AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
CONTEST

Usage: ^gCONTEST <spirit/elemental>^n

This command is used to contest control of a spirit or elemental
bound by another awakened person. You pit your conjuring skill
against your opponents and the winner comes away with control of
the spirit/elemental. You will take drain wether you succeed or fail
the test, but if you win, the spirit/elemental will be under your
control. Only hermetic mages can contest elementals and only shamanic
mages can contest nature spirits.

^WSee Also: CONJURE, HERMETIC MAGE, SHAMANS^n