#500 Keywords: ticket monorail Name: A SeaTac monorail ticket RoomDesc:$ A forgotten monorail ticket is lying here.~ LookDesc:$ It reads, 'ADMIT ONE'. ~ Type: Other WearFlags: 100000000000001 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 15 AvailTN: 0 AvailDay: 0.00 BREAK #501 Keywords: ticket monorail Name: A Seattle monorail ticket RoomDesc:$ A forgotten monorail ticket is lying here.~ LookDesc:$ Printed in black ink one side is "Seattle Monorail, Inc." ~ Type: Other WearFlags: 100000000000001 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 20 AvailTN: 0 AvailDay: 0.00 BREAK #502 Keywords: ASIST interface Name: an ASIST interface RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 1000 AvailTN: 3 AvailDay: 1.50 [VALUES] Val0: 28 BREAK #503 Keywords: expert drivre Name: a chipjack expert driver RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 0 AvailTN: 4 AvailDay: 2.00 [VALUES] Val0: 29 BREAK #504 Keywords: voice modulator Name: a voice modulator RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 45000 AvailTN: 2 AvailDay: 1.00 [VALUES] Val0: 14 Val4: 20 BREAK #505 Keywords: headware memory Name: headware memory RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 45000 AvailTN: 3 AvailDay: 1.00 [VALUES] Val0: 4 Val3: 300 Val4: 1 BREAK #506 Keywords: eye camera Name: an eye camera RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 5000 AvailTN: 6 AvailDay: 1.00 [VALUES] Val0: 8 Val3: 1 Val4: 40 BREAK #507 Keywords: display link Name: a display link RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 1000 AvailTN: 4 AvailDay: 1.50 [VALUES] Val0: 8 Val3: 4 Val4: 10 BREAK #508 Keywords: image link Name: an image link RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 1600 AvailTN: 4 AvailDay: 2.00 [VALUES] Val0: 8 Val3: 16 Val4: 20 BREAK #509 Keywords: protective eye covers Name: protective eye covers RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 500 AvailTN: 4 AvailDay: 2.00 [VALUES] Val0: 8 Val3: 64 BREAK #510 Keywords: retinal clock Name: a retinal clock RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 450 AvailTN: 3 AvailDay: 1.00 [VALUES] Val0: 8 Val3: 128 Val4: 10 BREAK #511 Keywords: eye datajack Name: an eye datajack RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 2200 AvailTN: 6 AvailDay: 2.00 [VALUES] Val0: 8 Val3: 131072 Val4: 25 BREAK #512 Keywords: eyelight Name: an eyelight RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 20 AvailTN: 4 AvailDay: 3.00 [VALUES] Val0: 8 Val3: 1048576 Val4: 20 BREAK #513 Keywords: eyegun Name: an eyegun RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 6400 AvailTN: 6 AvailDay: 1.00 [VALUES] Val0: 8 Val3: 65536 Val4: 40 BREAK #514 Keywords: data compactor I Name: a data compactor I RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 9500 AvailTN: 6 AvailDay: 2.50 [VALUES] Val0: 31 Val1: 1 Val4: 10 BREAK #515 Keywords: data compactor II Name: a data compactor II RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 19000 AvailTN: 6 AvailDay: 2.50 [VALUES] Val0: 31 Val1: 2 Val4: 15 BREAK #516 Keywords: data compactor III Name: a data compactor III RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 28500 AvailTN: 6 AvailDay: 2.50 [VALUES] Val0: 31 Val1: 3 Val4: 20 BREAK #517 Keywords: data compactor IV Name: a data compactor IV RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 38000 AvailTN: 6 AvailDay: 2.50 [VALUES] Val0: 31 Val1: 4 Val4: 25 BREAK #518 Keywords: headware memory Name: headware memory RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 180000 AvailTN: 3 AvailDay: 1.00 [VALUES] Val0: 4 Val3: 1200 Val4: 4 BREAK #519 Keywords: reflex trigger alpha Name: stepped reflex trigger -alpha RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 32500 AvailTN: 4 AvailDay: 8.00 [VALUES] Val0: 23 Val2: 1 Val3: 1 Val4: 16 BREAK #520 Keywords: obvious cyberskull alpha Name: obvious cyberskull -alpha RoomDesc:$ An unfinished object is lying here.~ LookDesc:$ It looks pretty much like an unfinished object~ Type: Cyberware WearFlags: 1 ExtraFlags: 0 AffFlags: 0 Material: paper [POINTS] Weight: 0.00 Barrier: 1 Cost: 70000 AvailTN: 6 AvailDay: 4.00 [VALUES] Val0: 38 Val2: 1 Val4: 60 BREAK END