AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
#2000
Name:	W. Anselm and Cambridge Drive
Desc:$
   West Anselm Street meets with Cambridge Drive, a rather inconsequential
road just one step above an alleyway.  A brand new streetlight has been put up
here, with GridGuide functionality, and small cameras running with an SK to
photograph traffic violations and send them to your friends at Lone Star
Security Services.  Surrounding you is the city of Tacoma.  Tacoma is a suburb
built on the memory of pain.  Modern times have not ignored it, for there are
skyscrapers and shadowrunners, integration, and the influence of the
megacorporations.  But while Downtown Seattle is an overwhelming chemistry of
race and culture, and Portland is a polarized city of well-to-do noble elves,
and the proletariat, just clawing for what they can get to survive, Tacoma is
unified.  There are many historical sites that keep the notorious Night of
Rage alive, as well as holidays set aside for certainly the most respectable.
~
Flags:	10000000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
Tacoma sprawls eastward.
~
	ToVnum:	2001
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	2087
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	2085
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2001
Name:	W. Anselm Street and Lambert Avenue
Desc:$
   This is the oldest part of town, largely blighted buildings, brick
warehouses torn down by ages of weather, and graffiti, line the streets.  To
the north are the shipyards, and a public pier where the Seattle/Tacoma Ferry
docks.  On the south end of Lambert, old, but well-kept Victorian Era
buildings line the street, contrasting the decaying warehouses. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Lambert Avenue continues to the north.
~
	ToVnum:	2003
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	2086
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	16204
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Lambert Avenue continues southward.
~
	ToVnum:	2010
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
That way lies the beginning of Tacoma.
~
	ToVnum:	2000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2002
Name:	Taxi Service
Desc:$
   This service provides access to a number of places. 
~
Flags:	0
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	Desc:$
Lambert Avenue lies westward.
~
	ToVnum:	2001
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2003
Name:	Lambert Avenue North
Desc:$
   The blue-collar quality of this section of town remains, as the streets are
lined with older-style tenements, covered in gang graffiti, and populated by
shipyard workers and their many ganger children.  A thick aroma of something
nasty is in the air, almost dung-like, but with an acidic thread to the scent.
The Tacoma Aroma.  To the east is a thrift store, with a faded sign, reading
"Crossworlds". 
~
Flags:	10000000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
You can see a factory ahead.
~
	ToVnum:	2004
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	22695
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Lambert Avenue continues to the south.
~
	ToVnum:	2001
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2004
Name:	Learson Shipyards
Desc:$
   Virtually unchanged in the last thirty years, the Learson Shipyards
continue to be renowned for building commercial ships of the highest quality.
The Shipyards employ about thirty percent of the populace  in Tacoma, and so
occupy a central place in local politics. 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	Desc:$
The shipyards continue to the northeast.
~
	ToVnum:	2009
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
That way lies Lambert Avenue.
~
	ToVnum:	2003
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
The shipyards continue westward.
~
	ToVnum:	2005
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2005
Name:	Learson Construction Yard
Desc:$
   Here is where the ships are built, a hundred yards of space in which cranes
carry sheets of metal back and forth to be used in production. The workers all
move quickly and efficiently, appearing to be well-trained. 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
The Learson Dock lies north.
~
	ToVnum:	2008
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
The shipyards continue eastward.
~
	ToVnum:	2004
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
The Tacoma Ferry Ticket Office lies west.
~
	ToVnum:	2006
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2006
Name:	Tacoma Ferry Ticket Office
Desc:$
   This is where tickets are purchased to travel on the Tacoma Ferry. It
transports people and goods to and from three locations: Everett, Tacoma, and
Downtown Seattle. 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
The Tacoma Ferry Terminal lies north.
~
	ToVnum:	2007
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
The Learson Construction Yard lies east.
~
	ToVnum:	2005
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2007
Name:	Tacoma Ferry Terminal
Desc:$
   The ferry is available for transport across the Elliott Bay. 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
The Learson Dock lies east.
~
	ToVnum:	2008
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
The Tacoma Ticket Office is south of here.
~
	ToVnum:	2006
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2008
Name:	Learson Dock West
Desc:$
   This is the best vantage point from which to view the Elliott Bay, which is
actually quite beautiful despite the smoke and endless ship traffic.  
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
The Learson Dock stretches east.
~
	ToVnum:	2009
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
The Learson Construction Yard lies south.
~
	ToVnum:	2005
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
The Tacoma Ferry Terminal lies west.
~
	ToVnum:	2007
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2009
Name:	Learson Dock East
Desc:$
   The Learson company owns this dock, using it for the launching of their
latest ships. One ship, the Sea Flyer, stands here.  It rests on the calm
waters of the Elliott Bay. 
~
Flags:	0
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southwest]
	Desc:$
The shipyards continue southwest.
~
	ToVnum:	2004
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
The shipyard stretches west.
~
	ToVnum:	2008
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2010
Name:	Lambert Avenue/Interstate 5 Onramp
Desc:$
   This onramp is a recent addition to Tacoma's landscape, carrying traffic
from the industrial/low class residential Lambert/Crescent district of West
Tacoma onto and off of Interstate 5.  Traffic seems to move smoothly here, but
the clean pavement and concrete is marred by Rovers graffiti all over it. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Lambert Avenue continues northward.
~
	ToVnum:	2001
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	2011
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2011
Name:	Interstate 5 - Lambert Avenue Exit
Desc:$
   The traffic flows at a regular pace, almost like the blood flow of the
Seattle Tacoma metroplex.  Along the sound walls are extensive gang slogans,
readable only to another ganger or one very well versed in the way of the
street.  In obvious letters, however, you see "^WWEST SIDE ROVERZ CUZZ^n" and
other such pieces that show exactly whose gang lays claim to this portion of
Tacoma. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
Intercity 5 continues eastward.
~
	ToVnum:	2018
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
Intercity 5 continues west.
~
	ToVnum:	2012
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	2010
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2012
Name:	Interstate 5
Desc:$
   From this section of Interstate 5, a Night of Rage memorial stands and is
visible.  There are houses standing still but have never been repaired, and
large sections blackened by fire stand out like scars.  Farther west, the
freeway curves at a ninety degree turn, headed towards Fort Lewis and
Puyallup. 
~
Flags:	10100000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
That way lies the corner of Lambert and I5.
~
	ToVnum:	2011
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	2088
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2013
Name:	Cyberterminal
Desc:$
   This is the end of Cambridge Drive.   Here at the last stretch of a very
minor road is a place called 'O'Malley's Alley', so named for the decker who
used the cyberterminal situated here for shadowruns. 
~
Flags:	10000000000
SecType:	City
MatrixExit:	1101
IO:	300
Bandwidth:	20
Access:	-2
Trace:	-2
RTG:	1101
JackID:	33210001
Address:	Cambridge Drive, Tacoma
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northwest]
	ToVnum:	2087
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2014
Name:	Holoroom
Desc:$
   Patrons in this section of the bar can watch Urban Brawl games on the
six-foot-high, wall-mounted holoscreen here. When Urban Brawl's not in season,
the screen shows previous matches or repeats of a vanity film documenting
DeClerry's career. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
The entrance to DeClerry's lies east.
~
	ToVnum:	2016
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
The restaraunt part of DeClerry's is south.
~
	ToVnum:	2015
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2015
Name:	DeClerry's Restaraunt
Desc:$
   DeClerry's is famous for its liquor and infamous for its food. The
restaraunt does brisk business anyway, largely on dares, but there are some
menu items that a squatter wouldn't touch. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
The holoscreen lies north.
~
	ToVnum:	2014
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
The bar lies east.
~
	ToVnum:	2017
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2016
Name:	DeClerry's Bar
Desc:$
   The brainchild of Vincent "Bonecrusher" DeClerry, an ex-Urban Brawl player,
this bar caters to a tough crowd composed mostly of orks and orklike humans.
The walls celebrate DeClerry's career, with pictures of himself and other
players, as well as the occassional simsense starlet. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	oak door~~~~~~~~~~~~~~~
	Desc:$
Behind the north door, Tacoma awaits.
~
	ToVnum:	2087
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
The bar lies south.
~
	ToVnum:	2017
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
DeClerry's Bar continues to the west.
~
	ToVnum:	2014
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2017
Name:	Bar
Desc:$
   The bar is simply designed, with great amounts of space between seats to
allow the often large patrons room to manuever. It is often said by patrons
that the bartender of DeClerry's has the easiest job in the world; he only has
to pour shots and clean glasses. In the words of the owner, "Mixed drinks are
for elves." 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
The entrance lies north.
~
	ToVnum:	2016
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
The restaraunt lies west.
~
	ToVnum:	2015
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2018
Name:	Interstate 5
Desc:$
   Along the sides of Interstate 5 are some grungy slums.  Tall prefab
tenements falling into decay, marred by the black stains of many years of acid
rain, line the eight lane freeway.  From this vantage point, you can see
Elliot Bay on a clear day, which isn't exactly commonplace.  Even on a clear
day it doesn't look all that pretty, as the bay tends to have a murky green
polluted color to it. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
I5 sprawls eastward.
~
	ToVnum:	2019
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	2011
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2019
Name:	Interstate 5 - Crescent Avenue Exit
Desc:$
   Interstate 5 runs through a rather dilapidated industrial district here,
lined with factories and warehouses and shipyards north of here.  Crescent
Avenue, populated by shipyard workers includes some of the more slummier
portions of Tacoma.  The Rovers are very strong in presence on Crescent, one
might guess by the increased amount of Rover graffiti along the road's sound
walls and signs. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Crescent Ave. lies to the north.
~
	ToVnum:	2020
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
I5 continues to the east.
~
	ToVnum:	2021
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
I5 leads west to DeClerry's Bar and O'Malley's Alley.
~
	ToVnum:	2018
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2020
Name:	Crescent Avenue
Desc:$
   Another crumbling neighborhood in Tacoma, Crescent is inhabited mainly by
shipyard workers and their families, of which many of their youth are
recruited into the Rovers gang, which dominates the western end of Tacoma.
The Rovers are frequently challenged by the Ancients from Puyallup, and the
Brain Eaters from Renton and East Tacoma.  Just north of here, West Anselm
crosses east to west through the West Side of Tacoma. 
~
Flags:	10000000000000000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Crescent and Anselm connect ahead.
~
	ToVnum:	2022
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	2094
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
That way leads back on to I5.
~
	ToVnum:	2019
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2021
Name:	Interstate 5
Desc:$
   Interstate 5 stretches east to west in a straight bar through the heart of
Tacoma.  A sign on the westbound lane reads, "^gCrescent Avenue, 3 kilometers^n".
The sign on the eastbound lane reads, "^gMarquez Street, 1 kilometer^n". 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
I5 continues into the distance.
~
	ToVnum:	2031
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
I5 continues westward.
~
	ToVnum:	2019
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2022
Name:	W. Anselm and Crescent Street
Desc:$
   A busy intersection in the center street of West Tacoma, Crescent sees all
sorts of traffic, and angry motorists, as gridlock strikes often.  Houses on
both sides of Crescent, northward and southward house shipyard workers and
their lower working class families, many of whom have children actively in the
Rovers gang that dominates these streets.  The Rovers fight fiercely over this
area against the East Tacoma/Renton Brain Eaters gang, and the Ancients from
out in Puyallup. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Ahead Crescent Ave. continues to the north.
~
	ToVnum:	2023
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
Anselm continues eastward.
~
	ToVnum:	2024
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Crescent lies to the south.
~
	ToVnum:	2020
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	2086
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2023
Name:	Crescent Avenue
Desc:$
   This is the northern end of Crescent Avenue. A fairly large office building
stands at the top of the road, its door displaying a small green 'OPEN' sign.
A sign below it shows Zalensky's Electronic's new location between Whitman and
Espanoza on Fourth Street, in Southeast Seattle. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	door
	ToVnum:	1100
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Cresent & Anselm meet to the south.
~
	ToVnum:	2022
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXTRADESC 0]
	Keywords:	sign~~~~~~~~~~~~~~~~~~~~~~
	Desc:$
New location of Zalensky's Electronics is between Whitman and Espanoza on
Fourth street, Southeast Seattle. 
~
BREAK
#2024
Name:	West Anselm Street
Desc:$
   Partially-constructed office buildings line this portion of the street, as
the planned creation of a corporate sector in this area continues. Anselm
Street stretches several blocks westward, and a couple of blocks east, where
it ends at a Stuffer Shack, only to begin again on the other side of Athens as
East Anselm Street. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
Anselm continues to the east.
~
	ToVnum:	2029
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
Anselm continues to the west.
~
	ToVnum:	2022
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2025
Name:	NightVision Entertainments
Desc:$
   This dimly and garishly lit hovel is one in a chain of stores providing
access to simsense and trideo entertainment. There is a large amount of
simsense, much of it in a lurid vein, but the trideo is both scant and
out-of-date. The neighborhood is simply too unstable (and poor) to support a
large quantities of trideo. 
~
Flags:	10000000000000000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
The trideo is lined against the north wall.
~
	ToVnum:	2028
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
Simsense lies against the east wall.
~
	ToVnum:	2026
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2026
Name:	Simsense room
Desc:$
   There appears to be a great variety of simsense entertainments at first
glance, but upon inspection it becomes clear there are many repeats and
sequels. The great majority of titles are disturbingly violent fantasies in
which power is amassed by killing or maiming hordes of people.  Simsense
pornography, which at one time dominated sales, was outlawed in Seattle in
2047 and can only be accessed through the black market. 
~
Flags:	10000000000000000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
The cashier lies north.
~
	ToVnum:	2027
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
The entrance to the simsense store is west.
~
	ToVnum:	2025
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2027
Name:	Simsense Cashier
Desc:$
   You can pay for any simsense purchases here. 
~
Flags:	10000000000000000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Desc:$
That way lies the simsense.
~
	ToVnum:	2026
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
The trideo lies west.
~
	ToVnum:	2028
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2028
Name:	Trideo room
Desc:$
   With print and celluloid virtually dead, trideo has become the favorite
realm for popular art to inhabit. Simsense is lived; trideo is watched, albeit
in three dimensions.  It is therefore a less private experience and tends to
be more conventional in its trappings; trideos typically tell a story. 
~
Flags:	10000000000000000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
The cashwrap lies east.
~
	ToVnum:	2027
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
The entrance to the store lies south.
~
	ToVnum:	2025
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2029
Name:	W. Anselm and Marquez Street
Desc:$
   West Anselm comes to an abrupt end at a block of brick buildings, one of
which directly east has a storefront on the lower floor, the omnipresent
Stuffer Shack.  The brick and concrete buildings are defaced with ornate
graffiti, with several gang slogans, all of which Rovers gang related.
Marquez runs north to south here, one leading to Main Street which is the main
thoroughfare for the north end of Tacoma, but hardly a main street in any real
sense of the word.  South of here is an onramp onto Interstate 5, the true
main thoroughfare of the western North American seaboard. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Marquez continues to the north.
~
	ToVnum:	2032
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	metal door~~~~~~~~~~~~~~~
	Desc:$
The Stuffer Shack lies to the east.
~
	ToVnum:	2043
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Marquez continues to the south.
~
	ToVnum:	2030
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
Anselm St. lies west.
~
	ToVnum:	2024
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2030
Name:	Marquez St.
Desc:$
   Marquez St. was named for the twentieth-century Colombian author. It is
part of the Crescent neighborhood, and would have made a fit subject for
Garcia-Marquez in his capacity as a journalist. The Rovers have nearly
complete control over this area. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Marquez connects with Anselm to the north.
~
	ToVnum:	2029
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	16208
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	2565
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	2590
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2031
Name:	Interstate 5 - Marquez Street Exit
Desc:$
   Marquez Street is higher class than the eastern environs of Tacoma.  It is
a largely commercial area, with office buildings lining the streets.  To the
distant north you see bank building, a sharp tower of glass and steel.  A
large motion billboard saying, "^LDante's Inferno - One ^RHELL^L of a Nightclub!^n"
sits alongside the road. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	2565
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
You can continue on I5 to the east.
~
	ToVnum:	2047
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
The International District exit is that way.
~
	ToVnum:	2021
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2032
Name:	Marquez St.
Desc:$
   Marquez Street is a busy street, despite its short length of a few blocks.
On each side of the street are tall brick hi-rises left over from the 20th
century, with graffiti sprawling over the faces of the lower levels of the
stained brick Tacoma buildings.  A thick dung-like smell from processing
plants on the Sound, north of here fills the air. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Marquez becomes North Main ahead.
~
	ToVnum:	2033
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Marquez continues south.
~
	ToVnum:	2029
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2033
Name:	North Main & Marquez
Desc:$
   North Main, despite its name, runs from east to west through the northern
edge of Tacoma.  Any farther north, and beyond the buildings that line the
north side of this street, you reach swamplands where nothing can be built.
Nonetheless, this is a busy street, though hardly anything like a main street,
it still sees a bit of traffic and commerce.  Cement walls on the sides of the
street are covered with sprawling white graffiti, the work of the Rovers gang
that claims West Tacoma.  On the north side of the street is a clean, somewhat
large building, the Velasquez Securities and Investments building. 
~
Flags:	10000000000010000000000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	engraved door~~~~~~~~~~~~~~~
	Desc:$
The Velazquez Securities & Investments building lies north.
~
	ToVnum:	2034
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
North Main continues east.
~
	ToVnum:	2046
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
North Main becomes Marquez to the south.
~
	ToVnum:	2032
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2034
Name:	Velasquez Securities & Investments
Desc:$
   This medium-sized corporate lobby is businesslike without being
ostentatious: all simple grey marble, synthwood furniture and brass fixtures.
This is the main branch of VS & I, a bank which specializes in corporate loans
to Hispanic-owned businesses. Unlike many of the banks and S&Ls in Seattle,
this one has no racial biases and allows free access even to trolls and orks.
An exit to Marquez Street is to the south, and the rest of the bank is to the
east. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
The bank continues to the east.
~
	ToVnum:	2037
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Keywords:	door engraved
	Desc:$
An engraved door. 
~
	ToVnum:	2033
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2035
Name:	The Vault
Desc:$
   This square, brightly-lit room is crisscrossed with the thin, telltale red
beams of motion detectors. Security cameras bear silent witness from each
corner of the ceiling. The walls are lined with safety deposit boxes, and a
large, stainless-steel table sits in the center of the floor. The vault door
is to the east. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Keywords:	door steel vault east
	Desc:$
The transaction machine is to the east.
~
	ToVnum:	2036
	Flags:	2
	Material:	metal
	Barrier:	32
	KeyVnum:	65197
	LockRating:	14
BREAK
#2036
Name:	Automated Teller Machines
Desc:$
   A row of ATMs, separated by privacy partitions, occupies the north wall of
this small room. Security cameras are mounted on each corner of the ceiling,
silently recording every movement. A reinforced steel door is to the west, and
an ornate wooden door to the east. The rest of the bank is back to the south.
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Keywords:	engraved~~~~~~~~~~~~~~~
	Desc:$
The bank manager's office is behind the door.
~
	ToVnum:	2039
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	2001
	LockRating:	7
[EXIT south]
	Desc:$
The main area of the bank is to the south.
~
	ToVnum:	2037
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	door steel vault west
	Desc:$
Behind the door stands the vault.
~
	ToVnum:	2035
	Flags:	2
	Material:	metal
	Barrier:	32
	KeyVnum:	65197
	LockRating:	14
BREAK
#2037
Name:	VS&I Main Area
Desc:$
   This is the central area of the bank. A row of formal but
comfortable-looking couches sits against the south wall, obviously intended as
a resting place for waiting customers. Small coffee tables in front of them
offer a selection of business periodicals and newspapers. Several tellers sit
behind a long marble counter along the west wall, safe behind a thick sheet of
bulletproof glass. The building entrance is to the west, the Matrix terminals
are to the east, and a heavily-guarded area is to the north. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
That way lies the transaction machine.
~
	ToVnum:	2036
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
To the east sits a node for accessing the Matrix.
~
	ToVnum:	2038
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
That way lies the main entrance of the bank.
~
	ToVnum:	2034
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2038
Name:	VS&I Terminals
Desc:$
   Marble counters of varying heights line the walls of this small room.
Perched upon them are Matrix terminals, each separated from the others by
distance and a discreet grey privacy screen. The main area of the bank is to
the west, and an exit to the street is to the south. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	70326
IO:	500
Bandwidth:	50
Access:	-2
Trace:	-2
RTG:	1100
JackID:	3210099
Address:	VS&I Offices, Main Street, East Tacoma
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Desc:$
That leads out of the bank---exit only!
~
	ToVnum:	2040
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
The main area of the bank lies west.
~
	ToVnum:	2037
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2039
Name:	Bank Manager's Office
Desc:$
   This small but comfortable office is furnished in typical corporate
fashion: large synthwood desk, three chairs, filing cabinet and small
bookcase. Framed prints of the Space Needle and various local building
projects hang from the walls. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	Keywords:	engraved~~~~~~~~~~~~~~~
	Desc:$
That way lies the transaction machine.
~
	ToVnum:	2036
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	2001
	LockRating:	7
BREAK
#2040
Name:	North Main & Little
Desc:$
   North Main cuts across the northern edge of the city of Tacoma.  It is a
busy street, though not worthy of being dubbed the 'main' street, as it is in
all actuality, a rather minor sidestreet that sees moderate traffic for the
city.  Little Road is a sleazy road, despite its proximity to the Night of
Rage memorial, that ends southwards on Interstate 5, where it ends at a
half-cloverleaf highway junction.  The smell of poorly treated sewage fills
the air, the notorious Tacoma Aroma. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
An entrance to the VS&I Bank. 
~
	ToVnum:	2038
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
North Main extends east.
~
	ToVnum:	2061
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Little Road goes southward.
~
	ToVnum:	2041
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	2046
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2041
Name:	Little Road
Desc:$
   Little Road runs through a more seedy stretch of road, lined with porn
shops and simsense strip-bars.  There is a sense of blight over this stretch
of road, but for all intents and purposes, this strip is neutral turf.  Some
gang graffiti can be found on this street, but the Rovers do fear the Mafia,
no? 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
North Main conjoins Little up ahead.
~
	ToVnum:	2040
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Little continues to the south.
~
	ToVnum:	2044
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2042
Name:	Stuffer Shack Cashwrap
Desc:$
   The cashier sits on a stool behind bulletproof glass. You need only show
your purchases to the cashier, and insert your credstick into the slot
provided. A panicbutton sits in plain view near the cashier's hand. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	2043
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2043
Name:	Stuffer Shack
Desc:$
   The Stuffer Shack is a popular convenience store, carrying a large
assortment of prepackaged food. The store consists of several shelves lined
with small colorless boxes which differ only in the writing printed upon them.
The products are generally freezedried or soy, and designed to nuked and eaten
quickly. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	2042
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	metal door~~~~~~~~~~~~~~~
	Desc:$
That leads out of the store.
~
	ToVnum:	2044
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	metal door~~~~~~~~~~~~~~~
	Desc:$
That leads away from the store.
~
	ToVnum:	2029
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2044
Name:	Little Road
Desc:$
   This part of Little seems a tad less sleazy, despite its being nestled
between two seedy blocks.  The Night of Rage Memorial east of here has an
impact on the area surrounding this intersection.  To the far south you see
Interstate 5, and to the north is North Main. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Little Road extends north.
~
	ToVnum:	2041
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
A statue lies to the east.
~
	ToVnum:	2058
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Little Road continues southward.
~
	ToVnum:	2045
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	metal door~~~~~~~~~~~~~~~
	Desc:$
The Stuffer Shack lies west.
~
	ToVnum:	2043
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2045
Name:	Little Road
Desc:$
   The dingy concrete buildings that line this portion of the street are
occupied mainly by simsense porn shops and the occasional seedy bar. Broken
neon signs hang above the shadowy doorways, advertising various flavors of
sex, violence and controlled substances. The sidewalks are cracked and
littered with food wrappers, leaflets and sundry trash. Little Road continues
to the north, an offramp to Interstate 5 lies to the south, and a solitary,
still-somewhat-working neon sign above a building to the east flashes "^MCOFFI_
HO_EL^n." A dingy glass storefront on the building to the west advertises
"Beano's Collection Agency." 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Little Road extends north.
~
	ToVnum:	2044
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	2126
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
You see a sign saying "^GJunction Interstate 5 - Exit ^g==>^n". Ahead to the south
is a set of single lane onramps and offramps arranged in a half-cloverleaf
pattern that bring traffic to and from the freeway. 
~
	ToVnum:	2098
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	door west
	ToVnum:	42168
	Flags:	1
	Material:	wood
	Barrier:	4
	KeyVnum:	0
BREAK
#2046
Name:	North Main
Desc:$
   North Main runs across the absolute northern edge of the city of Tacoma.
Nothing can be built any farther north of here; only swamplands and landfills
exist north of this street. A 'miles of acid-treated horsedrek' smell fills
the air.  Graffiti covers the southern walls of the street, but not the walls
belonging to VS&I, north of here. The sidewalks are cracked and broken, and
the road is worn, but not to the point of impassibility. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
North Main extends east.
~
	ToVnum:	2040
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	3085
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
North Main extends west.
~
	ToVnum:	2033
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2047
Name:	Interstate 5
Desc:$
   Interstate 5 runs through here pretty much straight on an east to west
path.  Along side the freeway are a smattering of tenements and apartment
complexes of a poor to working class variety.  Billboards advertising
everything from stock options to Crazy Lemmy's Used Cars line the freeway. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
The Little exit is to the east.
~
	ToVnum:	2048
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
I5 continues west.
~
	ToVnum:	2031
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2048
Name:	Interstate 5 - Little Road Exit
Desc:$
   To the north of here is an offramp to Little Road.  Looking northward you
see areas that were badly ravaged some time ago by the Night of Rage, and have
seen very little renovation.  A neon sign north of here with the flashing word
"^MHOTEL^n" catches your eye.  Beyond that are a smattering of fire scorched
tenements probably slumlorded over the years and barely patched up after the
rioting of that infamous night. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Little Avenue lies north.
~
	ToVnum:	2098
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
I5 stretches east.
~
	ToVnum:	2049
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
I5 stretches west.
~
	ToVnum:	2047
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2049
Name:	Interstate 5
Desc:$
   In the eastbound lanes, there is a sign over the freeway that says, "Venice
Street 2 kilometers", and on the westbound lanes, there is a sign over the
freeway saying, "Little Street 1.5 kilometers."  The signs are covered with
the graffiti of the Rovers gang, and have a lighting array so that they can be
read at any time of the night or day. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
I5 crosses over with Venice to the east.
~
	ToVnum:	2050
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
I5 meets Little Avenue east.
~
	ToVnum:	2048
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2050
Name:	Interstate 5 - Venice Street Exit
Desc:$
   Interstate 5 runs right over Venice Street which tunnels below you
underneath the freeway.  In the north is an industrial/residential area that
is considered by the Rovers to be their home ground.  Southward on Venice is a
red light district. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	2096
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
You can stay on I5 to the east.
~
	ToVnum:	2052
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
You can continue on I5 to the west.
~
	ToVnum:	2049
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2051
Name:	Interstate 5
Desc:$
   This stretch of eight lane freeway is busy at most hours, but due to its
girth is rarely ever backed up in a traffic jam, save for when an accident
involving a semi brings traffic to a standstill.  The freeway is lined with
billboards for Aztechnology's food products and Nutri-Soy, as well as
McDonald's and all your favorite fast food venues. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
Tacoma Mall stands to the east.
~
	ToVnum:	2053
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
I5 meets Venice to the west.
~
	ToVnum:	2052
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2052
Name:	Interstate 5 - Patrick Way Exit
Desc:$
   A short street leads northward, up to a building with an ornate neon sign.
A commercial stretch of Tacoma surrounds you, with office structures and
stores on both sides of the freeway. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
A dark alley is up ahead to the north.
~
	ToVnum:	2068
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
I5 continues to the west; Northgate Mall is visible in the distance.
~
	ToVnum:	2051
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
I5 continues to the west.
~
	ToVnum:	2050
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2053
Name:	Interstate 5
Desc:$
   Interstate 5 runs east to west through Eastern Tacoma, over some industrial
and lower to working class residential areas.  Traffic runs fluidly through
the eight lanes this freeway provides.  Backups are not common, but are not
unheard of either. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
There is a ramp leading to the Northgate Mall to the east.
~
	ToVnum:	2054
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
There is a an alley leading north here.
~
	ToVnum:	2051
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2054
Name:	Interstate 5 - Tacoma/Athens Road Exit
Desc:$
   The freeway changes from the curving and winding that characterized the
Interstate between Seattle and Tacoma to a straight path that runs through
Tacoma's center.  Athens Road, the easternmost Tacoma exit, lies to the north.
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Athens Road lies north.
~
	ToVnum:	2069
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	1300
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
I5 continues west.
~
	ToVnum:	2053
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2055
Name:	Northgate Parking Lot
Desc:$
   This is the immense parking area for Northgate patrons. The mall itself,
rebuilt after the Night of Rage, is one of the biggest malls but also among
the most squalid. It is not uncommon to see squatters asking for  handouts
inside, although patrols attempt to keep them as free of their infiltration as
possible. 
~
Flags:	0
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#2056
Name:	Venice Street - Junction to Interstate 5
Desc:$
   Venice Street extends north and south from Tacoma all the way past I5 and
through the International District to the south. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
That way leads to a part of the memorial strip.
~
	ToVnum:	2057
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	door wooden thick~~~~~~~~~~~~~~~
	ToVnum:	2095
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	2096
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Beneath an overpass. 
~
	ToVnum:	2097
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2057
Name:	Venice Street
Desc:$
   To the west stands a memorial for the Night of Rage. Venice extends north
and south.  Glass doors to the east lead into Nybbles & Bytes, a combination
general-purpose technology and magical supply store. 
~
Flags:	10000000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Venice continues north.
~
	ToVnum:	2059
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	doors door glass~~~~~~~~~~~~~~~
	ToVnum:	1800
	Flags:	1
	Material:	glass
	Barrier:	4
	KeyVnum:	0
	LockRating:	5
[EXIT south]
	Desc:$
Venice continues south.
~
	ToVnum:	2056
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
A statue is visible in the distance.
~
	ToVnum:	2058
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2058
Name:	Night of Rage Memorial
Desc:$
   This small memorial consists of a garden, with a statue set on a pedestal
in its center. It commemorates the Night of Rage, during which over 800
metahumans were killed nationwide in violent attacks by racist groups. While
the death toll was bad enough, the damage done to human-metahuman relations
was even more severe. 
~
Flags:	10000000000000000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
Venice St. lies to the east.
~
	ToVnum:	2057
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
Little Road lies west.
~
	ToVnum:	2044
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2059
Name:	Venice Street
Desc:$
   This part of Venice lies between the memorial strip and North Main.  It is
relatively unmolested by gangs, due to its proximity to the Night of Rage
memorial.  The sidewalks are well maintained, and see few cracks in them, and
the road is well kept.  Southwards you see several stoplights, when visibility
permits.  A neon sign stands on the west side of the street, blinking,
"^mP^MU^mR^MP^mL^ME ^LH^WA^LZ^WE^n". 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
North Main conjoins with Venice here.
~
	ToVnum:	2060
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
The memorial strip is south of here.
~
	ToVnum:	2057
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	1840
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2060
Name:	North Main & Venice
Desc:$
   North Main cuts through the northern edge of Tacoma, where the buildings
meet the bogs and marshlands between here and Puget Sound.  To the distant
north you see a white tower, the control station of the Gaeatronics sewage
treatment plant.  Occasionally a foghorn from a ship coming into the shipyards
will override the noises of traffic, but not often.  The street is lined with
brick buildings, covered in graffiti from the Rovers gang.  Eastwards, you can
see the neon lights advertising the entrance to the Afterlife.  To the north
is a store, selling drones, a commodity amongst riggers. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Venice leads north.
~
	ToVnum:	2083
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
North Main goes east.
~
	ToVnum:	2062
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Venice goes south.
~
	ToVnum:	2059
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
Venice goes west.
~
	ToVnum:	2061
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2061
Name:	North Main
Desc:$
   You are on North Main Street, the armpit of Tacoma, so to speak. Brick
buildings line the streets, but nothing is built farther northwards, where a
large sewage processing plant, a landfill, and a swamp all contribute to that
nasty smell that hovers over this portion of the city. Just to the north, is
an apartment complex, with its sign covered with gangland graffiti. A small
24-hour drugstore is to the south. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
The Evergreen Multiplex lies north.
~
	ToVnum:	2201
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
North Main continues east.
~
	ToVnum:	2060
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Keywords:	door south
	Desc:$
A small drugstore lies through an open doorway. 
~
	ToVnum:	42198
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
North Main continues west.
~
	ToVnum:	2040
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2062
Name:	North Main
Desc:$
   Moving towards the eastern edge of North Main, you see a bright neon light
display, advertising the Afterlife Club, a popular club amongst executives,
shadowrunners, and low end organized crime.  The street sees alot of traffic,
except during the wee hours of the morning, as much commerce finds its way on
this road.  The brick buildings on each side of the street are covered with
sprawling Rovers graffiti.  The corner of Venice and Main is just west of
here. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
North Main continues east.
~
	ToVnum:	2063
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
North Main extends west.
~
	ToVnum:	2060
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2063
Name:	North Main
Desc:$
   On the north side of the street, marked clearly by the Ares Macrotechnology
insignia, and the very visible Knight-Errant guards on the inside, is the Ares
Armor Store.  The street appears to be better kept on this side of Venice,
than the pothole pockmarked other end of North Main.  Eastwards on North Main
are the Ares Weapons Store and a large neon sign at the end of North Main,
advertising the Afterlife club.  Westwards past a cracked and broken stretch
of North Main is the VS&I building, a bank known for neutrality in matters of
race. 
~
Flags:	10000000000000000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	door bolted
	Desc:$
The Ares Armor Store lies north.
~
	ToVnum:	2079
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	2010
	LockRating:	15
[EXIT east]
	Desc:$
North Main continues east.
~
	ToVnum:	2084
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
North Main continues west.
~
	ToVnum:	2062
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2064
Name:	Crenshaw's Main Node
Desc:$
   This is the Crenshaw's main access port to the Matrix. It is kept under
lock and key for obvious reasons, although their datafiles are well guarded in
any case. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Keywords:	office~~~~~~~~~~~~~~~
	Desc:$
That way leads to the cashwrap.
~
	ToVnum:	2065
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	2010
	LockRating:	10
BREAK
#2065
Name:	Crenshaw Cashwrap
Desc:$
   Any purchases of decking equipment can be made here. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Desc:$
That way leads to the southern end of the store.
~
	ToVnum:	2067
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	office~~~~~~~~~~~~~~~
	Desc:$
That way leads to the store's main matrix node.
~
	ToVnum:	2064
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	2010
	LockRating:	10
BREAK
#2066
Name:	Crenshaw Decker Store
Desc:$
   This does not, at first glance, appear to be a state-of-the-art decker
store. Very little energy has been expended on keeping the place clean or
organized, as the store consists largely of shelves with parts strewn on them.
There doesn't seem to be any way to find what you need on your own, which is
perhaps the idea. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
The store extends to the east.
~
	ToVnum:	2067
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2067
Name:	Crenshaw Decker Store
Desc:$
   This is a particularly messy section of the store, in which deck repairs
are done. The store owners decided to forgo shelves in this section, choosing
to simply drop the assorted parts on the floor. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
The cashwrap lies north.
~
	ToVnum:	2065
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
The store extends westward.
~
	ToVnum:	2066
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2068
Name:	Patrick Way
Desc:$
   Patrick Way is a short street that ends abruptly at the Nybbles and Bytes
complex, a store catering to magicians and deckers.  Above the entrance is a
fancy neon sign array to attract attention. 
~
Flags:	100000000000010000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	door side glass~~~~~~~~~~~~~~~
	ToVnum:	1800
	Flags:	1
	Material:	glass
	Barrier:	4
	KeyVnum:	0
	LockRating:	4
[EXIT south]
	Desc:$
I5 lies to the south.
~
	ToVnum:	2052
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2069
Name:	Athens Road
Desc:$
   A small wooden building to the east displays a hand-painted sign which
reads, "Jim's Fixit."  Athens continues northward while going south will
return you to I5. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Athens continues northward.
~
	ToVnum:	2070
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	1860
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
The entrance ramp to the Northgate Mall parking lot lies south.
~
	ToVnum:	2054
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2070
Name:	East Anselm Street at Athens Road
Desc:$
   Interstate 5 is visible to the south.  The muted sounds of the monorail can
be heard nearby.  Here, Anselm Street begins again, moving eastward into East
Tacoma and Renton.  Traffic is heavy here, as a T intersection often creates a
bottleneck in traffic flow.  The road opens up eastwards, past several
stoplight marked intersection. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Athens leads north.
~
	ToVnum:	2071
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	1500
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Athens Road leads south.
~
	ToVnum:	2069
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2071
Name:	Athens Road
Desc:$
   This section of Athens Road is cluttered with the kipple from two cities.
Local government has given up trying to keep this section clean, since the
unsavory traffic here is overwhelming. To the east, a monorail station
provides passage from Tacoma to Seattle. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Athens becomes North Main to the north.
~
	ToVnum:	2072
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Desc:$
Oldtown Station lies east.
~
	ToVnum:	3000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Athens continues to the south.
~
	ToVnum:	2070
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2072
Name:	North Main & Athens
Desc:$
   North Main ends here, becoming Athens Road to the south. Loud music drifts
out of the open door to the Afterlife club, to the north. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	16213
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Athens stretches south.
~
	ToVnum:	2071
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
North Main leads west.
~
	ToVnum:	2084
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2073
Name:	Ares Showroom
Desc:$
   The Ares showroom is a tunnel with weapons shown on trideo on every side.
Holographic images of smiling people protecting themselves with Ares firearms
are projected in the air. The various features of their guns are extolled in a
friendly, almost chatty manner. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
The tunnel leads east.
~
	ToVnum:	2074
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	Desc:$
You may leave down the stairs if you wish.
~
	ToVnum:	2077
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2074
Name:	Ares Weapons Tunnel
Desc:$
   This is the Statistics Room, where Ares weapon reliability numbers are
compared to those manufactured by other companies. As you might imagine, Ares
comes out ahead in every head-to-head competition. More holographic images,
this time of pie charts demonstrating the truth of their arguments. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Only one way to go!~
	ToVnum:	2075
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2075
Name:	Ares Weapons Tunnel
Desc:$
   In this room are holographic testimonials. A Lone Star officer appears and
talks about an incident wherein a gun bought from a rival company backfired
and almost cost him his life. A clerk tells of an attempted robbery foiled by
an Ares Viper. Every story is in the same didactic vein: Buy Ares. Good
Armament For Good People. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	Desc:$
West is the only exit!
~
	ToVnum:	2076
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2076
Name:	Ares Weapons Cashwrap
Desc:$
   All of your purchases can be made here. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Desc:$
You can go to the main entrance room this way.
~
	ToVnum:	2073
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2077
Name:	Ares Weapons Store
Desc:$
   The Ares Weapons Store is very highly secured. This is the main entrance
room, where a pair of Knight-Errant guards eye you suspiciously. 
~
Flags:	10000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Keywords:	steel door~~~~~~~~~~~~~~~
	Desc:$
That way lies North Main.
~
	ToVnum:	2084
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	2073
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2078
Name:	Ares Armor Cashwrap
Desc:$
   Ares has made the cashwrap as comfortable as it possibly can. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	Desc:$
The stockroom is to the west.
~
	ToVnum:	2080
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2079
Name:	Ares Armor Store
Desc:$
   A limited amount of armor equipment is available here. The signs in the
store promise competetive prices, a six-month warranty, and a completely
hassle-free shopping session. 
~
Flags:	10000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
The store extends northward.
~
	ToVnum:	2080
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Keywords:	bolted door~~~~~~~~~~~~~~~
	Desc:$
North Main lies outside the door.
~
	ToVnum:	2063
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2080
Name:	Ares Armor Stockroom
Desc:$
   Various flak jackets and ballistic clothing pieces hang on the walls. A
poster of The Protector, the Ares superhero which appears in their trideo
commercials, sits on the north wall. A holographic image of a bullet
impacting harmlessly against an Ares armor jacket captures your attention. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Desc:$
You can pay for any purchases to the east.
~
	ToVnum:	2078
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
The Ares store continues south.
~
	ToVnum:	2079
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Keywords:	door multicolored~~~~~~~~~~~~~~~
	Desc:$
The Ares office sits to the west.
~
	ToVnum:	2081
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	2012
	LockRating:	10
BREAK
#2081
Name:	Ares Office
Desc:$
   The Ares Office is normally off-limits to consumers. Here the Ares main
terminal is situated, which can access the customer files for armor buyers,
and to a more limited extent, those who purchase weapons at Ares. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	Keywords:	door~~~~~~~~~~~~~~~
	Desc:$
The stockroom leads east.
~
	ToVnum:	2080
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	2012
	LockRating:	10
BREAK
#2082
Name:	Vincent's Hideaway
Desc:$
   Vincent's Hideaway is a cubbyhole that shadowrunners can disappear to for
awhile.  A desk sits on one side of the room, full of circuit boards and
assorted tools. 
~
Flags:	11100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Keywords:	door maglocked~~~~~~~~~~~~~~~
	Desc:$
You can leave Vincent's Hideaway to the south.
~
	ToVnum:	2083
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	2013
	LockRating:	20
BREAK
#2083
Name:	In Front of Vinnie's Drone Mart
Desc:$
   A good sized parking lot has been recently built here, with clearly marked
parking spots, and parking zones.  To the north of here is a small building
with a well lit sign reading, "Vinnie's Drone Mart".  The area smells of
freshly laid-out asphalt and tar. 
~
Flags:	100000000000010000000000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	maglocked door
	Desc:$
A small hovel lies north.
~
	ToVnum:	37505
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	2013
	LockRating:	20
[EXIT south]
	Desc:$
That leads out of the alley.
~
	ToVnum:	2060
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2084
Name:	North Main
Desc:$
   On the north side of the street is the Ares Weapon stores.  Huge
holographic displays are mounted on the walls of the store, showing the
specifications of many weapons, displayed at random between slogans for the
corporation.  The road is well kept, and the sidewalks have been recently
paved.  Some smatterings of graffiti cover the south side of the streets, the
walls to a middle class apartment complex.  To the east is a brilliant neon
sign advertising the Afterlife club. 
~
Flags:	10000000000000000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	door steel
	Desc:$
An Ares Weapons Store lies north.
~
	ToVnum:	2077
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	2011
	LockRating:	15
[EXIT east]
	Desc:$
North Main connects with Athens.
~
	ToVnum:	2072
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	Desc:$
North Main leads west.
~
	ToVnum:	2063
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2085
Name:	W. Anselm Street
Desc:$
   Anselm Street comes to an end just west of here.  The gates of the Crying
Wall, a memorial in rememberence of the Night of Rage, are to the north.
Eastwards, Tacoma is a busy town, with traffic problems, gangs, busy
wageslaves working for subsidiaries of subsidiaries of the monolithic
megacorps, and general urban blight. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Beyond a metal gate lies the Crying Wall.
~
	ToVnum:	1836
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	2000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2086
Name:	W. Anselm Street
Desc:$
   West Anselm is a busy street, cutting through the mixed residential and
industrial sectors of the run down side of Tacoma.  Large brick walls separate
you from  the run down factories and warehouses, still in use.  Those brick
walls are covered liberally with white and gray graffiti, indicative of the
Rovers street gang. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	2022
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	2001
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2087
Name:	Cambridge Drive
Desc:$
   The pavement and sidewalks of Cambridge Drive are relatively clean
(compared to many other roads you have seen), and numerous street lamps line
the sides to illumine it during the night.  No cars are allowed onto
Cambridge, due to its narrow width. 
~
Flags:	10000000000010000000000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
You see the city streets of Tacoma.
~
	ToVnum:	2000
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	2013
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Keywords:	door oak south
	Desc:$
An ornate oak door leads into DeClerry's Bar. 
~
	ToVnum:	2016
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2088
Name:	Interstate 5
Desc:$
   Interstate 5 bends south, eventually leading to Fort Lewis and even farther
down through the Salish-Sidhe Council lands and Portland nearly a thousand
kilometers to the south.  Interstate 5 has never been a major route for
smugglers as it has always been the most heavily patrolled.  Some T-Bird
jockeys think it an inviting challenge until they get their hoops kicked or
come home in a bodybag. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	2012
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	2089
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2089
Name:	Interstate 5 - Tacoma Mall North Exit
Desc:$
   The eight lane freeway continues in a straight path southward, and
northward it curves at a ninety degree angle, going eastward through the heart
of Tacoma.  A rather large parking lot lies off to the west, and to the
southwest you see a bright neon sign, flashing, "^MS^WH^MO^WP ^MT^WA^MC^WO^MM^WA ^MM^WA^ML^WL^n". 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	2088
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	2090
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	2092
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2090
Name:	Interstate 5
Desc:$
   West of here is a large mall decked out in colorful neon signs.  Flashing
in bright pink and white the sign "^WS^MH^WO^MP ^WT^MA^WC^MO^WM^MA ^WM^MA^WL^ML^n" demands attention.
Traffic continues fluidly north towards Tacoma proper, and south towards
Puyallup and Fort Lewis. 
~
Flags:	10100000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	2089
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	2091
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2091
Name:	Interstate 5 - Tacoma Mall South Exit
Desc:$
   An exit ramp leads to the very large single story parking structure to the
west, connected to the Tacoma Mall, which includes a vast array of stores,
dealing in many of the commodities of the Sixth World.  Southward Interstate 5
continues for a long way, then curves southwest. 
~
Flags:	10100000000000000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	2090
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	2302
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	2093
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2092
Name:	Parking lot
Desc:$
   Cars of all colors of the rainbow and of all types are parked in the
available spaces, and a separate area has been set aside for motorcycles. 
~
Flags:	100000000000000000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	2089
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	1900
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2093
Name:	Parking lot
Desc:$
   Cars of all colors of the rainbow and of all types are parked in the
available spaces, and a separate area has been set aside for motorcycles. 
~
Flags:	100000000000000000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	1919
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	2091
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2094
Name:	Krackerjack's Hovel
Desc:$
   You enter a tiny hole in the wall type storefront, that has all sorts of
antiques "for sale" all over the walls and behind various counters. Nothing of
any real value to a shadowrunner could be found here, unless that shadowrunner
has an interest in worthless old items that serve no purpose.  Behind the
counter is a funny looking dwarf with six datajacks in his head, and plugs in
three of them, even though he is seemingly responsive to the meat world.  A
sign is on the counter here with red letters on white background. 
~
Flags:	1010011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	2020
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXTRADESC 0]
	Keywords:	sign
	Desc:$
^RCASH FOR PREMIUM DATA^N 
~
BREAK
#2095
Name:	Phil's Smoke Shop
Desc:$
   The aromatic smell of the finest tobaccos in North America catches your
olfactory sense as you walk into this small hole in the wall.  The shelves are
lined with many different brands of cigar, and cigarettes, as well as pouches
of the finest tobaccos.  A man who is in his late sixties, and has barely any
hair sits behind a counter, puffing away on a Sativari Jamaican. 
~
Flags:	10011100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	Keywords:	door thick wooden~~~~~~~~~~~~~~~
	ToVnum:	2056
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2096
Name:	Interstate 5 - Venice Street Offramp
Desc:$
   The offramp has recently been retrofitted to fit the more intense traffic
that has hit the Tacoma area in recent years.  Venice now runs underneath I-5
and this offramp brings traffic from the interstate to Vence and vice versa. 
~
Flags:	10000000000010000000000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southwest]
	ToVnum:	2050
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT northwest]
	ToVnum:	2056
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2097
Name:	Venice Street - Beneath Interstate 5
Desc:$
   Venice Street runs underneath an eight-lane overpass here. The roar of
trucks, buzz of racebikes and putter of commuter cars are somewhat muffled by
the many meters of tarmac and concrete above. The sharp smell of hot peppers
from the east adds a tang to the thick scents of exhaust and car oil. 
~
Flags:	10000000000010000000000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Venice Street continues northward into northern Tacoma. 
~
	ToVnum:	2056
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	Keywords:	east e
	Desc:$
A small, lively restaurant is there. 
~
	ToVnum:	42104
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
Venice Street continues south. 
~
	ToVnum:	2551
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2098
Name:	Little Road/Interstate 5 Offramp
Desc:$
   A half-cloverleaf of single lane road bringing traffic up and down from
Interstate 5 to Little Road, and vice versa.  This appears to be a bottleneck
of sorts, slowing traffic from Little Road to a near standstill.  Once cars
get up on the freeway though, its smooth speeding. 
~
Flags:	10000000000010000000000
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Desc:$
Little Road begins north of here. 
~
	ToVnum:	2045
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Desc:$
The lanes merge into Interstate 5 south of here. 
~
	ToVnum:	2048
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#2099
Name:	Riding the Tacoma Ferry
Desc:$
   The ferry has been around for a while. The skeleton crew that still runs
this ancient boat to and fro look frail and withered from their long nights in
the harsh, bay wind and spray. Yet the boat itself is solid as a rock, and
aside from some of the colouration in the water around you, you have nothing
to fear. 
~
Flags:	11010000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
END