tfe-1.0/area/
tfe-1.0/files/
tfe-1.0/logs/
tfe-1.0/logs/immortal/
tfe-1.0/logs/mob/
tfe-1.0/logs/object/
tfe-1.0/logs/player/
tfe-1.0/logs/room/
tfe-1.0/notes/clans/
tfe-1.0/player/
tfe-1.0/prev/
tfe-1.0/prev/area/
tfe-1.0/prev/player/
tfe-1.0/prev/rooms/
tfe-1.0/rooms/
tfe-1.0/src-gc/
tfe-1.0/src-msvc/
tfe-1.0/src-unix/
tfe-1.0/www/
tfe-1.0/www/html/
#AREA
Talonwood~
Talis~
Talonwood~

20 0
0
#ROOMS

#38500
Path in a Mist Shrouded Forest~
Through the eddying mists you can see the base of a large tree.  It

towers high above you, its canopy of leaves blocking out both the

sunlight and any view of the upper limbs of this woodland giant.  It is

hard to see the shadowy boles of other nearby trees in the dense mist.

~
>> Up this tree is entrance to Tasloi area <<

~
301465600 12 9 0
D0
~
~
0 -1 38574 10 10 5
D1
~
~
0 -1 38573 10 10 5
D2
~
~
0 -1 38501 10 10 5
D3
~
~
0 -1 38575 10 10 5
D4
~
~
107 -1 38502 10 10 5
E
tree 1 up~
This rather large tree looks sturdy and has branches well placed for easy

climbing.  Smoother spaces worn into the branches give the impression

that someone has done exactly that, climb this tree, for quite some time.

~
A
climb~
tree branches 1 up~
if( is_fighting( ch ) ) {

  act_tochar( #no, ch );

  end;

  }

if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38502 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( is_mounted( ch ) ) {

  send_to_char( #nomount, ch );

  end;

  }

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  transfer( ch, find_room( 38502 ) );

  act_notchar( #arr, ch );

  }

else{

  if( find_stat( ch, dex ) < 12 ) {

    if( random( 0, 10 ) < 4 ){

      act_tochar( #pain, ch );

      i = 2d5;

      act_notchar( #rmpain, ch );

      dam_message( ch, i, #dam );

      inflict( ch, mob, i, "falling" );

      }

    else{

      send_to_char( #fail, ch );

      act_notchar( #failed, ch );

      }

    }

  else{

    send_to_char( #fail, ch );

    act_notchar( #failed, ch );

    }

  }

loop( followers ) {

  if( is_player( rch ) ) {

    ch = rch;

    acode( room, 1 );

    }

  }

~
E
fly~
You fly up into the canopy and find a platform hidden there.

~
E
flying~
$n flies up into the forest canopy and disappears.

~
E
fly_arr~
$n flies up into the canopy and lands gently on the platform.

~
E
nomount~
You can't do that while mounted.

~
E
char~
You carefully climb the branches up into the canopy where you find a

a wooden platform.

~
E
room~
$n carefully climbs the branches of a tree, disappearing

into the forest canopy

~
E
arr~
$n climbs up onto the platform.

~
E
pain~
@RYou slip on a branch and fall back to the ground.@n

~
E
rmpain~
@R$n slips and falls from the tree, landing hard on the ground.@n

~
E
dam~
The fall

~
E
fail~
You slip and almost hurt yourself as you attempt to climb the tree.

~
E
failed~
$n slips and almost gets hurt as they try to climb the tree.

~
E
no~
You can not do that while fighting.  Perhaps you should flee?

~
!
0 0 0
A
area_always~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
755 17 1509949540 -2 0
-1
S

#38501
Path in a Mist Shrouded Forest~
You stand on a small path that runs north and south through the woods. 

You could easily leave the path and head off into the woods to the east

or west.  A mist permeates the air here, making it hard to see far in any

direction.

~
~
301465600 12 9 0
D0
~
~
0 -1 38500 10 10 5
D1
~
~
0 -1 38553 10 10 5
D2
~
~
0 -1 38540 10 10 5
D3
~
~
0 -1 38552 10 10 5
E
path~
It seems like nothing more than a small path, where the passage of living

beings has worn away plants and branches easing travel through the woods.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
-1
S

#38502
Platform Hidden in the Forest Canopy~
You stand at the top of a frighteningly frail-looking platform lashed to

branches with vines.  There are many holes through which you can see the

forest floor far below you.  Branches just below the platform appear to

offer convenient hand-holds for a climb down.  To the south, a fairly

large branch of the tree has been lashed to the branch of an adjoining

tree with thick forest vines, creating a natural walkway.

~
~
301465600 3 5 0
D2
~
~
0 -1 38503 10 10 5
D5
~
~
107 -1 38500 10 10 5
E
4 holes~
The view from here is dizzying to one not born into such a lifestyle. 

The ground is several spans higher than most tall buildings and a fall

could quite possibly kill you.

~
E
platform frail ~
The platform is a combination of heavily woven reed thatch and logs. 

Small stumps stick out of the logs where branches where inexpertly hacked

off, creating serious tripping hazards.  The thatch's frail appearance

belies its appearant strength as you have not fallen though it yet.

~
E
1 south walkway~
Perhaps the work of many years' tending, this is an impressive feat. 

Someone, or something, has taken the time to tend these branches until

they grew close enough together that they could be lashed simply with

ropes to form a stable walkway.  The branches themselves are obviously

many years' old and quite possibly sturdy enough to support a large orge

or troll.  rdesc 7 Other branches nearby appear to form natural

hand-holds for those lacking any natural dexterity.

~
A
climb~
tree branches 1 down~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38500 ) );

  act_notchar( #arr, ch );

  end;

  }

if( is_mounted( ch ) ) {

  send_to_char( #nomount, ch );

  end;

  }

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  transfer( ch, find_room( 38500 ) );

  act_notchar( #arr, ch );

  }

else{

  if( find_stat( ch, dex ) < 12 ) {

    if( random( 0, 10 ) < 4 ){

      transfer( ch, find_room( 38500 ) );

      act_tochar( #pain, ch );

      act_notchar( #rmpain, ch );

      dam_message( ch, 3d5+5, #dam );

      inflict( ch, mob, 3d5+5, "falling" );

      end;

      }

    else{

      transfer( ch, find_room( 38500 ) );

      send_to_char( #near_fall, ch );

      act_notchar( #room, ch );

      }

    }

  else{

    transfer( ch, find_room( 38500 ) );

    send_to_char( #near_fall, ch );

    act_notchar( #room, ch );

    }

  }

loop( followers ){

  if( is_player( rch ) ) {

    ch = rch;

    acode( room, 1 );

    }

  }

~
E
fly~
You fly off the platform and down to the forest floor.

~
E
flying~
$n flies off the canopy and down to the forest floor.

~
E
fly_arr~
$n flies out of the forest canopy and back down to the ground.

~
E
nomount~
You can't do that while mounted.

~
E
char~
You carefully slip over the edge of the platform and climb down the

tree, using the branches for support.

~
E
room~
$n slips over the edge of the platform and climbs down the tree.

~
E
arr~
$n climbs down out of the forest canopy and back to the ground.

~
E
pain~
@RYou slip on a branch and fall back to the ground.@n

~
E
rmpain~
@R$n slips and falls from the tree, landing hard on the ground.@n

~
E
dam~
The fall

~
E
near_fall~
After a few near mishaps, you manage to make it safely to the ground.

~
!
0 0 0
767 9 1509949540 3 0
767 9 1509949540 3 0
767 9 1509949520 3 0
-1
S

#38503
Broad Platform Hidden in the Forest Canopy~
You stand on a rough platform hidden high in the branches of the

forest canopy.  To the north you see two large tree branches lashed

securely together to form a natural walkway.  Several fairly straight

small logs form a frail-looking bridge to your south, leading to another

platform.  There are many vines here, draped loosely over the tree

branches to the east.

~
vine to east is here

~
301465600 3 5 0
D0
~
~
0 -1 38502 10 10 5
D1
~
~
0 -1 38505 10 10 5
D2
~
~
0 -1 38504 10 10 5
E
4 vines 1 east~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

east, as if they could be used to swing off to the east.

~
E
1 north walkway~
Perhaps the work of many years' tending, this is an impressive feat. 

Someone, or something, has taken the time to tend these branches until

they grew close enough together that they could be lashed simply with

ropes to form a stable walkway.  The branches themselves are obviously

many years old and quite possibly sturdy enough to support a large ogre

or troll.  Other branches nearby appear to form hand-holds for those

lacking any natural dexterity.

~
E
1 south bridge 3 logs~
The logs vary in size, showing that appearance was secondary to function. 

Rain and the ceaseless mist have caused many of the smallest to bow.

~
E
canopy 4 trees~
This high in the canopy you are somewhat protected from the mist present

throughout the forest below.  With a much clearer view, the trees appear

endless in all directions.  What light that reaches this level is tinted

by the broad green leaves that grow the trees.

~
A
1 east~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38505 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38505 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing east towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the east.

~
E
arr~
$n comes swinging in from the west on a vine.

~
E
char_arr~
You made it to a tree east from where you were.

~
E
fly~
you fly east.

~
E
flying~
$n flies east.

~
E
no_hands~
$N looks for a way to swing on a vine, but is not capable of doing that.

~
E
fly_arr~
$N flies in from the west.

~
!
0 0 0
-1
S

#38504
Platform around the Upper Trunk of a Tree~
The platform here is balanced around the branches growing out of the

upper trunk of a tree.  Logs and thick thatch are stacked and wedged up

against each other to give it all a pretty level appearance.  The

platform extends for quite a few feet in all directions of the trunk,

allowing comfortable movement to any side of the tree.  While most of the

branches at this level have been hacked off to facilitate easier

movement, two remain.  The branches rest roughly on the south and east

sides of the tree and are laden with loosely draped vines.

~
vine to east

vine to south

~
301465600 3 5 0
D0
~
~
0 -1 38503 10 10 5
D1
~
~
0 -1 38507 10 10 5
D2
~
~
0 -1 38506 10 10 5
E
4 vines~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

east and south, as if they could be used to swing to the eastt or to the

south.

~
E
1 south~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

south, as if they could be used to swing off to the south.

~
E
1 east~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

east, as if they could be used to swing off to the east.

~
A
1 east~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38507 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38507 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing east towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the east.

~
E
arr~
$n comes swinging in from the west on a vine.

~
E
char_arr~
You made it to a tree east from where you were.

~
E
fly~
$N flies east.

~
E
flying~
You fly east.

~
E
fly_arr~
$N flies in from the west.

~
E
no_hands~
$N can not seem to use the vine to swing east.

~
!
0 0 0
A
1 south~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38506 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38506 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing south towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the south.

~
E
arr~
$n comes swinging in from the north on a vine.

~
E
char_arr~
You made it to a tree south from where you were.

~
E
fly~
$N flies south.

~
E
flying~
You fly south.

~
E
fly_arr~
$N flies in from the north.

~
E
no_hands~
$N doesn't seem to have the hands necessary to swing south on a vine.

~
!
0 0 0
732 9 1509949520 3 0
767 9 1509949480 3 0
-1
S

#38505
A Small Lookout Platform~
You are on several weather-worn logs lashed between two large parallel

branches high in the forest canopy.  The branches themselves are not

quite level, giving the whole platform a slight tilt.  There are several

vines draped loosely over branches off to your west.

~
vine west

vine swings west to 38503

[Merior] how about making it an action to actually swing back and forth

(like the vaasa) 

They were like that.  Too confusing for imms, therefore would be way too

confusing for players.  -Talis

~
301465600 3 5 0
D3
~
~
0 -1 38503 10 10 5
E
4 vines 1 west~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

east, as if they could be used to swing off to the east.

~
E
4 vines 1 west~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

west, as if they could be used to swing off to the west.

~
A
1 west~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38503 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38503 ) );

act_notchar( #arr, ch );

  

~
E
to_char~
You grab hold of a vine and swing west towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the west.

~
E
arr~
$n comes swinging in from the west on a vine.

~
E
char_arr~
You made it to a tree west from where you were.

~
E
fly~
$N flies west.

~
E
flying~
You fly west.

~
E
fly_arr~
$N flies in from the east.

~
E
no_hands~
$N looks incapable of using the vine to swing west.

~
!
0 0 0
733 9 1509949540 3 0
-1
S

#38506
Platform Hidden in the Forest Canopy~
You stand on a platform hidden in the leafy branches of a large tree. 

The branches surounding you are quite thick yet you notice you can easily

see a small clearing on the forest floor south of where you are.  You

think you could easily use a bow to hit people in the clearing and still

remain concealed from them up here.  To the west you can see another

platform in a nearby tree that is connected to this one by a large branch. 

Several vines are draped loosely over branches to your north.

~
vine north

[Merior] what if i can't use a bow?

Hopefully the players will realize after looking around that that spot

overlooks one of the larger ambush sights.  Just written here for

continuity and observant players.

~
301465600 3 5 0
D0
~
~
0 -1 38504 10 10 5
D3
~
~
0 -1 38508 10 10 5
E
4 vines 1 north~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

north, as if they could be used to swing off to the north.

~
A
~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38504 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38504 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing north towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the north.

~
E
arr~
$n comes swinging in from the south on a vine.

~
E
char_arr~
You made it to a tree north from where you were.

~
E
fly~
$N flies north.

~
E
flying~
You fly north

~
E
fly_arr~
$N flies in from the south.

~
E
no_hands~
$N doesn't seem to be able to use a vine to swing north.

~
!
3 0 1
732 137 1509949540 3 0
732 9 1509949540 3 0
-1
S

#38507
Platform Hidden in the Forest Canopy~
This is another platform of rough-hewn logs hidden in the forest canopy. 

Branches here have been cut away, giving more room to move about.  Parts

of the tree are decorated with handprints of mud and primative berry dyes. 

A simple bridge of logs and branches leads off to the south.  To your

west, you see many more of the vine draped branches.

~
vine to west

~
301465600 3 5 0
D2
~
~
0 -1 38518 10 10 5
D3
~
~
0 -1 38504 10 10 5
E
4 vines 1 west~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

west, as if they could be used to swing off to the west.

~
A
1 west~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38504 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38504 ) );

act_notchar( #arr, ch );

  

~
E
to_char~
You grab hold of a vine and swing west towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the west.

~
E
arr~
$n comes swinging in from the east on a vine.

~
E
char_arr~
You made it to a tree west from where you were.

~
E
fly~
$N flies west.

~
E
flying~
You fly west.

~
E
fly_arr~
$N flies in from the east.

~
E
no_hands~
$N doesn't seem to be able to swing west on a vine.

~
!
0 0 0
-1
S

#38508
Platform Hidden in the Forest Canopy~
The thatch of this platform seems a bit thin.  Perhaps you should be

careful where you step.  There is a hole near one edge where it appears

some one else wasn't so careful and fell through.  To the east you can

make out another platform in a nearby tree.  A branch here seems large

enough to support your weight and leads eastward, where it comes rather

close to a branch on the other tree.  You think you could make it safely

across to the other platform.  There are some vines draped over branches

nearby to the south.

~
~
301465600 3 5 0
D1
~
~
0 -1 38506 10 10 5
D2
~
~
0 -1 38509 10 10 5
E
4 vines 1 south~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

south, as if they could be used to swing off to the south.

~
A
1 south~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38509 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38509 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing south towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the south.

~
E
arr~
$n comes swinging in from the north on a vine.

~
E
char_arr~
You made it to a tree south from where you were.

~
E
fly~
$n flies south.

~
E
flying~
You fly south.

~
E
fly_arr~
$N flies in from the north.

~
E
no_hands~
$N doesn't know what to do with a vine.

~
!
0 0 0
767 9 1509949540 3 0
-1
S

#38509
Platform Hidden in the Forest Canopy~
You have managed to make it to a rather small; cramped platform.  There

is maybe five feet of clearance between the platform and the tangle of

branches above it.  The platform itself is rather small, fortunately, the

branches around it provide plenty of footing as well.  You have an

unimpeded sight of a small clearing on the forest floor to your east. 

This would appear to be an excellent place to set up an ambush for anyone

crossing the forest floor.  You see many vines hanging on nearby branches.

~
vines north and south

platform is small, but not need to set to small size, notice that the

branches allow footing as well.

~
301465600 3 5 0
D0
~
~
0 -1 38508 10 10 5
D2
~
~
0 -1 38510 10 10 5
E
1 north~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

north, as if they could be used to swing off to the north.

~
E
1 south~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

south, as if they could be used to swing off to the south.

~
E
4 vines~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

north and to the south, as if they could be used to swing off to the

north and to the south.

~
A
1 north~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38508 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38508 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing north towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the north.

~
E
arr~
$n comes swinging in from the south on a vine.

~
E
char_arr~
You made it to a tree north from where you were.

~
E
fly~
$N flies north.

~
E
flying~
You fly north.

~
E
fly_arr~
$N flies in from the south.

~
E
no_hands~
$N can't seem to figure out how to use a vine.

~
!
0 0 0
A
1 south~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38510 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38510 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing south towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the south.

~
E
arr~
$n comes swinging in from the north on a vine.

~
E
char_arr~
You made it to a tree south from where you were.

~
E
fly~
$N flies south.

~
E
flying~
You fly south.

~
E
fly_arr~
$N flies in from the north.

~
E
no_hands~
$N can't swing south on a vine.

~
!
0 0 0
733 9 1509949520 3 0
733 137 1509949490 3 0
-1
S

#38510
Large Platform with Plenty of Room~
You have made it to a rather large platform that appears well tended. 

You can see newer logs where old ones have been replaced and all the

lashings seem secure and sturdy.  All about are the signs that many

people come through and spend much time here.  The older logs are worn

smooth from the pounding of many feet.  All about are the prints of many

small muddy feet and hands.  In one corner, you see an elevated platform,

almost like a dais meant for a speaker.  A rough ladder of wooden logs

has been lashed to the trunk of the tree and leads to another platform

visible higher in the tree.  On the periphery of the platform are vines

in all directions.

~
vines north, east, south, and west

~
301465601 3 5 0
D0
~
~
0 -1 38509 10 10 5
D1
~
~
0 -1 38517 10 10 5
D2
~
~
0 -1 38512 10 10 5
D3
~
~
0 -1 38511 10 10 5
D4
~
~
0 -1 38513 10 10 5
E
4 vines~
There are many vines here, draped over almost every available branch.  It

appears as if you could swing to any of the trees nearby to the north,

east, south or west.

~
E
1 west~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

west, as if they could be used to swing off to the west.

~
E
1 south~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

south, as if they could be used to swing off to the south.

~
E
1 east~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

east, as if they could be used to swing off to the east.

~
E
1 north~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

north, as if they could be used to swing off to the north.

~
E
dais raised~
This small platform is elevated a good 2 feet higher then the one you are

standing on and would offer a good view from one side to the other if it

were crowded.  A small bundle of logs appears to act as a convenient

stairway up to it sized for smaller feet.

~
A
1 north~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38509 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38509 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing north towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the north.

~
E
arr~
$n comes swinging in from the south on a vine.

~
E
char_arr~
You made it to a tree north from where you were.

~
E
fly~
$N flies north.

~
E
flying~
You fly north.

~
E
fly_arr~
new no_hands

~
E
no_hands~
$N can't seem to use a vine.

~
!
0 0 0
A
1 east~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38517 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38517 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing east towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the east.

~
E
arr~
$n comes swinging in from the west on a vine.

~
E
char_arr~
You made it to a tree east from where you were.

~
E
fly~
$N flies east.

~
E
flying~
You fly east.

~
E
fly_arr~
$N flies in from the west.

~
E
no_hands~
$N doesn't know what to do with a vine.

~
!
0 0 0
A
1 south~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38512 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38512 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing south towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the south.

~
E
arr~
$n comes swinging in from the north on a vine.

~
E
char_arr~
You made it to a tree south from where you were.

~
E
fly~
$N flies south.

~
E
flying~
You fly south.

~
E
fly_arr~
$N flies in from the north.

~
E
no_hands~
$N doesn't know how to use a vine for swinging.

~
!
0 0 0
A
1 west~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38511 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38511 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing west towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the west.

~
E
arr~
$n comes swinging in from the east on a vine.

~
E
char_arr~
You made it to a tree west from where you were.

~
E
fly~
$N flies west.

~
E
flying~
You fly west.

~
E
fly_arr~
$N flies in from the east.

~
E
no_hands~
$N can't seem to use a vine properly.

~
!
0 0 0
733 9 1509949540 3 0
-1
S

#38511
Platform hidden in the Forest Canopy~
You are on another platform concealed high in the canopy of the forest. 

This one is well concealed by many branches and leaves.  The southwestern

corner of this platform is covered by a low ceiling of bundled reeds and

branches, forming a sort of rain shelter.  Off to the west you can

vaguely make out the shape of perhaps some kind of large nest or shelter,

however there seems to be no way of getting to it safely.  Branches to

east hold many vines draped loosely over branches.  To your north a

narrow bridge of logs lashed together leads to the branches of another

tree.

~
vine east

[Merior] should there be a way to go west?

no, not yet at least.  Thats why it says there seems to be no way to get

there safely.

~
301465600 3 5 0
D0
~
~
0 -1 38514 10 10 5
D1
~
~
0 -1 38510 10 10 5
E
4 vines 1 east~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

east, as if they could be used to swing off to the east.

~
A
1 east~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38510 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38510 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing east towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the east.

~
E
arr~
$n comes swinging in from the west on a vine.

~
E
char_arr~
You made it to a tree east from where you were.

~
E
fly~
$N flies east.

~
E
flying~
You fly east.

~
E
fly_arr~
$N flies in from the west.

~
E
no_hands~
No description~
!
0 0 0
768 9 1509949540 3 0
768 9 1509949540 3 0
-1
S

#38512
Platform Hidden in the Forest Canopy~
The platform here is sheltered by many bundled branches sealed by mud and

leaves overhead.  The overhead coverage slants increasingly downward

until it actually touches the southern and eastern sides of the platform,

forming a sort of wind shelter.  A small pile of debris is cluttered in

the corner of the makeshift shelter.  Off to your west you notice several

large branches that have been lashed together by many vines.  Any gaps

between them are covered by thatch and small logs.  Branches on the north

side of the platform have vines draped loosely over them.

~
vine north

~
301465600 3 5 0
D0
~
~
0 -1 38510 10 10 5
D3
~
~
0 -1 38516 10 10 5
E
1 north~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

north, as if they could be used to swing off to the north.

~
E
debris junk 3 bedding~
The debris mostly consists of soft leaves, hair and feathers.  You do see

the tattered remains of one or two cloth scraps, most likely of elven

design though hard to tell in their present condition.  This appears to be

some sort of nesting or bedding.

~
A
1 north~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38510 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38510 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing north towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the north.

~
E
arr~
$n comes swinging in from the south on a vine.

~
E
char_arr~
You made it to a tree north from where you were.

~
E
fly~
$N flies north.

~
E
flying~
You fly north.

~
E
fly_arr~
$N flies in from the south.

~
E
no_hands~
$N isn't able to swing north on a vine.

~
!
0 0 0
A
search~
3 bedding~
act_tochar( #bed, ch );

act_notchar( #looking, ch );

~
E
bed~
The debris mostly consists of soft leaves, hair and feathers.  You do see

the tattered remains of one or two cloth scraps, most likely of elven

design though hard to tell in their present condition.  After a thourough

search you can find nothing of value.

~
E
looking~
$N kneels down before the bedding and begins to root through it.

~
!
0 0 0
768 137 1509949540 3 0
732 137 1509949520 3 0
732 137 1509949520 3 0
732 9 1509949520 3 0
-1
S

#38513
Platform Hidden in the Forest Canopy~
You are at what remains of the top of a tree.  Where its majestic spire

must have once stood, now rests a broad platform of reed bundles.  The

platform is wide enough for even a large horse or two to stand on, if

they could manage to get up through the narrow opening at its center. 

The hole in the platform leads back down into the forest canopy.

~
there will wasp-riding tasloi as soon as they can mount the wasps.

maybe vary the room title here to connote important location

Set move down to check for wasp, no move down.

set an up room in air, players can look, only flying can get up

~
301465600 3 6 0
D4
~
~
0 -1 38693 10 10 5
D5
~
~
0 -1 38510 10 10 5
A
~
~
if( num_mob( 777, room ) ) {

act_room( #no_wasp, ch ) ;

end;

}

else

continue;

~
E
no_wasp~
a giant @Mwasp@n bounces off a reed platform as it flies about here.

~
!
0 0 32
777 137 1509949540 3 0
777 137 1509949480 3 0
778 137 1509949530 3 0
778 137 1509949470 3 0
-1
S

#38514
Platform Hidden in the Forest Canopy~
There is little space to stand on this platform as it is little more than

3 small logs lashed to a branch.  It seems to be more of a stopping

point between branches.  Fortunately, the branches of this tree are

large enough and near enough to provide stable footing if you are

cautious.  A narrow bridge is nearby to the south leading to another tree. 

A few planks lashed to the tree's trunk seem to form a sort of ladder

leading up into higher branches.

~
~
301465600 3 5 0
D2
~
~
0 -1 38511 10 10 5
D4
~
~
0 -1 38515 10 10 5
768 9 1509949540 3 0
-1
S

#38515
Platform Hidden in the Forest Canopy~
You are standing upon a platform constructed of reeds.  At its center,

the reeds are tied back to create a small opening through which you could

leave.  The treescape surrounding you is very reminiscent of a hilly

countryside, only the leaves of the trees have replaced the grass on the

hills.

~
~
301465601 3 6 0
D4
~
~
0 -1 38692 10 10 5
D5
~
~
0 -1 38514 10 10 5
E
1 up~
Clouds drift by lazily in the open sky.

~
A
~
~
if( num_mob( 777, room ) ) {

act_room( #no_wasp, ch ) ;

end;

}

else

continue;

~
E
no_wasp~
A giant @Mwasp@n bounces off a reed platforms as it flies about.

~
!
0 0 32
777 137 1509949520 3 0
777 137 1509949490 3 0
778 137 1509949500 3 0
778 137 1509949460 3 0
-1
S

#38516
Platform Hidden in the Forest Canopy~
The thatch and branches here are spattered with ample amounts of a

reddish coloring.  Hanging from vines are many bodies; some animal, some

elven, and a few human.  All show signs of having been chewed on or

hastily carved with some sharp object.  Hanging from one branch a short

ways off you can see several small fairies tied together like a string of

rabbits.  The area is filled with an ample ammount of insects, all

crawling over the rotting corpses hanging here.  The only available exit

appears to be the branches tied together and overlaid with occassional

thatch off to the east.

~
dead elf/elves here. food store.

~
301465600 3 5 0
D1
~
~
0 -1 38512 10 10 5
E
fairy fairies string~
A vine is lashed around the feet of the dead fairies.  They all hang

upside down, lifeless arms reaching for the salvation of the ground far

below them.  Morbidly you notice that many of them have had their eyes

sucked out.

~
E
bodies body elf elves elven human animal~
The bodies all show signs of savagry, yet few show any signs of

decomposition to any extent.  Appearantly they are disposed of long

before they can rot.  Matted bits of clothing and fur are the only things

that distinguish the differences between these unfortunates.

~
728 17 1509949480 -2 0
728 17 1509949500 -2 0
-1
S

#38517
Platform Hidden in the Forest Canopy~
The branches here are particularly thick around the platform you are on. 

Some are tied back a bit, while others seem to have been pruned or tended

by someone.  The overall intent seems to be to make this platform well

hidden while providing an excellent view of a small clearing to the north

and south on the forest floor.  A narrow log bridge leads off to the

east, also concealed from the ground by branches.  Several vines are

draped loosely over branches to the west of the platform.

~
vine west

~
301465600 3 5 0
D1
~
~
0 -1 38525 10 10 5
D3
~
~
0 -1 38510 10 10 5
E
4 vines 1 west~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

west, as if they could be used to swing off to the west.

~
A
1 west~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38510 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38510 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing west towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the west.

~
E
arr~
$n comes swinging in from the east on a vine.

~
E
char_arr~
You made it to a tree west from where you were.

~
E
fly~
$n flies west.

~
E
flying~
You fly west.

~
E
fly_arr~
$N flies in from the east.

~
E
no_hands~
$N can't use a vine to swing west.

~
!
0 0 0
768 137 1509949540 3 0
-1
S

#38518
Platform Hidden in the Forest Canopy~
You have arrived at a rather busy area of small platforms and connecting

wide logs.  Many small platforms are nestled among the branches of this

tree, all connected by carefully tended wide branches or rough-hewn

logs.  A simple bridge of logs and thatch leads to another tree to the

north.  Another simple bridge of similar construction leads east. 

Leading up from one small platform near the trees trunk are several

branches almost forming a spiral stair leading further up into the tree. 

The branches to your south support many vines leading up higher into the

forest canopy.

~
vine south

~
301465600 3 5 0
D0
~
~
0 -1 38507 10 10 5
D1
~
~
0 -1 38520 10 10 5
D2
~
~
0 -1 38521 10 10 5
D4
~
~
0 -1 38519 10 10 5
E
4 vines 1 south~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

south, as if they could be used to swing off to the south.

~
A
1 south~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38521 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38521 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing south towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the south.

~
E
arr~
$n comes swinging in from the north on a vine.

~
E
char_arr~
You made it to a tree south from where you were.

~
E
fly~
$N flies south.

~
E
flying~
You fly south.

~
E
fly_arr~
$N flies in from the north.

~
E
no_hands~
$N can't seem to use a vine.

~
!
0 0 0
768 9 1509949540 3 0
732 9 1509949470 3 0
768 9 1509949480 3 0
-1
S

#38519
A Wide Platform at the Tree's Top~
You have made it to the top of this tree, or at least, what remains of

its top.  Where this tree's top would once have stood majestically over

its many companions, now rests a large platform supported by the

truncated trunk and many branches.  A hole near its center allows access

back down to the tree's lower levels.

~
there will be wasp-riding tasloi as soon as they can have the skill.

~
301465600 3 6 0
D4
~
~
0 -1 38696 10 10 5
D5
~
~
0 -1 38518 10 10 5
A
~
~
if( num_mob( 777, room ) ) {

act_room( #no_wasp, ch ) ;

end;

}

else

continue;

~
E
no_wasp~
A large @Mwasp@n bounces off a reed platform as it flies about.

~
!
0 0 32
777 137 1509949540 3 0
777 137 1509949480 3 0
778 137 1509949490 3 0
-1
S

#38520
Platform Hidden in the Forest Canopy~
You are on a platform hidden high in the canopy of the forest.  The

platform is constructed of rough-hewn logs and thick thatch help together

by vines.  From where you are, you can see only small glimpses of the

ground far below through the branches of the tree as they shift in the

light breeze.  A crude bridge of logs leads west to a series of platforms

in another tree.  The branches on the east side of this tree are laden

with vines within comfortable reaching distance.

~
vine east

~
301465600 3 5 0
D1
~
~
0 -1 38522 10 10 5
D3
~
~
0 -1 38518 10 10 5
E
4 vines 1 east~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

east, as if they could be used to swing off to the east.

~
A
1 east~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38522 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38522 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing east towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the east.

~
E
arr~
$n comes swinging in from the west on a vine.

~
E
char_arr~
You made it to a tree east from where you were.

~
E
fly~
$N flies east.

~
E
flying~
You fly east.

~
E
fly_arr~
$N flies in from the west.

~
E
no_hands~
$N doesn't seem to possess the ability to use a vine.

~
!
0 0 0
A
~
~
if( num_in_room( room ) == 1 ) {

  if( random( 1, 10 ) == 1 ) {

    act_tochar( #ambush, ch );

    i = 5d3+5;

    dam_message( ch, i, "brutal backstab" );

    inflict( ch, mob, i, "brutal backstab" );

    mload( 768, room );

    wait( 1 );

    interpret( ch, "kill tasloi" );

    }

  else continue;

    }

else continue;

~
E
ambush~
@bA sudden pain lances through your back as you feel a @Rknife@n@b plunged

into your back.  You wheel about to defend against the next attack.@n

~
!
3 0 8
732 9 1509949530 3 0
-1
S

#38521
Platform Hidden in the Forest Canopy~
The platform here is weatherworn and smooth.  The tread of many feet upon

it has long since worn away any burrs or splinters.  Signs that many

beings travel through here are abundant.  From the crude berry-dye

pictures of animals scrawled on branches to the sword-like slashes

marking some of the older branches.  Carefully tended openings in the

branches give you an unimpeded view of a clearing on the forest floor

west of here.  You realize you could easily use this spot to ambush

anyone in that clearing.  A crude, unsafe looking vine bridge leades off

to the south.  To the north and east of the platform, on nearby branches,

you see many vines loosely draped.

~
vine east

vine north

~
301465600 3 5 0
D0
~
~
0 -1 38518 10 10 5
D1
~
~
0 -1 38524 10 10 5
D2
~
~
0 -1 38525 10 10 5
E
1 north~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

north, as if they could be used to swing off to the north.

~
E
1 east~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

east, as if they could be used to swing off to the east.

~
E
4 vines~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

north or east, as if they could be used to swing off to the north or to

the east.

~
A
1 east~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38524 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38524 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing north towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the north.

~
E
arr~
$n comes swinging in from the south on a vine.

~
E
char_arr~
You made it to a tree north from where you were.

~
E
flying~
You fly east.

~
E
fly_arr~
$N flies in from the east.

~
E
no_hands~
$N doesn't seem to be able to use a vine to swing east.

~
E
fly~
$n flies east.

~
!
0 0 0
A
1 north~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38518 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38518 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing north towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the north.

~
E
arr~
$n comes swinging in from the south on a vine.

~
E
char_arr~
You made it to a tree north from where you were.

~
E
fly~
$N flies north.

~
E
flying~
You fly north.

~
E
fly_arr~
$N flies in from the south.

~
E
no_hands~
$N can't seem to use a vine.

~
!
0 0 0
768 9 1509949520 3 0
733 137 1509949520 3 0
-1
S

#38522
Platform Hidden in the Forest Canopy~
The platform here is among the smallest you have seen in this arborial

domain.  It has afforded you little more than a safe place to land and an

intimidating view of the ground far below.  Below the platform are many

branches that might be used to climb down in relative safety.  Just to

the west are several vines within easy reach.

~
vine west

tree code to get down here.

~
301465600 3 5 0
D3
~
~
0 -1 38520 10 10 5
E
4 vines 1 west~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

west, as if they could be used to swing off to the west.

~
A
1 west~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38520 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38520 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing west towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the west.

~
E
arr~
$n comes swinging in from the east on a vine.

~
E
char_arr~
You made it to a tree west from where you were.

~
E
fly~
$N flies west.

~
E
flying~
No description~
E
fly_arr~
$N flies in from the east.

~
E
no_hands~
No description~
!
0 0 0
A
climb~
tree branches 1 down~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38523 ) );

  act_notchar( #arr, ch );

  end;

  }

if( is_mounted( ch ) ) {

  send_to_char( #nomount, ch );

  end;

  }

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  transfer( ch, find_room( 38523 ) );

  act_notchar( #arr, ch );

  }

else{

  if( find_stat( ch, dex ) < 12 ) {

    if( random( 0, 10 ) < 4 ){

      transfer( ch, find_room( 38523 ) );

      act_tochar( #pain, ch );

      act_notchar( #rmpain, ch );

      dam_message( ch, 3d5+5, #dam );

      inflict( ch, mob, 3d5+5, "falling" );

      end;

      }

    else{

      transfer( ch, find_room( 38523 ) );

      send_to_char( #near_fall, ch );

      act_notchar( #room, ch );

      }

    }

  else{

    transfer( ch, find_room( 38523 ) );

    send_to_char( #near_fall, ch );

    act_notchar( #room, ch );

    }

  }

loop( followers ){

  if( is_player( rch ) ) {

    ch = rch;

    acode( room, 1 );

    }

  }

~
E
fly~
You fly off the platform and down to the forest floor.

~
E
flying~
$n flies off the canopy and down to the forest floor.

~
E
fly_arr~
$n flies out of the forest canopy and back down to the ground.

~
E
nomount~
You can't do that while mounted.

~
E
char~
You carefully slip over the edge of the platform and climb down the

tree, using the branches for support.

~
E
room~
$n slips over the edge of the platform and climbs down the tree.

~
E
arr~
$n climbs down out of the forest canopy and back to the ground.

~
E
pain~
@RYou slip on a branch and fall back to the ground.@n

~
E
rmpain~
@R$n slips and falls from the tree, landing hard on the ground.@n

~
E
dam~
The fall

~
E
near_fall~
After a few near mishaps, you manage to make it safely to the ground.

~
!
0 0 0
-1
S

#38523
Secluded Glade~
This small glade is surrounded on all sides by vegetation so dense that

you are unable to see what lays beyond it.  The enclosure is roughly

circular in appearance, almost as if it has been tended and intentionally

grown this way.  A small patch of herbs and plants grows with a nearly

garden-like precision off to one side.  Opposite the garden, a shallow

depression holds a puddle of clear liquid.

~
~
301465602 3 5 0
E
4 herbs garden~
The herb garden grows almost haphazardly, yet retains some sense of order. 

A careful inspection of the herbs yields no sign of any that would

provide significant sustanance nor would any be of use in magic.  Some

appear to be common food spices.  Most you have never seen before.

~
E
greenery vegetation 5 shrubs 4 bushes~
The bushes are of a variety that grows many compact branches filled with

long narrow leaves tinged with red.  You have never seen its like before

outside of this valley.

~
A
climb~
tree branches~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38522 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( is_mounted( ch ) ) {

  send_to_char( #nomount, ch );

  end;

  }

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  transfer( ch, find_room( 38522 ) );

  act_notchar( #arr, ch );

  }

else{

  if( find_stat( ch, dex ) < 12 ) {

    if( random( 0, 10 ) < 4 ){

      act_tochar( #pain, ch );

      act_notchar( #rmpain, ch );

      dam_message( ch, 2d5+0, #dam );

      inflict( ch, mob, 2d5+0, "falling" );

      }

    else{

      send_to_char( #fail, ch );

      act_notchar( #failed, ch );

      }

    }

  else{

    send_to_char( #fail, ch );

    act_notchar( #failed, ch );

    }

  }

loop( followers ){

  if( is_player( rch ) ) {

    ch = rch;

    acode( room, 1 );

    }

  }

~
E
fly~
You fly up into the canopy and find a platform hidden there.

~
E
flying~
$n flies up into the forest canopy and disappears.

~
E
fly_arr~
$n flies up into the canopy and lands gently on the platform.

~
E
nomount~
You can't do that while mounted.

~
E
char~
You carefully climb the branches up into the canopy where you find a

a wooden platform.

~
E
room~
$n carefully climbs the branches of a tree, disappearing

into the forest canopy

~
E
arr~
$n climbs up onto the platform.

~
E
pain~
@RYou slip on a branch and fall back to the ground.@n

~
E
rmpain~
@R$n slips and falls from the tree, landing hard on the ground.@n

~
E
dam~
The fall

~
E
fail~
You slip and almost hurt yourself as you attempt to climb the tree.

~
E
failed~
$n slips and almost gets hurt as they try to climb the tree.

~
!
0 0 0
A
1 north 1 west 1 east 1 south~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
Try as you might, you can not squirm, hack, or muscle your way through

these tight-packed bushes.

~
E
room~
$n makes a valiant attempt to pass through the bushes on the eastern side

of the trail, but fails.

~
!
0 0 0
819 17 1509949540 -2 0
767 9 1509949540 0 0
-1
S

#38524
Platform hidden in the Forest Canopy~
The platform in this tree is spattered by bits of black and darkened red

gore.  Flies and other insects are here in abundance, climbing over a few

gnawed bones left unattended in one corner.  Hanging from ropes in the

tree you can see slabs of raw meat in various shapes and sizes.  The

stench alone is almost overpowering.  A few vines are draped over a small

wooden post on the platforms west edge.

~
vine west

~
301465600 3 5 0
D3
~
~
0 -1 38521 10 10 5
E
4 vines 1 west~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

west, as if they could be used to swing off to the west.

~
E
meat 4 ropes 4 slabs~
You reach out and pull one of the ropes toward you.  A closer inspection

reveals it to be tied around the ankle of a leg, still clad in scraps of

forest green breeches.  It appears to be the right size to have been the

leg of an elf, or perhaps a human.  Another look around shows that almost

all the meat has come from similar sources.  You see arms and legs and

even the remains of one torso.  Tied to one branch you see a small arm

and parts of what you would swear are the wings of a fairy.

~
E
4 bones~
The pile of bones here are all cracked and broken.  Many seem old,

however, some are obviously newer.  All have been gnawed and cleaned of

any meat or marrow.  Among the bones you find one in particular that is

obviously not the skull of any animal.  By the skulls size you would

guess it to be elven or human.

~
A
1 west~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38521 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38521 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing west towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the west.

~
E
arr~
$n comes swinging in from the east on a vine.

~
E
char_arr~
You made it to a tree west from where you were.

~
E
fly~
$n flies west.

~
E
flying~
You fly west.

~
E
fly_arr~
$N flies in from the east.

~
E
no_hands~
$N doesn't seem to be able to swing west on a vine.

~
!
0 0 0
728 17 1509949480 -2 0
728 17 1509949500 -2 0
-1
S

#38525
Platform Hidden in the Forest Canopy~
The platform you are on is slightly bowed in the middle.  The branches

it rests on are far enough apart that there is too little support in the

middle and years of weight and weathering have caused it to bow in the

middle.  Despite the warping of the platform, it still remains sturdy

enough to hold a significant amount of weight.  A narrow wooden bridge

leads off to the west, offering a spectacular view of the ground far

below.  To the north you see a makeshift vine bridge that looks a bit

shakey.

~
vine south

vine east

~
301465600 3 5 0
D0
~
~
0 -1 38521 10 10 5
D1
~
~
0 -1 38526 10 10 5
D2
~
~
0 -1 38527 10 10 5
D3
~
~
0 -1 38517 10 10 5
E
1 east~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

east, as if they could be used to swing off to the east.

~
E
1 south~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

south, as if they could be used to swing off to the south.

~
E
4 vines~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

east or south, as if they could be used to swing off to the east or to

the south.

~
A
1 east~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38526 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38526 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing east towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the east.

~
E
arr~
$n comes swinging in from the west on a vine.

~
E
char_arr~
You made it to a tree east from where you were.

~
E
fly~
$N flies east.

~
E
flying~
You fly east.

~
E
fly_arr~
$N flies in from the west.

~
E
no_hands~
$N doesn't know what to do with a vine.

~
!
0 0 0
A
1 south~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38527 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38527 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing south towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the south.

~
E
arr~
$n comes swinging in from the north on a vine.

~
E
char_arr~
You made it to a tree south from where you were.

~
E
fly~
$N flies south.

~
E
flying~
You fly south.

~
E
fly_arr~
$N flies in from the north.

~
E
no_hands~
$N can't use a vine for swinging.

~
!
0 0 0
A
~
~
if( num_in_room( room ) == 1 ) {

  if( random( 1, 10 ) == 1 ) {

    act_tochar( #ambush, ch );

    i = 5d4+5;

    dam_message( ch, i, "brutal backstab" );

    inflict( ch, mob, i, "brutal backstab" );

    mload( 733, room );

    wait( 1 );

    interpret( ch, "kill tasloi" );

    }

  else continue;

    }

else continue;

~
E
ambush~
@bA sudden pain lances through your back as you feel a @Rknife@n@b plunged

into your back.  You wheel about to defend against the next attack.@n

~
!
3 0 1
769 9 1509949500 3 0
-1
S

#38526
Platform Hidden in the Forest Canopy~
You have made it to a fair sized platform high in the forest canopy.  The

rough hewn logs appear newer than most, as if this platform were only

recently built.  The platform itself is already large enough for a few

people.  Branches nearby to the west hold several loosely draped vines.

~
vine west

~
301465600 3 5 0
D3
~
~
0 -1 38525 10 10 5
D4
~
~
0 -1 38528 10 10 5
A
1 west~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38525 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38525 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing west towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the west.

~
E
arr~
$n comes swinging in from the east on a vine.

~
E
char_arr~
You made it to a tree west from where you were.

~
E
fly~
$N flies west.

~
E
flying~
You fly west.

~
E
fly_arr~
$N flies in from the east.

~
E
no_hands~
$N doesn't know what to do with a vine.

~
!
0 0 0
A
1 look~
4 vines 1 west~
send_to_char( #see_vine, ch );

~
E
see_vine~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

west, as if they could be used to swing off to the west.

~
!
0 0 0
733 9 1509949540 3 0
733 9 1509949540 3 0
-1
S

#38527
Platform Hidden in the Forest Canopy~
The platform surrounds the tree trunk and extends out for a few feet in

all directions, making it look more like a walkway then a platform.  Most

of the branches have been pruned off at this level to allow easier

movement.  The only remaining branches appear to form a natural ladder

leading up higher into the tree.  Vines have been loosely draped over

a small post on the north side of the platform.

~
vine north

~
301465600 3 5 0
D0
~
~
0 -1 38525 10 10 5
D4
~
~
0 -1 38529 10 10 5
E
4 vines 1 north~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

north, as if they could be used to swing off to the north.

~
A
1 north~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38525 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38525 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing north towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the north.

~
E
arr~
$n comes swinging in from the south on a vine.

~
E
char_arr~
You made it to a tree north from where you were.

~
E
fly~
$N flies north.

~
E
flying~
You fly north.

~
E
fly_arr~
$n flies in from the south.

~
E
no_hands~
$N can't use a vine to swing north.

~
!
0 0 0
769 137 1509949540 3 0
-1
S

#38528
Platform Hidden in the Forest Canopy~
A large square platform of reeds is supported by the truncated trunks and

branches of many trees.  Its purpose is not exactly clear, as nearby

trees prohibit any decent view of the surrounding treescape.  Unless you

are adept at flight, the only visible means of exit appears to be a hole

in the platforms center, where the reeds are tied back.

~
~
301465600 3 6 0
D4
~
~
0 -1 38697 10 10 5
D5
~
~
0 -1 38526 10 10 5
A
~
~
if( mob_in_room( 777, room ) ) {

act_room( #no_wasp, ch ) ;

end;

}

else

continue;

~
E
no_wasp~
A large @Mwasp@n bounces off a reed platform as it flies about.

~
!
0 0 32
777 137 1509949540 3 0
778 137 1509949510 3 0
778 137 1509949470 3 0
-1
S

#38529
Narrow Platform High in the Forest Canopy~
The platform is little more than a few rough-hewn logs lashed to one of

the wider branches.  Some distance below you another platform is visible. 

The branches of this tree appear to have been pruned to create a natural

ladder leading down to it.  Other branches on this tree have been lashed

close together and lined with thatch, allowing easy access to a larger

platform south of here.

~
~
301465600 3 5 0
D2
~
~
0 -1 38530 10 10 5
D5
~
~
0 -1 38527 10 10 5
733 9 1509949540 3 0
-1
S

#38530
Platform Hidden in the Forest Canopy~
You stand atop a wooden platform, secured to branches by thick vines.

Many of the rough-hewn logs are loose and some are missing.

The branches all about you are covered in colorful runes.  The majority

of the symbols exist near a series of ladder-like branches leading

further up into the tree.  Off to the east and west you see other small

platforms surrounded by small mud and leaf hut-like structures, but you

see no safe way to reach them.  Branches of this tree have been tied to

branches of nearby trees and covered with rough-hewn logs, allowing

easy access to trees north and south of here.

~
~
301465600 3 5 0
D0
~
~
0 -1 38529 10 10 5
D2
~
~
0 -1 38531 10 10 5
D4
~
~
0 -1 38532 10 10 5
E
4 runes 6 symbols colorful~
The runes appear to be painted onto the trees in some sort of berry dye. 

They appear almost magical in nature, however you can't remember having

seen their like before.

~
768 9 1509949540 3 0
-1
S

#38531
Narrow Platform High in the Forest Canopy~
This platform is little more than a stopping point for travelers in the

trees.  A series of pruned branches forms a convenient ladder down to a

platform below you a short distance.  Off to the east and south you can

see several other small platforms surrounded by small mud and leaf

hut-like structures, but you see no safe way to reach them.  Some

branches have been lashed together and covered with rough-hewn planks to

allow convenient access to a larger platform to the north.

~
~
301465600 3 5 0
D0
~
~
0 -1 38530 10 10 5
D5
~
~
0 -1 38533 10 10 5
733 9 1509949540 3 0
732 9 1509949540 3 0
-1
S

#38532
A Strange Hut at the Tree's Crest~
You have climbed up through a hole in the bottom of the platform only to

find you have entered an odd little hut.  It is constructed primarily of

branches and leaves held together by mud and vines.  Herbs hang from

various branches around the hut giving the whole place an unusual and

musty smell.  A small wooden table holds an assortment of odd bowls,

jars, and simple tools of wood and stone.  A small iron dish holds the

smoking ember remains of a fire.

~
oload #756 (map of area), it helps.

[Fyli] In tasloi shaman desc, sparsely is misspelled.

~
301465605 3 5 0
D5
~
~
0 -1 38530 10 10 5
E
table 3 jars 4 bowls 4 tools~
The table is squat and sturdy, resting a mere 18 inches above the floor. 

A small stool near it allows its owner to work comfortably at it.  The

Jars and bowls atop it hold an assortment of odd dyes and pigments, old

feathers, berries, and what appear to be animal entrails.  As you watch,

you think you can see something moving in a few of the jars.

~
E
iron dish~
The dish is concave and has three supporting feet.  Its insides are sooty

and stained by odd spatterings of color.  It seems its owner throws many

different things into the fire, as the smoking embers give off a quite

noxious odor.  The dish is old, slightly pitted, and unlikely to be of

any practical use or worth.

~
E
4 herbs~
The herbs seem to be hung in no particular order that you can identify. 

Some appear to be cooking herbs, and others poisonous, but for the most

part you can not identify the strange herbs hanging here.

~
770 9 1509949540 3 0
-1
S

#38533
Platform Hidden in the Forest Canopy~
This platform is in better condition then most.  Its older logs are

still in good condition, and many new ones exist where some have been

replaced.  The smoothness of even the newest logs show that this must

be a place often visited by many people.  Carefully pruned branches lead

up higher in the canopy of the forest.  Branches to the west hold many

loosely draped vines.

~
vine west

~
301465600 3 5 0
D3
~
~
0 -1 38534 10 10 5
D4
~
~
0 -1 38531 10 10 5
E
4 vines 1 west~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

west, as if they could be used to swing off to the west.

~
A
1 west~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38534 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38534 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing west towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the west.

~
E
arr~
$n comes swinging in from the east on a vine.

~
E
char_arr~
You made it to a tree west from where you were.

~
E
fly~
$N flies west.

~
E
flying~
You fly west.

~
E
fly_arr~
$N flies ni from the east.

~
E
no_hands~
$N doesn't seem to be able to use a vine to swing west.

~
!
0 0 0
-1
S

#38534
A Wide Platform High in the Forest Canopy~
This platform is constructed of well-laid thatch, smooth and with very

few gaps.  The lashings are firm and free of rot.  Though the thatch

appears to be relatively new, it shows signs of heavy traffic.  The

inhabitants of this place must travel through here often.  To the west a

bridge of carved logs rests, leading to another platform.  A small bridge

of thatch and small logs leads to a small, covered platform in a tree

north of here.  Branches hold loosely draped vines to the east and south.

~
vine east

~
301465600 3 5 0
D0
~
~
0 -1 38535 10 10 5
D1
~
~
0 -1 38533 10 10 5
D2
~
~
0 -1 38537 10 10 5
D3
~
~
0 -1 38536 10 10 5
E
1 east~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

east, as if they could be used to swing off to the east.

~
E
1 south~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

south, as if they could be used to swing off to the south.

~
E
4 vines~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

east and south, as if they could be used to swing off to the east and to

the south.

~
A
1 east~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38533 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38533 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing east towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the east.

~
E
arr~
$n comes swinging in from the west on a vine.

~
E
char_arr~
You made it to a tree east from where you were.

~
E
fly~
$N flies east.

~
E
flying~
You fly east.

~
E
fly_arr~
$N flies in from the west.

~
E
no_hands~
$N doesn't seem capable of using a vine.

~
!
0 0 0
A
1 south~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38537 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38537 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing south towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the south.

~
E
arr~
$n comes swinging in from the north on a vine.

~
E
char_arr~
You made it to a tree south from where you were.

~
E
fly~
$N flies south.

~
E
flying~
You fly south.

~
E
fly_arr~
$N flies in from the north.

~
E
no_hands~
$N doesn't know how to use vines.

~
!
0 0 0
733 9 1509949540 3 0
769 9 1509949480 3 0
-1
S

#38535
Covered Platform in the Forest Canopy~
This platform is covered from above by another platform.  There is only

about 4 feet between the two platforms, causing any of the taller races

to duck to enter.  A fight in here could be quite uncomfortable for

anyone tall.  Some of the branches have been cleared away, giving you a

decent sight of a small clearing on the forest floor north of here.  A

small bridge of logs and thatch leading south appears to be the only exit.

~
maybe size human here

no, people can crouch ;)

[Dovea] Til we're sleeping and meditating *bap*  I'm kneeling and hitting my head? I'm an ELF.

~
301465600 3 5 0
D2
~
~
0 -1 38534 10 10 5
A
~
~
ch = rand_char( room );

if( !is_resting( ch ) ) {

  if( size( ch ) > 3 ) {

    if( is_fighting( ch ) ) {

      act_tochar( #fight, ch );

      act_notchar( #rfight, ch );

      i = 3d2;

      dam_message( ch, i, "a head wound" );

      inflict( ch, mob, i, "a head wound" );

      end;

      }

    act_tochar( #bump, ch );

    act_notchar( #rbump, ch );

    i = 1d2;

    dam_message( ch, i, "a head wound" );

    inflict( ch, mob, i, "a head wound" );

    }

  }

~
E
fight~
Assuming a more natural fighting stance, you stand erect, bashing your

head into the ceiling.

~
E
rfight~
Assuming a more natural fighting stance, $n bashes $s head into

the ceiling.

~
E
bump~
You accidently bump your head on the low ceiling.

~
E
rbump~
$n accidently bumps $s head on the low ceiling.

~
!
2 1000 0
769 137 1509949540 2 0
769 137 1509949510 2 0
-1
S

#38536
A Well Tended Platform in the Forest Canopy~
The platform here is made of the smoothest logs you have seen in these

tree-tops.  The tread of many feet has brought the platform's surface to

a near sanded finish.  To the north, west, and south small walls of

smooth logs have been erected, giving this place an official look. 

Sitting squarely in the center of the western wall is a small carved

chair on a raised dais.  To the left of the dais a small spiral stair of

logs is secured to the trunk of a large tree, leading up into a wooden

structure near the trees top.  To the east, a bridge of wooden logs

leads to another platform.

~
~
301465600 3 5 0
D1
~
~
0 -1 38534 10 10 5
D4
~
~
0 -1 38538 10 10 5
785 17 1509949540 -2 0
753 9 1509949540 3 0
769 137 1509949530 3 0
778 137 1509949480 3 0
-1
S

#38537
Several Platforms Leading up a Tree~
The platforms here form a sort of stair-like pattern winding their way up

the tree.  The lowest and largest platform appears to be a landing point

and has several vines draped over branches near it.  Each platform has

branches leading to the next one up as they spiral around the tree,

leading up through a hole in a larger platform.  Off to the south you can

see platforms in other trees surrounded by small structures of mud and

leaves.  The only way to them appears to be a sole vine hanging on a

branch to the south.

~
vine south is a trap of sorts, drop player in woods.

there really is no way to get to dwellings. yet. :)

~
301465600 3 5 0
D0
~
~
0 -1 38534 10 10 5
D2
~
~
0 -1 38699 10 10 5
D4
~
~
0 -1 38539 10 10 5
E
4 vines 1 north~
The vines here look strong enough to support even an ogre.  When you look

upward to find the vines' tops, you notice they lead further off to the

north, as if they could be used to swing off to the north.

~
A
1 north~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38534 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38534 ) );

act_notchar( #arr, ch );

~
E
to_char~
You grab hold of a vine and swing north towards another tree.

~
E
to_room~
$n grabs hold of a vine and swings off to the north.

~
E
arr~
$n comes swinging in from the south on a vine.

~
E
char_arr~
You made it to a tree north from where you were.

~
E
fly~
$N flies north.

~
E
flying~
You fly north.

~
E
fly_arr~
$N flies in from the south.

~
E
no_hands~
$N doesn't seem to know how to use a vine to swing north.

~
!
0 0 0
A
1 south~
~
send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

wait( 1 );

transfer( ch, find_room( 38667 ) );

act_notchar( #to_room_2, ch );

act_notchar( #arr, ch );

dam_message( ch, 2d5+0, "the fall" );

inflict( ch, mob, 2d5+0, "falling" );

send_to_char( #char_arr, ch );

~
E
to_char~
You grab hold of the vine and swing southward, just as you build up

momentum, the vine snaps, plunging you painfully to the forest floor.

~
E
to_room~
$n grabs hold of a vine and swings off to the south.

~
E
to_room_2~
You suddenly hear a yelp of primal terror coming from somewhere south of

here.

~
E
arr~
$n comes plumeting out of the forest canopy to land most gracelessly in a

heap on the forest floor.

~
E
char_arr~
Fortunately a small bush broke your fall and prevented you from killing

yourself outright.

~
!
0 0 0
733 9 1509949540 3 0
769 9 1509949490 3 0
-1
S

#38538
A Small Wooden Structure hidden high in the Trees~
This oversized box is formed of wooden logs firmly lashed together.

The cracks have all been sealed by mud and clay, making the only entrance

a small opening in the structure's floor.  One corner is lined by

tattered furs and scraps of cloth, perhaps a sleeping area.  Oddly

enough, a large ironbound chest rests on the other side of the structure. 

The chest is too large to fit through the hole, thus the structure must

have been built around it.

~
~
301465604 3 5 0
D5
~
~
0 -1 38536 10 10 5
778 49 100 -2 0
2 81 1509949540 -2 0
14 81 1509949520 -2 0
14 81 1509949510 -2 0
14 81 1509949500 -2 0
14 81 1509949540 -2 0
182 81 1509949530 -2 0
21 81 1509949540 -2 0
21 81 1509949530 -2 0
812 81 1509973860 -2 0
811 80 1509950720 -2 0
2696 81 1509949445 -2 0
989 19 1509949520 -2 0
989 19 1509949490 -2 0
-1
S

#38539
Platform Hidden in the Forest Canopy~
A large platform constructed of thick reed bundles rests atop several

truncated trees.  THe green spires around you prohibit a clear view in

any direction other than up.  A hole in the platform's center appears to

lead back down into the thick of the forest's canopy.

~
there will be tasloi wasp riders as soon as they can mount wasps.

~
301465600 3 6 0
D4
~
~
0 -1 38698 10 10 5
D5
~
~
0 -1 38537 10 10 5
A
~
~
if( ch == mob_in_room( 777, room ) ) { 

  act_room( #no_wasp, ch ) ;

  end;

  }

else

  continue;

~
E
no_wasp~
A large @Mwasp@n bounces off a reed platform as it flies about.

~
!
0 0 32
777 137 1509949510 3 0
777 137 1509949470 3 0
778 137 1509949510 3 0
778 137 1509949470 3 0
-1
S

#38540
Path in a Mist Shrouded Forest~
The path runs north and south here.  The mist begins to let up a little

and you can see a little more of the forest now.  Rough-barked trees

covered in dense ivies and creepers seem to comprise the bulk of the

forest.  You can even see a bit of the lush green leaves high above you.

~
~
301465600 12 9 0
D0
~
~
0 -1 38501 10 10 5
D1
~
~
0 -1 38551 10 10 5
D2
~
~
0 -1 38541 10 10 5
D3
~
~
0 -1 38550 10 10 5
E
3 trees~
You see nothing unusual about them excepting their naturally dismal state.

~
E
ivy ivies 5 creepers~
Vines and creepers cling to the rough bark of the plentiful trees

reaching high into the canopy seeking the merest scrap of sunlight. 

Ivies grow in wild profusion around anything that will support them.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
-1
S

#38541
Path in a Mist Shrouded Forest~
A warm breeze causes the ever-present mist to swirl and eddy causing a

brief opening through which you can see a clearing to the south.  You can

almost make out someone standing in the clearing south of here.

~
~
301465600 12 9 0
D0
~
~
0 -1 38540 10 10 5
D1
~
~
0 -1 38549 10 10 5
D2
~
~
0 -1 38542 10 10 5
D3
~
~
0 -1 38548 10 10 5
E
1 south clearing someone~
The swirling mist, though easier to see through now, still makes it hard

to decypher exactly who or what you see.

~
A
~
~
room = find_room( 38542 );

ch = rand_player( room );

if( !char_in_room( ch, room ) ) {

  set_rflag( reset0, room );

  end;

  }

continue;

~
!
1 0 15
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
-1
S

#38542
Path in a Mist Shrouded Forest~
You stand in a small clearing surrounded by healthy green shrubs and

leafy trees.  The clearing is large enough to allow just enough of a

breeze to clear the ever present mist from the air here.  High above you

the first clear expanse of sky you have seen in some time is hemmed by

the broad-leafed trees that make up this forest.

~
trap #1 here

[Violet] look tree messed up

[Rastralcaz] "look tree" the last line is a dropped command.

[Lantol] when i 'look tree' it for some reason has the line 'new 1 up sky' in the description

[Michel] Serveral errors why you type "look tree"

[Severus] look tree has this at end: new 1 up sky

[Severus] The vibrant green, broad leaves form a natural frame around the scrab of ... (should be scrap?)

[Gradnin] l tree

[Gradnin] new 1 up sky

[Stile] look tree says new 1 up sky

~
301465608 12 9 0
D0
~
~
0 -1 38541 10 10 5
D1
~
~
0 -1 38547 10 10 5
D2
~
~
0 -1 38543 10 10 5
D3
~
~
0 -1 38546 10 10 5
E
4 bushes 5 shrubs~
The bushes here display an almost disturbing clash of vibrant green hues. 

Searching them produes no sign of whatever it was that scampered into

them.  Whatever it was, it must have moved on.

~
E
5 shrubs 4 trees~
The trees ans shrubs grow with their usual melange of colours, a mixture

of vibrant green, sinister blacks and browns, and sickly yellows.

new 1 up sky

~
E
1 up sky~
The vibrant green, broad leaves form a natural frame around the scrab of

sky high above that appears somehow too bright after so long in this dark

woodland.

~
A
~
~
ch = rand_player( room );

if( rflag( reset0, room ) ) {

  act_room( #leave, ch );

  remove_rflag( reset0, room );

  }

if( mob_in_room( 733, find_room( 38509 ) ) )

acode( room, 2 );

if( mob_in_room( 768, find_room( 38517 ) ) )

acode( room, 2 );

if( mob_in_room( 733, find_room( 38521 ) ) )

acode( room, 2 );

if( mob_in_room( 732, find_room( 38504 ) ) )

acode( room, 2 );

~
E
leave~
@Yyou see something disappear into the bushes as you enter the clearing.@n

~
!
1 -1 15
A
~
~
if( random( 1, 3 ) > 1 ) {

  act_tochar( #Jav_Hit, victim );

  act_notchar( #Jav_Room, victim );

  i = 2d6;

  dam_message( ch, i, "a crude javelin" );

  inflict( ch, mob, i, "a crude javelin" );

  end;

  }

act_room( #Jav_Miss, ch );

~
E
Jav_Hit~
@Ga crude javelin flies down from the forest canopy and impales you!@n

~
E
Jav_Room~
@Ga crude javelin suddenly impales $n.@n

~
E
Jav_Miss~
@Ga crude javelin narrowly misses you.@n

~
!
0 -1 15
A
~
~
if( !mob_in_room( 733, find_room( 38509 ) ) )

  end;

if( random( 0, 2 ) < 1 ) {

  ch = rand_player( room );

  act_notchar( #Jav_Room, victim );

  act_tochar( #Jav_Hit, victim );

  i = 1d6;

  dam_message( ch, i, "a crude javelin" );

  inflict( ch, mob, i, "a crude javelin" );

  end;

  }

act_room( #Jav_Miss, victim );

~
E
Jav_Hit~
@Ga crude javelin flies down from the forest canopy and impales you!@n

~
E
Jav_Room~
@Ga crude javelin suddenly impales $n.@n

~
E
Jav_Miss~
@Ga crude javelin narrowly misses you.@n

~
!
2 1000 0
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
-1
S

#38543
Path in a Mist Shrouded Forest~
The path narrows here, hemmed in closely on either side by greenery too

thick to press through.  The close quarters funnel the slight breeze,

causing it to clear the mist away.  With the mist gone, you notice many

small footprints lining the dried mud of the path.

~
~
301465600 12 9 0
D0
~
~
0 -1 38542 10 10 5
D2
~
~
0 -1 38544 10 10 5
E
1 east 1 west~
There seems to be a rather tangled bush growing there, cutting off any

hope of traveling in that direction.

~
E
greenery 5 shrubs 4 bushes~
The bushes are of a variety that grows many compact branches filled with

long narrow leaves tinged with red.  You have never seen its like before

outside of this valley.  Many of the newer branches that reach into the

trail are broken, as if this path is a place many travel.

~
E
5 prints 4 footprints~
They are small and show many little depressions.  At the tip of each cute

little toe-like depression you can just make out a little triangular

clawmark.  None of the prints show any signs of a bootheel or the

smoothness of a leather-soled shoe.

~
A
1 west~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
Try as you might, you can not squirm, hack, or muscle your way through

these tight-packed bushes.

~
E
room~
$n makes a valiant attempt to pass through the bushes on the western side

of the trail, but fails.

~
!
0 0 0
A
1 east~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
Try as you might, you can not squirm, hack, or muscle your way through

these tight-packed bushes.

~
E
room~
$n makes a valiant attempt to pass through the bushes on the eastern side

of the trail, but fails.

~
!
0 0 0
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
755 17 1509949540 -2 0
-1
S

#38544
Path in a Mist Shrouded Forest~
You stand in a small clearing of surrounded by trees and many leafy

plants.  A slight breeze wafts through here clearing the ever-present

mist.  With the mist absent, you can see that this is not a natural

clearing.  Grass has been trampled by the tread of countless feet until

it no longer survives in the center of the clearing.  To the north and

west, paths offer an easy exit from the clearing.

~
trap #2 here

~
301465608 12 9 0
D0
~
~
0 -1 38543 10 10 5
D1
~
~
0 -1 38557 10 10 5
D2
~
~
0 -1 38545 10 10 5
D3
~
~
0 -1 38556 10 10 5
E
clearing 4 trees 5 plants~
The clearing is surrounded by dark, twisted trees and many plants, more

visible now visible without the mist.  But the mist still waits just

beyond their border, waiting to swallow light and sight again.  The trees

are twisted, dark-barked creations that look sinister in the daylight. 

The plants appear to be a combination of primarily leafy green ferns,

small sallow looking bushes, and nearby to the northwest and northeast

you can make out two particularly large bushes with bark darker than the

trees' covering their thick branches and long, narrow leaves veined in

crimson.

~
A
~
~
if( random( 1, 3 ) > 1 ) {

  act_tochar( #Jav_Hit, victim );

  act_notchar( #Jav_Room, victim );

  i = 2d6;

  dam_message( ch, i, "a crude javelin" );

  inflict( ch, mob, i, "a crude javelin" );

  end;

  }

act_room( #Jav_Miss, ch );

~
E
Jav_Hit~
@GA crude javelin flies down from the forest canopy and impales you!@n

~
E
Jav_Room~
@GA crude javelin suddenly impales $n.@n

~
E
Jav_Miss~
@GA crude javelin narrowly misses you.@n

~
!
0 -1 15
A
~
~
if( !mob_in_room( 732, find_room( 38506 ) ) )

  end;

if( random( 0, 2 ) < 1 ) {

  ch = rand_player( room );

  act_notchar( #Jav_Room, victim );

  act_tochar( #Jav_Hit, victim );

  i = 1d6;

  dam_message( ch, i, "a crude javelin" );

  inflict( ch, mob, i, "a crude javelin" );

  end;

  }

act_room( #Jav_Miss, victim );

~
E
Jav_Hit~
@GA crude javelin flies down from the forest canopy and impales you!@n

~
E
Jav_Room~
@GA crude javelin suddenly impales $n.@n

~
E
Jav_Miss~
@GA crude javelin narrowly misses you.@n

~
!
2 1000 0
A
~
~
if( mob_in_room( 732, find_room( 38512 ) ) )

acode( room, 1 );

if( mob_in_room( 769, find_room( 38535 ) ) )

acode( room, 1 );

if( mob_in_room( 769, find_room( 38527 ) ) )

acode( room, 1 );

if( mob_in_room( 768, find_room( 38517 ) ) )

acode( room, 1 );

~
!
1 0 15
-1
S

#38545
Mist Shrouded Forest~
The mist is present here but appears somewhat thinner and easier to see

through.  You can make out several large ferns growing nearby in a

cluster.  The leafy fronds create ominous shapes in the obscuring mist.

~
~
301465600 3 9 0
D0
~
~
0 -1 38544 10 10 5
D1
~
~
0 -1 38555 10 10 5
D2
~
~
0 -1 38666 10 10 5
D3
~
~
0 -1 38554 10 10 5
E
4 ferns~
Their fronds make them appear almost to be squat goblins with many arms

awaiting to ambush you.  Stalks growing out of their center almost appear

to be spears held upright in their hands.  You'd almost swear you saw one

move away into the mist, but of course that would be impossible.

~
-1
S

#38546
Mist Shrouded Forest~
A warm breeze causes the ever-present mist to swirl and eddy causing a

brief opening through which you can see a clearing to the east.  You can

almost make out someone standing in the clearing east of here.

~
~
301465600 3 9 0
D0
~
~
0 -1 38548 10 10 5
D1
~
~
0 -1 38542 10 10 5
E
1 east someone clearing~
You can't quite make out who, or even what it is.  Perhaps you would get

a better look if you were standing in the clearing itself.

~
E
1 west 1 south southwest~
A huge bush arcs around you from west to south, almost as if trying to

grab you in some immense hand to crush you.  The branches of the bush are

as thick as an ogre's arm in most places, and tufted with deep green

leaves veined in crimson.  It looks as if a break in the branches occurs

to both the north west and southeast of here.

~
A
~
~
ch = rand_player( room );

room = find_room( 38542 );

if( !char_in_room( ch, room ) ) {

  set_rflag( reset0, room );

  end;

  }

continue;

~
!
1 0 15
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
-1
S

#38547
Mist Shrouded Forest~
A warm breeze causes the ever-present mist to swirl and eddy causing a

brief opening through which you can see a clearing to the west.  You can

almost make out someone standing in the clearing west of here.

~
~
301465600 3 9 0
D0
~
~
0 -1 38549 10 10 5
D3
~
~
0 -1 38542 10 10 5
E
1 east 1 south~
The shape looming to the east appears to be some kind of bush.  It is

either one very large bush, or many tangled ones, for it stretches a long

way to the north and curves around south of you cutting off passage in

those directions.

~
E
greenery 5 shrubs 4 bushes~
The bushes are of a variety that grows many compact branches filled with

long narrow leaves tinged with red.  You have never seen its like before

outside of this valley.

~
A
1 east~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
Try as you might, you can not squirm, hack, or muscle your way through

these tightly-packed bushes.

~
E
room~
$n makes a valiant attempt to pass through the bushes on the eastern side

of the trail, but fails.

~
!
0 0 0
A
~
~
room = find_room( 38542 );

ch = rand_player( room );

if( !char_in_room( ch, room ) ) {

  set_rflag( reset0, room );

  end;

  }

continue;

~
!
1 0 15
A
1 south~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
Try as you might, you can not squirm, hack, or muscle your way through

these tightly-packed bushes.

~
E
room~
$n makes a valiant attempt to pass through the bushes on the eastern side

of the trail, but fails.

~
!
0 0 0
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
1265 17 1509949460 -2 0
-1
S

#38548
Mist Shrouded Forest~
Trees loom in the distance, barely recognizable through the thick mists. 

All about you the sound of leaves rustling, or perhaps it is whispering,

can be heard.  The strange concatenation of sounds and muted sights make

this a quite unnerving forest.

~
~
301465600 3 9 0
D0
~
~
0 -1 38550 10 10 5
D1
~
~
0 -1 38541 10 10 5
D2
~
~
0 -1 38546 10 10 5
D3
~
~
0 -1 38594 10 10 5
E
4 trees~
Ghostly forms like twisted nightmare people, or demons haunting the

twilight seem to have, at best, only a tenuous contact with the ground.

~
E
1 west northwest southwest~
To the northwest and southwest, an immense bush stands preventing any

passage.  However, directly west of here a break in the branches allows

easy travel in that direction under an arch of leaves.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
-1
S

#38549
Mist Shrouded Forest~
The mist creates an odd sense of stillness around you.  It mutes forest

sounds and prevents you from seeing any sign of movement around you. 

Only the occasional dark shape of trees mark any change as you walk

forward.  To the east, a large washed-out darkness looms.

~
~
301465600 3 9 0
D0
~
~
0 -1 38551 10 10 5
D2
~
~
0 -1 38547 10 10 5
D3
~
~
0 -1 38541 10 10 5
E
1 east~
The shape looming to the east appears to be some kind of bush.  It is

either one very large bush, or many tangled ones, for it stretches a long

way to the north and south of here.

~
E
greenery 5 shrubs 4 bushes~
The bushes are of a variety that grows many compact branches filled with

long narrow leaves tinged with red.  You have never seen its like before

outside of this valley.

~
A
1 east~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
Try as you might, you can not squirm, hack, or muscle your way through

these tight-packed bushes.

~
E
room~
$n makes a valiant attempt to pass through the bushes on the eastern side

of the trail, but fails.

~
!
0 0 0
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
2504 9 1509949540 3 0
2504 9 1509949520 3 0
-1
S

#38550
Mist Shrouded Forest~
Trees are barely visible through the misty air.  The world here is a wash

of brilliant greens, somber browns, and washed-out gray.  The warm air

carries on it the many sounds of the forest.

~
tasloi trap 9 of 10 here.  -Talis

~
301465608 3 9 0
D0
~
~
0 -1 38552 10 10 5
D1
~
~
0 -1 38540 10 10 5
D2
~
~
0 -1 38548 10 10 5
E
4 trees~
Younger trees, mixed among the older display their brilliant green leafy

foliage well within sight even through the mist.  The older trees'

foliage, high above in the forest canopy is nothing more than a dark

shadow through the thick mists.  The dark brown of the ridged bark stands

out in deep contrast to the bright foliage.

~
E
1 west 3 vegetation~
A tremendously large bush seems to completely block the west from here to

a point somewhere out of sight to the northwest.  It appears that there

is a break in the branches just to the southeast of here.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
A
~
~
if( random( 1, 5 ) == 1 ) {

  ch = rand_char( room );

  wait( random( 3, 10 ) );

  if( random( 1, 3 ) == 1 ) {

    act_room( #net, ch );

    acode( room, 2 );

    acode( room, 2 );

    acode( room, 2 );

    act_room( #free, ch );

    end;

    }

  else{

    act_tochar( #javelin, ch );

    act_notchar( #rjavelin, ch );

    i = 1d5;

    dam_message( ch, i, "a crude javelin" );

    inflict( ch, mob, i, "a crude javelin" );

    end;

    }

  }

~
E
rjavelin~
A small shape detaches itself from a nearby bush and hurls something at

$n, then nimbly disapears into the bushes.

   

~
E
javelin~
A small shape detaches itself from a nearby bush and hurls something at

you.  By the time the implement is close enough to identify it as a crude

@Yweapon@n, little more than a sharpened stick, the creature has disapeared

into the nearby bushes.

    

~
E
free~
With a bit of wriggling and a bit of brute force you manage to free

yourself of the net, leaving behind only its tattered remains.  As soon

as you manage to disentangle yourself, the small shapes flee into the

mist.

~
E
net~
A sudden outburst of movement and you realize a @Ynet@n has been dropped on

you.  Small, child-sized shapes drop out of the trees and come out from

bushes and begin hurling rocks and crude javelins at you.

  

~
!
1 0 15
A
~
~
i = 1d6;

dam_message( ch, i, "a hail of rocks and crude spears" );

inflict( ch, mob, i, "a hail of rocks and crude spears" );

~
!
0 0 0
2504 9 1509949530 3 0
-1
S

#38551
Mist Shrouded Forest~
The mist swirls in a slight breeze causing the looming trees to appear and

disapear behind a screen of white.  During a brief moment of clarity, you

notice a large mass to the east.

~
~
301465600 3 9 0
D0
~
~
0 -1 38553 10 10 5
D2
~
~
0 -1 38549 10 10 5
D3
~
~
0 -1 38540 10 10 5
E
1 east~
The shape looming to the east appears to be some kind of bush.  It is

either one very large bush, or many tangled ones, for it stretches a long

way to the south of here.

~
E
greenery 5 shrubs 4 bushes~
The bushes are of a variety that grows many compact branches filled with

long narrow leaves tinged with red.  You have never seen its like before

outside of this valley.

~
A
1 east~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
Try as you might, you can not squirm, hack, or muscle your way through

these tight-packed bushes.

~
E
room~
$n makes a valiant attempt to pass through the bushes on the eastern side

of the trail, but fails.

~
!
0 0 0
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
-1
S

#38552
Mist Shrouded Forest~
Through the mist you see the looming trunks of trees all around you. 

Interspersed among the large perennials you see what appears to be the

misty shapes of various types of bushes.

~
~
301465600 3 9 0
D0
~
~
0 -1 38575 10 10 5
D1
~
~
0 -1 38501 10 10 5
D2
~
~
0 -1 38550 10 10 5
E
5 trunks 4 trees 3 perennials~
Dark vines seem to be doing the best to strangle the sinister looking

trees, finding easy hold on the thick bark.  The trunks are thick with

the furry vines that reach high into the forest canopy.

~
E
5 bushes~
The bushes surrounding you seem to be of mainly two varieties.  Several

clusters are dark, nearly black bark and long, dark green narrow leaves

and red veins match a larger version directly blocking the west.  Smaller

clusters are formed by a sallow looking little bush that seems to turn in

on itself yet turns out to be quite sturdy despite its weak appearance.

~
E
1 west ~
Tall interwoven branches form an impenetrable barrier to the The living

barrier seems to stretch farther to the northwest and southwest.  The

thick branches of the bush make it impossible to see anything beyond it.

~
A
1 look~
4 bushes~
if( rflag( reset0, room ) ) {

  send_to_char( #char, ch );

  act_notchar( #chardoes, ch );

  wait( 1 );

  mload( 804, room );

  remove_rflag( reset0, room );

  end;

  }

send_to_char( #no_tas, ch );

act_notchar( #room_bush, ch );

~
E
char~
As you scan the various bush shapes, you notice that one is not so much

bush shaped as it is goblinoid shaped.

~
E
chardoes~
$n is startled when a bush $e is looking at turns out to be something

other than a bush.

~
E
no_tas~
As you scan the various bush shapes, you notice several varieties of

flora you have never seen before.

~
E
room_bush~
$n appears to be examining some of the local flora.

~
!
0 0 0
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
845 9 1509949530 3 0
853 17 60 -2 0
755 17 1509949540 -2 0
-1
S

#38553
Mist Shrouded Forest~
The warmth of the air combined with the mist give this forest a very

muggy feel.  Moisture from the mist condenses on your skin and gear

creating a fine reflective sheen.

~
~
301465600 3 9 0
D0
~
~
0 -1 38573 10 10 5
D1
~
~
0 -1 38560 10 10 5
D2
~
~
0 -1 38551 10 10 5
D3
~
~
0 -1 38501 10 10 5
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
1265 17 1509949445 -2 0
-1
S

#38554
Mist Shrouded Forest~
Trees loom around you in the ever present mist like horrid nightmares

creating half-imagined monsters with their shapes.  The sounds of the

woods are everywhere but remain muted in the strange mist.

~
~
301465600 3 9 0
D0
~
~
0 -1 38556 10 10 5
D1
~
~
0 -1 38545 10 10 5
D2
~
~
0 -1 38665 10 10 5
D3
~
~
0 -1 38558 10 10 5
E
4 trees~
The trees appear first as dark twisted shapes floating in the mists, more

like demons of the darkness.  As you approach them, they resolve

themselves into their naturally twisted forms Dark bark covers their

nightmarishly sinister looking forms adding to their evil appearance.

~
853 17 40 -2 0
-1
S

#38555
Mist Shrouded Forest~
Tree trunks appear and disapear through the shifting mists of this forest. 

Occassionally it seems as if you see some sort of humanoid shape, but

each time a closer inspection shows it to be some sort of bush or shrub.

~
~
301465600 3 9 0
D0
~
~
0 -1 38557 10 10 5
D1
~
~
0 -1 38622 10 10 5
D2
~
~
0 -1 38667 10 10 5
D3
~
~
0 -1 38545 10 10 5
E
4 trees 5 trunks~
The trees appear to float in the swirling mists, portions of great dark

giants, until you are close enough to resolve its contact to ground and

canopy.  Up close the dark, twisted trees seem even more sinister than

the apparitions they appeared to be at a distance.

~
E
5 shapes 5 humanoid bush shrub~
Most often the tall verdant ferns appear first as goblinoid shapes, their

odd central stalks resembling staves or spears.  Some of the larger

yellowish bushes appear as small, hunched over beasts that shift slightly

in an almost nonexistent breeze, adding to the illusion.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
1265 17 1509949470 -2 0
-1
S

#38556
Path in a Mist Shrouded Forest~
The mist thins some here, making it possible to see a bit more of the

forest at once.  Tall trees reach high above you filtering all the

sunlight, creating a garden in eternal shade.  Greenery of many varieties

is visible, from small shoots to a particularly ancient looking bush to

the north.  Off to the east, a path leading to a clearing is barely

visible through the thinned mist.  To the west the mist seems even

thicker, yet you can just make out the half of the path.

~
~
301465600 12 9 0
D1
~
~
0 -1 38544 10 10 5
D2
~
~
0 -1 38554 10 10 5
D3
~
~
0 -1 38559 10 10 5
E
5 greenery small 5 shoots ~
The small shoots seem to grow all about you, barely noticable in the

thick swirling mist.  They are the light green of new growth, with long

triangle leafy fronds, much like some variety of fern.

~
E
1 north ancient bush~
Thick, nearly black bark covers this ancient bush's heavy branches. 

Narrow leaves, veined in crimson sparkle with droplets of dew at the

branches ends.  Beneath it you can make out generations of mouldering

leaves.

~
2504 9 1509949540 3 0
-1
S

#38557
Mist Shrouded Forest~
A particularly large bush dominates the view here, growing directly north

of here.  It must have grown there for many years to have grown so large

and tangled.  The mist appears somewhat thinner here, and you can just

make out a small clearing to the west.

~
~
301465600 3 9 0
D1
~
~
0 -1 38620 10 10 5
D2
~
~
0 -1 38555 10 10 5
D3
~
~
0 -1 38544 10 10 5
E
1 north bush~
The bush is a mass of tangled branches that grow as thick as an ogre's

arm.  At the ends of the branches that grow large tufts of narrow leave

grow.  The leaves are a deep green veined in crimson as if filled with

blood.

~
E
1 west clearing~
To the west, the mist appears to have cleared away leaving a small

clearing visible.

~
-1
S

#38558
Path in a Mist Shrouded Forest~
The gray shapes of the trees hiding in the mist line the sides of a

narrow dirt trail.  The trail splits here extending north, south and west

into the obscurity of the mists.

~
~
301465600 12 9 0
D0
~
~
0 -1 38559 10 10 5
D1
~
~
0 -1 38554 10 10 5
D2
~
~
0 -1 38664 10 10 5
D3
~
~
0 -1 38607 10 10 5
853 17 40 -2 0
-1
S

#38559
Path in a Mist Shrouded Forest~
Through the ever-present mists you can just make out a looming wall of

vegetation to the north.  In all other directions the mist barely reveals

the dark shapes of trees in the woods.  There is a path here that heads

east and south.

~
~
301465600 12 9 0
D1
~
~
0 -1 38556 10 10 5
D2
~
~
0 -1 38558 10 10 5
D3
~
~
0 -1 38606 10 10 5
E
1 north wall 3 vegetation~
To the north the vegetation seems to have gathered into a nearly solid

wall making it impassible.  A closer inspection shows that the vegetation

consists of primarily one type of bush, or perhaps it is simply one very

large bush.  Dark barked branches as thick as an ogres arm peek through

gaps in the red-veined narrow leaves that cover it.

~
E
4 trees~
The trees are tall, their canopy disapearing into the the mists high over

head.  Their bark appears quite thick, and is crenelated deeply, as if

scored repeatedly by some large animal.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
-1
S

#38560
Mist Shrouded Forest~
Tall trees create ominous shapes in the mist reminiscent of large dark

beasts in the night.  A pall of gloom seems to lay over these woods like

a death shroud.  To the north and south, massive tangles of shrubbery

loom like walls.

~
~
301465600 3 9 0
D1
~
~
0 -1 38561 10 10 5
D3
~
~
0 -1 38553 10 10 5
E
1 south~
The shape looming to the south appears to be some kind of bush.  It is

either one very large bush, or many tangled ones, for it stretches a long

way to the east of here.

~
E
greenery 5 shrubs 4 bushes~
The bushes are of a variety that grows many compact branches filled with

long narrow leaves tinged with red.  You have never seen its like before

outside of this valley.

~
A
1 south~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
Try as you might, you can not squirm, hack, or muscle your way through

these tight-packed bushes.

~
E
room~
$n makes a valiant attempt to pass through the bushes on the eastern side

of the trail, but fails.

~
!
0 0 0
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
-1
S

#38561
Mist Shrouded Forest~
As you walk along, parting the ever-present mist, you suddenly find you

are parting other things as well.  There is an abundance of spiderwebs

crossing the woods here, showing that this is not a place often traveled

by the local denizens.

~
~
301465600 3 9 0
D0
~
~
0 -1 38571 10 10 5
D1
~
~
0 -1 38562 10 10 5
D3
~
~
0 -1 38560 10 10 5
E
1 south~
The shape looming to the south appears to be some kind of bush.  It is

either one very large bush, or many tangled ones, for it stretches a long

way to the west and east of here.

~
E
greenery 5 shrubs 4 bushes~
The bushes are of a variety that grows many compact branches filled with

long narrow leaves tinged with red.  You have never seen its like before

outside of this valley.

~
A
1 south~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
Try as you might, you can not squirm, hack, or muscle your way through

these tight-packed bushes.

~
E
room~
$n makes a valiant attempt to pass through the bushes on the eastern side

of the trail, but fails.

~
!
0 0 0
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
853 17 50 -2 0
-1
S

#38562
Mist Shrouded Forest~
The mist clings to beautifully constructed webs, some measuring easily

over 4 feet in diameter.  There apears to be a profuse lack of insects in

this immediate area.

~
write redit stating that these webs aren't quality for spell components. 

later add some web pieces when appropriate

~
301465600 3 9 0
D0
~
~
0 -1 38570 10 10 5
D1
~
~
0 -1 38563 10 10 5
D3
~
~
0 -1 38561 10 10 5
E
1 south~
The shape looming to the south appears to be some kind of bush.  It is

either one very large bush, or many tangled ones, for it stretches a long

way to the east of here.

~
E
greenery 5 shrubs 4 bushes~
The bushes are of a variety that grows many compact branches filled with

long narrow leaves tinged with red.  You have never seen its like before

off this island.

~
E
3 webs~
The mist seems to cling to them, somewhat thicker around the constructs,

loading them with droplets of water pulled from the air.

~
A
1 south~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
Try as you might, you can not squirm, hack, or muscle your way through

these tight-packed bushes.

~
E
room~
$n makes a valiant attempt to pass through the bushes on the eastern side

of the trail, but fails.

~
!
0 0 0
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
-1
S

#38563
Mist Shrouded Forest~
Large ferns are visible through the mist here, creating odd shapes

between the tree trunks.  Webs are in abundance connecting trees, ferns, 

and bushes in a maze of sticky strands.

~
~
301465600 3 9 0
D0
~
~
0 -1 38569 10 10 5
D1
~
~
0 -1 38568 10 10 5
D2
~
~
0 -1 38564 10 10 5
D3
~
~
0 -1 38562 10 10 5
E
3 webs~
The webs are formed from fine silky filiments.  As you brush by them they

cling to you tenaciously.  They are surprisingly strong for mere webs,

and it takes some effort to break them once they have you.

~
E
4 ferns~
The ferns are easily four or more feet at their widest, and most stand at

least 3 feet tall.  Disturbingly, the webs that hold some webs in a

downward arc, and other upward, seem to cover the whole plant in a

grayish-white shroud.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
-1
S

#38564
Mist Shrouded Forest~
The maze of webs grows denser here, weaving intricate patterns that would

be the envy of any weaver.  The mist condenses into droplets that line

the conjunctions of each pattern.  What little light that makes it to

this area is reflected back at you through the myriad of droplets like

the eyes of a thousand spiders.

~
[Merior] denser here no matter what direction you come from?

~
301465600 3 9 0
D0
~
~
0 -1 38563 10 10 5
D1
~
~
0 -1 38567 10 10 5
D2
~
~
0 -1 38565 10 10 5
E
greenery 5 shrubs 4 bushes~
The bushes are of a variety that grows many compact branches filled with

long narrow leaves tinged with red.  You have never seen its like before

outside of this valley.

~
A
1 west~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
Try as you might, you can not squirm, hack, or muscle your way through

these tightly-packed bushes.

~
E
room~
$n makes a valiant attempt to pass through the bushes on the eastern side

of the trail, but fails.

~
!
0 0 0
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
-1
S

#38565
Mist Shrouded Forest~
Swirling mists appear to merge with the sheets of webbing visible

everywhere.  The only way to tell where one leaves off and the other

begins, is by pulling the webbing off of you whereas the mist seperates

before you like water.  To the west and south the forest growth becomes

too thick for you to pass through.

~
~
301465600 3 9 0
D0
~
~
0 -1 38564 10 10 5
D1
~
~
0 -1 38566 10 10 5
E
greenery 5 shrubs 4 bushes~
The bushes are of a variety that grows many compact branches filled with

long narrow leaves tinged with red.  You have never seen its like before

outside of this valley.

~
A
1 west ~
~
send_to_char( #char, ch );

act_notchar( #room, ch );

~
E
char~
Try as you might, you can not squirm, hack, or muscle your way through

these tight-packed bushes.

~
E
room~
$n makes a valiant attempt to pass through the bushes on the eastern side

of the trail, but fails.

~
!
0 0 0
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 1000 0
-1
S

#38566
Mist Shrouded Forest~
An enormous amount of webbing and plentiful mist combine to give this

section of the wood the appearance of winter.  Everything is layered in

whiteness that feels quite unnatural in this humid weather.  Large web

sacks are present throughout the webbing, forming small mounds in the

otherwise smooth surface.  To the east and south, the sheer volume of

webbing prevents passage.

~
~
301465608 3 9 0
D0
~
~
0 -1 38567 10 10 5
D3
~
~
0 -1 38565 10 10 5
E
3 webs webbing~
Webbing covers every available surface here, forming a rather large

pocket.  The webs form walls to the east and south as well as below and

above you as if you are in some great lair.

~
E
5 mounds 6 cocoons~
The mounds are formed from cocoons layered over by ample webbing.  They

range from gnome to ogre sized but all appear quite dessicated.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 1000 0
A
1 south 1 east~
~
act_tochar( #no, ch );

~
E
no~
That way is completely closed off by cast amounts of webbing.

~
!
0 0 0
434 9 1509949540 3 0
-1
S

#38567
Mist Shrouded Forest~
As you walk you must part veils of both mist and web.  While the mist

parts with the ease of the warm breeze, the webs foil your attempts to

part with them.  These woods appear as a vision in a dream, or a

nightmare.  To the east, the web-covered forest growth becomes too thick

to travel through.

~
~
301465600 3 9 0
D0
~
~
0 -1 38568 10 10 5
D2
~
~
0 -1 38566 10 10 5
D3
~
~
0 -1 38564 10 10 5
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
81 17 1509949460 -2 0
-1
S

#38568
Mist Shrouded Forest~
Several extremely large patterns of webbing combine here to form a large

net.  The webbing has many holes in it from previous victims who were,

perhaps, lucky enough to escape.  Several silk-wrapped cocoons remain

where others were not so lucky.  To the north and east, thick forest

undergrowth prevents passage.

~
web

~
301465600 3 9 0
D2
~
~
0 -1 38567 10 10 5
D3
~
~
0 -1 38563 10 10 5
E
3 webbing webs net~
The web forms a thick, large spiral stretching dozens of feet in diameter. 

Millions of water droplets hang suspended in the webbing, interspersed

with small wads of ruined webbing from previous unsuccessful attempts at

capture.

~
E
6 coccoons~
They hang suspended dozens of feet above the ground, obscured by the

thick mists.  Watching them you think that you can see one of them

twisting lazily, yet no breeze seems to stir them.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
81 17 1509949500 -2 0
-1
S

#38569
Mist Shrouded Forest~
The mist clears some here, giving you a good look at dozens upon dozens

of web constructs.  Each design reaches several feet across.  Most have

several small bundles about the size of apples dangling from within.

To the north and east loom large tangled masses of vegetation.

~
Spider eating bird action is here.  -Talis

~
301465600 3 9 0
D2
~
~
0 -1 38563 10 10 5
D3
~
~
0 -1 38570 10 10 5
E
3 webs 4 constructs~
Myriads of constructs reach between almost every branch, bole, and

surface available.  Most have cocoons in them that range in sizes from as

small as a pebble to as large as a gnome.

~
A
~
~
send_to_room( #bird, room );

wait( 2 );

send_to_room( #bird_uh_oh, room );

wait( 3 );

send_to_room( #spider, room );

wait( 3 );

send_to_room( #spider_wrap, room );

end;

~
E
bird~
@MA bird swoops low after some insect and suddenly find itself snared in

the webbing.@n

~
E
bird_uh_oh~
@MAmid the sounds of its frantic chirping the bird thrashes wildly in its

attempt to escape, only managing to become more entangled.@n

~
E
spider~
@MAlerted by the birds thrashing, a large spider, perhaps a foot across

rushes out.  With a well timed move, it bites the bird injecting it with

deadly venom.@n

~
E
spider_wrap~
@MAs the bird's struggles cease, the spider quickly begins to wrap its

victim in a silken cocoon for later.  With its work done, the spider

returns to its hiding place concealed in the shadows.@n

~
!
2 100 0
-1
S

#38570
Mist Shrouded Forest~
The webbing is becoming less and less a work of art the further north you

go.  More commonly now, it simply exists in mass quantity creating a

filmy white covering over everything.  It is hard to walk through here

without getting mired in the webbing.

~
still testing web function here.

[Merior] does the sticky thing really matter?

It adds to the appearance of how much webbing there is, and its function.

~
301465600 3 9 0
D0
~
~
0 -1 38572 10 10 5
D1
~
~
0 -1 38569 10 10 5
D2
~
~
0 -1 38562 10 10 5
D3
~
~
0 -1 38571 10 10 5
E
3 webs webbing~
The webbing blankets everything pretty thouroughly, including the ground

itself.  The dark colors prevalent to this strange wood are indeed rare

here.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
A
~
~
act_tochar( #web, ch );

act_notchar( #rweb, ch );

do_spell( web, ch );

~
E
web~
@MYou notice too late that you are about to walk into a large web.@n

   

~
E
rweb~
$n has been caught in the sticky webs covering everything here.

~
!
2 800 15
81 17 1509949490 -2 0
81 17 1509949450 -2 0
-1
S

#38571
Mist Shrouded Forest~
The mist conceals sight of webs as well as trees causing you to

frequently walk into nearly invisible strands of webbing.  The sticky

masses are quite distracting.  Everytime you walk through one, it remains

quite attached to branches, causing the smaller branches to lurch at you

in an unnerving way.

~
~
301465600 3 9 0
D1
~
~
0 -1 38570 10 10 5
D2
~
~
0 -1 38561 10 10 5
E
3 webs~
Sticky filaments of silken thread that reach across your path far too

often.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
-1
S

#38572
Mist Shrouded Forest~
Every tree and plant here is covered in a film of white.  Ample mist and

over-abundant webbing give everything a faded and smooth appearance.  Web

sacks are plentiful throughout the area forming small mounds in the

otherwise smooth surfaces.

~
~
301465608 3 9 0
D2
~
~
0 -1 38570 10 10 5
E
4 trees 5 plants~
Heavy webbing covers the trees and plants here completely, forming a

cul-de-sac whose only exit is south.  It appears to be the lair of some

large creature, presumably a spider one would think.

~
E
5 mounds 6 cocoons~
They appear quite large, some reaching as large as an ogre.  Though

large, they all appear somewhat thinner than they should be, and quite

dessicated.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
434 9 1509949540 3 0
-1
S

#38573
Mist Shrouded Forest~
Trees and vegetation of the area loom in the mist, forming only vague

shapes.  The shapes stir memories of half-seen monsters that abide within

your darkest dreams.

~
tasloi trap 1 of 10 here.  -Talis

~
301465608 3 9 0
D0
~
~
0 -1 38577 10 10 5
D2
~
~
0 -1 38553 10 10 5
D3
~
~
0 -1 38500 10 10 5
E
3 vegetation 4 trees 5 shapes~
Dark sinister forms that seem to shift of their own accord turn out to be

the breeze shifted branches of bushes or the boles of large trees visible

only in parts as the mist shifts.  Sights glimpsed out of the corner of

the eye tug at the subconscious, raising visions of ghouls and demons,

rapidly dragging down moral.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
A
~
~
if( random( 1, 5 ) == 1 ) {

  ch = rand_char( room );

  wait( random( 3, 5 ) );

  if( random( 1, 3 ) == 1 ) {

    act_room( #net, ch );

    acode( room, 2 );

    acode( room, 2 );

    acode( room, 2 );

    act_room( #free, ch );

    end;

    }

  else{

    act_tochar( #javelin, ch );

    act_notchar( #rjavelin, ch );

    i = 1d5;

    dam_message( ch, i, "a crude javelin" );

    inflict( ch, mob, i, "a crude javelin" );

    end;

    }

  }

~
E
rjavelin~
A small shape detaches itself from a nearby bush and hurls something at

$n, then nimbly disapears into the bushes.

   

~
E
javelin~
A small shape detaches itself from a nearby bush and hurls something at

you.  By the time the implement is close enough to identify it as a crude

@Yweapon@n, little more than a sharpened stick, the creature has disapeared

into the nearby bushes.

    

~
E
free~
With a bit of wriggling and a bit of brute force you manage to free

yourself of the net, leaving behind only its tattered remains.  As soon

as you manage to disentangle yourself, the small shapes flee into the

mist.

~
E
net~
A sudden outburst of movement and you realize a @Ynet@n has been dropped on

you.  Small, child-sized shapes drop out of the trees and come out from

bushes and begin hurling rocks and crude javelins at you.

  

~
!
1 0 15
A
~
~
i = 1d6;

dam_message( ch, i, "a hail of rocks and crude spears" );

inflict( ch, mob, i, "a hail of rocks and crude spears" );

~
!
0 0 0
-1
S

#38574
Path in a Mist Shrouded Forest~
The little natural light that reaches this place is diffused by the

forest canopy and further still by deep mists.  In the dim light you can

just make out the forms of vegetation or the absence of it on the narrow

path on which you stand.  The path seems to lead west and south from this

spot.

~
~
301465600 12 9 0
D0
~
~
0 -1 38616 10 10 5
D1
~
~
0 -1 38577 10 10 5
D2
~
~
0 -1 38500 10 10 5
D3
~
~
0 -1 38576 10 10 5
E
3 vegetation~
The vegetation consists primarily of a small, sallow looking bush with

trefoil leaves.  Despite its small, weak appearance it seems to have

great strength and resiliance.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
-1
S

#38575
Mist Shrouded Forest~
The mist conceals much of the forest from your sight.  Only a few of the

trees and greenery are visible near by.  To the west a massive wall of

vegetation looms ominously.

~
~
301465600 3 9 0
D0
~
~
0 -1 38576 10 10 5
D1
~
~
0 -1 38500 10 10 5
D2
~
~
0 -1 38552 10 10 5
E
4 trees 5 greenery~
The trees and greenery are comprised of mostly the dark, twisted trees

common to this dire woodland.  Their twisted boles covered by dark,

crenelated bark that offers ample purchase for sickly looking vines. 

Between the trees you can make out small, sturdy looking sallow bushes

and the occasional leafy fern frond.

~
E
1 west wall 3 vegetation~
The wall of vegetation is extremely thick, preventing any passage to the

west.  It appears to be some variation of overgrown bush with narrow,

red-veined leaves.  It stretches far to the south and is, indeed, immense.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
2 400 0
844 9 1509949500 3 0
-1
S

#38576
Path in a Mist Shrouded Forest~
The forest seems to stand still and timeless, encaspulated in the

pearlescent mists.  You stand on a barely defined path that appears to

broaden somewhat to the north and narrows more yet as it winds its way

east.

~
tasloi trap 10 of 10 here.  -Talis

~
301465608 12 9 0
D0
~
~
0 -1 38617 10 10 5
D1
~
~
0 -1 38574 10 10 5
D2
~
~
0 -1 38575 10 10 5
D3
~
~
0 -1 38578 10 10 5
A
~
~
if( random( 1, 5 ) == 1 ) {

  ch = rand_char( room );

  wait( random( 3, 20 ) );

  if( random( 1, 3 ) == 1 ) {

    act_room( #net, ch );

    acode( room, 2 );

    acode( room, 2 );

    acode( room, 2 );

    act_room( #free, ch );

    end;

    }

  else{

    act_tochar( #javelin, ch );

    act_notchar( #rjavelin, ch );

    i = 1d5;

    dam_message( ch, i, "a crude javelin" );

    inflict( ch, mob, i, "a crude javelin" );

    end;

    }

  }

~
E
rjavelin~
A small shape detaches itself from a nearby bush and hurls something at

$n, then nimbly disapears into the bushes.

   

~
E
rjavelin~
A small shape detaches itself from a nearby bush and hurls something at

$n, then nimbly disapears into the bushes.

   

~
E
javelin~
A small shape detaches itself from a nearby bush and hurls something at

you.  By the time the implement is close enough to identify it as a crude

@Yweapon@n, little more than a sharpened stick, the creature has disapeared

into the nearby bushes.

    

~
E
free~
With a bit of wriggling and a bit of brute force you manage to free

yourself of the net, leaving behind only its tattered remains.  As soon

as you manage to disentangle yourself, the small shapes flee into the

mist.

~
E
net~
A sudden outburst of movement and you realize a @Ynet@n has been dropped on

you.  Small, child-sized shapes drop out of the trees and come out from

bushes and begin hurling rocks and crude javelins at you.

  

~
!
1 0 15
A
~
~
i = 1d6;

dam_message( ch, i, "a hail of rocks and crude spears" );

inflict( ch, mob, i, "a hail of rocks and crude spears" );

~
!
0 0 0
-1
S

#38577
Mist Shrouded Forest~
Swirling mist fills the air causing sounds to echo oddly, seeming to come

from no direction and all directions at the same time.  A looming gray

wall of vegetation is visible to the north and east effectively blocking

those directions.

~
~
301465600 3 9 0
D2
~
~
0 -1 38573 10 10 5
D3
~
~
0 -1 38574 10 10 5
E
1 north 1 east 3 vegetation wall ~
A massive tangle of bushes and vines causes a chaotic wall of wild growth

in verdant greens and yellows to form a natural barrier.  Concealed by

the swirling mists, the weave appears as only a dark gray blur from even

a scant few feet away.

~
844 9 1509949500 3 0
844 9 1509949500 3 0
853 17 100 -2 0
-1
S

#38578
Mist Shrouded Forest~
The dark, looming masses of trees surround you in the mist, forming

mysterious shapes in the grayness.  Strange animal-like sounds reach you

from the depth of the forest, their direction confused by the way the

mist redirects the sounds.

~
~
301465600 3 9 0
D0
~
~
0 -1 38618 10 10 5
D1
~
~
0 -1 38576 10 10 5
D3
~
~
0 -1 38579 10 10 5
E
4 trees 5 shapes~
When the trees are first noticable in the mist, they appear as

disembodied shapes or demons.  It is only with closeness that you begin

to make out its contact with earth and canopy proving it to be no more

than a tree.

~
E
1 south 3 vegetation~
A dark shadow to the south turns out to be a massive tangle of bushes

that completely block your way.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
844 9 1509949500 3 0
-1
S

#38579
Mist Shrouded Forest~
The forest scents are thick in the air informing your senses that you are

deep in untamed woods.  Dark shapes in the mist define various trees and

greenery nearby.  You notice that the ground begins to angle uphill off

to the west and south.

~
~
301465600 3 9 0
D0
~
~
0 -1 38619 10 10 5
D1
~
~
0 -1 38578 10 10 5
D2
~
~
0 -1 38580 10 10 5
D3
~
~
0 -1 38581 10 10 5
E
4 trees~
The trees appear as darkened nightmarish shapes until they resolve into

their equally dark natural shape.  Deeply crenallated bark grows up its

twisted sides sustaining sickly green-brown furry vines.

~
E
3 vegetation~
Most of the vegetation here seems comprised of small yellowish bushes

that grow no taller than wasit high on a gnome.  They appear quite sallow

and not very healthy at all, yet they seem sturdy enough when pressed.

~
853 17 60 -2 0
-1
S

#38580
Mist Shrouded Forest~
The ground noticably sloped here, heading uphill to the south and west. 

Tangled bushes among numerous trees prevent you from heading any further

east or south

~
~
301465600 3 9 0
D0
~
~
0 -1 38579 10 10 5
D3
~
~
0 -1 38582 10 10 5
E
1 south 1 east 4 bushes~
You see a bush with nearly black barked branches as thick as an ogres arm

blocking your passage.  Long, narrow leaves grow from protrusions on the

branches giving it some color.

~
-1
S

#38581
Mist Shrouded Forest~
The forest stops abruptly here, ending in a sheer drop into a large

crevasse to the north.  From the edge of the precipice you can see only

thick mists below you.  A cacophonous sound like roaring can be heard

coming up out of the mists below you.

~
This is the begining of the underground cave complex.

just jump off here.     --- Talis

~
301465600 3 9 0
D1
~
~
0 -1 38579 10 10 5
D2
~
~
0 -1 38582 10 10 5
D3
~
~
0 -1 38586 10 10 5
E
4 mists 1 down drop precipice cliff crevasse~
You walk to the edge of the precipice and look down.  Through the mists

all you can see is billowing, roiling mists thicker than any you have

seen before in this strange forest.  The precipice itself is barely held

together by loose plants and rocks, a climb down would surely fail.  You

could perhaps jump down, provided your curiosity outweighs your good

sense.

~
A
jump leap~
off cliff down precipice edge drop~
if( find_skill( ch, swimming ) < 1 ) {

  act_tochar( #noswimming, ch );

  if( !is_player( ch ) ) 

    act_notchar( #notgoing, ch );

  end;

  }

else {

  send_to_char( #silly_adventurer, ch );

  act_notchar( #are_you_nuts, ch );

  wait( 2 );

  send_to_char( #sploosh, ch );

  wait( 2 );

  transfer( ch, find_room( 38629 ) );

  act_notchar( #arr, ch );

  }

~
E
silly_adventurer~
Taking a few steps back you get a running start and leap off the

precipice with a primal yell. 

~
E
are_you_nuts~
$n takes a running leap off the precipice screaming like a possesed

soul all the way, finally disapearing into the billowing mists far

below. 

~
E
sploosh~
As you fall you are enveloped by roiling mists, then suddenly by

turbulent waters. 

~
E
arr~
A loud bellow precedes a splash as $n arrives from somewhere high above.

~
E
noswimming~
Tempting as it may be, you manage to restrain yourself.  Whatever is down

there must either be a very large creature or, worse, a lot of water. 

Maybe if you knew how to swim it wouldn't be so bad.  After all, A big

creature is one thing;  drowning is much worse.

~
E
notgoing~
$N seems disturbed by something and refuses to go near the precipice.

~
!
0 0 0
A
listen~
4 roaring cacophony cacophonous sound~
act_tochar( #sound, ch );

~
E
sound~
You cock your head and listen to the loud sound.  It seems to be either

that of a large beast, until you notice it continues on without surcease. 

It almost sounds like the surf crashing onto the shore, yet it never

seems to withdraw.  Perhaps if you looked over the precipice you might

see what caused the sound.

~
!
0 0 0
-1
S

#38582
Mist Shrouded Forest~
The looming trees create ominous shapes in the mist giving you a sense of

unease.  Only the presence of a single fallen tree breaks the monotony of

muted shadow, proving this to be simply a forest and not some

unconquerable nightmare.

~
log room here.

~
301465600 3 9 0
D0
~
~
0 -1 38581 10 10 5
D1
~
~
0 -1 38580 10 10 5
D2
~
~
0 -1 38583 10 10 5
D3
~
~
0 -1 38585 10 10 5
E
tree log fallen~
The tree appears to have fallen some time ago.  Bugs and rot have caused

the center to hollow out creating a decent sized burrow for perhaps some

animal or small being.

~
A
go enter crawl squirm~
log tree fallen~
if( size( ch ) < 4 ) {

  transfer( ch, find_room( 38661 ) );

  end;

  }

act_tochar( #too_big, ch );

act_notchar( #bonk, ch );

~
E
too_big~
You try to squeeze into the opening in the log only to find that you are

too big to fit.

~
E
bonk~
$n tries to squeeze into the opening in the log here only to find that $e

is too big to fit.

~
!
0 0 0
2504 9 1509949520 3 0
-1
S

#38583
Mist Shrouded Forest~
The mist conceals sight of the forest leaving you only glipses of objects

near you.  To the east and south a large tangle of vegetation fills every

glipse, appearing too thick to travel trough.  To the west and north the

trees and vegetation are spaced out enough to allow travel in those

directions.

~
~
301465600 3 9 0
D0
~
~
0 -1 38582 10 10 5
D3
~
~
0 -1 38584 10 10 5
E
3 vegetation 1 east 1 south~
The bulk of the vegetation lays to the east and south, in the form of a

massive, tangled bush.  Long, narrow leaved veined in crimson grow in

profusion from a chaotic weaving of thick, dark branches.  The bush is

thick enough to prevent any passage in those directions.

~
755 17 1509949540 -2 0
-1
S

#38584
Mist Shrouded Forest~
The trees create strange, deformed shapes in the mist; looking very much

like monsters.  Some even appear to be moving in the mist.  When you stop

to check them out, you find them to be no more than normal trees.

~
~
301465600 3 9 0
D0
~
~
0 -1 38585 10 10 5
D1
~
~
0 -1 38583 10 10 5
D2
~
~
0 -1 38587 10 10 5
D3
~
~
0 -1 38588 10 10 5
E
mist~
Occassional ribbons of mist snake along the ground around your legs,

denser than the walls of mist around you.

~
E
4 trees 5 shapes~
The shapes are reminiscent of deformed monsters, pheraps akin to tall

trolls and goblins.  They seem to exist as little more than grayish

shapes nearly floating in the mist.

~
755 9 1509949520 3 0
755 9 1509949480 3 0
-1
S

#38585
Mist Shrouded Forest~
Demonic shapes appear out of the mist, each time proving to be nothing

more than trees and local vegetation distorted by the mist.  The moist

air has a feeling of oppressive weight, as if it never has nor ever will

stir.

~
~
301465600 3 9 0
D0
~
~
0 -1 38586 10 10 5
D1
~
~
0 -1 38582 10 10 5
D2
~
~
0 -1 38584 10 10 5
E
mist~
A wall of gray far too large to be defined by any shape.

~
E
demonic 5 demons~
They appear to be nothing more than trees and bushes distorted by the

mist.

~
E
vegetation 5 plants~
The plants are most often various types of bushes with long narrow leaves. 

The barks are all dark in color and by nature thick to prevent water

damage that would rot the supporting interrior.

~
-1
S

#38586
Mist Shrouded Forest~
You stand near the crest of a large hill in this misty woodland.  At the

top of the crest stands a large old tree overlooking a steep crevasse to

the north.  It seems the old tree's roots are thick enough to have

prevented any others from claiming its roost, thus it and the gaping maw

of the crevasse are the only things breaking the uniformity of the walls

of mist.

~
~
301465600 3 9 0
D1
~
~
0 -1 38581 10 10 5
D2
~
~
0 -1 38585 10 10 5
E
mist~
The plain gray walls of mist extend completely around you.  It reaches

out and into the crevasse, cutting off its edges as neatly as it does the

forest.

~
E
tree 4 roots crevasse~
You lean slightly over the steep crevasse, noticing how your weight is

already causing several rocks and clods of dirt to go tumbling into the

dark mists below.  The twisted, brown roots that extend out of the sheer

side are a tangled mass that most frequently twist back into the soil in

search of stability and nutrition.  Though the roots are plentiful, the

ones you can reach seem rather weak, and you doubt seriously they could

support your weight.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
-1
S

#38587
Mist Shrouded Forest~
A looming mass of grayness to the east marks a large tangle of bushes and

trees too thick to travel through.  Dense mists prevent you from seeing

far in any direction, leaving you only a glimpse of nearby flora.

~
tasloi trap 2 of 10 here.  -Talis

~
301465608 3 9 0
D0
~
~
0 -1 38584 10 10 5
D2
~
~
0 -1 38591 10 10 5
D3
~
~
0 -1 38589 10 10 5
E
4 mists~
The warm mist leaves droplets of dew on everything it contacts, quickly

coating you as easily as the immobile trees.

~
E
4 trees flora~
Low branches of nearby trees appear first, quickly followed by ghostly

trunks that seem to float in the mist.  The leafy fronds of small ferns

that thrive in the moist soil and damp air here form small clumps of

gray-green near the ground.  Intermingled with the ferns are small,

narrow-leaved bushes no larger than the ferns, but appearance much like

the tangled mass to the east.

~
E
grayness 1 east 4 bushes~
The tangle of bushes are a mass of confusion.  It is impossible to tell

weather it is one large overgrown bush or many bushes grown together. 

Narrow, red-tinged leaves grow from the compacted display of branches

created by the bushes.

~
A
~
~
i = random( 1, 15 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
A
~
~
if( random( 1, 5 ) == 1 ) {

ch = rand_char( room );

wait( random( 3, 10 ) );

  if( random( 1, 3 ) == 1 ) {

    act_room( #net, ch );

    acode( room, 2 );

    acode( room, 2 );

    acode( room, 2 );

    act_room( #free, ch );

    end;

    }

  else{

    act_tochar( #javelin, ch );

    act_notchar( #rjavelin, ch );

    i = 1d5;

    dam_message( ch, i, "a crude javelin" );

    inflict( ch, mob, i, "a crude javelin" );

    end;

    }

  }

~
E
rjavelin~
A small shape detaches itself from a nearby bush and hurls something at

$n, then nimbly disapears into the bushes.

   

~
E
javelin~
A small shape detaches itself from a nearby bush and hurls something at

you.  By the time the implement is close enough to identify it as a crude

@Yweapon@n, little more than a sharpened stick, the creature has disapeared

into the nearby bushes.

    

~
E
free~
With a bit of wriggling and a bit of brute force you manage to free

yourself of the net, leaving behind only its tattered remains.  As soon

as you manage to disentangle yourself, the small shapes flee into the

mist.

~
E
net~
A sudden outburst of movement and you realize a @Ynet@n has been dropped on

you.  Small, child-sized shapes drop out of the trees and come out from

bushes and begin hurling rocks and crude javelins at you.

  

~
!
1 0 15
A
~
~
i = 1d6;

dam_message( ch, i, "a hail of rocks and crude spears" );

inflict( ch, mob, i, "a hail of rocks and crude spears" );

~
!
0 0 0
A
1 east~
~
act_tochar( #fool, ch );

act_notchar( #rfool, ch );

end;

~
E
rfool~
$n walks headlong into a large tangled bush to the east and is soundly

rebuffed, unable to penetrate its mass.

~
E
fool~
You walk headlong into a large bush that looms to the east.  It seems to

stretch out northeast and southeast of here, maybe you could walk around

it.

~
!
0 0 2
2509 9 1509949520 3 0
-1
S

#38588
Mist Shrouded Forest~
Vertical striations of light and dark mark the presence of many trees in

the dense mist.  The little light that filters through both the forest

canopy and the mist does little more than hint at the shape of things.

~
~
301465600 3 9 0
D1
~
~
0 -1 38584 10 10 5
D2
~
~
0 -1 38589 10 10 5
E
4 trees~
The trees loom in the mist like hundreds of dark sentinels watching your

every action.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
853 17 40 -2 0
-1
S

#38589
Mist Shrouded Forest~
Through the swirling mists you can make out the looming trees and shrubs

of this forest.  The leaf-covered forest floor appears to angle upwards

to the north.

~
~
301465600 3 9 0
D0
~
~
0 -1 38588 10 10 5
D1
~
~
0 -1 38587 10 10 5
D2
~
~
0 -1 38590 10 10 5
D3
~
~
0 -1 38613 10 10 5
E
ground~
It seems to increase in angle to the north and level out more to the south. 

It seems as if you are standing on the begining of a hill.

~
E
4 leaf-covered floor leaves~
The leaves are all old and decomposing, yet a few retain enough stiffness

to cause a light rustling as you pass.  Ruined by moisture and

decomposition, none of them are worth picking up.  By the angle of the

ground you appear to be standing on the side of a hill.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
-1
S

#38590
Mist Shrouded Forest~
Trees loom in the dense mists, creating nightmarish shapes in the

ever present mist.  Any light that could possibly come from the hidden

sun is muted to near non-existence through the dense forest canopy and

mists.

~
~
301465600 3 9 0
D0
~
~
0 -1 38589 10 10 5
D1
~
~
0 -1 38591 10 10 5
D2
~
~
0 -1 38599 10 10 5
D3
~
~
0 -1 38612 10 10 5
E
canopy 1 up~
Above you somewhere rests the forest canopy.  In the dense mist you are

unable to see it as other than an occassional lessening of the darkness

high above you.

~
E
4 trees 5 shapes~
The twisted trees grow strangely in the mist forming hideous shapes that

could easily be demons.  Occassionally they shift their weight and the

demons seem to move.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
844 9 1509949540 3 0
853 17 40 -2 0
853 17 10 -2 0
-1
S

#38591
Mist Shrouded Forest~
The mists conceal sight of the forest in all directions leaving only

hinting shadows.  Trees are transformed into odd, unearthly shapes in the

gray mists.

~
~
301465600 3 9 0
D0
~
~
0 -1 38587 10 10 5
D1
~
~
0 -1 38592 10 10 5
D2
~
~
0 -1 38598 10 10 5
D3
~
~
0 -1 38590 10 10 5
E
4 mists~
The mists are thick here, forming a seemless wall of gray haze.

~
E
4 trees 5 shapes~
You spy in the distance what looks like a small cottage, only to find

that was another phantasm of the mist.  The chimney a broad tree, the

walls, no more than shadows cast by tall bushes.

~
E
forest ~
It is very hard to make out anything through the dense mists.

~
844 9 1509949540 3 0
-1
S

#38592
Mist Shrouded Forest~
A large mass of grayness looms out of the north.  When you investigate it

you find it turns out to be only a large mass of twisted vegetation and

trees too thick to pass through.  In all other directions the looming

shapes are spaced out far enough to allow freer movement.

~
[Moxie] freer is not correct- dunno what is though.

~
301465600 3 9 0
D1
~
~
0 -1 38593 10 10 5
D2
~
~
0 -1 38597 10 10 5
D3
~
~
0 -1 38591 10 10 5
E
1 north 3 vegetation ~
To the north you notice a twisted mass of solid vegetation.  It seems to

be comprised of mainly one, or perhaps several, bushes with long, narrow

leaves veined in deep red.  In the thick mists the scarlet veined leaves

at first appear to be covered in streaks of running blood.

~
E
4 trees~
The trees appear first as dark smudges in the mist then slowly coalesce

into their twisted shapes.  You can make out several trees enmeshed in

the massive tangle of shrubbery, adding to the impassive blockage.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
A
~
~
if( random( 1, 3 ) == 1 ) {

  ch = rand_char( room );

  wait( 1 );

  if( random( 1, 3 ) == 1 ) {

    act_room( #net, ch );

    acode( room, 3 );

    acode( room, 3 );

    acode( room, 3 );

    act_room( #free, ch );

    end;

    }

  else{

    act_tochar( #javelin, ch );

    act_notchar( #rjavelin, ch );

    i = 2d3;

    dam_message( ch, i, "a crude javelin" );

    inflict( ch, mob, i, "a crude javelin" );

    end;

    }

  }

~
E
rjavelin~
A small shape detaches itself from a nearby bush and hurls something at

$n, then nimbly disapears into the bushes.

   

~
E
javelin~
A small shape detaches itself from a nearby bush and hurls something at

you.  By the time the implement is close enough to identify it as a crude

@Yweapon@n, little more than a sharpened stick, the creature has disapeared

into the nearby bushes.

    

~
E
net~
A sudden outburst of movement and you realize a @Ynet@n has been dropped on

you.  Small, child-sized shapes drop out of the trees and come out from

bushes and begin hurling rocks and crude javelins at you.

  

~
E
free~
With a bit of wriggling and a bit of brute force you manage to free

yourself of the net, leaving behind only its tattered remains.  As soon

as you manage to disentangle yourself, the small shapes flee into the

mist.

~
!
1 0 15
A
~
~
i = 2d4;

dam_message( ch, i, "a hail of rocks and crude spears" );

inflict( ch, mob, i, "a hail of rocks and crude spears" );

~
!
0 0 0
-1
S

#38593
Mist Shrouded Forest~
Through the grey mists you can see a wall of vegetation to the north. 

The vegetation comes in the form of a tangle of branches that stretches

on from west to east as far as the mist will permit you to see.

~
remember branch/door north of here.

~
301465600 3 9 0
D0
branches~
branches~
139 -1 38595 10 10 5
D1
~
~
0 -1 38594 10 10 5
D2
~
~
0 -1 38596 10 10 5
D3
~
~
0 -1 38592 10 10 5
E
1 north~
The branches do not appear as thick here, as if there were less to hold

them in place.  Indeed, there apears to be a dark space behind them. 

Perhaps if you moved them out of the way, you could squeeze through.

~
E
4 bushes 6 branches vegetation greenery~
The branches of this bush appear younger and more flexible.  By forcibly

moving a few aside you can see what appears to be an uplifted rockface

creating a dark crevice beneath it.  You may be able to open the branches

a bit more making it just wide enough for you to squeeze through.

~
A
move~
branches~
if( is_open( room, north ) ) {

  close( room, north );

  act_tochar( #close, ch );

  act_notchar( #rclose, ch );

  send_to_room( #orclose, find_room( 38595 ) );

  end;

  }

open( room, north );

act_tochar( #open, ch );

act_notchar( #ropen, ch );

send_to_room( #oropen, find_room( 38595 ) );

~
E
close~
You move the branches back to conceal the opening.

~
E
rclose~
$n moves some branches aside on a bush concealing an opening.

~
E
open~
You move some branches aside revealing a space beyond.

~
E
ropen~
$n moves some branches aside revealing a space beyond.

~
E
orclose~
The opening to the south darkens suddenly as someone drags some branches

across it concealing the opening from sight.

~
E
oropen~
A fresh breeze stirs as someone moves some branches aside to the south

revealing an opening.

~
!
0 0 0
-1
S

#38594
Mist Shrouded Forest~
Walls of greenery stand north and south of you helping to keep out some

of the mist that permeates the air of this island.  Unfortunately the

only thing you are able to see any clearer is the looming vegetation that

blocks out your sight completely to the north and south.

~
[Michel] When looking at a bush in the mist shrouded forest, duplicated is mis-spelled.  (first line).

~
301465600 3 9 0
D1
~
~
0 -1 38548 10 10 5
D3
~
~
0 -1 38593 10 10 5
E
4 walls 5 greenery 3 vegetation 1 north 1 south~
You see a tangled mesh of greenery before you that is dulicated directly

opposite the one you are facing.  Both the north and south are made

impassable by the large bush of dark limbs and thin, red-veined leaves. 

The bushes have even extended overhead to weave into each other,

effectively creating a passageway here that extends west and east.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
A
~
~
if( random( 1, 3 ) == 1 ) {

ch = rand_char( room );

wait( 1 );

  if( random( 1, 3 ) == 1 ) {

    act_room( #net, ch );

    acode( room, 3 );

    acode( room, 3 );

    acode( room, 3 );

    act_room( #free, ch );

    end;

    }

  else{

    act_tochar( #javelin, ch );

    act_notchar( #rjavelin, ch );

    i = 2d3;

    dam_message( ch, i, "a crude javelin" );

    inflict( ch, mob, i, "a crude javelin" );

    end;

    }

  }

~
E
rjavelin~
i = 1d6

dam_message( ch, i, "a hail of rocks and crude spears" );

inflict( ch, mob, i, "a hail of rocks and crude spears" );

~
E
javelin~
A small shape detaches itself from a nearby bush and hurls something at

you.  By the time the implement is close enough to identify it as a crude

@Yweapon@n, little more than a sharpened stick, the creature has disapeared

into the nearby bushes.

    

~
E
net~
A sudden outburst of movement and you realize a @Ynet@n has been dropped on

you.  Small, child-sized shapes drop out of the trees and come out from

bushes and begin hurling rocks and crude javelins at you.

  

~
E
free~
With a bit of wriggling and a bit of brute force you manage to free

yourself of the net, leaving behind only its tattered remains.  As soon

as you manage to disentangle yourself, the small shapes flee into the

mist.

~
!
1 0 15
A
~
~
i = 2d4;

dam_message( ch, i, "a hail of rocks and crude spears" );

inflict( ch, mob, i, "a hail of rocks and crude spears" );

~
!
0 0 0
1265 17 1509949465 -2 0
-1
S

#38595
Under an Overhanging Rock~
The dirt and gravel has eroded away beneath this rocky overhang long ago

leaving a concealed little cave.  A fine tangle of bushes growing before

the cave, thinnest to the south, provides excellent cover from any

passers by.  The floor is covered by a soft mix of spongy leaves and

loamy soil creating a nice place to rest.

~
[Merior] i like the book :)

~
335020032 3 5 0
D2
branches~
branches~
139 -1 38593 10 10 5
E
leaves leaf ground soil dirt loam floor~
The ground here is indeed soft.  You stretch out a moment to relax when

you begin to feel a sharpness poking you through the leaves.  Perhaps you

could clear away the leaves some and see what it is.

~
A
clear move~
leaves soil dirt loam ground away~
if( rflag( reset0, room ) ) {

  act_tochar( #clear, ch );

  act_notchar( #rclear, ch );

  end;

  }

act_tochar( #clear2, ch );

act_notchar( #rclear, ch );

~
E
clear~
You begin to clear away the leaves, revealing a splintered jaw bone.  It

appears to be human.  You could continue to dig, disturbing this poor

soul's rest, or leave him to rest in peace.

~
E
rclear~
$n looks beneath them, and begins to clear away leaves from where they

were resting.

~
E
clear2~
You begin to clear away the leaves, revealing a sharp edged rock.  You

promptly move remove the offending rubble and seetle back down

comfortably.

~
!
0 0 0
A
dig~
~
if( rflag( reset1, room ) ) {

  remove_rflag( reset0, room );

  remove_rflag( reset1, room );

  act_tochar( #dig, ch );

  act_notchar( #rdig, ch );

  obj_to_room( oload( 735 ), room );

  obj_to_room( oload( 420 ), room );

  end;

  }

act_tochar( #nice_try, ch );

act_notchar( #rnice_try, ch );

~
E
dig~
You dig for some time, slowly unearthing bits and pieces of bone and gear

rusted beyond repair or use.  After a long, arduous effort you finally

step back and look at your work.  You have managed to unearth the remains

of an ancient skeleton, a few rusty bits of metal that crumbled, and a

bag that crumbled away in tatters leaving a small book behind.

~
E
rdig~
$n begins to dig into the soft soil of the ground here, carefully

removing the occasional object.  After some time $e finally stops,

seeming convinced $e has unearthed all the available bits.

~
E
nice_try~
You dig for some time, managing to unearth several small stone flakes and

old detritous.

~
E
rnice_try~
$n digs for some time, managind to unearth several small stone flakes and

old detritous.

~
!
0 0 0
A
look~
south bushes branches~
if( is_open( room, south ) ) 

  act_tochar( #open, ch );

else

  act_tochar( #closed, ch );

~
E
open~
The bushes nicely conceal the cave from sight except where some branches

have been pushed aside to leave an opening to the south.

~
E
closed~
The bushes nicely conceal the cave from sight.  It looks as if the

branches to the south are thin enough that you could push them aside if

you needed to leave the concealment of the cave.

~
!
0 0 0
A
move~
branches~
if( is_open( room, south ) ) {

  close( room, south );

  act_tochar( #close, ch );

  act_notchar( #rclose, ch );

send_to_room( #orclose, find_room( 38593 ) );

  end;

  }

open( room, south );

act_tochar( #open, ch );

act_notchar( #ropen, ch );

send_to_room( #oropen, find_room( 38593 ) );

~
E
close~
You pull some branches back across the opening to the south, concealing

the cave from sight.

~
E
rclose~
$n leans partially out of the cave, far enough to pull some branches

across the opening concealing it from sight.a 

~
E
open~
You push aside the branches to the south clearing an opening from the

cave.

~
E
ropen~
$n moves aside some branches to the south providing a way out of the cave.

~
E
orclose~
$n leans out of the bushes to the north just long enough to grab a few

branches then $e disapears back into the opening pulling the branches

across to conceal it.

~
E
oropen~
The branches to the north rustle a moment then part as $n pushes them

aside then diosapears back into the opening left behind.

~
!
0 0 0
-1
S

#38596
Mist Shrouded Forest~
The dense mists swirl all around you.  The trees and shrubbery appear to

be no more than a darkening of the grayness surrounding you.  To the

south and east the darkness becomes a solid wall.

~
tasloi trap 3 of 10 here.  -Talis

~
301465600 3 9 0
D0
~
~
0 -1 38593 10 10 5
D3
~
~
0 -1 38597 10 10 5
E
1 south 1 east~
As you investigate that darkness, it resolves itself into a massive

tangle of branches.  The bushes enmeshed in one another are inseperable

and effectively block all passage in those directions.

~
-1
S

#38597
Mist Shrouded Forest~
The mist conceals all things with equal efficiency.  Trees, bushes, and

even the occasional signs of movement are blurred and shadowy.  You can

not see a single stretch clearly enough to be sure anything is exactly as

it appears to be.

~
tasloi trap 4 of 10 here.  -Talis

[Heliodora] some action: disappeared is spelled incorrectly

~
301465608 3 9 0
D0
~
~
0 -1 38592 10 10 5
D1
~
~
0 -1 38596 10 10 5
D2
~
~
0 -1 38600 10 10 5
D3
~
~
0 -1 38598 10 10 5
E
mist~
Curling tendrils of mist, thicker then the rest, reach out at your legs

eerily.

~
E
4 trees 4 bushes 3 vegetation~
The trees are the same twisted, dark-barked variety that most heavily

populate this area.  Deep crenelations in the bark provide ample hold for

sickly green vines that grow up into the dark canopy.

~
E
movement~
Sometimes the shadowy signs of movement turn out to be a branch shifting

in the slight breeze.  Occassionally it turns out to be an animal.  Most

often, you never do find out what it was you think you saw moving.

~
A
~
~
if( random( 1, 5 ) == 1 ) {

  ch = rand_char( room );

  wait( random( 1, 5 ) );

  if( random( 1, 3 ) == 1 ) {

    act_room( #net, ch );

    acode( room, 2 );

    acode( room, 2 );

    acode( room, 2 );

    act_room( #free, ch );

    end;

    }

  else{

    act_tochar( #javelin, ch );

    act_notchar( #rjavelin, ch );

    i = 1d5;

    dam_message( ch, i, "a crude javelin" );

    inflict( ch, mob, i, "a crude javelin" );

    end;

    }

  }

~
E
rjavelin~
A small shape detaches itself from a nearby bush and hurls something at

$n, then nimbly disapears into the bushes.

   

~
E
javelin~
A small shape detaches itself from a nearby bush and hurls something at

you.  By the time the implement is close enough to identify it as a crude

@Yweapon@n, little more than a sharpened stick, the creature has disapeared

into the nearby bushes.

    

~
E
free~
With a bit of wriggling and a bit of brute force you manage to free

yourself of the net, leaving behind only its tattered remains.  As soon

as you manage to disentangle yourself, the small shapes flee into the

mist.

~
E
net~
A sudden outburst of movement and you realize a @Ynet@n has been dropped on

you.  Small, child-sized shapes drop out of the trees and come out from

bushes and begin hurling rocks and crude javelins at you.

  

~
!
1 0 15
A
~
~
i = 1d6;

dam_message( ch, i, "a hail of rocks and crude spears" );

inflict( ch, mob, i, "a hail of rocks and crude spears" );

~
!
0 0 0
1265 17 1509949465 -2 0
-1
S

#38598
Path in a Mist Shrouded Forest~
The shadowy shapes of tall trees in the mist creates a sense of unease.

Only the presence of a fallen tree breaks the monotony of muted shapes,

proving this to be simply a forest and not some twisted dream.  A

definite break in the trees marks a path that leads west and south from

here.

~
log room here, small enough for small brownie familar (dog, size <=3)

~
301465600 3 9 0
D0
~
~
0 -1 38591 10 10 5
D1
~
~
0 -1 38597 10 10 5
D2
~
~
0 -1 38601 10 10 5
D3
~
~
0 -1 38599 10 10 5
E
break trail~
Though hard to define in shape, trees are still barely distinguishable. 

It is only the abscence of the dark forms, and perhaps a slight

lightening of the mists' darkness that marks the path that leads off to

the west and to the south.

~
E
trees shapes forest~
The trees, hard enough to see in the dense mist, would provide far too

easy a place to hide in.  There is no telling what could be out there

waiting to ambush you.

~
E
tree fallen log~
The tree appears to have fallen some time ago.  Bugs and rot have caused

the center to create small cracks and pockets big enough for perhaps an

insect or rodent.

~
A
go enter crawl squirm~
log tree fallen~
if( size( ch ) < 3 ) {

  transfer( ch, find_room( 38662 ) );

  end;

  }

act_tochar( #too_big, ch );

act_notchar( #bonk, ch );

~
E
too_big~
You try to squeeze into the opening in the log only to find that you are

too big to fit.

