#1800 Name: Nybbles & Bytes Desc:$ Nybbles & Bytes is a relatively large store. It retails mainly in computer (and hence, decking) equipment as well as a small collection of magical items. Holosigns around the store make it clear where certain types of merchandise is. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1805 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1801 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door side glass~~~ ToVnum: 2068 Flags: 1 Material: glass Barrier: 4 KeyVnum: 0 LockRating: 4 [EXIT west] Keywords: doors door glass~~~ ToVnum: 2057 Flags: 1 Material: glass Barrier: 4 KeyVnum: 0 LockRating: 5 BREAK #1801 Name: Hardware Desc:$ This is the computer hardware section. A multitude of computer and cyberdeck parts is arranged neatly, and labelled, upon shelves. The checkout counter for all computer purchases is to the east. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1804 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1802 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1800 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1802 Name: Computer Checkout Counter Desc:$ On and around the counter are numerous software packages, obviously placed here to tempt you into buying them while you wait in line. To the north, a Matrix terminal has been set up to test out decking equipment and software. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1803 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1801 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1803 Name: Matrix Terminal Desc:$ This white-walled room is bare except for a single, Matrix-connected cyberterminal, which customers can use to test out hardware and software before purchasing. ~ Flags: 1000 SecType: Inside MatrixExit: 1800 IO: 0 Bandwidth: 0 Access: 0 Trace: -6 RTG: 1100 JackID: 0 Address: An undisclosed location Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1802 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1804 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1804 Name: Software Desc:$ This department of the store is dedicated to computer and decking software. There are thousands of titles available, so looking through all of them would take a considerable amount of time. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1803 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1801 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1805 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1805 Name: Magic Cashwrap Desc:$ This corner of the store serves as both the display section for magical items, devices, and lore, and the checkout counter. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1804 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1800 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1806 Name: Portal Desc:$ A large, pulsing portal covers an entire wall. There is a thin layer of film covering this end. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 2 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1807 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1807 Name: Chamber Desc:$ Sizzling pulses of energy traverse the length of this chamber at unimaginable speeds. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 4 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1806 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1808 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1808 Name: Odd-shaped room Desc:$ The layout of this room is similar to an elongated horizontal octagon, with a doorway cut out of the slanted wall to the north. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 5 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1809 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1807 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1809 Name: Hedge maze Desc:$ You walk into a large field, containing an old-fashioned hedge maze. The hedges seem thick and have sharp thorns, in an attempt to dissuade you from walking through them. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 4 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1808 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1810 Name: Tacoma Weapon Emporium Desc:$ The Tacoma Weapon Emporium is a store worthy of its name. It is, in effect, a warehouse of weapons. Of course, due to Lone Star's suspicion of illegal products, they're very careful about what they sell. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1812 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: door large steel~~~ ToVnum: 2514 Flags: 2 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1815 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1811 Name: Firearms Desc:$ Here a (very protected) display case of available firearms has been set up. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1812 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1815 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1814 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1812 Name: Ammunition Desc:$ Underneath a glass display case lies a large array of gun clips. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1810 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1811 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1813 Name: Projectiles Desc:$ Various weapons and projectiles fill a weapon rack mounted on the wall. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1814 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1815 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1814 Name: Accessories Desc:$ A host of firearm accessories line the inside of the display case. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1811 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1813 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1815 Name: Melee weapons Desc:$ All sorts of melee weapons are neatly mounted on the wall. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1811 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1810 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1813 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1816 Name: Zalensky's Electronics Desc:$ Zalensky's is a fairly small, local store, retailing in useful electronic devices. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1817 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1818 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: door~ ToVnum: 32671 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1817 Name: Merchandise counter Desc:$ All available items are either stacked on the shelf on the far wall or stuffed into the glass display case. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1816 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1818 Name: Hallway Desc:$ A handpainted sign on the eastern door reads, 'Restroom,' while its counterpart to the north has a smaller, factory-made sign, 'Employees.' ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door employee~~~ ToVnum: 1820 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: door bathroom wooden~~~ ToVnum: 1819 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1816 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1819 Name: Restroom Desc:$ The small restroom contains only a sink and a toilet. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] Keywords: door bathroom wooden~~~ ToVnum: 1818 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1820 Name: Narrow cement hallway Desc:$ The hallway continues to the north, devoid of activity. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1821 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door employee~~~ ToVnum: 1818 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1821 Name: Cement hallway Desc:$ The hallway bends, and a wooden door is visible to the west. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1820 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1822 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1822 Name: Narrow cement hallway Desc:$ The cement hallway ends here, and a small operating room can be seen to the north. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1823 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1821 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1823 Name: Operating room Desc:$ This small storage room has been converted into a street doc's office, used solely for selling cyberware. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1822 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1824 Name: Scalpel's Chop Shop Desc:$ This is the small waiting room of Scalpel's Chop Shop, one of the local body shops dealing in standard cyberware. Hanging on the walls are old advertisements for cure-all tonics, popular during the late 19th century. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 1 Cover: 2 X: 8 Y: 10 Z: 2.50 RoomType: 9 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 2 BackgroundType: 10 [EXIT north] ToVnum: 2531 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1825 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1825 Name: Operating Room Desc:$ The room itself is falling apart. Wallpaper sags from walls, where it is not covered by cabinets, and the ceiling looks like it's about to cave in. Aside from this, all the medical instruments shine with bright metallic luster; no sign of blood, human or otherwise, can be found. ~ Flags: 11000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 2 X: 10 Y: 14 Z: 2.50 RoomType: 9 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 2 BackgroundType: 10 [EXIT north] ToVnum: 1824 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1826 Name: The Crying Wall Desc:$ The Crying Wall was built soon after the Night of Rage by dwarven and orkish masons. It is slightly curved, spanning over 6 meters and almost 2 in height. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 4 BackgroundType: 3 [EXIT east] ToVnum: 1831 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 1827 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1834 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1827 Name: The Crying Wall Desc:$ Sculpted onto the surface of the wall is a delicate depiction of the events that unfolded that tragic night in 2039. On this particular section, there is a scene of the surviving metahumans' escape into the sewer system. Although it is rumored that the orks prevented the elves from escaping that night, this scene shows all four metatypes fleeing together. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 4 BackgroundType: 3 [EXIT north] ToVnum: 1831 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1828 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 1826 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1828 Name: The Crying Wall Desc:$ Not so long after the Night of Rage, metahumans cleared the site that contained the burned ruins of the waterfront warehouses, and erected the Crying Wall in its place. At first glance, it would be hard to discern that this place, so green with grass and flowers, and flooding with visitors, was where the massacre had taken place. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 4 BackgroundType: 3 [EXIT north] ToVnum: 1832 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1829 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1827 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1829 Name: The Crying Wall Desc:$ Many flowers have been laid by friends and relatives of those who died that night, making the walkway quite a bit narrower here. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 3 BackgroundType: 3 [EXIT north] ToVnum: 1833 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 1830 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1828 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1830 Name: The Crying Wall Desc:$ Soon after its completetion, the Crying Wall opened itself to visitors of all races. Humans are carefully watched by the guards, however - the memory of the Night of Rage still strong in their minds. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 4 BackgroundType: 3 [EXIT east] ToVnum: 1838 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1829 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1833 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1831 Name: Field Desc:$ Between the Crying Wall and the waterfront lies a small field of grass. A few flower beds of various sizes litter the field, adding a dozen colors to the scene. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 4 BackgroundType: 3 [EXIT east] ToVnum: 1832 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1827 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1826 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1832 Name: Worn path Desc:$ A path has been worn in the grass, leading from the center of the sculptured wall to the waterfront. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 4 BackgroundType: 3 [EXIT east] ToVnum: 1833 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1828 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1831 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1833 Name: Grassy field Desc:$ The field, compared to the paved path next to the Crying Wall, is relatively empty. On pleasant days, however, many picnickers can be seen sitting in the area. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 4 BackgroundType: 3 [EXIT east] ToVnum: 1830 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1829 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1832 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1834 Name: Paved path Desc:$ The asphalt path leads east the the sculpted side of the wall, while southeast leads back to central Tacoma. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 4 BackgroundType: 3 [EXIT east] ToVnum: 1826 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 1835 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1835 Name: Paved path Desc:$ To the northeast stands a slightly curved wall, carved from marble and standing nearly 2 meters tall. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 4 BackgroundType: 3 [EXIT east] ToVnum: 1837 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 1836 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 1834 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1836 Name: Inside the metal gate Desc:$ To the south is a large metal gate, kept open at all times for visitors to wander in. Opposite the gate is a large wall, and numerous people, mostly metahumans, walk along the paved paths that lead to either side of the wall. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 4 BackgroundType: 3 [EXIT northeast] ToVnum: 1837 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Anselm Street is on the other side of the gate. ~ ToVnum: 2085 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 1835 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1837 Name: Paved path Desc:$ A gravel path connects this one to its western counterpart. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 4 BackgroundType: 3 [EXIT northeast] ToVnum: 1838 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1836 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1835 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1838 Name: Paved path Desc:$ From here you can hear a multitude of voices coming from the west, where visitors to the Crying Wall gather. ~ Flags: 0 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 4 BackgroundType: 3 [EXIT southwest] ToVnum: 1837 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1830 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1840 Name: Entrance to the Purple Haze Desc:$ The Purple Haze is one of the more chic restaurants in the Tacoma area. The windows leading into the restaurant are made from a deep purple glass, making only silhouettes visible while peering in. A menu is posted by the entrance, with a color-shifting sign underneath it. ~ Flags: 100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 2059 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1841 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1841 Name: Inside the restaurant Desc:$ Loud music blasts throughout the restaurant with its stale rhythm. The entire place is lit with purple lighting, specially designed not to strain the eyes. A sign sits by the door, reading "Please wait to be seated." ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1842 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1840 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1843 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1844 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1842 Name: A round table Desc:$ A large, round table occupies most of this space, offering a good view of the purple translucent window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1841 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1845 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1843 Name: A round table Desc:$ A large, round table occupies most of this space, offering a good view of the purple translucent window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1841 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1846 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1844 Name: The bar Desc:$ Authentic leather barstools line the length of the bar, some filled by exec-looking types. The bar itself is made from a mixed purple-and-black stone which resembles marble in its pattern, while shelves on shelves of various bottles fill the ceiling-high column behind it. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1845 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1841 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1846 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1845 Name: The bar Desc:$ Authentic leather barstools line the length of the bar, some filled by exec-looking types. The bar itself is made from a mixed purple-and-black stone which resembles marble in its pattern, while shelves on shelves of various bottles fill the ceiling-high column behind it. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1848 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1842 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1844 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1846 Name: The bar Desc:$ Authentic leather barstools line the length of the bar, some filled by exec-looking types. The bar itself is made from a mixed purple-and-black stone which resembles marble in its pattern, while shelves on shelves of various bottles fill the ceiling-high column behind it. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1844 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1843 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1847 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1847 Name: A booth table Desc:$ A comfortable booth occupies this corner, which is considerably darker than the rest of the place. This table is rarely unoccupied, being one of the most out-of-the-way, not to mention comfortable, areas in the Purple Haze. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1846 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1848 Name: Hallway Desc:$ This (rather short) hallway leads to the mens' and women's bathrooms, as well as a door marked "Employees Only." ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door wooden~~~ Desc:$ ~ ToVnum: 1849 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: door wooden~~~ Desc:$ ~ ToVnum: 1850 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1845 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: door wooden~~~ ToVnum: 1851 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 BREAK #1849 Name: Mens' bathroom Desc:$ The highly polished white ceramic sinks and toilets in the bathroom look a light purple because of the lighting. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Keywords: door wooden~~~ ToVnum: 1848 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 BREAK #1850 Name: Womens' bathroom Desc:$ The highly polished white ceramic sinks and toilets in the bathroom look a light purple because of the lighting. The only feature that makes this bathroom different from the mens' is its lack of urinals. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] Keywords: door wooden~~~ ToVnum: 1848 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 BREAK #1851 Name: Service counter Desc:$ A stone counter approximately five feet high is cut into the wall here, allowing the waiters and waitresses easy access to the prepared meals. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: door wooden~~~ ToVnum: 1848 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door stone~~~ ToVnum: 1852 Flags: 1 Material: stone Barrier: 12 KeyVnum: 0 BREAK #1852 Name: Kitchen Desc:$ The kitchen is full of the clamor of many pots and pans, dishes and steelware. Several chefs run frantically about, trying to get everything done as quick as possible. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door stone~~~ ToVnum: 1851 Flags: 1 Material: stone Barrier: 12 KeyVnum: 0 [EXIT south] ToVnum: 1853 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1855 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1853 Name: Kitchen Desc:$ The kitchen is full of the clamor of many pots and pans, dishes and steelware. Several chefs run frantically about, trying to get everything done as quick as possible. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1852 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1854 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1854 Name: Kitchen Desc:$ In this part of the kitchen is an industrial-sized sink, full of dirty plates and glasses, among other things. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1855 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1853 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1855 Name: Kitchen Desc:$ The kitchen is full of the clamor of many pots and pans, dishes and steelware. Several chefs run frantically about, trying to get everything done as quick as possible. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1856 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1852 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1854 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1856 Name: Service counter Desc:$ The kitchen side of the service counter is where the busy chefs can drop off plates as they finish them. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1855 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1860 Name: Jim's FixIt Desc:$ This is the entrance to Jim's FixIt, which also (quite conveniently) serves as Jim's house. Old, restored items of various kinds hang from the walls and ceiling, a limited display of Jim's repairs. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1861 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 2069 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1861 Name: Back room Desc:$ The back room of Jim's FixIt is cramped, stuffed with a large workbench, full of tools of all sizes, a battered trid screen, and numerous objects tossed on the floor. There is a small sign behind the counter. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1860 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXTRADESC 0] Keywords: sign~~~~~~~~~~~~~~ Desc:$ To repair an item simply ^Brepair cash/cred item^N. to get it back when its done just ^Rreceive item^N. ~ BREAK #1900 Name: Mall Entrance Desc:$ You step inside the warm atmosphere of the Tacoma Mall. The place is not too neat or tidy, but respectable and busy. People whisk to and fro around you, heading for the newest deals on the newest brands. But don't get it wrong, this is most certainly a place designed for a runner's needs. The avenue stretches southwards, taking alongside several shops. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 2092 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1901 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1901 Name: First Floor Desc:$ The first floor holds more of the usual runner's shops. The place appears relatively safe, and most of the pedestrians here look to feel at ease. You spot the general troublemakers pushing their way through the crowd, but they don't look like they can give you much trouble. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1900 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 1904 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1903 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1905 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1902 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1902 Name: Living Lore Desc:$ This shop's decoration scheme is a mix of archetypal and post-modern magical design. One side of the store is reserved for formulae and information, and the other side is stocked with all sorts of thamaturgical supplies. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1901 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1903 Name: Postal Substation Desc:$ A large computer sits inside a protected cabinet of steel and glass. Through all this junk, there is a slot for people to insert their identification cards into, to check, receive, and send mail to friends. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 1901 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1904 Name: Escalator Desc:$ A track of shifting steps whisks you upwards, on to the second floor. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southwest] ToVnum: 1922 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1905 Name: Avenue Desc:$ You push your way through the slipstream of people, that all seem to be trying to stop you from getting anywhere. Luckily, you manage to get the upper hand, and keep moving. The ceiling reaches upwards, not stopping for quite some time, and you can see random people walking along on the walkway suspended above you. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1901 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1906 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1908 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1907 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1906 Name: The Chop Shop Desc:$ A cozy reception fitted with velvet and linoleum textures beckons to you, and the receptionist looks up at you with a smile, neither fake nor genuine. Past her desk you spy a doctor draped in a white garment working at a table. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 1905 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1907 Name: Oxfam Desc:$ From charity bigshot to corporate giant, Oxfam has dominated the fashion world since The Fall. At least one branch of the immense company can be found in any city, and this is no exception. They still deal in clothing needs, and hold a wide range of styles for all your social desires. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1905 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1908 Name: Intersection Desc:$ The avenue meets up with another, that takes you east and west, towards the two exits on either side of the mall. In the center of the intersection is a towering fountain, and next to that, is a glass elevator. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1905 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1909 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1911 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1910 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1909 Name: Avenue Desc:$ There appears to be some sort of elevator just ahead, and behind you is the Eastern Entrance. No shops lie on this avenue of the mall, but you can spot several stores coming up around the corner. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 1908 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1910 Name: Avenue Desc:$ There appears to be some sort of elevator just ahead, and behind you is the Western Entrance. No shops lie on this avenue of the mall, but you can spot several stores coming up around the corner. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1908 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1911 Name: Avenue Desc:$ There are some people sitting down, taking a quick break from the battle of the wills out there on the avenues. People do tend to get a little over agressive, which only makes the general mood worse. Supposedly, the bio-grown flowers that form a chain over the entire mall are meant to help make the place more aesthetically pleasing, but they don't seem to have much of an effect, certainly on the more grumpy lot. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1908 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1914 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1917 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1915 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1912 Name: Eastern Entrance Desc:$ Four sets of double glass doors lead you into the Tacoma Mall. What a sight. Shimmering glass everywhere, and a grid of walkways suspended above you, people *everywhere*. Tacoma may not be exactly the happiest place on earth, but if there's one place you can find almost anyone, it has to be here. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #1913 Name: Western Entrance Desc:$ Four sets of double glass doors lead you into the Tacoma Mall. What a sight. Shimmering glass everywhere, and a grid of walkways suspended above you, people *everywhere*. Tacoma may not be exactly the happiest place on earth, but if there's one place you can find almost anyone, it has to be here. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #1914 Name: Zappa-Tech Desc:$ The far wall directly opposite the entrance is decorated with a massive circuitboard, an antique monument from before the introduction of anti- magnetic technology in motherboard construction. Stacks of monitors along each other wall glare at you with random Matrix-born images, leaving the place with more than just an anarchic atmosphere. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 1911 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1915 Name: Kevlar Armors Desc:$ Each wall, including behind the service counter, hold several racks of a wide range in body armor. Be it form-fitting or heavy duty security armor you're looking for, this place will have it. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1911 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1916 Name: Matrix Terminal Desc:$ Closed off from the chaos of the Mall by a protected glass shield, this small lobby holds several terminals. Each displays the shining 'M' emblem of Matrix Technologies, waiting for your use. Beside the terminal is a red sign that informs you to use 'connect' in order to hook up to the system. ~ Flags: 1000 SecType: Inside MatrixExit: 64900 IO: 300 Bandwidth: 20 Access: -2 Trace: -1 RTG: 1100 JackID: 3214229 Address: Tacoma Mall Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1917 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1917 Name: First Floor Desc:$ The first floor holds more of the usual runner's shops. The place appears relatively safe, and most of the pedestrians here look to feel at ease. You spot the general troublemakers pushing their way through the crowd, but they don't look like they can give you much trouble. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1911 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1918 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1919 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1920 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1916 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1918 Name: Security Center Desc:$ Two large desks with a strange horse-like silver emblem on them stand before you, each looked after by two to three guards dressed in grey. Four cameras on the wall behind them poke down at you, eager to record any possible acts of aggression. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 1917 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1919 Name: Mall Entrance Desc:$ You step inside the warm atmosphere of the Tacoma Mall. The place is not too neat or tidy, but respectable and busy. People whisk to and fro around you, heading for the newest deals on the newest brands. But don't get it wrong, this is most certainly a place designed for a runner's needs. The avenue stretches southwards, taking alongside several shops. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1917 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 2093 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1920 Name: Escalator Desc:$ The escalator leads upwards to the second floor. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 1934 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1922 Name: Second Floor Desc:$ The second floor stretches outwards, one large avenue heading south, and reaching a huge intersection further on. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 41021 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 1923 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1924 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1926 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1925 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1923 Name: Escalator Desc:$ The escalator whisks pedestrians downward, back down to the first floor. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southwest] ToVnum: 1901 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1924 Name: Jilted Desc:$ Bad rock music and an even worse paint job. Weapons, weapons, and more weapons. Several baskets locked onto each wall are filled with random weapons and items of random aggressive expression. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 1922 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1925 Name: Hackers' Haven Desc:$ The shop is furnished with strange balls of metallic foil, that hang precariously from the ceiling. Pumping bass music blasts out, making the shop positively bounce. As well as the black service counter at the back of the room, there is a small corner sectioned off for Matrix terminals. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1922 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1926 Name: Walkway Desc:$ You walk along the walkway, towards the intersection up ahead. More shops present themselves in the south as you continue. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1922 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1927 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1929 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1928 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1927 Name: Jim's Eatery Desc:$ A simple, cozy little shop, settled nicely with a meaty clientele and minimal difficulty. Several tables are situated in one of the far corners, and a standing bar is set up against the counter for eaters on the move. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 1926 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1928 Name: Generous George's Subs Desc:$ Quite a well known little hangout this, its reputation springing from the delicious traditional subway sandwiches. Random photos hug the walls, framed and hanging from the ceiling also. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1926 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1929 Name: Walkway Desc:$ This avenue thins out into a walkway, leading to wider sections of the mall. Colored lights and loud music blare from a store to the west. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1926 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1931 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 42167 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1930 Name: Tessko Foods Desc:$ Tessko was originally a huge supermarket chain popular in Europe. However, after The Fall, the family owned corporation closed down its major stores and moved to America. Still, they've managed to maintain a good reputation for fresh soy products and drinks. The store is populated by about ten different rows of various foods. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1931 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1931 Name: Avenue Desc:$ You pass by some more benches and various greenery that died long ago. To the north lies a large fountain and seating area, with an elevator shaft right in the middle. The avenue continues southwards, passing several more shops. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1929 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1932 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1934 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1930 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1932 Name: Greenway Desc:$ Greenway is a pretty large store, catering to as many needs as possible. It houses probably one of the largest varieties of goods in Tacoma, ranging from construction tools to midnight snacks. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 1931 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1933 Name: OutBack Desc:$ The inside furnishings range from hiking displays to trid screens strobing survival tactics for the modern ranger. All manner of gear to accompany you in the field lies folded or stacked neatly on the shelves. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1934 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1934 Name: Avenue Desc:$ You stand at the southern end of the mall, an escalator whirring slowly next to you. The mall continues for quite a way northwards, and people seem to be flowing smoothly through all the shops. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1931 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1935 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1937 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1933 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1935 Name: Vesalius' Forge Desc:$ Named after the founder of modern anatomy, the name implies a link between the natural biological elements of the body, and the mechanics and engineering of metal and machinery. Guess what? It's a street clinic. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 1934 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1936 Name: Elevator Desc:$ A clear glass elevator tugs you slowly upwards, allowing you to peer down on the mass below. Strangely enough, the elevator appears to be in very good working order, and no marks can be seen on the glass. ~ Flags: 10000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #1937 Name: Escalator Desc:$ The escalator carries you downwards to the first floor. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 1917 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1939 Name: The Tacoma Sheridan Desc:$ A nice, suitable hotel for all your shadowrunning needs. They don't ask many questions here, one of the only ones being about your cred balance. Other than that, you can feel quite at ease. A reception desk with three trid displays locked in the wall behind it sits at the far end of the lobby. An elevator also waits to take you back down into the mall. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #1940 Name: A Hotel Room Desc:$ You step out of the bed, and find yourself in a moderately sized room, without a toilet. The mirror opposite plays a rocky horror show to you, and the extractor fan whirrs methodically above you. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 1939 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1950 Name: Guard Post Desc:$ You stand at the foot of a large ramp, that slopes downwards, further down towards a massive steel dome, closed off on all sides. Other than the shining metal sides, you have no idea what could be contained inside. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 8 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1952 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1954 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1953 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1951 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1951 Name: Guard Post Desc:$ You stand at the foot of a large ramp, that slopes downwards, further down towards a massive steel dome, closed off on all sides. Other than the shining metal sides, you have no idea what could be contained inside. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 7 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1950 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 1953 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1955 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1952 Name: Walkway Desc:$ A narrow metal walkway leads you further on, towards a large hangar-type arena...the floor well out of sight. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 1962 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1950 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1953 Name: Reactor Core Desc:$ You pass gently through the steel lining, through into a closed off, darkened chamber. As your steps finally reach the floor, the ambience is shattered by the churning of some gigantic being. The floors shake and light blasts through all forms of eye-protection, almost knocking you senseless. Data flows constantly, swirling around the room before sinking gently into the walls. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 8 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1950 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 1954 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1956 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1957 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1955 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 1951 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1954 Name: Guard Post Desc:$ You stand at the foot of a large ramp, that slopes downwards, further down towards a massive steel dome, closed off on all sides. Other than the shining metal sides, you have no idea what could be contained inside. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1956 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1953 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1950 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1955 Name: Guard Post Desc:$ You stand at the foot of a large ramp, that slopes downwards, further down towards a massive steel dome, closed off on all sides. Other than the shining metal sides, you have no idea what could be contained inside. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1951 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1953 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 1958 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1956 Name: Guard Post Desc:$ You stand at the foot of a large ramp, that slopes downwards, further down towards a massive steel dome, closed off on all sides. Other than the shining metal sides, you have no idea what could be contained inside. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1954 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1958 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1953 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1957 Name: Guard Post Desc:$ You stand at the foot of a large ramp, that slopes downwards, further down towards a massive steel dome, closed off on all sides. Other than the shining metal sides, you have no idea what could be contained inside. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1953 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1958 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1958 Name: Hallway Desc:$ Leaving the arena....you continue down a much more somber hallway, towards another hangar-type area. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1957 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 1956 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1959 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 1955 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1959 Name: Crossroads Desc:$ The hallway stops here, only to collide with another travelling sideways. You are now greeted by four different directions, three new, and one old, behind you. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1958 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1960 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1965 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1960 Name: The Clinic Desc:$ Racks of files and medical sheets lie against the wall...and huge fractal refrigerators on the other side of the room buzz gently in the silence of the Matrix. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1966 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1959 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1961 Name: An Alchemist's Workshop Desc:$ Potions bubble, all lined around a large cauldron in the center of the room situated on a table. Gases swirl and cloud up your senses, fogging out the room completely. Small, unknown creatures nip at your heels, and strange, eerie noises pop out at you from unseen corners. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1959 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1964 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1962 Name: Hallway Desc:$ What looks a lot like a sort of military installation, the whole place is remarkable clean and shiny. A slight chilling breeze slides through the passage, pushing you southwards. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1963 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1952 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1963 Name: Double Doors Desc:$ You walk through two swinging double doors, into a sheen metal hallway, leading south. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1962 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1964 Name: Armoury Desc:$ The room is small and cosy, yet somehow cold and lifeless. The walls only contain filing cabinets, and few simple showcases, strangely enough, of some weapons that you have *never* seen before. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 1967 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1965 Name: Warez House Desc:$ Strange, mutated dataflows run around you, tickling and at the same time pricking at your skin, almost like their trying to playfully eat you alive. Not nice. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 8 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1959 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1967 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1966 Name: Clothesline Desc:$ You are in an unfinished room. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1960 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1967 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1967 Name: Stock Terminal Desc:$ A large terminal, with random records of stock exchanges, purchases, and other orders. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1965 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 1966 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1968 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1969 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 1964 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1968 Name: Food House Desc:$ Rather like a huge cybermarket really. There's even some vending machines over on one side, and weird dataflows and puddles on the other. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1971 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1974 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1967 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1969 Name: Weaponry Desc:$ Weapons, weapons, and more weapons. Little else resides around here. Each individual gun is shining with virtual glitter, gleaming at you brightly. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1967 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1973 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1970 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1970 Name: The Library Desc:$ Rows upon rows of books line up against the wall. Several desks over at the far end of the chamber stand empty, waiting for attendants. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 1969 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1972 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1971 Name: The Larder Desc:$ The virtual smell of good, genuine food is blinding. Probably a damn sight better than the real life partner, this larder is jam-packed with delicious cyber foods. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 1975 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1968 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1972 Name: Stock House Desc:$ A small, tucked away little store room greets you, its insides stacked with boxes upon boxes of files and stock reports. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1970 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1973 Name: Food Warehouse Desc:$ Hundreds upon thousands of neatly, individually-wrapped boxes of food, drinks and home goods are piled on top of each other, in a fashionable order. The room is not incredibly large, but still somehow manages to contain this much food. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1969 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1974 Name: The Outback Desc:$ The place is fitted out just as one would expect an outdoors, hiking-type shop to have. The motif is a gently shade of sandy beige, not too harsh or stimulating, but more of the rugged look. The room seems to hold mostly item lists and stock reports, and any other files you might expect on a shop's system. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1968 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1975 Name: The Roster Desc:$ This is not so much a single room, but rather a large cube with hundreds of small slots carved into it. Each slot is big enough to pass your hand into, but from here you cannot see what lies inside. The cube revolves consistently around a small lake of crystal-clear water, than tinkles and splashes below you. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 6 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1971 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK END