#300 Keywords: boosted reflexes 1 Name: a boosted reflexes I RoomDesc:$ A treatment of boosted reflexes lies here.~ LookDesc:$ This one-time electro-chemical treatment and modification increases the body's natural reflexes without the need for cybernetic response amplifiers and neural-enhancement circuitry. Not compatible with Wired Reflexes or a Vehicle Control Rig.) ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 15000 AvailTN: 3 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 1 Val4: 50 [AFFECT 0] Location: Init Dice Modifier: 1 BREAK #301 Keywords: boosted reflexes 2 Name: a boosted reflexes II RoomDesc:$ A treatment of boosted reflexes lies here.~ LookDesc:$ This one-time electro-chemical treatment and modification increases the body's natural reflexes without the need for cybernetic response amplifiers and neural-enhancement circuitry. (Not compatible with Wired Reflexes or a Vehicle Control Rig.) ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 40000 AvailTN: 3 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 2 Val4: 125 [AFFECT 0] Location: Reaction Modifier: 1 [AFFECT 1] Location: Init Dice Modifier: 1 BREAK #302 Keywords: smartlink-2 system Name: a smartlink-2 system RoomDesc:$ Smartgun link II~ LookDesc:$ This is an upgraded version of the regulat smartgun link. It provides better a accuracy than the regular version. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 3500 AvailTN: 6 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 45 Val1: 2 Val4: 50 BREAK #303 Keywords: boosted reflexes 3 Name: a boosted reflexes III RoomDesc:$ A treatment of boosted reflexes lies here.~ LookDesc:$ This one-time electro-chemical treatment and modification increases the body's natural reflexes without the need for cybernetic responses amplifiers and neural-enhancement circuitry. (Not compatible with Wired Reflexes or a Vehicle Control Rig. Non-upgradable) ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 90000 AvailTN: 3 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 3 Val4: 280 [AFFECT 0] Location: Reaction Modifier: 2 [AFFECT 1] Location: Init Dice Modifier: 2 BREAK #304 Keywords: datajack Name: a datajack RoomDesc:$ An uninstalled datajack is here.~ LookDesc:$ When installed, it lets information travel from a computer, or more commonly, the Matrix, directly into the user's brain. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 1000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 1 Val4: 20 BREAK #305 Keywords: flare compensation cybereyes Name: a flare compensation RoomDesc:$ Small pieces of cyberware lay here.~ LookDesc:$ Once installed, they help reduce damage done to the eyes caused by instantaneous, blinding flashes of light. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 1.00 Barrier: 1 Cost: 2000 AvailTN: 5 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val3: 8 Val4: 10 BREAK #306 Keywords: low-light low light vision Name: a low-light vision RoomDesc:$ A set of low-light vision has been discarded here.~ LookDesc:$ Designed to allow humans to have low-light vision. Not as good as the natural option belonging to Elves and Orcs, but better than nothing. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 10000000000000 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 3000 AvailTN: 4 AvailDay: 1.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val3: 32 Val4: 20 BREAK #307 Keywords: thermographic vision Name: a thermographic vision RoomDesc:$ Cyber thermographic vision waits to be installed.~ LookDesc:$ Like the low-light version, this allows those born without thermographic vision to attain it. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 1000000000 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 3000 AvailTN: 4 AvailDay: 1.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val3: 512 Val4: 20 BREAK #308 Keywords: muscle replacement Name: a muscle replacement I RoomDesc:$ Some vat-grown, synthesized muscles lay here.~ LookDesc:$ Synthetically grown in vats, these replace the natural set. They increase strength and quickness by the rating. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 20000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 46 Val1: 1 Val4: 100 [AFFECT 0] Location: Strength Modifier: 1 [AFFECT 1] Location: Quickness Modifier: 1 BREAK #309 Keywords: muscle replacement Name: a muscle replacement II RoomDesc:$ Some synthesized, vat-grown muscles lay here.~ LookDesc:$ They increase strength and quickness by the rating. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 40000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 46 Val1: 2 Val4: 200 [AFFECT 0] Location: Strength Modifier: 2 [AFFECT 1] Location: Quickness Modifier: 2 BREAK #310 Keywords: muscle replacement Name: a muscle replacement III RoomDesc:$ Synthesized, vat-grown muscles lay here.~ LookDesc:$ They increase strength and quickness by the rating. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 60000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 46 Val1: 3 Val4: 300 [AFFECT 0] Location: Quickness Modifier: 3 [AFFECT 1] Location: Strength Modifier: 3 BREAK #311 Keywords: muscle replacement Name: a muscle replacement IV RoomDesc:$ A set of synthesized, vat-grown muscles lies here.~ LookDesc:$ They increase strength and quickness by the rating. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 80000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 46 Val1: 4 Val4: 400 [AFFECT 0] Location: Strength Modifier: 4 [AFFECT 1] Location: Quickness Modifier: 4 BREAK #312 Keywords: smartlink Name: a smartlink system RoomDesc:$ A smartlink system is here.~ LookDesc:$ Used with an appropriate weapon to increase accuracy. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 2500 AvailTN: 3 AvailDay: 1.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 45 Val1: 1 Val4: 50 BREAK #313 Keywords: dermal plating Name: a dermal plating I RoomDesc:$ A set of dermal plating lies in the corner.~ LookDesc:$ This invasive protection system uses hard plastic and metal fibers plates bonded to the user's skin. Dermal plating is anything but subtle, and limits skin flexability. The armor plates may be tailored to any surface texture or color. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 10.00 Barrier: 1 Cost: 6000 AvailTN: 4 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 1 Val4: 50 [AFFECT 0] Location: Body Modifier: 1 BREAK #314 Keywords: dermal plating Name: a dermal plating II RoomDesc:$ A set of dermal plating lies in the corner.~ LookDesc:$ This invasive protection system uses hard plastic and metal fibers plates bonded to the user's skin. Dermal plating is anything but subtle, and limits skin flexability. The armor plates may be tailored to any surface texture or color. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 15.00 Barrier: 1 Cost: 15000 AvailTN: 4 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 2 Val4: 100 [AFFECT 0] Location: Body Modifier: 2 BREAK #315 Keywords: dermal plating Name: a dermal plating III RoomDesc:$ A set of dermal plating lies in the corner.~ LookDesc:$ This invasive protection system uses hard plastic and metal fibers plates bonded to the user's skin. Dermal plating is anything but subtle, and limits skin flexability. The armor plates may be tailored to any surface texture or color. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 20.00 Barrier: 1 Cost: 45000 AvailTN: 4 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 3 Val4: 150 [AFFECT 0] Location: Body Modifier: 3 BREAK #316 Keywords: lacing titanium bone pool cyberware Name: a titanium bone lacing RoomDesc:$ A shining pool of liquid metal is lying here.~ LookDesc:$ The pool looks like some form of liquid metal, obviously created for Cyberware purposes. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 10.00 Barrier: 1 Cost: 75000 AvailTN: 5 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val3: 2 Val4: 225 [AFFECT 0] Location: Body Modifier: 2 [AFFECT 1] Location: Ballistic Modifier: 1 [AFFECT 2] Location: Impact Modifier: 1 BREAK #317 Keywords: lacing bone aluminum pool cyberware Name: an aluminium bone lacing RoomDesc:$ A shining pool of liquid metal is lying here.~ LookDesc:$ The liquid looks like some sort of metal film for limbs. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 7.00 Barrier: 1 Cost: 25000 AvailTN: 5 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val3: 1 Val4: 115 [AFFECT 0] Location: Body Modifier: 1 [AFFECT 1] Location: Impact Modifier: 1 BREAK #318 Keywords: plastic bone lacing pool Name: a plastic bone lacing RoomDesc:$ A pool of plastic coating is lying here.~ LookDesc:$ The plastic has been reduced to liquid form, for some sort of protection purpose. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 3.00 Barrier: 1 Cost: 7500 AvailTN: 5 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val4: 50 [AFFECT 0] Location: Body Modifier: 1 BREAK #319 Keywords: wired reflexes Name: a wired reflexes I RoomDesc:$ The components of wired reflexes lay here.~ LookDesc:$ This increases the player's reaction by replacing a few 'meat' parts with cyberware. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 55000 AvailTN: 4 AvailDay: 8.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 21 Val1: 1 Val4: 200 BREAK #320 Keywords: wired reflexes Name: a wired reflexes II RoomDesc:$ The components of wired reflexes lay here.~ LookDesc:$ Wired reflexes are implanted neural boosters and adrenaline stimulators. Each level adds +2 to the user's reaction and gives +1d6 initiative die. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 165000 AvailTN: 4 AvailDay: 8.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 21 Val1: 2 Val4: 300 BREAK #321 Keywords: wired reflexes Name: a wired reflexes III RoomDesc:$ The components of wired reflexes lay here.~ LookDesc:$ Wired reflexes are implanted neural boosters and adrenaline stimulators. Each level adds +2 to the user's reaction and gives +1d6 initiative die. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 500000 AvailTN: 8 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 21 Val1: 3 Val4: 500 BREAK #322 Keywords: dermal sheathing Name: a dermal sheathing I RoomDesc:$ Numerous semi-flexible plates are compiled in a box.~ LookDesc:$ A variation of dermal plating, dermal sheathing has better regenerative properties, is less obvious, and inceased flexibility. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 5.00 Barrier: 1 Cost: 24000 AvailTN: 6 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 40 Val1: 1 Val4: 70 [AFFECT 0] Location: Body Modifier: 2 [AFFECT 1] Location: Impact Modifier: 1 BREAK #323 Keywords: dermal sheathing Name: a dermal sheathing II RoomDesc:$ Various plates lay compiled in a box.~ LookDesc:$ The improved, more flexible version of dermal plating. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 7.00 Barrier: 1 Cost: 60000 AvailTN: 6 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 40 Val1: 2 Val4: 140 [AFFECT 0] Location: Body Modifier: 3 [AFFECT 1] Location: Impact Modifier: 1 BREAK #324 Keywords: dermal sheathing Name: a dermal sheathing III RoomDesc:$ Various plates lay compiled in a box.~ LookDesc:$ The improved, more flexible version of dermal plating. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 10.00 Barrier: 1 Cost: 120000 AvailTN: 3 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 40 Val1: 3 Val4: 210 [AFFECT 0] Location: Body Modifier: 4 [AFFECT 1] Location: Impact Modifier: 2 BREAK #325 Keywords: single-slot slot chipjack Name: a single-slot chipjack RoomDesc:$ An uninstalled chipjack rests here.~ LookDesc:$ Similar to a datajack, but only allowing access to a skillsoft or datasoft. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 1000 AvailTN: 3 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val3: 1 Val4: 20 BREAK #326 Keywords: boosted reflexes alpha Name: a boosted reflexes I -alpha RoomDesc:$ Upgraded boosted reflexes is here.~ LookDesc:$ This is an improved, more essence-friendly version of boosted reflexes, rating 2 ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 30000 AvailTN: 3 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 1 Val2: 1 Val4: 40 [AFFECT 0] Location: Init Dice Modifier: 1 BREAK #327 Keywords: boosted reflexes alpha Name: a boosted reflexes III -alpha RoomDesc:$ Upgraded boosted reflexes.~ LookDesc:$ More essence-friendly than the normal boosted reflexes 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 180000 AvailTN: 3 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 3 Val2: 1 Val4: 224 [AFFECT 0] Location: Reaction Modifier: 2 [AFFECT 1] Location: Init Dice Modifier: 2 BREAK #328 Keywords: boosted reflexes beta Name: a boosted reflexes II -beta RoomDesc:$ Upgraded boosted reflexes.~ LookDesc:$ More essence-friendly then the normal, or alpha boosted reflexes 2. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 160000 AvailTN: 8 AvailDay: 1.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 2 Val2: 2 Val4: 74 [AFFECT 0] Location: Init Dice Modifier: 1 [AFFECT 1] Location: Reaction Modifier: 1 BREAK #329 Keywords: boosted reflexes beta Name: a boosted reflexes III -beta RoomDesc:$ Upgraded boosted reflexes.~ LookDesc:$ More essence-friendly then the normal, or alpha boosted reflexes 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 360000 AvailTN: 8 AvailDay: 1.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 3 Val2: 2 Val4: 167 [AFFECT 0] Location: Reaction Modifier: 2 [AFFECT 1] Location: Init Dice Modifier: 2 BREAK #330 Keywords: boosted reflexes delta Name: a boosted reflexes II -delta RoomDesc:$ Upgraded boosted reflexes.~ LookDesc:$ More essence-friendly than normal, alpha, and beta boosted reflexes 2. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 320000 AvailTN: 12 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 2 Val2: 3 Val4: 62 [AFFECT 0] Location: Reaction Modifier: 1 [AFFECT 1] Location: Init Dice Modifier: 1 BREAK #331 Keywords: boosted reflexes delta Name: a boosted reflexes III -delta RoomDesc:$ Upgraded boosted reflexes.~ LookDesc:$ More essence-friendly than normal, alpha, and beta boosted reflexes 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 720000 AvailTN: 12 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 3 Val2: 3 Val4: 140 [AFFECT 0] Location: Reaction Modifier: 2 [AFFECT 1] Location: Init Dice Modifier: 2 BREAK #332 Keywords: muscle replacement alpha Name: a muscle replacement III -alpha RoomDesc:$ Upgraded muscle replacement.~ LookDesc:$ More essence-friendly than normal muscle replacement 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 120000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 46 Val1: 3 Val2: 1 Val4: 240 [AFFECT 0] Location: Quickness Modifier: 3 [AFFECT 1] Location: Strength Modifier: 3 BREAK #333 Keywords: muscle replacement alpha Name: a muscle replacement IV -alpha RoomDesc:$ Upgraded muscle replacement.~ LookDesc:$ More essnce-friendly than normal muscle replacement 4. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 160000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 46 Val1: 4 Val2: 1 Val4: 320 [AFFECT 0] Location: Quickness Modifier: 4 [AFFECT 1] Location: Strength Modifier: 4 BREAK #334 Keywords: muscle replacement beta Name: a muscle replacement III -beta RoomDesc:$ Upgraded muscle replacement.~ LookDesc:$ More essence-friendly than normal & alpha muscle replacement 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 240000 AvailTN: 9 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 46 Val1: 3 Val2: 2 Val4: 179 [AFFECT 0] Location: Quickness Modifier: 3 [AFFECT 1] Location: Strength Modifier: 3 BREAK #335 Keywords: muscle replacement beta Name: a muscle replacement IV -beta RoomDesc:$ Upgraded muscle replacement.~ LookDesc:$ More essence-friendly than normal & alpha muscle replacement 4. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 320000 AvailTN: 9 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 46 Val1: 4 Val2: 2 Val4: 239 [AFFECT 0] Location: Quickness Modifier: 4 [AFFECT 1] Location: Strength Modifier: 4 BREAK #336 Keywords: muscle replacement delta Name: a muscle replacement III -delta RoomDesc:$ Upgraded muscle replacement.~ LookDesc:$ More essence-friendly than normal, alpha, & beta muscle replacement 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 480000 AvailTN: 13 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 46 Val1: 3 Val2: 3 Val4: 150 [AFFECT 0] Location: Quickness Modifier: 3 [AFFECT 1] Location: Strength Modifier: 3 BREAK #337 Keywords: muscle replacement delta Name: a muscle replacement IV -delta RoomDesc:$ Upgraded muscle replacement.~ LookDesc:$ More essence-friendly than normal, alpha, & beta muscle replacement 4. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 640000 AvailTN: 13 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 46 Val1: 4 Val2: 3 Val4: 200 [AFFECT 0] Location: Quickness Modifier: 4 [AFFECT 1] Location: Strength Modifier: 4 BREAK #338 Keywords: smartlink system alpha Name: a smartlink system -alpha RoomDesc:$ An alpha version of the smartlink system lies here.~ LookDesc:$ This is a more essence-friendly version of the standard smartlink. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 5000 AvailTN: 3 AvailDay: 1.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 45 Val1: 1 Val2: 1 Val4: 40 BREAK #339 Keywords: smartlink system beta Name: a smartlink system -beta RoomDesc:$ A beta version of the smartlink system is lying here.~ LookDesc:$ This is a more essence-friendly version of the standard smartlink. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 10000 AvailTN: 8 AvailDay: 2.25 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 45 Val1: 1 Val2: 2 Val4: 29 BREAK #340 Keywords: smartlink system delta Name: a smartlink system -delta RoomDesc:$ Upgraded smartlink.~ LookDesc:$ More essence-friendly version of normal smartlink. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 20000 AvailTN: 12 AvailDay: 4.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 45 Val1: 1 Val2: 3 Val4: 25 BREAK #341 Keywords: dermal plating alpha Name: dermal plating III -alpha RoomDesc:$ Upgraded dermal plating.~ LookDesc:$ More essence-friendly version of dermal plating. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 15.00 Barrier: 1 Cost: 90000 AvailTN: 4 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 3 Val2: 1 Val4: 120 [AFFECT 0] Location: Body Modifier: 3 BREAK #342 Keywords: dermal plating beta Name: a dermal plating III -beta RoomDesc:$ Upgraded dermal plating.~ LookDesc:$ More essence-friendly than normal & alpha dermal plating 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 15.00 Barrier: 1 Cost: 180000 AvailTN: 9 AvailDay: 18.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 3 Val2: 2 Val4: 89 [AFFECT 0] Location: Body Modifier: 3 BREAK #343 Keywords: dermal plating delta Name: a dermal plating III -delta RoomDesc:$ Upgraded dermal plating.~ LookDesc:$ More essence-friendly than normal, alpha, & beta dermal plating 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 15.00 Barrier: 1 Cost: 360000 AvailTN: 13 AvailDay: 36.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 3 Val2: 3 Val4: 75 [AFFECT 0] Location: Body Modifier: 3 BREAK #344 Keywords: titanium bone lacing alpha Name: a titanium bone lacing -alpha RoomDesc:$ A pool of liquid metal is lying here.~ LookDesc:$ The pool looks like some form of liquid metal, obviously created for Cyberware purposes. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 10.00 Barrier: 1 Cost: 150000 AvailTN: 5 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val2: 1 Val3: 2 Val4: 180 [AFFECT 0] Location: Body Modifier: 2 [AFFECT 1] Location: Impact Modifier: 1 [AFFECT 2] Location: Ballistic Modifier: 1 BREAK #345 Keywords: aluminum bone lacing alpha cyberware Name: an aluminium bone lacing -alpha RoomDesc:$ A shining pool of liquid metal is lying here.~ LookDesc:$ The liquid looks like some sort of metal film for limbs. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 7.00 Barrier: 1 Cost: 50000 AvailTN: 5 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val2: 1 Val3: 1 Val4: 92 [AFFECT 0] Location: Body Modifier: 1 [AFFECT 2] Location: Impact Modifier: 1 BREAK #346 Keywords: lacing bone titanium cyberware pool Name: a titanium bone lacing -beta RoomDesc:$ A pool of liquid metal is lying here.~ LookDesc:$ The pool looks like some form of liquid metal, obviously created for Cyberware purposes. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 10.00 Barrier: 1 Cost: 300000 AvailTN: 10 AvailDay: 21.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val2: 2 Val3: 2 Val4: 134 [AFFECT 0] Location: Body Modifier: 2 [AFFECT 1] Location: Ballistic Modifier: 1 [AFFECT 2] Location: Impact Modifier: 1 BREAK #347 Keywords: lacing bone aluminum beta cyberware Name: an aluminium bone lacing -beta RoomDesc:$ A shining pool of liquid metal is lying here.~ LookDesc:$ The liquid looks like some sort of metal film for limbs. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 7.00 Barrier: 1 Cost: 100000 AvailTN: 10 AvailDay: 21.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val2: 2 Val3: 1 Val4: 68 [AFFECT 0] Location: Body Modifier: 1 [AFFECT 2] Location: Impact Modifier: 1 BREAK #348 Keywords: lacing bone cyberware titanium pool Name: a titanium bone lacing -delta RoomDesc:$ A pool of liquid metal is lying here.~ LookDesc:$ The pool looks like some form of liquid metal, obviously created for Cyberware purposes. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 10.00 Barrier: 1 Cost: 600000 AvailTN: 14 AvailDay: 42.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val2: 3 Val3: 2 Val4: 112 [AFFECT 0] Location: Body Modifier: 2 [AFFECT 1] Location: Impact Modifier: 1 [AFFECT 2] Location: Ballistic Modifier: 1 BREAK #349 Keywords: lacing bone aluminum cyberware pool Name: an aluminium bone lacing -delta RoomDesc:$ A shining pool of liquid metal is lying here.~ LookDesc:$ The liquid looks like some sort of metal film for limbs. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 7.00 Barrier: 1 Cost: 200000 AvailTN: 14 AvailDay: 42.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val2: 3 Val3: 1 Val4: 57 [AFFECT 0] Location: Body Modifier: 1 [AFFECT 1] Location: Impact Modifier: 1 BREAK #350 Keywords: wired reflexes alpha Name: a wired reflexes II -alpha RoomDesc:$ Upgraded wired reflexes.~ LookDesc:$ Less essence cost than the normal wired reflexes 2. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 330000 AvailTN: 4 AvailDay: 8.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 21 Val1: 2 Val2: 1 Val4: 240 BREAK #351 Keywords: wired reflexes alpha Name: a wired reflexes III -alpha RoomDesc:$ Upgraded wired reflexes.~ LookDesc:$ More essence-friendly than the normal wired reflexes 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 1000000 AvailTN: 8 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 21 Val1: 3 Val2: 1 Val4: 400 BREAK #352 Keywords: wired reflexes beta Name: a wired reflexes II -beta RoomDesc:$ Upgraded wired reflexes.~ LookDesc:$ More essence-friendly than normal & alpha wired reflexes 2. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 660000 AvailTN: 9 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 21 Val1: 2 Val2: 2 Val4: 179 BREAK #353 Keywords: wired reflexes beta Name: a wired reflexes III -beta RoomDesc:$ Upgraded wired reflexes.~ LookDesc:$ More essence-friendly than normal & alpha wired reflexes 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 1.00 Barrier: 1 Cost: 2000000 AvailTN: 13 AvailDay: 21.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 21 Val1: 3 Val2: 2 Val4: 299 BREAK #354 Keywords: wired reflexes delta Name: a wired reflexes II -delta RoomDesc:$ Upgraded wired reflexes.~ LookDesc:$ Less essence cost than normal, alpha, & beta wired reflexes 2. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 1320000 AvailTN: 13 AvailDay: 24.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 21 Val1: 2 Val2: 3 Val4: 150 BREAK #355 Keywords: wired reflexes delta Name: a wired reflexes III -delta RoomDesc:$ Upgraded wired reflexes.~ LookDesc:$ More essence-friendly than normal, alpha, & beta wired reflexes 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 4000000 AvailTN: 17 AvailDay: 42.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 21 Val1: 3 Val2: 3 Val4: 250 BREAK #356 Keywords: dermal sheathing alpha Name: a dermal sheathing II -alpha RoomDesc:$ Upgraded dermal sheathing.~ LookDesc:$ More essence-friendly than the normal dermal sheathing 2. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 7.00 Barrier: 1 Cost: 120000 AvailTN: 6 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 40 Val1: 2 Val2: 1 Val4: 112 [AFFECT 0] Location: Body Modifier: 3 [AFFECT 1] Location: Impact Modifier: 1 BREAK #357 Keywords: dermal sheathing alpha Name: a dermal sheathing III -alpha RoomDesc:$ Upgraded dermal sheathing.~ LookDesc:$ Less essence cost than the normal dermal sheathing 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 10.00 Barrier: 1 Cost: 240000 AvailTN: 3 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 40 Val1: 3 Val2: 1 Val4: 168 [AFFECT 0] Location: Body Modifier: 4 [AFFECT 1] Location: Impact Modifier: 2 BREAK #358 Keywords: dermal sheathing beta Name: a dermal sheathing II -beta RoomDesc:$ Upgraded dermal sheathing.~ LookDesc:$ More essence-friendly than normal & alpha dermal sheathing. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 7.00 Barrier: 1 Cost: 240000 AvailTN: 11 AvailDay: 21.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 40 Val1: 2 Val2: 2 Val4: 83 [AFFECT 0] Location: Body Modifier: 3 [AFFECT 1] Location: Impact Modifier: 1 BREAK #359 Keywords: dermal sheathing beta Name: a dermal sheathing III -beta RoomDesc:$ Upgraded dermal sheathing.~ LookDesc:$ More essence-friendly than normal & alpha dermal sheathing. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 10.00 Barrier: 1 Cost: 480000 AvailTN: 215 AvailDay: 21.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 40 Val1: 3 Val2: 2 Val4: 125 [AFFECT 0] Location: Body Modifier: 4 [AFFECT 1] Location: Impact Modifier: 2 BREAK #360 Keywords: dermal sheathing delta Name: a dermal sheathing II -delta RoomDesc:$ Upgraded dermal sheathing.~ LookDesc:$ Less essence cost than normal, alpha, & beta dermal sheathing 2. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 10.00 Barrier: 1 Cost: 480000 AvailTN: 15 AvailDay: 42.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 40 Val1: 2 Val2: 3 Val4: 70 [AFFECT 0] Location: Body Modifier: 3 [AFFECT 1] Location: Impact Modifier: 1 BREAK #361 Keywords: dermal sheathing delta Name: a dermal sheathing III -delta RoomDesc:$ Upgraded dermal sheathing.~ LookDesc:$ More essence-friendly than normal, alpha, & beta dermal sheathing 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 10.00 Barrier: 1 Cost: 960000 AvailTN: 291 AvailDay: 42.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 40 Val1: 3 Val2: 3 Val4: 105 [AFFECT 0] Location: Body Modifier: 4 [AFFECT 1] Location: Impact Modifier: 2 BREAK #362 Keywords: optical magnification Name: an optical magnification I RoomDesc:$ Optical Magnification rating 1.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 100000000000000000 Material: electronics [POINTS] Weight: 1.00 Barrier: 1 Cost: 2500 AvailTN: 4 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val1: 1 Val3: 1024 Val4: 20 BREAK #363 Keywords: optical magnification Name: an optical magnification II RoomDesc:$ Optical magnification rating 2.~ LookDesc:$ Optical magnification lets you see farther. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 100000000000000000000 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 4000 AvailTN: 4 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val1: 2 Val3: 2048 Val4: 20 BREAK #364 Keywords: optical magnification Name: an optical magnification III RoomDesc:$ Optical magnification rating 3.~ LookDesc:$ This lets you see farther with grater accuracy. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 1000000000000000000000 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 6000 AvailTN: 5 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val1: 3 Val3: 4096 Val4: 20 BREAK #365 Keywords: electronic magnification Name: an electronic magnification I RoomDesc:$ Electronic magnification rating 1~ LookDesc:$ This is the electronic equivalent of optical magnification 1. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 100000000000000000 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 3500 AvailTN: 5 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val1: 1 Val3: 8192 Val4: 10 BREAK #366 Keywords: electronic magnification Name: an electronic magnification II RoomDesc:$ Electronic magnification~ LookDesc:$ The equivalent of optical magnification rating 2. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 100000000000000000000 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 7500 AvailTN: 5 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val1: 2 Val3: 16384 Val4: 10 BREAK #367 Keywords: electronic magnification Name: an electronic magnification III RoomDesc:$ Electronic magnification rating 3~ LookDesc:$ The equivalent of optical magnification rating 3. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 1000000000000000000000 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 11000 AvailTN: 8 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val1: 3 Val3: 32768 Val4: 10 BREAK #368 Keywords: razors hand handrazors retractable Name: a retractable hand razors RoomDesc:$ Some hand razors lie on the floor.~ LookDesc:$ Sharp metal blades, man's counterpart to claws. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 2.00 Barrier: 1 Cost: 7500 AvailTN: 3 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 12 Val3: 1 Val4: 10 BREAK #369 Keywords: spurs spur hand retractable Name: a set of retractable hand spurs RoomDesc:$ Uninstalled hand spurs lie here.~ LookDesc:$ They look painful.. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 2.00 Barrier: 1 Cost: 11500 AvailTN: 5 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 13 Val3: 1 Val4: 30 BREAK #370 Keywords: forearm snap blades Name: a forearm snap blades RoomDesc:$ A strange-looking forearm guard lies here.~ LookDesc:$ When you look closer, you see that there are three holes on the guard from which blades emerge. ~ Type: Weapon WearFlags: 110000000000001 ExtraFlags: 0 AffFlags: 0 Material: plastic [POINTS] Weight: 2.00 Barrier: 1 Cost: 850 AvailTN: 0 AvailDay: 0.00 LegalNum: 4 LegalCode: 2 LegalPermit: 0 [VALUES] Val1: 2 Val3: 301 Val4: 3 Val5: -1 BREAK #371 Keywords: radio Name: a radio RoomDesc:$ An uninstalled cybernetic radio.~ LookDesc:$ A small, delicate device. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 2000 AvailTN: 2 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 7 Val1: 1 Val3: 3 Val4: 75 Val5: 3 BREAK #372 Keywords: radio receiver Name: a radio receiver RoomDesc:$ An uninstalled cybernetic radio receiver.~ LookDesc:$ A small, delicate device. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 1000000000 AffFlags: 0 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 8000 AvailTN: 9 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 1 Val2: 3 Val4: 10 Val5: 3 BREAK #373 Keywords: phone Name: a headware phone RoomDesc:$ A commlink seems to shimmer.~ LookDesc:$ A commlink, used in place of a phone once installed. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 3700 AvailTN: 3 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val4: 50 BREAK #374 Keywords: radio Name: a radio RoomDesc:$ A simple radio transceiver lies here.~ LookDesc:$ A palm sized black box with a knob for frequency and volume, and a broadcast trigger on the side. An extendable antennae, about 20cm long, is attached to the top. ~ Type: Radio WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: plastic [POINTS] Weight: 1.00 Barrier: 3 Cost: 500 AvailTN: 1 AvailDay: 2.00 LegalNum: 8 LegalCode: 18 LegalPermit: 1 BREAK #375 Keywords: radio receiver Name: a radio receiver RoomDesc:$ An uninstalled radio receiver.~ LookDesc:$ It looks like an unfinished object. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 1000000000 AffFlags: 0 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 2000 AvailTN: 2 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 7 Val1: 1 Val4: 75 Val5: 4 BREAK #376 Keywords: large heavy axe Name: a large axe RoomDesc:$ A long, heavy axe is here.~ LookDesc:$ Measuring close to six feet, you'd guess it weighs close to 20 pounds! ~ Type: Weapon WearFlags: 110000000000001 ExtraFlags: 1000010000 AffFlags: 0 Material: metal [POINTS] Weight: 16.00 Barrier: 1 Cost: 15000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: 2 Val2: 4 Val3: 303 Val4: 3 Val5: -1 BREAK #377 Keywords: low light goggles Name: a set of low-light goggles RoomDesc:$ A pair of low-light goggles lies here.~ LookDesc:$ This enables the user to see with minimal light, similar to the natural ability of elves and orcs. ~ Type: Worn WearFlags: 1000000000000001 ExtraFlags: 0 AffFlags: 10000000000000 Material: plastic [POINTS] Weight: 0.00 Barrier: 1 Cost: 2000 AvailTN: 6 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #378 Keywords: thermo thermographic goggles set pair Name: a pair of thermographic goggles RoomDesc:$ A set of thermographic goggles is here.~ LookDesc:$ It gives the wearer thermographic vision, similar to that of trolls and dwarves. ~ Type: Worn WearFlags: 1000000000000001 ExtraFlags: 0 AffFlags: 1000000000 Material: plastic [POINTS] Weight: 3.00 Barrier: 1 Cost: 2200 AvailTN: 6 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #380 Keywords: 9 clip round Name: a 9-round clip RoomDesc:$ A clip made for an assault cannon lies here.~ LookDesc:$ Designed to fit exclusively in the panther assault cannon. ~ Type: Gun Clip WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 1.00 Barrier: 1 Cost: 500 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val1: 26 BREAK #381 Keywords: pager Name: a pager RoomDesc:$ Someone has left their pager here~ LookDesc:$ It is a small black box with a backlight LCD screen on the front that displays the number of the last person to call it. ~ Type: Phone WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 0.00 Barrier: 3 Cost: 10 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #382 Keywords: inanimate carbon rod Name: an inanimate carbon rod RoomDesc:$ An inanimate carbon rod is here.~ LookDesc:$ Once used in a nuclear power plant, the inanimate carbon rod now glows with an eerie light. ~ Type: Light WearFlags: 1 ExtraFlags: 0 AffFlags: 1010 Material: toxic wastes [POINTS] Weight: 3.00 Barrier: 1 Cost: 1000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val2: 5 BREAK #383 Keywords: program slow Name: a Slow program R:10 RoomDesc:$ A data disk lies here.~ LookDesc:$ It's a data disk containing the slow program. ~ Type: Program WearFlags: 100000000000001 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 1.00 Barrier: 1 Cost: 400000 AvailTN: 16 AvailDay: 30.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 10 Val2: 400 Val3: 300 BREAK #384 Keywords: galactic cyberdeck Name: a galactic cyberdeck RoomDesc:$ A nonexistant cyberdeck sits here.~ LookDesc:$ On the side of this strange piece of technology is stamped: Made in Andromeda. ~ Type: Cyberdeck WearFlags: 100010000000001 ExtraFlags: 100000000000 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 5.00 Barrier: 3 Cost: 100000000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 25 Val2: 5000 Val3: 30000 Val4: 1000 BREAK #385 Keywords: bod program Name: a Bod program R:20 RoomDesc:$ A data disk lies on the ground.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Program WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 1.00 Barrier: 1 Cost: 588000 AvailTN: 16 AvailDay: 30.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 1 Val1: 14 Val2: 588 Val3: 313 Val5: 318 BREAK #386 Keywords: attack program Name: an Attack program R:20 RoomDesc:$ A highly protected disk lies here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Program WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 1.00 Barrier: 1 Cost: 392000 AvailTN: 16 AvailDay: 30.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 5 Val1: 14 Val2: 392 Val3: 2 Val5: 327 BREAK #387 Keywords: attack program sword Name: a matrix sword R:4 RoomDesc:$ A strange computerized sword lies here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Program WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 9600 AvailTN: 4 AvailDay: 7.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 5 Val1: 4 Val2: 48 Val3: 3 Val5: 311 BREAK #388 Keywords: allegiance psi cyberdeck cyber deck Name: an Allegiance Psi RoomDesc:$ An inexpensive cyberdeck lies on the ground.~ LookDesc:$ The upgrade from the basic Allegiance Sigma cyberdeck. ~ Type: Cyberdeck WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 5.00 Barrier: 1 Cost: 48000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 4 Val1: 2 Val2: 250 Val3: 500 Val4: 250 BREAK #389 Keywords: bod program Name: a Bod program R:6 RoomDesc:$ A data disk lies here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Program WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 21600 AvailTN: 4 AvailDay: 7.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 1 Val1: 6 Val2: 108 Val3: 300 Val5: 313 BREAK #390 Keywords: tandycorp tandy cyberdeck pcd-1000 Name: a Tandycorp PCD-1000 RoomDesc:$ A primitive cyberdeck.~ LookDesc:$ A cheap cyberdeck ~ Type: Cyberdeck WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 5.00 Barrier: 1 Cost: 21000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 2 Val2: 100 Val3: 250 Val4: 100 BREAK #391 Keywords: upgrade reaction Name: a reaction upgrade L3 RoomDesc:$ A cyberdeck enhancement lies here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Decking Accessory WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 1 Val1: 5 Val2: 3 Val3: 3 BREAK #392 Keywords: sensor program Name: a Sensor program R:20 RoomDesc:$ A sensor program is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Program WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 392000 AvailTN: 16 AvailDay: 30.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 4 Val1: 14 Val2: 392 Val3: 300 Val4: 1 Val5: 300 BREAK #393 Keywords: pair smartgoggles goggles Name: a pair of smart goggles RoomDesc:$ Someone has left a pair of goggles with a jack in the side here.~ LookDesc:$ These goggles completly cover the eyes, but still allow for a full field of vision. Not much of a fashion statement, these goggles are useless without a weapon with a smartgun link installed. ~ Type: Gun Accessory WearFlags: 1000000000000001 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 0.10 Barrier: 6 Cost: 3000 AvailTN: 2 AvailDay: 1.50 LegalNum: 4 LegalCode: 13 LegalPermit: 1 [VALUES] Val1: 7 BREAK #395 Keywords: program medic Name: a Medic program R:6 RoomDesc:$ A medic program.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Program WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 28800 AvailTN: 4 AvailDay: 7.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 7 Val1: 6 Val2: 144 Val3: 311 Val5: 328 BREAK #396 Keywords: program deception Name: a Deception program R:6 RoomDesc:$ A data disk is here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Program WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 14400 AvailTN: 4 AvailDay: 7.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 13 Val1: 6 Val2: 72 Val3: 299 BREAK #398 Keywords: file test Name: a test file RoomDesc:$ A test file lies here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Decking Accessory WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 1.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: 100 Val2: 5 BREAK #399 Keywords: electronic neo anarchists' anarechists guide awake 2062 naga manual shadowland publications Name: The Neo-Anarchists' Guide to Awake 2062 RoomDesc:$ An electronic manual with the Shadowland Publications logo lies here.~ LookDesc:$ ^wIf you are new to this mud, read a very important OOC (out of character) note by typing 'read ooc' with this item in your hand, regarding this guide. ^n ^R>>>^LBEGIN DOCUMENT SHADOWLAND_MANUAL_3.0, 42 mp.^R<<< ^n ^r>>>^WWelcome to Shadowland 3.0 ^C"I have taken all knowledge to be my province." ^w--Francis Bacon, 1592. ^L--------------------------------------------------------------- ^yUTILITY SECTIONS^n ^GGO TO^n ^n ^Wo^n ^cMessage Base/Mail System ^w(^WOK^w) ^BUT1^n ^Wo^n ^cSprawl Crosstraining ^w(^WOK^w) ^BUT2^n ^Wo^n ^cCommunications Systems ^w(^WOK^w) ^BUT3^n ^Wo^n ^cMatrix Systems 101 ^w(^WOK^w) ^BUT4^n ^Wo^n ^cMagical and Astral Powers ^w(^WOK^w) ^BUT5^n ^Wo^n ^cCybernetics and Bioware ^w(^WOK^w) ^BUT6^n ^Wo^n ^cGuns N' Ammo ^w(^WOK^w) ^BUT7^n ^Wo^n ^cCar and Driver ^w(^WOK^w) ^BUT8^n ^n ^WTo view next section type "read ^BSL2^W"^n. ~ Type: Other WearFlags: 100000000000001 ExtraFlags: 0 AffFlags: 0 Material: fabric [POINTS] Weight: 0.00 Barrier: 2 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [EXTRADESC 0] Keywords: tho Desc:$ PLACE HOLDER. NOT COMPLETE YET. ~ [EXTRADESC 1] Keywords: eli Desc:$ >>>Near the Exit of the Neophyte Guild, by Eliuth Good day chummer. As an aging decker, there isn't much drive to keep up with the SOTA anymore, but there is still alot I can contribute to the shadows at large. I've ran for years, even learned a bit about rigging, and was very much a professional in my exploits. So if you are new to the shadows, there is much I can teach you yet. (OOC NOTE BEGIN) Skills trained up to level 6 (very good) by Eliuth: stealth athletics computers electronics computer theory biotech driving/Bike driving/Car (OOC NOTE END) <<< (>) Eliuth, Seattle Neophytic Guild ^WTYPE: 'read ^BTHO^W' to view the next section.^n ~ [EXTRADESC 2] Keywords: kyl Desc:$ >>>Training Room, by Kyle Hoi. Now some snot nosed upstart little punks in the sprawl think they know a lot about guns. Well you could go try to learn how to shoot a pea shooter from one of these gangers, or you can come to me to show you the real drek on guns and ammo. I've been in desert wars six times and have plenty a scar to vouch for my presence there. I'm doing time in the Neophyte Guild 'cause the cred is good. And its cred I follow. Doesn't mean I like you punks. (OOC NOTE BEGIN) Skills trained up to level 6 (very good) by Kyle: pistols rifles shotguns assault rifle3s sub-machine guns machine guns missile launchers assault cannons (OOC NOTE END) <<< (>) Kyle, Seattle Neophytic Guild ~ [EXTRADESC 3] Keywords: jac Desc:$ >>>Hall of Fighting, by Jackie C. Greetings new runners to the sprawl. I'm the specialist for many forms of martial arts training. As a black belt in all the common martial arts ranging from Aikido to Tae Kwon Do to the more obscure martial art forms like the Elven Carromeleg martial art. I also specialize in some weapons related skills and can be quite helpful in getting a new runner started. (OOC NOTE BEGIN) Skills trained up to level 6 (very good) by Jackie: edged weapons pole arms whips & flails clubs unarmed combat cyber implants projectiles throwing weapons (OOC NOTE END) <<< (>) Jackie C, Seattle Neophytic Guild ^WTYPE: 'read ^BKYL^W' to view next portion of this section.^n ~ [EXTRADESC 4] Keywords: ut2 Desc:$ ^cSprawl Crosstraining^n In our constant drive to better ourselves, many have asked of places where schools can be found, and what to do when we got there. Well, new runners often find themselves at a place known as the Neophytic Guild, that plug ugly little building south of the Space Needle. This place isn't the place to go for your novahot runners, but its a place to start from. I will introduce you to each of the trainers at the Neophytic Guild, by their name and their specialties. (>) Roswell ^WTYPE: 'read ^BJAC^W' to view next portion of this section.^n ~ [EXTRADESC 5] Keywords: ut1 Desc:$ ^cMessage Base/Mail System^n Shadowland's Mail System is composed of multiple mailing stations. Several exist within the area of the Northwest, including a mail station in Tacoma at the mall, and a postal station in Portland, Tir Tairngire. Any basic text message can be relayed this way, through the Matrix. There are also terminals for various topics, Special Interest Groups (or SIGs) that access portions of the Shadowland network. One of these is the terminal that can be found at a bar called "Pook's Place", the Club Penumbra in Seattle, or the Afterlife Club in Tacoma. (ooc: The commands for using a postal station are at the post office, you simply type 'mail <name>', write your letter, finish with the @ sign on a new line, and off its sent. To use a terminal, you type at that terminal 'write <message topic>' and exit from it the same way you would from a mail message, with a @ on a new line. There are OOC usage terminals at the Tacoma Mall, Neophyte Guild, and the Pook's Place bar.) ~ [EXTRADESC 6] Keywords: sl2 Desc:$ ^R>>>^LDISPLAY_INDEX_TWO^R<<< ^n ^r>>>^WWelcome to Shadowland 3.0 ^C"Humankind cannot bear very much reality." ^w--T.S. Eliot. ^L--------------------------------------------------------------- ^yINFORMATION SECTIONS^n ^GGO TO^n ^n ^Wo^n ^cSeattle Metroplex ^w(^WOK^w) ^BSE1^n ^Wo^n ^cDowntown ^w(^WOK^w) ^BSE2^n ^Wo^n ^cTacoma ^w(^WOK^w) ^BTAC^n ^Wo^n ^cPuyallup ^w(^WOK^w) ^BPUY^n ^Wo^n ^cChinatown ^LFILE CORRUPTED^n ^Wo^n ^cTarislar ^w(^WOK^w) ^BTAR^n ^Wo^n ^cRedmond ^w(^WOK^w) ^BRED^n ^Wo^n ^cAuburn/Renton ^LFILE CORRUPTED^n ^Wo^n ^cSnohomish ^LFILE CORRUPTED^n ^Wo^n ^cFort Lewis ^LFILE CORRUPTED^n ^Wo^n ^cRenton ^LFILE CORRUPTED^n ^n ^Wo^n ^cNative American Nations ^w(^WOK^w) ^BNAN^n ^Wo^n ^cCouncil Island ^w(^WOK^w) ^BCOI^n ^Wo^n ^cSinsearach Counci ^w(^WOK^w) ^BSIN^n ^Wo^n ^cCascade Ork ^LFILE CORRUPTED^n ^Wo^n ^cCascade Crow ^LFILE CORRUPTED^n ^Wo^n ^cMakaw Council ^LFILE CORRUPTED^n ^n ^Wo^n ^cTir Tairngire ^w(^WOK^w) ^BTIR^n ^Wo^n ^cPortland ^w(^WOK^w) ^BPOR^n ^Wo^n ^cGresham ^w(^WOK^w) ^BGRE^n ^Wo^n ^cBeaverton/Progress/Tigard ^LFILE CORRUPTED^n ^Wo^n ^cClackamas ^LFILE CORRUPTED^n ^Wo^n ^cRoyal Hill ^LFILE CORRUPTED^n ~ [EXTRADESC 7] Keywords: ooc Desc:$ (out of character note. This is an in-character publication from Shadowland Publications, an e-document that every aspiring runner in the shadows would keep as their bible. It is chock full of in character data, on the world of Shadowrun. If you want information on Shadowrun itself, the Role Playing Game by FanPro and WizKids, LLC, check out their official webpage at http://www.shadowrunrpg.com/ . to view each section of the document, read <keyword> of each section, the keyword appearing after the ^w(^WOK^w)^n in ^Bbright blue^n. For help with the commands integral to the mud read the help files and feel free to ask questions on the newbie channel until you are beyond newbie grade (rep level 16). This item is to function as a basic 'mini-sourcebook' of in character information that would be readily available to any runner in the 'plex, as well as a few plot-tie ins and pieces of information that fixer/conspirator immortals can use. The level of reliability of the rumors and 'hot paydata' found in this file, is up to the RP staff. Reality contradicts itself, why cant we? ;) ) ~ BREAK #400 Keywords: factory platelet Name: a platelet factory RoomDesc:$ A small vial of cells sits upright.~ LookDesc:$ Platelet factory. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 30000 AvailTN: 5 AvailDay: 8.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 12 Val4: 40 BREAK #401 Keywords: symbiotes Name: symbiotes I RoomDesc:$ A small container filled with cells is here.~ LookDesc:$ Symbiotes. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 15000 AvailTN: 5 AvailDay: 10.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 14 Val1: 1 Val4: 40 BREAK #402 Keywords: orthoskin Name: an orthoskin I RoomDesc:$ Some strange semi-natural flesh is here.~ LookDesc:$ Orthoskin, rating 1. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 25000 AvailTN: 8 AvailDay: 8.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 10 Val1: 1 Val4: 50 [AFFECT 0] Location: Impact Modifier: 1 BREAK #403 Keywords: orthoskin Name: an orthoskin II RoomDesc:$ Some semi-natural flesh lies here.~ LookDesc:$ Orthoskin, rating 2. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 60000 AvailTN: 8 AvailDay: 8.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 10 Val1: 2 Val4: 100 [AFFECT 0] Location: Ballistic Modifier: 1 [AFFECT 1] Location: Impact Modifier: 1 BREAK #404 Keywords: orthoskin Name: an orthoskin III RoomDesc:$ Some semi-natural fles lies here.~ LookDesc:$ Orthoskin, rating 3. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 100000 AvailTN: 8 AvailDay: 8.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 10 Val1: 3 Val4: 150 [AFFECT 0] Location: Ballistic Modifier: 1 [AFFECT 1] Location: Impact Modifier: 2 BREAK #405 Keywords: pheromones tailored Name: a tailored pheromones I RoomDesc:$ A small vial is sitting here.~ LookDesc:$ Tailored pheromones, rating 1. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 20000 AvailTN: 12 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 1 Val4: 40 [AFFECT 0] Location: Charisma Modifier: 1 BREAK #406 Keywords: pheromones tailored Name: a tailored pheromones II RoomDesc:$ A small vial is sitting here.~ LookDesc:$ Tailored pheromones, rating 2. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 45000 AvailTN: 12 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 2 Val4: 60 [AFFECT 0] Location: Charisma Modifier: 2 BREAK #407 Keywords: pump adrenal Name: an adrenal pump I RoomDesc:$ A delicate organ pulses softly.~ LookDesc:$ Adrenal pump, rating 1. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 60000 AvailTN: 10 AvailDay: 16.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: 1 Val4: 125 [AFFECT 0] Location: Quickness Modifier: 1 [AFFECT 1] Location: Strength Modifier: 1 [AFFECT 2] Location: Willpower Modifier: 1 [AFFECT 3] Location: Reaction Modifier: 2 BREAK #408 Keywords: pump adrenal Name: an adrenal pump II RoomDesc:$ A delicate organ pulses softly.~ LookDesc:$ Adrenal pump, rating 2. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 100000 AvailTN: 10 AvailDay: 16.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: 2 Val4: 250 [AFFECT 0] Location: Quickness Modifier: 2 [AFFECT 1] Location: Strength Modifier: 2 [AFFECT 2] Location: Willpower Modifier: 2 [AFFECT 3] Location: Reaction Modifier: 4 BREAK #409 Keywords: gland suprathyroid Name: a suprathyroid gland RoomDesc:$ A throbbing gland sits here.~ LookDesc:$ Suprathyroid gland. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 50000 AvailTN: 8 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 13 Val1: 1 Val4: 140 [AFFECT 0] Location: Quickness Modifier: 1 [AFFECT 1] Location: Strength Modifier: 1 [AFFECT 2] Location: Reaction Modifier: 1 [AFFECT 3] Location: Body Modifier: 1 BREAK #410 Keywords: booster cerebral Name: a cerebral booster I RoomDesc:$ A strange brain-looking thang is here.~ LookDesc:$ Cerebral booster, rating 1. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 50000 AvailTN: 6 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 19 Val1: 1 Val2: 6 Val4: 40 [AFFECT 0] Location: Intelligence Modifier: 1 BREAK #411 Keywords: booster cerebral Name: a cerebral booster II RoomDesc:$ A brainish-looking creature stares you in the face.~ LookDesc:$ Cerebral booster, rating 2. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 110000 AvailTN: 6 AvailDay: 14.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 19 Val1: 2 Val2: 6 Val4: 80 [AFFECT 0] Location: Intelligence Modifier: 2 [AFFECT 1] Location: Task Pool (Int) Modifier: 1 BREAK #412 Keywords: editor pain Name: a pain editor RoomDesc:$ A funkadelic pain editor smiles happily.~ LookDesc:$ Pain editor. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 60000 AvailTN: 6 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 21 Val1: 1 Val2: 7 Val4: 60 BREAK #413 Keywords: accelerator synaptic Name: a synaptic accelerator I RoomDesc:$ A spinal cord adapter lies here.~ LookDesc:$ Synaptic accelerator, rating 1. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 75000 AvailTN: 6 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 23 Val1: 1 Val2: 8 Val4: 40 [AFFECT 0] Location: Init Dice Modifier: 1 BREAK #414 Keywords: accelerator synaptic Name: a synaptic accelerator II RoomDesc:$ A spinal cord adapter lies here.~ LookDesc:$ Synaptic accelerator, rating 2. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 200000 AvailTN: 6 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 23 Val1: 2 Val2: 8 Val4: 100 [AFFECT 0] Location: Init Dice Modifier: 2 BREAK #415 Keywords: articulation enhanced Name: enhanced articulation RoomDesc:$ Small ligaments seem to move on their own.~ LookDesc:$ Enhanced articulation. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 40000 AvailTN: 5 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 3 Val1: 1 Val4: 60 [AFFECT 0] Location: Reaction Modifier: 1 BREAK #416 Keywords: augmentation muscle Name: muscle augmentation I RoomDesc:$ Unimplanted muscles cover the floor.~ LookDesc:$ Muscle augmentation, rating 1. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 20000 AvailTN: 6 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 1 Val4: 40 [AFFECT 0] Location: Strength Modifier: 1 BREAK #417 Keywords: augmentation muscle Name: muscle augmentation II RoomDesc:$ Unimplanted muscles cover the floor.~ LookDesc:$ Muscle augmentation, rating 2. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 40000 AvailTN: 6 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 2 Val4: 80 [AFFECT 0] Location: Strength Modifier: 2 BREAK #418 Keywords: augmentation muscle Name: muscle augmentation III RoomDesc:$ Unimplanted muscles cover the floor.~ LookDesc:$ Muscle augmentation, rating 3. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 60000 AvailTN: 6 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 3 Val4: 120 [AFFECT 0] Location: Strength Modifier: 3 BREAK #419 Keywords: augmentation muscle Name: muscle augmentation IV RoomDesc:$ Unimplanted muscles cover the floor.~ LookDesc:$ Muscle augmentation, rating 4. ~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 80000 AvailTN: 6 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 4 Val4: 160 [AFFECT 1] Location: Strength Modifier: 4 BREAK #420 Keywords: symbiotes Name: symbiotes II RoomDesc:$ A small container filled with cells is here.~ LookDesc:$ A small container, filled with cells. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 35000 AvailTN: 5 AvailDay: 10.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 14 Val1: 2 Val4: 70 BREAK #421 Keywords: symbiotes Name: symbiotes III RoomDesc:$ A small container filled with cells is here.~ LookDesc:$ A small container, filled with cells. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 60000 AvailTN: 5 AvailDay: 10.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 14 Val1: 3 Val4: 100 BREAK #422 Keywords: reflexes move-by-wire mbw Name: a move-by-wire I RoomDesc:$ Some advanced reflexes lie here.~ LookDesc:$ It's an experimental reflex system. ~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 6 Cost: 250000 AvailTN: 8 AvailDay: 10.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 43 Val1: 1 Val4: 250 BREAK #423 Keywords: move-by-wire reflexes mbw Name: a move-by-wire II RoomDesc:$ Advanced reflexes lie here.~ LookDesc:$ It's an experimental reflex system. ~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 6 Cost: 500000 AvailTN: 12 AvailDay: 20.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 43 Val1: 2 Val4: 400 BREAK #424 Keywords: mbw move-by-wire reflexes Name: a move-by-wire III RoomDesc:$ Advanced reflexes lie here.~ LookDesc:$ It's an experimental reflex system. ~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 4 Cost: 1000000 AvailTN: 18 AvailDay: 30.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 43 Val1: 3 Val4: 550 BREAK #425 Keywords: mbw move-by-wire alpha reflexes Name: a move-by-wire -alpha RoomDesc:$ Advanced reflexes lie here.~ LookDesc:$ It's an experimental reflex system. ~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 4 Cost: 500000 AvailTN: 8 AvailDay: 10.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 43 Val1: 1 Val2: 1 Val4: 200 BREAK #426 Keywords: mbw move-by-wire alpha reflexes Name: a move-by-wire II -alpha RoomDesc:$ An advanced reflex system lies here.~ LookDesc:$ It's an experimental reflex system. ~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 1.00 Barrier: 4 Cost: 1000000 AvailTN: 12 AvailDay: 20.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 43 Val1: 2 Val2: 1 Val4: 320 BREAK #427 Keywords: rig vehicle control Name: a vehicle control rig I RoomDesc:$ A mass of thin wires and processors lies here.~ LookDesc:$ A mass of thin wires, used to create the nervous system of the rigger. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 1.00 Barrier: 1 Cost: 12000 AvailTN: 6 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 Val1: 1 Val4: 200 Val5: 6 BREAK #428 Keywords: rig vehicle control Name: a vehicle control rig II RoomDesc:$ A mass of thin wires and processors lies here.~ LookDesc:$ A mass of thin wires, used to create the nervous system of the rigger. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 1.00 Barrier: 1 Cost: 60000 AvailTN: 8 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 Val1: 2 Val4: 300 Val5: 6 BREAK #429 Keywords: rig vehicle control Name: a vehicle control rig III RoomDesc:$ A mass of thin wires and processors lies here.~ LookDesc:$ A mass of thin wires, used to create the nervous system of the rigger. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 1.00 Barrier: 1 Cost: 300000 AvailTN: 8 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 Val1: 3 Val4: 500 Val5: 6 BREAK #431 Keywords: razors hand handrazors retractable Name: a retractable hand razors -alpha RoomDesc:$ Some hand razors lie on the floor.~ LookDesc:$ These sharp thin blades extend and retract from underneath your fingernails. They are very sharp and deadly. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 0.00 Barrier: 1 Cost: 15000 AvailTN: 3 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 12 Val2: 1 Val3: 1 Val4: 8 BREAK #432 Keywords: razors hand handrazors retractable Name: a set of retractable hand razors -beta RoomDesc:$ Some hand razors lie on the floor.~ LookDesc:$ These sharp thin blades extend and retract from underneath your fingernails. They are very sharp and deadly. They are very well made and you hardly know they are there. I guess the extra nuyen for betaware is worth it. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 0.00 Barrier: 1 Cost: 30000 AvailTN: 8 AvailDay: 4.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 12 Val2: 2 Val3: 1 Val4: 5 BREAK #433 Keywords: spurs spur hand retractable Name: a set of retractable hand spurs -alpha RoomDesc:$ Uninstalled hand spurs lie here.~ LookDesc:$ These are a set of Alphaware retractable hand spurs. This narrow blade is attached to the user's bone, similar to a razor can be withdrawn along the long bone. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 1.00 Barrier: 1 Cost: 23000 AvailTN: 5 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 13 Val2: 1 Val3: 1 Val4: 24 BREAK #434 Keywords: spurs spur hand retractable Name: a set of retractable hand spurs -beta RoomDesc:$ Uninstalled hand spurs lie here.~ LookDesc:$ This is a set of Betaware retractable hand spurs. This narrow blade is attached to the user's bone, similar to a razor can be withdrawn along the long bone. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 1.00 Barrier: 1 Cost: 46000 AvailTN: 10 AvailDay: 4.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 13 Val2: 2 Val3: 1 Val4: 17 BREAK #435 Keywords: dermal plating Name: a dermal plating I -alpha RoomDesc:$ A set of dermal plating lies in the corner.~ LookDesc:$ This invasive protection system uses hard plastic and metal fibers plates bonded to the user's skin. Dermal plating is anything but subtle, and limits skin flexability. The armor plates may be tailored to any surface texture or color. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 6.00 Barrier: 1 Cost: 12000 AvailTN: 4 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 1 Val2: 1 Val4: 40 [AFFECT 0] Location: Body Modifier: 1 BREAK #436 Keywords: dermal plating Name: a dermal plating I -beta RoomDesc:$ A set of dermal plating lies in the corner.~ LookDesc:$ This invasive protection system uses hard plastic and metal fibers plates bonded to the user's skin. Dermal plating is anything but subtle, and limits skin flexability. The armor plates may be tailored to any surface texture or color. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 6.00 Barrier: 1 Cost: 24000 AvailTN: 9 AvailDay: 18.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 1 Val2: 2 Val4: 29 [AFFECT 0] Location: Body Modifier: 1 BREAK #437 Keywords: dermal plating Name: a dermal plating II -alpha RoomDesc:$ A set of dermal plating lies in the corner.~ LookDesc:$ This invasive protection system uses hard plastic and metal fibers plates bonded to the user's skin. Dermal plating is anything but subtle, and limits skin flexability. The armor plates may be tailored to any surface texture or color. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 15.00 Barrier: 1 Cost: 30000 AvailTN: 4 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 2 Val2: 1 Val4: 80 [AFFECT 0] Location: Body Modifier: 2 BREAK #438 Keywords: dermal plating Name: a dermal plating II -beta RoomDesc:$ A set of dermal plating lies in the corner.~ LookDesc:$ This invasive protection system uses hard plastic and metal fibers plates bonded to the user's skin. Dermal plating is anything but subtle, and limits skin flexability. The armor plates may be tailored to any surface texture or color. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 10.00 Barrier: 1 Cost: 60000 AvailTN: 9 AvailDay: 18.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 2 Val2: 2 Val4: 59 [AFFECT 0] Location: Body Modifier: 2 BREAK #439 Keywords: Cybereye package Name: Eye package w/LL, FC and EM II RoomDesc:$ A complex set of cybereyes have been discarded here.~ LookDesc:$ These cybereyes include low-light vision, flare compensation and electronic magnification level II. All of this has been included at no additional essence cst, however the price of these are more expensive. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 100000010000000000000 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 16500 AvailTN: 5 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val3: 16426 Val4: 20 BREAK #440 Keywords: Cybereye package Name: Eye Package w/TH, FC and EM I RoomDesc:$ A complex set of cybereyes have been discarded here.~ LookDesc:$ These cyber eyes include thermographic vision, flare compensation and electronic magnification level I. All of this has been included at no additional essence cst, however the price of these are more expensive. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 100000001000000000 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 12500 AvailTN: 5 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val3: 8714 Val4: 20 BREAK #441 Keywords: thermographic vision alpha Name: thermographic vision -alpha RoomDesc:$ Cyber thermographic vision waits to be installed.~ LookDesc:$ These cybereyes are alphaware and grant thermographic vision. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 1000000000 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 6000 AvailTN: 4 AvailDay: 1.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val2: 1 Val3: 512 Val4: 16 BREAK #442 Keywords: Cybereye package Name: Eye package w/LL, TH and FC RoomDesc:$ A complex set of cybereyes have been discarded here.~ LookDesc:$ These cybereyes have low-light vision, thermographic and flare compensation. Perfect for the person who wants flexability in their vision. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 10001000000000 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 12000 AvailTN: 5 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val3: 554 Val4: 20 BREAK #443 Keywords: low-light low light vision Name: an eye package w/ll,fc and om III -beta RoomDesc:$ A set of very complex cybereyes are lying here.~ LookDesc:$ This is a set of betware cybereyes with lowlight vision, flare compensation and optical magnification level III. They are expensive but worth it. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 1000000010000000000000 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 44000 AvailTN: 10 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val2: 2 Val3: 4136 Val4: 29 BREAK #444 Keywords: datajack Name: a datajack -alpha RoomDesc:$ An uninstalled datajack is here.~ LookDesc:$ hen installed, it lets information travel from a computer, or more commonly, the Matrix, directly into the user's brain. This is alphaware so a bit more expensive, but well worth the cost. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 0.00 Barrier: 1 Cost: 2000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 1 Val2: 1 Val4: 16 BREAK #445 Keywords: articulation enhanced Name: enhanced articulation -cultured RoomDesc:$ Small ligaments seem to move on their own.~ LookDesc:$ This is enhanced articulation but it has been specially customized for you. It saves on body cost, but increases the money cost. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 160000 AvailTN: 7 AvailDay: 30.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 3 Val1: 1 Val2: 1 Val4: 45 [AFFECT 0] Location: Reaction Modifier: 1 BREAK #446 Keywords: gland suprathyroid Name: suprathyroid gland -cultured RoomDesc:$ A throbbing gland sits here.~ LookDesc:$ This is a customized suprathyroid gland. it increases your str, body and quickness, at a price of eating more. This also costs a pretty penny. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 200000 AvailTN: 10 AvailDay: 60.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 13 Val1: 1 Val2: 1 Val4: 105 [AFFECT 0] Location: Strength Modifier: 1 [AFFECT 1] Location: Quickness Modifier: 1 [AFFECT 2] Location: Reaction Modifier: 1 [AFFECT 3] Location: Body Modifier: 1 BREAK #447 Keywords: augmentation muscle Name: muscle augmentation I -cultured RoomDesc:$ Unimplanted muscles cover the floor.~ LookDesc:$ Muscle augmentation, rating 1 which has been customized. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 80000 AvailTN: 8 AvailDay: 30.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 1 Val2: 1 Val4: 30 [AFFECT 1] Location: Strength Modifier: 1 BREAK #448 Keywords: augmentation muscle Name: muscle augmentation II -cultured RoomDesc:$ Unimplanted muscles cover the floor.~ LookDesc:$ Muscle augmentation, rating 2. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 160000 AvailTN: 8 AvailDay: 30.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 2 Val2: 1 Val4: 60 [AFFECT 1] Location: Strength Modifier: 2 BREAK #449 Keywords: augmentation muscle Name: muscle augmentation III -cultured RoomDesc:$ Unimplanted muscles cover the floor.~ LookDesc:$ Muscle augmentation, rating 3. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 240000 AvailTN: 8 AvailDay: 30.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 3 Val2: 1 Val4: 90 [AFFECT 0] Location: Strength Modifier: 3 BREAK #450 Keywords: medkit small Name: a medkit RoomDesc:$ A small medkit is lying here.~ LookDesc:$ The Medkit, while hardly luxurious supplies you with the bare essentials to keep a shot up runner alive. Useful. ~ Type: Kit WearFlags: 100000000000001 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 5.00 Barrier: 1 Cost: 500 AvailTN: 5 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #451 Keywords: patch trauma light pharmaceutical Name: a thin trauma patch RoomDesc:$ A small patch is lying here on the ground.~ LookDesc:$ This thin patch is the mildest over-the-counter wound recovery aid you can buy. Essentially a medicated band-aid, this small slap patch is individually wrapped for your protection. Unpeel and place over your little booboo. ~ Type: Patch WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: plastic [POINTS] Weight: 1.00 Barrier: 1 Cost: 20 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 3 Val1: 1 BREAK #452 Keywords: patch trauma small Name: a small trauma patch RoomDesc:$ A small patch is lying here on the ground.~ LookDesc:$ Soothe minor wounds and first to second degree burns with this wound recovery trauma slap patch by Cure-Ad. ~ Type: Patch WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: plastic [POINTS] Weight: 0.00 Barrier: 1 Cost: 600 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 3 Val1: 3 BREAK #453 Keywords: patch trauma Name: a trauma patch RoomDesc:$ A restorative slap patch is lying here on the ground.~ LookDesc:$ Stops bleeding fast and kickstarts your coagulants in and around the wound site. Makes patients into outpatients in no time. ~ Type: Patch WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: plastic [POINTS] Weight: 0.00 Barrier: 1 Cost: 500 AvailTN: 4 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 3 Val1: 6 BREAK #456 Keywords: accelerator synaptic Name: a synaptic accelerator I RoomDesc:$ A spinal cord adapter lies here.~ LookDesc:$ Synaptic accelerator rating I and this has been customized. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 75000 AvailTN: 6 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 23 Val1: 1 Val2: 8 Val4: 40 [AFFECT 0] Location: Init Dice Modifier: 1 BREAK #457 Keywords: accelerator synaptic Name: a synaptic accelerator II RoomDesc:$ A spinal cord adapter lies here.~ LookDesc:$ Synaptic accelerator, rating 2. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 200000 AvailTN: 6 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 23 Val1: 2 Val2: 8 Val4: 100 [AFFECT 0] Location: Init Dice Modifier: 2 BREAK #458 Keywords: symbiotes Name: symbiotes II -cultured RoomDesc:$ A small container filled with cells is here.~ LookDesc:$ A small container, filled with cells. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 140000 AvailTN: 7 AvailDay: 50.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 14 Val1: 2 Val2: 1 Val4: 52 BREAK #459 Keywords: orthoskin Name: orthoskin I -cultured RoomDesc:$ Some strange semi-natural flesh is here.~ LookDesc:$ Orthoskin rating 1 customized. Orhtoskin weaves an energy-diffusing material under the skin that gives the recipient the equivalent of personal armor. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 100000 AvailTN: 10 AvailDay: 40.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 10 Val1: 1 Val2: 1 Val4: 37 [AFFECT 0] Location: Impact Modifier: 1 BREAK #460 Keywords: pheromones tailored Name: tailored pheromones I -cultured RoomDesc:$ A small vial is sitting here.~ LookDesc:$ Tailored pheromones, rating 1. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 80000 AvailTN: 14 AvailDay: 70.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 1 Val2: 1 Val4: 30 [AFFECT 0] Location: Charisma Modifier: 2 BREAK #461 Keywords: augmentation muscle Name: muscle augmentation IV -cultured RoomDesc:$ Unimplanted muscles cover the floor.~ LookDesc:$ Muscle augmentation, rating 4. ~ Type: Bioware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.00 Barrier: 1 Cost: 320000 AvailTN: 8 AvailDay: 30.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 4 Val2: 1 Val4: 120 [AFFECT 1] Location: Strength Modifier: 4 BREAK #462 Keywords: lacing kevlar bone cyberware Name: a kevlar bone lacing RoomDesc:$ Some interesting bonelacing is lying here.~ LookDesc:$ This is some sort of kevlar cyberware lacing. It increases your abilty take ballistic hits. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 10.00 Barrier: 1 Cost: 20000 AvailTN: 6 AvailDay: 21.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val3: 3 Val4: 100 [AFFECT 1] Location: Body Modifier: 1 [AFFECT 2] Location: Ballistic Modifier: 1 BREAK #463 Keywords: lacing ceramic bone cyberware Name: a ceramic bone lacing RoomDesc:$ Some interesting bonelacing is lying here.~ LookDesc:$ This is some sort of ceramic bonelacing. It increases your impact armor. ~ Type: Cyberware WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 5.00 Barrier: 1 Cost: 40000 AvailTN: 6 AvailDay: 21.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val3: 4 Val4: 150 [AFFECT 0] Location: Body Modifier: 1 [AFFECT 1] Location: Impact Modifier: 2 BREAK #464 Keywords: vehicle control rig alpha ii 2 two Name: a vehicle control rig II -alpha RoomDesc:$ A bunch of wires lie here.~ LookDesc:$ A bunch of wires with a chipset at the center with an icon of a car. ~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 0.00 Barrier: 24 Cost: 120000 AvailTN: 8 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 Val1: 2 Val2: 1 Val4: 240 BREAK #465 Keywords: vehicle control rig beta ii 2 two Name: a vehicle control rig II -beta RoomDesc:$ A bunch of wires lie here.~ LookDesc:$ A bunch of wires with a chipset at the center with an icon of a car. ~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 0.00 Barrier: 32 Cost: 240000 AvailTN: 13 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 Val1: 2 Val2: 2 Val4: 179 BREAK #466 Keywords: vehicle control rig alpha iii 3 three Name: a vehicle control rig III -alpha RoomDesc:$ A bunch of wires lie here.~ LookDesc:$ A bunch of wires with a chipset at the center with an icon of a car. ~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 0.00 Barrier: 32 Cost: 600000 AvailTN: 8 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 Val1: 3 Val2: 1 Val4: 400 BREAK #467 Keywords: vehicle control rig iii beta 3 three Name: a vehicle control rig III -beta RoomDesc:$ A bunch of wires lie here.~ LookDesc:$ A bunch of wires with a chipset at the center with an icon of a car. ~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 0.00 Barrier: 32 Cost: 1200000 AvailTN: 13 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 Val1: 3 Val2: 2 Val4: 299 BREAK #468 Keywords: reflex trigger Name: a reflex trigger RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 13000 AvailTN: 4 AvailDay: 8.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 23 Val4: 20 BREAK #469 Keywords: hydraulic jack Name: hydraulic jacks II RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 10000 AvailTN: 5 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 42 Val1: 2 Val4: 125 BREAK #470 Keywords: cyberfin Name: a set of cyberfins RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 105000 AvailTN: 5 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 37 Val4: 30 BREAK #471 Keywords: blood filter III Name: a blood filter III RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 30000 AvailTN: 6 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 17 Val1: 3 Val3: 1 Val4: 60 BREAK #472 Keywords: trachea filter III Name: a trachea filter III RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 45000 AvailTN: 6 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 17 Val1: 3 Val4: 30 BREAK #473 Keywords: stomach filter III Name: a stomach filter III RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 30000 AvailTN: 6 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 17 Val1: 3 Val3: 2 Val4: 60 BREAK #474 Keywords: reaction enhancer Name: a reaction enhancer RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 60000 AvailTN: 6 AvailDay: 7.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 22 Val1: 1 Val4: 30 [AFFECT 0] Location: Reaction Modifier: 1 BREAK #475 Keywords: fingertip compartment Name: a fingertip compartment RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 3000 AvailTN: 3 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 10 Val4: 10 BREAK #476 Keywords: handblade Name: a handblade RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 7500 AvailTN: 6 AvailDay: 5.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 11 Val4: 10 BREAK #477 Keywords: retractable handblade Name: a retractable handblade RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 10000 AvailTN: 6 AvailDay: 5.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 11 Val3: 1 Val4: 25 BREAK #478 Keywords: a set of handrazors Name: a set of handrazors RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 7500 AvailTN: 3 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 12 Val4: 10 BREAK #479 Keywords: improved handrazors Name: a set of improved handrazors RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 9000 AvailTN: 5 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 12 Val3: 2 Val4: 25 BREAK #480 Keywords: hand spurs Name: a set of hand spurs RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 7000 AvailTN: 3 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 13 Val4: 10 BREAK #481 Keywords: climbing claws Name: a set of climbing claws RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 10000 AvailTN: 5 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 44 Val4: 30 BREAK #482 Keywords: obvious cybertorso torso Name: an obvious cybertorso RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 90000 AvailTN: 6 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 39 Val4: 150 [AFFECT 0] Location: Body Modifier: 1 BREAK #483 Keywords: synthetic cybertorso torso Name: a synthetic cybertorso RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 120000 AvailTN: 6 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 39 Val3: 1 Val4: 150 [AFFECT 0] Location: Body Modifier: 1 BREAK #484 Keywords: obvious cyberskull skull Name: an obvious cyberskull RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 35000 AvailTN: 6 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 38 Val4: 75 BREAK #485 Keywords: synthetic cyberskull skull Name: a synthetic cyberskull RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 55000 AvailTN: 6 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 38 Val3: 1 Val4: 75 BREAK #486 Keywords: datajack induction Name: an induction datajack RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 3000 AvailTN: 5 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 1 Val3: 1 Val4: 30 BREAK #487 Keywords: dual-slot chipjack Name: a dual-slot chipjack RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 2000 AvailTN: 3 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val3: 2 Val4: 25 BREAK #488 Keywords: tri-slot chipjack Name: a tri-slot chipjack RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 3000 AvailTN: 3 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val3: 3 Val4: 30 BREAK #489 Keywords: quad-slot chipjack Name: a quad-slot chipjack RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 4000 AvailTN: 3 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val3: 4 Val4: 35 BREAK #490 Keywords: datalock Name: a datalock RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 1000 AvailTN: 6 AvailDay: 1.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 2 Val4: 20 BREAK #491 Keywords: knowsoft link Name: a knowsoft link RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 1000 AvailTN: 3 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 3 Val4: 10 BREAK #492 Keywords: tooth compartment Name: a breakable tooth compartment RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 750 AvailTN: 3 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 5 Val3: 1 BREAK #493 Keywords: oral dart Name: an oral dart RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 3600 AvailTN: 6 AvailDay: 7.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 25 Val4: 25 BREAK #494 Keywords: oral gun Name: an oral gun RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 5600 AvailTN: 6 AvailDay: 3.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 26 Val4: 40 BREAK #495 Keywords: towering green humboldt skunk marijuana plant Name: ^gA towering ^Ghumboldt skunk^g plant^n RoomDesc:$ ^gA towering ^Ghumboldt skunk^g plant is tied up and bagged here.~ LookDesc:$ My god what a huge fucking plant! Its covered with the stickiest, skunkiest, greenest, most potent Humboldt Skunk #1 buds imaginable. ~ Type: Other WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 12.00 Barrier: 1 Cost: 10000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #496 Keywords: crack torch butane lighter Name: a crack torch RoomDesc:$ A high-powered windproof lighter lies here.~ LookDesc:$ A windproof, high powered, hot-flame crack torch. ~ Type: Light WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 1.00 Barrier: 4 Cost: 20 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val2: 5 BREAK #497 Keywords: towering green humboldt skunk marijuana plant Name: ^gA towering ^Ghumboldt skunk^g plant^n RoomDesc:$ ^gA towering ^Ghumboldt skunk^g plant rises up to the roof of the greenhouse.^n~ LookDesc:$ My god what a huge fucking plant! Its covered with the stickiest, skunkiest, greenest, most potent Humboldt Skunk #1 buds imaginable. ~ Type: Other WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1200.00 Barrier: 1 Cost: 2147483647 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #498 Keywords: gigantic green bud pot plant buds Name: ^gA gigantic ^Ggreen bud^n RoomDesc:$ ^gA gigantic ^Ggreen bud^g grows here.^N~ LookDesc:$ A huge sticky Humboldt Skunk #1 bud, aromatic with a rich skunky smell, covered in pure THC crystals and dripping THC clear goo. Good shit man. ~ Type: Other WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 12.00 Barrier: 1 Cost: 10000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #499 Keywords: buds green pot bud huge Name: ^ga huge green bud^n RoomDesc:$ ^gA huge green bud lies on a table ready for your smoking pleasure.^n~ LookDesc:$ A huge sticky Humboldt Skunk #1 bud, oozing with pure THC. ~ Type: Other WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 4.00 Barrier: 1 Cost: 5000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK END