ATTRIBUTES You have 9 attributes, six which you can raise through the use of karma. These attributes are: Body, Quickness, Strength, Charisma, Intelligence, Willpower, Magic, Reaction, and Essence. Your Magic attribute starts off at 6 only if you follow the Hermetic, Shamanic, or Adept traditions, otherwise it is 0. The magic attribute can only be raised through becoming an Initiate and/or joining a magical group. Mundanes (non-spell casters) can never raise their magic attribute. Essence can never be raised, but is only lowered through death and the use of invasive procedures, such as ^Wcyberware^n. You can have an essence of 0, but you will probably be close to insane. If it drops below 0, you die permanently. Your attributes can be raised through a trainer. If you have just created a character, you will have points to distribute to your attributes on a one for one basis. In other words, if you have 6 points to distribute, and have a strength of 3, you could increase the strength to 6 by spending only 3 points. You must use up all these points at the trainer in the Neophytic Guild, because the other trainers around the world will not train you until you have used them up. Once you have used up your initial points to distribute, you can raise your attributes by spending karma. It costs the new level of the attribute times 2 in karma to raise it one point, ie if your willpower is 4, it will cost you 10 karma to raise it to 5. To see the racial maximums for the different attributes, use help on the ^Wrace^n you are looking for. ^WSee Also: BODY, QUICKNESS, STRENGTH, CHARISMA, INTELLIGENCE, WILLPOWER, REACTION, MAGIC, ESSENCE, RACES^n