AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
#32500
Name:	Harbour Avenue and Ridgeway Street
Desc:$
   Food wrappers, leaflets and the occasional dried leaf drift across the
cracked sidewalks of this none-too-clean intersection. A dry, cold breeze
whistles through the street, silenced occasionally by the distant rumbling of
factories along Seattle's outer skyline, and various cars from what seems like
another age pass quietly by. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32501
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32511
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	12500
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32501
Name:	Harbour Avenue
Desc:$
   Harbour Avenue runs north and south along the more desolate western edge of
downtown Seattle's industrial district. Many of the storefronts here are
boarded over, with the exception of what seems to be a thriving restaurant to
the west. A moderately busy bus station, which provides transportation to
other cities, is to the east. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32502
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32761
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32500
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	west w
	Desc:$
A small restaurant is there. 
~
	ToVnum:	42106
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32502
Name:	Harbour Way and Espanoza Way
Desc:$
   The traffic lights overhead change dimly through a silvery blanket of dust
and smog collected over the years from the neighbourhoods only residents.
Inside the cars that wait silently for the right of way, tired and pale
drivers sit waiting patiently for some sort of progress. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32503
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32526
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32501
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32503
Name:	Harbour Avenue
Desc:$
   The random street vendor that almost entirely populates this area continues
his undoubtedly greasy toil in a small van across the street. While the low
rattle of some ethnic hymn seeps through his rear windows, passers by only pay
him a longing glance. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32504
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32502
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32504
Name:	Harbour Avenue and Whitman Road
Desc:$
   Whitman Road closes in on Harbour Avenue, and at once drains a large
segment of the traffic, shifting it eastwards. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32505
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32530
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32503
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32505
Name:	Harbour Avenue
Desc:$
   Along the outskirts of the Seattle metroplex, the brimming activity that
still populates even the smaller districts has suddenly begun to die down. The
only noises audible at this point stem from the impatient drivers along both
lanes of the damp street. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32506
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32504
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32506
Name:	Harbour Avenue and Broadway
Desc:$
   Broadway, no longer holding true to its origins, bears little resemblance
to the vibrant district that bore its name in the height of the Twentieth
Century. Rather its sidewalks are crammed with badly parked cars, and a
particularly vigorous woman, hurling expletives at what appears to be a
lamppost across the street. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32507
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32533
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32505
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32507
Name:	Harbour Avenue
Desc:$
   The quiet of this town can really get to you after a while. One imagines a
vibrant industrial underbelly to such a sprawling city, and yet you find
yourself on this almost deserted avenue on the outskirts of the glowing city
centre. Your path leads north and south, with intersections in view. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32508
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32506
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	37507
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32508
Name:	Harbour Avenue and Gray Street
Desc:$
   As you near the northern corner of the industrial sector, things begin to
pick up around you. Traffic begins building around every corner, and
pedestrians seem eager to find the whiff of opportunity in the neighbouring
districts. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32509
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32536
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32507
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32509
Name:	Harbour Avenue
Desc:$
   The street leads northward, to the bordering outlines of the residential
district up ahead.  A small shed on the east side of the street with a
maglocked door looks a little out of place.  A sign above the door read's
Reggie's Hole-In-The-Wall. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32510
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	maglocked door~~~~~~~~~~~
	ToVnum:	30608
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32508
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32510
Name:	Harbour Avenue, Denny Way, and Park Avenue
Desc:$
   The largest intersection you've seen yet greets you here, as three of
Seattle's busiest streets connect for one brief encounter. The traffic blares
and rumbles all around you, as each crowd of drivers waits eagerly to continue
their journey. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32542
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32539
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32509
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32511
Name:	Ridgeway Street
Desc:$
   Running along the southern edge of downtown seattle, Ridgeway street finds
itself home for many of the greater communities less attractive members.
Skirting along the border of both living standards and polite society, by
night this district acts as a second home for those who cannot find solace
anywhere closer to the warm glow of the commercial and residential districts.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32512
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32500
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32512
Name:	Ridgeway and Roy Street
Desc:$
   Roy Street trickles down from the upper end of the district and cuts
through Ridgeway, leading south. Several red brick and aluminium fenced
buildings rise up around you as the borders of this silent neighbourhood push
further outwards.  
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32524
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32513
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32517
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32511
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32513
Name:	Ridgeway Street
Desc:$
   Ridgeway Street's southern border is lined with a few run-down and
abandoned storefronts, populated more by garbage than by any remnants of their
former clientele. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	9500
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32514
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32512
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32514
Name:	Ridgeway and Market Street
Desc:$
   The two streets intersect briefly, before opening up a path further south
towards the city limits. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32556
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32515
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32521
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32513
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32515
Name:	Ridgeway Street
Desc:$
   Across the street, you catch a glimpse of larger groups of people huddled
around fire barrels and hulking remnants of what looks like an old industrial
complex, long bereft of any productive activity. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32516
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32514
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32516
Name:	Ridgeway and Main Street
Desc:$
   As one of the more populated streets in the sector, Main Streets arrival
brings with it a faint echo of voices and mutterings, of those that find
themselves in the chilling centre of the neighbourhood. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32560
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32579
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32527
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32515
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32517
Name:	Roy Street
Desc:$
   Near the southernmost part of the city's borders, the hum of traffic and
commuter activity is barely noticeable. The concrete of the sidewalk here is
cracked and shattered in places. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32512
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	4700
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32518
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32518
Name:	Roy and Spring Street
Desc:$
   Along the outer edge of the industrial sector, a wide expanse of wild
forest and industrial wasteland lies to the south. The street curls, almost
desperately to avoid straying any further from what's left of the liveable
outcrops here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32517
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32519
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32519
Name:	Spring Street
Desc:$
   Barely recognisable as an avenue of sorts, Spring Street lays a concrete
path through an area that could not be called hospitable with even the most
lenient of interpretation. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32520
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32518
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32520
Name:	Spring and Market Street
Desc:$
   Even the hustle and bustle of the usually lively Market Street has finally
trickled down into trolley ladies and whining dogs, all sensing that its
probably time to head back to whatever they had strayed from. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32521
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32522
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32519
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32521
Name:	Market Street
Desc:$
   What appears to be the remains of an old Stuffer Shack now looms overhead,
its blackened window frames creaking nearer towards the ground, since what
looks like a serious case of microwave explosive nearly brought the entire
structure to the ground. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32514
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	9100
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32520
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32522
Name:	Spring and Main
Desc:$
   As you stroll with increasing pace through this dank and thoroughly
suspicious neighbourhood, you notice more and more people slowly gathering
outside. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32527
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32523
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32520
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32523
Name:	Spring Street, under Intercity 5
Desc:$
   The activity around you begins to slowly pick up, like blood returning to
frozen limbs. Further east you see dashes of colour and a larger crowd of
people commuting along the murky streets. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32586
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32522
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32524
Name:	Roy Street
Desc:$
   A fairly pungent smell wafts across the street, as your eyes track your way
over the adjacent block and find a row of shattered windows, and several rats
peering down at you. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32525
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32512
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32525
Name:	Roy Street and Espanoza Way
Desc:$
   The faint echo of drilling surrounds you, and as you shift your gaze
skywards, you can see a few construction projects working all hours above the
streets. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32528
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32557
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32524
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32526
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32526
Name:	Espanoza Way
Desc:$
   Espanoza Way winds lazily across the southern sector of Seattle's
industrial district. Remnants of a litter parade and various street brawls
cloud the surface of the sidewalk. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32525
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32502
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32527
Name:	Main Street
Desc:$
   Curling around the outer rim of the industrial sector and back north
towards the heart of the sprawl, you are greeted with the calmingly familiar
shudder of the interstate, looming high over the shadowed blocks nearby. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32516
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32522
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32528
Name:	Roy Street
Desc:$
   Cutting close to the heart of the district, Roy Street allows a decent
glimpse of the varying cultures and business operations that lie at the heart
of the neighbourhood. While many of them have open advertising and clear
displays of their business, don't assume that invites inquisitive guests. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32529
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32525
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32529
Name:	Roy Street and Whitman Road
Desc:$
   The intersection is crammed to the brim with activity, from street vendors,
to dealers to customers, the vicinity is crammed with people looking for
business, of any kind. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32531
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32553
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32528
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32530
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32530
Name:	Whitman Road
Desc:$
   Whitman Road moves steadily eastwards, away from the western border of
Harbour Avenue. Essentially the central street of the district, the sidewalks
are unusually busy with the constant drumming of hammers and construction
nearby. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32529
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32504
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32531
Name:	Roy Street
Desc:$
   The avenue moves traffic swiftly north and south, giving drivers only a
bare minimum of attractions on the way. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32532
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32529
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32532
Name:	Roy Street and Broadway
Desc:$
   Roy and Broadway intersect, offering up avenues moving further north and
east through the neighbourhood. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32534
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32550
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32531
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32533
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32533
Name:	Broadway
Desc:$
   Broadway, once a dynamic home of wealthy living, has now unfortunately
fallen victim to the spells of eventual depression and cost cuts. Now it is
mainly home to the firebarrel massive, and a few strays searching for a new
home. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32532
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32506
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32534
Name:	Roy Street
Desc:$
   Not far from here, the traffic begins to split its separate ways,
passengers finding alternate routes around the center of the neighbourhood,
where congestion incessantly begins to pile up. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32535
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32532
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32535
Name:	Roy Street and Gray
Desc:$
   Roy and Gray street combine their efforts to offer you some sort of vision
of activity. While people are hardly eager to join into community gatherings,
the melting pot of different cultures that find their way here, out of the
public's sanitized scrutiny can often be the most resourceful. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32537
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32545
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32534
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32536
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32536
Name:	Gray Street
Desc:$
   Gray Street breaks off from Harbour Avenue, and begins trawling a path
eastwards across the neighbourhood. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	4201
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32535
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32508
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32537
Name:	Roy Street
Desc:$
   Your footsteps gradually quicken as you spot the yellow glow of activity a
little further down from here. Shopfronts and factory entrances look carefully
guarded, the owners ever watchful for the wrong kind of visitors. A dense grey
smoke pours out from one of the shopfronts, and passers by eagerly gather
round to see what the commotion is about. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32538
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32535
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32538
Name:	Roy Street and Park Avenue
Desc:$
   The streets that carve a path north and south through the district all
finally end here. Park Avenue lies as the border between the industrial and
residential districts, and as such acts as a meeting point between the two
varied settings. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32540
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32543
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32537
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32539
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32539
Name:	Park Avenue
Desc:$
   Park Avenue is one of the few streets in the industrial district that can
claim some wealth to it's name. Historically a breeding ground for the
successful and ambitious, it now clings to the remnants of populace that
border the residential district further north. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32538
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32510
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32540
Name:	Roy Street
Desc:$
   Breaking through the northern border of the industrial sector, Roy Street
takes you further north towards the residential district a few blocks away. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32541
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32538
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32541
Name:	Roy Street and Denny Way
Desc:$
    Denny continues northwest and southwest here, just outside of the
Industrial zone.  The sounds of cars are drowned out by the sounds of loud
machinery as modern industry makes the items that keep other machines going.
The Novatech Corporation's Seattle Building looms ahead to the north. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	60300
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northeast]
	ToVnum:	30592
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32540
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32542
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32542
Name:	Denny Way
Desc:$
   Denny Way continues on from Harbour Avenue, forming a distinct boundary
between the residential and industrial districts. Factories still line the
southern edge of the street, but they slowly diminish in number to be replaced
by smaller apartment blocks further north. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32541
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32510
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32543
Name:	Park Avenue
Desc:$
   The street continues east and west, along the northern edge of the downtown
district. Further ahead the streets curves south towards the I-5 Highway. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32544
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32538
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32544
Name:	Park Avenue and Market Street
Desc:$
   Market Street finally ends here at Park Avenue, and traffic once again
begins weaving its way south through the worn city blocks. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32578
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32547
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32543
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32545
Name:	Gray Street
Desc:$
   Just a few blocks away from the district center, a small group of children
play with a skipping rope and divide their attention between the various
trideo screens in a storefront displaying the newest skipping rope available.
With extra sparkle. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32546
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32535
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32546
Name:	Gray and Market Street
Desc:$
   The two avenues cross each others paths, and the customary stragglers wait
under shadow on the corners, no doubt expecting clientele of some type. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32547
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32569
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32548
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32545
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32547
Name:	Market Street
Desc:$
   Market Street takes you south, away from the northern border of the
district, deeper into the heart of the industrial complexes down the street. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32544
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32546
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32548
Name:	Market Street
Desc:$
   Market Street leads north and south, bringing you closer to the outskirts
of the district, allowing you to cross over to the residential sector ahead. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32546
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32549
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32549
Name:	Market and Broadway
Desc:$
   On a dusty streetcorner in this area, anything can and will happen. In
fact, while one man ruffles through a garbagecan on the northern corner, an
unconscious one happens to lose his shoes on the opposite corner. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32548
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32566
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32551
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32550
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32550
Name:	Broadway
Desc:$
   Standing fairly in the centre of the industrial district, you are greeted
by a faint mixture of various wails and mumbling car noises, all echoing off
of the empty storefronts and abandoned lofts. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32549
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32532
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32551
Name:	Market Street
Desc:$
   The brick walls on either side of the street look crumbled and battered
from a variety of street brawls and random graffitti. While a few have
attempted to clean up the neighbourhood, it's only a matter of time before
vandalism strikes again when the watchful aren't looking. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32549
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32552
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32552
Name:	Market and Whitman
Desc:$
   Traffic comes slowly to a halt as the traffic lights once again direct
drivers in all directions at once, no doubt thanks to some childish prank
played on the equipment. Pedestrians look on in slight bewildered curiosity as
drivers try to break further outwards. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32551
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32563
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32554
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32553
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32553
Name:	Whitman Road
Desc:$
   You stand virtually in the centre of the district, surrounded on all sides
by factories and warehouses towering over you. Corrugated iron covers each
building, lending the street an almost claustrophobic appearance. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32552
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32529
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32554
Name:	Market Street
Desc:$
   The aroma of strangely exotic fruit and vegetables wafts lazily through the
street, no doubt emanating from a brightly decorated shopfront just by the
corner. Customers seem to be frequent and happy to have at least one place to
find something decent to eat. While the average populace in the area hardly
looks healthy and nourished, the odd banana every now and then seems to keep
them on their feet. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32552
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32555
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32555
Name:	Market Street and Espanoza Way
Desc:$
   Espanoza and Market Street intersect briefly, the two streets allowing a
moments rest between the twin toils of construction and mourning a time now
faintly visible. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32554
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32558
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32556
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32557
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32556
Name:	Market Street
Desc:$
   What was once a bustling avenue of vendors and happy consumers, has now
unfortunately been replaced by a quiet, stagnant trade in second-hand parts
and scrap metal. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32555
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32514
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32557
Name:	Espanoza Way
Desc:$
   The construction projects overhead continue to drill away at the old
infrastructure of the buildings around you. Small pieces of rubble and
shattered wire frames lie scattered along the street. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32555
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32525
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32558
Name:	Espanoza Way
Desc:$
   The sidewalk begins to clear slightly, as your footsepts carry you further
east. Whereas the current neighbourhood is populated largely by a dense
collection of smaller, run down buildings, upon the horizon you see the
welcome of steel skyscrapers and arcades. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	26200
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32559
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32555
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32559
Name:	Main Street and Espanoza Way, I-5 Onramp
Desc:$
   The street is suddenly pounced on by an enormous on-ramp, taking drivers up
onto the I-5 Highway to Tacoma. Traffic begins to pile up as several drivers
mistakenly realise where they're heading, creating a small bottleneck at the
entrance. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32561
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northeast]
	ToVnum:	32618
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32580
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32560
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32558
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32560
Name:	Main Street
Desc:$
   The faint cluttering of slicing and washing noises from the openfront
restaurant across the street beckons travellers with a welcome air of rustic
dining at a fairly affordable price. Whether the food is actually edible is
probably the least of the clientele's worries. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32559
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32516
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32561
Name:	Main Street
Desc:$
   Your path up the street would naturally be clear, if it weren't for the two
stray dogs currently standing off with each other, growling quietly.
Elsewhere, the sound of a music channel tumbles down from one of the apartment
blocks high above you. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32562
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32559
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32562
Name:	Whitman Road and Main Street
Desc:$
   Whitman crosses over Main Street, and continues east towards the commercial
sector. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32564
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32581
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32561
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32563
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32563
Name:	Whitman Road
Desc:$
   Whitman provides little distraction for the inevitable depression of seeing
any street, in any neighbourhood, in such disrepair. While the industrial
backbone of greater seattle still holds quietly behind fenced walls, it gives
little impression of the vibrant businesses that used to dwell here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32562
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32552
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32564
Name:	Main Street
Desc:$
   Your ears catch a distant rumble over to the east, as you can heavy cargo
trucks and hordes of drivers skimming through Intercity-5. In comparison, the
daily jazz from the neighbourhood almost seems calm and comforting. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32565
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32562
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32565
Name:	Broadway and Main Street
Desc:$
   The hustle and bustle of Broadway begins to fade, as the shadow from the
eastern highway looms over the brick factories surrounding you. Traffic
continues to head north as more people start heading home. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32567
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32570
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32564
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32566
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32566
Name:	Broadway
Desc:$
   Broadway, despite its name, is actually quite a narrow street, only
allowing a small proportion of traffic to wind through. Several taxicabs lie
waiting for the lights to change, their drivers no doubt beaming about the
small extra change. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	38076
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32565
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32549
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32567
Name:	Main Street
Desc:$
   A taxi lulls idly by across the street, the owner more interested in
listening to a baseball game than actually picking up passengers. Behind him,
a small store that appears to sell candy and porn seems to be attracting more
than a fair share of shoppers. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32568
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32565
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32568
Name:	Main and Gray Street
Desc:$
   The whirring of factory fans overhead begins to camouflage the incessant
rumble of the traffic. Various companies have now begun erecting subsistence
factories in the area, in an effort to both increase employment in the area,
and keep their operations out of the public eye. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32577
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32574
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32567
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32569
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32569
Name:	Gray Street
Desc:$
   What would appear to be a HotDog factory whirrs away busily across the
street from here, producing god only knows what for the modern consumer. In
fact, there's a hotdog vendor just up the street....  
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32568
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32546
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32570
Name:	Broadway
Desc:$
   The distant roar of the highway looms closer, and traffic begins to slow
down as it approaches the bottleneck of the onramp. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32571
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32565
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32571
Name:	Broadway, Junction to Intercity 5
Desc:$
   The street ends abruptly and shifts upwards, taking drivers onto the
sprawling mass of the highway. Other traffic shifts right, back onto Broadway.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32572
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32582
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	32619
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32570
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32572
Name:	Park Avenue
Desc:$
   Park Avenue cuts a path south, along the border between the industrial and
commercial districts. The buzz of taxicabs and vendors fills the street with a
mild cacophony of activity. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32573
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32571
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32573
Name:	Park and Gray Street, Entrance to Seattle Park
Desc:$
   Park Avenue intersects with Gray Street and then continues south under the
canopy of the I-5 Highway. Faint chirpings and running water emanate from the
park just north of here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	4000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32572
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32574
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	32575
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32574
Name:	Gray Street
Desc:$
   Gray Street momentarily comes to a halt as it connects with Park Avenue
further east. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32573
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32568
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32575
Name:	Park Avenue
Desc:$
   Park Avenue shifts its path southwards, lining up alongside the Highway
overpass. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southeast]
	ToVnum:	32573
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	32576
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32576
Name:	Main Street and Park Avenue
Desc:$
   From the furthest northeastern point in the sector, you can gain a decent
view of the layout of the neighbourhood. While there are few highrises left,
the abandoned office blocks that used to populate the area are now homes to
flickering shapes around fire barrels. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southeast]
	ToVnum:	32575
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32577
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32578
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32577
Name:	Main Street
Desc:$
   Further north, Park Avenue rides along the outer edge of the area,
bordering the residential sector of northwestern Seattle. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32576
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32568
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32578
Name:	Park Avenue
Desc:$
   Park Avenue winds calmly east, before meeting Main Street and twisting
south, running alongside the Highway overpass. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32576
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32544
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32579
Name:	Ridgeway Street, under Intercity 5
Desc:$
   Under the massive concrete structure of I-5, everything is coated in a
thick black coat of dust and grime, and the noise echoes in roars as heavy
traffic passes overhead. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32588
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32516
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32580
Name:	Espanoza Way, under Intercity 5
Desc:$
   I-5 marks a definite boundary between the southwest industrial district and
the southeast commercial district. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32590
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32559
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32581
Name:	Whitman Road, under Intercity 5
Desc:$
   Underneath one of the larger, looming arches, the hearty aroma of a small
ramen noodle bar wafts through the passageway, encircling you. Dusty red
lanterns undulate rhythmically with the pulse of overhead traffic, and cast a
warm glow over the smoky entrance. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32592
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32562
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32582
Name:	Broadway, under Intercity 5
Desc:$
   Intercity 5 marks a definitive boundary between the southwest industrial
sector and the southeast commercial zone. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32596
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32571
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32583
Name:	Seneca Street, nearing Intercity 5
Desc:$
   Your footsteps are all but drowned out by the rumbling onslaught of traffic
up ahead, as Seneca drifts over to the onramp for I-5. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	26140
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32584
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32617
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32584
Name:	Seneca and First Street
Desc:$
   Seneca runs along one of the southern edges of the commercial sector,
filing a narrow border between the highrises and double-decker boutiques and
the vast wilderness further south. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32585
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32632
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32583
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32585
Name:	First Street
Desc:$
   The quiet chatter of shoppers admiring their purchases in the nearest
coffeeshop rings through the street, gently dulling the vibration of
surrounding traffic. In every direction, shoppers and pedestrians wind their
paths alongside large advertisements and billboards. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32586
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32584
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32586
Name:	First and Spring Street
Desc:$
   First and Spring Street meet here at a largely tangled up intersection with
traffic backed up for miles.  Cars speeding off the offramp from Intercity 5
find themselves coming to an abrupt halt at miles-long parking lots that
should be roads but can not be due to poor traffic management. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32587
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32636
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32585
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32523
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32587
Name:	First Street
Desc:$
   First Street on this side of Intercity 5 is pretty diverse, with chinese
ramen noodle stands sitting side by side with pizza carts and soy dog stands.
Neon signs are situated on the sides of the buildings, whose upper floors are
largely apartments, lofts, and low level offices, and whose lower floors are
storefronts.  You see billboards advertising things such as "Commuter TaxiCorp
is hiring, call (3206)35-101512" and "Starbucks Soykaf".  The traffic is
pretty thick, though the largest contributor to background noise is the
freeway close to here, running parallel to First. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32588
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32586
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	2109
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32588
Name:	First and Ridgeway Street
Desc:$
   Ridgeway runs into First Street here at a busy cross-street intersection.
Traffic is poorly managed and gets backed up quite often here, in close
proximity to Intercity Five. Ridgeway east of here moves close to the towering
spires of downtown's higher-density commercial sector, through an artist and
nightclub sector. Many of the city's more bohemian elements frequent the many
shops, clubs, and coffee holes that you find on the next two blocks east of
here, before reaching the portion of downtown populated by tall towers of
plasticrete and steel. A small neon sign above a doorway to the northeast
reads, "^RLe Cinema Vieux^n." 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32589
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northeast]
	Keywords:	northeast ne
	Desc:$
A tiny lobby is there. 
~
	ToVnum:	65111
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32639
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32587
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32579
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32589
Name:	First Street
Desc:$
   First Street is a working-class stretch of the southeast commercial
district of downtown Seattle. It's a bunch of brick and plasticrete tenements,
stained with years worth of rain, and shopfronts on the first floor. There are
two newspaper vending boxes with the Seattle Times and Seattle Sun here, two
competing papers with different angles. Seattle Times is more hard news,
whereas the Seattle Sun is an unrepentant screamsheet or tabloid. The traffic
is thick to moderate here, and the air is full of the sound of a freeway
within close proximity. An open doorway to the east leads into a small brick
brownstone, its rather dirty plate glass window advertising a theatrical
supply shop. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32590
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	door east
	Desc:$
A door is there. 
~
	ToVnum:	65112
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32588
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32590
Name:	First Street and Espanoza Way
Desc:$
   On the very western end of the southeast commercial district of Downtown
Seattle, this intersection, infamous throughout North America as the most
accident prone,  is full of a nightmare of jammed vehicles, speeders, and
places to be cut off.  Just west of here is the Intercity Five exit, and many
drivers forced to drive quickly down the exit, find themselves being forced to
stop abruptly after going down the offramp.  The traffic is stop and go at all
hours, the lights are poorly timed, and the smog is thick. On the sidewalks
are crowds of people in breathers and raincoats, to gird their lungs from the
smog and acid rain fumes.   A lost pet poster is plastered against the
stoplight pole. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32591
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32642
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32589
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32580
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32591
Name:	First Street
Desc:$
   Largely a diversified working-class block between Whitman and Espanoza,
First street is lined with newsstands, ramen noodle stands, soy dog stands,
and apartment complexes with storefronts on the first floor, selling books and
second hand clothes.  On the east side of the street is a boarded up
storefront, formerly a bar named after a mafia kingpin named "Pook". 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32592
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32590
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32592
Name:	First Street and Whitman Road
Desc:$
   First and Whitman border the commercial district to the south and east.
You can see I5 cross over Whitman to the west.  A newspaper box and letterbox
stand on the sidewalk near the intersection, and a secondhand bookshop is open
on the corner of large block of apartments. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32593
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32591
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32581
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32593
Name:	Whitman Road
Desc:$
   Whitman runs from east to west through here, on the western end of the
southeast district of Downtown Seattle.  Easterly, you can see some very tall
structures, skyscrapers of steel and plasticrete, and even the Renraku
Arcology and the Space Needle. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32594
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32592
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32594
Name:	Second Street and Whitman Road
Desc:$
   Second and Whitman meet at a busy intersection.  The poorly timed stoplight
here has created a traffic jam that exists on a near 24 hour a day basis.
Messengers on bicycles whip through the gridlocked traffic, using the spaces
in between the lanes to get ahead of the parking-lot like traffic conditions.
The air is filled with a vague smoggy smell, and people in breathers are a
common sight here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32595
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32649
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32643
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32593
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32595
Name:	Second Street
Desc:$
   Second Street runs through the western end of the southeastern district of
Downtown Seattle, a largely commercial district.  The plasticrete walls on
each side of the street are covered with an array of handbills, advertising
the many corporations and media conglomerates that have set up shop in the
area.  Farther south you can see an array of large neon signs and trid
billboards for various companies. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32596
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	17102
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32594
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32596
Name:	Second and Broadway
Desc:$
   East of here you see the tall steel and plasticrete towers that make up the
southeast district of Downtown Seattle.  On the west side, you see an
overpass, where Intercity 5 runs, carrying traffic through the city at
alarming speeds. On the overpass you see a great deal of graffiti left there
from the various gangs that inhabit the Seattle area, from the Brain Eaters to
the Ancients to the Halloweeners, in their various colours, crossing out each
others to mark this as their turf.  Sirens fill the air in the distance to the
east, showing Lone Star's presence in this area. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32597
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32595
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32582
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32597
Name:	Broadway
Desc:$
   Broadway is the longest street in Downtown Seattle, but it is narrow in
width, despite its name.  It runs parallel with Intercity 90, until it crosses
under it into the Northeast sector, a largely commercial zone dominated by
office buildings, with Mitsuhama Tower and the Aztechnology Pyramid upon the
skyline. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32598
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32596
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32598
Name:	Third and Broadway
Desc:$
   Third Street runs into Broadway here, a busy T intersection where traffic
from Broadway turns east towards the Northeast Commercial sector, or west
towards the southwestern industrial sector of Seattle. Metered stoplights are
in place, with motion sensors connected to the GridGuide(tm) system working in
tandem with security cameras that monitor for traffic violations. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32599
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32648
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32597
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32599
Name:	Broadway, Junction to Intercity 90
Desc:$
   Broadway runs from east to west here, to the east is a hulk of an overpass,
carrying a ten lane freeway on top of it.  The exit onramp/offramp is to the
north of here, carrying traffic from this street to I-90 in a rather congested
traffic nightmare. Farther east, past the overpass is the northeast section of
Seattle, a dense commercial zone. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32623
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32600
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32598
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32600
Name:	Broadway, under Intercity 90
Desc:$
   Broadway runs right under the massive ten lane freeway that separates the
northeast and southeast commercial sectors of Seattle.  Up near the top of the
embankment you see a few cardboard shelters made up by a few scruffy looking
squatters.  Graffiti covers the embankments, in Japanese and English, an
indicator of the gang activity prevalent all over the metroplex, despite Lone
Star's heavy presence in this area. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32715
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32599
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32601
Name:	Intercity 5
Desc:$
   The traffic gets thicker, yet picks up space as you get closer to Seattle.
From the elevated freeway you can see a very large portion of Seattle's
skyline.  The Space Needle, Renraku Arcology, and the more distant
Aztechnology Pyramid northeast of here stand tall, creating a panorama of
architecture. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32602
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1328
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32602
Name:	Interstate 5
Desc:$
   Intercity 5 is surrounded by factories and construction on one side, and
towering skyscrapers on the other.  Sound walls have been erected in spots,
and are covered by graffiti.  Traffic zips through here at a very high rate. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32603
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32601
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32603
Name:	I-5 at Seneca Street Junction
Desc:$
   A green sign is over the lanes here, saying Seneca Street, Exit 15 with an
arrow sign (pointing to the southeast).  The sign is covered in graffiti and
stains from the years of acid rain.  A sign to the side of it says "Espanoza
Way, 1 km." 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32604
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	32617
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32602
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32604
Name:	I-5 over Spring Street
Desc:$
   There is no exit here, but I-5 does run over Spring Street on an overpass
here.  You can see both sides of the street, eastwards headed into the dense
commercial sector with skyscrapers, and westwards into an area populated with
factories and construction. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32605
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32603
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32605
Name:	I-5 over Ridgeway Street
Desc:$
   There is no exit here, but I-5 does run over Ridgeway Street on an overpass
here.  You can see both sides of the street, eastwards headed into the dense
commercial sector with skyscrapers, and westwards into an area populated with
factories and construction. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32606
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32604
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32606
Name:	I-5 at Espanoza Way Junction
Desc:$
   A green sign is over the lanes here, saying Espanoza Way, Exit 16 with an
arrow sign (pointing to the southwest).  The sign is covered in graffiti and
stains from the years of acid rain.  A sign to the side of it says "Broadway,
1 km." 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32607
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32605
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32618
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32607
Name:	I-5 over Whitman Road
Desc:$
   There is no exit here, but I-5 does run over Whitman Road on an overpass
here.  You can see both sides of the street, eastwards headed into the dense
commercial sector with skyscrapers, and westwards into an area populated with
factories and construction.  I-5 curves to the northeast and to the south
here. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32608
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32606
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32608
Name:	I-5 at Broadway Junction
Desc:$
   A green sign is over the lanes here, saying Broadway, Exit 17 with an arrow
sign (pointing to the northwest).  The sign is covered in graffiti and stains
from the years of acid rain.  A sign to the side of it says "Junction I-90,
1/2 km."  To the northeast you see a large cloverleaf ramp structure. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32609
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32607
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	32619
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32609
Name:	Interstate 5 at Interstate 90 Junction
Desc:$
   A very large mish-mash of exit off- and on-ramps make this place
interesting.  When you boil it down to which way goes where though, I-5 runs
southwest to northeast and I-90 runs southeast from here, then up the road
curves east. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32610
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	32624
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32608
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32610
Name:	Interstate 5
Desc:$
   I-5 is a mixed bag here, with traffic running northeast to northwest.
During rush hours it can be quite congested, as the highway runs north to
Renton and Everett.  Along the east and west sides of the freeway are mixed
residential and commercial districts, and to the distant east you can see the
Aztechnology Pyramid in all its glory.  A sign is here saying "Harrison Exit
1/2 km, Exit 19". 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32611
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32609
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32611
Name:	I-5 at Harrison Street Junction
Desc:$
   Harrison Street is a mixed neighborhood that runs east to west under I-5
here.  The exit is off to the south, and a ramp runs down to the street.
Complimentary to the exit sign is another sign saying, "Highland Drive, 2
kilometers." 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32612
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32620
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32610
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32612
Name:	Interstate 5
Desc:$
   Intercity 5 runs northeast to southwest here, southwest to the more denser
portions of Downtown Seattle, northerly to a residential district's exit, and
even farther north to Renton and Everett. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32613
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32611
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32613
Name:	Interstate 5
Desc:$
   Intercity 5 runs northeast to southwest here, southwest to the more denser
portions of Downtown Seattle, northerly to a residential district's exit, and
even farther north to Renton and Everett.  Some sound walls have been erected
on each side of the street, to block the sounds of the freeways from making
the nearby neighborhoods any louder than needed.  A sign says, "Highland
Drive, 1 kilometer." 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32614
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32612
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32614
Name:	Interstate 5
Desc:$
   Intercity 5 curves north and southwest here.  The road is surrounded by
sound walls, making any sight of the neighborhoods to the east and west of
here impossible. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32615
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32613
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32615
Name:	I-5 at Highland Drive Junction
Desc:$
   Sound walls cover each side of the street, making it nearly impossible to
see what is occuring in the neighborhoods on each side of the street.  A sign
with an arrow pointing to the west says, "Exit 20, Highland Drive." 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32616
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32614
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32621
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32616
Name:	Interstate 5
Desc:$
   I-5 is backed up in both lanes north of here, to an impassible level.  Some
construction has traffic moving at a slow fraction of a trickle. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	32615
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32617
Name:	Onramp
Desc:$
   The onramp carries traffic up onto I-5. 
~
Flags:	10000000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32583
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	32603
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32618
Name:	Onramp
Desc:$
   The onramp connects Espanoza to I-5.  Traffic is backed up pretty thickly
here. 
~
Flags:	10000000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32606
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32559
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32619
Name:	Onramp
Desc:$
   An onramp with traffic going up to Intercity 5. 
~
Flags:	10000000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southeast]
	ToVnum:	32608
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	32571
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32620
Name:	Onramp
Desc:$
   The onramp has a traffic meter used to keep congestion under control on the
freeway.  Ahead is Intercity 5, the jugular vein of traffic through the
metroplex.  
~
Flags:	10100000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32611
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32756
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32621
Name:	Onramp
Desc:$
   This is one of the main arterys of the city, pouring the lifeblood of
traffic in and out of this district. 
~
Flags:	10000000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32615
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	30540
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32622
Name:	Onramp
Desc:$
   An onramp up to I-90 from Ninth Street. 
~
Flags:	10000000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32629
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	32714
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32623
Name:	Onramp
Desc:$
   This onramp carries traffic from I-90 to Broadway in the Southeast sector
of Downtown Seattle. 
~
Flags:	10000000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32624
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32599
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32624
Name:	I-90 at Broadway Junction
Desc:$
   Intercity 90 takes form here, just to the northwest, a vast cloverleaf
structure where the freeway begins.  On both sides, I-90 is dominated by tall
corporate structures, skyscrapers, arcologies, and pseudo-arcologies.  A sign
overlaps the elevated freeway, saying, "Broadway, Exit 1" with an exit sign
pointing to the offramp going south. 
~
Flags:	10100000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southeast]
	ToVnum:	32625
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32623
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	32609
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32625
Name:	Interstate 90
Desc:$
   I-90 is dominated on both sides by mammoth skyscrapers, arcologies, and
pseudo-arcologies.  North of here you can see the Mitsuhama Tower, and to the
south and west, the Renraku Arcology and the Space Needle. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southeast]
	ToVnum:	32626
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	32624
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32626
Name:	Interstate 90
Desc:$
   I-90 is dominated on both sides by mammoth skyscrapers, arcologies, and
pseudo-arcologies.  Northwest of here you can see the Mitsuhama Tower, and to
the south, the Renraku Arcology and the Space Needle. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southeast]
	ToVnum:	32627
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	32625
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32627
Name:	Interstate 90
Desc:$
   I-90 is dominated on both sides by mammoth skyscrapers, arcologies, and
pseudo-arcologies.  Northwest of here you can see the Mitsuhama Tower, and to
the south, the Renraku Arcology and the Space Needle.  A sign says, "Ninth
Street, Exit 2, 1 kilometer."  The road curves east and northwest here. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32628
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	32626
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32628
Name:	Interstate 90
Desc:$
   I-90 is dominated on both sides by mammoth skyscrapers, arcologies, and
pseudo-arcologies.  Northwest of here you can see the Mitsuhama Tower, and to
the southwest, the Renraku Arcology and the Space Needle.  A sign says, "Ninth
Street, Exit 2, 1 kilometer."  The road curves east and northwest here.  North
of here you can see the Aztechnology pyramid. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32629
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32627
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32629
Name:	I-90 at Ninth Street Junction
Desc:$
   Intercity 90 runs east to west here, through a dense commercial area.
Farther east you can see a less dense area, becoming barren to the far east.
A sign is over the road, with an arrow pointing southwest, saying "Ninth
Street, Exit 2." 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32630
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32622
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32628
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32630
Name:	Interstate 90 surrounded by Downtown Seattle
Desc:$
   To the west you can see the brilliance of the architecture of the Seattle
skyline.  Northerly to the west, the Aztechnology Pyramid stands tall, strong
in its presence.  Southerly to the west, the Renraku Arcology and the Space
Needle stand.  East of here the road drifts through some less populated areas.
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	19832
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32629
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32631
Name:	Intercity 90
Desc:$
   To the west you can see the brilliance of the architecture of the Seattle
skyline.  Northerly to the west, the Aztechnology Pyramid stands tall, strong
in its presence.  Southerly to the west, the Renraku Arcology and the Space
Needle stand.  East of here the road drifts through some less populated areas.
To the distant east are Bellevue, Council Island, and Redmond. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17501
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32630
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32632
Name:	Seneca Street
Desc:$
   As one of the major streets in the district, Seneca is naturally inundated
with expensive real estate and an emerging cafe society. It paves the way east
and west alongside several of the larger corporate headquarters and shopping
malls. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	12701
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32633
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32584
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32633
Name:	Second and Seneca Street
Desc:$
   Second Street comes to a halt here, and swiftly divides its traffic onto
Seneca, which then turns east and west, spreading out. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32634
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32658
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32632
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32634
Name:	Second Street
Desc:$
   Second Street runs up along the western borough of the southern commercial
district, and is home to a lot of the more vibrant shopping citadels. The
streets are almost always packed, and the constant flow of consumers can
almost make you lose your way. Luckily, you can see intersections a little
north and south of here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32635
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32633
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32635
Name:	Second and Spring Street
Desc:$
   As you step onto the cold paving of the intersection, the huge, pounding
chaos of the Big Rhino sweeps across the street, and throws a couple of random
punters onto the street. Literally. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32637
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32655
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	3521
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32634
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32636
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32636
Name:	Spring Street
Desc:$
   Spring Street is a largely anglo and orkish working class neighborhood.
Orks who polish up their images to the point to where they can be accepted for
low level wageslave jobs are a common sight in this region, as are a myriad of
wageslaves in raincoats and breathers of all colours. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32635
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32586
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32637
Name:	Second Street
Desc:$
   A rather average looking street in the working class end of the commercial
district.  Several competing newsstands line the streets, and large dumpsters
full of trash are lined up at the curb.  The air smells of smog, acid rain
fumes, and trash.  A PanicButton(tm) is on a telephone pole, allowing a
citizen to dial up for quick help from Lone Star in the event of a crime.  A
large trid billboard for Novatech is on the west side of the street, full of
vibrant colour. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32638
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32635
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32638
Name:	Second and Ridgeway Street
Desc:$
   Tall ten and fifteen story high-rises sit on each corner here.  A line of
neon signs cover the sides of the buildings up northward on Second, a shopping
area for the working class of Downtown Seattle. A stoplight appears to be
malfunctioning here, constantly flashing red instead of its normal
red/yellow/green setup.  The street smells of garbage and smog. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32640
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32652
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32637
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32639
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32639
Name:	Ridgeway Street
Desc:$
   A more bohemian stretch of the commercial southeast sector of Seattle,
Ridgeway is lined with various coffee shops and nightclubs where up and coming
artists play songs from their diversified repertoires.  Telephone poles on the
street are plastered with various handbills advertising showings of various
musical groups and artists, and art showings at the galleries that can be
found on this street. Even the facade of the two-story brick office building
to the north has been covered with colorful leaflets. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	door doors glass north
	Desc:$
A sign reading "275 Ridgeway" hangs on the glass doors. 
~
	ToVnum:	42115
	Flags:	1
	Material:	glass
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32638
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32588
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	Keywords:	ladder up
	Desc:$
A fire-escape ladder leads upward. 
~
	ToVnum:	42137
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32640
Name:	Second Street
Desc:$
   Second Street is thick with neon signs on both sides of the street, and a
very large trid billboard for Aztechnology's latest technology and programs.
There are a number of dojos and gyms on this street, from "Figg's Gym" to
"Fong Ki's Dojo".  There is a bit of an Asian ethnic presence on this block,
giving it the feel of a "Chinatown away from Chinatown." 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32641
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32638
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	17108
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32641
Name:	Second Street and Espanoza Way
Desc:$
   Espanoza meets Second Street here, on the western end of the southeast
district of Downtown Seattle.  Huge crowds wait for the stoplights to change,
allowing them to cross crowded crosswalks.  Lines of traffic go all ways,
sometimes backed up to the next intersection.  Neon lights cover the streets
to the north and south, as Second Street is a large shopping area for the
working class. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32643
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32644
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32640
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32642
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32642
Name:	Espanoza Way
Desc:$
   Espanoza Way is filled with traffic, lined up from one end of the crowded
block to the next.  People in breathers fill the jammed sidewalks on both
sides of the streets.  Huge dumpsters filled with heaps of garbage are equally
spaced on the curb just past the sidewalk, taking up parking area, and giving
the place a rather thick decaying smell to enhance the general aroma of smog.
Graffiti and handbills mar the plasticrete walls of the various apartment
complexes and shops.  A Stuffer Shack is south of here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32641
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32590
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32643
Name:	Second Street
Desc:$
   Large arrays of neon signs from "Fu Ching's Speedy Noodle", to "Jin's Dress
Outlets" mark the sides of the street here, a generalized shopping area for
the working class of Seattle.  People on breathers walk through crowded
sidewalks, and large heaps of garbage line the streets in front of the myriad
of restaurants and apartment buildings, waiting to be taken away by the waste
management conglomerates.   A 'lost pet' poster is plastered against a
streetlight post. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32594
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	30501
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32641
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32644
Name:	Espanoza Way
Desc:$
   Espanoza Way is jammed with traffic on all ends, from stoplight to
stoplight from block to block.  The Easy Diver coffin motel is on the north
end of the street, with a broken up but still functional in parts neon sign
advertising it.  East of here, tall steel towers line the streets, as the
commercial district takes on a life of its own.  The streets are crowded with
a myriad of people, from wageslaves in breathers and raincoats, to gangers and
gutterpunks.  A kite tail is hanging from the stoplight here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	30500
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32645
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32641
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32645
Name:	Third and Espanoza Way
Desc:$
   The buildings rise up seemingly to heaven itself here, great steel and
plasticrete ziggurats dedicated to the gods of wealth.  East of here the
buildings get even taller than life itself, showing the mammoth wealth scale
the megacorporations exist under.  Up and down Third are a line of prefab
office towers filled with bored office workers. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32646
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32670
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32650
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32644
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32646
Name:	Third Street
Desc:$
   Third Street is lined from end to end with prefab office buildings of
various shades of gray.  There are a few billboards up with trideo advertises
of every megacorp and a few lesser corporations.  The sky is dominated by the
twenty and thirty story tall size of these large, gray beasts.  The southern
floors are generally storefronts and restaurants, selling technology or
selling noodles and soy products. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32647
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32645
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32647
Name:	Third Street and Whitman Road
Desc:$
   Third Street and Whitman meet at a busy intersection, with stoplights that
sync with the GridGuide systems in most automobiles, and motion sensors to
gather data about the non-GridGuide traffic that fills these streets.  There
are security cameras over the stoplights designed to monitor for traffic
violations and send the data regarding them back to Lone Star. There is a
PanicButton(tm) installed on a telephone pole on the northwest corner of this
intersection. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32648
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32673
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32646
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32649
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32648
Name:	Third Street
Desc:$
   Tall twenty story, drab gray prefab office buildings line this street here.
On the first stories of these are shops and small restaurants catering to a
myriad of foreign tastes.  Dumpsters full of trash are lined up at the curbs,
taking up most of the usual parking area.  There are parking meters spaced at
every parking spot, with signs that say "Two Hour Metered Parking".  The air
is thick with the smell of spice from the restaurants, drek from the trash,
stench from the smog, and fumes from the acid rain.  Traffic flows at a near
constant rate, excepting in peak hours when traffic is jammed.  There is a
PanicButton(tm) on a pole here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32598
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32647
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32649
Name:	Whitman Road
Desc:$
   Whitman Road runs east to west through the southeast district of Downtown
Seattle, a commercial area.  Prefab office buildings with rather common
storefronts, including clothing outlets and media stores on their first floors
line the street.  People in breathers and rain jackets crowd the street, the
many colors of rain jackets striking to the eyes, a sharp contrast against the
thickly gray city. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	50302
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32647
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32594
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32650
Name:	Third Street
Desc:$
   Third Street is largely populated by towering prefab office buildings with
many floors that look like every other floor.  On the lower floors of these
buildings are some storefronts, including Action Computers, a famous decking
equipment store. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32645
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	17116
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32651
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32651
Name:	Third and Ridgeway Street
Desc:$
   Third and Ridgeway, two major streets meet here at a very busy intersection
with a complex stoplight and crosswalk system in place.  There are security
cams that monitor traffic with motion sensors, and delegate who gets the green
light based on the street with more traffic.  It also has the secondary
function of recording every traffic violation and sending the trideo data of
every incident to Lone Star Security.  
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32650
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northeast]
	ToVnum:	60700
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32667
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32653
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32652
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32652
Name:	Ridgeway Street
Desc:$
   The largely commercial Ridgeway Street is dominated by older brick office
buildings that have been well-kept since the late twentieth century when they
were built.  Ivy covers a large portion of the buildings, growing thick in
season.  The street is lined with a myriad of art galleries, coffee shops,
with regular poetry meetings and open mic nights, and nightclubs of the mid to
upper scale. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32651
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32638
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32653
Name:	Third Street
Desc:$
   Third Street is lined with prefab towers and highrise buildings, with
various restaurants populating the bottom floor of each, excepting the
occasional Brute Power(tm) day labour outlets.  Mounds of garbage accumulated
from weeks of poor waste management line each curb at regular intervals.
Above, are many office spaces full of bored workers for various corporations
renting the space. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32651
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32300
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32654
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32654
Name:	Third and Spring Street
Desc:$
   Third and Spring meet at a busy intersection, with traffic flowing at a
near constant speed.  Third and Spring become one-way streets as you go east
and north of here, as an effort to engineer traffic to remain constantly in
motion, rather than at a standstill like the streets west of here.  East of
here are great towers and monoliths of plasticrete and steel, temples of the
great god Nuyen who rules this age. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32653
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32663
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32656
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32655
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32655
Name:	Spring Street
Desc:$
   Spring Street becomes cleaner the closer to the corporate occupied zone you
get.  Various prefab hirise buildings line the street, each with newsstands,
convenience stores, and fast food joints such as McDonald's and NukeIt Burger
fill the first floor storefronts, and many floors of drab office space fill
the floors above them.  
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32654
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32635
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32656
Name:	Third Street
Desc:$
   As you step neatly over yet more garbage bags arranged in a chaotic
pyramid, crowds of different workers and drones come out to keep the place
organised. While this many businesses in one vicinity will always cause havoc
for the state of the streets, they all try to do their part to keep the
neighbourhood as attractive as possible. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32654
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32657
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32657
Name:	Third and Seneca
Desc:$
   At the intersection, a fairly large traffic pileup has resulted from one
too many shoppers hesitating about their most recent purchase just after
having left their parking space. It has now escalated to the point that
traffic for a few blocks north appears to be at a halt. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32656
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32659
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32658
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32658
Name:	Seneca Street
Desc:$
   Across the street from you, a large clothing boutique bustles with
activity, and the usual tridscreen/coffee company combination lies up on the
fifth floor of the building. Passers by bump each other gently with their
rhythmically undulating shopping bags, paying more attention to the latest
outfits than to the oncoming traffic. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32657
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32633
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32659
Name:	Seneca Street
Desc:$
   Despite its clean and overall sparkly sheen, the commercial district is
still home to a fair amount of street crime and theft. Naturally, the city has
gone to great lengths to make the streets safe for shoppers again, and the
multitude of cameras and hidden imaging systems no doubt help to ease tension.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	5912
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32660
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32657
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32660
Name:	Fourth and Seneca Street
Desc:$
   Fourth Street slopes slightly as it reaches Seneca Street. The latter
branches out east and west, shunting traffic along the southern edge of the
city limits. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32661
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32685
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32659
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32661
Name:	Fourth Street
Desc:$
   Just to the south of here Fourth Street comes to a halt and divides its
traffic left and right. One the corner, the subdued music from the novahot
nightclub, Dante's Inferno, drifts across the street. Unlike the nighttime
hours, the line to get into the club is relativly short. Further north, the
road winds away into the distance between the skyscrapers. 
~
NightDesc:$
   Just to the south of here Fourth Street comes to a halt and divides its
traffic left and right.  On the corner, a rumbling tempo is drowned out by the
noise generated by the novahot nightclub, Dante's Inferno. A line is here, of
habitues and habitue wannabes trying to get into the club. Further north, the
road winds away into the distance between the skyscrapers.  
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32662
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35500
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32660
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32662
Name:	Fourth and Spring Street
Desc:$
   Fourth and Spring meet here at a major intersection in the corporate
sector.  Stoplights automated with a GridGuide(tm) expert system and a motion
sensor array attempt to manage traffic. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32664
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32681
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32661
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32663
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32663
Name:	Spring Street
Desc:$
   This section of Spring Street runs through a working-class commercial
sector. It's occupied mainly by a few nondescript office buildings, some of
which have storefronts on their ground floors. A small 24-hour drugstore is to
the south, and the street continues on to the east and west. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32662
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Keywords:	south s
	Desc:$
A small drugstore is there. 
~
	ToVnum:	42103
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32654
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32664
Name:	Fourth Street
Desc:$
   Fourth Street runs northward towards Seattle Center then ends at Intercity
90 several streets up.  Southwards, Fourth runs a few blocks in between some
office buildings. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32665
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32662
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32665
Name:	Fourth and Ridgeway Street
Desc:$
   Fourth and Ridgeway meet at a busy intersection, one of the four corners of
the Seattle Center area.  The Seattle Center complex includes the monorail
stations, the Space Needle, and many tourist attractions that draw large
crowds.  Surrounding you in every direction are mammoth skyscrapers of
plasticrete and steel. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32668
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32679
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32664
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32667
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32667
Name:	Ridgeway Street
Desc:$
   Ridgeway becomes less bohemian and more corporate here, as the ivy covered
brick buildings give way to neon trimmed plassteel.  The sidewalks are filled
with a large number of nameless individuals, wageslaves, moving like ants
through an ant colony. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	north
	Desc:$
A parking lot is there. 
~
	ToVnum:	5900
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32665
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	5911
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32651
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32668
Name:	Fourth Street at Seattle Center
Desc:$
   Fourth street runs north to south here alongside Seattle Center, a mammoth
complex including a transit station connected to the Seattle Monorail, the
Space Needle, and a large shopping complex full of gift shops and tourist
traps.  To the west is a two story building, dedicated to linguistic arts. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32669
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32665
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	door
	Desc:$
The Smith School of Linguistics 
~
	ToVnum:	30701
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32669
Name:	Fourth Street and Espanoza Way
Desc:$
   Fourth Street and Espanoza is one of the more notorious intersections for
large traffic jams instigated by automotive accidents.  The turn signal setup
seems bizarre to any rationally minded driver, confusing just about anybody
who comes up to this intersection and needs to change lanes or turn.  One lane
you can turn left, the next lane you can turn right, the next lane you better
turn right or you will run into a curb on the other side of the street as you
get cut off, and so forth. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32671
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32674
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32668
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32670
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32670
Name:	Espanoza Way
Desc:$
   On the south side of the street, you are dwarfed by the mammoth skyscrapers
that densely populate the Seattle skyline.  To the north is a used car lot
with huge neon signs, saying "CRAZY LENNY'S CRAZY DEALS!!!"  A 'lost pet'
poster is plastered against the wall. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	1399
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32669
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32645
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32671
Name:	Fourth Street
Desc:$
   Fourth Street continues northward, to where it ends abruptly at an
embankment on the south side of Intercity 90.  Towering skyscrapers of steel
and neon surround you, and traffic runs thickly and fluidly down this street,
often jamming up to the south of here.  There is an electronics store to the
east. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32672
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	door~~~~~~~~~~~~~~~~~
	ToVnum:	1816
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32669
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32672
Name:	Whitman Road and Fourth Street
Desc:$
   Whitman curves to the west here as Fourth ends abruptly at the embankment
where Intercity 90 rolls through the heart of Downtown Seattle. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	32671
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32673
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32673
Name:	Whitman Road
Desc:$
   Whitman Road runs along the northern end of the southeast sector, against
Intercity 90, which is up on a very large concrete embankment that towers up
at least five stories high.  The embankment is covered in graffiti and
handbills advertising various media events. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32672
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32647
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32674
Name:	Espanoza Way, at Seattle Center
Desc:$
   Espanoza shifts direction just a few blocks from here, moving traffic away
from the Seattle Center. The building's enormous structure stands right in the
middle of the commercial district, flanked by promenades and an open square,
which are generally packed with sightseers and pedestrians. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32676
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32669
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32675
Name:	Fifth Street, at Seattle Center
Desc:$
   The street is almost completely bathed in the twin shadows of the Seattle
Center and Renraku Arcology down the street. This is effectively the center of
the city, and the sheer traffic congestion backs that up. Down to the west,
you can see an almost endless line of boutiques, restaurants and cafes, all
sweeping weary pedestrians off the streets. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32676
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32678
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32676
Name:	Fifth Street and Espanoza Way
Desc:$
   Fifth Street finally ends here, at the northern corner of the commercial
district. Further northeast, Espanoza continues underneath Intercity 90. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32677
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32675
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32674
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32677
Name:	Espanoza Way, under Intercity 90
Desc:$
   Espanoza Way curls northwards, sneaking under the shadow the highway above.
The gigantic concrete supports send off the odd vibration of massive cargo
trucks passing overheard at speed, and the sidewalk is coated in an almost
dusty mist. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32725
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32676
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32678
Name:	Ridgeway and Fifth Street
Desc:$
   Looking over your shoulder, the Arcology firmly blocks your view of the
southeast. The street ahead turns briefly to the east, leading into the
Arcology's parking lot. From here, Ridgeway moves west, along the center of
the commercial district taking you along the more popular shopping promenades.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32675
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	8519
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32680
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32679
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32679
Name:	Ridgeway at Seattle Center
Desc:$
   A large portion of the traffic, both on the street and on the road seems
immediately drained from view, and sucked in towards the Seattle Center. Not
unlike the centrepiece of the downtown neighbourhood, it attracts both
residents and tourists alike, with its huge structure containing a wealth of
different restaurants, boutiques, and other consumer heavens. The wide
concrete square surrounding the center gives space to people to relax and
pause along the tree-lined promenades that lead you into the Center.  A two
story structure is dwarfed to the south, a plasticrete school of sorts. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32678
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	60585
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32665
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	9821
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32680
Name:	Fifth Street
Desc:$
   Your steps take you along the west side of Renraku Arcology, leading you
north and south. Various storefronts have scrambled for a tiny space on one of
the most expensive boardwalks in downtown Seattle. Many pedestrians around you
have actually stopped walking, and take a moment to photograph the monstrosity
beside you. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32678
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32682
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	west w
	Desc:$
A small shop lies to the west. 
~
	ToVnum:	42101
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32681
Name:	Spring Street
Desc:$
   Just up ahead, Spring Street hits a large junction, and traffic appears to
quadruple as Renraku Arcology shifts into view. The concrete on the pavement
appears to improve as you move further east, and no doubt less shade is found
within the buildings that lie in the glow of the towering structure. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32682
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32662
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32682
Name:	Fifth and Spring Street
Desc:$
   Spring Street runs along the southern edge of the Arcology, and intersects
here with Fifth Street. Traffic flows north and west from here, and commuters
seem to be in packs, heading north. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32680
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32690
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32683
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32681
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32683
Name:	Fifth Street
Desc:$
   As you move further north, the enormous outline of the Renraku Arcology
comes into view. Taking up a vast section of the downtown district, its
gleaming walls are home to thousands of individuals, both employees and
habitual shoppers. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32682
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32684
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32684
Name:	Fifth and Seneca Street
Desc:$
   Seneca Street cuts east and west, briefly intersecting with Fifth Street.
On the opposite corner, a huge triangular department store lures hordes of
young customers to the piping sounds of cash registers and high heels. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32683
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32689
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32686
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32685
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32685
Name:	Seneca Street
Desc:$
   The dim mood lighting of several jewellery stores bathes the pavement in a
comfortable yellow and orange wash, slowly introducing the evening to the city
as shoppers begin to thin out. Though several smaller shops will generally
close around five or six in the afternoon, the larger malls and boutiques take
pride in staying open far later, just to mop up the last remnants of the day's
consumers. Strobes and spotlights flash from the doorway of a small boutique
to the south. 
~
NightDesc:$
   The modest crowds during the day explode at night as The Platinum Club
becomes busy, attracting people from all over the sprawl looking for a good
time. People of all ages and denominations bustle in and out of the small
alley to the north. Those leaving tend to stumble, obviously intoxicated on
either drink or something more illicit. Traffic is scarce here at night, as
many revellers stumble into the road to continue the party. One clothing
boutique still has its doors open however, its music and lights trying their
hardest to outdo the Platinum Club across the road. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	5000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32684
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	65169
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32660
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32686
Name:	Fifth Street
Desc:$
   Fifth Street lines along the central route cutting through the commercial
district. Further north, you can see several intersections, almost stacked
against each other within the huge collections of office blocks and shopping.
Just around the corner, the strong aroma of Japanese food drifts towards you,
and the steady bustle of activity beckons from the shadows.  
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32684
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32687
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	31101
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32687
Name:	Fifth and Boren
Desc:$
   The southeast corner of the downtown commercial district is one of the most
lucrative and sought-after retail regions in the metroplex nowadays. The
streets are clean and well-kept, and several office blocks of varying heights
enjoy an unusually expansive view from the southern borders of the city. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32686
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32688
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32688
Name:	Boren Avenue
Desc:$
   During the construction of greater Seattle, this avenue was originally
considered a down and out sector, merely lining the edge of the metroplex
against the forests and wastelands further south. However, the neighbourhood
appears vibrant, the steady hum of business drifting down from the tower
blocks to your left.  A small DocWagon outlet is to the north of here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	16202
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32695
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32687
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32689
Name:	Seneca Street
Desc:$
   The traffic has begun to slowly diminish, as you head towards the further
reaches of the commercial district. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32693
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32684
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32690
Name:	Spring Street, at Renraku Arcology
Desc:$
   Spring Street is suddenly overshadowed by the vast structure of the
Arcology, which lies just north of here. Traffic generally slows down a little
to take in the view, and the pedestrian traffic veers northwards, as if drawn
by some unseen magnetic force. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	8680
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32691
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32682
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32691
Name:	Sixth and Spring Street
Desc:$
   Heading east and west, Spring Street lines the grassy outcrops that
surround the arcology just north of here. Sixth Street, only a short alley in
Seattle terms, ends here and splits the traffic in both directions. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32697
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32692
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32690
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32692
Name:	Sixth Street
Desc:$
   A little further north from here, the gleaming silver structure of Renraku
Arcology leans across your view of the downtown skyline. In the opposite
direction, Sixth Street leads south, towards the outer border of the district.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32691
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32693
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32693
Name:	Sixth and Seneca Street
Desc:$
   The corner leans slightly to the south, to make room for a fairly oversized
factory across the street. Pungent fumes of old woodchips and chemical burners
waft drearily through the corrugated iron window blinds. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32692
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32700
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32694
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32689
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32694
Name:	Sixth Street
Desc:$
   Just further south from here, Sixth Street comes to an end, reaching the
southern limit of the commercial sector. Back north, it continues a few blocks
up towards Renraku Arcology. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32693
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32695
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	16251
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32695
Name:	Boren Avenue and Sixth Street
Desc:$
   The avenue breaks and splits northwards, allowing Sixth Street to take you
back towards the center of the commercial district. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32694
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32753
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32688
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32696
Name:	Seventh and Spring Street
Desc:$
   Seventh Street ends here, and routes the traffic back south a few blocks.
Spring Street meanwhile continues to trundle at a leisurely pace past various
shoe and handbag boutiques, all calmly nestled in the dull glow of opposing
restaurants and cafes. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32702
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32698
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32697
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32697
Name:	Spring Street
Desc:$
   Just north of here, a huge expanse of the Arcology's surroundings and the
Expressway mesh together, obscuring the nearby district from view. Continuing
east, Spring Street heads towards the eastern edge of the city limits, slowly
sinking into the shade of larger office blocks away from the main shopping
neighbourhoods. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32696
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32691
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32698
Name:	Seventh Street
Desc:$
   The twin sides of the alley appear to be almost leaning in on you, and as
you gaze further upon the structures, such an assumption is not entirely
incorrect. While the office blocks and multiplex buildings that populate the
area are fairly well constructed by regulation, it's not uncommon for many of
them to need some significant repairs. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32696
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32699
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32699
Name:	Seventh and Seneca
Desc:$
   A thick, dank odour rises up from a steamvent next to you, coating the
sidewalk in an almost glutinous dark substance, staining your shoes. The tower
blocks around you offer no explanation of how or why this stuff is roaming
free on the streets, and pedestrians appear to avoid it out of instinct. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32698
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32701
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32751
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32700
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32700
Name:	Seneca Street
Desc:$
   Seneca Street continues east and west near the southern border of the
district, offering street space to the multitude of smaller shopfronts
competing with the larger corporations for a share of the customer base. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32699
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32693
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32701
Name:	Seneca Street
Desc:$
   The streetlights above you flicker on and off, regardless of the time of
day. Though the shopfronts and buildings that line this street are usually
immaculate, even the diligent residents of this district cannot prevent the
occasional act of vandalism. The smell of roasting meat drifts from a doorway
to the south. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32704
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Keywords:	south
	Desc:$
A small diner lies through an open doorway. 
~
	ToVnum:	42111
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32699
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32702
Name:	Spring Street
Desc:$
   Not far from here, Spring Street reaches the outer limits of the commercial
sector, and splits north and south. The neighbourhood on the lower east side
is pleasant and provides a warm, dusky pause from the hectic scramble of the
more central areas. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17100
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32706
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32696
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32703
Name:	Boren Avenue
Desc:$
   The street continues for a few more blocks, then turns sharply north at the
end, moving into Eighth Street.  A few moderately well-sized office buildings
line this area, with some plant life arranged at each level to add intrinsic
beauty to their structures. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	15801
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32707
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32752
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32704
Name:	Seneca and Eighth Street
Desc:$
   Upon the intersection, a small market has somehow cropped up. Various
shopkeepers have erected several stalls, and seem to be attracting the
attention of evening shoppers. Further down the street, the high-pitched hiss
of high density traffic winds down the street, no doubt signalling further
activity to the east and west. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32705
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32713
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32708
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32701
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32705
Name:	Eighth Street
Desc:$
   On this street, you are vastly dwarfed by the towering corporate
skyscrapers on each side of the street.  On the street level, there are
newsstands and food vendors up and down the street, selling food that would
make a cockroach vomit, despite its popularity with wageslaves.  Sacrificing
taste for convienence, its the corporate way! 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32706
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32704
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32706
Name:	Eighth and Spring Street
Desc:$
   Eighth Street meets Spring here, and only runs a couple of blocks
southwards before it too reaches the outer border of the district. The lack of
major traffic routes allows a flurry of smaller, less competitive businesses
to find purchase in the quieter corners of the sector. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32709
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32705
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32702
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32707
Name:	Boren Avenue and Eighth Street
Desc:$
   Boren Avenue comes to a halt here, sliding north around an old, ivy-covered
office building. A sign above the glass door identifies it as the home of
Allen & Associates, a discreet, mid-sized accounting firm. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32708
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northeast]
	Keywords:	door glass northeast
	Desc:$
A glass door leads into a small office building. 
~
	ToVnum:	32764
	Flags:	1
	Material:	glass
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32703
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	Keywords:	up
	Desc:$
The front of the building rises above you, to a window. 
~
	ToVnum:	32775
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32708
Name:	Eighth Street
Desc:$
   Coming to a dead end just up the street, Eighth begins to slow down. Across
the street, a small shopfront offers food for late night visitors. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32704
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32707
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	12700
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32709
Name:	Spring Street
Desc:$
   At the next block, the street finally finishes its span across the entire
commercial sector, and runs north and south along the outer border of the city
limits. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32710
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32706
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32710
Name:	Spring and Ninth Street
Desc:$
   The hordes of traffic that have trickled this far are finally split in two,
redirected along the outer edge of the district. Only small, individual
boutiques populate the streets now, more a reflection of the relaxed social
atmosphere than anything else. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32714
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32711
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32709
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32711
Name:	Ninth Street
Desc:$
   A tiny, almost indiscernible street, Ninth is home to most of the
businesses that were evicted and pushed out of the more central neighbourhoods
when the big design corporations assaulted the center of the district. At the
same time, the outskirts are out of the overwhelming public attention, and
thus can sometimes offer far more appealing goods and services. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32710
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32712
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32712
Name:	Seneca and Ninth Street
Desc:$
   Seneca Street comes to a halt, and joins onto Ninth Street to turn north
and curve along the eastern edge of the city. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32711
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	65200
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32713
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32713
Name:	Seneca Street
Desc:$
   Coming along to the eastern edge of the commercial district, Seneca Street
gradually grows quieter as you move further east. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32712
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32704
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32714
Name:	Ninth Street, at Intercity 90 Onramp
Desc:$
   Ninth Street continues north, through an overpass that divides the
southeast and northeast sectors, up to the Aztechnology complex including the
Pyramid and the Magic Academy. An onramp curves off of Ninth, with a traffic
control meter that keeps congestion from getting ridiculous despite the ten
lanes width of Intercity 90.  
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	30522
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32710
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	32622
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32715
Name:	North Fifth Street and Broadway Northeast
Desc:$
   Fifth Street runs into Broadway at a very complex intersection here, where
traffic from I-90, Northeast, and Southeast all converge on one very congested
spot.  Traffic here is at a standstill at all hours, seemingly, despite
efforts to manage traffic here through the much-ballyhooed GridGuide(tm)
system of motion sensors and onboard systems on automobiles. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32722
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32716
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32723
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32600
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32716
Name:	Broadway Northeast
Desc:$
   Broadway Northeast is a very busy stretch of street, cutting through the
dense commercial zone here.  Tall plasticrete and steel buildings reach up to
the top of the sky, making the individual look tiny and insignificant.  A
PanicButton(tm) is mounted on a pole here.  There is a shoe store to the north
of here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32717
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32715
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32717
Name:	North Sixth and Broadway Northeast
Desc:$
   North Sixth and Northeast Broadway meet here at a very busy intersection,
where workers dart through at all hours.  The intersection is managed by a
GridGuide motion sensor array, keeping the stoplights timed rather well, so
that despite its large traffic level, congestion never gets ridiculous, even
within rush hour peak times. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32718
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32732
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32727
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32716
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32718
Name:	North Sixth Street
Desc:$
   North Sixth Street is thick with traffic, mostly wage slages trying like
mad to get to work on time lest they fall victim to the wrath of their
executives.  A large 40 story parking garage stands on the west side of the
street, with traffic jammed going in and out of it.  On the east side of the
street is yet another concrete office building full of bored office workers. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32719
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32717
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32719
Name:	North Sixth and Gray Street Northeast
Desc:$
   A busy intersection that looks insignificant next to the four towering
skyscrapers on each corner of the street.  Traffic runs through here at all
hours, at all times of day.  The first floors of each skyscraper are littered
with various useless shops, selling various useless items.  There is a bento
stand on a corner, selling Japanese food. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32760
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32734
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32718
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32720
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32720
Name:	Gray Street Northeast
Desc:$
   Gray Street is the major thoroughfare that runs from the Aztechnology
complex to the Mitsuhama complex.  It is a very busy six lane boulevard full
of traffic at all hours.  The sidewalks are lined with busy people mostly
wageslaves wearing breathers and rain jackets of all colours.  Lone Star has a
heavy presence in this area, to grant the wageslaves a false sense of security
that will keep them productive. A tall parking garage to the north made of
steel and plasticrete creates a large eyesore. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	22670
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32719
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32721
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32721
Name:	North Fifth and Gray Street Northeast
Desc:$
   Here on the northeast sector of Seattle, it appears as if the gods of
architecture are in fierce competition, trying to create the largest, most
ungodly eyesores imaginable.  Traffic on the street level is thick at all
hours, with commuters and wage slaves running all about at the intersection,
stoplights changing per prompt of the GridGuide systems.  An array of security
cameras stand on top of the stoplight system, recording traffic violations and
sending them to Lone Star Security's traffic department. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32749
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32720
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32722
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32722
Name:	North Fifth Street
Desc:$
   Mitsuhama Tower rises even above the skyscrapers that dominate this area,
just west of here.  Its a very modern office structure, some 60 stories high,
built with a cylindrical shape.  It is adorned with blue and green neon bands
at each level that make it stand out during the night time. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32721
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32715
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17120
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32723
Name:	North Fifth Street
Desc:$
   North Fifth turns into a six lane expressway as it curves here, in a vain
attempt to manage the congested traffic conditions in this area.  A large
concrete embankment on the south side of the street marks the elevated
structure that holds I-90.  The embankment is covered in every manner of
graffiti, from love announcements to arguments in cryptic tag writing over
which gang owns this piece of dirt. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32715
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	32724
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32724
Name:	North Fifth Street
Desc:$
   North Fifth continues in a six lane stretch to end at the bottleneck just
southeast of here where North Fifth runs into Espanoza.  The south side of the
street is marked by a very tall concrete embankment, the structure holding the
elevated I-90 freeway in place.  On the north end of the street are a line of
poorly maintained prefab office buildings. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southeast]
	ToVnum:	32725
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	32723
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32725
Name:	North Fifth and Espanoza Way Northeast
Desc:$
   North Fifth runs into Espanoza here, in a rather convoluted intersection
with a rather poorly timed stoplight system, somehow overlooked in the
large-scale upgrade to the GridGuide(tm) traffic management systems a decade
ago.  Espanoza runs northeast to the tall towers of the northeast sector,
large towering strongholds of wealth and power. A small building to the south
houses a bright, busy cafe. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	32726
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	65127
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32677
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	32724
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32726
Name:	North Sixth and Espanoza Way Northeast
Desc:$
   North Sixth Street starts here, and moves northward into the megacorporate
hive of great towers of steel that stand as a blasphemy against nature.
Espanoza curves eastward into another business sector, lined with concrete
office buildings that have been designed for ultimate utility at less cost. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32727
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32728
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	32725
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32727
Name:	North Sixth Street
Desc:$
   North Sixth runs from north to south in the northwest district of Seattle.
Large concrete high rise office buildings line the streets, with storefronts
on the first floors, mostly selling coffee, juice, bento, and fast food to the
wage slaves who work in this region.  Traffic is pretty steady here, jamming
up to the south.  A billboard for Wuxing, Incorporated is mounted on one of
the office buildings, with a very ornate trideo display. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32717
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32726
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32728
Name:	Espanoza Way Northeast
Desc:$
   Espanoza runs east to west through the northeast section.  The street is
lined with more ornate office buildings than are the standard in Seattle, some
of them with etched marble trimming, others with neon trim.  Large neon and
trideo billboards line the streets advertising every service and product
imaginable.  There are storefronts on the lower floors of the office buildings
selling fast food, shoes, and much swiftly consumed product. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	38000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32729
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32726
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32729
Name:	North Seventh and Espanoza Northeast
Desc:$
   Traffic is jammed here, as an accident involving a taxi and a Seattle
Metrolink transit has rather incompetent road crews directing traffic through
here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32730
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32742
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32736
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32728
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32730
Name:	North Seventh Street
Desc:$
   Traffic here is jammed, for several streets over.  An accident on the
intersections north and south of here have kept it gridlocked.  You hear the
drivers cursing at each other in Japanese and English.  Horns are honking at a
very load and repetitive level, making this place an utter cacophony of noise.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32731
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32729
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32731
Name:	Seventh and Broadway Northeast
Desc:$
   A five car pileup here has traffic at a standstill.  The accident seems to
be caused by a babbling lunatic with underwear on his head, walking in circles
in the middle of the intersection.  He appears unharmed. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32733
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32745
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32730
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32732
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32732
Name:	Broadway Northeast
Desc:$
   Broadway Northeast cuts east to west through the heart of the corporate
sector.  Tall office buildings belonging to the banking conglomerates rise
above you, in utter defiance against the storms of acid rain that assault
Seattle.  People in raincoats and breathers move up and down the sidewalks,
and cars move slowly through, honking their horns and screeching their tires.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32731
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32717
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32733
Name:	North Seventh Street
Desc:$
   Traffic here is backed up in both directions from accidents all over.
Drivers curse at each other in Japanese, English and even a bit of Sperethiel
intermixed here and there.  People on bicycles, skates, and the occasional
scooter dart by on sidewalks, occasionally knocking people over and into cars.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32735
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32731
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32734
Name:	Northeast Gray Street
Desc:$
   To the west and south tall office buildings stretch upwards and out of
immediate view, the noise and chaos of the 6th street intersection spilling
over onto Gray Street.  To the north begins a sprawling complex of puny duplex
apartments totally oblivious to the wild traffic, run down cars parked at
random along sidewalks or up in grassless yards, flashes of red squiggling
along wallsindicating a Red Dragon ganger presence. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32735
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32719
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32735
Name:	North Seventh and NE Gray Street
Desc:$
   Seventh and Grey intersect here. A series of apartments are to the west,
and a small grocery store and some houses are to the north. Skyscrapers to the
far south cast long shadows over the neighborhood; to the east, the
Aztechnology Pyramid towers over all. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	30505
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32746
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32733
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32734
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32736
Name:	North Seventh Street
Desc:$
   Northward you see monstrous goliaths of skyscrapers that reach up into
heaven itself seemingly, vast corporate temples of greed and power.  Seventh
ends south of here at a high embankment covered in graffiti, where I-90 runs
through, carrying with it the sounds of a vastly congested ten lane freeway, a
sea of engine sounds, screeching tires, and honking horns. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32729
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32737
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32737
Name:	Seventh and Ridgeway Northeast
Desc:$
   Seventh ends here, and curves eastward into Ridgeway Northeast, a side
street running parallel to I-90.  On the south side of the street a tall
concrete embankment stands, leading up to the I-90 freeway itself, where the
sounds of seemingly millions of engines, screeching tires, and car horns fill
the air.  The embankment is covered in graffiti, mostly cryptic-looking tag
writing that amounts to arguing about which gang owns this turf. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32736
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32738
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32738
Name:	Ridgeway Northeast
Desc:$
   Northeast Ridgeway runs east to west along the southern edge of the
northeast section, which abruptly ends at I-90, visible here by a large
embankment holding up the ten lane freeway. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32739
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32737
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32739
Name:	North Eighth and Ridgeway Northeast
Desc:$
   North Eighth and Ridgeway meet here, at a moderately busy T-intersection.
Eighth ends here then picks up on the other side of the I-90. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32740
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	30517
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32738
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32740
Name:	North Eighth Street
Desc:$
   North Eighth Street runs north to south between two dull prefab office
buildings full of bureaucrats and others who think their jobs are important.
There is a newsstand here, selling an array of newspapers from all regions,
magazines, and screamsheets.  A neon sign advertising Novatech illuminates the
western wall of the office building on the west side of the street. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32741
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32739
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32741
Name:	North Eighth and Espanoza Northeast
Desc:$
   The road is torn up by a construction crew, with an inept road crew that
poorly directs traffic through here.  It appears there was a sewer line that
broke somehow, because the smell is god awful, even through breathers. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32743
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	30524
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32740
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32742
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32742
Name:	Espanoza Way Northeast
Desc:$
   Espanoza Way continues here, through a section of tall office high rises
with neon or metallic trim illuminated at nighttime.  Large neon billboards
and trideo screens line the street, constantly advertising one product or
another with a barrage of sensory overload.  The sidewalks are crowded, full
of wageslaves trying to walk quickly through the cityscape, wearing breathers
and raincoats. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	38001
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32741
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32729
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32743
Name:	North Eighth Street
Desc:$
   The heart of the corporate sector, Eighth Street between Broadway and
Espanoza Northeast runs right through the Wuxing Complex, two very high towers
that are only dwarfed by the Renraku Arcology and Aztechnology.  On the ground
level, a four lane street is thick with traffic, busses, and taxicabs, all
fighting to get up to the next block, whichever way they are headed.
Newsstands line up on each side of the street in fierce competition.  A food
service truck is set up selling meals during work hours. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32744
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32741
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32744
Name:	Eighth and Broadway Northeast
Desc:$
   Broadway meets with Eighth at a high traffic intersection, with large
trideo billboards on each corner, assaulting your senses with rich media
advertisements for things such as tampons and bean burritos. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32748
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	30527
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32743
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32745
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32745
Name:	Broadway Northeast
Desc:$
   Broadway Northeast, a major artery of traffic through the corporate sector,
moves east to west, a virtual canyon beneath the mammoth skyscrapers on each
side of the street. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32744
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32731
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32746
Name:	Northeast Gray Street
Desc:$
   A cluster of shops centered around a small grocery is to the north. To the
immediate south is a small parking lot and loading dock, both of which are
attached to the back of a tall building that marks the beginning of the
skyscraper forest to the far south. The dull drone of traffic is barely
audible here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	~~~~~~~~~~~~
	ToVnum:	32104
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32747
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32735
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32747
Name:	North Eighth Street and Grey Street NE
Desc:$
   Gray Street and North Eighth meet here. To the north is a long street of
houses, the back of a large building peeking over a high gray wooden fence; to
the south, past Gray Park Town Homes, the residentials end and the business
district begins.  Going west on Gray Street leads past a complex of
single-level apartments into a crowded, noisy section of the business
district, here only a low distant hum. The Aztechnology Pyramid rises up to
the east. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	30508
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	30530
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32748
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32746
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32748
Name:	North Eighth Street
Desc:$
   Aztechnology Pyramid reaches up out of a sea of houses and trees,
dominating everything in sight.  The traffic is moderate here, cars heading to
the skyscrapers of the business district or home to the residentials further
north.  Lights flash and traffic roars just to the south in the busy
intersection of Broadway and 8th Street. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32747
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32744
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32749
Name:	North Fifth Street
Desc:$
   To the east is a condensed gathering of low rent housing, utterly oblivious
to the raging traffic of Gray and 5th Street, a depressing mess of peeling
brown paint, bare brow yards and splashes here and there of red graffiti.  To
the west is a small garage from which wage slaves scurry south to the mess of
skyscrapers where they waste their lives, braving the traffic cutting up to
Harrison to get to I-5. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32750
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32721
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32750
Name:	North Fifth and Park Avenue Northeast
Desc:$
   Traffic from the business district to the south races along 5th street
towards the gas station on the north east corner of Park street, which ends
here in a T-intersection.  A small convenience store of red brick sits behind
the gas pumps, while  crumbling complex of low rent houses sprawl out to the
south east,  a parking garage to the southwest.  Further north can be glimpsed
the tall trees of Harrison Boulevard and the turn off the I-5, while the
golden peak of Aztechnology Pyramid gleams across the neighborhood from the
far east. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32754
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32758
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32749
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32751
Name:	Seventh Avenue
Desc:$
   A pair of storefronts on either side of the street pour light out onto the
street, bathing pedestrians in a fruity blue glow. Alongside them, various
off-licenses and second-hand clothes shops litter the sidewalk with stacked
displays of random new stock. A small but loud neon sign above a doorway to
the east advertises ^YYoshi's Trideoke and Sushi Bar^n. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32699
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	east
	Desc:$
An open doorway leds into a club. 
~
	ToVnum:	42175
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32752
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	65170
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32752
Name:	Boren and Seventh Street
Desc:$
   Seventh Street intersects with Boren at the southern edge of the district,
cutting a path back north for a few blocks. As the skyrises around you seem to
disperse around you, you manage a brief glimpse of the shimmering community of
skyscrapers that all seem clustered around the towering edifice of the Renraku
Arcology, overshadowing everything in its wake. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32751
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32703
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32753
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32753
Name:	Boren Avenue
Desc:$
   Across the street, a small grouping of software warehouses and hardware
dealers look busy at work, packing and unpacking as customers file in and out
quickly. The general bustle of the area gives a faint rhythm to both the
pedestrians and the traffic that passes by. Everyone, and everything is
generally centered on the conduct of business. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	6482
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32752
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	38064
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32695
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32754
Name:	North Fifth Street
Desc:$
   To the west is the onramp to Innercity 5, a tree-lined block of houses
stretching east, a gas station and some small businesses to the south. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32755
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32750
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32755
Name:	North Fifth and Harrison Boulevard Northeast
Desc:$
   North Fifth and Harrison is just along side the overpass where I-5 zips
over Seattle. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	30504
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32754
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32756
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32756
Name:	Harrison Boulevard, Exit to I-5
Desc:$
   Harrison continues west of here where it ends and turns north back into
Fifth Street.  North of here is an onramp going onto I-5. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32620
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32755
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32757
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32757
Name:	Harrison Boulevard, under I-5
Desc:$
   I-5 runs overhead, with the thick sound of traffic over tarmac, muffled
marginally by about 20 feet of concrete.  Tall concrete columns hold the
freeway up, and are covered by ganger graffiti. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32756
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	30606
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32758
Name:	Park Avenue Northeast
Desc:$
   Park Street comes to an end up ahead at the T-intersection with 5th Street
in the west, a small gas station comfortably settled on the north corner,
sharing the block with a small red brick convenience store.  The south block
is taken up entirely by a dense scattering of uniformly decrepit single-story
apartments,the dull chaos slightly marbled with flashes of Red Dragon Ganger
graffiti.  
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32759
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32750
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32759
Name:	North Sixth and Park Avenue Northeast
Desc:$
   The intersection of north 6th and Park street passes though a noticeable
change of neighborhoods, an almost slum-like complex sprawling out to the east
and west of 6th and south towards Gray and the glass pillars of the business
section, while heading north leads to the well-to-do, shaded streets of
Harrison Boulevard. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	30502
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	30507
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32760
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32758
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	11410
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32760
Name:	North Sixth
Desc:$
   Fanning out around and behind the large skyscrapers perched on each corner
of Gray Street, the trashy, dilapidated sprawl of duplexes and single
apartments has a tired out feeling, though the bumper stickers on several cars
indicate a large number of students from the Aztechnology Mage Academy are
taking advantage of the low rent here.  A large sign is surrounded by large
boulders and the pathetic remains of landscaped shrubbery, saying in sun
bleached green, "Gray Park Town Homes".  
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	32759
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	32719
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32761
Name:	Hellhound Bus Lines Seattle Depot
Desc:$
   No matter what time of night or day, this grimy, brightly-lit building is
never empty. Travellers and their luggage occupy the cracked plastic seats or
wander aimlessly around the garage at the far eastern end of the station,
where buses pick up and drop off their passengers; station personnel sell
tickets and perform their other duties; bums try to look as if they have a
legitimate purpose. While travel to most cities is currently unavailable,
Hellhound's deal with the Portland Chamber of Commerce, which allows them to
provide service to and from Portland, is a huge advantage over other
companies. Hellhound was known by another name in the Fifth World; the change
aside, the company continues to work hard to provide the working class with a
way to travel. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32762
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32501
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32762
Name:	Hellhound Bus Lines, near the Garage
Desc:$
   Turnstiles separate the garage from the main lobby of the bus depot, with
passengers coming from and going to the bus to their destinations.  A few bums
sit with their packs, trying to look like they are waiting for their bus that
never comes.  The security guards generally ignore them, unless they are
ordered not to.  It's hard to find a warm place away from the Seattle rainfall
to these poor chummers.  
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32763
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32761
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32763
Name:	Hellhound Bus, Arrival and Departure Platform
Desc:$
   Red- and blue-painted Hellhound buses are parked here, most of them with
defunct or currently unavailable destinations lit up over their windshields.
The Portland bus is the only one currently running. Given that visas are
barely, if ever, checked along its route, the bus is a popular way to travel
to and from the elven territories. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	32762
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32764
Name:	Reception Area
Desc:$
   This small, long anteroom's quite plainly decorated: synthwood-panelled
walls, stucco ceiling, floor covered in dark blue industrial carpeting. Its
center is taken up by a large synthwood reception counter, which has been
furnished with a computer, a complicated-looking phone bank, pen and paper and
other office supplies. A cubicle farm is visible to the north, and some stairs
are to the east. A door marked "Restroom" is set into the west wall, and the
street is to the southwest. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	north
	Desc:$
An open doorway leads into a large cubicle farm. 
~
	ToVnum:	32765
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	east
	Desc:$
Some stairs are set into a small alcove. 
~
	ToVnum:	32768
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	Keywords:	door glass
	Desc:$
A glass door leads out into the street. 
~
	ToVnum:	32707
	Flags:	1
	Material:	glass
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	door west restroom
	Desc:$
A sign on the door reads, "Restroom." 
~
	ToVnum:	32767
	Flags:	1
	Material:	wood
	Barrier:	4
	KeyVnum:	0
BREAK
#32765
Name:	A Cubicle Farm
Desc:$
   This large, open space is neatly divided into rows of cubicles by
four-foot-high beige partitions. The cubicles themselves are furnished sparely
but expensively, with sleek, space-saving furniture and what seem to be
state-of-the-art desktop computers. Halogen lights from both the ceiling and
the individual workspaces cast a bright light over the area. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	32764
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32766
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32766
Name:	A Cubicle
Desc:$
   This small space has been designed to provide maximum work efficiency in
minimum area. The built-in table has barely enough room for an
expensive-looking computer, a small phone and a tiny writing space; the
printer sits underneath, next to a small filing cabinet. Shelves line the rest
of the cubicle walls, and are filled with books, old-fashioned ledgers and
datadisks. The office chair is small, but comfortable-looking. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	1100
IO:	300
Bandwidth:	20
Access:	-2
Trace:	-2
RTG:	1100
JackID:	82060100
Address:	Allen & Associates, Boren and Eighth, Seattle
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	32765
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32767
Name:	A Unisex Bathroom
Desc:$
   This small, bright bathroom is just large enough for a urinal, a single
toilet stall and a small porcelain sink, this last set into a synthmarble
counter. A halogen light in the center of the ceiling casts a warm glow over
the clean, shiny fixtures. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Keywords:	door east
	Desc:$
A door is there. 
~
	ToVnum:	32764
	Flags:	1
	Material:	wood
	Barrier:	4
	KeyVnum:	0
BREAK
#32768
Name:	A Stairwell
Desc:$
   This is a small, simple alcove off the main reception area. A halogen
ceiling light casts a yellow glow over the synthwood-panelled walls and the
blue industrial carpeting that covers the floor and stairs. A flight of stairs
leads up, and the reception area proper is to the west. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	32764
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	32769
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32769
Name:	A Stairwell
Desc:$
   This, bare small alcove opens into a short, blue-carpeted corridor to the
west. A halogen ceiling light casts a yellow glow over the synthwood-panelled
walls and the blue industrial carpeting that covers the floor and stairs.  
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	Keywords:	west
	Desc:$
A corridor is there. 
~
	ToVnum:	32770
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	32768
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#32770
Name:	A Corridor
Desc:$
   This short corridor is fairly nondescript - same wood-panelled walls,
stucco ceiling and blue-carpeted floor. Halogen ceiling lights illuminate the
area brightly, but not harshly. Doors lead north, west and south, and a
stairway is to the east. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	door wooden north
	Desc:$
A wooden door is there. 
~
	ToVnum:	32773
	Flags:	1
	Material:	wood
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32769
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Keywords:	door wooden south
	Desc:$
A wooden door is there. 
~
	ToVnum:	32771
	Flags:	1
	Material:	wood
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	door wooden west
	Desc:$
A wooden door sit there. 
~
	ToVnum:	32772
	Flags:	1
	Material:	wood
	Barrier:	4
	KeyVnum:	0
BREAK
#32771
Name:	A Conference Room
Desc:$
   Decorated in the same wood panelling, blue carpets and fluorescent lights
as the rest of the office, this small conference room is dominated by a white
oval table and 14 synthleather chairs. A projection screen runs the length of
the west wall, and the floor-to-ceiling window on that takes up the entire
south wall provides a comprehensive view of the street. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	1100
IO:	300
Bandwidth:	20
Access:	-2
Trace:	-2
RTG:	1100
JackID:	82060102
Address:	Allen & Associates, Boren and Eighth, Seattle
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	door wooden north
	Desc:$
A door is there. 
~
	ToVnum:	32770
	Flags:	1
	Material:	wood
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Keywords:	window glass large south
	Desc:$
A large glass window is there. 
~
	ToVnum:	32775
	Flags:	2
	Material:	glass
	Barrier:	8
	KeyVnum:	0
BREAK
#32772
Name:	A Large Office
Desc:$
   This large room is furnished in a mixture of the functional and the
ostentatious. The utilitarian blue carpeting and synthwood panelling of the
rest of the building is present here, but so is a large, ornately-carved
marble desk with curving bronze legs. The office chair behind it is a plush
leather affair, but the two chairs in front of it are ornate Queen Annes with
curvy brass bodies and red upholstery. What seem to be genuine oakwood
bookshelves line the north wall, and cream Venetian blinds cover the large
picture window to the west. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	1100
IO:	300
Bandwidth:	20
Access:	-2
Trace:	-2
RTG:	1100
JackID:	82060101
Address:	Allen & Associates, Boren and Eighth, Seattle
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Keywords:	door wooden east
	Desc:$
A door is there. 
~
	ToVnum:	32770
	Flags:	1
	Material:	wood
	Barrier:	4
	KeyVnum:	0
BREAK
#32773
Name:	A Small Anteroom
Desc:$
   This small, narrow area is a cross between a corridor and a room. The soft
halogen lights have been replaced by harsh fluorescence; the blue industrial
carpeting, by shiny tiles. A small wooden desk sits in the middle, next to a
sort-of metal doorframe - probably a scanner of some sort. To the north stands
a sturdy-looking metal door. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	door metal reinforced north
	Desc:$
A reinforced metal door is there. 
~
	ToVnum:	32774
	Flags:	2
	Material:	metal
	Barrier:	32
	KeyVnum:	32700
[EXIT south]
	Keywords:	door wooden south
	Desc:$
A door is there. 
~
	ToVnum:	32770
	Flags:	1
	Material:	wood
	Barrier:	4
	KeyVnum:	0
BREAK
#32774
Name:	A Small Room
Desc:$
   Fluorescent ceiling lights cast a harsh yellow glare over the bare walls
and white-tiled floor of this small, chilly room. A plain white synthwood desk
and matching office chair occupy the room's center. A large, state-of-the-art
computer sits on a desk, and seems to be connected to a dataport in the
northwest corner. A security camera with a small radar dish mounted above it
has been mounted in the northeast corner of the ceiling. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	70345
IO:	300
Bandwidth:	20
Access:	-2
Trace:	-2
RTG:	1100
JackID:	8206
Address:	Allen & Associates, Boren and Eighth, Seattle
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Keywords:	door metal south
	Desc:$
A metal door is there. 
~
	ToVnum:	32773
	Flags:	1
	Material:	metal
	Barrier:	32
	KeyVnum:	0
BREAK
#32775
Name:	Outside a Window
Desc:$
   Here you are, outside the conference room window. Both the window ledge and
the ivy that covers the building provide a fair amount of footholds,
handholds, and grappling hook room. The brick facade of the building is faded
red and streaked with the mementoes of many Seattle rains. The street lies
below, and the conference room is to the north. 
~
Flags:	1010000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	3
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	window large north
	Desc:$
A large window is there. 
~
	ToVnum:	32771
	Flags:	2
	Material:	glass
	Barrier:	8
	KeyVnum:	0
[EXIT down]
	ToVnum:	32707
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
END