AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
#0
Name:	A Bright Light
Desc:$
   What... oh no.... you're not dead are you? Better take one last grab at
life while you still can.  
~
Flags:	11000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT up]
	ToVnum:	16295
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1
Name:	Limbo
Desc:$
   You are floating in a formless void, detached from all sensation of
physical matter, surrounded by swirling glowing light, which fades into the
relative darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
Flags:	11100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#2
Name:	Che's Den of Iniquity
Desc:$
   There are Japanese Schoolgirl Lolitas everywhere!  Dancing around and
stuff. There are Tentacled Beasts everywhere!  And robotic monsters who plan
to destroy all so some hentai flick will have a so-called plot.  But mostly
what its all about is schoolgirls being seduced by tentacled beasts.  There's
also a shrine to Jerry Garcia on the far end of the room, with a copy of the
Koran on the altar. 
~
Flags:	100000000000000000001000001100
SecType:	Inside
MatrixExit:	1100
IO:	0
Bandwidth:	0
Access:	0
Trace:	0
RTG:	1100
JackID:	0
Address:	An undisclosed location
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	5
	BackgroundType:	13
[EXIT north]
	Desc:$
~
	ToVnum:	2000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#3
Name:	Dunkelzahn's Office
Desc:$
   You enter an office made entirely out of finely veneered wood, with
orichalcum trimmings and ornimentation.  Above a mantle over a fireplace rests
an ancient katana, crafted by Masamune, the master blacksmith of legend.  In a
frame sitting on a wall behind a large oaken desk, is some words of wisdom.
The floor is made of some very ornately designed ancient rugs, made by master
weavers in ancient times, with names long forgotten.  On one end of the room
is a window, with a view of Mount Shasta, an ancient volcano whose mystical
beauty is of great renown.  A portal on the south side of the room is open to
the Seattle Center, and is a means to get back quickly into the sprawl. 
~
Flags:	100110000000000000001100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Keywords:	door
	Desc:$
A big mahogany door. 
~
	ToVnum:	33
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35500
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	1000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#4
Name:	Foo's Lair
Desc:$
           dfdfsggpg   
         dhioasdhfopc
        fdsa      ssdf
      ssaaf      pdfsaq
      ssdfs      bsdscd
      ssdfs
      ssadf    
      ssfdf              fsdgsdfggsgz
      ssdfs            sdfasfsfsdsgfpoj 
   ppdasdffddfyq     sdk;lds      zk;gppp
   bddfdsfadastd    dsjkl;          zzyp[p
      sfdsf        dsdfgd            zzfgdp        dddfsdklfso    
      ssdff       dsdgfg              gsgdpp     dddklfgfdggogo
      ssdfs       qdfgs               zssdfb    ddsdfasdfdfdfxvo
      sfsdf       qfsggd              ffggdb  ssdajf      sdfssd
      sdsff        qdfgsd            fsagsb  sadjkdd       sdfsd    
     psdfdscq       dfgfsds         zqdggs                dsfgd  
     ddsfsdfb         sdfgsdgasdfsdggffsd               dsfgoo             
                        sdsdggfgsffdsso              dsfgggg       
                                                  dfgdasdd       
 ****************Welcome to*******************  dsfgasdhjkasdljqoq      
 ****************FOO's LAIR******************* dsafasfasdfasdfdfbd
~
Flags:	100001000000000000000100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	5
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#5
Name:	Foo's Unrestrained Sex Pit
Desc:$
                   :AMMMMMMMMMMMMA:
                :AMMMMMMMMMMMMMMMMMMA:
              :AMMMMMMMMMHHHHHMMMMMMMMA:
             :AMHMMMMHHMHIHHIMMMHMMMMHHA:
            :AM'MMMMMMHHIHHHIMMMMMIMMHHHH:
            AM:IMMMMMHHIHIHHHIMMHHHHHHHHHH
           AMIIHMMMMMHIHHHIHHIHHHHHHHHHHHH:
           MMIHHMMMMMHHIHHHIHHHHHHHHHHHHHHH
          AMMMMMHHHHHHI;;;;;;;IHHHI;;IHHHHH
          MMMMHIIII;:AMMMMA        ,77, HH
          MMMMHII;  AW''''         ::   HH
         IHHIHIII;:'' ,GFMF7       7MM7: IH
         AHHIHII;::': ;7P,7  ;;   ::::  IH
        IHHHIHII;;::         :7;:        ;H
        AHHHHHII;;;:: :     : 7  :       ;H
        IHHIIHI:7;;;:: ;   ; ; ,  ,      IH
        IHHIIHH:7;;;: ;   ;: '::: ';   IH
        IHHIIHI:7;;: ::: ;    ,,,,    '  HH
       :IHHHIHHMMA;:::    7;;      7;   AMI
       ;IHHHHIIHMM;: : :   ;;7,,,,7;    HHI
       IIHHMMHHIHHM;::       '  '     AMHI
       IIHHMMHMHHIIIM;::              AMMHI
       IHHHMMHMHMHHHIHI;::          :AMMMHI
       IHHHMMMMHMMHHHII;;;;::   :,;; MMMHHI
       IHHHMMHHHHMMHHHI;:;;;;;;    MMMIH'
       ;IHHMMHMMMMHFHHII            MMMHH
        IHHMMHV;;::    HHII;:      : MMHHI
        IHHMV;;:::      HHII;:   : : MMHI;
        IHMV;;:: :       HII;:   :: MMI;
       :IHV;::  :          'HI:   :: MM;
       :IHV;::  :          'HI:   :: MM;
       IHV;::  :            HA;:   : '
       IV;:: :   :          II;:    ;
      :IH;::  :              III;:    ;
      IH;;:::  :              ;;;I:   ;
      HV;::: :   :            ';;;HI:  '
     ;M;;:::: :                ';;;HI:  '
     MH;;::::           :        ';;HI:  ;
    IM;;;::: :         :7;         ';II: ;
    M;;;::: :   :      7;;,:          '  : '
    ;;::::    :       ::''                : ':
   ;;:::   :         :                     ': :
  :;;::  :          ::                       ':'
  ;;::  :  :        :                          '':
 ;;:: :            :                           :;,:
 ;;::  :          ::                           ;777,:
:;;::    :        :                            ;;777;':
;;:: : :         7::       : :                  ;7777;;7,
;::   :         7;;;:     : :,                   77777'77;
;:: :          :M;;:       : :,7                  7777 77'
;:     :        7::        : ::7                  ;7' ;7
;:   :           7:         : ::7                 :'  :'
:: :: :           ,           :::;7              :'  :;
:   ::             ':          : :::;7          ::'  :;
 ::  ;               :          : ::::;7:,,::;;I'   ;;
  ;;:;: : :           :          :::::::: '  ' I77;'
   ;;;::     :         :          '::::'       ;
    ;;;::  :   :       :
      ;;;::    :   :     :                    ;
-Welcome to Foo's Unrestrained Sex Pit
(jello wrestling room up)
~
Flags:	100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	4
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#6
Name:	Flynn's Workshop
Desc:$
   Instead of a room, which most people expect, you enter what looks like
another world.  You stand on a beach looking out to a beautiful ocean, and
oddly enough, the door you came from is in the middle of a jungle.  There is a
smooth white piano on the shore of the beach with wires plugged directly into
the sand.  It would seem that Flynn creates the fabric of the universe through
a simple tool, the piano.  Music from Beethoven's Moonlight Sonata fills the
air. 
~
Flags:	100000000000001000000100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
A dock lies to the north.
~
	ToVnum:	8
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	door~~~~~~~~~~~~~~~~~~~~~~~~~~~
	Desc:$
You can hear the political exhortations of "If 6 Was 9" to the east.
~
	ToVnum:	7
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
	LockRating:	15
BREAK
#7
Name:	Immortal Work Room
Desc:$
   This small, circular room is quite odd.  It has a few lounge chairs in the
middle of the room, and a stairway leads down to the rest of the immortal
realm.  At the eastside of the room, on the wall, is an oldschool bulletin
board used to keep job postings and applications.  To the north is a black
looking hole in the wall, possibly a portal to another dimension? 
~
Flags:	110000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	portal
	Desc:$
A large portal to another world is here, with a large chain keeping you from
entering it normally. 
~
	ToVnum:	33
	Flags:	2
	Material:	brick
	Barrier:	32
	KeyVnum:	0
	LockRating:	50
	HiddenRating:	50
[EXIT east]
	Keywords:	door net
	Desc:$
An inflated, net covered doorway 
~
	ToVnum:	65075
	Flags:	2
	Material:	adv. plastics
	Barrier:	32
	KeyVnum:	0
[EXIT down]
	ToVnum:	1000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#8
Name:	A boat dock
Desc:$
   Before you spreads a small boating dock.  Wooden planks supported by tree
thick columns feel sturdy beneath your feet.  The dock continues about a
hundred feet north over the ocean leading to a single boat at the far end.
Water laps tranquily beneath the dock with a gentle breeze.  
~
Flags:	100000000000000000000000
SecType:	Field
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
The end of the boat dock lies north.
~
	ToVnum:	9
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
The shore lies in that direction.
~
	ToVnum:	6
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#9
Name:	End of the dock
Desc:$
   From the color of the water, it would appear the dock ends here in rather
deep water.  Anchored to the end of the dock is a small sail boat, probably
suitable for no more than two people.  To the south the dock reaches the
shores of an empty beach. 
~
Flags:	100000000000000000000000
SecType:	Field
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Stepping off the dock, you can climb into the main cabin of the sailboat.
~
	ToVnum:	10
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
The dock continues to the south.
~
	ToVnum:	8
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#10
Name:	The Cockpit
Desc:$
   From this vantage point you can clearly see in every direction.  The ocean
surrounds you in every direction but the south where a lone dock stands. Small
but functional, the cockpit is lined with wood covered seating while a wooden
tiller projects from the back end.  Both the mainsail and the jib are furled
and the deck shines white in the sun.  The companionway leads below to the
main cabin. 
~
Flags:	100000000000000000000000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
The Deck
~
	ToVnum:	12
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
The boat is anchored to a dock to the south.
~
	ToVnum:	9
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	Desc:$
The main cabin can be seen through the companionway.
~
	ToVnum:	11
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#11
Name:	The Cabin
Desc:$
   Inside this cabin reside the bare necessities for life at sea.  On one side
there is a table for meals surrounded by padded benches which can further
serve as small cots.  On the other side however is a comfortable looking bed
large enough for two people with enough head room to sit.  Along one wall is a
sink and kitchen area while the other wall has a tiny, but functional toilet
enclosed in closet.  Next that closet is a larger storage closet housing
everything from clothing to supplies.  The decoration is somewhat sparse
though a large world map is on one wall marking the journey of this ship and
crew.  One thing is certain--living on this boat would require you to spend
alot of time very close to the other person. 
~
Flags:	100000000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT up]
	Desc:$
The companionway leads back up towards the cockpit.
~
	ToVnum:	10
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#12
Name:	On the deck
Desc:$
   The sunwarmed deck beckons to you to stretch out upon its length. An
oversized beach towel has been spread out across the deck and looks as if
someone had just been using it to sunbathe on. The boat rocks softly back and
forth in the gentle waves and the soft sound of the water on the boat mingles
with that of the seabirds overhead.  A Northeast wind blows softly across the
water, cooling you in the afternoon heat. 
~
Flags:	100000000000001000010000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Desc:$
The Cockpit
~
	ToVnum:	10
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#13
Name:	Kyrin's Space
Desc:$
   Penguins ate my description. 
~
Flags:	110000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#14
Name:	Loki's Room
Desc:$
   ^Y:) HAPPY PLACE :)^c 
~
Flags:	110000000000000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT down]
	ToVnum:	1000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#15
Name:	A Wide Open Pasture
Desc:$
   Cows graze peacefully here. 
~
Flags:	0
SecType:	Field
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	10
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#16
Name:	A plassteel elevator
Desc:$
   The walls and ceilings of the elevator are made entirely of plassteel,
allowing you to see the interior of the black tube in which it passes.
Exciting. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#17
Name:	Phrodo's Lair
Desc:$
   Welcome to Phrodo's Office... there are ficus trees everywhere, and a large
vidscreen on the far wall. You also notice a large floor to ceiling aquarium
in the corner fo the room, filled with exotic fish. The floors are marble, and
the desk is mahagony, with a Fairlight Excalibur built into the side of it...
It would appear that being an imp pays rather well. 
~
Flags:	1000000001000111000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Keywords:	door oak double~~~~~~~~~~~~~~~~~~~~~~~~~~~
	ToVnum:	18
	Flags:	2
	Material:	wood
	Barrier:	4
	KeyVnum:	1
	LockRating:	9
BREAK
#18
Name:	Phrodo's Receptionist Area
Desc:$
   This is the reception area for Phrodo's office... There are comfy chairs
strategically located about the room, and several plants hanging about. There
is a girl seated behind a desk, making sure that everyone has an appointment.
~
Flags:	11000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	door oak double~~~~~~~~~~~~~~~~~~~~~~~~~~~
	Desc:$
There are huge double doors made of solid oak to the north. 
~
	ToVnum:	17
	Flags:	2
	Material:	wood
	Barrier:	4
	KeyVnum:	1
	LockRating:	9
[EXIT east]
	ToVnum:	1004
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#19
Name:	Fastjack's Room	
Desc:$
Fastjack's room will be repaired as soon as I find the original description.
~
Flags:	10000000000000000010110000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	6
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#20
Name:	A Barn
Desc:$
   Cows get milked here, but they are all out grazing at the moment. 
~
Flags:	0
SecType:	Field
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#21
Name:	The Hall of Nyarlathotep
Desc:$
   A massive hall, at least a hundred meters from end to end, this room is a
combination of splendour and the bizarre.  The floor is highly polished
obsidian, so black and shiny you can see infinity if you look too deeply.  The
walls are mahogany paneled with ornate window frames bearing stained glass
windows, some of which depict the most unspeakable creatures, are all at least
extremely bizarre.  The ceiling is a gigantic bas relief in sandstone,
carrying many of the same images of the windows, though they are much more
difficult to follow.  Tentacles are plentiful.  The ceiling, and the sandstone
columns carven with strange writing that hold it up, are both equally obvious
that they are not the work of human hands.  Hanging from the pillars are
golden braziers with brass bowls.  The smoke given off has no odor, but it
makes one feel vaguely ill to breathe it.  At the head of the room, across
from the giant oak double doors, is a large throne made of a strange greenish
material not unlike soapstone, but with golden flecks throughout the material.
It is also carven with ornate designs, and while most of them are not
identifiable, those that are make you wish none of them were.  It, like the
pillars, is also clearly not the work of human hands. 
~
Flags:	10000000000000011000
SecType:	Inside
MatrixExit:	1100
IO:	0
Bandwidth:	0
Access:	0
Trace:	0
RTG:	1100
JackID:	0
Address:	An undisclosed location
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#22
Name:	Rifkin's Diningroom
Desc:$
   This is a room of glass, tread lightly, for one wrong step could be the
end.  Beautiful, yes, yet fragile, easily broken.  Sun shines in, is blinds
and burns, darkness, sets over, and comsumes, Isn't it great to live in a
glass cube?
   A large table sits in the middle of this room, holding nothing upon it.  It
just sits there unused, gleaming, such a shiny finish.  Chairs surround it,
all shiny from a glossy finish,  all with cloth seat covers.  Everything is
perfectly set up, with compulsive neatness.  There is light from a sparkling
chandelier, which is set to give off dim amounts of light.   The rug is
Persian, made of the finest materials, coming from Persia.  Its background is
blue and depicts the slaying of Dunkelzahn.  A picture of the mighty dragon is
here on the wall, reminding all of who he once was, making his presence in the
room, strong and forceful.  He watches over. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	28600
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	21
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#23
Name:	Illuminatus Station
Desc:$
^l|    ^BMortal IC ^RAdmin ^GMortal OOC
^l|             ^B\  ^R|  ^G/
^l|              ^B\ ^R| ^G/
^l|               ^B\^R|^G/
^l|  ^YBug Report ---^w+^L--- Questor
^l|               ^C/^W|^M\
^l|              ^C/ ^W| ^M\
^l|             ^C/  ^W|  ^M\
^l|   ^CMatrix IC ^WBuilder ^MPost Office^l..
..
~
Flags:	1000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	22903
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northeast]
	ToVnum:	22904
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	22906
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	22909
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	22908
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	22907
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	22905
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	22902
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	22901
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	22900
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#24
Name:	The Nexus
Desc:$
   if you are not dan, steve, jeff, nyar, stew or kat, you should not be in my
room, so get the fuck out 
~
Flags:	100000000000001000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	14
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	1000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#25
Name:	Digitalsmear's Play House
Desc:$
   Welcome to Digialsmear's Play House! 
~
Flags:	1000000000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	2000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northeast]
	ToVnum:	25
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	25
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	25
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	22495
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	25
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	25
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	25
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	25
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	25
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#26
Name:	Novinha's Suffering
Desc:$
   The inside of the hut is painted grey and the floor is cement.  A broken
lightbulb hangs from the curved ceiling and spots of blood dot the floor and
the many razorblades scattered around the room. This doesn't look like a happy
place.  A thick black curtain hangs over the door of the dwelling, blocking
most the light from outside. 
~
Flags:	10000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	21899
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#27
Name:	A Shimmering Mirage
Desc:$
   You are standing by an oasis, a glistening refreshing pool surrounded by
date palms. But the ground seems to shift under your feet, were those stars
you just saw through the sifting sands. The sky faded in and out, into
nothingness. Your eyes ache as they try to catch fleeting images that display
in the sand, water and sky. Images of space, an electronic world, Seattle, and
a void. Or so it seems. 
~
Flags:	100000000000000000000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#28
Name:	Coax's hideout
Desc:$
        ______         /_____/\        /_____\\ \       /_____\ \\ /
/_____/ \/ / /      /_____/ /   \//\      \_____\//\   / /       \_____/ / /\
/       \_____/ \\ \         \_____\ \\          \_____\/ 
~
Flags:	10000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#29
Name:	Deep in the Andes Mountains
Desc:$
   You're standing on top of a tall mountain. It's a cold and crisp night, and
the pitch black sky is lit up by thousands of bright stars. The stars light up
some of the mountains, and you see silhouettes of snow covered tops against
the dark red western horizon. Sound cannot reach this place, and it's very
peaceful and relaxing, almost like you're in another world. 
~
Flags:	10000000000000111000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#30
Name:	Gene's room of self worship
Desc:$
   This is Gene's room, noted by the sign "Gene's Room, Keep the fuck out".
There is a computer desk running an old 486, with the case removed from the
top. Diet Coke and Pepsi cans litter the place and large t.v. seems to replay
a dvd of "tombstone" over and over again. The room reeks of stale cigarettes.
~
Flags:	1100000010000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	0
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	Desc:$
the crap room
 
~
	ToVnum:	1000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#33
Name:	The Throne Room
Desc:$
   To the west, a great archway stands, with a mammoth dark Icania wood
doorway, with deep, almost black grain.  On the eastern end of the room, an
elevated dais, where two thrones sit.  Behind the thrones, a gargantuan
tapestry hangs from the high ceiling.  Inlaid into the ceiling is a
crystalline lens of some sort that refracts prismatic colors into the room at
all hours.  The tapestry is of two green bars, with an eight pointed Ki'ronyx
symbol over a white bar, framed in teal, then gold bars that create a border
between the white and green.  The thrones are made of gold, with red velvet
upholstery supporting the back and the seat. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	15
[EXIT south]
	Keywords:	Bookshelf shelf door
	Desc:$
The southern wall of the room is actually a fake bookshelf.  How rare. 
~
	ToVnum:	7
	Flags:	2
	Material:	brick
	Barrier:	32
	KeyVnum:	0
	LockRating:	50
	HiddenRating:	50
[EXIT west]
	Keywords:	door
	ToVnum:	3
	Flags:	2
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35
Name:	A tribute to josh.
Desc:$
   . 
~
Flags:	10000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT down]
	ToVnum:	15
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#40
Name:	Hualpa's Cavern
Desc:$
   This is a cavern stablished deep dark in the Ande's mountain range, near
the Amazonia, where the mighty plumed serpent Hualpa rules. The cave is very
dark and in perfect silence. Light cant reach this point. 
~
Flags:	10000000000000001001
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT down]
	Desc:$
A portal leading to Tacoma 
~
	ToVnum:	2000
	Flags:	0
	Material:	organic
	Barrier:	4
	KeyVnum:	0
BREAK
#50
Name:	The Heart of the Sun
Desc:$
   This needs to be described 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#69
Name:	A Hollowed-Out Redwood Tree
Desc:$
   Inside of this mighty tree, a small room has been carved.  A little bed is
up near the ceiling, a small ladder leading up to it, carved in the side of a
bookshelf, filled with all sorts of random types of knowledge.  You run your
finger over the bindings of the books, noting subjects on Wicca, old movies,
Harry Potter, and ever a few that look to be unlabeled, even bound in loose
leather. A little hammock-chair is suspended in one corner, looking quite
inviting. The entire room smells of tree sap and incense, which puts you into
a calm, soothed feeling. 
~
Flags:	110000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#70
Name:	whore
Desc:$
   whore 
~
Flags:	110000010000001001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	door sliding bedroom~~~~~~~~~~~~~~~~~~~~~~~~~~~
	ToVnum:	71
	Flags:	2
	Material:	metal
	Barrier:	32
	KeyVnum:	31337
	LockRating:	50
BREAK
#71
Name:	whore	
Desc:$
whore
~
Flags:	101000011000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Keywords:	door sliding bedroom~~~~~~~~~~~~~~~~~~~~~~~~~~~
	ToVnum:	70
	Flags:	2
	Material:	metal
	Barrier:	32
	KeyVnum:	31337
	LockRating:	50
BREAK
#77
Name:	Dunkelzahn's Trailer in the Sticks
Desc:$
   Inside a trailer, in the middle of Arkansas, Dunkelzahn has his hideout,
since he has faked his death.  Being the information junkie he is, he has all
sorts of manuals of technology dating back from the 1960's, to the manuals of
cutting edge technology.  The room is a mess, as the books, old pizzas, and
pieces of techno-junk are strewn all over the floor. 
~
Flags:	110000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	2000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	1000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#78
Name:	Dunkelzahn's Cave
Desc:$
   A deep dark cave in the heart of the Lake Louise micro-kingdom of
Dunkelzahn, filled with an unbelieveable amount of treasure.  In the very back
of the cave is a collection of technological goods from all eras, ranging from
a stack of TRS-80's and IBM AT's to the most SOTA Fairlight and Telestrien
cyberdecks.  As Dunkelzahn is known for being an information junkie, all sorts
of books can be seen here, strewn about, from the manuals of cutting edge
ASIST technology to primers on running a punchcard-based mainframe computer
from the 1960's. 
~
Flags:	110000000000000001000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	2000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	1000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#88
Name:	Twiggys Room
Desc:$
   Darkness surrounds, and terror follows.  The feeling of light is fading
from you quickly, and soon another scream cries for releaf from somewhere in
the darkness.  Hope, there is none, pleasure, non existant.  An eeriee green
glow kicks up and you see bodies, not dead ones but suffering live people,
dangling from chains, and needles or rings inserted in various parts of their
body.  Low moans accompany their obvious suffering, and woe.  Still as the
light brightens, you see teeth marks on their flesh, and places where the whip
has also bitten through the tender skin. In the middle of it all, there is a
place, with blood stained feathers around it, that looks to be the resting
place of their torturer. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	2000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northeast]
	Desc:$
~
	ToVnum:	20998
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	1003
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	1011
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
~
	ToVnum:	2199
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	1006
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
~
	ToVnum:	710
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	13
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	1004
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	Desc:$
A hole, under the chair. 
~
	ToVnum:	1000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#93
Name:	Inside a Helicopter
Desc:$
   You are in the back of a helicopter.
    No way out. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#98
Name:	Lofwyr's Room
Desc:$
   Nothing here to see, move along. 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	2000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#99
Name:	A Simple Garden
Desc:$
   Somewhere in the most distant reaches of the most distant metaplanes, is a
simple garden.  There are no fancy or exotic plants or flowers, but there are
daffodils, roses, and various vegetables.
   The sections of this garden are very orderly and neat.  The tomatoes,
carrots, peas, onions, garlic, and herbs are all very neatly in their
sections.  A simple faucet with a simple garden hose with a spray nozzle sits
at the edge of the garden, for the use of watering the garden. 
~
Flags:	100000000000000110000
SecType:	Field
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	20
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#100
Name:	The Nexus of Creation
Desc:$
   You are surrounded by transcendental energies showing the interconnected
manner of the world.  There is no substance here, only energy and entropy.
From here, you can choose where your life begins in the vast Sixth World. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
END