circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
#24000
The Southern Gate of Dun Maura~
   As you walk into the shadows between the large steel gates you realize how
insignificant you must look.  Minotaurs walk past, most several feet taller
than you.  The guards here seem to be looking for an excuse to kill something,
or someone.    
~
240 0 1
D0
~
~
0 0 24005
E
gate~
   The large gates are made of wood, but are so heavily reinforced with stell
that The large gates are made of wood, but are so heavily reinforced with steel
that you can hardly tell.  It would take someone of inhuman strength to close
them.  
~
E
credits info~
   Builder   : Rumble
Zone         : 240 Dun Maura
Began        : 2000
Player Level : 5-10
Rooms        : 88
Mobs         : 34
Objects      : 27
Shops        : 1
Triggers     : 10
Theme        : A city of proud minotaurs.
Links        : 00s, 37w, 47e, 84n
 
Zone: 240 was linked to the following zones:
100 The Northern Highway           at: 24000 (south) ---> 10096
 86 Duke Kalithorn's Keep          at: 24084 (north) --->  8660
~
S
#24001
Zyanya Way~
   You have heard stories that minotaurs like large buildings and open spaces
which can accommodate their extended families.  They tend to get on well with
anyone displaying similar qualities to their own.  You hope they will get along
with you.    
~
240 0 1
D0
~
~
0 0 24010
D1
~
~
0 0 24002
S
#24002
Zyanya Way~
   The minotaur is one of the most powerful races.  Some growing over eight
feet tall.  Stories of minotaurs killing humans for sport abound.  But they
were all just stories, right?    
~
240 0 1
D0
~
~
0 0 24011
D1
~
~
0 0 24003
D3
~
~
0 0 24001
S
#24003
Zyanya Way~
   You carefully work your way along the small side street.  Trying to stay out
of the way of the minotaurs.  Their bodies are covered in a short dark fur.  
Minotaurs are not considered one of the smarter races, and tend be viewed as a
race of bullies.    
~
240 0 1
D1
~
~
0 0 24004
D3
~
~
0 0 24002
S
#24004
Zyanya Way~
   The minotaur is a tall muscular race.  Most Minotaurs average about 8 feet
tall, and weigh in excess of 400 pounds.  You follow a small street along the
southern wall.  To the north you see a large structure.    
~
240 0 1
D0
~
~
0 0 24013
D1
~
~
0 0 24005
D3
~
~
0 0 24003
S
#24005
Vassar Road~
   You stare around in amazement at this strange race, the Minotaur.  You know
the stories well.  Generally sturdy, large and strong folk, they are mostly
hard-working, assertive and uncompromising to the point of stubbornness, which
can manifest as belligerence, boastful pride and a hot temper.
~
240 0 1
D0
~
~
0 0 24014
D1
~
~
0 0 24006
D2
~
~
0 0 24000
D3
~
~
0 0 24004
S
#24006
Zyanya Way~
   You have heard stories that minotaurs like large buildings and open spaces
which can accommodate their extended families.  They tend to get on well with
anyone displaying similar qualities to their own.  You hope they will get along
with you.    
~
240 0 1
D1
~
~
0 0 24007
D3
~
~
0 0 24005
S
#24007
Zyanya Way~
   Minotaurs are ancient creatures, dating back to the beginning of time.  
Human in body, these creatures have the heads of bulls, making them not very
well suited towards beautypageants.    
~
240 0 1
D1
~
~
0 0 24008
D3
~
~
0 0 24006
S
#24008
Zyanya Way~
   You remember the horrible stories about how a minotaur can become greatly
enraged and wreak havoc if provoked.  You remind yourself to be very careful
around these juggernauts.    
~
240 0 1
D1
~
~
0 0 24009
D3
~
~
0 0 24007
S
#24009
Zyanaya Way~
   The average Minotaur tends to wear very little clothing because their fur
provides quite a bit of warmth.  They trample past you with a certain
determination that makes you feel uneasy.  They all look so...  Confident.    
~
240 0 1
D0
~
~
0 0 24018
D3
~
~
0 0 24008
S
#24010
Whits Lane~
   Minotaurs are a very honorable race.  Unfortunately, they are also a violent
race because of how they value strength.  This makes them very seclusive.  
Very rarely will a minotaur ever bee seen outside of the city.  Unless they are
on a mission.    
~
240 0 1
D0
~
~
0 0 24019
D2
~
~
0 0 24001
S
#24011
Minotaur Home~
   A large room lined with bunks stacked three high.  Several large tables are
in the middle of the room without any chairs.  This must be where the minotaurs
come to sleep and eat.  They must live a very mundane and dull life.    
~
240 0 1
D2
~
~
0 0 24002
D4
~
~
0 0 24085
E
table~
   The table is bare and in pretty rough shape.  Scratches mar the once smooth
top.    
~
S
#24012
The Armory~
   You can hear the bellows pumping, the roar of the furnace where some of the
finest weapons in the realm are made.  A huge minotaur with arms larger than
your waist hammers away at some yet to be recognizable hunk of metal.  Many
items lay about you, ready for sale
~
240 0 1
D0
~
~
0 0 24021
S
#24013
Minotaur Home~
   This is where the minotaurs sleep and eat.  That is all.  A large table sits
in the middle of the room and bunks line all the walls.  They have no need for
luxuries.  A large family must live in this house.  A small staircase winds its
way to the second floor.    
~
240 0 1
D2
~
~
0 0 24004
D4
~
~
0 0 24086
E
table~
   The table spans about three quarters of the room.  Enough to seat at least
30 minotaurs.  Too bad there are no chairs.    
~
S
#24014
Vassar Road~
   From their birth, minotaurs are trained for strength, cunning, and
intelligence.  They believe that the weak should perish and that might proves
right.  It is to them, the natural process of life.  The street continues north
and south.    
~
240 0 1
D0
~
~
0 0 24023
D2
~
~
0 0 24005
S
#24015
Training Grounds~
   You remember the tales of battle how the Minotaurs fought ferociously and
showed no mercy to their fallen adversaries, often stampeding over the dead and
dying bodies to pursue a new enemy.    
~
240 0 1
D0
~
~
0 0 24024
D1
~
~
0 0 24016
S
#24016
Training Grounds~
   Minotaurs view surrender as an admission of weakness, and are likely to
fight to the death regardless of the circumstances.  Several minotaurs are here
sparring with their deadly look axes and pole arms.    
~
240 0 1
D0
~
~
0 0 24025
D1
~
~
0 0 24017
D3
~
~
0 0 24015
S
#24017
Training Grounds~
   Minotaurs are powerfully built and tower more than eight feet in height,
with the head of a bull and the body of a human male.  Minotaurs revere
physical strength above all else, and they believe that the strong should
naturally rule the weak.    
~
240 0 1
D0
~
~
0 0 24026
D3
~
~
0 0 24016
S
#24018
Wasatch Lane~
   Minotaurs grow up in secluded towns only with other Minotaurs.  The city
seems to be very chaotic and barbaric.  But, this is not the case.  They just
have a very different way of approaching law enforcement and society.    
~
240 0 1
D0
~
~
0 0 24027
D2
~
~
0 0 24009
S
#24019
Whits Lane~
   The stories you hear of the minotaurs are not always good ones, you remember
one specifically.  Minotaurs believe themselves to be the "Master Race.  " They
believe the gods chose them to control the weak and dishonorable.    
~
240 0 1
D0
~
~
0 0 24028
D2
~
~
0 0 24010
S
#24020
Market Street~
   You recall the story how when provoked, these awesome warriors will
fearlessly charge headlong into their foes, seeking to spill entrails with
their devastating horns.  This power makes Minotaurs respected and revered
fighters throughout all of the realm.    
~
240 0 1
D0
~
~
0 0 24029
D1
~
~
0 0 24021
S
#24021
Market Street~
   The city around you is a wondrous city of buildings and cobblestone streets.
Though crude and utilitarian.  Inhabited solely by minotaurs, it is ruled by
Zarn, the minotaur Grand Master.    
~
240 0 1
D1
~
~
0 0 24022
D2
~
~
0 0 24012
D3
~
~
0 0 24020
S
#24022
Market Street~
   Many minotaurs are brutal savages, but they are not always mindless killers.
They are ruthless, harsh, and stubborn, but they can be surprisingly
intelligent.  As you enter the marketplace, you realize they are a society just
like any other.    
~
240 0 1
D0
~
~
0 0 24031
D1
~
~
0 0 24023
D3
~
~
0 0 24021
S
#24023
Vassar Road~
   To the west you can hear the sounds of fighting.  To the east a small
marketplace.  You remember more of the minotuar history.  They are intensely
proud creatures, half-human and half-cow, "bovine" is just about the worst
insult anyone can hurl at a minotaur
~
240 0 1
D0
~
~
0 0 24032
D1
~
~
0 0 24024
D2
~
~
0 0 24014
D3
~
~
0 0 24022
S
#24024
Training Grounds~
   You have entered into the minotaurs training area.  Here minotaurs practice
their various fighting styles.  You could probably learn a thing or two by
watching.  Because of their legendary stamina and massive builds most Minotaurs
pursue a life of military service.    
~
240 0 1
D0
~
~
0 0 24033
D1
~
~
0 0 24025
D2
~
~
0 0 24015
D3
~
~
0 0 24023
S
#24025
Training Grounds~
   Adventurer knows better then to get on the wrong side of a Minotaur.  
Minotaurs are a large strong race well known for their abillty to work days at
a time with very little rest.  Though they are not among the smartest of races,
they are regarded for their warrior skills and even the novice adventurer knows
better then to get on the wrong side of a Minotaur.    
~
240 0 1
D0
~
~
0 0 24034
D1
~
~
0 0 24026
D2
~
~
0 0 24016
D3
~
~
0 0 24024
S
#24026
Training Grounds~
   Minotaurs are great fighters, but they are limited in the other occupations.
They mostly keep to themselves because of their superior beliefs except during
war.  If you ever had to go to war, this would be who you want as any ally.  
~
240 0 1
D0
~
~
0 0 24035
D2
~
~
0 0 24017
D3
~
~
0 0 24025
S
#24027
Wasatch Lane~
   Minotaurs frequently prize strength and prowess, and tend to prefer simple,
direct solutions to problems.  The majority of Minotaurs despise laziness and
injustice.  You wonder exactly at what their definition of laziness and
injustice would be.    
~
240 0 1
D0
~
~
0 0 24036
D2
~
~
0 0 24018
S
#24028
Whits Lane~
   The small lane continues north and south from here.  You recall even more of
the stories of the minotaur way of life.  The family is the blood of the
culture.  Without a family a Minotaur has no source for nobility, honor, or
pride.    
~
240 0 1
D0
~
~
0 0 24038
D2
~
~
0 0 24019
S
#24029
Specialty Shop~
   This small shop has exotic items only made by minotaurs, for minotaurs.  
You have heard stories of some people being able to get these items through
other hands, but no minotaur ever gives up these special items willingly.    
~
240 0 1
D2
~
~
0 0 24020
S
#24030
Minotaur House~
   There is something strange about this house.  You can't quite figure it out,
but something disturbs you.  A staircase leads up.  The street is to the north.
A large rug covers most of the floor here.  It is the first luxury you have
seen in any minotuar home.    
~
240 0 1
D0
~
~
0 0 24040
D4
~
~
0 0 24087
D5
~
Grate~
1 0 24088
E
grate~
   A small grate is partially hidden under some dirt and blankets.    
~
E
rug~
   The rug seems to be covering a large grate in the floor.  You wonder if you
could lift that heavy metal grate.    
~
S
#24031
Supplies store~
   Shelves are everywhere in this small shope.  Crowded to overflowing, items
lean against the walls, are stacked on the floor, and are even hanging from the
ceiling.  You wonder what kinds of things might be for sale to you.  Most
minotaurs only trade with their own kind.    
~
240 0 1
D2
~
~
0 0 24022
S
#24032
Vassar Road~
   Few other races are respected or feared more than the minotaurs of Dun
Maura.  Their minds and bodies are powerful, and they radiate auras of command
and authority.  No one in their right mind comes to this city with evil
intentions.    
~
240 0 1
D0
~
~
0 0 24042
D2
~
~
0 0 24023
S
#24033
Training Grounds~
   You stare at the minotaurs honrs, you start to feel sick to your stomach.  
Could you imagine what it would be like to be impaled by a minotaur?  The
minotaurs ivory-coloured horns reach up to two feet in length.  They adorn
thier horns with gold rings which represent the number of combats won in the
Arena.    
~
240 0 1
D1
~
~
0 0 24034
D2
~
~
0 0 24024
S
#24034
Training Grounds~
   Minotaurs are incredibly strong and powerful.  Their thick hide can take a
strong beating in battle.  Due to their nature, they are disliked by many other
races but are tolerated because of their fierce warlike attitudes.  Minotaurs
make superb warriors.    
~
240 0 1
D1
~
~
0 0 24035
D2
~
~
0 0 24025
D3
~
~
0 0 24033
S
#24035
Training Grounds~
   Minotaurs are the largest of the races, ranging from 7-9 feet in height.  
They are stronger than any other race, and almost as durable as the dwarves.  
Minotaurs are very versatile.  They prefer to be what they were born to be: a
Warrior!    
~
240 0 1
D2
~
~
0 0 24026
D3
~
~
0 0 24034
S
#24036
Wasatch Lane~
   Minotaurs do not look down on other races, but they rarely understand the
likes of the "higher", "civilized" species.  They are a very brusque and direct
people and don't particularly enjoy the likes of those races that rely on
diplomacy and subterfuge to exist.    
~
240 0 1
D0
~
~
0 0 24046
D2
~
~
0 0 24027
S
#24037
The Western Gate of Dun Maura~
   This gate is rarely open.  Only the Southern and Eastern gates are kept open
to allow travel between the city of the centaurs and the Capital.  The
wilderness beyond these gate is wild and untamed.    
~
240 0 1
D1
~
~
0 0 24038
S
#24038
Whits Lane~
   You arrive at the intersection before the west gate.  The minotaurs around
you have heads that are shaped like that of a bull and their bodies are covered
with fur and their feet are cleft hooves.  They have horns that grow 3-24
inches.    
~
240 0 1
D0
~
~
0 0 24048
D1
~
~
0 0 24039
D2
~
~
0 0 24028
D3
~
~
0 0 24037
S
#24039
VaQuero Road~
   Few other races are respected or feared more than the minotaurs of Dun
Maura.  Their minds and bodies are powerful, and they radiate auras of command
and authority.  No one in their right mind comes to this city with evil
intentions.    
~
240 0 1
D1
~
~
0 0 24040
D3
~
~
0 0 24038
S
#24040
VaQuero Road~
   To the north you see a large, crude building.  It seems that alot of
important minotaurs must reside there.  It must be where the city is run from.
To the south a small stone building is heavily guarded.    
~
240 0 1
D0
~
~
0 0 24050
D1
~
~
0 0 24041
D2
~
~
0 0 24030
D3
~
~
0 0 24039
S
#24041
VaQuero Road~
   The physical presence of a minotaur is awe-inspiring.  Powerful, eight-foot
tall humanoids with the horned head of a bull, minotaurs have fur all over
their bodies, ranging in colour from red to brown and even black.    
