#2000 Name: W. Anselm and Cambridge Drive Desc:$ West Anselm Street meets with Cambridge Drive, a rather inconsequential road just one step above an alleyway. A brand new streetlight has been put up here, with GridGuide functionality, and small cameras running with an SK to photograph traffic violations and send them to your friends at Lone Star Security Services. Surrounding you is the city of Tacoma. Tacoma is a suburb built on the memory of pain. Modern times have not ignored it, for there are skyscrapers and shadowrunners, integration, and the influence of the megacorporations. But while Downtown Seattle is an overwhelming chemistry of race and culture, and Portland is a polarized city of well-to-do noble elves, and the proletariat, just clawing for what they can get to survive, Tacoma is unified. There are many historical sites that keep the notorious Night of Rage alive, as well as holidays set aside for certainly the most respectable. ~ Flags: 10000000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ Tacoma sprawls eastward. ~ ToVnum: 2001 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 2087 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 2085 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2001 Name: W. Anselm Street and Lambert Avenue Desc:$ This is the oldest part of town, largely blighted buildings, brick warehouses torn down by ages of weather, and graffiti, line the streets. To the north are the shipyards, and a public pier where the Seattle/Tacoma Ferry docks. On the south end of Lambert, old, but well-kept Victorian Era buildings line the street, contrasting the decaying warehouses. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Lambert Avenue continues to the north. ~ ToVnum: 2003 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 2086 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 16204 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Lambert Avenue continues southward. ~ ToVnum: 2010 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ That way lies the beginning of Tacoma. ~ ToVnum: 2000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2002 Name: Taxi Service Desc:$ This service provides access to a number of places. ~ Flags: 0 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] Desc:$ Lambert Avenue lies westward. ~ ToVnum: 2001 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2003 Name: Lambert Avenue North Desc:$ The blue-collar quality of this section of town remains, as the streets are lined with older-style tenements, covered in gang graffiti, and populated by shipyard workers and their many ganger children. A thick aroma of something nasty is in the air, almost dung-like, but with an acidic thread to the scent. The Tacoma Aroma. To the east is a thrift store, with a faded sign, reading "Crossworlds". ~ Flags: 10000000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ You can see a factory ahead. ~ ToVnum: 2004 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 22695 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Lambert Avenue continues to the south. ~ ToVnum: 2001 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2004 Name: Learson Shipyards Desc:$ Virtually unchanged in the last thirty years, the Learson Shipyards continue to be renowned for building commercial ships of the highest quality. The Shipyards employ about thirty percent of the populace in Tacoma, and so occupy a central place in local politics. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] Desc:$ The shipyards continue to the northeast. ~ ToVnum: 2009 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ That way lies Lambert Avenue. ~ ToVnum: 2003 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ The shipyards continue westward. ~ ToVnum: 2005 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2005 Name: Learson Construction Yard Desc:$ Here is where the ships are built, a hundred yards of space in which cranes carry sheets of metal back and forth to be used in production. The workers all move quickly and efficiently, appearing to be well-trained. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ The Learson Dock lies north. ~ ToVnum: 2008 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ The shipyards continue eastward. ~ ToVnum: 2004 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ The Tacoma Ferry Ticket Office lies west. ~ ToVnum: 2006 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2006 Name: Tacoma Ferry Ticket Office Desc:$ This is where tickets are purchased to travel on the Tacoma Ferry. It transports people and goods to and from three locations: Everett, Tacoma, and Downtown Seattle. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ The Tacoma Ferry Terminal lies north. ~ ToVnum: 2007 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ The Learson Construction Yard lies east. ~ ToVnum: 2005 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2007 Name: Tacoma Ferry Terminal Desc:$ The ferry is available for transport across the Elliott Bay. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ The Learson Dock lies east. ~ ToVnum: 2008 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The Tacoma Ticket Office is south of here. ~ ToVnum: 2006 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2008 Name: Learson Dock West Desc:$ This is the best vantage point from which to view the Elliott Bay, which is actually quite beautiful despite the smoke and endless ship traffic. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ The Learson Dock stretches east. ~ ToVnum: 2009 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The Learson Construction Yard lies south. ~ ToVnum: 2005 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ The Tacoma Ferry Terminal lies west. ~ ToVnum: 2007 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2009 Name: Learson Dock East Desc:$ The Learson company owns this dock, using it for the launching of their latest ships. One ship, the Sea Flyer, stands here. It rests on the calm waters of the Elliott Bay. ~ Flags: 0 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southwest] Desc:$ The shipyards continue southwest. ~ ToVnum: 2004 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ The shipyard stretches west. ~ ToVnum: 2008 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2010 Name: Lambert Avenue/Interstate 5 Onramp Desc:$ This onramp is a recent addition to Tacoma's landscape, carrying traffic from the industrial/low class residential Lambert/Crescent district of West Tacoma onto and off of Interstate 5. Traffic seems to move smoothly here, but the clean pavement and concrete is marred by Rovers graffiti all over it. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Lambert Avenue continues northward. ~ ToVnum: 2001 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 2011 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2011 Name: Interstate 5 - Lambert Avenue Exit Desc:$ The traffic flows at a regular pace, almost like the blood flow of the Seattle Tacoma metroplex. Along the sound walls are extensive gang slogans, readable only to another ganger or one very well versed in the way of the street. In obvious letters, however, you see "^WWEST SIDE ROVERZ CUZZ^n" and other such pieces that show exactly whose gang lays claim to this portion of Tacoma. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ Intercity 5 continues eastward. ~ ToVnum: 2018 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ Intercity 5 continues west. ~ ToVnum: 2012 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 2010 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2012 Name: Interstate 5 Desc:$ From this section of Interstate 5, a Night of Rage memorial stands and is visible. There are houses standing still but have never been repaired, and large sections blackened by fire stand out like scars. Farther west, the freeway curves at a ninety degree turn, headed towards Fort Lewis and Puyallup. ~ Flags: 10100000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ That way lies the corner of Lambert and I5. ~ ToVnum: 2011 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 2088 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2013 Name: Cyberterminal Desc:$ This is the end of Cambridge Drive. Here at the last stretch of a very minor road is a place called 'O'Malley's Alley', so named for the decker who used the cyberterminal situated here for shadowruns. ~ Flags: 10000000000 SecType: City MatrixExit: 1101 IO: 300 Bandwidth: 20 Access: -2 Trace: -2 RTG: 1101 JackID: 33210001 Address: Cambridge Drive, Tacoma Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northwest] ToVnum: 2087 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2014 Name: Holoroom Desc:$ Patrons in this section of the bar can watch Urban Brawl games on the six-foot-high, wall-mounted holoscreen here. When Urban Brawl's not in season, the screen shows previous matches or repeats of a vanity film documenting DeClerry's career. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ The entrance to DeClerry's lies east. ~ ToVnum: 2016 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The restaraunt part of DeClerry's is south. ~ ToVnum: 2015 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2015 Name: DeClerry's Restaraunt Desc:$ DeClerry's is famous for its liquor and infamous for its food. The restaraunt does brisk business anyway, largely on dares, but there are some menu items that a squatter wouldn't touch. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ The holoscreen lies north. ~ ToVnum: 2014 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ The bar lies east. ~ ToVnum: 2017 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2016 Name: DeClerry's Bar Desc:$ The brainchild of Vincent "Bonecrusher" DeClerry, an ex-Urban Brawl player, this bar caters to a tough crowd composed mostly of orks and orklike humans. The walls celebrate DeClerry's career, with pictures of himself and other players, as well as the occassional simsense starlet. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: oak door~~~~~~~~~~~~~~~ Desc:$ Behind the north door, Tacoma awaits. ~ ToVnum: 2087 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The bar lies south. ~ ToVnum: 2017 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ DeClerry's Bar continues to the west. ~ ToVnum: 2014 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2017 Name: Bar Desc:$ The bar is simply designed, with great amounts of space between seats to allow the often large patrons room to manuever. It is often said by patrons that the bartender of DeClerry's has the easiest job in the world; he only has to pour shots and clean glasses. In the words of the owner, "Mixed drinks are for elves." ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ The entrance lies north. ~ ToVnum: 2016 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ The restaraunt lies west. ~ ToVnum: 2015 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2018 Name: Interstate 5 Desc:$ Along the sides of Interstate 5 are some grungy slums. Tall prefab tenements falling into decay, marred by the black stains of many years of acid rain, line the eight lane freeway. From this vantage point, you can see Elliot Bay on a clear day, which isn't exactly commonplace. Even on a clear day it doesn't look all that pretty, as the bay tends to have a murky green polluted color to it. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ I5 sprawls eastward. ~ ToVnum: 2019 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 2011 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2019 Name: Interstate 5 - Crescent Avenue Exit Desc:$ Interstate 5 runs through a rather dilapidated industrial district here, lined with factories and warehouses and shipyards north of here. Crescent Avenue, populated by shipyard workers includes some of the more slummier portions of Tacoma. The Rovers are very strong in presence on Crescent, one might guess by the increased amount of Rover graffiti along the road's sound walls and signs. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Crescent Ave. lies to the north. ~ ToVnum: 2020 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ I5 continues to the east. ~ ToVnum: 2021 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ I5 leads west to DeClerry's Bar and O'Malley's Alley. ~ ToVnum: 2018 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2020 Name: Crescent Avenue Desc:$ Another crumbling neighborhood in Tacoma, Crescent is inhabited mainly by shipyard workers and their families, of which many of their youth are recruited into the Rovers gang, which dominates the western end of Tacoma. The Rovers are frequently challenged by the Ancients from Puyallup, and the Brain Eaters from Renton and East Tacoma. Just north of here, West Anselm crosses east to west through the West Side of Tacoma. ~ Flags: 10000000000000000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Crescent and Anselm connect ahead. ~ ToVnum: 2022 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 2094 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ That way leads back on to I5. ~ ToVnum: 2019 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2021 Name: Interstate 5 Desc:$ Interstate 5 stretches east to west in a straight bar through the heart of Tacoma. A sign on the westbound lane reads, "^gCrescent Avenue, 3 kilometers^n". The sign on the eastbound lane reads, "^gMarquez Street, 1 kilometer^n". ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ I5 continues into the distance. ~ ToVnum: 2031 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ I5 continues westward. ~ ToVnum: 2019 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2022 Name: W. Anselm and Crescent Street Desc:$ A busy intersection in the center street of West Tacoma, Crescent sees all sorts of traffic, and angry motorists, as gridlock strikes often. Houses on both sides of Crescent, northward and southward house shipyard workers and their lower working class families, many of whom have children actively in the Rovers gang that dominates these streets. The Rovers fight fiercely over this area against the East Tacoma/Renton Brain Eaters gang, and the Ancients from out in Puyallup. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Ahead Crescent Ave. continues to the north. ~ ToVnum: 2023 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ Anselm continues eastward. ~ ToVnum: 2024 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Crescent lies to the south. ~ ToVnum: 2020 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 2086 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2023 Name: Crescent Avenue Desc:$ This is the northern end of Crescent Avenue. A fairly large office building stands at the top of the road, its door displaying a small green 'OPEN' sign. A sign below it shows Zalensky's Electronic's new location between Whitman and Espanoza on Fourth Street, in Southeast Seattle. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door ToVnum: 1100 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Cresent & Anselm meet to the south. ~ ToVnum: 2022 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXTRADESC 0] Keywords: sign~~~~~~~~~~~~~~~~~~~~~~ Desc:$ New location of Zalensky's Electronics is between Whitman and Espanoza on Fourth street, Southeast Seattle. ~ BREAK #2024 Name: West Anselm Street Desc:$ Partially-constructed office buildings line this portion of the street, as the planned creation of a corporate sector in this area continues. Anselm Street stretches several blocks westward, and a couple of blocks east, where it ends at a Stuffer Shack, only to begin again on the other side of Athens as East Anselm Street. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ Anselm continues to the east. ~ ToVnum: 2029 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ Anselm continues to the west. ~ ToVnum: 2022 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2025 Name: NightVision Entertainments Desc:$ This dimly and garishly lit hovel is one in a chain of stores providing access to simsense and trideo entertainment. There is a large amount of simsense, much of it in a lurid vein, but the trideo is both scant and out-of-date. The neighborhood is simply too unstable (and poor) to support a large quantities of trideo. ~ Flags: 10000000000000000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ The trideo is lined against the north wall. ~ ToVnum: 2028 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ Simsense lies against the east wall. ~ ToVnum: 2026 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2026 Name: Simsense room Desc:$ There appears to be a great variety of simsense entertainments at first glance, but upon inspection it becomes clear there are many repeats and sequels. The great majority of titles are disturbingly violent fantasies in which power is amassed by killing or maiming hordes of people. Simsense pornography, which at one time dominated sales, was outlawed in Seattle in 2047 and can only be accessed through the black market. ~ Flags: 10000000000000000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ The cashier lies north. ~ ToVnum: 2027 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ The entrance to the simsense store is west. ~ ToVnum: 2025 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2027 Name: Simsense Cashier Desc:$ You can pay for any simsense purchases here. ~ Flags: 10000000000000000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Desc:$ That way lies the simsense. ~ ToVnum: 2026 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ The trideo lies west. ~ ToVnum: 2028 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2028 Name: Trideo room Desc:$ With print and celluloid virtually dead, trideo has become the favorite realm for popular art to inhabit. Simsense is lived; trideo is watched, albeit in three dimensions. It is therefore a less private experience and tends to be more conventional in its trappings; trideos typically tell a story. ~ Flags: 10000000000000000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ The cashwrap lies east. ~ ToVnum: 2027 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The entrance to the store lies south. ~ ToVnum: 2025 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2029 Name: W. Anselm and Marquez Street Desc:$ West Anselm comes to an abrupt end at a block of brick buildings, one of which directly east has a storefront on the lower floor, the omnipresent Stuffer Shack. The brick and concrete buildings are defaced with ornate graffiti, with several gang slogans, all of which Rovers gang related. Marquez runs north to south here, one leading to Main Street which is the main thoroughfare for the north end of Tacoma, but hardly a main street in any real sense of the word. South of here is an onramp onto Interstate 5, the true main thoroughfare of the western North American seaboard. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Marquez continues to the north. ~ ToVnum: 2032 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: metal door~~~~~~~~~~~~~~~ Desc:$ The Stuffer Shack lies to the east. ~ ToVnum: 2043 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Marquez continues to the south. ~ ToVnum: 2030 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ Anselm St. lies west. ~ ToVnum: 2024 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2030 Name: Marquez St. Desc:$ Marquez St. was named for the twentieth-century Colombian author. It is part of the Crescent neighborhood, and would have made a fit subject for Garcia-Marquez in his capacity as a journalist. The Rovers have nearly complete control over this area. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Marquez connects with Anselm to the north. ~ ToVnum: 2029 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 16208 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 2565 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 2590 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2031 Name: Interstate 5 - Marquez Street Exit Desc:$ Marquez Street is higher class than the eastern environs of Tacoma. It is a largely commercial area, with office buildings lining the streets. To the distant north you see bank building, a sharp tower of glass and steel. A large motion billboard saying, "^LDante's Inferno - One ^RHELL^L of a Nightclub!^n" sits alongside the road. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 2565 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ You can continue on I5 to the east. ~ ToVnum: 2047 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ The International District exit is that way. ~ ToVnum: 2021 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2032 Name: Marquez St. Desc:$ Marquez Street is a busy street, despite its short length of a few blocks. On each side of the street are tall brick hi-rises left over from the 20th century, with graffiti sprawling over the faces of the lower levels of the stained brick Tacoma buildings. A thick dung-like smell from processing plants on the Sound, north of here fills the air. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Marquez becomes North Main ahead. ~ ToVnum: 2033 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Marquez continues south. ~ ToVnum: 2029 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2033 Name: North Main & Marquez Desc:$ North Main, despite its name, runs from east to west through the northern edge of Tacoma. Any farther north, and beyond the buildings that line the north side of this street, you reach swamplands where nothing can be built. Nonetheless, this is a busy street, though hardly anything like a main street, it still sees a bit of traffic and commerce. Cement walls on the sides of the street are covered with sprawling white graffiti, the work of the Rovers gang that claims West Tacoma. On the north side of the street is a clean, somewhat large building, the Velasquez Securities and Investments building. ~ Flags: 10000000000010000000000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: engraved door~~~~~~~~~~~~~~~ Desc:$ The Velazquez Securities & Investments building lies north. ~ ToVnum: 2034 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ North Main continues east. ~ ToVnum: 2046 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ North Main becomes Marquez to the south. ~ ToVnum: 2032 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2034 Name: Velasquez Securities & Investments Desc:$ This medium-sized corporate lobby is businesslike without being ostentatious: all simple grey marble, synthwood furniture and brass fixtures. This is the main branch of VS & I, a bank which specializes in corporate loans to Hispanic-owned businesses. Unlike many of the banks and S&Ls in Seattle, this one has no racial biases and allows free access even to trolls and orks. An exit to Marquez Street is to the south, and the rest of the bank is to the east. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ The bank continues to the east. ~ ToVnum: 2037 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door engraved Desc:$ An engraved door. ~ ToVnum: 2033 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2035 Name: The Vault Desc:$ This square, brightly-lit room is crisscrossed with the thin, telltale red beams of motion detectors. Security cameras bear silent witness from each corner of the ceiling. The walls are lined with safety deposit boxes, and a large, stainless-steel table sits in the center of the floor. The vault door is to the east. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: door steel vault east Desc:$ The transaction machine is to the east. ~ ToVnum: 2036 Flags: 2 Material: metal Barrier: 32 KeyVnum: 65197 LockRating: 14 BREAK #2036 Name: Automated Teller Machines Desc:$ A row of ATMs, separated by privacy partitions, occupies the north wall of this small room. Security cameras are mounted on each corner of the ceiling, silently recording every movement. A reinforced steel door is to the west, and an ornate wooden door to the east. The rest of the bank is back to the south. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: engraved~~~~~~~~~~~~~~~ Desc:$ The bank manager's office is behind the door. ~ ToVnum: 2039 Flags: 1 Material: brick Barrier: 4 KeyVnum: 2001 LockRating: 7 [EXIT south] Desc:$ The main area of the bank is to the south. ~ ToVnum: 2037 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: door steel vault west Desc:$ Behind the door stands the vault. ~ ToVnum: 2035 Flags: 2 Material: metal Barrier: 32 KeyVnum: 65197 LockRating: 14 BREAK #2037 Name: VS&I Main Area Desc:$ This is the central area of the bank. A row of formal but comfortable-looking couches sits against the south wall, obviously intended as a resting place for waiting customers. Small coffee tables in front of them offer a selection of business periodicals and newspapers. Several tellers sit behind a long marble counter along the west wall, safe behind a thick sheet of bulletproof glass. The building entrance is to the west, the Matrix terminals are to the east, and a heavily-guarded area is to the north. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ That way lies the transaction machine. ~ ToVnum: 2036 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ To the east sits a node for accessing the Matrix. ~ ToVnum: 2038 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ That way lies the main entrance of the bank. ~ ToVnum: 2034 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2038 Name: VS&I Terminals Desc:$ Marble counters of varying heights line the walls of this small room. Perched upon them are Matrix terminals, each separated from the others by distance and a discreet grey privacy screen. The main area of the bank is to the west, and an exit to the street is to the south. ~ Flags: 1100 SecType: Inside MatrixExit: 70326 IO: 500 Bandwidth: 50 Access: -2 Trace: -2 RTG: 1100 JackID: 3210099 Address: VS&I Offices, Main Street, East Tacoma Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Desc:$ That leads out of the bank---exit only! ~ ToVnum: 2040 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ The main area of the bank lies west. ~ ToVnum: 2037 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2039 Name: Bank Manager's Office Desc:$ This small but comfortable office is furnished in typical corporate fashion: large synthwood desk, three chairs, filing cabinet and small bookcase. Framed prints of the Space Needle and various local building projects hang from the walls. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] Keywords: engraved~~~~~~~~~~~~~~~ Desc:$ That way lies the transaction machine. ~ ToVnum: 2036 Flags: 1 Material: brick Barrier: 4 KeyVnum: 2001 LockRating: 7 BREAK #2040 Name: North Main & Little Desc:$ North Main cuts across the northern edge of the city of Tacoma. It is a busy street, though not worthy of being dubbed the 'main' street, as it is in all actuality, a rather minor sidestreet that sees moderate traffic for the city. Little Road is a sleazy road, despite its proximity to the Night of Rage memorial, that ends southwards on Interstate 5, where it ends at a half-cloverleaf highway junction. The smell of poorly treated sewage fills the air, the notorious Tacoma Aroma. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ An entrance to the VS&I Bank. ~ ToVnum: 2038 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ North Main extends east. ~ ToVnum: 2061 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Little Road goes southward. ~ ToVnum: 2041 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 2046 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2041 Name: Little Road Desc:$ Little Road runs through a more seedy stretch of road, lined with porn shops and simsense strip-bars. There is a sense of blight over this stretch of road, but for all intents and purposes, this strip is neutral turf. Some gang graffiti can be found on this street, but the Rovers do fear the Mafia, no? ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ North Main conjoins Little up ahead. ~ ToVnum: 2040 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Little continues to the south. ~ ToVnum: 2044 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2042 Name: Stuffer Shack Cashwrap Desc:$ The cashier sits on a stool behind bulletproof glass. You need only show your purchases to the cashier, and insert your credstick into the slot provided. A panicbutton sits in plain view near the cashier's hand. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 2043 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2043 Name: Stuffer Shack Desc:$ The Stuffer Shack is a popular convenience store, carrying a large assortment of prepackaged food. The store consists of several shelves lined with small colorless boxes which differ only in the writing printed upon them. The products are generally freezedried or soy, and designed to nuked and eaten quickly. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 2042 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: metal door~~~~~~~~~~~~~~~ Desc:$ That leads out of the store. ~ ToVnum: 2044 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: metal door~~~~~~~~~~~~~~~ Desc:$ That leads away from the store. ~ ToVnum: 2029 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2044 Name: Little Road Desc:$ This part of Little seems a tad less sleazy, despite its being nestled between two seedy blocks. The Night of Rage Memorial east of here has an impact on the area surrounding this intersection. To the far south you see Interstate 5, and to the north is North Main. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Little Road extends north. ~ ToVnum: 2041 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ A statue lies to the east. ~ ToVnum: 2058 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Little Road continues southward. ~ ToVnum: 2045 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: metal door~~~~~~~~~~~~~~~ Desc:$ The Stuffer Shack lies west. ~ ToVnum: 2043 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2045 Name: Little Road Desc:$ The dingy concrete buildings that line this portion of the street are occupied mainly by simsense porn shops and the occasional seedy bar. Broken neon signs hang above the shadowy doorways, advertising various flavors of sex, violence and controlled substances. The sidewalks are cracked and littered with food wrappers, leaflets and sundry trash. Little Road continues to the north, an offramp to Interstate 5 lies to the south, and a solitary, still-somewhat-working neon sign above a building to the east flashes "^MCOFFI_ HO_EL^n." A dingy glass storefront on the building to the west advertises "Beano's Collection Agency." ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Little Road extends north. ~ ToVnum: 2044 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 2126 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ You see a sign saying "^GJunction Interstate 5 - Exit ^g==>^n". Ahead to the south is a set of single lane onramps and offramps arranged in a half-cloverleaf pattern that bring traffic to and from the freeway. ~ ToVnum: 2098 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: door west ToVnum: 42168 Flags: 1 Material: wood Barrier: 4 KeyVnum: 0 BREAK #2046 Name: North Main Desc:$ North Main runs across the absolute northern edge of the city of Tacoma. Nothing can be built any farther north of here; only swamplands and landfills exist north of this street. A 'miles of acid-treated horsedrek' smell fills the air. Graffiti covers the southern walls of the street, but not the walls belonging to VS&I, north of here. The sidewalks are cracked and broken, and the road is worn, but not to the point of impassibility. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ North Main extends east. ~ ToVnum: 2040 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 3085 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ North Main extends west. ~ ToVnum: 2033 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2047 Name: Interstate 5 Desc:$ Interstate 5 runs through here pretty much straight on an east to west path. Along side the freeway are a smattering of tenements and apartment complexes of a poor to working class variety. Billboards advertising everything from stock options to Crazy Lemmy's Used Cars line the freeway. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ The Little exit is to the east. ~ ToVnum: 2048 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ I5 continues west. ~ ToVnum: 2031 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2048 Name: Interstate 5 - Little Road Exit Desc:$ To the north of here is an offramp to Little Road. Looking northward you see areas that were badly ravaged some time ago by the Night of Rage, and have seen very little renovation. A neon sign north of here with the flashing word "^MHOTEL^n" catches your eye. Beyond that are a smattering of fire scorched tenements probably slumlorded over the years and barely patched up after the rioting of that infamous night. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Little Avenue lies north. ~ ToVnum: 2098 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ I5 stretches east. ~ ToVnum: 2049 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ I5 stretches west. ~ ToVnum: 2047 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2049 Name: Interstate 5 Desc:$ In the eastbound lanes, there is a sign over the freeway that says, "Venice Street 2 kilometers", and on the westbound lanes, there is a sign over the freeway saying, "Little Street 1.5 kilometers." The signs are covered with the graffiti of the Rovers gang, and have a lighting array so that they can be read at any time of the night or day. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ I5 crosses over with Venice to the east. ~ ToVnum: 2050 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ I5 meets Little Avenue east. ~ ToVnum: 2048 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2050 Name: Interstate 5 - Venice Street Exit Desc:$ Interstate 5 runs right over Venice Street which tunnels below you underneath the freeway. In the north is an industrial/residential area that is considered by the Rovers to be their home ground. Southward on Venice is a red light district. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 2096 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ You can stay on I5 to the east. ~ ToVnum: 2052 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ You can continue on I5 to the west. ~ ToVnum: 2049 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2051 Name: Interstate 5 Desc:$ This stretch of eight lane freeway is busy at most hours, but due to its girth is rarely ever backed up in a traffic jam, save for when an accident involving a semi brings traffic to a standstill. The freeway is lined with billboards for Aztechnology's food products and Nutri-Soy, as well as McDonald's and all your favorite fast food venues. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ Tacoma Mall stands to the east. ~ ToVnum: 2053 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ I5 meets Venice to the west. ~ ToVnum: 2052 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2052 Name: Interstate 5 - Patrick Way Exit Desc:$ A short street leads northward, up to a building with an ornate neon sign. A commercial stretch of Tacoma surrounds you, with office structures and stores on both sides of the freeway. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ A dark alley is up ahead to the north. ~ ToVnum: 2068 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ I5 continues to the west; Northgate Mall is visible in the distance. ~ ToVnum: 2051 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ I5 continues to the west. ~ ToVnum: 2050 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2053 Name: Interstate 5 Desc:$ Interstate 5 runs east to west through Eastern Tacoma, over some industrial and lower to working class residential areas. Traffic runs fluidly through the eight lanes this freeway provides. Backups are not common, but are not unheard of either. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ There is a ramp leading to the Northgate Mall to the east. ~ ToVnum: 2054 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ There is a an alley leading north here. ~ ToVnum: 2051 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2054 Name: Interstate 5 - Tacoma/Athens Road Exit Desc:$ The freeway changes from the curving and winding that characterized the Interstate between Seattle and Tacoma to a straight path that runs through Tacoma's center. Athens Road, the easternmost Tacoma exit, lies to the north. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Athens Road lies north. ~ ToVnum: 2069 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1300 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ I5 continues west. ~ ToVnum: 2053 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2055 Name: Northgate Parking Lot Desc:$ This is the immense parking area for Northgate patrons. The mall itself, rebuilt after the Night of Rage, is one of the biggest malls but also among the most squalid. It is not uncommon to see squatters asking for handouts inside, although patrols attempt to keep them as free of their infiltration as possible. ~ Flags: 0 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #2056 Name: Venice Street - Junction to Interstate 5 Desc:$ Venice Street extends north and south from Tacoma all the way past I5 and through the International District to the south. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ That way leads to a part of the memorial strip. ~ ToVnum: 2057 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: door wooden thick~~~~~~~~~~~~~~~ ToVnum: 2095 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 2096 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Beneath an overpass. ~ ToVnum: 2097 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2057 Name: Venice Street Desc:$ To the west stands a memorial for the Night of Rage. Venice extends north and south. Glass doors to the east lead into Nybbles & Bytes, a combination general-purpose technology and magical supply store. ~ Flags: 10000000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Venice continues north. ~ ToVnum: 2059 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: doors door glass~~~~~~~~~~~~~~~ ToVnum: 1800 Flags: 1 Material: glass Barrier: 4 KeyVnum: 0 LockRating: 5 [EXIT south] Desc:$ Venice continues south. ~ ToVnum: 2056 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ A statue is visible in the distance. ~ ToVnum: 2058 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2058 Name: Night of Rage Memorial Desc:$ This small memorial consists of a garden, with a statue set on a pedestal in its center. It commemorates the Night of Rage, during which over 800 metahumans were killed nationwide in violent attacks by racist groups. While the death toll was bad enough, the damage done to human-metahuman relations was even more severe. ~ Flags: 10000000000000000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ Venice St. lies to the east. ~ ToVnum: 2057 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ Little Road lies west. ~ ToVnum: 2044 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2059 Name: Venice Street Desc:$ This part of Venice lies between the memorial strip and North Main. It is relatively unmolested by gangs, due to its proximity to the Night of Rage memorial. The sidewalks are well maintained, and see few cracks in them, and the road is well kept. Southwards you see several stoplights, when visibility permits. A neon sign stands on the west side of the street, blinking, "^mP^MU^mR^MP^mL^ME ^LH^WA^LZ^WE^n". ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ North Main conjoins with Venice here. ~ ToVnum: 2060 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The memorial strip is south of here. ~ ToVnum: 2057 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1840 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2060 Name: North Main & Venice Desc:$ North Main cuts through the northern edge of Tacoma, where the buildings meet the bogs and marshlands between here and Puget Sound. To the distant north you see a white tower, the control station of the Gaeatronics sewage treatment plant. Occasionally a foghorn from a ship coming into the shipyards will override the noises of traffic, but not often. The street is lined with brick buildings, covered in graffiti from the Rovers gang. Eastwards, you can see the neon lights advertising the entrance to the Afterlife. To the north is a store, selling drones, a commodity amongst riggers. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Venice leads north. ~ ToVnum: 2083 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ North Main goes east. ~ ToVnum: 2062 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Venice goes south. ~ ToVnum: 2059 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ Venice goes west. ~ ToVnum: 2061 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2061 Name: North Main Desc:$ You are on North Main Street, the armpit of Tacoma, so to speak. Brick buildings line the streets, but nothing is built farther northwards, where a large sewage processing plant, a landfill, and a swamp all contribute to that nasty smell that hovers over this portion of the city. Just to the north, is an apartment complex, with its sign covered with gangland graffiti. A small 24-hour drugstore is to the south. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ The Evergreen Multiplex lies north. ~ ToVnum: 2201 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ North Main continues east. ~ ToVnum: 2060 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door south Desc:$ A small drugstore lies through an open doorway. ~ ToVnum: 42198 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ North Main continues west. ~ ToVnum: 2040 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2062 Name: North Main Desc:$ Moving towards the eastern edge of North Main, you see a bright neon light display, advertising the Afterlife Club, a popular club amongst executives, shadowrunners, and low end organized crime. The street sees alot of traffic, except during the wee hours of the morning, as much commerce finds its way on this road. The brick buildings on each side of the street are covered with sprawling Rovers graffiti. The corner of Venice and Main is just west of here. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ North Main continues east. ~ ToVnum: 2063 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ North Main extends west. ~ ToVnum: 2060 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2063 Name: North Main Desc:$ On the north side of the street, marked clearly by the Ares Macrotechnology insignia, and the very visible Knight-Errant guards on the inside, is the Ares Armor Store. The street appears to be better kept on this side of Venice, than the pothole pockmarked other end of North Main. Eastwards on North Main are the Ares Weapons Store and a large neon sign at the end of North Main, advertising the Afterlife club. Westwards past a cracked and broken stretch of North Main is the VS&I building, a bank known for neutrality in matters of race. ~ Flags: 10000000000000000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door bolted Desc:$ The Ares Armor Store lies north. ~ ToVnum: 2079 Flags: 1 Material: brick Barrier: 4 KeyVnum: 2010 LockRating: 15 [EXIT east] Desc:$ North Main continues east. ~ ToVnum: 2084 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ North Main continues west. ~ ToVnum: 2062 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2064 Name: Crenshaw's Main Node Desc:$ This is the Crenshaw's main access port to the Matrix. It is kept under lock and key for obvious reasons, although their datafiles are well guarded in any case. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: office~~~~~~~~~~~~~~~ Desc:$ That way leads to the cashwrap. ~ ToVnum: 2065 Flags: 1 Material: brick Barrier: 4 KeyVnum: 2010 LockRating: 10 BREAK #2065 Name: Crenshaw Cashwrap Desc:$ Any purchases of decking equipment can be made here. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Desc:$ That way leads to the southern end of the store. ~ ToVnum: 2067 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: office~~~~~~~~~~~~~~~ Desc:$ That way leads to the store's main matrix node. ~ ToVnum: 2064 Flags: 1 Material: brick Barrier: 4 KeyVnum: 2010 LockRating: 10 BREAK #2066 Name: Crenshaw Decker Store Desc:$ This does not, at first glance, appear to be a state-of-the-art decker store. Very little energy has been expended on keeping the place clean or organized, as the store consists largely of shelves with parts strewn on them. There doesn't seem to be any way to find what you need on your own, which is perhaps the idea. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ The store extends to the east. ~ ToVnum: 2067 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2067 Name: Crenshaw Decker Store Desc:$ This is a particularly messy section of the store, in which deck repairs are done. The store owners decided to forgo shelves in this section, choosing to simply drop the assorted parts on the floor. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ The cashwrap lies north. ~ ToVnum: 2065 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ The store extends westward. ~ ToVnum: 2066 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2068 Name: Patrick Way Desc:$ Patrick Way is a short street that ends abruptly at the Nybbles and Bytes complex, a store catering to magicians and deckers. Above the entrance is a fancy neon sign array to attract attention. ~ Flags: 100000000000010000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door side glass~~~~~~~~~~~~~~~ ToVnum: 1800 Flags: 1 Material: glass Barrier: 4 KeyVnum: 0 LockRating: 4 [EXIT south] Desc:$ I5 lies to the south. ~ ToVnum: 2052 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2069 Name: Athens Road Desc:$ A small wooden building to the east displays a hand-painted sign which reads, "Jim's Fixit." Athens continues northward while going south will return you to I5. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Athens continues northward. ~ ToVnum: 2070 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1860 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The entrance ramp to the Northgate Mall parking lot lies south. ~ ToVnum: 2054 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2070 Name: East Anselm Street at Athens Road Desc:$ Interstate 5 is visible to the south. The muted sounds of the monorail can be heard nearby. Here, Anselm Street begins again, moving eastward into East Tacoma and Renton. Traffic is heavy here, as a T intersection often creates a bottleneck in traffic flow. The road opens up eastwards, past several stoplight marked intersection. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Athens leads north. ~ ToVnum: 2071 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1500 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Athens Road leads south. ~ ToVnum: 2069 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2071 Name: Athens Road Desc:$ This section of Athens Road is cluttered with the kipple from two cities. Local government has given up trying to keep this section clean, since the unsavory traffic here is overwhelming. To the east, a monorail station provides passage from Tacoma to Seattle. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Athens becomes North Main to the north. ~ ToVnum: 2072 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Desc:$ Oldtown Station lies east. ~ ToVnum: 3000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Athens continues to the south. ~ ToVnum: 2070 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2072 Name: North Main & Athens Desc:$ North Main ends here, becoming Athens Road to the south. Loud music drifts out of the open door to the Afterlife club, to the north. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 16213 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Athens stretches south. ~ ToVnum: 2071 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ North Main leads west. ~ ToVnum: 2084 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2073 Name: Ares Showroom Desc:$ The Ares showroom is a tunnel with weapons shown on trideo on every side. Holographic images of smiling people protecting themselves with Ares firearms are projected in the air. The various features of their guns are extolled in a friendly, almost chatty manner. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ The tunnel leads east. ~ ToVnum: 2074 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] Desc:$ You may leave down the stairs if you wish. ~ ToVnum: 2077 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2074 Name: Ares Weapons Tunnel Desc:$ This is the Statistics Room, where Ares weapon reliability numbers are compared to those manufactured by other companies. As you might imagine, Ares comes out ahead in every head-to-head competition. More holographic images, this time of pie charts demonstrating the truth of their arguments. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Only one way to go!~ ToVnum: 2075 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2075 Name: Ares Weapons Tunnel Desc:$ In this room are holographic testimonials. A Lone Star officer appears and talks about an incident wherein a gun bought from a rival company backfired and almost cost him his life. A clerk tells of an attempted robbery foiled by an Ares Viper. Every story is in the same didactic vein: Buy Ares. Good Armament For Good People. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] Desc:$ West is the only exit! ~ ToVnum: 2076 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2076 Name: Ares Weapons Cashwrap Desc:$ All of your purchases can be made here. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Desc:$ You can go to the main entrance room this way. ~ ToVnum: 2073 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2077 Name: Ares Weapons Store Desc:$ The Ares Weapons Store is very highly secured. This is the main entrance room, where a pair of Knight-Errant guards eye you suspiciously. ~ Flags: 10000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Keywords: steel door~~~~~~~~~~~~~~~ Desc:$ That way lies North Main. ~ ToVnum: 2084 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 2073 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2078 Name: Ares Armor Cashwrap Desc:$ Ares has made the cashwrap as comfortable as it possibly can. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] Desc:$ The stockroom is to the west. ~ ToVnum: 2080 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2079 Name: Ares Armor Store Desc:$ A limited amount of armor equipment is available here. The signs in the store promise competetive prices, a six-month warranty, and a completely hassle-free shopping session. ~ Flags: 10000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ The store extends northward. ~ ToVnum: 2080 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: bolted door~~~~~~~~~~~~~~~ Desc:$ North Main lies outside the door. ~ ToVnum: 2063 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2080 Name: Ares Armor Stockroom Desc:$ Various flak jackets and ballistic clothing pieces hang on the walls. A poster of The Protector, the Ares superhero which appears in their trideo commercials, sits on the north wall. A holographic image of a bullet impacting harmlessly against an Ares armor jacket captures your attention. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Desc:$ You can pay for any purchases to the east. ~ ToVnum: 2078 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The Ares store continues south. ~ ToVnum: 2079 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Keywords: door multicolored~~~~~~~~~~~~~~~ Desc:$ The Ares office sits to the west. ~ ToVnum: 2081 Flags: 1 Material: brick Barrier: 4 KeyVnum: 2012 LockRating: 10 BREAK #2081 Name: Ares Office Desc:$ The Ares Office is normally off-limits to consumers. Here the Ares main terminal is situated, which can access the customer files for armor buyers, and to a more limited extent, those who purchase weapons at Ares. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] Keywords: door~~~~~~~~~~~~~~~ Desc:$ The stockroom leads east. ~ ToVnum: 2080 Flags: 1 Material: brick Barrier: 4 KeyVnum: 2012 LockRating: 10 BREAK #2082 Name: Vincent's Hideaway Desc:$ Vincent's Hideaway is a cubbyhole that shadowrunners can disappear to for awhile. A desk sits on one side of the room, full of circuit boards and assorted tools. ~ Flags: 11100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Keywords: door maglocked~~~~~~~~~~~~~~~ Desc:$ You can leave Vincent's Hideaway to the south. ~ ToVnum: 2083 Flags: 1 Material: brick Barrier: 4 KeyVnum: 2013 LockRating: 20 BREAK #2083 Name: In Front of Vinnie's Drone Mart Desc:$ A good sized parking lot has been recently built here, with clearly marked parking spots, and parking zones. To the north of here is a small building with a well lit sign reading, "Vinnie's Drone Mart". The area smells of freshly laid-out asphalt and tar. ~ Flags: 100000000000010000000000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: maglocked door Desc:$ A small hovel lies north. ~ ToVnum: 37505 Flags: 1 Material: brick Barrier: 4 KeyVnum: 2013 LockRating: 20 [EXIT south] Desc:$ That leads out of the alley. ~ ToVnum: 2060 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2084 Name: North Main Desc:$ On the north side of the street is the Ares Weapon stores. Huge holographic displays are mounted on the walls of the store, showing the specifications of many weapons, displayed at random between slogans for the corporation. The road is well kept, and the sidewalks have been recently paved. Some smatterings of graffiti cover the south side of the streets, the walls to a middle class apartment complex. To the east is a brilliant neon sign advertising the Afterlife club. ~ Flags: 10000000000000000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door steel Desc:$ An Ares Weapons Store lies north. ~ ToVnum: 2077 Flags: 1 Material: brick Barrier: 4 KeyVnum: 2011 LockRating: 15 [EXIT east] Desc:$ North Main connects with Athens. ~ ToVnum: 2072 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ North Main leads west. ~ ToVnum: 2063 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2085 Name: W. Anselm Street Desc:$ Anselm Street comes to an end just west of here. The gates of the Crying Wall, a memorial in rememberence of the Night of Rage, are to the north. Eastwards, Tacoma is a busy town, with traffic problems, gangs, busy wageslaves working for subsidiaries of subsidiaries of the monolithic megacorps, and general urban blight. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Beyond a metal gate lies the Crying Wall. ~ ToVnum: 1836 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 2000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2086 Name: W. Anselm Street Desc:$ West Anselm is a busy street, cutting through the mixed residential and industrial sectors of the run down side of Tacoma. Large brick walls separate you from the run down factories and warehouses, still in use. Those brick walls are covered liberally with white and gray graffiti, indicative of the Rovers street gang. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 2022 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 2001 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2087 Name: Cambridge Drive Desc:$ The pavement and sidewalks of Cambridge Drive are relatively clean (compared to many other roads you have seen), and numerous street lamps line the sides to illumine it during the night. No cars are allowed onto Cambridge, due to its narrow width. ~ Flags: 10000000000010000000000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ You see the city streets of Tacoma. ~ ToVnum: 2000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 2013 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: door oak south Desc:$ An ornate oak door leads into DeClerry's Bar. ~ ToVnum: 2016 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2088 Name: Interstate 5 Desc:$ Interstate 5 bends south, eventually leading to Fort Lewis and even farther down through the Salish-Sidhe Council lands and Portland nearly a thousand kilometers to the south. Interstate 5 has never been a major route for smugglers as it has always been the most heavily patrolled. Some T-Bird jockeys think it an inviting challenge until they get their hoops kicked or come home in a bodybag. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 2012 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 2089 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2089 Name: Interstate 5 - Tacoma Mall North Exit Desc:$ The eight lane freeway continues in a straight path southward, and northward it curves at a ninety degree angle, going eastward through the heart of Tacoma. A rather large parking lot lies off to the west, and to the southwest you see a bright neon sign, flashing, "^MS^WH^MO^WP ^MT^WA^MC^WO^MM^WA ^MM^WA^ML^WL^n". ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 2088 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 2090 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 2092 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2090 Name: Interstate 5 Desc:$ West of here is a large mall decked out in colorful neon signs. Flashing in bright pink and white the sign "^WS^MH^WO^MP ^WT^MA^WC^MO^WM^MA ^WM^MA^WL^ML^n" demands attention. Traffic continues fluidly north towards Tacoma proper, and south towards Puyallup and Fort Lewis. ~ Flags: 10100000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 2089 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 2091 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2091 Name: Interstate 5 - Tacoma Mall South Exit Desc:$ An exit ramp leads to the very large single story parking structure to the west, connected to the Tacoma Mall, which includes a vast array of stores, dealing in many of the commodities of the Sixth World. Southward Interstate 5 continues for a long way, then curves southwest. ~ Flags: 10100000000000000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 2090 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 2302 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 2093 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2092 Name: Parking lot Desc:$ Cars of all colors of the rainbow and of all types are parked in the available spaces, and a separate area has been set aside for motorcycles. ~ Flags: 100000000000000000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 2089 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 1900 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2093 Name: Parking lot Desc:$ Cars of all colors of the rainbow and of all types are parked in the available spaces, and a separate area has been set aside for motorcycles. ~ Flags: 100000000000000000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 1919 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 2091 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2094 Name: Krackerjack's Hovel Desc:$ You enter a tiny hole in the wall type storefront, that has all sorts of antiques "for sale" all over the walls and behind various counters. Nothing of any real value to a shadowrunner could be found here, unless that shadowrunner has an interest in worthless old items that serve no purpose. Behind the counter is a funny looking dwarf with six datajacks in his head, and plugs in three of them, even though he is seemingly responsive to the meat world. A sign is on the counter here with red letters on white background. ~ Flags: 1010011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 2020 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXTRADESC 0] Keywords: sign Desc:$ ^RCASH FOR PREMIUM DATA^N ~ BREAK #2095 Name: Phil's Smoke Shop Desc:$ The aromatic smell of the finest tobaccos in North America catches your olfactory sense as you walk into this small hole in the wall. The shelves are lined with many different brands of cigar, and cigarettes, as well as pouches of the finest tobaccos. A man who is in his late sixties, and has barely any hair sits behind a counter, puffing away on a Sativari Jamaican. ~ Flags: 10011100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] Keywords: door thick wooden~~~~~~~~~~~~~~~ ToVnum: 2056 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2096 Name: Interstate 5 - Venice Street Offramp Desc:$ The offramp has recently been retrofitted to fit the more intense traffic that has hit the Tacoma area in recent years. Venice now runs underneath I-5 and this offramp brings traffic from the interstate to Vence and vice versa. ~ Flags: 10000000000010000000000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southwest] ToVnum: 2050 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 2056 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2097 Name: Venice Street - Beneath Interstate 5 Desc:$ Venice Street runs underneath an eight-lane overpass here. The roar of trucks, buzz of racebikes and putter of commuter cars are somewhat muffled by the many meters of tarmac and concrete above. The sharp smell of hot peppers from the east adds a tang to the thick scents of exhaust and car oil. ~ Flags: 10000000000010000000000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Venice Street continues northward into northern Tacoma. ~ ToVnum: 2056 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] Keywords: east e Desc:$ A small, lively restaurant is there. ~ ToVnum: 42104 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ Venice Street continues south. ~ ToVnum: 2551 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2098 Name: Little Road/Interstate 5 Offramp Desc:$ A half-cloverleaf of single lane road bringing traffic up and down from Interstate 5 to Little Road, and vice versa. This appears to be a bottleneck of sorts, slowing traffic from Little Road to a near standstill. Once cars get up on the freeway though, its smooth speeding. ~ Flags: 10000000000010000000000 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Desc:$ Little Road begins north of here. ~ ToVnum: 2045 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The lanes merge into Interstate 5 south of here. ~ ToVnum: 2048 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #2099 Name: Riding the Tacoma Ferry Desc:$ The ferry has been around for a while. The skeleton crew that still runs this ancient boat to and fro look frail and withered from their long nights in the harsh, bay wind and spray. Yet the boat itself is solid as a rock, and aside from some of the colouration in the water around you, you have nothing to fear. ~ Flags: 11010000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK END