AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
#35500
Name:	Entrance to Dante's Inferno
Desc:$
   The Novahot club that always remains ahead of the game of the nightclub
scene.  Dante's Inferno is nine levels deep, not up, each level becoming more
and more exclusive.  The music coming from the inside is the sounds of cutting
edge chainsaw-techno, something to the ears of a twentieth century listener
would be reminiscent of KMFDM or early Ministry.  There is a red glow on the
walls on the inside. ^WA sign reads^L: ^RNO PARKING^y - Violators Will Be Towed^n.
Arrows direct drivers to the northeast and southeast, into the Dante's Inferno
underground garage. 
~
Flags:	10000000000010000000000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	35699
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35501
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	35698
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32661
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35501
Name:	Abandon All Hope....
Desc:$
   The hallways here are a pseudo-stone colored white, with red lights bent to
luminesce like fires.  The floor is covered with a sulfurous smoke.  A large
troll with a large metal box checks people coming into the club for weaponry,
and if they have weaponry he stores it.  Holographic imps and demons appear on
the walls at random intervals.  A huge sign in front of the archway to the
interior of the club reads, "Abandon all hope, oh ye who enter." 
~
Flags:	10000000000000001100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	8301
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35500
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35502
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35502
Name:	Descent...
Desc:$
   A downward staircase, made with black volcanic stone blanketed in sulfurous
smoke.  The walls are a glowing red stone that seemingly doesn't give off
heat.  They are very realistically crafted magma-like stones.  Holographs of
tortured spirits flash on the wall at random patterns.  Occasional recordings
of screams fill the air. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35503
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	35501
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35503
Name:	The First Hell
Desc:$
   Loud rhythmic music fills the air, vibrating every bone in your body.  The
ceiling is covered in various hellish holographs and light schemes, and covers
the area in bright lights that appear to engulf the people in the club in
flames.  The ceiling is a see through glass ceiling with fire and magma
sculptures and flames, either holographic or real below you.  Near the ceiling
mounted on the walls are sinister-looking gargoyle figures, seemingly glaring
down at the crowd. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35504
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35507
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35502
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35504
Name:	The First Hell
Desc:$
   The music vibrates through your skull in a sharp hypnotic rhythm.  The
ceiling is covered with holographs and sculptures of hanging bodies, tortured
souls, imps and daemons, and many other of the imagined minions of Hell.
There are bright lights mounted on the ceiling, not classic incandescent
nightclub lights, but phosphorescent morph-lighting that forms shapes,
controlled by computer.  They cast a red furnace-light affect on everyone in
the vicinity, seemingly engulfing the habitues of Dante's Inferno in flames. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35505
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35508
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35503
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35505
Name:	The First Hell
Desc:$
   The music thickly fills the air, and small dancefloors are laid out at
regular intervals, with see-through floors.  Under the glass tiles that make
up the dance floors are rocks that luminesce a soft, ^rblood red^n color.  Red
lights fill the air, coming from ceiling fixtures, creating a look of
engulfment upon the people in the nightclub.  Sulfurous clouds of smoke
regularly cover the floor and drift away. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35506
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35512
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	35509
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35504
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35506
Name:	The First Hell - Spiralling Down
Desc:$
   From the span to the south, the floor seems to begin moving downward,
deeper in its descent to the next level.  Every fifteen meters or so, there is
a step moving downward, making the incline gradual.  The air is thick with the
smoke of the decadance of Seattle, adding to the fiery atmosphere.  The music
is thick and rhythmical, making the bones vibrate in synchronicity to the
sounds that fill the club. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35510
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35505
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35507
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstry seats with some gothic-spire decorations.  On the
table is a red glowing orb, resembling a small ball of magma. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35503
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35508
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstry seats with some gothic-spire decorations.  On the
table is a red glowing orb, resembling a small ball of magma. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35504
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35509
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstry seats with some gothic-spire decorations.  On the
table is a red glowing orb, resembling a small ball of magma. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northwest]
	ToVnum:	35505
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35510
Name:	Start of the Second Hell
Desc:$
   The spiral ends or begins here, upward to the south, and the First level of
Dante's.  The music is thick and hypnotically rhythmic, and the dark red
lights fluctuate, creating an illusory effect of the denizens of the club
being on flames.  The walls are a dark red color that luminesces vaguely, and
holographs of devils and daemons, imps and tortured souls appear on the
ceiling and under the glass of the floor where you can see magma floating
beneath you. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35517
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35506
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35511
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35511
Name:	The Second Hell
Desc:$
   The music is dark, and the decorum is darker, as the hypnotic sounds cut to
the bone.  Above the top of the walls are several gargoyles with flaming
glowing red eyes that seem to move in such a way that is not common to
statues.  The floors are clear glass, and beneath them are what appears to be
flowing magma streams.  Above, where the ceiling is, are holographs of
tortured souls, imps, and daemons. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35518
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35510
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35513
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35512
Name:	Edge of the Abyss
Desc:$
   Edge of the Abyss is a bar that serves the patrons of the First Hell.  Dark
gothic designs cover the bar itself, and the bartender dresses as a fallen
angel, with long bat wings, and a halo of a crimson color.  He serves drinks
in glasses with a hellish bent, glass grails covered with etchings of daemons
and imps. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	35505
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35513
Name:	The Second Hell
Desc:$
   The fires appear brighter, in the holographic lighting array, where you see
holographic imps and daemons gnaw on tortured souls.  The music pounds through
your bones with a hypnotic beat.  Beneath you is a glass floor, with a river
of molten 'magma' that adds to the reddish cast.  The walls are sculpted
obsidian with gargoyles and pseudo-incantations in 'hieroglyphic' form. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35519
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35511
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35514
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35514
Name:	The Second Hell
Desc:$
   Spiralling deep into the underground 'caverns' of Dante's Inferno, the
Second Hell curves southward from here to where the Third level starts.
Covering the ceiling are holographic dancing daemons and imps, torturing souls
mounted on pikes.  Along the edge of the walls are statues of gargoyles with
glowing red eyes, and sulfurous smoke eminating from their nostrils.  A large
pole covered in ceramic human skulls shows where the level whips around
southward, leading down farther into the Third Hell.  A Bulletin Board System
is set up to the northwest, and a restaurant is set up to the west. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35520
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35513
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	8302
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35515
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35516
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	35521
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35515
Name:	The Second Hell, Spiralling Downward
Desc:$
   The Second Hell comes to an end here, as a staircase lined with ceramic
skulls with ruby eyes leads down to the third level of Dante's Inferno.  The
music is thick and hypnotic, causing every bone in your body to vibrate.  Red
colored lights hit the dancers in the club, creating an 'engulfed' affect. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35514
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35522
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35516
Name:	Searing Flesh
Desc:$
   An interesting name for an eatery, but it doesn't seem out of place in the
hellish decorum of Dante's Inferno.  This is where to go to find stuffers to
fill up on for a few levels.  Here you can find batwing sandwiches made of
chicken, a juicy hellburger, and drinks of both the alcoholic and
non-alcoholic variety.  Behind the bar is an ork with glowing red cybereyes
wearing a chef's hat, and using a small pitchfork as a spatula. 
~
Flags:	11100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35514
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35517
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstry seats with some gothic-spire decorations.  On  the
table is a red glowing orb, resembling a small ball of magma. An RJ-715
dataport in a wall plate provides matrix access. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	65091
IO:	300
Bandwidth:	20
Access:	0
Trace:	0
RTG:	1100
JackID:	92060660
Address:	Dante's Inferno, Second Floor, Seattle
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35510
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35518
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstry seats with some gothic-spire decorations.  On  the
table is a red glowing orb, resembling a small ball of magma. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35511
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35519
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstry seats with some gothic-spire decorations.  On  the
table is a red glowing orb, resembling a small ball of magma. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35513
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35520
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstry seats with some gothic-spire decorations.  On  the
table is a red glowing orb, resembling a small ball of magma. 
~
Flags:	11100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35514
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35521
Name:	Bulletin Board System
Desc:$
    This corner of Dante's is set aside for one of several terminals that are
used for communications in the Seattle/Tacoma metroplex.  There is a direct
link between the dumb terminal here and the Shadowland Node of Seattle.  An
RJ-715 jack is in the wall behind the Shadowland terminal, providing matrix
access.  The terminal is clean and free of graffiti.  A hallway northwards
leads to the underground parking garage that circles Dante's Inferno. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	65092
IO:	300
Bandwidth:	20
Access:	0
Trace:	0
RTG:	1100
JackID:	92060661
Address:	Dante's Inferno, Second Floor, Seattle
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35692
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	35514
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	35524
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35522
Name:	The Third Hell
Desc:$
   The third level downward into Dante's netherworld begins here, coming from
the Second Hell north of here.  The music is a grinding rhythmic sound that
cuts to the bone.  The floors are obsidian black, which eerily reflects the
red lights coming from above.  Along the walls are statues of daemons and imps
with a bit of puppetering technology thrown in, making them swivel and move,
while breathing steam as their eyes glow red. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35515
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35523
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35527
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35523
Name:	The Third Hell
Desc:$
   The obsidian black floors reflect darkly the dark fire-red lights arranged
up above.  Near the ceiling are statues of gargoyles and daemons moving and
swivelling to the music as fire and steam comes out of their facial orifaces.
The walls resemble volcanic rock, with the look of jet black obsidian.
Torches are arranged along the walls. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35525
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35528
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35522
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35524
Name:	Bulletin Board System [OOC]
Desc:$
   A ladder brings you up to this room, where a simple computer terminal
connects you with [OOC]-net, a network of computer terminals that is entirely
out-of-character. 
~
Flags:	10011000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT down]
	ToVnum:	35521
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35525
Name:	The Third Hell
Desc:$
   The black obsidian floors and walls eerily reflect and refract the crimson
lights that have been mounted on arrays on the ceiling, coexisting with
holographs of daemons and imps, devils and horrors, dancing rhythmically to
the music, that crushes hypnotically through your bones.  Along the edge of
the ceiling are statues of gargoyles with robotic puppetry mechanics in them
to make them move slowly, as they breathe smoke and their eyes burn with red
light. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35526
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35529
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35523
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35526
Name:	The Third Hell
Desc:$
   A staircase begins here, spiralling down to another dancefoor, the Fourth
level of Dante's Inferno.  The floors are separated in this manner to keep the
DJ'ed music on the upper floors from spilling into the live music of the lower
levels.  Peering down the staircase you see red lights, brimstone smoke, and
more frenetically charged clientele. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35530
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35525
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35531
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35527
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstry seats with some gothic-spire decorations.  On the
table is a red glowing orb, resembling a small ball of magma. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35522
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35528
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstry seets with some gothic spire-like decorations.  On
the table is a red glowing orb, resembling a ball of magma.  Some soda is
spilled on the table. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35523
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35529
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstry seets with some gothic spire-like decorations.  On
the table is a red glowing orb, resembling a ball of magma.  Some graffiti is
etched on the table. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35525
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35530
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstry seets with some gothic spire-like decorations.  On
the table is a red orb, normally glowing, but has recently burned out, leaving
this booth darkened. 
~
Flags:	10000000000001100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35526
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35531
Name:	Spiraling Down The Abyss
Desc:$
   A long spiral staircase moving up and down, with stairs fashioned with the
blackest obsidian.  Red lights are focused just above the stairs, giving them
a magma fire effect.  At the end of each step, is a ceramic human skull with
flames coming from the top of them.  Occasionally, some steam blankets the
steps, crawling down from the third level to the fourth below. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT up]
	ToVnum:	35526
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35532
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35532
Name:	The Fourth Hell
Desc:$
   The spiral staircase ends here as a wide expanse of a floor is laid out
below a stage where musicians play live shows at regular intervals.  The floor
is a clear glass, with flows of molten lava beneath the tiles.  Red lights
seems to give a bloody color to everyone on the floor, as the dark crimson
beams move rhythmically to the music. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southwest]
	ToVnum:	35533
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	35531
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35533
Name:	The Fourth Hell - Dancefloor
Desc:$
   The dance floor is made of a glass like substance, and is perfectly
transparent.  Above are an unholy dance of daemons and imps with pitchforks,
dancing frenetically to the music that fills the room from the elevated stage.
Below you, through the transparent tiles, you see molten lava glowing ^ra dull
red^n color.  The music is very loud, but none of the clientele seems to mind. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	35532
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35534
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35534
Name:	The Fourth Hell - Dancefloor
Desc:$
   The dance floor is a glass-like substance, perfectly transparent, allowing
you to see the effects system beneath it, with its flows of hot magma, and
skulls floating in it.  On the south wall are mounted gargoyles with flaming
red eyes, and smoke coming from their nostrils.  The red lights from the
lighting system fluctuate with the rhythm of the band on the stage, and are
cast to create an 'engulfing' effect on the crowd on the dance floor. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35539
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35533
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35535
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35535
Name:	The Fourth Hell - Dancefloor
Desc:$
   The clear dancefloor continues, this time hanging you over a cavernous pit.
As you look down, you see the flows of magma from the east and west pouring
over the edge into a crevass that seems to plunge into the fathomless depths
of the heart of Hell. Even the skeletons floating in the boiling death-tide
seem to howl in terror as their unending plummet begins. Above it all howls
the music of Pink Freud, made all the more deliciously hellish by the flaring
red lights. On the south wall the row of statues goes on, this time demons
wielding spears and broadswords, glaring at the gargoyles in the east with a
look that could only be called bloodlust. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35538
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35534
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35577
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35536
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35536
Name:	The Fourth Hell - Dancefloor
Desc:$
   A thick wall of black stone stands to the north, seperating this area from
a direct view of the stage. The see-through dancefloor is still present, with
its rivers of boiling red magma sweeping along the bones of the damned. Every
so often a skeleton can be seen clawing at the underside of the floor, never
quite finding the purchase to save itself from washing deeper into the bowels
of Hell. The blaring music of Pink Freud fills the air to a deafening roar,
and the red pulses from above give everyone the look of horrible, bloody
wounds - just the sort of thing true Dante's devotees live for. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35535
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35578
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	35537
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35537
Name:	The Fourth Hell - Dancefloor
Desc:$
   This is the very edge of the dancefloor, with half the floor see-through
and half dense black stone. Beneath the see-through flooring runs a blood-tide
of magma and bone. The wall of stone prevents any view to the stage, but the
music is still as loud. The wall itself is etched in a bas-relief of the court
of the demon prince Malbolgia, with demons and monsters of all sorts fighting,
feeding, and... mating wildly. Even the ceiling was not left out of the
detailing, with the image of a monstrous spider's web acid-etched into the
stone. A clockwork spider completes the look, occasionally spraying someone
with blood-red paint - at least, you have to hope it's just paint. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	35542
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	35536
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35538
Name:	The Fourth Hell - By the Stage
Desc:$
   While Jan LaRoan belts it out on the other side of the stage, Pink Freud
floods the club with music from this end. Smoke from the machines pours over
the edge, and the row of fire on stage makes it look like a gaping wound in
the side of a giant. Truly devout habitues of Dante's dance to the marvel that
is Pink Freud while bathing themselves in the smokey demon blood. The steps up
the stage are neatly hidden under the blanket of smoke, more easily located by
tripping over them than looking. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35539
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35535
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	35540
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35539
Name:	The Fourth Hell - By the Stage
Desc:$
   Up by the stage, one's attention tends to be less focused on the effects
that fill the club, and more focused on the band itself.  Up above you, the
novahot rock group, Pink Freud, a band that originally started as a tribute
band but had evolved to their own style, is on the stage, playing their latest
simsense music hit.  The lead singer, Jan LaRoan is up above you now. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35534
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35538
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	35541
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35540
Name:	The Fourth Hell - Stage
Desc:$
   The backdrop of the stage is a grotesque waterfall of blood and bones. The
floor is blanketed thickly with dense white smoke which, thanks to the pulses
red lights projected from above, seem to blend and merge with the bloodfalls
into a hideous three-dimensional mockery of art. This parody of all things
beautiful is continued by the band, who produce what only the most depraved
would call music. Every so often, the holo-projectors giving the lighting
display conjure up a chorus line of skeletons to rave to the noise. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35541
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35538
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35541
Name:	The Fourth Hell - Stage
Desc:$
   A scene only a demon - or a habitue of Dante's - would enjoy exists on the
stage. The backdrop is a waterfall of blood, with the occasional intact human
or metahuman skeleton visible in the crimson waves. Even the bloodfalls
themselves swirl into the demonic face of a screaming, tortured soul. At the
front of the stage, a row of color-shifting magical fire keeps most of the
dancers from charging the stage, and makes those who do regret it. The band
can really wail, and the smoke around their feet is in constant frenetic
motion as they dance to their own sound. Pulses of red light flood the stage,
projected from above, making the roiling steam cloud seem to blend into the
bloodfalls in random patches. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	35540
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35539
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35542
Name:	The Fourth Hell - By the Bar
Desc:$
   Run in front of the bar is a long row of tables. Each one has a top of the
same high-durability see-through material as the dance floor and legs that
look like the rib-bones of some horribly large creature. The chairs at the
tables appear to be made of leg bones, with tight skins stretched between them
to form seats and backs. The wall is carved with a scene of a demonic battle,
perhaps a scene from the Bloodwars. If you can tell which ones are demons and
which ones are devils, you either know your arcane history very well, or
you've spent way too much time in Dante's. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	35543
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35544
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	35537
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35543
Name:	Damned Decadance
Desc:$
   Finally, the bar! With all that dancing and music and raving, a drink would
be welcome (even with their selection). The bar is crafted of black-smoked
wood and carved with a spider's web motif that looks far too intricate to have
been done by living hands. Behind the spiderweb are the images of many
creatures - humanoid and otherwise, even a dragon or two - locked away, most
pulling at the spiderweb, seeking freedom that will never come. All of the
lights are slow-moving red pulsers, giving the room the feeling of being
filled with blood. Darting between it all is a tall, red-skinned troll with
wings, the barkeep. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southeast]
	ToVnum:	35544
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	35542
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35544
Name:	The Fourth Hell - By the Bar
Desc:$
   The row of bone-crafted chairs continues, forming another neat row. The
wall this time is not carved with a scene at all. Instead, various visitors
have scratched lines from appropriate poems into the softer black stone of
this section. Favorite poets seem to be Edgar Allan Poe, Emily Dickenson, and
William Blake, among others. The red lights are of course omnipresent, making
reading the poetry a little eye-straining for the unaccustomed. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	8303
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35545
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35542
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	35543
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXTRADESC 0]
	Keywords:	Edgar Allan Poe~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	Desc:$
For the moon never beams without bringing me dreams
 Of the beautiful Annabel Lee;
 And the stars never rise but I feel the
bright eyes
 Of the beautiful Annabel Lee;
 And so, all the night-time, I lie down by the side
 Of my darling - my
darling - my life and my bride,
 In the sepulchre there by the sea,
 In her tomb by the sounding sea.
 
~
[EXTRADESC 1]
	Keywords:	William Blake~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	Desc:$
Those who restrain desire, do so because theirs is weak enough to be
restrained; and the restrainer or reason usurps its place & governs the
unwilling.
 And being restrain'd it by degrees becomes passive till it is only the shadow
of desire.
 The history of this is written in Paradise Lost, & the Governor or Reason is
call'd Messiah.
 And the original Archangel or possessor of the command of the heavenly host,
is call'd the Devil or Satan and his children are call'd Sin & Death.
 But in the Book of Job Miltons Messiah is call'd Satan.
 For this history
has been adopted by both parties.
 It indeed appear'd to Reason as if Desire was cast out, but the Devil's
account is, that the Messiah fell, & formed a heaven of what he stole from the
Abyss.
 
~
[EXTRADESC 2]
	Keywords:	Emily Dickenson~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	Desc:$
Because I could not stop for Death
 He kindly stopped for me;
 The carriage held but just ourselves 
 And immortality. 
 We slowly
drove, he knew no haste, 
 And I had put away 
 My labor, and my leisure too, 
 For his civility.
 
~
BREAK
#35545
Name:	The Fourth Hell - Stairs Downward
Desc:$
   For those who survived the Fourth Hell and have the intestinal fortitude to
go deeper, the stairs begin here. Thankfully, they are not see-through.
Instead, each rail is an elongated bone. The stairs themselves are hollow and
filled with red fluid. When stepped on, the stairs ripple internally, though
their outer structure never moves. The howling music of Pink Freud can be
heard here only dully, muted as it is by the bar area. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	35544
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35546
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35546
Name:	Spiralling Down the Abyss
Desc:$
   The blood-filled stairs gradually fade out, as does the intense heat and
pounding noise from above. The stairs become pockets of cobalt-blue fluid that
shift internally when stepped upon, and the lighting shifts from fiery red to
an almost arctic blue. The bone rails are replaced first by bones encased in
ice, then simply by long, thick plastic icicles. Water trickles endlessly down
these poles, giving them the illusion of melting and reforming before your
eyes. As the music of Pink Freud becomes a vauge memory, it is slowly overlaid
with the music of the Fifth Hell - the Hell of Ice - which is a slow,
crystalline sort of techno played entirely on electronic equipment, as no
natural device could make a sound like that. 
~
Flags:	10000000000001100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT up]
	ToVnum:	35545
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35547
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35547
Name:	The Fifth Hell
Desc:$
   The staircase ends in a relatively small, poorly lit room. It is somewhat
chilly here, and the only light is a pale blue radiance emanating from the
next room. The doorway into the Fifth Hell is a huge demon's face made of
translucent plastic and lit from within by an unearthly cobalt-blue glow. To
enter, you must walk between its teeth, into the gaping maw of Hell. 
~
Flags:	10000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35548
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	35546
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35548
Name:	The Fifth Hell
Desc:$
   The Fifth Hell is wholly unlike the Hells above it. Instead of darkness or
rock, fire or noise, the Fifth Hell is a Hell of Ice. The walls are all
paneled in clear material that looks like ice, and, thanks to the over-cranked
air conditioning and fog machines, coated in enough frost to give it an icy
feeling as well. The frosty air is filled with creepy, chill ice-techno that
no normal instrument could produce. Oddly enough, the floor is not slippery.
Despite the cold, habitues of the Fifth Hell still come scantily clad, though
skimpy furs are more common than leather. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35547
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northeast]
	ToVnum:	35552
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35549
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35555
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35556
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35549
Name:	The Fifth Hell - Heart of the Glacier
Desc:$
   The icy blue/white floor continues, as do the translucent walls. From the
ceiling hang hundreds upon hundreds of long, thin icicles, every one of them
looking poised to drop. About half of them glow brightly from within, shining
a cobalt blue light out into the room. It is these shining spines that give
most of the Fifth Hell it's frosty blue glow. It also gives this stretch the
illusion of being under water. The hauntingly chilly techno music is just the
slightest bit fainter here. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35550
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35554
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35548
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35550
Name:	The Fifth Hell
Desc:$
   The Fifth Hell nears its end in all its icy glory. To the east is another
stylized demon's maw leading off toward the decent to the next Hell. The
clusters of glowing icicles thin out, but the techno music becomes louder. The
floor is shrouded in thick, heavy fog. The walls seem to weep as the ice
melts. Occasionally, sections of wall slowly shift their form, giving the
appearance of constantly reforming sheets of ice. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35551
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35553
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35549
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	35552
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35551
Name:	The Fifth Hell - Pathways of Ice
Desc:$
   Here begins a narrow chute. Made of something at least as slick as real
ice, and again made to look just like it, the chute spirals tightly as it
leads downward. The pale blue luminesence of the Fifth Hell seems to fade, as
does the cold. It seems the air conditioning further down isn't cracked up
quite so high. Where the chute leads is impossible to tell through the thick
cloud of fog being blown across the shaft opening. 
~
Flags:	10000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	35550
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35557
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35552
Name:	The Fifth Hell - The Cyber Pit
Desc:$
   This room is a miniature labyrinth unto itself - a maze of technological
drek the likes of which you've never seen. It all seems to be tied together
somehow, all for the purpose of filling the air with the creepy, almost
paranormal, techno that gives the Hell of Ice it's atmosphere. Every bit of
the machinery is built of plastics or ceramics in shades of blue and white,
maintaining the ice motif. The air conditioning has been turned way up in
here, supposedly to keep the machines cool, but somehow seeing your breath in
the air adds to the frosty theme of the Fifth Hell. Upon closer inspection, it
can be seen that all of this hodgepodge of equipment forms a half-circle
originating on the back wall. There, the metal-encased torso of a man looks
half-frozen into the wall... at least until he moves. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southeast]
	ToVnum:	35550
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	35548
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35553
Name:	A Cavernous Booth
Desc:$
   The booth is spacious enough to seat a few trolls or considerably more of
the smaller races. It is a three-quarter circle, done all in the blues and
whites of the Fifth Hell, and air-conditioned a bit too much (most people
don't like to see their breath in the air while eating). The round table has a
clear plasticrete top, etched on the reverse side with a baphomet, a demon's
face, at its center. This is held up by a single central support, a heavy
column of plastic that looks like an icicle. The overstuffed booth bench is
made of blue synth-leather. The translucent walls allow you to see intact
humans and metahumans frozen in the smokey "ice." A plastic-and-glass
stalactite dangling from the ceiling is actually a  combination lamp and white
noise generator, and RJ-715 datapoint in the plasticrete wall provides Matrix
access. 
~
Flags:	111000
SecType:	Inside
MatrixExit:	65094
IO:	300
Bandwidth:	20
Access:	0
Trace:	0
RTG:	1100
JackID:	9206
Address:	Dante's Inferno, Fifth Floor, Seattle
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35550
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35554
Name:	A Cavernous Booth
Desc:$
   The booth is spacious enough to seat a few trolls or considerably more
smaller races. It is a three-quarter circle, all in the blues and whites of
the Fifth Hell, and air-conditioned a bit too much (most people don't like to
see their breath in the air while eating). The round table has a clear
plasticrete top, etched on the reverse side with a baphomet, a demon's face at
its center. This is held up by a single central support, a heavy column of
plastic that looks like an icicle. The booth bench is made of blue
syth-leather and overstuffed. The walls are made of translucent plasticrete,
allowing you to see intact humans and metahumans frozen in the smokey "ice." A
combination lamp and white noise generator hangs from the ceiling, sculpted of
plastic and glass to look like a stalactite. 
~
Flags:	111000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35549
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35555
Name:	A Cavernous Booth
Desc:$
   The booth is spacious enough to seat a few trolls or considerably more
smaller races. It is a three-quarter circle, all in the blues and whites of
the Fifth Hell, and air-conditioned a bit too much (most people don't like to
see their breath in the air while eating). The round table has a clear
plasticrete top, etched on the reverse side with a baphomet, a demon's face at
its center. This is held up by a single central support, a heavy column of
plastic that looks like an icicle. The booth bench is made of blue
syth-leather and overstuffed. The walls are made of translucent plasticrete,
allowing you to see intact humans and metahumans frozen in the smokey "ice." A
combination lamp and white noise generator hangs from the ceiling, sculpted of
plastic and glass to look like a stalactite. 
~
Flags:	111000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35548
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35556
Name:	A Cavernous Booth
Desc:$
   The booth is spacious enough to seat a few trolls or considerably more
smaller races. It is a three-quarter circle, all in the blues and whites of
the Fifth Hell, and air-conditioned a bit too much (most people don't like to
see their breath in the air while eating). The round table has a clear
plasticrete top, etched on the reverse side with a baphomet, a demon's face at
its center. This is held up by a single central support, a heavy column of
plastic that looks like an icicle. The booth bench is made of blue
syth-leather and overstuffed. The walls are made of translucent plasticrete,
allowing you to see intact humans and metahumans frozen in the smokey "ice." A
combination lamp and white noise generator hangs from the ceiling, sculpted of
plastic and glass to look like a stalactite. 
~
Flags:	111000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35548
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35557
Name:	Spiralling Farther down the Abyss
Desc:$
   The ice along the cavern walls begins to melt and drip as you go farther
down into the dark hellish landscape of Dante's Inferno.  Shrill music cuts
into your spine, like the screams of the mythical plane of Pandemonia.
Farther down the spiral you see the dull red glow more commonplace in this
hellish place.  Steam coats the steps, and the steps are lined with (ceramic)
human skulls with flames inside them. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT up]
	ToVnum:	35551
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35558
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35558
Name:	The Sixth Hell
Desc:$
   The walls are covered with the bones of countless 'people' (ceramic, but
hell it looks real enough) covered in a blood like fluid, with eyes that glow
a dull red color.  The skeletons on the wall move as if they are suffering
horrific tortures.  There are blacklights glowing rhythmically along the
ceiling, giving the 'blood' a bright red color that contrasts sharply with the
darkness of the Sixth Hell.  The music is thick but cacophonic, as the sounds
of the band playing on the Fourth Floor conflict with the sounds of the DJ on
the seventh. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35559
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	35557
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35559
Name:	The Sixth Hell
Desc:$
   The Sixth Hell is a wide dance floor, running north to south, with the
floor itself being glass with a 'volcanic' contour to it.  Along the darkened
walls are ceramic skeletons that undulate to the music, wincing and spasming
as if being tortured.  There are blacklights on the ceiling that make the
blood covering the skeletons glow ^Rbright red^n, as their eyes glow ^rdull red^n. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35560
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35558
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35560
Name:	The Sixth Hell
Desc:$
   The Sixth Hell comes to a close northeast of here as it curves to another
staircase.  As you approach the staircase the glass floors narrow, as does the
dancefloor.  The walls are covered in bones that are covered in blood that
glows softly in the black lights. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	35561
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35559
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35561
Name:	End of the Sixth Hell
Desc:$
   The glass turns into stairs that increase with their depth as you move
northeast to the point where they begin to spiral.  Downstairs you hear the
hippest dance grooves coming from wax spun by DJ Infernis.  The stairs spiral
downward from here. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southwest]
	ToVnum:	35560
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35562
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35562
Name:	Spiraling Down the Abyss
Desc:$
   The sounds of the DJ farther down the spiralling staircase rack your skull
in hypnotic rhythm.  The glass stairs move farther down the spiral to a well
lit, colorful, place below.  The walls lining the stairs are covered in
ceramic eyes that glisten from the dance lights that hit them at regular
intervals. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT up]
	ToVnum:	35561
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35563
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35563
Name:	The Seventh Hell
Desc:$
   The Seventh Circle of Dante's Inferno is a very hip place to be, a hangout
for many of the rich and famous, and the media moguls.  There is always a DJ
spinning the tracks here keeping the music on the plate 24/7/365.25.  The
floor is made of glass, and has lights mounted inside that move in rhythm with
the music.  The walls are mirrors, and the lights above spin rapidly to the
music. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35564
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	35562
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35564
Name:	The Seventh Hell
Desc:$
   The Seventh level of Dante's is always packed at every hour with the most
novahot and elite clientele.  Famous musicians, artists, poets, trid stars,
and the like can be found here at almost any hour.  The music is always
playing, and the liquor is always flowing, as this level is considered by many
to be the where the elite go to party. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35563
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35565
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35565
Name:	The Seventh Hell
Desc:$
   The mirror covered walls sharply reflect the lights that flash against them
in rapid succession, in sync with the tracks being played by the resident
master DJ, DJ Infernis.  This is the level where the hippest of the hip, the
cream of the elite, the greatest of the great hang out to be seen at.  Hiding
in the shadows are talented bouncers who watch for any signs of papparazzi who
don't have clearance to be at this level. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35564
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	35566
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35566
Name:	The Seventh Hell
Desc:$
   North from here is the booth where DJ Infernis spins the wax, laying down
the novahot and fresh rhythms that the famous are the first to hear.  His
tracks are used by DJ's continent wide, and are heard here months before they
are ever heard at less elite places like Club Penumbra and the Epicenter.  The
walls are covered in mirrors, so that the staff of Dante's can see everything
in here, to spot a papparazzi or an unauthorized fanboy or girl trying to get
a peek at the famous. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35567
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northeast]
	ToVnum:	35568
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	35576
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35575
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	35565
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35567
Name:	Seventh Hell - DJ Infernis' Booth
Desc:$
   A very large collection of turntables and digital mixing equipment is laid
out here, with a dark haired man wearing shades dancing and changing tracks
without so much as a conflicted beat between tracks.  He stands on an elevated
stand and is surrounded by mirrors.  His mixing table is made of pure crystal
glass. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35566
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35568
Name:	The Seventh Hell
Desc:$
   With bright lights, floors of glass, and walls of mirrors, the Seventh Hell
is considered by many the place to go to see and be seen, to party it up with
the rich and famous.  This is the Hell of the deadly sin of Vanity, where the
vain live it up with the proud.  The lights are bright and colorful, and the
alcohol flows like a river in flood season.  The rich and famous have made
this their home away from penthouse in Dante's. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35569
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	35566
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35569
Name:	The Seventh Hell
Desc:$
   Northwest from here is a stairway going downwards, into the eighth level.
Eastwards is a bar, catering to the very rich.  The walls are mirrors and the
floor is glass.  The music is in the air, thick and hypnotic, as DJ Infernis
spins the most SOTA tracks around.  You'll hear a dance track here long before
you hear it at the Epicenter or Club Penumbra.  
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35570
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35568
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	35571
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35570
Name:	Brimstone Brewery
Desc:$
   The bar moves from here, the west end, eastward, where it comes to a halt.
Behind the bar are large barrels where beer and ale are brewed.  A room is
closed off far behind the bar, where the more intensive brewery is located,
for shipping to the whole Seattle area.  Rumor says that back there is where
the infamous Formula 666 is brewed as well. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35572
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35569
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35571
Name:	Stairs
Desc:$
   The seventh circle of Hell's glass floors end abruptly here, as they narrow
to meet with a staircase, leading down to the Eighth Level.  The music is
thick, but things seem quieter another level down.  A warning sign is on the
wall here. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southeast]
	ToVnum:	35569
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35574
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXTRADESC 0]
	Keywords:	warning sign~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	Desc:$
Dante's Security Staff does not enforce any club rules beyond this point.  Any
damage to yourself or your belongings beyond this point are not our
responsibility.
 -STAFF 
~
BREAK
#35572
Name:	Brimstone Brewery
Desc:$
   The bar moves from east to west, where it comes to a halt here on the
eastern end.  Behind the bar are very large barrels where Brimstone Brewery
makes their famous Brimstone Ale.  South of here is a booth, shaded from the
view of the rest of the level. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	8304
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35573
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35570
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35573
Name:	Back Booth
Desc:$
   This booth is set behind, a small nook to hide and do business, or just sit
and enjoy your drinks to the music.  Unlike most of Dante's, this booth is one
place where the 'hellish' motif has taken a break.  Except for the skull
artwork embossed on the ashtray.  And the walls with eyeballs on them.  And
the ceiling with what looks like hanging men swaying on their nooses. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35572
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35574
Name:	Spiraling down the Abyss
Desc:$
   The mirrors and glass all give way to volcanic rock and a lava motif.  The
layout surrounding the stairs is very grim and dark, with stairs lined with
ceramic skulls, with horns coming out of them.  They look human, excepting the
horns.  The walls lining the spiralling stairs are pitch black, with strange
glistening contours, reminiscent of obsidian.  The stairs are illuminated with
a dull red light coming from above. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT up]
	ToVnum:	35571
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35580
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35575
Name:	Booth
Desc:$
   A small enclosure surrounded by mirrors on every end, in fact the tables
are made of mirrors as well.  The seats are covered with a comfortable
upholstery with a mirror like threading that glints wildly in the reflected
light. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35566
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35576
Name:	Booth
Desc:$
   A small enclosure surrounded by mirrors on every end, in fact the tables
are made of mirrors as well.  The seats are covered with a comfortable
upholstery with a mirror like threading that glints wildly in the reflected
light. 
   An RJ-715 dataport is mounted into one of the mirrors, providing matrix
access. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	65093
IO:	300
Bandwidth:	20
Access:	0
Trace:	0
RTG:	1100
JackID:	92060663
Address:	Dante's Inferno, Seventh Floor, Seattle
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northwest]
	ToVnum:	35566
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35577
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstery seats with some gothic-spire decorations.  On the
table is a red glowing orb, resembling a small ball of magma.  
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35535
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35578
Name:	Cavernous Booth
Desc:$
   A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstery seats with some gothic-spire decorations.  On the
table is a red glowing orb, resembling a small ball of magma.  
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35536
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35579
Name:	Cavernous Booth
Desc:$
    A small cavern in the black obsidian walls of the club, etched out with
stalagmites and red fire orbs for lighting.  The booth has two very
comfortable red upholstry seats with some gothic-spire decorations.  On the
table is a red glowing orb, resembling a small ball of magma. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#35580
Name:	The Eighth Hell
Desc:$
   The eighth circle of Dante's Inferno is not exactly large, it is more or
less just a dancefloor that separates the seventh level from the den of
debauchery that is the ninth level.  Its a modest sized dance floor, with the
music from DJ Infernis up above.  Its the last bastion of any sort of normalcy
before you reach the anarchy of the ninth level. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35581
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	35574
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35581
Name:	The Eighth Hell
Desc:$
   A small circular dance floor with a similar motif to the upper levels of
Dante's, dark red lights fluctuating to music, holographs of demons torturing
souls, and skeletons on the walls.  There is a steam that covers the glass
floor at regular intervals.  This is little more than a dance floor, with no
amenities or booths to hide out in. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35580
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35582
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35582
Name:	The Eighth Hell
Desc:$
   The floor curves downward to the south from here, turning into glass steps
as you move downward.  The sky is covered in a rhythmically active holographic
motif of tortured souls on spikes, heads on pikes, gore and virtual hell.  The
music, coming from the Seventh circle above you, is the cutting edge tracks of
DJ Infernis. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35581
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35583
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35583
Name:	Eighth Hell - The Abyss deepens
Desc:$
   This is the end of the eighth circle of Dante's Inferno.  Down from here is
an infamous den of debauchery, where Lone Star doesn't dare walk, where the
powers that be do their dirty work.  The Ninth Circle.  Below here is a
spiralling staircase made of black rock with glowing red veins.  The music
coming from below is a bit more hardcore than anything you heard above.  This
is the shadowrunners level, but it is considered neutral ground by organized
crime, where Yakuza and Mafia alike can recruit. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35582
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35584
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35584
Name:	Spiralling deep into the Abyss
Desc:$
   The spiral staircase here goes down deep, into a large cavern through an
oriface above you.  The cavern is a real underground cavern, with alot of
activity, and psychedelic lights that fluctuate, creating many temporal
hallucinations.  Down below are subcaverns and other rooms, and a bar and
restaurant that sits at the center of it all, like a hub.  Above you are the
many other levels of Dante's. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT up]
	ToVnum:	35583
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35585
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35585
Name:	The Ninth Hell
Desc:$
   The Ninth Circle is not like the rest of Dante's Inferno, its been built
out of an underground cavern.  There is a lot of activity down here, as this
is where the top notch Johnsons seek out top notch runners, where Mafia and
Yakuza do their relaxing and their recruiting.  A lot of major BTL deals are
struck down here as well. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35586
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35604
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35594
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	35584
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35586
Name:	The Ninth Hell
Desc:$
   You are approaching the center of the Ninth Circle, where a large bar is
set up to serve the shadier clientele of Dante's Inferno.  Here you can find
many things of the legal and quasi-legal categories, and you can find johnsons
representing most, if not all of the major megacorporations.  To the criminal
element, this place is considered neutral ground, and it is considered bad
form to violate that neutrality with violence. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35587
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35585
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35587
Name:	The Bottom of the Abyss
Desc:$
   The Bottom of the Abyss is a bar that is sunk into the rest of the cavern
that the Ninth Circle was built out of.  Deep underground, this bar serves a
vast variety of the criminal underworld of Seattle.  The bar is SOTA, with
every form of bartending technology embedded into the bar, giving the
bartender, Phobia, the ability to serve a lot of crooks at once. A very
expensive trid unit is embedded in an outcrop overhead, humming softly. 
~
Flags:	10000000000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35588
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35592
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35586
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35590
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35588
Name:	The Ninth Hell
Desc:$
   A large cavern has been carved out of many layers of bedrock deep under
Seattle, to make the Ninth Level of Dante's.  Stalagmites in the ceiling are
actually real as parts of this cavern were once a deep air pocket beneath the
earth.  Music fills the air, people move about, mingling and cutting deals.
This is where many deals that affect the lives of the city are made, secret
deals that connect the criminal underground with the upper echelons of the
corporate world. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35589
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35587
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35589
Name:	The Ninth Hell
Desc:$
   The outer rim of the Ninth Circle of Dante's Inferno is lined with
passageways, private rooms where many a deal are made, in the corporate world
and in the underworld.  The criminal underworld has a silent agreement that
this be neutral territory, as it is valuable in the strategies of every major
player in Seattle.  Here a shadowrunner can find a top of the line Johnson
looking for top of the line runners, and a decker can hide from those whose
systems he is compromising. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	private door
	Desc:$
A private room is north of you. 
~
	ToVnum:	35614
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35607
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35588
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35602
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35590
Name:	The Ninth Hell
Desc:$
   The Ninth Circle of Dante's Inferno was created from an already existing
cavern deep underground, and has been carved to suit the needs of the
nightclub. Many of the darkest deals are made here in the lowest level,
affecting corporations and crime families alike. Lone Star never shows their
face down here, except to cut a deal. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35587
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35591
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35591
Name:	The Ninth Hell
Desc:$
   The outer rim of the Ninth Circle is lined with private booths, doorways
created for privacy.  Behind the doorways could be anything from a ruthless
Yakuza boss, to a joygirl with a client, to the greatest of deckers eating
Renraku's most ruthless IC like candy.  This place is considered a neutral
zone amongst the criminal underground, and amongst corporations who are
engaged in shadow wars. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35601
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35590
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35600
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	private door
	Desc:$
A door leads into a private room. 
~
	ToVnum:	35611
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35592
Name:	The Ninth Hell
Desc:$
   Large stalagmites hang directly overhead here, as this part of Dante's was
made from a real underground cavern, the ninth circle of Hell.  In the center
of the cavern is a large bar, with a large assortment of meals and drinks to
imbibe.  All sorts of shady individuals frequent this level, as the security
doesn't patrol this part of the bar.  Phobia the bartender acts as her own
security and is quite effective at it.  She sports a rifle and can pick off
anybody on this level, save for those in the private rooms. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35593
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35587
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35593
Name:	The Ninth Hell
Desc:$
   The Ninth Circle of Dante's Inferno is in a true underground cavern, and is
not covered by the security staff upstairs.  They only come down here to buy
BTL's, if ever.  Large cavernous walls lit with red lights that pulsate to the
music, DJ Infernis coming through speakers under the floors pulsate in a
hypnotic rhythm that creates temporal hallucinations if you stare at it too
long.  Here the movers and shakers in the criminal underground and in the
corporate upper tier make their dirty deals.  Shadowrunners find the Johnsons
of the highest calibre here, as the ones down here are looking for the best of
the best. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35606
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	private door
	Desc:$
The door leads into a private room. 
~
	ToVnum:	35617
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35605
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35592
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35594
Name:	The Ninth Hell
Desc:$
   The Ninth circle of Dante's is the place to be to make deals or to find
anything illegal or criminal, or to simply relax with the elite of the
criminal underground.  The Ninth circle is neutral territory, so it is not
uncommon to see Yakuza discussing matters peacefully with Mafia upper crust.
The circle is built in the interior of a real underground cavern, with some
areas cut into the bedrock.  In the center of the cavern is a bar, selling
much in the way of consumables. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35585
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	35600
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35595
Name:	A Dark Tunnel
Desc:$
   You catapult yourself into a deep tunnel of pure blackness.  You find
yourself being pulled lower and lower as the speed increases faster and
faster. Surrounding you are the sounds of a trillion tortured souls and
screams.  Below you at the very bottom of this abyss is a portal somewhere. 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	2
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT down]
	ToVnum:	3124
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35596
Name:	A Dark Tunnel
Desc:$
   You catapult yourself into a deep tunnel of pure blackness.  You find
yourself being pulled lower and lower as the speed increases faster and
faster. Surrounding you are the sounds of a trillion tortured souls and
screams.  Below you at the very bottom of this abyss is a portal somewhere. 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	2
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT down]
	ToVnum:	3124
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35597
Name:	A Dark Tunnel
Desc:$
   You catapult yourself into a deep tunnel of pure blackness.  You find
yourself being pulled lower and lower as the speed increases faster and
faster. Surrounding you are the sounds of a trillion tortured souls and
screams.  Below you at the very bottom of this abyss is a portal somewhere. 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	2
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT down]
	ToVnum:	3124
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35598
Name:	A Dark Tunnel
Desc:$
   You catapult yourself into a deep tunnel of pure blackness.  You find
yourself being pulled lower and lower as the speed increases faster and
faster. Surrounding you are the sounds of a trillion tortured souls and
screams.  Below you at the very bottom of this abyss is a portal somewhere. 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	2
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT down]
	ToVnum:	3124
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35599
Name:	A Dark Tunnel
Desc:$
   You catapult yourself into a deep tunnel of pure blackness.  You find
yourself being pulled lower and lower as the speed increases faster and
faster. Surrounding you are the sounds of a trillion tortured souls and
screams.  Below you at the very bottom of this abyss is a portal somewhere. 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	2
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT down]
	ToVnum:	3124
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35600
Name:	The Ninth Hell
Desc:$
   The outer rim of the Ninth Circle is a trafficway between the many private
rooms that surround it.  In the center of the circle is a bar selling a vast
array of drinks, beverages and food.  Just west of here is a closeable door,
leading into a private room that has been cut into the bedrock. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35591
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	35594
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	private door
	Desc:$
A private room's doorway. 
~
	ToVnum:	35610
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35601
Name:	The Ninth Hell
Desc:$
   Dante's Inferno's ninth circle, the deepest level down is well known for
being a den of debauchery, or a hive of 'scum and villainy'.  Mos Eisely has
nothing on this place.  BTL dealers, shadowrunners, Yakuza, Seoulpa
crimelords, and Mafioso can all be seen here cutting deals over a bottle of
Grimm's.  This is not the meeting place for the weak of heart, most Johnsons
down here are looking for the best of the best.  And this is where they can be
found. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	35602
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35591
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	private door
	Desc:$
A door leads into a private room. 
~
	ToVnum:	35612
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35602
Name:	The Ninth Hell
Desc:$
   Dante's Inferno's ninth circle is the epitome of anarchy underground, where
the criminal elements of Seattle make the rules and enforce them with ruthless
acuity.  The level is made from the heart of a real underground cavern, lit up
with red lights that give it a dirty feel to it.  Unlike the rest of the club,
the floors are rock instead of glass. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	private door
	Desc:$
A private room is to the north, shut out by a door. 
~
	ToVnum:	35613
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	35589
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35603
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	35601
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35603
Name:	Near the Elevator
Desc:$
   This elevator was placed to give a quick way up to the surface without
going through the rest of the nightclub.  Straight up through a hydraulic tube
is the first level of the club, a means to get you there with speed. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35602
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	8305
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35604
Name:	The Ninth Hell
Desc:$
   The Ninth Circle spans out in a ring, that surrounds the bar in the center,
sunken into the heart of the real cavern that has been adapted to a part of
the nightclub.  This is the more criminal level of the nightclub, where deals
are made between high rollers of organized crime and executives in the highest
tiers of Seattle's megacorps.  Johnsons looking for runners have a place here,
looking for the best of the best.  Famed shadowrunners such as Dodger and
Hatchetman have been seen in these parts.  Private booths are available for
the taking. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	35605
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35585
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35605
Name:	The Ninth Hell
Desc:$
   All along the eastern side of the Ninth Circle are private booths, which
cut into the limestone that this natural cavern was etched out of.  Above you
are stalagmites, reflecting a dull red color in the lighting of the level.
The private booths are used by the elite of the criminal underground, by
Johnsons meeting with runner teams, by organized crime cutting deals, and by
corporations buying off officials, and many other shady operations.  This is
the place for paydata, and this is the place to make a name for yourself. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	35593
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	private door
	Desc:$
A private room is to the east 
~
	ToVnum:	35618
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	35604
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35606
Name:	The Ninth Hell
Desc:$
   This is the outer rim of the Ninth Circle of Dante's, an area made popular
with its many private rooms, several with jackpoints, and many with job
opportunities.  The circle is made from a natural cavern, an air pocket many
hundreds of meters underground.  You will never find a more wretched hive of
scum and villainy, to plagiarize a certain movie character. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Keywords:	private door
	Desc:$
A private room is here.  Through the window you can tell the lights are on. 
~
	ToVnum:	35616
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35593
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	35607
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35607
Name:	The Ninth Hell
Desc:$
   The northeastern corner of the Ninth Circle is underneath a large
collection of stalagmites, some of them near enough to the floor of the level
to where a troll or giant would have to duck.  A passageway northeast leads to
a BBS center, where a terminal connects to Shadowland. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	private door
	Desc:$
A private room is north of here. 
~
	ToVnum:	35615
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northeast]
	ToVnum:	35608
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	35606
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35589
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35608
Name:	Alcove
Desc:$
   Several terminals are lined up, with an interface to allow non-deckers to
interact on the Shadowland system.  The alcove glows with the green glow of
green monochrome CRT's, as the deckers who set up this system had an affinity
with old-style Unix tty style terminals.  The table they are lined up on is
made of a midnight black marble, and only the sharpest knives get to etch
graffiti on it. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35609
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	ToVnum:	35607
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35609
Name:	Edge of the Alcove [terminal here - OOC]
Desc:$
   The long line of Shadowland system terminals ends here, where the marble
table is pushed into the bedrock walls.  The dull green color from the
terminals is thick here, where the light from the club is unseen.  Benches
allow access to the terminals.  An RJ-715 dataport is in the wall here,
allowing connection to the matrix. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	65095
IO:	300
Bandwidth:	20
Access:	0
Trace:	0
RTG:	1100
JackID:	92066665
Address:	Dante's Inferno, Ninth Floor, Seattle
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	35608
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35610
Name:	Private Room
Desc:$
   The lights are on whenever motion is in the room or has been in the room
within the past 20 minutes, automatically illuminating whatever dark and shady
deals are made here.  In the table in the center of the room is an embedded
white noise generator, to keep listening devices from hearing anything that
goes on here.  Considering that this is a corporate and organized crime
meeting place, a lot of money goes into keeping this place secure and free of
law enforcement eyes. 
~
Flags:	10011000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Keywords:	door
	Desc:$
The doorway goes back to the club. 
~
	ToVnum:	35600
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35611
Name:	Private Room
Desc:$
   The lights are on whenever motion is in the room or has been in the room
within the past 20 minutes, automatically illuminating whatever dark and shady
deals are made here.  In the table in the center of the room is an embedded
white noise generator, to keep listening devices from hearing anything that
goes on here.  Considering that this is a corporate and organized crime
meeting place, a lot of money goes into keeping this place secure and free of
law enforcement eyes. 
~
Flags:	10011000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Keywords:	door private
	Desc:$
A door leads to the club. 
~
	ToVnum:	35591
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southwest]
	Keywords:	door
	ToVnum:	64900
	Flags:	2
	Material:	metal
	Barrier:	32
	KeyVnum:	64901
	LockRating:	50
	HiddenRating:	50
BREAK
#35612
Name:	Private Room
Desc:$
   The lights are on whenever motion is in the room or has been in the room
within the past 20 minutes, automatically illuminating whatever dark and shady
deals are made here.  In the table in the center of the room is an embedded
white noise generator, to keep listening devices from hearing anything that
goes on here.  Considering that this is a corporate and organized crime
meeting place, a lot of money goes into keeping this place secure and free of
law enforcement eyes.  An RJ-715 dataport is in the wall, providing matrix
access. 
~
Flags:	10011000
SecType:	Inside
MatrixExit:	65095
IO:	300
Bandwidth:	20
Access:	0
Trace:	0
RTG:	1100
JackID:	92060666
Address:	Dante's Inferno, Ninth Floor, Seattle
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Keywords:	door private
	Desc:$
The door leads back into the club. 
~
	ToVnum:	35601
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35613
Name:	Private Room
Desc:$
   The lights are on whenever motion is in the room or has been in the room
within the past 20 minutes, automatically illuminating whatever dark and shady
deals are made here.  In the table in the center of the room is an embedded
white noise generator, to keep listening devices from hearing anything that
goes on here.  Considering that this is a corporate and organized crime
meeting place, a lot of money goes into keeping this place secure and free of
law enforcement eyes. 
~
Flags:	10011000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Keywords:	door private
	Desc:$
Going south, the door opens to the club. 
~
	ToVnum:	35602
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35614
Name:	Private Room
Desc:$
   The lights are on whenever motion is in the room or has been in the room
within the past 20 minutes, automatically illuminating whatever dark and shady
deals are made here.  In the table in the center of the room is an embedded
white noise generator, to keep listening devices from hearing anything that
goes on here.  Considering that this is a corporate and organized crime
meeting place, a lot of money goes into keeping this place secure and free of
law enforcement eyes. 
~
Flags:	10011000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	false wall
	Desc:$
a false wall 
~
	ToVnum:	9354
	Flags:	2
	Material:	brick
	Barrier:	4
	KeyVnum:	0
	HiddenRating:	8
[EXIT south]
	Keywords:	door private
	Desc:$
The club is to the south. 
~
	ToVnum:	35589
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35615
Name:	Private Room
Desc:$
   The lights are on whenever motion is in the room or has been in the room
within the past 20 minutes, automatically illuminating whatever dark and shady
deals are made here.  In the table in the center of the room is an embedded
white noise generator, to keep listening devices from hearing anything that
goes on here.  Considering that this is a corporate and organized crime
meeting place, a lot of money goes into keeping this place secure and free of
law enforcement eyes. 
~
Flags:	10011000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Keywords:	door private
	Desc:$
The club is south. 
~
	ToVnum:	35607
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35616
Name:	Private Room
Desc:$
   The lights are on whenever motion is in the room or has been in the room
within the past 20 minutes, automatically illuminating whatever dark and shady
deals are made here.  In the table in the center of the room is an embedded
white noise generator, to keep listening devices from hearing anything that
goes on here.  Considering that this is a corporate and organized crime
meeting place, a lot of money goes into keeping this place secure and free of
law enforcement eyes. 
~
Flags:	10011000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	Keywords:	door private club
	Desc:$
The door leads back into the club. 
~
	ToVnum:	35606
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35617
Name:	Private Room
Desc:$
   The lights are on whenever motion is in the room or has been in the room
within the past 20 minutes, automatically illuminating whatever dark and shady
deals are made here.  In the table in the center of the room is an embedded
white noise generator, to keep listening devices from hearing anything that
goes on here.  Considering that this is a corporate and organized crime
meeting place, a lot of money goes into keeping this place secure and free of
law enforcement eyes. 
~
Flags:	10011000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	Keywords:	door private
	Desc:$
The door goes back to the club. 
~
	ToVnum:	35593
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35618
Name:	Private Room
Desc:$
   The lights are on whenever motion is in the room or has been in the room
within the past 20 minutes, automatically illuminating whatever dark and shady
deals are made here.  In the table in the center of the room is an embedded
white noise generator, to keep listening devices from hearing anything that
goes on here.  Considering that this is a corporate and organized crime
meeting place, a lot of money goes into keeping this place secure and free of
law enforcement eyes. 
~
Flags:	10011000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	Keywords:	door private
	Desc:$
The door leads back into the club. 
~
	ToVnum:	35605
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35619
Name:	Private Room
Desc:$
   The lights are on whenever motion is in the room or has been in the room
within the past 20 minutes, automatically illuminating whatever dark and shady
deals are made here.  In the table in the center of the room is an embedded
white noise generator, to keep listening devices from hearing anything that
goes on here.  Considering that this is a corporate and organized crime
meeting place, a lot of money goes into keeping this place secure and free of
law enforcement eyes. 
~
Flags:	10011000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#35620
Name:	Before the Elevator - Ground Floor
Desc:$
   A large dark red colored iron door covered in skulls and designs depicting
the decapitation and dismembering of many unfortunate souls separates you from
the elevator shaft behind the door.  Up above it, are several red numbers
shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n.  The
brightest lit one is where the elevator is at this moment.  The music
resonates around you, creating an echo effect reminiscient to the tales of the
screaming noises in the caves of Pandaemonia. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35501
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35621
Name:	Before the Elevator - The First Hell
Desc:$
   A large dark red colored iron door covered in skulls and designs depicting
the decapitation and dismembering of many unfortunate souls separates you from
the elevator shaft behind the door.  Up above it, are several red numbers
shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n.  The
brightest lit one is where the elevator is at this moment.  The music
resonates around you, creating an echo effect reminiscient to the tales of the
screaming noises in the caves of Pandaemonia. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35503
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35622
Name:	Before the Elevator - The Second Hell
Desc:$
   A large dark red colored iron door covered in skulls and designs depicting
the decapitation and dismembering of many unfortunate souls separates you from
the elevator shaft behind the door.  Up above it, are several red numbers
shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n.  The
brightest lit one is where the elevator is at this moment.  The music
resonates around you, creating an echo effect reminiscient to the tales of the
screaming noises in the caves of Pandaemonia. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northwest]
	ToVnum:	35514
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35623
Name:	Before the Elevator - The Third Hell
Desc:$
   A large dark red colored iron door covered in skulls and designs depicting
the decapitation and dismembering of many unfortunate souls separates you from
the elevator shaft behind the door.  Up above it, are several red numbers
shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n.  The
brightest lit one is where the elevator is at this moment.  The music
resonates around you, creating an echo effect reminiscient to the tales of the
screaming noises in the caves of Pandaemonia. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35526
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35624
Name:	Before the Elevator - The Fourth Hell
Desc:$
   A large dark red colored iron door covered in skulls and designs depicting
the decapitation and dismembering of many unfortunate souls separates you from
the elevator shaft behind the door.  Up above it, are several red numbers
shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n.  The
brightest lit one is where the elevator is at this moment.  The music
resonates around you, creating an echo effect reminiscient to the tales of the
screaming noises in the caves of Pandaemonia. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35544
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35625
Name:	Before the Elevator - The Fifth Hell
Desc:$
   A large dark red colored iron door covered in skulls and designs depicting
the decapitation and dismembering of many unfortunate souls separates you from
the elevator shaft behind the door.  Up above it, are several red numbers
shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n.  The
brightest lit one is where the elevator is at this moment.  The music
resonates around you, creating an echo effect reminiscient to the tales of the
screaming noises in the caves of Pandaemonia. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35552
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35626
Name:	Before the Elevator - The Sixth Hell
Desc:$
   A large dark red colored iron door covered in skulls and designs depicting
the decapitation and dismembering of many unfortunate souls separates you from
the elevator shaft behind the door.  Up above it, are several red numbers
shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n.  The
brightest lit one is where the elevator is at this moment.  The music
resonates around you, creating an echo effect reminiscient to the tales of the
screaming noises in the caves of Pandaemonia. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	35560
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35627
Name:	Before the Elevator - The Seventh Hell
Desc:$
   A large dark red colored iron door covered in skulls and designs depicting
the decapitation and dismembering of many unfortunate souls separates you from
the elevator shaft behind the door.  Up above it, are several red numbers
shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n.  The
brightest lit one is where the elevator is at this moment.  The music
resonates around you, creating an echo effect reminiscient to the tales of the
screaming noises in the caves of Pandaemonia. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southwest]
	ToVnum:	35572
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35628
Name:	Before the Elevator - The Eighth Hell
Desc:$
   A large dark red colored iron door covered in skulls and designs depicting
the decapitation and dismembering of many unfortunate souls separates you from
the elevator shaft behind the door.  Up above it, are several red numbers
shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n.  The
brightest lit one is where the elevator is at this moment.  The music
resonates around you, creating an echo effect reminiscient to the tales of the
screaming noises in the caves of Pandaemonia. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	35583
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35629
Name:	Before the Elevator - The Ninth Hell
Desc:$
   A large dark red colored iron door covered in skulls and designs depicting
the decapitation and dismembering of many unfortunate souls separates you from
the elevator shaft behind the door.  Up above it, are several red numbers
shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n.  The
brightest lit one is where the elevator is at this moment.  The music
resonates around you, creating an echo effect reminiscient to the tales of the
screaming noises in the caves of Pandaemonia. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	35603
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35631
Name:	Elevator
Desc:$
   Inside the elevator, the music doesn't stop, as tracks from DJ Infernis
resonate in the small acoustically engineered space, with a strobe light
switching between blue and red patterns that make your sense of time distort.
A panel is set up here with several buttons to tell you what button goes
where.  A sign which translates the buttons to the more well known level names
sits above the panel. 
~
Flags:	101000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXTRADESC 0]
	Keywords:	sign~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	Desc:$
G  - Ground Floor
B1 - Second Hell
B2 - Fourth Hell
B3 - Seventh Hell
B4 - Ninth Hell
~
BREAK
#35692
Name:	Entrance to Dante's Inferno, Underground
Desc:$
   A rather basic entranceway, with a door and security cameras scans and
records every individual who walks past this door.  More paranoid types may
prefer attempting to get past Grog Tenderfoot and Nolan, as these scanners
look bleeding edge state-of-the-art.  The loud screeching sound of music from
the inside of Dante's reverberates through the halls. 
~
Flags:	10000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	doorway
	Desc:$
A doorway leads out into the parking garage surrounding this level of Dante's
Inferno. 
~
	ToVnum:	35693
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	35521
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35693
Name:	Dante's Garage
Desc:$
   A rather heavily used garage, despite the fresh paint smell that coincides
with the brimstone smell of Dante's Inferno, already oil stains smear the
concrete floor, dark patches of black against the fluctuating red glow that
illuminates the lot.  A ramp curves upwards to the front of the nightclub,
while an entranceway leads into the Second Hell. 
~
Flags:	110000000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35694
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Keywords:	doorway
	Desc:$
A doorway leads to the inside of Dante's Inferno. 
~
	ToVnum:	35692
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	35699
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35694
Name:	Dante's Garage
Desc:$
   The garage curves around here, west towards the surface, and southeast to
the back of the garage.  A blood red glow fluctuates rhythmically, and the
smell of brimstone fills the air. 
~
Flags:	110000000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southeast]
	ToVnum:	35695
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	35693
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35695
Name:	Dante's Garage
Desc:$
   The farthest part of the garage from the surface-side entrance, the garage
curves around the easternmost end of Dante's Inferno.  The blood red glow of
the lights fluctuates rhythmically, only broken by the occasional white of
headlights. 
~
Flags:	110000000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southwest]
	ToVnum:	35696
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	35694
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35696
Name:	Dante's Garage
Desc:$
   The garage curves northeast to west here, hugging the outer wall of the
infamous Dante's Inferno nightclub.  A blood red glow fills the air,
fluctuating rhythmically, occasionally interrupted by the headlights of
someone's car.  A devilishly evil looking graffiti mural covers the south
wall, consisting of an eastern dragon toasting a modern city in flames. 
~
Flags:	110000000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	35695
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	garage door
	ToVnum:	4602
	Flags:	2
	Material:	metal
	Barrier:	32
	KeyVnum:	4600
	HiddenRating:	12
[EXIT west]
	ToVnum:	35697
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35697
Name:	Dante's Garage
Desc:$
   A dumpster sits at the far end of the garage here, with a chute that takes
the refuse from Dante's Inferno and does away with it.  The red glow of the
lighting fluctuates rhythmically, and the smell of brimstone floats past your
nostrils. 
~
Flags:	110000000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	35696
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	35698
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35698
Name:	Ramp
Desc:$
   The ramp circles around the southern edge of Dante's Inferno, and leads
downwards into a parking lot that circles the Second Hell.  The smell of
brimstone seems to thicken a bit as you move downwards, while the smell of
smog replaces it as you go back up towards the surface.  The parking lot is
lit with a blood red glow that fluctuates in luminocity.  Some graffiti,
indecipherable is painted on the wall in orange. 
~
Flags:	10000010000000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northwest]
	ToVnum:	35500
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35697
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#35699
Name:	Ramp
Desc:$
   The ramp circles around the northern edge of Dante's Inferno, and leads
downwards into a parking lot that circles the Second Hell.  The smell of
brimstone seems to thicken as you move downwards, and the smell of smog
replaces it as you go back up to the surface.  The parking lot is lit with a
blood red glow that fluctuates in luminocity. 
~
Flags:	10000010000000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southwest]
	ToVnum:	35500
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	35693
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
END