#30200 The Top Of The Greasepole~ You've made it to the top! All you have to do now is get down... ~ 302 c 5 D5 It's a long slide down. ~ ~ 0 -1 30192 E pole greasepole~ The pole still looks pretty bad, but it doesn't look quite as bad as before. ~ E info credits~ See zone description room for Campus. Zone 302 is linked to the following zones: 301 Campus at 30200 (down ) ---> 30192 301 Campus at 30201 (south) ---> 30142 301 Campus at 30203 (west ) ---> 30142 301 Campus at 30236 (north) ---> 30123 301 Campus at 30250 (south) ---> 30124 301 Campus at 30260 (north) ---> 30140 301 Campus at 30266 (west ) ---> 30136 301 Campus at 30283 (east ) ---> 30134 301 Campus at 30284 (north) ---> 30109 301 Campus at 30284 (east ) ---> 30115 301 Campus at 30284 (south) ---> 30104 301 Campus at 30284 (up ) ---> 30120 301 Campus at 30284 (down ) ---> 30106 301 Campus at 30285 (north) ---> 30138 301 Campus at 30285 (west ) ---> 30132 301 Campus at 30285 (up ) ---> 30139 301 Campus at 30285 (down ) ---> 30169 301 Campus at 30286 (north) ---> 30168 303 Campus at 30286 (south) ---> 30302 303 Campus at 30286 (west ) ---> 30312 303 Campus at 30286 (up ) ---> 30315 301 Campus at 30286 (down ) ---> 30175 301 Campus at 30287 (north) ---> 30170 301 Campus at 30291 (east ) ---> 30135 301 Campus at 30292 (east ) ---> 30135 301 Campus at 30294 (west ) ---> 30126 301 Campus at 30295 (east ) ---> 30126 303 Campus at 30295 (up ) ---> 30312 303 Campus at 30296 (south) ---> 30302 303 Campus at 30299 (north) ---> 30300 303 Campus at 30299 (east ) ---> 30301 Links: 64e to catacombs ~ S #30201 Reception Desk~ This is the main reception desk for the Wally World residence. You are able to see the incoming mail behind the desk as well as hooks for keys to hang upon. To the east there is a door and just south of you is the lobby. ~ 302 dh 1 D1 ~ door~ 1 30103 30202 D2 ~ ~ 0 -1 30142 E hooks hook key keys~ Unfortunately you don't see any keys hanging off of any of the hooks. ~ E mail~ Why are you trying to look at the mail, it's private! ~ S #30202 Main Office~ This is the main office associated with the Wally World residence. There is a desk, chair and filing cabinet in the room. There is only one exit from the room, west. ~ 302 d 1 D3 This way leads back to the reception desk. ~ door~ 1 30103 30201 E filing cabinet files~ Looking through the files you see that Wally World was originally slated to have at least eleven levels but the designers got sick and tired of it and gave up after just a few levels. ~ E desk~ The desk, like the chair, is completely normal. The desk is also in excellent condition. ~ E chair~ The chair is not unusual in any way whatsoever. The chair is in excellent condition. ~ S #30203 Lobby~ This lobby is the perfect area to make a meeting place, assuming of course that you can find it again. Just to make it easy to rediscover, exits have been handily located to both the east and west. ~ 302 d 4 D1 This leads to a handy stairwell. ~ ~ 0 -1 30204 D3 This leads towards the exit. ~ ~ 0 -1 30142 S #30204 Stairwell~ This is, as it says, a stairwell. The exits are west and up. ~ 302 ad 4 D3 This leads to the lobby. ~ ~ 0 -1 30203 D4 This leads up into the unknown. ~ ~ 0 -1 30205 S #30205 Stairwell~ This is another stairwell. The exits are west, up, and down. ~ 302 ad 4 D3 You can't tell where this leads. ~ ~ 0 -1 30206 D4 This leads up into the unknown. ~ ~ 0 -1 30222 D5 This leads down into the known. ~ ~ 0 -1 30204 S #30206 Landing~ This is a landing with halls heading off in all the cardinal directions. The only problem is that, the hall to the west is blocked by a door. ~ 302 ad 1 D0 You can't tell where this leads. ~ ~ 0 -1 30208 D1 You can't tell where this leads. ~ ~ 0 -1 30205 D2 You can't tell where this leads. ~ ~ 0 -1 30215 D3 You can't tell where this leads. ~ door~ 1 -1 30207 S #30207 Broom Closet~ What a waste of effort it was to come in here... There is absolutely nothing, not even brooms. And there is no other exit to boot, just the one you came in! ~ 302 ad 1 D1 You can't tell where this leads. ~ door~ 1 -1 30206 S #30208 Hallway~ The hall continues north-south and there is a doorway on either side of the hall. ~ 302 ad 1 D0 You can't tell where this leads. ~ ~ 0 -1 30211 D1 You can't tell where this leads. ~ door~ 1 -1 30209 D2 You can't tell where this leads. ~ ~ 0 -1 30206 D3 You can't tell where this leads. ~ door~ 1 -1 30210 E floor carpet~ This is a nice, groovy, red patterned carpet which extends all the way down the hall. ~ E door~ The door on the west has the number 206 and the door on the east, 205. ~ S #30209 Private Room 205~ This room is sparsely furnished but you notice one thing upon entering... The floor is tiled, while the hallways are carpeted. I wonder why? There is only one exit... The one you came in... ~ 302 ad 1 D3 This leads back to the hall. ~ door~ 1 -1 30208 E tile floor~ It is a nice friendly ceramic tile floor. ~ S #30210 Private Room 206~ This room is sparsely furnished but you notice one thing upon entering... The floor is tiled, while the hallways are carpeted. I wonder why? There is only one exit... The one you came in... ~ 302 ad 1 D1 This leads back to the hall. ~ door~ 1 -1 30208 E tile floor~ It is a nice friendly ceramic tile floor. ~ S #30211 Hallway~ The hall leads to the south and there is a doorway on either side of the hall as well as one to the north. ~ 302 ad 1 D0 You can't tell where this leads. ~ door~ 1 -1 30214 D1 You can't tell where this leads. ~ door~ 1 -1 30212 D2 You can't tell where this leads. ~ ~ 0 -1 30208 D3 You can't tell where this leads. ~ door~ 1 -1 30213 E floor carpet~ This is a nice, groovy, red patterned carpet which extends all the way down the hall. ~ E door~ The door on the west has the number 204 and the door on the east, 203 while the door to the north has the number 201. ~ S #30212 Private Room 203~ This room is sparsely furnished but you notice one thing upon entering... The floor is tiled, while the hallways are carpeted. I wonder why? There is only one exit... The one you came in... ~ 302 ad 1 D3 This leads back to the hall. ~ door~ 1 -1 30211 E tile floor~ It is a nice friendly ceramic tile floor. ~ S #30213 Private Room 204~ This room is sparsely furnished but you notice one thing upon entering... The floor is tiled, while the hallways are carpeted. I wonder why? There is only one exit... The one you came in... ~ 302 ad 1 D1 This leads back to the hall. ~ door~ 1 -1 30211 E tile floor~ It is a nice friendly ceramic tile floor. ~ S #30214 Private Room 201~ This room is sparsely furnished but you notice one thing upon entering... The floor is tiled, while the hallways are carpeted. I wonder why? There is only one exit... The one you came in... ~ 302 ad 1 D2 This leads back to the hall. ~ door~ 1 -1 30211 E tile floor~ It is a nice friendly ceramic tile floor. ~ S #30215 Hallway~ The hall continues north-south and there is a doorway on either side of the hall. ~ 302 ad 1 D0 You can't tell where this leads. ~ ~ 0 -1 30206 D1 You can't tell where this leads. ~ door~ 1 -1 30216 D2 You can't tell where this leads. ~ ~ 0 -1 30218 D3 You can't tell where this leads. ~ door~ 1 -1 30217 E floor carpet~ This is a nice, groovy, red patterned carpet which extends all the way down the hall. ~ E door~ The door on the west has the number 208 and the door on the east, 207. ~ S #30216 Private Room 207~ This room is sparsely furnished but you notice one thing upon entering... The floor is tiled, while the hallways are carpeted. I wonder why? There is only one exit... The one you came in... ~ 302 ad 1 D3 This leads back to the hall. ~ door~ 1 -1 30215 E tile floor~ It is a nice friendly ceramic tile floor. ~ S #30217 Private Room 208~ This room is sparsely furnished but you notice one thing upon entering... The floor is tiled, while the hallways are carpeted. I wonder why? There is only one exit... The one you came in... ~ 302 ad 1 D1 This leads back to the hall. ~ door~ 1 -1 30215 E tile floor~ It is a nice friendly ceramic tile floor. ~ S #30218 Hallway~ The hall leads to the north and there is a doorway on either side of the hall as well as one to the south. ~ 302 ad 1 D0 You can't tell where this leads. ~ ~ 0 -1 30215 D1 You can't tell where this leads. ~ door~ 1 -1 30219 D2 You can't tell where this leads. ~ door~ 1 -1 30221 D3 You can't tell where this leads. ~ door~ 1 -1 30220 E floor carpet~ This is a nice, groovy, red patterned carpet which extends all the way down the hall. ~ E door~ The door on the west has the number 210 and the door on the east, 209 and the door to the south has the number 202. ~ S #30219 Private Room 209~ This room is sparsely furnished but you notice one thing upon entering... The floor is tiled, while the hallways are carpeted. I wonder why? There is only one exit... The one you came in... ~ 302 ad 1 D3 This leads back to the hall. ~ door~ 1 -1 30218 E tile floor~ It is a nice friendly ceramic tile floor. ~ S #30220 Private Room 210~ This room is sparsely furnished but you notice one thing upon entering... The floor is tiled, while the hallways are carpeted. I wonder why? There is only one exit... The one you came in... ~ 302 ad 1 D1 This leads back to the hall. ~ door~ 1 -1 30218 E tile floor~ It is a nice friendly ceramic tile floor. ~ S #30221 Private Room 202~ This room is sparsely furnished but you notice one thing upon entering... The floor is tiled, while the hallways are carpeted. I wonder why? There is only one exit... The one you came in... ~ 302 ad 1 D0 This leads back to the hall. ~ door~ 1 -1 30218 E tile floor~ It is a nice friendly ceramic tile floor. ~ S #30222 Stairwell~ This is another stairwell. The exits are west, up, and down. ~ 302 ad 4 D3 You can't tell where this leads. ~ ~ 0 -1 30223 D4 This leads up into the unknown. ~ ~ 0 -1 30205 D5 This leads down into the known. ~ ~ 0 -1 30205 S #30223 Landing~ This is a landing with halls heading off in all the cardinal directions. The only problem is that, the hall to the west is blocked by a door. ~ 302 ad 1 D0 You can't tell where this leads. ~ ~ 0 -1 30225 D1 You can't tell where this leads. ~ ~ 0 -1 30222 D2 You can't tell where this leads. ~ ~ 0 -1 30229 D3 You can't tell where this leads. ~ door~ 1 -1 30224 S #30224 Broom Closet~ What a waste of effort it was to come in here... There is absolutely nothing, not even brooms. And to boot there is no other exit, just the one you came in! ~ 302 ad 1 D1 You can't tell where this leads. ~ door~ 1 -1 30223 S #30225 Hallway~ This hallway comes to an abrupt halt as there is a door in its way directly to the north. Coincidentally, there are also doors to the east and west. The only exit without a door in fact is to the south! ~ 302 ad 1 D0 The door is locked, so therefore you cannot see through it. ~ door~ 2 30104 30228 D1 The door is the door of room 301. ~ door~ 1 -1 30226 D2 The hallway continues to the south. ~ ~ 0 -1 30223 D3 The door is the door of room 302. ~ door~ 1 -1 30227 E door~ The doors all lead to rooms. ~ S #30226 Private Room 301~ This room is quite well furnished and could probably comfortably house two people. It is much larger than the rooms downstairs. ~ 302 ad 1 D3 The door leads back into the hallway. ~ door~ 1 -1 30225 S #30227 Private Room 302~ This room is quite well furnished and could probably comfortably house two people. It is much larger than the rooms downstairs. ~ 302 ad 1 D1 The door leads back into the hallway. ~ door~ 1 -1 30225 S #30228 Main Residence Office~ This office is the main office for all the residences of the University of North XXX. There is a large desk here as well as two plush chairs. In the north-west corner of the room there is a trapdoor in the ceiling. ~ 302 acd 2 D2 The door leads to the hallway. ~ door~ 2 30104 30225 D4 The trapdoor leads up... beyond that, you aren't sure where it goes. ~ trapdoor door~ 1 -1 30233 E trapdoor~ The trapdoor is neatly fastened with a small hook. ~ E desk chair plush~ The desk and chairs are neatly arranged as if in preparation for an upcoming meeting or something of the sort. ~ S #30229 Hallway~ This hallway comes to an abrupt halt as there is a door in its way directly to the south. Coincidentally, there are also doors to the east and west. The only exit without a door in fact is to the north! ~ 302 ad 1 D0 The hallway continues to the north. ~ ~ 0 -1 30223 D1 The door is the door of room 303. ~ door~ 1 -1 30231 D2 The door is for room 305. ~ door~ 1 -1 30232 D3 The door is the door of room 304. ~ door~ 1 -1 30230 E door~ The doors all lead to rooms. ~ S #30230 Private Room 304~ This room is quite well furnished and could probably comfortably house two people. It is much larger than the rooms downstairs. ~ 302 ad 1 D1 The door leads back into the hallway. ~ door~ 1 -1 30229 S #30231 Private Room 303~ This room is quite well furnished and could probably comfortably house two people. It is much larger than the rooms downstairs. ~ 302 ad 1 D3 The door leads back into the hallway. ~ door~ 1 -1 30229 S #30232 Private Room 300~ This room is quite well furnished and could probably comfortably house two people. It is much larger than the rooms downstairs. ~ 302 ad 1 D0 The door leads back into the hallway. ~ door~ 1 -1 30229 S #30233 Attic~ This attic is carefully hidden away from sight as it is used as a secret storeroom. The only exit is down. ~ 302 acd 4 D2 You see nothing special. ~ grate~ 1 -1 30234 D5 You see the office below. ~ trapdoor~ 1 -1 30228 E grate~ Beyond the grate you can see another small storage room. ~ S #30234 Small Storage Room~ This is the really secret storage room attached to the attic. There are two exits from it. The main exit is through the grate to the north but there is a chute down to the first floor located in the floor. ~ 302 d 3 D0 The attic is just north of here. ~ grate~ 1 -1 30233 D5 A chute leads down from this room. ~ ~ 0 -1 30235 E grate~ Beyond the grate you can see the attic. ~ E chute~ The chute is rather smooth and looks to be a fun ride. ~ S #30235 The Chute~ WHEEEEEEEEEEEE! What a fun ride!!!! Fortunately the only exit is down. ~ 302 d 0 D5 The chute continues down. ~ ~ 0 -1 30203 E chute~ The chute is rather smooth and is quite a fun ride. ~ S #30236 The Ghetto~ The road would normally run north-south, but the way south is blocked by a small obstacle... An overturned policemobile. There are houses on either side of the road. ~ 302 a 4 D0 To escape the ghetto, you can head this way. ~ ~ 0 -1 30123 D1 A shack-like ghetto house stands (barely) there. ~ ~ 0 -1 30237 D3 A shack-like ghetto house stands (barely) there. ~ door~ 1 -1 30238 E overturned police policemobile mobile~ It is blocking the road quite nicely. Maybe it is meant to impede passage. ~ S #30237 Ghetto House~ It's a mess. ~ 302 ad 5 D3 An exit from this hellhole. ~ ~ 0 -1 30236 E mess~ Need you ask? ~ S #30238 Frec House~ You feel a little apprehensive as you enter this house... It's a mess. ~ 302 ad 5 D1 An exit from this hellhole. ~ door~ 1 -1 30236 D2 An exit from this hellhole. Looks like another hellhole though. ~ door~ 1 -1 30239 E mess~ Need you ask? ~ S #30239 Ghetto House~ It looks like a hellhole... It's a mess. ~ 302 ad 5 D0 An exit from this hellhole to yet another hellhole. ~ door~ 1 -1 30238 D1 An exit from this hellhole. ~ ~ 0 -1 30240 E hell hole hellhole~ Never seen one before? ~ E mess~ Need you ask? ~ S #30240 The Ghetto~ The road would normally run north-south, but the way north is blocked by a small obstacle... An overturned policemobile. There is a house to the west. ~ 302 a 4 D2 The ghetto continues south. ~ ~ 0 -1 30241 D3 A run-down house lies to the west. ~ ~ 0 -1 30239 E overturned police policemobile mobile~ It is blocking the road quite nicely. Maybe it is meant to impede passage. ~ E house run-down~ It's in bad shape. ~ S #30241 The Ghetto Intersection~ This intersection is the joining point of what's left of University Avenue and Earl Road which heads off to the east. ~ 302 a 4 D0 The ghetto continues north. ~ ~ 0 -1 30240 D1 It seems to be less run-down in this direction. ~ ~ 0 -1 30242 D2 The ghetto continues south. ~ ~ 0 -1 30247 D3 A fairly well-kept house lies to the west. ~ ~ 0 -1 30255 E house run-down~ It's not run-down. ~ S #30242 The Ghetto~ This part of the ghetto has survived in a better condition than the rest of the ghetto. A house lies to the north. ~ 302 a 3 D0 A fairly well-kept house is north. ~ ~ 0 -1 30246 D1 The ghetto continues east. ~ ~ 0 -1 30243 D3 The ghetto continues west. ~ ~ 0 -1 30241 E house run-down~ It's not run-down. ~ S #30243 The Ghetto~ Earl Road ends abruptly as there is a house built immediately to the east. Another stands to the south. ~ 302 a 3 D1 A very well-kept house is east. ~ ~ 0 -1 30244 D2 A very well-kept house is south. ~ ~ 0 -1 30245 D3 The ghetto continues west. ~ ~ 0 -1 30242 E house run-down~ It's not run-down at all. ~ S #30244 Gael House~ This house reminds you of home, your parent's home. It's mind-boggling. ~ 302 d 3 D3 You may exit to the west. ~ ~ 0 -1 30243 S #30245 Gael House~ This house reminds you of home, your aunt's home. Now, that's absurd. ~ 302 d 3 D0 You may exit to the north. ~ ~ 0 -1 30243 S #30246 Boss House~ Papers and calculators litter the room, making an otherwise neat house, messy. ~ 302 d 4 D2 You may exit to the south. ~ ~ 0 -1 30242 E calculators papers~ Illegible notes are scribbled on the papers. Large numbers are punched in on the calculators, making them seem important. ~ S #30247 The Ghetto~ This part of the ghetto seems to have survived. To the west, you can see, behind the rubble, the vague outlines of a house. ~ 302 a 3 D0 The ghetto continues north. ~ ~ 0 -1 30241 D2 The ghetto continues south. ~ ~ 0 -1 30248 E house run-down~ It's run-down. ~ S #30248 The Ghetto~ This part of the ghetto seems to have survived. To the east, you can see the A & Z Supermarket. ~ 302 a 3 D0 The ghetto continues north. ~ ~ 0 -1 30247 D1 The A & Z Supermarket looms to the east. ~ door~ 1 -1 30251 D2 The ghetto continues south. ~ ~ 0 -1 30249 E supermarket market~ Seems to be the only supermarket around. ~ S #30249 The Ghetto~ This part of the ghetto seems to have survived. There are houses on either side of the road. ~ 302 a 3 D0 The ghetto continues north. ~ ~ 0 -1 30248 D1 There is a run-down house to the east. ~ ~ 0 -1 30252 D2 The ghetto continues south. ~ ~ 0 -1 30250 D3 There is a fairly well-kept house to the west. ~ ~ 0 -1 30253 E houses house~ The houses are in relatively ok condition. ~ S #30250 The Ghetto~ This part of the ghetto seems to have survived. There is a house to the east. South of you, you can see the end of the ghetto. ~ 302 a 4 D0 The ghetto continues north. ~ ~ 0 -1 30249 D1 There is a very well-kept house to the east. ~ ~ 0 -1 30254 D2 The ghetto continues south. ~ ~ 0 -1 30124 E houses house~ The houses are in relatively ok condition. ~ S #30251 The A & Z Supermarket~ Aisles and aisles of foodstuffs are waiting to be bought by unknowing customers. ~ 302 cdh 2 D3 The automatic doors hide the ghetto. ~ door doors~ 1 -1 30248 E aisle aisles food foodstuffs~ It's a supermarket, what did you expect? ~ S #30252 Frec House~ This house reminds you of your room, only worse. It seems to be a post-holocaust version of it. ~ 302 ad 5 D3 You will exit to the west. ~ ~ 0 -1 30249 S #30253 Boss House~ Papers and calculators litter the room, making an otherwise neat house, messy. ~ 302 d 4 D1 You may exit to the east. ~ ~ 0 -1 30249 E calculators papers~ Illegible notes are scribbled on the papers. Large numbers are punched in on the calculators, making them seem important. ~ S #30254 Gael House~ This house reminds you of home, your grandma's home. It's insane. ~ 302 d 3 D3 You may exit to the west. ~ ~ 0 -1 30250 S #30255 Boss House~ Papers and calculators litter the room, making an otherwise neat house, messy. ~ 302 d 4 D1 You may exit to the east. ~ ~ 0 -1 30241 D2 You may exit to the south, but it would probably not be a wise idea. ~ ~ 0 -1 30256 E calculators papers~ Illegible notes are scribbled on the papers. Large numbers are punched in on the calculators, making them seem important. ~ S #30256 Frec House~ This house reminds you of your room, only worse. It seems to be a post-holocaust version of it. ~ 302 ad 5 D0 You will exit to the north. Even if it is to another ghetto house. ~ ~ 0 -1 30255 S #30257 Stairwell~ A spiralling stairwell leads both up and down. To the east, there is an exit to the auditorium. ~ 302 d 2 D1 As I said, there is an exit to the auditorium. ~ ~ 0 -1 30258 D4 Upstairs is the balcony, you believe. ~ ~ 0 -1 30262 D5 It is too dark to tell. ~ ~ 0 -1 30264 S #30258 The West Aisle Of The Auditorium~ Many rows of seats line the floor of the auditorium. This is where are the important get-togethers are held. It is quite impressive. But there seems to be some splotches on the seats. To the west is a stairwell, and the auditorium continues east. A balcony looms overhead. ~ 302 d 0 D1 The auditorium continues. ~ ~ 0 -1 30259 D3 To the west, is a stairwell. ~ ~ 0 -1 30257 E seats splotches seat splotch~ The splotches on the seats seem to be some sort of purple dye which rained down upon them. (Strange! ) ~ S #30259 The Centre Aisle Of The Auditorium~ Many rows of seats line the floor of the auditorium. This is where are the important get-togethers are held. It is quite impressive. But there seems to be some splotches on the seats. The auditorium continues east and west. A balcony looms overhead. To the south is the stage. ~ 302 d 0 D1 The auditorium continues. ~ ~ 0 -1 30260 D2 The stage is to the south. ~ ~ 0 -1 30261 D3 The auditorium continues. ~ ~ 0 -1 30258 E seats splotches seat splotch~ The splotches on the seats seem to be some sort of purple dye which rained down upon them. (Strange! ) ~ S #30260 The East Aisle Of The Auditorium~ Many rows of seats line the floor of the auditorium. This is where are the important get-togethers are held. It is quite impressive. But there seems to be some splotches on the seats. To the north is the entry hall, and the auditorium continues west. A balcony looms overhead. ~ 302 d 0 D0 The entry hall lies to the north. ~ ~ 0 -1 30140 D3 The auditorium continues. ~ ~ 0 -1 30259 E seats splotches seat splotch~ The splotches on the seats seem to be some sort of purple dye which rained down upon them. (Strange! ) ~ S #30261 The Stage~ This is the stage which overlooks the entire auditorium. The stage is about three to four feet off the main floor. Drab brown curtains frame the outside of the stage, giving it a stage-like appearance. Huge cords and pulleys swing overhead, obviously used for special effects for the non magically active. The floor is made of sturdy wooden planks. Backstage, you can see several props and huge objects to fill in the background of the stage. Looking out into the auditorium, you can see rows and rows of seats and a milk dispenser in the back. The walls are... Why am I doing this? Most people don't even read the descriptions of the rooms unless looking for a door of some sort! Well there is no door here. I bet you have brief mode on, don't you? So you are probably missing several of our witty jokes! Why must we go through all this painstaking writing of descriptions, if they aren't going to be read? You probably aren't even reading this! [Editorial :)] Well, anyways, the only exit is to the north. ~ 302 d 1 D0 The auditorium is to the north. ~ ~ 0 -1 30259 E sturdy wooden plank planks~ They are sturdy. They are wooden. They are planks. ~ E cords cord pulley pulleys~ Hey! It can make you look like you are flying! ~ E drab brown curtains curtain~ They are just your average, everyday, drab brown curtains. ~ S #30262 Upper Stairwell~ The stairwell spirals upwards and downwards. The balcony lies to the east. ~ 302 d 2 D1 As I said, the balcony lies to the east. ~ ~ 0 -1 30263 D4 This leads to the clock tower. ~ ~ 0 -1 30265 D5 You came from downstairs, don't you remember? ~ ~ 0 -1 30257 S #30263 The Balcony~ Wow! Finally in the balcony! Now what? ~ 302 d 0 D3 It's the stairwell again! Imagine that! ~ ~ 0 -1 30262 S #30264 Entrance To The Catacombs~ The spiralling stairs lead down into a cold, dark, damp room. The walls are stone, with a few unsightly cracks caused by the sands of time. Cobwebs cling to the walls, undisturbed for a long time. Dust lines the floor. A huge stone door lies to the east. A stairwell sits quietly in the corner. ~ 302 acd 0 D4 It's the same stairwell. ~ ~ 0 -1 30257 E huge stone door~ The huge stone door looks very inviting. ~ E cobweb cobwebs web webs~ Don't disturb them now! ~ S #30265 The Grant Hall Clock~ This room seems to be the inside of the large clock which covers all sides of the Grant Hall clock tower. You can see lots of little gears connected to lots of big gears. There is absolutely no view seeing that the clock faces are opaque. But, there is an exit that you can use by going down. ~ 302 d 3 D5 This leads back into the stairwell. ~ ~ 0 -1 30262 S #30266 Hallway~ This hallway leads through the older building called Frosty Annex. Unfortunately, the building seems to be living up to its name. The hallway leads east-west with a room to the north and a door to the south. ~ 302 d 1 D0 There is a fairly large room to the north. ~ ~ 0 -1 30273 D1 The hall continues to the east. ~ ~ 0 -1 30267 D2 There is a door blocking the way to the south. ~ door~ 1 -1 30269 D3 The hall continues towards the entrance. ~ ~ 0 -1 30136 E door~ This is a standard solid metal door with no window in it whatsoever. ~ S #30267 Hallway~ The hallway continues along here. In fact it continues both east and west. There is however a door to the south. ~ 302 d 1 D1 The hallway continues. ~ ~ 0 -1 30268 D2 There is another of those large metal doors to the south without a window. ~ door~ 1 -1 30270 D3 The hallway continues in this direction as well. ~ ~ 0 -1 30266 E door~ This door is the main reason for having this room where it is... Anyways, the is a large metal affair with no window. ~ S #30268 Hallway~ The hallway continues here, but only in one direction. West. There is a door to the north and stairs leading down, but otherwise this section of the hall is no different than the rest. ~ 302 d 1 D0 A door with the word "OFFICE" emblazoned on it stands to your north. ~ door~ 1 -1 30271 D1 The hallway does not continue in this direction. ~ ~ 0 -1 -1 D3 The hallway continues in this direction. ~ ~ 0 -1 30267 D5 A stairwell leads down into the darkness. ~ ~ 0 -1 30272 S #30269 Mike-Lab~ This room is actually quite a large laboratory. It contains all of those neat things that you would expect to find in a laboratory, like, well, lab equipment. You can see all of the equipment that you see in your 8:30 am Monday Chemistry Lab. But hey, don't think I'm bitter about this, no, it's not that I have to actually get up early after a nice relaxing weekend, but you are probably in situation like this, and if you aren't, boy do I ever envy you. Anyways, there is a door to the north. ~ 302 d 2 D0 A large, steel door stands to the north. ~ door~ 1 -1 30266 E equipment~ This is just ordinary lab equipment that you would find in any normal laboratory. ~ S #30270 John-Lab~ This lab is well decked out with all sorts of modern devices, of course, your definition of modern is probably extremely different from the scientists' definition as all of the devices would make Stone-Age devices look like technological marvels. This lab is devoid of personnel but all of the machines are making scary humming noises. You should probably make a beeline out the door to the north. ~ 302 d 2 D0 A door stands to the north. This door is made of steel and is fairly large. ~ door~ 1 -1 30267 E machines devices machine device~ These Stone-Age marvels sound like they are going to explode any minute, better take cover soon! ~ S #30271 Office~ This office looks extremely comfortable, that is if you don't mind an awful row coming from below and if you don't mind breezes coming through the large gaps in the wall. Other than that, it does look alright. There is one exit, the one to the south, which just happens to be blocked by a door. ~ 302 d 1 D2 The door blocking your way is well made. It seems to be made of Oak with a well designed brass doorknob. ~ door~ 1 -1 30268 E wall gaps~ There are some horrendously large holes in the wall which are letting all the warm air out, and all the colder outside air in. ~ S #30272 Jeff-Lab~ This lab is unlike any of the other labs you have seen in this building. If perchance you haven't seen any, then the reason is quite obvious. If, however, you have passed through one or two labs on the way, the reason is even more obvious, as this room contains all sorts of nice computer equipment. There is a staircase leading up is one corner of the room. ~ 302 d 1 D4 The staircase in the north-east corner leads up towards the main floor of the building. ~ ~ 0 -1 30268 S #30273 A Classroom~ This is another of the seemingly neverending series of classrooms on Campus. Of course, you don't expect anything less, this being a university, but I presume that you agree with me that enough is enough. There is a hallway to the south. ~ 302 d 1 D2 The hallway lies to the south. ~ ~ 0 -1 30266 S #30274 A Hallway~ This hallway leads through the building in all cardinal directions. ~ 302 ad 2 D0 It is too dark to tell. ~ ~ 0 -1 30275 D1 It is too dark to tell. ~ ~ 0 -1 30279 D2 It is too dark to tell. ~ ~ 0 -1 30278 D3 It is too dark to tell. ~ ~ 0 -1 30275 D4 It is too dark to tell. ~ ~ 0 -1 30281 S #30275 A Hallway~ This hallway leads through the building in most directions. ~ 302 ad 2 D0 It is too dark to tell. ~ ~ 0 -1 30280 D2 It is too dark to tell. ~ ~ 0 -1 30276 D3 It is too dark to tell. ~ ~ 0 -1 30277 S #30276 A Hallway~ This hallway leads through the building in most directions. ~ 302 ad 2 D0 It is too dark to tell. ~ ~ 0 -1 30274 D1 It is too dark to tell. ~ ~ 0 -1 30279 D2 It is too dark to tell. ~ ~ 0 -1 30275 D3 It is too dark to tell. ~ ~ 0 -1 30281 S #30277 A Hallway~ This hallway leads through the building in most directions. ~ 302 ad 2 D0 It is too dark to tell. ~ ~ 0 -1 30280 D1 It is too dark to tell. ~ ~ 0 -1 30276 D2 It is too dark to tell. ~ ~ 0 -1 30282 D3 It is far too dark to tell. ~ ~ 0 -1 30275 S #30278 A Hallway~ This hallway leads through the building in most directions. ~ 302 ad 2 D0 It is too dark to tell. ~ ~ 0 -1 30280 D1 It is too dark to tell. ~ ~ 0 -1 30281 D2 It is too dark to tell. ~ ~ 0 -1 30275 D3 It is too dark to tell. ~ ~ 0 -1 30276 S #30279 A Hallway~ This hallway leads through the building in most directions. ~ 302 ad 2 D0 It is too dark to tell. ~ ~ 0 -1 30274 D1 It is really to the east, too dark to tell. ~ ~ 0 -1 30281 D2 It is too dark to tell. ~ ~ 0 -1 30280 D3 It is too dark to tell. ~ ~ 0 -1 30275 S #30280 A Classroom~ This room suddenly dispels the monotony of the halls you were just passing through. A small door sits quietly in the corner. ~ 302 ad 1 D0 It is too dark to tell. ~ ~ 0 -1 30278 D1 It is too difficult to see through a solid door. ~ door~ 1 -1 30284 D2 It is too dark to tell. ~ ~ 0 -1 30274 D5 It is too dark to tell. ~ ~ 0 -1 30276 E sigils~ The sigils seem to form some strange shapes: SSSSS SSS SS SSS SSS SSS SSS SSS SSS SSS SSS SS SSS SSSSS I wonder what it could be? ~ E door~ This door is covered with all types of non-magical sigils. ~ S #30281 A Classroom~ This room suddenly dispels the monotony of the halls you were just passing through. ~ 302 ad 1 D1 It is too dark to tell. ~ ~ 0 -1 30275 D2 ~ ~ 0 -1 30278 D3 It is too dark to tell. ~ ~ 0 -1 30280 D4 It is too dark to tell. ~ ~ 0 -1 30282 S #30282 A Hallway~ This hallway is radically different from all the others in that it only has two exits. One exits to the east towards light, while the other heads west back into the darkness. ~ 302 ad 2 D1 This way draws you towards it...probably because you are suffering from light withdrawl. ~ ~ 0 -1 30283 D3 You are repulsed by this exit since the exit to the east is well lit. ~ ~ 0 -1 30274 E dark~ Are you mad? ~ E light~ It's nice, warm, and inviting. ~ S #30283 The Exit~ This long corridor leads out onto the street. ~ 302 d 5 D1 The light beckons you. ~ ~ 0 -1 30134 D3 Back into darkness, I don't think so! ~ ~ 0 -1 30282 E dark~ Are you mad? ~ E light~ It's nice, warm, and inviting. ~ S #30284 Mob Chute A~ Oops, you are not supposed to be here. This is a programmer's tool to disperse mobs all over campus. Exits go in all directions. There is a small door to the west. This goes all over Campus. ~ 302 dh 0 D0 This is just an exit. ~ ~ 0 -1 30109 D1 This is just an exit. ~ ~ 0 -1 30115 D2 This is just an exit. ~ ~ 0 -1 30104 D3 This is just a door. ~ door~ 1 -1 30280 D4 This is just an exit. ~ ~ 0 -1 30120 D5 This is just an exit. ~ ~ 0 -1 30106 E sigils~ The sigils seem to form some strange shapes: MMM MMM OOO OOO !! MMMM MMMM OO OO OO OO !! MM MM MM MM OO OO OO OO !! MM MMM MM OO OO OO OO !! MM M MM OO OO OO OO MM MM OOO OOO !! ~ E door~ This door is covered with all types of non-magical sigils. ~ S #30285 Mob Chute B~ Oops, you are not supposed to be here. This is a programmer's tool to disperse mobs all over campus. Exits go in all directions. This is for It Mobs. ~ 302 dh 0 D0 This is just an exit. ~ ~ 0 -1 30138 D1 This is just an exit. ~ ~ 0 -1 30206 D2 This is just an exit. ~ ~ 0 -1 30229 D3 This is just an exit. ~ ~ 0 -1 30132 D4 This is just an exit. ~ ~ 0 -1 30139 D5 This is just an exit. ~ ~ 0 -1 30169 S #30286 Mob Chute C~ Oops, you are not supposed to be here. This is a programmer's tool to disperse mobs all over campus. Exits go in all directions. This is for Male Mobs. ~ 302 dh 0 D0 This is just an exit. ~ ~ 0 -1 30168 D1 This is just an exit. ~ ~ 0 -1 30297 D2 This is just an exit. ~ ~ 0 -1 30302 D3 This is just an exit. ~ ~ 0 -1 30312 D4 This is just an exit. ~ ~ 0 -1 30315 D5 This is just an exit. ~ ~ 0 -1 30175 S #30287 Mob Chute D~ Oops, you are not supposed to be here. This is a programmer's tool to disperse mobs all over campus. Exits go in all directions. This is for Female Mobs. ~ 302 dh 0 D0 This is just an exit. ~ ~ 0 -1 30170 D1 This is just an exit. ~ ~ 0 -1 30203 D2 This is just an exit. ~ ~ 0 -1 30218 D3 This is just an exit. ~ ~ 0 -1 30258 D4 This is just an exit. ~ ~ 0 -1 30267 D5 This is just an exit. ~ ~ 0 -1 30279 S #30288 Mob Chute E~ Oops, you are not supposed to be here. This is a programmer's tool to disperse mobs all over campus. Exits go in all directions. This leads to the Ghetto. ~ 302 dh 0 D0 This is just an exit. ~ ~ 0 -1 30237 D1 This is just an exit. ~ ~ 0 -1 30247 D2 This is just an exit. ~ ~ 0 -1 30243 D3 This is just an exit. ~ ~ 0 -1 30248 D4 This is just an exit. ~ ~ 0 -1 30241 D5 This is just an exit. ~ ~ 0 -1 30250 S #30289 Mob Chute F~ Oops, you are not supposed to be here. This is a programmer's tool to disperse mobs all over campus. Exits go in all directions. This is for Profs but leads to various classrooms around Campus. ~ 302 dh 0 D0 This is just an exit. ~ ~ 0 -1 30280 D1 This is just an exit. ~ ~ 0 -1 30276 D2 This is just an exit. ~ ~ 0 -1 30273 D3 This is just an exit. ~ ~ 0 -1 30273 D4 This is just an exit. ~ ~ 0 -1 30259 D5 This is just an exit. ~ ~ 0 -1 30291 S #30290 Central Mob Chute~ This is the central chute for mob dispersal. The exits lead to the other mob chutes. You are not supposed to be here. This is essentially for every other Mob so that they can be spread out at complete random. ~ 302 dh 0 D0 This is leads to Mob Chute A. ~ ~ 0 -1 30284 D1 This is leads to Mob Chute B. ~ ~ 0 -1 30285 D2 This is leads to Mob Chute C. ~ ~ 0 -1 30286 D3 This is leads to Mob Chute D. ~ ~ 0 -1 30287 D4 This is leads to Mob Chute E. ~ ~ 0 -1 30288 D5 This is leads to Mob Chute F. ~ ~ 0 -1 30289 S #30291 Dunning Auditorium~ This large spacious lecture theatre would probably seat close to 300 and reminds you of movie theatres of old (like when they sat more than 10). Its main purpose seems to exist and collect dust. Maybe someone is doing some kind of study here. There is a sign on the east wall near the front of the room. ~ 302 ad 3 D1 This leads towards the street. ~ ~ 0 -1 30135 E sign~ The sign on the wall seems to have something to do with fire regulations, but it is so old and faded, you cannot read it. ~ S #30292 A Completely Empty Hallway~ This hallway is not completely empty but looks like it is. Must be something related to the Infinite Improbability Principle. ~ 302 ad 3 D0 There is a classroom to the north. ~ ~ 0 -1 30293 D1 The lobby is back towards the east through some strange freak of nature. ~ ~ 0 -1 30135 E infinite improbability principle~ See the Douglas Adams Hitchhiker's Guide to the Galaxy series. ~ S #30293 Classroom~ This seems to be the only classroom in Dunning Hall. Strange, the building looked larger on the outside. Obviously some sort of principle related to the TARDIS principle on Doctor Who.... ~ 302 ad 2 D2 A hallway leads off to the south. ~ ~ 0 -1 30292 E tardis doctor who~ The TARDIS is the ship that Doctor Who travelled the universe and the timestreams with. ~ S #30294 East Stairwell~ This stairwell leads up into the heights of Leonard Hall. ~ 302 ad 3 D3 This leads back to the lobby. ~ door~ 1 30106 30126 D4 This leads up. Nuff said. ~ ~ 0 -1 30296 S #30295 West Stairwell~ This leads up into the heights of Leonard Hall. ~ 302 ad 3 D1 This leads back to the lobby. ~ door~ 1 30105 30126 D4 This stairwell goes up into the darkness. ~ ~ 0 -1 30312 S #30296 Junction~ This hallway leads north and south and there is a stairwell leading down in the place where the western wall should be found. ~ 302 ad 2 D0 The hallway continues north. ~ ~ 0 -1 30297 D2 The hallway also continues south. ~ ~ 0 -1 30302 D5 The stairwell leads down towards the lobby. ~ ~ 0 -1 30294 S #30297 Hallway~ The hallway turns east-south here and there is an opening to the north. ~ 302 ad 2 D0 There is a room of sorts to the north. ~ ~ 0 -1 30298 D1 The hallway continues east. ~ ~ 0 -1 30299 D2 The hallway continues south. ~ ~ 0 -1 30296 S #30298 Dorm Room~ This an ordinary dorm room that is unoccupied at the moment. The furniture consists of a bed, and a desk. Nothing else. Just a bed and a desk. But there is an exit to the south. ~ 302 ad 1 D2 The hallway is south of here. ~ ~ 0 -1 30297 E bed desk~ The bed and the desk seem to be the only furnishings of this room. ~ S #30299 Hallway~ This hallway comes to an abrupt end here. However, there are exits in all cardinal directions except up and down. ~ 302 ad 2 D0 There seems to be a room to the north. ~ ~ 0 -1 30300 D1 There seems to be a room to the east. ~ ~ 0 -1 30301 D2 Regardless of what the description says, there is no exit in this direction. Please try again. ~ ~ 0 -1 -1 D3 The hallway continues west. ~ ~ 0 -1 30297 D4 This is not an exit. Read the description again. ~ ~ 0 -1 -1 D5 This is not an exit. Read the description again. ~ ~ 0 -1 -1 S $~