AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
#500
Keywords:	ticket monorail
Name:	A SeaTac monorail ticket
RoomDesc:$
A forgotten monorail ticket is lying here.~
LookDesc:$
It reads, 'ADMIT ONE'.
~
Type:	Other
WearFlags:	100000000000001
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	15
	AvailTN:	0
	AvailDay:	0.00
BREAK
#501
Keywords:	ticket monorail
Name:	A Seattle monorail ticket
RoomDesc:$
A forgotten monorail ticket is lying here.~
LookDesc:$
Printed in black ink one side is "Seattle Monorail, Inc." 
~
Type:	Other
WearFlags:	100000000000001
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	20
	AvailTN:	0
	AvailDay:	0.00
BREAK
#502
Keywords:	ASIST interface
Name:	an ASIST interface
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	1000
	AvailTN:	3
	AvailDay:	1.50
[VALUES]
	Val0:	28
BREAK
#503
Keywords:	expert drivre
Name:	a chipjack expert driver
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	0
	AvailTN:	4
	AvailDay:	2.00
[VALUES]
	Val0:	29
BREAK
#504
Keywords:	voice modulator
Name:	a voice modulator
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	45000
	AvailTN:	2
	AvailDay:	1.00
[VALUES]
	Val0:	14
	Val4:	20
BREAK
#505
Keywords:	headware memory
Name:	headware memory
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	45000
	AvailTN:	3
	AvailDay:	1.00
[VALUES]
	Val0:	4
	Val3:	300
	Val4:	1
BREAK
#506
Keywords:	eye camera
Name:	an eye camera
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	5000
	AvailTN:	6
	AvailDay:	1.00
[VALUES]
	Val0:	8
	Val3:	1
	Val4:	40
BREAK
#507
Keywords:	display link
Name:	a display link
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	1000
	AvailTN:	4
	AvailDay:	1.50
[VALUES]
	Val0:	8
	Val3:	4
	Val4:	10
BREAK
#508
Keywords:	image link
Name:	an image link
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	1600
	AvailTN:	4
	AvailDay:	2.00
[VALUES]
	Val0:	8
	Val3:	16
	Val4:	20
BREAK
#509
Keywords:	protective eye covers
Name:	protective eye covers
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	500
	AvailTN:	4
	AvailDay:	2.00
[VALUES]
	Val0:	8
	Val3:	64
BREAK
#510
Keywords:	retinal clock
Name:	a retinal clock
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	450
	AvailTN:	3
	AvailDay:	1.00
[VALUES]
	Val0:	8
	Val3:	128
	Val4:	10
BREAK
#511
Keywords:	eye datajack
Name:	an eye datajack
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	2200
	AvailTN:	6
	AvailDay:	2.00
[VALUES]
	Val0:	8
	Val3:	131072
	Val4:	25
BREAK
#512
Keywords:	eyelight
Name:	an eyelight
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	20
	AvailTN:	4
	AvailDay:	3.00
[VALUES]
	Val0:	8
	Val3:	1048576
	Val4:	20
BREAK
#513
Keywords:	eyegun
Name:	an eyegun
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	6400
	AvailTN:	6
	AvailDay:	1.00
[VALUES]
	Val0:	8
	Val3:	65536
	Val4:	40
BREAK
#514
Keywords:	data compactor I
Name:	a data compactor I
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	9500
	AvailTN:	6
	AvailDay:	2.50
[VALUES]
	Val0:	31
	Val1:	1
	Val4:	10
BREAK
#515
Keywords:	data compactor II
Name:	a data compactor II
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	19000
	AvailTN:	6
	AvailDay:	2.50
[VALUES]
	Val0:	31
	Val1:	2
	Val4:	15
BREAK
#516
Keywords:	data compactor III
Name:	a data compactor III
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	28500
	AvailTN:	6
	AvailDay:	2.50
[VALUES]
	Val0:	31
	Val1:	3
	Val4:	20
BREAK
#517
Keywords:	data compactor IV
Name:	a data compactor IV
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	38000
	AvailTN:	6
	AvailDay:	2.50
[VALUES]
	Val0:	31
	Val1:	4
	Val4:	25
BREAK
#518
Keywords:	headware memory
Name:	headware memory
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	180000
	AvailTN:	3
	AvailDay:	1.00
[VALUES]
	Val0:	4
	Val3:	1200
	Val4:	4
BREAK
#519
Keywords:	reflex trigger alpha
Name:	stepped reflex trigger -alpha
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	32500
	AvailTN:	4
	AvailDay:	8.00
[VALUES]
	Val0:	23
	Val2:	1
	Val3:	1
	Val4:	16
BREAK
#520
Keywords:	obvious cyberskull alpha
Name:	obvious cyberskull -alpha
RoomDesc:$
An unfinished object is lying here.~
LookDesc:$
It looks pretty much like an unfinished object~
Type:	Cyberware
WearFlags:	1
ExtraFlags:	0
AffFlags:	0
Material:	paper
[POINTS]
	Weight:	0.00
	Barrier:	1
	Cost:	70000
	AvailTN:	6
	AvailDay:	4.00
[VALUES]
	Val0:	38
	Val2:	1
	Val4:	60
BREAK
END