#0 Name: A Bright Light Desc:$ What... oh no.... you're not dead are you? Better take one last grab at life while you still can. ~ Flags: 11000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] ToVnum: 16295 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1 Name: Limbo Desc:$ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ Flags: 11100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #2 Name: Che's Den of Iniquity Desc:$ There are Japanese Schoolgirl Lolitas everywhere! Dancing around and stuff. There are Tentacled Beasts everywhere! And robotic monsters who plan to destroy all so some hentai flick will have a so-called plot. But mostly what its all about is schoolgirls being seduced by tentacled beasts. There's also a shrine to Jerry Garcia on the far end of the room, with a copy of the Koran on the altar. ~ Flags: 100000000000000000001000001100 SecType: Inside MatrixExit: 1100 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 5 BackgroundType: 13 [EXIT north] Desc:$ ~ ToVnum: 2000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #3 Name: Dunkelzahn's Office Desc:$ You enter an office made entirely out of finely veneered wood, with orichalcum trimmings and ornimentation. Above a mantle over a fireplace rests an ancient katana, crafted by Masamune, the master blacksmith of legend. In a frame sitting on a wall behind a large oaken desk, is some words of wisdom. The floor is made of some very ornately designed ancient rugs, made by master weavers in ancient times, with names long forgotten. On one end of the room is a window, with a view of Mount Shasta, an ancient volcano whose mystical beauty is of great renown. A portal on the south side of the room is open to the Seattle Center, and is a means to get back quickly into the sprawl. ~ Flags: 100110000000000000001100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: door Desc:$ A big mahogany door. ~ ToVnum: 33 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35500 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #4 Name: Foo's Lair Desc:$ dfdfsggpg dhioasdhfopc fdsa ssdf ssaaf pdfsaq ssdfs bsdscd ssdfs ssadf ssfdf fsdgsdfggsgz ssdfs sdfasfsfsdsgfpoj ppdasdffddfyq sdk;lds zk;gppp bddfdsfadastd dsjkl; zzyp[p sfdsf dsdfgd zzfgdp dddfsdklfso ssdff dsdgfg gsgdpp dddklfgfdggogo ssdfs qdfgs zssdfb ddsdfasdfdfdfxvo sfsdf qfsggd ffggdb ssdajf sdfssd sdsff qdfgsd fsagsb sadjkdd sdfsd psdfdscq dfgfsds zqdggs dsfgd ddsfsdfb sdfgsdgasdfsdggffsd dsfgoo sdsdggfgsffdsso dsfgggg dfgdasdd ****************Welcome to******************* dsfgasdhjkasdljqoq ****************FOO's LAIR******************* dsafasfasdfasdfdfbd ~ Flags: 100001000000000000000100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 5 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #5 Name: Foo's Unrestrained Sex Pit Desc:$ :AMMMMMMMMMMMMA: :AMMMMMMMMMMMMMMMMMMA: :AMMMMMMMMMHHHHHMMMMMMMMA: :AMHMMMMHHMHIHHIMMMHMMMMHHA: :AM'MMMMMMHHIHHHIMMMMMIMMHHHH: AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH: MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH MMMMHIIII;:AMMMMA ,77, HH MMMMHII; AW'''' :: HH IHHIHIII;:'' ,GFMF7 7MM7: IH AHHIHII;::': ;7P,7 ;; :::: IH IHHHIHII;;:: :7;: ;H AHHHHHII;;;:: : : 7 : ;H IHHIIHI:7;;;:: ; ; ; , , IH IHHIIHH:7;;;: ; ;: '::: '; IH IHHIIHI:7;;: ::: ; ,,,, ' HH :IHHHIHHMMA;::: 7;; 7; AMI ;IHHHHIIHMM;: : : ;;7,,,,7; HHI IIHHMMHHIHHM;:: ' ' AMHI IIHHMMHMHHIIIM;:: AMMHI IHHHMMHMHMHHHIHI;:: :AMMMHI IHHHMMMMHMMHHHII;;;;:: :,;; MMMHHI IHHHMMHHHHMMHHHI;:;;;;;; MMMIH' ;IHHMMHMMMMHFHHII MMMHH IHHMMHV;;:: HHII;: : MMHHI IHHMV;;::: HHII;: : : MMHI; IHMV;;:: : HII;: :: MMI; :IHV;:: : 'HI: :: MM; :IHV;:: : 'HI: :: MM; IHV;:: : HA;: : ' IV;:: : : II;: ; :IH;:: : III;: ; IH;;::: : ;;;I: ; HV;::: : : ';;;HI: ' ;M;;:::: : ';;;HI: ' MH;;:::: : ';;HI: ; IM;;;::: : :7; ';II: ; M;;;::: : : 7;;,: ' : ' ;;:::: : ::'' : ': ;;::: : : ': : :;;:: : :: ':' ;;:: : : : '': ;;:: : : :;,: ;;:: : :: ;777,: :;;:: : : ;;777;': ;;:: : : 7:: : : ;7777;;7, ;:: : 7;;;: : :, 77777'77; ;:: : :M;;: : :,7 7777 77' ;: : 7:: : ::7 ;7' ;7 ;: : 7: : ::7 :' :' :: :: : , :::;7 :' :; : :: ': : :::;7 ::' :; :: ; : : ::::;7:,,::;;I' ;; ;;:;: : : : :::::::: ' ' I77;' ;;;:: : : '::::' ; ;;;:: : : : ;;;:: : : : ; -Welcome to Foo's Unrestrained Sex Pit (jello wrestling room up) ~ Flags: 100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 4 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #6 Name: Flynn's Workshop Desc:$ Instead of a room, which most people expect, you enter what looks like another world. You stand on a beach looking out to a beautiful ocean, and oddly enough, the door you came from is in the middle of a jungle. There is a smooth white piano on the shore of the beach with wires plugged directly into the sand. It would seem that Flynn creates the fabric of the universe through a simple tool, the piano. Music from Beethoven's Moonlight Sonata fills the air. ~ Flags: 100000000000001000000100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ A dock lies to the north. ~ ToVnum: 8 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: door~~~~~~~~~~~~~~~~~~~~~~~~~~~ Desc:$ You can hear the political exhortations of "If 6 Was 9" to the east. ~ ToVnum: 7 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 LockRating: 15 BREAK #7 Name: Immortal Work Room Desc:$ This small, circular room is quite odd. It has a few lounge chairs in the middle of the room, and a stairway leads down to the rest of the immortal realm. At the eastside of the room, on the wall, is an oldschool bulletin board used to keep job postings and applications. To the north is a black looking hole in the wall, possibly a portal to another dimension? ~ Flags: 110000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: portal Desc:$ A large portal to another world is here, with a large chain keeping you from entering it normally. ~ ToVnum: 33 Flags: 2 Material: brick Barrier: 32 KeyVnum: 0 LockRating: 50 HiddenRating: 50 [EXIT east] Keywords: door net Desc:$ An inflated, net covered doorway ~ ToVnum: 65075 Flags: 2 Material: adv. plastics Barrier: 32 KeyVnum: 0 [EXIT down] ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #8 Name: A boat dock Desc:$ Before you spreads a small boating dock. Wooden planks supported by tree thick columns feel sturdy beneath your feet. The dock continues about a hundred feet north over the ocean leading to a single boat at the far end. Water laps tranquily beneath the dock with a gentle breeze. ~ Flags: 100000000000000000000000 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ The end of the boat dock lies north. ~ ToVnum: 9 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The shore lies in that direction. ~ ToVnum: 6 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9 Name: End of the dock Desc:$ From the color of the water, it would appear the dock ends here in rather deep water. Anchored to the end of the dock is a small sail boat, probably suitable for no more than two people. To the south the dock reaches the shores of an empty beach. ~ Flags: 100000000000000000000000 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Stepping off the dock, you can climb into the main cabin of the sailboat. ~ ToVnum: 10 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The dock continues to the south. ~ ToVnum: 8 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #10 Name: The Cockpit Desc:$ From this vantage point you can clearly see in every direction. The ocean surrounds you in every direction but the south where a lone dock stands. Small but functional, the cockpit is lined with wood covered seating while a wooden tiller projects from the back end. Both the mainsail and the jib are furled and the deck shines white in the sun. The companionway leads below to the main cabin. ~ Flags: 100000000000000000000000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ The Deck ~ ToVnum: 12 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The boat is anchored to a dock to the south. ~ ToVnum: 9 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] Desc:$ The main cabin can be seen through the companionway. ~ ToVnum: 11 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #11 Name: The Cabin Desc:$ Inside this cabin reside the bare necessities for life at sea. On one side there is a table for meals surrounded by padded benches which can further serve as small cots. On the other side however is a comfortable looking bed large enough for two people with enough head room to sit. Along one wall is a sink and kitchen area while the other wall has a tiny, but functional toilet enclosed in closet. Next that closet is a larger storage closet housing everything from clothing to supplies. The decoration is somewhat sparse though a large world map is on one wall marking the journey of this ship and crew. One thing is certain--living on this boat would require you to spend alot of time very close to the other person. ~ Flags: 100000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] Desc:$ The companionway leads back up towards the cockpit. ~ ToVnum: 10 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #12 Name: On the deck Desc:$ The sunwarmed deck beckons to you to stretch out upon its length. An oversized beach towel has been spread out across the deck and looks as if someone had just been using it to sunbathe on. The boat rocks softly back and forth in the gentle waves and the soft sound of the water on the boat mingles with that of the seabirds overhead. A Northeast wind blows softly across the water, cooling you in the afternoon heat. ~ Flags: 100000000000001000010000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Desc:$ The Cockpit ~ ToVnum: 10 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #13 Name: Kyrin's Space Desc:$ Penguins ate my description. ~ Flags: 110000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #14 Name: Loki's Room Desc:$ ^Y:) HAPPY PLACE :)^c ~ Flags: 110000000000000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #15 Name: A Wide Open Pasture Desc:$ Cows graze peacefully here. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 10 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #16 Name: A plassteel elevator Desc:$ The walls and ceilings of the elevator are made entirely of plassteel, allowing you to see the interior of the black tube in which it passes. Exciting. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #17 Name: Phrodo's Lair Desc:$ Welcome to Phrodo's Office... there are ficus trees everywhere, and a large vidscreen on the far wall. You also notice a large floor to ceiling aquarium in the corner fo the room, filled with exotic fish. The floors are marble, and the desk is mahagony, with a Fairlight Excalibur built into the side of it... It would appear that being an imp pays rather well. ~ Flags: 1000000001000111000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Keywords: door oak double~~~~~~~~~~~~~~~~~~~~~~~~~~~ ToVnum: 18 Flags: 2 Material: wood Barrier: 4 KeyVnum: 1 LockRating: 9 BREAK #18 Name: Phrodo's Receptionist Area Desc:$ This is the reception area for Phrodo's office... There are comfy chairs strategically located about the room, and several plants hanging about. There is a girl seated behind a desk, making sure that everyone has an appointment. ~ Flags: 11000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door oak double~~~~~~~~~~~~~~~~~~~~~~~~~~~ Desc:$ There are huge double doors made of solid oak to the north. ~ ToVnum: 17 Flags: 2 Material: wood Barrier: 4 KeyVnum: 1 LockRating: 9 [EXIT east] ToVnum: 1004 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #19 Name: Fastjack's Room Desc:$ Fastjack's room will be repaired as soon as I find the original description. ~ Flags: 10000000000000000010110000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #20 Name: A Barn Desc:$ Cows get milked here, but they are all out grazing at the moment. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #21 Name: The Hall of Nyarlathotep Desc:$ A massive hall, at least a hundred meters from end to end, this room is a combination of splendour and the bizarre. The floor is highly polished obsidian, so black and shiny you can see infinity if you look too deeply. The walls are mahogany paneled with ornate window frames bearing stained glass windows, some of which depict the most unspeakable creatures, are all at least extremely bizarre. The ceiling is a gigantic bas relief in sandstone, carrying many of the same images of the windows, though they are much more difficult to follow. Tentacles are plentiful. The ceiling, and the sandstone columns carven with strange writing that hold it up, are both equally obvious that they are not the work of human hands. Hanging from the pillars are golden braziers with brass bowls. The smoke given off has no odor, but it makes one feel vaguely ill to breathe it. At the head of the room, across from the giant oak double doors, is a large throne made of a strange greenish material not unlike soapstone, but with golden flecks throughout the material. It is also carven with ornate designs, and while most of them are not identifiable, those that are make you wish none of them were. It, like the pillars, is also clearly not the work of human hands. ~ Flags: 10000000000000011000 SecType: Inside MatrixExit: 1100 IO: 0 Bandwidth: 0 Access: 0 Trace: 0 RTG: 1100 JackID: 0 Address: An undisclosed location Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #22 Name: Rifkin's Diningroom Desc:$ This is a room of glass, tread lightly, for one wrong step could be the end. Beautiful, yes, yet fragile, easily broken. Sun shines in, is blinds and burns, darkness, sets over, and comsumes, Isn't it great to live in a glass cube? A large table sits in the middle of this room, holding nothing upon it. It just sits there unused, gleaming, such a shiny finish. Chairs surround it, all shiny from a glossy finish, all with cloth seat covers. Everything is perfectly set up, with compulsive neatness. There is light from a sparkling chandelier, which is set to give off dim amounts of light. The rug is Persian, made of the finest materials, coming from Persia. Its background is blue and depicts the slaying of Dunkelzahn. A picture of the mighty dragon is here on the wall, reminding all of who he once was, making his presence in the room, strong and forceful. He watches over. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 28600 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 21 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #23 Name: Illuminatus Station Desc:$ ^l| ^BMortal IC ^RAdmin ^GMortal OOC ^l| ^B\ ^R| ^G/ ^l| ^B\ ^R| ^G/ ^l| ^B\^R|^G/ ^l| ^YBug Report ---^w+^L--- Questor ^l| ^C/^W|^M\ ^l| ^C/ ^W| ^M\ ^l| ^C/ ^W| ^M\ ^l| ^CMatrix IC ^WBuilder ^MPost Office^l.. .. ~ Flags: 1000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 22903 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 22904 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 22906 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 22909 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 22908 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 22907 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 22905 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 22902 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 22901 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 22900 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #24 Name: The Nexus Desc:$ if you are not dan, steve, jeff, nyar, stew or kat, you should not be in my room, so get the fuck out ~ Flags: 100000000000001000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 14 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #25 Name: Digitalsmear's Play House Desc:$ Welcome to Digialsmear's Play House! ~ Flags: 1000000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 2000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 25 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 25 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 25 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 22495 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 25 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 25 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 25 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 25 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 25 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #26 Name: Novinha's Suffering Desc:$ The inside of the hut is painted grey and the floor is cement. A broken lightbulb hangs from the curved ceiling and spots of blood dot the floor and the many razorblades scattered around the room. This doesn't look like a happy place. A thick black curtain hangs over the door of the dwelling, blocking most the light from outside. ~ Flags: 10000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 21899 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #27 Name: A Shimmering Mirage Desc:$ You are standing by an oasis, a glistening refreshing pool surrounded by date palms. But the ground seems to shift under your feet, were those stars you just saw through the sifting sands. The sky faded in and out, into nothingness. Your eyes ache as they try to catch fleeting images that display in the sand, water and sky. Images of space, an electronic world, Seattle, and a void. Or so it seems. ~ Flags: 100000000000000000000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #28 Name: Coax's hideout Desc:$ ______ /_____/\ /_____\\ \ /_____\ \\ / /_____/ \/ / / /_____/ / \//\ \_____\//\ / / \_____/ / /\ / \_____/ \\ \ \_____\ \\ \_____\/ ~ Flags: 10000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #29 Name: Deep in the Andes Mountains Desc:$ You're standing on top of a tall mountain. It's a cold and crisp night, and the pitch black sky is lit up by thousands of bright stars. The stars light up some of the mountains, and you see silhouettes of snow covered tops against the dark red western horizon. Sound cannot reach this place, and it's very peaceful and relaxing, almost like you're in another world. ~ Flags: 10000000000000111000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #30 Name: Gene's room of self worship Desc:$ This is Gene's room, noted by the sign "Gene's Room, Keep the fuck out". There is a computer desk running an old 486, with the case removed from the top. Diet Coke and Pepsi cans litter the place and large t.v. seems to replay a dvd of "tombstone" over and over again. The room reeks of stale cigarettes. ~ Flags: 1100000010000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 0 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] Desc:$ the crap room ~ ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #33 Name: The Throne Room Desc:$ To the west, a great archway stands, with a mammoth dark Icania wood doorway, with deep, almost black grain. On the eastern end of the room, an elevated dais, where two thrones sit. Behind the thrones, a gargantuan tapestry hangs from the high ceiling. Inlaid into the ceiling is a crystalline lens of some sort that refracts prismatic colors into the room at all hours. The tapestry is of two green bars, with an eight pointed Ki'ronyx symbol over a white bar, framed in teal, then gold bars that create a border between the white and green. The thrones are made of gold, with red velvet upholstery supporting the back and the seat. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 15 [EXIT south] Keywords: Bookshelf shelf door Desc:$ The southern wall of the room is actually a fake bookshelf. How rare. ~ ToVnum: 7 Flags: 2 Material: brick Barrier: 32 KeyVnum: 0 LockRating: 50 HiddenRating: 50 [EXIT west] Keywords: door ToVnum: 3 Flags: 2 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35 Name: A tribute to josh. Desc:$ . ~ Flags: 10000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 15 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #40 Name: Hualpa's Cavern Desc:$ This is a cavern stablished deep dark in the Ande's mountain range, near the Amazonia, where the mighty plumed serpent Hualpa rules. The cave is very dark and in perfect silence. Light cant reach this point. ~ Flags: 10000000000000001001 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] Desc:$ A portal leading to Tacoma ~ ToVnum: 2000 Flags: 0 Material: organic Barrier: 4 KeyVnum: 0 BREAK #50 Name: The Heart of the Sun Desc:$ This needs to be described ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #69 Name: A Hollowed-Out Redwood Tree Desc:$ Inside of this mighty tree, a small room has been carved. A little bed is up near the ceiling, a small ladder leading up to it, carved in the side of a bookshelf, filled with all sorts of random types of knowledge. You run your finger over the bindings of the books, noting subjects on Wicca, old movies, Harry Potter, and ever a few that look to be unlabeled, even bound in loose leather. A little hammock-chair is suspended in one corner, looking quite inviting. The entire room smells of tree sap and incense, which puts you into a calm, soothed feeling. ~ Flags: 110000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #70 Name: whore Desc:$ whore ~ Flags: 110000010000001001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door sliding bedroom~~~~~~~~~~~~~~~~~~~~~~~~~~~ ToVnum: 71 Flags: 2 Material: metal Barrier: 32 KeyVnum: 31337 LockRating: 50 BREAK #71 Name: whore Desc:$ whore ~ Flags: 101000011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Keywords: door sliding bedroom~~~~~~~~~~~~~~~~~~~~~~~~~~~ ToVnum: 70 Flags: 2 Material: metal Barrier: 32 KeyVnum: 31337 LockRating: 50 BREAK #77 Name: Dunkelzahn's Trailer in the Sticks Desc:$ Inside a trailer, in the middle of Arkansas, Dunkelzahn has his hideout, since he has faked his death. Being the information junkie he is, he has all sorts of manuals of technology dating back from the 1960's, to the manuals of cutting edge technology. The room is a mess, as the books, old pizzas, and pieces of techno-junk are strewn all over the floor. ~ Flags: 110000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 2000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #78 Name: Dunkelzahn's Cave Desc:$ A deep dark cave in the heart of the Lake Louise micro-kingdom of Dunkelzahn, filled with an unbelieveable amount of treasure. In the very back of the cave is a collection of technological goods from all eras, ranging from a stack of TRS-80's and IBM AT's to the most SOTA Fairlight and Telestrien cyberdecks. As Dunkelzahn is known for being an information junkie, all sorts of books can be seen here, strewn about, from the manuals of cutting edge ASIST technology to primers on running a punchcard-based mainframe computer from the 1960's. ~ Flags: 110000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 2000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #88 Name: Twiggys Room Desc:$ Darkness surrounds, and terror follows. The feeling of light is fading from you quickly, and soon another scream cries for releaf from somewhere in the darkness. Hope, there is none, pleasure, non existant. An eeriee green glow kicks up and you see bodies, not dead ones but suffering live people, dangling from chains, and needles or rings inserted in various parts of their body. Low moans accompany their obvious suffering, and woe. Still as the light brightens, you see teeth marks on their flesh, and places where the whip has also bitten through the tender skin. In the middle of it all, there is a place, with blood stained feathers around it, that looks to be the resting place of their torturer. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 2000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] Desc:$ ~ ToVnum: 20998 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1003 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 1011 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ ~ ToVnum: 2199 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1006 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ ~ ToVnum: 710 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 13 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 1004 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] Desc:$ A hole, under the chair. ~ ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #93 Name: Inside a Helicopter Desc:$ You are in the back of a helicopter. No way out. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #98 Name: Lofwyr's Room Desc:$ Nothing here to see, move along. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 2000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #99 Name: A Simple Garden Desc:$ Somewhere in the most distant reaches of the most distant metaplanes, is a simple garden. There are no fancy or exotic plants or flowers, but there are daffodils, roses, and various vegetables. The sections of this garden are very orderly and neat. The tomatoes, carrots, peas, onions, garlic, and herbs are all very neatly in their sections. A simple faucet with a simple garden hose with a spray nozzle sits at the edge of the garden, for the use of watering the garden. ~ Flags: 100000000000000110000 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #100 Name: The Nexus of Creation Desc:$ You are surrounded by transcendental energies showing the interconnected manner of the world. There is no substance here, only energy and entropy. From here, you can choose where your life begins in the vast Sixth World. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK END