#35500 Name: Entrance to Dante's Inferno Desc:$ The Novahot club that always remains ahead of the game of the nightclub scene. Dante's Inferno is nine levels deep, not up, each level becoming more and more exclusive. The music coming from the inside is the sounds of cutting edge chainsaw-techno, something to the ears of a twentieth century listener would be reminiscent of KMFDM or early Ministry. There is a red glow on the walls on the inside. ^WA sign reads^L: ^RNO PARKING^y - Violators Will Be Towed^n. Arrows direct drivers to the northeast and southeast, into the Dante's Inferno underground garage. ~ Flags: 10000000000010000000000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 35699 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35501 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 35698 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32661 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35501 Name: Abandon All Hope.... Desc:$ The hallways here are a pseudo-stone colored white, with red lights bent to luminesce like fires. The floor is covered with a sulfurous smoke. A large troll with a large metal box checks people coming into the club for weaponry, and if they have weaponry he stores it. Holographic imps and demons appear on the walls at random intervals. A huge sign in front of the archway to the interior of the club reads, "Abandon all hope, oh ye who enter." ~ Flags: 10000000000000001100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 8301 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35500 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35502 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35502 Name: Descent... Desc:$ A downward staircase, made with black volcanic stone blanketed in sulfurous smoke. The walls are a glowing red stone that seemingly doesn't give off heat. They are very realistically crafted magma-like stones. Holographs of tortured spirits flash on the wall at random patterns. Occasional recordings of screams fill the air. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35503 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 35501 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35503 Name: The First Hell Desc:$ Loud rhythmic music fills the air, vibrating every bone in your body. The ceiling is covered in various hellish holographs and light schemes, and covers the area in bright lights that appear to engulf the people in the club in flames. The ceiling is a see through glass ceiling with fire and magma sculptures and flames, either holographic or real below you. Near the ceiling mounted on the walls are sinister-looking gargoyle figures, seemingly glaring down at the crowd. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35504 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35507 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35502 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35504 Name: The First Hell Desc:$ The music vibrates through your skull in a sharp hypnotic rhythm. The ceiling is covered with holographs and sculptures of hanging bodies, tortured souls, imps and daemons, and many other of the imagined minions of Hell. There are bright lights mounted on the ceiling, not classic incandescent nightclub lights, but phosphorescent morph-lighting that forms shapes, controlled by computer. They cast a red furnace-light affect on everyone in the vicinity, seemingly engulfing the habitues of Dante's Inferno in flames. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35505 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35508 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35503 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35505 Name: The First Hell Desc:$ The music thickly fills the air, and small dancefloors are laid out at regular intervals, with see-through floors. Under the glass tiles that make up the dance floors are rocks that luminesce a soft, ^rblood red^n color. Red lights fill the air, coming from ceiling fixtures, creating a look of engulfment upon the people in the nightclub. Sulfurous clouds of smoke regularly cover the floor and drift away. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35506 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35512 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 35509 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35504 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35506 Name: The First Hell - Spiralling Down Desc:$ From the span to the south, the floor seems to begin moving downward, deeper in its descent to the next level. Every fifteen meters or so, there is a step moving downward, making the incline gradual. The air is thick with the smoke of the decadance of Seattle, adding to the fiery atmosphere. The music is thick and rhythmical, making the bones vibrate in synchronicity to the sounds that fill the club. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35510 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35505 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35507 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstry seats with some gothic-spire decorations. On the table is a red glowing orb, resembling a small ball of magma. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35503 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35508 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstry seats with some gothic-spire decorations. On the table is a red glowing orb, resembling a small ball of magma. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35504 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35509 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstry seats with some gothic-spire decorations. On the table is a red glowing orb, resembling a small ball of magma. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northwest] ToVnum: 35505 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35510 Name: Start of the Second Hell Desc:$ The spiral ends or begins here, upward to the south, and the First level of Dante's. The music is thick and hypnotically rhythmic, and the dark red lights fluctuate, creating an illusory effect of the denizens of the club being on flames. The walls are a dark red color that luminesces vaguely, and holographs of devils and daemons, imps and tortured souls appear on the ceiling and under the glass of the floor where you can see magma floating beneath you. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35517 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35506 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35511 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35511 Name: The Second Hell Desc:$ The music is dark, and the decorum is darker, as the hypnotic sounds cut to the bone. Above the top of the walls are several gargoyles with flaming glowing red eyes that seem to move in such a way that is not common to statues. The floors are clear glass, and beneath them are what appears to be flowing magma streams. Above, where the ceiling is, are holographs of tortured souls, imps, and daemons. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35518 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35510 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35513 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35512 Name: Edge of the Abyss Desc:$ Edge of the Abyss is a bar that serves the patrons of the First Hell. Dark gothic designs cover the bar itself, and the bartender dresses as a fallen angel, with long bat wings, and a halo of a crimson color. He serves drinks in glasses with a hellish bent, glass grails covered with etchings of daemons and imps. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 35505 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35513 Name: The Second Hell Desc:$ The fires appear brighter, in the holographic lighting array, where you see holographic imps and daemons gnaw on tortured souls. The music pounds through your bones with a hypnotic beat. Beneath you is a glass floor, with a river of molten 'magma' that adds to the reddish cast. The walls are sculpted obsidian with gargoyles and pseudo-incantations in 'hieroglyphic' form. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35519 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35511 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35514 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35514 Name: The Second Hell Desc:$ Spiralling deep into the underground 'caverns' of Dante's Inferno, the Second Hell curves southward from here to where the Third level starts. Covering the ceiling are holographic dancing daemons and imps, torturing souls mounted on pikes. Along the edge of the walls are statues of gargoyles with glowing red eyes, and sulfurous smoke eminating from their nostrils. A large pole covered in ceramic human skulls shows where the level whips around southward, leading down farther into the Third Hell. A Bulletin Board System is set up to the northwest, and a restaurant is set up to the west. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35520 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35513 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 8302 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35515 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35516 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 35521 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35515 Name: The Second Hell, Spiralling Downward Desc:$ The Second Hell comes to an end here, as a staircase lined with ceramic skulls with ruby eyes leads down to the third level of Dante's Inferno. The music is thick and hypnotic, causing every bone in your body to vibrate. Red colored lights hit the dancers in the club, creating an 'engulfed' affect. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35514 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35522 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35516 Name: Searing Flesh Desc:$ An interesting name for an eatery, but it doesn't seem out of place in the hellish decorum of Dante's Inferno. This is where to go to find stuffers to fill up on for a few levels. Here you can find batwing sandwiches made of chicken, a juicy hellburger, and drinks of both the alcoholic and non-alcoholic variety. Behind the bar is an ork with glowing red cybereyes wearing a chef's hat, and using a small pitchfork as a spatula. ~ Flags: 11100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35514 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35517 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstry seats with some gothic-spire decorations. On the table is a red glowing orb, resembling a small ball of magma. An RJ-715 dataport in a wall plate provides matrix access. ~ Flags: 10011100 SecType: Inside MatrixExit: 65091 IO: 300 Bandwidth: 20 Access: 0 Trace: 0 RTG: 1100 JackID: 92060660 Address: Dante's Inferno, Second Floor, Seattle Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35510 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35518 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstry seats with some gothic-spire decorations. On the table is a red glowing orb, resembling a small ball of magma. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35511 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35519 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstry seats with some gothic-spire decorations. On the table is a red glowing orb, resembling a small ball of magma. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35513 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35520 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstry seats with some gothic-spire decorations. On the table is a red glowing orb, resembling a small ball of magma. ~ Flags: 11100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35514 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35521 Name: Bulletin Board System Desc:$ This corner of Dante's is set aside for one of several terminals that are used for communications in the Seattle/Tacoma metroplex. There is a direct link between the dumb terminal here and the Shadowland Node of Seattle. An RJ-715 jack is in the wall behind the Shadowland terminal, providing matrix access. The terminal is clean and free of graffiti. A hallway northwards leads to the underground parking garage that circles Dante's Inferno. ~ Flags: 10011100 SecType: Inside MatrixExit: 65092 IO: 300 Bandwidth: 20 Access: 0 Trace: 0 RTG: 1100 JackID: 92060661 Address: Dante's Inferno, Second Floor, Seattle Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35692 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 35514 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 35524 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35522 Name: The Third Hell Desc:$ The third level downward into Dante's netherworld begins here, coming from the Second Hell north of here. The music is a grinding rhythmic sound that cuts to the bone. The floors are obsidian black, which eerily reflects the red lights coming from above. Along the walls are statues of daemons and imps with a bit of puppetering technology thrown in, making them swivel and move, while breathing steam as their eyes glow red. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35515 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35523 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35527 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35523 Name: The Third Hell Desc:$ The obsidian black floors reflect darkly the dark fire-red lights arranged up above. Near the ceiling are statues of gargoyles and daemons moving and swivelling to the music as fire and steam comes out of their facial orifaces. The walls resemble volcanic rock, with the look of jet black obsidian. Torches are arranged along the walls. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35525 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35528 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35522 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35524 Name: Bulletin Board System [OOC] Desc:$ A ladder brings you up to this room, where a simple computer terminal connects you with [OOC]-net, a network of computer terminals that is entirely out-of-character. ~ Flags: 10011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 35521 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35525 Name: The Third Hell Desc:$ The black obsidian floors and walls eerily reflect and refract the crimson lights that have been mounted on arrays on the ceiling, coexisting with holographs of daemons and imps, devils and horrors, dancing rhythmically to the music, that crushes hypnotically through your bones. Along the edge of the ceiling are statues of gargoyles with robotic puppetry mechanics in them to make them move slowly, as they breathe smoke and their eyes burn with red light. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35526 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35529 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35523 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35526 Name: The Third Hell Desc:$ A staircase begins here, spiralling down to another dancefoor, the Fourth level of Dante's Inferno. The floors are separated in this manner to keep the DJ'ed music on the upper floors from spilling into the live music of the lower levels. Peering down the staircase you see red lights, brimstone smoke, and more frenetically charged clientele. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35530 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35525 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35531 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35527 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstry seats with some gothic-spire decorations. On the table is a red glowing orb, resembling a small ball of magma. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35522 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35528 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstry seets with some gothic spire-like decorations. On the table is a red glowing orb, resembling a ball of magma. Some soda is spilled on the table. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35523 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35529 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstry seets with some gothic spire-like decorations. On the table is a red glowing orb, resembling a ball of magma. Some graffiti is etched on the table. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35525 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35530 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstry seets with some gothic spire-like decorations. On the table is a red orb, normally glowing, but has recently burned out, leaving this booth darkened. ~ Flags: 10000000000001100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35526 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35531 Name: Spiraling Down The Abyss Desc:$ A long spiral staircase moving up and down, with stairs fashioned with the blackest obsidian. Red lights are focused just above the stairs, giving them a magma fire effect. At the end of each step, is a ceramic human skull with flames coming from the top of them. Occasionally, some steam blankets the steps, crawling down from the third level to the fourth below. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] ToVnum: 35526 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35532 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35532 Name: The Fourth Hell Desc:$ The spiral staircase ends here as a wide expanse of a floor is laid out below a stage where musicians play live shows at regular intervals. The floor is a clear glass, with flows of molten lava beneath the tiles. Red lights seems to give a bloody color to everyone on the floor, as the dark crimson beams move rhythmically to the music. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southwest] ToVnum: 35533 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 35531 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35533 Name: The Fourth Hell - Dancefloor Desc:$ The dance floor is made of a glass like substance, and is perfectly transparent. Above are an unholy dance of daemons and imps with pitchforks, dancing frenetically to the music that fills the room from the elevated stage. Below you, through the transparent tiles, you see molten lava glowing ^ra dull red^n color. The music is very loud, but none of the clientele seems to mind. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 35532 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35534 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35534 Name: The Fourth Hell - Dancefloor Desc:$ The dance floor is a glass-like substance, perfectly transparent, allowing you to see the effects system beneath it, with its flows of hot magma, and skulls floating in it. On the south wall are mounted gargoyles with flaming red eyes, and smoke coming from their nostrils. The red lights from the lighting system fluctuate with the rhythm of the band on the stage, and are cast to create an 'engulfing' effect on the crowd on the dance floor. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35539 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35533 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35535 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35535 Name: The Fourth Hell - Dancefloor Desc:$ The clear dancefloor continues, this time hanging you over a cavernous pit. As you look down, you see the flows of magma from the east and west pouring over the edge into a crevass that seems to plunge into the fathomless depths of the heart of Hell. Even the skeletons floating in the boiling death-tide seem to howl in terror as their unending plummet begins. Above it all howls the music of Pink Freud, made all the more deliciously hellish by the flaring red lights. On the south wall the row of statues goes on, this time demons wielding spears and broadswords, glaring at the gargoyles in the east with a look that could only be called bloodlust. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35538 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35534 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35577 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35536 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35536 Name: The Fourth Hell - Dancefloor Desc:$ A thick wall of black stone stands to the north, seperating this area from a direct view of the stage. The see-through dancefloor is still present, with its rivers of boiling red magma sweeping along the bones of the damned. Every so often a skeleton can be seen clawing at the underside of the floor, never quite finding the purchase to save itself from washing deeper into the bowels of Hell. The blaring music of Pink Freud fills the air to a deafening roar, and the red pulses from above give everyone the look of horrible, bloody wounds - just the sort of thing true Dante's devotees live for. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35535 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35578 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 35537 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35537 Name: The Fourth Hell - Dancefloor Desc:$ This is the very edge of the dancefloor, with half the floor see-through and half dense black stone. Beneath the see-through flooring runs a blood-tide of magma and bone. The wall of stone prevents any view to the stage, but the music is still as loud. The wall itself is etched in a bas-relief of the court of the demon prince Malbolgia, with demons and monsters of all sorts fighting, feeding, and... mating wildly. Even the ceiling was not left out of the detailing, with the image of a monstrous spider's web acid-etched into the stone. A clockwork spider completes the look, occasionally spraying someone with blood-red paint - at least, you have to hope it's just paint. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 35542 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 35536 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35538 Name: The Fourth Hell - By the Stage Desc:$ While Jan LaRoan belts it out on the other side of the stage, Pink Freud floods the club with music from this end. Smoke from the machines pours over the edge, and the row of fire on stage makes it look like a gaping wound in the side of a giant. Truly devout habitues of Dante's dance to the marvel that is Pink Freud while bathing themselves in the smokey demon blood. The steps up the stage are neatly hidden under the blanket of smoke, more easily located by tripping over them than looking. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35539 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35535 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 35540 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35539 Name: The Fourth Hell - By the Stage Desc:$ Up by the stage, one's attention tends to be less focused on the effects that fill the club, and more focused on the band itself. Up above you, the novahot rock group, Pink Freud, a band that originally started as a tribute band but had evolved to their own style, is on the stage, playing their latest simsense music hit. The lead singer, Jan LaRoan is up above you now. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35534 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35538 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 35541 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35540 Name: The Fourth Hell - Stage Desc:$ The backdrop of the stage is a grotesque waterfall of blood and bones. The floor is blanketed thickly with dense white smoke which, thanks to the pulses red lights projected from above, seem to blend and merge with the bloodfalls into a hideous three-dimensional mockery of art. This parody of all things beautiful is continued by the band, who produce what only the most depraved would call music. Every so often, the holo-projectors giving the lighting display conjure up a chorus line of skeletons to rave to the noise. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35541 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35538 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35541 Name: The Fourth Hell - Stage Desc:$ A scene only a demon - or a habitue of Dante's - would enjoy exists on the stage. The backdrop is a waterfall of blood, with the occasional intact human or metahuman skeleton visible in the crimson waves. Even the bloodfalls themselves swirl into the demonic face of a screaming, tortured soul. At the front of the stage, a row of color-shifting magical fire keeps most of the dancers from charging the stage, and makes those who do regret it. The band can really wail, and the smoke around their feet is in constant frenetic motion as they dance to their own sound. Pulses of red light flood the stage, projected from above, making the roiling steam cloud seem to blend into the bloodfalls in random patches. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 35540 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35539 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35542 Name: The Fourth Hell - By the Bar Desc:$ Run in front of the bar is a long row of tables. Each one has a top of the same high-durability see-through material as the dance floor and legs that look like the rib-bones of some horribly large creature. The chairs at the tables appear to be made of leg bones, with tight skins stretched between them to form seats and backs. The wall is carved with a scene of a demonic battle, perhaps a scene from the Bloodwars. If you can tell which ones are demons and which ones are devils, you either know your arcane history very well, or you've spent way too much time in Dante's. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 35543 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35544 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 35537 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35543 Name: Damned Decadance Desc:$ Finally, the bar! With all that dancing and music and raving, a drink would be welcome (even with their selection). The bar is crafted of black-smoked wood and carved with a spider's web motif that looks far too intricate to have been done by living hands. Behind the spiderweb are the images of many creatures - humanoid and otherwise, even a dragon or two - locked away, most pulling at the spiderweb, seeking freedom that will never come. All of the lights are slow-moving red pulsers, giving the room the feeling of being filled with blood. Darting between it all is a tall, red-skinned troll with wings, the barkeep. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 35544 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 35542 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35544 Name: The Fourth Hell - By the Bar Desc:$ The row of bone-crafted chairs continues, forming another neat row. The wall this time is not carved with a scene at all. Instead, various visitors have scratched lines from appropriate poems into the softer black stone of this section. Favorite poets seem to be Edgar Allan Poe, Emily Dickenson, and William Blake, among others. The red lights are of course omnipresent, making reading the poetry a little eye-straining for the unaccustomed. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 8303 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35545 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35542 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 35543 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXTRADESC 0] Keywords: Edgar Allan Poe~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Desc:$ For the moon never beams without bringing me dreams Of the beautiful Annabel Lee; And the stars never rise but I feel the bright eyes Of the beautiful Annabel Lee; And so, all the night-time, I lie down by the side Of my darling - my darling - my life and my bride, In the sepulchre there by the sea, In her tomb by the sounding sea. ~ [EXTRADESC 1] Keywords: William Blake~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Desc:$ Those who restrain desire, do so because theirs is weak enough to be restrained; and the restrainer or reason usurps its place & governs the unwilling. And being restrain'd it by degrees becomes passive till it is only the shadow of desire. The history of this is written in Paradise Lost, & the Governor or Reason is call'd Messiah. And the original Archangel or possessor of the command of the heavenly host, is call'd the Devil or Satan and his children are call'd Sin & Death. But in the Book of Job Miltons Messiah is call'd Satan. For this history has been adopted by both parties. It indeed appear'd to Reason as if Desire was cast out, but the Devil's account is, that the Messiah fell, & formed a heaven of what he stole from the Abyss. ~ [EXTRADESC 2] Keywords: Emily Dickenson~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Desc:$ Because I could not stop for Death He kindly stopped for me; The carriage held but just ourselves And immortality. We slowly drove, he knew no haste, And I had put away My labor, and my leisure too, For his civility. ~ BREAK #35545 Name: The Fourth Hell - Stairs Downward Desc:$ For those who survived the Fourth Hell and have the intestinal fortitude to go deeper, the stairs begin here. Thankfully, they are not see-through. Instead, each rail is an elongated bone. The stairs themselves are hollow and filled with red fluid. When stepped on, the stairs ripple internally, though their outer structure never moves. The howling music of Pink Freud can be heard here only dully, muted as it is by the bar area. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 35544 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35546 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35546 Name: Spiralling Down the Abyss Desc:$ The blood-filled stairs gradually fade out, as does the intense heat and pounding noise from above. The stairs become pockets of cobalt-blue fluid that shift internally when stepped upon, and the lighting shifts from fiery red to an almost arctic blue. The bone rails are replaced first by bones encased in ice, then simply by long, thick plastic icicles. Water trickles endlessly down these poles, giving them the illusion of melting and reforming before your eyes. As the music of Pink Freud becomes a vauge memory, it is slowly overlaid with the music of the Fifth Hell - the Hell of Ice - which is a slow, crystalline sort of techno played entirely on electronic equipment, as no natural device could make a sound like that. ~ Flags: 10000000000001100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] ToVnum: 35545 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35547 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35547 Name: The Fifth Hell Desc:$ The staircase ends in a relatively small, poorly lit room. It is somewhat chilly here, and the only light is a pale blue radiance emanating from the next room. The doorway into the Fifth Hell is a huge demon's face made of translucent plastic and lit from within by an unearthly cobalt-blue glow. To enter, you must walk between its teeth, into the gaping maw of Hell. ~ Flags: 10000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35548 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 35546 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35548 Name: The Fifth Hell Desc:$ The Fifth Hell is wholly unlike the Hells above it. Instead of darkness or rock, fire or noise, the Fifth Hell is a Hell of Ice. The walls are all paneled in clear material that looks like ice, and, thanks to the over-cranked air conditioning and fog machines, coated in enough frost to give it an icy feeling as well. The frosty air is filled with creepy, chill ice-techno that no normal instrument could produce. Oddly enough, the floor is not slippery. Despite the cold, habitues of the Fifth Hell still come scantily clad, though skimpy furs are more common than leather. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35547 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 35552 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35549 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35555 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35556 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35549 Name: The Fifth Hell - Heart of the Glacier Desc:$ The icy blue/white floor continues, as do the translucent walls. From the ceiling hang hundreds upon hundreds of long, thin icicles, every one of them looking poised to drop. About half of them glow brightly from within, shining a cobalt blue light out into the room. It is these shining spines that give most of the Fifth Hell it's frosty blue glow. It also gives this stretch the illusion of being under water. The hauntingly chilly techno music is just the slightest bit fainter here. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35550 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35554 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35548 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35550 Name: The Fifth Hell Desc:$ The Fifth Hell nears its end in all its icy glory. To the east is another stylized demon's maw leading off toward the decent to the next Hell. The clusters of glowing icicles thin out, but the techno music becomes louder. The floor is shrouded in thick, heavy fog. The walls seem to weep as the ice melts. Occasionally, sections of wall slowly shift their form, giving the appearance of constantly reforming sheets of ice. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35551 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35553 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35549 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 35552 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35551 Name: The Fifth Hell - Pathways of Ice Desc:$ Here begins a narrow chute. Made of something at least as slick as real ice, and again made to look just like it, the chute spirals tightly as it leads downward. The pale blue luminesence of the Fifth Hell seems to fade, as does the cold. It seems the air conditioning further down isn't cracked up quite so high. Where the chute leads is impossible to tell through the thick cloud of fog being blown across the shaft opening. ~ Flags: 10000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 35550 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35557 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35552 Name: The Fifth Hell - The Cyber Pit Desc:$ This room is a miniature labyrinth unto itself - a maze of technological drek the likes of which you've never seen. It all seems to be tied together somehow, all for the purpose of filling the air with the creepy, almost paranormal, techno that gives the Hell of Ice it's atmosphere. Every bit of the machinery is built of plastics or ceramics in shades of blue and white, maintaining the ice motif. The air conditioning has been turned way up in here, supposedly to keep the machines cool, but somehow seeing your breath in the air adds to the frosty theme of the Fifth Hell. Upon closer inspection, it can be seen that all of this hodgepodge of equipment forms a half-circle originating on the back wall. There, the metal-encased torso of a man looks half-frozen into the wall... at least until he moves. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 35550 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 35548 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35553 Name: A Cavernous Booth Desc:$ The booth is spacious enough to seat a few trolls or considerably more of the smaller races. It is a three-quarter circle, done all in the blues and whites of the Fifth Hell, and air-conditioned a bit too much (most people don't like to see their breath in the air while eating). The round table has a clear plasticrete top, etched on the reverse side with a baphomet, a demon's face, at its center. This is held up by a single central support, a heavy column of plastic that looks like an icicle. The overstuffed booth bench is made of blue synth-leather. The translucent walls allow you to see intact humans and metahumans frozen in the smokey "ice." A plastic-and-glass stalactite dangling from the ceiling is actually a combination lamp and white noise generator, and RJ-715 datapoint in the plasticrete wall provides Matrix access. ~ Flags: 111000 SecType: Inside MatrixExit: 65094 IO: 300 Bandwidth: 20 Access: 0 Trace: 0 RTG: 1100 JackID: 9206 Address: Dante's Inferno, Fifth Floor, Seattle Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35550 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35554 Name: A Cavernous Booth Desc:$ The booth is spacious enough to seat a few trolls or considerably more smaller races. It is a three-quarter circle, all in the blues and whites of the Fifth Hell, and air-conditioned a bit too much (most people don't like to see their breath in the air while eating). The round table has a clear plasticrete top, etched on the reverse side with a baphomet, a demon's face at its center. This is held up by a single central support, a heavy column of plastic that looks like an icicle. The booth bench is made of blue syth-leather and overstuffed. The walls are made of translucent plasticrete, allowing you to see intact humans and metahumans frozen in the smokey "ice." A combination lamp and white noise generator hangs from the ceiling, sculpted of plastic and glass to look like a stalactite. ~ Flags: 111000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35549 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35555 Name: A Cavernous Booth Desc:$ The booth is spacious enough to seat a few trolls or considerably more smaller races. It is a three-quarter circle, all in the blues and whites of the Fifth Hell, and air-conditioned a bit too much (most people don't like to see their breath in the air while eating). The round table has a clear plasticrete top, etched on the reverse side with a baphomet, a demon's face at its center. This is held up by a single central support, a heavy column of plastic that looks like an icicle. The booth bench is made of blue syth-leather and overstuffed. The walls are made of translucent plasticrete, allowing you to see intact humans and metahumans frozen in the smokey "ice." A combination lamp and white noise generator hangs from the ceiling, sculpted of plastic and glass to look like a stalactite. ~ Flags: 111000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35548 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35556 Name: A Cavernous Booth Desc:$ The booth is spacious enough to seat a few trolls or considerably more smaller races. It is a three-quarter circle, all in the blues and whites of the Fifth Hell, and air-conditioned a bit too much (most people don't like to see their breath in the air while eating). The round table has a clear plasticrete top, etched on the reverse side with a baphomet, a demon's face at its center. This is held up by a single central support, a heavy column of plastic that looks like an icicle. The booth bench is made of blue syth-leather and overstuffed. The walls are made of translucent plasticrete, allowing you to see intact humans and metahumans frozen in the smokey "ice." A combination lamp and white noise generator hangs from the ceiling, sculpted of plastic and glass to look like a stalactite. ~ Flags: 111000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35548 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35557 Name: Spiralling Farther down the Abyss Desc:$ The ice along the cavern walls begins to melt and drip as you go farther down into the dark hellish landscape of Dante's Inferno. Shrill music cuts into your spine, like the screams of the mythical plane of Pandemonia. Farther down the spiral you see the dull red glow more commonplace in this hellish place. Steam coats the steps, and the steps are lined with (ceramic) human skulls with flames inside them. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] ToVnum: 35551 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35558 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35558 Name: The Sixth Hell Desc:$ The walls are covered with the bones of countless 'people' (ceramic, but hell it looks real enough) covered in a blood like fluid, with eyes that glow a dull red color. The skeletons on the wall move as if they are suffering horrific tortures. There are blacklights glowing rhythmically along the ceiling, giving the 'blood' a bright red color that contrasts sharply with the darkness of the Sixth Hell. The music is thick but cacophonic, as the sounds of the band playing on the Fourth Floor conflict with the sounds of the DJ on the seventh. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35559 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 35557 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35559 Name: The Sixth Hell Desc:$ The Sixth Hell is a wide dance floor, running north to south, with the floor itself being glass with a 'volcanic' contour to it. Along the darkened walls are ceramic skeletons that undulate to the music, wincing and spasming as if being tortured. There are blacklights on the ceiling that make the blood covering the skeletons glow ^Rbright red^n, as their eyes glow ^rdull red^n. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35560 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35558 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35560 Name: The Sixth Hell Desc:$ The Sixth Hell comes to a close northeast of here as it curves to another staircase. As you approach the staircase the glass floors narrow, as does the dancefloor. The walls are covered in bones that are covered in blood that glows softly in the black lights. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 35561 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35559 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35561 Name: End of the Sixth Hell Desc:$ The glass turns into stairs that increase with their depth as you move northeast to the point where they begin to spiral. Downstairs you hear the hippest dance grooves coming from wax spun by DJ Infernis. The stairs spiral downward from here. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southwest] ToVnum: 35560 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35562 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35562 Name: Spiraling Down the Abyss Desc:$ The sounds of the DJ farther down the spiralling staircase rack your skull in hypnotic rhythm. The glass stairs move farther down the spiral to a well lit, colorful, place below. The walls lining the stairs are covered in ceramic eyes that glisten from the dance lights that hit them at regular intervals. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] ToVnum: 35561 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35563 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35563 Name: The Seventh Hell Desc:$ The Seventh Circle of Dante's Inferno is a very hip place to be, a hangout for many of the rich and famous, and the media moguls. There is always a DJ spinning the tracks here keeping the music on the plate 24/7/365.25. The floor is made of glass, and has lights mounted inside that move in rhythm with the music. The walls are mirrors, and the lights above spin rapidly to the music. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35564 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 35562 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35564 Name: The Seventh Hell Desc:$ The Seventh level of Dante's is always packed at every hour with the most novahot and elite clientele. Famous musicians, artists, poets, trid stars, and the like can be found here at almost any hour. The music is always playing, and the liquor is always flowing, as this level is considered by many to be the where the elite go to party. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35563 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35565 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35565 Name: The Seventh Hell Desc:$ The mirror covered walls sharply reflect the lights that flash against them in rapid succession, in sync with the tracks being played by the resident master DJ, DJ Infernis. This is the level where the hippest of the hip, the cream of the elite, the greatest of the great hang out to be seen at. Hiding in the shadows are talented bouncers who watch for any signs of papparazzi who don't have clearance to be at this level. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35564 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 35566 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35566 Name: The Seventh Hell Desc:$ North from here is the booth where DJ Infernis spins the wax, laying down the novahot and fresh rhythms that the famous are the first to hear. His tracks are used by DJ's continent wide, and are heard here months before they are ever heard at less elite places like Club Penumbra and the Epicenter. The walls are covered in mirrors, so that the staff of Dante's can see everything in here, to spot a papparazzi or an unauthorized fanboy or girl trying to get a peek at the famous. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35567 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 35568 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 35576 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35575 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 35565 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35567 Name: Seventh Hell - DJ Infernis' Booth Desc:$ A very large collection of turntables and digital mixing equipment is laid out here, with a dark haired man wearing shades dancing and changing tracks without so much as a conflicted beat between tracks. He stands on an elevated stand and is surrounded by mirrors. His mixing table is made of pure crystal glass. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35566 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35568 Name: The Seventh Hell Desc:$ With bright lights, floors of glass, and walls of mirrors, the Seventh Hell is considered by many the place to go to see and be seen, to party it up with the rich and famous. This is the Hell of the deadly sin of Vanity, where the vain live it up with the proud. The lights are bright and colorful, and the alcohol flows like a river in flood season. The rich and famous have made this their home away from penthouse in Dante's. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35569 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 35566 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35569 Name: The Seventh Hell Desc:$ Northwest from here is a stairway going downwards, into the eighth level. Eastwards is a bar, catering to the very rich. The walls are mirrors and the floor is glass. The music is in the air, thick and hypnotic, as DJ Infernis spins the most SOTA tracks around. You'll hear a dance track here long before you hear it at the Epicenter or Club Penumbra. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35570 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35568 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 35571 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35570 Name: Brimstone Brewery Desc:$ The bar moves from here, the west end, eastward, where it comes to a halt. Behind the bar are large barrels where beer and ale are brewed. A room is closed off far behind the bar, where the more intensive brewery is located, for shipping to the whole Seattle area. Rumor says that back there is where the infamous Formula 666 is brewed as well. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35572 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35569 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35571 Name: Stairs Desc:$ The seventh circle of Hell's glass floors end abruptly here, as they narrow to meet with a staircase, leading down to the Eighth Level. The music is thick, but things seem quieter another level down. A warning sign is on the wall here. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 35569 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35574 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXTRADESC 0] Keywords: warning sign~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Desc:$ Dante's Security Staff does not enforce any club rules beyond this point. Any damage to yourself or your belongings beyond this point are not our responsibility. -STAFF ~ BREAK #35572 Name: Brimstone Brewery Desc:$ The bar moves from east to west, where it comes to a halt here on the eastern end. Behind the bar are very large barrels where Brimstone Brewery makes their famous Brimstone Ale. South of here is a booth, shaded from the view of the rest of the level. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 8304 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35573 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35570 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35573 Name: Back Booth Desc:$ This booth is set behind, a small nook to hide and do business, or just sit and enjoy your drinks to the music. Unlike most of Dante's, this booth is one place where the 'hellish' motif has taken a break. Except for the skull artwork embossed on the ashtray. And the walls with eyeballs on them. And the ceiling with what looks like hanging men swaying on their nooses. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35572 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35574 Name: Spiraling down the Abyss Desc:$ The mirrors and glass all give way to volcanic rock and a lava motif. The layout surrounding the stairs is very grim and dark, with stairs lined with ceramic skulls, with horns coming out of them. They look human, excepting the horns. The walls lining the spiralling stairs are pitch black, with strange glistening contours, reminiscent of obsidian. The stairs are illuminated with a dull red light coming from above. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] ToVnum: 35571 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35580 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35575 Name: Booth Desc:$ A small enclosure surrounded by mirrors on every end, in fact the tables are made of mirrors as well. The seats are covered with a comfortable upholstery with a mirror like threading that glints wildly in the reflected light. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35566 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35576 Name: Booth Desc:$ A small enclosure surrounded by mirrors on every end, in fact the tables are made of mirrors as well. The seats are covered with a comfortable upholstery with a mirror like threading that glints wildly in the reflected light. An RJ-715 dataport is mounted into one of the mirrors, providing matrix access. ~ Flags: 10011100 SecType: Inside MatrixExit: 65093 IO: 300 Bandwidth: 20 Access: 0 Trace: 0 RTG: 1100 JackID: 92060663 Address: Dante's Inferno, Seventh Floor, Seattle Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northwest] ToVnum: 35566 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35577 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstery seats with some gothic-spire decorations. On the table is a red glowing orb, resembling a small ball of magma. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35535 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35578 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstery seats with some gothic-spire decorations. On the table is a red glowing orb, resembling a small ball of magma. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35536 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35579 Name: Cavernous Booth Desc:$ A small cavern in the black obsidian walls of the club, etched out with stalagmites and red fire orbs for lighting. The booth has two very comfortable red upholstry seats with some gothic-spire decorations. On the table is a red glowing orb, resembling a small ball of magma. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #35580 Name: The Eighth Hell Desc:$ The eighth circle of Dante's Inferno is not exactly large, it is more or less just a dancefloor that separates the seventh level from the den of debauchery that is the ninth level. Its a modest sized dance floor, with the music from DJ Infernis up above. Its the last bastion of any sort of normalcy before you reach the anarchy of the ninth level. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35581 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 35574 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35581 Name: The Eighth Hell Desc:$ A small circular dance floor with a similar motif to the upper levels of Dante's, dark red lights fluctuating to music, holographs of demons torturing souls, and skeletons on the walls. There is a steam that covers the glass floor at regular intervals. This is little more than a dance floor, with no amenities or booths to hide out in. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35580 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35582 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35582 Name: The Eighth Hell Desc:$ The floor curves downward to the south from here, turning into glass steps as you move downward. The sky is covered in a rhythmically active holographic motif of tortured souls on spikes, heads on pikes, gore and virtual hell. The music, coming from the Seventh circle above you, is the cutting edge tracks of DJ Infernis. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35581 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35583 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35583 Name: Eighth Hell - The Abyss deepens Desc:$ This is the end of the eighth circle of Dante's Inferno. Down from here is an infamous den of debauchery, where Lone Star doesn't dare walk, where the powers that be do their dirty work. The Ninth Circle. Below here is a spiralling staircase made of black rock with glowing red veins. The music coming from below is a bit more hardcore than anything you heard above. This is the shadowrunners level, but it is considered neutral ground by organized crime, where Yakuza and Mafia alike can recruit. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35582 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35584 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35584 Name: Spiralling deep into the Abyss Desc:$ The spiral staircase here goes down deep, into a large cavern through an oriface above you. The cavern is a real underground cavern, with alot of activity, and psychedelic lights that fluctuate, creating many temporal hallucinations. Down below are subcaverns and other rooms, and a bar and restaurant that sits at the center of it all, like a hub. Above you are the many other levels of Dante's. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] ToVnum: 35583 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35585 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35585 Name: The Ninth Hell Desc:$ The Ninth Circle is not like the rest of Dante's Inferno, its been built out of an underground cavern. There is a lot of activity down here, as this is where the top notch Johnsons seek out top notch runners, where Mafia and Yakuza do their relaxing and their recruiting. A lot of major BTL deals are struck down here as well. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35586 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35604 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35594 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 35584 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35586 Name: The Ninth Hell Desc:$ You are approaching the center of the Ninth Circle, where a large bar is set up to serve the shadier clientele of Dante's Inferno. Here you can find many things of the legal and quasi-legal categories, and you can find johnsons representing most, if not all of the major megacorporations. To the criminal element, this place is considered neutral ground, and it is considered bad form to violate that neutrality with violence. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35587 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35585 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35587 Name: The Bottom of the Abyss Desc:$ The Bottom of the Abyss is a bar that is sunk into the rest of the cavern that the Ninth Circle was built out of. Deep underground, this bar serves a vast variety of the criminal underworld of Seattle. The bar is SOTA, with every form of bartending technology embedded into the bar, giving the bartender, Phobia, the ability to serve a lot of crooks at once. A very expensive trid unit is embedded in an outcrop overhead, humming softly. ~ Flags: 10000000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35588 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35592 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35586 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35590 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35588 Name: The Ninth Hell Desc:$ A large cavern has been carved out of many layers of bedrock deep under Seattle, to make the Ninth Level of Dante's. Stalagmites in the ceiling are actually real as parts of this cavern were once a deep air pocket beneath the earth. Music fills the air, people move about, mingling and cutting deals. This is where many deals that affect the lives of the city are made, secret deals that connect the criminal underground with the upper echelons of the corporate world. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35589 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35587 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35589 Name: The Ninth Hell Desc:$ The outer rim of the Ninth Circle of Dante's Inferno is lined with passageways, private rooms where many a deal are made, in the corporate world and in the underworld. The criminal underworld has a silent agreement that this be neutral territory, as it is valuable in the strategies of every major player in Seattle. Here a shadowrunner can find a top of the line Johnson looking for top of the line runners, and a decker can hide from those whose systems he is compromising. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: private door Desc:$ A private room is north of you. ~ ToVnum: 35614 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35607 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35588 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35602 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35590 Name: The Ninth Hell Desc:$ The Ninth Circle of Dante's Inferno was created from an already existing cavern deep underground, and has been carved to suit the needs of the nightclub. Many of the darkest deals are made here in the lowest level, affecting corporations and crime families alike. Lone Star never shows their face down here, except to cut a deal. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35587 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35591 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35591 Name: The Ninth Hell Desc:$ The outer rim of the Ninth Circle is lined with private booths, doorways created for privacy. Behind the doorways could be anything from a ruthless Yakuza boss, to a joygirl with a client, to the greatest of deckers eating Renraku's most ruthless IC like candy. This place is considered a neutral zone amongst the criminal underground, and amongst corporations who are engaged in shadow wars. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35601 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35590 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35600 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: private door Desc:$ A door leads into a private room. ~ ToVnum: 35611 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35592 Name: The Ninth Hell Desc:$ Large stalagmites hang directly overhead here, as this part of Dante's was made from a real underground cavern, the ninth circle of Hell. In the center of the cavern is a large bar, with a large assortment of meals and drinks to imbibe. All sorts of shady individuals frequent this level, as the security doesn't patrol this part of the bar. Phobia the bartender acts as her own security and is quite effective at it. She sports a rifle and can pick off anybody on this level, save for those in the private rooms. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35593 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35587 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35593 Name: The Ninth Hell Desc:$ The Ninth Circle of Dante's Inferno is in a true underground cavern, and is not covered by the security staff upstairs. They only come down here to buy BTL's, if ever. Large cavernous walls lit with red lights that pulsate to the music, DJ Infernis coming through speakers under the floors pulsate in a hypnotic rhythm that creates temporal hallucinations if you stare at it too long. Here the movers and shakers in the criminal underground and in the corporate upper tier make their dirty deals. Shadowrunners find the Johnsons of the highest calibre here, as the ones down here are looking for the best of the best. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35606 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: private door Desc:$ The door leads into a private room. ~ ToVnum: 35617 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35605 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35592 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35594 Name: The Ninth Hell Desc:$ The Ninth circle of Dante's is the place to be to make deals or to find anything illegal or criminal, or to simply relax with the elite of the criminal underground. The Ninth circle is neutral territory, so it is not uncommon to see Yakuza discussing matters peacefully with Mafia upper crust. The circle is built in the interior of a real underground cavern, with some areas cut into the bedrock. In the center of the cavern is a bar, selling much in the way of consumables. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35585 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 35600 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35595 Name: A Dark Tunnel Desc:$ You catapult yourself into a deep tunnel of pure blackness. You find yourself being pulled lower and lower as the speed increases faster and faster. Surrounding you are the sounds of a trillion tortured souls and screams. Below you at the very bottom of this abyss is a portal somewhere. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 2 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 3124 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35596 Name: A Dark Tunnel Desc:$ You catapult yourself into a deep tunnel of pure blackness. You find yourself being pulled lower and lower as the speed increases faster and faster. Surrounding you are the sounds of a trillion tortured souls and screams. Below you at the very bottom of this abyss is a portal somewhere. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 2 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 3124 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35597 Name: A Dark Tunnel Desc:$ You catapult yourself into a deep tunnel of pure blackness. You find yourself being pulled lower and lower as the speed increases faster and faster. Surrounding you are the sounds of a trillion tortured souls and screams. Below you at the very bottom of this abyss is a portal somewhere. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 2 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 3124 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35598 Name: A Dark Tunnel Desc:$ You catapult yourself into a deep tunnel of pure blackness. You find yourself being pulled lower and lower as the speed increases faster and faster. Surrounding you are the sounds of a trillion tortured souls and screams. Below you at the very bottom of this abyss is a portal somewhere. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 2 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 3124 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35599 Name: A Dark Tunnel Desc:$ You catapult yourself into a deep tunnel of pure blackness. You find yourself being pulled lower and lower as the speed increases faster and faster. Surrounding you are the sounds of a trillion tortured souls and screams. Below you at the very bottom of this abyss is a portal somewhere. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 2 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 3124 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35600 Name: The Ninth Hell Desc:$ The outer rim of the Ninth Circle is a trafficway between the many private rooms that surround it. In the center of the circle is a bar selling a vast array of drinks, beverages and food. Just west of here is a closeable door, leading into a private room that has been cut into the bedrock. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35591 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 35594 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: private door Desc:$ A private room's doorway. ~ ToVnum: 35610 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35601 Name: The Ninth Hell Desc:$ Dante's Inferno's ninth circle, the deepest level down is well known for being a den of debauchery, or a hive of 'scum and villainy'. Mos Eisely has nothing on this place. BTL dealers, shadowrunners, Yakuza, Seoulpa crimelords, and Mafioso can all be seen here cutting deals over a bottle of Grimm's. This is not the meeting place for the weak of heart, most Johnsons down here are looking for the best of the best. And this is where they can be found. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 35602 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35591 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: private door Desc:$ A door leads into a private room. ~ ToVnum: 35612 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35602 Name: The Ninth Hell Desc:$ Dante's Inferno's ninth circle is the epitome of anarchy underground, where the criminal elements of Seattle make the rules and enforce them with ruthless acuity. The level is made from the heart of a real underground cavern, lit up with red lights that give it a dirty feel to it. Unlike the rest of the club, the floors are rock instead of glass. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: private door Desc:$ A private room is to the north, shut out by a door. ~ ToVnum: 35613 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 35589 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35603 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 35601 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35603 Name: Near the Elevator Desc:$ This elevator was placed to give a quick way up to the surface without going through the rest of the nightclub. Straight up through a hydraulic tube is the first level of the club, a means to get you there with speed. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35602 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 8305 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35604 Name: The Ninth Hell Desc:$ The Ninth Circle spans out in a ring, that surrounds the bar in the center, sunken into the heart of the real cavern that has been adapted to a part of the nightclub. This is the more criminal level of the nightclub, where deals are made between high rollers of organized crime and executives in the highest tiers of Seattle's megacorps. Johnsons looking for runners have a place here, looking for the best of the best. Famed shadowrunners such as Dodger and Hatchetman have been seen in these parts. Private booths are available for the taking. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 35605 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35585 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35605 Name: The Ninth Hell Desc:$ All along the eastern side of the Ninth Circle are private booths, which cut into the limestone that this natural cavern was etched out of. Above you are stalagmites, reflecting a dull red color in the lighting of the level. The private booths are used by the elite of the criminal underground, by Johnsons meeting with runner teams, by organized crime cutting deals, and by corporations buying off officials, and many other shady operations. This is the place for paydata, and this is the place to make a name for yourself. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 35593 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: private door Desc:$ A private room is to the east ~ ToVnum: 35618 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 35604 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35606 Name: The Ninth Hell Desc:$ This is the outer rim of the Ninth Circle of Dante's, an area made popular with its many private rooms, several with jackpoints, and many with job opportunities. The circle is made from a natural cavern, an air pocket many hundreds of meters underground. You will never find a more wretched hive of scum and villainy, to plagiarize a certain movie character. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: private door Desc:$ A private room is here. Through the window you can tell the lights are on. ~ ToVnum: 35616 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35593 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 35607 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35607 Name: The Ninth Hell Desc:$ The northeastern corner of the Ninth Circle is underneath a large collection of stalagmites, some of them near enough to the floor of the level to where a troll or giant would have to duck. A passageway northeast leads to a BBS center, where a terminal connects to Shadowland. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: private door Desc:$ A private room is north of here. ~ ToVnum: 35615 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] ToVnum: 35608 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 35606 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35589 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35608 Name: Alcove Desc:$ Several terminals are lined up, with an interface to allow non-deckers to interact on the Shadowland system. The alcove glows with the green glow of green monochrome CRT's, as the deckers who set up this system had an affinity with old-style Unix tty style terminals. The table they are lined up on is made of a midnight black marble, and only the sharpest knives get to etch graffiti on it. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35609 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 35607 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35609 Name: Edge of the Alcove [terminal here - OOC] Desc:$ The long line of Shadowland system terminals ends here, where the marble table is pushed into the bedrock walls. The dull green color from the terminals is thick here, where the light from the club is unseen. Benches allow access to the terminals. An RJ-715 dataport is in the wall here, allowing connection to the matrix. ~ Flags: 1000 SecType: Inside MatrixExit: 65095 IO: 300 Bandwidth: 20 Access: 0 Trace: 0 RTG: 1100 JackID: 92066665 Address: Dante's Inferno, Ninth Floor, Seattle Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 35608 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35610 Name: Private Room Desc:$ The lights are on whenever motion is in the room or has been in the room within the past 20 minutes, automatically illuminating whatever dark and shady deals are made here. In the table in the center of the room is an embedded white noise generator, to keep listening devices from hearing anything that goes on here. Considering that this is a corporate and organized crime meeting place, a lot of money goes into keeping this place secure and free of law enforcement eyes. ~ Flags: 10011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: door Desc:$ The doorway goes back to the club. ~ ToVnum: 35600 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35611 Name: Private Room Desc:$ The lights are on whenever motion is in the room or has been in the room within the past 20 minutes, automatically illuminating whatever dark and shady deals are made here. In the table in the center of the room is an embedded white noise generator, to keep listening devices from hearing anything that goes on here. Considering that this is a corporate and organized crime meeting place, a lot of money goes into keeping this place secure and free of law enforcement eyes. ~ Flags: 10011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: door private Desc:$ A door leads to the club. ~ ToVnum: 35591 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] Keywords: door ToVnum: 64900 Flags: 2 Material: metal Barrier: 32 KeyVnum: 64901 LockRating: 50 HiddenRating: 50 BREAK #35612 Name: Private Room Desc:$ The lights are on whenever motion is in the room or has been in the room within the past 20 minutes, automatically illuminating whatever dark and shady deals are made here. In the table in the center of the room is an embedded white noise generator, to keep listening devices from hearing anything that goes on here. Considering that this is a corporate and organized crime meeting place, a lot of money goes into keeping this place secure and free of law enforcement eyes. An RJ-715 dataport is in the wall, providing matrix access. ~ Flags: 10011000 SecType: Inside MatrixExit: 65095 IO: 300 Bandwidth: 20 Access: 0 Trace: 0 RTG: 1100 JackID: 92060666 Address: Dante's Inferno, Ninth Floor, Seattle Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: door private Desc:$ The door leads back into the club. ~ ToVnum: 35601 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35613 Name: Private Room Desc:$ The lights are on whenever motion is in the room or has been in the room within the past 20 minutes, automatically illuminating whatever dark and shady deals are made here. In the table in the center of the room is an embedded white noise generator, to keep listening devices from hearing anything that goes on here. Considering that this is a corporate and organized crime meeting place, a lot of money goes into keeping this place secure and free of law enforcement eyes. ~ Flags: 10011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Keywords: door private Desc:$ Going south, the door opens to the club. ~ ToVnum: 35602 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35614 Name: Private Room Desc:$ The lights are on whenever motion is in the room or has been in the room within the past 20 minutes, automatically illuminating whatever dark and shady deals are made here. In the table in the center of the room is an embedded white noise generator, to keep listening devices from hearing anything that goes on here. Considering that this is a corporate and organized crime meeting place, a lot of money goes into keeping this place secure and free of law enforcement eyes. ~ Flags: 10011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: false wall Desc:$ a false wall ~ ToVnum: 9354 Flags: 2 Material: brick Barrier: 4 KeyVnum: 0 HiddenRating: 8 [EXIT south] Keywords: door private Desc:$ The club is to the south. ~ ToVnum: 35589 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35615 Name: Private Room Desc:$ The lights are on whenever motion is in the room or has been in the room within the past 20 minutes, automatically illuminating whatever dark and shady deals are made here. In the table in the center of the room is an embedded white noise generator, to keep listening devices from hearing anything that goes on here. Considering that this is a corporate and organized crime meeting place, a lot of money goes into keeping this place secure and free of law enforcement eyes. ~ Flags: 10011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Keywords: door private Desc:$ The club is south. ~ ToVnum: 35607 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35616 Name: Private Room Desc:$ The lights are on whenever motion is in the room or has been in the room within the past 20 minutes, automatically illuminating whatever dark and shady deals are made here. In the table in the center of the room is an embedded white noise generator, to keep listening devices from hearing anything that goes on here. Considering that this is a corporate and organized crime meeting place, a lot of money goes into keeping this place secure and free of law enforcement eyes. ~ Flags: 10011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] Keywords: door private club Desc:$ The door leads back into the club. ~ ToVnum: 35606 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35617 Name: Private Room Desc:$ The lights are on whenever motion is in the room or has been in the room within the past 20 minutes, automatically illuminating whatever dark and shady deals are made here. In the table in the center of the room is an embedded white noise generator, to keep listening devices from hearing anything that goes on here. Considering that this is a corporate and organized crime meeting place, a lot of money goes into keeping this place secure and free of law enforcement eyes. ~ Flags: 10011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] Keywords: door private Desc:$ The door goes back to the club. ~ ToVnum: 35593 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35618 Name: Private Room Desc:$ The lights are on whenever motion is in the room or has been in the room within the past 20 minutes, automatically illuminating whatever dark and shady deals are made here. In the table in the center of the room is an embedded white noise generator, to keep listening devices from hearing anything that goes on here. Considering that this is a corporate and organized crime meeting place, a lot of money goes into keeping this place secure and free of law enforcement eyes. ~ Flags: 10011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] Keywords: door private Desc:$ The door leads back into the club. ~ ToVnum: 35605 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35619 Name: Private Room Desc:$ The lights are on whenever motion is in the room or has been in the room within the past 20 minutes, automatically illuminating whatever dark and shady deals are made here. In the table in the center of the room is an embedded white noise generator, to keep listening devices from hearing anything that goes on here. Considering that this is a corporate and organized crime meeting place, a lot of money goes into keeping this place secure and free of law enforcement eyes. ~ Flags: 10011000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #35620 Name: Before the Elevator - Ground Floor Desc:$ A large dark red colored iron door covered in skulls and designs depicting the decapitation and dismembering of many unfortunate souls separates you from the elevator shaft behind the door. Up above it, are several red numbers shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n. The brightest lit one is where the elevator is at this moment. The music resonates around you, creating an echo effect reminiscient to the tales of the screaming noises in the caves of Pandaemonia. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35501 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35621 Name: Before the Elevator - The First Hell Desc:$ A large dark red colored iron door covered in skulls and designs depicting the decapitation and dismembering of many unfortunate souls separates you from the elevator shaft behind the door. Up above it, are several red numbers shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n. The brightest lit one is where the elevator is at this moment. The music resonates around you, creating an echo effect reminiscient to the tales of the screaming noises in the caves of Pandaemonia. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35503 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35622 Name: Before the Elevator - The Second Hell Desc:$ A large dark red colored iron door covered in skulls and designs depicting the decapitation and dismembering of many unfortunate souls separates you from the elevator shaft behind the door. Up above it, are several red numbers shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n. The brightest lit one is where the elevator is at this moment. The music resonates around you, creating an echo effect reminiscient to the tales of the screaming noises in the caves of Pandaemonia. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northwest] ToVnum: 35514 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35623 Name: Before the Elevator - The Third Hell Desc:$ A large dark red colored iron door covered in skulls and designs depicting the decapitation and dismembering of many unfortunate souls separates you from the elevator shaft behind the door. Up above it, are several red numbers shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n. The brightest lit one is where the elevator is at this moment. The music resonates around you, creating an echo effect reminiscient to the tales of the screaming noises in the caves of Pandaemonia. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35526 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35624 Name: Before the Elevator - The Fourth Hell Desc:$ A large dark red colored iron door covered in skulls and designs depicting the decapitation and dismembering of many unfortunate souls separates you from the elevator shaft behind the door. Up above it, are several red numbers shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n. The brightest lit one is where the elevator is at this moment. The music resonates around you, creating an echo effect reminiscient to the tales of the screaming noises in the caves of Pandaemonia. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35544 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35625 Name: Before the Elevator - The Fifth Hell Desc:$ A large dark red colored iron door covered in skulls and designs depicting the decapitation and dismembering of many unfortunate souls separates you from the elevator shaft behind the door. Up above it, are several red numbers shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n. The brightest lit one is where the elevator is at this moment. The music resonates around you, creating an echo effect reminiscient to the tales of the screaming noises in the caves of Pandaemonia. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35552 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35626 Name: Before the Elevator - The Sixth Hell Desc:$ A large dark red colored iron door covered in skulls and designs depicting the decapitation and dismembering of many unfortunate souls separates you from the elevator shaft behind the door. Up above it, are several red numbers shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n. The brightest lit one is where the elevator is at this moment. The music resonates around you, creating an echo effect reminiscient to the tales of the screaming noises in the caves of Pandaemonia. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 35560 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35627 Name: Before the Elevator - The Seventh Hell Desc:$ A large dark red colored iron door covered in skulls and designs depicting the decapitation and dismembering of many unfortunate souls separates you from the elevator shaft behind the door. Up above it, are several red numbers shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n. The brightest lit one is where the elevator is at this moment. The music resonates around you, creating an echo effect reminiscient to the tales of the screaming noises in the caves of Pandaemonia. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southwest] ToVnum: 35572 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35628 Name: Before the Elevator - The Eighth Hell Desc:$ A large dark red colored iron door covered in skulls and designs depicting the decapitation and dismembering of many unfortunate souls separates you from the elevator shaft behind the door. Up above it, are several red numbers shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n. The brightest lit one is where the elevator is at this moment. The music resonates around you, creating an echo effect reminiscient to the tales of the screaming noises in the caves of Pandaemonia. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 35583 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35629 Name: Before the Elevator - The Ninth Hell Desc:$ A large dark red colored iron door covered in skulls and designs depicting the decapitation and dismembering of many unfortunate souls separates you from the elevator shaft behind the door. Up above it, are several red numbers shaped like bones, reading, ^RG^n, ^RB1^n, ^RB2^n, ^RB3^n, ^RB4^n, ^RB5^n, ^RB6^n, ^RB7^n, ^RB8^n, ^RB9^n. The brightest lit one is where the elevator is at this moment. The music resonates around you, creating an echo effect reminiscient to the tales of the screaming noises in the caves of Pandaemonia. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 35603 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35631 Name: Elevator Desc:$ Inside the elevator, the music doesn't stop, as tracks from DJ Infernis resonate in the small acoustically engineered space, with a strobe light switching between blue and red patterns that make your sense of time distort. A panel is set up here with several buttons to tell you what button goes where. A sign which translates the buttons to the more well known level names sits above the panel. ~ Flags: 101000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXTRADESC 0] Keywords: sign~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Desc:$ G - Ground Floor B1 - Second Hell B2 - Fourth Hell B3 - Seventh Hell B4 - Ninth Hell ~ BREAK #35692 Name: Entrance to Dante's Inferno, Underground Desc:$ A rather basic entranceway, with a door and security cameras scans and records every individual who walks past this door. More paranoid types may prefer attempting to get past Grog Tenderfoot and Nolan, as these scanners look bleeding edge state-of-the-art. The loud screeching sound of music from the inside of Dante's reverberates through the halls. ~ Flags: 10000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: doorway Desc:$ A doorway leads out into the parking garage surrounding this level of Dante's Inferno. ~ ToVnum: 35693 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 35521 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35693 Name: Dante's Garage Desc:$ A rather heavily used garage, despite the fresh paint smell that coincides with the brimstone smell of Dante's Inferno, already oil stains smear the concrete floor, dark patches of black against the fluctuating red glow that illuminates the lot. A ramp curves upwards to the front of the nightclub, while an entranceway leads into the Second Hell. ~ Flags: 110000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35694 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: doorway Desc:$ A doorway leads to the inside of Dante's Inferno. ~ ToVnum: 35692 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 35699 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35694 Name: Dante's Garage Desc:$ The garage curves around here, west towards the surface, and southeast to the back of the garage. A blood red glow fluctuates rhythmically, and the smell of brimstone fills the air. ~ Flags: 110000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 35695 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 35693 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35695 Name: Dante's Garage Desc:$ The farthest part of the garage from the surface-side entrance, the garage curves around the easternmost end of Dante's Inferno. The blood red glow of the lights fluctuates rhythmically, only broken by the occasional white of headlights. ~ Flags: 110000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southwest] ToVnum: 35696 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 35694 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35696 Name: Dante's Garage Desc:$ The garage curves northeast to west here, hugging the outer wall of the infamous Dante's Inferno nightclub. A blood red glow fills the air, fluctuating rhythmically, occasionally interrupted by the headlights of someone's car. A devilishly evil looking graffiti mural covers the south wall, consisting of an eastern dragon toasting a modern city in flames. ~ Flags: 110000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 35695 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: garage door ToVnum: 4602 Flags: 2 Material: metal Barrier: 32 KeyVnum: 4600 HiddenRating: 12 [EXIT west] ToVnum: 35697 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35697 Name: Dante's Garage Desc:$ A dumpster sits at the far end of the garage here, with a chute that takes the refuse from Dante's Inferno and does away with it. The red glow of the lighting fluctuates rhythmically, and the smell of brimstone floats past your nostrils. ~ Flags: 110000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 35696 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 35698 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35698 Name: Ramp Desc:$ The ramp circles around the southern edge of Dante's Inferno, and leads downwards into a parking lot that circles the Second Hell. The smell of brimstone seems to thicken a bit as you move downwards, while the smell of smog replaces it as you go back up towards the surface. The parking lot is lit with a blood red glow that fluctuates in luminocity. Some graffiti, indecipherable is painted on the wall in orange. ~ Flags: 10000010000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northwest] ToVnum: 35500 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35697 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #35699 Name: Ramp Desc:$ The ramp circles around the northern edge of Dante's Inferno, and leads downwards into a parking lot that circles the Second Hell. The smell of brimstone seems to thicken as you move downwards, and the smell of smog replaces it as you go back up to the surface. The parking lot is lit with a blood red glow that fluctuates in luminocity. ~ Flags: 10000010000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southwest] ToVnum: 35500 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 35693 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK END