circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
#29400
Gatheouse~
   You are standing in an ancient, disused gatheouse.  The gates are flung
open, and from the rust on the immense hinges, you would guess that they have
been kept this way for years.  To the west is XXXX city proper, and
eastwards is a long road, leading through the center of this residential
district.    
~
294 d 0
D1
~
~
0 0 29401
E
credits info~
   Trade Road by Builder_5
Copyright 1993 by Curious Areas Workshop
*
The 'Trade Road' area was built as a first effort for C.A.W., and was kept 
relatively simple. 'Trade Road' is a small neighborhood addition for any 
standard Diku town.  It has one eastern entrance, and one western exit, and 
one southern river-dock area.
'Trade Road' is small; only 52 rooms, 21 mobs, 22 objects, and 5
shops.  It consists mainly of one main road (Trade Road) with various
cross avenues and parallel streets.  Many houses/shops/ buildings have
been detailed, and plenty of room has been left for customizations and
additions.
*
This area was built to conform to the standard Diku gamma 0.0
release.  Along with all other changes you must make to change
this area to your particular db flavor,
*
edit the following rooms:
#00 -- add entrance/exit and change description to fit the outside area.
#17 -- same.
*
The east exit is at #00, the west #17.  
Docks lead away on the river to the south in room #34.
Interesting areas without purpose (yet) are the:
Library (#40)
Brewery (#39)
Trading Post (#53)
Fairgrounds (not open, just south of #15 and #16).
Strange ship (not open, on docks #34).
*(IMPORTANT!)* Mob # #11 should be changed to match the standard
cityguard in the town you are attaching Trade Road to.
The descriptions for rooms #00 and #17 can be switched at will.  The
default is set up to link onto a main city through an east exit to the

west end of Trade Road.  Switching these two descriptions (don't
forget to switch the Edesc's and change east for west and vice versa
in the two descriptions!!!) 'reverses' the area, allowing a west exit
to east Trade Road.
*
Credits
A Big Thanks to Builder_5 for supporting C.A.W. Also, kudos to Tarkin 
of VieMud (viemud.org 4000) for allowing us to use his mud for 
pre-release testing. This area was built with the aid of George 
Essl's Dikued program.  We would like to thank Mr. Essl for his time
and determination to create and support Dikued.
The following people have aided C.A.W. and Builder_5 in numerous ways,
and all receive our deepest gratitude: Shane Finkel Josh 'Champion of 
Bagels' Megerman John D. Horner and the System Adminstrators of ODU
Replace XXXX with a town name of your choosing.
~
E
gates~
   Big, steel, and rusty.  Looks like it would take an extremely violent act to
close them...  
~
S
#29401
Trade Road~
   This is the west-most end of Trade Road.  Eastwards, the road continues deep
into the city, its length disguised by distance.  Just to the west, you see a
largish gatheouse in the city wall.  It seems rather quiet in the area so close
to a city gate...    
~
294 0 1
D0
A small alleyway leading north.
~
~
0 0 29404
D1
~
~
0 0 29460
D2
A small alleyway leads to the south.  Looks ominous.
~
~
0 0 29409
D3
~
~
0 0 29400
E
gatheouse~
   The gatheouse stands to the west, allowing entrance and exit through the city
walls.  Approximately fifteen feet tall, the gates seem permanently open,
allowing free passage.  
~
E
alley alleys~
   There are alleys to the north and south.  
~
S
#29402
Trade Road~
   This great road runs directly through the heart of XXXX.  The area seems
odd around here; the air still.  A gate marks the end of the road to the west,
and the road continues to the east.  Two shops stand across from each other
here, the north seeming more busy, the south seeming to attract a better
quality of customer.    
~
294 0 1
D0
There's a small shop there with a sign above it.  The sign 
has the form of a cow in silohuette on it.
~
~
0 0 29435
D1
~
~
0 0 29461
D2
A rather well kept shop is to the south, with a large steel 
door propped open to the street by a wooden block.  A large 
rectangular sign hangs in place of a window, 'Baubles and 
Beads.'
~
~
0 0 29436
D3
~
~
0 0 29460
E
shop shops~
   Upon closer inspection, the northern one appears to be a butchery, and the
southern one has a sign reading, 'Baubles and Beads.  '
~
E
gate gates gatheouse~
   The gatheouse stands to the west, allowing entrance and exit through the city
walls.  Approximately fifteen feet tall, the gates seem permanently open,
allowing free passage.  
~
S
#29403
Trade Road~
   Here Trade Road is intersected by another, smaller road.  A street sign
identifies it as 'Clay Street'.  A cursory look north and south reveals a shop
or two, but not much else of interest.  Looking west, you spy a gate in the
city wall, and Trade Road continues to the east.    
~
294 0 1
D0
~
~
0 0 29457
D1
~
~
0 0 29465
D2
~
~
0 0 29413
D3
~
~
0 0 29461
E
gate gates gatheouse~
   The gatheouse stands to the west, allowing entrance and exit through the city
walls.  Approximately fifteen feet tall, the gates seem permanently open,
allowing free passage.  
~
S
#29404
Alley~
   You squeeze down this alleyway, scrunching up obscenely to pass by the
rubbish.  The alley opens up between two buildings on Trade Road southwards,
and to the north the alley continues.  There is a slight smell of decay that
teases your nose, making you feel as if it were time to move on...    
