#9900 Name: Dunkelzahn's Lair Desc:$ A nice warm cave (flame breath is good for keeping a dragon cozy) deep in the realm of Lake Louise, deep in the Rockies. From the amount of riches surrounding you, it is obvious that what the Big 'D' left in his will was but a meager drop in the bucket. Mountains of gold, jewels, and artifacts from the Fourth World surround you. Knowing dragons, you figure that it would be far better not to touch a single thing. ~ Flags: 10000000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9901 Name: A musty dank tunnel Desc:$ You enter a tunnel with a high ceiling, with a dank musty smell. A distant rusty glow down the tunnel is the only light in this nearly pitch black tunnel. ~ Flags: 1010000000000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9902 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9331 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9902 Name: Entrance to the Ork Underground Desc:$ You have reached the fabled undercity of Seattle. Here orks make their abodes with trolls. You see torchlit streets, buildings that have been somewhat renovated by their orkish and trollish inhabitants, and many trolls and orks living together in this underground community. A sign is posted here. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9903 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9901 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9903 Name: Hoagie Street and Cockroach Alley Desc:$ This intersection is rather busy, mostly trolls and orks on errands or running to or from something. The cold concrete walls are covered with red and black graffiti, of the Trogs gang in styles that are not readable to anybody but a tagger. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9906 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9905 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9902 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9904 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9904 Name: Cockroach Alley Desc:$ This is Cochroach Alley, The not-so-upscale neighborhood of the Ork Underground. Orks and Trolls live in shanties and semi-renovated buildings here. There is a bit of graffiti on the walls along with a decaying building to the south that the destinct bass rumble of rap music can be heard emanating from. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1413 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9903 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: A Wooden Door Desc:$ A Wooden Door ~ ToVnum: 1410 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 BREAK #9905 Name: Cockroach Alley Desc:$ You see many old-style buildings from another time when this part of Seattle was actually above ground. They have been renovated somewhat by their trollish and orkish inhabitants and the trolls and orks that live in them. The street is lit by torches set on top of posts. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 10152 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9903 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9906 Name: Hoagie Street Desc:$ You are walking down Hoagie Street. You notice the rain coming thru a drain above your head. As you pass by the small waterfall, you bump into a troll. Yuck! What kind of dead animal did he roll in? You see a boarded up building to your left, and a shop with a spraypainted sign that reads, "Stuphr ShaK." ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9910 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9903 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9907 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9907 Name: STupHR ShaK Desc:$ You enter a small shop that looks something like the above ground Stuffer Shacks, but the merchandise is a little different. Along with the low grade soy food products you often find up above for cheap, you see several cases of guns, ammunition, and other hardware. You also notice an exit with a small sign over it that reads "Doc Dodie's Medical Clinic." to the south. ~ Flags: 1000000000000001100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9906 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9909 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9908 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9908 Name: STuphR ShAK front counter Desc:$ You approach the front counter of the *ahem!* Stuphr Shak and see a very big and mean looking ork adorned with ammunition belts. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9907 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9909 Name: Doc Dodie's Medical Clinic Desc:$ You enter what appears to be a low grade chop shop. You probably figure that alot of the surface dwelling non-orks and non-trolls that venture down here probably end up in the various jars that surround you. You see cyberware parts pinned to the wall with signs that read things such as "SPECIAL!!! used BOOSTED REFLEXES only half price!!!!!" A very skinny looking ork sits in a chair examining some newly acquired goods. A jar is on the table here. ~ Flags: 1000000000010011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9907 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9910 Name: Hoagie Street Desc:$ You continue down Hoagie Street and run into a few gangers that are beating down some poor elf that ventured down here. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9911 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9906 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9911 Name: Intersection of Hoagie and Old Sewer Street Desc:$ You are at the intersection of Hoagie and Old Sewer Street, two of the busiest streets in the Ork underground. You see a few bikers go by, which makes you wonder how the frag they got down here. A band of troll and ork gangers starts to walk your way. Better start moving, eh? There is some graffiti on the wall here. ~ Flags: 1010000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9912 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9946 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9910 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9912 Name: Hoagie Street Desc:$ Continuing up Hoagie Street, the population densens as you approach the center of the Ork Underground, directly under Downtown Seattle. The stench seems to grow in some areas as well. Hope you have plenty of noseplugs handy. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9913 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9911 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9913 Name: Hoagie Street Desc:$ You head on thru Hoagie Street and run into a flock of trolls on bikes. Luckily, they are ignoring you and passing you by. A very skuzzy looking ork eyes you warily. Above you is a drain from the tunnels and sewers above you. It slowly pours a brown and orange goo onto the streets of the underground. A horrid stench fills the air. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9914 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9912 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9914 Name: Hoagie and Hearl Street Desc:$ You are at the intersection of Hoagie and Hearl Street, which could just as easily be called Hurl Street, for the smell of the sewage leaking from Seattle's sewers just above it. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9917 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9947 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9913 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9915 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9915 Name: Hearl Street Desc:$ The smell of Seattle's sewage is what is most prominent here, as leaks from the city's sewers above you spill raw sewage onto the street below you. The more rougher element to the Ork Underground hangs out here on "Hurl Street". BTL sales are rampant, as the OU seems to be a hub of illegal trafficking. ~ Flags: 1010000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: grate iron~~ ToVnum: 9918 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 HiddenRating: 6 [EXIT east] ToVnum: 9914 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9916 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9916 Name: Hearl Street Desc:$ You continue down into the darker parts of Hearl Street, where ruffians and chipheads gather. The sewers of downtown Seattle leak up above here, and spill down to the street, creating a stench that could gag a maggot. ~ Flags: 1010000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9915 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9949 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9917 Name: Hoagie Street Desc:$ You continue down Hoagie Street where a few neon signs catch your eyes. Up ahead the way, you see a large neon sign that reads "The Big Rhino" and what appears to be a red light district of sorts. ~ Flags: 1000000000000001100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9925 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9914 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9918 Name: A dank tunnel Desc:$ You found a secret passage into a dank dark tunnel, that seems to go on for quite a ways. ~ Flags: 1000000000000001101 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9919 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: grate iron~~ ToVnum: 9915 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9919 Name: A dank and dark tunnel Desc:$ Though it is too dark to tell, you seem to perceive the tunnel as going in an incline upwards. A rat rustles by your feet, startling you. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9920 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9918 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9920 Name: A dark dank musty tunnel Desc:$ You continue down this dank tunnel, and you begin to think you hear muffled voices up ahead. ~ Flags: 1000000001000001001 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9922 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9919 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 9921 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9921 Name: Falling down a deep hole Desc:$ You slip down a deep dark hole, and fall to your death. Sorry, chummer you're dead! ~ Flags: 110 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] ToVnum: 9920 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9922 Name: Up the tunnel Desc:$ The tunnel inclines a bit more upward, and you see a light up the tunnel a ways off. You hear muffled voices a long ways off. ~ Flags: 1010000001000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9923 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9920 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9923 Name: End of the passage Desc:$ You see what looks like a grate up at the end of the tunnel, where you hear the sounds of about two or three men talking. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: vent grate~~~~ ToVnum: 9924 Flags: 1 Material: brick Barrier: 4 KeyVnum: 9917 [EXIT south] ToVnum: 9922 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9924 Name: An office Desc:$ A very ornately fashioned office, with teak bookshelves, a powerful computer, an oriental rug, and a large mahogany desk. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Keywords: vent grate~~~~ ToVnum: 9923 Flags: 1 Material: brick Barrier: 4 KeyVnum: 9917 BREAK #9925 Name: Hoagie Street Desc:$ You are going down Hoagie Street, and you see a large newer building that towers up all the way to the ceiling, going to the surface of Seattle. A large neon sign has a large rhinoceros crashing thru the words, "The Big Rhino." Orks and trolls walk in and out of this place, wearing every thing from sarariman suits to grungy jeans and t-shirts to leathers and spikes. ~ Flags: 1000000000000001100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9926 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9975 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9917 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9926 Name: Hoagie and Charlotte Street Desc:$ Charlotte Street is probably more properly called "Harlot Street" because of the Red Light district that spans this street. Brothels and gambling parlors and strip joints, as well as XXX simsense arcades make this one of the more unsavory regions of the Ork Underground. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9927 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9925 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9958 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9927 Name: Charlotte Street Desc:$ The main street in the ork underground's red light district. You see windows with ork and troll hookers doing ghastly things to turn you on. Up ahead, there is a small strip club/porno simsense arcade called "Blue's." ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9989 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9928 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9926 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9928 Name: Charlotte Street Desc:$ More sex shops, prostitutes, strip clubs and brothels than you could probably stomach. Neon ork girlies adorn the signs that read things such as "XXX Sluts," "Girls Girls Girls," and so forth. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9929 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9927 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9929 Name: Charlotte Street Desc:$ Charlotte Street comes near a bend in the road, where the hookers are plentiful, but the streets are a bit darker. Chip peddlers are a bit more common on this end of "Harlot Street." ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 9930 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9928 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9930 Name: Charlotte Street Desc:$ Charlotte Street is much darker here. You see pimps and peddlers, chippies and hookers walking down this stretch of "Harlot Street." ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 9931 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 9929 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] Keywords: trapdoor door up Desc:$ A solid metal hatch, with a solid looking padlock. ~ ToVnum: 60703 Flags: 2 Material: metal Barrier: 32 KeyVnum: 60700 HiddenRating: 12 BREAK #9931 Name: Charlotte Street Desc:$ The darker end of Charlotte Street. Above you some sewer pipes spill a greenish gunk on the street below. A joygirl is arguing with her pimp. Some guy is sitting in a gutter zonked out in BTL land. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 9932 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 9930 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9932 Name: Charlotte Street Desc:$ The darker end of Charlotte Street. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] Keywords: grate~~~~ ToVnum: 10108 Flags: 1 Material: metal Barrier: 32 KeyVnum: 2259 LockRating: 32 HiddenRating: 32 [EXIT southeast] ToVnum: 9933 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 9931 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9933 Name: Charlotte Street Desc:$ A black rat chews on the foot of a passed out troll on the sidewalk. Three hookers argue over a score of BTL chips. A pimp is counting his money. ~ Flags: 1000000000000001100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 9934 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 9932 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9934 Name: Charlotte Street Desc:$ Charlotte Street, called "Harlot Street" by the locals, is the Ork Underground's red light street, where hookers and sex shops sell their wares. The street bends northwest, then runs east to west. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9933 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9935 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9935 Name: Charlotte and Hearl Street Desc:$ Here Charlotte Street and Hearl meet, in the darkest corner of the Ork Underground. A chalk outline of someone on the floor clues you in on what kinds of things go on down here, and a broken simsense player with a few strewn about burned out BTL chips sits by a dumpster. Behind the dumpster, to the east looks like some kind of grate. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9934 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: grate~~~~ ToVnum: 9959 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 HiddenRating: 10 [EXIT west] ToVnum: 9936 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9936 Name: Hearl Street Desc:$ A dark dingy street in the back of the Ork Underground, where if you want to geeked in the street, the option is always open. You see signs of violence all around you, in the form of bullet marks in the plasticrete walls, and the chalk outline of a large ork. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9935 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9937 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9937 Name: Hearl Street Desc:$ You see a great deal of graffiti on the walls, signs of massive BTL chip use in the form of a pile of burnt out chips scattered about, and a few syringes in a gutter. Above you, a drain spills a blend of Seattle's acid rain and raw sewage onto the street below. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9936 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9938 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9938 Name: Hearl Street Desc:$ A grungy dark street in the depths of the Ork Underground. Above you are some leaky pipes spilling raw sewage on the street. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9974 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9937 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9939 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9939 Name: Hearl and Clooney Desc:$ Here Clooney meets Hearl Street. A kind of out of the way intersection where only gangers and chip peddlers hang out. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9938 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9940 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9948 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9940 Name: Clooney Avenue Desc:$ Clooney Avenue is a dark residential street (if you would really call it that) with holes in the walls that the orks and trolls are using as residences. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9939 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9941 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9941 Name: Clooney Avenue Desc:$ Contining down Clooney Avenue, the road gets narrower. A sulfurous stench fills the air, and it appears to be getting darker, the farther south you go. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9940 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9942 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9942 Name: Clooney Avenue Desc:$ The street continues, getting darker and narrower. You see a passed out ogre with a needle in his arm and a simsense deck wired to his head. ~ Flags: 1010000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9941 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9943 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9943 Name: Clooney and Old Sewer Desc:$ An intersection of two ruins-narrowed roads, or tunnels to be more specific. Southwards, Clooney seems to improve, as crews are working on a city beautification project, in the hopes that life may become more liveable for the orks and trolls unlucky enough to live down here. Northwards, Clooney becomes not much more than an alley. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9942 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 10156 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9944 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9944 Name: Old Sewer Street Desc:$ You continue to the darker, narrower portion of the Old Sewer Street. Even with thermographic vision, the utter coldness seems to make everything near black. A sulfurous smell fills the air. ~ Flags: 1000000000000001001 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9943 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9945 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9945 Name: Old Sewer Street Desc:$ Above you is a pipe that is leaking. The street is dark, and there is a pool of bubbling green sludge on the side of the street. Some graffiti is on the wall. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9944 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9946 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9946 Name: Old Sewer Street Desc:$ A dank musty dark street, with the smell of old sewage. Seems the name fits pretty well. You see an old ork with stringy grey hair and a bottle of soy whiskey in his hand passed out behind a large pile of trash. ~ Flags: 1010000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9945 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9911 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9947 Name: Hearl Street Desc:$ The walls of this narrow street are scrawled with graffiti. A stream of green gunk coming out of the sewer pipes above falls to the street below, creating an ungodly stench. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9948 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9914 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9948 Name: Hearl Street Desc:$ A set of apartments to your direct north appear to be falling apart, but still inhabited. A gang of orks and trolls in black and red sit at the front steps of this apartment. Graffiti covers the walls. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 10101 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9939 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9947 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9949 Name: Hearl Street Desc:$ You are travelling down Hearl Street. Above you are the sewer pipes of Downtown Seattle, leaking sewage down onto the streets below. You see an ork with a needle in his arm passed out behind a dumpster. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9916 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9950 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9950 Name: Hearl Street Desc:$ You are walking down Hearl Street, thru the heart of the darkest parts of the Ork Underground. Here you see a few chip peddlers and lower class orkish and trollish joygirls peddling their wares. A foul stench fills the air here. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9949 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9951 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9951 Name: Hearl Street Desc:$ You are nearing the edge of the underground city. Just north of you is Hog's Cheap Rest-EZ, a coffin motel with hourly rates. To your south is an iron door with a black and white skull-and-crossbones design, complete with tusks. A foul stench fills the air here. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9990 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9950 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9992 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9952 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9952 Name: Intersection of Hearl Street and Tusky Drive Desc:$ The edge of the ork underground, where Hearl Street and Tusky Drive meet. A dark but relatively uneventful part or the underground. ~ Flags: 1010000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 9953 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9951 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9953 Name: Tusky Drive Desc:$ An out-of-the way quiet residential area of the Ork Underground, where apartment buildings have been built on the ruins of Old Seattle. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 9954 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 9952 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9954 Name: Tusky Drive Desc:$ Tusky Drive, where a good deal of the ork underground's average population live. Apartment complexes are stacked upon the ruins of Old Seattle, once above ground. West of you is an old Catholic church that has been made into a house. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 9955 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 9953 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9993 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9955 Name: Tusky Drive Desc:$ The residential end of the Ork Underground. Apartment complexes are built here on the ruins of the Old Seattle, excepting a few of the more posh Victorian era houses that have been somewhat restored. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 9956 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 9954 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: door ToVnum: 64925 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9956 Name: Charlotte Street and Tusky Drive Desc:$ Here is where the quiet residential Tusky Drive ends, and the wild red-light Charlotte Street (or "Harlot Street") begins. ~ Flags: 1000000000000001100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9957 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 9955 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9957 Name: Charlotte Street Desc:$ Nasty. Dirty. Filthy. These are the words that come to mind as you walk down Charlotte Street. Not because of the actual street, but because of the nasty hookers that walk up and down this street. The street is lit up with neon signs saying "XXX Arcade," "Girls Girls Girls," and the like. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9958 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9956 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9958 Name: Charlotte Street Desc:$ "XXX Girls Girls Girls XXX" and "2 Nuyen XXX Arcade" are examples of the neon signs that adorn this street. Prostitutes walk up and down the street, hoping to find someone with plenty of nuyen and a desire for a good time. ~ Flags: 1000000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9926 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9957 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9959 Name: A dark tunnel Desc:$ You are wading thru a dark and smelly tunnel, with sewage up to your waist. ~ Flags: 1000000000000001001 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9960 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: grate~~~~ ToVnum: 9935 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9960 Name: A dark tunnel Desc:$ You are wading thru muck in a dark and smelly tunnel. ~ Flags: 1000000000000001001 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9962 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9959 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9961 Name: A dark tunnel junction Desc:$ You are wading thru muck in a dark and smelly tunnel. ~ Flags: 1001 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9962 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9960 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 9962 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9962 Name: A dark tunnel junction Desc:$ You are wading thru muck in a dark and smelly tunnel. ~ Flags: 1001 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 9960 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9960 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 9963 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9963 Name: A dark tunnel Desc:$ You are wading thru muck in a dark and smelly tunnel. ~ Flags: 1001 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9964 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 9962 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9964 Name: A dark tunnel Desc:$ You are wading thru muck in a dark and smelly tunnel. ~ Flags: 1001 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9965 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9963 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9965 Name: A dark tunnel Desc:$ You are wading thru muck in a dark and smelly tunnel. ~ Flags: 1001 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9966 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9964 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9966 Name: A dark tunnel Desc:$ You are wading thru muck in a dark and smelly tunnel. ~ Flags: 1001 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9967 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9965 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9967 Name: A dark tunnel Desc:$ You are wading thru muck in a dark and smelly tunnel. ~ Flags: 1001 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9968 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9966 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9968 Name: A dark tunnel junction Desc:$ You are wading thru muck in a dark and smelly tunnel. ~ Flags: 1000000000000001001 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9968 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9967 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 9968 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9969 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 9968 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9961 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 9960 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9969 Name: A bend in the tunnel Desc:$ You have reached a bend in the tunnel. Above you is a leaky pipe spilling raw sewage into the tunnel. ~ Flags: 1001 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9968 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9970 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9970 Name: A dark tunnel Desc:$ You are wading thru muck in a dark and smelly tunnel. ~ Flags: 1001 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9969 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9971 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9971 Name: A dark tunnel Desc:$ You have reached the end of the tunnel. Above you is a grate, and you see light, probably from the surface, coming down thru the grate. ~ Flags: 1001 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9970 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 9972 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9972 Name: A tunnel with a ladder Desc:$ A somewhat cramped tunnel, going up to the surface. A ladder leads up to the surface. ~ Flags: 10000000000001000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] ToVnum: 9973 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 9971 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9973 Name: Close to the surface Desc:$ You hear the sounds of heavy traffic directly above you. In the distance, you hear what sounds like screech metal being played loud. A grate is directly above you. ~ Flags: 100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] Keywords: grate ToVnum: 30511 Flags: 1 Material: metal Barrier: 12 KeyVnum: 0 [EXIT down] ToVnum: 9972 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9974 Name: Renaldo's Mix and Match Desc:$ You enter what appears to be an old antique shop, with items and gadgets dating back to the previous century. Television sets, old Pentium and IBM computers, Radios, coffee makers, and other relics surround you. Behind a counter is a stout ork, polishing the monitor to an Apple Macintosh from the 1980's. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 9938 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9975 Name: Underground Entrance to The Big Rhino Desc:$ The most well known entrance to the Ork Underground. Here they conduct tours for orks and trolls from the surface to the Underground. Right here is a large troll keeping humans, elves, and dwarfs from venturing into the ork underground. ~ Flags: 11100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9976 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9925 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9976 Name: Lobby at The Big Rhino Desc:$ You are in the underground lobby of the Big Rhino. Here a nondescript ork sits behind a desk, checking reservations, and scheduling tours of the Ork Underground. A large planter sits in the northwest corner of the room with a dwarfed Saguaro Cactus. A chandalier made with beer cans and 100 watt lightbulbs hangs from the ceiling. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9977 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9975 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9977 Name: Inside the Big Rhino Desc:$ You are in a large and rowdy bar portion of the Big Rhino. You see orks and trolls drinking lots of real hard alcohol, getting drunk, fighting, playing pool and so forth. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9988 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9980 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9978 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9976 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9978 Name: By a pool table Desc:$ You weave your way by the pool table, whre three orks are fighting over the results of a wayward eight-ball. A large lamp hangs over the pool table, very ornate with clydesdales and some old beer logo that went away with the Resource Rush. *Shatter!* Oops, there goes that antique. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9977 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9981 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9979 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9979 Name: A booth in the back Desc:$ A booth in the back of the bar, with a few shady trollish figures, making some kind of deal over a pitcher of Jack Daniel's. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9978 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9982 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9980 Name: Inside the Big Rhino Bar Desc:$ You are in the lower level of the Big Rhino, at the bar that seperates the cozy steak house up above from the gritty ork underground. Here you see orks and trolls fighting, drinking, playing pool, drinking, watching Urban Brawl on the wide-screen trid, and drinking. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9983 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9985 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9981 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9977 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9981 Name: By a pool table Desc:$ You are by a pool table in a row of five. Near you there is a small brawl going on between a few orks that are disgruntled by the actions of a wayward eight-ball. Here you see a leather-clad troll with biker chaps carefully aiming to hit the nine ball in the corner pocket. Watching him and holding a cuestick is an ork wearing torn denim and an eyepatch. Above the pool table is an antique Jim Beam pool light from the previous century. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9980 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9986 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9982 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9978 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9982 Name: A booth in the back of the bar Desc:$ You see an empty booth with troll barf all over the table and seat. Think you might want to sit elsewhere? ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9981 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9987 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9979 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9983 Name: By the bar Desc:$ You are standing by a long bar, crowded with orks and trolls drinking and calling for their favorite grog. Sitting on a barstool is a passed out ork holding a huge pitcher of Grimm's whiskey. On a barstool to your left is a huge troll female that smells like she took a bath in some kind of cheap perfume. In front of you is a large sign advertising Cub's Stout Ale. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9984 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9980 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9988 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9984 Name: By the Bar Desc:$ You are standing by a long bar, and above you sits a decently sized trid screen with Combat Biker game playing on screen. Two trolls are sitting next to each other screaming expletives at the screen. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 9985 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9983 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9985 Name: Inside the Big Rhino Bar Desc:$ You are in the middle of a large bar, where ork and troll patrons drink, fight, and converse. A huge troll sitting at a table glares at you spacily, yet threateningly. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9984 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9996 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9986 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9980 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9986 Name: By a pool table Desc:$ A vacant pool table, with a bit of blood on the table. A huge label is stuck over the credstick slot saying "Lone Star Evidence---Do not touch." A Coors antique lamp hangs over the pool table. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9985 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9987 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9981 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9987 Name: A booth in the bar Desc:$ A shady booth with two trolls playing a game of cards. One of them is wearing a "John Deere" hat, and the other is wearing a Seattle Mariners ballcap. In front of them is a huge pitcher of some thick brown stuff that smells like beer. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9986 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9982 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9988 Name: By the Bar Desc:$ You weave your way past the orks and trolls, and *whew!* get a whiff of that fat troll at the bar. He smells like he's had one too many, but the bottle in his hand and the look on his face says that he is going for more. There is a bartender going up and down the bar, trying to serve everyone. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9983 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9977 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9989 Name: Entrance to Blue's Desc:$ You enter a blue-lighted smoke-filled dark strip club. A doorman looks you over as you walk in. You hear the cutting-edge screech metal sounds of Speed Coma coming from inside. ~ Flags: 1000000000000001100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9994 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9999 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9927 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9990 Name: Hog's Cheap Rest-EZ Desc:$ A good place to hole up, hide, or whatever. Hog does not like heat of any kind, or troubles, including those of the racist variety. Here you are welcome whether you are a troll or an elf. Anyone bringing trouble here will have to deal with Hog, an nth-grade physical adept. ~ Flags: 1000000000000011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 9951 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 9991 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9991 Name: A Cubicle Desc:$ A small cubicle, large enough for a troll, but still cramped. A trid screen above the pillow end of the cubicle carries cable, probably stolen. ~ Flags: 1000000001000011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 9990 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9992 Name: Rumble's Armory Desc:$ The best place to find weapons and ammo in the Ork Underground. Here there are all sorts of weapons, from the mundane knife to the exotic Ares MP III Laser. Ammunition for all other sorts of weapons are avaliable here. ~ Flags: 1000000000000001100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9951 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9993 Name: Cathedral Manor Desc:$ A former Catholic cathedral that still retains its original structure, Cathedral Manor is now the living quarters of Alfred Ray Tusky, the "mayor" of the Ork Underground, and outspoken Ork rights advocate. He has preserved all the original paintings and sculptures left from the Church, for their artistic merit. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9954 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9994 Name: By the Bar Desc:$ From here you can see most of the goings-on here at Blue's. Up on the stages are made-up ork girls dancing in absolutely nothing. A lot of orks and trolls are here, drinking and smoking and watching the girls dance. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9995 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 10107 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9989 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9998 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9995 Name: By the Stage Desc:$ You see an orkish stripper trying to turn on all the orks in the place. She looks at you and motions you over. A few orks look at her, wolfwhistling and placing nuyen on the rail. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 9994 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 9997 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9996 Name: A stairwell Desc:$ This staircase connects the surface level of the Big Rhino with the level in the Ork Underground. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 9985 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 10103 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9997 Name: By an Empty Stage Desc:$ This empty synthwood stage is brightly lit by ceiling-mounted spotlights. Though currently bare, it's sometimes occupied by dancing strippers. ~ Flags: 1000000000000001100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 9995 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 9998 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9998 Name: By the stage Desc:$ Two strippers, one elvish, and one human do a kinky dance for the orkish and trollish locals, who are catcalling and wolfwhistling, as well as leaving money on the rail. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 9997 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 9994 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #9999 Name: Blue's Arcade Desc:$ The floor in here is sticky, and there is a nasty smell. Booths are lined up from wall to wall, and patrons plug into simsense shows for 2 nuyen per 5 minutes. ~ Flags: 1000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 9989 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK END