tfe-1.0/area/
tfe-1.0/files/
tfe-1.0/logs/
tfe-1.0/logs/immortal/
tfe-1.0/logs/mob/
tfe-1.0/logs/object/
tfe-1.0/logs/player/
tfe-1.0/logs/room/
tfe-1.0/notes/clans/
tfe-1.0/player/
tfe-1.0/prev/
tfe-1.0/prev/area/
tfe-1.0/prev/player/
tfe-1.0/prev/rooms/
tfe-1.0/rooms/
tfe-1.0/src-gc/
tfe-1.0/src-msvc/
tfe-1.0/src-unix/
tfe-1.0/www/
tfe-1.0/www/html/
#AREA
Kssk Swamp~
Karn~
~

0 0
0
#ROOMS

#25500
Animal Trail Through K'ssk Swamp~
Little more than an animal path, a small trail winds itself through the

swamps here.  Much of the trail is a series of downtrodden vegetation

and bog plants.  This small animal trail widens to the east, where it

appears to merge with a more even, well-traveled path through the swamps. 

To the south, though, the animal trail continues, snaking its way in and

out of the swamps like a water moccasin.

~
||well-traveled path||animal trail||down-trodden vegetation|| bog plants||

~
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S

#25501
Animal Trail Through K'ssk Swamp~
A maze of plants, trees, and vines surrounds a path here, which curls its

way from north to west.  While the path to the north appears to narrow

down and become little more than a game trail, the western route widens. 

To either side of the western trail are thick, hanging vines.  Many of

these same vines and other swamp plants rise up to block progress to

either the east or south.

~
||maze path||trees||swamp plants||thick hanging vines||1 west|| 1 north||

~
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S

#25502
Animal Trail Through K'ssk Swamp~
The path here, which runs east to west, narrows considerably, as though

most animals fear to tred it.  Towards the west, the animal path manages

a tight squeeze between two old and sagging weeping willow trees.  The

boughs of taller trees loom overhead and merge together with one another,

creating a netting of canopy and trapping those below in a tunnel of

plant life.  Thick hanging vines droop down over the path in either

direction.

~
||Thick hanging vines||path animal||two weeping willows|

|boughs taller trees||canopy tunnel||

~
301465600 4 6 0
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~
0 -1 25503 10 10 5
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S

#25503
Animal Trail Through K'ssk Swamp~
A trail, surrounded by an impassable maze of trees, plants, and detritus

material curves its way from the east to the south.  Though not very

wide, the narrow trail looks to be frequently used, if by nothing more

than animals.  Just to the south, the animal trail broadens into a

clearing.  The ground is extremely loamy and black.

~
maybe allow people to venture into the swamp a bit? k

(They are in the swamp.....)  (right now)

then the last line doesnt really make sense

||Swamp Sounds||Hidden eyes|| 

||ground||trail|| plants||trees||detritus material||

||south clearing||

~
301465600 4 6 0
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~
0 -1 25504 10 10 5
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S

#25504
Dry Clearing in K'ssk Swamp~
The criss-crossing of two paths forms a clearing in the swamp here.  The

first path, which leads north, appears to be a narrow animal trail.  The

other trail, leading west, looks to be an older path that has become

overgrown over time.  An excess of vines grow along and over parts of the

western trail like skliss converging on a fresh kill.  The clearing

itself is set upon a large mound covered over in a carpet of wiry green

grass.

~
||north animal trail||west overgrown||excess vines||

||Swamp sounds echo off trees||

||dire vines?||

~
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~
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~
0 -1 25507 10 10 5
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~
0 -1 25505 10 10 5
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S

#25505
Overgrown Trail~
Vines too thick to pass through have grown all along the edges of this

trail.  Long, sharp thorns protrude from the vines.  Scraps of fur cling

to the vines in a few places, where some hapless animal has gotten caught

upon them.  To the east is a small clearing that sticks out in the

swamps like a green lizardman in a serpentman village.

~
||Vine Messages||

||trail||scraps fur||clearing east||

~
301465600 1 6 0
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#25506
Dry Clearing in K'ssk Swamp~
This appears to be the northeastern edge of a small, dry clearing.  The

clearing itself is established on a gentle green mound of wiry grass.  A

web of thick vines hang suspended between two trees to the east,

preventing any passage in that direction.  Two seperate paths lead

around the mound to the south and west.

~
||clearing||green mound||wiry grass||web thick wines||

~
301465600 4 6 0
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0 -1 25504 10 10 5
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S

#25507
Dry Clearing in K'ssk Swamp~
Situated in the middle of the marshy wasteland here is a small clearing

formed atop a mound of earth.  Most of the mound is grown over with a

thick, wiry green grass.  Sticking up out of the mound to the east stands

the remains of an dead cypress tree.  Two paths, one leading north and

one heading east lead around the small clearing.

~
||snake action||details action||noise action||search grass||

||Cypress tree||mound||wiry grass||two paths||

~
301465600 4 6 0
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~
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E
details~
The trees are not all one variety, but are varied between pine, oak,

willow, and many others.  The vines that you nave been considering a

nuisance are flowering in places, creating a fragrence that hides the

must of the swamp.  The grasses are soft in places, but in others the

grass is sawgrass that cuts at your feet and legs.

~
E
snake~
You look for the snake but it gets out of sight too quickly.  In your

search you notice another one though, this one is hanging in one is

of the trees watching you.

~
-1
S

#25508
Dry Clearing in K'ssk Swamp~
This appears to be the southeastern part of a small clearing.  The

clearing itself rests atop a mound of earth that has become overgrown in

a carpet of short, green grass.  A dead cypress tree, rotten and broken,

sticks up out of the mound here.  Also, at one time, there seems to have

been a path or trail to the south, but masses of flowering vines have

tangled themselves around it and the nearby trees, blocking it.  Two

small, narrow paths lead around the mound to the north and west while a

trail extends east, out of the clearing and back into the swamp.

~
||cypress tree||clearing||mound||grass||flowering vines||trees||

||two paths||

~
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~
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~
0 -1 25507 10 10 5
E
flowers vines~
The vines to the south have flowered and are giving off a fragrance that

covers the decay and rot of the swamp.

~
-1
S

#25509
K'ssk Swamp~
The swamp here is relatively dry, compared to the parts of the swamp you

can see towards the south and east.  A mound of earth covered in wiry

green grass rises gently to the west while another, smaller clearing lies

due north.  Two paths, neither of which is very wide, lead deep into the

swamp to the south and east.  Also, to the south, you can see several

clumps of towering bamboo.

~
||bamboo||west||north||mound||paths||

~
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~
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S

#25510
Overgrown Clearing in K'ssk Swamp~
This small clearing is wet and the mud is shin deep.  Pale and sickly

yellow grass grows from the mud and rises to about your waist.  At the

edges of the clearing grow tall cypress and fire bark trees.  Vines

thicker than a troll's wrist hang down from the trees in a wild, rampant

pattern of growth.

~
||sucking sounds as you walk through mud||

||Snakes fall from canopy||

||grass||cypress||fire bark||trees||vines||pattern||

~
301465600 4 6 0
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~
0 -1 25509 10 10 5
E
vines~
The vines have grown so much that they block all sight and passage in all

directions but south. 

~
523 9 1509949540 3 0
-1
S

#25511
K'ssk Swamp~
The sounds of the swamp are lessened here, almost as if the animals avoid

this area.  A small path leads off to the west and north, skirting a pool

of water forming to the east.  You are amazed by the amount of plantlife

you see growing here in the swamps.  The path is hedged by a forest of

bamboo shoots along the southern edge.

~
||muted swamp sounds||decaying plant mass||

~
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~
0 -1 25509 10 10 5
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S

#25512
K'ssk Swamp~
The moist, black soils of the swamp are dominated by a variety of woody

plants, including a small stand of cypress trees and a couple of hybiscus

bushes.  Two sturdy animal trails meander through the marshy land,

snaking through the underbrush from north to south like a water moccasin

through a stream.  The plants and soil here are relatively undisturbed;

there is little sign of any faunal activity.  To the east is a small

running stream that courses north to south.

~
~
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S

#25513
K'ssk swamp~
A small trail strewn with dead leaves and trampled flowers curves around

a pool of water that stretches to the east.  The water within the pool is

dark and murky and trickles southward through the swamp.  Tall black gum

trees and thick sedges grow wildly along the north and west edges of the

swampland here, leaving the small trail the only passage through the

boggy region.

~
||pool of dark water here - redesc||

~
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S

#25514
K'ssk Swamp~
A narrow trail works its way around a pool of murky water here.  The

edges of the pool are surrounded by clumps of sedge and bamboo and are

partly clouded by a visible gas that rises up off the water's surface. 

The soil here is so wet as to be muddy.

~
how bout putting the rising bubles in a random? P

||mudmonster is here?||mud slogging||

~
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A
~
~
if( !mob_in_room( 8, room ) ) {

  send_to_room( #mud, room );

  mob = mload( 8, room );

  ch = rand_char( room );

  send_to_char( #char, ch );

  act_notchar( #room, ch );

  attack( mob, ch, 0d0, "smother");

  }

~
E
room~
~
E
char~
~
E
mud~
@bIn a splash of water and mud, a mound of mud rises up out of the pool.@n

~
!
2 100 0
-1
S

#25515
K'ssk Swamp~
The ground here is very muddy, with small channels of water flowing from

a pool of dark, murky water to the north.  A stream of the brackish

liquid flows southward from the pool.  The ground is extremely moist and

segregated by channels of muddy water.  Clumps of grass grow near the

channels, providing a way to avoid sinking too far down into the boggy

soil.

~
~
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D3
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~
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#25516
K'ssk Swamp~
A small rivulet of dark, brackish water flows from a pool that lies to

the north.  The water is able ankle deep, though there are high spots of

ground scattered about where the wet, soggy ground can be avoided

altogether.  As the stream travels from north to south and penetrates a

barrier of bamboo, the small stream becomes increasingly more sluggish.

~
~
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~
0 -1 25519 10 10 5
E
pool water~
The water is very dirty, not muddy, just dark from something dissolved in

it.  It is almost the color of a strong tea.  Looking closer you see

small insects living in it.

~
A
drink~
water~
act_tochar( #wat, ch );

~
E
wat~
You bend down to drink from the water around your feet, but as you get

closer you notice just how dirty it is and decide against it.

~
!
0 0 0
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S

#25517
K'ssk swamp~
A stand of alder trees looms ominously to the east and sweeps around to

the north, effectly sealing off the swamp in those two directions.  Heavy

green vines with long thorns swarm up and down the trees like flowers on

a garden lattice.  A trail, littered with dead bugs and leaves, leads

through the area from south to west, sweeping around the edges of a small

pool of water.

~
||alder trees||path||heavy vines||thorns||dead bugs||leaves||

~
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#25518
K'ssk swamp~
The soils here are extremely moist and have been recently churned to muck

by travel.  Small trails branch out in the cardinal directions, though

most are less than easy paths.  To the east, like a diamond in the rough,

you can see the walls of a fairly large and organized village.

~
~
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0 -1 25515 10 10 5
E
plants east~
The trees are thin to the east, allowing you to see the village walls beyond.

~
-1
S

#25519
K'ssk Swamp~
This region of the K'ssk Swamps is raised in elevation.  The ground is

dry and packed and there is little to no sign of the boggy muck along the

trails that lead here that are characteristic of the swamps in general. 

Gradually, to the west, the ground slopes downward, forming a depression

where a small pool of water has collected.  Towering over the swamps to

the east is a large willow tree whose drooping branches sag with the

weight of their visible age.  A thick growth of bamboo clumps prevents

easterly travel though.

~
~
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0 -1 25516 10 10 5
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#25520
Animal Trail Through K'ssk Swamp~
Dense folliage erupts out of the boggy soil, surrounding you in a virtual

maze of greenery.  A small path courses through the chaotic flora,

leading north to south and branching to the east.  The eastern, secondary

path sweeps around towards a small pool of water.

~
~
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0 -1 25521 10 10 5
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0 -1 25501 10 10 5
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S

#25521
Stagnant Pond in K'ssk Swamp~
You walk up to a little eddy surrounded by a clump of vines which grows

wildly on all sides, save for the west exit.  The ground slopes down

here, and water has collected into a stagnant pond.  As you look closer,

you notice the water is not quite stagnant, but is slowly draining off

to the southeast.

~
~
301465608 4 6 0
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0 -1 25552 10 10 5
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~
0 -1 25520 10 10 5
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S

#25522
K'ssk Swamp~
This is a small grassy path leading through the swamp.  The path is

fairly wide and covered with waist high grass.  It continues to the

south, where it appears to widen out even more.  To the east, you can see

several clumps of bamboo shooting from the ground.

~
is it wide? k

i don't think you need to set the rset size in the swamps because if a

person can't get to here with a horse or anything anyway...it doesn't

matter...know what i mean( talk to me if you don't) - D

~
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~
0 -1 25551 10 10 5
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~
0 -1 25523 10 10 5
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S

#25523
K'ssk Swamp~
The path widens out into a small clearing here.  The grass in the

clearing is very short, and looks like it has been eaten recently.  There

are a few sandy spots scattered around the clearing as well.  A small

wooden sign with writing in many languages stuck in the ground here. 

Directly to the north, you can see the defined edges of a row of bamboo

shoots growing within the swamp.

~
[Merior] kreel's abandoned city to go here

~
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~
0 -1 25524 10 10 5
E
sign~
The sign looks very old and is wearing away, but you can still read it.  

it says, "Beware of quicksand."

~
609 9 1509949540 3 0
-1
S

#25524
K'ssk Swamp~
You are walking along a path which edges a row of bamboo to the north. 

The path is marked by a narrow patch of grass which winds its way through

several plots of quicksand.  You feel the sand suck at the tips of your

feet as you walk along the narrow strip.

~
quicksand rextra - D

~
301465600 4 6 0
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A
1 north 1 south~
~
act_tochar( #oops, ch );

act_notchar( #bye, ch );

transfer( ch, find_room(25525) );

act_notchar( #arr, ch );

dam_message( ch, 10, #breath );

inflict( ch, mob, 10, "quicksand" );

wait( 10);

act_tochar( #stream, ch );

transfer( ch, find_room( 31011 ) );

act_notchar( #arr2, ch );

~
E
arr2~
$n suddenly emerges from the pool.

~
E
arr~
$n sinks into the quicksand next to you.

~
E
stream~
You sink through the quicksand and end up in a fast moving underground

stream that carries you along with it.

 

After several minutes you emerge in a pool of water.

~
E
breath~
The inability to breathe

~
E
bye~
$n wanders off the path and sinks out of sight in some quicksand.

~
E
oops~
You wander off the path and sink in some quicksand.

~
!
0 -1 0
-1
S

#25525
Under the quicksand~
You are slowly sinking in quicksand.  Each movement you make sinks you

deeper and deeper into the muck.  You are slowly being swallowed by the

sand.  It is only a moment of time before you find yourself totally

engulfed by this slimy patch of quicksand.

~
since we are under sand, you shouldn't mark the terrain

underwater...instead set up an aedit for a random or something which says

you flounder in the sand...  actually, go ahead and add this bit of code

in the aedit for the quicksand room 25524.  i set the terrain to desert

for now - D 

~
301465648 10 6 0
-1
S

#25526
K'ssk Swamp~
You are walking on a narrow path which winds its way through the swamp. 

The ground appears to be somewhat firmer here than to the west, and the

patches of sand and bamboo are become scarcer then to the north.  In

fact, you suddenly notice several trees which are growing beyond the

thick clumps of bamboo to the south.

~
trees aren't starting to grow here; a few trees grow here, or you are at edge of wooded area... k

they flourish in sandy ground, not like...k

~
301465600 4 6 0
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~
0 -1 25527 10 10 5
D3
~
~
0 -1 25524 10 10 5
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S

#25527
K'ssk Swamp~
You are shocked out how scarce the plantlife is here.  It seems that the

trees are dying out and being replaced by bamboo which seems to thrive in

abundance.  The path now winds through a maze of bamboo clumps, crawling

south and west.

~
~
301465600 4 6 0
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~
~
0 -1 25528 10 10 5
D3
~
~
0 -1 25526 10 10 5
E
maze~
The sandy strips of bare ground that run between the bamboo twist around

and keep leading back on themselves.  Overall though they lead west and

south, just not directly.

~
E
bamboo~
The bamboo grows in larg inpenetrable clumps, perhaps 30 feet across. 

Strips of sandy ground run between the clumps leading west and south 

~
107 9 1509949540 3 0
-1
S

#25528
K'ssk Swamp~
The path twists and turns around various clumps of bamboo until you enter

a small open area covered with sand.  Surprisingly, this area is clear of

any animal or plant life.  However, a ring of bamboo shoots towers over

you along the edge of the clearing.

~
put some rextras in here. - D

~
301465602 4 6 0
D0
~
~
0 -1 25527 10 10 5
D1
~
~
0 -1 25529 10 10 5
-1
S

#25529
K'ssk Swamp~
You are following a small sandy path between clumps of bamboo.  The thick

bamboo forces you to stay on a sandy strip that vaguely runs east to west.

~
~
301465600 4 6 0
D1
~
~
0 -1 25530 10 10 5
D3
~
~
0 -1 25528 10 10 5
A
~
~
act_tochar(#sink, ch );

~
E
sink~
You start to sink into the sand and quickly move to firmer ground.

~
!
2 200 0
-1
S

#25530
K'ssk Swamp~
Something has smashed down all the bamboo around here.  It looks like

there was quite a struggle.  There are large footprints still in the mud,

as well as several bloodstains.  The path continues to the east and west.

~
~
301465600 4 6 0
D1
~
~
0 -1 25531 10 10 5
D3
~
~
0 -1 25529 10 10 5
E
bamboo~
The bamboo has been knocked down across the path.  In the footprints it

has been crushed into splinters.  In other places it is covered with

dried blood.

~
E
blood stains~
The bloodstains are fairly fresh, as the blood is still red and has not

turned brown.  Also nothing has disturbed the stains.

~
E
footprints mud~
The footprints are about two feet across and several inches deep.  You

don't recognize the shape so can't tell what animal made them.

~
-1
S

#25531
K'ssk Swamp~
The trail splits into three directions here, leading north, west, and

south.  The passage to the east is blocked by a large clump of bamboo,

but you think the path to the north may circumvent it.  Otherwise, the

trails to the south and west continue through the forest of bamboo shoots.

~
~
301465600 4 6 0
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~
0 -1 25532 10 10 5
D2
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~
0 -1 25533 10 10 5
D3
~
~
0 -1 25530 10 10 5
523 9 1509949540 3 0
-1
S

#25532
K'ssk Swamp~
You are on a narrow path that passes between two clumps of bamboo.  The

path is very narrow and you are hoping nothing attacks you in here, as

you barely have room to turn around.  All around you, the bamboo shoots

tower over you, rising as high as thirty feet.

~
~
301465600 4 6 0
D1
~
~
0 -1 25535 10 10 5
D2
~
~
0 -1 25531 10 10 5
A
~
~
act_tochar(#noise, ch );

~
E
noise~
You jump as you hear a branch crack behind you.

