#700 Name: The Room of Eternal Procrastination Desc:$ North - The Jerk Up - Tacoma Down - Boards West - Staging Area East - Newbie Board South - Hell ~ Flags: 1000000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 14 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 8032 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 702 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: door~~~~ ToVnum: 701 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 2000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #701 Name: Run staging room Desc:$ You are in a cluttered room. ~ Flags: 1000000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: door~~~~ ToVnum: 700 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #702 Name: ^RHELL^n Desc:$ Fire, brimstone, agonizing pain. Yup, this must be the place. ~ Flags: 10000000000000001000101000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #703 Name: The Hell of Being Skinned Alive and Forced to Watch 'Highlander: Endgame' Repeatedly Desc:$ Sucks to be you. ~ Flags: 10000000000000000010101000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 703 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 703 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 703 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 703 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 703 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 703 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 703 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 703 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 703 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 703 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #704 Name: A Jail Cell Desc:$ Ah the jail cell of the future! This model comes complete with a pair of rancid open air toilets, a ripped up pair of bunk beds, and photos of nude women, from orks and trolls to humans theres pictures of the comely ladies plastered all over the concrete walls. In between one layer of concrete and the next there is a fungus growing to provide a living wall in order to keep all astral instruders out. Multiple spell barriers have been set up in the area to keep all you awakened folks from trying something funny, course this doesn't stop the bored looking fire elemental who rests deep in the astral up in the corner of the cell watching you with disinterest. The door is made out of a super strong steel alloy thats also been layered with fungus. A moss covered vent has been covered with a steel plating with holes poked into it in order that a slight amount of air manages to come into the room. It is all in all a hot and muggy room full of the smells of dried gore, urine, feces, body odor and vomit. Your cell mate is a large dermal deposit covered troll who is currently smiling at you in a really weird way. Do try not to bend over too much.. ~ Flags: 10000000000000100010101000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #705 Name: Black Circle Security HQ Desc:$ With flourescent lights buzzing overhead and lighting the carpetted room, you notice a large wooden table in the middle of it, with a black circle engraved upon it. Surrounding the table are numerous black leather chairs in all different positions. You also notice a small file cabinet in the corner. The walls are deep black. ~ Flags: 101000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] ToVnum: 12513 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #706 Name: Lair of the Hunters Desc:$ This room is decorated with relics of many past hunts. The skulls of many beings line the shelves on the walls. Weapons lockers as tall as a man line two walls. On the floor there is a rug made of the wingflesh of a dragon whelp. Light comes from torches made from bones set in the wall every so often. ~ Flags: 1000011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] Keywords: door cliff face~~~~ Desc:$ It's a door. What the hell were you expecting? ~ ToVnum: 9232 Flags: 1 Material: stone Barrier: 4 KeyVnum: 0 BREAK #707 Name: Street Drek Mercenaries Hideout Desc:$ The faint aroma of garbage stings your nostrils as you survey the chaotic doss before you. Spent magazines of every variety litter the floor, along with rifle parts, and soykaf bar wrappers. A few unnocupied, lumpy mattresses line the western wall, right beside the mostly disassembled remains of a cyberdeck. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] Keywords: garbage~~~~ ToVnum: 3585 Flags: 1 Material: metal Barrier: 32 KeyVnum: 0 BREAK #708 Name: Dead Man, Inc. Headquarters Desc:$ This room is decorated in an odd, victorian/goth/fantasy art style, with black and white marble walls, and silver-gilded accents. A carved oak shelf runs around the perimeter of the ceiling, housing gargoyles, dragons, and various other statuary and knick-knacks. The floor is tiled in the same marble. Lighting fixtures in ornately cast silver project evenly spaced along the walls. The ceiling is plaster. If you chance to turn out the lights, you notice that someone has painstakingly duplicated the constellations with small dots of glow-in-the-dark paint on the ceiling. There is a comforting odor of stale incense, machine oil, and someone's good cooking. Several areas of the room appear to be devoted to various works in progress -- in one cornor, a frankenstein's monstor of a computer sits, dysfunctional but impressive, surrounded by parts, mangled decks, wiring, tools, and other bits of detritous. In another cornor lies, a variety of weapons in various states of disassembly, cleaning, and repair. A third corner houses ornate tapestries, small tables and closed chests surrounded by candles and jars containing unidentifiable items. The fourth is scattered with animal parts, found items, and other bits of natural material seldom seen in the heart of a city, with more candles, chests full of items, and small tables. The center of the HQ houses a more ordinary relaxation and entertainment area, with leather sectional couches arranged around a trid set, and a stereo system. Various games and movie chips litter the area, as do a variety of magazines. You see 2600, Bud K, and others that survived the Awakening as well as a variety of newer publications. Behind this area are a variety of bedding arrangements -- cots, mattresses, blankets and pillows. Between the couches and the beds sits a large heating unit with ducts extending up through the ceiling, a stove and oven, and a fridge. ~ Flags: 110000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] Keywords: manhole~~~~ ToVnum: 2536 Flags: 2 Material: metal Barrier: 32 KeyVnum: 0 HiddenRating: 4 BREAK #709 Name: A dank, dilapidated loft Desc:$ A small loft in a tenement with a leaky wooden ceiling. Wooden beams hold the ceiling up though they are cracked and greatly worn. Roaches scurry across the rotting linoleum floor and the smell of raw sewage fills the room. The sound of leaking water fills the air. A Concrete Dreams poster hangs on the northern wall and next to that is the elven screech-rock band Speed Coma's 2049 Tour poster, both looking tattered and torn. Beer bottles and spent simsense chips are strewn everywhere and half-soaked matresses line the western wall. A trid set with rabbit-ear antennae buzzes softly on the eastern wall and an elf in Ancients colors watches a talk show zonked out of his gourd. ~ Flags: 1000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] Keywords: hatch fire escape stairs~~~~ ToVnum: 2493 Flags: 1 Material: wood Barrier: 32 KeyVnum: 0 BREAK #710 Name: Sculley's Desc:$ The first thing you notice upon entering is the smell of cigarette smoke, thickly floating in a cloud about head level. There are tables arranged all throughout this cozy-looking, neatly arranged, if somewhat un-posh room. Signs appear all over the wall, each with a one liner, offering wisdom on the way life really is. Surrounding the tables are various chairs, with ashtrays arranged at various intervals. Everything mounted on the wall, as well as the walls themselves are coated in a thin film of nicotine stains. You hear in a small room in the back the sounds of a coffee pot churning. ~ Flags: 10011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: door wooden~~ Desc:$ A wooden door. There is a circle with a triangle inside of it on the door. A sign says, "meetings held at 6AM, 12 Noon, 5 PM, and 8 PM." ~ ToVnum: 30591 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 BREAK #711 Name: OMEGA Central Headquarters Desc:$ You've entered the assumed omega headquarters. You aren't quite sure as if by heat or motion sensors, however you are suddenly inspected by a rain of lasers they are evaluating you, determining your worth. The antechamber you stand in is expansive, full up of trid screens and racks of computer components. In front of each station is a well worn but very comfortable looking chair. Scribbled in various areas- walls, celing and floor alike, are various number clusters, code strings ranging from simple to very complex and technical, and algorhthns. You can smell the faint scent of silicon clinging to the air, underneath that however is a sweeter undertone... Honey? You can't be sure. All you can hear is the faint humming of the various equipments and the duller buzzing of the cirulation fans. There is a jumble of lockers on the far left wall, labled not with names, but rather with numbers. Overall the scene is one of organised chaos, cluttered, yet there is a decided lack of any trash or dirt. The most appealing part of the room is the farthest corner nook. It has a very apparent femanine touch. There are two large and very appealing looking overstuffed chairs here, between them a large elegant end table. On this end table is an ash tray, a vase of silk fowers and an old antique lamp. Well worn novels and manuals are piled up on both sides of both chairs, and there are some very plush looking pillows strewn about. Rather than the flourecent lighting found in the main part of the antechamber this area has several beatuiful candelabras with much apparent use hung from the walls, and sconces with breath taking trinkets on display adorning the walls. Only one string of code is found here, and it is centered between the two chairs, it reads 09./12.15.22.05./25.15.21. Before you go about your business you note a damp looking hall way to your right, lighting very dim and seemingly flickering. There are several doors to either side of the hall, and at the end a set of very heavy looking and attractive double doors. Through the murk you can see a hand painted sign in immaculate script forbidding entry to anyone other than Dev or Pandora Null. Turning your attentions back to the antechamber, you enter. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] Keywords: door~~~~ ToVnum: 9821 Flags: 1 Material: brick Barrier: 8 KeyVnum: 28289 LockRating: 5 HiddenRating: 25 BREAK #750 Name: Matrix Test Room Desc:$ A small room with a cyberterminal in the corner. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #751 Name: node 1 Desc:$ a computer node ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #755 Name: ^rDICKWAD^n Desc:$ ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ^YPEE WEE HERMAN JERKED AND YOU WERE BORN ^RPEE WEE HERMAN JERKED AND YOU WERE BORN ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #756 Name: ^WTHWAP!!!!!!!!!!!!!!!!!!!!!!!!!!! Desc:$ ^WTHWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP THWAP ^YYou have been thwapped. Now go away. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #761 Name: tunnel-like room Desc:$ This room is a connecting hallway from outside to whatever lies within. It seems strange, but all sounds seem somehow muffled, as if a permanent silence spell were erected here. On second look, this room seems to serve as something as an airlock, preventing unauthorized access. ~ Flags: 10000000000000000001100000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: door security heavy duty~~~~ Desc:$ A heavy duty security door. ~ ToVnum: 762 Flags: 2 Material: metal Barrier: 24 KeyVnum: 0 [EXIT west] Keywords: door hidden out~~~~ Desc:$ The inside of this door warns that allowing unauthorized access is punishable by magical castration. ~ ToVnum: 2010 Flags: 1 Material: concrete Barrier: 32 KeyVnum: 803 LockRating: 12 BREAK #762 Name: The Circle of Kai-shiin Desc:$ An abandoned library with a strong background count that seems to fill the room with a strong empowering static. The walls, high vaulted ceiling and pillars are made of real gray marble, normally highly polished; they have now been decorated with shamanic symbols of the various totems. This room is circular with a very powerful hermetic circle permanently inscribed in the floor. Over to the side is the remains of what used to be a fairly impressive hardcopy hermetic library. It looks as if the more expensive collections have been sold off, not far from the library is a bunch of shamanic equipment. Looks like some of the library was sold and used to buy that. Around the room are a bunch of couches for lounging and relaxing. The air here has the slight musk smell associated with animals, reptiles in particular. On the wall is a huge map of Seattle and next to it pictures of elves that have gone missing under mysterious circumstances. ~ Flags: 110010010000000010000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 10 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 763 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 HiddenRating: 40 [EXIT west] Keywords: door marble security~~~~ Desc:$ This heavy duty security door has been lined with marble on the inside, to fit in with the rest of the room's decor. ~ ToVnum: 761 Flags: 2 Material: metal Barrier: 24 KeyVnum: 0 BREAK #763 Name: Dark Paladins' Sleeping Area Desc:$ This part of the hall has been redone, but still contain the marble dcor of the main hall, but instead of being covered with shamanic symbols they are covered with hermetic designs.. Formerly it used to have apartments and some alcoves. Now the apartments have been taken out and more alcoves added, and the current ones expanded. The alcoves have heavy sound absorbing curtains to ensure privacy. A typical example of an alcove has a very comfortable futon, a closet and a small desk/workspace for those who have their own hobbies and projects to pursue them. ~ Flags: 1001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southwest] ToVnum: 762 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #770 Name: The OOC Room Desc:$ Your character no longer is in the game ICly, but you can interact OOCly in this room. ~ Flags: 100000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #771 Name: ^mP^MU^mR^MP^mL^ME ^mL^MA^mR ^MH^mE^ML^mL^n Desc:$ ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ^MLAR LAR LAR LAR ^mLAR LAR LAR LAR ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #772 Name: ^m*^Mg^mi^Mg^mg^Ml^me^M* Desc:$ ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^RG^yI^YG^GG^CL^BE ^MG^RI^YG^GG^CL^BE ^MG^BI^YG^GG^CL^BE ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #777 Name: A Masonic Temple Desc:$ A waft of incense smoke floats past your nostrils. In the center of the room is a huge globe, made with solid gold. The temple walls are high, with windows etched in Egyptian hieroglyphics. A magical circle is drawn on the floor of the south end of the vast temple, and on the north end is a medicine lodge, followed by an altar the shape of an Egyptian pyramid. A kabbalic Tree of Life tapestry hangs on the north wall. ~ Flags: 110000000101000010000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 20 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Keywords: door golden~~~~ ToVnum: 4919 Flags: 2 Material: brick Barrier: 32 KeyVnum: 0 LockRating: 12 BREAK #799 Name: The Hell of Being Skinned Alive and Forced to Listen to ABBA Eternally Desc:$ OMG it sucks to be you! ~ Flags: 10000000000000000010101000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 799 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 799 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 799 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 799 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 799 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 799 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 799 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 799 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 799 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 799 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #900 Name: Bolthole Desc:$ You are in a small but clean space. It seems that someone has build a secret room here; that would account for the odd 'L' shape of the room - it has to fit in with the legitimate rooms of the structure. There is a large bed against one wall, as well as innumerable shelves and tables full of stuff. There is a small crawlspace to the north that must lead to another part of the bolthole. ~ Flags: 1101000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 901 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #901 Name: Secret Lodge Desc:$ This is a small circular room. It is filled with all manner of mystical fetishes, symbols, and such. The occult nature of the room is somewhat dampened by a small computer in the corner, with a reference library of important magical works on optical chip. A large summoning circle is inscribed in the ground as well . ~ Flags: 110000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 900 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #902 Name: An unnamed room Desc:$ ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #998 Name: Roswell Security, office of James Roger Roswell Desc:$ Roswell Security is a corporate arm of the Draco Foundation, designated for investigation of bizarre sets of circumstances that threaten the continuity of the world. The office is arranged neatly, with a fully stocked bar, and a noveau-chic desk with a computer console with the highest definition trideo screen money can't buy. Upon the wall facing the desk, are trideo screens with many parts of the world in focus, many of which are "denied existence". Anywhere Roswell Security sniffs something being out of place, a camera can zoom into them within moments. Roswell Security is the true "Big Brother" of the Sixth World. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #999 Name: Inside a Coffin Desc:$ You are dead now. Rest in peace. The worms crawl in, the worms crawl out. Hope your next life fares better, chummer. ~ Flags: 100010111000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK END