circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
#30800
Wooden Guard Gate~
   The road south of this gate is covered in an even coating of gravel, just a
short distance to the southeast a small settlement is visible.  The gate appears
to be more of a stopping point for travelers to stop for directions or to make
certain that the Baron is indeed in his tower rather than a checkpoint for a
military operation - although there are guards who man it.  To the west is the
short stretch of the King's Highway before it turns north, headind far from
Cailveh's lands.  
~
308 0 0
D2
~
~
0 0 30801
E
credits info~
   *Baron Cailveh's Tower
* Built by Kaan for Dibrova
Level: 50 - 120
82 rooms
38 mobs
22 objs
Connector Zone(s): The King's Road
This is one in a group of Barons' land holdings that lie along the
King's Road. This particular holding is held by a Cleric Baron whose
main export is corn, wheat and healing potions. There is a short road
that passes a small settlement of the Baron's people and the Tower of
the Baron itself.
A great deal of excellent eq is included in this zone as well as some
extremely difficult mobs.
~
S
#30801
Gravel Road~
   This long north-south road is meticulously cared for, running through the
usual corn and wheat fields that seem to grow without cessation through this
entire area.  A small settlement lies southeast from here, smoke rising from
many of the chimneys, all of the buildings seeming in good repair.  
~
308 0 0
D0
~
~
0 0 30800
D2
~
~
0 0 30802
S
#30802
Gravel Road~
   On the east side of the road, the backs of many small homes now face you.  
They are all well-constructed, strong and freshly painted with short, cropped
grass growing in their lawns.  The road continues to run north and south.  
~
308 0 0
D0
~
~
0 0 30801
D2
~
~
0 0 30803
S
#30803
Gravel Road~
   On the east side of the road, the backs of many small homes face you.  They
are all well-constructed, strong and freshly painted with short, cropped grass
growing in their lawns.  The road continues to run north and south, with an
entrance into the settlement just south of here.  
~
308 0 0
D0
~
~
0 0 30802
D2
~
~
0 0 30804
S
#30804
Gravel Road at the Settlement~
   A road, also graveled just like the one you stand upon, leads east into the
settlement.  To the south, the road continues for a distance before curving
eastward, to the north the road runs for quite some way.  
~
308 0 0
D0
~
~
0 0 30803
D1
~
~
0 0 30819
D2
~
~
0 0 30805
S
#30805
Gravel Road~
   The road runs north and south, the settlement for the Baron's constituants
just to the east and rolling fields of grain to the west.  
~
308 0 0
D0
~
~
0 0 30804
D2
~
~
0 0 30806
S
#30806
Gravel Road~
   The road runs north and south, the settlement for the Baron's constituants
just to the east and rolling fields of grain to the west.  Just to the south,
the roads bends away to the southeast.  
~
308 0 0
D0
~
~
0 0 30805
D2
~
~
0 0 30807
S
#30807
Gravel Road~
   The road bends to the east, making a slow southeastern curve toward the tower
that can now be seen in the distance.  A slight ways further is a small barn,
the only building between the settlement and the tower.  
~
308 0 0
D0
~
~
0 0 30806
D1
~
~
0 0 30808
S
#30808
Gravel Road~
   The road continues to twist and bend its way through the fields, the tower
larger than ever to the southeast.  To the north, through a short length of corn
stalks, a fair-sized settlement can be seen - the place where all that work for
the Baron live.  
~
308 0 0
D2
~
~
0 0 30809
D3
~
~
0 0 30807
S
#30809
Bend in the Gravel Road~
   The road makes a twist to the north and east, heading toward the tower of
Cailveh or away from it - depending on which way you may be traveling.  A barn
lies southeast of here, the only structure visible between here and the tower.

~
308 0 0
D0
~
~
0 0 30808
D1
~
~
0 0 30810
S
#30810
Bend in the Gravel Road~
   The road makes a bend to the west and the south, heading along the road that
leads to Cailveh's tower.  A short jaunt to south is the entrance into a small
barn, a sturdy-looking structure wih a fresh coat of silver paint.  
~
308 0 0
D2
~
~
0 0 30811
D3
~
~
0 0 30809
S
#30811
Before a Large Barn~
   The entrance into a small barn lies to the south, the door wide open to
anyone who might wish to enter.  It must be that Cailveh feels very comfortable
about who his complacent guards let through at the entrance to his property...
To the east the road runs directly up to Cailveh's front door, to the north the
road runs away and off of Cailveh's property.  
~
308 0 0
D0
~
~
0 0 30810
D1
~
~
0 0 30812
D2
~
~
0 0 30815
S
#30812
West of the Tower~
   Cailveh's tower lies just east from from here, its looming height now just a
bit daunting as you approach.  The road runs toward the tower or west toward the
exit from Cailveh's property.  
~
308 0 0
D1
~
~
0 0 30813
D3
~
~
0 0 30811
S
#30813
Before the Tower~
   The tower doors lie just to the east, large wooden doors made of slats of oak
and bound by iron.  Plentiful crops lie on the north and south of the road, a
calming breeze blows by.  This is not a place to feel at all intimidated or
unwelcome.  
~
308 0 0
D1
~
~
0 0 30814
D3
~
~
0 0 30812
S
#30814
The Tower Entry Gate~
   The doors to the tower are certainly large enough to be considered a gate -
they are at least ten feet in height, rising to a point where they meet each
other.  Enter, if you will, or head west back along the main road.  
~
308 0 0
D1
~
door~
1 0 30856
D3
~
~
0 0 30813
S
#30815
Scrupulously Clean Barn~
   Even the inner walls of this small barn have been painted silver!  All of the
harnesses and yokes are hung upon the walls in neat and orderly fashion, the
floor is even swept.  Through a door in the south wall lies the pastures.  
~
308 d 0
D0
~
~
0 0 30811
D2
~
door~
1 0 30816
S
#30816
The Pastures~
   This small, fenced in area holds the cows that keep the people who live in
Cailveh's care well fed with an ample supply of milk.  Be careful where you
step...  
~
308 0 0
D0
~
door~
1 0 30815
D1
~
~
0 0 30817
D3
~
~
0 0 30818
S
#30817
The Pastures~
   This small, fenced in area holds the cows that keep the people who live in
Cailveh's care well fed with an ample supply of milk.  Be careful where you
step...  
~
308 0 0
D3
~
~
0 0 30816
S
#30818
The Pastures~
   This small, fenced in area holds the cows that keep the people who live in
Cailveh's care well fed with an ample supply of milk.  Be careful where you
step...  
~
308 0 0
D1
~
~
0 0 30816
S
#30819
Towne Road~
   This well graveled road leads east into the settlement, a very tidy place
where the streets are free of litter and all the homes are tended to regularly.
The main road lies just to the west.  A small sign lies on the south side of the
road.  
~
308 0 0
D1
~
~
0 0 30820
D3
~
~
0 0 30804
E
sign~
   All travelers welcome in Cailveh Towne.

Bring no malice with ye upon entry, but only the goodwill harbored
within your heart. May the Gods be with you.
~
S
#30820
Intersection on Towne Road~
   Homes lie to the north and south; small, neat structures which look welcome
and very non-threatening.  To the east is what must be the merchant's area,
where most of the business of the towne is conducted.  The main road to the
tower and the King's Highway lies to the west.  
~
308 0 0
D0
~
~
0 0 30821
D1
~
~
0 0 30838
D2
~
~
0 0 30825
D3
~
~
0 0 30819
S
#30821
Towne Road~
   Homes lie on the east and west sides of the road.  The road itself runs north
and south for some distance past homes of all shape and size.  
~
308 0 0
D0
~
~
0 0 30822
D1
~
door~
1 0 30837
D2
~
~
0 0 30820
D3
~
door~
1 0 30832
S
#30822
Towne Road~
   Homes lie on the east and west sides of the road.  The road itself runs north
and south for some distance past homes of all shape and size.  
~
308 0 0
D0
~
~
0 0 30823
D1
~
door~
1 0 30836
D2
~
~
0 0 30821
D3
~
door~
1 0 30833
S
#30823
Cul-de-sac~
   You are surrounded on all sides but the south by the private homes of the
people that live in Cailveh's care.  The only way out of here is south unless
you desire to meet some of the folk who live within these homes.  
~
308 0 0
D0
~
door~
1 0 30824
D1
~
door~
1 0 30835
D2
~
~
0 0 30822
D3
~
door~
1 0 30834
S
#30824
Simple Home~
   The furnishings of this place are at best simple, nothing looks as if it
would hold any true value, only function.  There is only one adornment to the
walls, that being a large, flat cross which hangs directly above the dining
table.  
~
308 d 0
D2
~
door~
1 0 30823
S
#30825
Towne Road~
   This is the residential section of the community with homes lining both sides
of the street.  Just north of here is a main intersection in the street, suth
lies a small square.  
~
308 0 0
D0
~
~
0 0 30820
D1
~
door~
1 0 30831
D2
~
~
0 0 30826
D3
~
~
0 0 30830
S
#30826
Schoolhouse Square~
   Named Schoolhouse Square for no other reason than the fact that the
schoolhouse is located just south of here, this small square is a tidy little
turn-around with houses on the east and west sides of the school.  
~
308 0 0
D0
~
~
0 0 30825
D1
~
door~
1 0 30829
D2
~
~
0 0 30827
D3
~
door~
1 0 30828
S
#30827
Ye Olde School~
   Three rows of desks line the floor, a moderate-sized desk fronting the south
side of the room.  A gilded cross hangs on the south wall above the desk,
obviously the people of this community place a large emphasis on religion.  
~
308 d 0
D0
~
~
0 0 30826
S
#30828
Small Home~
   This single-room home is no bigger than ten by ten, obviously the home of a
single occupant.  A small bed lies against the south wall, a small table is
nudged into the northwest corner.  
~
308 d 0
D1
~
door~
1 0 30826
S
#30829
Tidy Home~
   This mid-sized home is meticulously cleaned from top to bottom, the walls
even squeaky clean.  A small cross hangs on the wall right next to the door.  
~
308 d 0
D3
~
door~
1 0 30826
E
sign~
   Please remove shoes!  
~
S
#30830
Empty Home~
   It appears that whoever built this place has either passed on or possibly
went to live somewhere else.  With very little cleaning and even less
construction, this could be a very livable place.  
~
308 d 0
D1
~
~
0 0 30825
S
#30831
Freshly-Painted Home~
   The smell of the stain used on the walls is still fresh in this house, the
walls still shine with that glare that comes from freshly painted walls.  All of
the furniture is pulled away from the walls until they dry, as a result it is
very cramped in this home.  
~
308 di 0
D3
~
door~
1 0 30825
S
#30832
Quiet Home~
   The plain white walls of this home coupled with the somber furnishings only
add to the vibe that immediately soaks in as you enter.  It is obvious that the
occupants like it quiet in their home and wish to keep it that way.  
~
308 d 0
D1
~
door~
1 0 30821
S
#30833
Simple Home~
   This is indeed someone's happy home, however it appears that whoever lives
here lives quite the simple life; nothing in the house appears to hold any sort
of monetary value whatsoever.  There is a table and chairs made of crude wood
and a bed made from the same of wood and hay.  
~
308 d 0
D1
~
door~
1 0 30822
S
#30834
Small Home~
   The quarters in this small home are tight, indeed, allowing comfortbale
movement for only one person at a time.  The door lies to the east.  
~
308 di 0
D1
~
door~
1 0 30823
S
#30835
Thatch-Roofed Home~
   This is the only home in the entire settlement that is not completely
weather-proof.  The roof is made from thatch, the walls from rough-hewn timber,
but strangely enough it appears to work very well as an abode.  
~
308 d 0
D3
~
door~
1 0 30823
S
#30836
Small Log Home~
   This is, as far as you can tell, the only home in the settlement made from
log.  The owner must have spent quite some time building this place and have
quite a large amount of pride in his work because the place is beautiful.  Much
of the wood for the inner walls have been carved out to allow for shelving and
such.  The furniture is most made from the same dark wood as the home itself.  
~
308 d 0
D3
~
~
0 0 30822
S
#30837
Cozy Home~
   This home boasts a very warm wood stove burning in the northeast corner of
the room, the warm air giving the place a drowsy, comfortable feeling.  A plush
armchair and matching divan lie against the south wall, beds on the north wall.

~
308 d 0
D3
~
door~
1 0 30821
S
#30838
Towne Road~
   This small portion of road runs between the two main intersections of the
settlement, bordering the north side and entryway into the local pub and dining
establishment.  It is actually a very nice place to eat, having a strong
reputation of good food and good people, recommended throughout the land.  
~
308 0 0
D1
~
~
0 0 30839
D2
~
~
0 0 30848
D3
~
~
0 0 30820
S
#30839
Towne Square~
   A beautiful park lies along the eastern side of the road, full of beautiful
flowers and trees.  The road travels north and south through the business
district and also west past the local pub toward the main road.  
~
308 0 0
D0
~
~
0 0 30840
D1
~
~
0 0 30847
D2
~
~
0 0 30850
D3
~
~
0 0 30838
S
#30840
Towne Road~
   The road travels north to south past a small restaurant on the east and an
herbalist on the west side of the road.  Just north of here is small square.  
~
308 0 0
D0
~
~
0 0 30841
D1
~
~
0 0 30845
D2
~
~
0 0 30839
D3
~
~
0 0 30846
S
#30841
Northern Square~
   Businesses surround you, the tink tink of the blacksmith very audible on the
west side of the road, a low single story building lies to the east - the town
doctor.  To the north is the apothecary, who is said to have the finest and most
potent potions in all the realm.  
~
308 0 0
D0
~
~
0 0 30842
D1
~
~
0 0 30843
D2
~
~
0 0 30840
D3
~
~
0 0 30844
S
#30842
The Apothecary~
   Odd smells linger in the air of this musty and yet curiously drafty place.  
Colored liquids fill glass containers along the northern wall behind the
counter, the labors of long hours of brewing by the master apothecary.  
~
308 d 0
D2
~
~
0 0 30841
S
#30843
Towne Doctor~
   It appears that the doctor is not in at this time.  The entire building lies
silent and empty.  Devoid of life.  Odd.  
~
308 d 0
D3
~
~
0 0 30841
S
#30844
Smithy~
   Entering into this high-roofed building immediately engulfs you in a
tremendous heat.  The gruff and filthy man who works within the confines of this
room must obviously not care much about hiegene or the fact that its easily one
hundred degrees in this building.  
~
308 d 0
D1
~
~
0 0 30841
S
#30845
Salaylia's~
   Salaylia makes a mean dish of food that can be eaten right here in comfort or
taken with you on your journeys.  Either way, she is always pleased to be able
to provide for the hungry.  
~
308 d 0
D3
~
~
0 0 30840
S
#30846
The Herbalist~
   Small plants grow along shelves high along the north and south walls of this
room, a long counter running the west end of the room.  Within that counter lie
samples of the poultices and remedies which the herbalist offers.  
~
308 d 0
D1
~
~
0 0 30840
S
#30847
Colorful Park~
   This is obviously a place that harbors a great deal of pride for the locals,
it so well tended.  A small stone bench lies alongside the path, allowing you to
rest for a short period if that be your desire.  
~
308 e 0
D3
~
~
0 0 30839
S
#30848
The Towne Hall~
   This pub, named the Towne Hall in jest, is only so named due to the fact that
after most day's work, most of the local residents end up coming here to dine
with their fellow townsfolk.  Nightly 'meetings' are conducted over steaming
plates of meat and vegetables, accompanied by laughter and the occasional music
of a traveling musician.  
~
308 d 0
D0
~
~
0 0 30838
S
#30849
Tailor~
   The locals tend to mostly the servicable garb of the simple worker, humble
people of the Gods who perform their daily work with pride.  As such, the tailor
mostly carries what sells.  
~
308 d 0
D1
~
~
0 0 30850
S
#30850
Towne Road~
   The road runs south past a number of businesses and the local chapel toward a
wonderful garden, full of bloom and color.  To the north is the Towne Square.  
~
308 0 0
D0
~
~
0 0 30839
D1
~
~
0 0 30851
D2
~
~
0 0 30853
D3
~
~
0 0 30849
S
#30851
House of Worship~
   Every morning and every evening, the entire community gathers in this humble
building to give thanks for the land they live upon and their gracious
benefactor, the Baron Cailveh.  Lines of benches run up to the east wall where
large cross hangs upon the wall, gleaming beautifully.  
~
308 d 0
D3
~
~
0 0 30850
S
#30852
The General Store~
   You name it, this place has it and if they don't have it, they'll get it.  
At least that is their reputation.  All manner of oddities and necessities lie
scattered about on shelves and in displays.  
~
308 d 0
D1
~
~
0 0 30853
S
#30853
Southern Square~
   A magnificent garden lies just south of here, a tidy little store on the west
side and mill of some sort on the east side.  
~
308 0 0
D0
~
~
0 0 30850
D1
~
~
0 0 30854
D2
~
~
0 0 30855
D3
~
~
0 0 30852
S
#30854
Distillery~
   This used to be the old mill for the settlement, but has since been converted
into a distillery for the locals so that they might have drinking water free of
disease.  Barrels, bottles or whatever you like can be refilled or simply
purchased here.  
~
308 d 0
D3
~
~
0 0 30853
S
#30855
Towne Gardens~
   These beautiful gardens are tended with love and care by all of the locals,
kept as a haven for thought and quiet contemplation.  They are kep immaculate
year round, with no exceptions.  
~
308 0 0
D0
~
~
0 0 30853
S
#30856
Entryway Into the Main Hall~
   This is actually a part of the main hall, however most of the politicking
goes on a bit to the east where Cailveh holds his court.  The exit from the
tower lies to the west.  
~
308 d 0
D1
~
~
0 0 30857
D3
~
door~
1 0 30814
S
#30857
Main Hall~
   A door lies on the north wall, next to an ornate silver tapestry which hangs
from the ceiling to the floor, covering the entire wall.  On the south wall is a
matching tapestry, giving the hall a feeling of majestic holiness.  
~
308 d 0
D0
~
door~
1 0 30861
D1
~
~
0 0 30858
D3
~
~
0 0 30856
S
#30858
Audience Chamber~
   All of Cailveh's formal matters of state are conducted here, at this very
spot.  A gilded chair of worked silver sits upon a low dias, a plush cushion
resting atop the chair.  A thick silver curtain runs along behind the chair,
completing the picture of strength and calm that Cailveh wishes to project.  
Doors lie on the north and south walls.  
~
308 d 0
D0
~
door~
1 0 30860
D1
~
curtain~
1 0 30859
D2
~
door~
1 0 30862
D3
~
~
0 0 30857
S
#30859
Behind the Gilded Chair~
   It appears that the Baron has a spot to get away from all the noise and
stress of court whenever he likes.  There is a stone stairway leading upward
into the heights of the tower, curving around and up out of sight.  Behind the
curtain lies the Audience Chamber.  
~
308 d 0
D3
~
curtain~
1 0 30858
D4
~
~
0 0 30863
S
#30860
The Feasting Hall~
   Twin doors lie on the south wall of this enormous chamber, exits designed to
allow the ingress and egress of large amounts of people.  A long table runs most
of the length of the room, beautifully woven table coverings over most of its
surface.  
~
308 d 0
D2
~
door~
1 0 30858
D3
~
~
0 0 30861
S
#30861
The Feasting Hall~
   Twin doors lie on the south wall of this enormous chamber, exits designed to
allow the ingress and egress of large amounts of people.  A long table runs most
of the length of the room, beautifully woven table coverings over most of its
surface.  
~
308 d 0
D1
~
~
0 0 30860
D2
~
door~
1 0 30857
S
#30862
Private Meeting Room~
   Whenever a visitor comes that is not considered one of Cailveh's 'friends'
but needs to conduct business privately, this is where Cailveh brings the
visitor to talk.  The room is protected by a ward of silence maintained by
Cailveh himself so that conversations within this room stay only within this
room.  
~
308 df 0
D0
~
door~
1 0 30858
S
#30863
Secret Stair Passage~
   These stairs are the single one way to reach the upper levels of the tower.
Cailveh keeps them hidden so that he might enjoy a relative calm when dealing
with family or personal life.  No visitors are ever allowed in these higher
chambers, only Cailveh, his family, and a small slew of servants.  
~
308 d 0
D4
~
~
0 0 30864
D5
~
~
0 0 30859
S
#30864
Stone and Mortar Hallway~
   The stairs open into a hallway that is neither large nor small, simply very
average.  The walls are of stone and mortar, well formed and solid to the touch.
On the south wall is a door, the stairs lead downward to the main floor of the
tower and the hallway runs westward toward more doors, actually ending at a
door.  
~
308 d 0
D2
~
door~
1 0 30870
D3
~
~
0 0 30865
D5
~
~
0 0 30863
S
#30865
Stone and Mortar Hallway~
   A door lies on the north wall, the hallway heads east and west, both only for
short distances.  
~
308 d 0
D0
~
door~
1 0 30867
D1
~
~
0 0 30864
D3
~
~
0 0 30866
S
#30866
End of the Hall~
   A wide door lies on the west wall of the hall which would be the dead end to
the hall if there weren't a door there.  Off to the east are more doors, with a
stairway leading downward at the end of the hall.  
~
308 d 0
D1
~
~
0 0 30865
D3
~
door~
1 0 30871
S
#30867
Gilzaan's Private Chambers~
   Gilzaan, being the eldest of Cailveh's two sons and most likely to receive
the endowment of all that Cailveh holds upon his death, holds the largest room
in the tower save for Cailveh himself.  All that is holy and worthy, studious
and pious lies in an orderly fashion in this enormous apartment.  A door lies in
the south wall.  
~
308 d 0
D2
~
door~
1 0 30865
D3
~
~
0 0 30868
S
#30868
Gilzaan's Private Chambers~
   Gilzaan, being the eldest of Cailveh's two sons and most likely to receive
the endowment of all that Cailveh holds upon his death, holds the largest room
in the tower save for Cailveh himself.  All that is holy and worthy, studious
and pious lies in an orderly fashion in this enormous apartment.  A door lies on
the south wall just east from here.  
~
308 d 0
D1
~
~
0 0 30867
S
#30869
Necromocis' Private Chambers~
   Necromocis is Cailveh's youngest son, but certainly the brighter of the two.
Most of Necromocis' time is spent up in the higher reaches of the tower, pouring
over the ancient tomes which Cailveh holds locked within his library.  
Necromocis could soak up knowledge all day long and still yearn for more at the
fall of night.  He is Cailveh's pride and joy, unencumbered the knowledge that
he may have to one day run the Barony, as his brother is.  
~
308 d 0
D1
~
~
0 0 30870
S
#30870
Necromocis' Private Chambers~
   Necromocis is Cailveh's youngest son, but certainly the brighter of the two.
Most of Necromocis' time is spent up in the higher reaches of the tower, pouring
over the ancient tomes which Cailveh holds locked within his library.  
Necromocis could soak up knowledge all day long and still yearn for more at the
fall of night.  He is Cailveh's pride and joy, unencumbered the knowledge that
he may have to one day run the Barony, as his brother is.  
~
308 d 0
D0
~
door~
1 0 30864
D3
~
~
0 0 30869
S
#30871
Sitting Room~
   This room is dominated by a huge fireplace on the west wall.  It spans the
entire length of the wall, the stonework giving the room a very rustic, cozy
feel.  Lounge chairs and couches lie in a fashionable array about the room.  
This is where Cailveh and his family spend most of their evenings together, away
from the main court life which never seems to end downstairs.  
~
308 d 0
D0
~
~
0 0 30874
D1
~
door~
1 0 30866
D2
~
~
0 0 30872
D4
~
fireplace~
1 0 30875
E
fireplace~
   It is a huge piece of work, spanning the entire length of the room.  The
place where the firewood is actually kept and burnt only takes up about a
quarter of the space that it could, the rest of it is just ornate.  Most of the
rocks are made from regular, grayish stone but there is a particular run of them
that are a bit darker than the rest.  
~
E
stones~
   They look as if they aren't anchored all that well, as if they might be able
to be moved or jarred free.  
~
S
#30872
Cailveh's Private Chambers~
   This section of the room is more an entryway into the larger part of
Cailveh's private area which is shared with his wife.  The room follows the
curve of the tower, opening east into the private chambers and north into the
sitting room.  
~
308 d 0
D0
~
~
0 0 30871
D1
~
~
0 0 30873
S
#30873
Cailveh's Private Chambers~
   This lavish section of Cailveh's private quarters are reserved for he and his
wife only, a retreat for the two of them to get away from everything completely.
There is a large bed and a long, low divan that sits before a fireplace - a very
appealing setup.  
~
308 d 0
D3
~
~
0 0 30872
S
#30874
Bathing Area~
   A carved bathing vessel lies in the center of the room, raised upon a
curious-looking stone pedestal designed specifically for holding the hot embers
of coal that heat the tub above it.  A curtain can be drawn about the tub or
left wide open, a wooden desk lies against the west wall with a washbasin and
mirror atop it.  
~
308 d 0
D2
~
~
0 0 30871
S
#30875
Runed Stairwell~
   The runes on the sides of this stairwell or there as wards against intruders,
but more so they are wards of notification which will let Cailveh when an
unwelcome guest has intruded upon his private demenses unwelcome.  Enter upward
into the private work area of the Baron Cailveh, but beware of his fury and the
wrath of his gods.  
~
308 d 0
D4
~
~
0 0 30876
D5
~
secret~
1 0 30871
S
#30876
Laboratory~
   The entire room in this area and to the east is covered in tables and runes,
the walls lined with shelving which holds all manner of scrolls, books and
tablature.  The wooden creaks underfoot as you move about, even a shifting of
your weight makes a fair amount of noise.  It will be very difficult, indeed, to
stay here undetected for very long.  
~
308 d 0
D1
~
~
0 0 30877
D2
~
~
0 0 30878
D5
~
~
0 0 30875
S
#30877
Laboratory~
   The entire room in this area and to the east is covered in tables and runes,
the walls lined with shelving which holds all manner of scrolls, books and
tablature.  The wooden creaks underfoot as you move about, even a shifting of
your weight makes a fair amount of noise.  It will be very difficult, indeed, to
stay here undetected for very long.  There is a door on the south wall, one that
does not look as if it is opened very often.  
~
308 d 0
D2
~
door~
2 30800 30881
D3
~
~
0 0 30876
S
#30878
Study~
   This is a more sedate setting than that just north of here.  A plush chair
lies against the west wall, one that looks very much like it is used extremely
often.  Shelves line the east wall, however the books there are more scholarly
than for research.  
~
308 d 0
D0
~
~
0 0 30876
D2
~
~
0 0 30879
S
#30879
Library~
   If it seemed that there were a lot of books on the shelves in the rooms to
the north, then you had no idea what to expect here.  Every single foot of space
available has been utilized for shelving for books, all of them organized by
size and content.  
~
308 d 0
D0
~
~
0 0 30878
D1
~
~
0 0 30880
S
#30880
Observatory~
   There is wide, tall window in the southeastern wall, one that rises all the
way to the ceiling and opens out into the heavens.  A strange object has been
placed near to the window, one that looks much like a long tube with glass at
the ends.  
~
308 d 0
D3
~
~
0 0 30879
S
#30881
Artifact Room~
   This room has been looted.  Nothing remains except empty shelves and tables
that were once laden with numerous items and artifacts.  The patches of dust
free shelves hint at the outlines of the previous occupants.  Uneven shadings of
the walls hint at portraits that may have once been hung for many years.  
~
308 0 0
D0
~
door~
2 30800 30877
S
$~