forest, barely visible through the dense mist. Nearby trees are visible as ghostly shapes that you can barely make out. As the distance between you and each tree increases, it seems to fade into nothingess. ~ tasloi trap 8 of 10 here. -Talis ~ 301465608 12 9 0 D0 ~ ~ 0 -1 38558 10 10 5 D1 ~ ~ 0 -1 38665 10 10 5 D2 ~ ~ 0 -1 38669 10 10 5 D3 ~ ~ 0 -1 38663 10 10 5 A ~ ~ if( random( 1, 5 ) == 1 ) { ch = rand_char( room ); wait( random( 3, 10 ) ); if( random( 1, 3 ) == 1 ) { act_room( #net, ch ); acode( room, 2 ); acode( room, 2 ); acode( room, 2 ); act_room( #free, ch ); end; } else{ act_tochar( #javelin, ch ); act_notchar( #rjavelin, ch ); i = 1d5; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } } ~ E rjavelin~ A small shape detaches itself from a nearby bush and hurls something at $n, then nimbly disapears into the bushes. ~ E javelin~ A small shape detaches itself from a nearby bush and hurls something at you. By the time the implement is close enough to identify it as a crude @Yweapon@n, little more than a sharpened stick, the creature has disapeared into the nearby bushes. ~ E free~ With a bit of wriggling and a bit of brute force you manage to free yourself of the net, leaving behind only its tattered remains. As soon as you manage to disentangle yourself, the small shapes flee into the mist. ~ E net~ A sudden outburst of movement and you realize a @Ynet@n has been dropped on you. Small, child-sized shapes drop out of the trees and come out from bushes and begin hurling rocks and crude javelins at you. ~ ! 1 0 15 A ~ ~ i = 1d6; dam_message( ch, i, "a hail of rocks and crude spears" ); inflict( ch, mob, i, "a hail of rocks and crude spears" ); ~ ! 0 0 0 2509 9 1509949520 3 0 -1 S #38665 Mist Shrouded Forest~ You are surrounded by warm air, trees, and the gray blanket of the mists. From all directions only grayness can be seen, however the quiet sound of leaves rustling is present near above you. ~ tasloi trap 7 of 10 here. -Talis ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38554 10 10 5 D1 ~ ~ 0 -1 38666 10 10 5 D2 ~ ~ 0 -1 38670 10 10 5 D3 ~ ~ 0 -1 38664 10 10 5 A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 A ~ ~ if( random( 1, 5 ) == 1 ) { ch = rand_char( room ); wait( random( 3, 10 ) ); if( random( 1, 3 ) == 1 ) { act_room( #net, ch ); acode( room, 2 ); acode( room, 2 ); acode( room, 2 ); act_room( #free, ch ); end; } else{ act_tochar( #javelin, ch ); act_notchar( #rjavelin, ch ); i = 1d5; dam_message( ch, i, "a crude javelin" ); inflict( ch, mob, i, "a crude javelin" ); end; } } ~ E rjavelin~ A small shape detaches itself from a nearby bush and hurls something at $n, then nimbly disapears into the bushes. ~ E javelin~ A small shape detaches itself from a nearby bush and hurls something at you. By the time the implement is close enough to identify it as a crude @Yweapon@n, little more than a sharpened stick, the creature has disapeared into the nearby bushes. ~ E free~ With a bit of wriggling and a bit of brute force you manage to free yourself of the net, leaving behind only its tattered remains. As soon as you manage to disentangle yourself, the small shapes flee into the mist. ~ E net~ A sudden outburst of movement and you realize a @Ynet@n has been dropped on you. Small, child-sized shapes drop out of the trees and come out from bushes and begin hurling rocks and crude javelins at you. ~ ! 1 0 15 A ~ ~ i = 1d6; dam_message( ch, i, "a hail of rocks and crude spears" ); inflict( ch, mob, i, "a hail of rocks and crude spears" ); ~ ! 0 0 0 1265 17 1509949465 -2 0 -1 S #38666 Mist Shrouded Forest~ The dense mist forms a wall that appears almost as impenetrable as solid stone. As you walk through it, shapes appear as if by magic then resolve themselves into primarily trees and bushes. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38545 10 10 5 D1 ~ ~ 0 -1 38667 10 10 5 D2 ~ ~ 0 -1 38671 10 10 5 D3 ~ ~ 0 -1 38665 10 10 5 E 4 trees 5 bushes~ The trees are those found commonly here, looking as dark and twisted as usual. The bushes remain as sallow and sickly looking as the rest you have seen. ~ 845 9 1509949530 3 0 -1 S #38667 Mist Shrouded Forest~ Trees and bushes play host to swirling mists, remiscent of snaking ghosts. The mist is everywhere filling the space between the trees with grayness that reflects light. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38555 10 10 5 D3 ~ ~ 0 -1 38666 10 10 5 E mist 3 trees 5 bushes snake snaking 5 ghosts~ Tendrils of mist as large as logs and as small as rope seem to writhe around on the ground lazily. Perhaps it is the warm air mingled with the shifting slight, cool breeze, but they seem to seek you out with an eerie persistance. ~ -1 S #38668 Mist Shrouded Forest~ The curtain of mist seems darker and more forbidding as the dense forest foliage closes in on you. As you approach the darker shapes of trees and tall plants, you are aware of nightmarish images lurking in their shapes. Low-hanging branches and leaves drip occasional warm water droplets on you as you walk by. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38663 10 10 5 D1 ~ ~ 0 -1 38669 10 10 5 D2 ~ ~ 0 -1 38655 10 10 5 E foliage 4 trees 5 plants 5 images~ The trees and plants seem to appear more rapidly than expected, almost as if they had moved closer to you. The trees are dark, and twisted; the plants tall and sallow. In their mist-shrouded images you can make out the nightmarish shapes of demons before they resolve into their true shapes when you draw near enough. ~ -1 S #38669 Path in a Mist Shrouded Forest~ You stand on a narrow path that leads north and south through the mist and dark shapes of the trees. While the northern direction seems as dark and forboding as any other part of the woods, the southern opening seems to widen somewhat and lighten considerably. ~ ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38664 10 10 5 D1 ~ ~ 0 -1 38670 10 10 5 D2 ~ ~ 0 -1 38656 10 10 5 D3 ~ ~ 0 -1 38668 10 10 5 E 1 north~ That direction seems darker, more forboding. ~ E 1 south~ That direction seems somehow less forboding and the trees appear to be thinning some there. ~ A ~ ~ i = random( 1, 15 ); wait( i ); i = random( 1, 8 ); if( i == 1 ) { send_to_room( #bird, room ); end; } if( i == 2 ) { send_to_room( #whisper, room ); end; } if( i == 3 ) { send_to_room( #insect, room ); end; } if( i == 4 ) { send_to_room( #whisper2, room ); end; } if( i == 5 ) { send_to_room( #mist, room ); end; } if( i == 6 ) { send_to_room( #snap, room ); end; } ~ E bird~ You hear a lilting birdcall in the distance. ~ E whisper~ You could swear you just heard whispering nearby. ~ E insect~ Some kind of huge insect thing goes buzzing by. ~ E whisper2~ The trees seem to be whispering at you. ~ E mist~ A warm breeze causes an eddy of mist to swirl by, momentarily obscuring your vision. ~ E snap~ You hear a twig snap somewhere nearby. ~ ! 1 0 15 2504 9 1509949540 3 0 -1 S #38670 Mist Shrouded Forest~ The mist conceals much of the forest from your sight. Only a few of the trees and greenery are visible near by. The sound of leaves rustles nearby, only there doesn't seem to be an breeze just now. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38665 10 10 5 D1 ~ ~ 0 -1 38671 10 10 5 D2 ~ ~ 0 -1 38657 10 10 5 D3 ~ ~ 0 -1 38669 10 10 5 E 4 trees 5 greenery~ The vegetation here appears to be the normal sort for this dark forest. Heavily crenelated twisted trees reach up into the dark canopy overhead, obscured by the mist. Ferns and sallow looking small bushes grow interspersed with the trees but much lower to the ground. It is the small sallow bushes that cause the most trouble, as you nearly trip over them before you see them most times. ~ 853 17 50 -2 0 -1 S #38671 Mist Shrouded Forest~ Mist obscures your sight of everything but the nearest of the flora, placing you in a world between earth and sky. At times, the combination of thick mists and spongy ground are enough to nearly convince you that you are now in the midst of a cloud rather than in the depths of a forest. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38666 10 10 5 D2 ~ ~ 0 -1 38658 10 10 5 D3 ~ ~ 0 -1 38670 10 10 5 E flora 3 vegetation 5 plants~ The ground here seems covered with a thick carpet of moss and ferns. The moss appears a dark brownish color that makes it hard to distinguish from the dirt that occasionally peeks through. The verdant ferns are nearly flat to the ground and have a very spongy feel to their broad fronds. ~ -1 S #38673 Small Clearing in the Woods~ The trail flares wide enough to permit a small clearing to reside here. No more than a large space between the trees, it does still afford a better view of the forest around you. Between the trees you begin to notice a faint haze to the east, perhaps the remnants of fog bank dissipating. A trail runs off to the east and west out of this small clearing. ~ ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38674 10 10 5 D1 ~ ~ 0 -1 38615 10 10 5 D3 ~ ~ 0 -1 19360 10 10 5 E haze fog mist~ At this point it is nearly gone and is easily seen through. ~ 2694 17 1509949460 -2 0 -1 S #38674 In the Woods~ You stand in the midst of a dark forest with no sign of trail or civilization. In all directions trees stretch on lazily as if no race existed to bring border to their ceaseless growth. Somewhere overhead a squirrel chitters angrily at your intrusion. ~ ~ 301465608 3 9 0 D1 ~ ~ 0 -1 38614 10 10 5 D2 ~ ~ 0 -1 38673 10 10 5 E squirrel~ You scan the canopy overhead but can find no sign of the squirrel. ~ -1 S #38679 Mist Shrouded Forest~ Large ferns seem to thrive this close to the lake, absorbing moisture from the pooled water as well as the mists. The snaking mists from the water's surface slither on the ground here before twining up nearby trees to join the grayness around you. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38655 10 10 5 D1 ~ ~ 0 -1 38659 10 10 5 D2 ~ ~ 0 -1 38682 10 10 5 E lake water~ You look into the lake and see through relatively clear waters, that the sides are neerly sheer. It appears as if the steep sides reach all the way around the lake. A quick test of the waters shows it to be hot, yet not too hot for a swim. ~ -1 S #38680 Mist Shrouded Forest~ You are standing at the eastern edge of a large, circular lake. Warm air seems to rise up from the lake, carrying strands of mist to joins the gray curtain that surrounds you. Dense vegetation grows right up to the edge of the lake, some with roots just dipping into it. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38658 10 10 5 D2 ~ ~ 0 -1 38685 10 10 5 D3 ~ ~ 0 -1 38654 10 10 5 E lake water~ You look into the lake and see through relatively clear waters, that the sides are neerly sheer. It appears as if the steep sides reach all the way around the lake. A quick test of the waters shows it to be hot, yet not too hot for a swim. ~ E vegetation 4 roots~ Small tendril-like roots dip into the water, some poking out of rocky soil just beneath the waters edge, to obtain the life-sustaining waters. ~ -1 S #38682 Mist Shrouded Forest~ You wrestle innumerable plant stalks and twisted ivies out of your way as you move onward. Treking through the dense undergrowth, you often come into sight of a large circular lake to the northeast. The mist seems to thicken where snake-like tendrils meet it as they rise from the waters. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38679 10 10 5 D1 ~ ~ 0 -1 38683 10 10 5 E lake water~ You look into the lake and see, through relatively clear waters, that the sides are neerly sheer. It appears as if the steep sides reach all the way around the lake. A quick test of the waters shows it to be hot, yet not too hot for a swim. ~ 755 17 1509949540 -2 0 -1 S #38683 Mist Shrouded Forest~ Through broad-leafed vegetation you can make out a large circular lake to the north. Ribbons of mist snake their way off the lake and over the vegetation, writhing slowly in a faint breeze. On the far side of the lake, you can make out a trail leading northward, away from the lake. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38659 10 10 5 D1 ~ ~ 0 -1 38684 10 10 5 D3 ~ ~ 0 -1 38682 10 10 5 E lake water~ You look into the lake and see through relatively clear waters, that the sides are neerly sheer. It appears as if the steep sides reach all the way around the lake. A quick test of the waters shows it to be hot, yet not too hot for a swim. ~ -1 S #38684 Mist Shrouded Forest~ Snakes of mist slither from the lake to your north and twine their way up the trees around you. With an eerie feeling you notice several have already begun to snake their way up you as well. As the tendrils rise up your body, they bring with them a clammy coldness that send shivers down your spine. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38654 10 10 5 D1 ~ ~ 0 -1 38685 10 10 5 D3 ~ ~ 0 -1 38683 10 10 5 E lake water~ You look into the lake and see through relatively clear waters, that the sides are neerly sheer. It appears as if the steep sides reach all the way around the lake. A quick test of the waters shows it to be hot, yet not too hot for a swim. ~ -1 S #38685 Mist Shrouded Forest~ Thick ferns intermingle with tall, thin reed-like plants all around you. Moving a large frond out of your way, a large, circular lake comes into view just to the northwest. The mist seems somehow thicker over the lake than elsewhere. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38680 10 10 5 D3 ~ ~ 0 -1 38684 10 10 5 E lake water~ You look into the lake and see through relatively clear waters, that the sides are neerly sheer. It appears as if the steep sides reach all the way around the lake. A quick test of the waters shows it to be hot, yet not too hot for a swim. ~ -1 S #38687 Mist Shrouded Forest~ The mist envelops you with a sensation just short of being plunged in water, coating you in pearls of dew. Light seems to be absorbed by the thick gray mists, reducing your vision to a scant few feet, turning trees into monstrous shadows. To the north, the forest becomes overgrown and impassible. ~ ~ 335020032 3 9 0 D1 ~ ~ 0 -1 38689 10 10 5 D2 ~ ~ 0 -1 38618 10 10 5 D3 ~ ~ 0 -1 38688 10 10 5 -1 S #38688 Mist Shrouded Forest~ Dark trees loom around you, their definition blurred by the moist gray mists. The rustle of leaves follows you as you force your way through the thick undergrowth and decaying detritus. As far as you can tell, the forest continues in all directions, however, to the north and west it is simply too thick to travel through. ~ ~ 335020032 3 9 0 D1 ~ ~ 0 -1 38687 10 10 5 D2 ~ ~ 0 -1 38619 10 10 5 -1 S #38689 Small Field~ Pale, yellow straw and heather proliferate in a small, narrow field cleared of the mists by unfettered sunlight. A slight breeze causes the field's flora to undulate in rhythmic motions. The field itself is a large oval shape extending off to the south and is surrounded by tall, dark trees with rough bark. Directly north of here, the thick forest growth lining the field becomes impassable. ~ [Violet] the desc ye get when ye type look flora should aplly to look straw... ~ 335020032 2 9 0 D1 ~ ~ 0 -1 38690 10 10 5 D2 ~ ~ 0 -1 38617 10 10 5 D3 ~ ~ 0 -1 38687 10 10 5 E flora~ The flora consists of the pale, yellow straw and heather that grow wild in this small field. ~ -1 S #38690 Mist Shrouded Forest~ Mist eddies around dark looking trees, rapidly obscuring your sight. Your field of vision becomes limited to a few mere feet, and every object suddenly becomes a sinister shadow waiting to pounce on you. ~ ~ 335020032 3 9 0 D1 ~ ~ 0 -1 38691 10 10 5 D2 ~ ~ 0 -1 38616 10 10 5 D3 ~ ~ 0 -1 38689 10 10 5 -1 S #38691 Mist Shrouded Forest~ You break through the mist with an almost tangible feel of freedom only to find the way blocked completely to the north and east by a nearly solid wall of tangled vegetation. ~ ~ 335020032 3 9 0 D2 ~ ~ 0 -1 38628 10 10 5 D3 ~ ~ 0 -1 38690 10 10 5 E 1 north 1 east 3 vegetation~ A massive tangle of bushes forms a nearly solid obstruction to the north and east. The narrow leaves are covered in dew drops that appear almost to be blood as they reflect the crimson veining in the leaves. ~ -1 S #38692 High Above a Forest~ You are flying high above a lush forest. The magnificent treescape is spread out before you. Notably, there are several large wooden reed platforms that appear to be appropriate landing places nearby. There is one below you and others spread out variously to the east and southeast. ~ ~ 301465601 9 9 0 D1 ~ ~ 0 -1 38694 10 10 5 D5 ~ ~ 0 -1 38515 10 10 5 777 8 1509949540 3 0 -1 S #38693 High Above a Forest~ You fly high above a forest of lush greenery. Interspersed among the greenery are several odd platforms constructed of yellowing reeds. The closest of the strange platforms is directly below you now. ~ ~ 301465600 9 9 0 D0 ~ ~ 0 -1 38694 10 10 5 D5 ~ ~ 0 -1 38513 10 10 5 777 8 1509949540 3 0 777 8 1509949540 3 0 -1 S #38694 High Above a Forest~ A multitude of green spires stretches below and around you for as far as the eye can see. An occassional tendril of gray mist reaches out toward you, only to be rapidly evaporated in the open light. Wide reed platforms are visible nearby to the west and south. Others can be seen farther off to the northeast, east and south east. ~ ~ 301465600 9 9 0 D1 ~ ~ 0 -1 38695 10 10 5 D2 ~ ~ 0 -1 38693 10 10 5 D3 ~ ~ 0 -1 38692 10 10 5 777 8 1509949540 3 0 -1 S #38695 High Above a Forest~ You soar high above the canopy of a lush forest. Wide landing reed platforms can be seen nearby to the north, east and south. Farther off to the west and southwest, you can make out more of the large reed platforms among the green leaves. ~ ~ 301465600 9 9 0 D0 ~ ~ 0 -1 38696 10 10 5 D1 ~ ~ 0 -1 38697 10 10 5 D2 ~ ~ 0 -1 38698 10 10 5 D3 ~ ~ 0 -1 38694 10 10 5 777 8 1509949540 3 0 777 8 1509949540 3 0 -1 S #38696 High Above a Forest~ You fly above a large reed platform that apears, conveniently, to be a landing place. Surrounding the reed platform are the tips of the multitude of trees that form a forest. More reed platforms seem to stretch out from here in a general southeast to southwest arc. ~ ~ 301465600 9 9 0 D2 ~ ~ 0 -1 38695 10 10 5 D5 ~ ~ 0 -1 38519 10 10 5 777 8 1509949540 3 0 -1 S #38697 High Above a Forest~ You glide effortlessly above the greenery of an immense forest. Below you rests an odd platform constructed of reeds that have replaced the crown of one tree. ~ ~ 301465600 9 9 0 D3 ~ ~ 0 -1 38695 10 10 5 D5 ~ ~ 0 -1 38528 10 10 5 777 8 1509949540 3 0 -1 S #38698 High Above a Forest~ You soar above a dense forest that stretches as far as the eye can see. Among the lush greenery, you can make out several platforms below you. More of the odd reed platforms seem to stretch off in an arc that leeds generally from northeast to northwest. ~ ~ 301465600 9 9 0 D0 ~ ~ 0 -1 38695 10 10 5 D5 ~ ~ 0 -1 38539 10 10 5 777 8 1509949540 3 0 -1 S #38699 On a Branch in the Forest Canopy~ You seem to have ended up on a wide branch high in the forest canopy. No other branch near you seems even remotely safe for climbing on. Fortunately, you can make out a platform north of here, and there is a vine within easy reach. You could probably swing right over to the platform. ~ ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38537 10 10 5 A 1 north~ ~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38537 ) ); act_notchar( #fly_arr, ch ); end; } if( !is_player( ch ) ) { act_room( #no_hands, ch ); end; } send_to_char( #to_char, ch ); act_notchar( #to_room, ch ); transfer( ch, find_room( 38537 ) ); act_notchar( #arr, ch ); ~ E fly~ $N flies north. ~ E flying~ You fly north. ~ E fly_arr~ $N flies in from the south. ~ E no_hands~ $N doesn't seem to be able to use a vine. ~ E to_char~ You grab ahold of the vine and swing north towards the platform. ~ E to_room~ $N grabs ahold of a vine and swings off towards the north. ~ E arr~ $N comes swinging in from the south on a vine. ~ ! 0 0 0 -1 S #0