#1300 Name: Interstate 5 Desc:$ Tacoma spreads outwards to the west and east, truck stops giving way to shopping centers and residential areas where, going up and down the roller coaster of overpasses that runs through the city, tiny people can be made out going about their lives. ~ Flags: 10100000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT northeast] ToVnum: 1301 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 2054 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1301 Name: Interstate 5 Desc:$ Bored faces gaze out of cars across the eight lanes of I-5, expressions as gray as the overcast sky. A large green sign hanging from an approaching overpass indicates Seattle is about an hour away (if anyone pays attention to the speed limit). ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT northeast] ToVnum: 1302 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1300 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1302 Name: Interstate 5 at East Anselm Street Desc:$ After changing lanes with a quick swerve and fervent prayer, the caravan of 8-wheelers is now a few cars behind, and a distance overpass with large green signs can be barely made out up ahead. Overhead is the overpass for East Anselm Street, a major thoroughfare through East Tacoma. An offramp takes traffic up onto the street above. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1303 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 1503 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1301 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1303 Name: Interstate 5 Desc:$ Cars choke the road, crawling along the curves of I-5 at a half dead pace. There are orange construction cones and a few stray concrete pylons preventing entryway onto the access road to the west, several trolls and a few orks in hard hats taking a break to glare at the rushing traffic. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1304 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1302 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1304 Name: Interstate 5 Desc:$ Bleak gray concrete pools outwards from the massive breadth of Interstate 5 heading towards Tacoma, while screaming traffic charges forward towards another day of ineffectuality in the office, off to the clubs, or perhaps something more illicit Maybe staring at that ork in the big red van just to the left isn't a very good idea. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT northeast] ToVnum: 1305 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1303 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1305 Name: Interstate 5 Desc:$ Nearing Tacoma, the bulletin boards lining I-5 suddenly explode in a garish mish-mash of color and annoying, cheesy slogans like "Dave the Dwarf's Driving Deals," somewhere off the Interstate in Seattle. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1306 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1304 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1306 Name: Interstate 5 Desc:$ Whizzing through an overpass, the light fades for a moment, the concrete cave seemingly covered in primitive artwork where area gangers have braved the traffic to tag the structure. As light and open air returns, a tiny Seatac airport can be glimpsed to the distant north, a large green sign proclaiming the distance and exit number to get there. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT south] ToVnum: 1305 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 1307 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1307 Name: Interstate 5 Desc:$ Passing through the edge of town, several abandoned buildings can be glimpsed in various stages of ruin, a few solid structures with busted windows down to single standing walls with rusty steel supports exposed like the bloody rotting carcasses of some herd of behemoths. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1308 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 1306 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1308 Name: Interstate 5 Desc:$ The leafless sticks along the side of I-5's massive eight lanes testify to a forgotten age of landscaping and beautification projects, adding to the sense of desolation that comes with passing through this abandoned, long dead section of town. The traffic however seems to picking up life and speed, as though the drivers want to escape this desolate graveyard as quickly as possible. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1309 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1307 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1309 Name: Interstate 5 Desc:$ Loud and sickeningly colorful billboards begin to line the highway, blocking site of the dejected emptiness that fills the outskirts of Tacoma. Cars, trucks, and caravans of 8-wheelers pass by at mad speeds, the access roads alone a death defying challenge to get to. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT northeast] ToVnum: 1310 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1308 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1310 Name: Interstate 5 Desc:$ Up, over and down again at breakneck speed and the graffiti-encrusted overpass is already a dissipating memory, suddenly slowing down as an old couple in an ancient Lincoln Continental pulls into the lane from the access road, going at a snail's pace that could get them killed on this freeway of madmen. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1311 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1309 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1311 Name: Interstate 5 Desc:$ A truck stop advertised on a billboard a few miles back comes into view, a tiny restaurant and gas station surrounded by an enormous parking lot and a few dozen semis lined up like neat little toy trucks. Next to the truck stop is a small motel with an ugly neon Vacancy sign flashing. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1312 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1310 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1312 Name: Interstate 5 Desc:$ Heading north, Seatac Airport is a few miles and a couple of exits away going south, Seattle is about an hour's drive away. Bored faces gaze out of cars across the eight lanes of I-5, expressions as gray as the overcast sky. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT northeast] ToVnum: 1313 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1311 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1313 Name: Interstate 5 Desc:$ Taking a large curve in the road at the insane speed that ironically guarantees survival on I-5, the monotony of the straight-arrow eight lanes is momentarily broken, as the steering wheel actually has to be used for a moment. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT southwest] ToVnum: 1312 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 1314 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1314 Name: Interstate 5, a curve. Desc:$ A flood of cars rushes by, a few roaring 8-wheelers directly ahead belching out filthy black smoke, the pasted signs around their license plates advertising a few non-working 800 numbers to report bad driving. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1315 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 1313 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1315 Name: Interstate 5, Route 18 Junction Desc:$ According to the large sign stretching across all eight lanes of the I-5, the junction to State Route 18, the route to Auburn, lies just up ahead. A few scraggly trees that have amazingly not been plowed through during a wreck over the years line the edge of the road. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT northeast] ToVnum: 1316 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 45236 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1314 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1316 Name: Interstate 5 Desc:$ There are signs of an accident further north along the interstate, the air thickened slightly as the wind carries a thick column of billowing smoke southward. Traffic begins to slow. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT northeast] ToVnum: 1317 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1315 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1317 Name: Interstate 5 Desc:$ There is a major pile up off the side of the road, EMS units closing off the two most eastern lanes. A Lone Star officer is redirecting traffic, which is quickly beginning to back up. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1318 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1316 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1318 Name: Interstate 5 Desc:$ Traffic crawls along, lights from Lone Star flashing to the south, an ominous pillar of thick smoke reaching up to the gray sky. A jet roars overhead. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1319 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1317 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1319 Name: Interstate 5 Desc:$ Traffic heading north to Seattle zips by, while the southern flow is slowing and quickly turning into a cramped jam of angry commuters. A green sign shows Seatac International Airport is three exits away. The rumble of jets taking off can be heard. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT northeast] ToVnum: 1320 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1318 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1320 Name: Interstate 5, Seattle/Tacoma Airport Exit Desc:$ A large green sign points out nearby Seattle to the north and Tacoma to the southwest, the southeast off-ramp leading to Seatac International Airport. A caravan of black airport shuttles cuts into traffic from the access road. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1322 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 1321 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1319 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1321 Name: Offramp Desc:$ Seatac airport rises up to the north. Several planes and jets can be seen in the long stretch of runway. To the northwest Interstate 5 roars with the madness of rushing traffic. ~ Flags: 10000000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 19410 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 1320 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1322 Name: Interstate 5 Desc:$ Loud, colorful billboards advertise gas stations, fast food joints and cheap motels in nearby Seattle. Interstate 5 reaches north to the Seattle sprawl and south to distant Tacoma. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1323 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1320 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1323 Name: Interstate 5 Desc:$ A beat up station wagon carrying a crowded family of orcs zips by, going at least twenty over the speed limit, camping gear stuffed so tight the back window is cracked open. The squeals of five or six kids are easy to make out. A large, faded billboard advertises a nearby campground. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1324 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1322 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1324 Name: Interstate 5 Desc:$ To the north the glow of distant Seattle can be seen at night, and traffic is fairly sparse along this lonely stretch of Interstate 5. Heading south on the tree-lined highway eventually leads to Tacoma. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT northeast] ToVnum: 1325 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1323 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1325 Name: Interstate 5 Desc:$ Cars rush along at insane speeds, probably close to or over twice the legal limit. Up on the shoulder of the road back along the tree line is what probably used to be a deer being picked over by crows, dried blood stains indicating it was probably dragged off of the highway. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1326 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1324 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1326 Name: Interstate 5 Desc:$ The outskirts of Seattle meld empty country with the distant downtown skyline. A lonely sign quickly passed gives the exit number for Seatac International Airport, shows Tacoma to be about an hours' drive away (under the speed limit, that is). ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT northeast] ToVnum: 1327 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1325 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1327 Name: Interstate 5 Desc:$ The Seattle sprawl is thin and sparse here, more populated to the north, while further south the land is slowly taken over by unused fields and stands of trees. The main road is in decent repair, though some of the access roads along here look like they haven't been touched by maintenance crews in decades. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 1328 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1326 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1328 Name: I-5, Approaching Downtown Seattle Desc:$ This ramp links Interstate 5 with the downtown Seattle traffic grid, a less than desirable portion of the city sprawling outward from the freeway, a huge mess of run down businesses, houses and apartments. Traffic runs by, oblivious to those waiting on the ramp to get onto the freeway. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT north] ToVnum: 32601 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1327 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1329 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1330 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1331 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1332 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1333 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1334 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1335 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1336 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1337 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1338 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1339 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1340 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1341 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1342 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1343 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1344 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1345 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1346 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1347 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1348 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1349 Name: Interstate 5 Desc:$ You are in an unfinished room. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1350 Name: An Onramp Desc:$ This is an onramp carrying traffic from I-5 to Ebernath Avenue in Auburn. A broken control stoplight is here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT southeast] ToVnum: 29015 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 45241 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #1398 Name: Car Dealer Storage Room Desc:$ This room is to store the cars that car dealer would sell, until I can write a proper shop type system for them. wizload or zoneload any vehicles you want sold in here. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 BREAK #1399 Name: Crazy Lenny's Crazy Deals Desc:$ You are surrounded by a great number of cars, lining the whole lot from front to back, of more makes and models than most would ever dream. Ford. Isuzu. Mitsubishi. Dodge. Toyota. Aztechnology. Its all there, and its all for sale. There is a crazy ork in a plaid zoot-suit walking up and down the lot, with a huge grin on his face. ~ Flags: 100000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 [EXIT south] ToVnum: 32670 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK END