AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
INITIATION INITIATE

Usage: ^gINITIATE^n

Initiation is a magician's way of advancement, whether the magician
be a shaman, mage, or adept.  When your character is initiated, its
magic rating increases by one point.

To gain more initiation points you must ask an Immortal for an
initiation. This will increase your available initiations by 1.
You can then enter the initiation menu and choose how you wish
to spend this point. You can either increase your magic and gain
a metamagic technique, increase your magic and change your astral
signature, or shed any gaes you currently have.

The cost for an initiation is 5 plus the desired grade times 3. So
if you wished to initiation to grade 2 it would cost you (5+2)*3=21.

There is also an additional cost of nuyen and a requirement of TKE

Requirements are:

            TKE      NUYEN
Grade 1:      0      50000
  "   2:    100      75000
  "   3:    200     125000
  "   4:    400     225000
  "   5:    600     425000
  "  6+:   +200     825000

^WSee Also: MAGIC, INITIATE, METAMAGIC^n