#1000 Keywords: piano Name: a beautiful piano RoomDesc:$ ^nA beautiful, ^Wwhite^n piano sits here in the sand.^G~ LookDesc:$ The materials of this piano are constructed from something you have never encountered before. The smoothness repels everything, including dust. You also notice several wires plugged directly into the sand. ~ Type: Other WearFlags: 0 ExtraFlags: 101 AffFlags: 0 Material: brick [POINTS] Weight: 1.00 Barrier: 3 Cost: 1000000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [EXTRADESC 0] Keywords: key Desc:$ Like the rest of the piano, the keys are perfectly smooth and show no signs of wear.~ [EXTRADESC 1] Keywords: wires Desc:$ The wires run from the piano into the sand. They look too dangerous to touch though (besides the fact you might anger Flynn).~ BREAK #1001 Keywords: dermal plating Name: a dermal plating I RoomDesc:$ A set of dermal plating made from plastisteel is here.~ LookDesc:$ You see an uncreative object.~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: brick [POINTS] Weight: 0.00 Barrier: 3 Cost: 6000 AvailTN: 4 AvailDay: 12.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 16 Val1: 1 Val4: 50 [AFFECT 0] Location: Body Modifier: 3 BREAK #1002 Keywords: wired reflexes Name: a wired reflexes I RoomDesc:$ A set of prototype wired reflexes lie here.~ LookDesc:$ You see an uncreative object.~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: electronics [POINTS] Weight: 0.00 Barrier: 4 Cost: 55000 AvailTN: 4 AvailDay: 8.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 21 Val1: 1 Val4: 200 BREAK #1003 Keywords: laser cannon flynns Name: Flynn's Laser Cannon RoomDesc:$ Flynn's giant laser cannon is sitting here waiting to hand out death.~ LookDesc:$ This piece of modern technology is huge! The barrel is about a foot in diameter and stretches around 4 feet long.~ Type: Weapon WearFlags: 110000000000001 ExtraFlags: 100000000010 AffFlags: 0 Material: brick [POINTS] Weight: 40.00 Barrier: 3 Cost: 1000000000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 50 Val1: 4 Val2: 1 Val3: 323 Val4: 18 BREAK #1004 Keywords: derringer flyguys Name: FlyGuy's Derringer RoomDesc:$ FlyGuy's steel derringer has been dropped here.~ LookDesc:$ This a tiny but, for some reason, incredibly deadly weapon. ~ Type: Weapon WearFlags: 110000000000001 ExtraFlags: 100000000010 AffFlags: 0 Material: brick [POINTS] Weight: 40.00 Barrier: 3 Cost: 1 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 50 Val1: 4 Val2: 1 Val3: 324 Val4: 11 BREAK #1005 Keywords: laser sight Name: a laser sight RoomDesc:$ A laser sight lies here.~ LookDesc:$ It appears to be just a standard laser sight. ~ Type: Gun Accessory WearFlags: 100000000000001 ExtraFlags: 0 AffFlags: 100000000000000 Material: brick [POINTS] Weight: 0.00 Barrier: 3 Cost: 500 AvailTN: 6 AvailDay: 1.50 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: -1 BREAK #1006 Keywords: terminal computer Name: a terminal RoomDesc:$ A terminal displaying a screen saver sits here on the table.~ LookDesc:$ This is your standard terminal designed for communications between groups of people. ~ Type: Other WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: brick [POINTS] Weight: 1.00 Barrier: 3 Cost: 1000000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1007 Keywords: terminal kthx Name: a terminal RoomDesc:$ A small terminal rests here.~ LookDesc:$ It's a small terminal used primarily for note keeping. ~ Type: Other WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: brick [POINTS] Weight: 0.00 Barrier: 3 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1008 Keywords: roomflag scroll Name: a roomflag scroll RoomDesc:$ A roomflag scroll sits here.~ LookDesc:$ (DARK) - if no light sources, only infravision can see in here (DEATH) - players die when they enter this room (!MOB) - no npcs can enter this room (INDOORS) - no weather messages get sent to these rooms, not outdoors (PEACEFUL) - players cannot perform offensive actions (kill, cast, etc) (SOUNDPROOF) - no gossip, auc, gratz, or tells are heard in this room (!TRACK) - players can't track through these rooms (!MAGIC) - players can't cast magic in these rooms (TUNNEL) - only one player fits in this room at a time (PRIVATE) - if 2 people are in the room, imms cannot 'goto' it (MGRROOM) - only level 3+ can 'goto' these rooms (HOUSE) - DO NOT USE - used by mud internally (HOUSE CRASH) - DO NOT USE - used by mud internally (ATRIUM) - DO NOT USE - used by mud internally (OLC) - DO NOT USE - used by mud internally (*) - DO NOT USE - used by mud internally (LOW_LIGHT) - if no light, only low-light and infravision can see here (MATRIX) - required if this is a matrix room (CRIME_OK) - DO NOT USE - will become useless soon (LIBRARY) - room is a hermetic library (mages can create spells) (LODGE) - room is a medicine lodge (shamans can create spells) (FALL) - players fall when they enter (CEOROOM) - only 4+ can 'got' these rooms (COIMPROOM) - only 5+ can 'goto' these rooms (IMPROOM) - only 6s can 'goto' these rooms ~ Type: Other WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: brick [POINTS] Weight: 0.00 Barrier: 3 Cost: 1 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1009 Keywords: sector type scroll Name: a sector type scroll RoomDesc:$ A sector type scroll is sitting here.~ LookDesc:$ INSIDE - not outside in the open CITY - in the city FIELD - in a field FOREST - in the forest HILLS - in the hills MOUNTAIN - in the mountains WATER (swim) - players can enter if they can swim WATER (noswim) - players need a boat or to fly to enter this room UNDERWATER - underwater, need an underwater vehicle FLYING - need to be flying to enter this room BLUE - blue matrix node (no security) GREEN - green matrix node (small security) ORANGE - orange matrix node (medium security) RED - red matrix node (high security) BLACK - black matrix node (ultra security) Notes: Sector types outside the matrix affect many things including what type of light there is during the night. Sector types in the matrix MUST be from BLUE to BLACK. Matrix sector types are always universal in the system, so that a system with blue sectors will have blue sectors throughout it. Remember that high security costs money, and lots of it, so generally, unless its a big corp, it won't be able to afford much more than GREEN. ~ Type: Other WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: brick [POINTS] Weight: 0.00 Barrier: 3 Cost: 1 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1010 Keywords: itemtype scroll Name: an itemtype scroll RoomDesc:$ An itemtype scroll is sitting here.~ LookDesc:$ LIGHT - item is a light source SCROLL - item is a scroll WAND - item is a wand STAFF - item is a (magical) staff WEAPON - item is a weapon FIREWEAPON - item is a bow/crossbow MISSILE - item is an arrow/bolt TREASURE - item is a treasure, not a credstick ARMOR - item is armor POTION - item is a potion WORN - item is worn (not armor) OTHER - misc object TRASH - shopkeepers won't buy DOCWAGON - item is a DocWagon contract CONTAINER - item is a container RADIO - item is a radio (lets mortals see gossip/etc) DRINKCON - item is a drink container KEY - item is a keycard FOOD - item is food MONEY - item is a credstick PHONE - item is a phone (lets mortals use tell) BIOWARE - !!DO NOT USE!! FOUNTAIN - item is a fountain CYBERWARE - !!DO NOT USE!! CYBERDECK - item is a cyberdeck PROGRAM - item is a cyberdeck program GUN_CLIP - item is a clip GUN_ACCESSORY - item is a gun attachment SPELL_FORMULA - item is a spell formula WORKING_GEER - item is a kit FOCUS - item is a magical focus/spell lock PATCH - item is a stim/trauma/antidote/tranq patch CLIMBING - item is climbing gear QUIVER - item holds projectile or throwing weapons DECK_ACCESSORY - item is a cyberdeck accessory ~ Type: Other WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: brick [POINTS] Weight: 0.00 Barrier: 3 Cost: 1 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1011 Keywords: extras item scroll Name: an item extras scroll RoomDesc:$ An item extras scroll lies here.~ LookDesc:$ NB!!: DNS = Do Not Set (GLOW) - item is glowing (HUM) - item is humming (!RENT) - player cannot leave game with item (!DONATE) - item cannot be donated (!INVIS) - item cannot be made invisible (INVISIBLE) - item is invisible (MAGIC) - item is magical (!DROP) - item cannot be dropped (BLESS) - item is blessed (!SELL) - item cannot be sold (CORPSE) - DNS (GOD_ONLY) - only immortals can wear object ~ Type: Other WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: brick [POINTS] Weight: 0.00 Barrier: 3 Cost: 1 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1012 Keywords: affect flag scroll Name: a mob affect scroll RoomDesc:$ An mob affect scroll lies here.