#60501 Keywords: colt american l36 light pistol Name: A Colt American L36 RoomDesc:$ One of Colt's light pistols was left on the floor.~ LookDesc:$ Manufactured by one of America's finest gun manufacturers, the Colt American is a sleek pistol with a decent clip capacity. ~ Type: Weapon WearFlags: 10000000000001 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 1.00 Barrier: 6 Cost: 350 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 1 Val3: 321 Val4: 11 Val5: 11 Val6: 11 BREAK #60512 Keywords: combat axe steel Name: A steel combat axe RoomDesc:$ A combat axe is resting against a nearby wall.~ LookDesc:$ A hefty looking, one edged combat axe with a tip for thrusting and a blunt edge for bashing. This wicked looking piece of steel looks like it would make quite a mess when used.. ~ Type: Weapon WearFlags: 1000010000000000001 ExtraFlags: 1001000000000 AffFlags: 0 Material: metal [POINTS] Weight: 4.00 Barrier: 16 Cost: 750 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: 3 Val3: 309 Val4: 4 Val5: -1 Val6: 2 Val7: -1 Val8: -1 Val9: -1 BREAK #60514 Keywords: thin steel fencing foil rapier Name: A thin, steel rapier RoomDesc:$ A fencing foil is resting against a nearby wall.~ LookDesc:$ With a flexible steel blade designed for thrusting instead of stabbing, this graceful, rarely seen weapon represents an era that has long past. ~ Type: Weapon WearFlags: 10000000000001 ExtraFlags: 1000000000 AffFlags: 0 Material: metal [POINTS] Weight: 1.00 Barrier: 8 Cost: 1000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: 2 Val2: 2 Val3: 311 Val4: 3 Val5: -1 Val6: -1 BREAK #60519 Keywords: black wooden nightstick Name: A black wooden nightstick RoomDesc:$ A nightstick is here, waiting to club someone.~ LookDesc:$ A sleek black nightstick, used by law enforcement to subdue anyone that ticks them off. ~ Type: Weapon WearFlags: 10000000000001 ExtraFlags: 1000000000 AffFlags: 0 Material: wood [POINTS] Weight: 1.00 Barrier: 6 Cost: 75 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: 2 Val2: 1 Val3: 305 Val4: 6 Val5: -1 Val6: -1 BREAK #60520 Keywords: wooden nunchaku Name: A wooden pair of nunchaku RoomDesc:$ Some nunchaku have been left on the floor.~ LookDesc:$ Made famous by Bruce Lee, these babies look like they can bring people into a world of hurt. ~ Type: Weapon WearFlags: 10000000000001 ExtraFlags: 1000000000 AffFlags: 0 Material: wood [POINTS] Weight: 1.00 Barrier: 6 Cost: 100 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: 2 Val2: 1 Val3: 305 Val4: 5 Val5: -1 Val6: 1 Val7: -1 Val8: -1 Val9: -1 BREAK #60521 Keywords: coiled leather whip Name: A coiled leather whip RoomDesc:$ A leather whip has been neatly coiled and left on the floor.~ LookDesc:$ A nasty looking whip, this looks like it would sting quite a bit if used correctly, or incorrectly for that matter.. ~ Type: Weapon WearFlags: 110100000000001 ExtraFlags: 0 AffFlags: 0 Material: leather [POINTS] Weight: 1.00 Barrier: 6 Cost: 300 AvailTN: 4 AvailDay: 2.00 LegalNum: 10 LegalCode: 3 LegalPermit: 0 [VALUES] Val1: 1 Val3: 302 Val4: 5 Val5: -1 Val6: 2 Val7: -1 Val8: -1 Val9: -1 BREAK #60522 Keywords: sheath leather sword worn Name: a worn ^yleather^n sword sheath RoomDesc:$ A leather sword sheath has been propped up against the wall.~ LookDesc:$ This leather sheath seems perfect for concealing a deadly edged weapon. Keep in mind, though, that security frowns upon not just weapons, but also weapon containers. ~ Type: Holster WearFlags: 1000100100000000001 ExtraFlags: 1000000000 AffFlags: 0 Material: leather [POINTS] Weight: 2.00 Barrier: 8 Cost: 200 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 1 BREAK #60530 Keywords: phone mobile cell Name: a cellular phone RoomDesc:$ Someone has left their phone here.~ LookDesc:$ This is an oldstyle phone, with only microphone and speakers, no vid-screen. ~ Type: Phone WearFlags: 1 ExtraFlags: 1000000000 AffFlags: 0 Material: electronics [POINTS] Weight: 0.00 Barrier: 4 Cost: 1000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 1 BREAK #60531 Keywords: radio simple Name: a radio RoomDesc:$ A simple radio has been tossed away.~ LookDesc:$ A small black box, filled with electronic circuitry connected to a cheap frequency-response speaker. ~ Type: Radio WearFlags: 100000000000001 ExtraFlags: 0 AffFlags: 0 Material: plastic [POINTS] Weight: 1.00 Barrier: 4 Cost: 250 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: 2 Val2: 2 BREAK #60532 Keywords: basic electronics kit Name: a basic electronics kit RoomDesc:$ A small toolkit of electronic equipment is sitting on the floor.~ LookDesc:$ Various tools and gadgets that can help you when dealing with electronic devices. ~ Type: Workshop WearFlags: 100000000000001 ExtraFlags: 1000000000 AffFlags: 0 Material: paper [POINTS] Weight: 1.00 Barrier: 1 Cost: 1000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 1 Val1: 1 BREAK #60534 Keywords: backpack plain black Name: a plain black backpack RoomDesc:$ A black backpack lies here.~ LookDesc:$ Just your standard black backpack, with straps along the back and several zippered compartments for storing things in. ~ Type: Container WearFlags: 1000100000000000001 ExtraFlags: 1000000000 AffFlags: 0 Material: fabric [POINTS] Weight: 1.00 Barrier: 8 Cost: 20 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 Val1: 1 Val2: -1 BREAK #60535 Keywords: neophyte guild duffel bag Name: A Neophyte Guild duffelbag RoomDesc:$ A plain grey duffelbag is leaning against a wall.~ LookDesc:$ A duffel bag that you can sling over your shoulder. ~ Type: Container WearFlags: 1000100000000000001 ExtraFlags: 1000000000 AffFlags: 0 Material: fabric [POINTS] Weight: 1.00 Barrier: 8 Cost: 20 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 Val1: 1 Val2: -1 BREAK #60536 Keywords: bowie knife Name: A Bowie Knife RoomDesc:$ A common survival knife lies here.~ LookDesc:$ A wicked looking blade that looks like it'd be able to sever limbs with a single swipe. ~ Type: Weapon WearFlags: 110000000000001 ExtraFlags: 1000000000 AffFlags: 0 Material: metal [POINTS] Weight: 2.00 Barrier: 1 Cost: 450 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: 1 Val2: 2 Val3: 311 Val4: 3 Val5: -1 Val6: -1 BREAK #60537 Keywords: small medkit Name: A small medkit RoomDesc:$ A small white box with a red cross on it is lying on the floor.~ LookDesc:$ Filled with various medical supplies and bandages. ~ Type: Workshop WearFlags: 100000000000001 ExtraFlags: 1000000000 AffFlags: 0 Material: paper [POINTS] Weight: 1.00 Barrier: 1 Cost: 200 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 1 BREAK #60542 Keywords: clip 6 pistol speedloader Name: a 6-bullet speedloader RoomDesc:$ A small speedloader lies here.~ LookDesc:$ A six-shot speedloader, for rapid reloading of revolvers. ~ Type: Gun Clip WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 0.15 Barrier: 6 Cost: 12 AvailTN: 2 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 21 BREAK #60546 Keywords: 5-bullet rifle clip Name: a 5-bullet rifle clip RoomDesc:$ A short rifle clip lies here.~ LookDesc:$ It's a small clip for use in a rifle. ~ Type: Gun Clip WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 0.12 Barrier: 4 Cost: 10 AvailTN: 2 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 5 Val1: 23 BREAK #60548 Keywords: 5-shell clip Name: a 5-shell clip RoomDesc:$ A 5-shell clip sits here.~ LookDesc:$ You see 5 shells in a narrow tube which is inserted into the shotgun.~ Type: Gun Clip WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: brick [POINTS] Weight: 0.12 Barrier: 3 Cost: 10 AvailTN: 2 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 5 Val1: 24 BREAK #60550 Keywords: worn used leather holster Name: A worn, used ^yleather^N holster RoomDesc:$ A beat up leather holster was thrown on the floor.~ LookDesc:$ Leather's peeling away and it looks like it'll fall apart any minute now, but it's a functional holster. ~ Type: Holster WearFlags: 10000000100000000001 ExtraFlags: 0 AffFlags: 0 Material: leather [POINTS] Weight: 1.00 Barrier: 6 Cost: 100 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #60551 Keywords: vent gas improved Name: an improved gas vent II RoomDesc:$ An unattached gas vent lies here.~ LookDesc:$ A small device used to lessen recoil. ~ Type: Gun Accessory WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: metal [POINTS] Weight: 1.00 Barrier: 4 Cost: 450 AvailTN: 2 AvailDay: 1.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 1 Val1: 3 Val2: -2 BREAK #60552 Keywords: laser sight attachable Name: an attachable ^rlaser^N sight RoomDesc:$ A laser sight is on the floor.~ LookDesc:$ A laser sight, for increased accuracy. ~ Type: Gun Accessory WearFlags: 1 ExtraFlags: 0 AffFlags: 100000000000000 Material: electronics [POINTS] Weight: 1.00 Barrier: 6 Cost: 500 AvailTN: 6 AvailDay: 1.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 2 Val1: 2 BREAK #60553 Keywords: electronic imaging scope Name: an electronic imaging scope RoomDesc:$ An electronic scope is getting dirt on its sensitive lens.~ LookDesc:$ Looks like you can pick out targets from longer distances if you have this attached to your firearm. ~ Type: Gun Accessory WearFlags: 1 ExtraFlags: 0 AffFlags: 100000000000000000000 Material: electronics [POINTS] Weight: 2.00 Barrier: 8 Cost: 800 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: 2 BREAK #60554 Keywords: firearm smartlink accessory Name: A firearm smartlink accessory RoomDesc:$ A smartlink accessory for a firearm is on the floor.~ LookDesc:$ When attached to a modified firearm, the user will be able to link his smartlink cyberware with his weapon, enabling increased accuracy. ~ Type: Gun Accessory WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 2.00 Barrier: 4 Cost: 600 AvailTN: 4 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 2 Val1: 1 BREAK #60555 Keywords: ration bar Name: a ration bar RoomDesc:$ A preserved ration bar sits here.~ LookDesc:$ While it doesn't have much taste, it will sustain you for some time. ~ Type: Food WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 2.00 Barrier: 1 Cost: 10 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 10 BREAK #60556 Keywords: canteen water Name: a canteen RoomDesc:$ A canteen has been discarded.~ LookDesc:$ Made of a special material to keep its contents cool. ~ Type: Liq Container WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: adv. plastics [POINTS] Weight: 1.00 Barrier: 1 Cost: 5 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 15 BREAK #60557 Keywords: hamburger burger Name: a big, fresh-grilled hamburger RoomDesc:$ A delicious looking hamburger is sitting around, not being eaten.~ LookDesc:$ Lettuce. Tomato. Onions. Melted cheese. Grilled sesame bun. Double slabs of grilled beef patty. Mmmm.. ~ Type: Food WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 0.50 Barrier: 1 Cost: 20 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 BREAK #60558 Keywords: strawberry milkshake Name: A ^Rstrawberry^N milkshake RoomDesc:$ A strawberry milkshake sitting on a table makes your mouth salivate.~ LookDesc:$ Fresh strawberries blended with icecream and milk. ~ Type: Liq Container WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: glass [POINTS] Weight: 1.00 Barrier: 1 Cost: 10 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 Val1: 20 Val2: 7 BREAK #60559 Keywords: pancakes plate homemade Name: A plate of homemade pancakes RoomDesc:$ A plate of pancakes was left on a nearby table.~ LookDesc:$ Warm, fluffy pancakes drenched with syrup and topped with fresh blueberries. ~ Type: Food WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 1.00 Barrier: 1 Cost: 20 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 BREAK #60598 Keywords: skeleton Name: A skeleton wrapped in tattered cloth RoomDesc:$ A white skeleton is in the corner of the room, swarming with rats.~ LookDesc:$ The clothing the skeleton barely makes out the world "Ricky's Eatery". Looks like the skeleton used to be Ricky's assistant, and it looks like he failed to bring up some food.. ~ Type: Other WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 2.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #60599 Keywords: ricky crate food wooden Name: Ricky's crate of food RoomDesc:$ A large wooden crate of food is here.~ LookDesc:$ It's sealed shut, and the rats haven't broken into it. This must be what Ricky was looking for. ~ Type: Other WearFlags: 1 ExtraFlags: 1000000100 AffFlags: 0 Material: wood [POINTS] Weight: 5.00 Barrier: 8 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #60600 Keywords: pathogenic defense i Name: pathogenic defense I RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 24000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 11 Val1: 1 Val4: 20 BREAK #60601 Keywords: pathogenic defense ii Name: pathogenic defense II RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 24000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 11 Val1: 2 Val4: 40 BREAK #60602 Keywords: pathogenic defense iii Name: pathogenic defense III RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 24000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 11 Val1: 3 Val4: 60 BREAK #60603 Keywords: toxin extractor Name: a toxin extractor RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 0 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 17 BREAK #60604 Keywords: tracheal filter Name: a tracheal filter RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 0 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 18 BREAK #60605 Keywords: metabolic arrestor Name: a metabolic arrestor RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 20000 AvailTN: 6 AvailDay: 8.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 5 Val4: 60 BREAK #60606 Keywords: nephritic screen Name: a nephritic screen RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 20000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 8 Val4: 40 BREAK #60607 Keywords: muscle toner i Name: muscle toner I RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 25000 AvailTN: 6 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 7 Val1: 1 Val4: 40 [AFFECT 0] Location: Quickness Modifier: 1 BREAK #60608 Keywords: muscle toner ii Name: muscle toner II RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 50000 AvailTN: 6 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 7 Val1: 2 Val4: 80 [AFFECT 0] Location: Quickness Modifier: 2 BREAK #60609 Keywords: muscle toner iii Name: muscle toner III RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 75000 AvailTN: 6 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 7 Val1: 3 Val4: 120 [AFFECT 0] Location: Quickness Modifier: 3 BREAK #60610 Keywords: muscle toner iv Name: muscle toner IV RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 100000 AvailTN: 6 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 7 Val1: 4 Val4: 160 [AFFECT 0] Location: Quickness Modifier: 4 BREAK #60611 Keywords: trauma dampener Name: a trauma dampener RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 40000 AvailTN: 6 AvailDay: 8.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 25 Val1: 1 Val4: 40 BREAK #60612 Keywords: damage compensator i Name: a damage compensator I RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 25000 AvailTN: 6 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 Val1: 1 Val4: 20 BREAK #60613 Keywords: damage compensator ii Name: a damage compensator II RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 50000 AvailTN: 6 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 20 Val1: 2 Val4: 40 BREAK #60614 Keywords: synthacardium i Name: synthacardium I RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 6000 AvailTN: 4 AvailDay: 10.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 1 Val4: 20 BREAK #60615 Keywords: synthacardium ii Name: synthacardium II RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 15000 AvailTN: 4 AvailDay: 10.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 15 Val1: 2 Val4: 30 BREAK #60616 Keywords: nictating membranes Name: nictating membranes RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 8000 AvailTN: 4 AvailDay: 6.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 9 Val4: 10 BREAK #60617 Keywords: extended volume i Name: extended volume I RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 8000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 4 Val1: 1 Val4: 20 BREAK #60618 Keywords: extened volume ii Name: extended volume II RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 15000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 4 Val1: 2 Val4: 30 BREAK #60619 Keywords: extended volume iii Name: extended volume III RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Bioware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 25000 AvailTN: 4 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 4 Val1: 3 Val4: 40 BREAK END