~
294 0 1
D0
~
~
0 0 29437
D2
Trade Road is to the south.
~
~
0 0 29401
E
trash rubbish~
   Garbage, trash, and filth.  You decide not to root through it.  
~
S
#29405
Alley~
   An alley leads south here from an entrace eastwards on Clay Street.  Trash
and rubbish grime up your footwear as you tread lightly through the alleyway;
obviously this is not one of the highlight attractions of XXXX.    
~
294 0 1
D1
~
~
0 0 29406
D2
~
~
0 0 29437
E
trash rubbish~
   Garbage, trash, and filth.  You decide not to root through it.  
~
S
#29406
Clay Street~
   Clay Street continues east and west here.  Looking around, you spy few exits
-- one going back down Clay Street to the east, over the wall, and a shop to
the south.  The wall doesn't look too safe, however; what with all those guards
on top.  The shop to the south looks like a considerably nicer place to go.  

~
294 0 1
D1
~
~
0 0 29454
D2
A small shop is to the south.  The sign is delicately 
lettered,
           "Sakifan's Library"
~
~
0 0 29440
D3
~
~
0 0 29405
E
guard guards~
   A guard on patrol looks at your boredly and walks by...  
~
E
shop~
   A small shop is to the south.  The sign is delicately lettered, "Sakifan's
Library"
~
E
wall~
   Looking up, you see a guard post right above you.  You wouldn't stand a
chance; you'd be dead long before you reached the top to defend yourself.  
~
S
#29407
Clay Street~
   Clay Street curves about to the west here.  Southwards you see the
intersection of Trade Road and Clay Street.  To the north is a large building
from which you hear a lot of laughing and general merryment.  The building
seems tall and imposing, making the evident good times inside that much more
out of place...    
~
294 0 1
D0
There's a larger building to the north, looking to be some 
sort of factory.  You smell a faint tinge of alcohol in the 
air.
~
~
0 0 29439
D1
There's an alley leading east from here.
~
~
0 0 29425
D2
~
~
0 0 29408
D3
~
~
0 0 29455
E
building~
   There's a larger building to the north, looking to be some sort of factory.
You smell a faint tinge of alcohol in the air.  
~
S
#29408
Clay Street~
   Clay Street heads north here, and intersects Trade Road to the south.  The
buildings in this area of town look fairly delapidated; this is not where
'urban renewal' happens evidently.  Westwards, a single intact stone gargoyle
marks the rubble of an ancient church.  A sad feeling akin to gloom presses
down upon your shoulders, making your own load feel that much more heavier to
bear here.    
~
294 0 1
D0
~
~
0 0 29407
D2
~
~
0 0 29457
D3
~
~
0 0 29456
E
rubble church path~
   It looks like it was destroyed many, many years ago.  
~
E
gargoyle~
   It grimaces at you.  You can almost hear its laugh.  
~
S
#29409
Alley~
   A dead cat lies across the entrance to this alleyway as if some sort of
guardian or omen.  None of the pedestrians on Trade Road to the north even
glance in this direction as they pass on by.  The alley continues on to the
south.  A strong smell of old blood and rot wafts through the area...    
~
294 c 1
D0
You see Trade Road to the north.
~
~
0 0 29401
D2
~
~
0 0 29410
E
cat dead~
   Its been dead a few days.  Food for flies and rats.  
~
S
#29410
Alley~
   A table has been set up here, with a rather nice tablecloth and wooden
utensils adorning it.  Two corpses sit propped up in chairs before the table,
their relative decay giving their age to be about two weeks dead.  You shift
your weight uneasily, startling two rats sniffing around the taller corpse.  
The alley leads north and east from here.    
~
294 0 1
D0
~
~
0 0 29409
D1
~
~
0 0 29467
E
table utensils tablecloth cloth chairs chair~
   A truly disgusting dining experience, to say the least!  
~
E
corpse corpses~
   They look like the bodies of some upper- to middle-class people; the clothes
were once very nice, and you can tell the hair had once been well-kempt.  
~
S
#29411
Alley~
   A small straw pallet lies in the middle of this alleyway, with a few bits of
wood and string are gathered around it as decoration.  The alley opens up on
the south end of Clay Street to the east, and leads deeper in between the
buildings to the west.  A strong smell makes your eyes water; there is graffiti
on the walls, drawn with an unsteady hand and a large supply of fecal material.
A more sinister smell teases you just below the stench here just before a
breeze from the east blows it away from you.    
~
294 c 1
D1
~
~
0 0 29468
D3
~
~
0 0 29467
E
graffiti writing wall~
   It says, "Drazel kamp miya fond.  "
~
E
pallet bed~
   Lice-ridden and rife with bedbugs, this is a truly unappetizing place to
sleep.  
~
S
#29412
Clay Street~
   Clay Street ends right up against the southern wall here, the only way to go
is back north towards Trade Road.  A small breeze teases you with an awful
smell, and whisks it away just as quickly.  Something is making you feel rather
uneasy about this area, but its probably just your imagination.    
~
294 0 1
D0
~
~
0 0 29413
D1
A small alley leading east.
~
~
0 0 29432
D3
~
~
0 0 29468
S
#29413
Clay Street~
   The intersection of Trade Road and Clay Street is just to the north from
here.  To the south, Clay Road continues towards the southern city wall, not
far away.  A nicely built building with an exquisite architecture is to the
east, while the distinctive smell of tannin comes from a shop from the west.  

~
294 0 1
D0
~
~
0 0 29403
D1
A beautifully constructed shop is east of here.
~
~
0 0 29442
D2
~
~
0 0 29412
D3
There is a old shop to the west.  The door is almost falling
off its hinges from heavy use.
~
~
0 0 29441
E
shop~
   There is an old shop to the west.  The door is almost falling off its hinges
with heavy use.  
~
E
building~
   A beautifully constructed shop is east of here.  
~
E
wall~
   The wall is high and looks hard to climb.  The guards on top would knock you
down long before you ever got up there, though.  Oh well.  
~
S
#29414
Trade Road~
   The traffic on this road seems light at best, becoming a bit thicker to the
east.  Westwards, you see the intersection of Trade Road and Clay Street, which
runs north-south.  A large open-air building is to the north, and southwards is
a large open lot; a fairgrounds, closed for the time being.    
~
294 0 1
D0
A large building with many tethering posts outside is to 
the north.
~
~
0 0 29453
D1
~
~
0 0 29415
D3
~
~
0 0 29466
E
building~
   A large building with many tethering posts outside is to the north.  
~
E
fairgrounds fairground lot open~
   Its a wide area, suitable for flea markets, festivals, bazaars and carnivals.
Right now it's closed, though.  
~
S
#29415
Trade Road~
   Trade Road seems to widen here slightly, allowing more traffic to travel
through the area.  You spot near-identical gatheouses to the east and west
marking the boundries of Trade Road, and this neighborhood.  To the south is a
large fairgrounds area, closed for the time being.  A building to the north
seems to be locked up tight, with a large, 'FOR RENT' sign out front...    
~
294 0 1
D1
~
~
0 0 29416
D3
~
~
0 0 29414
E
fairground fairgrounds~
   Its a wide area, suitable for flea markets, festivals, bazaars and carnivals.
Right now it's closed, though.  
~
E
gatheouse gatehouses~
   The gatheouse stands to the west, allowing entrance and exit through the city
walls.  Approximately fifteen feet tall, the gates seem permanently open,
allowing free passage.  
~
E
building~
   It's for rent.  You can tell by the sign.  The sign says 'For Rent'.  
~
E
sign~
   It says 'For Rent'.  You would guess that the building is unoccupied.  
~
S
#29416
Trade Road~
   Several people are walking along the road here, but they seem to be avoiding
you with eyes and movements for the most part.  The citizenry seem quiet;
depressed or merely sedentary you would guess.  Trade Road leads far to the
west from here, and there is a largish gatheouse not far to the east.  A
north-south running road labeled 'Staid Avenue' intersects here, taking much of
the traffic away from the main road to the south.    
~
294 0 1
D0
~
~
0 0 29459
D1
~
~
0 0 29417
D2
~
~
0 0 29426
D3
~
~
0 0 29415
E
gatheouse gatehouses gate gates~
   The gatheouse stands to the west, allowing entrance and exit through the city
walls.  Approximately fifteen feet tall, the gates seem permanently open,
allowing free passage.  
~
S
#29417
Gatheouse~
   This is a rather large gatheouse in the city wall.  Through the gates you
can see farmlands.  The gate looks to be a good defensible point in the city
wall, an architectural artifact of more dangerous times in these realms.  
Westwards a large road leads through XXXX.    
~
294 0 1
D3
~
~
0 0 29416
E
wall~
   The wall stands high and proud.  Guards walk along its length on top, looking
out for the safety of the city, and intruders.  Makes you feel safe, somehow.  
~
E
gate gates~
   Big and steel.  These gates were meant to keep people out.  They look like
they'd do a good job.  
~
S
#29418
Staid Avenue~
   This is Staid Avenue, just north of where it intersects Trade Road.  The
neighborhood here seems fairly low-class, but not unliveable by any means.  
Most of the buildings seem to be low cost housing for the common populace of
XXXX; making you guess there is a very high population density in this area.
  
~
294 0 1
D0
~
~
0 0 29419
D2
~
~
0 0 29459
S
#29419
Staid Avenue~
   Staid Avenue continues through the city here, and to the north you spot
another intersection of roads.  There seems to be many buildings used as
domiciles in this area.  You wouldn't exactly call this neighborhood a 'bad'
neighborhood yet, but the potential is certainly there.    
~
294 0 1
D0
~
~
0 0 29420
D2
~
~
0 0 29418
E
buildings building~
   The seem to be low-class, low-quality, and heavily used.  
~
S
#29420
Harple Road~
   The street sign identifies this east-west road to be 'Harple Road'.  Staid
Avenue leads south from here towards Trade Road and the southern section of the
residential district.  Harple Road seems to run along part of the length of the
wall here, lined with apartment buildings and a few duplexed houses.  To the
north is one particularly bad looking boarding house.    
~
294 0 1
D0
There is a boarding house to the north.
~
~
0 0 29443
D1
~
~
0 0 29422
D2
~
~
0 0 29419
D3
~
~
0 0 29458
E
boarding house~
   Its a nasty, ugly, run-down boarding house to the north.  
~
E
building buildings~
   Tenements, apartments, and boarding houses.  (oh my!  )
~
S
#29421
Harple Road~
   This, the western section of Harple Road, is bordered by the large, divided
buildings and houses typical of this section of town.  Idly, you notice an
amazing lack of the graffiti typical of other large, heavily populated towns in
this neighborhood.  Seems as if the average populace in XXXX is considerably
more well-behaved than most other places.    
~
294 0 1
D0
An ordinary house is to the north.
~
~
0 0 29447
D1
~
~
0 0 29458
D3
~
~
0 0 29423
E
buildings building house houses~
   Its not a very nice place to visit, and you wouldn't want to live here.  
~
S
#29422
Harple Road~
   Harple Road runs erratically here, the buildings on either side seemingly
crooked and warped by the uneven ground.  Just to the west Staid Avenue runs
south from Harple, towards Trade Road.  The neighborhood seems quiet, pensive
even.  Strange...    
~
294 0 1
D0
A normal-looking house is to the north.
~
~
0 0 29445
D2
A normal-looking home is to the south.
~
~
0 0 29446
D3
~
~
0 0 29420
S
#29423
Harple Road~
   This is the western end of Harple Road.  To the west you can see where Staid
Avenue leads south from Harple not far from here.  There doesn't seem to be
much going on around here at all...  A very calm neighborhood.    
~
294 0 1
D1
A private home is to the east.
~
~
0 0 29421
D2
Another standard home is south.
~
~
0 0 29448
D3
An alley leading west.
~
~
0 0 29424
S
#29424
Alley~
   This is a back alley near Harple Road that leads to the south.  A putrid
stench puts you off for a moment; the alley is filled with garbage and human
wastes.  Breathing through your mouth makes it a little more tolerable, but not
by much.  The buildings to either side of you rise high up, cutting off most of
the light available from the sky.  The stench and darkness raises your hackles,
and you shiver involuntarily.    
~
294 0 1
D1
Harple Road runs to the east.
~
~
0 0 29423
D2
~
~
0 0 29425
E
buildings building~
   They loom, tall and spooky over you.  
~
E
garbage trash waste wastes~
   Human sewage.  Yuck.  
~
S
#29425
Alley~
   This is the southern end of an alley that connects with Clay Street to the
west.  An ill wind ruffles your hair from the north, carrying a smell of
sewage, of rot, sickness and decomposition.  Your stomach squirms like a live
animal in your gut, making you feel distinctly uneasy.    
~
294 0 1
D0
~
~
0 0 29424
D3
The north end of Clay Street is to the west.
~
~
0 0 29407
S
#29426
Staid Avenue~
   Staid Avenue heads south from Trade Road towards the river.  The quality of
the shops and buildings in this area are getting noticeably worse now, and the
litter in the street is getting thicker the farther south you go.    
~
294 0 1
D0
~
~
0 0 29416
D1
~
~
0 0 29449
D2
~
~
0 0 29427
E
shop shops building buildings~
   They're getting noticeably worse now.  You have a sudden attack of deja vu.

~
E
litter~
   You see numerous copies of newbie pamplets.  Damn newbies!  
~
E
river~
   The river flows by grandly, only slightly polluted by the city and its
populace.  Looks nice, but get your drinking water from upstream.  
~
S
#29427
Staid Avenue~
   You are near the southern end of Staid Road, where it intersects Klelk
Boulevard near the river.  The neighborhood seems to be getting worse and worse
the closer to the river you actually get.  Westwards is an open shop with a
monstrous anchor out in front being used for a tethering post.    
~
294 0 1
D0
~
~
0 0 29426
D2
~
~
0 0 29428
D3
A small shop is to the west.
~
~
0 0 29450
E
shop~
   A small shop is to the west.  
~
E
river~
   The river flows by grandly, only slightly polluted by the city and its
populace.  Looks nice, but get your drinking water from upstream.  
~
S
#29428
Klelk Boulevard~
   Klelk Boulevard runs here parallel to the river's edge.  To the east you see
the docks jutting out into the water, its wooden planks well-used by the crews
of the trading ships that load and unload every day.  Lining the street on the
north side of Klelk in both directions you see some of the typical dives you
would expect close to the waterfront.  North from here Staid Avenue heads
towards Trade Road and the central areas of the city.    
~
294 0 1
D0
~
~
0 0 29427
D1
~
~
0 0 29433
D3
~
~
0 0 29469
E
dive dives~
   There's a tavern to the north west from here.  
~
E
dock docks~
   The docks just out into the river for passing ships to moor against.  
They're just to the south-east.  
~
E
river~
   The river flows by grandly, only slightly polluted by the city and its
populace.  Looks nice, but get your drinking water from upstream.  
~
S
#29429
Klelk Boulevard~
   The city wall begins here, where the river leads slightly away from the
city.  The buildings here are run down, but not quite condemnable yet.  On the
whole, this doesn't seem like a nice place to live, no matter how busy the area
seems to be.  You would guess that the sailors of the river bring money to this
section of town; hence all the low-grade shops and wayhouses, not to mention
what might be called a 'tavern' to the north.    
~
294 0 1
D0
A horrible, disgusting tavern is to the north.  It's open 
though.
~
~
0 0 29452
D1
~
~
0 0 29469
D3
~
~
0 0 29430
E
building buildings shop shops wayhouse wayhouses tavern taverns~
   A horrible, disgusting tavers is to the north.  It's open.  
~
E
river~
   The river flows by grandly, only slightly polluted by the city and its
populace.  Looks nice, but get your drinking water from upstream.  
~
S
#29430
Klelk Boulevard~
   Klelk Boulevard ends here, right up against the curving city wall.  The wall
is especially high here, perhaps to protect the guards above from the rabble
below.  The wall is stained with trash and refuse, obviously missed shots at
the guards patrolling on the top...    
~
294 0 1
D0
There seems to be an alley to the north...
~
~
0 0 29431
D1
~
~
0 0 29429
E
wall~
   The wall stands high and proud.  Guards walk along its length on top, looking
out for the safety of the city, and intruders.  Makes you feel safe, somehow.  
~
S
#29431
Alley~
   This small alley seems well traveled.  Tracks in the dust and dirt lead
through, in all directions.  The alley continues to the west, and south you see
Klelk Boulevard.    
~
294 0 1
D2
You spot Klelk Boulevard to the south.
~
~
0 0 29430
D3
~
~
0 0 29432
S
#29432
Alley~
   This is a small alley, dusty and forgotten.  A few lone pieces of assorted
junk lie about, unwanted and thrown away.  This alley seems not to be travelled
at all, or used for trash and refuse.  The path between buildings continues to
the east, and west is an opening up onto Clay Street.    
~
294 0 1
D1
~
~
0 0 29431
D3
The southern end of Clay Street is to the west.
~
~
0 0 29412
E
junk~
   Broken furniture, paper trash, and even an old shattered prosthetic arm.  
Junk.  
~
S
#29433
Klelk Boulevard~
   Klelk Boulevard ends here abruptly.  It appears that there used to be more
to the east, but fresh mortarwork extends the wall right through the road.  To
the south are the city docks, extending into the swiftly flowing river.  A lone
ship sails past, travelling eastward and sporting a merchant's flag.  A ruined
building nearly stands to the north.    
~
294 0 1
D0
What appears to have once been a shop is to the north.
~
~
0 0 29451
D2
There is a maze of wooden docks to the south.
~
~
0 0 29434
D3
~
~
0 0 29428
E
dock docks~
   There is a maze of wooden docks to the south.  
~
E
ship~
   It sails out of sight as you watch.  
~
E
mortarwork wall~
   Looks fresh.  It also looks hastily built...  To keep something out, or in?

~
S
#29434
City Docks~
   Wooden gangways and delicate rope bridges form a warren of ship and dock,
wood, water, and hemp.  The docks are small-- much too small for how many water
vessels seem to pass by this way.  One large ship is docked well away from the
other boats, an odd sigil marked on its side in the place of a name.  Its
gangway is up right now, however...  No entrance today.    
~
294 0 5
D0
Klelk Boulevard is to the north.
~
~
0 0 29433
E
sigil~
   Replace this.  
~
E
river~
   The river flows by grandly, only slightly polluted by the city and its
populace.  Looks nice, but get your drinking water from upstream.  
~
E
dock docks~
   The wooden planks are well-worn.  Looks like it's time to build a new set of
docks...  
~
E
boat boats~
   Fishing boats and the ilk.  Nothing of interest.  
~
E
ship~
   Its a nice ship, well taken care of.  
~
S
#29435
Butcher's Shop~
   A somewhat unpleasant smell strikes your nose as you walk through the open
screen door of the shop.  The scent of raw meat, blood and sweat are clearly
noticable; standard for a good butchery shop.  A glass panel separates you from
a bewildering array of various slabs and shoulders of beef, deer, rabbit, and
others.  A sign hangs nearby, wooden numbers hanging from it on a large nail...
Take a number?    
~
294 d 0
D2
This shop steps out onto Trade Road to the south.
~
~
0 0 29402
E
sign number numbers~
   Next number on the sign is number 4.  That's not too long of a wait...  
~
E
blood~
   Blood is splattered on the countertop and floor.  What were you expecting
from a butchery shop?  
~
E
panel glass~
   You believe this is called a 'sneeze guard'.  
~
E
meat slabs slab meats shoulder shoulders beef deer rabbit~
   Looks good, if you like raw meat.  
~
S
#29436
Jeweller's~
   A few strategically placed lanterns keep this shop well-lit in the absence
of any windows.  Surprisingly, there is only a plain bench with a few chairs in
the shop; you see absolutely nothing to buy at all!  As you observe, it slowly
becomes clear that this merchant's method of sale consists of having the
customer describe what they want, whereupon the merchant brings something
similar from the back through a large metal door.  This strikes you as a fairly
inefficient method of shop-keeping, but very secure.    
~
294 d 1
D0
Trade Road runs right outside.
~
~
0 0 29402
E
door metal south back backroom~
   It's locked, and you don't see a keyhole.  Strange...  
~
E
bench chair chairs~
   Normal looking wooden furniture.  That's all.  
~
E
lantern lanterns~
   Your standard lantern, available for a pittance at your local General Store.

~
S
#29437
Alley~
   The alley has a definite odor that you can not quite place.  A layer of dirt
and grime covers the short wall to the west.  Just over the wall you can make
out the shimmering dome protecting the city proper.  Outside that dome strange
things are said to happ
~
294 0 0
D0
~
~
0 0 29405
D2
~
~
0 0 29404
S
#29438
Rubble and Ruin~
   You follow a path through the rocks and mortar to what was once the center
of the church.  A few old apple cores and a broken wooden truck tell tales of
this area being a playground for children now, but the ancient, broken
stonework around stand testament to a better age.  For a moment, your
imagination calls images forth of a dynamic pulpit and a full set of pews
around you...  Images quickly shattered by the rustle of your clothing in the
wind and a distant sound of someone talking on the street.  A sense of sadness
consumes you as you stand here, and then you turn to go.    
~
294 c 4
D1
~
~
0 0 29456
E
apple core cores~
   A few hours old, not more than that.  
~
E
mortar stonework rock rocks~
   Evidence of a grand church, and grander catastrophe.  
~
E
truck broken wooden~
   Looks like a toy made with loving care, now shattered by carelessness.  
~
S
#29439
Brewery~
   Barrels of beer and wine are stacked high against the walls, waiting to be
shipped out to various taverns everywhere.  The smell of fermentation is strong
in the air, and the floorboards of the brewery are permanently stained brown
and red from spilled alcohol.  Various signs with exciting slogans are
scattered around the area, obviously for the worker's morale.  You also notice
that several barrels are open for the employees enjoyment.  The owner of this
establishment is obviously no terrible taskmaster!    
~
294 d 0
D2
Clay Street is right outside here.
~
~
0 0 29407
E
floorboard floorboards board boards floor~
   Big stains and little stains.  The workers look at you funny as you spend
time examining the floor...  
~
E
barrel barrels beer wine~
   There's a lot of alcohol here.  This brewery puts out a lot of fluid...  
Enough to keep several tavern in brew.  
~
E
sign signs~
   DON'T WORRY, BE HAPPY.  DRINK SOME BEER.  
~
S
#29440
Sakifan's Library~
   BOOKS!  Shelves of books, piles of books, walls of books, stacks of books!
You boggle at the sheer mass of paper and ink surrounding you in this shopfor a
moment.  If its in print, it's probably here...  Somewhere.  Looking around,
you realize that's the key; finding what you need in these mounds and mountains
of mess.    
~
294 d 0
D0
Clay Street is just to the north.
~
~
0 0 29406
E
book books shelf shelves stack stacks~
   "The Ways of Poke-Fu" "How to train a seagull" "Elementary Elementals"
"Dwarven Rituals" "An annotated history of XXXX" "The art of pleasing a man" The
last makes you blush a little bit, and you try not to obviously look at it.  
~
S
#29441
Leatherworker's Shop~
   The smell of old tannin wafts through the air in this shop.  A large
countertop runs along the length of three of the interior walls, with many
strips and bits of leather are lying on it in various stages of completion.  
Many finished products are hanging on the walls, awaiting a buyer.    
~
294 d 0
D1
Clay Street runs north-south right outside.
~
~
0 0 29413
E
finished finish products~
   Not bad, not bad at all...  For leather.  
~
E
strips strip bit bits leather~
   Some look half-finished, the others look barely off the cow...  
~
E
countertop~
   It's a plain wooden countertop about waist high.  
~
S
#29442
Ceran's Contracting~
   This shop consists simply of a large wooden desk with a few chairs sitting
in front of it.  Along the walls are renderings of many of XXXX's buildings,
and in the corner is an easel with sketchings of what looks to be a large trade
center.  The air seems cooler in here than anywhere else, and you feel a faint
draft from the ceiling.    
~
294 d 0
D3
Clay Street is right outside.
~
~
0 0 29413
E
easel trade center~
   Looks nice.  One problem, though....  Looks like its planned to be built
right over top a bunch of apartment houses.  You guess this is 'progress'.  
~
E
rendering renderings picture pictures sketching sketchings~
   The sketchings are drawn with exquisite care.  The buildings depicted were
designed almost as well.  
~
E
desk chair chairs~
   Standard pieces of wooden furniture.  What were you expecting?  
~
S
#29443
Boarding House~
   This room serves as the main entrance and lobby for this run-down boarding
house.  The wooden walls are stained with rot and gods know what else.  The
floors are even worse.  A rickety old desk stands near the interior door, with
a torn and ripped ledger book on it.  The air seems humid with sweat and
desperation, making you feel distinctly uncomfortable.    
~
294 cd 0
D0
~
~
0 0 29444
D2
Harple Road runs by right outside.
~
~
0 0 29420
E
ledger book~
   There's only one page left in the book.  So many people have signed it that
it is now illegible.  
~
E
walls floors desk floor wall~
   Dirty.  Grungy.  Rotted.  Stained.  Damaged.  Defaced.  Awful.  
~
S
#29444
Hallway~
   This hallway runs the length of the building, with several small rooms
splitting off from it at regular intervals.  One ajar door lends you a glimpse
into the tiny, tiny rooms; room enough for one bed, one chest of drawers, and
one person to stand.  There seems to be plenty of room for dirt and grunge,
however.  Looking around, you see no reason to enter the tiny rooms.  The lobby
to the south is the only exit of interest.    
~
294 d 0
D2
~
~
0 0 29443
E
room rooms~
   Tiny, tiny things.  Sleeping in one would be a cramped affair to say the
least!  
~
E
bed chest drawer drawers~
   These must be sec..  Er..  Thir...  Err..  Fourth hand furniture?  
~
E
dirt grunge~
   What exactly were you expecting to find?  
~
S
#29445
A private home~
   This seems to be a rather small, well-lived in home.  From the outside it
looks exactly the same as many of the other houses typical of this neighborhood
of XXXX, but on the inside -- well, ok, it looks the same as all the rest.
You see the standard trappings of family life; a careworn rocking chair in the
corner, and a small toy truck abandoned on a sitting table nearby.    
~
294 cd 0
D2
Harple Road is just outside.
~
~
0 0 29422
E
truck toy~
   Its a very crudely crafted toy.  The wheels move, though.  
~
E
rocking chair~
   Time- and care-worn, this chair has seen a lot of grandchildren.  
~
S
#29446
A private home~
   This seems to be a rather small, well-lived in home.  From the outside it
looks exactly the same as many of the other houses typical of this neighborhood
of XXXX, but on the inside -- well, ok, it looks the same as all the rest.
You see the standard trappings of family life; a stack of wood in the corner
for the fireplace and a few loaves of dough wrapped in towels to rise.    
~
294 cd 0
D0
Harple Road is just to the north.
~
~
0 0 29422
E
dough towels loaves~
   Smells good, but it hasn't quite finished rising yet...  
~
E
wood stack fireplace~
   Enough wood to last the winter, at least!  
~
S
#29447
A private home~
   This seems to be a rather small, well-lived in home.  From the outside it
looks exactly the same as many of the other houses typical of this neighborhood
of XXXX, but on the inside -- well, ok, it looks the same as all the rest.
You see the standard trappings of family life; a plate with the crumbs of the
last meal lying next to an overstuffed easy chair that faces the window and the
street beyond.    
~
294 cd 0
D2
Harple Road is just south from here.
~
~
0 0 29421
E
plate crumb crumbs meal~
   Looks like its been picked clean by the bugs that live here.  
~
E
overstuffed easy chair~
   A very comfortable-looking chair, with enough crumbs between the crevices to
support a colony of roaches.  
~
S
#29448
A private home~
   This seems to be a rather small, well-lived in home.  From the outside it
looks exactly the same as many of the other houses typical of this neighborhood
of XXXX, but on the inside -- well, ok, it looks the same as all the rest.
You see the standard trappings of family life; a half-played out game of
checkers on a table between two stiff-backed wooden chairs.    
~
294 cd 0
D0
The west end of Harple Road is to the north.
~
~
0 0 29423
E
wooden chair chairs table~
   Homemade, but better crafted than a lot of store-bought furniture you've
seen...  
~
E
game checkers~
   Black is winning.  
~
S
#29449
A private home~
   This seems to be a rather small, well-lived in home.  From the outside it
looks exactly the same as many of the other houses typical of this neighborhood
of XXXX, but on the inside -- well, ok, it looks the same as all the rest.
You see the standard trappings of family life; an empty bottle of ale holding a
copy of the XXXX city news down in the draft.    
~
294 cd 0
D3
Staid avenue is just to the west.
~
~
0 0 29426
E
news copy XXXX~
   It's old.  You'd be better off typing 'News' and reading the newest version.

~
E
bottle empty ale~
   The label reads: 'Mystic Brew' and not much else.  
~
S
#29450
Ship Shop~
   This shop is decorated with ropes and nets along the walls.  On second
thought, you realize that the ropes and nets are the shop's wares, along with
many other various useful sailing equipment.  The shopkeeper's desk is a simple
plank of wood laid across two small anchors...  This place has a definite
atmosphere!  An open window to the river lets the breeze over the river into
the shop to ruffle your hair gently.    
~
294 d 0
D1
This shop is right on Staid Avenue to the east.
~
~
0 0 29427
E
river~
   The river flows by grandly, only slightly polluted by the city and its
populace.  Looks nice, but get your drinking water from upstream.  
~
E
rope ropes net nets equipment anchor anchors~
   Nice stuff, affordably priced for the sailor's active budget.  You wonder if
you could use anything here...  
~
S
#29451
Wrecked Shop~
   This appears to have once been some sort of dry-goods shop.  You step
lightly through the moldy spilled grain and broken barrels to take a look
around.  This place has been utterly trashed; your first guess would be
goblins, your second, drunk sailors.  Considering the area, drunk sailors would
probably be your best bet.  There's nothing here anymore, nothing at all.    
~
294 cd 0
D2
Klelk Boulevard runs beside the river to the south.
~
~
0 0 29433
E
grain barrel barrels~
   Useless.  Trashed.  
~
S
#29452
Grebe's Tavern~
   Dive.  That's all you can say about this place; its a dive.  You step
carefully over the dead and/or drunk sailors on the floor toward the center of
the room.  There's no decorations on the wall; they've all been ripped down in
anger or for use as weapons at one time or another.  Looking around, you search
vainly for a clean table to sit at, and then give up.    
~
294 d 0
D2
Klelk Boulevard is to the south.
~
~
0 0 29429
E
wall walls~
   Bare, except for the holes.  
~
E
table tables~
   You find a table that's relatively vomit-free.  
~
S
#29453
Trading Post~
   Bolts of cloth and barrels of spices stand in monstrous heaps, arranged in a
chaotic haphazard of valuble trade goods.  As you watch, a small man enters
from the back room, grabs a box of something unidentifiable, and leaves just as
quickly.  A schedule on the wall keeps track of the caravans and ships passing
through the city -- very important information for a merchant.    
~
294 d 0
D2
Trade Road runs by outside.
~
~
0 0 29414
E
schedule~
   Looks like another caravan from the east is due in any day now...  
~
E
trade good goods~
   The tradesman says, 'May I help you sirrah?  '
~
E
barrel barrels spice spices~
   Smells good.  Real....  Spicy.  
~
E
bolt bolts cloth~
   Nice material...  Would make a good shirt.  
~
S
#29454
Clay Street~
   In this residential district the people have forsaken the protection given
to them by the gods.  Strange portals occasionally appear without warning or
reason.  Causing damage to anything that happens to be in their way.  Rumors
abound of people being caught inside them and disappearing.    
~
294 0 0
D1
~
~
0 0 29455
D3
~
~
0 0 29406
S
#29455
Clay Street~
   The people have grown hard living outside the city walls.  They have learned
how to protect themselves.  These strange portals that appear sometimes bring
with them strange monsters.  Things from the past and even some never thing
never before even imagined.    
~
294 0 1
D1
~
~
0 0 29407
D3
~
~
0 0 29454
S
#29456
Rubble and Ruin~
   A strange pulsing can be felt in the air around you.  A large building lays
in ruins.  One of those strange happening took place here.  Some type of portal
opened in the midst of this building, the strange forces within it brought the
walls down upon itself.    
~
294 0 1
D1
~
~
0 0 29408
D3
~
~
0 0 29438
S
#29457
Clay Street~
   With the amount of chaos and destruction outside of XXXX it is a wonder
that these people dare sleep at night.  Many casualties occur regularly in this
area.  By the looks of the people they have come to accept their fate.  The
street continues to the north and south.    
~
294 0 1
D0
~
~
0 0 29408
D2
~
~
0 0 29403
S
#29458
harple Road~
   The streets are ill-kept and uncrowded.  The buildings around you are run
down and in need of some serious repair.  The residential district is not only
outside the protective dome of XXXX, but also outside of it's rule.  No one
even attempts to take care of this area or it's people.    
~
294 0 1
D1
~
~
0 0 29420
D3
~
~
0 0 29421
S
#29459
Staid Avenue~
   You hear a loud concussion and a scream in the distance.  Another victim to
the now unstable world these people live in.  Safety only lies within the walls
of XXXX.  The main trade road to the south intersects the avenue you are
currently on.    
~
294 0 1
D0
~
~
0 0 29418
D2
~
~
0 0 29416
S
#29460
Trade Road~
   The road begins inside the City of XXXX, goes east through the
residential district and then passes through some farmlands towards a distant
city.  The road is in decent shape, good enough for the wagons and caravans to
make good time on.  The road and everything around it is layered in a thick
dust.    
~
294 0 1
D1
~
~
0 0 29402
D3
~
~
0 0 29401
S
#29461
Trade Road~
   The buildings to the north and south look mostly vacant and unused.  The
citizenry here seem depressed and resigned to some awful fate that only they
seem to understand or know.  The road continues to the east towards XXXX or
west out towards the farmlands.    
~
294 0 1
D1
~
~
0 0 29403
D3
~
~
0 0 29402
S
#29462
Trade Road~
   A haze of dust from a passing wagon makes it hard to breath the already
stale air.  The wagon passes by quickly, the driver seeming to try to mind his
own business.  The creak and groan of the wagon wheels reveals it must be
carrying a heavy load.    
~
294 0 1
S
#29463
Trade Road~
   The farmlands to the west are known to be the breadbasket of XXXX.  
Without them the city would surely starve.  The farmers are well taken care of
for their sacrifice of living outside of XXXX in harms way just to bring
food to the city.  The Trade Road stretches to the east and west.    
~
294 0 1
S
#29464
Trade Road~
   The normal hustle and bustle of the city is not evident in this section of
the residential district.  A few people are about, but not the amount you would
expect.  Bulidings line the Trade Road to the north and south, but they all
seem to be empty.    
~
294 0 1
S
#29465
Trade Road~
   The residential district was built long before XXXX was ever conceived.
Many people continue to live here out of stubbornness and tradition.  A few
moved within the city after the strange happenings began, but many people just
can't leave where they were born and raised.    
~
294 0 1
D1
~
~
0 0 29466
D3
~
~
0 0 29403
S
#29466
Trade Road~
   The road has become rutted and a little muddy here from the traffic of many
wagons delivering goods for trade between XXXX, the farmlands, and the lands
beyond.  With the appearance of portals throughout the realm the possibilities
for trade are now boundless.  If you dare take the risk of exploring.    
~
294 0 1
D1
~
~
0 0 29414
D3
~
~
0 0 29465
S
#29467
Alley~
   With the balance of power in the realm lost, chaos has begun to rule.  This
once beautiful district is falling into ruin, not only is the land and
buildings falling apart and decrepit, but so are the people.  People have now
seen things that should never be forced upon the mortal eye.  Many of them are
forever changed from that moment on.    
~
294 0 1
D1
~
~
0 0 29411
D3
~
~
0 0 29410
S
#29468
Alley~
   A strong smell wafts in from the east.  Smells like the town sewers.  
Recent studies by the Magi of XXXX have concluded that the number of
"mentally challenged" people seems to be increasing exponentially.  It seems
the damage done by Drakkar is far more elaborate than just the tearing of time
and space.    
~
294 0 1
D1
~
~
0 0 29412
D3
~
~
0 0 29411
S
#29469
Klelk Boulevard~
   The smell of the ocean on a slight breeze coming from the southeast is a
stark relief from the rest of this place.  The road is potted, rutted, and a
slimy mess.  The buildings are about the same, a wonder they still stand.  The
boulevard continues east and west.    
~
294 0 1
D1
~
~
0 0 29428
D3
~
~
0 0 29429
S
$~