~
240 0 1
D1
~
~
0 0 24042
D3
~
~
0 0 24040
S
#24042
The Center of Dun Maura~
   You find yourself in the heart of the city.  Minotaurs are everywhere.  It
seem like this city is overflowing, you wonder how so many can live in such a
small city.  They seem oblivious to your presence, you are not sure if that is
good or bad.    
~
240 0 1
D0
~
~
0 0 24052
D1
~
~
0 0 24043
D2
~
~
0 0 24032
D3
~
~
0 0 24041
S
#24043
VaQuero Road~
   You stare at the minotaurs honrs, you start to feel sick to your stomach.  
Could you imagine what it would be like to be impaled by a minotaur?  The
minotaurs ivory-coloured horns reach up to two feet in length.  They adorn
thier horns with gold rings which represent the number of combats won in the
Arena.    
~
240 0 1
D1
~
~
0 0 24044
D3
~
~
0 0 24042
S
#24044
VaQuero Road~
   Minotaurs are incredibly strong and powerful.  Their thick hide can take a
strong beating in battle.  Due to their nature, they are disliked by many other
races but are tolerated because of their fierce warlike attitudes.  Minotaurs
make superb warriors.    
~
240 0 1
D1
~
~
0 0 24045
D3
~
~
0 0 24043
S
#24045
VaQuero Way~
   Minotaurs are the largest of the races, ranging from 7-9 feet in height.  
They are stronger than any other race, and almost as durable as the dwarves.  
Minotaurs are very versatile.  They prefer to be what they were born to be: a
Warrior!    
~
240 0 1
D1
~
~
0 0 24046
D3
~
~
0 0 24044
S
#24046
Wasatch Lane~
   You arrive at the intersection before the east gate.  The minotaurs around
you have heads that are shaped like that of a bull and their bodies are covered
with fur and their feet are cleft hooves.  They have horns that grow 3-24
inches.    
~
240 0 1
D0
~
~
0 0 24056
D1
~
~
0 0 24047
D2
~
~
0 0 24036
D3
~
~
0 0 24045
S
#24047
The Eastern Gate of Dun Maura~
   This gate is heavily guarded by the minotaurs.  You can remember the huge
battles between the minotaurs and centaurs.  Some of the greatest fighters ever
to clash in the great wars.  Now a temporary truce has stopped the war, but how
long will it last?    
~
240 0 1
D3
~
~
0 0 24046
S
#24048
Whits Lane~
   Minotaurs are a very honorable race.  Unfortunately, they are also a violent
race because of how they value strength.  This makes them very seclusive.  
Very rarely will a minotaur ever bee seen outside of the city.  Unless they are
on a mission.    
~
240 0 1
D0
~
~
0 0 24057
D2
~
~
0 0 24038
S
#24049
Hall of Vardis~
   Despite their brutal appearance, Minotaurs possess good-natured dispositions
and strive to uphold justice in the name of the Glorious Vardis, their only
god.    
~
240 0 1
D0
~
~
0 0 24058
D1
~
~
0 0 24050
S
#24050
Hall of Vardis~
   You stand in a massive stone building.  The hall continues north.  This
seems to be some kind of place of worship.  A large statue dominates the center
of the room.  It must be the minotuars sole god.    
~
240 0 1
D0
~
~
0 0 24059
D1
~
~
0 0 24051
D2
~
~
0 0 24040
D3
~
~
0 0 24049
S
#24051
Hall of Vardis~
   Minotaurs are a secluded race and are fervently religious toward their god,
Vardis.  Minotaurs possess good-natured dispositions and strive to uphold
justice in the name of Glorious Vardis.    
~
240 0 1
D0
~
~
0 0 24060
D3
~
~
0 0 24050
S
#24052
Vassar Road~
   The physical presence of a minotaur is awe-inspiring.  Powerful, eight-foot
tall humanoids with the horned head of a bull, minotaurs have fur all over
their bodies, ranging in colour from red to brown and even black.    
~
240 0 1
D0
~
~
0 0 24061
D2
~
~
0 0 24042
S
#24053
Vorn Estate~
   This is the estate of the famous minotaur Vorn.  He is in charge of the
cities economic stature and has supposedly been doing a great job for over 30
years.  But, few minotaurs seem to respect him.  You wonder why.    
~
240 0 1
D0
~
~
0 0 24062
D1
~
~
0 0 24054
D4
~
~
0 0 24098
S
#24054
Main Chamber~
   You stand in a massive room, marble pillars support a high ceiling.  
Skylights and windows are carved intricately into the walls.  This estate is a
relief compared to the crude buildings in the rest of the city.    
~
240 0 1
D0
~
~
0 0 24063
D1
~
~
0 0 24055
D3
~
~
0 0 24053
S
#24055
Waiting Room~
   This is where anyone seeking an audience with Vorn must wait until called
upon.  The room is surprisingly empty.  Either Vorn runs a tight ship or the
population must be scared of him.  The main chamber is to the west.    
~
240 0 1
D3
~
~
0 0 24054
S
#24056
Wasatch Lane~
   Minotaurs live by a Code of Honor.  A Minotaur would never break his word or
cause dishonor to himself.  Minotaurs believe that "Might makes right.  " All
legal cases are settled in the Arena.  The Arena is the heart of their culture.
  
~
240 0 1
D0
~
~
0 0 24065
D2
~
~
0 0 24046
S
#24057
Whits Lane~
   Minotaurs live by a Code of Honor.  A Minotaur would never break his word or
cause dishonor to himself.  Minotaurs believe that "Might makes right.  " All
legal cases are settled in the Arena.  The Arena is the heart of their culture.
~
240 0 1
D0
~
~
0 0 24066
D2
~
~
0 0 24048
S
#24058
Hall of Vardis~
   Minotaurs are a secluded race and are fervently religious toward their god,
Vardis.  Minotaurs possess good-natured dispositions and strive to uphold
justice in the name of Glorious Vardis.    
~
240 0 1
D1
~
~
0 0 24059
D2
~
~
0 0 24049
S
#24059
Hall of Vardis~
   A huge statue dominates the center of this room.  Vardis, the god of
minotaurs has been known by many names.  The god of war, death, or justice.  
All minotaurs revere him and wait for his return to finally overthrow the
centaurs to the east.    
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statue vardis~
   The statue depicts a giant centaur with horns covered with golden rings to
portray an undefeated rein in the arena.  He holds a massive war axe and seems
to be standing over the remains of a centaur.    
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#24060
Hall of Vardis~
   Despite their brutal appearance, Minotaurs possess good-natured dispositions
and strive to uphold justice in the name of the Glorious Vardis, their only
god.    
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#24061
Vassar Road~
   To the east the entrance to a large fancy building is wide open.  You
remember more of the minotuar history.  They are intensely proud creatures,
half-human and half-cow, "bovine" is just about the worst insult anyone can
hurl at a minotaur.    
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#24062
Vorn Estate~
   Though most minotaurs would rather lead a life of battle and honor some have
been persuaded by the ways of other races to live a more fertile and luxurious
life.  This is frowned on by the society, but allowed by the Grand Master to
allow for trade.    
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#24063
The Main Chamber~
   You work your way into the center of this fancy estate.  The exit seems to
be to the west while Vorn himself should be in the audience chamber to the
east.  This massive chamber continues north and south.    
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#24064
Audience Chamber~
   It is here that the cities financial matters are taken care of.  Vorn
himself usually sits on top of a small platform at the back of the room to
listen to anyone who has a reason to petition.  The room is lavishly decorated
with curtains and a fine rug.    
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#24065
Wasatch Lane~
   The small lane continues north and south from here.  You recall even more of
the stories of the minotaur way of life.  The family is the blood of the
culture.  Without a family a Minotaur has no source for nobility, honor, or
pride.    
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#24066
Whits Lane~
   Minotaurs do not look down on other races, but they rarely understand the
likes of the "higher", "civilized" species.  They are a very brusque and direct
people and don't particularly enjoy the likes of those races that rely on
diplomacy and subterfuge to exist.    
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#24067
Zarn's Estate~
   Stairs lead up to the Grand Masters rooms.  He is the supreme power in the
city.  Everyone except the War Master answer to him and him alone.  Only in the
time of war can his word be overran by the War Master.    
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#24068
Zarn's Estate~
   You enter another small building attached to the end of Vardis Hall.  This
is where the government, if you could call it that, of the minotaurs resides.
Their is only one position.  The Grand Master.  He is the final say in all
matters of the city.    
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#24069
Zarn's Estate~
   Stairs lead up to Zarn's rooms where he runs the city.  The Grand Master is
almost always accompanied by the War Master and a few advisors that help him
make all the decisions for the city.    
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#24070
Vassar Road~
   From their birth, minotaurs are trained for strength, cunning, and
intelligence.  They believe that the weak should perish and that might proves
right.  It is to them, the natural process of life.  The street continues north
and south.    
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#24071
Vorn Estate~
   Several minotaurs are actually wearing robes and some type of sandals here.
They seem to have given up the normal minotaur life in order to pursue a more
monetary lifestyle.  A spiral stairway leads up.    
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#24072
Vorn Estate~
   You wonder how even a race of warriors must trade and have some sort of
monetary system to keep the city healthy.  The occupants of this small estate
must be in charge of all trade with the outsiders.    
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#24073
Vorn Estate~
   This Vorn, the guy who owns this place must be rich.  You have heard that he
controls all trade with the other cities.  He is well known as a conniving
salesman who always gets the best of any deal.    
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#24074
Wasatch Lane~
   The stories you hear of the minotaurs are not always good ones, you remember
one specifically.  Minotaurs believe themselves to be the "Master Race.  " They
believe the gods chose them to control the weak and dishonorable.    
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   A large metal cover blocks the entrance to the sewers below the city.    
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sewer cover~
   A large metal sewer cover is partially open.    
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#24075
Zoa Way~
   You remember the horrible stories about how a minotaur can become greatly
enraged and wreak havoc if provoked.  You remind yourself to be very careful
around these juggernauts.  The road continues west or south.    
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#24076
Zoa Way~
   Minotaurs are ancient creatures, dating back to the beginning of time.  
Human in body, these creatures have the heads of bulls, making them not very
well suited towards beautypageants.    
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#24077
Zoa Way~
   You have heard stories that minotaurs like large buildings and open spaces
which can accommodate their extended families.  They tend to get on well with
anyone displaying similar qualities to their own.  You hope they will get along
with you.    
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#24078
Zoa Way~
   You carefully work your way along the small side street.  Trying to stay out
of the way of the minotaurs.  Their bodies are covered in a short dark fur.  
Minotaurs are not considered one of the smarter races, and tend be viewed as a
race of bullies.    
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#24079
Vassar Road~
   You stare around in amazement at this strange race, the Minotaur.  You know
the stories well.  Generally sturdy, large and strong folk, they are mostly
hard-working, assertive and uncompromising to the point of stubbornness, which
can manifest as belligerence, boastful pride and a hot temper.    
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#24080
Zoa Way~
   You carefully work your way along the small side street.  Trying to stay out
of the way of the minotaurs.  Their bodies are covered in a short dark fur.  
Minotaurs are not considered one of the smarter races, and tend be viewed as a
race of bullies.    
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#24081
Zoa Way~
   The average Minotaur tends to wear very little clothing because their fur
provides quite a bit of warmth.  They trample past you with a certain
determination that makes you feel uneasy.  They all look so...  Confident.    
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#24082
Zoa Way~
   Minotaurs grow up in secluded towns only with other Minotaurs.  The city
seems to be very chaotic and barbaric.  But, this is not the case.  They just
have a very different way of approaching law enforcement and society.    
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#24083
Zoa Way~
   Minotaurs frequently prize strength and prowess, and tend to prefer simple,
direct solutions to problems.  The majority of Minotaurs despise laziness and
injustice.  You wonder exactly at what their definition of laziness and
injustice would be.    
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#24084
The Northern Gate of Dun Maura~
   The gate stands wide open and leads into a peaceful looking woods.  A fresh
breeze blows through the gate carrying with it the noise and smell of the
forest.  A small path leads into the woods to the north.    
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#24085
Bunk Room~
   Nothing but bunks crowd this room to the max.  Stacked one on top of the
other you wonder how anyone could live in such cramped quarters.  About a
quarter of the population could probably live in this one house.    
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#24086
Bunk Room~
   Nothing but bunk after bunk lining the walls.  They are actually built right
into the walls.  Three high, on right on top of the other.  At least 20
minotaurs could probably sleep in here.  You see no personal items at all.    
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#24087
Bunk Room~
   This room also gives you a strange creepy feeling.  Nothing unusual about it
though.  Just bunks lining the walls giving the minotaurs somewhere to sleep.
The night shift is snoring, asleep until thier next watch.    
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#24088
Hidden Room~
   You thought minotaurs were very unsecretive and incapable of any mischief.
Various implements of torture lie about the room.  This seems to be where the
not so honorable minotaurs of the society reside.  You wonder how a society of
such strict honor could allow something like this to go on.    
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   A small grate blocks the exit up.    
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#24089
Zarn's Hall~
   Stairs lead down or the hall continues to the east towards the meeting room.
Where Zarn runs the city.  The hierarchy of minatours is simple.  Their God,
the Grand Master, and finally the War Master.    
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#24090
Zarn's Hall~
   Stairs lead down or the hall continues to the west towards the meeting room.
Where Zarn runs the city.  The hierarchy of minatours is simple.  Their God,
the Grand Master, and finally the War Master.    
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#24091
Zarn's Hall~
   Just to the south you can see the meeting room where the Grand Master
resides.  To the east and west are stairways leading down to the Hall of
Vardis.  Several minotaurs are lounging around, awaiting an audience with Zarn.
  
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#24092
Advisors Room~
   Several bunks line the walls where the advisors to the Grand Master sleep.
Always withing shouting distance they help Zarn run the city.  To many Zarn is
just a figurehead while the advisors are the real brains.    
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#24093
Meeting Room of the Grand Master~
   You step into a large room with windows cut into the high ceiling to allow
light, and pillars to keep the ceiling from crashing down on your head.  In the
center of the room is a pedestal where the grand master gives audience with his
advisors.    
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#24094
War Masters Chambers~
   Easily the most respected of all the minotaurs, the War Master is admired
almost as much as the war god himself.  The title War Master is the ultimate
honor to be given to any minotaur.  It can only be given to a minotaur who has
been a war hero and undefeated in the arena.    
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#24095
Grand Masters Chamber~
   The Grand Master is the only political figure in the entire city.  Some
minotaurs even despise him because of this, but it was agreed that a figurehead
is necessary in order to run the city and trade with the other races.    
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#24096
A Bedroom~
   This has to be one of the first liveable rooms you have seen in this city of
stone.  A large bed fills the room and even some small furniture is scattered
haphazardly in the corners.    
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#24097
Vorn's Chamber~
   This is where the richest minotaur alive sleeps.  The minotaurs are well
known for thier honesty and word.  You wonder if it is possible for a minotaur
to actually be evil.  If it is possible, Vorn would be a good place to start.
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#24098
Guest Room~
   This is where the special guests of the estate can stay if Vorn thinks it
fit.  Many people of different races and from across the realm travel to this
fabled city.  If they have the money Vorn is sure to swindle them out of it.  
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#24099
The Sewers~
   Large Iron bars block any further entrance to the sewers.  A small rusty
ladder leads back up into the city.  You guess the minotaurs did not want
anyone wandering below them in their sewers.    
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   A sewer cover leading up to the city and fresh air.    
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$~