AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
TN "TARGET NUMBER"

A target number (Commonlly referred to as a TN) is the number you are 
rolling your dice against in a specific test. Shadowrun is a D6 system 
so numbers are generally in single digits. A standard TN for a test 
is 4. If any dice are rolled equal to or higher than the TN it is 
classed as a success, though any roll  of 1 is counted as an automatic 
failure, no matter what the TN is.

For TNs higher than 6 you must first roll a 6, then another number
that when added to 6 would be greater than the TN to score a success.