#ifndef _house_h_ #define _house_h_ #define HOUSE_PRIVATE 0 #define MAX_GUESTS 10 #include "types.h" #include "bitfield.h" struct house_control_rec { vnum_t vnum; /* vnum of this house */ vnum_t atrium; /* vnum of atrium */ vnum_t key; dir_t exit_num; /* direction of house's exit */ int mode; /* mode of ownership */ long owner; /* idnum of house's owner */ long date; /* date rent is payed to */ long guests[MAX_GUESTS]; /* idnums of house's guests */ char *name; struct house_control_rec *next; house_control_rec() : vnum(NOWHERE), atrium(NOWHERE), key(0), owner(0), name(NULL), next(NULL) {} }; struct landlord { vnum_t vnum; /* vnum of landlord mob */ Bitfield race; /* Races landlord will NOT deal with */ int basecost; /* Base cost for low lifestyle rooms */ int num_room; struct house_control_rec *rooms; struct landlord *next; landlord() : vnum(NOWHERE), race(0), rooms(NULL), next(NULL) {} }; #define NOELF 1 #define NOORK 2 #define NOTROLL 3 #define NOHUMAN 4 #define NODWARF 5 #define TOROOM(room, dir) (world[room].dir_option[dir] ? \ world[room].dir_option[dir]->to_room : NOWHERE) bool House_can_enter(struct char_data *ch, vnum_t house); void House_listrent(struct char_data *ch, vnum_t vnum); void House_boot(void); void House_save_all(void); void House_crashsave(vnum_t vnum); void House_list_guests(struct char_data *ch, struct house_control_rec *i, int quiet); #endif