/* * VARIABLES */ extern obj_data* var_container; extern char_data* var_victim; extern char_data* var_mob; extern char_data* var_ch; extern obj_data* var_obj; extern room_data* var_room; extern char* var_arg; extern int var_i; extern int var_j; extern char_data* var_rch; /* * OPERATORS */ cfunc code_and; cfunc code_eor; cfunc code_or; cfunc code_minus_equal; cfunc code_plus_equal; cfunc code_set_equal; cfunc code_not_equal; cfunc code_is_equal; cfunc code_gt; cfunc code_lt; cfunc code_le; cfunc code_ge; /* * SCRIPT FUNCTIONS */ cfunc code_acode; cfunc code_act_area; cfunc code_act_notchar; cfunc code_act_notvict; cfunc code_act_room; cfunc code_act_neither; cfunc code_act_tochar; cfunc code_assign_quest; cfunc code_attack; cfunc code_attack_acid; cfunc code_attack_cold; cfunc code_attack_fire; cfunc code_attack_shock; cfunc code_attack_room; cfunc code_attack_weapon; cfunc code_can_fly; cfunc code_cast_spell; cfunc code_cflag; cfunc code_char_in_room; cfunc code_class; cfunc code_close; cfunc code_coin_value; cfunc code_dam_message; cfunc code_dice; cfunc code_disarm; cfunc code_do_spell; cfunc code_doing_quest; cfunc code_done_quest; cfunc code_drain_stat; cfunc code_drain_exp; cfunc code_find_room; cfunc code_find_skill; cfunc code_find_stat; cfunc code_get_room; cfunc code_has_obj; cfunc code_has_quest; cfunc code_heal; cfunc code_inflict; cfunc code_inflict_acid; cfunc code_inflict_cold; cfunc code_inflict_fire; cfunc code_inflict_shock; cfunc code_interpret; cfunc code_is_exhausted; cfunc code_is_locked; cfunc code_is_fighting; cfunc code_is_follower; cfunc code_is_mounted; cfunc code_is_name; cfunc code_is_open; cfunc code_is_player; cfunc code_is_resting; cfunc code_is_searching; cfunc code_is_silenced; cfunc code_junk_mob; cfunc code_junk_obj; cfunc code_lock; cfunc code_mpcode; cfunc code_mload; cfunc code_mob_in_room; cfunc code_modify_mana; cfunc code_modify_move; cfunc code_num_in_room; cfunc code_num_mob; cfunc code_oload; cfunc code_obj_name; cfunc code_obj_in_room; cfunc code_obj_to_char; cfunc code_obj_to_room; cfunc code_obj_value; cfunc code_opcode; cfunc code_open; cfunc code_plague; cfunc code_players_area; cfunc code_players_room; cfunc code_poison; cfunc code_race; cfunc code_random; cfunc code_rand_char; cfunc code_rand_player; cfunc code_remove_cflag; cfunc code_remove_rflag; cfunc code_reputation; cfunc code_rflag; cfunc code_send_to_area; cfunc code_send_to_char; cfunc code_send_to_room; cfunc code_set_cflag; cfunc code_set_religion; cfunc code_set_rflag; cfunc code_show; cfunc code_size; cfunc code_summon; cfunc code_tell; cfunc code_transfer; cfunc code_transfer_all; cfunc code_unlock; cfunc code_update_quest; cfunc code_wait; cfunc code_weight;