AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
#1300
Name:	Interstate 5
Desc:$
   Tacoma spreads outwards to the west and east, truck stops giving way to
shopping centers and residential areas where, going up and down the roller
coaster of overpasses that runs through the city, tiny people can be made out
going about their lives. 
~
Flags:	10100000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT northeast]
	ToVnum:	1301
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	2054
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1301
Name:	Interstate 5
Desc:$
   Bored faces gaze out of cars across the eight lanes of I-5, expressions as
gray as the overcast sky.  A large green sign hanging from an approaching
overpass indicates Seattle is about an hour away (if anyone pays attention to
the speed limit). 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT northeast]
	ToVnum:	1302
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	1300
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1302
Name:	Interstate 5 at East Anselm Street
Desc:$
   After changing lanes with a quick swerve and fervent prayer, the caravan of
8-wheelers is now a few cars behind, and a distance overpass with large green
signs can be barely made out up ahead.  Overhead is the overpass for East
Anselm Street, a major thoroughfare through East Tacoma.  An offramp takes
traffic up onto the street above. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1303
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northeast]
	ToVnum:	1503
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	1301
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1303
Name:	Interstate 5
Desc:$
   Cars choke the road, crawling along the curves of I-5 at a half dead pace.
There are orange construction cones and a few stray concrete pylons preventing
entryway onto the access road to the west, several trolls and a few orks in
hard hats taking a break to glare at the rushing traffic. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1304
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1302
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1304
Name:	Interstate 5
Desc:$
   Bleak gray concrete pools outwards from the massive breadth of Interstate 5
heading towards Tacoma, while screaming traffic charges forward towards
another day of ineffectuality in the office, off to the clubs, or perhaps
something more illicit  Maybe staring at that ork in the big red van just to
the left isn't a very good idea. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT northeast]
	ToVnum:	1305
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1303
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1305
Name:	Interstate 5
Desc:$
   Nearing Tacoma, the bulletin boards lining I-5 suddenly explode in a garish
mish-mash of color and annoying, cheesy slogans like "Dave the Dwarf's Driving
Deals," somewhere off the Interstate in Seattle. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1306
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	1304
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1306
Name:	Interstate 5
Desc:$
   Whizzing through an overpass, the light fades for a moment, the concrete
cave seemingly covered in primitive artwork where area gangers have braved the
traffic to tag the structure.  As light and open air returns, a tiny Seatac
airport can be glimpsed to the distant north, a large green sign proclaiming
the distance and exit number to get there. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT south]
	ToVnum:	1305
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	1307
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1307
Name:	Interstate 5
Desc:$
   Passing through the edge of town, several abandoned buildings can be
glimpsed in various stages of ruin, a few solid structures with busted windows
down to single standing walls with rusty steel supports exposed like the
bloody rotting carcasses of some herd of behemoths. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1308
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	1306
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1308
Name:	Interstate 5
Desc:$
   The leafless sticks along the side of I-5's massive eight lanes testify to
a forgotten age of landscaping and beautification projects, adding to the
sense of desolation that comes with passing through this abandoned, long dead
section of town.  The traffic however seems to picking up life and speed, as
though the drivers want to escape this desolate graveyard as quickly as
possible. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1309
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1307
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1309
Name:	Interstate 5
Desc:$
   Loud and sickeningly colorful billboards begin to line the highway,
blocking site of the dejected emptiness that fills the outskirts of Tacoma.
Cars, trucks, and caravans of 8-wheelers pass by at mad speeds, the access
roads alone a death defying challenge to get to. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT northeast]
	ToVnum:	1310
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1308
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1310
Name:	Interstate 5
Desc:$
   Up, over and down again at breakneck speed and the graffiti-encrusted
overpass is already a dissipating memory, suddenly slowing down as an old
couple in an ancient Lincoln Continental pulls into the lane from the access
road, going at a snail's pace that could get them killed on this freeway of
madmen. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1311
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	1309
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1311
Name:	Interstate 5
Desc:$
   A truck stop advertised on a billboard a few miles back comes into view, a
tiny restaurant and gas station surrounded by an enormous parking lot and a
few dozen semis lined up like neat little toy trucks.  Next to the truck stop
is a small motel with an ugly neon Vacancy sign flashing. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1312
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1310
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1312
Name:	Interstate 5
Desc:$
   Heading north, Seatac Airport is a few miles and a couple of exits away
going south, Seattle is about an hour's drive away.  Bored faces gaze out of
cars across the eight lanes of I-5, expressions as gray as the overcast sky. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT northeast]
	ToVnum:	1313
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1311
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1313
Name:	Interstate 5
Desc:$
   Taking a large curve in the road at the insane speed that ironically
guarantees survival on I-5, the monotony of the straight-arrow eight lanes is
momentarily broken, as the steering wheel actually has to be used for a
moment. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT southwest]
	ToVnum:	1312
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	1314
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1314
Name:	Interstate 5, a curve.
Desc:$
   A flood of cars rushes by, a few roaring 8-wheelers directly ahead belching
out filthy black smoke, the pasted signs around their license plates
advertising a few non-working 800 numbers to report bad driving. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1315
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	1313
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1315
Name:	Interstate 5, Route 18 Junction
Desc:$
   According to the large sign stretching across all eight lanes of the I-5,
the junction to State Route 18, the route to Auburn, lies just up ahead. A few
scraggly trees that have amazingly not been plowed through during a wreck over
the years line the edge of the road. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT northeast]
	ToVnum:	1316
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	45236
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1314
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1316
Name:	Interstate 5
Desc:$
   There are signs of an accident further north along the interstate, the air
thickened slightly as the wind carries a thick column of billowing smoke
southward.  Traffic begins to slow. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT northeast]
	ToVnum:	1317
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	1315
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1317
Name:	Interstate 5
Desc:$
   There is a major pile up off the side of the road, EMS units closing off
the two most eastern lanes.  A Lone Star officer is redirecting traffic, which
is quickly beginning to back up. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1318
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	1316
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1318
Name:	Interstate 5
Desc:$
   Traffic crawls along, lights from Lone Star flashing to the south, an
ominous pillar of thick smoke reaching up to the gray sky.  A jet roars
overhead. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1319
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1317
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1319
Name:	Interstate 5
Desc:$
   Traffic heading north to Seattle zips by, while the southern flow is
slowing and quickly turning into a cramped jam of angry commuters.  A green
sign shows Seatac International Airport is three exits away.  The rumble of
jets taking off can be heard. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT northeast]
	ToVnum:	1320
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1318
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1320
Name:	Interstate 5, Seattle/Tacoma Airport Exit
Desc:$
   A large green sign points out nearby Seattle to the north and Tacoma to the
southwest, the southeast off-ramp leading to Seatac International Airport.  A
caravan of black airport shuttles cuts into traffic from the access road. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1322
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	1321
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	1319
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1321
Name:	Offramp
Desc:$
   Seatac airport rises up to the north.  Several planes and jets can be seen
in the long stretch of runway.  To the northwest Interstate 5 roars with the
madness of rushing traffic. 
~
Flags:	10000000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	19410
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	1320
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1322
Name:	Interstate 5
Desc:$
   Loud, colorful billboards advertise gas stations, fast food joints and
cheap motels in nearby Seattle.  Interstate 5 reaches north to the Seattle
sprawl and south to distant Tacoma. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1323
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1320
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1323
Name:	Interstate 5
Desc:$
   A beat up station wagon carrying a crowded family of orcs zips by, going at
least twenty over the speed limit, camping gear stuffed so tight the back
window is cracked open.  The squeals of five or six kids are easy to make out.
A large, faded billboard advertises a nearby campground.  
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1324
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1322
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1324
Name:	Interstate 5
Desc:$
   To the north the glow of distant Seattle can be seen at night, and traffic
is fairly sparse along this lonely stretch of Interstate 5.  Heading south on
the tree-lined highway eventually leads to Tacoma. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT northeast]
	ToVnum:	1325
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1323
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1325
Name:	Interstate 5
Desc:$
   Cars rush along at insane speeds, probably close to or over twice the legal
limit.  Up on the shoulder of the road back along the tree line is what
probably used to be a deer being picked over by crows, dried blood stains
indicating it was probably dragged off of the highway. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1326
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	1324
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1326
Name:	Interstate 5
Desc:$
   The outskirts of Seattle meld empty country with the distant downtown
skyline.  A lonely sign quickly passed gives the exit number for Seatac
International Airport, shows Tacoma to be about an hours' drive away (under
the speed limit, that is). 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT northeast]
	ToVnum:	1327
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1325
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1327
Name:	Interstate 5
Desc:$
   The Seattle sprawl is thin and sparse here, more populated to the north,
while further south the land is slowly taken over by unused fields and stands
of trees.  The main road is in decent repair, though some of the access roads
along here look like they haven't been touched by maintenance crews in
decades. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	1328
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	1326
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1328
Name:	I-5, Approaching Downtown Seattle
Desc:$
   This ramp links Interstate 5 with the downtown Seattle traffic grid, a less
than desirable portion of the city sprawling outward from the freeway, a huge
mess of run down businesses, houses and apartments.  Traffic runs by,
oblivious to those waiting on the ramp to get onto the freeway. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT north]
	ToVnum:	32601
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1327
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1329
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1330
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1331
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1332
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1333
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1334
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1335
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1336
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1337
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1338
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1339
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1340
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1341
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1342
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1343
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1344
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1345
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1346
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1347
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1348
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1349
Name:	Interstate 5
Desc:$
You are in an unfinished room.
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1350
Name:	An Onramp
Desc:$
   This is an onramp carrying traffic from I-5 to Ebernath Avenue in Auburn.
A broken control stoplight is here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT southeast]
	ToVnum:	29015
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	45241
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#1398
Name:	Car Dealer Storage Room
Desc:$
   This room is to store the cars that car dealer would sell, until I can
write a proper shop type system for them. wizload or zoneload any vehicles you
want sold in here. 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
BREAK
#1399
Name:	Crazy Lenny's Crazy Deals
Desc:$
   You are surrounded by a great number of cars, lining the whole lot from
front to back, of more makes and models than most would ever dream.  Ford.
Isuzu.  Mitsubishi.  Dodge.  Toyota.  Aztechnology.  Its all there, and its
all for sale.  There is a crazy ork in a plaid zoot-suit walking up and down
the lot, with a huge grin on his face. 
~
Flags:	100000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
[EXIT south]
	ToVnum:	32670
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
END