#32500 Name: Harbour Avenue and Ridgeway Street Desc:$ Food wrappers, leaflets and the occasional dried leaf drift across the cracked sidewalks of this none-too-clean intersection. A dry, cold breeze whistles through the street, silenced occasionally by the distant rumbling of factories along Seattle's outer skyline, and various cars from what seems like another age pass quietly by. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32501 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32511 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 12500 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32501 Name: Harbour Avenue Desc:$ Harbour Avenue runs north and south along the more desolate western edge of downtown Seattle's industrial district. Many of the storefronts here are boarded over, with the exception of what seems to be a thriving restaurant to the west. A moderately busy bus station, which provides transportation to other cities, is to the east. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32502 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32761 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32500 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: west w Desc:$ A small restaurant is there. ~ ToVnum: 42106 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32502 Name: Harbour Way and Espanoza Way Desc:$ The traffic lights overhead change dimly through a silvery blanket of dust and smog collected over the years from the neighbourhoods only residents. Inside the cars that wait silently for the right of way, tired and pale drivers sit waiting patiently for some sort of progress. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32503 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32526 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32501 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32503 Name: Harbour Avenue Desc:$ The random street vendor that almost entirely populates this area continues his undoubtedly greasy toil in a small van across the street. While the low rattle of some ethnic hymn seeps through his rear windows, passers by only pay him a longing glance. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32504 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32502 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32504 Name: Harbour Avenue and Whitman Road Desc:$ Whitman Road closes in on Harbour Avenue, and at once drains a large segment of the traffic, shifting it eastwards. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32505 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32530 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32503 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32505 Name: Harbour Avenue Desc:$ Along the outskirts of the Seattle metroplex, the brimming activity that still populates even the smaller districts has suddenly begun to die down. The only noises audible at this point stem from the impatient drivers along both lanes of the damp street. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32506 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32504 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32506 Name: Harbour Avenue and Broadway Desc:$ Broadway, no longer holding true to its origins, bears little resemblance to the vibrant district that bore its name in the height of the Twentieth Century. Rather its sidewalks are crammed with badly parked cars, and a particularly vigorous woman, hurling expletives at what appears to be a lamppost across the street. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32507 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32533 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32505 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32507 Name: Harbour Avenue Desc:$ The quiet of this town can really get to you after a while. One imagines a vibrant industrial underbelly to such a sprawling city, and yet you find yourself on this almost deserted avenue on the outskirts of the glowing city centre. Your path leads north and south, with intersections in view. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32508 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32506 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 37507 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32508 Name: Harbour Avenue and Gray Street Desc:$ As you near the northern corner of the industrial sector, things begin to pick up around you. Traffic begins building around every corner, and pedestrians seem eager to find the whiff of opportunity in the neighbouring districts. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32509 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32536 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32507 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32509 Name: Harbour Avenue Desc:$ The street leads northward, to the bordering outlines of the residential district up ahead. A small shed on the east side of the street with a maglocked door looks a little out of place. A sign above the door read's Reggie's Hole-In-The-Wall. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32510 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: maglocked door~~~~~~~~~~~ ToVnum: 30608 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32508 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32510 Name: Harbour Avenue, Denny Way, and Park Avenue Desc:$ The largest intersection you've seen yet greets you here, as three of Seattle's busiest streets connect for one brief encounter. The traffic blares and rumbles all around you, as each crowd of drivers waits eagerly to continue their journey. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32542 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32539 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32509 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32511 Name: Ridgeway Street Desc:$ Running along the southern edge of downtown seattle, Ridgeway street finds itself home for many of the greater communities less attractive members. Skirting along the border of both living standards and polite society, by night this district acts as a second home for those who cannot find solace anywhere closer to the warm glow of the commercial and residential districts. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32512 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32500 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32512 Name: Ridgeway and Roy Street Desc:$ Roy Street trickles down from the upper end of the district and cuts through Ridgeway, leading south. Several red brick and aluminium fenced buildings rise up around you as the borders of this silent neighbourhood push further outwards. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32524 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32513 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32517 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32511 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32513 Name: Ridgeway Street Desc:$ Ridgeway Street's southern border is lined with a few run-down and abandoned storefronts, populated more by garbage than by any remnants of their former clientele. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9500 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32514 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32512 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32514 Name: Ridgeway and Market Street Desc:$ The two streets intersect briefly, before opening up a path further south towards the city limits. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32556 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32515 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32521 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32513 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32515 Name: Ridgeway Street Desc:$ Across the street, you catch a glimpse of larger groups of people huddled around fire barrels and hulking remnants of what looks like an old industrial complex, long bereft of any productive activity. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32516 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32514 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32516 Name: Ridgeway and Main Street Desc:$ As one of the more populated streets in the sector, Main Streets arrival brings with it a faint echo of voices and mutterings, of those that find themselves in the chilling centre of the neighbourhood. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32560 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32579 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32527 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32515 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32517 Name: Roy Street Desc:$ Near the southernmost part of the city's borders, the hum of traffic and commuter activity is barely noticeable. The concrete of the sidewalk here is cracked and shattered in places. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32512 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 4700 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32518 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32518 Name: Roy and Spring Street Desc:$ Along the outer edge of the industrial sector, a wide expanse of wild forest and industrial wasteland lies to the south. The street curls, almost desperately to avoid straying any further from what's left of the liveable outcrops here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32517 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32519 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32519 Name: Spring Street Desc:$ Barely recognisable as an avenue of sorts, Spring Street lays a concrete path through an area that could not be called hospitable with even the most lenient of interpretation. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32520 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32518 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32520 Name: Spring and Market Street Desc:$ Even the hustle and bustle of the usually lively Market Street has finally trickled down into trolley ladies and whining dogs, all sensing that its probably time to head back to whatever they had strayed from. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32521 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32522 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32519 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32521 Name: Market Street Desc:$ What appears to be the remains of an old Stuffer Shack now looms overhead, its blackened window frames creaking nearer towards the ground, since what looks like a serious case of microwave explosive nearly brought the entire structure to the ground. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32514 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9100 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32520 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32522 Name: Spring and Main Desc:$ As you stroll with increasing pace through this dank and thoroughly suspicious neighbourhood, you notice more and more people slowly gathering outside. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32527 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32523 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32520 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32523 Name: Spring Street, under Intercity 5 Desc:$ The activity around you begins to slowly pick up, like blood returning to frozen limbs. Further east you see dashes of colour and a larger crowd of people commuting along the murky streets. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32586 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32522 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32524 Name: Roy Street Desc:$ A fairly pungent smell wafts across the street, as your eyes track your way over the adjacent block and find a row of shattered windows, and several rats peering down at you. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32525 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32512 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32525 Name: Roy Street and Espanoza Way Desc:$ The faint echo of drilling surrounds you, and as you shift your gaze skywards, you can see a few construction projects working all hours above the streets. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32528 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32557 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32524 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32526 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32526 Name: Espanoza Way Desc:$ Espanoza Way winds lazily across the southern sector of Seattle's industrial district. Remnants of a litter parade and various street brawls cloud the surface of the sidewalk. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32525 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32502 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32527 Name: Main Street Desc:$ Curling around the outer rim of the industrial sector and back north towards the heart of the sprawl, you are greeted with the calmingly familiar shudder of the interstate, looming high over the shadowed blocks nearby. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32516 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32522 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32528 Name: Roy Street Desc:$ Cutting close to the heart of the district, Roy Street allows a decent glimpse of the varying cultures and business operations that lie at the heart of the neighbourhood. While many of them have open advertising and clear displays of their business, don't assume that invites inquisitive guests. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32529 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32525 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32529 Name: Roy Street and Whitman Road Desc:$ The intersection is crammed to the brim with activity, from street vendors, to dealers to customers, the vicinity is crammed with people looking for business, of any kind. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32531 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32553 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32528 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32530 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32530 Name: Whitman Road Desc:$ Whitman Road moves steadily eastwards, away from the western border of Harbour Avenue. Essentially the central street of the district, the sidewalks are unusually busy with the constant drumming of hammers and construction nearby. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32529 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32504 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32531 Name: Roy Street Desc:$ The avenue moves traffic swiftly north and south, giving drivers only a bare minimum of attractions on the way. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32532 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32529 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32532 Name: Roy Street and Broadway Desc:$ Roy and Broadway intersect, offering up avenues moving further north and east through the neighbourhood. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32534 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32550 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32531 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32533 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32533 Name: Broadway Desc:$ Broadway, once a dynamic home of wealthy living, has now unfortunately fallen victim to the spells of eventual depression and cost cuts. Now it is mainly home to the firebarrel massive, and a few strays searching for a new home. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32532 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32506 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32534 Name: Roy Street Desc:$ Not far from here, the traffic begins to split its separate ways, passengers finding alternate routes around the center of the neighbourhood, where congestion incessantly begins to pile up. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32535 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32532 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32535 Name: Roy Street and Gray Desc:$ Roy and Gray street combine their efforts to offer you some sort of vision of activity. While people are hardly eager to join into community gatherings, the melting pot of different cultures that find their way here, out of the public's sanitized scrutiny can often be the most resourceful. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32537 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32545 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32534 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32536 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32536 Name: Gray Street Desc:$ Gray Street breaks off from Harbour Avenue, and begins trawling a path eastwards across the neighbourhood. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 4201 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32535 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32508 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32537 Name: Roy Street Desc:$ Your footsteps gradually quicken as you spot the yellow glow of activity a little further down from here. Shopfronts and factory entrances look carefully guarded, the owners ever watchful for the wrong kind of visitors. A dense grey smoke pours out from one of the shopfronts, and passers by eagerly gather round to see what the commotion is about. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32538 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32535 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32538 Name: Roy Street and Park Avenue Desc:$ The streets that carve a path north and south through the district all finally end here. Park Avenue lies as the border between the industrial and residential districts, and as such acts as a meeting point between the two varied settings. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32540 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32543 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32537 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32539 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32539 Name: Park Avenue Desc:$ Park Avenue is one of the few streets in the industrial district that can claim some wealth to it's name. Historically a breeding ground for the successful and ambitious, it now clings to the remnants of populace that border the residential district further north. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32538 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32510 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32540 Name: Roy Street Desc:$ Breaking through the northern border of the industrial sector, Roy Street takes you further north towards the residential district a few blocks away. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32541 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32538 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32541 Name: Roy Street and Denny Way Desc:$ Denny continues northwest and southwest here, just outside of the Industrial zone. The sounds of cars are drowned out by the sounds of loud machinery as modern industry makes the items that keep other machines going. The Novatech Corporation's Seattle Building looms ahead to the north. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 60300 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 30592 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32540 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32542 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32542 Name: Denny Way Desc:$ Denny Way continues on from Harbour Avenue, forming a distinct boundary between the residential and industrial districts. Factories still line the southern edge of the street, but they slowly diminish in number to be replaced by smaller apartment blocks further north. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32541 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32510 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32543 Name: Park Avenue Desc:$ The street continues east and west, along the northern edge of the downtown district. Further ahead the streets curves south towards the I-5 Highway. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32544 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32538 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32544 Name: Park Avenue and Market Street Desc:$ Market Street finally ends here at Park Avenue, and traffic once again begins weaving its way south through the worn city blocks. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32578 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32547 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32543 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32545 Name: Gray Street Desc:$ Just a few blocks away from the district center, a small group of children play with a skipping rope and divide their attention between the various trideo screens in a storefront displaying the newest skipping rope available. With extra sparkle. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32546 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32535 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32546 Name: Gray and Market Street Desc:$ The two avenues cross each others paths, and the customary stragglers wait under shadow on the corners, no doubt expecting clientele of some type. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32547 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32569 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32548 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32545 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32547 Name: Market Street Desc:$ Market Street takes you south, away from the northern border of the district, deeper into the heart of the industrial complexes down the street. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32544 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32546 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32548 Name: Market Street Desc:$ Market Street leads north and south, bringing you closer to the outskirts of the district, allowing you to cross over to the residential sector ahead. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32546 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32549 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32549 Name: Market and Broadway Desc:$ On a dusty streetcorner in this area, anything can and will happen. In fact, while one man ruffles through a garbagecan on the northern corner, an unconscious one happens to lose his shoes on the opposite corner. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32548 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32566 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32551 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32550 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32550 Name: Broadway Desc:$ Standing fairly in the centre of the industrial district, you are greeted by a faint mixture of various wails and mumbling car noises, all echoing off of the empty storefronts and abandoned lofts. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32549 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32532 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32551 Name: Market Street Desc:$ The brick walls on either side of the street look crumbled and battered from a variety of street brawls and random graffitti. While a few have attempted to clean up the neighbourhood, it's only a matter of time before vandalism strikes again when the watchful aren't looking. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32549 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32552 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32552 Name: Market and Whitman Desc:$ Traffic comes slowly to a halt as the traffic lights once again direct drivers in all directions at once, no doubt thanks to some childish prank played on the equipment. Pedestrians look on in slight bewildered curiosity as drivers try to break further outwards. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32551 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32563 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32554 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32553 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32553 Name: Whitman Road Desc:$ You stand virtually in the centre of the district, surrounded on all sides by factories and warehouses towering over you. Corrugated iron covers each building, lending the street an almost claustrophobic appearance. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32552 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32529 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32554 Name: Market Street Desc:$ The aroma of strangely exotic fruit and vegetables wafts lazily through the street, no doubt emanating from a brightly decorated shopfront just by the corner. Customers seem to be frequent and happy to have at least one place to find something decent to eat. While the average populace in the area hardly looks healthy and nourished, the odd banana every now and then seems to keep them on their feet. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32552 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32555 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32555 Name: Market Street and Espanoza Way Desc:$ Espanoza and Market Street intersect briefly, the two streets allowing a moments rest between the twin toils of construction and mourning a time now faintly visible. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32554 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32558 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32556 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32557 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32556 Name: Market Street Desc:$ What was once a bustling avenue of vendors and happy consumers, has now unfortunately been replaced by a quiet, stagnant trade in second-hand parts and scrap metal. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32555 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32514 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32557 Name: Espanoza Way Desc:$ The construction projects overhead continue to drill away at the old infrastructure of the buildings around you. Small pieces of rubble and shattered wire frames lie scattered along the street. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32555 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32525 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32558 Name: Espanoza Way Desc:$ The sidewalk begins to clear slightly, as your footsepts carry you further east. Whereas the current neighbourhood is populated largely by a dense collection of smaller, run down buildings, upon the horizon you see the welcome of steel skyscrapers and arcades. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 26200 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32559 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32555 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32559 Name: Main Street and Espanoza Way, I-5 Onramp Desc:$ The street is suddenly pounced on by an enormous on-ramp, taking drivers up onto the I-5 Highway to Tacoma. Traffic begins to pile up as several drivers mistakenly realise where they're heading, creating a small bottleneck at the entrance. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32561 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 32618 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32580 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32560 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32558 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32560 Name: Main Street Desc:$ The faint cluttering of slicing and washing noises from the openfront restaurant across the street beckons travellers with a welcome air of rustic dining at a fairly affordable price. Whether the food is actually edible is probably the least of the clientele's worries. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32559 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32516 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32561 Name: Main Street Desc:$ Your path up the street would naturally be clear, if it weren't for the two stray dogs currently standing off with each other, growling quietly. Elsewhere, the sound of a music channel tumbles down from one of the apartment blocks high above you. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32562 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32559 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32562 Name: Whitman Road and Main Street Desc:$ Whitman crosses over Main Street, and continues east towards the commercial sector. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32564 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32581 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32561 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32563 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32563 Name: Whitman Road Desc:$ Whitman provides little distraction for the inevitable depression of seeing any street, in any neighbourhood, in such disrepair. While the industrial backbone of greater seattle still holds quietly behind fenced walls, it gives little impression of the vibrant businesses that used to dwell here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32562 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32552 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32564 Name: Main Street Desc:$ Your ears catch a distant rumble over to the east, as you can heavy cargo trucks and hordes of drivers skimming through Intercity-5. In comparison, the daily jazz from the neighbourhood almost seems calm and comforting. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32565 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32562 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32565 Name: Broadway and Main Street Desc:$ The hustle and bustle of Broadway begins to fade, as the shadow from the eastern highway looms over the brick factories surrounding you. Traffic continues to head north as more people start heading home. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32567 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32570 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32564 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32566 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32566 Name: Broadway Desc:$ Broadway, despite its name, is actually quite a narrow street, only allowing a small proportion of traffic to wind through. Several taxicabs lie waiting for the lights to change, their drivers no doubt beaming about the small extra change. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 38076 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32565 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32549 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32567 Name: Main Street Desc:$ A taxi lulls idly by across the street, the owner more interested in listening to a baseball game than actually picking up passengers. Behind him, a small store that appears to sell candy and porn seems to be attracting more than a fair share of shoppers. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32568 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32565 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32568 Name: Main and Gray Street Desc:$ The whirring of factory fans overhead begins to camouflage the incessant rumble of the traffic. Various companies have now begun erecting subsistence factories in the area, in an effort to both increase employment in the area, and keep their operations out of the public eye. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32577 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32574 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32567 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32569 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32569 Name: Gray Street Desc:$ What would appear to be a HotDog factory whirrs away busily across the street from here, producing god only knows what for the modern consumer. In fact, there's a hotdog vendor just up the street.... ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32568 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32546 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32570 Name: Broadway Desc:$ The distant roar of the highway looms closer, and traffic begins to slow down as it approaches the bottleneck of the onramp. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32571 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32565 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32571 Name: Broadway, Junction to Intercity 5 Desc:$ The street ends abruptly and shifts upwards, taking drivers onto the sprawling mass of the highway. Other traffic shifts right, back onto Broadway. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32572 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32582 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 32619 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32570 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32572 Name: Park Avenue Desc:$ Park Avenue cuts a path south, along the border between the industrial and commercial districts. The buzz of taxicabs and vendors fills the street with a mild cacophony of activity. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32573 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32571 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32573 Name: Park and Gray Street, Entrance to Seattle Park Desc:$ Park Avenue intersects with Gray Street and then continues south under the canopy of the I-5 Highway. Faint chirpings and running water emanate from the park just north of here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 4000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32572 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32574 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 32575 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32574 Name: Gray Street Desc:$ Gray Street momentarily comes to a halt as it connects with Park Avenue further east. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32573 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32568 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32575 Name: Park Avenue Desc:$ Park Avenue shifts its path southwards, lining up alongside the Highway overpass. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 32573 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 32576 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32576 Name: Main Street and Park Avenue Desc:$ From the furthest northeastern point in the sector, you can gain a decent view of the layout of the neighbourhood. While there are few highrises left, the abandoned office blocks that used to populate the area are now homes to flickering shapes around fire barrels. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 32575 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32577 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32578 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32577 Name: Main Street Desc:$ Further north, Park Avenue rides along the outer edge of the area, bordering the residential sector of northwestern Seattle. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32576 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32568 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32578 Name: Park Avenue Desc:$ Park Avenue winds calmly east, before meeting Main Street and twisting south, running alongside the Highway overpass. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32576 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32544 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32579 Name: Ridgeway Street, under Intercity 5 Desc:$ Under the massive concrete structure of I-5, everything is coated in a thick black coat of dust and grime, and the noise echoes in roars as heavy traffic passes overhead. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32588 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32516 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32580 Name: Espanoza Way, under Intercity 5 Desc:$ I-5 marks a definite boundary between the southwest industrial district and the southeast commercial district. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32590 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32559 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32581 Name: Whitman Road, under Intercity 5 Desc:$ Underneath one of the larger, looming arches, the hearty aroma of a small ramen noodle bar wafts through the passageway, encircling you. Dusty red lanterns undulate rhythmically with the pulse of overhead traffic, and cast a warm glow over the smoky entrance. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32592 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32562 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32582 Name: Broadway, under Intercity 5 Desc:$ Intercity 5 marks a definitive boundary between the southwest industrial sector and the southeast commercial zone. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32596 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32571 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32583 Name: Seneca Street, nearing Intercity 5 Desc:$ Your footsteps are all but drowned out by the rumbling onslaught of traffic up ahead, as Seneca drifts over to the onramp for I-5. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 26140 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32584 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32617 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32584 Name: Seneca and First Street Desc:$ Seneca runs along one of the southern edges of the commercial sector, filing a narrow border between the highrises and double-decker boutiques and the vast wilderness further south. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32585 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32632 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32583 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32585 Name: First Street Desc:$ The quiet chatter of shoppers admiring their purchases in the nearest coffeeshop rings through the street, gently dulling the vibration of surrounding traffic. In every direction, shoppers and pedestrians wind their paths alongside large advertisements and billboards. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32586 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32584 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32586 Name: First and Spring Street Desc:$ First and Spring Street meet here at a largely tangled up intersection with traffic backed up for miles. Cars speeding off the offramp from Intercity 5 find themselves coming to an abrupt halt at miles-long parking lots that should be roads but can not be due to poor traffic management. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32587 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32636 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32585 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32523 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32587 Name: First Street Desc:$ First Street on this side of Intercity 5 is pretty diverse, with chinese ramen noodle stands sitting side by side with pizza carts and soy dog stands. Neon signs are situated on the sides of the buildings, whose upper floors are largely apartments, lofts, and low level offices, and whose lower floors are storefronts. You see billboards advertising things such as "Commuter TaxiCorp is hiring, call (3206)35-101512" and "Starbucks Soykaf". The traffic is pretty thick, though the largest contributor to background noise is the freeway close to here, running parallel to First. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32588 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32586 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 2109 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32588 Name: First and Ridgeway Street Desc:$ Ridgeway runs into First Street here at a busy cross-street intersection. Traffic is poorly managed and gets backed up quite often here, in close proximity to Intercity Five. Ridgeway east of here moves close to the towering spires of downtown's higher-density commercial sector, through an artist and nightclub sector. Many of the city's more bohemian elements frequent the many shops, clubs, and coffee holes that you find on the next two blocks east of here, before reaching the portion of downtown populated by tall towers of plasticrete and steel. A small neon sign above a doorway to the northeast reads, "^RLe Cinema Vieux^n." ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32589 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] Keywords: northeast ne Desc:$ A tiny lobby is there. ~ ToVnum: 65111 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32639 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32587 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32579 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32589 Name: First Street Desc:$ First Street is a working-class stretch of the southeast commercial district of downtown Seattle. It's a bunch of brick and plasticrete tenements, stained with years worth of rain, and shopfronts on the first floor. There are two newspaper vending boxes with the Seattle Times and Seattle Sun here, two competing papers with different angles. Seattle Times is more hard news, whereas the Seattle Sun is an unrepentant screamsheet or tabloid. The traffic is thick to moderate here, and the air is full of the sound of a freeway within close proximity. An open doorway to the east leads into a small brick brownstone, its rather dirty plate glass window advertising a theatrical supply shop. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32590 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: door east Desc:$ A door is there. ~ ToVnum: 65112 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32588 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32590 Name: First Street and Espanoza Way Desc:$ On the very western end of the southeast commercial district of Downtown Seattle, this intersection, infamous throughout North America as the most accident prone, is full of a nightmare of jammed vehicles, speeders, and places to be cut off. Just west of here is the Intercity Five exit, and many drivers forced to drive quickly down the exit, find themselves being forced to stop abruptly after going down the offramp. The traffic is stop and go at all hours, the lights are poorly timed, and the smog is thick. On the sidewalks are crowds of people in breathers and raincoats, to gird their lungs from the smog and acid rain fumes. A lost pet poster is plastered against the stoplight pole. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32591 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32642 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32589 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32580 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32591 Name: First Street Desc:$ Largely a diversified working-class block between Whitman and Espanoza, First street is lined with newsstands, ramen noodle stands, soy dog stands, and apartment complexes with storefronts on the first floor, selling books and second hand clothes. On the east side of the street is a boarded up storefront, formerly a bar named after a mafia kingpin named "Pook". ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32592 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32590 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32592 Name: First Street and Whitman Road Desc:$ First and Whitman border the commercial district to the south and east. You can see I5 cross over Whitman to the west. A newspaper box and letterbox stand on the sidewalk near the intersection, and a secondhand bookshop is open on the corner of large block of apartments. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32593 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32591 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32581 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32593 Name: Whitman Road Desc:$ Whitman runs from east to west through here, on the western end of the southeast district of Downtown Seattle. Easterly, you can see some very tall structures, skyscrapers of steel and plasticrete, and even the Renraku Arcology and the Space Needle. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32594 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32592 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32594 Name: Second Street and Whitman Road Desc:$ Second and Whitman meet at a busy intersection. The poorly timed stoplight here has created a traffic jam that exists on a near 24 hour a day basis. Messengers on bicycles whip through the gridlocked traffic, using the spaces in between the lanes to get ahead of the parking-lot like traffic conditions. The air is filled with a vague smoggy smell, and people in breathers are a common sight here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32595 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32649 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32643 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32593 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32595 Name: Second Street Desc:$ Second Street runs through the western end of the southeastern district of Downtown Seattle, a largely commercial district. The plasticrete walls on each side of the street are covered with an array of handbills, advertising the many corporations and media conglomerates that have set up shop in the area. Farther south you can see an array of large neon signs and trid billboards for various companies. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32596 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 17102 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32594 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32596 Name: Second and Broadway Desc:$ East of here you see the tall steel and plasticrete towers that make up the southeast district of Downtown Seattle. On the west side, you see an overpass, where Intercity 5 runs, carrying traffic through the city at alarming speeds. On the overpass you see a great deal of graffiti left there from the various gangs that inhabit the Seattle area, from the Brain Eaters to the Ancients to the Halloweeners, in their various colours, crossing out each others to mark this as their turf. Sirens fill the air in the distance to the east, showing Lone Star's presence in this area. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32597 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32595 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32582 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32597 Name: Broadway Desc:$ Broadway is the longest street in Downtown Seattle, but it is narrow in width, despite its name. It runs parallel with Intercity 90, until it crosses under it into the Northeast sector, a largely commercial zone dominated by office buildings, with Mitsuhama Tower and the Aztechnology Pyramid upon the skyline. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32598 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32596 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32598 Name: Third and Broadway Desc:$ Third Street runs into Broadway here, a busy T intersection where traffic from Broadway turns east towards the Northeast Commercial sector, or west towards the southwestern industrial sector of Seattle. Metered stoplights are in place, with motion sensors connected to the GridGuide(tm) system working in tandem with security cameras that monitor for traffic violations. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32599 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32648 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32597 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32599 Name: Broadway, Junction to Intercity 90 Desc:$ Broadway runs from east to west here, to the east is a hulk of an overpass, carrying a ten lane freeway on top of it. The exit onramp/offramp is to the north of here, carrying traffic from this street to I-90 in a rather congested traffic nightmare. Farther east, past the overpass is the northeast section of Seattle, a dense commercial zone. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32623 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32600 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32598 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32600 Name: Broadway, under Intercity 90 Desc:$ Broadway runs right under the massive ten lane freeway that separates the northeast and southeast commercial sectors of Seattle. Up near the top of the embankment you see a few cardboard shelters made up by a few scruffy looking squatters. Graffiti covers the embankments, in Japanese and English, an indicator of the gang activity prevalent all over the metroplex, despite Lone Star's heavy presence in this area. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32715 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32599 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32601 Name: Intercity 5 Desc:$ The traffic gets thicker, yet picks up space as you get closer to Seattle. From the elevated freeway you can see a very large portion of Seattle's skyline. The Space Needle, Renraku Arcology, and the more distant Aztechnology Pyramid northeast of here stand tall, creating a panorama of architecture. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32602 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1328 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32602 Name: Interstate 5 Desc:$ Intercity 5 is surrounded by factories and construction on one side, and towering skyscrapers on the other. Sound walls have been erected in spots, and are covered by graffiti. Traffic zips through here at a very high rate. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32603 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32601 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32603 Name: I-5 at Seneca Street Junction Desc:$ A green sign is over the lanes here, saying Seneca Street, Exit 15 with an arrow sign (pointing to the southeast). The sign is covered in graffiti and stains from the years of acid rain. A sign to the side of it says "Espanoza Way, 1 km." ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32604 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 32617 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32602 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32604 Name: I-5 over Spring Street Desc:$ There is no exit here, but I-5 does run over Spring Street on an overpass here. You can see both sides of the street, eastwards headed into the dense commercial sector with skyscrapers, and westwards into an area populated with factories and construction. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32605 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32603 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32605 Name: I-5 over Ridgeway Street Desc:$ There is no exit here, but I-5 does run over Ridgeway Street on an overpass here. You can see both sides of the street, eastwards headed into the dense commercial sector with skyscrapers, and westwards into an area populated with factories and construction. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32606 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32604 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32606 Name: I-5 at Espanoza Way Junction Desc:$ A green sign is over the lanes here, saying Espanoza Way, Exit 16 with an arrow sign (pointing to the southwest). The sign is covered in graffiti and stains from the years of acid rain. A sign to the side of it says "Broadway, 1 km." ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32607 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32605 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32618 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32607 Name: I-5 over Whitman Road Desc:$ There is no exit here, but I-5 does run over Whitman Road on an overpass here. You can see both sides of the street, eastwards headed into the dense commercial sector with skyscrapers, and westwards into an area populated with factories and construction. I-5 curves to the northeast and to the south here. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32608 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32606 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32608 Name: I-5 at Broadway Junction Desc:$ A green sign is over the lanes here, saying Broadway, Exit 17 with an arrow sign (pointing to the northwest). The sign is covered in graffiti and stains from the years of acid rain. A sign to the side of it says "Junction I-90, 1/2 km." To the northeast you see a large cloverleaf ramp structure. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32609 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32607 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 32619 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32609 Name: Interstate 5 at Interstate 90 Junction Desc:$ A very large mish-mash of exit off- and on-ramps make this place interesting. When you boil it down to which way goes where though, I-5 runs southwest to northeast and I-90 runs southeast from here, then up the road curves east. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32610 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 32624 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32608 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32610 Name: Interstate 5 Desc:$ I-5 is a mixed bag here, with traffic running northeast to northwest. During rush hours it can be quite congested, as the highway runs north to Renton and Everett. Along the east and west sides of the freeway are mixed residential and commercial districts, and to the distant east you can see the Aztechnology Pyramid in all its glory. A sign is here saying "Harrison Exit 1/2 km, Exit 19". ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32611 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32609 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32611 Name: I-5 at Harrison Street Junction Desc:$ Harrison Street is a mixed neighborhood that runs east to west under I-5 here. The exit is off to the south, and a ramp runs down to the street. Complimentary to the exit sign is another sign saying, "Highland Drive, 2 kilometers." ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32612 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32620 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32610 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32612 Name: Interstate 5 Desc:$ Intercity 5 runs northeast to southwest here, southwest to the more denser portions of Downtown Seattle, northerly to a residential district's exit, and even farther north to Renton and Everett. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32613 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32611 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32613 Name: Interstate 5 Desc:$ Intercity 5 runs northeast to southwest here, southwest to the more denser portions of Downtown Seattle, northerly to a residential district's exit, and even farther north to Renton and Everett. Some sound walls have been erected on each side of the street, to block the sounds of the freeways from making the nearby neighborhoods any louder than needed. A sign says, "Highland Drive, 1 kilometer." ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32614 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32612 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32614 Name: Interstate 5 Desc:$ Intercity 5 curves north and southwest here. The road is surrounded by sound walls, making any sight of the neighborhoods to the east and west of here impossible. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32615 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32613 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32615 Name: I-5 at Highland Drive Junction Desc:$ Sound walls cover each side of the street, making it nearly impossible to see what is occuring in the neighborhoods on each side of the street. A sign with an arrow pointing to the west says, "Exit 20, Highland Drive." ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32616 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32614 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32621 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32616 Name: Interstate 5 Desc:$ I-5 is backed up in both lanes north of here, to an impassible level. Some construction has traffic moving at a slow fraction of a trickle. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 32615 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32617 Name: Onramp Desc:$ The onramp carries traffic up onto I-5. ~ Flags: 10000000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32583 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 32603 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32618 Name: Onramp Desc:$ The onramp connects Espanoza to I-5. Traffic is backed up pretty thickly here. ~ Flags: 10000000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32606 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32559 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32619 Name: Onramp Desc:$ An onramp with traffic going up to Intercity 5. ~ Flags: 10000000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 32608 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 32571 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32620 Name: Onramp Desc:$ The onramp has a traffic meter used to keep congestion under control on the freeway. Ahead is Intercity 5, the jugular vein of traffic through the metroplex. ~ Flags: 10100000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32611 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32756 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32621 Name: Onramp Desc:$ This is one of the main arterys of the city, pouring the lifeblood of traffic in and out of this district. ~ Flags: 10000000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32615 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 30540 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32622 Name: Onramp Desc:$ An onramp up to I-90 from Ninth Street. ~ Flags: 10000000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32629 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 32714 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32623 Name: Onramp Desc:$ This onramp carries traffic from I-90 to Broadway in the Southeast sector of Downtown Seattle. ~ Flags: 10000000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32624 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32599 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32624 Name: I-90 at Broadway Junction Desc:$ Intercity 90 takes form here, just to the northwest, a vast cloverleaf structure where the freeway begins. On both sides, I-90 is dominated by tall corporate structures, skyscrapers, arcologies, and pseudo-arcologies. A sign overlaps the elevated freeway, saying, "Broadway, Exit 1" with an exit sign pointing to the offramp going south. ~ Flags: 10100000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 32625 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32623 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 32609 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32625 Name: Interstate 90 Desc:$ I-90 is dominated on both sides by mammoth skyscrapers, arcologies, and pseudo-arcologies. North of here you can see the Mitsuhama Tower, and to the south and west, the Renraku Arcology and the Space Needle. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 32626 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 32624 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32626 Name: Interstate 90 Desc:$ I-90 is dominated on both sides by mammoth skyscrapers, arcologies, and pseudo-arcologies. Northwest of here you can see the Mitsuhama Tower, and to the south, the Renraku Arcology and the Space Needle. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 32627 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 32625 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32627 Name: Interstate 90 Desc:$ I-90 is dominated on both sides by mammoth skyscrapers, arcologies, and pseudo-arcologies. Northwest of here you can see the Mitsuhama Tower, and to the south, the Renraku Arcology and the Space Needle. A sign says, "Ninth Street, Exit 2, 1 kilometer." The road curves east and northwest here. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32628 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 32626 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32628 Name: Interstate 90 Desc:$ I-90 is dominated on both sides by mammoth skyscrapers, arcologies, and pseudo-arcologies. Northwest of here you can see the Mitsuhama Tower, and to the southwest, the Renraku Arcology and the Space Needle. A sign says, "Ninth Street, Exit 2, 1 kilometer." The road curves east and northwest here. North of here you can see the Aztechnology pyramid. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32629 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32627 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32629 Name: I-90 at Ninth Street Junction Desc:$ Intercity 90 runs east to west here, through a dense commercial area. Farther east you can see a less dense area, becoming barren to the far east. A sign is over the road, with an arrow pointing southwest, saying "Ninth Street, Exit 2." ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32630 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32622 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32628 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32630 Name: Interstate 90 surrounded by Downtown Seattle Desc:$ To the west you can see the brilliance of the architecture of the Seattle skyline. Northerly to the west, the Aztechnology Pyramid stands tall, strong in its presence. Southerly to the west, the Renraku Arcology and the Space Needle stand. East of here the road drifts through some less populated areas. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 19832 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32629 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32631 Name: Intercity 90 Desc:$ To the west you can see the brilliance of the architecture of the Seattle skyline. Northerly to the west, the Aztechnology Pyramid stands tall, strong in its presence. Southerly to the west, the Renraku Arcology and the Space Needle stand. East of here the road drifts through some less populated areas. To the distant east are Bellevue, Council Island, and Redmond. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17501 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32630 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32632 Name: Seneca Street Desc:$ As one of the major streets in the district, Seneca is naturally inundated with expensive real estate and an emerging cafe society. It paves the way east and west alongside several of the larger corporate headquarters and shopping malls. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 12701 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32633 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32584 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32633 Name: Second and Seneca Street Desc:$ Second Street comes to a halt here, and swiftly divides its traffic onto Seneca, which then turns east and west, spreading out. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32634 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32658 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32632 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32634 Name: Second Street Desc:$ Second Street runs up along the western borough of the southern commercial district, and is home to a lot of the more vibrant shopping citadels. The streets are almost always packed, and the constant flow of consumers can almost make you lose your way. Luckily, you can see intersections a little north and south of here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32635 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32633 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32635 Name: Second and Spring Street Desc:$ As you step onto the cold paving of the intersection, the huge, pounding chaos of the Big Rhino sweeps across the street, and throws a couple of random punters onto the street. Literally. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32637 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32655 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 3521 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32634 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32636 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32636 Name: Spring Street Desc:$ Spring Street is a largely anglo and orkish working class neighborhood. Orks who polish up their images to the point to where they can be accepted for low level wageslave jobs are a common sight in this region, as are a myriad of wageslaves in raincoats and breathers of all colours. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32635 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32586 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32637 Name: Second Street Desc:$ A rather average looking street in the working class end of the commercial district. Several competing newsstands line the streets, and large dumpsters full of trash are lined up at the curb. The air smells of smog, acid rain fumes, and trash. A PanicButton(tm) is on a telephone pole, allowing a citizen to dial up for quick help from Lone Star in the event of a crime. A large trid billboard for Novatech is on the west side of the street, full of vibrant colour. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32638 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32635 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32638 Name: Second and Ridgeway Street Desc:$ Tall ten and fifteen story high-rises sit on each corner here. A line of neon signs cover the sides of the buildings up northward on Second, a shopping area for the working class of Downtown Seattle. A stoplight appears to be malfunctioning here, constantly flashing red instead of its normal red/yellow/green setup. The street smells of garbage and smog. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32640 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32652 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32637 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32639 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32639 Name: Ridgeway Street Desc:$ A more bohemian stretch of the commercial southeast sector of Seattle, Ridgeway is lined with various coffee shops and nightclubs where up and coming artists play songs from their diversified repertoires. Telephone poles on the street are plastered with various handbills advertising showings of various musical groups and artists, and art showings at the galleries that can be found on this street. Even the facade of the two-story brick office building to the north has been covered with colorful leaflets. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door doors glass north Desc:$ A sign reading "275 Ridgeway" hangs on the glass doors. ~ ToVnum: 42115 Flags: 1 Material: glass Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32638 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32588 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] Keywords: ladder up Desc:$ A fire-escape ladder leads upward. ~ ToVnum: 42137 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32640 Name: Second Street Desc:$ Second Street is thick with neon signs on both sides of the street, and a very large trid billboard for Aztechnology's latest technology and programs. There are a number of dojos and gyms on this street, from "Figg's Gym" to "Fong Ki's Dojo". There is a bit of an Asian ethnic presence on this block, giving it the feel of a "Chinatown away from Chinatown." ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32641 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32638 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 17108 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32641 Name: Second Street and Espanoza Way Desc:$ Espanoza meets Second Street here, on the western end of the southeast district of Downtown Seattle. Huge crowds wait for the stoplights to change, allowing them to cross crowded crosswalks. Lines of traffic go all ways, sometimes backed up to the next intersection. Neon lights cover the streets to the north and south, as Second Street is a large shopping area for the working class. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32643 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32644 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32640 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32642 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32642 Name: Espanoza Way Desc:$ Espanoza Way is filled with traffic, lined up from one end of the crowded block to the next. People in breathers fill the jammed sidewalks on both sides of the streets. Huge dumpsters filled with heaps of garbage are equally spaced on the curb just past the sidewalk, taking up parking area, and giving the place a rather thick decaying smell to enhance the general aroma of smog. Graffiti and handbills mar the plasticrete walls of the various apartment complexes and shops. A Stuffer Shack is south of here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32641 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32590 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32643 Name: Second Street Desc:$ Large arrays of neon signs from "Fu Ching's Speedy Noodle", to "Jin's Dress Outlets" mark the sides of the street here, a generalized shopping area for the working class of Seattle. People on breathers walk through crowded sidewalks, and large heaps of garbage line the streets in front of the myriad of restaurants and apartment buildings, waiting to be taken away by the waste management conglomerates. A 'lost pet' poster is plastered against a streetlight post. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32594 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 30501 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32641 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32644 Name: Espanoza Way Desc:$ Espanoza Way is jammed with traffic on all ends, from stoplight to stoplight from block to block. The Easy Diver coffin motel is on the north end of the street, with a broken up but still functional in parts neon sign advertising it. East of here, tall steel towers line the streets, as the commercial district takes on a life of its own. The streets are crowded with a myriad of people, from wageslaves in breathers and raincoats, to gangers and gutterpunks. A kite tail is hanging from the stoplight here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 30500 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32645 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32641 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32645 Name: Third and Espanoza Way Desc:$ The buildings rise up seemingly to heaven itself here, great steel and plasticrete ziggurats dedicated to the gods of wealth. East of here the buildings get even taller than life itself, showing the mammoth wealth scale the megacorporations exist under. Up and down Third are a line of prefab office towers filled with bored office workers. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32646 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32670 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32650 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32644 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32646 Name: Third Street Desc:$ Third Street is lined from end to end with prefab office buildings of various shades of gray. There are a few billboards up with trideo advertises of every megacorp and a few lesser corporations. The sky is dominated by the twenty and thirty story tall size of these large, gray beasts. The southern floors are generally storefronts and restaurants, selling technology or selling noodles and soy products. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32647 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32645 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32647 Name: Third Street and Whitman Road Desc:$ Third Street and Whitman meet at a busy intersection, with stoplights that sync with the GridGuide systems in most automobiles, and motion sensors to gather data about the non-GridGuide traffic that fills these streets. There are security cameras over the stoplights designed to monitor for traffic violations and send the data regarding them back to Lone Star. There is a PanicButton(tm) installed on a telephone pole on the northwest corner of this intersection. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32648 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32673 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32646 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32649 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32648 Name: Third Street Desc:$ Tall twenty story, drab gray prefab office buildings line this street here. On the first stories of these are shops and small restaurants catering to a myriad of foreign tastes. Dumpsters full of trash are lined up at the curbs, taking up most of the usual parking area. There are parking meters spaced at every parking spot, with signs that say "Two Hour Metered Parking". The air is thick with the smell of spice from the restaurants, drek from the trash, stench from the smog, and fumes from the acid rain. Traffic flows at a near constant rate, excepting in peak hours when traffic is jammed. There is a PanicButton(tm) on a pole here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32598 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32647 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32649 Name: Whitman Road Desc:$ Whitman Road runs east to west through the southeast district of Downtown Seattle, a commercial area. Prefab office buildings with rather common storefronts, including clothing outlets and media stores on their first floors line the street. People in breathers and rain jackets crowd the street, the many colors of rain jackets striking to the eyes, a sharp contrast against the thickly gray city. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 50302 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32647 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32594 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32650 Name: Third Street Desc:$ Third Street is largely populated by towering prefab office buildings with many floors that look like every other floor. On the lower floors of these buildings are some storefronts, including Action Computers, a famous decking equipment store. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32645 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 17116 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32651 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32651 Name: Third and Ridgeway Street Desc:$ Third and Ridgeway, two major streets meet here at a very busy intersection with a complex stoplight and crosswalk system in place. There are security cams that monitor traffic with motion sensors, and delegate who gets the green light based on the street with more traffic. It also has the secondary function of recording every traffic violation and sending the trideo data of every incident to Lone Star Security. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32650 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 60700 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32667 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32653 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32652 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32652 Name: Ridgeway Street Desc:$ The largely commercial Ridgeway Street is dominated by older brick office buildings that have been well-kept since the late twentieth century when they were built. Ivy covers a large portion of the buildings, growing thick in season. The street is lined with a myriad of art galleries, coffee shops, with regular poetry meetings and open mic nights, and nightclubs of the mid to upper scale. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32651 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32638 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32653 Name: Third Street Desc:$ Third Street is lined with prefab towers and highrise buildings, with various restaurants populating the bottom floor of each, excepting the occasional Brute Power(tm) day labour outlets. Mounds of garbage accumulated from weeks of poor waste management line each curb at regular intervals. Above, are many office spaces full of bored workers for various corporations renting the space. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32651 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32300 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32654 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32654 Name: Third and Spring Street Desc:$ Third and Spring meet at a busy intersection, with traffic flowing at a near constant speed. Third and Spring become one-way streets as you go east and north of here, as an effort to engineer traffic to remain constantly in motion, rather than at a standstill like the streets west of here. East of here are great towers and monoliths of plasticrete and steel, temples of the great god Nuyen who rules this age. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32653 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32663 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32656 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32655 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32655 Name: Spring Street Desc:$ Spring Street becomes cleaner the closer to the corporate occupied zone you get. Various prefab hirise buildings line the street, each with newsstands, convenience stores, and fast food joints such as McDonald's and NukeIt Burger fill the first floor storefronts, and many floors of drab office space fill the floors above them. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32654 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32635 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32656 Name: Third Street Desc:$ As you step neatly over yet more garbage bags arranged in a chaotic pyramid, crowds of different workers and drones come out to keep the place organised. While this many businesses in one vicinity will always cause havoc for the state of the streets, they all try to do their part to keep the neighbourhood as attractive as possible. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32654 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32657 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32657 Name: Third and Seneca Desc:$ At the intersection, a fairly large traffic pileup has resulted from one too many shoppers hesitating about their most recent purchase just after having left their parking space. It has now escalated to the point that traffic for a few blocks north appears to be at a halt. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32656 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32659 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32658 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32658 Name: Seneca Street Desc:$ Across the street from you, a large clothing boutique bustles with activity, and the usual tridscreen/coffee company combination lies up on the fifth floor of the building. Passers by bump each other gently with their rhythmically undulating shopping bags, paying more attention to the latest outfits than to the oncoming traffic. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32657 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32633 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32659 Name: Seneca Street Desc:$ Despite its clean and overall sparkly sheen, the commercial district is still home to a fair amount of street crime and theft. Naturally, the city has gone to great lengths to make the streets safe for shoppers again, and the multitude of cameras and hidden imaging systems no doubt help to ease tension. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 5912 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32660 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32657 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32660 Name: Fourth and Seneca Street Desc:$ Fourth Street slopes slightly as it reaches Seneca Street. The latter branches out east and west, shunting traffic along the southern edge of the city limits. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32661 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32685 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32659 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32661 Name: Fourth Street Desc:$ Just to the south of here Fourth Street comes to a halt and divides its traffic left and right. One the corner, the subdued music from the novahot nightclub, Dante's Inferno, drifts across the street. Unlike the nighttime hours, the line to get into the club is relativly short. Further north, the road winds away into the distance between the skyscrapers. ~ NightDesc:$ Just to the south of here Fourth Street comes to a halt and divides its traffic left and right. On the corner, a rumbling tempo is drowned out by the noise generated by the novahot nightclub, Dante's Inferno. A line is here, of habitues and habitue wannabes trying to get into the club. Further north, the road winds away into the distance between the skyscrapers. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32662 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35500 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32660 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32662 Name: Fourth and Spring Street Desc:$ Fourth and Spring meet here at a major intersection in the corporate sector. Stoplights automated with a GridGuide(tm) expert system and a motion sensor array attempt to manage traffic. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32664 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32681 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32661 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32663 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32663 Name: Spring Street Desc:$ This section of Spring Street runs through a working-class commercial sector. It's occupied mainly by a few nondescript office buildings, some of which have storefronts on their ground floors. A small 24-hour drugstore is to the south, and the street continues on to the east and west. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32662 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: south s Desc:$ A small drugstore is there. ~ ToVnum: 42103 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32654 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32664 Name: Fourth Street Desc:$ Fourth Street runs northward towards Seattle Center then ends at Intercity 90 several streets up. Southwards, Fourth runs a few blocks in between some office buildings. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32665 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32662 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32665 Name: Fourth and Ridgeway Street Desc:$ Fourth and Ridgeway meet at a busy intersection, one of the four corners of the Seattle Center area. The Seattle Center complex includes the monorail stations, the Space Needle, and many tourist attractions that draw large crowds. Surrounding you in every direction are mammoth skyscrapers of plasticrete and steel. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32668 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32679 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32664 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32667 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32667 Name: Ridgeway Street Desc:$ Ridgeway becomes less bohemian and more corporate here, as the ivy covered brick buildings give way to neon trimmed plassteel. The sidewalks are filled with a large number of nameless individuals, wageslaves, moving like ants through an ant colony. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: north Desc:$ A parking lot is there. ~ ToVnum: 5900 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32665 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 5911 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32651 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32668 Name: Fourth Street at Seattle Center Desc:$ Fourth street runs north to south here alongside Seattle Center, a mammoth complex including a transit station connected to the Seattle Monorail, the Space Needle, and a large shopping complex full of gift shops and tourist traps. To the west is a two story building, dedicated to linguistic arts. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32669 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32665 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: door Desc:$ The Smith School of Linguistics ~ ToVnum: 30701 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32669 Name: Fourth Street and Espanoza Way Desc:$ Fourth Street and Espanoza is one of the more notorious intersections for large traffic jams instigated by automotive accidents. The turn signal setup seems bizarre to any rationally minded driver, confusing just about anybody who comes up to this intersection and needs to change lanes or turn. One lane you can turn left, the next lane you can turn right, the next lane you better turn right or you will run into a curb on the other side of the street as you get cut off, and so forth. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32671 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32674 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32668 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32670 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32670 Name: Espanoza Way Desc:$ On the south side of the street, you are dwarfed by the mammoth skyscrapers that densely populate the Seattle skyline. To the north is a used car lot with huge neon signs, saying "CRAZY LENNY'S CRAZY DEALS!!!" A 'lost pet' poster is plastered against the wall. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1399 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32669 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32645 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32671 Name: Fourth Street Desc:$ Fourth Street continues northward, to where it ends abruptly at an embankment on the south side of Intercity 90. Towering skyscrapers of steel and neon surround you, and traffic runs thickly and fluidly down this street, often jamming up to the south of here. There is an electronics store to the east. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32672 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: door~~~~~~~~~~~~~~~~~ ToVnum: 1816 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32669 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32672 Name: Whitman Road and Fourth Street Desc:$ Whitman curves to the west here as Fourth ends abruptly at the embankment where Intercity 90 rolls through the heart of Downtown Seattle. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 32671 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32673 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32673 Name: Whitman Road Desc:$ Whitman Road runs along the northern end of the southeast sector, against Intercity 90, which is up on a very large concrete embankment that towers up at least five stories high. The embankment is covered in graffiti and handbills advertising various media events. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32672 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32647 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32674 Name: Espanoza Way, at Seattle Center Desc:$ Espanoza shifts direction just a few blocks from here, moving traffic away from the Seattle Center. The building's enormous structure stands right in the middle of the commercial district, flanked by promenades and an open square, which are generally packed with sightseers and pedestrians. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32676 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32669 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32675 Name: Fifth Street, at Seattle Center Desc:$ The street is almost completely bathed in the twin shadows of the Seattle Center and Renraku Arcology down the street. This is effectively the center of the city, and the sheer traffic congestion backs that up. Down to the west, you can see an almost endless line of boutiques, restaurants and cafes, all sweeping weary pedestrians off the streets. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32676 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32678 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32676 Name: Fifth Street and Espanoza Way Desc:$ Fifth Street finally ends here, at the northern corner of the commercial district. Further northeast, Espanoza continues underneath Intercity 90. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32677 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32675 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32674 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32677 Name: Espanoza Way, under Intercity 90 Desc:$ Espanoza Way curls northwards, sneaking under the shadow the highway above. The gigantic concrete supports send off the odd vibration of massive cargo trucks passing overheard at speed, and the sidewalk is coated in an almost dusty mist. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32725 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32676 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32678 Name: Ridgeway and Fifth Street Desc:$ Looking over your shoulder, the Arcology firmly blocks your view of the southeast. The street ahead turns briefly to the east, leading into the Arcology's parking lot. From here, Ridgeway moves west, along the center of the commercial district taking you along the more popular shopping promenades. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32675 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 8519 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32680 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32679 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32679 Name: Ridgeway at Seattle Center Desc:$ A large portion of the traffic, both on the street and on the road seems immediately drained from view, and sucked in towards the Seattle Center. Not unlike the centrepiece of the downtown neighbourhood, it attracts both residents and tourists alike, with its huge structure containing a wealth of different restaurants, boutiques, and other consumer heavens. The wide concrete square surrounding the center gives space to people to relax and pause along the tree-lined promenades that lead you into the Center. A two story structure is dwarfed to the south, a plasticrete school of sorts. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32678 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 60585 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32665 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 9821 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32680 Name: Fifth Street Desc:$ Your steps take you along the west side of Renraku Arcology, leading you north and south. Various storefronts have scrambled for a tiny space on one of the most expensive boardwalks in downtown Seattle. Many pedestrians around you have actually stopped walking, and take a moment to photograph the monstrosity beside you. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32678 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32682 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: west w Desc:$ A small shop lies to the west. ~ ToVnum: 42101 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32681 Name: Spring Street Desc:$ Just up ahead, Spring Street hits a large junction, and traffic appears to quadruple as Renraku Arcology shifts into view. The concrete on the pavement appears to improve as you move further east, and no doubt less shade is found within the buildings that lie in the glow of the towering structure. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32682 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32662 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32682 Name: Fifth and Spring Street Desc:$ Spring Street runs along the southern edge of the Arcology, and intersects here with Fifth Street. Traffic flows north and west from here, and commuters seem to be in packs, heading north. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32680 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32690 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32683 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32681 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32683 Name: Fifth Street Desc:$ As you move further north, the enormous outline of the Renraku Arcology comes into view. Taking up a vast section of the downtown district, its gleaming walls are home to thousands of individuals, both employees and habitual shoppers. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32682 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32684 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32684 Name: Fifth and Seneca Street Desc:$ Seneca Street cuts east and west, briefly intersecting with Fifth Street. On the opposite corner, a huge triangular department store lures hordes of young customers to the piping sounds of cash registers and high heels. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32683 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32689 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32686 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32685 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32685 Name: Seneca Street Desc:$ The dim mood lighting of several jewellery stores bathes the pavement in a comfortable yellow and orange wash, slowly introducing the evening to the city as shoppers begin to thin out. Though several smaller shops will generally close around five or six in the afternoon, the larger malls and boutiques take pride in staying open far later, just to mop up the last remnants of the day's consumers. Strobes and spotlights flash from the doorway of a small boutique to the south. ~ NightDesc:$ The modest crowds during the day explode at night as The Platinum Club becomes busy, attracting people from all over the sprawl looking for a good time. People of all ages and denominations bustle in and out of the small alley to the north. Those leaving tend to stumble, obviously intoxicated on either drink or something more illicit. Traffic is scarce here at night, as many revellers stumble into the road to continue the party. One clothing boutique still has its doors open however, its music and lights trying their hardest to outdo the Platinum Club across the road. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 5000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32684 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 65169 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32660 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32686 Name: Fifth Street Desc:$ Fifth Street lines along the central route cutting through the commercial district. Further north, you can see several intersections, almost stacked against each other within the huge collections of office blocks and shopping. Just around the corner, the strong aroma of Japanese food drifts towards you, and the steady bustle of activity beckons from the shadows. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32684 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32687 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 31101 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32687 Name: Fifth and Boren Desc:$ The southeast corner of the downtown commercial district is one of the most lucrative and sought-after retail regions in the metroplex nowadays. The streets are clean and well-kept, and several office blocks of varying heights enjoy an unusually expansive view from the southern borders of the city. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32686 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32688 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32688 Name: Boren Avenue Desc:$ During the construction of greater Seattle, this avenue was originally considered a down and out sector, merely lining the edge of the metroplex against the forests and wastelands further south. However, the neighbourhood appears vibrant, the steady hum of business drifting down from the tower blocks to your left. A small DocWagon outlet is to the north of here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 16202 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32695 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32687 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32689 Name: Seneca Street Desc:$ The traffic has begun to slowly diminish, as you head towards the further reaches of the commercial district. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32693 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32684 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32690 Name: Spring Street, at Renraku Arcology Desc:$ Spring Street is suddenly overshadowed by the vast structure of the Arcology, which lies just north of here. Traffic generally slows down a little to take in the view, and the pedestrian traffic veers northwards, as if drawn by some unseen magnetic force. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 8680 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32691 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32682 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32691 Name: Sixth and Spring Street Desc:$ Heading east and west, Spring Street lines the grassy outcrops that surround the arcology just north of here. Sixth Street, only a short alley in Seattle terms, ends here and splits the traffic in both directions. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32697 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32692 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32690 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32692 Name: Sixth Street Desc:$ A little further north from here, the gleaming silver structure of Renraku Arcology leans across your view of the downtown skyline. In the opposite direction, Sixth Street leads south, towards the outer border of the district. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32691 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32693 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32693 Name: Sixth and Seneca Street Desc:$ The corner leans slightly to the south, to make room for a fairly oversized factory across the street. Pungent fumes of old woodchips and chemical burners waft drearily through the corrugated iron window blinds. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32692 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32700 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32694 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32689 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32694 Name: Sixth Street Desc:$ Just further south from here, Sixth Street comes to an end, reaching the southern limit of the commercial sector. Back north, it continues a few blocks up towards Renraku Arcology. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32693 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32695 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 16251 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32695 Name: Boren Avenue and Sixth Street Desc:$ The avenue breaks and splits northwards, allowing Sixth Street to take you back towards the center of the commercial district. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32694 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32753 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32688 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32696 Name: Seventh and Spring Street Desc:$ Seventh Street ends here, and routes the traffic back south a few blocks. Spring Street meanwhile continues to trundle at a leisurely pace past various shoe and handbag boutiques, all calmly nestled in the dull glow of opposing restaurants and cafes. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32702 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32698 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32697 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32697 Name: Spring Street Desc:$ Just north of here, a huge expanse of the Arcology's surroundings and the Expressway mesh together, obscuring the nearby district from view. Continuing east, Spring Street heads towards the eastern edge of the city limits, slowly sinking into the shade of larger office blocks away from the main shopping neighbourhoods. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32696 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32691 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32698 Name: Seventh Street Desc:$ The twin sides of the alley appear to be almost leaning in on you, and as you gaze further upon the structures, such an assumption is not entirely incorrect. While the office blocks and multiplex buildings that populate the area are fairly well constructed by regulation, it's not uncommon for many of them to need some significant repairs. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32696 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32699 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32699 Name: Seventh and Seneca Desc:$ A thick, dank odour rises up from a steamvent next to you, coating the sidewalk in an almost glutinous dark substance, staining your shoes. The tower blocks around you offer no explanation of how or why this stuff is roaming free on the streets, and pedestrians appear to avoid it out of instinct. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32698 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32701 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32751 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32700 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32700 Name: Seneca Street Desc:$ Seneca Street continues east and west near the southern border of the district, offering street space to the multitude of smaller shopfronts competing with the larger corporations for a share of the customer base. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32699 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32693 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32701 Name: Seneca Street Desc:$ The streetlights above you flicker on and off, regardless of the time of day. Though the shopfronts and buildings that line this street are usually immaculate, even the diligent residents of this district cannot prevent the occasional act of vandalism. The smell of roasting meat drifts from a doorway to the south. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32704 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: south Desc:$ A small diner lies through an open doorway. ~ ToVnum: 42111 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32699 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32702 Name: Spring Street Desc:$ Not far from here, Spring Street reaches the outer limits of the commercial sector, and splits north and south. The neighbourhood on the lower east side is pleasant and provides a warm, dusky pause from the hectic scramble of the more central areas. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17100 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32706 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32696 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32703 Name: Boren Avenue Desc:$ The street continues for a few more blocks, then turns sharply north at the end, moving into Eighth Street. A few moderately well-sized office buildings line this area, with some plant life arranged at each level to add intrinsic beauty to their structures. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 15801 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32707 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32752 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32704 Name: Seneca and Eighth Street Desc:$ Upon the intersection, a small market has somehow cropped up. Various shopkeepers have erected several stalls, and seem to be attracting the attention of evening shoppers. Further down the street, the high-pitched hiss of high density traffic winds down the street, no doubt signalling further activity to the east and west. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32705 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32713 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32708 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32701 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32705 Name: Eighth Street Desc:$ On this street, you are vastly dwarfed by the towering corporate skyscrapers on each side of the street. On the street level, there are newsstands and food vendors up and down the street, selling food that would make a cockroach vomit, despite its popularity with wageslaves. Sacrificing taste for convienence, its the corporate way! ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32706 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32704 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32706 Name: Eighth and Spring Street Desc:$ Eighth Street meets Spring here, and only runs a couple of blocks southwards before it too reaches the outer border of the district. The lack of major traffic routes allows a flurry of smaller, less competitive businesses to find purchase in the quieter corners of the sector. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32709 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32705 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32702 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32707 Name: Boren Avenue and Eighth Street Desc:$ Boren Avenue comes to a halt here, sliding north around an old, ivy-covered office building. A sign above the glass door identifies it as the home of Allen & Associates, a discreet, mid-sized accounting firm. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32708 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] Keywords: door glass northeast Desc:$ A glass door leads into a small office building. ~ ToVnum: 32764 Flags: 1 Material: glass Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32703 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] Keywords: up Desc:$ The front of the building rises above you, to a window. ~ ToVnum: 32775 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32708 Name: Eighth Street Desc:$ Coming to a dead end just up the street, Eighth begins to slow down. Across the street, a small shopfront offers food for late night visitors. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32704 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32707 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 12700 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32709 Name: Spring Street Desc:$ At the next block, the street finally finishes its span across the entire commercial sector, and runs north and south along the outer border of the city limits. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32710 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32706 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32710 Name: Spring and Ninth Street Desc:$ The hordes of traffic that have trickled this far are finally split in two, redirected along the outer edge of the district. Only small, individual boutiques populate the streets now, more a reflection of the relaxed social atmosphere than anything else. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32714 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32711 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32709 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32711 Name: Ninth Street Desc:$ A tiny, almost indiscernible street, Ninth is home to most of the businesses that were evicted and pushed out of the more central neighbourhoods when the big design corporations assaulted the center of the district. At the same time, the outskirts are out of the overwhelming public attention, and thus can sometimes offer far more appealing goods and services. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32710 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32712 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32712 Name: Seneca and Ninth Street Desc:$ Seneca Street comes to a halt, and joins onto Ninth Street to turn north and curve along the eastern edge of the city. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32711 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 65200 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32713 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32713 Name: Seneca Street Desc:$ Coming along to the eastern edge of the commercial district, Seneca Street gradually grows quieter as you move further east. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32712 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32704 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32714 Name: Ninth Street, at Intercity 90 Onramp Desc:$ Ninth Street continues north, through an overpass that divides the southeast and northeast sectors, up to the Aztechnology complex including the Pyramid and the Magic Academy. An onramp curves off of Ninth, with a traffic control meter that keeps congestion from getting ridiculous despite the ten lanes width of Intercity 90. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 30522 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32710 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 32622 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32715 Name: North Fifth Street and Broadway Northeast Desc:$ Fifth Street runs into Broadway at a very complex intersection here, where traffic from I-90, Northeast, and Southeast all converge on one very congested spot. Traffic here is at a standstill at all hours, seemingly, despite efforts to manage traffic here through the much-ballyhooed GridGuide(tm) system of motion sensors and onboard systems on automobiles. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32722 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32716 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32723 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32600 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32716 Name: Broadway Northeast Desc:$ Broadway Northeast is a very busy stretch of street, cutting through the dense commercial zone here. Tall plasticrete and steel buildings reach up to the top of the sky, making the individual look tiny and insignificant. A PanicButton(tm) is mounted on a pole here. There is a shoe store to the north of here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32717 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32715 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32717 Name: North Sixth and Broadway Northeast Desc:$ North Sixth and Northeast Broadway meet here at a very busy intersection, where workers dart through at all hours. The intersection is managed by a GridGuide motion sensor array, keeping the stoplights timed rather well, so that despite its large traffic level, congestion never gets ridiculous, even within rush hour peak times. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32718 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32732 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32727 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32716 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32718 Name: North Sixth Street Desc:$ North Sixth Street is thick with traffic, mostly wage slages trying like mad to get to work on time lest they fall victim to the wrath of their executives. A large 40 story parking garage stands on the west side of the street, with traffic jammed going in and out of it. On the east side of the street is yet another concrete office building full of bored office workers. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32719 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32717 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32719 Name: North Sixth and Gray Street Northeast Desc:$ A busy intersection that looks insignificant next to the four towering skyscrapers on each corner of the street. Traffic runs through here at all hours, at all times of day. The first floors of each skyscraper are littered with various useless shops, selling various useless items. There is a bento stand on a corner, selling Japanese food. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32760 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32734 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32718 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32720 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32720 Name: Gray Street Northeast Desc:$ Gray Street is the major thoroughfare that runs from the Aztechnology complex to the Mitsuhama complex. It is a very busy six lane boulevard full of traffic at all hours. The sidewalks are lined with busy people mostly wageslaves wearing breathers and rain jackets of all colours. Lone Star has a heavy presence in this area, to grant the wageslaves a false sense of security that will keep them productive. A tall parking garage to the north made of steel and plasticrete creates a large eyesore. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 22670 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32719 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32721 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32721 Name: North Fifth and Gray Street Northeast Desc:$ Here on the northeast sector of Seattle, it appears as if the gods of architecture are in fierce competition, trying to create the largest, most ungodly eyesores imaginable. Traffic on the street level is thick at all hours, with commuters and wage slaves running all about at the intersection, stoplights changing per prompt of the GridGuide systems. An array of security cameras stand on top of the stoplight system, recording traffic violations and sending them to Lone Star Security's traffic department. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32749 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32720 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32722 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32722 Name: North Fifth Street Desc:$ Mitsuhama Tower rises even above the skyscrapers that dominate this area, just west of here. Its a very modern office structure, some 60 stories high, built with a cylindrical shape. It is adorned with blue and green neon bands at each level that make it stand out during the night time. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32721 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32715 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17120 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32723 Name: North Fifth Street Desc:$ North Fifth turns into a six lane expressway as it curves here, in a vain attempt to manage the congested traffic conditions in this area. A large concrete embankment on the south side of the street marks the elevated structure that holds I-90. The embankment is covered in every manner of graffiti, from love announcements to arguments in cryptic tag writing over which gang owns this piece of dirt. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32715 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 32724 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32724 Name: North Fifth Street Desc:$ North Fifth continues in a six lane stretch to end at the bottleneck just southeast of here where North Fifth runs into Espanoza. The south side of the street is marked by a very tall concrete embankment, the structure holding the elevated I-90 freeway in place. On the north end of the street are a line of poorly maintained prefab office buildings. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 32725 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 32723 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32725 Name: North Fifth and Espanoza Way Northeast Desc:$ North Fifth runs into Espanoza here, in a rather convoluted intersection with a rather poorly timed stoplight system, somehow overlooked in the large-scale upgrade to the GridGuide(tm) traffic management systems a decade ago. Espanoza runs northeast to the tall towers of the northeast sector, large towering strongholds of wealth and power. A small building to the south houses a bright, busy cafe. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 32726 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 65127 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32677 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 32724 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32726 Name: North Sixth and Espanoza Way Northeast Desc:$ North Sixth Street starts here, and moves northward into the megacorporate hive of great towers of steel that stand as a blasphemy against nature. Espanoza curves eastward into another business sector, lined with concrete office buildings that have been designed for ultimate utility at less cost. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32727 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32728 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 32725 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32727 Name: North Sixth Street Desc:$ North Sixth runs from north to south in the northwest district of Seattle. Large concrete high rise office buildings line the streets, with storefronts on the first floors, mostly selling coffee, juice, bento, and fast food to the wage slaves who work in this region. Traffic is pretty steady here, jamming up to the south. A billboard for Wuxing, Incorporated is mounted on one of the office buildings, with a very ornate trideo display. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32717 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32726 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32728 Name: Espanoza Way Northeast Desc:$ Espanoza runs east to west through the northeast section. The street is lined with more ornate office buildings than are the standard in Seattle, some of them with etched marble trimming, others with neon trim. Large neon and trideo billboards line the streets advertising every service and product imaginable. There are storefronts on the lower floors of the office buildings selling fast food, shoes, and much swiftly consumed product. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 38000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32729 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32726 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32729 Name: North Seventh and Espanoza Northeast Desc:$ Traffic is jammed here, as an accident involving a taxi and a Seattle Metrolink transit has rather incompetent road crews directing traffic through here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32730 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32742 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32736 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32728 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32730 Name: North Seventh Street Desc:$ Traffic here is jammed, for several streets over. An accident on the intersections north and south of here have kept it gridlocked. You hear the drivers cursing at each other in Japanese and English. Horns are honking at a very load and repetitive level, making this place an utter cacophony of noise. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32731 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32729 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32731 Name: Seventh and Broadway Northeast Desc:$ A five car pileup here has traffic at a standstill. The accident seems to be caused by a babbling lunatic with underwear on his head, walking in circles in the middle of the intersection. He appears unharmed. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32733 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32745 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32730 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32732 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32732 Name: Broadway Northeast Desc:$ Broadway Northeast cuts east to west through the heart of the corporate sector. Tall office buildings belonging to the banking conglomerates rise above you, in utter defiance against the storms of acid rain that assault Seattle. People in raincoats and breathers move up and down the sidewalks, and cars move slowly through, honking their horns and screeching their tires. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32731 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32717 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32733 Name: North Seventh Street Desc:$ Traffic here is backed up in both directions from accidents all over. Drivers curse at each other in Japanese, English and even a bit of Sperethiel intermixed here and there. People on bicycles, skates, and the occasional scooter dart by on sidewalks, occasionally knocking people over and into cars. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32735 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32731 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32734 Name: Northeast Gray Street Desc:$ To the west and south tall office buildings stretch upwards and out of immediate view, the noise and chaos of the 6th street intersection spilling over onto Gray Street. To the north begins a sprawling complex of puny duplex apartments totally oblivious to the wild traffic, run down cars parked at random along sidewalks or up in grassless yards, flashes of red squiggling along wallsindicating a Red Dragon ganger presence. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32735 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32719 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32735 Name: North Seventh and NE Gray Street Desc:$ Seventh and Grey intersect here. A series of apartments are to the west, and a small grocery store and some houses are to the north. Skyscrapers to the far south cast long shadows over the neighborhood; to the east, the Aztechnology Pyramid towers over all. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 30505 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32746 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32733 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32734 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32736 Name: North Seventh Street Desc:$ Northward you see monstrous goliaths of skyscrapers that reach up into heaven itself seemingly, vast corporate temples of greed and power. Seventh ends south of here at a high embankment covered in graffiti, where I-90 runs through, carrying with it the sounds of a vastly congested ten lane freeway, a sea of engine sounds, screeching tires, and honking horns. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32729 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32737 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32737 Name: Seventh and Ridgeway Northeast Desc:$ Seventh ends here, and curves eastward into Ridgeway Northeast, a side street running parallel to I-90. On the south side of the street a tall concrete embankment stands, leading up to the I-90 freeway itself, where the sounds of seemingly millions of engines, screeching tires, and car horns fill the air. The embankment is covered in graffiti, mostly cryptic-looking tag writing that amounts to arguing about which gang owns this turf. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32736 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32738 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32738 Name: Ridgeway Northeast Desc:$ Northeast Ridgeway runs east to west along the southern edge of the northeast section, which abruptly ends at I-90, visible here by a large embankment holding up the ten lane freeway. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32739 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32737 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32739 Name: North Eighth and Ridgeway Northeast Desc:$ North Eighth and Ridgeway meet here, at a moderately busy T-intersection. Eighth ends here then picks up on the other side of the I-90. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32740 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 30517 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32738 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32740 Name: North Eighth Street Desc:$ North Eighth Street runs north to south between two dull prefab office buildings full of bureaucrats and others who think their jobs are important. There is a newsstand here, selling an array of newspapers from all regions, magazines, and screamsheets. A neon sign advertising Novatech illuminates the western wall of the office building on the west side of the street. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32741 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32739 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32741 Name: North Eighth and Espanoza Northeast Desc:$ The road is torn up by a construction crew, with an inept road crew that poorly directs traffic through here. It appears there was a sewer line that broke somehow, because the smell is god awful, even through breathers. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32743 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 30524 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32740 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32742 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32742 Name: Espanoza Way Northeast Desc:$ Espanoza Way continues here, through a section of tall office high rises with neon or metallic trim illuminated at nighttime. Large neon billboards and trideo screens line the street, constantly advertising one product or another with a barrage of sensory overload. The sidewalks are crowded, full of wageslaves trying to walk quickly through the cityscape, wearing breathers and raincoats. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 38001 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32741 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32729 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32743 Name: North Eighth Street Desc:$ The heart of the corporate sector, Eighth Street between Broadway and Espanoza Northeast runs right through the Wuxing Complex, two very high towers that are only dwarfed by the Renraku Arcology and Aztechnology. On the ground level, a four lane street is thick with traffic, busses, and taxicabs, all fighting to get up to the next block, whichever way they are headed. Newsstands line up on each side of the street in fierce competition. A food service truck is set up selling meals during work hours. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32744 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32741 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32744 Name: Eighth and Broadway Northeast Desc:$ Broadway meets with Eighth at a high traffic intersection, with large trideo billboards on each corner, assaulting your senses with rich media advertisements for things such as tampons and bean burritos. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32748 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 30527 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32743 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32745 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32745 Name: Broadway Northeast Desc:$ Broadway Northeast, a major artery of traffic through the corporate sector, moves east to west, a virtual canyon beneath the mammoth skyscrapers on each side of the street. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32744 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32731 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32746 Name: Northeast Gray Street Desc:$ A cluster of shops centered around a small grocery is to the north. To the immediate south is a small parking lot and loading dock, both of which are attached to the back of a tall building that marks the beginning of the skyscraper forest to the far south. The dull drone of traffic is barely audible here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: ~~~~~~~~~~~~ ToVnum: 32104 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32747 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32735 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32747 Name: North Eighth Street and Grey Street NE Desc:$ Gray Street and North Eighth meet here. To the north is a long street of houses, the back of a large building peeking over a high gray wooden fence; to the south, past Gray Park Town Homes, the residentials end and the business district begins. Going west on Gray Street leads past a complex of single-level apartments into a crowded, noisy section of the business district, here only a low distant hum. The Aztechnology Pyramid rises up to the east. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 30508 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 30530 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32748 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32746 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32748 Name: North Eighth Street Desc:$ Aztechnology Pyramid reaches up out of a sea of houses and trees, dominating everything in sight. The traffic is moderate here, cars heading to the skyscrapers of the business district or home to the residentials further north. Lights flash and traffic roars just to the south in the busy intersection of Broadway and 8th Street. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32747 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32744 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32749 Name: North Fifth Street Desc:$ To the east is a condensed gathering of low rent housing, utterly oblivious to the raging traffic of Gray and 5th Street, a depressing mess of peeling brown paint, bare brow yards and splashes here and there of red graffiti. To the west is a small garage from which wage slaves scurry south to the mess of skyscrapers where they waste their lives, braving the traffic cutting up to Harrison to get to I-5. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32750 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32721 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32750 Name: North Fifth and Park Avenue Northeast Desc:$ Traffic from the business district to the south races along 5th street towards the gas station on the north east corner of Park street, which ends here in a T-intersection. A small convenience store of red brick sits behind the gas pumps, while crumbling complex of low rent houses sprawl out to the south east, a parking garage to the southwest. Further north can be glimpsed the tall trees of Harrison Boulevard and the turn off the I-5, while the golden peak of Aztechnology Pyramid gleams across the neighborhood from the far east. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32754 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32758 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32749 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32751 Name: Seventh Avenue Desc:$ A pair of storefronts on either side of the street pour light out onto the street, bathing pedestrians in a fruity blue glow. Alongside them, various off-licenses and second-hand clothes shops litter the sidewalk with stacked displays of random new stock. A small but loud neon sign above a doorway to the east advertises ^YYoshi's Trideoke and Sushi Bar^n. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32699 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: east Desc:$ An open doorway leds into a club. ~ ToVnum: 42175 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32752 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 65170 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32752 Name: Boren and Seventh Street Desc:$ Seventh Street intersects with Boren at the southern edge of the district, cutting a path back north for a few blocks. As the skyrises around you seem to disperse around you, you manage a brief glimpse of the shimmering community of skyscrapers that all seem clustered around the towering edifice of the Renraku Arcology, overshadowing everything in its wake. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32751 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32703 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32753 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32753 Name: Boren Avenue Desc:$ Across the street, a small grouping of software warehouses and hardware dealers look busy at work, packing and unpacking as customers file in and out quickly. The general bustle of the area gives a faint rhythm to both the pedestrians and the traffic that passes by. Everyone, and everything is generally centered on the conduct of business. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 6482 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32752 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 38064 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32695 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32754 Name: North Fifth Street Desc:$ To the west is the onramp to Innercity 5, a tree-lined block of houses stretching east, a gas station and some small businesses to the south. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32755 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32750 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32755 Name: North Fifth and Harrison Boulevard Northeast Desc:$ North Fifth and Harrison is just along side the overpass where I-5 zips over Seattle. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 30504 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32754 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32756 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32756 Name: Harrison Boulevard, Exit to I-5 Desc:$ Harrison continues west of here where it ends and turns north back into Fifth Street. North of here is an onramp going onto I-5. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32620 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32755 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32757 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32757 Name: Harrison Boulevard, under I-5 Desc:$ I-5 runs overhead, with the thick sound of traffic over tarmac, muffled marginally by about 20 feet of concrete. Tall concrete columns hold the freeway up, and are covered by ganger graffiti. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32756 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 30606 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32758 Name: Park Avenue Northeast Desc:$ Park Street comes to an end up ahead at the T-intersection with 5th Street in the west, a small gas station comfortably settled on the north corner, sharing the block with a small red brick convenience store. The south block is taken up entirely by a dense scattering of uniformly decrepit single-story apartments,the dull chaos slightly marbled with flashes of Red Dragon Ganger graffiti. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32759 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32750 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32759 Name: North Sixth and Park Avenue Northeast Desc:$ The intersection of north 6th and Park street passes though a noticeable change of neighborhoods, an almost slum-like complex sprawling out to the east and west of 6th and south towards Gray and the glass pillars of the business section, while heading north leads to the well-to-do, shaded streets of Harrison Boulevard. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 30502 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 30507 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32760 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32758 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 11410 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32760 Name: North Sixth Desc:$ Fanning out around and behind the large skyscrapers perched on each corner of Gray Street, the trashy, dilapidated sprawl of duplexes and single apartments has a tired out feeling, though the bumper stickers on several cars indicate a large number of students from the Aztechnology Mage Academy are taking advantage of the low rent here. A large sign is surrounded by large boulders and the pathetic remains of landscaped shrubbery, saying in sun bleached green, "Gray Park Town Homes". ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 32759 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 32719 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32761 Name: Hellhound Bus Lines Seattle Depot Desc:$ No matter what time of night or day, this grimy, brightly-lit building is never empty. Travellers and their luggage occupy the cracked plastic seats or wander aimlessly around the garage at the far eastern end of the station, where buses pick up and drop off their passengers; station personnel sell tickets and perform their other duties; bums try to look as if they have a legitimate purpose. While travel to most cities is currently unavailable, Hellhound's deal with the Portland Chamber of Commerce, which allows them to provide service to and from Portland, is a huge advantage over other companies. Hellhound was known by another name in the Fifth World; the change aside, the company continues to work hard to provide the working class with a way to travel. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32762 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32501 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32762 Name: Hellhound Bus Lines, near the Garage Desc:$ Turnstiles separate the garage from the main lobby of the bus depot, with passengers coming from and going to the bus to their destinations. A few bums sit with their packs, trying to look like they are waiting for their bus that never comes. The security guards generally ignore them, unless they are ordered not to. It's hard to find a warm place away from the Seattle rainfall to these poor chummers. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32763 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32761 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32763 Name: Hellhound Bus, Arrival and Departure Platform Desc:$ Red- and blue-painted Hellhound buses are parked here, most of them with defunct or currently unavailable destinations lit up over their windshields. The Portland bus is the only one currently running. Given that visas are barely, if ever, checked along its route, the bus is a popular way to travel to and from the elven territories. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 32762 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32764 Name: Reception Area Desc:$ This small, long anteroom's quite plainly decorated: synthwood-panelled walls, stucco ceiling, floor covered in dark blue industrial carpeting. Its center is taken up by a large synthwood reception counter, which has been furnished with a computer, a complicated-looking phone bank, pen and paper and other office supplies. A cubicle farm is visible to the north, and some stairs are to the east. A door marked "Restroom" is set into the west wall, and the street is to the southwest. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: north Desc:$ An open doorway leads into a large cubicle farm. ~ ToVnum: 32765 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: east Desc:$ Some stairs are set into a small alcove. ~ ToVnum: 32768 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] Keywords: door glass Desc:$ A glass door leads out into the street. ~ ToVnum: 32707 Flags: 1 Material: glass Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: door west restroom Desc:$ A sign on the door reads, "Restroom." ~ ToVnum: 32767 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 BREAK #32765 Name: A Cubicle Farm Desc:$ This large, open space is neatly divided into rows of cubicles by four-foot-high beige partitions. The cubicles themselves are furnished sparely but expensively, with sleek, space-saving furniture and what seem to be state-of-the-art desktop computers. Halogen lights from both the ceiling and the individual workspaces cast a bright light over the area. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 32764 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32766 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32766 Name: A Cubicle Desc:$ This small space has been designed to provide maximum work efficiency in minimum area. The built-in table has barely enough room for an expensive-looking computer, a small phone and a tiny writing space; the printer sits underneath, next to a small filing cabinet. Shelves line the rest of the cubicle walls, and are filled with books, old-fashioned ledgers and datadisks. The office chair is small, but comfortable-looking. ~ Flags: 1000 SecType: Inside MatrixExit: 1100 IO: 300 Bandwidth: 20 Access: -2 Trace: -2 RTG: 1100 JackID: 82060100 Address: Allen & Associates, Boren and Eighth, Seattle Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 32765 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32767 Name: A Unisex Bathroom Desc:$ This small, bright bathroom is just large enough for a urinal, a single toilet stall and a small porcelain sink, this last set into a synthmarble counter. A halogen light in the center of the ceiling casts a warm glow over the clean, shiny fixtures. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: door east Desc:$ A door is there. ~ ToVnum: 32764 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 BREAK #32768 Name: A Stairwell Desc:$ This is a small, simple alcove off the main reception area. A halogen ceiling light casts a yellow glow over the synthwood-panelled walls and the blue industrial carpeting that covers the floor and stairs. A flight of stairs leads up, and the reception area proper is to the west. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 32764 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 32769 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32769 Name: A Stairwell Desc:$ This, bare small alcove opens into a short, blue-carpeted corridor to the west. A halogen ceiling light casts a yellow glow over the synthwood-panelled walls and the blue industrial carpeting that covers the floor and stairs. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] Keywords: west Desc:$ A corridor is there. ~ ToVnum: 32770 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 32768 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #32770 Name: A Corridor Desc:$ This short corridor is fairly nondescript - same wood-panelled walls, stucco ceiling and blue-carpeted floor. Halogen ceiling lights illuminate the area brightly, but not harshly. Doors lead north, west and south, and a stairway is to the east. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door wooden north Desc:$ A wooden door is there. ~ ToVnum: 32773 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32769 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door wooden south Desc:$ A wooden door is there. ~ ToVnum: 32771 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: door wooden west Desc:$ A wooden door sit there. ~ ToVnum: 32772 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 BREAK #32771 Name: A Conference Room Desc:$ Decorated in the same wood panelling, blue carpets and fluorescent lights as the rest of the office, this small conference room is dominated by a white oval table and 14 synthleather chairs. A projection screen runs the length of the west wall, and the floor-to-ceiling window on that takes up the entire south wall provides a comprehensive view of the street. ~ Flags: 1000 SecType: Inside MatrixExit: 1100 IO: 300 Bandwidth: 20 Access: -2 Trace: -2 RTG: 1100 JackID: 82060102 Address: Allen & Associates, Boren and Eighth, Seattle Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door wooden north Desc:$ A door is there. ~ ToVnum: 32770 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: window glass large south Desc:$ A large glass window is there. ~ ToVnum: 32775 Flags: 2 Material: glass Barrier: 8 KeyVnum: 0 BREAK #32772 Name: A Large Office Desc:$ This large room is furnished in a mixture of the functional and the ostentatious. The utilitarian blue carpeting and synthwood panelling of the rest of the building is present here, but so is a large, ornately-carved marble desk with curving bronze legs. The office chair behind it is a plush leather affair, but the two chairs in front of it are ornate Queen Annes with curvy brass bodies and red upholstery. What seem to be genuine oakwood bookshelves line the north wall, and cream Venetian blinds cover the large picture window to the west. ~ Flags: 1000 SecType: Inside MatrixExit: 1100 IO: 300 Bandwidth: 20 Access: -2 Trace: -2 RTG: 1100 JackID: 82060101 Address: Allen & Associates, Boren and Eighth, Seattle Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: door wooden east Desc:$ A door is there. ~ ToVnum: 32770 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 BREAK #32773 Name: A Small Anteroom Desc:$ This small, narrow area is a cross between a corridor and a room. The soft halogen lights have been replaced by harsh fluorescence; the blue industrial carpeting, by shiny tiles. A small wooden desk sits in the middle, next to a sort-of metal doorframe - probably a scanner of some sort. To the north stands a sturdy-looking metal door. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door metal reinforced north Desc:$ A reinforced metal door is there. ~ ToVnum: 32774 Flags: 2 Material: metal Barrier: 32 KeyVnum: 32700 [EXIT south] Keywords: door wooden south Desc:$ A door is there. ~ ToVnum: 32770 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 BREAK #32774 Name: A Small Room Desc:$ Fluorescent ceiling lights cast a harsh yellow glare over the bare walls and white-tiled floor of this small, chilly room. A plain white synthwood desk and matching office chair occupy the room's center. A large, state-of-the-art computer sits on a desk, and seems to be connected to a dataport in the northwest corner. A security camera with a small radar dish mounted above it has been mounted in the northeast corner of the ceiling. ~ Flags: 1000 SecType: Inside MatrixExit: 70345 IO: 300 Bandwidth: 20 Access: -2 Trace: -2 RTG: 1100 JackID: 8206 Address: Allen & Associates, Boren and Eighth, Seattle Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Keywords: door metal south Desc:$ A metal door is there. ~ ToVnum: 32773 Flags: 1 Material: metal Barrier: 32 KeyVnum: 0 BREAK #32775 Name: Outside a Window Desc:$ Here you are, outside the conference room window. Both the window ledge and the ivy that covers the building provide a fair amount of footholds, handholds, and grappling hook room. The brick facade of the building is faded red and streaked with the mementoes of many Seattle rains. The street lies below, and the conference room is to the north. ~ Flags: 1010000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 3 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: window large north Desc:$ A large window is there. ~ ToVnum: 32771 Flags: 2 Material: glass Barrier: 8 KeyVnum: 0 [EXIT down] ToVnum: 32707 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK END