AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
#1100
Name:	Lobby
Desc:$
   A large immaculate lobby, brightly lit by subtly disguised fluorescent
lighting. The silence is broken only by the gentle sweep of the revolving
doors, providing access to the street. A bored looking receptionist doesn't
look up at your approach, and continues slowly organising her desk. A small
tiled corridor leads off to the west and an unremarkable door with a small
'Staff Only' sign is behind the reception desk to the north. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT north]
	Keywords:	door
	ToVnum:	1104
	Flags:	2
	Material:	brick
	Barrier:	4
	KeyVnum:	1100
	LockRating:	10
[EXIT east]
	ToVnum:	1105
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Keywords:	door
	ToVnum:	2023
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	1101
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1101
Name:	Corridor
Desc:$
   You are in a small, tiled corridor. Various promotional posters line the
walls, advertising various overpriced matrix services. The corridor ends at a
set of large double doors, propped open, with another smaller door off to one
side. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT north]
	Keywords:	door
	ToVnum:	1103
	Flags:	1
	Material:	wood
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	1100
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	1102
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1102
Name:	The main showroom
Desc:$
   A large showroom. Glass display cases line the walls, each with small
holographic images of what appear to be small mechanical robots spinning
slowly in space. Small metal plaques are mounted beneath each, with what
appear to be model numbers etched on them, corresponding to numbers on a large
sign mounted in a frame on one wall. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT east]
	ToVnum:	1101
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXTRADESC 0]
	Keywords:	sign~~~~~~~~~~~~~
	Desc:$
 Model #     Name               Price
 NOVP41100   Novatech Wailer    10,000
 NOVK41101   Novatech Soldier   12,500
 NOVC41102   Novatech Tripwire  10,000
 NOVS41103   Novatech Silencer  12,500
 NOVT41104   Novatech Quicksand 12,500
 NOVC21130   Novatech Acid       8,200
 NOVK21131   Novatech Cadet      8,450
 NOVP21132   Novatech Flare      8,200
 NOVS21133   Novatech Whitenoise 8,280
 NOVT21134   Novatech Trapper    8,250
50
~
BREAK
#1103
Name:	A Small Showroom
Desc:$
   A table sits in the middle of this small, carpeted room. A terminal on it
shows a series of images of small robotic constructs, each with a basic
feature list next to it. A sign hanging on the wall lists prices. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT south]
	Keywords:	door
	ToVnum:	1101
	Flags:	1
	Material:	wood
	Barrier:	4
	KeyVnum:	0
[EXTRADESC 0]
	Keywords:	sign~~~~~~~~~~~~~
	Desc:$
 Model #     Name               Price
 NOVB41110   Novatech Sentinel  15,000
 NOVR41111   Novatech Endurance 15,000
 NOVS41112   Novatech Slammer   17,500
 NOVT41113   Novatech Strainer  15,000
 NOVB21140   Novatech Ghost     10,000
 NOVR21141   Novatech Basher    11,500
 NOVS21142   Novatech Rover     10,000
 NOVT21143   Novatech Icicle    11,890
~
BREAK
#1104
Name:	A cluttered workroom
Desc:$
   A small room, lined with benches playing host to hordes of unrecognisable
electronic parts. A few complete terminals flicker occasionally, showing brief
glimpses of some project or another. A large paper sign is pinned to a notice
board here, along with numerous other small post-it notes and scribblings. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT south]
	Keywords:	door
	ToVnum:	1100
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	1100
	LockRating:	1
[EXTRADESC 0]
	Keywords:	sign~~~~~~~~
	Desc:$
 Model #     Name               Price
 NOVL41120   Novatech Warden    20,000
 NOVN41121   Novatech Punisher  20,000
~
BREAK
#1105
Name:	The elevators
Desc:$
   A pair of elevators are set into this wall, each with a small dial, like a
clock face, indicating their current floor. A floor directory sits between
them, above a single call button. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT west]
	ToVnum:	1100
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXTRADESC 0]
	Keywords:	directory~~~~~~~~~~~
	Desc:$
A small sign, reading:
 'Hardware sales, 1st floor.'
 'Development - staff only, 2nd floor.'
~
BREAK
#1106
Name:	The elevator
Desc:$
   A large mirror dominates the elevator, a failed attempt to make it seem
roomy. A small panel is set beside the doors, a brief description of each
floor by each button. 
~
Flags:	10000000000000001100
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXTRADESC 0]
	Keywords:	panel~~~~~~~~~~~~~~~~
	Desc:$
A small panel with three buttons lit from behind by a subtle blue glow.
 2 - Research and Devlopment / Sales
 1 - Conference rooms / Security
 G -
Sales / Showrooms
 A small red sticker below the buttons reads 'Authorised Personnel Only'.
~
BREAK
#1107
Name:	First floor
Desc:$
   Soft, classical music fills a clean, bright foyer. The light yellow walls
and blue-rimmed desks create a very late twentieth-century feel. A pair of
posters flank the doorway to a corridor, advertising the latest and greatest
of the new 'retro-look' line. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT west]
	Keywords:	door
	ToVnum:	1108
	Flags:	1
	Material:	glass
	Barrier:	4
	KeyVnum:	0
	LockRating:	4
BREAK
#1108
Name:	A spotless hallway
Desc:$
   The light yellow walls here are highlighted by a series of steady, white
fluorescent tubes, placed at intervals down the hallway. Soft, classical music
can be heard, filtering from the small foyer to one end of the hallway, and a
soft hum can be heard coming from a doorway off the corridor. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT north]
	ToVnum:	1112
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	door
	ToVnum:	1107
	Flags:	1
	Material:	glass
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	1109
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1109
Name:	A spotless hallway
Desc:$
   Very faint music can be heard coming from one end of the light yellow
hallway. An open doorway ends the corridor here, and another doorway leads off
to one side, each leading to separate showrooms. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT north]
	ToVnum:	1111
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	1108
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	1110
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1110
Name:	A modest showroom
Desc:$
   This room is full of large, rack mounted computers, on display as the best
of the best. Here and there small patches of light yellow wall can be
glimpsed, but almost every spare inch has been covered. White, overhead
lighting creates odd shadows on the floor, and the buzz from the various
machines seems to work as an effective white noise generator, blocking out all
sounds of the outside world. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT east]
	ToVnum:	1109
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1111
Name:	A modest showroom
Desc:$
   A pair of fluorescent tubes casts everthing in a sharp white light, the
single window here has its blinds pulled closed. The walls are the same light
yellow as the hallway outside, and a number of tables are pushed hard up
against them. On these tables, a series of computer towers and flat monitors
sit, quietly humming. This year's models are all finished in stylish black
with chrome highlights and are reminiscent of late twentieth century machines.
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT south]
	ToVnum:	1109
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1112
Name:	A modest showroom
Desc:$
   Opposite the door, a set of large windows here look out onto the street
below. Two tables, one on either side of the window, sit against the walls
prominently displaying a line of laptop computers. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT south]
	ToVnum:	1108
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1113
Name:	Second floor
Desc:$
   You are in a small foyer, the floor here seems to be plain concrete. West
from here, the floor opens up into one large room, which looks more like
storage than a display area.  
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT west]
	ToVnum:	1114
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1114
Name:	A Cluttered Showroom
Desc:$
   Stacks of large boxes and crates make this place seem more like a warehouse
athan a showroom. A microtronics workshop has been set up in the center of the
clutter, to allow prospective customers to get a feel for what it offers.
Despite the mess surrounding them, the tools are set up neatly and the
workshop seems to shine with that "just been polished" gleam.  
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT east]
	ToVnum:	1113
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1150
Name:	A Microdeck Software Outlet
Desc:$
    As you walk past the trid units displaying company advertisements in the
window into the shop proper, the gleam and shine of the place hits you. It
seems as though someone has went over everything with a thick layer of polish.
From the trid displays showing abstract representations of various programs in
action to cyberdecks and cyberterminals lined up in displays for testing, the
place reeks class. A smiling, middle aged human stands behind the counter,
waiting for you to ask for help.  
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
[EXIT south]
	ToVnum:	29010
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
END