#10302 Room Command - Teleporter to Earth - 10302~ 1 c 100 enter~ if %cmd.mudcommand% == enter && teleporter /= %arg% && %arg% %send% %actor% You step into the teleporter. %echoaround% %actor% %actor.name% steps into the teleporter and vanishes. %teleport% %actor% 10304 %force% %actor% look %echoaround% %actor% %actor.name% appears in a flash of light. %force% %actor% xx else %send% %actor% enter what? end ~ #10303 Obj Command - Teleport to Namek - 10303~ 2 c 100 enter~ if %cmd.mudcommand% == enter && teleporter /= %arg% && %arg% %send% %actor% You step into the teleporter. %echoaround% %actor% %actor.name% steps into the teleporter and vanishes. %teleport% %actor% 10305 %force% %actor% look %echoaround% %actor% %actor.name% appear in a flash of light. %force% %actor% xx else %send% %actor% enter what? end ~ #10304 Kami's Welcome - 10304~ 0 ci 100 xx~ wait 1 sec say Hello, welcome to my lookout. wait 2 sec say I am Kami, and this is Mr. Popo. ~ #10305 Welcome To Namek - 10305~ 0 c 100 xx~ wait 1 sec say Welcome to planet Namek, please feel free to look around. wait 2 sec say I am Nameks Priest, I hope you have a good time on our planet, if you have time you should visit the Elder. ~ #10306 Nimbus Cloud - 10304~ 2 c 100 board~ if board /= %cmd% && cloud /= %arg% && %arg% %send% %actor% You jump onto the cloud and take a seat. %echoaround% %actor% %actor.name% jumps up onto nimbus. %echoaround% %actor% The nimbus cloud takes off down the tower. %teleport% %actor% 10306 %echoaround% %actor% The cloud lands and %actor.name% steps off. %echoaround% %actor% The cloud flies off to the top of the tower. %force% %actor% look %send% %actor% You jump off the nimbus cloud. else %send% %actor% board what? end ~ #10307 Kill Wolf - 10307~ 0 f 100 ~ %echoaround% %actor% @RThe wolf lets out an ear splitting howl as it dies.@n %send% %actor% @RThe wolf lets out an ear splitting howl has it dies.@n %send% %actor% @rBlood from the wolf splatters over your armor.@n %load% mob 10307 ~ #10308 Transport - 10306~ 1 c 1 goto~ %echoaround% %actor% %actor.name% smiles and a bright flame emits from %actor.hisher% neckless and engulfs %actor.himher%, and in a instant you are blinded by a flash from the fire. %send% %actor% You smile as a flame emits from your neckless and it engulfs you, you %send% %actor% dissappear in a flash of light. wait 3 sec %echoaround% %actor% The light clears, but it takes a bit for your eyes to adjust, when they do you notice %actor.name% is gone. %teleport% %actor% %arg% %send% %actor% When the flames subside, you notice you are somewhere else. %echoaround% %actor% In a large flash of light you are blinded, and when the light subsides, and your eyes readjust, %actor.name% is in the room with you. wait 2 sec %force% %actor% look ~ #10309 Test~ 0 c 100 greet~ if %mudcommand.cmd% greet && woman /= %arg% wait 1 sec say Hello. wait 2 sec say Will you help me open this gate? end ~ #10310 Tell~ 1 c 2 tell~ %send% %arg% @G%arg%@n ~ #10314 Matildas Welcome - 10316~ 0 g 100 ~ if %direction% == north wait 1 sec say Hello, my name is Matilda. wait 2 sec say Master Vegeta is in his atire. wait 1 sec say And there is a fighter here to help you train. ~ #10315 Newbie Fighter Sacrifice - 10318~ 2 c 100 sac~ if sacrifice /= %cmd% && fighter /= %arg% %send% %actor% You sacrifice the corpse of A Newbie Fighter. %echoaround% %actor% Dabura gives %actor.name% one zeni for his sacrifice. %send% %actor% Dabura gives you one zeni for your sacrifice. %purge% %self% else %send% %actor% Sacrifice what? end ~ #10316 Sac Vegeta - 10319~ 0 c 100 sac~ if sacrifice /= %cmd% && vegeta /= %arg% %send% %actor% You sacrifice the corpse of vegeta. %echoaround% %actor% Dabura gives %actor.name% one zeni for his sacrifice. %send% %actor% Dabura gives you one zeni for your sacrifice. %purge% %self% else %send% %actor% Sacrifice what? end ~ #10318 Reload Fighter - 10318~ 0 f 100 ~ * reload mob for next fighter %load% mob 10318 %load% obj 10318 %teleport% %self% 0 ~ #10319 Reload Vegeta - 10319~ 0 f 100 ~ say How can this be! I am the Ultimate Saiyan! %load% obj 10319 %teleport% %self% 0 wait 360 sec %load% mob 10319 ~ #10320 Obj Command - Teleport to CoU - 10320~ 1 c 100 enter~ if %cmd.mudcommand% == enter && teleporter /= %arg% && %arg% %send% %actor% You step into the teleporter. %echoaround% %actor% %actor.name% steps into the teleporter and vanishes. %teleport% %actor% 10301 %force% %actor% look %echoaround% %actor% %actor.name% appears in a flash of light. else %send% %actor% enter what? end ~ #10321 Waves - 10321~ 2 b 100 ~ wait 180 sec %echo% @cA gentle wave washes up onto the shore.@n ~ #10322 Fish jumping - 10322~ 2 b 100 ~ wait 180 sec %echo% Beautiful fish jump upstream splashing you gently. ~ #10323 Computer Flash - 10323~ 2 b 100 ~ wait 180 sec %echo% @WThe computer screen flashes filling the room with light.@n ~ #10329 Roshis Magazine Snicker - 10329~ 0 b 100 ~ wait 120 sec %echo% @bMaster Roshi snickers and turns the page not even looking at you.@n ~ #10330 Master Roshis Kamehameha Wave - 10329 ~ 1 c 7 kame~ if %cmd==kamehameha && %arg%==wave && %actor.fighting% %damage% %actor.fighting% 99999 %echoaround% %actor% @G%actor.name% clasps %actor.hisher% hands at his side and begins to yell "KaMeHaMeHa!!!!"@n %send% %actor% @GYou clasps his hands at your side and begin to yell "KaMeHaMeHa!!!!"@n %echoaround% %actor% @G%actor.name% then thrusts %actor.hisher% hands foward sending a blue ball of ki straight at %actor.hisher% enemy.@n %send% %actor% @GYou then thrusts your hands foward sending a blue ball of ki straight at your enemy.@n end ~ #10331 give headband - 10329~ 0 g 100 ~ if %actor.is_pc% if %direction% == south wait 2 sec say So, you wish to have my kamehame wave do you? end end ~ #10332 Agree - 10332~ 0 d 100 yes~ wait 1 sec say Alright, here you go. give headband %actor.name% wait 1 sec say To use it just type kamehameha wave in battle. ~ #10339 Truncks - 10339~ 0 b 100 ~ wait 180 sec %echo% @cTruncks growls at the game he is playing. ~ #10345 Bulma Hums - 10345~ 0 b 100 ~ wait 180 sec %echo% @cBulma hums to herself smiling happily. ~ #10355 The wind on the mountain - 10355~ 2 b 100 ~ wait 60 sec %echo% @bThe wind blows from all around as you fly.@n ~ #10362 Open Door - 10362~ 2 c 100 touch~ if %arg% == dragon %echo% The statue suddenly comes to life and looks at the person whom awakend it, its eyes glow red as it puts out one arm to open the gate. %door% 10362 west flags a %door% 10362 west key 10363 %door% 10362 west name Gate %door% 10362 west room 10305 wait 60 sec %door% 10362 west flags abc %echo% The Gate closes. else %send% %actor% Touch What ? end ~ #10363 Unlock Gate~ 0 c 100 touch~ if %arg% == dragon %echo% The statue suddenly comes to life and looks at the person whom awakend it, its eyes glow red as it puts out one arm to open the gate. %force% %self% unlock door west wait 30 sec %force% %self% lock door west %send %actor% The doors slam shut beind you. end ~ #10364 Unlock Gate - 10305~ 2 c 100 touch~ if %arg% == dragon %echo% The statue suddenly comes to life and looks at the person whom awakend it, its eyes glow red as it puts out one arm to open the gate. %door% 10305 east flags a %door% 10305 east key 10362 %door% 10305 east name Gate %door% 10305 east room 10362 wait 60 sec %door% 10305 east flags abc %echo% The gate slowly begins to shut, and takes serveral seconds to do so. else %send% %actor% Touch What ? end ~ #10376 Pulsating orb -- 10376~ 2 b 100 ~ wait 180 sec %echo% @WThe orb in the center of the room pulsates letting off more light.@n ~ #10389 Obj Command -- Teleport CoU - 10389~ 1 c 100 enter~ if %cmd.mudcommand% == enter && teleporter /= %arg% %send% %actor% You step into the teleporter. %echoaround% %actor% %actor.name% steps into the teleporter and vanishes. %teleport% %actor% 10301 %force% %actor% look %echoaround% %actor% %actor.name% appears in a flash of light. else %send% %actor% Enter What ? end ~ $~