~
!
2 200 0
107 9 1509949540 3 0
-1
S

#25533
K'ssk Swamp~
The only plants growing here are bamboo and small grasses.  Sandy ground

along this area makes travel easier than in the muddier parts of the

trail.  The trail twists and winds its way through clumps of bamboo to

the north and east.

~
~
301465600 4 6 0
D0
~
~
0 -1 25531 10 10 5
D1
~
~
0 -1 25534 10 10 5
E
bamboo~
The bamboo has grown in tight clumps, defining the edge of the trail exactly.  

~
-1
S

#25534
K'ssk Swamp~
The mud is becoming mixed with sandy patches where bamboo clumps are

becoming more abundant.  Even the trees and vines are not as prevalant

as they are in the other parts of the swamp, they must not be able to

grow in sand.  The ground becomes muddier to the south, while to the west

it gives way to the sand and bamboo completely.

~
~
301465600 4 6 0
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~
~
0 -1 31139 10 10 5
D3
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0 -1 25533 10 10 5
-1
S

#25535
K'ssk Swamp~
The path is very wide here, and is boxed in overhead by extremely tall

clumps of bamboo.  The path is more like a tunnel actually.  The tunnel

continues to the south, while to the north it opens up.  You think you

could fit through the plants to the west as well.

~
~
301465608 4 6 0
D0
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D2
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0 -1 25536 10 10 5
D3
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0 -1 25532 10 10 5
-1
S

#25536
K'ssk Swamp~
The trail dead ends here in a pile of leaves and grass amongst a small

grove of bamboo.  The pile of leaves and grass appear to make up a

relatively large mound.  Something has been living here, from the looks

of the mound, something quite large.

~
make an aedit for mound possibly? enter it and find a lair perhaps? - D

need rextras on it - D

maybe have an aedit for the nerats to scramble into the mounds for safety

when somebody enters the room - D 

~
301465600 4 6 0
D0
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0 -1 25535 10 10 5
107 9 1509949540 3 0
107 9 1509949540 3 0
-1
S

#25537
K'ssk Swamp~
The path seems to trail endlessly to the east and west through the walls

of bamboo.  To the south, the towering bamboo shoots form a rudimentary

tunnel overhead.  To the north, you can see the vine wall of Sos-kul

through the bamboo.

~
~
301465600 4 6 0
D1
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D2
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0 -1 25535 10 10 5
D3
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0 -1 25538 10 10 5
-1
S

#25538
K'ssk Swamp~
This is a wide, sandy path leading between walls of impenetrable plant

life.  All around you, towering bamboo shoots rise above you.  The path

opens up to the west, where it turns north and south.  To the east, it

continues for quite a distance.

~
plant/life/bamboo rextras - D

~
301465600 4 6 0
D1
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D3
~
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0 -1 25545 10 10 5
-1
S

#25539
K'ssk Swamp~
The path is very sandy along here, making for fairly easy travel.  To the

south, a path branches off and leads further into the swamp, continuing

through the forest of bamboo.  While to the east, the ground slopes down

into darkness created by a ring of bamboo.  You can smell an unsavory

odor wafting from that direction.

~
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301465600 4 6 0
D1
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0 -1 25540 10 10 5
D2
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0 -1 25541 10 10 5
D3
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0 -1 25537 10 10 5
-1
S

#25540
K'ssk Swamp~
The path ends here in a large sinkhole of unknown depth.  It looks old

because it is filled with stagnant water and floating corpses.  Of

course, the horrendous stench would have told you that.  You decide it

would be better to loop back the way you came rather than try to swim the

waters.  All around you, the bamboo appears to be closing in.

~
~
301465600 4 6 0
D3
~
~
0 -1 25539 10 10 5
E
corpses pool water~
The corpses are all animals, no humans or dwarves or lizardmen in the

bunch.  It would appear that they fell into the pool and drowned because

they could no get back out.  As you near the edge for a closer look the

sides start to crumble, forcing you to move back or risk ending up like

the animals floating in the water.

~
-1
S

#25541
K'ssk Swamp~
You are standing on a path which continues to the north and south.  To

the south, the trail has become overgrown by bamboo and is very narrow,

but you think you can pass.  To the north, the path slinks away through

the clumps of bamboo.  All around you, you can hear the sounds of the

swamp: bird calls, rushing water, and some large animals thrashing

through the plants somewhere in the distance.

~
~
301465600 4 6 0
D0
~
~
0 -1 25539 10 10 5
D2
~
~
0 -1 25542 10 10 5
-1
S

#25542
K'ssk Swamp~
The path makes a sharp turn here as it squeezes between some clumps of

bamboo.  To the north, the path gets drier and wider, while to the east

it is covered with a thin layer of water.  Above you, the bamboo shoots

form a ceiling with their foliage.

~
~
301465600 4 6 0
D0
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0 -1 25541 10 10 5
D1
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0 -1 25543 10 10 5
-1
S

#25543
K'ssk Swamp~
The ground here is sand covered with ankle deep water.  There is bamboo

growing right through the water, defining the path.  To the north and

west, the ground gets much drier, while the ripples coming through the

reeds to the east tells you that the water is deeper on the other side of

the bamboo.

~
~
301465600 4 6 0
D0
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0 -1 25544 10 10 5
D3
~
~
0 -1 25542 10 10 5
-1
S

#25544
K'ssk Swamp~
You are standing in a bend in the path created by rising bamboo shoots. 

To the east and south, you can clearly see the water flowing by in a

southwesterly direction.  The mud and filth to the east gives way to

clean, damp sand here.  The sand continues to the south into ankle deep

water, through tunnels of bamboo.

~
~
301465600 4 6 0
D1
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0 -1 31134 10 10 5
D2
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~
0 -1 25543 10 10 5
-1
S

#25545
K'ssk Swamp~
The swamp around here is very sandy, there is no mud, just sand.  Most of

the plants are bamboo and small grasses, with very few trees.  To the

north, the ground becomes dirt once again instead of the sand path which

trails through the clumps of bamboo to the east and south.

~
dirt, sand,bamboo rextras - D

~
301465600 4 6 0
D0
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0 -1 30796 10 10 5
D1
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0 -1 25538 10 10 5
D2
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0 -1 25546 10 10 5
-1
S

#25546
K'ssk Swamp~
The path winds its way between several clumps of bamboo shoots which grow

primarily past the row of bamboo which lies in a row extending to the

east and west.  You can also see the village wall past the row of bamboo

which lies in a row extending to the east and west through a tunnel

formed by the bamboo.

~
~
301465600 4 6 0
D0
~
~
0 -1 25545 10 10 5
D3
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0 -1 25547 10 10 5
613 9 1509949540 3 0
-1
S

#25547
K'ssk Swamp~
The path weaves through a space between some bamboo to the north and east. 

To the west, you can see another path through the bamboo, but have no way

to get to it, without hacking your way through a mass of bamboo.

~
[Hollie] reverse bamboo - why not let it pass?

~
301465600 4 6 0
D0
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0 -1 25548 10 10 5
D1
~
~
0 -1 25546 10 10 5
A
cut hack~
bamboo west~
act_tochar( #cut, ch );

~
E
cut~
You start to cut into the bamboo but give up after realizing that there

is at least thirty feet of bamboo between the paths.

~
!
0 0 0
-1
S

#25548
K'ssk Swamp~
The sandy path you are following gives way to mud here.  The sand

continues to the south and west, with only bamboo visable through the

walls of vine encrusted trees, but here the old swamp is back.  The

plants here are the normal ones for the swamp, small trees, vines, tall

grasses, and broad leafed plants 

~
[Hollie] problem with map maybe along here?

[Lansharra] visible

[Lansharra] put colon after swamp in last sentence

[Lansharra] visible

[Lansharra] broad-leafed

[Lansharra] vine-encrusted

~
301465600 4 6 0
D2
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0 -1 25547 10 10 5
D3
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0 -1 25549 10 10 5
-1
S

#25549
K'ssk Swamp~
The ground here is very wet, with little pools of water collecting in the

low spots.  Luckily, the earth is mostly sand, so there is no mud to

stick to your feet.  To the north, you can see the top of a willow tree

towering over the bamboo.

~
~
301465600 4 6 0
D1
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0 -1 25548 10 10 5
D3
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0 -1 25550 10 10 5
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S

#25550
K'ssk Swamp~
A small stream flows out of the plants to the north before sinking into

the sand.  The ground is very sandy, and looking east you can see it gets

even more so.  Several clumps of bamboo grow here, as well.

~
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301465600 4 6 0
D1
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0 -1 25549 10 10 5
D3
~
~
0 -1 25551 10 10 5
E
bamboo~
The bamboo growing here has formed thick inpenetrable clumps.  To the

south you can see any more clumps.  It looks like this section of swamp

is being overrun by bamboo.

~
-1
S

#25551
K'ssk Swamp~
This is a sandy little path that leads through clumps of bamboo and small

trees.  The trees appear to be stunted from not being able to find a grip

in the loose sand.  Apparently, the bamboo was planted here some time ago

because of its miraculous ability to grow in these type of areas.

~
second sentence - could they just not grow very well, or appear stunted,

rather than not like the sand?  k 

don't forget reagents - D (possibly aedit chop bamboo) 

bamboo sand rextras - D

~
301465600 4 6 0
D1
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0 -1 25550 10 10 5
D3
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0 -1 25522 10 10 5
-1
S

#25552
Stagnant Pond in K'ssk Swamp~
You walk up to a little eddy surrounded by a clump of vines which grows

wildly on all sides, save for the west exit.  The ground slopes down

here, and water has collected into a stagnant pond.  As you look closer,

you notice the water is not quite stagnant, but is slowly draining off

to the southeast.

~
~
301465608 13 9 0
D0
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0 -1 31088 10 10 5
D1
~
~
0 -1 25553 10 10 5
D2
~
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0 -1 25555 10 10 5
D3
~
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0 -1 25521 10 10 5
816 9 1509949540 3 0
-1
S

#25553
Stagnant Pond in K'ssk Swamp~
You walk up to a little eddy surrounded by a clump of vines which grows

wildly on all sides, save for the west exit.  The ground slopes down

here, and water has collected into a stagnant pond.  As you look closer,

you notice the water is not quite stagnant, but is slowly draining off

to the southeast.

~
~
301465608 13 9 0
D2
~
~
0 -1 25554 10 10 5
D3
~
~
0 -1 25552 10 10 5
816 9 1509949540 3 0
-1
S

#25554
Stagnant Pond in K'ssk Swamp~
You walk up to a little eddy surrounded by a clump of vines which grows

wildly on all sides, save for the west exit.  The ground slopes down

here, and water has collected into a stagnant pond.  As you look closer,

you notice the water is not quite stagnant, but is slowly draining off

to the southeast.

~
~
301465608 13 9 0
D0
~
~
0 -1 25553 10 10 5
D3
~
~
0 -1 25555 10 10 5
563 9 1509949540 3 0
-1
S

#25555
Stagnant Pond in K'ssk Swamp~
You walk up to a little eddy surrounded by a clump of vines which grows

wildly on all sides, save for the west exit.  The ground slopes down

here, and water has collected into a stagnant pond.  As you look closer,

you notice the water is not quite stagnant, but is slowly draining off

to the southeast.

~
[Dax] Boney = bony in fish code

~
301465608 13 9 0
D0
~
~
0 -1 25552 10 10 5
D1
~
~
0 -1 25554 10 10 5
816 9 1509949490 3 0
-1
S

#0