AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
#60501
Keywords:	colt american l36 light pistol
Name:	A Colt American L36
RoomDesc:$
One of Colt's light pistols was left on the floor.~
LookDesc:$
Manufactured by one of America's finest gun manufacturers, the Colt American
is a sleek pistol with a decent clip capacity. 
~
Type:	Weapon
WearFlags:	10000000000001
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	1.00
	Barrier:	6
	Cost:	350
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	6
	Val1:	1
	Val3:	321
	Val4:	11
	Val5:	11
	Val6:	11
BREAK
#60512
Keywords:	combat axe steel
Name:	A steel combat axe
RoomDesc:$
A combat axe is resting against a nearby wall.~
LookDesc:$
A hefty looking, one edged combat axe with a tip for thrusting and a blunt
edge for bashing. This wicked looking piece of steel looks like it would make
quite a mess when used.. 
~
Type:	Weapon
WearFlags:	1000010000000000001
ExtraFlags:	1001000000000
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	4.00
	Barrier:	16
	Cost:	750
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val1:	3
	Val3:	309
	Val4:	4
	Val5:	-1
	Val6:	2
	Val7:	-1
	Val8:	-1
	Val9:	-1
BREAK
#60514
Keywords:	thin steel fencing foil rapier
Name:	A thin, steel rapier
RoomDesc:$
A fencing foil is resting against a nearby wall.~
LookDesc:$
With a flexible steel blade designed for thrusting instead of stabbing, this
graceful, rarely seen weapon represents an era that has long past. 
~
Type:	Weapon
WearFlags:	10000000000001
ExtraFlags:	1000000000
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	1.00
	Barrier:	8
	Cost:	1000
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val1:	2
	Val2:	2
	Val3:	311
	Val4:	3
	Val5:	-1
	Val6:	-1
BREAK
#60519
Keywords:	black wooden nightstick
Name:	A black wooden nightstick
RoomDesc:$
A nightstick is here, waiting to club someone.~
LookDesc:$
A sleek black nightstick, used by law enforcement to subdue anyone that ticks
them off. 
~
Type:	Weapon
WearFlags:	10000000000001
ExtraFlags:	1000000000
AffFlags:	0
Material:	wood
[POINTS]
	Weight:	1.00
	Barrier:	6
	Cost:	75
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val1:	2
	Val2:	1
	Val3:	305
	Val4:	6
	Val5:	-1
	Val6:	-1
BREAK
#60520
Keywords:	wooden nunchaku
Name:	A wooden pair of nunchaku
RoomDesc:$
Some nunchaku have been left on the floor.~
LookDesc:$
Made famous by Bruce Lee, these babies look like they can bring people into a
world of hurt. 
~
Type:	Weapon
WearFlags:	10000000000001
ExtraFlags:	1000000000
AffFlags:	0
Material:	wood
[POINTS]
	Weight:	1.00
	Barrier:	6
	Cost:	100
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val1:	2
	Val2:	1
	Val3:	305
	Val4:	5
	Val5:	-1
	Val6:	1
	Val7:	-1
	Val8:	-1
	Val9:	-1
BREAK
#60521
Keywords:	coiled leather whip
Name:	A coiled leather whip
RoomDesc:$
A leather whip has been neatly coiled and left on the floor.~
LookDesc:$
A nasty looking whip, this looks like it would sting quite a bit if used
correctly, or incorrectly for that matter.. 
~
Type:	Weapon
WearFlags:	110100000000001
ExtraFlags:	0
AffFlags:	0
Material:	leather
[POINTS]
	Weight:	1.00
	Barrier:	6
	Cost:	300
	AvailTN:	4
	AvailDay:	2.00
	LegalNum:	10
	LegalCode:	3
	LegalPermit:	0
[VALUES]
	Val1:	1
	Val3:	302
	Val4:	5
	Val5:	-1
	Val6:	2
	Val7:	-1
	Val8:	-1
	Val9:	-1
BREAK
#60522
Keywords:	sheath leather sword worn
Name:	a worn ^yleather^n sword sheath
RoomDesc:$
A leather sword sheath has been propped up against the wall.~
LookDesc:$
This leather sheath seems perfect for concealing a deadly edged weapon. Keep
in mind, though, that security frowns upon not just weapons, but also weapon
containers. 
~
Type:	Holster
WearFlags:	1000100100000000001
ExtraFlags:	1000000000
AffFlags:	0
Material:	leather
[POINTS]
	Weight:	2.00
	Barrier:	8
	Cost:	200
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	1
BREAK
#60530
Keywords:	phone mobile cell
Name:	a cellular phone
RoomDesc:$
Someone has left their phone here.~
LookDesc:$
This is an oldstyle phone, with only microphone and speakers, no vid-screen.
~
Type:	Phone
WearFlags:	1
ExtraFlags:	1000000000
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	0.00
	Barrier:	4
	Cost:	1000
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	1
BREAK
#60531
Keywords:	radio simple
Name:	a radio
RoomDesc:$
A simple radio has been tossed away.~
LookDesc:$
A small black box, filled with electronic circuitry connected to a
cheap frequency-response speaker.
~
Type:	Radio
WearFlags:	100000000000001
ExtraFlags:	0
AffFlags:	0
Material:	plastic
[POINTS]
	Weight:	1.00
	Barrier:	4
	Cost:	250
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val1:	2
	Val2:	2
BREAK
#60532
Keywords:	basic electronics kit
Name:	a basic electronics kit
RoomDesc:$
A small toolkit of electronic equipment is sitting on the floor.~
LookDesc:$
Various tools and gadgets that can help you when dealing with electronic
devices. 
~
Type:	Workshop
WearFlags:	100000000000001
ExtraFlags:	1000000000
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	1.00
	Barrier:	1
	Cost:	1000
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	1
	Val1:	1
BREAK
#60534
Keywords:	backpack plain black
Name:	a plain black backpack
RoomDesc:$
A black backpack lies here.~
LookDesc:$
Just your standard black backpack, with straps along the back and several
zippered compartments for storing things in. 
~
Type:	Container
WearFlags:	1000100000000000001
ExtraFlags:	1000000000
AffFlags:	0
Material:	fabric
[POINTS]
	Weight:	1.00
	Barrier:	8
	Cost:	20
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	20
	Val1:	1
	Val2:	-1
BREAK
#60535
Keywords:	neophyte guild duffel bag
Name:	A Neophyte Guild duffelbag
RoomDesc:$
A plain grey duffelbag is leaning against a wall.~
LookDesc:$
A duffel bag that you can sling over your shoulder. 
~
Type:	Container
WearFlags:	1000100000000000001
ExtraFlags:	1000000000
AffFlags:	0
Material:	fabric
[POINTS]
	Weight:	1.00
	Barrier:	8
	Cost:	20
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	20
	Val1:	1
	Val2:	-1
BREAK
#60536
Keywords:	bowie knife
Name:	A Bowie Knife
RoomDesc:$
A common survival knife lies here.~
LookDesc:$
A wicked looking blade that looks like it'd be able to sever limbs with a
single swipe. 
~
Type:	Weapon
WearFlags:	110000000000001
ExtraFlags:	1000000000
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	2.00
	Barrier:	1
	Cost:	450
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val1:	1
	Val2:	2
	Val3:	311
	Val4:	3
	Val5:	-1
	Val6:	-1
BREAK
#60537
Keywords:	small medkit
Name:	A small medkit
RoomDesc:$
A small white box with a red cross on it is lying on the floor.~
LookDesc:$
Filled with various medical supplies and bandages. 
~
Type:	Workshop
WearFlags:	100000000000001
ExtraFlags:	1000000000
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	1.00
	Barrier:	1
	Cost:	200
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	6
	Val1:	1
BREAK
#60542
Keywords:	clip 6 pistol speedloader
Name:	a 6-bullet speedloader
RoomDesc:$
A small speedloader lies here.~
LookDesc:$
A six-shot speedloader, for rapid reloading of revolvers. 
~
Type:	Gun Clip
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	0.15
	Barrier:	6
	Cost:	12
	AvailTN:	2
	AvailDay:	1.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	6
	Val1:	21
BREAK
#60546
Keywords:	5-bullet rifle clip
Name:	a 5-bullet rifle clip
RoomDesc:$
A short rifle clip lies here.~
LookDesc:$
It's a small clip for use in a rifle. 
~
Type:	Gun Clip
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	0.12
	Barrier:	4
	Cost:	10
	AvailTN:	2
	AvailDay:	1.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	5
	Val1:	23
BREAK
#60548
Keywords:	5-shell clip
Name:	a 5-shell clip
RoomDesc:$
A 5-shell clip sits here.~
LookDesc:$
You see 5 shells in a narrow tube which is inserted into the shotgun.~
Type:	Gun Clip
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	brick
[POINTS]
	Weight:	0.12
	Barrier:	3
	Cost:	10
	AvailTN:	2
	AvailDay:	1.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	5
	Val1:	24
BREAK
#60550
Keywords:	worn used leather holster
Name:	A worn, used ^yleather^N holster
RoomDesc:$
A beat up leather holster was thrown on the floor.~
LookDesc:$
Leather's peeling away and it looks like it'll fall apart any minute now, but
it's a functional holster. 
~
Type:	Holster
WearFlags:	10000000100000000001
ExtraFlags:	0
AffFlags:	0
Material:	leather
[POINTS]
	Weight:	1.00
	Barrier:	6
	Cost:	100
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
BREAK
#60551
Keywords:	vent gas improved
Name:	an improved gas vent II
RoomDesc:$
An unattached gas vent lies here.~
LookDesc:$
A small device used to lessen recoil.
~
Type:	Gun Accessory
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	metal
[POINTS]
	Weight:	1.00
	Barrier:	4
	Cost:	450
	AvailTN:	2
	AvailDay:	1.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	1
	Val1:	3
	Val2:	-2
BREAK
#60552
Keywords:	laser sight attachable
Name:	an attachable ^rlaser^N sight
RoomDesc:$
A laser sight is on the floor.~
LookDesc:$
A laser sight, for increased accuracy. 
~
Type:	Gun Accessory
WearFlags:	1
ExtraFlags:	0
AffFlags:	100000000000000
Material:	electronics
[POINTS]
	Weight:	1.00
	Barrier:	6
	Cost:	500
	AvailTN:	6
	AvailDay:	1.50
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	2
	Val1:	2
BREAK
#60553
Keywords:	electronic imaging scope
Name:	an electronic imaging scope
RoomDesc:$
An electronic scope is getting dirt on its sensitive lens.~
LookDesc:$
Looks like you can pick out targets from longer distances if you have this
attached to your firearm. 
~
Type:	Gun Accessory
WearFlags:	1
ExtraFlags:	0
AffFlags:	100000000000000000000
Material:	electronics
[POINTS]
	Weight:	2.00
	Barrier:	8
	Cost:	800
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val1:	2
BREAK
#60554
Keywords:	firearm smartlink accessory
Name:	A firearm smartlink accessory
RoomDesc:$
A smartlink accessory for a firearm is on the floor.~
LookDesc:$
When attached to a modified firearm, the user will be able to link his
smartlink cyberware with his weapon, enabling increased accuracy. 
~
Type:	Gun Accessory
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	electronics
[POINTS]
	Weight:	2.00
	Barrier:	4
	Cost:	600
	AvailTN:	4
	AvailDay:	2.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	2
	Val1:	1
BREAK
#60555
Keywords:	ration bar
Name:	a ration bar
RoomDesc:$
A preserved ration bar sits here.~
LookDesc:$
While it doesn't have much taste, it will sustain you for some time.
~
Type:	Food
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	2.00
	Barrier:	1
	Cost:	10
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	10
BREAK
#60556
Keywords:	canteen water
Name:	a canteen
RoomDesc:$
A canteen has been discarded.~
LookDesc:$
Made of a special material to keep its contents cool.
~
Type:	Liq Container
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	adv. plastics
[POINTS]
	Weight:	1.00
	Barrier:	1
	Cost:	5
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	15
	Val1:	15
BREAK
#60557
Keywords:	hamburger burger
Name:	a big, fresh-grilled hamburger
RoomDesc:$
A delicious looking hamburger is sitting around, not being eaten.~
LookDesc:$
Lettuce. Tomato. Onions. Melted cheese. Grilled sesame bun. Double slabs of
grilled beef patty. Mmmm.. 
~
Type:	Food
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	0.50
	Barrier:	1
	Cost:	20
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	20
BREAK
#60558
Keywords:	strawberry milkshake
Name:	A ^Rstrawberry^N milkshake
RoomDesc:$
A strawberry milkshake sitting on a table makes your mouth salivate.~
LookDesc:$
Fresh strawberries blended with icecream and milk. 
~
Type:	Liq Container
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	glass
[POINTS]
	Weight:	1.00
	Barrier:	1
	Cost:	10
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	20
	Val1:	20
	Val2:	7
BREAK
#60559
Keywords:	pancakes plate homemade
Name:	A plate of homemade pancakes
RoomDesc:$
A plate of pancakes was left on a nearby table.~
LookDesc:$
Warm, fluffy pancakes drenched with syrup and topped with fresh blueberries. 
~
Type:	Food
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	organic
[POINTS]
	Weight:	1.00
	Barrier:	1
	Cost:	20
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	20
BREAK
#60598
Keywords:	skeleton
Name:	A skeleton wrapped in tattered cloth
RoomDesc:$
A white skeleton is in the corner of the room, swarming with rats.~
LookDesc:$
The clothing the skeleton barely makes out the world "Ricky's Eatery". Looks
like the skeleton used to be Ricky's assistant, and it looks like he failed to
bring up some food.. 
~
Type:	Other
WearFlags:	0
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	2.00
	Barrier:	1
	Cost:	0
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
BREAK
#60599
Keywords:	ricky crate food wooden
Name:	Ricky's crate of food
RoomDesc:$
A large wooden crate of food is here.~
LookDesc:$
It's sealed shut, and the rats haven't broken into it. This must be what Ricky
was looking for. 
~
Type:	Other
WearFlags:	1
ExtraFlags:	1000000100
AffFlags:	0
Material:	wood
[POINTS]
	Weight:	5.00
	Barrier:	8
	Cost:	0
	AvailTN:	0
	AvailDay:	0.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
BREAK
#60600
Keywords:	pathogenic defense i
Name:	pathogenic defense I
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	24000
	AvailTN:	4
	AvailDay:	4.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	11
	Val1:	1
	Val4:	20
BREAK
#60601
Keywords:	pathogenic defense ii
Name:	pathogenic defense II
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	24000
	AvailTN:	4
	AvailDay:	4.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	11
	Val1:	2
	Val4:	40
BREAK
#60602
Keywords:	pathogenic defense iii
Name:	pathogenic defense III
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	24000
	AvailTN:	4
	AvailDay:	4.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	11
	Val1:	3
	Val4:	60
BREAK
#60603
Keywords:	toxin extractor
Name:	a toxin extractor
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	0
	AvailTN:	4
	AvailDay:	4.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	17
BREAK
#60604
Keywords:	tracheal filter
Name:	a tracheal filter
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	0
	AvailTN:	4
	AvailDay:	4.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	18
BREAK
#60605
Keywords:	metabolic arrestor
Name:	a metabolic arrestor
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	20000
	AvailTN:	6
	AvailDay:	8.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	5
	Val4:	60
BREAK
#60606
Keywords:	nephritic screen
Name:	a nephritic screen
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	20000
	AvailTN:	4
	AvailDay:	4.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	8
	Val4:	40
BREAK
#60607
Keywords:	muscle toner i
Name:	muscle toner I
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	25000
	AvailTN:	6
	AvailDay:	6.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	7
	Val1:	1
	Val4:	40
[AFFECT 0]
	Location:	Quickness
	Modifier:	1
BREAK
#60608
Keywords:	muscle toner ii
Name:	muscle toner II
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	50000
	AvailTN:	6
	AvailDay:	6.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	7
	Val1:	2
	Val4:	80
[AFFECT 0]
	Location:	Quickness
	Modifier:	2
BREAK
#60609
Keywords:	muscle toner iii
Name:	muscle toner III
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	75000
	AvailTN:	6
	AvailDay:	6.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	7
	Val1:	3
	Val4:	120
[AFFECT 0]
	Location:	Quickness
	Modifier:	3
BREAK
#60610
Keywords:	muscle toner iv
Name:	muscle toner IV
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	100000
	AvailTN:	6
	AvailDay:	6.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	7
	Val1:	4
	Val4:	160
[AFFECT 0]
	Location:	Quickness
	Modifier:	4
BREAK
#60611
Keywords:	trauma dampener
Name:	a trauma dampener
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	40000
	AvailTN:	6
	AvailDay:	8.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	25
	Val1:	1
	Val4:	40
BREAK
#60612
Keywords:	damage compensator i
Name:	a damage compensator I
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	25000
	AvailTN:	6
	AvailDay:	6.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	20
	Val1:	1
	Val4:	20
BREAK
#60613
Keywords:	damage compensator ii
Name:	a damage compensator II
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	50000
	AvailTN:	6
	AvailDay:	6.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	20
	Val1:	2
	Val4:	40
BREAK
#60614
Keywords:	synthacardium i
Name:	synthacardium I
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	6000
	AvailTN:	4
	AvailDay:	10.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	15
	Val1:	1
	Val4:	20
BREAK
#60615
Keywords:	synthacardium ii
Name:	synthacardium II
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	15000
	AvailTN:	4
	AvailDay:	10.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	15
	Val1:	2
	Val4:	30
BREAK
#60616
Keywords:	nictating membranes
Name:	nictating membranes
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	8000
	AvailTN:	4
	AvailDay:	6.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	9
	Val4:	10
BREAK
#60617
Keywords:	extended volume i
Name:	extended volume I
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	8000
	AvailTN:	4
	AvailDay:	4.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	4
	Val1:	1
	Val4:	20
BREAK
#60618
Keywords:	extened volume ii
Name:	extended volume II
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	15000
	AvailTN:	4
	AvailDay:	4.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	4
	Val1:	2
	Val4:	30
BREAK
#60619
Keywords:	extended volume iii
Name:	extended volume III
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Bioware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	25000
	AvailTN:	4
	AvailDay:	4.00
	LegalNum:	0
	LegalCode:	0
	LegalPermit:	0
[VALUES]
	Val0:	4
	Val1:	3
	Val4:	40
BREAK
END