~
E
bonk~
$n tries to squeeze into the opening in the log here only to find that $e

is too big to fit.

~
!
0 0 0
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
-1
S

#38599
Path in a Mist Shrouded Forest~
The animal sounds from this forest have an almost surreal quality to them. 

Unidentifiable shrieks of terror are often preceded by the deep base

rumbling growls of some predator.  Then, as suddenly as they start, the

sounds will stop and the forest is dead quiet.  You can just make out the

faint path as it continues to stretch east and west of here.

~
~
301465600 3 9 0
D0
~
~
0 -1 38590 10 10 5
D1
~
~
0 -1 38598 10 10 5
D2
~
~
0 -1 38602 10 10 5
D3
~
~
0 -1 38611 10 10 5
-1
S

#38600
Mist Shrouded Forest~
The local fauna surrounds you in a solid wall stretching from the east

around to your south, seeming completely impenetrable.  To the west and

north the absence of such profuse vegetation causes those directions to

be noticeably brighter.

~
~
301465600 3 9 0
D0
~
~
0 -1 38597 10 10 5
D3
~
~
0 -1 38601 10 10 5
E
fauna 1 south 1 east~
A massive tangle of thin-leaved bushes, or perhaps it is all one large

bush, completely blocks passage to the east around to the south.

~
E
4 bushes~
The bush's thick limbs are dark with heavy bark and covered in narrow,

long red-veined leaves.  The beading moisture of the mist almost makes

it appear as if droplets of blood cover the narrow leaves.

~
E
3 vegetation 1 north 1 west~
The vegetation lays predominantly to the east and south.  To the north

and west you can only make out the occassional shadowy form of a tree.

~
-1
S

#38601
Path in a Mist Shrouded Forest~
Tall trees and dense little bushes appear as gray shapes in the swirling

mists.  The sounds of the forest surround you and seem to be everywhere

and nowhere as the strange mist filters them.  A narrow path lined by

trees leaves north and south of here.

~
[Bigby] In the keyword command: 'Your keywords has now been set.'

~
301465600 3 9 0
D0
~
~
0 -1 38598 10 10 5
D1
~
~
0 -1 38600 10 10 5
D2
~
~
0 -1 38603 10 10 5
D3
~
~
0 -1 38602 10 10 5
E
path 1 north 1 south~
The absence of trees more than anything else defines the narrow path that

leaves north and south.  In all other directions the forest seems to grow

freely, but the occassional stump where a small tree was cleared to form

the path nearly trips you sometimes.

~
E
4 mists 5 swirls swirling~
Even in the midst of the walls of gray mist you can make out its gentle

swirling pattern.  The mist moves about as if settling from the movement

of some far off breeze.

~
E
4 trees 4 bushes 5 shapes~
The looming trees reach high into the mist, disapearing quickly.  Only

the vaguest sense of shifting patterns of dark and darker above you

define what must be the forest canopy.  Small masses sometimes found

between the trees mark the presence of the narrow-leaved bushes common to

this area.

~
A
listen~
~
act_tochar( #hearit, ch );

~
E
hearit~
Most notably you hear a keening wail that ceases abruptly, only to resume

again moments later.  It is impossible to tell how close it could be, or

in what direction as it echose off the trees and through the nists with

an almost hollow effect.

~
!
0 0 0
A
listen~
5 sounds 3 air~
act_tochar( #hearit, ch );

~
E
hearit~
Most notably you hear a keening wail that ceases abruptly, only to resume

again moments later.  It is impossible to tell how close it could be, or

in what direction as it echose off the trees and through the nists with

an almost hollow effect.

~
!
0 0 0
853 17 60 -2 0
-1
S

#38602
Mist Shrouded Forest~
Swirling mists permeate the air completely, muting light and sound

in strange ways.  The rustling sound of dry leaves seems to come from

everywhere, sounding very much like the whispers of many people.

~
nice

~
301465608 3 9 0
D0
~
~
0 -1 38599 10 10 5
D1
~
~
0 -1 38601 10 10 5
D2
~
~
0 -1 38604 10 10 5
D3
~
~
0 -1 38610 10 10 5
A
~
~
if( random( 1, 2 ) == 1 ) {

  ch = rand_char( room );

  mob = rand_char( room );

  rch = rand_char( room );

  wait( random( 2, 10 ) );

  if( random( 1, 3 ) == 1 ) { 

    act_room( #net, ch );

    acode( room, 2 );

    ch = mob;

    acode( room, 2 );

    ch = rch;

    acode( room, 2 );

    act_room( #free, ch );

    end;

    }

  else{

    act_tochar( #javelin, ch );

    act_notchar( #rjavelin, ch );

    i = 1d2;

    dam_message( ch, i, "a crude javelin" );

    inflict( ch, mob, i, "a crude javelin" );

    end;

    }

  }

~
E
rjavelin~
A small shape detaches itself from a nearby bush and hurls something at

$n, then nimbly disapears into the bushes.

   

~
E
javelin~
A small shape detaches itself from a nearby bush and hurls something at

you.  By the time the implement is close enough to identify it as a crude

@Yweapon@n, little more than a sharpened stick, the creature has disapeared

into the nearby bushes.

    

~
E
free~
With a bit of wriggling and a bit of brute force you manage to free

yourself of the net, leaving behind only its tattered remains.  As soon

as you manage to disentangle yourself, the small shapes flee into the

mist.

~
E
net~
A sudden outburst of movement and you realize a @Ynet@n has been dropped

on you.  Small, child-sized shapes drop out of the trees and come out

from bushes and begin hurling rocks and crude javelins at you.

~
!
1 0 15
A
~
~
i = 1d6;

dam_message( ch, i, "a hail of rocks and crude spears" );

inflict( ch, mob, i, "a hail of rocks and crude spears" );

~
!
0 0 0
-1
S

#38603
Path in a Mist Shrouded Forest~
You stand on a small section of forest between a looming mass of

vegetation that prevents all travel to the northeast and a nearby large

boulder.  Trees surround you on all sides, hiding in the mists, lining a

narrowly defined trail leading north and south.

~
~
301465600 3 9 0
D0
~
~
0 -1 38601 10 10 5
D1
~
~
0 -1 38605 10 10 5
D2
~
~
0 -1 38609 10 10 5
D3
~
~
0 -1 38604 10 10 5
E
rock bolder large~
The boulder is covered in a spongy moss that ranges in color from the

green of new leaves to a silvery white.  The spongy moss seems to absorb

the mist and thrive on the moisture it provides.  The moss makes the rock

too slippery to climb from this facing.

~
E
vegetation northeast ~
The vegetation consists primarily of a large tangle of red-veined thin

leaved bushes, or perhaps one very large bush.  The obstruction is thick

enough and tangled enough to deny passage.

~
E
4 trees~
The same gray barked gnarled trees reach high into the mist obscured

forest canopy.

~
-1
S

#38604
Mist Shrouded Forest~
Somewhere high overhead a break in the branches permits a single narrow

shaft of light to delve into the mirky woods here.  In the dense mists,

the shaft of light appears almost tangible.  A ray of hope in the

bleakness, or a searing, searching eye in the comfortable night, all

depending on your perspective.

~
~
301465600 3 9 0
D0
~
~
0 -1 38602 10 10 5
D1
~
~
0 -1 38603 10 10 5
E
light ray shaft~
In the shaft you can make out the shifting mist in its myriad layers of

swirls.  The shaft seems to reach down from high in the layered forest

canopy and you can make out several tree limb shaped shadows high above

you near it.

~
E
rock boulder south~
The boulder is covered in a spongy moss that ranges in color from the

green of new leaves to a silvery white.  The spongy moss seems to absorb

the mist and thrive on the moisture it provides.  The moss makes the rock

too slippery to climb from this facing.

~
-1
S

#38605
Mist Shrouded Forest~
Swirling mists create a constantly changing vista of trees, vegetation,

and blank nothingness.  To the north you can occasionally make out the

looming vegetation that prevents your passage in that direction.

~
nifty :)

~
301465600 3 9 0
D1
~
~
0 -1 38606 10 10 5
D2
~
~
0 -1 38608 10 10 5
D3
~
~
0 -1 38603 10 10 5
E
1 north 3 vegetation~
To the north you can make out a large mass of bushes that completely

block any progress in that direction.

~
E
4 bushes~
Between proliferate narrow leaves veined in crimson, you can make out

branches as thick as an ogre's arm in places.

~
E
vista~
The vista constantly changes, sometimes making trees or vegetation

visible, more often creating blank white walls of mist.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
-1
S

#38606
Mist Shrouded Forest~
Between the dense mists and the looming vegetation of the area, the

forest is a very dark place.  High overhead there is nothing to see but

the darkness of the forest canopy, blocking out any sign of the heavens'

lights.  To the north a mass of vegetation blocks any chance of progress.

~
tasloi trap 6 of 10 here.  -Talis

~
301465608 3 9 0
D1
~
~
0 -1 38559 10 10 5
D2
~
~
0 -1 38607 10 10 5
D3
~
~
0 -1 38605 10 10 5
E
1 north 3 vegetation mass~
Arm thick branches with nearly black bark are woven together in a chaotic

weave ending in proliferate tufts of narrow, red-veined leaves.  The mass

is enough to prevent any passage in that direction.

~
A
~
~
if( random( 1, 5 ) == 1 ) {

  ch = rand_char( room );

  wait( random( 3, 20 ) );

  if( random( 1, 3 ) == 1 ) {

    act_room( #net, ch );

    acode( room, 2 );

    acode( room, 2 );

    acode( room, 2 );

    act_room( #free, ch );

    end;

    }

  else{

    act_tochar( #javelin, ch );

    act_notchar( #rjavelin, ch );

    i = 1d5;

    dam_message( ch, i, "a crude javelin" );

    inflict( ch, mob, i, "a crude javelin" );

    end;

    }

  }

~
E
net~
A sudden outburst of movement and you realize a @Ynet@n has been dropped on

you.  Small, child-sized shapes drop out of the trees and come out from

bushes and begin hurling rocks and crude javelins at you.

  

~
E
free~
With a bit of wriggling and a bit of brute force you manage to free

yourself of the net, leaving behind only its tattered remains.  As soon

as you manage to disentangle yourself, the small shapes flee into the

mist.

~
E
rjavelin~
A small shape detaches itself from a nearby bush and hurls something at

$n, then nimbly disapears into the bushes.

   

~
E
javelin~
A small shape detaches itself from a nearby bush and hurls something at

you.  By the time the implement is close enough to identify it as a crude

@Yweapon@n, little more than a sharpened stick, the creature has disapeared

into the nearby bushes.

    

~
!
1 0 15
A
~
~
i = 1d6;

dam_message( ch, i, "a hail of rocks and crude spears" );

inflict( ch, mob, i, "a hail of rocks and crude spears" );

~
!
0 0 0
845 9 1509949530 3 0
1265 17 1509949460 -2 0
-1
S

#38607
Path in a Mist Shrouded Forest~
Swirling mist eddies around you like the currents of a gentle tide pool. 

The only affect of the mist is to obscure your vision and coat you in a

warm layer of water droplets over time.  A small path is visible thorugh

the mists, leading west and east from here.

~
nice

~
301465600 3 9 0
D0
~
~
0 -1 38606 10 10 5
D1
~
~
0 -1 38558 10 10 5
D2
~
~
0 -1 38663 10 10 5
D3
~
~
0 -1 38608 10 10 5
-1
S

#38608
Path in a Mist Shrouded Forest~
Warm gray mist envelops you in a humidity.  The blanket of gray reaches

in all directions covering and concealing everything.  As trees loom out

of the haze, you can barely define the trail that runs east and west from

here.

~
~
301465600 3 9 0
D0
~
~
0 -1 38605 10 10 5
D1
~
~
0 -1 38607 10 10 5
D3
~
~
0 -1 38609 10 10 5
-1
S

#38609
Path in a Mist Shrouded Forest~
Out of the warm mists a massive wall of gray looms to the west.  A closer

inspection yields a large, moss-covered boulder in that direction. 

Between barely seen trees, you can make out a faint trail leaving north

and east.

~
~
301465600 3 9 0
D0
~
~
0 -1 38603 10 10 5
D1
~
~
0 -1 38608 10 10 5
E
boulder rock moss~
The boulder is covered in a spongy moss that ranges in color from the

green of new leaves to a silvery white.  The spongy moss seems to absorb

the mist and thrive on the moisture it provides.  The moss makes the rock

too slippery to climb from this facing.

~
-1
S

#38610
Mist Shrouded Forest~
Swirling mist blends shadowed tree into shadowed tree until the distance

looks like no more than a hazy wall of striated shade.  However, each

time you approach the shadowy walls, they seem to part before you,

resolving into individual trees.

~
~
301465600 3 9 0
D0
~
~
0 -1 38611 10 10 5
D1
~
~
0 -1 38602 10 10 5
755 9 1509949540 3 0
-1
S

#38611
Path in a Mist Shrouded Forest~
Although the mist continues to thicken, you are aware that the forest is

becoming denser with trees and undergrowth.  Although you are unable to

get a clear view of any stretch of the woods, there are always a few

trees within arms reach now.  The easiest way to travel seems to be a

path of sorts that stretches west and east of this point.

~
~
301465600 3 9 0
D0
~
~
0 -1 38612 10 10 5
D1
~
~
0 -1 38599 10 10 5
D2
~
~
0 -1 38610 10 10 5
D3
~
~
0 -1 38615 10 10 5
E
undergrowth~
Although you can only make out the occasional small leafy branch or frond

at your legs as you walk, you can feel far more than you can see at your

feet.  Their tugging at your legs feels akin to many small gnarled hands

trying to impede your progress.

~
E
4 trees~
The bark of the trees is a dark, deeply crennelated surface marred often

by deep scoring.  Many of the scorings on the tree appear to be

unnatural, created by a rough blade or large claw, either way, whatever

created the marks is obviously dangerous.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
A
~
~
if( !cflag( 68, ch ) ) {

  set_cflag( 68, ch );

  act_tochar( #leave_mist, ch );

  act_notchar( #rleave, ch );

  send_to_room( #shadow, find_room( 38615 ) );

  wait( 1 );

  transfer( ch, find_room( 38615 ) );

  act_notchar( #arrive, ch );

  remove_cflag( 68, ch );

  loop( followers ) {

    ch = rch;

    acode( room, 2 );

    }

  }

~
E
shadow~
Some of the shadows in the mist begin to coalesce into a definite shape.

~
E
arrive~
The dark shadow solidifies into $n as $e breaks free of the mists.

~
E
rleave~
$n leaves west.

~
E
leave_mist~
You suddenly break free of the mists and into chill air.  Tendrils of

mist seem to reach out after you, following in your passage.

~
!
3 0 8
A
~
~
if( cflag( 68, ch ) )

  act_tochar( #no_leave, ch );

else

  continue;

~
E
no_leave~
You are already striding west out of the mists.

~
!
3 0 55
A
2 sleep 2 sit 1 rest~
~
if( cflag( 68, ch ) )

  act_tochar( #no_sleep, ch );

else

  continue;

~
E
no_sleep~
You can rest once you finish your trek out of the mists.

~
!
0 0 0
2509 9 1509949520 3 0
-1
S

#38612
Mist Shrouded Forest~
The loamy earth scent of the forest is mixed with the heavy feel of the

humid air adding to its oppressive feel.  The dense mists continue to

swirl, concealing your view of the woods.  From the west, a gentle breeze

seems to blow cooler air your way.

~
~
301465600 3 9 0
D0
~
~
0 -1 38613 10 10 5
D1
~
~
0 -1 38590 10 10 5
D2
~
~
0 -1 38611 10 10 5
D3
~
~
0 -1 38614 10 10 5
A
~
~
if( !cflag( 68, ch ) ) {

  set_cflag( 68, ch );

  act_tochar( #leave_mist, ch );

  act_notchar( #rleave, ch );

  send_to_room( #shadow, find_room( 38614 ) );

  wait( 1 );

  transfer( ch, find_room( 38614 ) );

  remove_cflag( 68, ch );

  act_notchar( #arrive, ch );

  loop( followers ) {

    ch = rch;

    acode( room, 1 );

    }

  }

~
E
shadow~
Some of the shadows in the mist begin to coalesce into a definite shape.

~
E
arrive~
The dark shadow solidifies into $n as $e breaks free of the mists.

~
E
rleave~
$n leaves west.

~
E
leave_mist~
You suddenly break free of the mists and into chill air.  Tendrils of

mist seem to reach out after you, following in your passage.

~
!
3 0 8
A
~
~
if( cflag( 68, ch ) )

  act_tochar( #no_leave, ch );

else

  continue;

~
E
no_leave~
You are already striding west out of the mist.

~
!
3 0 55
A
2 sleep 2 sit 1 rest~
~
if( cflag( 68, ch ) )

  act_tochar( #no_sleep, ch );

else

  continue;

~
E
no_sleep~
You can rest when you finish your trek west out of the mist.

~
!
0 0 0
-1
S

#38613
Mist Shrouded Forest~
As you walk, trees seem to solidify out of ghostly forms in the mist as

you walk.  As you come close by them, their dark, twisted bark takes on a

more sinister look in the hazy light.  The forest is dead quite now, as

if something passing by has frightened off the wild life.

~
~
301465600 3 9 0
D1
~
~
0 -1 38589 10 10 5
D2
~
~
0 -1 38612 10 10 5
E
4 trees~
The dark twisted trees are hard to see in the mist making them take on

strange deformities that sometimes exist and other times don't.

~
E
bark~
Deep crenelations in the bark begin to look more like the scorings of

sharp claws against the bark.  The dark bark is patchy with darker spots

that look all to much like blood from the constant humidity.

~
A
listen~
~
act_tochar( #nothing, ch );

~
E
nothing~
The only sound you can hear is your own breathing.  In the stillness,

even that sounds frighteningly loud.

~
!
0 0 0
2504 9 1509949540 3 0
-1
S

#38614
In the Woods~
The air is heavy with moisture shed from the a nearby wall of mist to the

east.  You stand in its fringes.  the world has taken on a dusky hue due

to the mist's light subduing qualities.  The trees to the east seem no

more than ghosts in the thick mists.

~
~
301465608 3 9 0
D1
~
~
0 -1 38612 10 10 5
D2
~
~
0 -1 38615 10 10 5
D3
~
~
0 -1 38674 10 10 5
E
mist~
Tendrils of mist slowly writhe around your legs like the tentacles of

some great beast.  Dark shapes seem to move between the trees to the east

as if large beasts concealed by the mist moved about within.

~
A
~
~
if( !cflag( 68, ch ) ) {

  set_cflag( 68, ch );

  act_tochar( #into_themist, ch );

  act_notchar( #rmist, ch );

  wait( 1 );

  transfer( ch, find_room( 38612 ) );

  act_notchar( #arrive, ch );

  remove_cflag( 68, ch );

  loop( followers ) {

    ch = rch;

    acode( room, 1 );

    }

  }

~
E
arrive~
$n arrives from the west.

~
E
rmist~
$n walks into the mist, becoming no more than one of the dark shadows

that move within.

~
E
into_themist~
As you walk forward into the mists you are suddenly enveloped in its

humid air.

~
!
3 0 2
A
~
~
if( cflag( 68, ch ) )

  act_tochar( #no_leave, ch );

else

  continue;

~
E
no_leave~
You're already walking east into the mist.

~
!
3 0 61
A
2 sleep 2 sit 1 rest~
~
if( cflag( 68, ch ) )

  act_tochar( #no_rest, ch );

else

  continue;

~
E
no_rest~
You can rest once you break through the mist.

~
!
0 0 0
-1
S

#38615
Faint Path Through the Woods~
The warm air around you starts to feel thick with moisture and you can

see a very ominous bank of mist forming to the east.  The trees seem to

be changing as well, becoming darker and older to the east.  A small

trail, cleared of leaves by recent use, runs generally west and east here.

~
[Cucho] looking at the mist, too and suddenly should be switched, shade on second line should be shades, and third to fourth line should be 'its border.'

[Michel] When you look at a tree, the last word reads "basr"  Should probably be "base"

~
301465608 3 9 0
D0
~
~
0 -1 38614 10 10 5
D1
~
~
0 -1 38611 10 10 5
D3
~
~
0 -1 38673 10 10 5
E
trees~
Oak and maple trees seem to have grown scarce and you can only spot a few

anywher nearby The darker trees seem to dominate the forest.  Their bark

is deeply crenelated and thick with age.  Their branches seem older

towards the top, with newer ones forming near the base.

~
E
mist~
The mist becomes too suddenly thick and tendrils seem to creep off across

the ground as if it were alive.  Darker shade of gray shift in the mist

as if large beasts concealed by the mist move about just within it

borderd.

~
A
~
~
if( !cflag( 68, ch ) ) {

  set_cflag( 68, ch );

  act_tochar( #into_themist, ch );

  act_notchar( #rmist, ch );

  wait( 1 );

  transfer( ch, find_room( 38611 ) );

  act_notchar( #arrive, ch );

  remove_cflag( 68, ch );

  loop( followers ) {

    ch = rch;

    acode( room, 1 );

    }

  }

~
E
arrive~
$n arrives from the west.

~
E
rmist~
$n walks into the mist, becoming no more than one of the dark shadows

that move within.

~
E
into_themist~
As you walk forward into the mists you are suddenly enveloped in its

humid air.

~
!
3 0 2
A
~
~
if( cflag( 68, ch ) ) 

  act_tochar( #no_leave, ch );

else

  continue;

~
E
no_leave~
You are already heading east into the mists.

~
!
3 0 61
A
2 sleep 2 sit 1 rest~
~
if( cflag( 68, ch ) )

  act_tochar( #no_sleep, ch );

else

  continue;

~
E
no_sleep~
You can rest when you finish your trek into the mists.

~
!
0 0 0
-1
S

#38616
Mist Shrouded Forest~
Mist rapidly surrounds you dimming your sight, further concealing the

already dark woods.  As you walk along you pass occassional dark shapes

that appear to be trees for the most part despite the fact that they more

resemble trolls.

~
~
301465608 3 9 0
D0
~
~
0 -1 38690 10 10 5
D1
~
~
0 -1 38628 10 10 5
D2
~
~
0 -1 38574 10 10 5
D3
~
~
0 -1 38617 10 10 5
-1
S

#38617
Small Field~
Sunlight has burned away the mists revealing tall, pale yellow straw and

heather rippling like the waves of the ocean to the slightest breezes. 

You are standing in a small, narrow field that continues on to the north.

The field is surrounded by imposing, rough-barked trees broken only by

a pathway south of here.

~
~
301465608 2 9 0
D0
~
~
0 -1 38689 10 10 5
D1
~
~
0 -1 38616 10 10 5
D2
~
~
0 -1 38576 10 10 5
D3
~
~
0 -1 38618 10 10 5
-1
S

#38618
Mist Shrouded Forest~
The mists coalesce into a seemless void of gray around you.  Vegetation

is now barely visible through its opacity as dark, sinister shades of

black.  The occassional tree looms close enough to show furry creepers

strangling its rough bark.

~
~
301465608 3 9 0
D0
~
~
0 -1 38687 10 10 5
D1
~
~
0 -1 38617 10 10 5
D2
~
~
0 -1 38578 10 10 5
D3
~
~
0 -1 38619 10 10 5
-1
S

#38619
Mist Shrouded Forest~
You hear a soft burbling sound coming from near by through the mists.  It

is not until you step into the shallow puddle that you find the small

spring causing the sound.  Small ferns grow around the edge of the spring. 

The mist west of here appears devoid of extraneous shape or shadow, and

after a cursory examination you find a sudden, deadly drop before you.

~
There is a poisonous, sulpherous spring here.  --Talis

spring seems tasty to me- Rue

~
301465608 3 9 0
D0
~
~
0 -1 38688 10 10 5
D1
~
~
0 -1 38618 10 10 5
D2
~
~
0 -1 38579 10 10 5
E
spring water~
The water is somewhat murky from the yellow-brown mud kicked up near its

point of egress, yet it is soothingly warm to the touch.

~
E
4 ferns 5 plants~
The little ferns are all saddly small and young, as if tentatively

claiming the spring for themselves.  Oddly, they are all coated in a fine

yellow dust and smell the slightest bit like rotten eggs.

~
E
1 west~
The drop is almost impossible to discern visibly.  At best, it is visible

only as a lack of darker colors in the gray mist.  Short of falling in

you can't tell how far the drop truly is.

~
1203 17 1509949540 -2 0
-1
S

#38620
Mist Shrouded Forest~
The swirling mists conceal sight for any distance longer than a few feet. 

Trees loom out of the mist at regular intervals reminding you that you

are still in the heart of the forest.

~
~
301465600 3 9 0
D0
~
~
0 -1 38627 10 10 5
D1
~
~
0 -1 38621 10 10 5
D2
~
~
0 -1 38622 10 10 5
D3
~
~
0 -1 38557 10 10 5
E
4 trees~
The trees remain as deeply scored here as elswhere in the woods, their

dark bark sinister as it slowly appears out of the mist.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
-1
S

#38621
Mist Shrouded Forest~
The mist conceals sight of much of the woods.  As you travel along, you

begin to feel webs part before you.  The presence of unbroken webs is a

sure sign that few travellers have come this way in recent times.

~
~
301465600 3 9 0
D0
~
~
0 -1 38625 10 10 5
D1
~
~
0 -1 38624 10 10 5
D2
~
~
0 -1 38623 10 10 5
D3
~
~
0 -1 38620 10 10 5
E
3 webs~
You see nothing out of the ordinary about them, just strands of spider

silk that occassionally form small matrixes where they meet others.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
-1
S

#38622
Mist Shrouded Forest~
The swirling mists conceal sight of much of the woodland.  Strange sounds

seem to come from all directions at irregular intervals.  Among the

sounds, the most prevalent seems to be that of dry leaves rustling.  The

sound is eerily close to the sound of whispering.

~
~
301465600 3 9 0
D0
~
~
0 -1 38620 10 10 5
D1
~
~
0 -1 38623 10 10 5
D3
~
~
0 -1 38555 10 10 5
-1
S

#38623
Mist Shrouded Forest~
A wall of gray mist mutes sound and vision in all directions blurring what

is real and what is imagined.  Trees loom in the distance creating

nightmarish shapes.

~
~
301465600 3 9 0
D0
~
~
0 -1 38621 10 10 5
D3
~
~
0 -1 38622 10 10 5
E
4 trees 5 shapes~
The dark form of a hunched troll resolves into the larger bulk of a

tree's bole as you cautiously approach.  The same scenario is played out

a score of times for every pace through this mist shrouded woods.

~
-1
S

#38624
Mist Shrouded Forest~
Larger and larger webs have crossed your path until you are actually

struggling some to break a few.  Through the swirling mists you can see

that the trees are all host to hudreds of large, sticky webs.  They seem

to increase in size and numbers to the north.

~
[Lantol] 'hundreds' is mispelled 'hudreds'

~
301465600 3 9 0
D0
~
~
0 -1 38626 10 10 5
D3
~
~
0 -1 38621 10 10 5
E
4 trees~
The trees appear almost like birches, covered in white bark until you

notice the rare gap of naturally dark bark peeking through the heavy

layers of webbing.

~
E
3 webs~
They are quite heavy here, sticking to you at every step.

~
E
1 north~
The webs seem denser in that direction, as if millions of spiders have

spent their life's work creating one arachnid masterpiece.

~
81 17 1509949500 -2 0
-1
S

#38625
Mist Shrouded Forest~
The fine webs have become thick enough to look like sheets of faded white

silk.  The grayness of the mist begins to seem faded and pale in

comparison to the abundancy of white webs.  It is almost as if everything

has been covered in a fine layer of snow.

~
~
301465600 3 9 0
D1
~
~
0 -1 38626 10 10 5
D2
~
~
0 -1 38621 10 10 5
D3
~
~
0 -1 38627 10 10 5
E
3 webs 5 sheets silk~
The webs appear bleached bone white compared to the pearlescent mists. 

The webs seem to cover nearly every available surface, finding easy

purchase on the rough tree bark.

~
81 17 1509949480 -2 0
-1
S

#38626
Mist Shrouded Forest~
Everything here appears whiteness, you are unable to tell where mist and

web meet.  Only one thing is certain, a very large web is attached to

several large trees here forming an impassible wall.

~
~
301465608 3 9 0
D2
~
~
0 -1 38624 10 10 5
D3
~
~
0 -1 38625 10 10 5
E
3 web mist~
The whiteness of the web seems to lighten the greyness of the mist until

they meet at some color between.  At times you are certain there is no

web before you, only to find yourself coated in the sticky thread as the

mist parts.

~
E
wakk 4 trees 1 north 1 east~
The web is a solid mass through which you can not see.  It completely

covers the trees and all intermitent space, forbiding any chance of

egress to the north or east.

~
434 9 1509949540 3 0
81 17 1509949520 -2 0
81 17 1509949540 -2 0
-1
S

#38627
Mist Shrouded Forest~
Large matrixes of webs are suspended over every possible surface.  The

mist leaves droplets of water suspended on the fine spun weaves where it

passes through.  The droplets reflect hundreds of points of light back

for every light source within sight.

~
~
301465600 3 9 0
D1
~
~
0 -1 38625 10 10 5
D2
~
~
0 -1 38620 10 10 5
E
6 matrixes 3 webs~
Though proliferate, the webs are tenuous at best here.  As you brush by

them they break away easily, coating you in a fine layer of water

droplets.

~
-1
S

#38628
Mist Shrouded Forest~
The ever-present mist yields way to a massive tangle of vines and

shrubbery to the south and east.  The tangle is thick enough to form an

effective wall that you can not see beyond, and you must turn back.

~
~
301465608 3 9 0
D0
~
~
0 -1 38691 10 10 5
D3
~
~
0 -1 38616 10 10 5
E
1 south 1 east 3 vegetation 4 vines 5 shrubbery~
A tree grows from the middle of the massive bush that blocks the east and

south, supporting several vines on its sides.  The bushes around the

tree's base grow into a solid tangle that would rival any knot made by a

weaver.  Dark bark shows through the gaps between the narrow leaved

bushes fringes.

~
-1
S

#38629
Violently Churning Waters~
You have managed to find a place of relative calm amidst violently

churning waters.  The water plumets down out of the thick mists above,

throwing up massive amounts of foam into the mists.  The roar of the

water as it slams full force into the deep pool you float in is nearly

deafening.  Though the roiling waters, you feel a tug as it flows

southward into a frighteningly narrow opening in the rock face.

~
~
301465601 8 9 0
D2
~
~
0 -1 38630 10 10 5
D4
~
~
0 -1 38581 10 10 5
E
7 opening rock 1 southward hole~
The small hole is lined by jagged rocks covered in a crimson moss. 

Stalactites hang down threateningly, some touching the water, appearaing

very much like a closing maw.  Beyond that point lays only darkness.

~
E
up 4 walls 4 mists~
You look upward, into the mists seeking any other means of escape, and

find nothing.  The sheer rock wall that lines the pool is either burried

under a stream of falling water or covered in a slick moss of scarlet

reds and filmy greens.  The waters look strong enough to batter you back

down and perhaps crush you on rocks hidden beneath.  The mosses turn out

to be slick enough to make the rocks thoroughly unclimbable.

~
A
~
~
act_tochar( #enter, ch );

wait( 1 );

if( char_in_room( ch, room ) ) {

  act_tochar( #ch, ch );

  act_notchar( #room, ch );

  interpret( ch, "south" );

  act_notchar( #Nch, ch );

  }

else

  end;

~
E
enter~
@Mthe violently churning waters here are doing there best to force you

south.@n 

~
E
ch~
@Mthe force of the water moves you down stream and into an underground

river.@n 

~
E
room~
@C$n has succumbed to the violently churning waters and $e has been swept

down stream.@n 

~
E
Nch~
@C$n is swept into the room by the strong current.@n

~
!
4 100 63
A
~
~
if( !can_fly( ch ) ) {

  act_tochar( #slippery, ch );

  end;

  }

else continue;

~
E
slippery~
You look for a way to climb out, but are unable to find a decent

hand-hold among the moss slick muddy sides.

~
!
3 0 16
344 17 1509949540 -2 0
-1
S

#38630
An Underground River~
You tumble and turn buffeted by the oncoming force of a vast amount of

water.  The force of the water seems to have turned now sending you

headlong in a new direction.

~
~
301465601 8 9 0
D0
~
~
0 -1 38629 10 10 5
D1
~
~
0 -1 38631 10 10 5
A
~
~
wait( 1 );

act_tochar( #enter, ch );

wait( 1 );

if( char_in_room( ch, room ) ) {

  act_tochar( #ch, ch );

  modify_move( ch, 50 );

  interpret( ch, "east" );

  act_notchar( #Nch, ch );

  }

else

  end;

~
E
enter~
@Mthe violently churning waters here are doing there best to force you

along.@n

~
E
ch~
@Mthe force of the water moves you down stream along the underground 

river.@n 

~
E
room~
@C$n has succumbed to the violently churning waters and $e has been swept

down stream.@n 

~
E
Nch~
@C$n is swept into the room by the strong current.@n

~
!
1 0 63
344 17 1509949540 -2 0
-1
S

#38631
An Underground River~
The force of the water lessens the last amount as a new direction of

egress is available.  The lessening of the force is little, however,

compared to that needed to force you on and you are still buffeted

constantly by water.

~
~
301465601 8 9 0
D1
~
~
0 -1 38653 10 10 5
D2
~
~
0 -1 38632 10 10 5
D3
~
~
0 -1 38630 10 10 5
A
~
~
wait( 1 );

act_tochar( #enter, ch );

wait( 1 );

if( char_in_room( ch, room ) ) {

  act_tochar( #ch, ch );

  modify_move( ch, 50 );

  interpret( ch, "east" );

  act_notchar( #Nch, ch );

  }

else

  end;

~
E
enter~
@Mthe violently churning waters here are doing there best to force you

east.@n 

~
E
ch~
@Mthe force of the water moves you down stream along the underground 

river.@n 

~
E
room~
@C$n has succumbed to the violently churning waters and $e has been swept

down stream.@n 

~
E
Nch~
@C$n is swept into the room by the strong current.@n

~
!
1 0 63
344 17 1509949540 -2 0
-1
S

#38632
Underground Cave~
You stand on a sandy beach in what appears to be a cave of some sort. 

Water splashed off rocks in the river glisten off every wall.  The

rushing sound of the churning water reverberates off the close walls

making the roar almost deafening.  The water rushes in from the north and

continues off to the east.  There is an opening in the southern wall you

think you'd be able to squeeze through.

~
~
301465608 11 6 0
D0
~
~
0 -1 38631 10 10 5
D1
~
~
0 -1 38637 10 10 5
D2
~
~
0 -1 38633 10 10 5
-1
S

#38633
Underground Tunnel~
You squeeze and squirm your way through the uncomfortable tunnel for some

time.  You are quite aware of the chilling sensations of cold and slimy

things against your skin.  Eventually you come to an odd juncture.  From

here you can continue south or head west into a tighter crack in the wall. 

Above you, a small crack might allow entrance for the smallest folk and

animals.

~
~
301465600 11 5 0
D0
~
~
0 -1 38632 10 10 5
D2
~
~
0 -1 38636 10 10 5
D3
~
~
0 -1 38634 10 10 5
D4
~
~
0 -1 38646 10 10 5
-1
S

#38634
Underground Tunnel~
The passage narrows some providing an even tighter fit then before. 

Fortunately the rocky terain provides as many easy hand and foot holds as

it does hindrances making the way interesting if not easy.  The air is

moist and the walls covered by a patchwork quilt of multi-hued lichens.

~
~
301465600 11 4 0
D1
~
~
0 -1 38633 10 10 5
D3
~
~
0 -1 38635 10 10 5
-1
S

#38635
Underground Tunnel~
The tunnel opens out into a small room with two main paths of egress. 

The small cave seems natural enough displaying many of the formations

found in caves.  There is a wide variety of stalagmites and stalagtites

in various stages of growth.  A few are broken however, showing that you

are not the first to have passed this way.

~
~
301465600 11 6 0
D1
~
~
0 -1 38634 10 10 5
D2
~
~
0 -1 38644 10 10 5
833 9 1509949540 3 0
833 9 1509949520 3 0
-1
S

#38636
Underground Tunnel~
The passage has widened enough to become a comfortable tunnel in which

you can stand upright.  Lichens of various colors live in seperate

patches on the walls.  The tunnel runs generally north and south of here,

but a roughly circular hole in the wall provides an exit to the west as

well.

~
~
301465600 11 6 0
D0
~
~
0 -1 38633 10 10 5
D2
~
~
0 -1 38641 10 10 5
D3
~
~
0 -1 38643 10 10 5
-1
S

#38637
An Underground River~
You feel the faintest lessening of the waters force against you as you

are spun several times through the torrential force.  Still the force is

strong enough to move you onward.

~
~
301465601 8 9 0
D0
~
~
0 -1 38653 10 10 5
D1
~
~
0 -1 38638 10 10 5
D3
~
~
0 -1 38632 10 10 5
A
~
~
wait( 1 );

act_tochar( #enter, ch );

wait( 1 );

if( char_in_room( ch, room ) ) {

  act_tochar( #ch, ch );

  modify_move( ch, 50 );

  interpret( ch, "east" );

  act_notchar( #Nch, ch );

  }

else

  end;

~
E
enter~
@Mthe violently churning waters here are doing there best to force you

east.@n 

~
E
ch~
@Mthe force of the water moves you down stream along the underground 

river.@n 

~
E
room~
@C$n has succumbed to the violently churning waters and $e has been swept

down stream.@n 

~
E
Nch~
@C$n is swept into the room by the strong current.@n

~
!
1 0 63
344 17 1509949540 -2 0
-1
S

#38638
An Underground River~
You are pushed long and hard through rapidly changing watery scenes.  You

see many dark blurs as you are pushed by them in the grip of the might

river.

~
~
301465601 8 9 0
D2
~
~
0 -1 38639 10 10 5
D3
~
~
0 -1 38637 10 10 5
A
~
~
wait( 1 );

act_tochar( #enter, ch );

wait( 1 );

if( char_in_room( ch, room ) ) {

  act_tochar( #ch, ch );

  modify_move( ch, 50 );

  interpret( ch, "south" );

  act_notchar( #Nch, ch );

  }

else

  end;

~
E
enter~
@Mthe violently churning waters here are doing there best to force you

south.@n 

~
E
ch~
@Mthe force of the water moves you down stream along the underground 

river.@n 

~
E
room~
@C$n has succumbed to the violently churning waters and $e has been swept

down stream.@n 

~
E
Nch~
@C$n is swept into the room by the strong current.@n

~
!
1 0 63
344 17 1509949540 -2 0
-1
S

#38639
An Underground River~
The rivers force continues to push you along at a breakneck speed

imperiling your life.  A single rock outcropping could end you life at

any given moment.

~
~
301465601 8 9 0
D0
~
~
0 -1 38638 10 10 5
D2
~
~
0 -1 38640 10 10 5
A
~
~
wait( 1 );

act_tochar( #enter, ch );

wait( 1 );

if( char_in_room( ch, room ) ) {

  act_tochar( #ch, ch );

  modify_move( ch, 50 );

  interpret( ch, "south" );

  act_notchar( #Nch, ch );

  wait( 1 );

  act_tochar( #bubble, ch );

  transfer( ch, find_room( 38654 ) );

  act_notchar( #Nch, ch );

  }

else

  end;

~
E
enter~
@Mthe violently churning waters here are doing there best to force you

south.@n 

~
E
ch~
@Mthe force of the water moves you down stream along the underground 

river.@n

~
E
room~
@C$n has succumbed to the violently churning waters and $e has been swept

down stream.@n 

~
E
Nch~
@C$n is swept into the room by the strong current.@n

~
E
bubble~
@MIn a maelstrom of motion you are born aloft by countless bubbles.@n

~
!
1 0 63
A
~
~
act_tochar( #ch, ch );

modify_move( ch, 50 );

transfer( ch, find_room( 38640 ) );

act_notchar( #Nch, ch );

wait( 1 );

act_tochar( #bubble, ch );

transfer( ch, find_room( 38654 ) );

act_notchar( #Nch, ch );

~
E
ch~
@MYou let the water's force carry you downstream.@n

~
E
room~
@M$n succumbs to the violently churning waters and $e is swept down

stream.@n

~
E
Nch~
@M$n is swept into the room with the strong current.@n

~
E
bubble~
@MIn a maelstrom of motion you are born aloft by countless bubbles.@n

~
!
3 0 4
344 17 1509949540 -2 0
-1
S

#38640
Bottom of a Deep Lake~
Churning waters and a swirl of bubbles announce the presence of the

lake's source.  Yet, in the maelstrom you are constantly buffeted away

from the opening and into sharp rocks nearby.  As you move away from the

strong flow, the water quickly settles into a comfortable, gentle motion.

~
~
301465600 7 9 0
D3
~
~
0 -1 38660 10 10 5
D4
~
~
0 -1 38654 10 10 5
A
~
~
act_tochar( #ouch, ch );

i = random( 2, 3 );

dam_message( ch, i, "watery maelstrom" );

inflict( ch, mob, i, "watery maelstrom" );

~
E
ouch~
The churning waters buffet you constantly, forcing you roughly against

sharp rocks.

~
!
2 500 0
344 17 1509949540 -2 0
-1
S

#38641
Underground Tunnel~
The tunnel is now comfortable for walking in, aside from the

occassionally oddly slanted floor sections.  You wander a short distance

down a corridor whose walls are sparingly patched by a rainbow of lichens. 

Eventually you come to a turn in the corridor causing it to run off to

the north or west.

~
~
301465600 11 6 0
D0
~
~
0 -1 38636 10 10 5
D3
~
~
0 -1 38642 10 10 5
833 9 1509949480 3 0
-1
S

#38642
Underground Tunnel~
The tunnel continunes off both east and west farther than you can see. 

You notice less lichen here then you have seen in previous tunnel

sections.  You also notice a roughly round tunnel opening on what you

would take to be the northerly wall at one point.

~
~
301465600 11 6 0
D0
~
~
0 -1 38643 10 10 5
D1
~
~
0 -1 38641 10 10 5
D3
~
~
0 -1 38645 10 10 5
-1
S

#38643
Underground Cavern~
You have arrived at a small cavern with a lived-in look.  Years of use

have broken off and smoothed over any signs of stalactites and

stalagmites.  To one side, you see a small bedding of old rags, straw and

seaweed.  A small chair has been lashed together by strands of twined sea

grasses and rests before a similarly fashioned table.  Two exits present

themselves, one to the east and one roughly south.

~
~
301469704 11 9 0
D1
~
~
0 -1 38636 10 10 5
D2
~
~
0 -1 38642 10 10 5
A
~
~
end;

mob = mob_in_room( 849, room );

if( has_obj( 100, mob ) )

  act_tochar( #thanks, ch );

  act_notchar( #rthanks, ch );

  wait( 2 );

  act_room( #bye, ch );

  junk_mob( ch );

~
E
thanks~
Words can not convey the gratitude I hold for you.  Once again I shall

see sunlight upon the verdant woods of my home.

~
E
rthanks~
The elf speaks quiet words of gratitude to $n.

~
E
bye~
Having said his peace, the ancient elf bows to you, slips the ring on his

finger, then runs out of the cave with a spryness you wouldn't have

believed possible at his age.  Shortly thereafter you hear a splash from

a nearby cave.

~
!
2 1000 0
849 9 1509949540 3 0
-1
S

#38644
Underground Tunnel~
The tunnel narrows, its tight confines causing you to twist uncomfortably

to pass through.  You notice an absence of any lichen here where the air

is dry and dust is plentiful.

~
~
301465600 11 4 0
D0
~
~
0 -1 38635 10 10 5
D2
~
~
0 -1 38645 10 10 5
833 9 1509949540 3 0
-1
S

#38645
Underground Tunnel~
The tunnel alternates in size and height and regularity enough to prevent

any clear sight of what lays ahead or behind.  It is fairly easily

crossed, with a little careful footing.  In one place a thin crack shows

a steep drop well beyond eyesight, but there appears to be no means to

enter it.

~
~
301465600 11 6 0
D0
~
~
0 -1 38644 10 10 5
D1
~
~
0 -1 38642 10 10 5
-1
S

#38646
Underground Tunnel~
You have to crawl on hands and feet, and sometimes squirm on your

stomache to fit through the tight entrance.  Moisture and lichen make the

tight confines somewhat easier to transverse.  Rounded rocks form

uncomfortable lumps beneath you as you inch your way along the angled

shaft.

~
~
301465608 11 3 0
D2
~
~
0 -1 38647 10 10 5
D5
~
~
0 -1 38633 10 10 5
A
~
~
if( rand_char( find_room( 38647 ) ) )

act_tochar( #full, ch );

else

continue;

~
E
full~
There is someone, or something in the way.  There isn't enough room for

you to squirm through.

~
!
3 0 4
-1
S

#38647
Underground Tunnel~
You can barely squeeze through the narrow confines of this simple crack. 

It seems to extend for a short distance yet as you can only see looming

darkness well off ahead of you.  Small tendrils of young stalactites and

stalagmites line the path making a difficult trip even harder as you try

to inch around them.

~
~
301465600 11 3 0
D0
~
~
0 -1 38646 10 10 5
D3
~
~
0 -1 38648 10 10 5
A
~
~
if( rand_char( find_room( 38646 ) ) )

act_tochar( #full, ch );

else

continue;

~
E
full~
Someone, or something, is in the way.  You'll have to wait for it to move

before you can get in there.

~
!
3 0 1
A
~
~
if( rand_char( find_room( 38648 ) ) )

act_tochar( #full, ch );

else

continue;

~
E
full~
Someone, or something, blocks your passage in that direction.  You'll

have to wait for him, her, or it to move first.

~
!
3 0 8
-1
S

#38648
Underground Tunnel~
The narrow confines continue to cause you to twist and turn to continue

on your path.  You now find yourself crawling on your stomache to keep

from getting trapped.  Going forward is still possible, yet it appears to

get narrower as well as remaining tight and you may not be able to turn

around.

~
~
301465600 11 3 0
D1
~
~
0 -1 38647 10 10 5
D3
~
~
0 -1 38649 10 10 5
A
~
~
if( rand_char( find_room( 38649 ) ) )

act_tochar( #full, ch );

else

continue;

~
E
full~
Someone appears to be in the way right now.

~
!
3 0 8
A
~
~
if( rand_char( find_room( 38647 ) ) )

act_tochar( #full, ch );

else

continue;

~
E
full~
Someone, or something blocks your way.  You'll have to wait till the way

is clear again.

~
!
3 0 2
-1
S

#38649
Underground Tunnel~
The tight fit of the small tunnel causes you some concern, but for the

while remains at least traversable.  If it should narrow by much more you

will not have the room to move at all.  Something wet drips from the

ceiling through here, giving the tunnel a musty smell.

~
~
301465600 11 3 0
D1
~
~
0 -1 38648 10 10 5
D2
~
~
0 -1 38650 10 10 5
A
~
~
if( rand_char( find_room( 38648 ) ) )

act_tochar( #full, ch );

else

continue;

~
E
full~
Someone, or something, appears to be in the way just now.  You'll have to

wait till he, she, or it moves.

~
!
3 0 2
A
~
~
if( rand_char( find_room( 38650 ) ) )

act_tochar( #full, ch );

else

continue;

~
E
full~
Someone, or something, appears to be blocking the passage.  You'll have

to wait till the passage is clear again.

~
!
3 0 4
-1
S

#38650
Underground Tunnel~
You come to a section of the tunnel that remains bone dry.  As you

squeeze through a single small section of rock collapses down to the

ground around you raising nose-tickling dust everywhere.  To the west the

passage's room appears to come even closer to the floor making it almost

impossible to enter.

~
~
301465600 11 3 0
D0
~
~
0 -1 38649 10 10 5
D3
~
~
0 -1 38651 10 10 5
A
~
~
if( rand_char( find_room( 38651 ) ) )

act_tochar( #full, ch );

else

continue;

~
E
full~
Someone appears to be in the way, you'll have to wait till they leave.

~
!
3 0 8
A
~
~
if( rand_char( find_room( 38649 ) ) )

act_tochar( #full, ch );

else

continue;

~
E
full~
Someone is in the way.  You can't get there till they move.

~
!
3 0 1
-1
S

#38651
Underground Tunnel~
You lay in a depression shallow of breath for lack of breathing room.  To

the west the roof appears to have collapsed at some point in the past,

leaving only holes big enough for insects to pass through.  You are just

about to try and work your way back east, when you notice a well concealed

crack in the floor.  A closer examination shows you could possibly just

fit through it if you were to exhale the last of your breath.

~
~
301465600 11 3 0
D1
~
~
0 -1 38650 10 10 5
D5
~
~
0 -1 38652 10 10 5
A
~
~
if( rflag( status0, room ) ) {

  remove_rflag( status0, room );

  act_tochar( #exhale, ch );

  wait( 3 );

  act_tochar( #nervous_yet?, ch );

  wait( 2 );

  act_tochar( #how_about_now?, ch );

  wait( 2 );

  set_rflag( status0, room );

  act_tochar( #ok_you_win, ch );

  transfer( ch, find_room( 38652 ) );

  act_notchar( #kerplop, ch );

  obj_to_room( oload( 993 ), find_room( 5 ) );

  }

~
E
exhale~
You exhale the last of your breath and work with agonizing slowness to

squeeze through the crack before you pass out.

~
E
nervous_yet?~
You begin to feel dizzy and your vision begins to blur.

~
E
how_about_now?~
You feel light-headed as you begin to pass out, your last memory a

sensation of release.

~
E
ok_you_win~
As you come around you realize you are no longer having trouble breathing.

~
E
kerplop~
$n falls from the ceiling, landing in a heap on the floor.

~
!
3 0 32
A
~
~
if( !rflag( status0, room ) ){

  act_tochar( #busy, ch );

  end;

  }

if( rand_char( find_room( 38650 ) ) )

  act_tochar( #full, ch );

else

  continue;

~
E
full~
Someone appears to be in the way, you'll have to wait till they leave.

~
E
busy~
You're a bit busy getting crushed right this moment to do that.

~
!
3 0 2
-1
S

#38652
Inside an Enormous Geode~
You have found a rare and wonderful sight unseen from its creation until

the day a crack in the wall allowed access to its beauty.  This slightest

light is thrown back at you one hundred fold by the facets of hundreds of

thousands of crystals lining the walls.  The exotic crystals range in

color from the blushing pink of an early morning dawn to the smokey dusk

of evening.

~
One of my special places. -Talis

~
301465658 3 4 0
D4
~
~
0 -1 38651 10 10 5
E
7 crystals geode ~
The crystals form as long hexagonal prongs, often forking in many

directions where they meet.  They are surprisingly sturdy, for your

weight upon them has not caused any to snap or even crack.  Beneath you

is the feel of hundreds of little proding points.

~
993 17 1509949490 -2 0
-1
S

#38653
An Underground River~
The water again seems to shift direction, yet how can one be sure in such

a watery realm as this.  Here in this maelstrom the fury of nature can be

readily felt.

~
~
301465601 8 9 0
D2
~
~
0 -1 38637 10 10 5
D3
~
~
0 -1 38631 10 10 5
A
~
~
wait( 1 );

act_tochar( #enter, ch );

wait( 1 );

if( char_in_room( ch, room ) ) {

  act_tochar( #ch, ch );

  modify_move( ch, 50 );

  interpret( ch, "south" );

  act_notchar( #Nch, ch );

  }

else

  end;

~
E
enter~
@Mthe violently churning waters here are doing there best to force you

south.@n 

~
E
ch~
@Mthe force of the water moves you down stream along the underground 

river.@n 

~
E
room~
@C$n has succumbed to the violently churning waters and $e has been swept

down stream.@n 

~
E
Nch~
@C$n is swept into the room by the strong current.@n

~
!
1 0 63
344 17 1509949540 -2 0
-1
S

#38654
Swimming in Deep Lake~
As you swim along the surface of the water, you constantly bisect the

tendrils of mist as they snake their way off the lake.  In the warm

waters, the air above suddenly seems more chill.  The sheer-sided lake

continues on to the west.

~
~
301465600 6 9 0
D0
~
~
0 -1 38657 10 10 5
D1
~
~
0 -1 38680 10 10 5
D2
~
~
0 -1 38684 10 10 5
D3
~
~
0 -1 38659 10 10 5
D5
~
~
0 -1 38640 10 10 5
E
lake water~
You look down through the watery depths and find that the water is

generally clear until it nearly reaches what seems the bottom.  Near the

lake's depth it appears as if the water becomes suddenly clouded with

lifted silt that settles again a short distance away, as if something

down there were writhing about raising clouds of dirt.  The occasional

bubbles makes its way to the surface out of the commotion.

~
344 17 1509949540 -2 0
-1
S

#38655
Mist Shrouded Forest~
Several leafy plants obscure the view of a large, circular lake laying

southeast of here.  Ribbons of mist writhe on the lake's surface like a

pit of vipers awaiting an unwary traveller.  The ribbons slowly work

their way off the lake to join thickening curtain of gray mist

surrounding you.  To the east you can see the beginings of a trail as it

winds away from the lake.

~
~
301465608 3 9 0
D0
~
~
0 -1 38668 10 10 5
D1
~
~
0 -1 38656 10 10 5
D2
~
~
0 -1 38679 10 10 5
-1
S

#38656
Path in a Mist Shrouded Forest~
Through the mists you can see that you stand on the northern edge of a

large, circular lake.  The warm mist seems rise from the water in

snake-like ribbons, joining the gray curtain around you.  The air here is

very warm.  A simple path leads away from the lake heading north.

~
~
301465608 3 9 0
D0
~
~
0 -1 38669 10 10 5
D1
~
~
0 -1 38657 10 10 5
D2
~
~
0 -1 38659 10 10 5
D3
~
~
0 -1 38655 10 10 5
E
lake water~
You look into the lake and see through relatively clear waters, that the

sides are neerly sheer.  It appears as if the steep sides reach all the

way around the lake.  A quick test of the waters shows it to be hot, yet

not too hot for a swim.

~
-1
S

#38657
Mist Shrouded Forest~
Through mist and brush you can see a large, circular lake to the south. 

Ribbons of mist rise from its surface like so many snakes writhing to

escape.  To the west you can make out a small path leading from the lake

into the woods.

~
~
301465608 3 9 0
D0
~
~
0 -1 38670 10 10 5
D1
~
~
0 -1 38658 10 10 5
D2
~
~
0 -1 38654 10 10 5
D3
~
~
0 -1 38656 10 10 5
E
lake water~
You look into the lake and see through relatively clear waters, that the

sides are neerly sheer.  It appears as if the steep sides reach all the

way around the lake.  A quick test of the waters shows it to be hot, yet

not too hot for a swim.

~
-1
S

#38658
Mist Shrouded Forest~
The flora has increased greatly, however it is not the trees that impede

your progress now, it is an abundance of large ferns and reeds.  Forcing

your way through the wild overgrowth you manage to catch a glimpse of a

large, circular lake to the southwest.

~
~
301465608 3 9 0
D0
~
~
0 -1 38671 10 10 5
D2
~
~
0 -1 38680 10 10 5
D3
~
~
0 -1 38657 10 10 5
E
lake water~
You look into the lake and see through relatively clear waters, that the

sides are neerly sheer.  It appears as if the steep sides reach all the

way around the lake.  A quick test of the waters shows it to be hot, yet

not too hot for a swim.

~
755 17 1509949540 -2 0
-1
S

#38659
Swimming in Deep Lake~
You are keeping afloat on the surface of a sheer-sided lake.  The waters

are very clear and quite warm, in fact you can nearly see the bottom.  To

the east you can see the other half of the lake.

~
~
301465600 6 9 0
D0
~
~
0 -1 38656 10 10 5
D1
~
~
0 -1 38654 10 10 5
D2
~
~
0 -1 38683 10 10 5
D3
~
~
0 -1 38679 10 10 5
D5
~
~
0 -1 38660 10 10 5
E
lake water~
You look down through the watery depths and can almost make out the

bottom through the relatively clear waters.  The sheer sides of the lake

seem to extend all the way to the bottom where several long, thin dark

shapes move about with the same snake-like motion you see in the tendrils

of mist above the water.

~
344 17 1509949540 -2 0
-1
S

#38660
Bottom of a Deep Lake~
A gentle swirling of the waters causes a stringy, grasslike plant on the

lake's bottom to sway back and forth.  Among the plants you can make out

several skeletons half burried in the silt.

~
[Snapdragon] disapearing should be disappearing

[Snapdragon] erm, thats in the l skeleton description

[Dalthas] burried -> buried

~
301465600 7 9 0
D1
~
~
0 -1 38640 10 10 5
D4
~
~
0 -1 38659 10 10 5
E
4 bones 8 skeletons~
The flesh has long since been stripped from most of the bones, yet a few

still show a bit of ragged meat attached.  As you watch, a long slender

eel darts into the eye-socket of one of the larger skulls, disapearing

into the darkness.  Noting a distinct lack of fish or other

water-dwellers, perhaps you should be wary of the eels, as they seem to

be the only thing around that may have eaten the flesh from the bones.

~
A
~
~
if( rflag( reset0, room ) ) {

  if( num_in_room( room ) < 2 ){

    if( random( 1, 4 ) == 1 ) {

      set_rflag( reset0, room ) ;

      act_room( #eel, ch );

      wait( 1 );

      mob = mload( 472, room );

      }

    }

  }

~
E
eel~
@MAfter the silt raised when you entered settles, you notice a slender,

dark form easing its way from the sockets of a skull.@n

~
!
1 0 18
344 17 1509949540 -2 0
-1
S

#38661
Inside a Hollow Log~
You are snuggled up inside a hollowed out log.  The warmth of the

decaying wood is enough to keep the mists at bay.  Cozy as this is,

perhaps it would make a safe place to sleep out of the reach of larger

beasties.  The opening you came in through looks like it is sealed by a

misty veil, but you are sure you can @bcrawl out@n at any time.

~
~
335020038 0 3 0
A
crawl~
out~
transfer( ch, find_room( 38582 ) );

~
!
0 0 0
-1
S

#38662
Inside the small hollow of a log~
You are inside a decaying long.  The warmth of the decaying wood is

enough to keep the mists at bay.  The inside of this log is a busy

industry of working termites, beetles, and ants.  All of them working for

generations to harvest the foods they enjoy found here.  When you are

ready to leave, you are sure you could easily @bcrawl out@n at any time.

~
~
301465607 0 0 0
A
crawl~
out~
transfer( ch, find_room( 38598 ) );

~
!
0 0 0
37 17 1509949520 -2 0
37 17 1509949480 -2 0
-1
S

#38663
Mist Shrouded Forest~
In the gray curtain of mist you seem to be losing your perspective as

several trees that seemed much further away suddenly stand right before

you.  Almost no light penetrates the dense forest canopy or the thick

mists this deep into the forest, making it nearly impossible to see.

~
~
301465600 3 9 0
D0
~
~
0 -1 38607 10 10 5
D1
~
~
0 -1 38664 10 10 5
D2
~
~
0 -1 38668 10 10 5
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
2509 9 1509949500 3 0
-1
S

#38664
Path in a Mist Shrouded Forest~
A trail continues north and south through the forest, barely visible

through the dense mist.  Nearby trees are visible as ghostly shapes that

you can barely make out.  As the distance between you and each tree

increases, it seems to fade into nothingess.

~
tasloi trap 8 of 10 here.  -Talis

~
301465608 12 9 0
D0
~
~
0 -1 38558 10 10 5
D1
~
~
0 -1 38665 10 10 5
D2
~
~
0 -1 38669 10 10 5
D3
~
~
0 -1 38663 10 10 5
A
~
~
if( random( 1, 5 ) == 1 ) {

  ch = rand_char( room );

  wait( random( 3, 10 ) );

  if( random( 1, 3 ) == 1 ) {

    act_room( #net, ch );

    acode( room, 2 );

    acode( room, 2 );

    acode( room, 2 );

    act_room( #free, ch );

    end;

    }

  else{

    act_tochar( #javelin, ch );

    act_notchar( #rjavelin, ch );

    i = 1d5;

    dam_message( ch, i, "a crude javelin" );

    inflict( ch, mob, i, "a crude javelin" );

    end;

    }

  }

~
E
rjavelin~
A small shape detaches itself from a nearby bush and hurls something at

$n, then nimbly disapears into the bushes.

   

~
E
javelin~
A small shape detaches itself from a nearby bush and hurls something at

you.  By the time the implement is close enough to identify it as a crude

@Yweapon@n, little more than a sharpened stick, the creature has disapeared

into the nearby bushes.

    

~
E
free~
With a bit of wriggling and a bit of brute force you manage to free

yourself of the net, leaving behind only its tattered remains.  As soon

as you manage to disentangle yourself, the small shapes flee into the

mist.

~
E
net~
A sudden outburst of movement and you realize a @Ynet@n has been dropped on

you.  Small, child-sized shapes drop out of the trees and come out from

bushes and begin hurling rocks and crude javelins at you.

  

~
!
1 0 15
A
~
~
i = 1d6;

dam_message( ch, i, "a hail of rocks and crude spears" );

inflict( ch, mob, i, "a hail of rocks and crude spears" );

~
!
0 0 0
2509 9 1509949520 3 0
-1
S

#38665
Mist Shrouded Forest~
You are surrounded by warm air, trees, and the gray blanket of the mists. 

From all directions only grayness can be seen, however the quiet sound of

leaves rustling is present near above you.

~
tasloi trap 7 of 10 here.  -Talis

~
301465608 3 9 0
D0
~
~
0 -1 38554 10 10 5
D1
~
~
0 -1 38666 10 10 5
D2
~
~
0 -1 38670 10 10 5
D3
~
~
0 -1 38664 10 10 5
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
A
~
~
if( random( 1, 5 ) == 1 ) {

ch = rand_char( room );

wait( random( 3, 10 ) );

  if( random( 1, 3 ) == 1 ) {

    act_room( #net, ch );

    acode( room, 2 );

    acode( room, 2 );

    acode( room, 2 );

    act_room( #free, ch );

    end;

    }

  else{

    act_tochar( #javelin, ch );

    act_notchar( #rjavelin, ch );

    i = 1d5;

    dam_message( ch, i, "a crude javelin" );

    inflict( ch, mob, i, "a crude javelin" );

    end;

    }

  }

~
E
rjavelin~
A small shape detaches itself from a nearby bush and hurls something at

$n, then nimbly disapears into the bushes.

   

~
E
javelin~
A small shape detaches itself from a nearby bush and hurls something at

you.  By the time the implement is close enough to identify it as a crude

@Yweapon@n, little more than a sharpened stick, the creature has disapeared

into the nearby bushes.

    

~
E
free~
With a bit of wriggling and a bit of brute force you manage to free

yourself of the net, leaving behind only its tattered remains.  As soon

as you manage to disentangle yourself, the small shapes flee into the

mist.

~
E
net~
A sudden outburst of movement and you realize a @Ynet@n has been dropped on

you.  Small, child-sized shapes drop out of the trees and come out from

bushes and begin hurling rocks and crude javelins at you.

  

~
!
1 0 15
A
~
~
i = 1d6;

dam_message( ch, i, "a hail of rocks and crude spears" );

inflict( ch, mob, i, "a hail of rocks and crude spears" );

~
!
0 0 0
1265 17 1509949465 -2 0
-1
S

#38666
Mist Shrouded Forest~
The dense mist forms a wall that appears almost as impenetrable as solid

stone.  As you walk through it, shapes appear as if by magic then resolve

themselves into primarily trees and bushes.

~
~
301465600 3 9 0
D0
~
~
0 -1 38545 10 10 5
D1
~
~
0 -1 38667 10 10 5
D2
~
~
0 -1 38671 10 10 5
D3
~
~
0 -1 38665 10 10 5
E
4 trees 5 bushes~
The trees are those found commonly here, looking as dark and twisted as

usual.  The bushes remain as sallow and sickly looking as the rest you

have seen.

~
845 9 1509949530 3 0
-1
S

#38667
Mist Shrouded Forest~
Trees and bushes play host to swirling mists, remiscent of snaking ghosts. 

The mist is everywhere filling the space between the trees with grayness

that reflects light.

~
~
301465601 3 9 0
D0
~
~
0 -1 38555 10 10 5
D3
~
~
0 -1 38666 10 10 5
E
mist 3 trees 5 bushes snake snaking 5 ghosts~
Tendrils of mist as large as logs and as small as rope seem to writhe

around on the ground lazily.  Perhaps it is the warm air mingled with the

shifting slight, cool breeze, but they seem to seek you out with an eerie

persistance.

~
-1
S

#38668
Mist Shrouded Forest~
The curtain of mist seems darker and more forbidding as the dense forest

foliage closes in on you.  As you approach the darker shapes of trees and

tall plants, you are aware of nightmarish images lurking in their shapes. 

Low-hanging branches and leaves drip occasional warm water droplets on

you as you walk by.

~
~
301465600 3 9 0
D0
~
~
0 -1 38663 10 10 5
D1
~
~
0 -1 38669 10 10 5
D2
~
~
0 -1 38655 10 10 5
E
foliage 4 trees 5 plants 5 images~
The trees and plants seem to appear more rapidly than expected, almost as

if they had moved closer to you.  The trees are dark, and twisted; the

plants tall and sallow.  In their mist-shrouded images you can make out

the nightmarish shapes of demons before they resolve into their true

shapes when you draw near enough.

~
-1
S

#38669
Path in a Mist Shrouded Forest~
You stand on a narrow path that leads north and south through the mist

and dark shapes of the trees.  While the northern direction seems as dark

and forboding as any other part of the woods, the southern opening seems

to widen somewhat and lighten considerably.

~
~
301465600 12 9 0
D0
~
~
0 -1 38664 10 10 5
D1
~
~
0 -1 38670 10 10 5
D2
~
~
0 -1 38656 10 10 5
D3
~
~
0 -1 38668 10 10 5
E
1 north~
That direction seems darker, more forboding.

~
E
1 south~
That direction seems somehow less forboding and the trees appear to be

thinning some there.

~
A
~
~
i = random( 1, 15 );

wait( i );

i = random( 1, 8 );

if( i == 1 ) {

  send_to_room( #bird, room );

  end;

  }

if( i == 2 ) {

  send_to_room( #whisper, room );

  end;

  }

if( i == 3 ) {

  send_to_room( #insect, room );

  end;

  }

if( i == 4 ) {

  send_to_room( #whisper2, room );

  end;

  }

if( i == 5 ) {

  send_to_room( #mist, room );

  end;

  }

if( i == 6 ) {

  send_to_room( #snap, room );

  end;

  }

~
E
bird~
You hear a lilting birdcall in the distance.

~
E
whisper~
You could swear you just heard whispering nearby.

~
E
insect~
Some kind of huge insect thing goes buzzing by.

~
E
whisper2~
The trees seem to be whispering at you.

~
E
mist~
A warm breeze causes an eddy of mist to swirl by, momentarily obscuring

your vision.

~
E
snap~
You hear a twig snap somewhere nearby.

~
!
1 0 15
2504 9 1509949540 3 0
-1
S

#38670
Mist Shrouded Forest~
The mist conceals much of the forest from your sight.  Only a few of the

trees and greenery are visible near by.  The sound of leaves rustles

nearby, only there doesn't seem to be an breeze just now.

~
~
301465600 3 9 0
D0
~
~
0 -1 38665 10 10 5
D1
~
~
0 -1 38671 10 10 5
D2
~
~
0 -1 38657 10 10 5
D3
~
~
0 -1 38669 10 10 5
E
4 trees 5 greenery~
The vegetation here appears to be the normal sort for this dark forest. 

Heavily crenelated twisted trees reach up into the dark canopy overhead,

obscured by the mist.  Ferns and sallow looking small bushes grow

interspersed with the trees but much lower to the ground.  It is the

small sallow bushes that cause the most trouble, as you nearly trip over

them before you see them most times.

~
853 17 50 -2 0
-1
S

#38671
Mist Shrouded Forest~
Mist obscures your sight of everything but the nearest of the flora,

placing you in a world between earth and sky.  At times, the combination

of thick mists and spongy ground are enough to nearly convince you that

you are now in the midst of a cloud rather than in the depths of a forest.

~
~
301465600 3 9 0
D0
~
~
0 -1 38666 10 10 5
D2
~
~
0 -1 38658 10 10 5
D3
~
~
0 -1 38670 10 10 5
E
flora 3 vegetation 5 plants~
The ground here seems covered with a thick carpet of moss and ferns.  The

moss appears a dark brownish color that makes it hard to distinguish from

the dirt that occasionally peeks through.  The verdant ferns are nearly

flat to the ground and have a very spongy feel to their broad fronds.

~
-1
S

#38673
Small Clearing in the Woods~
The trail flares wide enough to permit a small clearing to reside here. 

No more than a large space between the trees, it does still afford a

better view of the forest around you.  Between the trees you begin to

notice a faint haze to the east, perhaps the remnants of fog bank

dissipating.  A trail runs off to the east and west out of this small

clearing.

~
~
301465608 3 9 0
D0
~
~
0 -1 38674 10 10 5
D1
~
~
0 -1 38615 10 10 5
D3
~
~
0 -1 19360 10 10 5
E
haze fog mist~
At this point it is nearly gone and is easily seen through.

~
2694 17 1509949460 -2 0
-1
S

#38674
In the Woods~
You stand in the midst of a dark forest with no sign of trail or

civilization.  In all directions trees stretch on lazily as if no race

existed to bring border to their ceaseless growth.  Somewhere overhead a

squirrel chitters angrily at your intrusion.

~
~
301465608 3 9 0
D1
~
~
0 -1 38614 10 10 5
D2
~
~
0 -1 38673 10 10 5
E
squirrel~
You scan the canopy overhead but can find no sign of the squirrel.

~
-1
S

#38679
Mist Shrouded Forest~
Large ferns seem to thrive this close to the lake, absorbing moisture

from the pooled water as well as the mists.  The snaking mists from the

water's surface slither on the ground here before twining up nearby trees

to join the grayness around you.

~
~
301465600 3 9 0
D0
~
~
0 -1 38655 10 10 5
D1
~
~
0 -1 38659 10 10 5
D2
~
~
0 -1 38682 10 10 5
E
lake water~
You look into the lake and see through relatively clear waters, that the

sides are neerly sheer.  It appears as if the steep sides reach all the

way around the lake.  A quick test of the waters shows it to be hot, yet

not too hot for a swim.

~
-1
S

#38680
Mist Shrouded Forest~
You are standing at the eastern edge of a large, circular lake.  Warm air

seems to rise up from the lake, carrying strands of mist to joins the

gray curtain that surrounds you.  Dense vegetation grows right up to the

edge of the lake, some with roots just dipping into it.

~
~
301465600 3 9 0
D0
~
~
0 -1 38658 10 10 5
D2
~
~
0 -1 38685 10 10 5
D3
~
~
0 -1 38654 10 10 5
E
lake water~
You look into the lake and see through relatively clear waters, that the

sides are neerly sheer.  It appears as if the steep sides reach all the

way around the lake.  A quick test of the waters shows it to be hot, yet

not too hot for a swim.

~
E
vegetation 4 roots~
Small tendril-like roots dip into the water, some poking out of rocky

soil just beneath the waters edge, to obtain the life-sustaining waters.

~
-1
S

#38682
Mist Shrouded Forest~
You wrestle innumerable plant stalks and twisted ivies out of your way as

you move onward.  Treking through the dense undergrowth, you often come

into sight of a large circular lake to the northeast.  The mist seems to

thicken where snake-like tendrils meet it as they rise from the waters.

~
~
301465601 3 9 0
D0
~
~
0 -1 38679 10 10 5
D1
~
~
0 -1 38683 10 10 5
E
lake water~
You look into the lake and see, through relatively clear waters, that the

sides are neerly sheer.  It appears as if the steep sides reach all the

way around the lake.  A quick test of the waters shows it to be hot, yet

not too hot for a swim.

~
755 17 1509949540 -2 0
-1
S

#38683
Mist Shrouded Forest~
Through broad-leafed vegetation you can make out a large circular lake to

the north.  Ribbons of mist snake their way off the lake and over the

vegetation, writhing slowly in a faint breeze.  On the far side of the

lake, you can make out a trail leading northward, away from the lake.

~
~
301465601 3 9 0
D0
~
~
0 -1 38659 10 10 5
D1
~
~
0 -1 38684 10 10 5
D3
~
~
0 -1 38682 10 10 5
E
lake water~
You look into the lake and see through relatively clear waters, that the

sides are neerly sheer.  It appears as if the steep sides reach all the

way around the lake.  A quick test of the waters shows it to be hot, yet

not too hot for a swim.

~
-1
S

#38684
Mist Shrouded Forest~
Snakes of mist slither from the lake to your north and twine their way up

the trees around you.  With an eerie feeling you notice several have

already begun to snake their way up you as well.  As the tendrils rise up

your body, they bring with them a clammy coldness that send shivers down

your spine.

~
~
301465601 3 9 0
D0
~
~
0 -1 38654 10 10 5
D1
~
~
0 -1 38685 10 10 5
D3
~
~
0 -1 38683 10 10 5
E
lake water~
You look into the lake and see through relatively clear waters, that the

sides are neerly sheer.  It appears as if the steep sides reach all the

way around the lake.  A quick test of the waters shows it to be hot, yet

not too hot for a swim.

~
-1
S

#38685
Mist Shrouded Forest~
Thick ferns intermingle with tall, thin reed-like plants all around you. 

Moving a large frond out of your way, a large, circular lake comes into

view just to the northwest.  The mist seems somehow thicker over the lake

than elsewhere.

~
~
301465601 3 9 0
D0
~
~
0 -1 38680 10 10 5
D3
~
~
0 -1 38684 10 10 5
E
lake water~
You look into the lake and see through relatively clear waters, that the

sides are neerly sheer.  It appears as if the steep sides reach all the

way around the lake.  A quick test of the waters shows it to be hot, yet

not too hot for a swim.

~
-1
S

#38687
Mist Shrouded Forest~
The mist envelops you with a sensation just short of being plunged in

water, coating you in pearls of dew.  Light seems to be absorbed by the

thick gray mists, reducing your vision to a scant few feet, turning trees

into monstrous shadows.  To the north, the forest becomes overgrown and

impassible.

~
~
335020032 3 9 0
D1
~
~
0 -1 38689 10 10 5
D2
~
~
0 -1 38618 10 10 5
D3
~
~
0 -1 38688 10 10 5
-1
S

#38688
Mist Shrouded Forest~
Dark trees loom around you, their definition blurred by the moist gray

mists.  The rustle of leaves follows you as you force your way through

the thick undergrowth and decaying detritus.  As far as you can tell, the

forest continues in all directions, however, to the north and west it is

simply too thick to travel through.

~
~
335020032 3 9 0
D1
~
~
0 -1 38687 10 10 5
D2
~
~
0 -1 38619 10 10 5
-1
S

#38689
Small Field~
Pale, yellow straw and heather proliferate in a small, narrow field

cleared of the mists by unfettered sunlight.  A slight breeze causes the

field's flora to undulate in rhythmic motions.  The field itself is a

large oval shape extending off to the south and is surrounded by tall,

dark trees with rough bark.  Directly north of here, the thick forest

growth lining the field becomes impassable.

~
[Violet] the desc ye get when ye type look flora should aplly to look straw...

~
335020032 2 9 0
D1
~
~
0 -1 38690 10 10 5
D2
~
~
0 -1 38617 10 10 5
D3
~
~
0 -1 38687 10 10 5
E
flora~
The flora consists of the pale, yellow straw and heather that grow wild

in this small field.

~
-1
S

#38690
Mist Shrouded Forest~
Mist eddies around dark looking trees, rapidly obscuring your sight. 

Your field of vision becomes limited to a few mere feet, and every object

suddenly becomes a sinister shadow waiting to pounce on you.

~
~
335020032 3 9 0
D1
~
~
0 -1 38691 10 10 5
D2
~
~
0 -1 38616 10 10 5
D3
~
~
0 -1 38689 10 10 5
-1
S

#38691
Mist Shrouded Forest~
You break through the mist with an almost tangible feel of freedom only

to find the way blocked completely to the north and east by a nearly

solid wall of tangled vegetation.

~
~
335020032 3 9 0
D2
~
~
0 -1 38628 10 10 5
D3
~
~
0 -1 38690 10 10 5
E
1 north 1 east 3 vegetation~
A massive tangle of bushes forms a nearly solid obstruction to the north

and east.  The narrow leaves are covered in dew drops that appear almost

to be blood as they reflect the crimson veining in the leaves.

~
-1
S

#38692
High Above a Forest~
You are flying high above a lush forest.  The magnificent treescape is

spread out before you.  Notably, there are several large wooden reed

platforms that appear to be appropriate landing places nearby.  There is

one below you and others spread out variously to the east and southeast.

~
~
301465601 9 9 0
D1
~
~
0 -1 38694 10 10 5
D5
~
~
0 -1 38515 10 10 5
777 8 1509949540 3 0
-1
S

#38693
High Above a Forest~
You fly high above a forest of lush greenery.  Interspersed among the

greenery are several odd platforms constructed of yellowing reeds.  The

closest of the strange platforms is directly below you now.

~
~
301465600 9 9 0
D0
~
~
0 -1 38694 10 10 5
D5
~
~
0 -1 38513 10 10 5
777 8 1509949540 3 0
777 8 1509949540 3 0
-1
S

#38694
High Above a Forest~
A multitude of green spires stretches below and around you for as far as

the eye can see.  An occassional tendril of gray mist reaches out toward

you, only to be rapidly evaporated in the open light.  Wide reed

platforms are visible nearby to the west and south.  Others can be seen

farther off to the northeast, east and south east.

~
~
301465600 9 9 0
D1
~
~
0 -1 38695 10 10 5
D2
~
~
0 -1 38693 10 10 5
D3
~
~
0 -1 38692 10 10 5
777 8 1509949540 3 0
-1
S

#38695
High Above a Forest~
You soar high above the canopy of a lush forest.  Wide landing reed

platforms can be seen nearby to the north, east and south.  Farther off

to the west and southwest, you can make out more of the large reed

platforms among the green leaves.

~
~
301465600 9 9 0
D0
~
~
0 -1 38696 10 10 5
D1
~
~
0 -1 38697 10 10 5
D2
~
~
0 -1 38698 10 10 5
D3
~
~
0 -1 38694 10 10 5
777 8 1509949540 3 0
777 8 1509949540 3 0
-1
S

#38696
High Above a Forest~
You fly above a large reed platform that apears, conveniently, to be a

landing place.  Surrounding the reed platform are the tips of the

multitude of trees that form a forest.  More reed platforms seem to

stretch out from here in a general southeast to southwest arc.

~
~
301465600 9 9 0
D2
~
~
0 -1 38695 10 10 5
D5
~
~
0 -1 38519 10 10 5
777 8 1509949540 3 0
-1
S

#38697
High Above a Forest~
You glide effortlessly above the greenery of an immense forest.  Below

you rests an odd platform constructed of reeds that have replaced the

crown of one tree.

~
~
301465600 9 9 0
D3
~
~
0 -1 38695 10 10 5
D5
~
~
0 -1 38528 10 10 5
777 8 1509949540 3 0
-1
S

#38698
High Above a Forest~
You soar above a dense forest that stretches as far as the eye can see. 

Among the lush greenery, you can make out several platforms below you. 

More of the odd reed platforms seem to stretch off in an arc that leeds

generally from northeast to northwest.

~
~
301465600 9 9 0
D0
~
~
0 -1 38695 10 10 5
D5
~
~
0 -1 38539 10 10 5
777 8 1509949540 3 0
-1
S

#38699
On a Branch in the Forest Canopy~
You seem to have ended up on a wide branch high in the forest canopy.  No

other branch near you seems even remotely safe for climbing on. 

Fortunately, you can make out a platform north of here, and there is a

vine within easy reach.  You could probably swing right over to the

platform.

~
~
301465600 3 9 0
D0
~
~
0 -1 38537 10 10 5
A
1 north~
~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 38537 ) );

  act_notchar( #fly_arr, ch );

  end;

  }

if( !is_player( ch ) ) {

  act_room( #no_hands, ch );

  end;

  }

send_to_char( #to_char, ch );

act_notchar( #to_room, ch );

transfer( ch, find_room( 38537 ) );

act_notchar( #arr, ch );

~
E
fly~
$N flies north.

~
E
flying~
You fly north.

~
E
fly_arr~
$N flies in from the south.

~
E
no_hands~
$N doesn't seem to be able to use a vine.

~
E
to_char~
You grab ahold of the vine and swing north towards the platform.

~
E
to_room~
$N grabs ahold of a vine and swings off towards the north.

~
E
arr~
$N comes swinging in from the south on a vine.

~
!
0 0 0
-1
S

#0