~ LookDesc:$ NB!!: DNS = Do Not Set BLIND - mob is blind INVIS - mob is invis DET-ALIGN - mob can detect align (DNS, no use) DET-INVIS - mob can detect invis DET-MAGIC - mob can detect magic (DNS, no use) SENSE-LIFE - mob can sense hidden chars (DNS, no use) WATWALK - mob can walk on water SANCT - DNS, there is no sanctuary GROUP - DNS, serves no purpose CURSE - mob is cursed INFRA - mob has infravision POISON - mob is poisoned PROT-EVIL - DNS, has no use PROT-GOOD - DNS, has no use SLEEP - mob has been slept LL-EYES - mob has low-light eyes LASER-SIGHT - DNS SNEAK - mob is sneaking HIDE - mob is hiding VISION x1 - mob can see 2 rooms away CHARM - DNS ACTION - DNS VISION - mob can see 3 rooms away VISION x3 - mob can see 4 rooms away ~ Type: Other WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: brick [POINTS] Weight: 0.00 Barrier: 3 Cost: 1 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1013 Keywords: mobflags scroll Name: a mobflags scroll RoomDesc:$ A mobflags scroll lies here.~ LookDesc:$ NB!!!: DNS = Do Not Set (SPEC) - DNS - mob has a special procedure (SENTINEL) - mob does not move (SCAVENGER) - mob picks up objects in room (ISNPC) - do not remove (AWARE) - DNS - mob cannot be backstabbed (useless) (AGGR) - mob is aggressive to all players (STAY_ZONE) - mob will not leave its current zone (WIMPY) - mob will flee if phys drops too low (AGGR_ORK) - mob attacks orkish players (AGGR_ELF) - mob attacks elvish players (AGGR_DWARF) - mob attacks dwarvish players (MEMORY) - mob will remember who attacked it (HELPER) - mob will assist mobs fighting players (!CHARM) - mob cannot be charmed (influence spell) (DUAL) - mob is dual-natured (!EXPLODE) - explosions don't hurt mob (AGGR_TROLL) - mob attacks trollish players (!BLIND) - equiv. of flare compensation (ASTRAL) - mob exists on astral plane only (GUARD) - mob follows ZSP (zone security protocol) (AGGR_HUMAN) - mob attacks human players (SNIPER) - mob can attack PCs outside if its room (PRIVATE) - mob cannot be statted ~ Type: Other WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: brick [POINTS] Weight: 0.00 Barrier: 3 Cost: 1 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1014 Keywords: mob notes set Name: a set of mob notes RoomDesc:$ A set of mob notes lies here.~ LookDesc:$ Notes on creating mobs: There are many things which will determine values to be used on a mob. The important thing to remember is that the mud treats the mobs JUST LIKE PLAYERS. What this means is that they have skills, attributes, and eq, and those things determine how well the mob will perform in any situation. To determine things such as attributes for the mob, consider this. The highest number any human can have in any attribute (without cyber modification) is 6. What does this mean? It means if you have a mob, that is human sized, and it has strength 6, you are telling the mud it's as strong as, say, Conan the Barbarian. That's strong! 6 is the strongest a human can be naturally! Obviously something like a bear on the other hand would have a strength of 9 to 12. Perhaps the best way to let you all see what sort of values exist, I'll put the maximum values for the different races and an animal or three. Human Elf Dwarf Ork Troll Bear Dragon Bat Body: 6 6 7 9 11 9 15 1 Quickness: 6 7 5 6 5 4 7 5 Strength: 6 6 8 8 10 9 40 0 Charisma: 6 8 6 5 4 - 4 - Intelligence: 6 6 6 5 4 2 4 1 Willpower: 6 6 7 6 5 2 8 1 Essence: 6 6 6 6 6 6 8 6 Magic: 6 6 6 6 6 - - - Reaction: 6 6 5 5 4 5 5 6 Another quick note is that a creature should NOT have a magic attribute above 0 unless you want it to cast spells! As far as skills are concerend, use your judgement. They don't all have to have skills but it's good if they have skills related to what they do. If it's a secretary, give it corporate etiquette of 4 or 5. Here's a list of how good the values really are. Skill level: 0 unlearned 1 knows a little 2 practiced 3 average 4 above average 5 good 6 excellent 7 great 8 superb 9 expert For a character to know something at level 9, they are basically an expert if not THE expert in what they do. However, certain mobs, say a doctor for example, would HAVE to have biotech of at least 8 or more (unless you want them to be a shoddy doctor!). As far as mob flags and such are concerned, if you're not sure if it needs it, don't put it! Though this is a fantasy world, we want it to be logical. Characters shouldn't just be running around with 'magical' abilities granted by the mud. Alot of flags were created to give the mobs a fighting chance, but this was needed for the old system. Trust me, mobs are deadly enough without extra protection (=. ~ Type: Other WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: brick [POINTS] Weight: 0.00 Barrier: 3 Cost: 1 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1015 Keywords: equation Name: an unfinished equation RoomDesc:$ A piece of a mathematical equation is here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Key WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: brick [POINTS] Weight: 1.00 Barrier: 3 Cost: 10 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1017 Keywords: underoos shazam Name: Shazam underoos RoomDesc:$ A set of Shazam underoos have been left here!~ LookDesc:$ You see a set of red briefs with a gold lightning bolt running across the top. ~ Type: Worn WearFlags: 100000000001 ExtraFlags: 100000000000 AffFlags: 0 Material: orichalcum [POINTS] Weight: 0.00 Barrier: 32 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1018 Keywords: aquatic flippers Name: a set of aquatic flippers RoomDesc:$ There's a set of aquatic flippers lying here.~ LookDesc:$ They're blue, trapezoid, and webbed. ~ Type: Worn WearFlags: 1000001 ExtraFlags: 100000000000 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 0 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1019 Keywords: chain mail hauberk Name: a chainmail hauberk RoomDesc:$ What the hell's a chainmail hauberk doing here?~ LookDesc:$ You see a medieval armored chainlink shirt. ~ Type: Worn WearFlags: 1001 ExtraFlags: 100000000000 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 0 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1020 Keywords: gold chains Name: gold chains RoomDesc:$ Damn, there's some gold chains here!~ LookDesc:$ These are some nice gold chains...real pretty. ~ Type: Worn WearFlags: 101 ExtraFlags: 100000000000 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 0 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1021 Keywords: pinky brain shirt Name: a Pinky & the Brain t-shirt RoomDesc:$ YES! Someone has left a Pinky & the Brain t-shirt here!~ LookDesc:$ On the front, the Brain has Pinky strapped to a chair. On the back, Pinky is electrocuted by the Brain. No, it doesn't make sense. ~ Type: Worn WearFlags: 1001 ExtraFlags: 0 AffFlags: 0 Material: fabric [POINTS] Weight: 0.00 Barrier: 0 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1022 Keywords: paper note Name: a note RoomDesc:$ A note lies here.~ LookDesc:$ You see an uncreative object.~ Type: Radio WearFlags: 100000000000001 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 2 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1023 Keywords: shorts jeans Name: a pair of faded jean shorts RoomDesc:$ A comfortable pair of jean shorts lie here.~ LookDesc:$ They look well worn and comfortable. ~ Type: Worn WearFlags: 100001 ExtraFlags: 0 AffFlags: 0 Material: fabric [POINTS] Weight: 0.00 Barrier: 2 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1024 Keywords: shirt t-shirt Name: a baggy t-shirt RoomDesc:$ A baggy t-shirt lies here.~ LookDesc:$ With soft, comfortable cotton, this baggy t-shirt seems is an obvious favorite for warm weather. ~ Type: Worn WearFlags: 1001 ExtraFlags: 0 AffFlags: 0 Material: fabric [POINTS] Weight: 0.00 Barrier: 2 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1025 Keywords: shoes tennis k-swiss Name: a pair of K-Swiss RoomDesc:$ A nice looking pair of K-Swiss lie here.~ LookDesc:$ Almost all white, except the K-Swiss logo, these shoes look comfortable, stylish, and durable. ~ Type: Worn WearFlags: 1000001 ExtraFlags: 0 AffFlags: 0 Material: fabric [POINTS] Weight: 0.00 Barrier: 2 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1026 Keywords: bouquet white roses Name: a bouquet of white roses RoomDesc:$ A bouquet of white roses is here.~ LookDesc:$ You see a dozen white roses in a beautiful arrangement. ~ Type: Worn WearFlags: 100000000000001 ExtraFlags: 0 AffFlags: 0 Material: wood [POINTS] Weight: 1.00 Barrier: 1 Cost: 100 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1027 Keywords: note Name: a note RoomDesc:$ A note is here.~ LookDesc:$ Goodnight! Love, FlyGuy ~ Type: UNDEFINED WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1028 Keywords: dress Name: a flowery summer dress RoomDesc:$ A summer dress in a soft floral print lies here.~ LookDesc:$ A soft cotton summer dress smelling faintly of coconut suntan lotion lies draped in your arms. ~ Type: Worn WearFlags: 1001 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1029 Keywords: hat Name: a wide-brimmed straw hat RoomDesc:$ A wide-brimmed straw hat has been casually tossed here.~ LookDesc:$ This hat is perfect for shading Aerial's eyes from the harsh Texas sun. (you know how sensitive northerners eyes can be) ~ Type: Worn WearFlags: 10001 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1030 Keywords: sandals Name: a pair of strappy sandals RoomDesc:$ A pair of strappy sandals lie here.~ LookDesc:$ These sandals go perfectly with Aerial's summer dress. ~ Type: Worn WearFlags: 1000001 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1033 Keywords: collar Name: a red collar RoomDesc:$ Sebastian has left his red collar here.~ LookDesc:$ A sturdy, leather collar, just big enough to fit around Sebastian's neck. A small locator chip is implanted in it so that Aerial can always locate her beloved cat. ~ Type: Worn WearFlags: 101 ExtraFlags: 0 AffFlags: 0 Material: leather [POINTS] Weight: 0.00 Barrier: 6 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1034 Keywords: combat sense spell formula Name: a combat sense spell formula RoomDesc:$ A spell formula is lying here.~ LookDesc:$ It is titled: Combat Sense Spell Formula ~ Type: Spell Formula WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 1500 AvailTN: 3 AvailDay: 4.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 3 Val1: 11 BREAK #1035 Keywords: shades foster grants Name: FlyGuy's Foster Grants RoomDesc:$ FlyGuy's Foster Grants have been dropped here.~ LookDesc:$ These are cool, if admittedly retro, shades. ~ Type: Worn WearFlags: 10001 ExtraFlags: 100000000000 AffFlags: 10000000000000 Material: orichalcum [POINTS] Weight: 400.00 Barrier: 24 Cost: 75000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [AFFECT 0] Location: Weight Modifier: 30 BREAK #1036 Keywords: wine Name: a bottle of chilled wine RoomDesc:$ A bottle of chilled wine sits here, ready to open.~ LookDesc:$ This bottle of palate-tempting semi-sweet wine is made from the grapes of the Washington Cascade Valley. ~ Type: Liq Container WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: glass [POINTS] Weight: 2.00 Barrier: 1 Cost: 500 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 24 Val1: 24 Val2: 26 BREAK #1037 Keywords: bread Name: a crusty loaf of french bread RoomDesc:$ A crusty loaf of french bread sits here, ready for you to break into.~ LookDesc:$ The bread is still warm from the oven, the delicious smells of it causing your stomache to quietly rumble. ~ Type: Food WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1038 Keywords: terminal computer Name: a terminal RoomDesc:$ A computer terminal rests here on the hill.~ LookDesc:$ It has a screen saver of scenes from Star Wars. ~ Type: Other WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: computers [POINTS] Weight: 10000.00 Barrier: 32 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1039 Keywords: display schematic Name: Ship Schematic RoomDesc:$ A ship's schematic is displayed here~ LookDesc:$ This terminal displays a schematic of the ship. It appears that by touching an item or area of the ship's diagram, you will be shown details of that area. The areas available are: Page 1 (Room 1000) Bridge of the Starship Enterprise (General Topics Board) Page 2 (Room 1001) Administration Centre (Unused Board) Page 3 (Room 1002) Deep Thought (Mortal OOC Board) Page 4 (Room 1003) Holodeck (Senate Quest/RP Board) Page 5 (Room 1004) Ten Forward ( Builders Board) Page 6 (Room 1005) A Postal Substation Page 7 (Room 1006) Shuttle Bay of the Starship Enterprise (Unused Board) Page 8 (Room 1007) Bug Heaven (Coders Board) Page 9 (Room 1010) Captain's Ready Room (linked to Pook's Mortal IC Board) Page 10 (Room 1011) The War Room ( Senate Proposal/Bill/Amendment Board) ~ Type: Other WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: computers [POINTS] Weight: 0.00 Barrier: 32 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1050 Keywords: cap goat horn Name: a goat-horn cap RoomDesc:$ A goat-horn cap sits on the floor.~ LookDesc:$ A simple black cotton cap, with great, curling goat horns attached to either side. It seems typical for an Enchanter's costume. ~ Type: Worn WearFlags: 10001 ExtraFlags: 0 AffFlags: 0 Material: organic [POINTS] Weight: 3.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1051 Keywords: robe tattered black Name: a tattered black robe RoomDesc:$ A tattered black robe lies in a heap.~ LookDesc:$ It might have been a great garment, once, but since its fabrication it has undergone many trials of thorns and fire, leaving it a bundle of tattered rags. ~ Type: Worn WearFlags: 10000000001 ExtraFlags: 0 AffFlags: 0 Material: fabric [POINTS] Weight: 1.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1052 Keywords: staff wooden thin Name: a thin wooden staff RoomDesc:$ A thin wooden staff leans against a wall.~ LookDesc:$ A straight stick of wood, possibly made of oak. It has burn marks on either end. ~ Type: Weapon WearFlags: 10000000000001 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 2.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val1: 2 Val2: 2 Val3: 305 Val4: 4 Val5: -1 Val6: 2 Val7: -1 Val8: -1 Val9: -1 BREAK #1066 Keywords: scarf silk magenta Name: a magenta scarf RoomDesc:$ A magenta scarf is lying here.~ LookDesc:$ This is a designer Anne Klein IV scarf. It probably cost a month's rent. ~ Type: Worn WearFlags: 101 ExtraFlags: 0 AffFlags: 0 Material: fabric [POINTS] Weight: 0.00 Barrier: 1 Cost: 1000 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1074 Keywords: computer terminal board Name: a computer terminal RoomDesc:$ A terminal is here connected to the warp core.~ LookDesc:$ ~ Type: Other WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: computers [POINTS] Weight: 2147483648.00 Barrier: 32 Cost: 2147483647 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1075 Keywords: computer terminal board kthx Name: a computer terminal RoomDesc:$ A computer terminal is setting on a desk here.~ LookDesc:$ Blah!! ~ Type: Other WearFlags: 0 ExtraFlags: 0 AffFlags: 0 Material: computers [POINTS] Weight: 2147483648.00 Barrier: 32 Cost: 2147483647 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1076 Keywords: test map Name: A Test Map RoomDesc:$ A test map is lying here.~ LookDesc:$ ^n ^n ^n ----- ^n | | ^n | | ^n o-----o ^n | | ^n | | ^n o-----o-----o ^n | | | ^n | | | ^n o-----o-----o ^n | | ^n | | ^n o-----o---^BX^n ^n ^n^B~ Type: Other WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1093 Keywords: ignore mavricks cheatlog his trigger went off Name: ignore mavricks cheatlog his trigger went off RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: UNDEFINED WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1098 Keywords: Character fixer Name: a character fixer RoomDesc:$ A character fixer is lying here.~ LookDesc:$ It fixes characters. ~ Type: Worn WearFlags: 111 ExtraFlags: 10 AffFlags: 1111111111111111111110 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 0 AvailTN: 0 AvailDay: 0.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 BREAK #1099 Keywords: clairvoyance spell formula scroll Name: a clairvoyance spell forumla RoomDesc:$ A scroll is lying here.~ LookDesc:$ It's a spell formula for 'clairvoyance.' ~ Type: Spell Formula WearFlags: 1 ExtraFlags: 101001000001 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 600 AvailTN: 6 AvailDay: 2.00 LegalNum: 0 LegalCode: 0 LegalPermit: 0 [VALUES] Val0: 6 Val1: 10 BREAK END